ajout de npc
This commit is contained in:
parent
d296868f85
commit
41704302f9
13 changed files with 1752 additions and 350 deletions
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara_oublieux_f.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 0"/>
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<ATOM Name="EyesColor" Value="Color 2"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hof_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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6
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_jimman.creature
Normal file → Executable file
6
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_jimman.creature
Normal file → Executable file
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@ -1,6 +1,6 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_ucikara_oublieux.creature"/>
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<PARENT Filename="_tcara_oublieux.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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@ -9,7 +9,7 @@
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<ATOM Name="Color" Value="0"/>
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</STRUCT>
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<STRUCT Name="Face">
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<ATOM Name="Item" Value="fy_visage.item"/>
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<ATOM Name="Item" Value="ma_visage.item"/>
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<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
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<ATOM Name="Color" Value="Beige"/>
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</STRUCT>
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@ -20,7 +20,7 @@
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<ATOM Name="EyesColor" Value="Color 2"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="fy_hom_hair_artistic04.sitem"/>
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<ATOM Name="Item" Value="ma_hom_hair_artistic04.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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@ -0,0 +1,33 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_ucikara_oublieux.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="0"/>
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</STRUCT>
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<STRUCT Name="Face">
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<ATOM Name="Item" Value="fy_visage.item"/>
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<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
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<ATOM Name="Color" Value="Beige"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="fy_hom_hair_artistic05.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,33 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara_oublieux.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="0"/>
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</STRUCT>
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<STRUCT Name="Face">
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<ATOM Name="Item" Value="fy_visage.item"/>
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<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
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<ATOM Name="Color" Value="Beige"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 3"/>
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<ATOM Name="EyesColor" Value="Color 4"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hom_hair_artistic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,37 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_ucikara_f.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Color" Value="0"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Color" Value="7"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="icfalb.sitem"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Color" Value="1"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 3"/>
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<ATOM Name="EyesColor" Value="Color 5"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="fy_hof_hair_style02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,33 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara_oublieux.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="0"/>
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</STRUCT>
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<STRUCT Name="Face">
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<ATOM Name="Item" Value="ma_visage.item"/>
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<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
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<ATOM Name="Color" Value="Beige"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 4"/>
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<ATOM Name="EyesColor" Value="Color 4"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hom_hair_style02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,28 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hom_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,28 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara_f.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hof_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,28 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_ucikara.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="fy_hom_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_ucikara_f.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="fy_hof_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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0
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_pet.creature
Normal file → Executable file
0
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_pet.creature
Normal file → Executable file
File diff suppressed because it is too large
Load diff
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@ -21,7 +21,7 @@ PrimitiveFiles = {
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"FILE fauna_lirria.primitive",
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"FILE village1_lirria.primitive",
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// "FILE event_anniv_egg.primitive",
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"FILE housing.primitive",
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// "FILE housing.primitive",
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"MAPEND",
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"MAPEND",
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