merge do lirria

This commit is contained in:
Yann 2016-02-03 12:31:08 +01:00
commit 6225f156da
203 changed files with 379077 additions and 1231 deletions

View file

@ -20,6 +20,6 @@
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\deposit_newbieland.primitive" TYPE="primitive"/>
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\guild_missions.primitive" TYPE="primitive"/>
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\missions_newbieland.primitive" TYPE="primitive"/>
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\region_newbieland.primitive" TYPE="primitive"/>
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\fauna_newbieland.primitive" TYPE="primitive"/>
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\region_newbieland.primitive" TYPE="primitive"/>
</NEL_WORLD_EDITOR_PROJECT>

View file

@ -0,0 +1,190 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="NbPlayers" Value="2"/>
<ATOM Name="PlayerHpLevel" Value="2"/>
<ATOM Name="NbHitToKillPlayer" Value="5.376"/>
<ATOM Name="Race" Value="mektoub mount"/>
<ATOM Name="First Name" Value="forest mektoub mount"/>
<ATOM Name="Ecosystem" Value="Forest"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00125"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
<ATOM Name="GroupDispersion" Value="0.85"/>
</STRUCT>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="high"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="high"/>
</STRUCT>
<ATOM Name="life" Value="716.4"/>
<ATOM Name="AttackSpeed" Value="2.5"/>
<ATOM Name="LifeRegen" Value="1.822900763"/>
<ATOM Name="AttackLevel" Value="33"/>
<ATOM Name="DefenseLevel" Value="33"/>
<ATOM Name="XPLevel" Value="33"/>
<ATOM Name="TauntLevel" Value="10"/>
<ATOM Name="MeleeReachValue" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="3"/>
<ATOM Name="LocalCode" Value="2"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="armamonte_chest.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="medium_slashing_head.item"/>
</STRUCT>
<STRUCT Name="Sheath0RightHand">
<ATOM Name="Item" Value="medium_slashing_creature_melee_weapon.item"/>
</STRUCT>
<STRUCT Name="Sheath1RightHand">
<ATOM Name="Item" Value="heavy_blunt_creature_melee_weapon.item"/>
</STRUCT>
</STRUCT>
<ATOM Name="type" Value="pet"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="0.95"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="1"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
<ATOM Name="Skel" Value="TR_MO_arma_mount.skel"/>
<ATOM Name="AnimSetBaseName" Value="arma"/>
<ATOM Name="LodCharacterName" Value="TR_MO_arma_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<ATOM Name="NamePosZLow" Value="0.5"/>
<ATOM Name="NamePosZNormal" Value="0.7"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
<ATOM Name="Shadow Size 0" Value="2.0"/>
<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
<ATOM Name="Shadow Size 1" Value="2.0"/>
<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
<ATOM Name="Shadow Size 2" Value="2.0"/>
<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
<ATOM Name="Shadow Size 3" Value="2.0"/>
<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
<ATOM Name="Shadow Size 4" Value="2.0"/>
<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
<ATOM Name="Shadow Size 5" Value="3.0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="mektoub packer meat"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="mektoub packer claws"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="mektoub packer trunk"/>
<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.13"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Mountable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1.5"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="5"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="247.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="33"/>
<ATOM Name="Sleep" Value="33"/>
<ATOM Name="Stun" Value="33"/>
<ATOM Name="Root" Value="33"/>
<ATOM Name="Blind" Value="33"/>
<ATOM Name="Snare" Value="33"/>
<ATOM Name="Slow" Value="33"/>
<ATOM Name="Acid" Value="33"/>
<ATOM Name="Cold" Value="33"/>
<ATOM Name="Electricity" Value="33"/>
<ATOM Name="Fire" Value="33"/>
<ATOM Name="Poison" Value="3"/>
<ATOM Name="Rot" Value="33"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="I"/>
<ATOM Name="creature_level" Value="3.3"/>
<ATOM Name="group_id" Value="HI"/>
<STRUCT Name="Loot">
<ATOM Name="loot1" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
<ATOM Name="loot2" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,7 +1,156 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="pendo1.creature"/>
<PARENT Filename="_pendo_pet.creature"/>
<PARENT Filename="_pendo_for.creature"/>
<PARENT Filename="dag_attack.creature"/>
<PARENT Filename="_chdfa1_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="mektoub Packer"/>
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="2.5"/>
<ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT>
<ATOM Name="life" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>
<ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="LocalCode" Value="1"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
<ATOM Name="type" Value="pet"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1.3"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="100"/>
<ATOM Name="AggroRadiusD2" Value="50"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="37.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="5"/>
<ATOM Name="Sleep" Value="5"/>
<ATOM Name="Stun" Value="5"/>
<ATOM Name="Root" Value="5"/>
<ATOM Name="Blind" Value="5"/>
<ATOM Name="Snare" Value="5"/>
<ATOM Name="Slow" Value="5"/>
<ATOM Name="Acid" Value="5"/>
<ATOM Name="Cold" Value="5"/>
<ATOM Name="Electricity" Value="5"/>
<ATOM Name="Fire" Value="5"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="5"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="bag.sitem"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>

View file

@ -62,80 +62,19 @@
<ATOM Name="CollisionRadius" Value="0.60"/>
</STRUCT>
<ATOM Name="attack_list1" Value="dag.attack_list"/>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format
Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel
Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set
Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel
Thu Jun 27 17:44:19 2002 (mauduit) Form Parents =
Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag
Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape
Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel
Tue Jul 23 15:03:48 2002 (receveur) Form Parents =
Tue Jul 23 17:07:05 2002 (receveur) formName Pasted =
Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600
Wed Jul 24 10:43:05 2002 (receveur) formName Pasted =
Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small
Wed Jul 24 16:40:39 2002 (miller) Form Parents =
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60
Thu Jul 25 18:27:40 2002 (receveur) formName Pasted =
Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag
Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag
Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0
Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38
Fri Sep 20 16:01:11 2002 (receveur) Form Parents =
Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn
Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue
Wed Sep 25 15:27:25 2002 (favre) Form Parents =
Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item
Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile =
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel
Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel
Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item
Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag
Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName =
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel
Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item
Wed Jun 04 14:52:21 2003 (receveur) Form Parents =
Tue Sep 23 16:58:23 2003 (ledorze) Form Parents =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7</LOG>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,13 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="pendo_inventory.sitem"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,93 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fmftm1.creature"/>
<PARENT Filename="_fame_none.creature"/>
<PARENT Filename="lost_tcara.creature"/>
<STRUCT>
<ATOM Name="r2_npc" Value="true"/>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Color" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/>
</STRUCT>
<ATOM Name="life" Value="827.5"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/>
<ATOM Name="TauntLevel" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="5"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="10"/>
<ATOM Name="SlashingFactor" Value="10"/>
<ATOM Name="BluntFactor" Value="10"/>
<ATOM Name="RotFactor" Value="30"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="50"/>
<ATOM Name="Cold" Value="50"/>
<ATOM Name="Electricity" Value="50"/>
<ATOM Name="Fire" Value="50"/>
<ATOM Name="Poison" Value="50"/>
<ATOM Name="Rot" Value="50"/>
</STRUCT>
<ATOM Name="action_cfg" Value="1000f"/>
<ATOM Name="creature_level" Value="50"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,93 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fmftm1.creature"/>
<PARENT Filename="_fame_none.creature"/>
<PARENT Filename="lost_tcara_f.creature"/>
<STRUCT>
<ATOM Name="r2_npc" Value="true"/>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Color" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/>
</STRUCT>
<ATOM Name="life" Value="827.5"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/>
<ATOM Name="TauntLevel" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="5"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="10"/>
<ATOM Name="SlashingFactor" Value="10"/>
<ATOM Name="BluntFactor" Value="10"/>
<ATOM Name="RotFactor" Value="30"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="50"/>
<ATOM Name="Cold" Value="50"/>
<ATOM Name="Electricity" Value="50"/>
<ATOM Name="Fire" Value="50"/>
<ATOM Name="Poison" Value="50"/>
<ATOM Name="Rot" Value="50"/>
</STRUCT>
<ATOM Name="action_cfg" Value="1000f"/>
<ATOM Name="creature_level" Value="50"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,54 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_matis_male.creature"/>
<PARENT Filename="_fame_none.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="tr_civil01_gilet.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="tr_civil01_pantabotte.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="tr_civil01_armpad.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="tr_civil01_hand.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="tr_civil01_bottes.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 6"/>
<ATOM Name="EyesColor" Value="Color 8"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,54 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_matis_female.creature"/>
<PARENT Filename="_fame_none.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="tr_civil01_gilet.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="tr_civil01_pantabotte.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="tr_civil01_armpad.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="tr_civil01_hand.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="tr_civil01_bottes.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 6"/>
<ATOM Name="EyesColor" Value="Color 8"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="armamonte"/>
<ATOM Name="family" Value="pet animal ticket"/>
<ATOM Name="Drop or Sell" Value="false"/>
<ATOM Name="ItemType" Value="MektoubMountTicket"/>
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="quality" Value="50"/>
</STRUCT>
<STRUCT Name="pet">
<ATOM Name="Pet Price" Value="50"/>
<ATOM Name="Pet Sheet" Value="arma_mount.creature"/>
<ATOM Name="Hunger Count" Value="2000"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon background" Value="BK_generic.tga"/>
<ATOM Name="icon" Value="mektoub_steed.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="pendo_pet"/>
<ATOM Name="family" Value="pet animal ticket"/>
<ATOM Name="Drop or Sell" Value="false"/>
<ATOM Name="ItemType" Value="MektoubPackerTicket"/>
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="quality" Value="50"/>
</STRUCT>
<STRUCT Name="pet">
<ATOM Name="Pet Price" Value="50"/>
<ATOM Name="Pet Sheet" Value="pendo1_pet.creature"/>
<ATOM Name="Hunger Count" Value="2000"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon background" Value="BK_generic.tga"/>
<ATOM Name="icon" Value="mektoub_pack.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -1,11 +1,7 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="998"/>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING></STRING>
</PROPERTY>
<ALIAS LAST_GENERATED="999"/>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>class</NAME>
@ -130,6 +126,33 @@
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<CHILD TYPE="CPrimPoint">
<PT X="8806.104492" Y="-10642.780273" Z="0.000000"/>
<ANGLE VALUE="0.618501"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>delta_tent</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>delta_tent</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="993"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<PT X="8809.267578" Y="-10627.862305" Z="0.000000"/>
<ANGLE VALUE="-0.814851"/>
@ -146,7 +169,7 @@
<STRING>delta_tent</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="993"/>
<ALIAS VALUE="999"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>

View file

@ -2,10 +2,6 @@
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1"/>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>

View file

@ -2,10 +2,6 @@
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="4203"/>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>

View file

@ -1,12 +1,12 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="69"/>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>continent</STRING>
@ -228,6 +228,56 @@
<STRING>normal</STRING>
</PROPERTY>
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<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>stables</STRING>
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<PROPERTY TYPE="string">
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<STRING>stables_5</STRING>
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<NAME>class</NAME>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>stable entry</STRING>
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<ALIAS VALUE="71"/>
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@ -356,12 +406,12 @@
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>region</STRING>

View file

@ -1,7 +1,7 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1264"/>
<ALIAS LAST_GENERATED="1266"/>
<CHILD TYPE="CPrimZone">
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<NAME>class</NAME>
@ -501,6 +501,82 @@
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<PT X="8814.554688" Y="-10645.906250" Z="0.000000"/>
<ANGLE VALUE="1.394082"/>
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>shop : SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>equipment</NAME>
<STRING>VPA:A15C14000010D21A</STRING>
<STRING>VPB:000000C0CC0A0000</STRING>
<STRING>VPC:00265E0007D8BDA5</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>nbland_marchand_pet$fct_pet_marchand$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>dispensary_tcara</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>vertical_pos</NAME>
<STRING>auto</STRING>
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<ALIAS VALUE="1265"/>
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<STRING>shop : HAIRDRESSING_FEMALE:HAIRDRESSING_MALE</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>nbland_esthetics</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>dispensary_tcara_f</STRING>
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<NAME>vertical_pos</NAME>
<STRING>auto</STRING>
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@ -0,0 +1,8 @@
// DIFF CHANGED 3348
/* OLD VALUE : [WELCOME_RA_WELCOME !] */
// HASH_VALUE E59624D5514CBF07
// INDEX 0
welcome_ra_welcome [I am Uil'i, Fellow of the Dispensary, I take care of the Manret and the Reviv here.]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,726 @@
// DIFF CHANGED 1378
/* OLD VALUE : [&ITM&You sell $item.ia$ $item$ for $moneyNow$ dapper(s).] */
// HASH_VALUE 607782FDE0B312BE
// INDEX 0
item_sold_1 [&ITM&You sell $item.ia$ $item$ for $moneyNow$ din(s).]
// DIFF CHANGED 1379
/* OLD VALUE : [&ITM&You sell $qty$ $item.p$ for $moneyNow$ dapper(s).] */
// HASH_VALUE 5DEDFD64EF8A4C3D
// INDEX 1
item_sold_2 [&ITM&You sell $qty$ $item.p$ for $moneyNow$ din(s).]
// DIFF CHANGED 1380
/* OLD VALUE : [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] */
// HASH_VALUE 7816E6D9F1A2482B
// INDEX 2
item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dins.]
// DIFF CHANGED 1381
/* OLD VALUE : [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] */
// HASH_VALUE CC795A13CF8C4E3B
// INDEX 3
item_sold_market_2 [&ITM&Your $qty$ $item.p$ are solded to market, reseller already give to you corresponding dins.]
// DIFF CHANGED 2045
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).] */
// HASH_VALUE 90AA041AD8E2B7F3
// INDEX 4
template_task_craft_intro_1_money [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ din(s).]
// DIFF CHANGED 2046
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE DE8E77E0C9E6A7AA
// INDEX 5
template_task_craft_intro_1_money_timed [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2047
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 16018E0AC0FC2310
// INDEX 6
template_task_craft_intro_1_fame_timed [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2048
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you] */
// HASH_VALUE 85297244AA4F43D4
// INDEX 7
template_task_craft_intro_1_fame [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you.]
// DIFF CHANGED 2049
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).] */
// HASH_VALUE 11BB6A2BB7FB8845
// INDEX 8
template_task_craft_intro_2_money [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ din(s).]
// DIFF CHANGED 2050
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE 3F455C781C76A4A4
// INDEX 9
template_task_craft_intro_2_money_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2051
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 14ABFEBD9D173304
// INDEX 10
template_task_craft_intro_2_fame_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2052
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you] */
// HASH_VALUE E8D8C822AD9DB41B
// INDEX 11
template_task_craft_intro_2_fame [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you]
// DIFF CHANGED 2053
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, I will pay you $reward$ dapper(s).] */
// HASH_VALUE C199C79F27A6D4F7
// INDEX 12
template_task_craft_intro_3_money [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, I will pay you $reward$ din(s).]
// DIFF CHANGED 2054
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE 1178C5D0774B67C8
// INDEX 13
template_task_craft_intro_3_money_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2055
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE A7B5725E2A966889
// INDEX 14
template_task_craft_intro_3_fame_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2056
/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you] */
// HASH_VALUE B73BF375FEC332EE
// INDEX 15
template_task_craft_intro_3_fame [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you]
// DIFF CHANGED 2557
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] */
// HASH_VALUE FCF24370B375F028
// INDEX 16
template_task_forage_give_intro_1_money [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ din(s).]
// DIFF CHANGED 2558
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE 28C5790BA3EF6FE3
// INDEX 17
template_task_forage_give_intro_1_money_timed [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2559
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE C15195112D2CF241
// INDEX 18
template_task_forage_give_intro_1_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2560
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you] */
// HASH_VALUE 736D224B3C284A8A
// INDEX 19
template_task_forage_give_intro_1_fame [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you]
// DIFF CHANGED 2561
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] */
// HASH_VALUE 9111C58935AAB4DB
// INDEX 20
template_task_forage_give_intro_2_money [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ din(s).]
// DIFF CHANGED 2562
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE A7DCA5C5C682D0A1
// INDEX 21
template_task_forage_give_intro_2_money_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2563
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE FFD03DAD97E27785
// INDEX 22
template_task_forage_give_intro_2_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2564
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you] */
// HASH_VALUE 46464B6032675B26
// INDEX 23
template_task_forage_give_intro_2_fame [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you]
// DIFF CHANGED 2565
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] */
// HASH_VALUE 7A7B7B2054879CAD
// INDEX 24
template_task_forage_give_intro_3_money [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ din(s).]
// DIFF CHANGED 2566
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE 0B5397E66A527CE9
// INDEX 25
template_task_forage_give_intro_3_money_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2567
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE DCB33ECAC24614D1
// INDEX 26
template_task_forage_give_intro_3_fame_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2568
/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you] */
// HASH_VALUE 7738226B09BC2284
// INDEX 27
template_task_forage_give_intro_3_fame [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you]
// DIFF CHANGED 2569
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] */
// HASH_VALUE 06C98F0EC3397132
// INDEX 28
template_task_forage_intro_1_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ din(s).]
// DIFF CHANGED 2570
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE 6B44AB6DF1C3637F
// INDEX 29
template_task_forage_intro_1_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2571
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE ECE53ACDC62905C4
// INDEX 30
template_task_forage_intro_1_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2572
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.] */
// HASH_VALUE FC6BBB129A56CF29
// INDEX 31
template_task_forage_intro_1_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.]
// DIFF CHANGED 2573
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] */
// HASH_VALUE 8CE99ABEEF5F7752
// INDEX 32
template_task_forage_intro_2_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ din(s).]
// DIFF CHANGED 2574
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE DACD0D84E0636709
// INDEX 33
template_task_forage_intro_2_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2575
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 124024AED779E36F
// INDEX 34
template_task_forage_intro_2_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2576
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.] */
// HASH_VALUE 816808E8C1AE0333
// INDEX 35
template_task_forage_intro_2_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.]
// DIFF CHANGED 2577
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] */
// HASH_VALUE 72318F78E297903F
// INDEX 36
template_task_forage_intro_3_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ din(s).]
// DIFF CHANGED 2578
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE 63357F2F307B0305
// INDEX 37
template_task_forage_intro_3_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2579
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 5A4BFB9568EE1A2F
// INDEX 38
template_task_forage_intro_3_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2580
/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.] */
// HASH_VALUE 44801B59D716FE69
// INDEX 39
template_task_forage_intro_3_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.]
// DIFF CHANGED 2722
/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).] */
// HASH_VALUE 54DFB2C46CEB431B
// INDEX 40
template_task_give_item_intro_1_money [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ din(s).]
// DIFF CHANGED 2723
/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE E5B7CE8A82B62357
// INDEX 41
template_task_give_item_intro_1_money_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2724
/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE B617756EDAAABB3F
// INDEX 42
template_task_give_item_intro_1_fame_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2725
/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.] */
// HASH_VALUE 519C590FAC20C9F2
// INDEX 43
template_task_give_item_intro_1_fame [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.]
// DIFF CHANGED 2826
/* OLD VALUE : [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$.] */
// HASH_VALUE B1EC466AFA97900F
// INDEX 44
template_task_kill_npc_intro_bandit_money [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$.]
// DIFF CHANGED 2827
/* OLD VALUE : [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$ dappers.
But do it quickly, cause it's really urgent!] */
// HASH_VALUE 018D4F33D8819C13
// INDEX 45
template_task_kill_npc_intro_bandit_money_timed [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$ dappers.dins.\n
But do it quickly, cause it's really urgent!]
// DIFF CHANGED 2828
/* OLD VALUE : [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.
Mais faites vite, car c'est très urgent.] */
// HASH_VALUE 70FC77C97210A826
// INDEX 46
template_task_kill_npc_intro_bandit_fame_timed [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.\n
But do it quickly, cause it's really urgent!]
// DIFF CHANGED 2829
/* OLD VALUE : [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.] */
// HASH_VALUE 94E520FABB490F58
// INDEX 47
template_task_kill_npc_intro_bandit_fame [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.]
// DIFF CHANGED 2830
/* OLD VALUE : [Kill $qt$ $target.member$, an enemy tribe and I will pay you $reward$ dappers.] */
// HASH_VALUE 46BB2D9695B06F1A
// INDEX 48
template_task_kill_npc_intro_tribe_money [Kill $qt$ $target.member$, an enemy tribe and I will pay you $reward$ dins.]
// DIFF CHANGED 2831
/* OLD VALUE : [Kill $qt$ $target.member$, an enemy tribe, I will pay you $reward$ dappers.
But don't waste any time, because it's very urgent!] */
// HASH_VALUE 7A6095770C605FBC
// INDEX 49
template_task_kill_npc_intro_tribe_money_timed [Kill $qt$ $target.member$, an enemy tribe, I will pay you $reward$ dins.\n
But don't waste any time, because it's very urgent!]
// DIFF CHANGED 2832
/* OLD VALUE : [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.
But don't waste any time, because it's very urgent!] */
// HASH_VALUE 2E62010E219B2D6D
// INDEX 50
template_task_kill_npc_intro_tribe_fame_timed [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.\n
But don't waste any time, because it's very urgent!]
// DIFF CHANGED 2833
/* OLD VALUE : [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.] */
// HASH_VALUE 5DA1113749606D7D
// INDEX 51
template_task_kill_npc_intro_tribe_fame [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.]
// DIFF CHANGED 2905
/* OLD VALUE : [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).] */
// HASH_VALUE BC31DF37C124FF52
// INDEX 52
template_task_kill_species_intro_1_money [Kill $qt1$ $r1$ and I will pay you $reward$ din(s).]
// DIFF CHANGED 2906
/* OLD VALUE : [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE ACAB5EF2EDF735ED
// INDEX 53
template_task_kill_species_intro_1_money_timed [Kill $qt1$ $r1$ and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2907
/* OLD VALUE : [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 36E8E150868351F3
// INDEX 54
template_task_kill_species_intro_1_fame_timed [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2908
/* OLD VALUE : [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you] */
// HASH_VALUE 45E43999389FDE2D
// INDEX 55
template_task_kill_species_intro_1_fame [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you]
// DIFF CHANGED 2909
/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).] */
// HASH_VALUE 159B25A6F5A67CE2
// INDEX 56
template_task_kill_species_intro_2_money [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ din(s).]
// DIFF CHANGED 2910
/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE A673416C0B715C1E
// INDEX 57
template_task_kill_species_intro_2_money_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2911
/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 77D3E8506365F406
// INDEX 58
template_task_kill_species_intro_2_fame_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2912
/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you] */
// HASH_VALUE 1258CCF1AADB02B9
// INDEX 59
template_task_kill_species_intro_2_fame [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you]
// DIFF CHANGED 2913
/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).] */
// HASH_VALUE 9C0EE567DF9EA4E5
// INDEX 60
template_task_kill_species_intro_3_money [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ din(s).]
// DIFF CHANGED 2914
/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE B2D9C5A37076C0AB
// INDEX 61
template_task_kill_species_intro_3_money_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 2915
/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 0ACD5D8B41D6678F
// INDEX 62
template_task_kill_species_intro_3_fame_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 2916
/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you] */
// HASH_VALUE 51436B3EDC5B4B30
// INDEX 63
template_task_kill_species_intro_3_fame [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you]
// DIFF CHANGED 3147
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.] */
// HASH_VALUE E60BD96C810A6840
// INDEX 64
template_task_loot_give_intro_1_money [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dins.]
// DIFF CHANGED 3148
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.
But be quick, it's very urgent!] */
// HASH_VALUE 34EF4C32720E58F7
// INDEX 65
template_task_loot_give_intro_1_money_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dins.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3149
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE CC27842B0F8C1187
// INDEX 66
template_task_loot_give_intro_1_fame_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3150
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] */
// HASH_VALUE DCAD0570E3B9DBEC
// INDEX 67
template_task_loot_give_intro_1_fame [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.]
// DIFF CHANGED 3151
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.] */
// HASH_VALUE 16F763E6B791ED8F
// INDEX 68
template_task_loot_give_intro_2_money [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dins.]
// DIFF CHANGED 3152
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.
But be quick, it's very urgent!] */
// HASH_VALUE 42CA9981A70B6C4A
// INDEX 69
template_task_loot_give_intro_2_money_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dins.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3153
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE A62F2690253209F8
// INDEX 70
template_task_loot_give_intro_2_fame_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3154
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] */
// HASH_VALUE 41B40A31F7A817AB
// INDEX 71
template_task_loot_give_intro_2_fame [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.]
// DIFF CHANGED 3155
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.] */
// HASH_VALUE 16ED1D1E5A6CAE1C
// INDEX 72
template_task_loot_give_intro_3_money [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dins.]
// DIFF CHANGED 3156
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.
But be quick, it's very urgent!] */
// HASH_VALUE 07F10DD5A85021E2
// INDEX 73
template_task_loot_give_intro_3_money_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dins.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3157
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE A46FC665408859DB
// INDEX 74
template_task_loot_give_intro_3_fame_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3158
/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] */
// HASH_VALUE 789C90CA500EDA20
// INDEX 75
template_task_loot_give_intro_3_fame [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.]
// DIFF CHANGED 3251
/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.] */
// HASH_VALUE 65098A49268DE7EB
// INDEX 76
template_task_target_species_intro_1_money [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dins.]
// DIFF CHANGED 3252
/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.
But be quick, it's very urgent!] */
// HASH_VALUE 0A10E527959D0F48
// INDEX 77
template_task_target_species_intro_1_money_timed [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dins.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3253
/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 993944BD3D8163F9
// INDEX 78
template_task_target_species_intro_1_fame_timed [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3254
/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.] */
// HASH_VALUE F432E9DFCE713B9C
// INDEX 79
template_task_target_species_intro_1_fame [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.]
// DIFF CHANGED 3255
/* OLD VALUE : [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.] */
// HASH_VALUE 4A2FB48290E505FB
// INDEX 80
template_task_target_species_intro_2_money [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dins.]
// DIFF CHANGED 3256
/* OLD VALUE : [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.
But be quick, it's very urgent!] */
// HASH_VALUE FB132B1074E2190A
// INDEX 81
template_task_target_species_intro_2_money_timed [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dins.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3257
/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 5E2D32C18949B257
// INDEX 82
template_task_target_species_intro_2_fame_timed [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3258
/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.] */
// HASH_VALUE AD49BB33A54C9E48
// INDEX 83
template_task_target_species_intro_2_fame [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.]
// DIFF CHANGED 3259
/* OLD VALUE : [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] */
// HASH_VALUE B0CEFB63C562AC13
// INDEX 84
template_task_target_species_intro_3_money [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dins.]
// DIFF CHANGED 3260
/* OLD VALUE : [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.
But be quick, it's very urgent!] */
// HASH_VALUE 94CB0F72764623A1
// INDEX 85
template_task_target_species_intro_3_money_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dins.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3261
/* OLD VALUE : [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE A932A8BFD9602A52
// INDEX 86
template_task_target_species_intro_3_fame_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3262
/* OLD VALUE : [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] */
// HASH_VALUE C53594B0287CB3C4
// INDEX 87
template_task_target_species_intro_3_fame [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.]
// DIFF CHANGED 3263
/* OLD VALUE : [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] */
// HASH_VALUE E54BA27A2B11F3F5
// INDEX 88
template_task_target_species_intro_4_money [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dins.]
// DIFF CHANGED 3264
/* OLD VALUE : [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.
But be quick, it's very urgent!] */
// HASH_VALUE 962F19080F0E0704
// INDEX 89
template_task_target_species_intro_4_money_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dins.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3265
/* OLD VALUE : [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE F94920B92475A051
// INDEX 90
template_task_target_species_intro_4_fame_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3266
/* OLD VALUE : [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] */
// HASH_VALUE 4865A92B40788C42
// INDEX 91
template_task_target_species_intro_4_fame [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.]
// DIFF CHANGED 3317
/* OLD VALUE : [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).] */
// HASH_VALUE 1338720B022AB97F
// INDEX 92
template_task_visit_place_intro_1_money [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ din(s).]
// DIFF CHANGED 3318
/* OLD VALUE : [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE 353FCDE9713AE1FD
// INDEX 93
template_task_visit_place_intro_1_money_timed [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 3319
/* OLD VALUE : [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 0CCD4CC63A77E012
// INDEX 94
template_task_visit_place_intro_1_fame_timed [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3320
/* OLD VALUE : [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.] */
// HASH_VALUE EA55D002F8CCE583
// INDEX 95
template_task_visit_place_intro_1_fame [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.]
// DIFF CHANGED 3321
/* OLD VALUE : [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).] */
// HASH_VALUE 06AE399487606F76
// INDEX 96
template_task_visit_place_intro_2_money [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ din(s).]
// DIFF CHANGED 3322
/* OLD VALUE : [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).
But be quick, it's very urgent!] */
// HASH_VALUE 2826B558C90B6A05
// INDEX 97
template_task_visit_place_intro_2_money_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ din(s).\n
But be quick, it's very urgent!]
// DIFF CHANGED 3323
/* OLD VALUE : [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.
But be quick, it's very urgent!] */
// HASH_VALUE 61262C7EC109C066
// INDEX 98
template_task_visit_place_intro_2_fame_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n
But be quick, it's very urgent!]
// DIFF CHANGED 3324
/* OLD VALUE : [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.] */
// HASH_VALUE 7D29186F101381D8
// INDEX 99
template_task_visit_place_intro_2_fame [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.]
// DIFF CHANGED 3325
/* OLD VALUE : [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).] */
// HASH_VALUE 2481B74FD7543712
// INDEX 100
template_task_visit_place_intro_3_money [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ din(s).]
// DIFF CHANGED 3326
/* OLD VALUE : [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).
But do it quickly, cause it's really urgent!] */
// HASH_VALUE 4688122D46645F90
// INDEX 101
template_task_visit_place_intro_3_money_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ din(s).\n
But do it quickly, cause it's really urgent!]
// DIFF CHANGED 3327
/* OLD VALUE : [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.
But do it quickly, cause it's really urgent!] */
// HASH_VALUE 1D16910A0FA15EA5
// INDEX 102
template_task_visit_place_intro_3_fame_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.\n
But do it quickly, cause it's really urgent!]
// DIFF CHANGED 3328
/* OLD VALUE : [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.] */
// HASH_VALUE FB9E1546CDF66316
// INDEX 103
template_task_visit_place_intro_3_fame [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,8 @@
// DIFF CHANGED 3735
/* OLD VALUE : [WELCOME_RA_WELCOME !] */
// HASH_VALUE 86161F265072A417
// INDEX 0
welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,468 @@
// DIFF CHANGED 1602
/* OLD VALUE : [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] */
// HASH_VALUE 607782FDE0B312BE
// INDEX 0
item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ din(s).]
// DIFF CHANGED 1603
/* OLD VALUE : [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] */
// HASH_VALUE 5DEDFD64EF8A4C3D
// INDEX 1
item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ din(s).]
// DIFF CHANGED 1604
/* OLD VALUE : [&ITM&Votre $item$ a été vendu(e), le marchand vous a déjà remis les dappers correspondants.] */
// HASH_VALUE 1EBB183FB7051142
// INDEX 2
item_sold_market_1 [&ITM&Votre $item$ a été vendu(e), le marchand vous a déjà remis les dins correspondantes.]
// DIFF CHANGED 1605
/* OLD VALUE : [&ITM&Vos $qty$ $item.p$ ont été vendu(e)s, le marchand vous a déjà remis les dappers correspondants.] */
// HASH_VALUE D3125783DD1574B7
// INDEX 3
item_sold_market_2 [&ITM&Vos $qty$ $item.p$ ont été vendu(e)s, le marchand vous a déjà remis les dins correspondants.]
// DIFF CHANGED 2429
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 90AA041AD8E2B7F3
// INDEX 4
template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2430
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE DE8E77E0C9E6A7AA
// INDEX 5
template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2433
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 11BB6A2BB7FB8845
// INDEX 6
template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2434
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 3F455C781C76A4A4
// INDEX 7
template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2437
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE C199C79F27A6D4F7
// INDEX 8
template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2438
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 1178C5D0774B67C8
// INDEX 9
template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2941
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE FCF24370B375F028
// INDEX 10
template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2942
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 28C5790BA3EF6FE3
// INDEX 11
template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2945
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 9111C58935AAB4DB
// INDEX 12
template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2946
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE A7DCA5C5C682D0A1
// INDEX 13
template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2949
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 7A7B7B2054879CAD
// INDEX 14
template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2950
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 0B5397E66A527CE9
// INDEX 15
template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2953
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 06C98F0EC3397132
// INDEX 16
template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2954
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 6B44AB6DF1C3637F
// INDEX 17
template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2957
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 8CE99ABEEF5F7752
// INDEX 18
template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2958
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE DACD0D84E0636709
// INDEX 19
template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2961
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 72318F78E297903F
// INDEX 20
template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2962
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 63357F2F307B0305
// INDEX 21
template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3106
/* OLD VALUE : [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 54DFB2C46CEB431B
// INDEX 22
template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 3107
/* OLD VALUE : [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE E5B7CE8A82B62357
// INDEX 23
template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3108
/* OLD VALUE : [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, $f.mda$ $f.member$ vous en seront reconnaissants.
Mais faites vite, c'est très urgent !] */
// HASH_VALUE B617756EDAAABB3F
// INDEX 24
template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3109
/* OLD VALUE : [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] */
// HASH_VALUE 519C590FAC20C9F2
// INDEX 25
template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.]
// DIFF CHANGED 3211
/* OLD VALUE : [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.
Mais faites vite car c'est très urgent !] */
// HASH_VALUE 018D4F33D8819C13
// INDEX 26
template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dins.\n
Mais faites vite car c'est très urgent !]
// DIFF CHANGED 3214
/* OLD VALUE : [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] */
// HASH_VALUE 46BB2D9695B06F1A
// INDEX 27
template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dins.]
// DIFF CHANGED 3215
/* OLD VALUE : [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.
Mais ne traînez pas car c'est très urgent!] */
// HASH_VALUE 7A6095770C605FBC
// INDEX 28
template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dins.\n
Mais ne traînez pas car c'est très urgent!]
// DIFF CHANGED 3289
/* OLD VALUE : [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE BC31DF37C124FF52
// INDEX 29
template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 3290
/* OLD VALUE : [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE ACAB5EF2EDF735ED
// INDEX 30
template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3293
/* OLD VALUE : [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 159B25A6F5A67CE2
// INDEX 31
template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 3294
/* OLD VALUE : [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE A673416C0B715C1E
// INDEX 32
template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3297
/* OLD VALUE : [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 9C0EE567DF9EA4E5
// INDEX 33
template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 3298
/* OLD VALUE : [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE B2D9C5A37076C0AB
// INDEX 34
template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3531
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] */
// HASH_VALUE E60BD96C810A6840
// INDEX 35
template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3532
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 34EF4C32720E58F7
// INDEX 36
template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3535
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] */
// HASH_VALUE 16F763E6B791ED8F
// INDEX 37
template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3536
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 42CA9981A70B6C4A
// INDEX 38
template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3539
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] */
// HASH_VALUE 16ED1D1E5A6CAE1C
// INDEX 39
template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3540
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 07F10DD5A85021E2
// INDEX 40
template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3635
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] */
// HASH_VALUE 65098A49268DE7EB
// INDEX 41
template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3636
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE 0A10E527959D0F48
// INDEX 42
template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3637
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE 993944BD3D8163F9
// INDEX 43
template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3638
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] */
// HASH_VALUE F432E9DFCE713B9C
// INDEX 44
template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.]
// DIFF CHANGED 3639
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] */
// HASH_VALUE 4A2FB48290E505FB
// INDEX 45
template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3640
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE FB132B1074E2190A
// INDEX 46
template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3641
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE 5E2D32C18949B257
// INDEX 47
template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3642
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] */
// HASH_VALUE AD49BB33A54C9E48
// INDEX 48
template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.]
// DIFF CHANGED 3643
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] */
// HASH_VALUE B0CEFB63C562AC13
// INDEX 49
template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3644
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE 94CB0F72764623A1
// INDEX 50
template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3645
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE A932A8BFD9602A52
// INDEX 51
template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3646
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] */
// HASH_VALUE C53594B0287CB3C4
// INDEX 52
template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.]
// DIFF CHANGED 3647
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] */
// HASH_VALUE E54BA27A2B11F3F5
// INDEX 53
template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3648
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE 962F19080F0E0704
// INDEX 54
template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3649
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE F94920B92475A051
// INDEX 55
template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3650
/* OLD VALUE : [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] */
// HASH_VALUE 4865A92B40788C42
// INDEX 56
template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.]
// DIFF CHANGED 3701
/* OLD VALUE : [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 1338720B022AB97F
// INDEX 57
template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).]
// DIFF CHANGED 3702
/* OLD VALUE : [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).
Mais faites vite car c'est très urgent !] */
// HASH_VALUE 353FCDE9713AE1FD
// INDEX 58
template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).\n
Mais faites vite car c'est très urgent !]
// DIFF CHANGED 3703
/* OLD VALUE : [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.
Mais faites vite car c'est très urgent !] */
// HASH_VALUE 0CCD4CC63A77E012
// INDEX 59
template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n
Mais faites vite car c'est très urgent !]
// DIFF CHANGED 3704
/* OLD VALUE : [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] */
// HASH_VALUE EA55D002F8CCE583
// INDEX 60
template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.]
// DIFF CHANGED 3705
/* OLD VALUE : [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 06AE399487606F76
// INDEX 61
template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).]
// DIFF CHANGED 3706
/* OLD VALUE : [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).
Mais faites vite car c'est très urgent !] */
// HASH_VALUE 2826B558C90B6A05
// INDEX 62
template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).\n
Mais faites vite car c'est très urgent !]
// DIFF CHANGED 3707
/* OLD VALUE : [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2.pr$ $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.
Mais faites vite car c'est très urgent !] */
// HASH_VALUE 61262C7EC109C066
// INDEX 63
template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n
Mais faites vite car c'est très urgent !]
// DIFF CHANGED 3708
/* OLD VALUE : [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2.pr$ $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] */
// HASH_VALUE 7D29186F101381D8
// INDEX 64
template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.]
// DIFF CHANGED 3709
/* OLD VALUE : [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 2481B74FD7543712
// INDEX 65
template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).]
// DIFF CHANGED 3710
/* OLD VALUE : [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).
Mais faites vite car c'est très urgent !] */
// HASH_VALUE 4688122D46645F90
// INDEX 66
template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).\n
Mais faites vite car c'est très urgent !]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,8 @@
// DIFF CHANGED 3349
/* OLD VALUE : [WELCOME_RA_WELCOME !] */
// HASH_VALUE 86161F265072A417
// INDEX 0
welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,370 @@
// DIFF CHANGED 1377
/* OLD VALUE : [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] */
// HASH_VALUE 607782FDE0B312BE
// INDEX 0
item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ din(s).]
// DIFF CHANGED 1378
/* OLD VALUE : [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] */
// HASH_VALUE 5DEDFD64EF8A4C3D
// INDEX 1
item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ din(s).]
// DIFF CHANGED 1379
/* OLD VALUE : [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] */
// HASH_VALUE 7816E6D9F1A2482B
// INDEX 2
item_sold_market_1 [&ITM&Your $item$ is solded to market, reseller already give to you corresponding dins.]
// DIFF CHANGED 1380
/* OLD VALUE : [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] */
// HASH_VALUE CC795A13CF8C4E3B
// INDEX 3
item_sold_market_2 [&ITM&Your $qty$ $item.p$ are solded to market, reseller already give to you corresponding dins.]
// DIFF CHANGED 2044
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 90AA041AD8E2B7F3
// INDEX 4
template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2045
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE DE8E77E0C9E6A7AA
// INDEX 5
template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2048
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 11BB6A2BB7FB8845
// INDEX 6
template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2049
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 3F455C781C76A4A4
// INDEX 7
template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2052
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE C199C79F27A6D4F7
// INDEX 8
template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2053
/* OLD VALUE : [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 1178C5D0774B67C8
// INDEX 9
template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2556
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE FCF24370B375F028
// INDEX 10
template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2557
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 28C5790BA3EF6FE3
// INDEX 11
template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2560
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 9111C58935AAB4DB
// INDEX 12
template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2561
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE A7DCA5C5C682D0A1
// INDEX 13
template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2564
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 7A7B7B2054879CAD
// INDEX 14
template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2565
/* OLD VALUE : [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 0B5397E66A527CE9
// INDEX 15
template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2568
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 06C98F0EC3397132
// INDEX 16
template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2569
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 6B44AB6DF1C3637F
// INDEX 17
template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2572
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 8CE99ABEEF5F7752
// INDEX 18
template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2573
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE DACD0D84E0636709
// INDEX 19
template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2576
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 72318F78E297903F
// INDEX 20
template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2577
/* OLD VALUE : [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 63357F2F307B0305
// INDEX 21
template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2721
/* OLD VALUE : [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 54DFB2C46CEB431B
// INDEX 22
template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2722
/* OLD VALUE : [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE E5B7CE8A82B62357
// INDEX 23
template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2826
/* OLD VALUE : [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.
Mais faites vite car c'est très urgent !] */
// HASH_VALUE 018D4F33D8819C13
// INDEX 24
template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dins.\n
Mais faites vite car c'est très urgent !]
// DIFF CHANGED 2829
/* OLD VALUE : [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] */
// HASH_VALUE 46BB2D9695B06F1A
// INDEX 25
template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dins.]
// DIFF CHANGED 2830
/* OLD VALUE : [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.
Mais ne traînez pas car c'est très urgent!] */
// HASH_VALUE 7A6095770C605FBC
// INDEX 26
template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dins.\n
Mais ne traînez pas car c'est très urgent!]
// DIFF CHANGED 2904
/* OLD VALUE : [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE BC31DF37C124FF52
// INDEX 27
template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2905
/* OLD VALUE : [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE ACAB5EF2EDF735ED
// INDEX 28
template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2908
/* OLD VALUE : [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 159B25A6F5A67CE2
// INDEX 29
template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2909
/* OLD VALUE : [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE A673416C0B715C1E
// INDEX 30
template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 2912
/* OLD VALUE : [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 9C0EE567DF9EA4E5
// INDEX 31
template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).]
// DIFF CHANGED 2913
/* OLD VALUE : [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).
Mais faites vite, c'est très urgent !] */
// HASH_VALUE B2D9C5A37076C0AB
// INDEX 32
template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3146
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] */
// HASH_VALUE E60BD96C810A6840
// INDEX 33
template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3147
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 34EF4C32720E58F7
// INDEX 34
template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3150
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] */
// HASH_VALUE 16F763E6B791ED8F
// INDEX 35
template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3151
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 42CA9981A70B6C4A
// INDEX 36
template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3154
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] */
// HASH_VALUE 16ED1D1E5A6CAE1C
// INDEX 37
template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3155
/* OLD VALUE : [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.
Mais faites vite, c'est très urgent !] */
// HASH_VALUE 07F10DD5A85021E2
// INDEX 38
template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n
Mais faites vite, c'est très urgent !]
// DIFF CHANGED 3250
/* OLD VALUE : [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] */
// HASH_VALUE 65098A49268DE7EB
// INDEX 39
template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3251
/* OLD VALUE : [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE 0A10E527959D0F48
// INDEX 40
template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3254
/* OLD VALUE : [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] */
// HASH_VALUE 4A2FB48290E505FB
// INDEX 41
template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3255
/* OLD VALUE : [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE FB132B1074E2190A
// INDEX 42
template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3258
/* OLD VALUE : [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] */
// HASH_VALUE B0CEFB63C562AC13
// INDEX 43
template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3259
/* OLD VALUE : [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE 94CB0F72764623A1
// INDEX 44
template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3262
/* OLD VALUE : [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] */
// HASH_VALUE E54BA27A2B11F3F5
// INDEX 45
template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.]
// DIFF CHANGED 3263
/* OLD VALUE : [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.
Mais faites vite car c'est très urgent.] */
// HASH_VALUE 962F19080F0E0704
// INDEX 46
template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n
Mais faites vite car c'est très urgent.]
// DIFF CHANGED 3316
/* OLD VALUE : [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 1338720B022AB97F
// INDEX 47
template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).]
// DIFF CHANGED 3317
/* OLD VALUE : [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).
Mais faites vite car c'est très urgent !] */
// HASH_VALUE 353FCDE9713AE1FD
// INDEX 48
template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).\n
Mais faites vite car c'est très urgent !]
// DIFF CHANGED 3320
/* OLD VALUE : [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 06AE399487606F76
// INDEX 49
template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).]
// DIFF CHANGED 3321
/* OLD VALUE : [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).
Mais faites vite car c'est très urgent !] */
// HASH_VALUE 2826B558C90B6A05
// INDEX 50
template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).\n
Mais faites vite car c'est très urgent !]
// DIFF CHANGED 3324
/* OLD VALUE : [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] */
// HASH_VALUE 2481B74FD7543712
// INDEX 51
template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).]
// DIFF CHANGED 3325
/* OLD VALUE : [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).
Mais faites vite car c'est très urgent !] */
// HASH_VALUE 4688122D46645F90
// INDEX 52
template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).\n
Mais faites vite car c'est très urgent !]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF CHANGED 3755
/* OLD VALUE : [You don't have enough dappers to buy this.] */
/* OLD VALUE : [You don't have enough dappers to buy this.] */
// HASH_VALUE 707D4722D9361F1A
// INDEX 0
uittNotEnoughMoney [You don't have enough dins to buy this.]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF CHANGED 3755
/* OLD VALUE : [You don't have enough dappers to buy this.] */
/* OLD VALUE : [Vous n'avez pas assez d'argent pour acheter cela.] */
// HASH_VALUE 707D4722D9361F1A
// INDEX 0
uittNotEnoughMoney [Vous n'avez pas assez d'argent pour acheter cela.]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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