ajout items creatures
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@ -89,6 +89,10 @@
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</STRUCT>
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</ARRAY>
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<STRUCT Name="StartEquipment1">
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<STRUCT Name="HandR">
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<ATOM Name="Item" Value=""/>
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<ATOM Name="Quality" Value=""/>
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</STRUCT>
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</STRUCT>
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<ARRAY Name="PreMemorizedSentences2">
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<STRUCT Name="Fyros Boot Pattern">
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Legs">
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<ATOM Name="Item" Value="heavy_slashing_legs.item"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Item" Value="heavy_slashing_arms.item"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Item" Value="heavy_slashing_hands.item"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="heavy_slashing_feet.item"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Item" Value="heavy_slashing_head.item"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="arms" Value="Arms"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="light"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="light"/>
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<ATOM Name="max protection" Value="light"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,35 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="feet" Value="Feet"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,35 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="hands" Value="Hands"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,35 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="head" Value="Head"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,35 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="legs" Value="Legs"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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