add clapclap.creature
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.110 $" State="modified">
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<PARENT Filename="_clapclap_for.creature"/>
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<PARENT Filename="dag_attack.creature"/>
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<PARENT Filename="_clapclap_mp.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="PlayerSkillLevel" Value="1"/>
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<ATOM Name="NbPlayers" Value="1"/>
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<ATOM Name="PlayerHpLevel" Value="1"/>
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<ATOM Name="NbHitToKillPlayer" Value="15"/>
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<STRUCT Name="Characteristics">
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<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value="2.5"/>
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<ATOM Name="RunSpeed" Value="5"/>
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<ATOM Name="GroupDispersion" Value="0.7"/>
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</STRUCT>
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<ATOM Name="life" Value="40"/>
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<ATOM Name="AttackSpeed" Value="3"/>
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<ATOM Name="LifeRegen" Value="0.109589041"/>
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<ATOM Name="AttackLevel" Value="1"/>
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<ATOM Name="DefenseLevel" Value="1"/>
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<ATOM Name="XPLevel" Value="1"/>
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<ATOM Name="TauntLevel" Value="0"/>
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<ATOM Name="MeleeReachValue" Value="0"/>
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<ATOM Name="RegionForce" Value="1"/>
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<ATOM Name="ForceLevel" Value="1"/>
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<ATOM Name="LocalCode" Value="1"/>
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<ATOM Name="DodgeAsDefense" Value="true"/>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Automaton" Value="creature"/>
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<ATOM Name="Scale" Value="0.20"/>
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<ATOM Name="SoundFamily" Value="0"/>
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<ATOM Name="SoundVariation" Value="0"/>
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<ATOM Name="ForceDisplayCreatureName" Value="false"/>
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</STRUCT>
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<STRUCT Name="Harvest">
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<ATOM Name="Skill" Value="SH"/>
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<STRUCT Name="MP1">
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<ATOM Name="MinQuantity" Value="1"/>
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<ATOM Name="Quantity" Value="2"/>
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<ATOM Name="MaxQuality" Value="20"/>
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</STRUCT>
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<STRUCT Name="MP2">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP3">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP4">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP5">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP6">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP7">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP8">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP9">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP10">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="Height" Value="10"/>
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</STRUCT>
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<STRUCT Name="Properties">
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<ATOM Name="LootHarvestState" Value="Harvestable"/>
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<ATOM Name="XPGainCoef" Value="1"/>
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</STRUCT>
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<STRUCT Name="Combat">
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<ATOM Name="AggroRadiusNotHungry" Value="15"/>
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<ATOM Name="AggroRadiusHungry" Value="15"/>
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<ATOM Name="AggroRadiusHunting" Value="15"/>
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<ATOM Name="DistModulator" Value="0.2"/>
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<ATOM Name="TargetModulator" Value="0.25"/>
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<ATOM Name="LifeLevelModulator" Value="0.01"/>
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<ATOM Name="CourageModulator" Value="1"/>
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<ATOM Name="GroupCohesionModulator" Value="0.01"/>
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<ATOM Name="AssistDist" Value="0"/>
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<ATOM Name="AggroRadiusD1" Value="100"/>
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<ATOM Name="AggroRadiusD2" Value="50"/>
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</STRUCT>
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<STRUCT Name="Protections">
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<ATOM Name="PiercingMax" Value="0"/>
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<ATOM Name="PiercingFactor" Value="0"/>
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<ATOM Name="SlashingMax" Value="0"/>
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<ATOM Name="SlashingFactor" Value="0"/>
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<ATOM Name="BluntMax" Value="0"/>
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<ATOM Name="BluntFactor" Value="0"/>
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<ATOM Name="RotMax" Value="37.5"/>
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<ATOM Name="RotFactor" Value="50"/>
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<ATOM Name="AcidMax" Value="0"/>
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<ATOM Name="AcidFactor" Value="0"/>
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<ATOM Name="ColdMax" Value="0"/>
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<ATOM Name="ColdFactor" Value="0"/>
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<ATOM Name="FireMax" Value="0"/>
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<ATOM Name="FireFactor" Value="0"/>
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<ATOM Name="PoisonMax" Value="0"/>
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<ATOM Name="PoisonFactor" Value="0"/>
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<ATOM Name="ElectricityMax" Value="0"/>
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<ATOM Name="ElectricityFactor" Value="0"/>
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<ATOM Name="ShockMax" Value="0"/>
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<ATOM Name="ShockFactor" Value="0"/>
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</STRUCT>
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<STRUCT Name="Resists">
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<ATOM Name="Fear" Value="5"/>
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<ATOM Name="Sleep" Value="5"/>
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<ATOM Name="Stun" Value="5"/>
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<ATOM Name="Root" Value="5"/>
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<ATOM Name="Blind" Value="5"/>
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<ATOM Name="Snare" Value="5"/>
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<ATOM Name="Slow" Value="5"/>
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<ATOM Name="Acid" Value="5"/>
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<ATOM Name="Cold" Value="5"/>
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<ATOM Name="Electricity" Value="5"/>
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<ATOM Name="Fire" Value="5"/>
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<ATOM Name="Poison" Value="0"/>
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<ATOM Name="Rot" Value="5"/>
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</STRUCT>
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<STRUCT Name="Damage Shield">
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<ATOM Name="Damage" Value="0"/>
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<ATOM Name="Drained HP" Value="0"/>
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</STRUCT>
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<ATOM Name="category" Value="H"/>
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<ATOM Name="race_code" Value="D"/>
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<ATOM Name="group_assist" Value="hd"/>
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<ATOM Name="creature_level" Value="0.5"/>
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<ATOM Name="group_id" Value="HD"/>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100
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Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50
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Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15
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Sun Jan 03 01:00:24 2016 (g) .3d data.NamePosZLow = 0
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Sun Jan 03 01:00:24 2016 (g) .3d data.NamePosZNormal = 0
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Sun Jan 03 01:27:07 2016 (g) .3d data.Automaton = creature
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Sun Jan 03 01:27:07 2016 (g) .3d data.Scale =
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Sun Jan 03 01:34:23 2016 (g) formName Resized = 0
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Sun Jan 03 01:52:00 2016 (g) .Collision.Height = 10
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Thu Jan 14 22:37:09 2016 (g) .3d data.ForceDisplayCreatureName = false
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Sun Jan 17 19:11:41 2016 (g) .Properties.LootHarvestState = Lootable And Harvestable
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Sun Jan 17 19:11:41 2016 (g) formName Resized = 0
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Sun Jan 17 19:21:02 2016 (g) .Harvest.MP1.MaxQuality = 2
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Sun Jan 17 19:21:02 2016 (g) .Harvest.MP1.MinQuantity = 1
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Sun Jan 17 19:21:02 2016 (g) .Harvest.Skill = SH
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Sun Jan 17 19:21:02 2016 (g) .Harvest.Specialization =
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Sun Jan 17 19:21:02 2016 (g) .Properties.LootHarvestState = Harvestable
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Sun Jan 17 19:21:18 2016 (g) .Harvest.MP1.MaxQuality = 20
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Sun Jan 17 19:21:18 2016 (g) .Harvest.MP1.Quantity = 2
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Thu Feb 04 01:46:43 2016 (g) .3d data.Scale = 0.20</LOG>
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</FORM>
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