ajout items creatures

This commit is contained in:
deed 2016-08-27 23:28:17 +02:00
parent b13f1109cf
commit 72bb230440
8 changed files with 243 additions and 0 deletions

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@ -89,6 +89,10 @@
</STRUCT>
</ARRAY>
<STRUCT Name="StartEquipment1">
<STRUCT Name="HandR">
<ATOM Name="Item" Value=""/>
<ATOM Name="Quality" Value=""/>
</STRUCT>
</STRUCT>
<ARRAY Name="PreMemorizedSentences2">
<STRUCT Name="Fyros Boot Pattern">

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@ -0,0 +1,29 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Legs">
<ATOM Name="Item" Value="heavy_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="heavy_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="heavy_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="heavy_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="heavy_slashing_head.item"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="arms" Value="Arms"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="light"/>
<ARRAY Name="protection type">
<ATOM Name="slashing" Value="Slashing"/>
</ARRAY>
<ATOM Name="protection" Value="light"/>
<ATOM Name="max protection" Value="light"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="chest" Value="Chest"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="slashing" Value="Slashing"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="feet" Value="Feet"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="slashing" Value="Slashing"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="hands" Value="Hands"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="slashing" Value="Slashing"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="head" Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="slashing" Value="Slashing"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="legs" Value="Legs"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="slashing" Value="Slashing"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>