diff --git a/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem b/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem
index e634edc..df1c6ba 100644
--- a/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem
+++ b/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem
@@ -24,45 +24,5 @@
- Tue Jul 30 15:27:43 2002 (receveur) .basics.family = armor
-Tue Jul 30 15:27:43 2002 (receveur) .basics.name = light armor
-Tue Jul 30 15:27:43 2002 (receveur) .basics.quality level = $filename
-Tue Jul 30 15:28:55 2002 (receveur) .armor.protection type[0] = Piercing
-Tue Jul 30 15:28:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
-Tue Jul 30 15:28:55 2002 (receveur) formName Resized = 1
-Tue Jul 30 15:30:35 2002 (receveur) .armor.Armor category = light
-Tue Jul 30 15:30:35 2002 (receveur) .armor.max protection = light
-Tue Jul 30 15:30:35 2002 (receveur) .armor.protection = light
-Tue Jul 30 15:30:35 2002 (receveur) .armor.skill = light armour wear
-Tue Aug 27 12:07:07 2002 (wuibout) .3d.icon overlay = PW_light.tga
-Fri Feb 21 13:58:13 2003 (favre) .faber.Career = faber
-Wed Feb 26 17:30:59 2003 (favre) .faber.Tool type = Needle
-Wed Feb 26 17:31:02 2003 (favre) .crafting tool.type = Needle
-Thu Feb 27 15:16:37 2003 (receveur) .faber.Create.Quantity 1 = 1
-Thu Feb 27 15:24:43 2003 (receveur) .faber.Create.MP 1 = desert_fiber.item
-Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Armor shell
-Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Armor interior coating
-Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 2 Property = Supple
-Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Armor interior stuffing
-Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Armor clip
-Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 4 Property = Stiff
-Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 2 = 1
-Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 3 = 1
-Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 4 = 1
-Wed Sep 17 15:56:01 2003 (coutelas) .faber.Skill =
-Thu Sep 18 10:46:16 2003 (coutelas) .faber.Create.MP 3 Property = Cushion
-Thu Sep 18 18:48:06 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
-Fri Sep 19 11:38:33 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
-Tue Sep 23 16:06:52 2003 (coutelas) .basics.name = refugee cloth
-Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Armor clip
-Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 3 =
-Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 3 Property =
-Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 4 =
-Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 4 Property =
-Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.Quantity 3 = 0
-Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.Quantity 4 = 0
-Wed Sep 24 12:13:08 2003 (coutelas) .basics.origin = refugee
-Fri Jan 30 11:05:12 2004 (coutelas) .basics.Bulk = 7
-Fri Feb 06 17:25:57 2004 (coutelas) .basics.Time to Equip In Ticks = 5
-Wed Sep 01 11:17:19 2004 (peloille) .basics.Drop or Sell = false
+
diff --git a/leveldesign/game_element/sitem/armor_lirria/runzatra/_runzatra_01_.sitem b/leveldesign/game_element/sitem/armor_lirria/runzatra/_runzatra_01_.sitem
new file mode 100644
index 0000000..fe12fa2
--- /dev/null
+++ b/leveldesign/game_element/sitem/armor_lirria/runzatra/_runzatra_01_.sitem
@@ -0,0 +1,28 @@
+
+
diff --git a/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_a_runzatra_01_b.sitem b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_a_runzatra_01_b.sitem
new file mode 100644
index 0000000..eb7be50
--- /dev/null
+++ b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_a_runzatra_01_b.sitem
@@ -0,0 +1,31 @@
+
+
diff --git a/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_b_runzatra_01_b.sitem b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_b_runzatra_01_b.sitem
new file mode 100644
index 0000000..81b8155
--- /dev/null
+++ b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_b_runzatra_01_b.sitem
@@ -0,0 +1,31 @@
+
+
diff --git a/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_p_runzatra_01_b.sitem b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_p_runzatra_01_b.sitem
new file mode 100644
index 0000000..7d929ae
--- /dev/null
+++ b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_p_runzatra_01_b.sitem
@@ -0,0 +1,31 @@
+
+
diff --git a/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_v_runzatra_01_b.sitem b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_v_runzatra_01_b.sitem
new file mode 100644
index 0000000..487c178
--- /dev/null
+++ b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_v_runzatra_01_b.sitem
@@ -0,0 +1,31 @@
+
+