ajout objet/mob/emote/mp/primitives

This commit is contained in:
deed 2016-06-26 22:49:12 +02:00
parent d57c895057
commit 86e0646522
32 changed files with 4553 additions and 35 deletions

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@ -0,0 +1,18 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="fy_geyser_fumee.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,21 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="fy_geyser_fumee.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,149 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_nestpendo_for.creature"/>
<PARENT Filename="_nestpendo_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/>
<ATOM Name="GroupDispersion" Value="1"/>
</STRUCT>
<ATOM Name="life" Value="10"/>
<ATOM Name="AttackSpeed" Value="0"/>
<ATOM Name="LifeRegen" Value="0.1"/>
<ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="0"/>
<ATOM Name="XPLevel" Value="5"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="0"/>
<ATOM Name="ForceLevel" Value="0"/>
<ATOM Name="LocalCode" Value="0"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1.3"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="Quantity" Value="3"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="1"/>
<ATOM Name="Quantity" Value="2"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="0"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="0"/>
<ATOM Name="AggroRadiusHungry" Value="0"/>
<ATOM Name="AggroRadiusHunting" Value="0"/>
<ATOM Name="DistModulator" Value="0"/>
<ATOM Name="TargetModulator" Value="0"/>
<ATOM Name="LifeLevelModulator" Value="0"/>
<ATOM Name="CourageModulator" Value="0"/>
<ATOM Name="GroupCohesionModulator" Value="0"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="0"/>
<ATOM Name="AggroRadiusD2" Value="0"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="20"/>
<ATOM Name="PiercingFactor" Value="20"/>
<ATOM Name="SlashingMax" Value="20"/>
<ATOM Name="SlashingFactor" Value="20"/>
<ATOM Name="BluntMax" Value="20"/>
<ATOM Name="BluntFactor" Value="20"/>
<ATOM Name="RotMax" Value="50"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="50"/>
<ATOM Name="AcidFactor" Value="50"/>
<ATOM Name="ColdMax" Value="50"/>
<ATOM Name="ColdFactor" Value="50"/>
<ATOM Name="FireMax" Value="50"/>
<ATOM Name="FireFactor" Value="50"/>
<ATOM Name="PoisonMax" Value="50"/>
<ATOM Name="PoisonFactor" Value="50"/>
<ATOM Name="ElectricityMax" Value="50"/>
<ATOM Name="ElectricityFactor" Value="50"/>
<ATOM Name="ShockMax" Value="50"/>
<ATOM Name="ShockFactor" Value="50"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="50"/>
<ATOM Name="Cold" Value="50"/>
<ATOM Name="Electricity" Value="50"/>
<ATOM Name="Fire" Value="50"/>
<ATOM Name="Poison" Value="50"/>
<ATOM Name="Rot" Value="50"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_nestpendo.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="Lacustre"/>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/>
<ATOM Name="Stamina" Value="default"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Texture" Value="Default"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="JU_S1_bamboo.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="5"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="Width" Value="0"/>
<ATOM Name="Height" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="JU_S3_Banana_tree.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="2"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="Width" Value="0"/>
<ATOM Name="Height" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,26 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="GE_Mission_sac_A.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0.5"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="Width" Value="0"/>
<ATOM Name="Height" Value="0"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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@ -0,0 +1,26 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="GE_Mission_sac_B.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="Width" Value="0"/>
<ATOM Name="Height" Value="0"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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@ -0,0 +1,38 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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@ -0,0 +1,36 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="chest" Value="Chest"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="light"/>
<ARRAY Name="protection type">
<ATOM Name="slashing" Value="Slashing"/>
</ARRAY>
<ATOM Name="protection" Value="light"/>
<ATOM Name="max protection" Value="light"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="Fo_S3_buissonaepine.shape"/>
<ATOM Name="shape_female" Value="Fo_S3_buissonaepine.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -22,6 +22,396 @@
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_01">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkA.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_02">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkB.ps"/>
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</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_03">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
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<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkC.ps"/>
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<STRUCT Name="firework_04">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
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<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkD.ps"/>
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<ATOM Name="Display Objects" Value="true"/>
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<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkE.ps"/>
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<STRUCT Name="firework_06">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkF.ps"/>
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<STRUCT Name="firework_07">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkG.ps"/>
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<STRUCT Name="firework_08">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
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<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkH.ps"/>
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<STRUCT Name="firework_09">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkI.ps"/>
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<ARRAY Name="animations">
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<STRUCT Name="fx_set">
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<ATOM Name="PSName" Value="FireWorkG.ps"/>
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<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkK.ps"/>
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<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkL.ps"/>
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<STRUCT Name="firework_13">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
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<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkM.ps"/>
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<ARRAY Name="animations">
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<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkN.ps"/>
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<ARRAY Name="animations">
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<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkO.ps"/>
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<ATOM Name="PSName" Value="FireWorkR.ps"/>
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<STRUCT Name="firework_29">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_30">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>

View file

@ -3,16 +3,16 @@
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_idle.anim"/>
<ATOM Name="LodCharacterAnimation" Value="FY_HOM_A_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_marche.anim"/>
<ATOM Name="LodCharacterAnimation" Value="FY_HOM_A_marche.anim"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_marche.anim"/>
<ATOM Name="LodCharacterAnimation" Value="FY_HOM_A_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_course.anim"/>
<ATOM Name="LodCharacterAnimation" Value="FY_HOM_A_course.anim"/>
</STRUCT>
<STRUCT Name="drink">
<ATOM Name="Display Objects" Value="true"/>
@ -22,6 +22,396 @@
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_01">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkA.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_02">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkB.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_03">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkC.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_04">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkD.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_05">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkE.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_06">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkF.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_07">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkG.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_08">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkH.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_09">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkI.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_10">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkG.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_11">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkK.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_12">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkL.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_13">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkM.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_14">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkN.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_15">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkO.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_16">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkP.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_17">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkQ.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_18">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkR.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_19">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value="FireWorkS.ps"/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_20">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_21">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_22">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_23">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_24">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_25">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_26">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_27">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_28">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_29">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="firework_30">
<ATOM Name="Display Objects" Value="true"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOM_oui.anim"/>
<STRUCT Name="fx_set">
<STRUCT Name="FX0">
<ATOM Name="PSName" Value=""/>
</STRUCT>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>

View file

@ -26,7 +26,6 @@
<STRUCT Name="Consumable">
<ATOM Name="EffectEmote" Value="drink"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>

View file

@ -0,0 +1,25 @@
<?xml version="1.0"?>
<FORM Revision="$Revision$" State="modified">
<PARENT Filename="_mc.sitem"/>
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="firework_01"/>
<ATOM Name="family" Value="consumable"/>
<ATOM Name="ItemType" Value="Generic"/>
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="Bulk" Value="0.1"/>
<ATOM Name="Consumable" Value="true"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="ico_explosif.tga"/>
</STRUCT>
<STRUCT Name="Consumable">
<ATOM Name="EffectEmote" Value="firework_01"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,25 @@
<?xml version="1.0"?>
<FORM Revision="$Revision$" State="modified">
<PARENT Filename="_mc.sitem"/>
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="firework_02"/>
<ATOM Name="family" Value="consumable"/>
<ATOM Name="ItemType" Value="Generic"/>
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="Bulk" Value="0.1"/>
<ATOM Name="Consumable" Value="true"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="ico_explosif.tga"/>
</STRUCT>
<STRUCT Name="Consumable">
<ATOM Name="EffectEmote" Value="firework_02"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,25 @@
<?xml version="1.0"?>
<FORM Revision="$Revision$" State="modified">
<PARENT Filename="_mc.sitem"/>
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="firework_03"/>
<ATOM Name="family" Value="consumable"/>
<ATOM Name="ItemType" Value="Generic"/>
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="Bulk" Value="0.1"/>
<ATOM Name="Consumable" Value="true"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="ico_explosif.tga"/>
</STRUCT>
<STRUCT Name="Consumable">
<ATOM Name="EffectEmote" Value="firework_03"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,23 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_c_m2ss.sitem"/>
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="refugee long sword"/>
<ATOM Name="origin" Value="refugee"/>
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="CraftPlan" Value="bcbmea11.sbrick"/>
<ATOM Name="Saleable" Value="true"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="GE_Mission_Epee_Diam.shape"/>
<ATOM Name="shape_female" Value="GE_Mission_Epee_Diam.shape"/>
<ATOM Name="icon background" Value="BK_generic.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,20 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="Bulk" Value="0.5"/>
</STRUCT>
<STRUCT Name="mp">
<ATOM Name="Family" Value="Yubo Tooth"/>
<ATOM Name="Group" Value="Creature"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="MP_egg.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,21 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="Bulk" Value="0.5"/>
</STRUCT>
<STRUCT Name="mp">
<ATOM Name="Family" Value="mission item"/>
<ATOM Name="Group" Value="Food"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="MP_generic.tga"/>
<ATOM Name="text overlay" Value="FOOD"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,37 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<PARENT Filename="_mc.sitem"/>
<PARENT Filename="_megg.sitem"/>
<PARENT Filename="_mchd.sitem"/>
<STRUCT>
<STRUCT Name="mp">
<ATOM Name="MpColor" Value="Green"/>
<STRUCT Name="MpParam">
<STRUCT Name="K MpEN (Ammo jacket)">
<ATOM Name="Durability" Value="60"/>
<ATOM Name="Weight" Value="20"/>
<ATOM Name="Speed" Value="0"/>
<ATOM Name="Range" Value="0"/>
<ATOM Name="CraftCivSpec" Value="common"/>
</STRUCT>
<STRUCT Name="N MpRI (Armor interior coating)">
<ATOM Name="Durability" Value="60"/>
<ATOM Name="Weight" Value="20"/>
<ATOM Name="DodgeModifier" Value="20"/>
<ATOM Name="ParryModifier" Value="20"/>
<ATOM Name="ProtectionFactor" Value="20"/>
<ATOM Name="MaxSlashingProtection" Value="20"/>
<ATOM Name="MaxBluntProtection" Value="0"/>
<ATOM Name="MaxPiercingProtection" Value="0"/>
<ATOM Name="CraftCivSpec" Value="common"/>
</STRUCT>
</STRUCT>
<ATOM Name="MaxQuality" Value="250"/>
<ATOM Name="StatEnergy" Value="20"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,28 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<PARENT Filename="_mc.sitem"/>
<PARENT Filename="_mfood.sitem"/>
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="Bulk" Value="0.5"/>
<ATOM Name="Saleable" Value="true"/>
</STRUCT>
<STRUCT Name="mp">
<ATOM Name="Family" Value="Undefined"/>
<ATOM Name="Group" Value="Food"/>
<ATOM Name="MpColor" Value="White"/>
<ATOM Name="MaxQuality" Value="50"/>
<ATOM Name="StatEnergy" Value="20"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="MP_generic.tga"/>
<ATOM Name="text overlay" Value="FARINE"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,28 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<PARENT Filename="_mc.sitem"/>
<PARENT Filename="_mfood.sitem"/>
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="Bulk" Value="0.5"/>
<ATOM Name="Saleable" Value="true"/>
</STRUCT>
<STRUCT Name="mp">
<ATOM Name="Family" Value="Undefined"/>
<ATOM Name="Group" Value="Food"/>
<ATOM Name="MpColor" Value="Beige"/>
<ATOM Name="MaxQuality" Value="50"/>
<ATOM Name="StatEnergy" Value="20"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="MP_ronce.tga"/>
<ATOM Name="text overlay" Value="GEDJA"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,28 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<PARENT Filename="_mc.sitem"/>
<PARENT Filename="_mfood.sitem"/>
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="Bulk" Value="0.5"/>
<ATOM Name="Saleable" Value="true"/>
</STRUCT>
<STRUCT Name="mp">
<ATOM Name="Family" Value="Undefined"/>
<ATOM Name="Group" Value="Food"/>
<ATOM Name="MpColor" Value="Beige"/>
<ATOM Name="MaxQuality" Value="50"/>
<ATOM Name="StatEnergy" Value="20"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="gourde2.png"/>
<ATOM Name="text overlay" Value="GOURDE VIDE"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,28 @@
<?xml version="1.0"?>
<FORM Version="0.0" State="modified">
<PARENT Filename="_mc.sitem"/>
<PARENT Filename="_mfood.sitem"/>
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="Bulk" Value="0.5"/>
<ATOM Name="Saleable" Value="true"/>
</STRUCT>
<STRUCT Name="mp">
<ATOM Name="Family" Value="Undefined"/>
<ATOM Name="Group" Value="Food"/>
<ATOM Name="MpColor" Value="Beige"/>
<ATOM Name="MaxQuality" Value="50"/>
<ATOM Name="StatEnergy" Value="20"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="gourde2.png"/>
<ATOM Name="text overlay" Value="EAU"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -1,7 +1,7 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="999"/>
<ALIAS LAST_GENERATED="1024"/>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>class</NAME>
@ -264,5 +264,442 @@
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_manager</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>cook</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1000"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>ai_activity</NAME>
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<NAME>class</NAME>
<STRING>mission_tree</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_primitive</NAME>
<STRING>urban_newbieland.primitive</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>global_replay_timer</NAME>
<STRING>90000</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_category</NAME>
<STRING>talk to</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_description</NAME>
<STRING>qabb20160310a_DESC</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_giver</NAME>
<STRING>$givervar@fullname$</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_title</NAME>
<STRING>qabb20160310a_TITLE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20160310a</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>replayable</NAME>
<STRING>true</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>variables</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>variables</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>var_npc</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>givervar = welcome_ra (fct_dispensary_worker)</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_function</NAME>
<STRING>fct_dispensary_worker</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>welcome_ra</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>var_name</NAME>
<STRING>givervar</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>step_4</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>talk_to</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>talk_to disp_jimman</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_jimman</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase</NAME>
<STRING>TEXT_qabb20160310a</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>roleplay_objective</NAME>
<STRING>qabb20160310a_OBJ </STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>

View file

@ -0,0 +1,219 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1"/>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>missions_editor</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20160603a</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>audience</NAME>
<STRING>solo</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_tree</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_primitive</NAME>
<STRING>urban_newbieland.primitive</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>global_replay_timer</NAME>
<STRING>90000</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_category</NAME>
<STRING>forage</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_description</NAME>
<STRING>qabb20160603a_DESC</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_giver</NAME>
<STRING>$givevar@fullname$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_icon</NAME>
<STRING>generic_forage</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_title</NAME>
<STRING>qabb20160603a_TITLE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20160603a</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>replayable</NAME>
<STRING>true</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>variables</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>variables</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>var_npc</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>givevar = disp_jimman (fct_dispensary_steward)</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_function</NAME>
<STRING>fct_dispensary_steward</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_jimman</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>var_name</NAME>
<STRING>givevar</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>step_4</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>forage</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgedja 20 5</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>roleplay_objective</NAME>
<STRING>qabb20160603a_OBJ</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>give_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgedja 20 5</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>roleplay_objective</NAME>
<STRING>qabb20160603a_OBJ1</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>fireworks_a 3 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>linear_dyn_chat_continue</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>chat_end</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase</NAME>
<STRING>TEXT_qabb20160603a_1</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>

View file

@ -0,0 +1,678 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1"/>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>missions_editor</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20160603b </STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>audience</NAME>
<STRING>solo</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_tree</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_primitive</NAME>
<STRING>urban_newbieland.primitive</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_category</NAME>
<STRING>loot</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_description</NAME>
<STRING>qabb20160603b_DESC</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_giver</NAME>
<STRING>$givevar@fullname$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_icon</NAME>
<STRING>generic_travel</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_title</NAME>
<STRING>qabb20160603b_TITLE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20160603b</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>replayable</NAME>
<STRING>true</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>variables</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>variables</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>var_npc</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>givevar = disp_jimman (fct_dispensary_steward)</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_function</NAME>
<STRING>fct_dispensary_steward</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_jimman</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>var_name</NAME>
<STRING>givevar</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>give</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>talk_to</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>talk_to disp_jimman</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_jimman</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase</NAME>
<STRING>qabb20160603b_PHR</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>roleplay_objective</NAME>
<STRING>qabb20160603b_OBJ</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_empty 5 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_jimman</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>target</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>npcs_to_target</NAME>
<STRING>bag_flour</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>roleplay_objective</NAME>
<STRING>qabb20160603b_OBJ1</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mflour 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>bag_flour</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>add_compass</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_to_add</NAME>
<STRING>source1</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>search</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>give_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_empty 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>source1</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>roleplay_objective</NAME>
<STRING>qabb20160603b_OBJ2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>add_compass</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_to_add</NAME>
<STRING>source2</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_full 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>source1</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>give_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_empty 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>source2</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>roleplay_objective</NAME>
<STRING>qabb20160603b_OBJ2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>add_compass</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_to_add</NAME>
<STRING>source3</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_full 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>source2</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>give_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_empty 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>source3</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>roleplay_objective</NAME>
<STRING>qabb20160603b_OBJ2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>add_compass</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_to_add</NAME>
<STRING>source2</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_full 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>source3</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>give_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_empty 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>source2</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>roleplay_objective</NAME>
<STRING>qabb20160603b_OBJ2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>add_compass</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_to_add</NAME>
<STRING>source1</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_full 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>source2</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>give_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_empty 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>source1</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>roleplay_objective</NAME>
<STRING>qabb20160603b_OBJ2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>add_compass</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_to_add</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mgourd_full 1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>source1</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step_dyn_chat</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>cook_bread</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase</NAME>
<STRING>TEXT_qabb20160603b_1</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>talk_to_roleplay_objective</NAME>
<STRING>qabb20160603b_OBJ4</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>no_answer</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>no_answer</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>jump_to</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>target</NAME>
<STRING>ANSWER2</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>dyn_answer</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>ANSWER1</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase_answer</NAME>
<STRING>ANSWER_qabb20160603b_1</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>ANSWER1</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>talk_to</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase</NAME>
<STRING>TEXT_qabb20160603b_2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>jump_to</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>target</NAME>
<STRING>ANSWER2</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>dyn_answer</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>ANSWER2</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase_answer</NAME>
<STRING>ANSWER_qabb20160603b_2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>ANSWER2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>give_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>mflour 1 1</STRING>
<STRING>mgourd_full 5 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>fireworks_b 3 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>

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