diff --git a/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature b/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature index f47730c..c0ef6cd 100644 --- a/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature +++ b/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature @@ -1,124 +1,84 @@ -
- - - + + - - - - - - - - + + + + - - - + + + - - - - - - - - - - - - - - - + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + - + - - - - - - - - - - - - - - - - - - - - - - + + - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - + @@ -129,21 +89,21 @@ - + - - + + - + - - + + @@ -154,37 +114,31 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + - + - - - - - - - + + + - - diff --git a/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature b/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature deleted file mode 100644 index a7ebc82..0000000 --- a/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature +++ /dev/null @@ -1,156 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1 -Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1 -Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1 -Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1 -Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100 -Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50 -Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15 - diff --git a/leveldesign/game_elem/creature/fauna/bestiary/lacustre/pendo2_pet.creature b/leveldesign/game_elem/creature/fauna/bestiary/lacustre/pendo2_pet.creature index 9c6793c..28ad91d 100644 --- a/leveldesign/game_elem/creature/fauna/bestiary/lacustre/pendo2_pet.creature +++ b/leveldesign/game_elem/creature/fauna/bestiary/lacustre/pendo2_pet.creature @@ -1,7 +1,7 @@
- + diff --git a/leveldesign/game_elem/creature/fauna/bestiary/prime_roots/pendo3_pet.creature b/leveldesign/game_elem/creature/fauna/bestiary/prime_roots/pendo3_pet.creature index 38c0a0b..efe7c78 100644 --- a/leveldesign/game_elem/creature/fauna/bestiary/prime_roots/pendo3_pet.creature +++ b/leveldesign/game_elem/creature/fauna/bestiary/prime_roots/pendo3_pet.creature @@ -1,7 +1,7 @@ - + diff --git a/leveldesign/game_elem/creature/fauna/ecosystem/forest/_arma_for.creature b/leveldesign/game_elem/creature/fauna/ecosystem/forest/_arma_for.creature index 76d3d0c..69f1cdf 100644 --- a/leveldesign/game_elem/creature/fauna/ecosystem/forest/_arma_for.creature +++ b/leveldesign/game_elem/creature/fauna/ecosystem/forest/_arma_for.creature @@ -1,12 +1,13 @@ - + + - - + + @@ -14,18 +15,19 @@ + + + + + + + + - Converted from old format - Fri May 17 15:23:09 2002 (corvazier) File converted from old format -Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old -Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old -Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest -Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 = -Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem = -Tue Dec 20 17:45:43 2005 (gueney) Form Parents = -Thu Jan 05 15:05:07 2006 (gueney) Form Parents = + + diff --git a/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_armamonte.creature b/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_arma_mount.creature similarity index 100% rename from leveldesign/game_elem/creature/fauna/parent_creature_prototype/_armamonte.creature rename to leveldesign/game_elem/creature/fauna/parent_creature_prototype/_arma_mount.creature diff --git a/leveldesign/game_element/sitem/animal/_ias.sitem b/leveldesign/game_element/sitem/animal/_ias.sitem new file mode 100644 index 0000000..63c9e11 --- /dev/null +++ b/leveldesign/game_element/sitem/animal/_ias.sitem @@ -0,0 +1,22 @@ + +
+ + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/sitem/animal/arma_mount.sitem b/leveldesign/game_element/sitem/animal/arma_mount.sitem index 3925d01..4ab4269 100644 --- a/leveldesign/game_element/sitem/animal/arma_mount.sitem +++ b/leveldesign/game_element/sitem/animal/arma_mount.sitem @@ -1,27 +1,20 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - + +
+ + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/sitem/crafting_tool/itrtam.sitem b/leveldesign/game_element/sitem/crafting_tool/itrtam.sitem new file mode 100644 index 0000000..7ead7e4 --- /dev/null +++ b/leveldesign/game_element/sitem/crafting_tool/itrtam.sitem @@ -0,0 +1,35 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/sitem/crafting_tool/itrtar.sitem b/leveldesign/game_element/sitem/crafting_tool/itrtar.sitem index 9a5db76..c0ae28c 100644 --- a/leveldesign/game_element/sitem/crafting_tool/itrtar.sitem +++ b/leveldesign/game_element/sitem/crafting_tool/itrtar.sitem @@ -31,72 +31,5 @@ - Tue Oct 01 17:00:14 2002 (favre) .basics.family = crafting tool -Tue Oct 01 17:00:14 2002 (favre) .basics.name = blacksmith tools -Tue Oct 01 17:00:14 2002 (favre) .basics.quality level = $filename -Tue Oct 01 17:00:36 2002 (favre) .crafting tool.skill = Blacksmithing -Wed Oct 02 15:35:47 2002 (favre) .basics.weight = very heavy -Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon = TO_blacksmith.tga -Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon background = BK_generic.tga -Wed Oct 16 20:08:26 2002 (fleury) .crafting tool.skill = Blacksmithing -Tue Dec 10 11:53:50 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand -Tue Dec 10 11:53:50 2002 (receveur) formName Resized = 1 -Thu Dec 12 11:31:09 2002 (favre) formName Pasted = -Fri Jan 03 16:20:12 2003 (receveur) .crafting tool.skill = black smithing -Fri Feb 21 14:05:23 2003 (favre) .faber.Career = faber -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 1 = wood.item -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 2 = fodder.item -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 1 = 3 -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 2 = 3 -Wed Feb 26 12:08:12 2003 (favre) .faber.Skill = make tools -Wed Feb 26 15:48:27 2003 (favre) .faber.Tool Skill = black smithing -Wed Feb 26 17:48:47 2003 (favre) .faber.Tool type = Wrench -Wed Feb 26 17:48:51 2003 (favre) .crafting tool.type = Wrench -Thu Feb 27 12:11:18 2003 (favre) .crafting tool.type = Blacksmith tools -Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Cost weight = 1.1 -Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Difficulty weight = 1.1 -Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Cost weight = 1.1 -Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Difficulty weight = 1.1 -Thu Feb 27 12:51:28 2003 (favre) .faber.Component.Execution length = 3 -Thu Feb 27 12:51:32 2003 (favre) .faber.Create.Execution length = 5 -Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Cost = (STA Default/4)*("basics.quality level")*0.6 -Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Difficulty = ("basics.quality level")*10*0.6 -Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Cost = (STA Default/4)*("basics.quality level"-4)*0.8 -Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Difficulty = ("basics.quality level"-4)+(1)*10*0.7 -Thu Feb 27 14:15:55 2003 (favre) .faber.Create.Cost = (Item STA Default/4)*("basics.quality level"-4)*0.8 -Thu Feb 27 14:24:39 2003 (favre) .faber.Component.Cost = ("Item STA Default"/4)*("basics.quality level")*0.6 -Thu Feb 27 14:24:39 2003 (favre) .faber.Create.Cost = "Item STA Default"/4*("basics.quality level"-4)*0.8 -Thu Feb 27 14:28:19 2003 (favre) .faber.Component.Cost = "Item STA Default"/4*("basics.quality level")*0.6 -Thu Feb 27 15:52:26 2003 (favre) .faber.Component.Cost = int ("Item STA Default"*0.6) -Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Cost = int (("Item STA High"*0.6)/3) -Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Difficulty = -Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Execution length = 10 -Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Cost weight = 1.2 -Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Difficulty weight = 1.2 -Thu Feb 27 18:03:52 2003 (favre) .faber.Create.Difficulty = "basics.quality level"*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5")) -Thu Feb 27 18:05:53 2003 (favre) .faber.Create.Difficulty = ("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5")) -Wed Mar 12 15:36:19 2003 (receveur) .3d.icon = TO_blacksmith_tools.tga -Fri Mar 21 19:04:08 2003 (fleury) .faber.Component.Cost = int ("Item STA Default"*0.15) -Fri Mar 28 11:27:37 2003 (tran) .3d.anim_set = Cut -Fri Mar 28 11:27:37 2003 (tran) .3d.shape = GE_Kbij_Marteau_A.shape -Fri Mar 28 11:27:37 2003 (tran) .3d.shape_female = GE_Kbij_Marteau_A.shape -Fri Mar 28 11:38:22 2003 (tran) .3d.anim_set = Paint -Fri Mar 28 11:38:22 2003 (tran) .3d.shape = GE_Acc_Pinceau.shape -Fri Mar 28 11:38:22 2003 (tran) .3d.shape_female = GE_Acc_Pinceau.shape -Thu Oct 02 19:48:13 2003 (saffray) .basics.ItemType = Blacksmthtools -Fri Oct 03 15:36:31 2003 (coutelas) .3d.icon = TO_Armor.tga -Fri Oct 03 15:55:39 2003 (coutelas) .3d.anim_set = Make Clothes -Wed Dec 03 17:02:34 2003 (tran) .3d.anim_set = Make Clothes -Wed Dec 03 17:02:34 2003 (tran) .3d.shape = GE_Kcou_aiguille_A.shape -Wed Dec 03 17:02:34 2003 (tran) .3d.shape_female = GE_Kcou_aiguille_A.shape -Fri Jan 30 11:07:51 2004 (coutelas) .basics.Bulk = 10 -Fri Feb 06 17:27:03 2004 (coutelas) .basics.Time to Equip In Ticks = 2 -Fri Aug 13 19:06:46 2004 (puzin) .basics.Price = 1000 -Thu Sep 02 13:45:36 2004 (coutelas) .basics.Drop or Sell = false -Fri Sep 03 10:12:45 2004 (coutelas) .basics.Drop or Sell = true -Fri Sep 03 10:50:06 2004 (coutelas) .basics.Drop or Sell = false -Fri Sep 03 10:50:06 2004 (coutelas) .basics.Saleable = false -Fri Sep 03 10:50:06 2004 (coutelas) .basics.origin = refugee -Tue May 24 14:38:33 2005 (saffray) .basics.Saleable = true -Tue May 24 15:18:23 2005 (saffray) .basics.Saleable = + diff --git a/leveldesign/game_element/sitem/crafting_tool/itrtje.sitem b/leveldesign/game_element/sitem/crafting_tool/itrtje.sitem new file mode 100644 index 0000000..00e37f9 --- /dev/null +++ b/leveldesign/game_element/sitem/crafting_tool/itrtje.sitem @@ -0,0 +1,36 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/sitem/crafting_tool/itrtmw.sitem b/leveldesign/game_element/sitem/crafting_tool/itrtmw.sitem index eddd373..825c978 100644 --- a/leveldesign/game_element/sitem/crafting_tool/itrtmw.sitem +++ b/leveldesign/game_element/sitem/crafting_tool/itrtmw.sitem @@ -2,7 +2,7 @@
- + @@ -20,11 +20,11 @@ - - - + + + - + diff --git a/leveldesign/game_element/sitem/crafting_tool/itrtrw.sitem b/leveldesign/game_element/sitem/crafting_tool/itrtrw.sitem new file mode 100644 index 0000000..4a39206 --- /dev/null +++ b/leveldesign/game_element/sitem/crafting_tool/itrtrw.sitem @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/sitem/inventory/bag.sitem b/leveldesign/game_element/sitem/inventory/bag.sitem index ed55d46..3371f47 100644 --- a/leveldesign/game_element/sitem/inventory/bag.sitem +++ b/leveldesign/game_element/sitem/inventory/bag.sitem @@ -4,12 +4,11 @@ - - + diff --git a/leveldesign/game_element/sitem/inventory/steed_inventory.sitem b/leveldesign/game_element/sitem/inventory/steed_inventory.sitem new file mode 100644 index 0000000..d1e6176 --- /dev/null +++ b/leveldesign/game_element/sitem/inventory/steed_inventory.sitem @@ -0,0 +1,19 @@ + +
+ + + + + + + + + + + + + + + + +