Test pour corriger les animset des arma
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14 changed files with 72 additions and 4 deletions
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@ -14,15 +14,15 @@
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value="2.5"/>
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<ATOM Name="RunSpeed" Value="5"/>
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<ATOM Name="RunSpeed" Value="20"/>
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<ATOM Name="GroupDispersion" Value="0.7"/>
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</STRUCT>
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<ATOM Name="life" Value="80"/>
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<ATOM Name="life" Value="800"/>
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<ATOM Name="AttackSpeed" Value="3"/>
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<ATOM Name="LifeRegen" Value="0.109589041"/>
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<ATOM Name="AttackLevel" Value="1"/>
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<ATOM Name="DefenseLevel" Value="1"/>
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<ATOM Name="XPLevel" Value="3"/>
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<ATOM Name="XPLevel" Value="10"/>
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<ATOM Name="TauntLevel" Value="0"/>
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<ATOM Name="MeleeReachValue" Value="0"/>
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<ATOM Name="RegionForce" Value="1"/>
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@ -6,7 +6,7 @@
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<ATOM Name="fy_hom" Value="fy_hom.animset_mode"/>
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<ATOM Name="dag" Value="dag.animset_mode"/>
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<ATOM Name="arma" Value="arma.animset_mode"/>
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<ATOM Name="arma_mount" Value="arma_mount.animset_mode"/>
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<ATOM Name="arma_mount" Value="armamount.animset_mode"/>
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<ATOM Name="sagass_selle" Value="sagass_selle.animset_mode"/>
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</ARRAY>
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</STRUCT>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_nage.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="impact">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_impact.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_begin">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_init.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_loop">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_loop.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_end">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_end.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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