ajout des fichiers wk des missions
This commit is contained in:
parent
dfb024f194
commit
3b16056d19
8 changed files with 174 additions and 204 deletions
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@ -1,51 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="medium"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="medium"/>
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<ATOM Name="max protection" Value="medium"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_MO_arma.shape"/>
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<ATOM Name="shape_female" Value="TR_MO_arma.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
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Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
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Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
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Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
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Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
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Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
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Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
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Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
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</FORM>
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@ -1,51 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="medium"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="medium"/>
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<ATOM Name="max protection" Value="medium"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_MO_Arma_Boss.shape"/>
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<ATOM Name="shape_female" Value="TR_MO_Arma_Boss.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
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Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
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Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
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Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
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Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
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Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
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Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
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Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
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</FORM>
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@ -1,51 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="medium"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="medium"/>
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<ATOM Name="max protection" Value="medium"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_MO_arma_mount.shape"/>
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<ATOM Name="shape_female" Value="TR_MO_arma_mount.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
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Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
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Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
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Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
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Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
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Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
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Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
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Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
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</FORM>
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@ -1,51 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="medium"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="medium"/>
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<ATOM Name="max protection" Value="medium"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_MO_sagass_selle.shape"/>
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<ATOM Name="shape_female" Value="TR_MO_sagass_selle.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
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Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
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Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
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Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
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Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
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Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
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Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
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Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
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</FORM>
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26
translation/work/mission/qabb20160310a_wk.txt
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26
translation/work/mission/qabb20160310a_wk.txt
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}
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qabb20160310a_TITLE ()
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{
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qabb20160310a_TITLE [Aider à nourrir les ra]
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}
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qabb20160310a_DESC ()
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{
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qabb20160310a_DESC [Allez voir Jimman pour aider à préparer le repas.]
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}
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qabb20160310a_OBJ ()
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{
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qabb20160310a_OBJ [Parlez à Jimman]
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}
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TEXT_qabb20160310a ()
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{
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TEXT_qabb20160310a [Je suis jimman , l'intendant . j'ai besoin d'aide pour préparer un repas.(provisoire)]
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}
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32
translation/work/mission/qabb20160603a_wk.txt
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32
translation/work/mission/qabb20160603a_wk.txt
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}
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qabb20160603a_TITLE ()
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{
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qabb20160603a_TITLE [Ramasser des gedja]
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}
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qabb20160603a_DESC ()
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{
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qabb20160603a_DESC [Déterrer 1 kilos de gedja, de délicieux tubercules, et les amener à Sipvandil le cuisinier.]
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}
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qabb20160603a_OBJ ()
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{
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qabb20160603a_OBJ [Récolter 1 kilos de gedja]
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}
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qabb20160603a_OBJ1 ()
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{
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qabb20160603a_OBJ1 [Donner 1 kilos de gedja à Silvandil]
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}
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TEXT_qabb20160603a_1 ()
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{
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TEXT_qabb20160603a_1 [Je suis Sylvandil , le cuisinier. Merci, pour les gedjas.]
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}
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73
translation/work/mission/qabb20160603b_wk.txt
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73
translation/work/mission/qabb20160603b_wk.txt
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}
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qabb20160603b_TITLE ()
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{
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qabb20160603b_TITLE [Faire du pain]
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}
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qabb20160603b_DESC ()
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{
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qabb20160603b_DESC [Aider Sipvandil le cuisinier à faire du pain.]
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}
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qabb20160603b_OBJ ()
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{
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qabb20160603b_OBJ [Apprendre à faire du pain.]
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}
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qabb20160603b_OBJ1 ()
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{
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qabb20160603b_OBJ1 [Trouver un sac de farine]
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}
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qabb20160603b_OBJ2 ()
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{
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qabb20160603b_OBJ2 [Remplir sa gourde d'eau]
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}
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qabb20160603b_OBJ3 ()
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{
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qabb20160603b_OBJ3 [Parler à Silvandil]
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}
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TEXT_qabb20160603b_0 ()
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{
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TEXT_qabb20160603b_0 [Amène de la farine et de l'eau au cuisinier pour qu'il puisse faire le pain. Ça lui fera ça de moins à courir…]
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}
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TEXT_qabb20160603b_1 ()
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{
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TEXT_qabb20160603b_1 [Merci de m'avoir tous apportés]
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}
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TEXT_qabb20160603b_2 ()
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{
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TEXT_qabb20160603b_2 [ui ki'e. Je te libère, le reste est un peu long. À moins que tu souhaite savoir comment on fait le pain ?.]
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}
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ANSWER_qabb20160603b_1 ()
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{
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TEXT_qabb20160603b_1 [Apprendre à faire le pain !]
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}
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ANSWER_qabb20160603b_2 ()
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{
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TEXT_qabb20160603b_2 [Je vous remercie, tenez un petit cadeau.]
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}
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TEXT_qabb20160603b_3 ()
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{
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TEXT_qabb20160603b_3 [J'ai du levain dans ce bol, je vais lui ajouter de la farine. Quand à l'eau que tu m'as amené, je lui ajoute du sel, que je dissous, puis je met ça sur le levain et la farine. Ensuite il faut pétrir le pâton… Une fois qu'il a la bonne consistance, je vais le mettre à lever, là, au coin du feu. Dans 4 heures, je le pétrirais rapidement une seconde fois, pour le mettre en forme, puis il lèveras une seconde fois, juste une heure, et ensuite, je le mettrais dans le four à pain. Donc, si tu reviens dans environ 5-6H, tu auras du pain tout chaud sorti du four !]
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}
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43
translation/work/mission/qabb20160607a_wk.txt
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43
translation/work/mission/qabb20160607a_wk.txt
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}
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qabb20160603b_TITLE ()
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{
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qabb20160603b_TITLE [Ramener des œufs de pendo]
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}
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qabb20160603b_DESC ()
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{
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qabb20160603b_DESC [Trouvez un nid de pendo et ramassez les œufs en évitant de vous faire repérer ! Attention, cette quête présente un risque mortel. Et ramener les à Sipvandil .]
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}
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qabb20160603b_OBJ ()
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{
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qabb20160603b_OBJ [Trouvez des nids de pendo.]
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}
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qabb20160603b_OBJ2 ()
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{
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qabb20160603b_OBJ1 [Donner les oeufs à Sipvandil]
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}
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qabb20160603b_OBJ3 ()
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{
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qabb20160603b_OBJ2 [Parler à Sipvandil]
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}
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TEXT_qabb20160603b_1 ()
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{
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TEXT_qabb20160603b_1 [Bonjour, il faut des oeufs à Sipvandil. Les nids sont cachés sous les buissons et ramassez les œufs en évitant de vous faire repérer en coupant les arbustes! Attention, cette quête présente un risque mortel. Et ramener les à Sipvandil .]
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}
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TEXT_qabb20160603b_2 ()
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{
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TEXT_qabb20160603b_2 [Les œufs servent à tout en cuisine ! Il y a un nid de pendos ici. *Montre un point sur la carte.* Fait attention à ce qu'il n'y ait pas de pendo quand tu ramasse les œufs, ils sont très possessifs… et leur venin peut tuer.]
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}
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