Merge branch 'feature/0013_ajout_nouveau_objet' into 'lirria'

ajout de nouvelle datasheet d'objet de decoration

See merge request !32
This commit is contained in:
deed 2017-05-14 21:16:54 +02:00
commit 4dc3c23612
16 changed files with 373 additions and 0 deletions

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="cooker.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="1.4"/>
<ATOM Name="Width" Value="1.4"/>
<ATOM Name="Height" Value="1"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="delta_chest_closed.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="1.4"/>
<ATOM Name="Width" Value="1.1"/>
<ATOM Name="Height" Value="0.5"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="delta_chest_open.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="1.4"/>
<ATOM Name="Width" Value="1.6"/>
<ATOM Name="Height" Value="0.5"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="delta_closet_001.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="2.5"/>
<ATOM Name="Width" Value="1"/>
<ATOM Name="Height" Value="2.6"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="delta_cupboard.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="2.1"/>
<ATOM Name="Width" Value="0.8"/>
<ATOM Name="Height" Value="1.1"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="delta_style_carpet.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="Width" Value="0"/>
<ATOM Name="Height" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="food_table_A.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="1"/>
<ATOM Name="Width" Value="2"/>
<ATOM Name="Height" Value="1.3"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="food_table_B.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="1"/>
<ATOM Name="Width" Value="2"/>
<ATOM Name="Height" Value="1.5"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="lantern_hanging.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="Width" Value="0"/>
<ATOM Name="Height" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="oven.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="1"/>
<ATOM Name="Width" Value="1"/>
<ATOM Name="Height" Value="0.9"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="pump.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="0.9"/>
<ATOM Name="Width" Value="0.6"/>
<ATOM Name="Height" Value="1"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="watertank.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.85"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="Width" Value="0"/>
<ATOM Name="Height" Value="10"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="wooden_fence_A.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="0.3"/>
<ATOM Name="Width" Value="4.3"/>
<ATOM Name="Height" Value="1.4"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="wooden_fence_B.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="0.3"/>
<ATOM Name="Width" Value="4.3"/>
<ATOM Name="Height" Value="1.6"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="wooden_fence_C.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="0.3"/>
<ATOM Name="Width" Value="4"/>
<ATOM Name="Height" Value="1.4"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="wooden_hanging.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="Width" Value="0"/>
<ATOM Name="Height" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>