correction du monte et effacement de double
This commit is contained in:
parent
4d5c60c3f3
commit
4f8de6df0a
22 changed files with 126 additions and 1524 deletions
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@ -1,6 +1,6 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.64 $" State="modified">
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<PARENT Filename="_arma_mount.creature"/>
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<PARENT Filename="_arma_monte_for.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="PlayerSkillLevel" Value="22"/>
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@ -1,6 +1,6 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.4 $" State="modified">
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<PARENT Filename="_armamonte.creature"/>
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<PARENT Filename="_arma_mount.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Ecosystem" Value="Forest"/>
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@ -5,7 +5,7 @@
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<PARENT Filename="_medium_slashing_armor_set.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Race" Value="arma mount"/>
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<ATOM Name="Race" Value="arma"/>
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<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
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<STRUCT Name="Scores">
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<ATOM Name="HitPoints" Value="default"/>
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@ -14,7 +14,7 @@
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</STRUCT>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="TR_MO_arma_mount.shape"/>
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<ATOM Name="Item" Value="armamonte_chest.item"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/>
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@ -6,8 +6,8 @@
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<ATOM Name="fy_hom" Value="fy_hom.animset_mode"/>
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<ATOM Name="dag" Value="dag.animset_mode"/>
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<ATOM Name="arma" Value="arma.animset_mode"/>
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<ATOM Name="arma_mount" Value="armamount.animset_mode"/>
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<ATOM Name="sagass_mount" Value="sagass_selle.animset_mode"/>
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<ATOM Name="armamount" Value="armamount.animset_mode"/>
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<ATOM Name="sagassmount" Value="sagass_selle.animset_mode"/>
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<ATOM Name="clapclap" Value="clapclap.animset_mode"/>
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<ATOM Name="clapclap_standard" Value="clapclap.animset_mode"/>
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</ARRAY>
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@ -1,26 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="_pet.animset_mode"/>
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<STRUCT>
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<STRUCT Name="swim">
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<ATOM Name="__" Value="true"/>
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</STRUCT>
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<STRUCT Name="swim_death">
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<ATOM Name="__" Value="true"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Fri Jan 15 20:46:08 2016 (g) .swim.__ = true
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Sat Jan 16 02:47:21 2016 (g) .alert.__ = false
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Sat Jan 16 02:47:21 2016 (g) .combat.__ = false
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Sat Jan 16 02:47:21 2016 (g) .death.__ = false
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Sat Jan 16 02:47:21 2016 (g) .default.__ = false
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Sat Jan 16 02:47:21 2016 (g) .eat.__ = false
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Sat Jan 16 02:47:21 2016 (g) .hungry.__ = false
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Sat Jan 16 02:47:21 2016 (g) .rest.__ = false
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Sat Jan 16 02:47:21 2016 (g) .swim_death.__ = true
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Thu Mar 31 22:48:01 2016 (g) .swim_death.__ = true</LOG>
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</FORM>
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@ -1,11 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_swim__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -1,11 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_swim__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -1,11 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_swim__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -1,206 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT Name="walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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<ATOM Name="next1" Value="-1"/>
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<ATOM Name="next1 weight" Value="1"/>
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<ATOM Name="next2" Value="-1"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
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<ATOM Name="next1" Value="-1"/>
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<ATOM Name="next1 weight" Value="1"/>
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<ATOM Name="next2" Value="-1"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="strafe_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="impact">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_begin">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_loop">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_end">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="attack1">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="attack2">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="death_mode">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -1,11 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_swim__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_swim__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -1,184 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
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<ATOM Name="next1" Value="1"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
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<ATOM Name="next1" Value="0"/>
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<ATOM Name="next1 weight" Value="2"/>
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<ATOM Name="next2" Value="1"/>
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<ATOM Name="next2 weight" Value="5"/>
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<ATOM Name="next3" Value="2"/>
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<ATOM Name="next4" Value="3"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
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<ATOM Name="next1" Value="1"/>
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<ATOM Name="next1 weight" Value="5"/>
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<ATOM Name="next2" Value="4"/>
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<ATOM Name="next3" Value="3"/>
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<ATOM Name="next3 weight" Value="3"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT Name="walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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<ATOM Name="next1" Value="0"/>
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<ATOM Name="next1 weight" Value="10"/>
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<ATOM Name="next2" Value="1"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
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<ATOM Name="next1" Value="0"/>
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<ATOM Name="next1 weight" Value="10"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="impact">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_begin">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_loop">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack1">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack2">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,206 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
|
||||
<ATOM Name="next1" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
|
||||
<ATOM Name="next1" Value="0"/>
|
||||
<ATOM Name="next1 weight" Value="2"/>
|
||||
<ATOM Name="next2" Value="1"/>
|
||||
<ATOM Name="next2 weight" Value="5"/>
|
||||
<ATOM Name="next3" Value="2"/>
|
||||
<ATOM Name="next4" Value="3"/>
|
||||
<ATOM Name="next4 weight" Value="2"/>
|
||||
<ATOM Name="next5" Value="4"/>
|
||||
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
|
||||
<ATOM Name="next1" Value="1"/>
|
||||
<ATOM Name="next1 weight" Value="7"/>
|
||||
<ATOM Name="next2" Value="3"/>
|
||||
<ATOM Name="next2 weight" Value="3"/>
|
||||
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
|
||||
<ATOM Name="next1" Value="1"/>
|
||||
<ATOM Name="next1 weight" Value="5"/>
|
||||
<ATOM Name="next2" Value="4"/>
|
||||
<ATOM Name="next3" Value="3"/>
|
||||
<ATOM Name="next3 weight" Value="3"/>
|
||||
<ATOM Name="next4" Value="4"/>
|
||||
<ATOM Name="next4 weight" Value="0"/>
|
||||
<ATOM Name="next5" Value="3"/>
|
||||
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
|
||||
<ATOM Name="next1" Value="1"/>
|
||||
<ATOM Name="next1 weight" Value="7"/>
|
||||
<ATOM Name="next2" Value="3"/>
|
||||
<ATOM Name="next2 weight" Value="3"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
|
||||
<ATOM Name="next1" Value="0"/>
|
||||
<ATOM Name="next1 weight" Value="10"/>
|
||||
<ATOM Name="next2" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
|
||||
<ATOM Name="next1" Value="0"/>
|
||||
<ATOM Name="next1 weight" Value="10"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="impact">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_begin">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_loop">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack1">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack2">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,11 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="_pet.animset_mode"/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
@ -1,180 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.9 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle_attack.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="idle_to_walk">
|
||||
<ARRAY Name="animations"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="run">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/>
|
||||
<ATOM Name="head controlable" Value="true"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche_attack.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit_attack.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="impact">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_begin">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_loop">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack1">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_attack_coup_1"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack2">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_attack_coup_2"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="MeleeImpactDelay" Value="0.350"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="backward atk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="MeleeImpactDelay" Value="0.233"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value=""/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,17 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.4 $" State="modified">
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value=""/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,114 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="TR_MO_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="TR_MO_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_recul.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_straff_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack1">
|
||||
<ARRAY Name="animations"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack2">
|
||||
<ARRAY Name="animations"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,159 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.4 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="run">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_left">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_right">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="impact">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_begin">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_loop">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack1">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack2">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ATOM Name="Display Objects" Value="false"/>
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,161 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.3 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="run">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
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|
||||
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|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_left">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_right">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="impact">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_begin">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_loop">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack1">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack2">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,27 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="default_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="rest_mode">
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,169 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.7 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="run">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="idle_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_left">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="strafe_right">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="impact">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_begin">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_loop">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack1">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="attack2">
|
||||
<ARRAY Name="animations"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value=""/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0"?>
|
||||
<PRIMITIVES VERSION="1">
|
||||
<ROOT_PRIMITIVE TYPE="CPrimNode">
|
||||
<ALIAS LAST_GENERATED="1302"/>
|
||||
<ALIAS LAST_GENERATED="1307"/>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
|
@ -603,7 +603,7 @@
|
|||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>disp_cook</STRING>
|
||||
<STRING>disp_jimman_group</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string_array">
|
||||
|
@ -864,6 +864,80 @@
|
|||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_group_event_handler</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>event</NAME>
|
||||
<STRING>start_of_state</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>disp_jimman_handler</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1304"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>action</NAME>
|
||||
<STRING>code</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_event_handler_action</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>disp_jimman_action</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>parameters</NAME>
|
||||
<STRING>()rename("Jimman$#(Intendant)");</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_group</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>disp_sipvandil_group</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_group_parameters</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>parameters</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1305"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimPoint">
|
||||
<PT X="8818.428711" Y="-10625.725586" Z="0.000000"/>
|
||||
<PROPERTY TYPE="string">
|
||||
|
@ -885,7 +959,7 @@
|
|||
<STRING>welcome_ra</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1285"/>
|
||||
<ALIAS VALUE="1306"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
|
@ -896,6 +970,49 @@
|
|||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_group_event_handler</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>event</NAME>
|
||||
<STRING>start_of_state</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>disp_sipvandil_handler</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1307"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>action</NAME>
|
||||
<STRING>code</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_event_handler_action</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>disp_sipvandil_action</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>parameters</NAME>
|
||||
<STRING>()rename("Sipvandil$#(Cuisinier)");</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
|
|
Loading…
Reference in a new issue