correction animation
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parent
edba8ef641
commit
42917a165b
17 changed files with 126 additions and 6 deletions
10
leveldesign/DFN/world/ai.dfn
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10
leveldesign/DFN/world/ai.dfn
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<?xml version="1.0"?>
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<DFN Version="0.0" State="modified">
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<ELEMENT Name="class" Type="Type" Filename="_ai_class.typ"/>
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<ELEMENT Name="quantity" Type="Type" Filename="int.typ"/>
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<ELEMENT Name="init" Type="Dfn" Filename="_ai_initentry.dfn" Array="true"/>
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<ELEMENT Name="" Type="Type" Filename="int.typ"/>
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<ELEMENT Name="spawn" Type="Type" Filename="patat_name.typ" Array="true"/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</DFN>
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@ -1,6 +1,5 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="_death__.animation_set"/>
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_death__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap.animset_mode"/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_default__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<PARENT Filename="clapclap_combat__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,11 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_death__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<PARENT Filename="clapclap_default__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,11 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_default__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,11 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_default__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,11 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_default__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_default__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -8,7 +8,7 @@
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<ATOM Name="arma" Value="arma.animset_mode"/>
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<ATOM Name="armamount" Value="armamount.animset_mode"/>
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<ATOM Name="sagass_mount" Value="sagass_mount.animset_mode"/>
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<ATOM Name="clapclap_standard" Value="clapclap.animset_mode"/>
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<ATOM Name="clapclap_standard" Value="clapclap_standard.animset_mode"/>
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<ATOM Name="clapclap" Value="clapclap.animset_mode"/>
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</ARRAY>
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</STRUCT>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="sagassmount_swim__.animation_set"/>
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<PARENT Filename="sagass_mount_swim__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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@ -1,6 +1,6 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="sagassmount_swim__.animation_set"/>
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<PARENT Filename="sagass_mount_swim__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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@ -1,6 +1,6 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="sagassmount_swim__.animation_set"/>
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<PARENT Filename="sagass_mount_swim__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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@ -1,6 +1,6 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="sagassmount_swim__.animation_set"/>
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<PARENT Filename="sagass_mount_swim__.animation_set"/>
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<STRUCT>
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</STRUCT>
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<STRUCT/>
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