diff --git a/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem b/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem index e634edc..df1c6ba 100644 --- a/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem +++ b/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem @@ -24,45 +24,5 @@ - Tue Jul 30 15:27:43 2002 (receveur) .basics.family = armor -Tue Jul 30 15:27:43 2002 (receveur) .basics.name = light armor -Tue Jul 30 15:27:43 2002 (receveur) .basics.quality level = $filename -Tue Jul 30 15:28:55 2002 (receveur) .armor.protection type[0] = Piercing -Tue Jul 30 15:28:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Tue Jul 30 15:28:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 15:30:35 2002 (receveur) .armor.Armor category = light -Tue Jul 30 15:30:35 2002 (receveur) .armor.max protection = light -Tue Jul 30 15:30:35 2002 (receveur) .armor.protection = light -Tue Jul 30 15:30:35 2002 (receveur) .armor.skill = light armour wear -Tue Aug 27 12:07:07 2002 (wuibout) .3d.icon overlay = PW_light.tga -Fri Feb 21 13:58:13 2003 (favre) .faber.Career = faber -Wed Feb 26 17:30:59 2003 (favre) .faber.Tool type = Needle -Wed Feb 26 17:31:02 2003 (favre) .crafting tool.type = Needle -Thu Feb 27 15:16:37 2003 (receveur) .faber.Create.Quantity 1 = 1 -Thu Feb 27 15:24:43 2003 (receveur) .faber.Create.MP 1 = desert_fiber.item -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Armor shell -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Armor interior coating -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 2 Property = Supple -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Armor interior stuffing -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Armor clip -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 4 Property = Stiff -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 2 = 1 -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 3 = 1 -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 4 = 1 -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Skill = -Thu Sep 18 10:46:16 2003 (coutelas) .faber.Create.MP 3 Property = Cushion -Thu Sep 18 18:48:06 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber -Fri Sep 19 11:38:33 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga -Tue Sep 23 16:06:52 2003 (coutelas) .basics.name = refugee cloth -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Armor clip -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 3 = -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 3 Property = -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 4 = -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 4 Property = -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.Quantity 3 = 0 -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.Quantity 4 = 0 -Wed Sep 24 12:13:08 2003 (coutelas) .basics.origin = refugee -Fri Jan 30 11:05:12 2004 (coutelas) .basics.Bulk = 7 -Fri Feb 06 17:25:57 2004 (coutelas) .basics.Time to Equip In Ticks = 5 -Wed Sep 01 11:17:19 2004 (peloille) .basics.Drop or Sell = false + diff --git a/leveldesign/game_element/sitem/armor_lirria/runzatra/_runzatra_01_.sitem b/leveldesign/game_element/sitem/armor_lirria/runzatra/_runzatra_01_.sitem new file mode 100644 index 0000000..fe12fa2 --- /dev/null +++ b/leveldesign/game_element/sitem/armor_lirria/runzatra/_runzatra_01_.sitem @@ -0,0 +1,28 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_a_runzatra_01_b.sitem b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_a_runzatra_01_b.sitem new file mode 100644 index 0000000..eb7be50 --- /dev/null +++ b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_a_runzatra_01_b.sitem @@ -0,0 +1,31 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_b_runzatra_01_b.sitem b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_b_runzatra_01_b.sitem new file mode 100644 index 0000000..81b8155 --- /dev/null +++ b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_b_runzatra_01_b.sitem @@ -0,0 +1,31 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_p_runzatra_01_b.sitem b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_p_runzatra_01_b.sitem new file mode 100644 index 0000000..7d929ae --- /dev/null +++ b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_p_runzatra_01_b.sitem @@ -0,0 +1,31 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_v_runzatra_01_b.sitem b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_v_runzatra_01_b.sitem new file mode 100644 index 0000000..487c178 --- /dev/null +++ b/leveldesign/game_element/sitem/armor_lirria/runzatra/ic_v_runzatra_01_b.sitem @@ -0,0 +1,31 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +