diff --git a/translation/history/clause_en_56AE6DD5.txt b/translation/history/clause_en_56AE6DD5.txt new file mode 100644 index 0000000..7c46bc7 --- /dev/null +++ b/translation/history/clause_en_56AE6DD5.txt @@ -0,0 +1,15028 @@ +// HASH_VALUE A575E93668996B62 +// INDEX 0 +abandon_mission [&TSK&You have abandonned a mission.] + +// HASH_VALUE 115AE2F9FE16AF36 +// INDEX 1 +abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +// HASH_VALUE 2058940820589408 +// INDEX 2 +answer_bye [Bye!] + +// HASH_VALUE EB607BB057654376 +// INDEX 3 +answer_group_no [We're not interested.] + +// HASH_VALUE 26088A921AA46CDA +// INDEX 4 +answer_next [Tell me more.] + +// HASH_VALUE 0D01B7865CD6D875 +// INDEX 5 +answer_no [I'm not interested.] + +// HASH_VALUE 68D0B43C68D0B43C +// INDEX 6 +answer_ok [Ok] + +// HASH_VALUE 5AC7D348C9C59A67 +// INDEX 7 +answer_skip [Don't bother me...] + +// HASH_VALUE D5E9DF139C29F06F +// INDEX 8 +answer_what [Beg your pardon ?] + +// HASH_VALUE 54CC38B516B97D37 +// INDEX 9 +aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +// HASH_VALUE D4C718CA93A9EA16 +// INDEX 10 +aura_effect_end [&SPL&$p$ effects have ended.] + +// HASH_VALUE 694E87CD6AED5153 +// INDEX 11 +auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +// HASH_VALUE C14D027B9E339C8E +// INDEX 12 +auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + +// HASH_VALUE 7ED43BDC5A843768 +// INDEX 13 +auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +// HASH_VALUE C0C50D83B2B3A213 +// INDEX 14 +bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +// HASH_VALUE A311BB058A5A510D +// INDEX 15 +cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +/* OLD VALUE : [&CHK&You died during crafting! Crafting action aborted!] */ +// HASH_VALUE 6D764E33CD023BCF +// INDEX 16 +cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +/* OLD VALUE : [&CHK&You can't forage when you are engaged in melee combat! Forage action aborted!] */ +// HASH_VALUE 72CD33D628B28C6C +// INDEX 17 +cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee combat! Forage action aborted!] + +// HASH_VALUE 2D8846EF67EA72DE +// INDEX 18 +cant_found_item [&CHK&item in slot $i$ was not found.] + +/* OLD VALUE : [&CHK&Can't find all selected raw material in bag! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] */ +// HASH_VALUE 18A636A6B9CC85FA +// INDEX 19 +cant_found_rm [&CHK&Not all of the selected raw materials could be found in your inventory! Your craft action has failed!] + +// HASH_VALUE 0FC939A9D8E4E344 +// INDEX 20 +cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage. Crafting action aborted!] + +// HASH_VALUE 9770173F396A80B1 +// INDEX 21 +combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +// HASH_VALUE 1CD02238A5E30B82 +// INDEX 22 +combat_actor_fumble [&MISM&You fumble.] + +// HASH_VALUE 5820C03D8C955563 +// INDEX 23 +combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + +// HASH_VALUE E88C9069792EE842 +// INDEX 24 +combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + +// HASH_VALUE A663B03947583BC7 +// INDEX 25 +combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + +// HASH_VALUE B18CCA02ABF53E0F +// INDEX 26 +combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + +// HASH_VALUE E5F7DAFB96FBF12D +// INDEX 27 +combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + +// HASH_VALUE 8C91B1083C2C51C0 +// INDEX 28 +combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +// HASH_VALUE 691EE4C8DD06F57E +// INDEX 29 +combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + +// HASH_VALUE 3CED546482A0581E +// INDEX 30 +combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + +// HASH_VALUE 1160546641604C14 +// INDEX 31 +combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + +// HASH_VALUE FEA05E2CAEAF8F49 +// INDEX 32 +combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + +// HASH_VALUE 67C01904CE7DA5E1 +// INDEX 33 +combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + +// HASH_VALUE E9761D07A28C799D +// INDEX 34 +combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +// HASH_VALUE 34031C657DC7EE3A +// INDEX 35 +combat_actor_hit_self_p [&DG&You hit yourself for $damage$ damage points.] + +// HASH_VALUE 1E8A8F86A40181BC +// INDEX 36 +combat_actor_hit_self_1 [&DG&You hit yourself for 1 damage point.] + +// HASH_VALUE 0B8D9182DA0778C5 +// INDEX 37 +combat_actor_hit_self_0 [&DG&You hit yourself but do no damage.] + +// HASH_VALUE D91B3A79CE35FA0B +// INDEX 38 +combat_actor_hit_self_pm [&DG&You hit yourself for $damage$ ($maxDamage$) damage points.] + +// HASH_VALUE 8205E2F5B052B252 +// INDEX 39 +combat_actor_hit_self_1m [&DG&You hit yourself for 1 ($maxDamage$) damage point.] + +// HASH_VALUE A7A6A654BC9FF526 +// INDEX 40 +combat_actor_hit_self_0m [&DG&You hit yourself but do no damage ($maxDamage$).] + +// HASH_VALUE 1442AA2613623F2D +// INDEX 41 +combat_actor_miss [&MISM&You miss $e$.] + +// HASH_VALUE D914CC905688C4CD +// INDEX 42 +combat_attack_actor [&SYS&You attack $e$.] + +// HASH_VALUE A7144FB9585735D9 +// INDEX 43 +combat_attack_defender [&SYS&$e$ attacks you.] + +// HASH_VALUE D2582C61D9E56ECB +// INDEX 44 +combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +/* OLD VALUE : [&CHK&You cannot use a combat action yet.] */ +// HASH_VALUE F949A843EAF793D8 +// INDEX 45 +combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +// HASH_VALUE DABF9DFA7B5C9C7E +// INDEX 46 +combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +// HASH_VALUE DE25E69897B46248 +// INDEX 47 +combat_defender_fumble [&MIS&$e$ fumbles.] + +// HASH_VALUE 36806918F1670446 +// INDEX 48 +combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + +// HASH_VALUE AACC95D96F6724CA +// INDEX 49 +combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + +// HASH_VALUE 1C7009A1231F4D14 +// INDEX 50 +combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + +// HASH_VALUE 0CC21A4BD7BF6E55 +// INDEX 51 +combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +// HASH_VALUE 535F12821D1D85FC +// INDEX 52 +combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + +// HASH_VALUE 57DF245052CE88F6 +// INDEX 53 +combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + +// HASH_VALUE 35874C19DDA2AAC8 +// INDEX 54 +combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + +// HASH_VALUE B80B51D92AE45197 +// INDEX 55 +combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +// HASH_VALUE 44D737E5C1B70FDF +// INDEX 56 +combat_defender_miss [&MIS&$e$ misses you.] + +// HASH_VALUE 92E35B280FE20F56 +// INDEX 57 +combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +/* OLD VALUE : [&SPL&$e.pa$ $e$ disarmed you.] */ +// HASH_VALUE D0745C0EC02372EA +// INDEX 58 +combat_disarm_defender [&SPL&$e.da$ $e$ disarmed you.] + +/* OLD VALUE : [&CHK&$p$ has no weapon equipped, so you cannot disarm him.] */ +// HASH_VALUE 3DB8188698C45AAC +// INDEX 59 +combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equipped, so you cannot disarm him.] + +/* OLD VALUE : [&CHK&$p$ has no weapon equipped, so you cannot disarm her.] */ +// HASH_VALUE 3D09088698C45AAC +// INDEX 60 +combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equipped, so you cannot disarm her.] + +// HASH_VALUE DDD0034DCFC55395 +// INDEX 61 +combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + +// HASH_VALUE 071A593D75F11B89 +// INDEX 62 +combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +// HASH_VALUE 40426A0895678EF5 +// INDEX 63 +combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + +// HASH_VALUE 77D8ABE18FAFEAAC +// INDEX 64 +combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +// HASH_VALUE 0E1C19DE2B4C10D7 +// INDEX 65 +combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + +// HASH_VALUE 38666FCED178D8CB +// INDEX 66 +combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +// HASH_VALUE DE4D81FBA29B0367 +// INDEX 67 +combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +// HASH_VALUE 6D9478308B850F0E +// INDEX 68 +combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +// HASH_VALUE F0E9E63A42DDCDB0 +// INDEX 69 +combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +// HASH_VALUE 86A6FF298F608D3E +// INDEX 70 +combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] */ +// HASH_VALUE 13AE3224FB3634EC +// INDEX 71 +combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +// HASH_VALUE 9AA1471F6E02D01E +// INDEX 72 +combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +/* OLD VALUE : [&CHK&Invalid target.] */ +// HASH_VALUE D644DC3DDCAC7746 +// INDEX 73 +combat_invalid_target [&CHKCB&Invalid target.] + +// HASH_VALUE 145434DE5617EB25 +// INDEX 74 +combat_leave_actor [&SYS&You stop attacking $e$.] + +// HASH_VALUE 4DF620FCA2B18B21 +// INDEX 75 +combat_leave_defender [&SYS&$e$ leaves combat.] + +// HASH_VALUE 278A11DB6FFB873F +// INDEX 76 +combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +// HASH_VALUE 97CF3AFC62DDBB23 +// INDEX 77 +combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +// HASH_VALUE 5691EA11F667E08B +// INDEX 78 +combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +// HASH_VALUE 368B6E2F0F28AA10 +// INDEX 79 +combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +// HASH_VALUE 5FA767337944F0D2 +// INDEX 80 +combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + +// HASH_VALUE 5FA77B2F7944F0D2 +// INDEX 81 +combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +// HASH_VALUE 4735CDAC8F6B2F5D +// INDEX 82 +combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + +// HASH_VALUE 4786BDAC8F6B2F5D +// INDEX 83 +combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +// HASH_VALUE 093A4FB8C6D7FE97 +// INDEX 84 +combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +// HASH_VALUE 48AB0C449333B304 +// INDEX 85 +combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +// HASH_VALUE 96EBD26EBD976C32 +// INDEX 86 +combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +// HASH_VALUE 4454260D63C9A9F8 +// INDEX 87 +combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +// HASH_VALUE 91451F3E0E444282 +// INDEX 88 +combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +// HASH_VALUE 4D6AA32FE6A6B93F +// INDEX 89 +combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + +// HASH_VALUE 4D6AB72BE6A6B93F +// INDEX 90 +combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +// HASH_VALUE 5225BD5E1892E418 +// INDEX 91 +combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + +// HASH_VALUE 5276AD5E1892E418 +// INDEX 92 +combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +// HASH_VALUE 769C1825B49A3A93 +// INDEX 93 +combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +// HASH_VALUE 47C7A4B6EEED6413 +// INDEX 94 +combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +// HASH_VALUE EA049A7C4270877D +// INDEX 95 +combat_miss_attacker [&MISM& You made a mess of $e.da$ $e$.] + +// HASH_VALUE 41EF34667ACF17FC +// INDEX 96 +combat_miss_defender [&MIS&$e.da$ $e$ misses you.] + +// HASH_VALUE E46B16546B4B7950 +// INDEX 97 +combat_miss_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + +/* OLD VALUE : [&CHK&You can only enter combat with your enemies.] */ +// HASH_VALUE 03CD866FDC2E194C +// INDEX 98 +combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +/* OLD VALUE : [&CHK&You cannot fight with this item in your hand.] */ +// HASH_VALUE A1A6C0C20719B205 +// INDEX 99 +combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +/* OLD VALUE : [&CHK&You do not have enough stamina for this action.] */ +// HASH_VALUE ACD625ADDAE9A3C8 +// INDEX 100 +combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +// HASH_VALUE EF2C8C8635DA5321 +// INDEX 101 +combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +// HASH_VALUE D009F73217819B1D +// INDEX 102 +combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +// HASH_VALUE 2C6F364889B81D9A +// INDEX 103 +combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +// HASH_VALUE C16D683C17C1A5A3 +// INDEX 104 +combat_proc_vampirism_attackers_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] + +// HASH_VALUE DE31F3B610524DB7 +// INDEX 105 +combat_proc_vampirism_defenders_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] + +// HASH_VALUE 5FFB755B9B29FACA +// INDEX 106 +combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of the hit points of $defender.da$ $defender$.] + +// HASH_VALUE 9618A760F8545813 +// INDEX 107 +combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +// HASH_VALUE 11533B4F213792D7 +// INDEX 108 +combat_spectator_fumble [&MIS&$actor$ fumbles.] + +// HASH_VALUE 48BBB29740BAB6C8 +// INDEX 109 +combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + +// HASH_VALUE 4903EA6C04C69ED8 +// INDEX 110 +combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + +// HASH_VALUE ECA710965A52E853 +// INDEX 111 +combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + +// HASH_VALUE FDBB0FCB5CEC235D +// INDEX 112 +combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +// HASH_VALUE B95C572B74CEB393 +// INDEX 113 +combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + +// HASH_VALUE BDDC69F9A97FB68D +// INDEX 114 +combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +// HASH_VALUE BDA447EFF01FFAC1 +// INDEX 115 +combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + +// HASH_VALUE BDA447F4EF1FFAC1 +// INDEX 116 +combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + +// HASH_VALUE BEEC7FC4B42BE2D1 +// INDEX 117 +combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + +// HASH_VALUE BEEC7FC9B32BE2D1 +// INDEX 118 +combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +// HASH_VALUE BDA447EFF01FFAC1 +// INDEX 119 +combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + +// HASH_VALUE BDA447F4EF1FFAC1 +// INDEX 120 +combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + +// HASH_VALUE BEEC7FC4B42BE2D1 +// INDEX 121 +combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + +// HASH_VALUE BEEC7FC9B32BE2D1 +// INDEX 122 +combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +// HASH_VALUE 3E395872D6E466DC +// INDEX 123 +combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +// HASH_VALUE DE1E19C9B6CA5B99 +// INDEX 124 +craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +// HASH_VALUE 92432416CD440ACF +// INDEX 125 +death_killer [&SYS&You have killed $e.da$ $e$.] + +// HASH_VALUE E1B74FEDD9972758 +// INDEX 126 +death_self_kill [&SYS&You killed yourself.] + +// HASH_VALUE 12F34469C1DC6615 +// INDEX 127 +death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +// HASH_VALUE 50D42C5E364C431B +// INDEX 128 +death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + +// HASH_VALUE 50D4405A364C431B +// INDEX 129 +death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +// HASH_VALUE 9F96ECD4A5BA661D +// INDEX 130 +death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + +// HASH_VALUE 9FE7DCD4A5BA661D +// INDEX 131 +death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +// HASH_VALUE B4EA1596FC2915EC +// INDEX 132 +death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +// HASH_VALUE 1F0F5F0F6544E34D +// INDEX 133 +death_victim_0 [&SYS&You have been killed.] + +// HASH_VALUE B115AC73257ABB38 +// INDEX 134 +death_victim [&SYS&You have been killed by $e.da$ $e$.] + +// HASH_VALUE 9AFB4E732C5A1973 +// INDEX 135 +default_crafted_items_talkmenu [I crafted the items.] + +// HASH_VALUE 26705AA388F543A8 +// INDEX 136 +default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +// HASH_VALUE 3FB582FBC9A29A1B +// INDEX 137 +default_did_it_talkmenu [I did it...] + +// HASH_VALUE 44975E9DC62AA0BF +// INDEX 138 +default_found_rms_talkmenu [I found the raw materials.] + +// HASH_VALUE C905534309A52C34 +// INDEX 139 +default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +// HASH_VALUE 649C941C24584080 +// INDEX 140 +default_give_1_item_menu [Give $i$] + +// HASH_VALUE 2B922F77D9F977A9 +// INDEX 141 +default_killed_creatures_group_talkmenu [We killed the creatures.] + +// HASH_VALUE 6A29CFEACCA5A05D +// INDEX 142 +default_killed_creatures_talkmenu [I killed the creatures.] + +// HASH_VALUE A8509690A4608A62 +// INDEX 143 +default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +// HASH_VALUE D6D8660394F6AA1C +// INDEX 144 +default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +// HASH_VALUE 286915706A108B5A +// INDEX 145 +default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +// HASH_VALUE 99C6B74F166A8F4B +// INDEX 146 +default_progress_talkmenu [I progressed in $s$.] + +// HASH_VALUE 9BA1BF690986BB7E +// INDEX 147 +default_sent_me_name_talkmenu [$previous$ sent me...] + +// HASH_VALUE 9BA1BF690986BB7E +// INDEX 148 +default_sent_me_talkmenu [$previous$ sent me...] + +// HASH_VALUE 9BA1F7710986BB7E +// INDEX 149 +default_sent_us_talkmenu [$previous$ sent us...] + +// HASH_VALUE C56864ECF398B0B8 +// INDEX 150 +default_talk_to_bot_name [Talk to $bn$] + +// HASH_VALUE 200D017ED9DC99B5 +// INDEX 151 +effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +// HASH_VALUE 32FCB645E027C400 +// INDEX 152 +effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +// HASH_VALUE 4486285BC76197A7 +// INDEX 153 +effect_bleed_ended [&DG&You are no longer bleeding.] + +// HASH_VALUE AEC5CDC6C724E640 +// INDEX 154 +effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +// HASH_VALUE 7C736998AFDCF3E2 +// INDEX 155 +effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +// HASH_VALUE 0B534E55E97D732C +// INDEX 156 +effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +// HASH_VALUE D8F3BE9B391CC83D +// INDEX 157 +effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + +// HASH_VALUE D8F3BA97391CC83D +// INDEX 158 +effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +// HASH_VALUE 9302BAD555206F42 +// INDEX 159 +effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +// HASH_VALUE 9302BAD555206F42 +// INDEX 160 +effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +// HASH_VALUE 7ED92644591ABC1E +// INDEX 161 +effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +// HASH_VALUE 2C85CDCFC8242E07 +// INDEX 162 +effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +// HASH_VALUE 2C85CDCFC8242E07 +// INDEX 163 +effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +// HASH_VALUE 5EF8341E86D07810 +// INDEX 164 +effect_blind_end_target [&SPL&You are no longer blinded.] + +// HASH_VALUE E69FE50F3293E27C +// INDEX 165 +effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +// HASH_VALUE 60DAF91BA149EDBF +// INDEX 166 +effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +// HASH_VALUE 0B9706315D0A1DEB +// INDEX 167 +effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + +// HASH_VALUE 0B9706305C5B0DEB +// INDEX 168 +effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +// HASH_VALUE D87AF17AA12B1DEC +// INDEX 169 +effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + +// HASH_VALUE D87AED76E2EB1DEC +// INDEX 170 +effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ incurs a penalty on combat skills.] */ +// HASH_VALUE D507DA9DBF88DC71 +// INDEX 171 +effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ gets a penalty on his combat skills.] + +/* OLD VALUE : [&SYS&$target.da$ $target$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 6E0E4E2351788F06 +// INDEX 172 +effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his combat skills.] + +/* OLD VALUE : [&SPL&You incur a penalty on combat skills.] */ +// HASH_VALUE 5AF489F1063318D1 +// INDEX 173 +effect_debuff_combat_begin_target [&SPL&You get a penalty on your combat skills.] + +// HASH_VALUE E53B0B9D2AACCDD8 +// INDEX 174 +effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +// HASH_VALUE E53B0B9D2AACCDD8 +// INDEX 175 +effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +// HASH_VALUE 1C698638330A0DB4 +// INDEX 176 +effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +/* OLD VALUE : [&SPL&You now incur a penalty on combat sills.] */ +// HASH_VALUE B2BF22E3ECDC6268 +// INDEX 177 +effect_debuff_combat_self_begin_actor [&SPL&You are now getting a penalty on your combat sills.] + +/* OLD VALUE : [&SYS&$c.da$ $c$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 27F8506606FCA2C5 +// INDEX 178 +effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its combat skills.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 27F8506606EC72C4 +// INDEX 179 +effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his combat skills.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 27F8506606DC62C4 +// INDEX 180 +effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her combat skills.] + +/* OLD VALUE : [&SYS&$p$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 639CC11A1A797E59 +// INDEX 181 +effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his combat skills.] + +/* OLD VALUE : [&SYS&$p$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 639CC11ADA397E59 +// INDEX 182 +effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her combat skills.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ now incurs a penalty on defence.] */ +// HASH_VALUE CDC283FCB570825E +// INDEX 183 +effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his defence.] + +/* OLD VALUE : [&SYS&$target.da$ $target$ now incurs a penalty on defence.] */ +// HASH_VALUE 926839688111EA93 +// INDEX 184 +effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his defence.] + +/* OLD VALUE : [&SPL&now incurs a penalty on defence.] */ +// HASH_VALUE 7584A2F0B2D1CBB5 +// INDEX 185 +effect_debuff_defense_begin_target [&SPL&is now getting a penalty on his defence.] + +// HASH_VALUE A0DB5C8F34581953 +// INDEX 186 +effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +/* OLD VALUE : [&SYS&$e.da$ $e$'s defence us no longer subject to penalty.] */ +// HASH_VALUE 9C46502B4A3E9206 +// INDEX 187 +effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence is no longer subject to penalty.] + +// HASH_VALUE D374CBC6539CD2E2 +// INDEX 188 +effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +/* OLD VALUE : [&SPL&You now incur a penalty on defence.] */ +// HASH_VALUE 996A37D2A4D595F2 +// INDEX 189 +effect_debuff_defense_self_begin_actor [&SPL&You are now getting a penalty on your defence.] + +/* OLD VALUE : [&SYS&$c.da$ $c$ now incurs a penalty on its defence.] */ +// HASH_VALUE CDC283FCB550A65F +// INDEX 190 +effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its defence.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on his defence.] */ +// HASH_VALUE CDC283FCB540765E +// INDEX 191 +effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his defence.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on her defence.] */ +// HASH_VALUE CDC283FCB530665E +// INDEX 192 +effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her defence.] + +/* OLD VALUE : [&SYS&$p$ now incur a penalty on his defence.] */ +// HASH_VALUE 866618D56B86E5F0 +// INDEX 193 +effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his defence.] + +/* OLD VALUE : [&SYS&$p$ now incur a penalty on her defence.] */ +// HASH_VALUE 866618D52B46E5F0 +// INDEX 194 +effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her defence.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] */ +// HASH_VALUE 4DA2ABFCB590AE59 +// INDEX 195 +effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] + +/* OLD VALUE : [&SYS&$target.da$ $target$ now incurs a penalty on dodging.] */ +// HASH_VALUE 1468396A44C1F291 +// INDEX 196 +effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his dodging.] + +/* OLD VALUE : [&SPL&You now incur a penalty on dodging.] */ +// HASH_VALUE 996A3FDD63F58DFC +// INDEX 197 +effect_debuff_dodge_begin_target [&SPL&You are now getting a penalty on your dodging.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] */ +// HASH_VALUE 4DA2ABFCB590AE59 +// INDEX 198 +effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] + +// HASH_VALUE 1E46502D0DEE9A04 +// INDEX 199 +effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +// HASH_VALUE 5574CBC8164CDAE0 +// INDEX 200 +effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +/* OLD VALUE : [&SYS&You now incur a penalty on dodging.] */ +// HASH_VALUE 5AFA3FDD63F58DFC +// INDEX 201 +effect_debuff_dodge_self_begin_actor [&SYS&You are now getting a penalty on your dodging.] + +/* OLD VALUE : [&SYS&$c.da$ $c$ now incurs a penalty on dodging.] */ +// HASH_VALUE 4DA2ABFCB570D25A +// INDEX 202 +effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its dodging.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] */ +// HASH_VALUE 4DA2ABFCB560A259 +// INDEX 203 +effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his dodging.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] */ +// HASH_VALUE 4DA2ABFCB5509259 +// INDEX 204 +effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her dodging.] + +/* OLD VALUE : [&SYS&$p$ now incurs a penalty on dodging.] */ +// HASH_VALUE 060618D5EB36D1F2 +// INDEX 205 +effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his dodging.] + +/* OLD VALUE : [&SYS&$p$ now incurs a penalty on dodging.] */ +// HASH_VALUE 060618D5ABF6D1F2 +// INDEX 206 +effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her dodging.] + +// HASH_VALUE 76CD28E30320DA1C +// INDEX 207 +effect_dot_begin_creator_m [&SYS& TODO.] + +// HASH_VALUE 76CD28E30320DA1C +// INDEX 208 +effect_dot_begin_creator_f [&SYS& TODO.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 209 +effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 210 +effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 76CD28E30320DA1C +// INDEX 211 +effect_dot_begin_target [&SYS& TODO.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 212 +effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 213 +effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 0B3267D9EB575F52 +// INDEX 214 +effect_dot_end_target [&SPL&You no longer stink.] + +// HASH_VALUE F66ADBF47E37D2ED +// INDEX 215 +effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +// HASH_VALUE 62A7CB9D5E128798 +// INDEX 216 +effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +// HASH_VALUE 775F7D7FD545B834 +// INDEX 217 +effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +// HASH_VALUE 2E6283E5185D8171 +// INDEX 218 +effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 7DD34ACC733E8CE9 +// INDEX 219 +effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE BE934ACC733E8CE9 +// INDEX 220 +effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE D08B5CD26CE614B1 +// INDEX 221 +effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE CF8B5CD26CE614B6 +// INDEX 222 +effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 3A9382D15A9EEA29 +// INDEX 223 +effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +// HASH_VALUE 533225F5AB2D50E8 +// INDEX 224 +effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +// HASH_VALUE 2A32EB168830457C +// INDEX 225 +effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +// HASH_VALUE 20DE278B154F1A1A +// INDEX 226 +effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + +// HASH_VALUE E09E278B154F1A1A +// INDEX 227 +effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ regains its composure and is ready again for action.] */ +// HASH_VALUE 30EFE060DB292DA6 +// INDEX 228 +effect_fear_end_spectators [&SYS&$e.da$ $e$ regains its composure and is ready for action again .] + +// HASH_VALUE 127DC88358B2CF82 +// INDEX 229 +effect_fear_end_target [&SPL&You regain your composure and are ready for action again.] + +// HASH_VALUE C1B185F962EEC106 +// INDEX 230 +effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +// HASH_VALUE D0F3024AECC27BE8 +// INDEX 231 +effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +// HASH_VALUE D0F3024AECB277E8 +// INDEX 232 +effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +// HASH_VALUE D0F3024AECB277E8 +// INDEX 233 +effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +// HASH_VALUE 4A6051B234880CFC +// INDEX 234 +effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + +// HASH_VALUE 4A6051B234880CFC +// INDEX 235 +effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +// HASH_VALUE 405C6B848BADBE4A +// INDEX 236 +effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +/* OLD VALUE : [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable who can no longer perform any actions.] */ +// HASH_VALUE 55DA01426C053FC2 +// INDEX 237 +effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable, this one can no longer perform any actions.] + +// HASH_VALUE 8F7AC142BB118F5F +// INDEX 238 +effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +// HASH_VALUE 6A27920A57B6CF23 +// INDEX 239 +effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +// HASH_VALUE 5A894AC9D26E8663 +// INDEX 240 +effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +// HASH_VALUE F3CAD2C590F6292E +// INDEX 241 +effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +/* OLD VALUE : [&SPLM&You are invulnerable though can no longer perform actions.] */ +// HASH_VALUE 4E37D2C9DAA8822A +// INDEX 242 +effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable but you can no longer perform actions.] + +/* OLD VALUE : [&SYS&$c.da$ $c$ is invulnerable though can no longer perform actions.] */ +// HASH_VALUE E2667E834E6D23D2 +// INDEX 243 +effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable but can no longer perform actions.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] */ +// HASH_VALUE E2667E834E5D1FD2 +// INDEX 244 +effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] */ +// HASH_VALUE E2667E834E5D1FD2 +// INDEX 245 +effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] + +/* OLD VALUE : [&SYS&$p$ is invulnerable though can no longer perform actions.] */ +// HASH_VALUE 11553837E92CB644 +// INDEX 246 +effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable but can no longer perform actions.] + +/* OLD VALUE : [&SYS&$p$ is invulnerable though can no longer perform actions.] */ +// HASH_VALUE 11553837E92CB644 +// INDEX 247 +effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable but can no longer perform actions.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ has gone mad and may target himself instead of his opponent.] */ +// HASH_VALUE D97602EA0EFFA4A1 +// INDEX 248 +effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may aim at himself instead of his opponent.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ has gone mad and may target herself instead of her opponent.] */ +// HASH_VALUE D976FEE60E5094A1 +// INDEX 249 +effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may aim at herself instead of her opponent.] + +// HASH_VALUE 3789FD57DC6D3DD1 +// INDEX 250 +effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +/* OLD VALUE : [&SPL&$e.da$ $e$ has made you mad. You may now target your offensive spells on yourself.] */ +// HASH_VALUE 2DFB80EB62AA2ACF +// INDEX 251 +effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now aim at yourself with offensive spells.] + +// HASH_VALUE 74CB5A37658924AE +// INDEX 252 +effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +// HASH_VALUE 74CB5A37658924AE +// INDEX 253 +effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +// HASH_VALUE 367F0D747B4BFC84 +// INDEX 254 +effect_madness_end_target [&SPL&You are no longer struck by madness.] + +// HASH_VALUE 0CA7F39DEB046035 +// INDEX 255 +effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +// HASH_VALUE 43E407E04C6CF8F6 +// INDEX 256 +effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +// HASH_VALUE 857E948A088F75D8 +// INDEX 257 +effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + +// HASH_VALUE C67F748F078F75D8 +// INDEX 258 +effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +// HASH_VALUE 77B45321B68DD0D5 +// INDEX 259 +effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + +// HASH_VALUE 7734671DB68DD0DA +// INDEX 260 +effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +// HASH_VALUE 90E262781514691C +// INDEX 261 +effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +// HASH_VALUE 3A4DAC51CE8678FB +// INDEX 262 +effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +// HASH_VALUE 030B8C31E952EFA7 +// INDEX 263 +effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +// HASH_VALUE 6D56D1CED5FAEF53 +// INDEX 264 +effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +// HASH_VALUE 6D56D1CED5FAEF53 +// INDEX 265 +effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +// HASH_VALUE 9EE8147B19958C1D +// INDEX 266 +effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +// HASH_VALUE 26501ACAAD06908A +// INDEX 267 +effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +// HASH_VALUE 6A355606D22D4A77 +// INDEX 268 +effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +// HASH_VALUE E891A4E5B39AEA82 +// INDEX 269 +effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + +// HASH_VALUE E891A4E5B39AFE7E +// INDEX 270 +effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +// HASH_VALUE BDE9BED0D758755C +// INDEX 271 +effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + +// HASH_VALUE BDE9BED0D7A9655C +// INDEX 272 +effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +// HASH_VALUE 1B74C009E350B319 +// INDEX 273 +effect_poison_begin [&SPL&You are poisoned.] + +// HASH_VALUE 831F3461426417DF +// INDEX 274 +effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +// HASH_VALUE 204934210C347C19 +// INDEX 275 +effect_poison_ends [&SPL&You are no longer poisoned.] + +// HASH_VALUE 6C15F9D4C8541E3D +// INDEX 276 +effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +// HASH_VALUE 3A3322443E155CD1 +// INDEX 277 +effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ is suffering poison effects and loses $i$ hit points.] */ +// HASH_VALUE 35210498797C47C5 +// INDEX 278 +effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering from the poison effects and loses $i$ hit points.] + +// HASH_VALUE C54C91E6E7A6F3F0 +// INDEX 279 +effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +// HASH_VALUE 415B6B7E79F8ACE3 +// INDEX 280 +effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +// HASH_VALUE 16DA87F9584EC129 +// INDEX 281 +effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +// HASH_VALUE 9E75D1D549546ED9 +// INDEX 282 +effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +// HASH_VALUE 9E75D1D549546ED9 +// INDEX 283 +effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +// HASH_VALUE 9E594C21D5509F0F +// INDEX 284 +effect_root_end_target [&SPL&You are no longer rooted.] + +// HASH_VALUE C94547245BD4241F +// INDEX 285 +effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +// HASH_VALUE 60B64A616B9D4318 +// INDEX 286 +effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +// HASH_VALUE A2C20A623CC4514F +// INDEX 287 +effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + +// HASH_VALUE A2C21E5E3CC4514F +// INDEX 288 +effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +// HASH_VALUE 897FB1EF7AF1A947 +// INDEX 289 +effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + +// HASH_VALUE 89D0A1EF7AF1A947 +// INDEX 290 +effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +/* OLD VALUE : [&SPLM&You have slowed $e.da$ $e$'s attacks.] */ +// HASH_VALUE 3E1CB5C77C2BEB2A +// INDEX 291 +effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks down.] + +/* OLD VALUE : [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks.] */ +// HASH_VALUE 7790FB4A4A13B391 +// INDEX 292 +effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks down.] + +/* OLD VALUE : [&SPL&$e.da$ $e$ has slowed your attacks.] */ +// HASH_VALUE B48D323195BB387A +// INDEX 293 +effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed down your attacks.] + +/* OLD VALUE : [&SYS&$e.da$ $e$'s attacks are no longer slowed.] */ +// HASH_VALUE 98D511722ADD50EF +// INDEX 294 +effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] + +/* OLD VALUE : [&SYS&$e.da$ $e$'s attacks are no longer slowed.] */ +// HASH_VALUE 98D511722ADD50EF +// INDEX 295 +effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] + +/* OLD VALUE : [&SPL&Your attacks are no longer slowed.] */ +// HASH_VALUE CF038C0D333B90CB +// INDEX 296 +effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed down.] + +// HASH_VALUE AD4FF48BAD35B783 +// INDEX 297 +effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +// HASH_VALUE 6BB3C25621D63BA5 +// INDEX 298 +effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +// HASH_VALUE 2BB3C25621C6379A +// INDEX 299 +effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + +// HASH_VALUE 2BB3C25621C63396 +// INDEX 300 +effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +// HASH_VALUE 4A5E81878287D366 +// INDEX 301 +effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + +// HASH_VALUE 4A5E81878277C366 +// INDEX 302 +effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +/* OLD VALUE : [&SPLM&You have slowed $e.da$ $e$.] */ +// HASH_VALUE AA0EAC55192FF5B5 +// INDEX 303 +effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$ down.] + +/* OLD VALUE : [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$.] */ +// HASH_VALUE 1AABB8C8AFFB75D4 +// INDEX 304 +effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$ down.] + +/* OLD VALUE : [&SPL&$e.da$ $e$ has slowed you.] */ +// HASH_VALUE 0C66C5C68990AB2C +// INDEX 305 +effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you down.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ is no longer slowed.] */ +// HASH_VALUE 1B75D106E49B2F3D +// INDEX 306 +effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed down.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ is no longer slowed.] */ +// HASH_VALUE 1B75D106E49B2F3D +// INDEX 307 +effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed down.] + +/* OLD VALUE : [&SPL&You are no longer slowed.] */ +// HASH_VALUE 9E6B05951C34670F +// INDEX 308 +effect_slow_move_end_target [&SPL&You are no longer slowed down.] + +// HASH_VALUE A5DA5F6E5532BE4F +// INDEX 309 +effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +// HASH_VALUE D40509E1C8441D23 +// INDEX 310 +effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +// HASH_VALUE D40509E1C8341923 +// INDEX 311 +effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + +// HASH_VALUE D40509E6C7341923 +// INDEX 312 +effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +// HASH_VALUE 9378AC1E10A0432F +// INDEX 313 +effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + +// HASH_VALUE 9378C01A10A0432F +// INDEX 314 +effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +// HASH_VALUE 4632033CA4B15BB3 +// INDEX 315 +effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +// HASH_VALUE 4632033CA4B15BB3 +// INDEX 316 +effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 317 +effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 318 +effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE C2229E9ECDDD413B +// INDEX 319 +effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 320 +effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 321 +effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 0B3267D9EB575F52 +// INDEX 322 +effect_stench_end_target [&SPL&You no longer stink.] + +// HASH_VALUE F66ADBF47E37D2ED +// INDEX 323 +effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +// HASH_VALUE 62A7CB9D5E128798 +// INDEX 324 +effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +// HASH_VALUE 775F7D7FD545B834 +// INDEX 325 +effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +// HASH_VALUE 2E6283E5185D8171 +// INDEX 326 +effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 7DD34ACC733E8CE9 +// INDEX 327 +effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE BE934ACC733E8CE9 +// INDEX 328 +effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE D08B5CD26CE614B1 +// INDEX 329 +effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE BB2F70CF415B25CD +// INDEX 330 +effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +// HASH_VALUE 5CE43D24C6AD0236 +// INDEX 331 +effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +// HASH_VALUE B3CC0F4D30909A5B +// INDEX 332 +effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +// HASH_VALUE 2BC4EC60B946B336 +// INDEX 333 +effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +// HASH_VALUE 2C85F5CFCBA57207 +// INDEX 334 +effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +// HASH_VALUE 2C85F5CFCBA57207 +// INDEX 335 +effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +// HASH_VALUE E0F86426CAD07810 +// INDEX 336 +effect_stun_end_target [&SPL&You are no longer stunned.] + +// HASH_VALUE E298777EA0FF6F8D +// INDEX 337 +effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +// HASH_VALUE EC3685CC8706BF26 +// INDEX 338 +effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +// HASH_VALUE 77BA9DC50A958F25 +// INDEX 339 +effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + +// HASH_VALUE 77BA9DC50AE67F25 +// INDEX 340 +effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +// HASH_VALUE 62C73C2717199694 +// INDEX 341 +effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + +// HASH_VALUE 62C73C2758D99694 +// INDEX 342 +effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +// HASH_VALUE 642BDF25E0791E2F +// INDEX 343 +egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +// HASH_VALUE 8EF55A8BBB70D5A6 +// INDEX 344 +egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +// HASH_VALUE 1F9357DE6AF09E3E +// INDEX 345 +egs_enter_continent [&ZON&You have entered $p$.] + +// HASH_VALUE 1F9357DE6AF09E3E +// INDEX 346 +egs_enter_place [&ZON&You have entered $p$.] + +// HASH_VALUE C2F0180647F53254 +// INDEX 347 +egs_leave_continent [&ZON&You have left $p$.] + +// HASH_VALUE C2F0180647F53254 +// INDEX 348 +egs_leave_place [&ZON&You have left $p$.] + +/* OLD VALUE : [&CHK&You do not have enough hit points to cast this spell.] */ +// HASH_VALUE E4ACF290F9855CCF +// INDEX 349 +egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +/* OLD VALUE : [&CHK&You do not have enough sap load/money/dappers to cast this spell.] */ +// HASH_VALUE 6A14F29C46CB13C5 +// INDEX 350 +egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/dappers to cast this spell.] + +/* OLD VALUE : [&CHK&You do not have enough sap points to cast this spell.] */ +// HASH_VALUE E4ACF28CF7365CCF +// INDEX 351 +egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +/* OLD VALUE : [&EMT&$a$ seems like he is about to do something, but isn't sure what.] */ +// HASH_VALUE 17BF070DA0CC0FE1 +// INDEX 352 +emote_absentminded_nobody_m [&EMT&$a$ looks like he is about to do something, but doesn't know what.] + +/* OLD VALUE : [&EMT&$a$ seems like she is about to do something, but isn't sure what.] */ +// HASH_VALUE 787CF0A7FFF0A282 +// INDEX 353 +emote_absentminded_nobody_f [&EMT&$a$ looks like she is about to do something, but doesn't know what.] + +// HASH_VALUE 55EE516314073404 +// INDEX 354 +emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +// HASH_VALUE 1253D6BA421765DF +// INDEX 355 +emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +/* OLD VALUE : [&EMT&$a$ needs someone to adventure with!] */ +// HASH_VALUE DCBA90FD5A892B16 +// INDEX 356 +emote_adventurous_nobody [&EMT&$a$ looks for someone with whom to go off in search of adventure!] + +// HASH_VALUE 2636118EC619BF88 +// INDEX 357 +emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +/* OLD VALUE : [&EMT&$a$ wants to go adventuring with $t$.] */ +// HASH_VALUE A575F25385478828 +// INDEX 358 +emote_adventurous_target [&EMT&$a$ wants to go off in search of adventure with $t$.] + +// HASH_VALUE 046DB18B13BB678E +// INDEX 359 +emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +// HASH_VALUE 0056788621FA3E90 +// INDEX 360 +emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +/* OLD VALUE : [&EMT&$a$ gets in $t$'s face.] */ +// HASH_VALUE B290A1DCE3C9E84F +// INDEX 361 +emote_aggressive_target [&EMT&$a$ stares at $t$ with an aggressive look.] + +/* OLD VALUE : [&EMT&$a$ appears to be agreeable.] */ +// HASH_VALUE 5C1477DBBA84822B +// INDEX 362 +emote_agree_nobody [&EMT&$a$ seems to agree.] + +/* OLD VALUE : [&EMT&$a$ agrees with himself, so there's no argument.] */ +// HASH_VALUE 2C14F8A9320780A2 +// INDEX 363 +emote_agree_self_m [&EMT&$a$ knows he is right, so why argue.] + +/* OLD VALUE : [&EMT&$a$ agrees with herself, so there's no argument.] */ +// HASH_VALUE 5D9A51F1A4AB7391 +// INDEX 364 +emote_agree_self_f [&EMT&$a$ knows she is right, so why argue.] + +// HASH_VALUE 1EE5D7EB72D64DFF +// INDEX 365 +emote_agree_target [&EMT&$a$ agrees with $t$.] + +/* OLD VALUE : [&EMT&$a$ puts everyone on alert.] */ +// HASH_VALUE 62651FEA18A0B24A +// INDEX 366 +emote_alert_nobody [&EMT&$a$ warns everybody.] + +/* OLD VALUE : [&EMT&$a$ notifies himself of something important.] */ +// HASH_VALUE 7D59198F9B4A7088 +// INDEX 367 +emote_alert_self_m [&EMT&$a$ remembers something important.] + +/* OLD VALUE : [&EMT&$a$ notifies herself of something important.] */ +// HASH_VALUE 7D59198F9B4A7088 +// INDEX 368 +emote_alert_self_f [&EMT&$a$ remembers something important.] + +// HASH_VALUE 02F2FB907FE7FBDE +// INDEX 369 +emote_alert_target [&EMT&$a$ alerts $t$.] + +/* OLD VALUE : [&EMT&$a$ provides for everyone.] */ +// HASH_VALUE 95D76047C3E9CB25 +// INDEX 370 +emote_altruist_nobody [&EMT&$a$ has plenty for everyone.] + +/* OLD VALUE : [&EMT&$a$ shares liberally without taking any for himself.] */ +// HASH_VALUE A81164B3049FD6B8 +// INDEX 371 +emote_altruist_self_m [&EMT&$a$ shares freely without keeping anything for himself.] + +/* OLD VALUE : [&EMT&$a$ shares liberally without taking any for herself.] */ +// HASH_VALUE A81164B304F0C6B8 +// INDEX 372 +emote_altruist_self_f [&EMT&$a$ shares freely without keeping anything for herself.] + +/* OLD VALUE : [&EMT&$a$ is impressed at $t$'s generous nature.] */ +// HASH_VALUE 7826559EE45EFCFB +// INDEX 373 +emote_altruist_target [&EMT&$a$ is impressed by $t$'s generous nature.] + +// HASH_VALUE E4C808250A7CC559 +// INDEX 374 +emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +/* OLD VALUE : [&EMT&$a$ ends up amazing himself.] */ +// HASH_VALUE 5E5454D4A5C9662B +// INDEX 375 +emote_amazed_self_m [&EMT&$a$ amazes himself.] + +/* OLD VALUE : [&EMT&$a$ ends up amazing herself.] */ +// HASH_VALUE 5EA544D4A5C9662B +// INDEX 376 +emote_amazed_self_f [&EMT&$a$ amazes herself.] + +// HASH_VALUE 0098574956C6ECBC +// INDEX 377 +emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +// HASH_VALUE A418A539C9F49263 +// INDEX 378 +emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +/* OLD VALUE : [&EMT&$a$ could go either way.] */ +// HASH_VALUE 53132C0C77532BF0 +// INDEX 379 +emote_ambivalent_self [&EMT&$a$ can go either way.] + +/* OLD VALUE : [&EMT&$a$ indicates to $t$ it doesn't really matter.] */ +// HASH_VALUE 5A0698F16CB2CD42 +// INDEX 380 +emote_ambivalent_target [&EMT&$a$ tells $t$ that it doesn't really matter.] + +// HASH_VALUE AE2FD0CFC6B44735 +// INDEX 381 +emote_amused_nobody [&EMT&$a$ is amused.] + +// HASH_VALUE 635454D4A5C96624 +// INDEX 382 +emote_amused_self_m [&EMT&$a$ amuses himself.] + +// HASH_VALUE 63A544D4A5C96624 +// INDEX 383 +emote_amused_self_f [&EMT&$a$ amuses herself.] + +// HASH_VALUE 914EDB28F594673C +// INDEX 384 +emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +// HASH_VALUE 22A7C086FBF5F770 +// INDEX 385 +emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +// HASH_VALUE A858EFAA92A119C4 +// INDEX 386 +emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + +// HASH_VALUE 6F4E44719EB1FF44 +// INDEX 387 +emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +// HASH_VALUE C1230B0CB725BE72 +// INDEX 388 +emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +// HASH_VALUE B167DFE5010703CD +// INDEX 389 +emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +// HASH_VALUE 7A825DA55F6088D9 +// INDEX 390 +emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + +// HASH_VALUE 7A825DA55FB178D9 +// INDEX 391 +emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +/* OLD VALUE : [&EMT&$a$ is annoyed at $t$.] */ +// HASH_VALUE AE33DF337643632E +// INDEX 392 +emote_annoyed_target [&EMT&$a$ is annoyed by $t$.] + +// HASH_VALUE 134284B390EC915F +// INDEX 393 +emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +/* OLD VALUE : [&EMT&$a$ attempts to muster up some caring feelings, and fails.] */ +// HASH_VALUE CA1B16F55D1ACE47 +// INDEX 394 +emote_apathetic_self [&EMT&$a$ tries really hard to care, and fails.] + +// HASH_VALUE BCBE6895C42360A0 +// INDEX 395 +emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +// HASH_VALUE 6234D22C4DA7BA21 +// INDEX 396 +emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +/* OLD VALUE : [&EMT&$a$ gives himself a seal of approval.] */ +// HASH_VALUE 1BC72C84CB70381D +// INDEX 397 +emote_approve_self_m [&EMT&$a$ looks around for something to approve of but there is only himself, that will do!.] + +/* OLD VALUE : [&EMT&$a$ gives herself a seal of approval.] */ +// HASH_VALUE 1BC72C84CBC1281D +// INDEX 398 +emote_approve_self_f [&EMT&$a$ looks around for something to approve of but there is only herself, that will do!.] + +// HASH_VALUE A793032AF5E0AF6A +// INDEX 399 +emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + +// HASH_VALUE A793032AF5E0AB66 +// INDEX 400 +emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +// HASH_VALUE 58D4590D3A2CC8AF +// INDEX 401 +emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +/* OLD VALUE : [&EMT&$a$ is unstoppable.] */ +// HASH_VALUE BDB4B534476A47C3 +// INDEX 402 +emote_arrogant_self [&EMT&$a$'s scorn cannot be channelled.] + +/* OLD VALUE : [&EMT&$a$ detects a bit of arrogance in $t$, perhaps?] */ +// HASH_VALUE 66FF45921573EE5A +// INDEX 403 +emote_arrogant_target [&EMT&$a$ detects a bit of arrogance on $t$'s part, perhaps?] + +// HASH_VALUE 005384949435765C +// INDEX 404 +emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +// HASH_VALUE 7E88041C04808F62 +// INDEX 405 +emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + +// HASH_VALUE 7E88181804808F62 +// INDEX 406 +emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +// HASH_VALUE AE33DF27F3E32B3B +// INDEX 407 +emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +// HASH_VALUE E712D0F95E94931A +// INDEX 408 +emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +// HASH_VALUE 3494BAC40B7DE560 +// INDEX 409 +emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + +// HASH_VALUE 7554BAC40B7DE560 +// INDEX 410 +emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +/* OLD VALUE : [&EMT&$a$ finds $t$ has a belligerent temperament.] */ +// HASH_VALUE 076E7911E6B7A83D +// INDEX 411 +emote_belligerent_target [&EMT&$a$ thinks $t$ has a belligerent temperament.] + +// HASH_VALUE AE2F08CF47A43736 +// INDEX 412 +emote_bitter_nobody [&EMT&$a$ is bitter.] + +// HASH_VALUE DF451FD6C755864B +// INDEX 413 +emote_bitter_self [&EMT&$a$ smiles bitterly.] + +// HASH_VALUE 6F0985FA0AB387A5 +// INDEX 414 +emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +// HASH_VALUE DAE4BA9896248E4D +// INDEX 415 +emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +/* OLD VALUE : [&EMT&$a$ isn't afraid of a little blood, in fact, prefers it.] */ +// HASH_VALUE 7EF122575F396F89 +// INDEX 416 +emote_bloodthirsty_self [&EMT&$a$ isn't frightened by the sight of blood, in fact, likes it.] + +/* OLD VALUE : [&EMT&$a$ wonders when $t$ got bloodthirsty.] */ +// HASH_VALUE 4C70C31AC1CEB0E8 +// INDEX 417 +emote_bloodthirsty_target [&EMT&$a$ wonders since when $t$ is so bloodthirsty.] + +// HASH_VALUE 4CF5D2CE56756EFC +// INDEX 418 +emote_bored_nobody [&EMT&$a$ is bored] + +// HASH_VALUE 5A0F3F8524B73CCD +// INDEX 419 +emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + +// HASH_VALUE 98CB8CA9207B34DE +// INDEX 420 +emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +/* OLD VALUE : [&EMT&$a$ considers $t$ boring.] */ +// HASH_VALUE 123280D9FAB1C264 +// INDEX 421 +emote_bored_target [&EMT&$a$ thinks $t$ is boring.] + +// HASH_VALUE 5302442506D9DE52 +// INDEX 422 +emote_bow_nobody [&EMT&$a$ bows respectfully.] + +/* OLD VALUE : [&EMT&$a$ bows at no one in particular, but ends up touching his toes.] */ +// HASH_VALUE C858EDF908A04D4E +// INDEX 423 +emote_bow_self_m [&EMT&$a$ bows to no one in particular, but ends up touching his toes.] + +/* OLD VALUE : [&EMT&$a$ bows at no one in particular, but ends up touching her toes.] */ +// HASH_VALUE C858EDF908903D4E +// INDEX 424 +emote_bow_self_f [&EMT&$a$ bows to no one in particular, but ends up touching her toes.] + +// HASH_VALUE 5353C6BA12D728EB +// INDEX 425 +emote_bow_target [&EMT&$a$ bows to $t$.] + +// HASH_VALUE D7DD222F934AFD0E +// INDEX 426 +emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +// HASH_VALUE CD7EC92F895A9352 +// INDEX 427 +emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + +// HASH_VALUE CD6EB92F895A9352 +// INDEX 428 +emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +// HASH_VALUE 7F3338344B65D35F +// INDEX 429 +emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +/* OLD VALUE : [&EMT&$a$ bubbles over with enthusiasm, which seems catching.] */ +// HASH_VALUE 0CD8B896AA1760D6 +// INDEX 430 +emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems infectious.] + +/* OLD VALUE : [&EMT&$a$ pours bubbly on himself. Oops.] */ +// HASH_VALUE AE2F24D6C2836736 +// INDEX 431 +emote_bubbly_self_m [&EMT&$a$ is bubbly.] + +/* OLD VALUE : [&EMT&$a$ pours bubbly on herself. Oops.] */ +// HASH_VALUE AE2F24D6C2836736 +// INDEX 432 +emote_bubbly_self_f [&EMT&$a$ is bubbly.] + +// HASH_VALUE DB7A5B42A9F0F37D +// INDEX 433 +emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +// HASH_VALUE D5D3C4020D7CA570 +// INDEX 434 +emote_burp_nobody [&EMT&$a$ burps loudly.] + +// HASH_VALUE 5697A8EDEB9C9A2D +// INDEX 435 +emote_burp_self [&EMT&$a$ burps.] + +/* OLD VALUE : [&EMT&$a$ excuses $t$. That was a loud one!] */ +// HASH_VALUE 6B89678CF0CE2272 +// INDEX 436 +emote_burp_target [&EMT&$a$ apologizes to $t$ for burping. That was a loud one!] + +// HASH_VALUE C3BA2F94A7B0787F +// INDEX 437 +emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +/* OLD VALUE : [&EMT&$a$ calms down. No sense getting worked up.] */ +// HASH_VALUE 602CDF56FE80A9DA +// INDEX 438 +emote_calmdown_self [&EMT&$a$ calms down. There's nothing to be annoyed by.] + +/* OLD VALUE : [&EMT&$a$ looks concerned at $t$ and tells them to calm down.] */ +// HASH_VALUE 7645B8197FEEAE32 +// INDEX 439 +emote_calmdown_target [&EMT&$a$ worries about $t$ and tells them to calm down.] + +// HASH_VALUE 1003432D4588DF46 +// INDEX 440 +emote_calm_nobody [&EMT&$a$ radiates serenity.] + +/* OLD VALUE : [&EMT&$a$ is perfectly tranquil and calm.] */ +// HASH_VALUE E98A817CA13B0BE3 +// INDEX 441 +emote_calm_self [&EMT&$a$ is perfectly calm and peaceful.] + +/* OLD VALUE : [&EMT&$a$ tries to calm $t$.] */ +// HASH_VALUE E033F629BA00EF66 +// INDEX 442 +emote_calm_target [&EMT&$a$ tries to calm $t$ down.] + +// HASH_VALUE 8039B876725B24D4 +// INDEX 443 +emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +/* OLD VALUE : [&EMT&$a$ proceeds, carefully.] */ +// HASH_VALUE BA85F733D08894FD +// INDEX 444 +emote_careful_self [&EMT&$a$ carries on, but is more careful this time.] + +/* OLD VALUE : [&EMT&$a$ warns $t$ to be careful.] */ +// HASH_VALUE 23799FCDB9746E1F +// INDEX 445 +emote_careful_target [&EMT&$a$ asks $t$ to be careful.] + +/* OLD VALUE : [&EMT&$a$ thinks someone was careless, but isn't naming names.] */ +// HASH_VALUE 786B104009D839D5 +// INDEX 446 +emote_careless_nobody [&EMT&$a$ thinks someone is careless, but doesn't name anybody.] + +// HASH_VALUE 93634C1576C9F74C +// INDEX 447 +emote_careless_self [&EMT&$a$ shrugs carelessly.] + +// HASH_VALUE D0A1AE6B3BC81CFE +// INDEX 448 +emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +/* OLD VALUE : [&EMT&$a$ looks around casually.] */ +// HASH_VALUE E389F59259E46261 +// INDEX 449 +emote_casual_nobody [&EMT&$a$ looks around nonchalantly.] + +/* OLD VALUE : [&EMT&$a$ hangs out.] */ +// HASH_VALUE 9347E0868815DB6C +// INDEX 450 +emote_casual_self [&EMT&$a$ is just hanging about.] + +/* OLD VALUE : [&EMT&$a$ asks $t$ what's up.] */ +// HASH_VALUE FFA908C736AAE640 +// INDEX 451 +emote_casual_target [&EMT&$a$ asks $t$ if there's anything new.] + +// HASH_VALUE 41A464F02E2C6BB2 +// INDEX 452 +emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +/* OLD VALUE : [&EMT&$a$ revels in the chaos he has made.] */ +// HASH_VALUE 3E9F36F349FB4076 +// INDEX 453 +emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has created.] + +/* OLD VALUE : [&EMT&$a$ revels in the chaos she has made.] */ +// HASH_VALUE A08E8E989BFC3061 +// INDEX 454 +emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has created.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ finds things just as chaotic as he does.] */ +// HASH_VALUE A286305EF279201A +// INDEX 455 +emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things as chaotic as he does.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ finds things just as chaotic as she does.] */ +// HASH_VALUE EFDBF8683035351D +// INDEX 456 +emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things as chaotic as she does.] + +// HASH_VALUE 959638CB7F072B2A +// INDEX 457 +emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +// HASH_VALUE 24B29FBA01D771D0 +// INDEX 458 +emote_cheer_self [&EMT&$a$ cheers. Yay!] + +// HASH_VALUE 7F9E30B1A241A26E +// INDEX 459 +emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +/* OLD VALUE : [&EMT&$a$ surveys the scene with a clinical air.] */ +// HASH_VALUE 49DEC957D18009A4 +// INDEX 460 +emote_clinical_nobody [&EMT&$a$ considers the scene with a clinical look.] + +// HASH_VALUE 1843E21F86B4534D +// INDEX 461 +emote_clinical_self_m [&EMT&$a$ examines himself.] + +// HASH_VALUE 1743E21F86B45352 +// INDEX 462 +emote_clinical_self_f [&EMT&$a$ examines herself.] + +/* OLD VALUE : [&EMT&$a$ observes $t$ taking notes.] */ +// HASH_VALUE B194A0BEB2002F92 +// INDEX 463 +emote_clinical_target [&EMT&$a$ observes $t$ while taking notes.] + +// HASH_VALUE 0F26D4EEA2718F28 +// INDEX 464 +emote_cold_nobody [&EMT&$a$ stares coldly.] + +/* OLD VALUE : [&EMT&$a$ is cold as ice.] */ +// HASH_VALUE AE330018C45F5F2D +// INDEX 465 +emote_cold_self [&EMT&$a$ is as cold as ice.] + +/* OLD VALUE : [&EMT&$a$ eyes $t$ coldly.] */ +// HASH_VALUE 6BD2D7268FA275E3 +// INDEX 466 +emote_cold_target [&EMT&$a$ looks at $t$ coldly.] + +// HASH_VALUE E3B66C2DF56AA75F +// INDEX 467 +emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +// HASH_VALUE 5077641084FC8F66 +// INDEX 468 +emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + +// HASH_VALUE 5077780C84FC8F66 +// INDEX 469 +emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +/* OLD VALUE : [&EMT&$a$ shows great compassion to $t$.] */ +// HASH_VALUE CC608AC04D2B3898 +// INDEX 470 +emote_compassionate_target [&EMT&$a$ shows great compassion towards $t$.] + +/* OLD VALUE : [&EMT&$a$ glances around, feeling superior.] */ +// HASH_VALUE 03DE74F8202A98D5 +// INDEX 471 +emote_condescending_nobody [&EMT&$a$ casts a superior glance around.] + +/* OLD VALUE : [&EMT&$a$ doesn't like condescending people.] */ +// HASH_VALUE 3C5DA06F72EB73D6 +// INDEX 472 +emote_condescending_self [&EMT&$a$ doesn't like patronizing people.] + +/* OLD VALUE : [&EMT&$a$ speaks very slowly at $t$.] */ +// HASH_VALUE 701A0943B229B308 +// INDEX 473 +emote_condescending_target [&EMT&$a$ speaks disdainfully to $t$.] + +// HASH_VALUE 27A7BC8E07CA9A74 +// INDEX 474 +emote_confident_nobody [&EMT&$a$ struts about confidently.] + +// HASH_VALUE 3EB8C162A36EC439 +// INDEX 475 +emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + +// HASH_VALUE AB0C85B2E07EC442 +// INDEX 476 +emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +/* OLD VALUE : [&EMT&$a$ has full confidence in $t$.] */ +// HASH_VALUE 9EC43BDC4CBC4652 +// INDEX 477 +emote_confident_target [&EMT&$a$ fully trusts $t$.] + +/* OLD VALUE : [&EMT&$a$ ponders for a while, but ends up confused anyway.] */ +// HASH_VALUE 62F581DBDA198861 +// INDEX 478 +emote_confused_nobody [&EMT&$a$ thinks for a moment, but ends up confused anyway.] + +// HASH_VALUE 7FFCB5723FDE9440 +// INDEX 479 +emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + +// HASH_VALUE 7F4DA5723FDE9440 +// INDEX 480 +emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +/* OLD VALUE : [&EMT&$a$ admits $t$ has him confused.] */ +// HASH_VALUE 82AC483E73CB7E82 +// INDEX 481 +emote_confused_target_m [&EMT&$a$ admits that $t$ confused him.] + +/* OLD VALUE : [&EMT&$a$ admits $t$ has her confused.] */ +// HASH_VALUE 81AC483E73CB7E87 +// INDEX 482 +emote_confused_target_f [&EMT&$a$ admits that $t$ confused her.] + +/* OLD VALUE : [&EMT&$a$ scowls contemptuously.] */ +// HASH_VALUE 15E25425B5E90F50 +// INDEX 483 +emote_contemptuous_nobody [&EMT&$a$ scowls scornfully.] + +/* OLD VALUE : [&EMT&$a$ holds everything in contempt.] */ +// HASH_VALUE 6766CB21D2389629 +// INDEX 484 +emote_contemptuous_self [&EMT&$a$ despises everything.] + +/* OLD VALUE : [&EMT&$a$ holds $t$ in bitter contempt.] */ +// HASH_VALUE 6B62BF565C1A4628 +// INDEX 485 +emote_contemptuous_target [&EMT&$a$ despises $t$ profoundly.] + +/* OLD VALUE : [&EMT&$a$ is content.] */ +// HASH_VALUE C86F02208605E64E +// INDEX 486 +emote_content_nobody [&EMT&$a$ is happy.] + +/* OLD VALUE : [&EMT&$a$ relaxes, and wouldn't change a thing.] */ +// HASH_VALUE 6291A675F685BC30 +// INDEX 487 +emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing for all the water in Tryker.] + +/* OLD VALUE : [&EMT&$a$ sighs contentedly at $t$.] */ +// HASH_VALUE 9409E0817396AF58 +// INDEX 488 +emote_content_target [&EMT&$a$ smiles contentedly at $t$.] + +/* OLD VALUE : [&EMT&$a$ goes first, as an example of courage.] */ +// HASH_VALUE 319FE17FFE5F0386 +// INDEX 489 +emote_courageous_nobody [&EMT&$a$ goes first, to display courage.] + +// HASH_VALUE 0BBFF92F8919BB57 +// INDEX 490 +emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + +// HASH_VALUE 0BAFE92F8919BB57 +// INDEX 491 +emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +/* OLD VALUE : [&EMT&$a$ is inspired by the courageousness of $t$.] */ +// HASH_VALUE D8B91D48081A0A87 +// INDEX 492 +emote_courageous_target [&EMT&$a$ is inspired by $t$'s courage.] + +/* OLD VALUE : [&EMT&$a$ bows deeply.] */ +// HASH_VALUE 25CEC0441AB99E69 +// INDEX 493 +emote_courtly_nobody [&EMT&$a$ bows in a courtly manner.] + +/* OLD VALUE : [&EMT&$a$ proceeds in a regal fashion.] */ +// HASH_VALUE 019EE48955704787 +// INDEX 494 +emote_courtly_self [&EMT&$a$ proceeds in a courtly manner.] + +/* OLD VALUE : [&EMT&$a$ flourishes at $t$ in a most courtly bow.] */ +// HASH_VALUE 4CF43C971F47230A +// INDEX 495 +emote_courtly_target [&EMT&$a$ bows to $t$ in a most courtly manner.] + +// HASH_VALUE A2D55C8CF574BAD4 +// INDEX 496 +emote_coward_nobody [&EMT&$a$ isn't a coward.] + +// HASH_VALUE B2AD0A7E6876355A +// INDEX 497 +emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +// HASH_VALUE 1332FB1B04E2FFD8 +// INDEX 498 +emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +// HASH_VALUE 02772BCD1316C2DF +// INDEX 499 +emote_crazy_nobody [&EMT&$a$ goes crazy.] + +// HASH_VALUE F02AB8CE251A63E0 +// INDEX 500 +emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +// HASH_VALUE A593ABD9C7F58A2D +// INDEX 501 +emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +// HASH_VALUE 469039A832B350C6 +// INDEX 502 +emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +/* OLD VALUE : [&EMT&$a$ makes a few crude comments to himself.] */ +// HASH_VALUE 06FF01128F61F5E8 +// INDEX 503 +emote_crude_self_m [&EMT&$a$ makes a few crude comments about himself.] + +/* OLD VALUE : [&EMT&$a$ makes a few crude comments to herself.] */ +// HASH_VALUE 05FF01128F61F5ED +// INDEX 504 +emote_crude_self_f [&EMT&$a$ makes a few crude comments about herself.] + +/* OLD VALUE : [&EMT&$a$ makes a crude gesture at $t$.] */ +// HASH_VALUE C69AA43A571C3F85 +// INDEX 505 +emote_crude_target [&EMT&$a$ makes a crude gesture to $t$.] + +/* OLD VALUE : [&EMT&$a$ narrows his eyes, unleashing an unusual amount of cruelty.] */ +// HASH_VALUE DD032B492651C4F3 +// INDEX 506 +emote_cruel_nobody_m [&EMT&$a$ screws up his eyes, revealing an unusual expression of cruelty.] + +/* OLD VALUE : [&EMT&$a$ narrows her eyes, unleashing an unusual amount of cruelty.] */ +// HASH_VALUE DD032B492651C0EF +// INDEX 507 +emote_cruel_nobody_f [&EMT&$a$ screws up her eyes, revealing an unusual expression of cruelty.] + +/* OLD VALUE : [&EMT&$a$ teases, torments, and taunts. How cruel!] */ +// HASH_VALUE 1991F6D035936DFF +// INDEX 508 +emote_cruel_self [&EMT&$a$ teases, torments, and provokes. How cruel!] + +/* OLD VALUE : [&EMT&$a$ taunts $t$ cruelly.] */ +// HASH_VALUE E521DCA1D799A232 +// INDEX 509 +emote_cruel_target [&EMT&$a$ provokes $t$ with cruelty.] + +// HASH_VALUE B1581FDB80481FCF +// INDEX 510 +emote_curious_nobody [&EMT&$a$ is curious.] + +// HASH_VALUE 017DE16CB79744D4 +// INDEX 511 +emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + +// HASH_VALUE 017DF568B79744D4 +// INDEX 512 +emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +/* OLD VALUE : [&EMT&$a$ is curious of $t$.] */ +// HASH_VALUE 7FA9E7CF56D76121 +// INDEX 513 +emote_curious_target [&EMT&$a$ is intrigued by $t$.] + +/* OLD VALUE : [&EMT&$a$ generally has a low opinion of the nature of homins.] */ +// HASH_VALUE B1E7CFCF80072FCF +// INDEX 514 +emote_cynical_nobody [&EMT&$a$ is cynical.] + +/* OLD VALUE : [&EMT&$a$ reaches new levels of cynicism.] */ +// HASH_VALUE 494141C0CD910CF7 +// INDEX 515 +emote_cynical_self [&EMT&$a$ is proud to reach new levels of cynicsm.] + +/* OLD VALUE : [&EMT&$a$ doesn't quite trust $t$.] */ +// HASH_VALUE A277F0FE4B617A79 +// INDEX 516 +emote_cynical_target [&EMT&$a$ doesn't really trust $t$.] + +/* OLD VALUE : [&EMT&$a$ only looks dainty, trust him.] */ +// HASH_VALUE C33EB47A9A7562F8 +// INDEX 517 +emote_dainty_nobody_m [&EMT&$a$ looks dainty and trustworthy.] + +/* OLD VALUE : [&EMT&$a$ only looks dainty, trust her.] */ +// HASH_VALUE C33EB47A9A7562F8 +// INDEX 518 +emote_dainty_nobody_f [&EMT&$a$ looks dainty and trustworthy.] + +/* OLD VALUE : [&EMT&$a$ fusses about in a dainty fashion.] */ +// HASH_VALUE AA2DA13399B40EE1 +// INDEX 519 +emote_dainty_self [&EMT&$a$ bustles in a delicate manner.] + +/* OLD VALUE : [&EMT&$a$ wonders how a dainty creature like $t$ can kill something so big.] */ +// HASH_VALUE C9222C288C51CF4A +// INDEX 520 +emote_dainty_target [&EMT&$a$ wonders how such a dainty creature as $t$ can kill something so big.] + +/* OLD VALUE : [&EMT&$a$ gets this party started!] */ +// HASH_VALUE 2647031E733A767F +// INDEX 521 +emote_dance_nobody [&EMT&$a$ gets the party started!] + +// HASH_VALUE 1203442C54966532 +// INDEX 522 +emote_dance_self [&EMT&$a$ is poetry in motion.] + +/* OLD VALUE : [&EMT&$a$ extends a hand. Would $t$ like to dance?] */ +// HASH_VALUE 512E503B048A5B65 +// INDEX 523 +emote_dance_target [&EMT&$a$ bashfully asks $t$ dance?] + +/* OLD VALUE : [&EMT&$a$ is put on the defensive.] */ +// HASH_VALUE 8F74F42114C27A28 +// INDEX 524 +emote_defensive_nobody [&EMT&$a$ is on the defensive.] + +// HASH_VALUE 5C14DF94D6647652 +// INDEX 525 +emote_defensive_self_m [&EMT&$a$ defends himself.] + +// HASH_VALUE 9DD4DF94D6647652 +// INDEX 526 +emote_defensive_self_f [&EMT&$a$ defends herself.] + +/* OLD VALUE : [&EMT&$a$ gets defensive at $t$.] */ +// HASH_VALUE F1C9D54472E97A74 +// INDEX 527 +emote_defensive_target [&EMT&$a$ gets defensive towards $t$.] + +// HASH_VALUE 7FA4D8F850816D4F +// INDEX 528 +emote_depressed_nobody [&EMT&$a$ is depressed.] + +// HASH_VALUE 24748082DC648F25 +// INDEX 529 +emote_depressed_self [&EMT&$a$ could use a good listener.] + +// HASH_VALUE BAF9B44687D5724C +// INDEX 530 +emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + +// HASH_VALUE E90F8CEF1BE52A81 +// INDEX 531 +emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +// HASH_VALUE 6429B84ED80813DB +// INDEX 532 +emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + +// HASH_VALUE B02FBC489569B620 +// INDEX 533 +emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +// HASH_VALUE 6EC23E63A0CF3C28 +// INDEX 534 +emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + +// HASH_VALUE 01E71F9BC49E8CF4 +// INDEX 535 +emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +// HASH_VALUE D6C6AA45821E74E5 +// INDEX 536 +emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + +// HASH_VALUE 1295A723047F7F8E +// INDEX 537 +emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +// HASH_VALUE 1644E00FB789AB56 +// INDEX 538 +emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +/* OLD VALUE : [&EMT&$a$ despairs; things couldn't get worse.] */ +// HASH_VALUE E285C215416DEC9F +// INDEX 539 +emote_despaired_self [&EMT&$a$ gives up hope, could things get any worse.] + +// HASH_VALUE 812E38AA383602EB +// INDEX 540 +emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +/* OLD VALUE : [&EMT&$a$ looks ready to destroy something.] */ +// HASH_VALUE 077F56E20F2BBC9C +// INDEX 541 +emote_destructive_nobody [&EMT&$a$ looks ready to destroy everything.] + +/* OLD VALUE : [&EMT&$a$ throws things around, raises a fuss, and is in a destructive mood.] */ +// HASH_VALUE BEB93215A18DDF51 +// INDEX 542 +emote_destructive_self [&EMT&$a$ throws things around, becomes agitated, and is in a destructive mood.] + +/* OLD VALUE : [&EMT&$a$ warns $t$ to stay back.] */ +// HASH_VALUE E10F78F294BD1439 +// INDEX 543 +emote_destructive_target [&EMT&$a$ warns $t$ with a destructive attitude.] + +/* OLD VALUE : [&EMT&$a$ faces certain death. Onward!] */ +// HASH_VALUE FB8ED982D57E1A86 +// INDEX 544 +emote_die_nobody [&EMT&$a$ faces certain death. Forward!] + +// HASH_VALUE 47D05A12BB1CB84B +// INDEX 545 +emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + +// HASH_VALUE 942522167AD8CD4E +// INDEX 546 +emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +/* OLD VALUE : [&EMT&$a$ checks $t$'s expiration date.] */ +// HASH_VALUE D83A8C6A616F587D +// INDEX 547 +emote_die_target [&EMT&$a$ informs $t$ of his coming death.] + +/* OLD VALUE : [&EMT&$a$ maintains composure.] */ +// HASH_VALUE 010723CD4E333FE5 +// INDEX 548 +emote_dignified_nobody [&EMT&$a$ stays calm.] + +/* OLD VALUE : [&EMT&$a$ acts dignified, regardless of the situation at hand.] */ +// HASH_VALUE E3F1067AD5084CB5 +// INDEX 549 +emote_dignified_self [&EMT&$a$ acts with dignity, regardless of the situation.] + +/* OLD VALUE : [&EMT&$a$ notes the dignified manner $t$ carries himself and acts accordingly.] */ +// HASH_VALUE 0B4EAEB71E3C60FD +// INDEX 550 +emote_dignified_target_m [&EMT&$a$ notices the dignified attitude of $t$.] + +/* OLD VALUE : [&EMT&$a$ notes the dignified manner $t$ carries herself and acts accordingly.] */ +// HASH_VALUE 0B4EAEB71E3C60FD +// INDEX 551 +emote_dignified_target_f [&EMT&$a$ notices the dignified attitude of $t$.] + +/* OLD VALUE : [&EMT&$a$ believes some diplomacy would help here.] */ +// HASH_VALUE 8393D1BA232097EF +// INDEX 552 +emote_diplomatic_nobody [&EMT&$a$ wouldn't say no to a little diplomacy.] + +/* OLD VALUE : [&EMT&$a$ engages in diplomacy with himself. Surprisingly, all parties come to an agreement.] */ +// HASH_VALUE F6FC0C9FF3BAEF15 +// INDEX 553 +emote_diplomatic_self_m [&EMT&$a$ embarks on a diplomatic discussion with himself. Surprisingly, all parties come to an agreement.] + +/* OLD VALUE : [&EMT&$a$ engages in diplomacy with herself. Surprisingly, all parties come to an agreement.] */ +// HASH_VALUE 37BC0C9FF3BAEF15 +// INDEX 554 +emote_diplomatic_self_f [&EMT&$a$ embarks on a diplomatic discussion with herself. Surprisingly, all parties come to an agreement.] + +/* OLD VALUE : [&EMT&$a$ engages in diplomatic relations with $t$.] */ +// HASH_VALUE 1D4C51E4680F5CB0 +// INDEX 555 +emote_diplomatic_target [&EMT&$a$ starts diplomatic relations with $t$.] + +/* OLD VALUE : [&EMT&$a$ is clearly disappointed.] */ +// HASH_VALUE D1A35C22CB888775 +// INDEX 556 +emote_disappointed_nobody [&EMT&$a$ is really disappointed.] + +// HASH_VALUE 63E39E5B6F41FDE8 +// INDEX 557 +emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + +// HASH_VALUE 63E39E5B6F92EDE8 +// INDEX 558 +emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +/* OLD VALUE : [&EMT&$a$ lowers his head, disappointed at $t$.] */ +// HASH_VALUE 471F65AFCD3A078A +// INDEX 559 +emote_disappointed_target_m [&EMT&$a$ bows his head, disappointed in $t$.] + +/* OLD VALUE : [&EMT&$a$ lowers her head, disappointed at $t$.] */ +// HASH_VALUE 471F65AECC3A078A +// INDEX 560 +emote_disappointed_target_f [&EMT&$a$ bows her head, disappointed in $t$.] + +// HASH_VALUE 66774C0BC8459F25 +// INDEX 561 +emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +// HASH_VALUE 317E988BD5DE4C43 +// INDEX 562 +emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +// HASH_VALUE A289BFFC4B042E2B +// INDEX 563 +emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +/* OLD VALUE : [&EMT&$a$ rolls his eyes.] */ +// HASH_VALUE F18F6D9E2F402BC4 +// INDEX 564 +emote_disdainful_nobody_m [&EMT&$a$ is disappointed with the audience.] + +/* OLD VALUE : [&EMT&$a$ rolls her eyes.] */ +// HASH_VALUE F18F6D9E2F402BC4 +// INDEX 565 +emote_disdainful_nobody_f [&EMT&$a$ is disappointed with the audience.] + +/* OLD VALUE : [&EMT&$a$ knows you all are beneath him.] */ +// HASH_VALUE 9D84DBFB74ECC245 +// INDEX 566 +emote_disdainful_self_m [&EMT&$a$ believes you are all unworthy of him.] + +/* OLD VALUE : [&EMT&$a$ knows you all are beneath her.] */ +// HASH_VALUE 9C84DBFB74ECC24A +// INDEX 567 +emote_disdainful_self_f [&EMT&$a$ believes you are all unworthy of her.] + +/* OLD VALUE : [&EMT&$a$ glares at $t$ distainfully.] */ +// HASH_VALUE 59FA317C87B56E75 +// INDEX 568 +emote_disdainful_target [&EMT&$a$ stares at $t$ disdainfully.] + +/* OLD VALUE : [&EMT&$a$ is just plain disgruntled.] */ +// HASH_VALUE 5A8EC4EA557607CD +// INDEX 569 +emote_disgruntled_nobody [&EMT&$a$ is in a stinker of a bad mood.] + +/* OLD VALUE : [&EMT&$a$ grumbles a lot, but proceeds.] */ +// HASH_VALUE BEDF539390FE38D9 +// INDEX 570 +emote_disgruntled_self [&EMT&$a$ grouches while shuffling along.] + +/* OLD VALUE : [&EMT&$a$ is disgruntled at $t$.] */ +// HASH_VALUE AF52C0ECA2802A2B +// INDEX 571 +emote_disgruntled_target [&EMT&$a$ is mad at $t$.] + +// HASH_VALUE 7FB4D8088DB17D4F +// INDEX 572 +emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +// HASH_VALUE D1E8280998294A61 +// INDEX 573 +emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + +// HASH_VALUE 12A8280998294A61 +// INDEX 574 +emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +// HASH_VALUE 7F9917DB52B74D1C +// INDEX 575 +emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +/* OLD VALUE : [&EMT&$a$ isn't quite as hopeful as he used to be.] */ +// HASH_VALUE A5871B1ECAF9497C +// INDEX 576 +emote_disillusioned_nobody_m [&EMT&$a$ lost all his illusions.] + +/* OLD VALUE : [&EMT&$a$ isn't quite as hopeful as she used to be.] */ +// HASH_VALUE A4871B1ECAF9497B +// INDEX 577 +emote_disillusioned_nobody_f [&EMT&$a$ lost all her illusions.] + +// HASH_VALUE AA3ED58A9825078F +// INDEX 578 +emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +/* OLD VALUE : [&EMT&$a$ has his illusions shattered by $t$.] */ +// HASH_VALUE 1542DB2DF8230739 +// INDEX 579 +emote_disillusioned_target_m [&EMT&$a$ disillusioned $t$.] + +/* OLD VALUE : [&EMT&$a$ has her illusions shattered by $t$.] */ +// HASH_VALUE 1542DB2DF8230739 +// INDEX 580 +emote_disillusioned_target_f [&EMT&$a$ disillusioned $t$.] + +/* OLD VALUE : [&EMT&$a$ is dismayed. This wasn't how things were supposed to go.] */ +// HASH_VALUE 6714FB72182B435D +// INDEX 581 +emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't supposed to go like this.] + +/* OLD VALUE : [&EMT&$a$ is dismayed at himself. This was not what he was expecting.] */ +// HASH_VALUE 733A0DAB429BDC51 +// INDEX 582 +emote_dismayed_self_m [&EMT&$a$ is dismayed by his own behaviour. This was not what he was expecting.] + +/* OLD VALUE : [&EMT&$a$ is dismayed at herself. This was not what she was expecting.] */ +// HASH_VALUE 06BA1156562DA113 +// INDEX 583 +emote_dismayed_self_f [&EMT&$a$ is dismayed by her own behaviour. This was not what she was expecting.] + +/* OLD VALUE : [&EMT&$a$ looks dismayed at $t$.] */ +// HASH_VALUE E93AE6A6E1665BE1 +// INDEX 584 +emote_dismayed_target [&EMT&$a$ seems dismayed by $t$'s behaviour.] + +/* OLD VALUE : [&EMT&$a$ turns round and round and..] */ +// HASH_VALUE 60E85C1838359720 +// INDEX 585 +emote_disoriented_nobody [&EMT&$a$ spins round in circles.] + +// HASH_VALUE 590F1BF9A0299941 +// INDEX 586 +emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +// HASH_VALUE 2066D1792C91F120 +// INDEX 587 +emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +/* OLD VALUE : [&EMT&$a$ gazes off into the middle distance.] */ +// HASH_VALUE 860D813007359784 +// INDEX 588 +emote_distracted_nobody [&EMT&$a$ gazes vacantly into the blue.] + +/* OLD VALUE : [&EMT&$a$ isn't paying attention right now, can you come back later?] */ +// HASH_VALUE 86EA883094796A8C +// INDEX 589 +emote_distracted_self [&EMT&$a$ isn't thinking clearly right now, can you come back later?] + +// HASH_VALUE 5783BF310FB17E13 +// INDEX 590 +emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +// HASH_VALUE 03EEFCD332E95331 +// INDEX 591 +emote_doubtful_nobody [&EMT&$a$ doubts it.] + +// HASH_VALUE 3CFE80940998D043 +// INDEX 592 +emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +/* OLD VALUE : [&EMT&$a$ doesn't believe $t$.] */ +// HASH_VALUE 132384D44900BE71 +// INDEX 593 +emote_doubtful_target [&EMT&$a$ questions $t$'s words.] + +/* OLD VALUE : [&EMT&$a$ strikes a pose.] */ +// HASH_VALUE 5097D4FBA271832A +// INDEX 594 +emote_dramatic_nobody [&EMT&$a$ starts posing.] + +// HASH_VALUE F852660C52CDB8E3 +// INDEX 595 +emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + +// HASH_VALUE C586670054CD9422 +// INDEX 596 +emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +// HASH_VALUE 165418CC37C59E25 +// INDEX 597 +emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +/* OLD VALUE : [&EMT&$a$ stares off into the distance.] */ +// HASH_VALUE 860D813007359784 +// INDEX 598 +emote_dreamy_nobody [&EMT&$a$ gazes vacantly into the blue.] + +/* OLD VALUE : [&EMT&$a$ has a dreamy look about him.] */ +// HASH_VALUE A426CB1F8640C26A +// INDEX 599 +emote_dreamy_self_m [&EMT&$a$ looks at him dreamily.] + +/* OLD VALUE : [&EMT&$a$ has a dreamy look about her.] */ +// HASH_VALUE A326CB1F8640C26F +// INDEX 600 +emote_dreamy_self_f [&EMT&$a$ looks at her dreamily.] + +// HASH_VALUE 17021819B3919E68 +// INDEX 601 +emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +/* OLD VALUE : [&EMT&$a$ hiccups and gets another drink.] */ +// HASH_VALUE C755CD4FC56ACCE2 +// INDEX 602 +emote_drunk_nobody [&EMT&$a$ knows they have reached their limit, so gets another drink.] + +/* OLD VALUE : [&EMT&$a$ staggers around, possibly drunk.] */ +// HASH_VALUE 006DA35256BE44E4 +// INDEX 603 +emote_drunk_self [&EMT&$a$ staggers along, possibly drunk.] + +/* OLD VALUE : [&EMT&$a$ hands $t$ another drink.] */ +// HASH_VALUE 6F0DE42BF4BB6E8C +// INDEX 604 +emote_drunk_target [&EMT&$a$ offers another drink to $t$.] + +/* OLD VALUE : [&EMT&$a$ will do his duty.] */ +// HASH_VALUE 7EECB0991878EDDD +// INDEX 605 +emote_dutiful_nobody_m [&EMT&$a$ will fulfill his obligations.] + +/* OLD VALUE : [&EMT&$a$ will do her duty.] */ +// HASH_VALUE 7EECB0981778EDDD +// INDEX 606 +emote_dutiful_nobody_f [&EMT&$a$ will fulfill her obligations.] + +/* OLD VALUE : [&EMT&$a$ is unswavering in dedication to his duty.] */ +// HASH_VALUE F8333C73F22CA15A +// INDEX 607 +emote_dutiful_self_m [&EMT&$a$ will carry out his duty to the best of his ability.] + +/* OLD VALUE : [&EMT&$a$ is unswavering in dedication to her duty.] */ +// HASH_VALUE F8131C73F22CA15A +// INDEX 608 +emote_dutiful_self_f [&EMT&$a$ will carry out her duty to the best of her ability.] + +/* OLD VALUE : [&EMT&$a$ follows $t$, as is his duty.] */ +// HASH_VALUE A714814FA6DC43BD +// INDEX 609 +emote_dutiful_target_m [&EMT&$a$ follows $t$, as if it were his duty.] + +/* OLD VALUE : [&EMT&$a$ follows $t$, as is her duty.] */ +// HASH_VALUE A714814FA6CC33BD +// INDEX 610 +emote_dutiful_target_f [&EMT&$a$ follows $t$, as if it were her duty.] + +/* OLD VALUE : [&EMT&$a$ is eager and ready!] */ +// HASH_VALUE 8E99F13F5349E31E +// INDEX 611 +emote_eager_nobody [&EMT&$a$ is enthusiastic and ready!] + +/* OLD VALUE : [&EMT&$a$ is self motivated.] */ +// HASH_VALUE C3E300CB0D98334A +// INDEX 612 +emote_eager_self [&EMT&$a$ is very motivated.] + +/* OLD VALUE : [&EMT&$a$ nods eagerly at $t$.] */ +// HASH_VALUE 2827334F47759230 +// INDEX 613 +emote_eager_target [&EMT&$a$ shows enthusiasm to $t$.] + +/* OLD VALUE : [&EMT&$a$ looks intent.] */ +// HASH_VALUE 5CD44BE812C19A5B +// INDEX 614 +emote_earnest_nobody [&EMT&$a$ seems attentive.] + +/* OLD VALUE : [&EMT&$a$ expresses the importance of being earnest.] */ +// HASH_VALUE 985B3519CE95C027 +// INDEX 615 +emote_earnest_self [&EMT&$a$ stresses the importance of being attentive.] + +/* OLD VALUE : [&EMT&$a$ eyes $t$ seriously.] */ +// HASH_VALUE 2558E75235DB821D +// INDEX 616 +emote_earnest_target [&EMT&$a$ stares earnestly at $t$.] + +/* OLD VALUE : [&EMT&$a$ couldn't be happier.] */ +// HASH_VALUE 7D53EC4D94E99722 +// INDEX 617 +emote_ecstatic_nobody [&EMT&$a$ is having a wicked time.] + +/* OLD VALUE : [&EMT&$a$ is so happy with himself!] */ +// HASH_VALUE D7E7B0F858FA8766 +// INDEX 618 +emote_ecstatic_self_m [&EMT&$a$ doubles up with laughter!] + +/* OLD VALUE : [&EMT&$a$ is so happy with herself!] */ +// HASH_VALUE D7E7B0F858FA8766 +// INDEX 619 +emote_ecstatic_self_f [&EMT&$a$ doubles up with laughter!] + +/* OLD VALUE : [&EMT&$a$ is so very happy for $t$!] */ +// HASH_VALUE FF9D3152A3901A85 +// INDEX 620 +emote_ecstatic_target [&EMT&$a$ and $t$ kill themselves laughing!] + +/* OLD VALUE : [&EMT&$a$ watches his ego soar.] */ +// HASH_VALUE 4058ADFD6CDA5E2B +// INDEX 621 +emote_egoistic_nobody_m [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] + +/* OLD VALUE : [&EMT&$a$ watches her ego soar.] */ +// HASH_VALUE 4058ADFD6CDA5E2B +// INDEX 622 +emote_egoistic_nobody_f [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] + +/* OLD VALUE : [&EMT&$a$ believes in himself, and his ego.] */ +// HASH_VALUE DA92C8B034BFE729 +// INDEX 623 +emote_egoistic_self_m [&EMT&$a$ believes in himself, and in his ego.] + +/* OLD VALUE : [&EMT&$a$ believes in herself, and her ego.] */ +// HASH_VALUE DA92C8B0353FE729 +// INDEX 624 +emote_egoistic_self_f [&EMT&$a$ believes in herself, and in her ego.] + +/* OLD VALUE : [&EMT&$a$ pumps up $t$'s ego, not that he needs it.] */ +// HASH_VALUE 07CE19D23A41E3B7 +// INDEX 625 +emote_egoistic_target_m [&EMT&$a$ indulges $t$'s ego, not that he needs it.] + +/* OLD VALUE : [&EMT&$a$ pumps up $t$'s ego, not that she needs it.] */ +// HASH_VALUE 0740F90CA927A7B8 +// INDEX 626 +emote_egoistic_target_f [&EMT&$a$ indulges $t$'s ego, not that she needs it.] + +// HASH_VALUE E646EBE590E74E29 +// INDEX 627 +emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +/* OLD VALUE : [&EMT&$a$ embarasses himself.] */ +// HASH_VALUE 828774FDF2605B14 +// INDEX 628 +emote_embarrassed_self_m [&EMT&$a$ is embarassed.] + +/* OLD VALUE : [&EMT&$a$ embarasses herself.] */ +// HASH_VALUE 828774FDF2605B14 +// INDEX 629 +emote_embarrassed_self_f [&EMT&$a$ is embarassed.] + +// HASH_VALUE 0223681AF2646A72 +// INDEX 630 +emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +/* OLD VALUE : [&EMT&$a$ is overcome with emotion.] */ +// HASH_VALUE 170300103A18B36B +// INDEX 631 +emote_emotional_nobody [&EMT&$a$ is seized with emotion.] + +// HASH_VALUE E7A2F41CF9B59F70 +// INDEX 632 +emote_emotional_self [&EMT&$a$ could use some comfort.] + +// HASH_VALUE 6773E6291370AE1C +// INDEX 633 +emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +// HASH_VALUE 9C121A2388107F59 +// INDEX 634 +emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +/* OLD VALUE : [&EMT&$a$ remains emotionless. There's nothing to be said or done.] */ +// HASH_VALUE F9863D391B075947 +// INDEX 635 +emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done anymore.] + +/* OLD VALUE : [&EMT&$a$ looks vacantly at $t$.] */ +// HASH_VALUE 2AC91177C3074EEC +// INDEX 636 +emote_emotionless_target [&EMT&$a$ stares at $t$ absent-mindedly.] + +/* OLD VALUE : [&EMT&$a$ looks ready to listen.] */ +// HASH_VALUE 8338CF331396EBDE +// INDEX 637 +emote_emphatic_nobody [&EMT&$a$ is ready to listen.] + +/* OLD VALUE : [&EMT&$a$ is willing to lend an empahatic ear, knowing how you feel.] */ +// HASH_VALUE C9DA69541CF4900C +// INDEX 638 +emote_emphatic_self [&EMT&$a$ is willing to listen to you sympathetically, knowing how you feel.] + +/* OLD VALUE : [&EMT&$a$ empathizes with $t$. "I know just how you feel."] */ +// HASH_VALUE 1457DD7C85C4D917 +// INDEX 639 +emote_emphatic_target [&EMT&$a$ sympathizes with $t$. "I know just how you feel."] + +/* OLD VALUE : [&EMT&$a$ finds the situation encouraging.] */ +// HASH_VALUE 031292A2A2513712 +// INDEX 640 +emote_encouraging_nobody [&EMT&$a$ thinks the situation is encouraging.] + +// HASH_VALUE 7F66B80075705F14 +// INDEX 641 +emote_encouraging_self [&EMT&$a$ is encouraged.] + +// HASH_VALUE 0AC554D3F595C6DF +// INDEX 642 +emote_encouraging_target [&EMT&$a$ encourages $t$.] + +// HASH_VALUE 0344301809351321 +// INDEX 643 +emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +/* OLD VALUE : [&EMT&$a$ fumes, enraged.] */ +// HASH_VALUE D9C43F22F3C55FF4 +// INDEX 644 +emote_enraged_self [&EMT&$a$ steams with rage.] + +/* OLD VALUE : [&EMT&$a$ seethes with rage at $t$.] */ +// HASH_VALUE 7EBA8796C6496B2C +// INDEX 645 +emote_enraged_target [&EMT&$a$ steams with rage against $t$.] + +/* OLD VALUE : [&EMT&$a$ looks enthusiastic.] */ +// HASH_VALUE 56E658285302172C +// INDEX 646 +emote_enthusiastic_nobody [&EMT&$a$ seems enthusiastic.] + +// HASH_VALUE C8F51FE95335B252 +// INDEX 647 +emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +/* OLD VALUE : [&EMT&$a$ agrees enthusiastically with $t$.] */ +// HASH_VALUE 3890AAAE2392C344 +// INDEX 648 +emote_enthusiastic_target [&EMT&$a$ is very enthusiastic listening to $t$.] + +/* OLD VALUE : [&EMT&$a$ seethes with envy.] */ +// HASH_VALUE 02A70B4B9DC6B351 +// INDEX 649 +emote_envious_nobody [&EMT&$a$ is eaten away with envy.] + +/* OLD VALUE : [&EMT&$a$ is probably the envy of everyone right now.] */ +// HASH_VALUE C6158311BD12BC03 +// INDEX 650 +emote_envious_self [&EMT&$a$ is certainly envied by everyone right now.] + +/* OLD VALUE : [&EMT&$a$ wants to be just like you, $t$.] */ +// HASH_VALUE DF1CCC7D625E809D +// INDEX 651 +emote_envious_target [&EMT&$a$ would like to be just like $t$.] + +// HASH_VALUE B88EB04D92C0F3E7 +// INDEX 652 +emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + +// HASH_VALUE B88EB04C91C0F3E7 +// INDEX 653 +emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +/* OLD VALUE : [&EMT&$a$ considers him evil.] */ +// HASH_VALUE 523E2C1737E8F24C +// INDEX 654 +emote_evil_self_m [&EMT&$a$ thinks he is evil.] + +/* OLD VALUE : [&EMT&$a$ considers herself evil.] */ +// HASH_VALUE 02762C2F7F231F23 +// INDEX 655 +emote_evil_self_f [&EMT&$a$ thinks she is evil.] + +/* OLD VALUE : [&EMT&$a$ grins evilly at $t$.] */ +// HASH_VALUE A7823B1FBAB1C222 +// INDEX 656 +emote_evil_target [&EMT&$a$ smiles evilly at $t$.] + +// HASH_VALUE 9A850F9485E58E4F +// INDEX 657 +emote_excited_nobody [&EMT&$a$ smiles, excited.] + +/* OLD VALUE : [&EMT&$a$ is so excited!] */ +// HASH_VALUE 8C15B0D162687234 +// INDEX 658 +emote_excited_self [&EMT&$a$ is too excited!] + +/* OLD VALUE : [&EMT&$a$ gets excited at $t$.] */ +// HASH_VALUE AE33DF2EF5938B32 +// INDEX 659 +emote_excited_target [&EMT&$a$ is excited by $t$.] + +// HASH_VALUE 51B448CB41648E15 +// INDEX 660 +emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +/* OLD VALUE : [&EMT&$a$ engages in a complete workout.] */ +// HASH_VALUE F8AF6DEDE1E03CEA +// INDEX 661 +emote_exercise_self [&EMT&$a$ starts a complete training session.] + +// HASH_VALUE D949C98A41A6CB31 +// INDEX 662 +emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +// HASH_VALUE BABC4538773802CC +// INDEX 663 +emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +/* OLD VALUE : [&EMT&$a$ is extremely exhausted and needs to rest.] */ +// HASH_VALUE 6B3AC4938F304FB9 +// INDEX 664 +emote_exhausted_self [&EMT&$a$ is exhausted and needs to rest.] + +// HASH_VALUE 8DE013C591F7C276 +// INDEX 665 +emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +/* OLD VALUE : [&EMT&$a$ has happiness in abundance.] */ +// HASH_VALUE AA6FA0B3F0DC588A +// INDEX 666 +emote_exuberant_nobody [&EMT&$a$ is bubbling over with happiness.] + +/* OLD VALUE : [&EMT&$a$ dances about, joyously unrestrained and enthusiastic.] */ +// HASH_VALUE 5D43259427E3A02F +// INDEX 667 +emote_exuberant_self [&EMT&$a$ dances, unrestrained and enthusiastic.] + +/* OLD VALUE : [&EMT&$a$ dances with $t$, extremely pleased.] */ +// HASH_VALUE FF2E9C780FEC3F81 +// INDEX 668 +emote_exuberant_target [&EMT&$a$ dances with $t$, very satisfied.] + +// HASH_VALUE 1364101CB7847B1A +// INDEX 669 +emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +// HASH_VALUE AC6F689A9C2873FA +// INDEX 670 +emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + +// HASH_VALUE AC6F689ADDE873FA +// INDEX 671 +emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +// HASH_VALUE 4CCD4960224EF0EC +// INDEX 672 +emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +// HASH_VALUE 7E27CDEAB69FEED4 +// INDEX 673 +emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + +// HASH_VALUE CB7C95F4F45B03D7 +// INDEX 674 +emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +/* OLD VALUE : [&EMT&$a$ is a homin with a cause. To the death!] */ +// HASH_VALUE 717FE966701C3BEC +// INDEX 675 +emote_fanatical_self [&EMT&$a$ is a homin with a cause. Till death!] + +/* OLD VALUE : [&EMT&$a$ has unswerving devotion to $t$, and $t$ alone.] */ +// HASH_VALUE F00CA18C2B374BEE +// INDEX 676 +emote_fanatical_target [&EMT&$a$ shows an unswerving devotion to $t$, and $t$ alone.] + +/* OLD VALUE : [&EMT&$a$ fastidiously makes sure everything is in its place.] */ +// HASH_VALUE 5E618F7864BAA4C9 +// INDEX 677 +emote_fastidious_nobody [&EMT&$a$ meticulously makes sure everything is in its place.] + +// HASH_VALUE 66F7FC86D1865E3A +// INDEX 678 +emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + +// HASH_VALUE A7B7FC86D1865E3A +// INDEX 679 +emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +/* OLD VALUE : [&EMT&$a$ fastidiously brushes a bit of dirt off $t$.] */ +// HASH_VALUE 41B7AB19E9114F59 +// INDEX 680 +emote_fastidious_target [&EMT&$a$ meticulously brushes a bit of dirt off $t$.] + +// HASH_VALUE 517B2A164252F70B +// INDEX 681 +emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +/* OLD VALUE : [&EMT&$a$ practices the art of the Elders of Atys.] */ +// HASH_VALUE 88B9B1D00FB3DCFC +// INDEX 682 +emote_fbt_self [&EMT&$a$ practises the art of the Elders of Atys.] + +// HASH_VALUE 0B1880DF3C1FD810 +// INDEX 683 +emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +/* OLD VALUE : [&EMT&$a$ looks around, eyes wide with fear.] */ +// HASH_VALUE 076F8E1DFF69C839 +// INDEX 684 +emote_fearful_nobody [&EMT&$a$ looks around, the eyes filled with fear.] + +/* OLD VALUE : [&EMT&$a$ fears no one but possibly himself.] */ +// HASH_VALUE 62A6668F1C94AA6A +// INDEX 685 +emote_fearful_self_m [&EMT&$a$ fears no one but himself.] + +/* OLD VALUE : [&EMT&$a$ fears no one but possibly herself.] */ +// HASH_VALUE 61A6668F1C94AA6F +// INDEX 686 +emote_fearful_self_f [&EMT&$a$ fears no one but herself.] + +// HASH_VALUE FE4EC3DE37732743 +// INDEX 687 +emote_fearful_target [&EMT&$a$ fears $t$.] + +/* OLD VALUE : [&EMT&$a$ stands firm.] */ +// HASH_VALUE 01073BD50F333FE5 +// INDEX 688 +emote_firm_nobody [&EMT&$a$ stays firm.] + +/* OLD VALUE : [&EMT&$a$ is unbending.] */ +// HASH_VALUE 3EE6D0F0B5A0631F +// INDEX 689 +emote_firm_self [&EMT&$a$ is inflexible.] + +/* OLD VALUE : [&EMT&$a$ is firm on this, $t$.] */ +// HASH_VALUE E576185EA1F07CA6 +// INDEX 690 +emote_firm_target [&EMT&$a$ is firm as concerns this point, $t$.] + +// HASH_VALUE 1403F0D446C5AB65 +// INDEX 691 +emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +/* OLD VALUE : [&EMT&$a$ decides to act first, and ask for forgiveness later.] */ +// HASH_VALUE BE0B4A8A63AEAC1E +// INDEX 692 +emote_forgive_self [&EMT&$a$ decides to act first, and to ask for forgiveness later.] + +// HASH_VALUE D76E7F064CE17D12 +// INDEX 693 +emote_forgive_target [&EMT&$a$ forgives $t$.] + +// HASH_VALUE 6C38C147A44110E0 +// INDEX 694 +emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +/* OLD VALUE : [&EMT&$a$ is glad to be treated like family here.] */ +// HASH_VALUE EEFBDC8E1542293B +// INDEX 695 +emote_fraternal_self [&EMT&$a$ is glad to be treated like a member of the family.] + +/* OLD VALUE : [&EMT&$a$ considers $t$ like a brother.] */ +// HASH_VALUE C104018DD7344A73 +// INDEX 696 +emote_fraternal_target [&EMT&$a$ considers $t$ like family.] + +/* OLD VALUE : [&EMT&$a$ is friendly to everyone.] */ +// HASH_VALUE 8F970C2536859672 +// INDEX 697 +emote_friendly_nobody [&EMT&$a$ is everybody's friend.] + +/* OLD VALUE : [&EMT&$a$ is considered friendly.] */ +// HASH_VALUE D313E308919671DE +// INDEX 698 +emote_friendly_self [&EMT&$a$ is friendly.] + +/* OLD VALUE : [&EMT&$a$ is friendly to $t$.] */ +// HASH_VALUE 0CC5D2E743808E07 +// INDEX 699 +emote_friendly_target [&EMT&$a$ is $t$'s friend.] + +// HASH_VALUE 42B8341CC8868F67 +// INDEX 700 +emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +/* OLD VALUE : [&EMT&$a$ is frustrated with himself.] */ +// HASH_VALUE 05A7F41F52E71B27 +// INDEX 701 +emote_frustrated_self_m [&EMT&$a$ frustrated himself.] + +/* OLD VALUE : [&EMT&$a$ is frustrated with herself.] */ +// HASH_VALUE 05A7F41F52380B27 +// INDEX 702 +emote_frustrated_self_f [&EMT&$a$ frustrated herself.] + +/* OLD VALUE : [&EMT&$a$ is frustrated with $t$. Grrr.] */ +// HASH_VALUE E28ACCA54E71A215 +// INDEX 703 +emote_frustrated_target [&EMT&$a$ is frustrated by $t$. Grrr.] + +// HASH_VALUE 1382E0B3CF7CA558 +// INDEX 704 +emote_funny_nobody [&EMT&$a$ tells a joke.] + +// HASH_VALUE 15CE3013F3C91B3B +// INDEX 705 +emote_funny_self_m [&EMT&$a$ laughs at himself.] + +// HASH_VALUE 15CE3013F3C92F37 +// INDEX 706 +emote_funny_self_f [&EMT&$a$ laughs at herself.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ how funny he is.] */ +// HASH_VALUE 5717CB4F1994AE1F +// INDEX 707 +emote_funny_target_m [&EMT&$a$ says $t$ is really funny.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ how funny she is.] */ +// HASH_VALUE 5717CB4F1994AE1F +// INDEX 708 +emote_funny_target_f [&EMT&$a$ says $t$ is really funny.] + +// HASH_VALUE 22976C2FBB163E1D +// INDEX 709 +emote_generous_nobody [&EMT&$a$ shares with everyone!] + +// HASH_VALUE AB589ABB53B43D6C +// INDEX 710 +emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +// HASH_VALUE 2E842D3DF52AB373 +// INDEX 711 +emote_generous_target [&EMT&$a$ shares generously with $t$.] + +// HASH_VALUE 21141FAF31AD5852 +// INDEX 712 +emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +/* OLD VALUE : [&EMT&$a$ wonders if giving himself a high-five results in a clapping sound.] */ +// HASH_VALUE EF96DACA8C0E3C5E +// INDEX 713 +emote_gimme5_self_m [&EMT&$a$ gives himself a high five as no one else will.] + +/* OLD VALUE : [&EMT&$a$ wonders if giving herself a high-five results in a clapping sound.] */ +// HASH_VALUE EF96EEC68C0E3C5E +// INDEX 714 +emote_gimme5_self_f [&EMT&$a$ gives herself a high five as no one else will.] + +// HASH_VALUE 64D2F62274909321 +// INDEX 715 +emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +// HASH_VALUE 5422D4FF4E7CA56B +// INDEX 716 +emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +/* OLD VALUE : [&EMT&$a$ mutters something about doom, gloom, and certain destruction.] */ +// HASH_VALUE CB6D1417F79F66C8 +// INDEX 717 +emote_gloomy_self [&EMT&$a$ mutters something about ruin, darkness, and destruction.] + +/* OLD VALUE : [&EMT&$a$ mopes at $t$.] */ +// HASH_VALUE 31C055D80191D803 +// INDEX 718 +emote_gloomy_target [&EMT&$a$ is in the doldrums when thinking of $t$.] + +// HASH_VALUE 9206C6338A886A75 +// INDEX 719 +emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +/* OLD VALUE : [&EMT&$a$ acts pretty goofy sometimes. This is one of those times.] */ +// HASH_VALUE C1A1530514B57FEB +// INDEX 720 +emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes, like right now.] + +// HASH_VALUE 11A2700EA2C6666F +// INDEX 721 +emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +// HASH_VALUE A3E71C016A918628 +// INDEX 722 +emote_great_nobody [&EMT&$a$ grins. This is great!] + +// HASH_VALUE FC52A7FFF2A1B320 +// INDEX 723 +emote_great_self [&EMT&$a$ is great. You?] + +/* OLD VALUE : [&EMT&$a$ tells $t$ how great he is.] */ +// HASH_VALUE F77CB44F9BB056D9 +// INDEX 724 +emote_great_target_m [&EMT&$a$ says $t$ is a great person.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ how great she is.] */ +// HASH_VALUE F77CB44F9BB056D9 +// INDEX 725 +emote_great_target_f [&EMT&$a$ says $t$ is a great person.] + +/* OLD VALUE : [&EMT&$a$ grins widely.] */ +// HASH_VALUE 5FA5808CFB294619 +// INDEX 726 +emote_grin_nobody [&EMT&$a$ broadly smiles.] + +/* OLD VALUE : [&EMT&$a$ grins for nothing, making everyone wonder.] */ +// HASH_VALUE D3A8C6BBD7DEE406 +// INDEX 727 +emote_grin_self [&EMT&The slightest thing makes $a$ laugh, which worries everybody.] + +// HASH_VALUE 959F83078B7CA519 +// INDEX 728 +emote_grin_target [&EMT&$a$ grins at $t$.] + +/* OLD VALUE : [&EMT&$a$ scowls, grumpy.] */ +// HASH_VALUE 5494132293460733 +// INDEX 729 +emote_grumpy_nobody [&EMT&$a$ grouches, grumpily.] + +// HASH_VALUE 6AB1F65B1C3A7293 +// INDEX 730 +emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +/* OLD VALUE : [&EMT&$a$ grumps at $t$.] */ +// HASH_VALUE 8B6F57DA8A112A49 +// INDEX 731 +emote_grumpy_target [&EMT&$a$ is grumpy to $t$.] + +/* OLD VALUE : [&EMT&$a$ did it.] */ +// HASH_VALUE 15B723FB1E4A5664 +// INDEX 732 +emote_guilty_nobody [&EMT&$a$ owns up to being guilty.] + +// HASH_VALUE 12AE001487710222 +// INDEX 733 +emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +/* OLD VALUE : [&EMT&$a$ looks guilty at $t$.] */ +// HASH_VALUE CEC1FA20F732D8E3 +// INDEX 734 +emote_guilty_target [&EMT&$a$ looks at $t$ with a guilty look on the face.] + +// HASH_VALUE C86F02208605E64E +// INDEX 735 +emote_happy_nobody [&EMT&$a$ is happy.] + +/* OLD VALUE : [&EMT&$a$ looks very happy with himself.] */ +// HASH_VALUE D99DE16CB17B48ED +// INDEX 736 +emote_happy_self_m [&EMT&$a$ seems very pleased with himself.] + +/* OLD VALUE : [&EMT&$a$ looks very happy with herself.] */ +// HASH_VALUE 1A5DE16CB17B48ED +// INDEX 737 +emote_happy_self_f [&EMT&$a$ seems very pleased with herself.] + +// HASH_VALUE 49D3F2E34BC1E64D +// INDEX 738 +emote_happy_target [&EMT&$a$ is happy for $t$.] + +/* OLD VALUE : [&EMT&$a$ gazes around in stony silence.] */ +// HASH_VALUE 01BE0141D89257C6 +// INDEX 739 +emote_hardsilence_nobody [&EMT&$a$ looks around in stony silence.] + +/* OLD VALUE : [&EMT&$a$ is finding it hard to be silent.] */ +// HASH_VALUE 35CE89E96F9698DA +// INDEX 740 +emote_hardsilence_self [&EMT&$a$ is finding it hard to keep quiet.] + +/* OLD VALUE : [&EMT&$a$ is giving $t$ the silent treatment.] */ +// HASH_VALUE BA0D179D6F3AB036 +// INDEX 741 +emote_hardsilence_target [&EMT&$a$ stares at $t$ without answering, the tension is palpable.] + +/* OLD VALUE : [&EMT&$a$ puts on haughty airs.] */ +// HASH_VALUE 42A82CCE088A3A62 +// INDEX 742 +emote_haughty_nobody [&EMT&$a$ puts on an haughty air.] + +/* OLD VALUE : [&EMT&$a$ isn't going to lower himself to your level.] */ +// HASH_VALUE C6380CBFB71B5341 +// INDEX 743 +emote_haughty_self_m [&EMT&$a$ would never stoop so low as you.] + +/* OLD VALUE : [&EMT&$a$ isn't going to lower herself to your level.] */ +// HASH_VALUE C6380CBFB71B5341 +// INDEX 744 +emote_haughty_self_f [&EMT&$a$ would never stoop so low as you.] + +/* OLD VALUE : [&EMT&$a$ puts his nose up at $t$.] */ +// HASH_VALUE 4288ABAD25F63BEC +// INDEX 745 +emote_haughty_target_m [&EMT&$a$ looks $t$ up and down haughtily.] + +/* OLD VALUE : [&EMT&$a$ puts her nose up at $t$.] */ +// HASH_VALUE 4288ABAD25F63BEC +// INDEX 746 +emote_haughty_target_f [&EMT&$a$ looks $t$ up and down haughtily.] + +// HASH_VALUE BE083CCB05216B65 +// INDEX 747 +emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +/* OLD VALUE : [&EMT&$a$ helps himself.] */ +// HASH_VALUE 05A43EC07A1C0CE9 +// INDEX 748 +emote_helpful_self_m [&EMT&$a$ lends himself a hand as no one else will.] + +/* OLD VALUE : [&EMT&$a$ helps herself.] */ +// HASH_VALUE 05A452BC7A1C0CE9 +// INDEX 749 +emote_helpful_self_f [&EMT&$a$ lends herself a hand as no one else will.] + +/* OLD VALUE : [&EMT&$a$ tries to be helpful to $t$.] */ +// HASH_VALUE 5163F629B85F533C +// INDEX 750 +emote_helpful_target [&EMT&$a$ tries to help $t$.] + +// HASH_VALUE A624E7C9C8449B67 +// INDEX 751 +emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +/* OLD VALUE : [&EMT&$a$ rescues himself, true hero style.] */ +// HASH_VALUE 0169A57D21B9769E +// INDEX 752 +emote_heroic_self_m [&EMT&$a$ thinks he is a genuine hero.] + +/* OLD VALUE : [&EMT&$a$ rescues herself, true hero style.] */ +// HASH_VALUE AE5CC5271B1B54E1 +// INDEX 753 +emote_heroic_self_f [&EMT&$a$ thinks she is a genuine heroine.] + +// HASH_VALUE 1132148ABAB1CA67 +// INDEX 754 +emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +// HASH_VALUE 1E75FA98D5E07566 +// INDEX 755 +emote_hiha_nobody [&EMT&$a$ says hi.] + +/* OLD VALUE : [&EMT&$a$ waves. Hiya!] */ +// HASH_VALUE 433E1CB2F3A41747 +// INDEX 756 +emote_hiha_self [&EMT&$a$ waves. Hi!] + +// HASH_VALUE EC358B41D67442A3 +// INDEX 757 +emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +// HASH_VALUE C90921BC9F4180EA +// INDEX 758 +emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +// HASH_VALUE EABBBC9C57C734D6 +// INDEX 759 +emote_honest_self_m [&EMT&$a$ is always honest with himself.] + +// HASH_VALUE EABBD09857C734D6 +// INDEX 760 +emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +/* OLD VALUE : [&EMT&$a$ has been nothing but honest with $t$.] */ +// HASH_VALUE 61C5454DC518EB17 +// INDEX 761 +emote_honest_target [&EMT&$a$ was simply honest with $t$.] + +/* OLD VALUE : [&EMT&$a$ is hopeful.] */ +// HASH_VALUE 78C50F94D525BA48 +// INDEX 762 +emote_hopeful_nobody [&EMT&$a$ is full of hope.] + +// HASH_VALUE 5C73EE1909704FF7 +// INDEX 763 +emote_hopeful_self [&EMT&$a$ holds on to hope.] + +// HASH_VALUE 91670CD50C20DF2A +// INDEX 764 +emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +/* OLD VALUE : [&EMT&$a$ has no hope.] */ +// HASH_VALUE DC8494CDB964922C +// INDEX 765 +emote_hopeless_nobody [&EMT&$a$ feels pathetic.] + +/* OLD VALUE : [&EMT&$a$ wails. Things are doomed, it's hopeless!] */ +// HASH_VALUE 07822D2424F17CFE +// INDEX 766 +emote_hopeless_self [&EMT&$a$ screams. We are doomed, it's hopeless!] + +/* OLD VALUE : [&EMT&$a$ thinks $t$ is hopeless.] */ +// HASH_VALUE D0624CDDF731D770 +// INDEX 767 +emote_hopeless_target [&EMT&$a$ thinks $t$ is useless.] + +// HASH_VALUE 2868500DCB70CA2A +// INDEX 768 +emote_humble_nobody [&EMT&$a$ looks about modestly.] + +// HASH_VALUE F04430B426ADC44C +// INDEX 769 +emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + +// HASH_VALUE 41745CB4B1029C03 +// INDEX 770 +emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +/* OLD VALUE : [&EMT&$a$ has been unquestionably humbled by $t$.] */ +// HASH_VALUE F694BEA8B061FC57 +// INDEX 771 +emote_humble_target [&EMT&$a$ was taught a lesson in humility by $t$.] + +// HASH_VALUE 67C2F41FC1C26E2F +// INDEX 772 +emote_hungry_nobody [&EMT&$a$ could use some food.] + +// HASH_VALUE 86C081A935621DAA +// INDEX 773 +emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + +// HASH_VALUE 468081A935621DAA +// INDEX 774 +emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +/* OLD VALUE : [&EMT&$a$ looks at $t$ like lunch.] */ +// HASH_VALUE 00866D0FEE9C2A3C +// INDEX 775 +emote_hungry_target [&EMT&$a$ looks at $t$ with a starving look.] + +/* OLD VALUE : [&EMT&$a$ moves around in a hurried state.] */ +// HASH_VALUE 6923F3489A645E6A +// INDEX 776 +emote_hurried_nobody [&EMT&$a$ runs all over the place.] + +/* OLD VALUE : [&EMT&$a$ is already hurrying.] */ +// HASH_VALUE FE6AC1885A9A9B09 +// INDEX 777 +emote_hurried_self [&EMT&$a$ is already bustling about.] + +/* OLD VALUE : [&EMT&$a$ is fairly hurried as is, $t$.] */ +// HASH_VALUE E94F0BBCE078647A +// INDEX 778 +emote_hurried_target [&EMT&$a$ is in as much of a hurry as is $t$.] + +// HASH_VALUE B338AD46D846496D +// INDEX 779 +emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +/* OLD VALUE : [&EMT&$a$ hurries up, since people are waiting.] */ +// HASH_VALUE 2A54CE50A64E049F +// INDEX 780 +emote_hurry_self [&EMT&$a$ hurries up, for people are waiting.] + +// HASH_VALUE 2754FFDC13116929 +// INDEX 781 +emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +// HASH_VALUE EDE75C0F3C379220 +// INDEX 782 +emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +/* OLD VALUE : [&EMT&$a$ goes into hysterics.] */ +// HASH_VALUE 5D741BE7DAF43556 +// INDEX 783 +emote_hysterical_self [&EMT&$a$ goes hysterical.] + +// HASH_VALUE EFCB31014E8B1854 +// INDEX 784 +emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +/* OLD VALUE : [&EMT&$a$ is begging.] */ +// HASH_VALUE 3C59C982095A5F88 +// INDEX 785 +emote_imploring_nobody [&EMT&$a$ adopts an imploring attitude.] + +// HASH_VALUE D40348D5CAE5B321 +// INDEX 786 +emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +/* OLD VALUE : [&EMT&$a$ implores $t$ to stop.] */ +// HASH_VALUE 1AD3D6DA0A012E06 +// INDEX 787 +emote_imploring_target [&EMT&$a$ begs $t$ to stop.] + +// HASH_VALUE E7261CD8F695AB70 +// INDEX 788 +emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +// HASH_VALUE 7E03DC050C818D5C +// INDEX 789 +emote_indifferent_self [&EMT&$a$ is impartial.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ things are neither good nor bad.] */ +// HASH_VALUE 98C691058C8AC446 +// INDEX 790 +emote_indifferent_target [&EMT&$a$ tells $t$ that things are as they are.] + +/* OLD VALUE : [&EMT&$a$ storms around indignantly.] */ +// HASH_VALUE C183C4FA0EC09164 +// INDEX 791 +emote_indignant_nobody [&EMT&$a$ is indignant.] + +/* OLD VALUE : [&EMT&$a$ became indignant at the topic.] */ +// HASH_VALUE 5A8E1D8F8E0FF7DC +// INDEX 792 +emote_indignant_self [&EMT&$a$ is indignant about the subject.] + +// HASH_VALUE 029881B224A21B50 +// INDEX 793 +emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +// HASH_VALUE 57874C23C177D724 +// INDEX 794 +emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +/* OLD VALUE : [&EMT&$a$ indulges grandly.] */ +// HASH_VALUE BFD330D484970B53 +// INDEX 795 +emote_indulgent_self [&EMT&$a$ is self indulgent.] + +/* OLD VALUE : [&EMT&$a$ indulges $t$, because its fun.] */ +// HASH_VALUE 6153EBBAE1B83F63 +// INDEX 796 +emote_indulgent_target [&EMT&$a$ gives in to $t$, because it's funny.] + +// HASH_VALUE 9233E7FD13E661E1 +// INDEX 797 +emote_innocent_nobody [&EMT&$a$ is innocent.] + +// HASH_VALUE DC12F3D509D54F08 +// INDEX 798 +emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + +// HASH_VALUE 9CD2F3D509D54F08 +// INDEX 799 +emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +// HASH_VALUE 664203565A74AE23 +// INDEX 800 +emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +/* OLD VALUE : [&EMT&$a$ could use assurance.] */ +// HASH_VALUE 02199D7AF0FB4433 +// INDEX 801 +emote_insecure_nobody [&EMT&$a$ could use a hug for reassurance.] + +/* OLD VALUE : [&EMT&$a$ isn't too sure about himself.] */ +// HASH_VALUE 1EDD91868645A7D7 +// INDEX 802 +emote_insecure_self_m [&EMT&$a$ is not really self-confident.] + +/* OLD VALUE : [&EMT&$a$ isn't too sure about herself.] */ +// HASH_VALUE 1EDD91868645A7D7 +// INDEX 803 +emote_insecure_self_f [&EMT&$a$ is not really self-confident.] + +/* OLD VALUE : [&EMT&$a$ feels so insecure around $t$.] */ +// HASH_VALUE 68182D3647E06EE0 +// INDEX 804 +emote_insecure_target [&EMT&$a$ feels insecure by $t$'s side.] + +/* OLD VALUE : [&EMT&$a$ pays full attention.] */ +// HASH_VALUE C334D4DC4AC91346 +// INDEX 805 +emote_interested_nobody [&EMT&$a$ is very attentive.] + +/* OLD VALUE : [&EMT&$a$ is interested in himself.] */ +// HASH_VALUE 9B6EA9435D1664CF +// INDEX 806 +emote_interested_self_m [&EMT&$a$ is only interested in himself.] + +/* OLD VALUE : [&EMT&$a$ is interested in herself.] */ +// HASH_VALUE 9B6EBD3F5D1664CF +// INDEX 807 +emote_interested_self_f [&EMT&$a$ is only interested in herself.] + +// HASH_VALUE C6F2DF09E263302F +// INDEX 808 +emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +/* OLD VALUE : [&EMT&$a$ is deep green with jealousy.] */ +// HASH_VALUE 02191322D0420F27 +// INDEX 809 +emote_jealous_nobody [&EMT&$a$ is green with envy.] + +/* OLD VALUE : [&EMT&$a$ burns with jealousy.] */ +// HASH_VALUE 7DD7D4489ADBC76B +// INDEX 810 +emote_jealous_self [&EMT&$a$ is burning with jealousy.] + +// HASH_VALUE AE241F29B673F344 +// INDEX 811 +emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +/* OLD VALUE : [&EMT&$a$ makes a joyful noise.] */ +// HASH_VALUE 9372BCFA333CC729 +// INDEX 812 +emote_joyful_nobody [&EMT&$a$ jumps for joy.] + +/* OLD VALUE : [&EMT&$a$ is overcome with joy.] */ +// HASH_VALUE 7F04C8FD50D0B15A +// INDEX 813 +emote_joyful_self [&EMT&$a$ is overjoyed.] + +/* OLD VALUE : [&EMT&$a$ is overjoyed for $t$.] */ +// HASH_VALUE 49D3F2E34BC1E64D +// INDEX 814 +emote_joyful_target [&EMT&$a$ is happy for $t$.] + +// HASH_VALUE 59CDC858D8C78A98 +// INDEX 815 +emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +/* OLD VALUE : [&EMT&$a$ remembers kindness starts with being kind to yourself.] */ +// HASH_VALUE 025338C696CA580C +// INDEX 816 +emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to oneself.] + +// HASH_VALUE A5D20725BAB1C222 +// INDEX 817 +emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +/* OLD VALUE : [&EMT&$a$ lounges about.] */ +// HASH_VALUE E2631BFC8F3275DE +// INDEX 818 +emote_lazy_nobody [&EMT&$a$ loafs about.] + +/* OLD VALUE : [&EMT&$a$ is being lazy at the moment, try later.] */ +// HASH_VALUE A73561B1657211DF +// INDEX 819 +emote_lazy_self [&EMT&$a$ is loafing about right now, try later.] + +// HASH_VALUE 60C047E0A6C5D619 +// INDEX 820 +emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +/* OLD VALUE : [&EMT&$a$ hates you all.] */ +// HASH_VALUE E365E3EA18A0B241 +// INDEX 821 +emote_loathing_nobody [&EMT&$a$ hates everybody.] + +// HASH_VALUE 6296BC2D93029A9B +// INDEX 822 +emote_loathing_self_m [&EMT&$a$ can't stand himself.] + +// HASH_VALUE 6296BC2DD4C29A9B +// INDEX 823 +emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +/* OLD VALUE : [&EMT&$a$ regards $t$ with utter contempt and loathing.] */ +// HASH_VALUE 1F2B41B5324C2B66 +// INDEX 824 +emote_loathing_target [&EMT&$a$ looks at $t$ with scorn and disgust.] + +// HASH_VALUE E562E48959709319 +// INDEX 825 +emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +/* OLD VALUE : [&EMT&$a$ makes perfect and logical sense to himself.] */ +// HASH_VALUE A046B78A5C70DB61 +// INDEX 826 +emote_logical_self_m [&EMT&$a$ seems logical to himself.] + +/* OLD VALUE : [&EMT&$a$ makes perfect and logical sense to herself.] */ +// HASH_VALUE 9F46B78A5C70DB66 +// INDEX 827 +emote_logical_self_f [&EMT&$a$ seems logical to herself.] + +/* OLD VALUE : [&EMT&$a$ finds $t$ to be very logical.] */ +// HASH_VALUE 0AF9053208C5C769 +// INDEX 828 +emote_logical_target [&EMT&$a$ thinks $t$ is very logical.] + +/* OLD VALUE : [&EMT&$a$ could use some company.] */ +// HASH_VALUE DC3DB59246299746 +// INDEX 829 +emote_lonely_nobody [&EMT&$a$ is looking for some company.] + +// HASH_VALUE A14586A77148A866 +// INDEX 830 +emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + +// HASH_VALUE C9042DEDECC120B7 +// INDEX 831 +emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +/* OLD VALUE : [&EMT&$a$ keeps $t$ from being lonely.] */ +// HASH_VALUE CF0E3728F364474A +// INDEX 832 +emote_lonely_target [&EMT&$a$ keeps $t$ company.] + +// HASH_VALUE A383002D53323935 +// INDEX 833 +emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +// HASH_VALUE E3482B2294D37529 +// INDEX 834 +emote_loud_self [&EMT&$a$ pumps up the volume.] + +/* OLD VALUE : [&EMT&$a$ says $t$ is too loud.] */ +// HASH_VALUE B010FD4713BB68D6 +// INDEX 835 +emote_loud_target [&EMT&$a$ complains that $t$ is too loud.] + +// HASH_VALUE B17723DB412303D5 +// INDEX 836 +emote_love_nobody [&EMT&$a$ is in love.] + +/* OLD VALUE : [&EMT&$a$ checks a mirror. Perfectly loveable.] */ +// HASH_VALUE 0C65DF334D69BEB0 +// INDEX 837 +emote_love_self [&EMT&$a$ checks the mirror, yup, still perfectly adorable.] + +// HASH_VALUE 43EEDBDEF4C44F3C +// INDEX 838 +emote_love_target [&EMT&$a$ loves $t$.] + +// HASH_VALUE CEF3A737173BA324 +// INDEX 839 +emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +// HASH_VALUE DC7E9889FC508C79 +// INDEX 840 +emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + +// HASH_VALUE DCCF8889FC508C79 +// INDEX 841 +emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +// HASH_VALUE 9843EBD5C07DB9DC +// INDEX 842 +emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +/* OLD VALUE : [&EMT&$a$ has a lusty look about him.] */ +// HASH_VALUE A172445087CA627B +// INDEX 843 +emote_lustful_nobody_m [&EMT&$a$ thinks he is attractive.] + +/* OLD VALUE : [&EMT&$a$ has a lusty look about her.] */ +// HASH_VALUE CFD7109206E5DB60 +// INDEX 844 +emote_lustful_nobody_f [&EMT&$a$ thinks she is attractive.] + +/* OLD VALUE : [&EMT&$a$ lusts after himself, which helps his ego.] */ +// HASH_VALUE 7063E38CC07979B3 +// INDEX 845 +emote_lustful_self_m [&EMT&$a$ thinks he is attractive, which reinforces his ego.] + +/* OLD VALUE : [&EMT&$a$ lusts after herself, which helps her ego.] */ +// HASH_VALUE 995C037AC438AE9E +// INDEX 846 +emote_lustful_self_f [&EMT&$a$ thinks she is attractive, which reinforces her ego.] + +/* OLD VALUE : [&EMT&$a$ gives $t$ a look up and down of pure lust.] */ +// HASH_VALUE 53B8DF328B74AF22 +// INDEX 847 +emote_lustful_target [&EMT&$a$ mentally undresses $t$.] + +/* OLD VALUE : [&EMT&$a$ carries an expression of intense hatred.] */ +// HASH_VALUE E233A26E1A29A697 +// INDEX 848 +emote_malevolent_nobody [&EMT&$a$'s face displays an expression of profound hatred.] + +/* OLD VALUE : [&EMT&$a$ is quite capable of evil.] */ +// HASH_VALUE 32E349F930BC07AA +// INDEX 849 +emote_malevolent_self [&EMT&$a$ is capable of doing very bad things.] + +/* OLD VALUE : [&EMT&$a$ studies $t$ malevolently.] */ +// HASH_VALUE E985CC91D7396E1B +// INDEX 850 +emote_malevolent_target [&EMT&$a$ observes $t$ malevolently.] + +/* OLD VALUE : [&EMT&$a$ seeks to cause trouble.] */ +// HASH_VALUE BC4D10FB23CC3BD0 +// INDEX 851 +emote_malicious_nobody [&EMT&$a$ tries to sow the seeds of discord.] + +/* OLD VALUE : [&EMT&$a$ really means to be that malicious.] */ +// HASH_VALUE 6D8CA13646BAFEE6 +// INDEX 852 +emote_malicious_self [&EMT&$a$ really meant to be malicious.] + +/* OLD VALUE : [&EMT&$a$ taunts $t$ maliciously.] */ +// HASH_VALUE 6773B39ED5D9A22F +// INDEX 853 +emote_malicious_target [&EMT&$a$ provokes $t$ maliciously.] + +/* OLD VALUE : [&EMT&$a$ is so mean.] */ +// HASH_VALUE 8DE1B4D8B8283A23 +// INDEX 854 +emote_mean_nobody [&EMT&$a$ is really mean.] + +// HASH_VALUE 2BDDE18AB5C97E9B +// INDEX 855 +emote_mean_self [&EMT&$a$ is the meanest homin around.] + +// HASH_VALUE 3AD5A08C388486DD +// INDEX 856 +emote_mean_target [&EMT&$a$ is mean to $t$.] + +/* OLD VALUE : [&EMT&$a$ is the best, without doubt.] */ +// HASH_VALUE B48F559E9CDA5348 +// INDEX 857 +emote_megalomaniac_nobody [&EMT&$a$ is the best, no doubt about that.] + +/* OLD VALUE : [&EMT&$a$ says, "I'm just the best. No doubt about it."] */ +// HASH_VALUE 12446195579BD7BD +// INDEX 858 +emote_megalomaniac_self [&EMT&$a$ says, "I'm the best. No doubt about it."] + +// HASH_VALUE A6C8E1EBC4457BBC +// INDEX 859 +emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +// HASH_VALUE 90A4EB0310273DE5 +// INDEX 860 +emote_merciful_nobody [&EMT&$a$ is merciful.] + +/* OLD VALUE : [&EMT&$a$ takes mercy on himself.] */ +// HASH_VALUE 50B86C18C8FCAF66 +// INDEX 861 +emote_merciful_self_m [&EMT&$a$ takes pity on himself.] + +/* OLD VALUE : [&EMT&$a$ takes mercy on herself.] */ +// HASH_VALUE 50B88014C8FCAF66 +// INDEX 862 +emote_merciful_self_f [&EMT&$a$ takes pity on herself.] + +// HASH_VALUE A48307276BD0CA85 +// INDEX 863 +emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +// HASH_VALUE 83B8F31E5533FB2E +// INDEX 864 +emote_mischievous_nobody [&EMT&$a$ is up to something.] + +/* OLD VALUE : [&EMT&$a$ has trouble in mind, and a plan at hand.] */ +// HASH_VALUE 2482BD55363F6904 +// INDEX 865 +emote_mischievous_self [&EMT&$a$ has a dirty trick in mind, and a plan at hand.] + +// HASH_VALUE 407AC49006A5678A +// INDEX 866 +emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +/* OLD VALUE : [&EMT&$a$ mocks the people around him.] */ +// HASH_VALUE EAFDB49D2161BF87 +// INDEX 867 +emote_mocking_nobody_m [&EMT&$a$ imitates the people around him.] + +/* OLD VALUE : [&EMT&$a$ mocks the people around her.] */ +// HASH_VALUE EAFDB49D21B2AF87 +// INDEX 868 +emote_mocking_nobody_f [&EMT&$a$ imitates the people around her.] + +/* OLD VALUE : [&EMT&$a$ mocks himself, doing a perfect imitation.] */ +// HASH_VALUE 042CAFD8DA0EDE52 +// INDEX 869 +emote_mocking_self_m [&EMT&$a$ plays the fool with a perfect impression of himself.] + +/* OLD VALUE : [&EMT&$a$ mocks herself, doing a perfect imitation.] */ +// HASH_VALUE 042CAFD81BCEDE52 +// INDEX 870 +emote_mocking_self_f [&EMT&$a$ plays the fool with a perfect impression of herself.] + +/* OLD VALUE : [&EMT&$a$ starts mocking $t$, doing everything he does.] */ +// HASH_VALUE C8702D53BDA2CF43 +// INDEX 871 +emote_mocking_target_m [&EMT&$a$ ridicules $t$, imitating all his gestures.] + +/* OLD VALUE : [&EMT&$a$ starts mocking $t$, doing everything she does.] */ +// HASH_VALUE C8702D52BCA2CF43 +// INDEX 872 +emote_mocking_target_f [&EMT&$a$ ridicules $t$, imitating all her gestures.] + +/* OLD VALUE : [&EMT&$a$ paces nervously.] */ +// HASH_VALUE 13694028D3F5A674 +// INDEX 873 +emote_nervous_nobody [&EMT&$a$ progresses nervously.] + +/* OLD VALUE : [&EMT&$a$ makes himself nervous.] */ +// HASH_VALUE 95C7182A10A54D80 +// INDEX 874 +emote_nervous_self_m [&EMT&$a$ is naturally nervous.] + +/* OLD VALUE : [&EMT&$a$ makes herself nervous.] */ +// HASH_VALUE 95C7182A10A54D80 +// INDEX 875 +emote_nervous_self_f [&EMT&$a$ is naturally nervous.] + +// HASH_VALUE B74FA5B1934B2BCE +// INDEX 876 +emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + +// HASH_VALUE 9BEF54C3E15650B3 +// INDEX 877 +emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + +// HASH_VALUE B7A095B1934B2BCE +// INDEX 878 +emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + +// HASH_VALUE DCAF54C3E15650B3 +// INDEX 879 +emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +// HASH_VALUE B1E7CFDE4378DFDA +// INDEX 880 +emote_neutral_nobody [&EMT&$a$ is neutral.] + +/* OLD VALUE : [&EMT&$a$ refuses to take sides.] */ +// HASH_VALUE 922234B457086783 +// INDEX 881 +emote_neutral_self [&EMT&$a$ refuses to take a stand.] + +/* OLD VALUE : [&EMT&$a$ is neutral in this matter, $t$.] */ +// HASH_VALUE 35CAAD85EBF83494 +// INDEX 882 +emote_neutral_target [&EMT&$a$ is neutral on this matter, $t$.] + +// HASH_VALUE 4CF5D29892248608 +// INDEX 883 +emote_nice_nobody [&EMT&$a$ is nice.] + +// HASH_VALUE CF3F3EF68F4AB704 +// INDEX 884 +emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + +// HASH_VALUE CD2F32ABE05CF808 +// INDEX 885 +emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +// HASH_VALUE 5282BB96071CCF69 +// INDEX 886 +emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + +// HASH_VALUE 5264D08CB570DB74 +// INDEX 887 +emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +// HASH_VALUE 95656BECA281462D +// INDEX 888 +emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +// HASH_VALUE 5184E706915759DB +// INDEX 889 +emote_noclue_self [&EMT&$a$ is clueless.] + +/* OLD VALUE : [&EMT&$a$ shrugs at $t$, because he has no clue.] */ +// HASH_VALUE DD3296DCEE84D058 +// INDEX 890 +emote_noclue_target_m [&EMT&$a$ looks at $t$ and shrug his shoulders, because he has no clue.] + +/* OLD VALUE : [&EMT&$a$ shrugs at $t$, because she has no clue.] */ +// HASH_VALUE 546D0BF656CF7302 +// INDEX 891 +emote_noclue_target_f [&EMT&$a$ looks at $t$ and shrugs her shoulders, because she has no clue.] + +/* OLD VALUE : [&EMT&$a$ isn't in the mood to do anything.] */ +// HASH_VALUE 1197EFD48B60A65F +// INDEX 892 +emote_none_nobody [&EMT&$a$ is in an idling mood.] + +/* OLD VALUE : [&EMT&$a$ hasn't decided what to do.] */ +// HASH_VALUE 830809E71B4549AD +// INDEX 893 +emote_none_self [&EMT&$a$ doesn't know what to do yet.] + +/* OLD VALUE : [&EMT&$a$ is in no mood for $t$'s antics.] */ +// HASH_VALUE A530F976953DD12F +// INDEX 894 +emote_none_target [&EMT&$a$ won't do anything for $t$, let this be known.] + +/* OLD VALUE : [&EMT&$a$ gets nostalgic and wants to tell a story.] */ +// HASH_VALUE BD99953D24F798D4 +// INDEX 895 +emote_nostalgic_nobody [&EMT&$a$ feels nostalgic about the past.] + +/* OLD VALUE : [&EMT&$a$ reminisces quietly to himself.] */ +// HASH_VALUE D1B7541B90066E30 +// INDEX 896 +emote_nostalgic_self_m [&EMT&$a$ recollects memories.] + +/* OLD VALUE : [&EMT&$a$ reminisces quietly to herself.] */ +// HASH_VALUE D1B7541B90066E30 +// INDEX 897 +emote_nostalgic_self_f [&EMT&$a$ recollects memories.] + +/* OLD VALUE : [&EMT&$a$ reminisces with $t$.] */ +// HASH_VALUE E8A7D4F70AE54A6B +// INDEX 898 +emote_nostalgic_target [&EMT&$a$ evokes memories with $t$.] + +/* OLD VALUE : [&EMT&$a$ gets obnoxious] */ +// HASH_VALUE D243F71213E6312C +// INDEX 899 +emote_obnoxious_nobody [&EMT&$a$ is obnoxious] + +/* OLD VALUE : [&EMT&$a$ is so obnoxious, he can barely stand himself.] */ +// HASH_VALUE 4E2AB311FFED151F +// INDEX 900 +emote_obnoxious_self_m [&EMT&$a$ is so obnoxious he can barely stand himself.] + +/* OLD VALUE : [&EMT&$a$ is so obnoxious, she can barely stand herself.] */ +// HASH_VALUE E60967CDBCA28051 +// INDEX 901 +emote_obnoxious_self_f [&EMT&$a$ is so obnoxious she can barely stand herself.] + +/* OLD VALUE : [&EMT&$a$ finds $t$ obnoxious.] */ +// HASH_VALUE 959270FAC8A6C766 +// INDEX 902 +emote_obnoxious_target [&EMT&$a$ thinks $t$ is obnoxious.] + +/* OLD VALUE : [&EMT&$a$ has a mind for the obscure.] */ +// HASH_VALUE 807D9D4971B6B099 +// INDEX 903 +emote_obscure_nobody [&EMT&$a$ knows a lot of obscure things.] + +/* OLD VALUE : [&EMT&$a$ knows some really obscure stuff.] */ +// HASH_VALUE AC8CE5821F51C7F2 +// INDEX 904 +emote_obscure_self [&EMT&$a$ knows some mysterious things.] + +/* OLD VALUE : [&EMT&$a$ impresses $t$ with obscure facts.] */ +// HASH_VALUE 7424182B53BD903F +// INDEX 905 +emote_obscure_target [&EMT&$a$ tell $t$ lots of tediously obscure facts.] + +/* OLD VALUE : [&EMT&$a$ obsesses quietly over something... or someone.] */ +// HASH_VALUE 4F45B872C94D8306 +// INDEX 906 +emote_obsessed_nobody [&EMT&$a$ gets obsessed by something... or someone.] + +/* OLD VALUE : [&EMT&$a$ looks preoccupied, probably obsessed with something or other.] */ +// HASH_VALUE 60B7C871ABE7094F +// INDEX 907 +emote_obsessed_self [&EMT&$a$ seems preoccupied, probably obsessed by something.] + +/* OLD VALUE : [&EMT&$a$ is obsessed with $t$.] */ +// HASH_VALUE C1A358DD7FB8B7DB +// INDEX 908 +emote_obsessed_target [&EMT&$a$ is obsessed by $t$.] + +/* OLD VALUE : [&EMT&$a$ is definitely offended at the goings on here.] */ +// HASH_VALUE 5E3FAFDAA20AB98E +// INDEX 909 +emote_offended_nobody [&EMT&$a$ is definitely shocked by what happens around here.] + +/* OLD VALUE : [&EMT&$a$ will probably be offended.] */ +// HASH_VALUE E2B7B37E96D5826D +// INDEX 910 +emote_offended_self [&EMT&$a$ will probably be shocked.] + +/* OLD VALUE : [&EMT&$a$ is so offended because of $t$.] */ +// HASH_VALUE 910FE83B1BA46279 +// INDEX 911 +emote_offended_target [&EMT&$a$ is really shocked by $t$.] + +// HASH_VALUE 186740DAD666FF16 +// INDEX 912 +emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +/* OLD VALUE : [&EMT&$a$ thinks things will work.] */ +// HASH_VALUE C3B4F17B739977E1 +// INDEX 913 +emote_optimistic_self [&EMT&$a$ thinks everything will be ok.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ things could always be worse.] */ +// HASH_VALUE FCD6CDD7A3841AA0 +// INDEX 914 +emote_optimistic_target [&EMT&$a$ tells $t$ "Don't worry, everything will be ok."] + +/* OLD VALUE : [&EMT&$a$ says, "Get over it."] */ +// HASH_VALUE D7CE84146B840A54 +// INDEX 915 +emote_over_nobody [&EMT&$a$ says, Get over it.] + +/* OLD VALUE : [&EMT&$a$ tells himself to get over it.] */ +// HASH_VALUE 1FEFF06A4A88DCF2 +// INDEX 916 +emote_over_self_m [&EMT&$a$ tells himself he is going to get over it.] + +/* OLD VALUE : [&EMT&$a$ tells herself to get over it.] */ +// HASH_VALUE C6BD9F4ABBB9C85B +// INDEX 917 +emote_over_self_f [&EMT&$a$ tells herself she is going to get over it.] + +/* OLD VALUE : [&EMT&$a$ is over $t$.] */ +// HASH_VALUE 586E83058CE195CB +// INDEX 918 +emote_over_target [&EMT&$a$ got over $t$.] + +/* OLD VALUE : [&EMT&$a$ catches a wave. Surf's up, dudes!] */ +// HASH_VALUE 1DBFC55995860C33 +// INDEX 919 +emote_pacific_nobody [&EMT&$a$ catches a wave. Ready to surf, dudes!] + +// HASH_VALUE D1AE301883B31BF6 +// INDEX 920 +emote_pacific_self [&EMT&$a$ looks for a beach.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ to "Chill out, man. Watch the waves, fer sure."] */ +// HASH_VALUE 8646A0E82C6CA921 +// INDEX 921 +emote_pacific_target [&EMT&$a$ tells $t$ "Relax, dude. Watch the beach."] + +/* OLD VALUE : [&EMT&$a$ ouches.] */ +// HASH_VALUE 0397BFE15313FFD1 +// INDEX 922 +emote_painful_nobody [&EMT&$a$ cries ouch.] + +/* OLD VALUE : [&EMT&$a$ is very wounded, and yes, it hurts.] */ +// HASH_VALUE A0FED5F89C1A1B4F +// INDEX 923 +emote_painful_self [&EMT&$a$ is injured, and yes, it hurts.] + +/* OLD VALUE : [&EMT&$a$ realizes this is painful, $t$.] */ +// HASH_VALUE 56D71BD3D782BE25 +// INDEX 924 +emote_painful_target [&EMT&$a$ sees $t$ suffering.] + +// HASH_VALUE 60D4AC8C289A3A1E +// INDEX 925 +emote_panic_nobody [&EMT&$a$ panics.] + +/* OLD VALUE : [&EMT&$a$ gets him/herself into a panic.] */ +// HASH_VALUE C324270EC677EF4D +// INDEX 926 +emote_panic_self [&EMT&$a$ is panic-stricken.] + +// HASH_VALUE 2EE8B843767837DA +// INDEX 927 +emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +// HASH_VALUE 1BD45BD5DB20C65C +// INDEX 928 +emote_patient_nobody [&EMT&$a$ waits patiently.] + +/* OLD VALUE : [&EMT&$a$ shows the patience worthy of a noble homin.] */ +// HASH_VALUE 49B370E9AE7C314E +// INDEX 929 +emote_patient_self [&EMT&$a$ shows patience worthy of a noble homin.] + +// HASH_VALUE 2E9903CBD0F8523B +// INDEX 930 +emote_patient_target [&EMT&$a$ is patient with $t$.] + +/* OLD VALUE : [&EMT&$a$ shows devotion to his home city.] */ +// HASH_VALUE 2F9945BCA2478CD2 +// INDEX 931 +emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his host city.] + +/* OLD VALUE : [&EMT&$a$ shows devotion to her home city.] */ +// HASH_VALUE 2F9945BCA24788CE +// INDEX 932 +emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her host city.] + +// HASH_VALUE 1312DCB38F7CA553 +// INDEX 933 +emote_patriotic_self [&EMT&$a$ waves a flag.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ has any patrotism these days.] */ +// HASH_VALUE 2B7BD44946488908 +// INDEX 934 +emote_patriotic_target [&EMT&$a$ wonders if $t$ displays any patriotism these days.] + +// HASH_VALUE DB6D0D3751BE9CE2 +// INDEX 935 +emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + +// HASH_VALUE DB5DFD3751BE9CE2 +// INDEX 936 +emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +/* OLD VALUE : [&EMT&$a$ keeps a narrow view, and likes it that way.] */ +// HASH_VALUE 63F71259A982AB15 +// INDEX 937 +emote_pedantic_self [&EMT&$a$ stays narrow-minded, and likes it that way.] + +/* OLD VALUE : [&EMT&$a$ lectures $t$ pedantically.] */ +// HASH_VALUE E2E4EC9995098A29 +// INDEX 938 +emote_pedantic_target [&EMT&$a$ lectures $t$ nitpickingly.] + +/* OLD VALUE : [&EMT&$a$ has a peturbed scowl.] */ +// HASH_VALUE 6DBA59AAF157AC7F +// INDEX 939 +emote_perturbed_nobody [&EMT&$a$ is in a sulky and perturbed mood.] + +/* OLD VALUE : [&EMT&$a$ is just not pleased.] */ +// HASH_VALUE 1E6DC043176AF2D5 +// INDEX 940 +emote_perturbed_self [&EMT&$a$ is feeling a bit out of sorts.] + +/* OLD VALUE : [&EMT&$a$ is perturbed at $t$.] */ +// HASH_VALUE 7F7813DBD7B73D28 +// INDEX 941 +emote_perturbed_target [&EMT&$a$ is perturbed by $t$.] + +// HASH_VALUE ACDA299D98048FCC +// INDEX 942 +emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +// HASH_VALUE 03DCDC4146A631DD +// INDEX 943 +emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +// HASH_VALUE EC18C3451C62639B +// INDEX 944 +emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +/* OLD VALUE : [&EMT&$a$ gets insolent.] */ +// HASH_VALUE DCB3330CCA852E52 +// INDEX 945 +emote_petulant_nobody [&EMT&$a$ gets quarrelsome.] + +/* OLD VALUE : [&EMT&$a$ is known for his ill sort of humor.] */ +// HASH_VALUE AC2D5F9E1C9412E5 +// INDEX 946 +emote_petulant_self_m [&EMT&$a$ is known for his mood swings.] + +/* OLD VALUE : [&EMT&$a$ is known for her ill sort of humor.] */ +// HASH_VALUE AC2D5F9D1B9412E5 +// INDEX 947 +emote_petulant_self_f [&EMT&$a$ is known for her mood swings.] + +/* OLD VALUE : [&EMT&$a$ goes on at $t$ petuantly over the topic.] */ +// HASH_VALUE 91D15BC6ECD5C1D3 +// INDEX 948 +emote_petulant_target [&EMT&$a$ carries on the discussion with $t$ peevishly.] + +/* OLD VALUE : [&EMT&$a$ contemplates the meaning of many things.] */ +// HASH_VALUE E4A31710CBB9926F +// INDEX 949 +emote_philosophical_nobody [&EMT&$a$ meditates on the world.] + +/* OLD VALUE : [&EMT&$a$ comes up with a few theories.] */ +// HASH_VALUE 9923281453E2BFD4 +// INDEX 950 +emote_philosophical_self [&EMT&$a$ has a few theories.] + +/* OLD VALUE : [&EMT&$a$ waxes philosophical with $t$.] */ +// HASH_VALUE 3073255EB7EC5807 +// INDEX 951 +emote_philosophical_target [&EMT&$a$ becomes philosophical when with $t$.] + +/* OLD VALUE : [&EMT&$a$ pities you all.] */ +// HASH_VALUE 1F22672433A5FF55 +// INDEX 952 +emote_pitying_nobody [&EMT&$a$ pities everybody.] + +/* OLD VALUE : [&EMT&$a$ is in a self-pitying mood, don't mind him.] */ +// HASH_VALUE 1B133D9C7DB1C8B3 +// INDEX 953 +emote_pitying_self_m [&EMT&$a$ feels sorry for himself, don't mind him.] + +/* OLD VALUE : [&EMT&$a$ is in a self-pitying mood, don't mind her.] */ +// HASH_VALUE 5CD33D9CBE71C8B3 +// INDEX 954 +emote_pitying_self_f [&EMT&$a$ feels sorry for herself, don't mind her.] + +// HASH_VALUE E3529F9E0AA4CFCB +// INDEX 955 +emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +// HASH_VALUE 50C73086CDD19A6C +// INDEX 956 +emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +/* OLD VALUE : [&EMT&$a$ toys with random objects idly.] */ +// HASH_VALUE 50E06513BCBCBCFD +// INDEX 957 +emote_playful_self [&EMT&$a$ is so happy he jumps all over the place.] + +/* OLD VALUE : [&EMT&$a$ eyes $t$ playfully.] */ +// HASH_VALUE 6A722B1B07B68E21 +// INDEX 958 +emote_playful_target [&EMT&$a$ looks at $t$ playfully.] + +// HASH_VALUE 1BC43B9485E58A47 +// INDEX 959 +emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +// HASH_VALUE 887EA1796CCF2CE3 +// INDEX 960 +emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + +// HASH_VALUE C93EA1796CCF2CE3 +// INDEX 961 +emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +// HASH_VALUE 2E98DFD9CE077E3B +// INDEX 962 +emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +/* OLD VALUE : [&EMT&$a$ points back there.] */ +// HASH_VALUE A142F3FC3FA879E6 +// INDEX 963 +emote_pointback_nobody [&EMT&$a$ points back.] + +/* OLD VALUE : [&EMT&$a$ points behind himself. "I was just over there."] */ +// HASH_VALUE A142F3FC3FA879E6 +// INDEX 964 +emote_pointback_self_m [&EMT&$a$ points back.] + +/* OLD VALUE : [&EMT&$a$ points behind herself. "I was just over there."] */ +// HASH_VALUE A142F3FC3FA879E6 +// INDEX 965 +emote_pointback_self_f [&EMT&$a$ points back.] + +/* OLD VALUE : [&EMT&$a$ points behind himself. "Back there, $t$."] */ +// HASH_VALUE 5AB8986EC5A712AA +// INDEX 966 +emote_pointback_target_m [&EMT&$a$ points back. "Back there, $t$."] + +/* OLD VALUE : [&EMT&$a$ points behind herself. "Back there, $t$."] */ +// HASH_VALUE 5AB8986EC5A712AA +// INDEX 967 +emote_pointback_target_f [&EMT&$a$ points back. "Back there, $t$."] + +// HASH_VALUE 20772CD9B7B58F5E +// INDEX 968 +emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +// HASH_VALUE 98EB7697E9D2C1E6 +// INDEX 969 +emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +/* OLD VALUE : [&EMT&$a$ points right in front of himself. "Straight ahead, $t$."] */ +// HASH_VALUE 27479291601A4762 +// INDEX 970 +emote_pointfront_target_m [&EMT&$a$ points straight ahead of himdelf. "Straight ahead, $t$."] + +/* OLD VALUE : [&EMT&$a$ points right in front of herself. "Straight ahead, $t$."] */ +// HASH_VALUE 26479291601A8367 +// INDEX 971 +emote_pointfront_target_f [&EMT&$a$ points straight ahead of herself. "Straight ahead, $t$."] + +// HASH_VALUE 69323C13B474C623 +// INDEX 972 +emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +// HASH_VALUE BDDAA97294CC06A5 +// INDEX 973 +emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +// HASH_VALUE 9DBE803A3106EE67 +// INDEX 974 +emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +// HASH_VALUE 91772020B1E69E7F +// INDEX 975 +emote_pointright_nobody [&EMT&$a$ points right. This way.] + +// HASH_VALUE 333F7CC911E7A3D8 +// INDEX 976 +emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +// HASH_VALUE 82189C38F787AE4C +// INDEX 977 +emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +/* OLD VALUE : [&EMT&$a$ points.] */ +// HASH_VALUE BDBE9DB1F7AA6F7F +// INDEX 978 +emote_point_nobody [&EMT&$a$ seems to be pointing at something.] + +// HASH_VALUE 91AE4035F5DA4B1F +// INDEX 979 +emote_point_self_m [&EMT&$a$ points at himself. "Me."] + +// HASH_VALUE 91AE4035F5DA5F1B +// INDEX 980 +emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +// HASH_VALUE 0111DCECA271762C +// INDEX 981 +emote_point_target [&EMT&$a$ points at $t$.] + +// HASH_VALUE A154B8DBB9C59E25 +// INDEX 982 +emote_polite_nobody [&EMT&$a$ waits politely.] + +/* OLD VALUE : [&EMT&$a$ is much too polite to do anything to anyone.] */ +// HASH_VALUE 4C131D65F291A00A +// INDEX 983 +emote_polite_self [&EMT&$a$ is too polite to do any harm to anyone.] + +// HASH_VALUE D1B724D6FA558B2A +// INDEX 984 +emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +// HASH_VALUE 6B072C1477EB9282 +// INDEX 985 +emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +/* OLD VALUE : [&EMT&$a$ puffs up, thinking himself the greatest there is.] */ +// HASH_VALUE 38728202F711E417 +// INDEX 986 +emote_pompous_self_m [&EMT&$a$ is full of pride. He thinks he is the best .] + +/* OLD VALUE : [&EMT&$a$ puffs up, thinking herself the greatest there is.] */ +// HASH_VALUE 8B45DDB8CD31CC6B +// INDEX 987 +emote_pompous_self_f [&EMT&$a$ is full of pride. She thinks she is the best.] + +// HASH_VALUE FDA9ACA14894EB00 +// INDEX 988 +emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +// HASH_VALUE 1EC573DFF69A3A2C +// INDEX 989 +emote_powerful_nobody [&EMT&$a$ radiates power.] + +// HASH_VALUE F02E9599E21FF746 +// INDEX 990 +emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +// HASH_VALUE E3E3E73176018E85 +// INDEX 991 +emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +// HASH_VALUE 808D57975DA7F2CB +// INDEX 992 +emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +/* OLD VALUE : [&EMT&$a$ appears to need divine intervention.] */ +// HASH_VALUE 1BD220AC1A0D5C47 +// INDEX 993 +emote_praying_self [&EMT&It seems $a$ needs a divine intervention.] + +// HASH_VALUE 6DEDB8419964C747 +// INDEX 994 +emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +/* OLD VALUE : [&EMT&$a$ stands proud and beams.] */ +// HASH_VALUE 9107F71CD6977128 +// INDEX 995 +emote_proud_nobody [&EMT&$a$ is proud and strong.] + +/* OLD VALUE : [&EMT&$a$ looks proud of himself.] */ +// HASH_VALUE 63574420B8E4CB18 +// INDEX 996 +emote_proud_self_m [&EMT&$a$ seems proud of himself.] + +/* OLD VALUE : [&EMT&$a$ looks proud of herself.] */ +// HASH_VALUE 63A83420B8E4CB18 +// INDEX 997 +emote_proud_self_f [&EMT&$a$ seems proud of herself.] + +// HASH_VALUE C1A448DC42521FDF +// INDEX 998 +emote_proud_target [&EMT&$a$ is so proud of $t$.] + +// HASH_VALUE B2BAB938DCD58F77 +// INDEX 999 +emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +// HASH_VALUE C5E77124BFD7B440 +// INDEX 1000 +emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +// HASH_VALUE 6618D75D0A8B96CB +// INDEX 1001 +emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +/* OLD VALUE : [&EMT&$a$ is trying to figure something out.] */ +// HASH_VALUE 710C56A671702FE2 +// INDEX 1002 +emote_puzzled_nobody [&EMT&$a$ is trying to understand something.] + +/* OLD VALUE : [&EMT&$a$ occasionally manages to even puzzle himself.] */ +// HASH_VALUE DB7342AAAA85BF52 +// INDEX 1003 +emote_puzzled_self_m [&EMT&$a$ occasionally manages to puzzle himself.] + +/* OLD VALUE : [&EMT&$a$ occasionally manages to even puzzle herself.] */ +// HASH_VALUE DBC432AAAA85BF52 +// INDEX 1004 +emote_puzzled_self_f [&EMT&$a$ occasionally manages to puzzle herself.] + +/* OLD VALUE : [&EMT&$a$ eyes $t$ with a puzzled look.] */ +// HASH_VALUE 7E64501334DC4FF5 +// INDEX 1005 +emote_puzzled_target [&EMT&$a$ looks at $t$ with a puzzled look.] + +/* OLD VALUE : [&EMT&$a$ gets quiet.] */ +// HASH_VALUE 4CF5D298D7343AFD +// INDEX 1006 +emote_quiet_nobody [&EMT&$a$ is calm.] + +/* OLD VALUE : [&EMT&$a$ stays quiet.] */ +// HASH_VALUE 010723CD4E333FE5 +// INDEX 1007 +emote_quiet_self [&EMT&$a$ stays calm.] + +/* OLD VALUE : [&EMT&$a$ needs $t$ to be quiet.] */ +// HASH_VALUE FEC97F98CA588B3A +// INDEX 1008 +emote_quiet_target [&EMT&$a$ recovers peace when with $t$.] + +/* OLD VALUE : [&EMT&$a$ is ready for anything.] */ +// HASH_VALUE 5128AF99C5B8572C +// INDEX 1009 +emote_ready_nobody [&EMT&$a$ is ready to do something.] + +// HASH_VALUE 6E5FCC8C6507CBD0 +// INDEX 1010 +emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + +// HASH_VALUE B13A19B0E60ACBDF +// INDEX 1011 +emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +// HASH_VALUE E783FB07373C1131 +// INDEX 1012 +emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +/* OLD VALUE : [&EMT&$a$ finds the situation reassuring.] */ +// HASH_VALUE 5EFA46F9629C3CDF +// INDEX 1013 +emote_reassured_nobody [&EMT&$a$ finds the situation to be reassuring.] + +// HASH_VALUE 820D45B37DA15842 +// INDEX 1014 +emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +// HASH_VALUE 94482BC7C8CA2537 +// INDEX 1015 +emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +/* OLD VALUE : [&EMT&$a$ looks to incite a rebellion.] */ +// HASH_VALUE 41298C415E759B95 +// INDEX 1016 +emote_rebellious_nobody [&EMT&$a$ seems to prompt a rebellion.] + +// HASH_VALUE 351D03E7E59D8E59 +// INDEX 1017 +emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +// HASH_VALUE A39A973EDBB0A61F +// INDEX 1018 +emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +// HASH_VALUE 2458D944C9E98B65 +// INDEX 1019 +emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +/* OLD VALUE : [&EMT&$a$ goes full speed ahead, without any thought.] */ +// HASH_VALUE E47608ED9D59976E +// INDEX 1020 +emote_reckless_self [&EMT&$a$ charges without thinking.] + +// HASH_VALUE 4446D7C0A24F2377 +// INDEX 1021 +emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +// HASH_VALUE 06A860F330BB4B4C +// INDEX 1022 +emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + +// HASH_VALUE AB3B7AE576D71AF8 +// INDEX 1023 +emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +/* OLD VALUE : [&EMT&$a$ regrets what he did, immediately.] */ +// HASH_VALUE 651411FB0E017489 +// INDEX 1024 +emote_regretful_self_m [&EMT&$a$ is already sorry about what he did.] + +/* OLD VALUE : [&EMT&$a$ regrets what she did, immediately.] */ +// HASH_VALUE F364FDB75F31A0B7 +// INDEX 1025 +emote_regretful_self_f [&EMT&$a$ is already sorry about what she did.] + +// HASH_VALUE AB59A8B6A6261AF8 +// INDEX 1026 +emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +// HASH_VALUE 91D9CC174CC65D73 +// INDEX 1027 +emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +// HASH_VALUE 312D7588B565B29C +// INDEX 1028 +emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +// HASH_VALUE 80E1013EA61292AA +// INDEX 1029 +emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +// HASH_VALUE 8EA32BFF92C63DEA +// INDEX 1030 +emote_relieved_nobody [&EMT&$a$ is relieved.] + +// HASH_VALUE 9A53596F5BDBE7ED +// INDEX 1031 +emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + +// HASH_VALUE 9953596F5BDBE7F2 +// INDEX 1032 +emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +/* OLD VALUE : [&EMT&$a$ sighs, relieved at $t$.] */ +// HASH_VALUE A9B8054C324773D5 +// INDEX 1033 +emote_relieved_target [&EMT&$a$ sighs, relieved thanks to $t$.] + +/* OLD VALUE : [&EMT&$a$ goes along, reluctantly.] */ +// HASH_VALUE 6178D3D353F5DE70 +// INDEX 1034 +emote_reluctant_nobody [&EMT&$a$ accepts, reluctantly.] + +// HASH_VALUE B875BA02F858DE26 +// INDEX 1035 +emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +// HASH_VALUE 9158CB095EA9E720 +// INDEX 1036 +emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +// HASH_VALUE 54E76C240834FB17 +// INDEX 1037 +emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +// HASH_VALUE A716142178D4E72F +// INDEX 1038 +emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +/* OLD VALUE : [&EMT&$a$ feels bad for $t$.] */ +// HASH_VALUE D055888A4680766F +// INDEX 1039 +emote_remorseful_target [&EMT&$a$ feels bad in front of $t$.] + +// HASH_VALUE 9DA5F698D8B46A56 +// INDEX 1040 +emote_resigned_nobody [&EMT&$a$ resigns.] + +// HASH_VALUE D6CDE58A087B448D +// INDEX 1041 +emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +// HASH_VALUE E005CAE2C4A185FF +// INDEX 1042 +emote_resigned_target [&EMT&$a$ gives in to $t$.] + +/* OLD VALUE : [&EMT&$a$ stays quiet, in a respectful fashion.] */ +// HASH_VALUE 910AD98E82A5A365 +// INDEX 1043 +emote_respectful_nobody [&EMT&$a$ stays calm and respectful.] + +/* OLD VALUE : [&EMT&$a$ stays quiet, in a respectful fashion.] */ +// HASH_VALUE 910AD98E82A5A365 +// INDEX 1044 +emote_respectful_self [&EMT&$a$ stays calm and respectful.] + +// HASH_VALUE 17CEAF0613B06D1B +// INDEX 1045 +emote_respectful_target [&EMT&$a$ respects $t$.] + +// HASH_VALUE 1385F4F0363C7716 +// INDEX 1046 +emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +// HASH_VALUE 5C0F128B62A6DBF6 +// INDEX 1047 +emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + +// HASH_VALUE 5C0F128B62A6D7F2 +// INDEX 1048 +emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +/* OLD VALUE : [&EMT&$a$ enacts his plan of revenge on $t$.] */ +// HASH_VALUE ACBE83AD611FFE93 +// INDEX 1049 +emote_revengeful_target_m [&EMT&$a$ is preparing his revenge on $t$.] + +/* OLD VALUE : [&EMT&$a$ enacts her plan of revenge on $t$.] */ +// HASH_VALUE ACBE83AC601FFE93 +// INDEX 1050 +emote_revengeful_target_f [&EMT&$a$ is preparing her revenge on $t$.] + +/* OLD VALUE : [&EMT&$a$ tosses rice in celebration.] */ +// HASH_VALUE 672710286AA5AE32 +// INDEX 1051 +emote_rice_nobody [&EMT&$a$ tosses rice to party.] + +/* OLD VALUE : [&EMT&$a$ sprinkles rice over himself to celebrate.] */ +// HASH_VALUE 0F78D2F8DD600BD0 +// INDEX 1052 +emote_rice_self_m [&EMT&$a$ sprinkles rice on himself to party.] + +/* OLD VALUE : [&EMT&$a$ sprinkles rice over herself to celebrate.] */ +// HASH_VALUE 0F78D2F8DD601FCC +// INDEX 1053 +emote_rice_self_f [&EMT&$a$ sprinkles rice on herself to party.] + +// HASH_VALUE D5425CDC2E68BFDF +// INDEX 1054 +emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +// HASH_VALUE DCEA6A0F9B2C243C +// INDEX 1055 +emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +// HASH_VALUE 72954A588C628CFC +// INDEX 1056 +emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + +// HASH_VALUE 72954A5D8B628CFC +// INDEX 1057 +emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +// HASH_VALUE 1B4E3BDFC8BC2E3E +// INDEX 1058 +emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +// HASH_VALUE 0A13B2EAF57338B3 +// INDEX 1059 +emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +/* OLD VALUE : [&EMT&$a$ is free from guilt or sin.] */ +// HASH_VALUE 31AA9C4E05AB43CB +// INDEX 1060 +emote_righteous_self [&EMT&$a$ is free from any guilt or sin.] + +/* OLD VALUE : [&EMT&$a$ unleashes a fury of righteousness on $t$.] */ +// HASH_VALUE B97F71B71A5C2C86 +// INDEX 1061 +emote_righteous_target [&EMT&$a$ releases a moralizing anger on $t$.] + +/* OLD VALUE : [&EMT&$a$ breaks out the candles, flowers, and liquor.] */ +// HASH_VALUE 0C50A352292A2D29 +// INDEX 1062 +emote_romantic_nobody [&EMT&$a$ takes out the candles, flowers and liquor.] + +/* OLD VALUE : [&EMT&$a$ treats himself to something special.] */ +// HASH_VALUE ED09CD801875CB4C +// INDEX 1063 +emote_romantic_self_m [&EMT&$a$ is in for something special.] + +/* OLD VALUE : [&EMT&$a$ treats herself to something special.] */ +// HASH_VALUE ED09CD801875CB4C +// INDEX 1064 +emote_romantic_self_f [&EMT&$a$ is in for something special.] + +/* OLD VALUE : [&EMT&$a$ composes an epic, romantic ode to $t$.] */ +// HASH_VALUE E0DE74118FBF6FF2 +// INDEX 1065 +emote_romantic_target [&EMT&$a$ composes an epic and romantic ode to $t$.] + +/* OLD VALUE : [&EMT&$a$ snorts rudely.] */ +// HASH_VALUE ED7C1989C7A68F97 +// INDEX 1066 +emote_rude_nobody [&EMT&$a$ chokes rudely with laughter.] + +// HASH_VALUE CE00AE05AB3C48FE +// INDEX 1067 +emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +/* OLD VALUE : [&EMT&$a$ makes a rude gesture at $t$.] */ +// HASH_VALUE AD191550F5C932D9 +// INDEX 1068 +emote_rude_target [&EMT&$a$ aims a rude gesture at $t$.] + +// HASH_VALUE 16B8341CCE23F21B +// INDEX 1069 +emote_sad_nobody [&EMT&$a$ looks around sadly.] + +/* OLD VALUE : [&EMT&$a$ could probably use some cheering up.] */ +// HASH_VALUE 1D20CFE797B15A06 +// INDEX 1070 +emote_sad_self [&EMT&$a$ could use a hug.] + +// HASH_VALUE ABE9D44282655789 +// INDEX 1071 +emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + +// HASH_VALUE ABD9C44282655789 +// INDEX 1072 +emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +// HASH_VALUE 6297EC1CBCF6AA6C +// INDEX 1073 +emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +// HASH_VALUE A58260270EF67AD5 +// INDEX 1074 +emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ was being sarcastic.] */ +// HASH_VALUE EC2ABE58E39C2076 +// INDEX 1075 +emote_sarcastic_target [&EMT&$a$ wonders if $t$ is being sarcastic.] + +// HASH_VALUE 7B79DF7B425A66AA +// INDEX 1076 +emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +// HASH_VALUE 24D690CEEF076E1E +// INDEX 1077 +emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + +// HASH_VALUE 242780CEEF076E1E +// INDEX 1078 +emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +// HASH_VALUE 496F03CFCBD0EE4C +// INDEX 1079 +emote_scared_target [&EMT&$a$ is scared of $t$.] + +/* OLD VALUE : [&EMT&$a$ looks ready to chew someone out.] */ +// HASH_VALUE 04FC6D8B8845667A +// INDEX 1080 +emote_scolding_nobody [&EMT&$a$ looks ready to scold someone.] + +/* OLD VALUE : [&EMT&$a$ chastises himself. "Bad me."] */ +// HASH_VALUE 39E050845BB5B445 +// INDEX 1081 +emote_scolding_self_m [&EMT&$a$ scolds himself. "I'm not a nice person."] + +/* OLD VALUE : [&EMT&$a$ chastises herself. "Bad me."] */ +// HASH_VALUE 393140845BB5B445 +// INDEX 1082 +emote_scolding_self_f [&EMT&$a$ scolds herself. "I'm not a nice person."] + +/* OLD VALUE : [&EMT&$a$ scolds $t$. Bad $t$!] */ +// HASH_VALUE 81E364D276B9DB3F +// INDEX 1083 +emote_scolding_target [&EMT&$a$ scolds $t$ harshly] + +// HASH_VALUE C996D2D9D735824F +// INDEX 1084 +emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +// HASH_VALUE E0A61F1692C2C2D8 +// INDEX 1085 +emote_sedate_self [&EMT&$a$ needs to be sedated.] + +// HASH_VALUE 8FB30ABA91F779D9 +// INDEX 1086 +emote_sedate_target [&EMT&$a$ sedates $t$.] + +/* OLD VALUE : [&EMT&$a$ thinks selfish thoughts.] */ +// HASH_VALUE 28A7F8215054E6D9 +// INDEX 1087 +emote_selfish_nobody [&EMT&$a$ has selfish thoughts.] + +// HASH_VALUE 5BE0778388895F5B +// INDEX 1088 +emote_selfish_self [&EMT&$a$ is being selfish right now.] + +/* OLD VALUE : [&EMT&$a$ considers $t$ selfish.] */ +// HASH_VALUE 2C29948D9AB4925B +// INDEX 1089 +emote_selfish_target [&EMT&$a$ considers $t$ to be selfish.] + +// HASH_VALUE 9882A8058CB1586D +// INDEX 1090 +emote_serious_nobody [&EMT&$a$ gets serious.] + +// HASH_VALUE 319DFD69E3315471 +// INDEX 1091 +emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +// HASH_VALUE E982430847959A6A +// INDEX 1092 +emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +/* OLD VALUE : [&EMT&$a$ has no shame.] */ +// HASH_VALUE 8A659CCDA5B97227 +// INDEX 1093 +emote_shameless_nobody [&EMT&$a$ is not ashamed.] + +// HASH_VALUE 97C8342C02772726 +// INDEX 1094 +emote_shameless_self [&EMT&$a$ struts shamelessly.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ has any shame whatsoever.] */ +// HASH_VALUE 309CA8A361AB1436 +// INDEX 1095 +emote_shameless_target [&EMT&$a$ wonders if $t$ ever felt ashamed.] + +/* OLD VALUE : [&EMT&$a$ looks suddenly sheepish.] */ +// HASH_VALUE 62470360466A7769 +// INDEX 1096 +emote_sheepish_nobody [&EMT&$a$ suddenly looks sheepish.] + +/* OLD VALUE : [&EMT&$a$ shuffles his foot and looks sheepish.] */ +// HASH_VALUE A4041D8E45969760 +// INDEX 1097 +emote_sheepish_self_m [&EMT&$a$ moves his feet sheepishly.] + +/* OLD VALUE : [&EMT&$a$ shuffles her foot and looks sheepish.] */ +// HASH_VALUE A404198A45969760 +// INDEX 1098 +emote_sheepish_self_f [&EMT&$a$ moves her feet sheepishly.] + +// HASH_VALUE 2936DB5509E5BA1A +// INDEX 1099 +emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +/* OLD VALUE : [&EMT&$a$ shifts, perhaps suspiciously, or perhaps tectonically.] */ +// HASH_VALUE F025B0DF0F03513D +// INDEX 1100 +emote_shifty_nobody [&EMT&$a$ shifts herself, either out of suspicion or perhaps out of calculated self-interest.] + +/* OLD VALUE : [&EMT&$a$ looks around like a shifty sort.] */ +// HASH_VALUE E5681C210431C261 +// INDEX 1101 +emote_shifty_self [&EMT&$a$ looks around shiftily.] + +/* OLD VALUE : [&EMT&$a$ regards $t$ as shifty.] */ +// HASH_VALUE 16323C0F76919E6E +// INDEX 1102 +emote_shifty_target [&EMT&$a$ looks shiftily at $t$.] + +/* OLD VALUE : [&EMT&$a$ is shocking.] */ +// HASH_VALUE B167DFD7FE17EBDF +// INDEX 1103 +emote_shocked_nobody [&EMT&$a$ is shocked.] + +/* OLD VALUE : [&EMT&$a$ is too shocked to respond.] */ +// HASH_VALUE 4D03D09F72C9AF73 +// INDEX 1104 +emote_shocked_self [&EMT&$a$ is too shocked to answer.] + +/* OLD VALUE : [&EMT&$a$ looks shocked at $t$.] */ +// HASH_VALUE 65A21F27CE7CA61C +// INDEX 1105 +emote_shocked_target [&EMT&$a$ seems shocked by $t$.] + +/* OLD VALUE : [&EMT&$a$ is having problems thinking clearly. Could everyone please shut up?] */ +// HASH_VALUE 4207023308805F61 +// INDEX 1106 +emote_shutup_nobody [&EMT&$a$ has trouble concentrating. Could everyone please shut up?] + +// HASH_VALUE 37A9B736C0265F86 +// INDEX 1107 +emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + +// HASH_VALUE 742CDCD4906288CB +// INDEX 1108 +emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +// HASH_VALUE 2AEE532F7DB19579 +// INDEX 1109 +emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +// HASH_VALUE 0228CC2E8133FF28 +// INDEX 1110 +emote_shy_nobody [&EMT&$a$ is not saying much.] + +// HASH_VALUE 98C53964778A74FB +// INDEX 1111 +emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +// HASH_VALUE E862FFDA90C29A24 +// INDEX 1112 +emote_shy_target [&EMT&$a$ glances shyly at $t$] + +// HASH_VALUE 9125BCFEEB9C9A25 +// INDEX 1113 +emote_sigh_nobody [&EMT&$a$ sighs.] + +/* OLD VALUE : [&EMT&$a$ sighs softly to himself.] */ +// HASH_VALUE D1A2D8063E11896E +// INDEX 1114 +emote_sigh_self_m [&EMT&$a$ softly sighs.] + +/* OLD VALUE : [&EMT&$a$ sighs softly to herself.] */ +// HASH_VALUE D1A2D8063E11896E +// INDEX 1115 +emote_sigh_self_f [&EMT&$a$ softly sighs.] + +/* OLD VALUE : [&EMT&$a$ sighs loudly at $t$.] */ +// HASH_VALUE BFF4F081D925228C +// INDEX 1116 +emote_sigh_target [&EMT&$a$ sighs loudly when facing $t$.] + +// HASH_VALUE 95CE0018C6B34340 +// INDEX 1117 +emote_silence_nobody [&EMT&$a$ calls for silence.] + +/* OLD VALUE : [&EMT&$a$ hasn't said anything.] */ +// HASH_VALUE 271614DAD55486CD +// INDEX 1118 +emote_silence_self [&EMT&$a$ did not say anything.] + +/* OLD VALUE : [&EMT&$a$ motions at $t$. Shh.] */ +// HASH_VALUE D2B7D486C1809E20 +// INDEX 1119 +emote_silence_target [&EMT&$a$ signals to $t$. Hush.] + +/* OLD VALUE : [&EMT&$a$ finds this silly.] */ +// HASH_VALUE D4AE9C1BB5283FF9 +// INDEX 1120 +emote_silly_nobody [&EMT&$a$ thinks it's silly.] + +// HASH_VALUE 5184272D89256B27 +// INDEX 1121 +emote_silly_self [&EMT&$a$ is silly, and knows it.] + +/* OLD VALUE : [&EMT&$a$ calls $t$ silly.] */ +// HASH_VALUE D86247D6CA3312FE +// INDEX 1122 +emote_silly_target [&EMT&$a$ says $t$ is silly.] + +// HASH_VALUE 00A8340FD7EE0722 +// INDEX 1123 +emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + +// HASH_VALUE 5108D42141C29635 +// INDEX 1124 +emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +// HASH_VALUE B17713D1FE07EFDF +// INDEX 1125 +emote_sincerely_self [&EMT&$a$ is sincere.] + +// HASH_VALUE D3221828F4C65172 +// INDEX 1126 +emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +/* OLD VALUE : [&EMT&$a$ is becoming sleepy.] */ +// HASH_VALUE AE63341406E71732 +// INDEX 1127 +emote_sleepy_nobody [&EMT&$a$ is falling asleep.] + +// HASH_VALUE EB81571687A57074 +// INDEX 1128 +emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ is sleepy.] */ +// HASH_VALUE 10321C3F46D5A721 +// INDEX 1129 +emote_sleepy_target [&EMT&$a$ wonders if $t$ is asleep.] + +/* OLD VALUE : [&EMT&$a$ eyes the area, subtly.] */ +// HASH_VALUE 5287E03B97E9C30E +// INDEX 1130 +emote_sly_nobody [&EMT&$a$ discreetly eyes the area.] + +/* OLD VALUE : [&EMT&$a$ lets out a slow, sly smile. What is he up to?] */ +// HASH_VALUE A1EA12C6004E0965 +// INDEX 1131 +emote_sly_self_m [&EMT&$a$ wears a mocking little smile. What is he up to?] + +/* OLD VALUE : [&EMT&$a$ lets out a slow, sly smile. What is she up to?] */ +// HASH_VALUE E2952708CE9FB8B5 +// INDEX 1132 +emote_sly_self_f [&EMT&$a$ wears a mocking little smile. What is she up to?] + +/* OLD VALUE : [&EMT&$a$ gives $t$ a sly glance.] */ +// HASH_VALUE 57E88C48C2E0CB1B +// INDEX 1133 +emote_sly_target [&EMT&$a$ casts a sly glance at $t$.] + +// HASH_VALUE 6DDD857999359A5B +// INDEX 1134 +emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +/* OLD VALUE : [&EMT&$a$ smacks himself, then realizes that hurts and stops.] */ +// HASH_VALUE FF71242CC5A65EBA +// INDEX 1135 +emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that it hurts and stops.] + +/* OLD VALUE : [&EMT&$a$ smacks herself, then realizes that hurts and stops.] */ +// HASH_VALUE FFC2142CC5A65EBA +// INDEX 1136 +emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that it hurts and stops.] + +/* OLD VALUE : [&EMT&$a$ smacks $t$ around.] */ +// HASH_VALUE 010243907EF71FCF +// INDEX 1137 +emote_smack_target [&EMT&$a$ smacks $t$.] + +// HASH_VALUE 84562BD9D5E223D7 +// INDEX 1138 +emote_smug_nobody [&EMT&$a$ looks smug.] + +// HASH_VALUE DE54C48C289A7A30 +// INDEX 1139 +emote_smug_self [&EMT&$a$ smirks.] + +/* OLD VALUE : [&EMT&$a$ smirks smugly at $t$.] */ +// HASH_VALUE 01F1E8ECA2715230 +// INDEX 1140 +emote_smug_target [&EMT&$a$ smirks at $t$.] + +/* OLD VALUE : [&EMT&$a$ apologizes.] */ +// HASH_VALUE C86F022089D61E59 +// INDEX 1141 +emote_sorry_nobody [&EMT&$a$ is sorry.] + +/* OLD VALUE : [&EMT&$a$ is in a sorry mess.] */ +// HASH_VALUE C3F84C1DD107CA38 +// INDEX 1142 +emote_sorry_self [&EMT&$a$ is sincerely sorry.] + +/* OLD VALUE : [&EMT&$a$ is sorry, $t$. Please forgive him?] */ +// HASH_VALUE D6F051D0BDCC73EF +// INDEX 1143 +emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Can you forgive him?] + +/* OLD VALUE : [&EMT&$a$ is sorry, $t$. Please forgive her?] */ +// HASH_VALUE D64141D0BDCC73EF +// INDEX 1144 +emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Can you forgive her?] + +/* OLD VALUE : [&EMT&$a$ needs to get back at someone.] */ +// HASH_VALUE 7E5D9B7774F62FCE +// INDEX 1145 +emote_spiteful_nobody [&EMT&$a$ needs to take it out on someone.] + +/* OLD VALUE : [&EMT&$a$ is just being spiteful.] */ +// HASH_VALUE 84D374189307EF2F +// INDEX 1146 +emote_spiteful_self [&EMT&$a$ is simply spiteful.] + +/* OLD VALUE : [&EMT&$a$ does it to spite $t$.] */ +// HASH_VALUE F2D6561E7C7D3401 +// INDEX 1147 +emote_spiteful_target [&EMT&$a$ will do everything to hurt $t$'s feelings.] + +/* OLD VALUE : [&EMT&$a$ squirms at something.] */ +// HASH_VALUE 76E32B28CB751B3D +// INDEX 1148 +emote_squeamish_nobody [&EMT&$a$ is feeling dizzy.] + +/* OLD VALUE : [&EMT&$a$ is squeamish.] */ +// HASH_VALUE 0267E7E252421FD8 +// INDEX 1149 +emote_squeamish_self [&EMT&$a$ keels over.] + +/* OLD VALUE : [&EMT&$a$ squirms at $t$.] */ +// HASH_VALUE E0C06FCDA6467A1A +// INDEX 1150 +emote_squeamish_target [&EMT&$t$ makes $a$ sick.] + +// HASH_VALUE 55821CE6407C7514 +// INDEX 1151 +emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +/* OLD VALUE : [&EMT&$a$ stops himself from doing something foolish.] */ +// HASH_VALUE B2ED775837F683B4 +// INDEX 1152 +emote_stop_self_m [&EMT&$a$ restrains himself from doing what he desires.] + +/* OLD VALUE : [&EMT&$a$ stops herself from doing something foolish.] */ +// HASH_VALUE B75C9F4AF794C1A5 +// INDEX 1153 +emote_stop_self_f [&EMT&$a$ restrains herself from doing what she desires.] + +// HASH_VALUE 56CE4329B894124E +// INDEX 1154 +emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +// HASH_VALUE ECEF904D46482389 +// INDEX 1155 +emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +/* OLD VALUE : [&EMT&$a$ flexes.] */ +// HASH_VALUE C7421F1A73E6335B +// INDEX 1156 +emote_strong_self [&EMT&$a$ flexes and poses.] + +// HASH_VALUE 16396C4459D5AA2C +// INDEX 1157 +emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +/* OLD VALUE : [&EMT&$a$ glares around stubbornly.] */ +// HASH_VALUE 66470C5BDC159667 +// INDEX 1158 +emote_stubborn_nobody [&EMT&$a$ looks around stubbornly.] + +/* OLD VALUE : [&EMT&$a$ is stubborn, and you're not changing his mind.] */ +// HASH_VALUE BD3E48C9D3CB08A7 +// INDEX 1159 +emote_stubborn_self_m [&EMT&$a$ is stubborn, and there's nothing you can do about it.] + +/* OLD VALUE : [&EMT&$a$ is stubborn, and you're not changing her mind.] */ +// HASH_VALUE BD3E48C9D3CB08A7 +// INDEX 1160 +emote_stubborn_self_f [&EMT&$a$ is stubborn, and there's nothing you can do about it.] + +/* OLD VALUE : [&EMT&$a$ glares stubbornly at $t$.] */ +// HASH_VALUE 97C8135588496614 +// INDEX 1161 +emote_stubborn_target [&EMT&$a$ stubbornly looks at $t$.] + +/* OLD VALUE : [&EMT&$a$ suffers, loudly.] */ +// HASH_VALUE 578278CFC638CA38 +// INDEX 1162 +emote_suffering_nobody [&EMT&$a$ screams with pain.] + +/* OLD VALUE : [&EMT&$a$ lets everyone know he is suffering.] */ +// HASH_VALUE B0CE84FA3486FB8F +// INDEX 1163 +emote_suffering_self_m [&EMT&$a$ lets everyone know he is in pain.] + +/* OLD VALUE : [&EMT&$a$ lets everyone know she is suffering.] */ +// HASH_VALUE 6F1CD2EBE0CBC6E8 +// INDEX 1164 +emote_suffering_self_f [&EMT&$a$ lets everyone know she is in pain.] + +// HASH_VALUE 6421661F498F8566 +// INDEX 1165 +emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + +// HASH_VALUE A561F1A6060274C4 +// INDEX 1166 +emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + +// HASH_VALUE 6421661F8A4F8566 +// INDEX 1167 +emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + +// HASH_VALUE A561F1AB050274C4 +// INDEX 1168 +emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +// HASH_VALUE DF2527E956B0C24E +// INDEX 1169 +emote_surprised_nobody [&EMT&$a$ looks surprised.] + +// HASH_VALUE 7FA4B005D0A1AD5E +// INDEX 1170 +emote_surprised_self [&EMT&$a$ is surprised.] + +// HASH_VALUE 7F89EFD8D6B77D2B +// INDEX 1171 +emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +// HASH_VALUE C618808B214DA4DE +// INDEX 1172 +emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +/* OLD VALUE : [&EMT&$a$ ] */ +// HASH_VALUE C618808B214DA4DE +// INDEX 1173 +emote_suspicious_self [&EMT&$a$ looks at everyone suspiciously.] + +/* OLD VALUE : [&EMT&$a$ peers at $t$ suspiciously.] */ +// HASH_VALUE E584EC999AA69A1E +// INDEX 1174 +emote_suspicious_target [&EMT&$a$ looks at $t$ suspiciously.] + +/* OLD VALUE : [&EMT&$a$ taunts the crowd.] */ +// HASH_VALUE 9588332813D6E227 +// INDEX 1175 +emote_taunting_nobody [&EMT&$a$ provokes the crowd.] + +/* OLD VALUE : [&EMT&$a$ taunts himself and is appropriately intimidated.] */ +// HASH_VALUE BFAC2990D40CB15F +// INDEX 1176 +emote_taunting_self_m [&EMT&$a$ provokes himself and as a result he is intimidated.] + +/* OLD VALUE : [&EMT&$a$ taunts herself and is appropriately intimidated.] */ +// HASH_VALUE D00C513469BB9CD3 +// INDEX 1177 +emote_taunting_self_f [&EMT&$a$ provokes herself and as a result she is intimidated.] + +/* OLD VALUE : [&EMT&$a$ taunts $t$.] */ +// HASH_VALUE 169FA706CF309521 +// INDEX 1178 +emote_taunting_target [&EMT&$a$ provokes $t$.] + +// HASH_VALUE 5668E53E1D2A3FD5 +// INDEX 1179 +emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +/* OLD VALUE : [&EMT&$a$ tries to be terrifying to himself, and fails.] */ +// HASH_VALUE 56903BF573068406 +// INDEX 1180 +emote_terrified_self_m [&EMT&$a$ tries to terrify himself, and fails.] + +/* OLD VALUE : [&EMT&$a$ tries to be terrifying to herself, and fails.] */ +// HASH_VALUE 55903BF57306840B +// INDEX 1181 +emote_terrified_self_f [&EMT&$a$ tries to terrify herself, and fails.] + +/* OLD VALUE : [&EMT&$a$ widens his eyes at $t$, visibly terrified.] */ +// HASH_VALUE 7A09CFC3403189D5 +// INDEX 1182 +emote_terrified_target_m [&EMT&$a$ looks at $t$ with his eyes wide open, visibly terrified.] + +/* OLD VALUE : [&EMT&$a$ widens her eyes at $t$, visibly terrified.] */ +// HASH_VALUE 7A09CFC3403185D1 +// INDEX 1183 +emote_terrified_target_f [&EMT&$a$ looks at $t$ with her eyes wide open, visibly terrified.] + +// HASH_VALUE 90A4EB05D31649EC +// INDEX 1184 +emote_thankful_nobody [&EMT&$a$ is thankful.] + +// HASH_VALUE 1D0EA5365A246728 +// INDEX 1185 +emote_thankful_self [&EMT&$a$ is thankful for being here.] + +/* OLD VALUE : [&EMT&$a$ is thankful for $t$.] */ +// HASH_VALUE C3A424D5C1F617E0 +// INDEX 1186 +emote_thankful_target [&EMT&$a$ is thankful to $t$.] + +/* OLD VALUE : [&EMT&$a$ is thirsty. Drinks, anyone?] */ +// HASH_VALUE F5561CC56F8D490F +// INDEX 1187 +emote_thirsty_nobody [&EMT&$a$ is thirsty. Does anybody want a drink?] + +/* OLD VALUE : [&EMT&$a$ swigs down a drink.] */ +// HASH_VALUE 654340CF4E60BA6D +// INDEX 1188 +emote_thirsty_self [&EMT&$a$ swigs his drink down.] + +// HASH_VALUE FDBA6C79E3EBEEE6 +// INDEX 1189 +emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +/* OLD VALUE : [&EMT&$a$ mulls it over.] */ +// HASH_VALUE A889779617F0A66C +// INDEX 1190 +emote_thoughtful_nobody [&EMT&$a$ turns it over in his mind.] + +/* OLD VALUE : [&EMT&$a$ gave it a lot of thought.] */ +// HASH_VALUE E752F4C7B7C58E77 +// INDEX 1191 +emote_thoughtful_self [&EMT&$a$ thinks about it a lot.] + +/* OLD VALUE : [&EMT&$a$ looks thoughtfully at $t$.] */ +// HASH_VALUE 2764009596B67629 +// INDEX 1192 +emote_thoughtful_target [&EMT&$a$ looks at $t$ thoughtfully.] + +/* OLD VALUE : [&EMT&$a$ is tired of this.] */ +// HASH_VALUE 10870BCACE65722D +// INDEX 1193 +emote_tired_nobody [&EMT&$a$ is tired of all this.] + +// HASH_VALUE C86F020BC5E6065A +// INDEX 1194 +emote_tired_self [&EMT&$a$ is tired.] + +// HASH_VALUE 42735CD2C8C4BF25 +// INDEX 1195 +emote_tired_target [&EMT&$a$ is really tired of $t$.] + +// HASH_VALUE 908804170986C272 +// INDEX 1196 +emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +// HASH_VALUE 6A1780D3D0554867 +// INDEX 1197 +emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + +// HASH_VALUE 6A1780D8CF554867 +// INDEX 1198 +emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +/* OLD VALUE : [&EMT&$a$ tolerates $t$, to a point.] */ +// HASH_VALUE ADB795EB1E867FD3 +// INDEX 1199 +emote_tolerant_target [&EMT&$a$ tolerates $t$, as far as possible.] + +/* OLD VALUE : [&EMT&$a$ appears troubled.] */ +// HASH_VALUE D336C4FA773C731A +// INDEX 1200 +emote_troubled_nobody [&EMT&$a$ looks worried.] + +/* OLD VALUE : [&EMT&$a$ is deeply troubled.] */ +// HASH_VALUE 9314741586444B61 +// INDEX 1201 +emote_troubled_self [&EMT&$a$ is deeply preoccupied.] + +/* OLD VALUE : [&EMT&$a$ is troubled by $t$.] */ +// HASH_VALUE 15D207DA77B33B52 +// INDEX 1202 +emote_troubled_target [&EMT&$a$ worries about $t$.] + +/* OLD VALUE : [&EMT&$a$ just doesn't know.] */ +// HASH_VALUE A2D7D3DA93247971 +// INDEX 1203 +emote_uncertain_nobody [&EMT&$a$ does not really know.] + +/* OLD VALUE : [&EMT&$a$ was sure, but is now not so certain.] */ +// HASH_VALUE 0029A7B5B58C2E94 +// INDEX 1204 +emote_uncertain_self [&EMT&$a$ was sure, but is not so sure now.] + +/* OLD VALUE : [&EMT&$a$ shrugs uncertainly at $t$.] */ +// HASH_VALUE 2C99ADEF600C738A +// INDEX 1205 +emote_uncertain_target [&EMT&$a$ aims an uncertain shrug at $t$.] + +// HASH_VALUE 95259CF9F73CC725 +// INDEX 1206 +emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +/* OLD VALUE : [&EMT&$a$ is unhappy with himself.] */ +// HASH_VALUE 8C0DD180DE256B57 +// INDEX 1207 +emote_unhappy_self_m [&EMT&$a$ is displeased with himself.] + +/* OLD VALUE : [&EMT&$a$ is unhappy with herself.] */ +// HASH_VALUE 8C0DD180DE765B57 +// INDEX 1208 +emote_unhappy_self_f [&EMT&$a$ is displeased with herself.] + +/* OLD VALUE : [&EMT&$a$ is unhappy at $t$.] */ +// HASH_VALUE 01A7201B8D919713 +// INDEX 1209 +emote_unhappy_target [&EMT&$a$ is displeased with $t$.] + +/* OLD VALUE : [&EMT&$a$ stays put, unwilling.] */ +// HASH_VALUE 034318EFE6EA1B1C +// INDEX 1210 +emote_unwilling_nobody [&EMT&$a$ does not move, and shows reluctance.] + +/* OLD VALUE : [&EMT&$a$ is unwilling. Try someone else.] */ +// HASH_VALUE 6D89ADF171AB4B91 +// INDEX 1211 +emote_unwilling_self [&EMT&$a$ is unwilling. Try something else.] + +// HASH_VALUE 2DDE9D774FB20A92 +// INDEX 1212 +emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +// HASH_VALUE D157CF2E0C154D62 +// INDEX 1213 +emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +/* OLD VALUE : [&EMT&$a$ seeks to avenge himself.] */ +// HASH_VALUE 67A707031854AB63 +// INDEX 1214 +emote_vengeful_self_m [&EMT&$a$ tries to avenge himself.] + +/* OLD VALUE : [&EMT&$a$ seeks to avenge herself.] */ +// HASH_VALUE A86707031854AB63 +// INDEX 1215 +emote_vengeful_self_f [&EMT&$a$ tries to avenge herself.] + +/* OLD VALUE : [&EMT&$a$ seeks vengence for $t$.] */ +// HASH_VALUE 14A81C3AC83986DC +// INDEX 1216 +emote_vengeful_target [&EMT&$a$ is vengeful towards $t$.] + +/* OLD VALUE : [&EMT&$a$ waits around.] */ +// HASH_VALUE B19703D543B7CFE3 +// INDEX 1217 +emote_wait_nobody [&EMT&$a$ is waiting.] + +// HASH_VALUE E316D7DA3DA06527 +// INDEX 1218 +emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +// HASH_VALUE 11633B2448FCBE77 +// INDEX 1219 +emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +/* OLD VALUE : [&EMT&$a$ lets out a warm smile.] */ +// HASH_VALUE 55C5DCFEA2D1931C +// INDEX 1220 +emote_warm_nobody [&EMT&$a$ warmly smiles.] + +/* OLD VALUE : [&EMT&$a$ warms up.] */ +// HASH_VALUE 9872DBCA47151B4F +// INDEX 1221 +emote_warm_self [&EMT&$a$ becomes animated.] + +/* OLD VALUE : [&EMT&$a$ gives $t$ a warm welcome.] */ +// HASH_VALUE 92F717DD40578E30 +// INDEX 1222 +emote_warm_target [&EMT&$a$ warmly welcomes $t$.] + +/* OLD VALUE : [&EMT&$a$ peers about warily.] */ +// HASH_VALUE E9E7282A0CE37523 +// INDEX 1223 +emote_wary_nobody [&EMT&$a$ looks around warily.] + +// HASH_VALUE A2C7C64EDA34CF70 +// INDEX 1224 +emote_wary_self_m [&EMT&$a$ looks at himself warily.] + +// HASH_VALUE A1C7C64EDA34CF75 +// INDEX 1225 +emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +/* OLD VALUE : [&EMT&$a$ gives $t$ a wary look.] */ +// HASH_VALUE 6BD2EB2C0CE375E3 +// INDEX 1226 +emote_wary_target [&EMT&$a$ looks at $t$ warily.] + +/* OLD VALUE : [&EMT&$a$ attempts to start a wave. Everybody now!] */ +// HASH_VALUE 87A4A6CA9F4D6EF1 +// INDEX 1227 +emote_wave_nobody [&EMT&$a$ attempts to start a Mexican wave. Come on everyboby!] + +/* OLD VALUE : [&EMT&$a$ waves his hands in the air like he just doesn't care.] */ +// HASH_VALUE C8FC59B037081D42 +// INDEX 1228 +emote_wave_self_m [&EMT&$a$ casually puts his hands up in the air.] + +/* OLD VALUE : [&EMT&$a$ waves her hands in the air like she just doesn't care.] */ +// HASH_VALUE C8FC55AC37081D42 +// INDEX 1229 +emote_wave_self_f [&EMT&$a$ casually puts her hands up in the air.] + +/* OLD VALUE : [&EMT&$a$ waves at $t$.] */ +// HASH_VALUE D88EC302547CA510 +// INDEX 1230 +emote_wave_target [&EMT&$a$ waves to $t$.] + +/* OLD VALUE : [&EMT&$a$ is whining.] */ +// HASH_VALUE CD7554D8B9789618 +// INDEX 1231 +emote_whine_nobody [&EMT&$a$ is complaining.] + +/* OLD VALUE : [&EMT&$a$ whines to no one in particular, but knows it probably won't help.] */ +// HASH_VALUE 0E8EC195A02E198A +// INDEX 1232 +emote_whine_self [&EMT&$a$ complains to no one in particular, but knows it won't help.] + +/* OLD VALUE : [&EMT&$a$ whines at $t$.] */ +// HASH_VALUE DE2E27D889D01252 +// INDEX 1233 +emote_whine_target [&EMT&$a$ complains to $t$.] + +/* OLD VALUE : [&EMT&$a$ has a wicked look.] */ +// HASH_VALUE E6B6D84D5B644E0B +// INDEX 1234 +emote_wicked_nobody [&EMT&$a$ has a wicked appearance.] + +// HASH_VALUE 4623ECB1A44A18AB +// INDEX 1235 +emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + +// HASH_VALUE 866310B38F9EDCEC +// INDEX 1236 +emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +/* OLD VALUE : [&EMT&$a$ thinks $t$ is positively wicked.] */ +// HASH_VALUE ABB8E93207C68AA4 +// INDEX 1237 +emote_wicked_target [&EMT&$a$ thinks $t$ is really wicked.] + +/* OLD VALUE : [&EMT&$a$ considers things, wisely.] */ +// HASH_VALUE 2743EF5999086F74 +// INDEX 1238 +emote_wise_nobody [&EMT&$a$ considers things wisely.] + +// HASH_VALUE E1C4948C79199E20 +// INDEX 1239 +emote_wise_self [&EMT&$a$ chooses wisely.] + +/* OLD VALUE : [&EMT&$a$ considers $t$ wise.] */ +// HASH_VALUE 02F284D303231F23 +// INDEX 1240 +emote_wise_target [&EMT&$a$ thinks $t$ is wise.] + +// HASH_VALUE 001F4D97F93B5FE8 +// INDEX 1241 +emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +// HASH_VALUE 7CBE67BDB856B4E5 +// INDEX 1242 +emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +// HASH_VALUE 915818CFCF20DF2A +// INDEX 1243 +emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +/* OLD VALUE : [&EMT&$a$ worries, generically.] */ +// HASH_VALUE 5216119196498D62 +// INDEX 1244 +emote_worried_nobody [&EMT&$a$ is a natural-born worrier.] + +/* OLD VALUE : [&EMT&$a$ worries about himself sometimes.] */ +// HASH_VALUE 95A28CCBC9473B42 +// INDEX 1245 +emote_worried_self_m [&EMT&$a$ worries sometimes.] + +/* OLD VALUE : [&EMT&$a$ worries about herself sometimes.] */ +// HASH_VALUE 95A28CCBC9473B42 +// INDEX 1246 +emote_worried_self_f [&EMT&$a$ worries sometimes.] + +// HASH_VALUE 15D207DA77B33B52 +// INDEX 1247 +emote_worried_target [&EMT&$a$ worries about $t$.] + +/* OLD VALUE : [&EMT&$a$ staggers, wounded.] */ +// HASH_VALUE 2472FF637901DC19 +// INDEX 1248 +emote_wounded_nobody [&EMT&A wound is making $a$ reel.] + +/* OLD VALUE : [&EMT&$a$ has managed to wound himself. Heal?] */ +// HASH_VALUE 9B4708188A72DD26 +// INDEX 1249 +emote_wounded_self_m [&EMT&$a$ hurt himself. Heal?] + +/* OLD VALUE : [&EMT&$a$ has managed to wound herself. Heal?] */ +// HASH_VALUE 9B47081D8972DD26 +// INDEX 1250 +emote_wounded_self_f [&EMT&$a$ hurt herself. Heal?] + +// HASH_VALUE 5D94DFE2C79595BA +// INDEX 1251 +emote_wounded_target [&EMT&$a$ has wounded $t$.] + +/* OLD VALUE : [&EMT&$a$ yawns noticeably.] */ +// HASH_VALUE 9752601E4032F71F +// INDEX 1252 +emote_yawn_nobody [&EMT&$a$ yawns his head off.] + +// HASH_VALUE 6024CE2CCBE87F26 +// INDEX 1253 +emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +/* OLD VALUE : [&EMT&$a$ yawns straight at $t$.] */ +// HASH_VALUE 97521323F441A677 +// INDEX 1254 +emote_yawn_target [&EMT&$a$ yawns in front of $t$.] + +/* OLD VALUE : [&EMT&$a$ knows its just you and him out here.] */ +// HASH_VALUE 081E7B410F2883DD +// INDEX 1255 +emote_youandme_nobody_m [&EMT&$a$ knows this is just going to be the two of them out there.] + +/* OLD VALUE : [&EMT&$a$ knows its just you and her out here.] */ +// HASH_VALUE 081E7B410F2883DD +// INDEX 1256 +emote_youandme_nobody_f [&EMT&$a$ knows this is just going to be the two of them out there.] + +// HASH_VALUE EFF2898069BC4FCE +// INDEX 1257 +emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +// HASH_VALUE 83EB6B8B25C7E95A +// INDEX 1258 +emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +// HASH_VALUE 00AE50C867A1C792 +// INDEX 1259 +exchange_accepted [&ITM&Exchange accepted on both sides.] + +// HASH_VALUE 6F81B9608F353BAB +// INDEX 1260 +exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +// HASH_VALUE B2E1C0E8BC0D5826 +// INDEX 1261 +exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +// HASH_VALUE 378CBEFE92471903 +// INDEX 1262 +exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +// HASH_VALUE FA81A55A38A8EFE9 +// INDEX 1263 +exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +// HASH_VALUE 1996BCE4F6664E1F +// INDEX 1264 +exchange_end [&SYS&$p$ ended exchange.] + +// HASH_VALUE CC67519AD48BA8FF +// INDEX 1265 +exchange_invitation_m [$p$ invites you to exchange with him.] + +// HASH_VALUE 0D27519AD48BA8FF +// INDEX 1266 +exchange_invitation_f [$p$ invites you to exchange with her.] + +// HASH_VALUE EB8AE587239A7591 +// INDEX 1267 +exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +// HASH_VALUE 9B0E52583FB04120 +// INDEX 1268 +exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +// HASH_VALUE F9CD1AE1FBCE0E04 +// INDEX 1269 +exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +// HASH_VALUE 71FCBE4A8BD1C557 +// INDEX 1270 +faber_cancel [&ITMF&Your crafting action has been interrupted!] + +// HASH_VALUE D3AFB3A120D9F3B0 +// INDEX 1271 +faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE F071FF6631B60BB3 +// INDEX 1272 +faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE BBBB94B48F4B14FA +// INDEX 1273 +faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +/* OLD VALUE : [&ITMF&Your crafting action is a complete failure, you lose raw materials used for crafting!] */ +// HASH_VALUE EE35C3D3C915BD4A +// INDEX 1274 +faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +/* OLD VALUE : [&ITMF&Your crafting action is a failure!] */ +// HASH_VALUE 36D16D57201439C5 +// INDEX 1275 +faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +// HASH_VALUE 0CE0811AF887529F +// INDEX 1276 +faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +// HASH_VALUE 1569669335AAF7BE +// INDEX 1277 +faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +// HASH_VALUE 523E2D235E3CC33D +// INDEX 1278 +faction_points_cannot_gain_yet_1m [&XP&1 minute is needed before being able to earn fame points by fighting $victim$.] + +// HASH_VALUE EA706DE0806B4127 +// INDEX 1279 +faction_points_cannot_gain_yet_xm [&XP&$m$ minutes are needed before being able to earn fame points by fighting $victim$.] + +// HASH_VALUE 12DD15185D9DC33D +// INDEX 1280 +faction_points_cannot_gain_yet_1s [&XP&1 second is needed before being able to earn fame points by fighting $victim$.] + +// HASH_VALUE 68C05DE6806B5521 +// INDEX 1281 +faction_points_cannot_gain_yet_xs [&XP&$s$ seconds are needed before being able to earn fame points by fighting $victim$.] + +// HASH_VALUE 957BB98CC5A8D210 +// INDEX 1282 +faction_points_gain_p [&XP&You gain $fp$ honor points with $faction.da$ $faction$.] + +// HASH_VALUE 59556B1F7713D804 +// INDEX 1283 +faction_points_gain_1 [&XP&You gain 1 honor point with $faction.da$ $faction$.] + +// HASH_VALUE 46C561D0D4C5E35B +// INDEX 1284 +faction_points_gain_0 [&XP&You don't gain any honor point.] + +// HASH_VALUE 531CF191C5A8D210 +// INDEX 1285 +faction_points_lose_p [&XP&You lose $fp$ honor points with $faction.da$ $faction$.] + +// HASH_VALUE 17F6A3247713D804 +// INDEX 1286 +faction_points_lose_1 [&XP&You lose 1 honor point with $faction.da$ $faction$.] + +// HASH_VALUE 46C53DDA5715E35B +// INDEX 1287 +faction_points_lose_0 [&XP&You don't lose any honor point.] + +// HASH_VALUE CF6B4D9EB57BB40A +// INDEX 1288 +fame_gain_char [You gain fame with $faction.da$ $faction$] + +// HASH_VALUE 57F777C28C36F49F +// INDEX 1289 +fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + +// HASH_VALUE E34861FCE1134997 +// INDEX 1290 +fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE 3C6DDE0A50227124 +// INDEX 1291 +fame_gain_guild [Your guild gains fame with $faction.da$ $faction$] + +// HASH_VALUE C4F9082E27DDB1B9 +// INDEX 1292 +fame_gain_guild_ally [Your guild gains fame with their allies $faction.da$ $faction$] + +// HASH_VALUE 504AF2687CBA06B1 +// INDEX 1293 +fame_gain_guild_enemy [Your guild gains fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE CF6B4D9E371CEC0F +// INDEX 1294 +fame_lost_char [You lost fame with $faction.da$ $faction$] + +// HASH_VALUE 57F777C20ED72CA4 +// INDEX 1295 +fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + +// HASH_VALUE E34861FC63B4819C +// INDEX 1296 +fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE DF899168EB6321DA +// INDEX 1297 +fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + +// HASH_VALUE 44AAB332F3590F2A +// INDEX 1298 +fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + +// HASH_VALUE 418E07AD82EE467F +// INDEX 1299 +fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE BC91A46BB8EBB53D +// INDEX 1300 +forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +// HASH_VALUE 8D7AB7D751E47940 +// INDEX 1301 +forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +// HASH_VALUE C3DEA26E1CDD6439 +// INDEX 1302 +forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +// HASH_VALUE 2E2635476F9AC2D4 +// INDEX 1303 +forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but they have all been used up and the deposit is now empty for a while.] + +// HASH_VALUE D196DF670F3C2F59 +// INDEX 1304 +forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + +// HASH_VALUE 9282E76D520D643E +// INDEX 1305 +forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +// HASH_VALUE 8DE7636D771467DD +// INDEX 1306 +forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +// HASH_VALUE F0544EF5EB75A7F3 +// INDEX 1307 +forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +// HASH_VALUE 595F2F71D9C3AB64 +// INDEX 1308 +forage_dep_trackg_stopped [&FORLD&End of prospection.] + +// HASH_VALUE 577570E5477E761F +// INDEX 1309 +forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +// HASH_VALUE 270F8B97241AFFD8 +// INDEX 1310 +forage_drop_quantity [&ITMF&You failed to catch the material!] + +// HASH_VALUE E68A62FCC91C9A38 +// INDEX 1311 +forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +// HASH_VALUE 3FBBF3E4591CAEAC +// INDEX 1312 +forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +// HASH_VALUE 8F93278D9F247305 +// INDEX 1313 +forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +// HASH_VALUE 9B37872F49E6A26A +// INDEX 1314 +forage_nothing_found [&ITMF&You found nothing.] + +// HASH_VALUE 3E1D1940AD452B4E +// INDEX 1315 +forage_found_source [&ITM&You found a raw material source.] + +// HASH_VALUE 84EADC8854F7EDC1 +// INDEX 1316 +forage_found_sources [&ITM&You found $n$ raw material sources.] + +// HASH_VALUE ED16E27439A24457 +// INDEX 1317 +forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +// HASH_VALUE 8B52343838488C0A +// INDEX 1318 +forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +// HASH_VALUE D2625EB06853221B +// INDEX 1319 +forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +// HASH_VALUE 86EE42784A4CFD99 +// INDEX 1320 +forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +// HASH_VALUE D7C8A1A0092A1D95 +// INDEX 1321 +forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +// HASH_VALUE C206CB0A3D51ABD8 +// INDEX 1322 +forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +// HASH_VALUE C8C12F180F622F27 +// INDEX 1323 +forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +// HASH_VALUE B4452243B7AD6617 +// INDEX 1324 +forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +// HASH_VALUE 51F4D2A7C01CA03C +// INDEX 1325 +forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +// HASH_VALUE 8533AA488F50D976 +// INDEX 1326 +forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +// HASH_VALUE C32451A02DAD40F6 +// INDEX 1327 +forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +// HASH_VALUE C24381538CF12CFB +// INDEX 1328 +forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +// HASH_VALUE 7A80717377E7D185 +// INDEX 1329 +forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +// HASH_VALUE 62070F412575CE14 +// INDEX 1330 +forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +// HASH_VALUE 8E62C8B51D673E39 +// INDEX 1331 +forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +// HASH_VALUE 85FFAB186CF4A260 +// INDEX 1332 +forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +// HASH_VALUE 0D99AF63035FAEE4 +// INDEX 1333 +forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +// HASH_VALUE F5FC02A1F594BAD5 +// INDEX 1334 +forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +// HASH_VALUE 038D624D553302DE +// INDEX 1335 +forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +// HASH_VALUE 846A0154C1662731 +// INDEX 1336 +forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +// HASH_VALUE E44AE80D9D86F6F9 +// INDEX 1337 +forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +// HASH_VALUE 4C66154B3795E171 +// INDEX 1338 +forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +// HASH_VALUE 15138CD73DA8D0DE +// INDEX 1339 +forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +// HASH_VALUE B3F436EE652D4161 +// INDEX 1340 +forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +// HASH_VALUE C411F53C424B51F4 +// INDEX 1341 +forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +// HASH_VALUE E92E729787356BA2 +// INDEX 1342 +forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +// HASH_VALUE 926531AEF622B552 +// INDEX 1343 +forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +// HASH_VALUE EC1A925ACB3E9DD8 +// INDEX 1344 +forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + +// HASH_VALUE E86D1AF92B4EA990 +// INDEX 1345 +forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +// HASH_VALUE 4104E7A39CC8E9F6 +// INDEX 1346 +harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +// HASH_VALUE F27F4FF7B66164E8 +// INDEX 1347 +harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +// HASH_VALUE B570443F4128F0C2 +// INDEX 1348 +harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +// HASH_VALUE C905A8ABE3FAC3E0 +// INDEX 1349 +harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +// HASH_VALUE 3E0B0DA6628BF830 +// INDEX 1350 +harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +// HASH_VALUE 4AC3358896457098 +// INDEX 1351 +harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE CA1F61F802BE94FE +// INDEX 1352 +harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +// HASH_VALUE 4F6E45723DF8C867 +// INDEX 1353 +harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE 02740CEA7F5ED01D +// INDEX 1354 +harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +// HASH_VALUE 69DC34E9C86A28EE +// INDEX 1355 +invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +/* OLD VALUE : [&ITM&You have just bought $item.ia$ $item$ for $cost$ dappers.] */ +// HASH_VALUE 3C70AAD61975F598 +// INDEX 1356 +inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers.] + +/* OLD VALUE : [&ITM&You have just bought $qty$ $item.p$ for $cost$ dappers.] */ +// HASH_VALUE 6C55EF49DC986C3F +// INDEX 1357 +inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers.] + +// HASH_VALUE FCDFB41728830E28 +// INDEX 1358 +inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers and $fp$ honor points.] + +// HASH_VALUE 0E5E094F9CBA6B2F +// INDEX 1359 +inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers and $fp$ honor points.] + +// HASH_VALUE 662C6D09785E33D2 +// INDEX 1360 +inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ honor points.] + +// HASH_VALUE 4FF8920509CA71DD +// INDEX 1361 +inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ honor points.] + +// HASH_VALUE 7E0BBC2F1FEEC7E5 +// INDEX 1362 +inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + +// HASH_VALUE B49FF15118A68A98 +// INDEX 1363 +inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +// HASH_VALUE 60AC162AD238FA58 +// INDEX 1364 +inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + +// HASH_VALUE 62E3567813A1909A +// INDEX 1365 +inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +/* OLD VALUE : [&SYS&You equip with your $item$.] */ +// HASH_VALUE C2B547229D743006 +// INDEX 1366 +inventory_equip_item_1 [&SYS&You equip your $item$.] + +/* OLD VALUE : [&SYS&You equip with your $item.p$.] */ +// HASH_VALUE 42DA6F226A7463E1 +// INDEX 1367 +inventory_equip_item_p [&SYS&You equip your $item.p$.] + +// HASH_VALUE 93479CDA29035237 +// INDEX 1368 +inventory_unequip_item_1 [&SYS&You unequip your $item$.] + +// HASH_VALUE 15479CDA5CB04A79 +// INDEX 1369 +inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +// HASH_VALUE 1E2C74DB0F710A03 +// INDEX 1370 +item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + +// HASH_VALUE 797319FF17E41270 +// INDEX 1371 +item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +// HASH_VALUE D20BF3808CA52C02 +// INDEX 1372 +item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +// HASH_VALUE C03AB88615A7143A +// INDEX 1373 +item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +// HASH_VALUE 7DD99C7B64FB4C50 +// INDEX 1374 +item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +// HASH_VALUE 1C58B74DA72F7E9E +// INDEX 1375 +item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +// HASH_VALUE 12C7DCC5B2267C8D +// INDEX 1376 +item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +/* OLD VALUE : [&CHK&Item you want buy is no more available.] */ +// HASH_VALUE D10071B1CF71533B +// INDEX 1377 +item_not_available [&CHK&The item you want buy is no more available.] + +// HASH_VALUE D406EF36943A0421 +// INDEX 1378 +item_sold_1 [&ITM&You sell $item.ia$ $item$ for $moneyNow$ dapper(s).] + +// HASH_VALUE 3E7EC51B5D13F5D1 +// INDEX 1379 +item_sold_2 [&ITM&You sell $qty$ $item.p$ for $moneyNow$ dapper(s).] + +// HASH_VALUE EDA2E6F4C6776FA6 +// INDEX 1380 +item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + +// HASH_VALUE C578E26A2226380A +// INDEX 1381 +item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + +// HASH_VALUE DE49C354C4732181 +// INDEX 1382 +kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +// HASH_VALUE C33118F65B7ED633 +// INDEX 1383 +kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +// HASH_VALUE 08F533149AD85315 +// INDEX 1384 +lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +// HASH_VALUE C62533149AD85B1B +// INDEX 1385 +lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +// HASH_VALUE C49533149AC75F1B +// INDEX 1386 +lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +// HASH_VALUE 61C423176284D2F6 +// INDEX 1387 +lift_exit [Exit$$exit$$] + +// HASH_VALUE 4AC3358896457098 +// INDEX 1388 +loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE CA1F61F802BE94FE +// INDEX 1389 +loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +// HASH_VALUE 4F6E45723DF8C867 +// INDEX 1390 +loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE 02740CEA7F5ED01D +// INDEX 1391 +loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +/* OLD VALUE : [&CHK&Target missing or invalid.] */ +// HASH_VALUE 6376484824C4BA7F +// INDEX 1392 +magic_bad_target [&CHKCB&Target missing or invalid.] + +// HASH_VALUE B37340170B2CA72A +// INDEX 1393 +magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +// HASH_VALUE DC5E3060B27CDA32 +// INDEX 1394 +magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +// HASH_VALUE 051952AD6AC3A0A9 +// INDEX 1395 +magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +// HASH_VALUE FE8F00124B1CC727 +// INDEX 1396 +magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +// HASH_VALUE 1C31F750718CD63A +// INDEX 1397 +magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +// HASH_VALUE 45EC199D29D39CB1 +// INDEX 1398 +magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +// HASH_VALUE 3687509D451CE421 +// INDEX 1399 +magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +// HASH_VALUE 0881573CBD29DB7D +// INDEX 1400 +magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +// HASH_VALUE C9CD4434FB9E11FE +// INDEX 1401 +magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +// HASH_VALUE 188DCAFB342291F5 +// INDEX 1402 +magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +// HASH_VALUE FF8AECDA01C4598B +// INDEX 1403 +magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +// HASH_VALUE 811A24D43EB411C3 +// INDEX 1404 +magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + +// HASH_VALUE 811A24D93DB411C3 +// INDEX 1405 +magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +// HASH_VALUE 489322B87B75EDA2 +// INDEX 1406 +magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + +// HASH_VALUE 489322B87B75019E +// INDEX 1407 +magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +// HASH_VALUE 586091EBF3328DFD +// INDEX 1408 +magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +// HASH_VALUE 3F5DB3CAC0D45593 +// INDEX 1409 +magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +// HASH_VALUE C1EDEBC4FDC40DCB +// INDEX 1410 +magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + +// HASH_VALUE C1EDEBC9FCC40DCB +// INDEX 1411 +magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +// HASH_VALUE 888342B5C691AD9D +// INDEX 1412 +magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + +// HASH_VALUE 888342B5C691C199 +// INDEX 1413 +magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +// HASH_VALUE 0E705CE7A16069DE +// INDEX 1414 +magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +// HASH_VALUE 2678B9C96B14C2B7 +// INDEX 1415 +magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +// HASH_VALUE E65A9ACFA9F5AAAC +// INDEX 1416 +magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + +// HASH_VALUE E65A9ACFA9F5BEA8 +// INDEX 1417 +magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +// HASH_VALUE 4CF5C6467F4CD94C +// INDEX 1418 +magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + +// HASH_VALUE 4C46B6467F4CD94C +// INDEX 1419 +magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +/* OLD VALUE : [&CHK&This spell cannot be cast on an enemy.] */ +// HASH_VALUE A0030DA8C3E7C116 +// INDEX 1420 +magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +/* OLD VALUE : [&CHK&You cannot cast yet.] */ +// HASH_VALUE 8B9E336E5FFEB45A +// INDEX 1421 +magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +/* OLD VALUE : [&CHK&You cannot cast this spell on yourself.] */ +// HASH_VALUE C03F544FC696F110 +// INDEX 1422 +magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +/* OLD VALUE : [&CHK&This spell can only be cast on an enemy.] */ +// HASH_VALUE FEDB7DF9BEDC2F64 +// INDEX 1423 +magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +/* OLD VALUE : [&CHK&You can only use this spell on other players.] */ +// HASH_VALUE FC1343B00DCD8D17 +// INDEX 1424 +magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +/* OLD VALUE : [&DGM&Your spell hits $e.da$ $e$ for $n$ magic hit points of damage.] */ +// HASH_VALUE 51E83D34157CD636 +// INDEX 1425 +magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +// HASH_VALUE 0F67A6AB57E98A36 +// INDEX 1426 +magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +/* OLD VALUE : [&DMG&$e.da$ $e$'s spell hits you for $n$ hit points of damage.] */ +// HASH_VALUE D62ADB73F1E4EC3D +// INDEX 1427 +magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +/* OLD VALUE : [&SPLM&Your spell hits $e.da$ $e$ for $n$ sap points of damage.] */ +// HASH_VALUE 2091CB3DA35D54F0 +// INDEX 1428 +magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +// HASH_VALUE 0F67A6AB57A96A41 +// INDEX 1429 +magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +/* OLD VALUE : [&SPL&$e.da$ $e$'s spell hits you for $n$ sap points of damage.] */ +// HASH_VALUE FC852A06D884DCD6 +// INDEX 1430 +magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +/* OLD VALUE : [&SPLM&Your spell hits $e.da$ $e$ for $n$ stamina points of damage.] */ +// HASH_VALUE B9808C0B9E85388F +// INDEX 1431 +magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +// HASH_VALUE 581974F1691CA164 +// INDEX 1432 +magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +/* OLD VALUE : [&SPL&$e.da$ $e$'s spell hits you for $n$ stamina points of damage.] */ +// HASH_VALUE ACA7F372838718D3 +// INDEX 1433 +magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +// HASH_VALUE 5D7BA6B218DDD1BA +// INDEX 1434 +magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +// HASH_VALUE BB286A476887D84E +// INDEX 1435 +magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +// HASH_VALUE A6D6D78C6A179A89 +// INDEX 1436 +magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +// HASH_VALUE 6B59D4C7C9E42A49 +// INDEX 1437 +magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +// HASH_VALUE 6B58BCC7C9E42A49 +// INDEX 1438 +magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +// HASH_VALUE DB04D6E9254FF372 +// INDEX 1439 +magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +// HASH_VALUE ABC9ACCBCEE4E27F +// INDEX 1440 +magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +// HASH_VALUE ABC894CBCEE4E27F +// INDEX 1441 +magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +// HASH_VALUE 045A34E717483204 +// INDEX 1442 +magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +// HASH_VALUE BD866B5548708E4C +// INDEX 1443 +magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +// HASH_VALUE 9E20587685811DA5 +// INDEX 1444 +magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +// HASH_VALUE EA1609AD04B2D5A5 +// INDEX 1445 +magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +// HASH_VALUE A9523A846749D1DF +// INDEX 1446 +magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + +// HASH_VALUE A9524E806749D1DF +// INDEX 1447 +magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +// HASH_VALUE DA92FDB139671CF1 +// INDEX 1448 +magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + +// HASH_VALUE DA92FDB1396730ED +// INDEX 1449 +magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +// HASH_VALUE C3A01BAFA5390FF6 +// INDEX 1450 +magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +// HASH_VALUE FF9C76E0BC801F43 +// INDEX 1451 +magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +// HASH_VALUE 8A508AAB948603C1 +// INDEX 1452 +magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +// HASH_VALUE 04D80EADEC42FC3D +// INDEX 1453 +magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +// HASH_VALUE 08F998292BE6865D +// INDEX 1454 +magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + +// HASH_VALUE 3E3AE786ABE78BDA +// INDEX 1455 +magic_heal_full_score_target [&SYS&You are now at full $s$.] + +// HASH_VALUE F91A85C673A6025F +// INDEX 1456 +magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +// HASH_VALUE 76138B5A8FC25AF3 +// INDEX 1457 +magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +// HASH_VALUE 6BA66709A4FCDE4A +// INDEX 1458 +magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +// HASH_VALUE 75117BAEE32D4B2E +// INDEX 1459 +magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +// HASH_VALUE BF2BB3AF8BECFB5B +// INDEX 1460 +magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +// HASH_VALUE 3CC1EAAAD27A3FF9 +// INDEX 1461 +magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +// HASH_VALUE 80016B606C5400E9 +// INDEX 1462 +magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +// HASH_VALUE 2C8D7C1C79AF3757 +// INDEX 1463 +magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +// HASH_VALUE 47B1DA5C5BA1F4B4 +// INDEX 1464 +magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +/* OLD VALUE : [&CHK&You do not have enough hit points to cast this spell.] */ +// HASH_VALUE E4ACF290F9855CCF +// INDEX 1465 +magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +/* OLD VALUE : [&CHK&You do not have enough sap points to cast this spell.] */ +// HASH_VALUE E4ACF28CF7365CCF +// INDEX 1466 +magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +// HASH_VALUE A83097BB9230CAF1 +// INDEX 1467 +magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +/* OLD VALUE : [&CHK&This spell needs a target.] */ +// HASH_VALUE 8BE8B2895545F88D +// INDEX 1468 +magic_need_target [&CHKCB&This spell needs a target.] + +// HASH_VALUE A282D27102FD51F5 +// INDEX 1469 +magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +// HASH_VALUE 381791B169A0A80A +// INDEX 1470 +magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +// HASH_VALUE 8A065BDE38B21436 +// INDEX 1471 +magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +// HASH_VALUE 55CBFF9D89020EEB +// INDEX 1472 +magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +// HASH_VALUE 4AF8C3262885CBCB +// INDEX 1473 +magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +/* OLD VALUE : [&DMG&Your spell hits you for $n$ hit points of damage.] */ +// HASH_VALUE E2A3C6E57A265A0D +// INDEX 1474 +magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +// HASH_VALUE D7D99EF27C6B277E +// INDEX 1475 +magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +// HASH_VALUE E9F92EEC519D2BDE +// INDEX 1476 +magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + +// HASH_VALUE E9F92EEC925D2BDE +// INDEX 1477 +magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +// HASH_VALUE 6614DA47E75CE360 +// INDEX 1478 +magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + +// HASH_VALUE 6614DA4CE65CE360 +// INDEX 1479 +magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +/* OLD VALUE : [&SPL&Your spell hits you for $n$ sap points of damage.] */ +// HASH_VALUE 23542EE57A265A0D +// INDEX 1480 +magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +// HASH_VALUE D7D99EF27C2B0789 +// INDEX 1481 +magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +// HASH_VALUE E9F92EEC501D57DE +// INDEX 1482 +magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + +// HASH_VALUE E9F92EEC91DD57DE +// INDEX 1483 +magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +// HASH_VALUE 6614DA43E50DE360 +// INDEX 1484 +magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + +// HASH_VALUE 6614DA48E40DE360 +// INDEX 1485 +magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +/* OLD VALUE : [&SPL&Your spell hits you for $n$ stamina points of damage.] */ +// HASH_VALUE 09380E9428591FCB +// INDEX 1486 +magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +// HASH_VALUE 208B6C388E9E3EAC +// INDEX 1487 +magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +// HASH_VALUE AF3447341EF9E303 +// INDEX 1488 +magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + +// HASH_VALUE AF3447345FB9E303 +// INDEX 1489 +magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +// HASH_VALUE 5278FB7A593F777B +// INDEX 1490 +magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + +// HASH_VALUE 5278FB7F583F777B +// INDEX 1491 +magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +// HASH_VALUE B7534449C3BA83BE +// INDEX 1492 +magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +// HASH_VALUE B89E31E1B0B10DED +// INDEX 1493 +magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +// HASH_VALUE 793C1D24FD60B5BB +// INDEX 1494 +magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + +// HASH_VALUE BAFC1D24FD60B5BB +// INDEX 1495 +magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +// HASH_VALUE 6CCCB8F6F380579B +// INDEX 1496 +magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + +// HASH_VALUE 6BCCB8F6F38057A0 +// INDEX 1497 +magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +// HASH_VALUE EB8A049E49266CEF +// INDEX 1498 +magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +// HASH_VALUE 38806EF3139AEEFD +// INDEX 1499 +magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +// HASH_VALUE 48106DEC223799C5 +// INDEX 1500 +magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + +// HASH_VALUE 48106DF1213799C5 +// INDEX 1501 +magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +// HASH_VALUE BC0AD887480D7FDA +// INDEX 1502 +magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + +// HASH_VALUE BC0AEC83480D7FDA +// INDEX 1503 +magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +// HASH_VALUE 6CC75F40C9AA670D +// INDEX 1504 +magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +// HASH_VALUE 782D6EB07F1DE905 +// INDEX 1505 +magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +// HASH_VALUE B730595CAFD115BA +// INDEX 1506 +magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + +// HASH_VALUE F8F0595CAFD115BA +// INDEX 1507 +magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +// HASH_VALUE 3FBA96BDB1025394 +// INDEX 1508 +magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + +// HASH_VALUE 3EBA96BDB1025399 +// INDEX 1509 +magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +// HASH_VALUE C781104FC8C6FF7F +// INDEX 1510 +magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +// HASH_VALUE E58F371D6DE02501 +// INDEX 1511 +magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +// HASH_VALUE 40570E17BAC1056C +// INDEX 1512 +magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + +// HASH_VALUE 81170E17BAC1056C +// INDEX 1513 +magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +// HASH_VALUE DB9084E975C21ABA +// INDEX 1514 +magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + +// HASH_VALUE DA9084E975C21ABF +// INDEX 1515 +magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +// HASH_VALUE 97155BCFF3721DF7 +// INDEX 1516 +magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +// HASH_VALUE 79389B1E073ADC95 +// INDEX 1517 +magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +// HASH_VALUE 328CA12BBDC38BE8 +// INDEX 1518 +magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +// HASH_VALUE 332B6EE3AB397DA3 +// INDEX 1519 +magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + +// HASH_VALUE 337C5EE3AB397DA3 +// INDEX 1520 +magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +// HASH_VALUE 2C0DB4A6539FF786 +// INDEX 1521 +magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + +// HASH_VALUE 6DCDB4A6539FF786 +// INDEX 1522 +magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +// HASH_VALUE 0F6792AB57E476F2 +// INDEX 1523 +magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +// HASH_VALUE 9BBE9A18C81E401D +// INDEX 1524 +magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +/* OLD VALUE : [&CHK&You cannot cast on a corpse.] */ +// HASH_VALUE 0AB477EA2871507A +// INDEX 1525 +magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is immune to this kind of magic.] */ +// HASH_VALUE 1E53180F4DD815D3 +// INDEX 1526 +magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is unaffected by magic.] */ +// HASH_VALUE 39B8C3A59A66905C +// INDEX 1527 +magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is invulnerable to offensive spells.] */ +// HASH_VALUE AF8AC45E8F18BD02 +// INDEX 1528 +magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is out of range for your spell.] */ +// HASH_VALUE C52E4BD74E3EE0DB +// INDEX 1529 +magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +// HASH_VALUE E799C888E7F9F092 +// INDEX 1530 +menu_who_am_i [Who are you?] + +/* OLD VALUE : [What is the karavan?] */ +// HASH_VALUE FC896C6185CA6C36 +// INDEX 1531 +menu_who_is_karavan [What is the Karavan?] + +// HASH_VALUE 1F434822151747E0 +// INDEX 1532 +mission_failed [&TSK&You failed in a mission.] + +// HASH_VALUE AD9E52007C2177A4 +// INDEX 1533 +mission_prereq_timer_dhm [This mission will be available in $days$ days, $h$ hours and $m$ minutes.] + +// HASH_VALUE 1DBA0A17E9478ABE +// INDEX 1534 +mission_prereq_timer_hm [This mission will be available in $h$ hours and $m$ minutes.] + +// HASH_VALUE 1C51CC78036BE463 +// INDEX 1535 +mission_prereq_timer_m [This mission will be available in $m$ minutes.] + +// HASH_VALUE 15CDEA6F9BF74F81 +// INDEX 1536 +mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +// HASH_VALUE 85E62F1A7C6673E2 +// INDEX 1537 +mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE 920C72AF1C0BF2C7 +// INDEX 1538 +mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE 0B8E394001315C66 +// INDEX 1539 +mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE EC9C9D8F9772E096 +// INDEX 1540 +mis_buy_5 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +// HASH_VALUE 8C711C74A4982F2E +// INDEX 1541 +mis_buy_6 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +// HASH_VALUE 319792131D1AF6C2 +// INDEX 1542 +mis_buy_7 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +// HASH_VALUE 70C3B3D5AC1DDFA1 +// INDEX 1543 +mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +// HASH_VALUE 9F28AF87578D0C26 +// INDEX 1544 +mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +// HASH_VALUE A3D202CF7701BB2D +// INDEX 1545 +mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +// HASH_VALUE A4D2EA64090719D8 +// INDEX 1546 +mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +// HASH_VALUE 21C3E601B721AE68 +// INDEX 1547 +mis_cast_1 [Cast $i1$] + +// HASH_VALUE 5FBD56107046888D +// INDEX 1548 +mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +// HASH_VALUE 2BFD05CA701498B6 +// INDEX 1549 +mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +// HASH_VALUE 853F85F7208028EA +// INDEX 1550 +mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +// HASH_VALUE 9C618E4D4EC1545C +// INDEX 1551 +mis_cast_loc_1 [Go to $p$ and cast $i1$] + +// HASH_VALUE 58505826841C00E7 +// INDEX 1552 +mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +// HASH_VALUE 6183FD4A8CEE80F1 +// INDEX 1553 +mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +// HASH_VALUE 6AC6A26E94C000FB +// INDEX 1554 +mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +// HASH_VALUE 44082DFB79A34E99 +// INDEX 1555 +mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +// HASH_VALUE 24328F04E9A2F7E3 +// INDEX 1556 +mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +// HASH_VALUE 05865BDD3AA13A10 +// INDEX 1557 +mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE 9BBE242A57B89DDE +// INDEX 1558 +mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE 72F6ED7774DF04AC +// INDEX 1559 +mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE 892EB6C413166F7A +// INDEX 1560 +mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +// HASH_VALUE E0667F11AE5DDE48 +// INDEX 1561 +mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +// HASH_VALUE 54B12575CD5D802A +// INDEX 1562 +mis_destroy_item_1 [$b$ you have taken $i.ia$ $i$ of quality $ql$ or better] + +// HASH_VALUE 16514A757D099932 +// INDEX 1563 +mis_destroy_item_some [$b$ you have taken $qt$ $i.p$ of quality $ql$ or better] + +// HASH_VALUE 6938C9E572288218 +// INDEX 1564 +mis_escort [!!! TO DO!!!] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1565 +mis_fail [!!! TO DO !!!] + +// HASH_VALUE C849C5F08EE65494 +// INDEX 1566 +mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +// HASH_VALUE 2083293C92020D1E +// INDEX 1567 +mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE 04B15FB7F49A497B +// INDEX 1568 +mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE E8DF9532974285D9 +// INDEX 1569 +mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE CC0DCBAD7AFAC138 +// INDEX 1570 +mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +// HASH_VALUE 2EF9C43E91759715 +// INDEX 1571 +mis_gain_control [Gain control of $outpost_name$.] + +// HASH_VALUE 9F42D1280EBDC032 +// INDEX 1572 +mis_give_control [Your guild has gained control of $outpost_name$.] + +// HASH_VALUE A72D253F0FB1CDA6 +// INDEX 1573 +mis_give_item_1 [Give $q1$ $i1$ to $b$] + +// HASH_VALUE E0917F4A09BF2B77 +// INDEX 1574 +mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +// HASH_VALUE 05D5DB61405413C3 +// INDEX 1575 +mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +// HASH_VALUE 171EEB79067277FD +// INDEX 1576 +mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +// HASH_VALUE 1A7431582CED61B5 +// INDEX 1577 +mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +// HASH_VALUE ABD741E749FCBE01 +// INDEX 1578 +mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +// HASH_VALUE 284C712EDA40FB75 +// INDEX 1579 +mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +// HASH_VALUE 39444221AF041BBB +// INDEX 1580 +mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +// HASH_VALUE 4CD95A65924BEA12 +// INDEX 1581 +mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +// HASH_VALUE 6928B7B124AEFAA1 +// INDEX 1582 +mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +// HASH_VALUE FA6CF425A2232AEC +// INDEX 1583 +mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +// HASH_VALUE CF30246BB31BFBE3 +// INDEX 1584 +mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +// HASH_VALUE 57F46F46EF46EB5D +// INDEX 1585 +mis_give_item_menu [Give $item_count$ item] + +// HASH_VALUE 3DB92CD8E28A907B +// INDEX 1586 +mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +// HASH_VALUE 2EA52A5D97C6835D +// INDEX 1587 +mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +// HASH_VALUE 1A63FB12110AB550 +// INDEX 1588 +mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +// HASH_VALUE 56CDC3666468802B +// INDEX 1589 +mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +// HASH_VALUE A80B9A5E7B270D29 +// INDEX 1590 +mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +// HASH_VALUE BC3EEAE33DDEF376 +// INDEX 1591 +mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +// HASH_VALUE 4FC238B7DE9F5EAF +// INDEX 1592 +mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +// HASH_VALUE DDA6970B92058F49 +// INDEX 1593 +mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +// HASH_VALUE C249CD622681A656 +// INDEX 1594 +mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +// HASH_VALUE 8500B3AF3AF406DB +// INDEX 1595 +mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +// HASH_VALUE 26011EE8CD7864B3 +// INDEX 1596 +mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +// HASH_VALUE DB675F825B5CC30B +// INDEX 1597 +mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +// HASH_VALUE 72B50C443C8E4ECA +// INDEX 1598 +mis_give_mission_item [Give $i$ to $b$] + +// HASH_VALUE 1BA5F89A15626DCE +// INDEX 1599 +mis_give_money [Give $amount$ dapper(s) to $b$] + +// HASH_VALUE AC27783BA1D35442 +// INDEX 1600 +mis_give_money_menu [Give Money] + +// HASH_VALUE 729AF0B9AB75C856 +// INDEX 1601 +mis_inside [You must go back quickly to $p$] + +/* OLD VALUE : [Kill $qt$ $f.p$.] */ +// HASH_VALUE 19713A3D9C0502F0 +// INDEX 1602 +mis_kill_faction [Kill $qt$ $f.member$.] + +/* OLD VALUE : [Kill $qt$ $f.p$ in $p$.] */ +// HASH_VALUE 48717BF59B198FB9 +// INDEX 1603 +mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +// HASH_VALUE 051D63FFC9D3890D +// INDEX 1604 +mis_kill_fauna_1 [Kill $q1$ $c1$] + +// HASH_VALUE E6104ADEAA3C90A2 +// INDEX 1605 +mis_kill_fauna_1_p [Kill $q1$ $c1.p$] + +// HASH_VALUE 018CB14C23C7B995 +// INDEX 1606 +mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +// HASH_VALUE D594C1762CFA7EDD +// INDEX 1607 +mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE E2ABE1CA4F3E2601 +// INDEX 1608 +mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE CA2D7BFB9B3C818B +// INDEX 1609 +mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +// HASH_VALUE 72715B435617304F +// INDEX 1610 +mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +// HASH_VALUE CEF5A7D367B9C082 +// INDEX 1611 +mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE 5837774479FE01C6 +// INDEX 1612 +mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE C513B33D9A3AD284 +// INDEX 1613 +mis_kill_fauna_loc_5 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +// HASH_VALUE CE7678852F42E2AE +// INDEX 1614 +mis_kill_fauna_loc_6 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +// HASH_VALUE F1BA20A9FC590205 +// INDEX 1615 +mis_kill_fauna_loc_7 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +// HASH_VALUE 4D3E80390DFB923D +// INDEX 1616 +mis_kill_fauna_loc_8 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +// HASH_VALUE 29BA645029A44E59 +// INDEX 1617 +mis_kill_group [Kill $group_name$] + +// HASH_VALUE 62522602F5307261 +// INDEX 1618 +mis_kill_npc_1 [Kill $b1$] + +// HASH_VALUE D94C561172C6888D +// INDEX 1619 +mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +// HASH_VALUE E38C25D2729498B6 +// INDEX 1620 +mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 7BCEA5FF208028EA +// INDEX 1621 +mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 9C616E4650415455 +// INDEX 1622 +mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +// HASH_VALUE 5850001F869C00E7 +// INDEX 1623 +mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 618389438E6E80F1 +// INDEX 1624 +mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 6AC61267964000FB +// INDEX 1625 +mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 1C8986AF5E89C2C9 +// INDEX 1626 +mis_kill_race_1 [Kill $q1$ of any type of $c1$] + +// HASH_VALUE 1C8986AF5E89C2C9 +// INDEX 1627 +mis_kill_race_1_p [Kill $q1$ of any type of $c1$] + +// HASH_VALUE 064B5A90EB859D65 +// INDEX 1628 +mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +// HASH_VALUE D8A57FC604B02D77 +// INDEX 1629 +mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +// HASH_VALUE F1D00FD9D60A52AE +// INDEX 1630 +mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +// HASH_VALUE 21B40C22A43E4221 +// INDEX 1631 +mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +// HASH_VALUE D18CD83E016AEA3A +// INDEX 1632 +mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +// HASH_VALUE EABC13E373DC99FC +// INDEX 1633 +mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +// HASH_VALUE 5C3EC2A58C1CD4A1 +// INDEX 1634 +mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +// HASH_VALUE C92A38688A552AD4 +// INDEX 1635 +mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +// HASH_VALUE 3547F6EF3DB8A678 +// INDEX 1636 +mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +// HASH_VALUE E9CBF6409DEEEEDE +// INDEX 1637 +mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +// HASH_VALUE 9D4FF691FD243646 +// INDEX 1638 +mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +// HASH_VALUE 8A3B5EB35653BC43 +// INDEX 1639 +mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +// HASH_VALUE F7AA2175E3C978D2 +// INDEX 1640 +mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +// HASH_VALUE EA8F6C67768FBB6A +// INDEX 1641 +mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +// HASH_VALUE DD84B75909550203 +// INDEX 1642 +mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +// HASH_VALUE 1CBB67163086976A +// INDEX 1643 +mis_outside [You must quit $p$ quickly] + +// HASH_VALUE C272426087E8AB57 +// INDEX 1644 +mis_recv_action_1 [You learn $a1$] + +// HASH_VALUE 627EC989C91CD21B +// INDEX 1645 +mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +// HASH_VALUE 8EC095EAB71CB1CC +// INDEX 1646 +mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +// HASH_VALUE 1002654BC01E65EC +// INDEX 1647 +mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +// HASH_VALUE F1A23824F0E67079 +// INDEX 1648 +mis_recv_action_npc_1 [$b$ teaches you $a1$] + +// HASH_VALUE A67D6E0EB899722D +// INDEX 1649 +mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +// HASH_VALUE F17F963284AF024D +// INDEX 1650 +mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +// HASH_VALUE 3C81BE5691C5926D +// INDEX 1651 +mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +// HASH_VALUE 07C1A25668B46226 +// INDEX 1652 +mis_recv_brick_1 [You learn $b1$.] + +// HASH_VALUE 627EC98BC91CD21B +// INDEX 1653 +mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 8EC095EDB71CB1CC +// INDEX 1654 +mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 1002654FC01E65EC +// INDEX 1655 +mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 71E278D0C5E9837E +// INDEX 1656 +mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +// HASH_VALUE A67D6E0EB8B9722D +// INDEX 1657 +mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +// HASH_VALUE F17F963284DF024D +// INDEX 1658 +mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 3C81BE569105926D +// INDEX 1659 +mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 18BDFB30B95C966A +// INDEX 1660 +mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1661 +mis_recv_fame [!!! TO DO !!!] + +// HASH_VALUE 8EF3990E4616009C +// INDEX 1662 +mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + +// HASH_VALUE E0F394C9D8971CA6 +// INDEX 1663 +mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +// HASH_VALUE FCEC3C4EE01B4F91 +// INDEX 1664 +mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + +// HASH_VALUE FCD82794E28C77DA +// INDEX 1665 +mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +// HASH_VALUE 74927EA955DAC08E +// INDEX 1666 +mis_recv_money [You gained $money$ dapper(s)] + +// HASH_VALUE D175B38B57C09B77 +// INDEX 1667 +mis_recv_named_item_1 [You received '$id$'] + +// HASH_VALUE 3276D33F98C54B6D +// INDEX 1668 +mis_recv_named_item_some [You received $qt$ '$id$'] + +// HASH_VALUE 0836B49A863683A4 +// INDEX 1669 +mis_recv_xp [You gained $xp$ skill points] + +// HASH_VALUE F7224BC4E2480757 +// INDEX 1670 +mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +// HASH_VALUE 6144FA4AA0E08D1F +// INDEX 1671 +mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE FC5B51CB35E82256 +// INDEX 1672 +mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE 09819861D59DA13B +// INDEX 1673 +mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE FF181CE4E28A907B +// INDEX 1674 +mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +// HASH_VALUE 6A6A8A6A7B270D29 +// INDEX 1675 +mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +// HASH_VALUE 7E9DDAEF3DDEF376 +// INDEX 1676 +mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +// HASH_VALUE 112128C3DE9F5EAF +// INDEX 1677 +mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +// HASH_VALUE 34BF1071D8676E29 +// INDEX 1678 +mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +// HASH_VALUE 7EC396A606989954 +// INDEX 1679 +mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +// HASH_VALUE 39FCA6040D0DB86F +// INDEX 1680 +mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +// HASH_VALUE 5E452123E5A4265D +// INDEX 1681 +mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +// HASH_VALUE 150C785800339252 +// INDEX 1682 +mis_talk_to [Talk to $b$] + +// HASH_VALUE 47C464EC75F4B0B8 +// INDEX 1683 +mis_talk_to_menu [Talk to $b$.] + +// HASH_VALUE 492290AE42554436 +// INDEX 1684 +mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +// HASH_VALUE 5D2C1044D1055A07 +// INDEX 1685 +mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +// HASH_VALUE B144DD9669717A47 +// INDEX 1686 +mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +// HASH_VALUE 055CAAE883DD9A87 +// INDEX 1687 +mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +// HASH_VALUE 496451D231554410 +// INDEX 1688 +mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +// HASH_VALUE F8C23844DA0CEA27 +// INDEX 1689 +mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +// HASH_VALUE 4CDA059672780A67 +// INDEX 1690 +mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +// HASH_VALUE A0F2D2E88CE42AA7 +// INDEX 1691 +mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +// HASH_VALUE D7F584AAD62990ED +// INDEX 1692 +mis_target_npc_1 [Find and target $b1$] + +// HASH_VALUE 4B00C6E8F9793AC7 +// INDEX 1693 +mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 9602EE0CC59FCAE7 +// INDEX 1694 +mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE E1041630D2C55A07 +// INDEX 1695 +mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 4F51C0AE31597810 +// INDEX 1696 +mis_target_npc_place_1 [Find and target $b1$ in $p$] + +// HASH_VALUE E696EEE80280CAE7 +// INDEX 1697 +mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +// HASH_VALUE 3198160CCEA65A07 +// INDEX 1698 +mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +// HASH_VALUE 7C9A3E30DBCCEA27 +// INDEX 1699 +mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +// HASH_VALUE 492208AE42554436 +// INDEX 1700 +mis_target_species_1 [Find and target $r1.ia$ $r1$] + +// HASH_VALUE 5D2C1044D1C95A07 +// INDEX 1701 +mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +// HASH_VALUE B144DD9669177A47 +// INDEX 1702 +mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +// HASH_VALUE 055CAAE883659A87 +// INDEX 1703 +mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +// HASH_VALUE 4964C9D231554410 +// INDEX 1704 +mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +// HASH_VALUE F8C23844DAD0EA27 +// INDEX 1705 +mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +// HASH_VALUE 4CDA0596721E0A67 +// INDEX 1706 +mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +// HASH_VALUE A0F2D2E88C6C2AA7 +// INDEX 1707 +mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +// HASH_VALUE 54F0878927E1EE5B +// INDEX 1708 +mis_teach_action [Teach $action$ to $b$] + +// HASH_VALUE 23384F8423383A98 +// INDEX 1709 +mis_teach_action_menu [Teach action] + +// HASH_VALUE 8614D44D93F5D773 +// INDEX 1710 +mis_teleport [Teleport to $p$] + +// HASH_VALUE 2030A47C284C9490 +// INDEX 1711 +mis_use_1 [Use $i1.ia$ $i1$] + +// HASH_VALUE B8AE0DD5A8309ADE +// INDEX 1712 +mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 50DA2D15FC486730 +// INDEX 1713 +mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE 6A064D5550603482 +// INDEX 1714 +mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE 6C9C3DF42BA34835 +// INDEX 1715 +mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +// HASH_VALUE 7003D5741CA188D5 +// INDEX 1716 +mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 4C276D462EA5CC56 +// INDEX 1717 +mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE 284B0D1840A910D7 +// INDEX 1718 +mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE D1AE2BFF08818E72 +// INDEX 1719 +mis_visit [Go to $p$] + +// HASH_VALUE E5368D16968D2122 +// INDEX 1720 +mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +// HASH_VALUE A0478FDB42E1C5A4 +// INDEX 1721 +mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +// HASH_VALUE B24BD35C1E055D76 +// INDEX 1722 +mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +// HASH_VALUE C44F17DDFA29FD48 +// INDEX 1723 +mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1724 +mis_wait_season [!!! TO DO !!!] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1725 +mis_wait_time [!!! TO DO !!!] + +// HASH_VALUE 93D8E2DB2E915578 +// INDEX 1726 +mis_wear_1 [You must wear $i1.ia$ $i1$] + +// HASH_VALUE 84B5227BD5226D83 +// INDEX 1727 +mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 96B966FCB1460555 +// INDEX 1728 +mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE A8BDAA7D8D6AA527 +// INDEX 1729 +mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE 3340189E201B687C +// INDEX 1730 +newbieland_start_mis_desc [Talk to Uil'i to learn about this place.] + +// HASH_VALUE 59C4803A9CA7CFB8 +// INDEX 1731 +newbieland_start_mis_title [First steps in the lirri'a] + +// HASH_VALUE D6184F3B5BA42415 +// INDEX 1732 +newbie_intro [Talk to Uil'i] + +// HASH_VALUE FEAE05371BDADB3F +// INDEX 1733 +new_compass [&SYS&New target added to the compass.] + +// HASH_VALUE 77B37E6A33C0AD4E +// INDEX 1734 +no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +// HASH_VALUE F8C84F56373666B1 +// INDEX 1735 +no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +// HASH_VALUE 3394D858CF778956 +// INDEX 1736 +no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +/* OLD VALUE : [&CHK&You cannot use an action while you are swimming.] */ +// HASH_VALUE 4DFAF15553329970 +// INDEX 1737 +no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +// HASH_VALUE 9D7A0FCD4B696196 +// INDEX 1738 +no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +// HASH_VALUE D6184F3B5BA42415 +// INDEX 1739 +obj_intro [Talk to Uil'i] + +// HASH_VALUE 9D0FD295A3FBF38E +// INDEX 1740 +one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +// HASH_VALUE 87C3B92979EC197D +// INDEX 1741 +only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +// HASH_VALUE 529E2527DFD8FD60 +// INDEX 1742 +phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + +// HASH_VALUE C2833A6F4042333E +// INDEX 1743 +phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +// HASH_VALUE 66A98B32C86264CD +// INDEX 1744 +phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + +// HASH_VALUE DE84C477D97B7F1B +// INDEX 1745 +phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +// HASH_VALUE 159D80375C5BCA1C +// INDEX 1746 +phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + +// HASH_VALUE 7607B615CC40DF64 +// INDEX 1747 +phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +// HASH_VALUE 0A733ED1C01BD768 +// INDEX 1748 +phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + +// HASH_VALUE 824E7716D134F2B6 +// INDEX 1749 +phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +// HASH_VALUE 06F97D70DFFFF9F3 +// INDEX 1750 +phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +/* OLD VALUE : [&CHK&Not enough credit to validate the action.] */ +// HASH_VALUE 452F39A1C7816A15 +// INDEX 1751 +phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +/* OLD VALUE : [&CHK&Not enough focus to validate the action.] */ +// HASH_VALUE 058B793395BEA658 +// INDEX 1752 +phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +// HASH_VALUE CB15421848011677 +// INDEX 1753 +phrase_use_predef [&SPLM&You use $s$.] + +// HASH_VALUE F4C7BD949F548DE5 +// INDEX 1754 +plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE DD4B87A8162A9252 +// INDEX 1755 +power_aura_activate [&SPLM&You activate your "$p$" power.] + +// HASH_VALUE 98B79CCEF401F2A2 +// INDEX 1756 +power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +// HASH_VALUE 9E8EB43489945F80 +// INDEX 1757 +power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +// HASH_VALUE 06EE1C914EC7FF4D +// INDEX 1758 +power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +// HASH_VALUE 3CFC5D39C69D467D +// INDEX 1759 +power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +/* OLD VALUE : [&CHK&Your "$p$" power will be disabled for another $m$ minutes and $s$ seconds.] */ +// HASH_VALUE ECCDEDB42DCB97A2 +// INDEX 1760 +power_still_disabled_ms [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes and $s$ seconds.] + +/* OLD VALUE : [&CHK&Your "$p$" power will be disabled for another $m$ minutes.] */ +// HASH_VALUE FB919B74484E4E13 +// INDEX 1761 +power_still_disabled_m [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes.] + +/* OLD VALUE : [&CHK&Your "$p$" power will be disabled for another $s$ seconds.] */ +// HASH_VALUE 3851B374489F360D +// INDEX 1762 +power_still_disabled_s [&CHKCB&Your "$p$" power will be disabled for another $s$ seconds.] + +// HASH_VALUE 4FD3DD7B5331A287 +// INDEX 1763 +power_effect_ends [&SPLM&"$p$" power effects end.] + +// HASH_VALUE 0D10F2243FA22276 +// INDEX 1764 +power_taunt [&SPLM&You taunt $e.da$ $e$.] + +// HASH_VALUE 9688964F98585F86 +// INDEX 1765 +power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is too strong to be impressed by your action.] */ +// HASH_VALUE CE480A76B0F5B6AC +// INDEX 1766 +power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +/* OLD VALUE : [&CHK&You can only taunt attackable creatures or npcs.] */ +// HASH_VALUE E036EDABDAFCF374 +// INDEX 1767 +power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is too far away to be taunted by you.] */ +// HASH_VALUE 7616C81EA58FD2AA +// INDEX 1768 +power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +// HASH_VALUE CBE0157DC6020672 +// INDEX 1769 +power_use [&SPLM&You use "$p$" power.] + +// HASH_VALUE B6EC67BE22863397 +// INDEX 1770 +power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +// HASH_VALUE 0A880A0B2717EFC6 +// INDEX 1771 +power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +// HASH_VALUE BCC372C89A8E032D +// INDEX 1772 +power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +// HASH_VALUE C95CF1F324F4E2A9 +// INDEX 1773 +power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +// HASH_VALUE D42F27514B308AD9 +// INDEX 1774 +power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +// HASH_VALUE 4952F07C077DC689 +// INDEX 1775 +progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +// HASH_VALUE 53A986DBCD005121 +// INDEX 1776 +progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +// HASH_VALUE C4E4582CD7820151 +// INDEX 1777 +progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +// HASH_VALUE 8328241D2955AE9A +// INDEX 1778 +progress_hp [&XP&Your life force increases.] + +// HASH_VALUE F6946C73AF4FA0DA +// INDEX 1779 +progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +// HASH_VALUE 2DEC65020E8B53BC +// INDEX 1780 +progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + +// HASH_VALUE 64FAE0010AC89C6F +// INDEX 1781 +progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + +// HASH_VALUE 6216ECC8B4159B59 +// INDEX 1782 +progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +// HASH_VALUE 169A9BBD32F7E680 +// INDEX 1783 +progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +// HASH_VALUE D79304100546044D +// INDEX 1784 +progress_sap [&XP&Your sap increases.] + +// HASH_VALUE 6D41C0B1C96C3F30 +// INDEX 1785 +progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +// HASH_VALUE D843580AA419AB6A +// INDEX 1786 +progress_sta [&XP&Your endurance increases.] + +// HASH_VALUE 7CE322803D03E3D0 +// INDEX 1787 +progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +// HASH_VALUE D6E175F23FBE2ED5 +// INDEX 1788 +right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +// HASH_VALUE CFA32381A4232420 +// INDEX 1789 +root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE CD107817B31F80A1 +// INDEX 1790 +rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +// HASH_VALUE 708BA58F18294BDF +// INDEX 1791 +rrp_bad_skill_novice [&XP&Action below Novice level ignored] + +// HASH_VALUE 1EFA2CEE06B125F2 +// INDEX 1792 +rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + +// HASH_VALUE 72755D3AC61085E0 +// INDEX 1793 +rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + +// HASH_VALUE F2F93C82987F21EF +// INDEX 1794 +rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + +// HASH_VALUE EF1C818F181A87DB +// INDEX 1795 +rrp_bad_skill_expert [&XP&Action below Expert level ignored] + +// HASH_VALUE AFABA18F18FA53EA +// INDEX 1796 +rrp_bad_skill_master [&XP&Action below Master level ignored] + +// HASH_VALUE 71276AFE7320D12E +// INDEX 1797 +rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + +// HASH_VALUE F768C652C9653E48 +// INDEX 1798 +rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + +// HASH_VALUE 6598B64BB6850E78 +// INDEX 1799 +rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + +// HASH_VALUE 2F34B243F2D0F280 +// INDEX 1800 +rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + +// HASH_VALUE B4976AFE3711C128 +// INDEX 1801 +rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + +// HASH_VALUE EE176AFEB640FD2B +// INDEX 1802 +rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +// HASH_VALUE 5A58C474146716BD +// INDEX 1803 +rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + +// HASH_VALUE B09D318E9AA87211 +// INDEX 1804 +rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + +// HASH_VALUE 9DBD01BE08D8620A +// INDEX 1805 +rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + +// HASH_VALUE D908E5C6D2745E02 +// INDEX 1806 +rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + +// HASH_VALUE 1E49B46E57D716BD +// INDEX 1807 +rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + +// HASH_VALUE 9D78F071915716BD +// INDEX 1808 +rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +// HASH_VALUE 1AEED9525BBBE9A2 +// INDEX 1809 +rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE F7F104735A3E87EF +// INDEX 1810 +rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE D10E92B1FF85438E +// INDEX 1811 +rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE 781375294EEF8579 +// INDEX 1812 +rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE DEDFC94C9E2BE9A2 +// INDEX 1813 +rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE 5D0E054FD8ABE9A2 +// INDEX 1814 +rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE 5584FBD18E082753 +// INDEX 1815 +rrp_generate_ignored [&ITM&You cannot generate ring rewards at this time] + +// HASH_VALUE F7A43B2BDC529B6D +// INDEX 1816 +rrp_generate_inventory_full [&ITM&Your inventory is too full to add any more ring rewards] + +// HASH_VALUE E05230E847401BE8 +// INDEX 1817 +rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE 5F67A79464126194 +// INDEX 1818 +rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE 5A34AA5333B58F32 +// INDEX 1819 +rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE BE34BA14E367177F +// INDEX 1820 +rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE DFF254DF474057F7 +// INDEX 1821 +rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE A322F8E747404FEA +// INDEX 1822 +rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE 78F8CF124C576485 +// INDEX 1823 +rrp_generate_reward_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ as a Ring Reward] + +// HASH_VALUE 0EF317B705B7921F +// INDEX 1824 +rrp_generate_reward_1 [&ITM&You obtain one $i$ of quality $level$ as a Ring Reward] + +// HASH_VALUE 6EBA053046CA6A1A +// INDEX 1825 +rrp_no_progress [&XP&Next ring reward point not yet available ($time$ seconds to go)] + +// HASH_VALUE B95A23EA9198F65C +// INDEX 1826 +rrp_progress [&XP&Ring progress $xpSoFar$/$xpRequired$ of next reward points (equivalent to $xpValue$ xp)] + +// HASH_VALUE 62F8079698467B62 +// INDEX 1827 +rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +// HASH_VALUE 5E47C6F3FF596B95 +// INDEX 1828 +rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +/* OLD VALUE : [Initiation to how amber cubes work] */ +// HASH_VALUE 14BE5EEB6C0FDE70 +// INDEX 1829 +r_00_01_p_desc [This is the first rite mission that you will be given] + +/* OLD VALUE : [Amber cubes] */ +// HASH_VALUE E9F75F8098F787A0 +// INDEX 1830 +r_00_01_p_title [First Rite] + +// HASH_VALUE C2E8EAAC5D40E531 +// INDEX 1831 +shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +// HASH_VALUE 37CDA2DC4ACD7128 +// INDEX 1832 +place_lonely_param [$p$] + +// HASH_VALUE E9B8B8FA8B9B84D5 +// INDEX 1833 +source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +// HASH_VALUE 53C9382582F0445F +// INDEX 1834 +source_explosion [&SPL&The forage source blew up!] + +// HASH_VALUE CC8237229027E007 +// INDEX 1835 +source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + +// HASH_VALUE 0D6082598A659A4A +// INDEX 1836 +source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +// HASH_VALUE 2F1A2D43BA18F8B3 +// INDEX 1837 +source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +// HASH_VALUE DBE585E20D5A4139 +// INDEX 1838 +source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +// HASH_VALUE 68E887FD36F9A5B9 +// INDEX 1839 +start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +// HASH_VALUE 536F43CFF774EF41 +// INDEX 1840 +target_new [&SYS&You target $e.ia$ $e$.] + +// HASH_VALUE 94B81B12EC576F94 +// INDEX 1841 +target_none [&SYS&You now have no target .] + +// HASH_VALUE 623773EDD9982753 +// INDEX 1842 +target_self [&SYS&You target yourself.] + +/* OLD VALUE : [&SYS&$p$ joins your team.] */ +// HASH_VALUE 41D4CB221401C45A +// INDEX 1843 +team_accept [&AROUND&$p$ joins your team.] + +// HASH_VALUE A5B46E95F7914BB8 +// INDEX 1844 +team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +// HASH_VALUE 9178A1E79C0A4E5B +// INDEX 1845 +team_already_has_team [&CHK&$p$ already belongs to a team.] + +// HASH_VALUE 9DA46F6BF9CFD407 +// INDEX 1846 +team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +// HASH_VALUE D26908475C58FA63 +// INDEX 1847 +team_create [&SYS&You have created a new team.] + +/* OLD VALUE : [&SYS&$p$ declines your offer to join your team.] */ +// HASH_VALUE 860C317F69D3BECE +// INDEX 1848 +team_decline [&AROUND&$p$ declines your offer to join your team.] + +// HASH_VALUE EF631383146DA429 +// INDEX 1849 +team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +/* OLD VALUE : [&SYS&You offer $p$ to join your team.] */ +// HASH_VALUE 43FAF932C7533810 +// INDEX 1850 +team_invite [&AROUND&You ask $p$ to join your team.] + +/* OLD VALUE : [&SYS&$p$ has been kicked out of your team.] */ +// HASH_VALUE 371B1EFA797F15E9 +// INDEX 1851 +team_kicked [&AROUND&$p$ has been kicked out of your team.] + +/* OLD VALUE : [&SYS&You have been kicked out of the team of $p$.] */ +// HASH_VALUE 3BE60BBA697459DF +// INDEX 1852 +team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +/* OLD VALUE : [&SYS&$p$ left your team.] */ +// HASH_VALUE C13F60CB54E59774 +// INDEX 1853 +team_leave [&AROUND&$p$ left your team.] + +// HASH_VALUE 50ACE879A918172B +// INDEX 1854 +team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +// HASH_VALUE 237BB3000C0BFF47 +// INDEX 1855 +team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +// HASH_VALUE 9C4C6CB8F182094A +// INDEX 1856 +team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +// HASH_VALUE 5EECDB6E1B40ACAC +// INDEX 1857 +team_proposal_m [$p$ offers you to join his team.] + +// HASH_VALUE 5EECD76A1B40ACAC +// INDEX 1858 +team_proposal_f [$p$ offers you to join her team.] + +// HASH_VALUE 17A9314E538A2DA2 +// INDEX 1859 +team_you_decline [&SYS&You refuse to join the team of $p$.] + +/* OLD VALUE : [&SYS&You join the team of $p$.] */ +// HASH_VALUE CDF8133A853757FF +// INDEX 1860 +team_you_join [&AROUND&You join the team of $p$.] + +/* OLD VALUE : [&SYS&You left the team of $p$.] */ +// HASH_VALUE CDF8133A07072F01 +// INDEX 1861 +team_you_leave [&AROUND&You left the team of $p$.] + +/* OLD VALUE : [&SYS&You left your team and it has been disolved.] */ +// HASH_VALUE 1A526E458D502CAB +// INDEX 1862 +team_you_leave_disolve [&AROUND&You left your team and it has been dissolved.] + +/* OLD VALUE : [&SYS&You left your team, $p$ is the new leader.] */ +// HASH_VALUE 7838BE40FB7B2924 +// INDEX 1863 +team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +// HASH_VALUE 4FEA373578BDFA37 +// INDEX 1864 +team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +//default text +// HASH_VALUE 653A846F69B2E84B +// INDEX 1865 +template_task_craft_0_title_1 [Create objects] + +// HASH_VALUE 2D82FC87D0BACFAA +// INDEX 1866 +template_task_craft_0_title_2 [Craft objects] + +// HASH_VALUE 5A2577695A8583A4 +// INDEX 1867 +template_task_craft_0_title_3 [$giver$ needs items] + +// HASH_VALUE 19496B537235ABAC +// INDEX 1868 +template_task_craft_0_title_4 [$giver$ has asked for a crafter] + +// HASH_VALUE 68E7F88AD28A1C60 +// INDEX 1869 +template_task_craft_0_title_5 [Special order] + +// HASH_VALUE 6A59B49325E89F67 +// INDEX 1870 +template_task_craft_0_title_6 [Craft equipment] + +// HASH_VALUE 6A5A7C6E08E192AF +// INDEX 1871 +template_task_craft_0_title_7 [$giver$ needs equipment] + +// HASH_VALUE A869A05CB4816EBE +// INDEX 1872 +template_task_craft_0_title_8 [$giver$ needs a crafter] + +// HASH_VALUE 1C7578496DC473F3 +// INDEX 1873 +template_task_craft_0_title_9 [An order for $giver$] + +// HASH_VALUE 4997199CCA253818 +// INDEX 1874 +template_task_craft_0_title_10 [$giver$ wants some made-to-order items] + +//tribe welcomer / jewels +// HASH_VALUE AE573BA028047F43 +// INDEX 1875 +template_task_craft_10_title_1 [Create jewels for $f.mda$ $f.member$] + +// HASH_VALUE 8BEA475F96883F6E +// INDEX 1876 +template_task_craft_10_title_2 [Craft jewels for $f.mda$ $f.member$] + +// HASH_VALUE AA3D572402F09C9A +// INDEX 1877 +template_task_craft_10_title_3 [$f.mda$ $f.member$ need jewels] + +// HASH_VALUE 31B9A4F99D9B28F8 +// INDEX 1878 +template_task_craft_10_title_4 [$f.mda$ $f.member$ have asked for a jeweler] + +// HASH_VALUE C724C92ED50083F7 +// INDEX 1879 +template_task_craft_10_title_5 [Special order for jewels for $f.mda$ $f.member$] + +// HASH_VALUE 07D17787E804665C +// INDEX 1880 +template_task_craft_10_title_6 [Jewels for $f.mda$ $f.member$] + +// HASH_VALUE 9B3D2494C2268894 +// INDEX 1881 +template_task_craft_10_title_7 [$f.mda$ $f.member$ want new jewels] + +// HASH_VALUE AA6C428DC27464A5 +// INDEX 1882 +template_task_craft_10_title_8 [$f.mda$ $f.member$ need a jeweler] + +// HASH_VALUE 35F3C580E23B31C1 +// INDEX 1883 +template_task_craft_10_title_9 [An order for jewels for $f.mda$ $f.member$] + +// HASH_VALUE 2118A50D0D4B44C9 +// INDEX 1884 +template_task_craft_10_title_10 [$f.mda$ $f.member$ want made-to-order jewels] + +//double fame journeyman / Matis +// HASH_VALUE B934F66B8229F148 +// INDEX 1885 +template_task_craft_11_title_1 [Create Matis items for $giver$'s $f.member$ friends] + +// HASH_VALUE 0CEDBD8D881FC74A +// INDEX 1886 +template_task_craft_11_title_2 [Craft Matis items for $giver$'s $f.member$ friends] + +// HASH_VALUE CE6FBC2BDF4C75BA +// INDEX 1887 +template_task_craft_11_title_3 [$giver$'s $f.member$ friends need Matis items] + +// HASH_VALUE 51B50B1EB2491A7A +// INDEX 1888 +template_task_craft_11_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Matis items] + +// HASH_VALUE B9BB510A5603F925 +// INDEX 1889 +template_task_craft_11_title_5 [Special order for Matis items for $giver$'s $f.member$ friends] + +// HASH_VALUE 119899941DCB94B0 +// INDEX 1890 +template_task_craft_11_title_6 [Craft Matis equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE CD70B09B7AA22AB7 +// INDEX 1891 +template_task_craft_11_title_7 [$giver$'s $f.member$ friends need Matis equipment] + +// HASH_VALUE BED0677E81D9603B +// INDEX 1892 +template_task_craft_11_title_8 [$giver$'s $f.member$ friends need a crafter to craft Matis equipment] + +// HASH_VALUE 05942F546F5B0196 +// INDEX 1893 +template_task_craft_11_title_9 [An order for Matis equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE 698FD9F35B649E0E +// INDEX 1894 +template_task_craft_11_title_10 [$giver$'s $f.member$ friends want made-to-order Matis items] + +//double fame journeyman / Zoraï +// HASH_VALUE D8B4EE79C529F148 +// INDEX 1895 +template_task_craft_12_title_1 [Create Zoraï items for $giver$'s $f.member$ friends] + +// HASH_VALUE 0CB49D8B0BF0C74A +// INDEX 1896 +template_task_craft_12_title_2 [Craft Zoraï items for $giver$'s $f.member$ friends] + +// HASH_VALUE 5140BC2BDF1355B8 +// INDEX 1897 +template_task_craft_12_title_3 [$giver$'s $f.member$ friends need Zoraï items] + +// HASH_VALUE D0953F1EB2490C72 +// INDEX 1898 +template_task_craft_12_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Zoraï items] + +// HASH_VALUE 3C8C510A56CAD923 +// INDEX 1899 +template_task_craft_12_title_5 [Special order for Zoraï items for $giver$'s $f.member$ friends] + +// HASH_VALUE 115F7992A09C94B0 +// INDEX 1900 +template_task_craft_12_title_6 [Craft Zoraï equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE 5041B09B7A690AB5 +// INDEX 1901 +template_task_craft_12_title_7 [$giver$'s $f.member$ friends need Zoraï equipment] + +// HASH_VALUE BED0597600B9943B +// INDEX 1902 +template_task_craft_12_title_8 [$giver$'s $f.member$ friends need a crafter to craft Zoraï equipment] + +// HASH_VALUE 0594214CEE3B3596 +// INDEX 1903 +template_task_craft_12_title_9 [An order for Zoraï equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE 676F11005B649E8A +// INDEX 1904 +template_task_craft_12_title_10 [$giver$'s $f.member$ friends want made-to-order Zoraï items] + +//double fame journeyman / fyros +// HASH_VALUE B994EE83C029F148 +// INDEX 1905 +template_task_craft_13_title_1 [Create Fyros items for $giver$'s $f.member$ friends] + +// HASH_VALUE 0CEDD58B8EAFC74A +// INDEX 1906 +template_task_craft_13_title_2 [Craft Fyros items for $giver$'s $f.member$ friends] + +// HASH_VALUE D4FFBC2BDF4C8DB8 +// INDEX 1907 +template_task_craft_13_title_3 [$giver$'s $f.member$ friends need Fyros items] + +// HASH_VALUE D036EF1EB2491A80 +// INDEX 1908 +template_task_craft_13_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Fyros items] + +// HASH_VALUE BF4B510A56031123 +// INDEX 1909 +template_task_craft_13_title_5 [Special order for Fyros items for $giver$'s $f.member$ friends] + +// HASH_VALUE 1198B192235B94B0 +// INDEX 1910 +template_task_craft_13_title_6 [Craft Fyros equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE BED06784005A443B +// INDEX 1911 +template_task_craft_13_title_7 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] + +// HASH_VALUE BED06784005A443B +// INDEX 1912 +template_task_craft_13_title_8 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] + +// HASH_VALUE 05942F5AEEDCE596 +// INDEX 1913 +template_task_craft_13_title_9 [An order for Fyros equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE EA6F39EC5B649E0E +// INDEX 1914 +template_task_craft_13_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] + +//double fame journeyman / tryker +// HASH_VALUE D488CE78B87EE9FF +// INDEX 1915 +template_task_craft_14_title_1 [Create Tryker items for $giver$'s $f.member$ friends] + +// HASH_VALUE BAB4D283CB6CDC48 +// INDEX 1916 +template_task_craft_14_title_2 [Craft Tryker items for $giver$'s $f.member$ friends] + +// HASH_VALUE 10D190E2736B4AB9 +// INDEX 1917 +template_task_craft_14_title_3 [$giver$'s $f.member$ friends need Tryker items] + +// HASH_VALUE 11466313606EE2EF +// INDEX 1918 +template_task_craft_14_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Tryker items] + +// HASH_VALUE FC08660804CA0E1B +// INDEX 1919 +template_task_craft_14_title_5 [Special order for Tryker items for $giver$'s $f.member$ friends] + +// HASH_VALUE 6422EED97EA4755C +// INDEX 1920 +template_task_craft_14_title_6 [Craft Tryker equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE EB654F8300AB6CA3 +// INDEX 1921 +template_task_craft_14_title_7 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] + +// HASH_VALUE EB654F8300AB6CA3 +// INDEX 1922 +template_task_craft_14_title_8 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] + +// HASH_VALUE EF6A12A9BF74F6CE +// INDEX 1923 +template_task_craft_14_title_9 [An order for Tryker equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE EA6F39EC5B649E0E +// INDEX 1924 +template_task_craft_14_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] + +//double fame foreman / armor +// HASH_VALUE 0C00F9D2F25BFB07 +// INDEX 1925 +template_task_craft_15_title_1 [Create armor for $giver$'s $f.member$ friends] + +// HASH_VALUE BC82F10E22FC548D +// INDEX 1926 +template_task_craft_15_title_2 [Craft armor for $giver$'s $f.member$ friends] + +// HASH_VALUE B75BEBC2D73C8D40 +// INDEX 1927 +template_task_craft_15_title_3 [$giver$'s $f.member$ friends need armor] + +// HASH_VALUE B3F0C6AA58471680 +// INDEX 1928 +template_task_craft_15_title_4 [$giver$'s $f.member$ friends have asked for a crafter of armor] + +// HASH_VALUE 62A3C69626045DA4 +// INDEX 1929 +template_task_craft_15_title_5 [Special order of armor for $giver$'s $f.member$ friends] + +// HASH_VALUE B0CB3FAE6BA04FD5 +// INDEX 1930 +template_task_craft_15_title_6 [Armor for $giver$'s $f.member$ friends] + +// HASH_VALUE 7452A83FB5EB744A +// INDEX 1931 +template_task_craft_15_title_7 [$giver$'s $f.member$ friends want new armor] + +// HASH_VALUE 48E8CE17A354DBCA +// INDEX 1932 +template_task_craft_15_title_8 [$giver$'s $f.member$ friends need a crafter to craft armor] + +// HASH_VALUE FC40AA2ACD5DCD46 +// INDEX 1933 +template_task_craft_15_title_9 [An order for armor for $giver$'s $f.member$ friends] + +// HASH_VALUE EAE768A23ECE1E0D +// INDEX 1934 +template_task_craft_15_title_10 [$giver$'s $f.member$ friends want made-to-order armor] + +//double fame foreman / weapons +// HASH_VALUE 093D055C624AF13C +// INDEX 1935 +template_task_craft_16_title_1 [Create weapons for $giver$'s $f.member$ friends] + +// HASH_VALUE 09010011C417CF4A +// INDEX 1936 +template_task_craft_16_title_2 [Craft weapons for $giver$'s $f.member$ friends] + +// HASH_VALUE 74BCEB35720B9134 +// INDEX 1937 +template_task_craft_16_title_3 [$giver$'s $f.member$ friends need weapons] + +// HASH_VALUE B01F1EAA342D0A81 +// INDEX 1938 +template_task_craft_16_title_4 [$giver$'s $f.member$ friends have asked for a crafter of weapons] + +// HASH_VALUE 234BCD7595563D68 +// INDEX 1939 +template_task_craft_16_title_5 [Special order of weapons for $giver$'s $f.member$ friends] + +// HASH_VALUE A2FC6970237C24CD +// INDEX 1940 +template_task_craft_16_title_6 [Weapons for $giver$'s $f.member$ friends] + +// HASH_VALUE 0F21AC33724C74BD +// INDEX 1941 +template_task_craft_16_title_7 [$giver$'s $f.member$ friends want new weapons] + +// HASH_VALUE 24CEC218A08333CA +// INDEX 1942 +template_task_craft_16_title_8 [$giver$'s $f.member$ friends need a crafter to craft weapons] + +// HASH_VALUE 6B928AEE8E05D425 +// INDEX 1943 +template_task_craft_16_title_9 [An order for weapons for $giver$'s $f.member$ friends] + +// HASH_VALUE 2B2734B83E05D70A +// INDEX 1944 +template_task_craft_16_title_10 [$giver$'s $f.member$ friends want made-to-order weapons] + +//double fame foreman / jewel +// HASH_VALUE 48A11C1505A2E44A +// INDEX 1945 +template_task_craft_17_title_1 [Create jewels for $giver$'s $f.member$ friends] + +// HASH_VALUE 8D90D9D7F3FFE607 +// INDEX 1946 +template_task_craft_17_title_2 [Craft jewels for $giver$'s $f.member$ friends] + +// HASH_VALUE 74EBEBC2B3DB654A +// INDEX 1947 +template_task_craft_17_title_3 [$giver$'s $f.member$ friends need jewels] + +// HASH_VALUE 58483DA07CC1CD11 +// INDEX 1948 +template_task_craft_17_title_4 [$giver$'s $f.member$ friends have asked for a jeweler] + +// HASH_VALUE 94D807FBC438219E +// INDEX 1949 +template_task_craft_17_title_5 [Special order of jewels for $giver$'s $f.member$ friends] + +// HASH_VALUE 2F574CFE85485CC6 +// INDEX 1950 +template_task_craft_17_title_6 [Jewels for $giver$'s $f.member$ friends] + +// HASH_VALUE 50F18049727B744A +// INDEX 1951 +template_task_craft_17_title_7 [$giver$'s $f.member$ friends want new jewels] + +// HASH_VALUE 2382802E308C653D +// INDEX 1952 +template_task_craft_17_title_8 [$giver$'s $f.member$ friends need a jeweler] + +// HASH_VALUE 9A746E24FF920EAB +// INDEX 1953 +template_task_craft_17_title_9 [An order for jewels for $giver$'s $f.member$ friends] + +// HASH_VALUE 688834AB3ECEEB07 +// INDEX 1954 +template_task_craft_17_title_10 [$giver$'s $f.member$ friends want made-to-order jewels] + +//journeyman / Matis, foreman / Matis, ambassador / on Matis land, welcomer / Matis, Kami / on Matis land, Karavan / on Matis land +// HASH_VALUE 6335BC7D2114EC38 +// INDEX 1955 +template_task_craft_1_title_1 [Create Matis objects] + +// HASH_VALUE 8E9A743AA9E25BBE +// INDEX 1956 +template_task_craft_1_title_2 [Craft Matis objects] + +// HASH_VALUE 18996779C493AFB7 +// INDEX 1957 +template_task_craft_1_title_3 [$giver$ needs Matis items] + +// HASH_VALUE C592A9E24DCB497A +// INDEX 1958 +template_task_craft_1_title_4 [$giver$ has asked for a crafter of Matis items] + +// HASH_VALUE E4C6DB9D446AF7C2 +// INDEX 1959 +template_task_craft_1_title_5 [Special order for Matis items] + +// HASH_VALUE 8FA5F48DE6E823AE +// INDEX 1960 +template_task_craft_1_title_6 [Craft Matis equipment] + +// HASH_VALUE 59798C7614E39EB1 +// INDEX 1961 +template_task_craft_1_title_7 [$giver$ needs Matis equipment] + +// HASH_VALUE 60B0C2FAABCDC594 +// INDEX 1962 +template_task_craft_1_title_8 [$giver$ needs a crafter to craft Matis equipment] + +// HASH_VALUE EDE0B437B0045444 +// INDEX 1963 +template_task_craft_1_title_9 [An order for Matis equipment] + +// HASH_VALUE FC0BCCD6568C37F9 +// INDEX 1964 +template_task_craft_1_title_10 [$giver$ wants made-to-order Matis items] + +//journeyman / Zoraï, foreman / Zoraï, ambassador / on Zoraï land, welcomer / Zoraï, Kami / on Zoraï land, Karavan / on Zoraï land +// HASH_VALUE C5B5B48B8394E446 +// INDEX 1965 +template_task_craft_2_title_1 [Create Zoraï objects] + +// HASH_VALUE 0D4188382CB34DB6 +// INDEX 1966 +template_task_craft_2_title_2 [Craft Zoraï objects] + +// HASH_VALUE 186047774764AFB7 +// INDEX 1967 +template_task_craft_2_title_3 [$giver$ needs Zoraï items] + +// HASH_VALUE 0892A9E26C4B4188 +// INDEX 1968 +template_task_craft_2_title_4 [$giver$ has asked for a crafter of Zoraï items] + +// HASH_VALUE 6797DB9D4431D7C0 +// INDEX 1969 +template_task_craft_2_title_5 [Special order for Zoraï items] + +// HASH_VALUE D26CD48B88391BBC +// INDEX 1970 +template_task_craft_2_title_6 [Craft Zoraï equipment] + +// HASH_VALUE 59406C7497B49EB1 +// INDEX 1971 +template_task_craft_2_title_7 [$giver$ needs Zoraï equipment] + +// HASH_VALUE DF90F6FAABCDB78C +// INDEX 1972 +template_task_craft_2_title_8 [$giver$ needs a crafter to craft Zoraï equipment] + +// HASH_VALUE EDE0A62F2FE48844 +// INDEX 1973 +template_task_craft_2_title_9 [An order for Zoraï equipment] + +// HASH_VALUE FC0BCC52546C6F06 +// INDEX 1974 +template_task_craft_2_title_10 [$giver$ wants made-to-order Zoraï items] + +//journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land +// HASH_VALUE A195B4955F74E450 +// INDEX 1975 +template_task_craft_3_title_1 [Create Fyros objects] + +// HASH_VALUE 0D1B7038AF725BC4 +// INDEX 1976 +template_task_craft_3_title_2 [Craft Fyros objects] + +// HASH_VALUE 18997F77CA23AFB7 +// INDEX 1977 +template_task_craft_3_title_3 [$giver$ needs Fyros items] + +// HASH_VALUE 0392A9E24D2B4192 +// INDEX 1978 +template_task_craft_3_title_4 [$giver$ has asked for a crafter of Fyros items] + +// HASH_VALUE EA56DB9D446A0FC0 +// INDEX 1979 +template_task_craft_3_title_5 [Special order for Fyros items] + +// HASH_VALUE CDA50C8BECD81BC6 +// INDEX 1980 +template_task_craft_3_title_6 [Craft Fyros equipment] + +// HASH_VALUE 5979A4741A739EB1 +// INDEX 1981 +template_task_craft_3_title_7 [$giver$ needs Fyros equipment] + +// HASH_VALUE DF31A6FAABCDC59A +// INDEX 1982 +template_task_craft_3_title_8 [$giver$ needs a crafter to craft Fyros equipment] + +// HASH_VALUE EDE0B43D2F853844 +// INDEX 1983 +template_task_craft_3_title_9 [An order for Fyros equipment] + +// HASH_VALUE FC0BCCD6D76C97F2 +// INDEX 1984 +template_task_craft_3_title_10 [$giver$ wants made-to-order Fyros items] + +//journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land +// HASH_VALUE D6981480E0B6EBAD +// INDEX 1985 +template_task_craft_4_title_1 [Create Tryker objects] + +// HASH_VALUE ADF883956BD7B350 +// INDEX 1986 +template_task_craft_4_title_2 [Craft Tryker objects] + +// HASH_VALUE 2B84AC789924C761 +// INDEX 1987 +template_task_craft_4_title_3 [$giver$ needs Tryker items] + +// HASH_VALUE 4BE18434CA224583 +// INDEX 1988 +template_task_craft_4_title_4 [$giver$ has asked for a crafter of Tryker items] + +// HASH_VALUE 2628AF549BB77FC1 +// INDEX 1989 +template_task_craft_4_title_5 [Special order for Tryker items] + +// HASH_VALUE 9689D0866F27AF56 +// INDEX 1990 +template_task_craft_4_title_6 [Craft Tryker equipment] + +// HASH_VALUE AB18A074DAE0AF66 +// INDEX 1991 +template_task_craft_4_title_7 [$giver$ needs Tryker equipment] + +// HASH_VALUE DF82CE62D862AD99 +// INDEX 1992 +template_task_craft_4_title_8 [$giver$ needs a crafter to craft Tryker equipment] + +// HASH_VALUE 1A759C3C5CBAAC6B +// INDEX 1993 +template_task_craft_4_title_9 [An order for Tryker equipment] + +// HASH_VALUE 397715C8B27B5B0F +// INDEX 1994 +template_task_craft_4_title_10 [$giver$ wants made-to-order Tryker items] + +//foreman / armor +// HASH_VALUE A4A4DC6CA450A89D +// INDEX 1995 +template_task_craft_5_title_1 [Create armor] + +// HASH_VALUE CCABA431308697B6 +// INDEX 1996 +template_task_craft_5_title_2 [Craft armor] + +// HASH_VALUE 5A157F71D90583A4 +// INDEX 1997 +template_task_craft_5_title_3 [$giver$ needs armor] + +// HASH_VALUE 714B04C20D2B601E +// INDEX 1998 +template_task_craft_5_title_4 [$giver$ has asked for a crafter of armor] + +// HASH_VALUE 27E89FA4925573A9 +// INDEX 1999 +template_task_craft_5_title_5 [Special order for armor] + +// HASH_VALUE 184117466925C7B1 +// INDEX 2000 +template_task_craft_5_title_6 [Armor for $giver$] + +// HASH_VALUE AFF94779475196B7 +// INDEX 2001 +template_task_craft_5_title_7 [$giver$ wants new armor] + +// HASH_VALUE 822B3D8935E52C2D +// INDEX 2002 +template_task_craft_5_title_8 [$giver$ needs a crafter to craft armor] + +// HASH_VALUE AB0EE43568A69C21 +// INDEX 2003 +template_task_craft_5_title_9 [An order for armor] + +// HASH_VALUE DF754CD5D7E4C6A8 +// INDEX 2004 +template_task_craft_5_title_10 [$giver$ wants made-to-order armor] + +//foreman / weapons +// HASH_VALUE 688A907D29E20845 +// INDEX 2005 +template_task_craft_6_title_1 [Create weapons] + +// HASH_VALUE AD42287894ECABAD +// INDEX 2006 +template_task_craft_6_title_2 [Craft weapons] + +// HASH_VALUE 5A0988691485926B +// INDEX 2007 +template_task_craft_6_title_3 [$giver$ needs weapons] + +// HASH_VALUE F64BD1304C3C3011 +// INDEX 2008 +template_task_craft_6_title_4 [$giver$ has asked for a crafter of weapons] + +// HASH_VALUE E31A57A799386B9F +// INDEX 2009 +template_task_craft_6_title_5 [Special order for weapons] + +// HASH_VALUE 9281E89089D6A467 +// INDEX 2010 +template_task_craft_6_title_6 [Weapons for $giver$] + +// HASH_VALUE 6D69328505459FAF +// INDEX 2011 +template_task_craft_6_title_7 [$giver$ wants new weapons] + +// HASH_VALUE 7F5A958911CB202E +// INDEX 2012 +template_task_craft_6_title_8 [$giver$ needs a crafter to craft weapons] + +// HASH_VALUE EF34A0436BA4C0F3 +// INDEX 2013 +template_task_craft_6_title_9 [An order for weapons] + +// HASH_VALUE DFAC05D2182492BE +// INDEX 2014 +template_task_craft_6_title_10 [$giver$ wants made-to-order weapons] + +//foreman / jewel +// HASH_VALUE 17364475A5E7BCB6 +// INDEX 2015 +template_task_craft_7_title_1 [Create jewels] + +// HASH_VALUE 6798A77127285EA2 +// INDEX 2016 +template_task_craft_7_title_2 [Craft jewels] + +// HASH_VALUE 9AF4906E17D47B6A +// INDEX 2017 +template_task_craft_7_title_3 [$giver$ needs jewels] + +// HASH_VALUE B34B04358C8B8811 +// INDEX 2018 +template_task_craft_7_title_4 [$giver$ has asked for a crafter of jewels] + +// HASH_VALUE 6298CB87C7B81FBB +// INDEX 2019 +template_task_craft_7_title_5 [Special order for jewels] + +// HASH_VALUE 5713874B28A5976A +// INDEX 2020 +template_task_craft_7_title_6 [Jewels for $giver$] + +// HASH_VALUE B0B83F364530A7B4 +// INDEX 2021 +template_task_craft_7_title_7 [$giver$ wants new jewels] + +// HASH_VALUE 045A6189351C1423 +// INDEX 2022 +template_task_craft_7_title_8 [$giver$ needs a crafter to craft jewels] + +// HASH_VALUE CF56982A1DC97766 +// INDEX 2023 +template_task_craft_7_title_9 [An order for jewels] + +// HASH_VALUE DF7519CF558592B1 +// INDEX 2024 +template_task_craft_7_title_10 [$giver$ wants made-to-order jewels] + +//tribe welcomer / weapons +// HASH_VALUE E1B730E5E8B0D2D2 +// INDEX 2025 +template_task_craft_8_title_1 [Create weapons for $f.mda$ $f.member$] + +// HASH_VALUE 6FB71F9CE7796A43 +// INDEX 2026 +template_task_craft_8_title_2 [Craft weapons for $f.mda$ $f.member$] + +// HASH_VALUE 6DDC573172E5889D +// INDEX 2027 +template_task_craft_8_title_3 [$f.mda$ $f.member$ need weapons] + +// HASH_VALUE 14C02966BA3CC2CE +// INDEX 2028 +template_task_craft_8_title_4 [$f.mda$ $f.member$ have asked for a crafter of weapons] + +// HASH_VALUE 1815F403B9CD5B34 +// INDEX 2029 +template_task_craft_8_title_5 [Special order for weapons for $f.mda$ $f.member$] + +// HASH_VALUE 85A58C8617707B29 +// INDEX 2030 +template_task_craft_8_title_6 [Weapons for $f.mda$ $f.member$] + +// HASH_VALUE 9B74109785C588A1 +// INDEX 2031 +template_task_craft_8_title_7 [$f.mda$ $f.member$ want new weapons] + +// HASH_VALUE A5456061F5237A14 +// INDEX 2032 +template_task_craft_8_title_8 [$f.mda$ $f.member$ need a crafter to craft weapons] + +// HASH_VALUE 69ECF876318E2D8C +// INDEX 2033 +template_task_craft_8_title_9 [An order for weapons for $f.mda$ $f.member$] + +// HASH_VALUE E048D1F70D1C443C +// INDEX 2034 +template_task_craft_8_title_10 [$f.mda$ $f.member$ want made-to-order weapons] + +//tribe welcomer / armors +// HASH_VALUE 0A5A675A95E4546E +// INDEX 2035 +template_task_craft_9_title_1 [Create armor for $f.mda$ $f.member$] + +// HASH_VALUE 5701486A05A577A3 +// INDEX 2036 +template_task_craft_9_title_2 [Craft armor for $f.mda$ $f.member$] + +// HASH_VALUE 2C9C8B1BF4145FA0 +// INDEX 2037 +template_task_craft_9_title_3 [$f.mda$ $f.member$ need armor] + +// HASH_VALUE D5AF5973353CF560 +// INDEX 2038 +template_task_craft_9_title_4 [$f.mda$ $f.member$ have asked for a crafter of armor] + +// HASH_VALUE 36410163A1178402 +// INDEX 2039 +template_task_craft_9_title_5 [Special order for armor for $f.mda$ $f.member$] + +// HASH_VALUE 16815E3969D8B30F +// INDEX 2040 +template_task_craft_9_title_6 [Armor for $f.mda$ $f.member$] + +// HASH_VALUE 9B3D579A4485BC8B +// INDEX 2041 +template_task_craft_9_title_7 [$f.mda$ $f.member$ want new armor] + +// HASH_VALUE 204593F3B612AA21 +// INDEX 2042 +template_task_craft_9_title_8 [$f.mda$ $f.member$ need a crafter to craft armor] + +// HASH_VALUE 82A68BC0A5D7F8CF +// INDEX 2043 +template_task_craft_9_title_9 [An order for armor for $f.mda$ $f.member$] + +// HASH_VALUE 4579CD0350BB44C9 +// INDEX 2044 +template_task_craft_9_title_10 [$f.mda$ $f.member$ want made-to-order armor] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$.] */ +// HASH_VALUE C4C875B651399DD1 +// INDEX 2045 +template_task_craft_intro_1_money [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE D7C80321E8AE1894 +// INDEX 2046 +template_task_craft_intro_1_money_timed [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE C3F07EBF67AA4EFA +// INDEX 2047 +template_task_craft_intro_1_fame_timed [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will be grateful to you.] */ +// HASH_VALUE EDA52FB0D4E4C794 +// INDEX 2048 +template_task_craft_intro_1_fame [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$.] */ +// HASH_VALUE 001B91AAE575DDD1 +// INDEX 2049 +template_task_craft_intro_2_money [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE D666E0B9ED3B6437 +// INDEX 2050 +template_task_craft_intro_2_money_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 03C66385AB1DE929 +// INDEX 2051 +template_task_craft_intro_2_fame_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you.] */ +// HASH_VALUE D482253491F94ECB +// INDEX 2052 +template_task_craft_intro_2_fame [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$.] */ +// HASH_VALUE ECC7594473E7D4E0 +// INDEX 2053 +template_task_craft_intro_3_money [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 2245122331855FD5 +// INDEX 2054 +template_task_craft_intro_3_money_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE E2B800060766BC14 +// INDEX 2055 +template_task_craft_intro_3_fame_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you.] */ +// HASH_VALUE 4FF279A0311B6D05 +// INDEX 2056 +template_task_craft_intro_3_fame [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you] + +//default text +// HASH_VALUE E8986250665AAABA +// INDEX 2057 +template_task_forage_0_title_1 [Clean the ground] + +// HASH_VALUE 64786250EC1A62A6 +// INDEX 2058 +template_task_forage_0_title_2 [Clean the fields] + +// HASH_VALUE D7D64C901DE604A8 +// INDEX 2059 +template_task_forage_0_title_3 [Purify the ground] + +// HASH_VALUE 43AAE9FAF4881707 +// INDEX 2060 +template_task_forage_0_title_4 [$giver$ needs someone to clean the fields] + +// HASH_VALUE 83AAE9EB76193F10 +// INDEX 2061 +template_task_forage_0_title_5 [$giver$ needs someone to clean the ground] + +// HASH_VALUE 6AF97F506A445B5B +// INDEX 2062 +template_task_forage_0_title_6 [Work the land] + +// HASH_VALUE DAF8B78D1928AF91 +// INDEX 2063 +template_task_forage_0_title_7 [Prepare the fields] + +// HASH_VALUE 03C6EAAB707DE7CD +// INDEX 2064 +template_task_forage_0_title_8 [$giver$ needs someone to prepare the fields] + +// HASH_VALUE 68790B3FE8888767 +// INDEX 2065 +template_task_forage_0_title_9 [Maintain the land] + +// HASH_VALUE A185ADF2723C1A10 +// INDEX 2066 +template_task_forage_0_title_10 [$giver$ needs someone to maintain the fields] + +//Kami / nocive +// HASH_VALUE EBD8F7E8E5793366 +// INDEX 2067 +template_task_forage_10_title_1 [Clean the ground for the Kami] + +// HASH_VALUE A9C8F7E8A8D90F5C +// INDEX 2068 +template_task_forage_10_title_2 [Clean the fields for the Kami] + +// HASH_VALUE 66436A812FA5C7B7 +// INDEX 2069 +template_task_forage_10_title_3 [Purify the ground for the Kami] + +// HASH_VALUE F135A2D586ECD795 +// INDEX 2070 +template_task_forage_10_title_4 [The Kami need someone to clean their fields] + +// HASH_VALUE F1FEDECDC86CEF95 +// INDEX 2071 +template_task_forage_10_title_5 [The Kami need someone to clean their lands] + +// HASH_VALUE 6AF99356A9A27E5B +// INDEX 2072 +template_task_forage_10_title_6 [Work the land for the Kami] + +// HASH_VALUE 8FB0CC905444EC97 +// INDEX 2073 +template_task_forage_10_title_7 [Prepare the fields for the Kami] + +// HASH_VALUE C715168A027DD360 +// INDEX 2074 +template_task_forage_10_title_8 [The Kami need someone to prepare their fields] + +// HASH_VALUE 27365636A8C75B73 +// INDEX 2075 +template_task_forage_10_title_9 [Maintain the land for the Kami] + +// HASH_VALUE 4C45D5D4C4D0D6E7 +// INDEX 2076 +template_task_forage_10_title_10 [The Kami need someone to maintain the fields] + +//Kami / kitin +// HASH_VALUE 207B9DE4713C28A7 +// INDEX 2077 +template_task_forage_11_title_1 [Clean away the kitin traces for the Kami] + +// HASH_VALUE 3C800009E2A91A6B +// INDEX 2078 +template_task_forage_11_title_2 [Clean the fields that have been polluted by the kitins for the Kami] + +// HASH_VALUE 5C32418D61FB2C39 +// INDEX 2079 +template_task_forage_11_title_3 [Purify the ground of the kitin traces for the Kami] + +// HASH_VALUE 3B1D440F29E006CD +// INDEX 2080 +template_task_forage_11_title_4 [The Kami need someone to clean the kitin traces from the fields] + +// HASH_VALUE E8C738EB6C7A8012 +// INDEX 2081 +template_task_forage_11_title_5 [Eliminate the kitin traces for the Kami] + +// HASH_VALUE 8138FF7025C88A2D +// INDEX 2082 +template_task_forage_11_title_6 [Clean away the kitin traces from the fields for the Kami] + +// HASH_VALUE 6FF4E1CD4EEFF28F +// INDEX 2083 +template_task_forage_11_title_7 [The Kami need someone to eliminate the kitin traces from the fields] + +// HASH_VALUE 89296416418088DC +// INDEX 2084 +template_task_forage_11_title_8 [The Kami need someone to clear away the kitin traces from the fields] + +// HASH_VALUE D3C8C823EB2B8D3C +// INDEX 2085 +template_task_forage_11_title_9 [The Kami are asking for the kitin traces to be cleaned from the fields] + +// HASH_VALUE 20A65A9C4950C483 +// INDEX 2086 +template_task_forage_11_title_10 [The Kami are asking for someone to eliminate the kitin traces from the fields] + +//Kami / goo +// HASH_VALUE 68A88F92AD9AC61D +// INDEX 2087 +template_task_forage_12_title_1 [Clean the goo traces for the Kami] + +// HASH_VALUE 3CBCC769A896BDF9 +// INDEX 2088 +template_task_forage_12_title_2 [Clean up the fields polluted by the goo for the Kami] + +// HASH_VALUE 5B7E20C522F1B78B +// INDEX 2089 +template_task_forage_12_title_3 [Purify the ground infested by the goo for the Kami] + +// HASH_VALUE BD68E0B37FC01032 +// INDEX 2090 +template_task_forage_12_title_4 [The Kami need someone to clean the goo traces from the fields] + +// HASH_VALUE 083077592D6897B8 +// INDEX 2091 +template_task_forage_12_title_5 [Eliminate the goo traces for the Kami] + +// HASH_VALUE AE0B15004F850A0E +// INDEX 2092 +template_task_forage_12_title_6 [Clean up the fields that have been infested by the goo for the Kami] + +// HASH_VALUE C5D4EB32D03A8E33 +// INDEX 2093 +template_task_forage_12_title_7 [The Kami need someone to eliminate the goo traces from the fields] + +// HASH_VALUE CC0D349618372360 +// INDEX 2094 +template_task_forage_12_title_8 [The Kami need someone to clean up the fields that have been infested by the goo] + +// HASH_VALUE B168B367EF7FF742 +// INDEX 2095 +template_task_forage_12_title_9 [The Kami are asking for the goo traces to be cleaned from the fields] + +// HASH_VALUE B0FC724103992972 +// INDEX 2096 +template_task_forage_12_title_10 [The Kami are asking for someone to eliminate the goo traces from the fields] + +//Karavan / nocive +// HASH_VALUE 6416ADE55E702D95 +// INDEX 2097 +template_task_forage_13_title_1 [Clean the ground so the Karavan can exploit it] + +// HASH_VALUE 2206ADE57C26D996 +// INDEX 2098 +template_task_forage_13_title_2 [Clean the fields so the Karavan can exploit them] + +// HASH_VALUE 622261C8C8C38699 +// INDEX 2099 +template_task_forage_13_title_3 [Purify the ground so the Karavan can exploit it] + +// HASH_VALUE 3C18FC913CC11FFF +// INDEX 2100 +template_task_forage_13_title_4 [The Karavan need someone to clean the fields so they can exploit them] + +// HASH_VALUE 19A1E111D1FECAB4 +// INDEX 2101 +template_task_forage_13_title_5 [The Karavan need the ground to be cleaned so they can exploit it] + +// HASH_VALUE 85A75238887FC830 +// INDEX 2102 +template_task_forage_13_title_6 [Work the land so the Karavan can exploit it] + +// HASH_VALUE 6DCA5BB4C2BDFDEB +// INDEX 2103 +template_task_forage_13_title_7 [Prepare the fields so that the Karavan can exploit it] + +// HASH_VALUE A2131C1101AF08A4 +// INDEX 2104 +template_task_forage_13_title_8 [The Karavan need someone to prepare the fields to they can be exploited] + +// HASH_VALUE 23154D7D46161A55 +// INDEX 2105 +template_task_forage_13_title_9 [Maintain the land so the Karavan can exploit it] + +// HASH_VALUE 6702E5EC40A5B94A +// INDEX 2106 +template_task_forage_13_title_10 [The Karavan need someone to maintain the fields so they can be exploited] + +//Karavan / kitin +// HASH_VALUE 15472D8B9C51C3F9 +// INDEX 2107 +template_task_forage_14_title_1 [Clean away the kitin traces so the Karavan can exploit the resources] + +// HASH_VALUE C93387FC5D87EBAB +// INDEX 2108 +template_task_forage_14_title_2 [Clean the fields that have been polluted by the kitins so the Karavan can exploit them] + +// HASH_VALUE 181A9AA43E8FB82B +// INDEX 2109 +template_task_forage_14_title_3 [Purify the ground of kitin traces so the Karavan can exploit it] + +// HASH_VALUE C54D5F6E07FC3D6B +// INDEX 2110 +template_task_forage_14_title_4 [The Karavan need someone to clean the kitin traces from the fields so they can exploit them] + +// HASH_VALUE BC03698E9584C478 +// INDEX 2111 +template_task_forage_14_title_5 [Eliminate the kitin traces so the Karavan can exploit the resources] + +// HASH_VALUE FE8202A5F3E7581E +// INDEX 2112 +template_task_forage_14_title_6 [Clear away the kitin traces from the fields so the Karavan can exploit them] + +// HASH_VALUE 7581325D771E23DE +// INDEX 2113 +template_task_forage_14_title_7 [The Karavan need someone to eliminate the kitin traces from the fields so they can exploit them] + +// HASH_VALUE 6322F3CFC1394C7B +// INDEX 2114 +template_task_forage_14_title_8 [The Karavan need someone to clear away the kitin traces from the fields so they can exploit them] + +// HASH_VALUE 6A6940BF88D77178 +// INDEX 2115 +template_task_forage_14_title_9 [The Karavan are asking for someone to clean the kitin traces from the fields so they can exploit them] + +// HASH_VALUE 975857F1F60E5BAB +// INDEX 2116 +template_task_forage_14_title_10 [The Karavan are asking for someone to eliminate the kitin traces from the fields so they can exploit them] + +//Karavan / goo +// HASH_VALUE 9DA9E0B7501E7F78 +// INDEX 2117 +template_task_forage_15_title_1 [Clean away the goo traces so the Karavan can exploit the resources] + +// HASH_VALUE 0ADB955625E0C02E +// INDEX 2118 +template_task_forage_15_title_2 [Clean up the fields polluted by the goo so the Karavan can exploit them] + +// HASH_VALUE D32FC52268098A23 +// INDEX 2119 +template_task_forage_15_title_3 [Purify the ground that has been infested by the goo so the Karavan can exploit it] + +// HASH_VALUE 1EE5F485A275CDCD +// INDEX 2120 +template_task_forage_15_title_4 [The Karavan need someone to clean the goo traces from the fields so they can exploit them] + +// HASH_VALUE 5CA5C23B60B13767 +// INDEX 2121 +template_task_forage_15_title_5 [Eliminate the goo traces so the Karavan can exploit the resources] + +// HASH_VALUE 3BBE9CF3CA63DB4E +// INDEX 2122 +template_task_forage_15_title_6 [Clean up the fields that have been infested by the goo so the Karavan can exploit them] + +// HASH_VALUE 10FAC2BFD0B6B8F5 +// INDEX 2123 +template_task_forage_15_title_7 [The Karavan need someone to eliminate the goo traces from the fields so they can exploit them] + +// HASH_VALUE 7641066622B68F28 +// INDEX 2124 +template_task_forage_15_title_8 [The Karavan need someone to clean up the fields infested by goo so they can exploit them] + +// HASH_VALUE B84EF3AA1A049C4F +// INDEX 2125 +template_task_forage_15_title_9 [The Karavan are asking for the goo traces to be cleaned from the fields so they can exploit them] + +// HASH_VALUE 916FDC6A2F6F2442 +// INDEX 2126 +template_task_forage_15_title_10 [The Karavan are asking for someone to eliminate the goo traces from the fields so they can exploit them] + +//double fame prospector / nocive +// HASH_VALUE A568CA32CD5EA442 +// INDEX 2127 +template_task_forage_16_title_1 [Clean up the ground of $giver$'s $f.member$ friends] + +// HASH_VALUE A559A2294BCDA042 +// INDEX 2128 +template_task_forage_16_title_2 [Clean up the fields of $giver$'s $f.member$ friends] + +// HASH_VALUE 800B32DF671F0AFD +// INDEX 2129 +template_task_forage_16_title_3 [Purify the ground belonging to $giver$'s $f.member$ friends] + +// HASH_VALUE 475BBDA8679E1834 +// INDEX 2130 +template_task_forage_16_title_4 [$giver$'s $f.member$ friends need someone to clean their fields] + +// HASH_VALUE 36ECC9EDFEFEF73C +// INDEX 2131 +template_task_forage_16_title_5 [$giver$'s $f.member$ friends need someone to clean up their land] + +// HASH_VALUE 4A32E4E4C42620E7 +// INDEX 2132 +template_task_forage_16_title_6 [Work the land for $giver$'s $f.member$ friends] + +// HASH_VALUE A9F48A8C3B2C497C +// INDEX 2133 +template_task_forage_16_title_7 [Prepare the ground for $giver$'s $f.member$ friends] + +// HASH_VALUE C3ECB9733D7E8CE9 +// INDEX 2134 +template_task_forage_16_title_8 [$giver$'s $f.member$ friends need someone to prepare their fields] + +// HASH_VALUE 5FBCA5340BA1AC01 +// INDEX 2135 +template_task_forage_16_title_9 [Maintain the land for $giver$'s $f.member$ friends] + +// HASH_VALUE 3300AE5E01BE3F34 +// INDEX 2136 +template_task_forage_16_title_10 [$giver$'s $f.member$ friends need someone to maintain their fields] + +//double fame prospector / kitin +// HASH_VALUE 397E8AA26718286D +// INDEX 2137 +template_task_forage_17_title_1 [Clean up the kitin traces for $giver$'s $f.member$ friends] + +// HASH_VALUE 48B926FDD6672855 +// INDEX 2138 +template_task_forage_17_title_2 [Clean up the fields of $giver$'s $f.member$ friends that have been polluted by the kitins] + +// HASH_VALUE 54C1F25B031A4AD7 +// INDEX 2139 +template_task_forage_17_title_3 [Purify the ground of kitin traces for $giver$'s $f.member$ friends] + +// HASH_VALUE 03DEF0DDF1F2EA2A +// INDEX 2140 +template_task_forage_17_title_4 [$giver$'s $f.member$ friends need someone to clean the kitin traces from their fields] + +// HASH_VALUE 020B32DD25C2B9F6 +// INDEX 2141 +template_task_forage_17_title_5 [Eliminate the kitin traces for $giver$'s $f.member$ friends] + +// HASH_VALUE 2C2C7687773B2ABC +// INDEX 2142 +template_task_forage_17_title_6 [Clear away the kitin traces from the fields belonging to $giver$'s $f.member$ friends] + +// HASH_VALUE 4FCA085EFEEC5B29 +// INDEX 2143 +template_task_forage_17_title_7 [$giver$'s $f.member$ friends need someone to eliminate the kitin traces from their fields] + +// HASH_VALUE 865018B1FC7DEF43 +// INDEX 2144 +template_task_forage_17_title_8 [$giver$'s $f.member$ friends need someone to clear away the kiting traces from their fields] + +// HASH_VALUE DAE057508841198E +// INDEX 2145 +template_task_forage_17_title_9 [$giver$'s $f.member$ friends are asking for the kitin traces to be cleaned from their fields] + +// HASH_VALUE 0D8A3B8FD6DFD4B2 +// INDEX 2146 +template_task_forage_17_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the kitin traces from their fields] + +//double fame prospector / goo +// HASH_VALUE 8FE9279C1AC91D4F +// INDEX 2147 +template_task_forage_18_title_1 [Clean up the goo traces for $giver$'s $f.member$ friends] + +// HASH_VALUE D38237A99F0C32CF +// INDEX 2148 +template_task_forage_18_title_2 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been polluted by the goo] + +// HASH_VALUE 3CD598451B268EFF +// INDEX 2149 +template_task_forage_18_title_3 [Purify the land belonging to $giver$'s $f.member$ friends that has been infested by the goo] + +// HASH_VALUE 1A2E562164ADFD28 +// INDEX 2150 +template_task_forage_18_title_4 [$giver$'s $f.member$ friends need someone to clean up the goo traces from their fields] + +// HASH_VALUE AB7D17ACEC96414C +// INDEX 2151 +template_task_forage_18_title_5 [Eliminate the goo traces for $giver$'s $f.member$ friends] + +// HASH_VALUE D3822FA21DFC16CF +// INDEX 2152 +template_task_forage_18_title_6 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been infested by the goo] + +// HASH_VALUE D17978FD3E08F28A +// INDEX 2153 +template_task_forage_18_title_7 [$giver$'s $f.member$ friends need someone to eliminate the goo traces from their fields] + +// HASH_VALUE BA63ACF198893A0C +// INDEX 2154 +template_task_forage_18_title_8 [$giver$'s $f.member$ friends need someone to clean up their fields that have been infested by the goo] + +// HASH_VALUE B0A393B77FC8DAA2 +// INDEX 2155 +template_task_forage_18_title_9 [$giver$'s $f.member$ friends are asking for their fields to be cleaned of the goo traces] + +// HASH_VALUE 04743F413FF4EC9D +// INDEX 2156 +template_task_forage_18_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the goo traces from their fields] + +//prospector / nocive +// HASH_VALUE 5988D87899434A24 +// INDEX 2157 +template_task_forage_1_title_1 [Clean $giver$'s ground] + +// HASH_VALUE 17E8B4779943861A +// INDEX 2158 +template_task_forage_1_title_2 [Clean $giver$'s fields] + +// HASH_VALUE 274BE04CD2FCAEC6 +// INDEX 2159 +template_task_forage_1_title_3 [Purify $giver$'s ground] + +// HASH_VALUE 43AA21FBF1881707 +// INDEX 2160 +template_task_forage_1_title_4 [$giver$ needs someone to clean his fields] + +// HASH_VALUE 83AA21EC73193F10 +// INDEX 2161 +template_task_forage_1_title_5 [$giver$ needs someone to clean his ground] + +// HASH_VALUE 552AA8524670EF1B +// INDEX 2162 +template_task_forage_1_title_6 [Work $giver$'s land] + +// HASH_VALUE 2FA8AF37B5340C8C +// INDEX 2163 +template_task_forage_1_title_7 [Prepare $giver$'s fields] + +// HASH_VALUE 86D6BAAB707DE7CD +// INDEX 2164 +template_task_forage_1_title_8 [$giver$ needs someone to prepare his fields] + +// HASH_VALUE E8241707179980C1 +// INDEX 2165 +template_task_forage_1_title_9 [Maintain $giver$'s fields] + +// HASH_VALUE A185ADF2723C1A10 +// INDEX 2166 +template_task_forage_1_title_10 [$giver$ needs someone to maintain the fields] + +//prospector / kitin +// HASH_VALUE CA223AF7F4EAC03D +// INDEX 2167 +template_task_forage_2_title_1 [Clean away the kitin traces in $giver$'s fields] + +// HASH_VALUE 832313F324A1FF96 +// INDEX 2168 +template_task_forage_2_title_2 [Clean $giver$'s fields that have been polluted by the kitins] + +// HASH_VALUE C4F312121FD46CCC +// INDEX 2169 +template_task_forage_2_title_3 [Purify $giver$'s fields of the kitin traces] + +// HASH_VALUE F0137D2EDD9BED06 +// INDEX 2170 +template_task_forage_2_title_4 [$giver$ needs someone to clean away the kitin traces in his fields] + +// HASH_VALUE 0DC1C01AFC40397E +// INDEX 2171 +template_task_forage_2_title_5 [Eliminate the kitin traces from $giver$'s fields] + +// HASH_VALUE 0B9D592A8C22D93F +// INDEX 2172 +template_task_forage_2_title_6 [Clear away the kitin traces from $giver$'s fields] + +// HASH_VALUE 474489EBFC5B36B8 +// INDEX 2173 +template_task_forage_2_title_7 [$giver$ needs someone to eliminate the kitin traces from his fields] + +// HASH_VALUE 1EA83C34EFECCC13 +// INDEX 2174 +template_task_forage_2_title_8 [$giver$ needs someone to clear away the kitin traces from his fields] + +// HASH_VALUE FF3C19CD948E3F4F +// INDEX 2175 +template_task_forage_2_title_9 [$giver$ is asking for his fields to be cleaned of kitin traces] + +// HASH_VALUE 6156414D97F1E32A +// INDEX 2176 +template_task_forage_2_title_10 [$giver$ is asking for someone to eliminate the kitin traces from his fields] + +//prospector / goo +// HASH_VALUE E0BD110DF4F97095 +// INDEX 2177 +template_task_forage_3_title_1 [Clean away the goo traces from $giver$'s fields] + +// HASH_VALUE A73D6EEEA561FF96 +// INDEX 2178 +template_task_forage_3_title_2 [Clean $giver$'s fields that have been polluted by the goo] + +// HASH_VALUE 3105E5F7FE7A66CF +// INDEX 2179 +template_task_forage_3_title_3 [Purify the $giver$'s ground that has been infested by the goo] + +// HASH_VALUE 5B6ED52E195A4E5E +// INDEX 2180 +template_task_forage_3_title_4 [$giver$ needs someone to clean away the goo traces from his fields] + +// HASH_VALUE 8E07A45EF35A23E9 +// INDEX 2181 +template_task_forage_3_title_5 [Eliminate the goo trace from $giver$'s fields] + +// HASH_VALUE 3F6D2902A569AE95 +// INDEX 2182 +template_task_forage_3_title_6 [Clean up $giver$'s fields that have been infested by the goo] + +// HASH_VALUE 32A244F7012B9C18 +// INDEX 2183 +template_task_forage_3_title_7 [$giver$ needs someone to eliminate the traces of goo from his fields] + +// HASH_VALUE 618C0CB4C6A36797 +// INDEX 2184 +template_task_forage_3_title_8 [$giver$ needs someone to clean up his fields that have been infested by the goo] + +// HASH_VALUE 989CB32AF1090DB7 +// INDEX 2185 +template_task_forage_3_title_9 [$giver$ is asking for the traces of goo to be cleared from his fields] + +// HASH_VALUE 3426B3B3163C7FCE +// INDEX 2186 +template_task_forage_3_title_10 [$giver$ is asking for someone to eliminate the goo traces from his fields] + +//scout / nocive, welcomer / nocive +// HASH_VALUE E8986250665AAABA +// INDEX 2187 +template_task_forage_4_title_1 [Clean the ground] + +// HASH_VALUE 64786250EC1A62A6 +// INDEX 2188 +template_task_forage_4_title_2 [Clean the fields] + +// HASH_VALUE D7D64C901DE604A8 +// INDEX 2189 +template_task_forage_4_title_3 [Purify the ground] + +// HASH_VALUE 43AA21FBF1881707 +// INDEX 2190 +template_task_forage_4_title_4 [$giver$ needs someone to clean his fields] + +// HASH_VALUE 83AAE9EB76193F10 +// INDEX 2191 +template_task_forage_4_title_5 [$giver$ needs someone to clean the ground] + +// HASH_VALUE 6AF97F506A445B5B +// INDEX 2192 +template_task_forage_4_title_6 [Work the land] + +// HASH_VALUE DAF8B78D1928AF91 +// INDEX 2193 +template_task_forage_4_title_7 [Prepare the fields] + +// HASH_VALUE 03C6EAAB707DE7CD +// INDEX 2194 +template_task_forage_4_title_8 [$giver$ needs someone to prepare the fields] + +// HASH_VALUE 68790B3FE8888767 +// INDEX 2195 +template_task_forage_4_title_9 [Maintain the land] + +// HASH_VALUE E1C4ADF2723C1A1E +// INDEX 2196 +template_task_forage_4_title_10 [$giver$ needs someone to maintain his fields] + +//scout / kitin, welcomer / kitin +// HASH_VALUE 71E25EFCC3CB487C +// INDEX 2197 +template_task_forage_5_title_1 [Clean away the kitin traces from the fields] + +// HASH_VALUE 1FE8823977A58503 +// INDEX 2198 +template_task_forage_5_title_2 [Clean the fields that have been polluted by the kitins] + +// HASH_VALUE D49570EAAD05186C +// INDEX 2199 +template_task_forage_5_title_3 [Purify the ground of kiting traces] + +// HASH_VALUE F9A25AD767544999 +// INDEX 2200 +template_task_forage_5_title_4 [$giver$ needs someone to clean his fields of kitin traces] + +// HASH_VALUE B08E5CF6C654991A +// INDEX 2201 +template_task_forage_5_title_5 [Eliminate kitin traces from the fields] + +// HASH_VALUE 71E25EFCC3CB4880 +// INDEX 2202 +template_task_forage_5_title_6 [Clear away the kitin traces from the fields] + +// HASH_VALUE C434B9EBFC5B36B8 +// INDEX 2203 +template_task_forage_5_title_7 [$giver$ needs someone to eliminate the kitin traces from the fields] + +// HASH_VALUE DE693C34EFECCC05 +// INDEX 2204 +template_task_forage_5_title_8 [$giver$ needs someone to clear away the kitin traces from the fields] + +// HASH_VALUE 6AD3AD6F705A0EC8 +// INDEX 2205 +template_task_forage_5_title_9 [$giver$ is asking for the kitin traces to be cleared from the fields] + +// HASH_VALUE DE46714D97F1E32A +// INDEX 2206 +template_task_forage_5_title_10 [$giver$ is asking for someone to eliminate the kitin traces from the fields] + +//scout / goo, welcomer / goo +// HASH_VALUE B08F504E57502CC2 +// INDEX 2207 +template_task_forage_6_title_1 [Clean the traces of goo from the fields] + +// HASH_VALUE C5979A3577A5B895 +// INDEX 2208 +template_task_forage_6_title_2 [Clean the fields that have been polluted by the goo] + +// HASH_VALUE 2213A99A0F6CD01F +// INDEX 2209 +template_task_forage_6_title_3 [Purify the land that has been infested by the goo] + +// HASH_VALUE 9B936C482E8215C1 +// INDEX 2210 +template_task_forage_6_title_4 [$giver$ needs someone to clear away the traces of goo from the fields] + +// HASH_VALUE A2297B721B999B5A +// INDEX 2211 +template_task_forage_6_title_5 [Eliminate the traces of goo] + +// HASH_VALUE 91739730E48175A6 +// INDEX 2212 +template_task_forage_6_title_6 [Clean up the fields that have been infested by the goo] + +// HASH_VALUE 1A14C3507EA6D25C +// INDEX 2213 +template_task_forage_6_title_7 [$giver$ needs someone to eliminate the goo traces from the fields] + +// HASH_VALUE 214D0CB4C6A36789 +// INDEX 2214 +template_task_forage_6_title_8 [$giver$ needs someone to clean up the fields that have been infested by the goo] + +// HASH_VALUE C3039A2130550AFB +// INDEX 2215 +template_task_forage_6_title_9 [$giver$ is asking for his fields to be cleaned of the traces of goo] + +// HASH_VALUE 0C75FC599CC1497C +// INDEX 2216 +template_task_forage_6_title_10 [$giver$ is asking for someone to eliminate the traces of goo from the fields] + +//tribe welcomer / nocive +// HASH_VALUE E528974389E5AE62 +// INDEX 2217 +template_task_forage_7_title_1 [Clean up the $f.member$'s ground] + +// HASH_VALUE A31897434C458A58 +// INDEX 2218 +template_task_forage_7_title_2 [Clean up the $f.member$'s fields] + +// HASH_VALUE 5C75BC8CDB14CA5E +// INDEX 2219 +template_task_forage_7_title_3 [Purify the $f.member$'s ground] + +// HASH_VALUE F4EAA22AA51CE6E5 +// INDEX 2220 +template_task_forage_7_title_4 [$f.mda$ $f.member$ need someone to clean their fields] + +// HASH_VALUE B76AC622271CE672 +// INDEX 2221 +template_task_forage_7_title_5 [$f.mda$ $f.member$ need someone to clean their lands] + +// HASH_VALUE B0E8036FE788BBE0 +// INDEX 2222 +template_task_forage_7_title_6 [Work the land for $f.mda$ $f.member$] + +// HASH_VALUE 1684EFB2C804C0A3 +// INDEX 2223 +template_task_forage_7_title_7 [Prepare the fields for $f.member$] + +// HASH_VALUE 3C366A3365D843E3 +// INDEX 2224 +template_task_forage_7_title_8 [$f.mda$ $f.member$ need someone to prepare their fields] + +// HASH_VALUE 42756F40A8183FB5 +// INDEX 2225 +template_task_forage_7_title_9 [Maintain $f.member$'s lands] + +// HASH_VALUE 67EA6174C4867FD7 +// INDEX 2226 +template_task_forage_7_title_10 [$f.mda$ $f.member$ need someone to maintain their fields] + +//tribe welcomer / kitin +// HASH_VALUE 387CDC592DDB6237 +// INDEX 2227 +template_task_forage_8_title_1 [Clean the kitin traces for $f.mda$ $f.member$] + +// HASH_VALUE 7AE1202BC6EE493B +// INDEX 2228 +template_task_forage_8_title_2 [Clean the $f.member$'s fields that have been polluted by the kitins] + +// HASH_VALUE 9E1C2C21341A8014 +// INDEX 2229 +template_task_forage_8_title_3 [Purify $f.member$'s ground of kitin traces] + +// HASH_VALUE 6E1D477EFDE56134 +// INDEX 2230 +template_task_forage_8_title_4 [$f.mda$ $f.member$ need someone to clean away the kitin traces from their fields] + +// HASH_VALUE 88711373FD3CE47F +// INDEX 2231 +template_task_forage_8_title_5 [Eliminate the kitin traces for $f.mda$ $f.member$] + +// HASH_VALUE 4813065A5C71C440 +// INDEX 2232 +template_task_forage_8_title_6 [Clear away the kitin traces from $f.member$'s fields] + +// HASH_VALUE 4849413079955DD9 +// INDEX 2233 +template_task_forage_8_title_7 [$f.mda$ $f.member$ need someone to eliminate the kitin traces from their fields] + +// HASH_VALUE 6E1D477EFEE56134 +// INDEX 2234 +template_task_forage_8_title_8 [$f.mda$ $f.member$ need someone to clear away the kitin traces from their fields] + +// HASH_VALUE 249FF9816DB5F61E +// INDEX 2235 +template_task_forage_8_title_9 [$f.mda$ $f.member$ are asking for the kitin traces to be cleaned from their fields] + +// HASH_VALUE DDE10C3BBBA7DAF8 +// INDEX 2236 +template_task_forage_8_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the kitin traces from their fields] + +//tribe welcomer / goo +// HASH_VALUE 2530A7AEF370BFD7 +// INDEX 2237 +template_task_forage_9_title_1 [Clean the goo traces for $f.mda$ $f.member$] + +// HASH_VALUE 7AAA67C2844E393B +// INDEX 2238 +template_task_forage_9_title_2 [Clean the $f.member$'s fields that have been polluted by the goo] + +// HASH_VALUE 4FE38DDF8C1DCA2D +// INDEX 2239 +template_task_forage_9_title_3 [Purify the $f.member$'s lands infested by the goo] + +// HASH_VALUE 274370236193B515 +// INDEX 2240 +template_task_forage_9_title_4 [$f.mda$ $f.member$ need someone to clean the goo traces from their fields] + +// HASH_VALUE 4E067013EAF0AFD4 +// INDEX 2241 +template_task_forage_9_title_5 [Eliminate the goo traces for $f.mda$ $f.member$] + +// HASH_VALUE 095C42ED5F0EFAD4 +// INDEX 2242 +template_task_forage_9_title_6 [Clean up $f.member$'s fields that have been infested by the goo] + +// HASH_VALUE B15E591B707F618B +// INDEX 2243 +template_task_forage_9_title_7 [$f.mda$ $f.member$ need someone to eliminate the goo traces from their fields] + +// HASH_VALUE 3586F6B9C3CEF6A2 +// INDEX 2244 +template_task_forage_9_title_8 [$f.mda$ $f.member$ need someone to clean up their fields that have been infested by the goo] + +// HASH_VALUE D1118B1B305CD998 +// INDEX 2245 +template_task_forage_9_title_9 [$f.mda$ $f.member$ are asking for someone to clean the goo traces from their fields] + +// HASH_VALUE 5F907CDAFBC37159 +// INDEX 2246 +template_task_forage_9_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the goo traces from their fields] + +//default text +// HASH_VALUE 55BA109507E55CAC +// INDEX 2247 +template_task_forage_give_0_title_1 [Forage some raw materials] + +// HASH_VALUE 98FADC9607B688B1 +// INDEX 2248 +template_task_forage_give_0_title_2 [Gather some raw materials] + +// HASH_VALUE EE4498601A41ABA2 +// INDEX 2249 +template_task_forage_give_0_title_3 [$giver$ needs some raw materials] + +// HASH_VALUE B2A0DDA85CF0B4DD +// INDEX 2250 +template_task_forage_give_0_title_4 [Supply $giver$ with some raw materials] + +// HASH_VALUE E3EA9FA80F3936B3 +// INDEX 2251 +template_task_forage_give_0_title_5 [Special order for raw materials] + +// HASH_VALUE 2F22D4EDEA29E017 +// INDEX 2252 +template_task_forage_give_0_title_6 [An order for raw materials] + +// HASH_VALUE E8FA1C4E6E9034A0 +// INDEX 2253 +template_task_forage_give_0_title_7 [Forage materials] + +// HASH_VALUE 6C3AAC506E909C9C +// INDEX 2254 +template_task_forage_give_0_title_8 [Gather materials] + +// HASH_VALUE 697A6C6D04518AAB +// INDEX 2255 +template_task_forage_give_0_title_9 [$giver$ needs materials] + +// HASH_VALUE 980AF0955BA247BE +// INDEX 2256 +template_task_forage_give_0_title_10 [Supply $giver$ with materials] + +//tribe welcomer / kitin +// HASH_VALUE DA44E26DDCFC4CFB +// INDEX 2257 +template_task_forage_give_10_title_1 [Forage kitin remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 9C64AA6EDCFC80F9 +// INDEX 2258 +template_task_forage_give_10_title_2 [Gather kitin remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 63DA6C049DD26084 +// INDEX 2259 +template_task_forage_give_10_title_3 [$f.mda$ $f.member$ need kitin remains for study] + +// HASH_VALUE E7EE9C309D26A88D +// INDEX 2260 +template_task_forage_give_10_title_4 [Provide $f.member$ with kitin remains for study] + +// HASH_VALUE 795146E1474BC923 +// INDEX 2261 +template_task_forage_give_10_title_5 [Special order for kitin remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 205096512CE67B60 +// INDEX 2262 +template_task_forage_give_10_title_6 [An order for kitin remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 1DF4BEA698D77753 +// INDEX 2263 +template_task_forage_give_10_title_7 [Collect some kitin remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 5DA218F7B87A6DCE +// INDEX 2264 +template_task_forage_give_10_title_8 [$f.mda$ $f.member$ need someone to assemble some kitin remains for study] + +// HASH_VALUE 1CDCA3C8C4F2C78F +// INDEX 2265 +template_task_forage_give_10_title_9 [Provide $f.mda$ $f.member$ with some kitin remains for study] + +// HASH_VALUE 3298FFFD9BD8350F +// INDEX 2266 +template_task_forage_give_10_title_10 [$f.mda$ $f.member$ need someone to gather some kitin remains for study] + +//tribe welcomer / goo +// HASH_VALUE 017F053C4CFCD235 +// INDEX 2267 +template_task_forage_give_11_title_1 [Forage goo remains for study for $f.mda$ $f.member$] + +// HASH_VALUE C39FCD3D4CFC0633 +// INDEX 2268 +template_task_forage_give_11_title_2 [Gather goo remains for study for $f.mda$ $f.member$] + +// HASH_VALUE A1E8C6D17DD1DECF +// INDEX 2269 +template_task_forage_give_11_title_3 [$f.mda$ $f.member$ need some goo remains for study] + +// HASH_VALUE 37A7149DAADE5690 +// INDEX 2270 +template_task_forage_give_11_title_4 [Supply $f.member$ with some goo remains for study] + +// HASH_VALUE 2D6E0642D51458EC +// INDEX 2271 +template_task_forage_give_11_title_5 [Special order for goo remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 79F209F55ED38250 +// INDEX 2272 +template_task_forage_give_11_title_6 [An order for goo remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 7696314ACAC47E43 +// INDEX 2273 +template_task_forage_give_11_title_7 [Collect some goo remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 1E17FCA41C7C5927 +// INDEX 2274 +template_task_forage_give_11_title_8 [$f.mda$ $f.member$ need someone to assemble some goo remains for study] + +// HASH_VALUE 5940D24DD141EEEC +// INDEX 2275 +template_task_forage_give_11_title_9 [Provide $f.mda$ $f.member$ with goo remains for study] + +// HASH_VALUE F11F1B64D9A46C3F +// INDEX 2276 +template_task_forage_give_11_title_10 [$f.mda$ $f.member$ need someone to gather some goo remains for study] + +//tribe welcomer / conservateur +// HASH_VALUE 46E625E94C6A9843 +// INDEX 2277 +template_task_forage_give_12_title_1 [Forage some preservatives for $f.mda$ $f.member$] + +// HASH_VALUE 0806EDEA4C6ACC41 +// INDEX 2278 +template_task_forage_give_12_title_2 [Gather some preservatives for $f.mda$ $f.member$] + +// HASH_VALUE 60AAED069D375533 +// INDEX 2279 +template_task_forage_give_12_title_3 [$f.mda$ $f.member$ are short of preservatives] + +// HASH_VALUE 2F118B24B6177D31 +// INDEX 2280 +template_task_forage_give_12_title_4 [Supply $f.member$ with some preservatives] + +// HASH_VALUE 907986D93D7D2970 +// INDEX 2281 +template_task_forage_give_12_title_5 [Special order for preservatives for $f.mda$ $f.member$] + +// HASH_VALUE 1FCD2429406D0530 +// INDEX 2282 +template_task_forage_give_12_title_6 [An order for preservatives for $f.mda$ $f.member$] + +// HASH_VALUE 1C714C7EAC5E0123 +// INDEX 2283 +template_task_forage_give_12_title_7 [Collect some preservatives for $f.mda$ $f.member$] + +// HASH_VALUE 935D7BE82A87B753 +// INDEX 2284 +template_task_forage_give_12_title_8 [$f.mda$ $f.member$ need someone to collect some preservatives] + +// HASH_VALUE 26B9AA5567012E1C +// INDEX 2285 +template_task_forage_give_12_title_9 [Provide $f.mda$ $f.member$ with some preservatives] + +// HASH_VALUE 93622AEE03A2C7DD +// INDEX 2286 +template_task_forage_give_12_title_10 [$f.mda$ $f.member$ need someone to gather some preservatives] + +//Kami / construction +// HASH_VALUE C17D2E0D49DC7A1E +// INDEX 2287 +template_task_forage_give_13_title_1 [Forage some building raw materials for the Kami] + +// HASH_VALUE 839DF60E49DCAE1C +// INDEX 2288 +template_task_forage_give_13_title_2 [Gather some building raw materials for the Kami] + +// HASH_VALUE 5A6B2D2A7160D408 +// INDEX 2289 +template_task_forage_give_13_title_3 [The Kami need some building raw materials] + +// HASH_VALUE 9DCEFD66119C7A20 +// INDEX 2290 +template_task_forage_give_13_title_4 [Supply the Kami with some building raw materials] + +// HASH_VALUE BD263E43CDC0E997 +// INDEX 2291 +template_task_forage_give_13_title_5 [Special order for building raw materials for the Kami] + +// HASH_VALUE 7AF1B5190AF8711E +// INDEX 2292 +template_task_forage_give_13_title_6 [An order for building raw materials for the Kami] + +// HASH_VALUE FD4EE700D5D51821 +// INDEX 2293 +template_task_forage_give_13_title_7 [Forage building materials for the Kami] + +// HASH_VALUE BF6EAF01D5D54C1F +// INDEX 2294 +template_task_forage_give_13_title_8 [Gather building materials for the Kami] + +// HASH_VALUE 1C3A4DBCA71A2F04 +// INDEX 2295 +template_task_forage_give_13_title_9 [The Kami need some building materials] + +// HASH_VALUE 7D703A2CAF70C071 +// INDEX 2296 +template_task_forage_give_13_title_10 [Provide the Kami with some building materials] + +//Kami / insects +// HASH_VALUE 700AE48C97369081 +// INDEX 2297 +template_task_forage_give_14_title_1 [Forage some insects for the Kami] + +// HASH_VALUE 322AAC8D9736C47F +// INDEX 2298 +template_task_forage_give_14_title_2 [Gather some insects for the Kami] + +// HASH_VALUE F44E1BD0C83F0872 +// INDEX 2299 +template_task_forage_give_14_title_3 [The Kami want to get hold of some insects] + +// HASH_VALUE A3E68F0A9DC4FC60 +// INDEX 2300 +template_task_forage_give_14_title_4 [Supply the Kami with some insects] + +// HASH_VALUE FF4C0A0C1AA9BF2D +// INDEX 2301 +template_task_forage_give_14_title_5 [Special order for insects for the Kami] + +// HASH_VALUE ACC5B04F6F48FCD2 +// INDEX 2302 +template_task_forage_give_14_title_6 [An order for insects for the Kami] + +// HASH_VALUE A969D8A4DB39F8C5 +// INDEX 2303 +template_task_forage_give_14_title_7 [Collect some insects for the Kami] + +// HASH_VALUE 8FC4DE94C8209A58 +// INDEX 2304 +template_task_forage_give_14_title_8 [The Kami need someone to collect some insects] + +// HASH_VALUE 1CE4A9C515B9638A +// INDEX 2305 +template_task_forage_give_14_title_9 [Provide the Kami with some insects] + +// HASH_VALUE 4ED5D6D9F461BF9C +// INDEX 2306 +template_task_forage_give_14_title_10 [The Kami need someone to gather some insects] + +//Kami / food +// HASH_VALUE 578938F5EA743C56 +// INDEX 2307 +template_task_forage_give_15_title_1 [Forage some food for the Kami] + +// HASH_VALUE 19A900F66B947454 +// INDEX 2308 +template_task_forage_give_15_title_2 [Gather some food for the Kami] + +// HASH_VALUE CCB0844952E9777F +// INDEX 2309 +template_task_forage_give_15_title_3 [The Kami need some food] + +// HASH_VALUE E3B68F97DDC3F85C +// INDEX 2310 +template_task_forage_give_15_title_4 [Supply the Kami with some food] + +// HASH_VALUE 299A88044E302BB2 +// INDEX 2311 +template_task_forage_give_15_title_5 [Special order for food for the Kami] + +// HASH_VALUE AA12522A2CA74F71 +// INDEX 2312 +template_task_forage_give_15_title_6 [An order for food for the Kami] + +// HASH_VALUE A7B67A7FD8B84B64 +// INDEX 2313 +template_task_forage_give_15_title_7 [Collect some food for the Kami] + +// HASH_VALUE 728EDA9008F09AE5 +// INDEX 2314 +template_task_forage_give_15_title_8 [The Kami need someone to collect some food] + +// HASH_VALUE D3466C64C31A7391 +// INDEX 2315 +template_task_forage_give_15_title_9 [Fetch some food for the Kami] + +// HASH_VALUE 728E49D8F371B39C +// INDEX 2316 +template_task_forage_give_15_title_10 [The Kami need someone to gather some food] + +//Kami / kitin +// HASH_VALUE ECBEF2FBEB26E41E +// INDEX 2317 +template_task_forage_give_16_title_1 [Forage some kitin remains for the Kami] + +// HASH_VALUE AEDEBAFCEB26181C +// INDEX 2318 +template_task_forage_give_16_title_2 [Gather some kitin remains for the Kami] + +// HASH_VALUE 9604B801AC897B79 +// INDEX 2319 +template_task_forage_give_16_title_3 [The Kami need some kitin remains] + +// HASH_VALUE BADC240988ABC5CA +// INDEX 2320 +template_task_forage_give_16_title_4 [Supply the Kami with some kitin remains] + +// HASH_VALUE 4525E157FB9F042C +// INDEX 2321 +template_task_forage_give_16_title_5 [Special order for kitin remains for the Kami] + +// HASH_VALUE 7EFE6DA0309A71C7 +// INDEX 2322 +template_task_forage_give_16_title_6 [An order for kitin remains for the Kami] + +// HASH_VALUE 7BA295F59C8B6DBA +// INDEX 2323 +template_task_forage_give_16_title_7 [Collect some kitin remains for the Kami] + +// HASH_VALUE 0E90CF4B8F277C01 +// INDEX 2324 +template_task_forage_give_16_title_8 [The Kami need someone to gather some kitin remains] + +// HASH_VALUE CAFFA5C114B82B8E +// INDEX 2325 +template_task_forage_give_16_title_9 [Provide the Kami with kitin remains] + +// HASH_VALUE 0E90CF4B8F277C01 +// INDEX 2326 +template_task_forage_give_16_title_10 [The Kami need someone to gather some kitin remains] + +//Kami / goo +// HASH_VALUE 44F7ED200626D97B +// INDEX 2327 +template_task_forage_give_17_title_1 [Forage goo remains for study for the Kami] + +// HASH_VALUE 0617B52106260D79 +// INDEX 2328 +template_task_forage_give_17_title_2 [Gather goo remains for study for the Kami] + +// HASH_VALUE 70C66DB5C8576400 +// INDEX 2329 +template_task_forage_give_17_title_3 [The Kami need some goo remains for study] + +// HASH_VALUE 7E5C1404D9B5E7CF +// INDEX 2330 +template_task_forage_give_17_title_4 [Supply the Kami with some goo remains] + +// HASH_VALUE 26DC51C427A637A6 +// INDEX 2331 +template_task_forage_give_17_title_5 [Special order for goo remains for study for the Kami] + +// HASH_VALUE D9482E6DCD111EE3 +// INDEX 2332 +template_task_forage_give_17_title_6 [An order for goo remains for study for the Kami] + +// HASH_VALUE D6EC56C239021AD6 +// INDEX 2333 +template_task_forage_give_17_title_7 [Collect some goo remains for study for the Kami] + +// HASH_VALUE 423CD34478786CCD +// INDEX 2334 +template_task_forage_give_17_title_8 [The Kami need someone to gather goo remains for study] + +// HASH_VALUE F606D83BF56F9BFB +// INDEX 2335 +template_task_forage_give_17_title_9 [Provide the Kami with goo remains for study] + +// HASH_VALUE 69DA90182C9E291D +// INDEX 2336 +template_task_forage_give_17_title_10 [The Kami need someone to gather some goo remains for study] + +//Kami / conservateur +// HASH_VALUE EBFE3BF22B06282A +// INDEX 2337 +template_task_forage_give_18_title_1 [Forage some preservatives for the Kami] + +// HASH_VALUE AD1E03F32B065C28 +// INDEX 2338 +template_task_forage_give_18_title_2 [Gather some preservatives for the Kami] + +// HASH_VALUE D80C59C12BAA5747 +// INDEX 2339 +template_task_forage_give_18_title_3 [The Kami are short of preservatives] + +// HASH_VALUE FE9E140D1C1BC9C8 +// INDEX 2340 +template_task_forage_give_18_title_4 [Supply the Kami with some preservatives] + +// HASH_VALUE 89E7D15B8F0F082A +// INDEX 2341 +template_task_forage_give_18_title_5 [Special order for preservatives for the Kami] + +// HASH_VALUE 7F2349A1AFABA1C3 +// INDEX 2342 +template_task_forage_give_18_title_6 [An order for preservatives for the Kami] + +// HASH_VALUE 7CC771F61B9C9DB6 +// INDEX 2343 +template_task_forage_give_18_title_7 [Collect some preservatives for the Kami] + +// HASH_VALUE 0E1BABFC23D81F5B +// INDEX 2344 +template_task_forage_give_18_title_8 [The Kami need someone to collect some preservatives] + +// HASH_VALUE 5E6FA9BF587A1B92 +// INDEX 2345 +template_task_forage_give_18_title_9 [Provide the Kami with preservatives] + +// HASH_VALUE 0FB5AB4C0E38ACFD +// INDEX 2346 +template_task_forage_give_18_title_10 [The Kami need someone to gather some preservatives] + +//Karavan / construction +// HASH_VALUE C17DE76EE65C8E1E +// INDEX 2347 +template_task_forage_give_19_title_1 [Forage some building raw materials for the Karavan] + +// HASH_VALUE 839DAF6FE65CC21C +// INDEX 2348 +template_task_forage_give_19_title_2 [Gather some building raw materials for the Karavan] + +// HASH_VALUE FC40061D06FB08ED +// INDEX 2349 +template_task_forage_give_19_title_3 [The Karavan need some building raw materials] + +// HASH_VALUE 1784A2D3CE431D31 +// INDEX 2350 +template_task_forage_give_19_title_4 [Supply the Karavan with some building raw materials] + +// HASH_VALUE FE263E4368D6C28F +// INDEX 2351 +template_task_forage_give_19_title_5 [Special order for building raw materials for the Karavan] + +// HASH_VALUE 7AD73A8F0849711E +// INDEX 2352 +template_task_forage_give_19_title_6 [An order for building raw materials for the Karavan] + +// HASH_VALUE FD4EE76E2D3CF826 +// INDEX 2353 +template_task_forage_give_19_title_7 [Forage building materials for the Karavan] + +// HASH_VALUE BF6EAF6F2D3C2C24 +// INDEX 2354 +template_task_forage_give_19_title_8 [Gather building materials for the Karavan] + +// HASH_VALUE 61CE75B4056BBCF5 +// INDEX 2355 +template_task_forage_give_19_title_9 [The Karavan need some building materials] + +// HASH_VALUE 199E066F7402391E +// INDEX 2356 +template_task_forage_give_19_title_10 [Supply the Karavan with some building materials] + +//prospector / construction, welcomer / construction, scout / construction +// HASH_VALUE 567999A52C44FC4E +// INDEX 2357 +template_task_forage_give_1_title_1 [Forage some building raw materials] + +// HASH_VALUE 189961A62C44304C +// INDEX 2358 +template_task_forage_give_1_title_2 [Gather some building raw materials] + +// HASH_VALUE AFAB05481FCC1831 +// INDEX 2359 +template_task_forage_give_1_title_3 [$giver$ needs some building raw materials] + +// HASH_VALUE 8999E91E327DF495 +// INDEX 2360 +template_task_forage_give_1_title_4 [Supply $giver$ with some building raw materials] + +// HASH_VALUE C61A7803743A180E +// INDEX 2361 +template_task_forage_give_1_title_5 [Special order for building raw materials] + +// HASH_VALUE 6A9B14A5A8FB2F6D +// INDEX 2362 +template_task_forage_give_1_title_6 [An order for building raw materials] + +// HASH_VALUE 662A009BC3E490A3 +// INDEX 2363 +template_task_forage_give_1_title_7 [Forage building materials] + +// HASH_VALUE A96ACC9CC3B5BCA8 +// INDEX 2364 +template_task_forage_give_1_title_8 [Gather building materials] + +// HASH_VALUE 717A25DA5586732D +// INDEX 2365 +template_task_forage_give_1_title_9 [$giver$ needs some building materials] + +// HASH_VALUE 2F58050B34975831 +// INDEX 2366 +template_task_forage_give_1_title_10 [Supply $giver$ with some building materials] + +//Karavan / insects +// HASH_VALUE 70F0690295879081 +// INDEX 2367 +template_task_forage_give_20_title_1 [Forage some insects for the Karavan] + +// HASH_VALUE 321031039587C47F +// INDEX 2368 +template_task_forage_give_20_title_2 [Gather some insects for the Karavan] + +// HASH_VALUE 6615FE2A61A00169 +// INDEX 2369 +template_task_forage_give_20_title_3 [The Karavan want to get hold of some insects] + +// HASH_VALUE 00286DF49E842456 +// INDEX 2370 +template_task_forage_give_20_title_4 [Supply the Karavan with some insects] + +// HASH_VALUE FF4C0A7A72109F32 +// INDEX 2371 +template_task_forage_give_20_title_5 [Special order for insects for the Karavan] + +// HASH_VALUE 47DB8947B048FCD2 +// INDEX 2372 +template_task_forage_give_20_title_6 [An order for insects for the Karavan] + +// HASH_VALUE D44BB85DE8BA84B2 +// INDEX 2373 +template_task_forage_give_20_title_7 [Collect insects for the Karavan] + +// HASH_VALUE 7BA622D23E604DEA +// INDEX 2374 +template_task_forage_give_20_title_8 [The Karavan need someone to collect insects] + +// HASH_VALUE 8918945A560B4890 +// INDEX 2375 +template_task_forage_give_20_title_9 [Provide the Karavan with insects] + +// HASH_VALUE E48026DF7C8C2A67 +// INDEX 2376 +template_task_forage_give_20_title_10 [The Karavan need someone to forage for insects] + +//Karavan / food +// HASH_VALUE F9A9A09FD266A087 +// INDEX 2377 +template_task_forage_give_21_title_1 [Forage food for the Karavan] + +// HASH_VALUE FBC968A052D6DC77 +// INDEX 2378 +template_task_forage_give_21_title_2 [Gather food for the Karavan] + +// HASH_VALUE 8728605D52F91F84 +// INDEX 2379 +template_task_forage_give_21_title_3 [The Karavan are short of food] + +// HASH_VALUE E401E082DEA55489 +// INDEX 2380 +template_task_forage_give_21_title_4 [Supply the Karavan with food] + +// HASH_VALUE C61A9C044E30E413 +// INDEX 2381 +template_task_forage_give_21_title_5 [Special order for food for the Karavan] + +// HASH_VALUE AA125298E9FA2F76 +// INDEX 2382 +template_task_forage_give_21_title_6 [An order for food for the Karavan] + +// HASH_VALUE 2858242A5B1910E8 +// INDEX 2383 +template_task_forage_give_21_title_7 [Collect food for the Karavan] + +// HASH_VALUE 7B6F516FFE1F51E7 +// INDEX 2384 +template_task_forage_give_21_title_8 [The Karavan need someone to collect food] + +// HASH_VALUE 8828885A55EBFC8F +// INDEX 2385 +template_task_forage_give_21_title_9 [Provide the Karavan with food] + +// HASH_VALUE 0C7016E0BB8C5DF3 +// INDEX 2386 +template_task_forage_give_21_title_10 [The Karavan need someone to forage for food] + +//Karavan / kitin +// HASH_VALUE C33FDD916D6424C7 +// INDEX 2387 +template_task_forage_give_22_title_1 [Forage kitin remains for the Karavan] + +// HASH_VALUE A8225A013C525ED2 +// INDEX 2388 +template_task_forage_give_22_title_2 [Gather kitin remains for study for the Karavan] + +// HASH_VALUE 63EA51BE04C77504 +// INDEX 2389 +template_task_forage_give_22_title_3 [The Karavan need kitin remains for study] + +// HASH_VALUE DD1FCD66F6C2108C +// INDEX 2390 +template_task_forage_give_22_title_4 [Supply the Karavan with kitin remains for study] + +// HASH_VALUE 1E695C587E4E390F +// INDEX 2391 +template_task_forage_give_22_title_5 [Special order for kitin remains for study for the Karavan] + +// HASH_VALUE FEDE572D271082A6 +// INDEX 2392 +template_task_forage_give_22_title_6 [An order for kitin remains for study for the Karavan] + +// HASH_VALUE 8D28A93E4CA744A5 +// INDEX 2393 +template_task_forage_give_22_title_7 [Collect kitin remains for study for the Karavan] + +// HASH_VALUE 5F38A8C27648CF73 +// INDEX 2394 +template_task_forage_give_22_title_8 [The Karavan need someone to assemble kitin remains for study] + +// HASH_VALUE 00E01A2E0D0E1676 +// INDEX 2395 +template_task_forage_give_22_title_9 [Provide the Karavan with kitin remains for study] + +// HASH_VALUE E0ED9C5BF3D8A497 +// INDEX 2396 +template_task_forage_give_22_title_10 [The Karavan need someone to forage for kitin remains for study] + +//Karavan / goo +// HASH_VALUE 9F4DCAC920E89E39 +// INDEX 2397 +template_task_forage_give_23_title_1 [Forage for goo remains for study for the Karavan] + +// HASH_VALUE A12D8E1947260D79 +// INDEX 2398 +template_task_forage_give_23_title_2 [Gather goo remains for study for the Karavan] + +// HASH_VALUE 245F356B68C9615D +// INDEX 2399 +template_task_forage_give_23_title_3 [The Karavan need goo remains for study] + +// HASH_VALUE F48F6A5F229BD187 +// INDEX 2400 +template_task_forage_give_23_title_4 [Supply the Karavan with goo remains for study] + +// HASH_VALUE 242D51C4278CBC1C +// INDEX 2401 +template_task_forage_give_23_title_5 [Special order for goo remains for study for the Karavan] + +// HASH_VALUE D948E7CE6A9132E3 +// INDEX 2402 +template_task_forage_give_23_title_6 [An order for goo remains for study for the Karavan] + +// HASH_VALUE B6F8096A9B5EDF89 +// INDEX 2403 +template_task_forage_give_23_title_7 [Collect goo remains for study for the Karavan] + +// HASH_VALUE C33A941B37BDB320 +// INDEX 2404 +template_task_forage_give_23_title_8 [The Karavan need someone to assemble goo remains for study] + +// HASH_VALUE C155FEDB711002CF +// INDEX 2405 +template_task_forage_give_23_title_9 [Provide the Karavan with goo remains for study] + +// HASH_VALUE 9F74B8C231A4DBC7 +// INDEX 2406 +template_task_forage_give_23_title_10 [The Karavan need someone to forage for goo remains for study] + +//Karavan / conservateur +// HASH_VALUE EBFE3B60836D082F +// INDEX 2407 +template_task_forage_give_24_title_1 [Forage some preservatives for the Karavan] + +// HASH_VALUE AD1E0361836D3C2D +// INDEX 2408 +template_task_forage_give_24_title_2 [Gather some preservatives for the Karavan] + +// HASH_VALUE A2EF59BE969A30F8 +// INDEX 2409 +template_task_forage_give_24_title_3 [The Karavan are short of preservatives] + +// HASH_VALUE 00C891001A05480E +// INDEX 2410 +template_task_forage_give_24_title_4 [Supply the Karavan with preservatives] + +// HASH_VALUE 8738D15B8FF58DA0 +// INDEX 2411 +template_task_forage_give_24_title_5 [Special order for preservatives for the Karavan] + +// HASH_VALUE 7F2302024C2BB5C3 +// INDEX 2412 +template_task_forage_give_24_title_6 [An order for preservatives for the Karavan] + +// HASH_VALUE 7CC72A57B81CB1B6 +// INDEX 2413 +template_task_forage_give_24_title_7 [Collect some preservatives for the Karavan] + +// HASH_VALUE 712CE3F0DB26B3CC +// INDEX 2414 +template_task_forage_give_24_title_8 [The Karavan need someone to collect some preservatives] + +// HASH_VALUE A3EF81BB17EB1D03 +// INDEX 2415 +template_task_forage_give_24_title_9 [Provide the Karavan with preservatives] + +// HASH_VALUE 41B7C74C5BA23665 +// INDEX 2416 +template_task_forage_give_24_title_10 [The Karavan need someone to forage for preservatives] + +//double fame prospector / construction +// HASH_VALUE 696F020C64612213 +// INDEX 2417 +template_task_forage_give_25_title_1 [Forage building raw materials for $giver$'s $f.member$ friends ] + +// HASH_VALUE 2B8FCA0D645F5611 +// INDEX 2418 +template_task_forage_give_25_title_2 [Gather building raw materials for $giver$'s $f.member$ friends] + +// HASH_VALUE B0C359916823E306 +// INDEX 2419 +template_task_forage_give_25_title_3 [$giver$'s $f.member$ friends need building raw materials] + +// HASH_VALUE 1CF202A8E3CA3A6C +// INDEX 2420 +template_task_forage_give_25_title_4 [Supply $giver$'s $f.member$ friends with building raw materials] + +// HASH_VALUE 6073DE968CEE932B +// INDEX 2421 +template_task_forage_give_25_title_5 [Special order for building raw materials for $giver$'s $f.member$ friends] + +// HASH_VALUE 8DE07F032EE10386 +// INDEX 2422 +template_task_forage_give_25_title_6 [An order for building raw materials for $giver$'s $f.member$ friends] + +// HASH_VALUE 35D436FE908369AF +// INDEX 2423 +template_task_forage_give_25_title_7 [Forage building materials for $giver$'s $f.member$ friends] + +// HASH_VALUE F7F4FEFF90839DAD +// INDEX 2424 +template_task_forage_give_25_title_8 [Gather building materials for $giver$'s $f.member$ friends] + +// HASH_VALUE AF330D99CDB1529D +// INDEX 2425 +template_task_forage_give_25_title_9 [$giver$'s $f.member$ friends need building materials] + +// HASH_VALUE 4C29D6ED99470706 +// INDEX 2426 +template_task_forage_give_25_title_10 [Provide $giver$'s $f.member$ friends with building materials] + +//double fame prospector / insects +// HASH_VALUE 065D4168DF4AF135 +// INDEX 2427 +template_task_forage_give_26_title_1 [Forage insects for $giver$'s $f.member$ friends] + +// HASH_VALUE C87D0969DF4A2533 +// INDEX 2428 +template_task_forage_give_26_title_2 [Gather insects for $giver$'s $f.member$ friends] + +// HASH_VALUE 89AEEE856AB7912F +// INDEX 2429 +template_task_forage_give_26_title_3 [$giver$'s $f.member$ friends want to get hold of some insects] + +// HASH_VALUE EC3309CDCC6E058D +// INDEX 2430 +template_task_forage_give_26_title_4 [Supply $giver$'s $f.member$ friends with insects] + +// HASH_VALUE 37D2590AD55710BB +// INDEX 2431 +template_task_forage_give_26_title_5 [Special order for insects for $giver$'s $f.member$ friends] + +// HASH_VALUE 6BF35AE312959C25 +// INDEX 2432 +template_task_forage_give_26_title_6 [An order for insects for $giver$'s $f.member$ friends] + +// HASH_VALUE FAE34AC52BC3C926 +// INDEX 2433 +template_task_forage_give_26_title_7 [Collect insects for $giver$'s $f.member$ friends] + +// HASH_VALUE CA408DF869E79780 +// INDEX 2434 +template_task_forage_give_26_title_8 [$giver$'s $f.member$ friends need someone to collect insects] + +// HASH_VALUE 53D1B489C0E11AAF +// INDEX 2435 +template_task_forage_give_26_title_9 [Provide $giver$'s $f.member$ friends with insects] + +// HASH_VALUE 3250C1F1165F8C29 +// INDEX 2436 +template_task_forage_give_26_title_10 [$giver$'s $f.member$ friends need someone to forage for insects] + +//double fame prospector / food +// HASH_VALUE 770F5ACEBC8DBD34 +// INDEX 2437 +template_task_forage_give_27_title_1 [Forage for food for $giver$'s $f.member$ friends] + +// HASH_VALUE 3DD2AD141FE89D7E +// INDEX 2438 +template_task_forage_give_27_title_2 [Gather food for $giver$'s $f.member$ friends] + +// HASH_VALUE D131B8E4B2E8FEB4 +// INDEX 2439 +template_task_forage_give_27_title_3 [$giver$'s $f.member$ friends are short of food] + +// HASH_VALUE EB43FDCDF027788C +// INDEX 2440 +template_task_forage_give_27_title_4 [Supply $giver$'s $f.member$ friends with food] + +// HASH_VALUE E2E2C1E8687425A4 +// INDEX 2441 +template_task_forage_give_27_title_5 [Special order for food for $giver$'s $f.member$ friends] + +// HASH_VALUE E298A1284C41A0FF +// INDEX 2442 +template_task_forage_give_27_title_6 [An order for food for $giver$'s $f.member$ friends] + +// HASH_VALUE DF3CC97DB8329CF2 +// INDEX 2443 +template_task_forage_give_27_title_7 [Collect some food for $giver$'s $f.member$ friends] + +// HASH_VALUE EEF900F768F78B80 +// INDEX 2444 +template_task_forage_give_27_title_8 [$giver$'s $f.member$ friends need someone to collect food] + +// HASH_VALUE 93A1B416A3AB16AB +// INDEX 2445 +template_task_forage_give_27_title_9 [Provide $giver$'s $f.member$ friends with food] + +// HASH_VALUE F20FC5EE1628BBC6 +// INDEX 2446 +template_task_forage_give_27_title_10 [$giver$'s $f.member$ friends need someone to forage for food] + +//double fame prospector / kitin +// HASH_VALUE AEBD5CB343A58F05 +// INDEX 2447 +template_task_forage_give_28_title_1 [Forage for kitin remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE C4EA7FE556969F63 +// INDEX 2448 +template_task_forage_give_28_title_2 [Gather kitin remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE D5F83D130089FF23 +// INDEX 2449 +template_task_forage_give_28_title_3 [$giver$'s $f.member$ friends need kitin remains for study] + +// HASH_VALUE 63FB8FA18371D373 +// INDEX 2450 +template_task_forage_give_28_title_4 [Supply $giver$'s $f.member$ friends with kitin remains for study] + +// HASH_VALUE 56EFABE8E195AA98 +// INDEX 2451 +template_task_forage_give_28_title_5 [Special order for kitin remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE 22F628C9895D22F9 +// INDEX 2452 +template_task_forage_give_28_title_6 [An order for kitin remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE B3C03BA65FB08919 +// INDEX 2453 +template_task_forage_give_28_title_7 [Collect kitin remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE BD37FC9DFD3CADAF +// INDEX 2454 +template_task_forage_give_28_title_8 [$giver$'s $f.member$ friends need someone to assemble some kitin remains for study] + +// HASH_VALUE 72EE0667CC1FB48C +// INDEX 2455 +template_task_forage_give_28_title_9 [Provide $giver$'s $f.member$ friends with kitin remains for study] + +// HASH_VALUE EB2DB2D24A4C4C1C +// INDEX 2456 +template_task_forage_give_28_title_10 [$giver$'s $f.member$ friends need someone to forage for kitin remains for study] + +//double fame prospector / goo +// HASH_VALUE 019A6A1C44006FD5 +// INDEX 2457 +template_task_forage_give_29_title_1 [Forage for goo remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE C5455FB5A973ADCC +// INDEX 2458 +template_task_forage_give_29_title_2 [Gather goo remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE AE88F0A10B39612A +// INDEX 2459 +template_task_forage_give_29_title_3 [$giver$'s $f.member$ friends need goo remains for study] + +// HASH_VALUE 2470734EE773BFCC +// INDEX 2460 +template_task_forage_give_29_title_4 [Supply $giver$'s $f.member$ friends with goo remains for study] + +// HASH_VALUE 4AC5E32C3A950190 +// INDEX 2461 +template_task_forage_give_29_title_5 [Special order for goo remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE F38C285F865957C7 +// INDEX 2462 +template_task_forage_give_29_title_6 [An order for goo remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE 193F7AF3D3E42E19 +// INDEX 2463 +template_task_forage_give_29_title_7 [Collect goo remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE 200DB1E3E1856FA4 +// INDEX 2464 +template_task_forage_give_29_title_8 [$giver$'s $f.member$ friends need someone to assemble goo remains for study] + +// HASH_VALUE 4B7EB9F5D7CF1693 +// INDEX 2465 +template_task_forage_give_29_title_9 [Provide $giver$'s $f.member$ friends with goo remains for study] + +// HASH_VALUE 029D4FCB76250D17 +// INDEX 2466 +template_task_forage_give_29_title_10 [$giver$'s $f.member$ friends need someone to forage for goo remains for study] + +//prospector / insects, welcomer / insects, scout / insects +// HASH_VALUE CCEBC37D6851ACAC +// INDEX 2467 +template_task_forage_give_2_title_1 [Forage some insects] + +// HASH_VALUE CE0B8B8BE8C1E89C +// INDEX 2468 +template_task_forage_give_2_title_2 [Gather some insects] + +// HASH_VALUE 0B5EBFF776AB4C8B +// INDEX 2469 +template_task_forage_give_2_title_3 [$giver$ wants to get hold of some insects] + +// HASH_VALUE 59DAF0431B21BFB6 +// INDEX 2470 +template_task_forage_give_2_title_4 [Supply $giver$ with some insects] + +// HASH_VALUE 253957A71B783FB1 +// INDEX 2471 +template_task_forage_give_2_title_5 [Special order for insects] + +// HASH_VALUE EF957038EF3488F3 +// INDEX 2472 +template_task_forage_give_2_title_6 [An order for insects] + +// HASH_VALUE 582A948058C9AC3B +// INDEX 2473 +template_task_forage_give_2_title_7 [Collect some insects] + +// HASH_VALUE E404B6B2768CDE81 +// INDEX 2474 +template_task_forage_give_2_title_8 [$giver$ needs someone to collect some insects] + +// HASH_VALUE 301A98508974C83E +// INDEX 2475 +template_task_forage_give_2_title_9 [Provide $giver$ with insects] + +// HASH_VALUE F536EEE81F4D1F07 +// INDEX 2476 +template_task_forage_give_2_title_10 [$giver$ needs someone to forage for insects] + +//double fame prospector / conservateur +// HASH_VALUE A568A63ED371D46C +// INDEX 2477 +template_task_forage_give_30_title_1 [Forage preservatives for $giver$'s $f.member$ friends] + +// HASH_VALUE 67886E3FD371086A +// INDEX 2478 +template_task_forage_give_30_title_2 [Gather preservatives for $giver$'s $f.member$ friends] + +// HASH_VALUE EC193D5A4E75CF20 +// INDEX 2479 +template_task_forage_give_30_title_3 [$giver$'s $f.member$ friends are short of preservatives] + +// HASH_VALUE 060AF62E8D4EDA00 +// INDEX 2480 +template_task_forage_give_30_title_4 [Supply $giver$'s $f.member$ friends with preservatives] + +// HASH_VALUE ADD063C3A2FED214 +// INDEX 2481 +template_task_forage_give_30_title_5 [Special order for preservatives for $giver$'s $f.member$ friends] + +// HASH_VALUE 9967439368F3DAA7 +// INDEX 2482 +template_task_forage_give_30_title_6 [An order for preservatives for $giver$'s $f.member$ friends] + +// HASH_VALUE 2578A194CB4EA5A0 +// INDEX 2483 +template_task_forage_give_30_title_7 [Collect preservatives for $giver$'s $f.member$ friends] + +// HASH_VALUE 8B20626B83BE84E1 +// INDEX 2484 +template_task_forage_give_30_title_8 [$giver$'s $f.member$ friends need someone to collect preservatives] + +// HASH_VALUE AE89398C3F38E717 +// INDEX 2485 +template_task_forage_give_30_title_9 [Provide $giver$'s $f.member$ friends with preservatives] + +// HASH_VALUE 0ED6766C6E8F849E +// INDEX 2486 +template_task_forage_give_30_title_10 [$giver$'s $f.member$ friends need someone to forage for preservatives] + +//prospector / food, welcomer / food, scout / food +// HASH_VALUE C0FAE46AEAF0A49A +// INDEX 2487 +template_task_forage_give_3_title_1 [Forage some food] + +// HASH_VALUE 443A746CEAF00C96 +// INDEX 2488 +template_task_forage_give_3_title_2 [Gather some food] + +// HASH_VALUE 1E94C4D146A10C98 +// INDEX 2489 +template_task_forage_give_3_title_3 [$giver$ is short of food] + +// HASH_VALUE 58EAE4435B317FB5 +// INDEX 2490 +template_task_forage_give_3_title_4 [Supply $giver$ with some food] + +// HASH_VALUE 649897999B5716B6 +// INDEX 2491 +template_task_forage_give_3_title_5 [Special order for food] + +// HASH_VALUE 5A44D737ABF87373 +// INDEX 2492 +template_task_forage_give_3_title_6 [An order for food] + +// HASH_VALUE EA88543ADBD93B56 +// INDEX 2493 +template_task_forage_give_3_title_7 [Collect some food] + +// HASH_VALUE C7CEB2AEB65CDE0E +// INDEX 2494 +template_task_forage_give_3_title_8 [$giver$ needs someone to collect some food] + +// HASH_VALUE 2FFA4C4F44D49864 +// INDEX 2495 +template_task_forage_give_3_title_9 [Provide $giver$ with food] + +// HASH_VALUE F5FF1D85DF0C2304 +// INDEX 2496 +template_task_forage_give_3_title_10 [$giver$ needs someone to forage for food] + +//prospector / kitin, welcomer / kitin, scout / kitin +// HASH_VALUE 07E6D5015BF5B859 +// INDEX 2497 +template_task_forage_give_4_title_1 [Collect some kitin remains for study] + +// HASH_VALUE 56C1CB0CEE1673AF +// INDEX 2498 +template_task_forage_give_4_title_2 [Gather some kitin remains for study] + +// HASH_VALUE 873A0EA3B73C8CC2 +// INDEX 2499 +template_task_forage_give_4_title_3 [$giver$ needs some kitin remains for study] + +// HASH_VALUE D0A27617D2248D9C +// INDEX 2500 +template_task_forage_give_4_title_4 [Supply $giver$ with some kitin remains for study] + +// HASH_VALUE EB4F5C850CA0342B +// INDEX 2501 +template_task_forage_give_4_title_5 [Special order for kitin remains for study] + +// HASH_VALUE 0A42ADACEF04BC66 +// INDEX 2502 +template_task_forage_give_4_title_6 [An order for kitin remains for study] + +// HASH_VALUE 2DDA678D0C6B1EBB +// INDEX 2503 +template_task_forage_give_4_title_7 [Collect kitin remains for study] + +// HASH_VALUE DC130F6EAA345AB3 +// INDEX 2504 +template_task_forage_give_4_title_8 [$giver$ needs someone to assemble some kitin remains for study] + +// HASH_VALUE 0E86DDA19402563E +// INDEX 2505 +template_task_forage_give_4_title_9 [Provide $giver$ with some kitin remains for study] + +// HASH_VALUE 2923AEDBD82A10E8 +// INDEX 2506 +template_task_forage_give_4_title_10 [$giver$ needs someone to forage for kitin remains for study] + +//prospector / goo, welcomer / goo, scout / goo +// HASH_VALUE C07AC4060586DCAA +// INDEX 2507 +template_task_forage_give_5_title_1 [Forage some goo remains for study] + +// HASH_VALUE 829A8C07058610A8 +// INDEX 2508 +template_task_forage_give_5_title_2 [Gather some goo remains for study] + +// HASH_VALUE C50645D376C3A829 +// INDEX 2509 +template_task_forage_give_5_title_3 [$giver$ needs some goo remains for study] + +// HASH_VALUE 91175AC4362679F5 +// INDEX 2510 +template_task_forage_give_5_title_4 [Supply $giver$ with some goo remains for study] + +// HASH_VALUE C4DF0F1317509632 +// INDEX 2511 +template_task_forage_give_5_title_5 [Special order for goo remains for study] + +// HASH_VALUE 6E449905B079A013 +// INDEX 2512 +template_task_forage_give_5_title_6 [An order for goo remains for study] + +// HASH_VALUE 6BE8C15A1C6A9C06 +// INDEX 2513 +template_task_forage_give_5_title_7 [Collect some goo remains for study] + +// HASH_VALUE 9B9A2BD5E80091E3 +// INDEX 2514 +template_task_forage_give_5_title_8 [$giver$ needs someone to assemble some goo remains for study] + +// HASH_VALUE E716902F9FB2B845 +// INDEX 2515 +template_task_forage_give_5_title_9 [Provide $giver$ with some goo remains for study] + +// HASH_VALUE 55FC6FD6EF9AADE1 +// INDEX 2516 +template_task_forage_give_5_title_10 [$giver$ needs someone to forage for goo remains for study] + +//prospector / conservateur, welcomer / conservateur, scout / conservateur +// HASH_VALUE 54DA548D1915A0AC +// INDEX 2517 +template_task_forage_give_6_title_1 [Forage some preservatives] + +// HASH_VALUE 971A208E19E6CCB1 +// INDEX 2518 +template_task_forage_give_6_title_2 [Gather some preservatives] + +// HASH_VALUE D965F0855A26F4B1 +// INDEX 2519 +template_task_forage_give_6_title_3 [$giver$ is short of preservatives] + +// HASH_VALUE 73B1DDA4DC019429 +// INDEX 2520 +template_task_forage_give_6_title_4 [Supply $giver$ with some preservatives] + +// HASH_VALUE 27EA8FAA53B967B6 +// INDEX 2521 +template_task_forage_give_6_title_5 [Special order for preservatives] + +// HASH_VALUE AF33B439AB3AE013 +// INDEX 2522 +template_task_forage_give_6_title_6 [An order for preservatives] + +// HASH_VALUE ECF7DC8ED65AD052 +// INDEX 2523 +template_task_forage_give_6_title_7 [Collect some preservatives] + +// HASH_VALUE 635B831AD1446384 +// INDEX 2524 +template_task_forage_give_6_title_8 [$giver$ needs someone to collect some preservatives] + +// HASH_VALUE 4A2110C6071B89C9 +// INDEX 2525 +template_task_forage_give_6_title_9 [Provide $giver$ with some preservatives] + +// HASH_VALUE 4D66E65DFBD3D482 +// INDEX 2526 +template_task_forage_give_6_title_10 [$giver$ needs someone to forage for preservatives] + +//tribe welcomer / construction +// HASH_VALUE 61270995DA9EDE8B +// INDEX 2527 +template_task_forage_give_7_title_1 [Forage some building raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 2347D196DA9E1289 +// INDEX 2528 +template_task_forage_give_7_title_2 [Gather some building raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 9D3F417175536D29 +// INDEX 2529 +template_task_forage_give_7_title_3 [$f.mda$ $f.member$ need some building raw materials] + +// HASH_VALUE CDA6E93CD19C7634 +// INDEX 2530 +template_task_forage_give_7_title_4 [Supply $f.member$ with some building raw materials] + +// HASH_VALUE 03FC37FD8A4801B3 +// INDEX 2531 +template_task_forage_give_7_title_5 [Special order for building raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 285FD65F118A269C +// INDEX 2532 +template_task_forage_give_7_title_6 [An order for building raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 5836D1F7F639883A +// INDEX 2533 +template_task_forage_give_7_title_7 [Forage building materials for $f.mda$ $f.member$] + +// HASH_VALUE 1A5699F8F639BC38 +// INDEX 2534 +template_task_forage_give_7_title_8 [Gather building materials for $f.mda$ $f.member$] + +// HASH_VALUE 897219A89A2A3DF7 +// INDEX 2535 +template_task_forage_give_7_title_9 [$f.mda$ $f.member$ need building materials] + +// HASH_VALUE 0D8649D49A7E8500 +// INDEX 2536 +template_task_forage_give_7_title_10 [Provide $f.member$ with building materials] + +//tribe welcomer / insects +// HASH_VALUE 1E7805D29EC845FF +// INDEX 2537 +template_task_forage_give_8_title_1 [Forage some insects for $f.mda$ $f.member$] + +// HASH_VALUE E098CDD39EC879FD +// INDEX 2538 +template_task_forage_give_8_title_2 [Gather some insects for $f.mda$ $f.member$] + +// HASH_VALUE 7C9BB66FB8EA1667 +// INDEX 2539 +template_task_forage_give_8_title_3 [$f.mda$ $f.member$ want to get hold of some insects] + +// HASH_VALUE 0AF73CBE45E8BC57 +// INDEX 2540 +template_task_forage_give_8_title_4 [Provide $f.member$ with some insects] + +// HASH_VALUE 5A34F4033B0D2F46 +// INDEX 2541 +template_task_forage_give_8_title_5 [Special order for insects for $f.mda$ $f.member$] + +// HASH_VALUE 694DC86BB51EF58C +// INDEX 2542 +template_task_forage_give_8_title_6 [An order for insects for $f.mda$ $f.member$] + +// HASH_VALUE 66F1F0C0210FF17F +// INDEX 2543 +template_task_forage_give_8_title_7 [Collect some insects for $f.mda$ $f.member$] + +// HASH_VALUE 362B8981248CBBDF +// INDEX 2544 +template_task_forage_give_8_title_8 [$f.mda$ $f.member$ need someone to gather some insects] + +// HASH_VALUE 65D9D5E24D2A41BB +// INDEX 2545 +template_task_forage_give_8_title_9 [Provide $f.mda$ $f.member$ with some insects] + +// HASH_VALUE 362B8981248CBBDF +// INDEX 2546 +template_task_forage_give_8_title_10 [$f.mda$ $f.member$ need someone to gather some insects] + +//tribe welcomer / food +// HASH_VALUE 9D5F31AF0B063B72 +// INDEX 2547 +template_task_forage_give_9_title_1 [Forage some food for $f.mda$ $f.member$] + +// HASH_VALUE 5F7FF9B00B066F70 +// INDEX 2548 +template_task_forage_give_9_title_2 [Gather some food for $f.mda$ $f.member$] + +// HASH_VALUE 44E33C8845D08C5B +// INDEX 2549 +template_task_forage_give_9_title_3 [$f.mda$ $f.member$ are short of food] + +// HASH_VALUE D7AAC24C9A50CCB3 +// INDEX 2550 +template_task_forage_give_9_title_4 [Supply $f.member$ with some food] + +// HASH_VALUE BA5CEC71EEDA063A +// INDEX 2551 +template_task_forage_give_9_title_5 [Special order for food for $f.mda$ $f.member$] + +// HASH_VALUE 05FA3C21B2F7BF8A +// INDEX 2552 +template_task_forage_give_9_title_6 [An order for food for $f.mda$ $f.member$] + +// HASH_VALUE 029E64761EE8BB7D +// INDEX 2553 +template_task_forage_give_9_title_7 [Collect some food for $f.mda$ $f.member$] + +// HASH_VALUE 7796CA6AD220EE7B +// INDEX 2554 +template_task_forage_give_9_title_8 [$f.mda$ $f.member$ need someone to collect some food] + +// HASH_VALUE 49B2487071449C9B +// INDEX 2555 +template_task_forage_give_9_title_9 [Provide $f.mda$ $f.member$ with food] + +// HASH_VALUE 5E1B7982638CEE6B +// INDEX 2556 +template_task_forage_give_9_title_10 [$f.mda$ $f.member$ need someone to gather some food] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$.] */ +// HASH_VALUE 3FA21013D9E82F5F +// INDEX 2557 +template_task_forage_give_intro_1_money [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 17972066DC29DEC0 +// INDEX 2558 +template_task_forage_give_intro_1_money_timed [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE D321F847CFD9D621 +// INDEX 2559 +template_task_forage_give_intro_1_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you.] */ +// HASH_VALUE FDD6A9383C134FBB +// INDEX 2560 +template_task_forage_give_intro_1_fame [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Harvest $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$.] */ +// HASH_VALUE 04B7BE467EFC43C5 +// INDEX 2561 +template_task_forage_give_intro_2_money [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Harvest $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 1EDB59A4AD4081E8 +// INDEX 2562 +template_task_forage_give_intro_2_money_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Harvest some $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE ACF1245C2B4DAFE2 +// INDEX 2563 +template_task_forage_give_intro_2_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Harvest some $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you.] */ +// HASH_VALUE 157CA999184D6977 +// INDEX 2564 +template_task_forage_give_intro_2_fame [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Gather $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$.] */ +// HASH_VALUE 409E7BD790A82817 +// INDEX 2565 +template_task_forage_give_intro_3_money [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Gather $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 16E9CAE6986EAF7D +// INDEX 2566 +template_task_forage_give_intro_3_money_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Gather some $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 43494DB25650346F +// INDEX 2567 +template_task_forage_give_intro_3_fame_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Gather some $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you.] */ +// HASH_VALUE 14050F613C2C9911 +// INDEX 2568 +template_task_forage_give_intro_3_fame [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$.] */ +// HASH_VALUE 3CD3E7D10D7B9410 +// INDEX 2569 +template_task_forage_intro_1_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 4FD3753CA4F00FD3 +// INDEX 2570 +template_task_forage_intro_1_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 878D607AFC1FF1C9 +// INDEX 2571 +template_task_forage_intro_1_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you.] */ +// HASH_VALUE 844CB119242AE176 +// INDEX 2572 +template_task_forage_intro_1_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$.] */ +// HASH_VALUE 473AEA96E52A97FC +// INDEX 2573 +template_task_forage_intro_2_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 1D8539A5EDF01E62 +// INDEX 2574 +template_task_forage_intro_2_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 4AE5BC71ABD2A354 +// INDEX 2575 +template_task_forage_intro_2_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you.] */ +// HASH_VALUE 1BA17E4E91AE08F6 +// INDEX 2576 +template_task_forage_intro_2_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$.] */ +// HASH_VALUE ABFF944F7BB90FEA +// INDEX 2577 +template_task_forage_intro_3_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE AE4043B053AE1F3D +// INDEX 2578 +template_task_forage_intro_3_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE A1F03B110F38F71E +// INDEX 2579 +template_task_forage_intro_3_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you.] */ +// HASH_VALUE 992AB4AB39EDA80F +// INDEX 2580 +template_task_forage_intro_3_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.] + +//default_text +// HASH_VALUE A7C366962F909C5E +// INDEX 2581 +template_task_give_item_0_title_1 [Take something to $region$] + +// HASH_VALUE 29D97785173AD72E +// INDEX 2582 +template_task_give_item_0_title_2 [Deliver something to $region$] + +// HASH_VALUE 4E21D492160973B4 +// INDEX 2583 +template_task_give_item_0_title_3 [Bring something to $region$] + +// HASH_VALUE D83997A3D481CCC3 +// INDEX 2584 +template_task_give_item_0_title_4 [Transport something to $region$] + +// HASH_VALUE E7F11AF75A019BB2 +// INDEX 2585 +template_task_give_item_0_title_5 [A delivery for $giver$ to $region$] + +// HASH_VALUE 969A9F0CFD53A73C +// INDEX 2586 +template_task_give_item_0_title_6 [$giver$ needs someone to make a delivery to $region$] + +// HASH_VALUE 4FE329A4695DE079 +// INDEX 2587 +template_task_give_item_0_title_7 [$giver$ needs a carrier for a delivery to $region$] + +// HASH_VALUE BCF3BEE6D4C4BEA3 +// INDEX 2588 +template_task_give_item_0_title_8 [$giver$ is looking for a carrier who is going to $region$] + +// HASH_VALUE 86A0CCC0612C2716 +// INDEX 2589 +template_task_give_item_0_title_9 [$giver$ wants something taken to $region$] + +// HASH_VALUE A4C671379D3D27FB +// INDEX 2590 +template_task_give_item_0_title_10 [$giver$ wants something delivered to $region$] + +//double fame supplier / heavy package +// HASH_VALUE 9F3F08A7E2A12781 +// INDEX 2591 +template_task_give_item_10_title_1 [Take a heavy parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE ACFD394CDE367355 +// INDEX 2592 +template_task_give_item_10_title_2 [Deliver a heavy parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE C6B11AD389AD0986 +// INDEX 2593 +template_task_give_item_10_title_3 [Bring a heavy parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 24C3D2E7C7111204 +// INDEX 2594 +template_task_give_item_10_title_4 [Transport a heavy parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 47B3FDC00E670064 +// INDEX 2595 +template_task_give_item_10_title_5 [A heavy parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 2DBCF3CA4CBDB283 +// INDEX 2596 +template_task_give_item_10_title_6 [$giver$'s $f.member$ friends need someone to deliver a heavy parcel to $region$] + +// HASH_VALUE D2CB2B55767FE558 +// INDEX 2597 +template_task_give_item_10_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a heavy parcel to $region$] + +// HASH_VALUE F6F54B876177BC40 +// INDEX 2598 +template_task_give_item_10_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a heavy parcel] + +// HASH_VALUE F1BA4C48C9D96C77 +// INDEX 2599 +template_task_give_item_10_title_9 [$giver$'s $f.member$ friends want a heavy parcel taken to $region$] + +// HASH_VALUE 676582F4C71D7C46 +// INDEX 2600 +template_task_give_item_10_title_10 [$giver$'s $f.member$ friends want a heavy parcel brought to $region$] + +//double fame supplier / medicine +// HASH_VALUE 8004EE40D6B611BB +// INDEX 2601 +template_task_give_item_11_title_1 [Take some medicine to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 12F9BEC76CAFE5CF +// INDEX 2602 +template_task_give_item_11_title_2 [Deliver some medicine to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE DE4A80A3DF56F20D +// INDEX 2603 +template_task_give_item_11_title_3 [Bring some medicine to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 7A6CBB6EDFAA78D4 +// INDEX 2604 +template_task_give_item_11_title_4 [Transport some medicine to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 19B047F999956521 +// INDEX 2605 +template_task_give_item_11_title_5 [Some medicine to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE BE87F6C8DECF78C1 +// INDEX 2606 +template_task_give_item_11_title_6 [$giver$'s $f.member$ friends need someone to deliver some medicine to $region$] + +// HASH_VALUE 02AA5486D362FE05 +// INDEX 2607 +template_task_give_item_11_title_7 [$giver$'s $f.member$ friends need a carrier to deliver some medicine to $region$] + +// HASH_VALUE B9B490927236E7FF +// INDEX 2608 +template_task_give_item_11_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take some medicine] + +// HASH_VALUE 344CBB7CDEEA7882 +// INDEX 2609 +template_task_give_item_11_title_9 [$giver$'s $f.member$ friends want some medicine brought to $region$] + +// HASH_VALUE 9E1536662E7B6763 +// INDEX 2610 +template_task_give_item_11_title_10 [$giver$'s $f.member$ friends want some medicine delivered to $region$] + +//double fame messenger / report, patrolman / report +// HASH_VALUE B9732560E7342068 +// INDEX 2611 +template_task_give_item_12_title_1 [Take a report to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE DC7D1E4B98FD819D +// INDEX 2612 +template_task_give_item_12_title_2 [Deliver a report to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 9727FDEBD68EA5F2 +// INDEX 2613 +template_task_give_item_12_title_3 [Bring a report to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 71A46E539887F51C +// INDEX 2614 +template_task_give_item_12_title_4 [Transport a report to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 27430B6CC22E4AEE +// INDEX 2615 +template_task_give_item_12_title_5 [A report to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 205395E64E4FE49F +// INDEX 2616 +template_task_give_item_12_title_6 [$giver$'s $f.member$ friends need someone to dispatch a report to $region$] + +// HASH_VALUE 58152386DD230F71 +// INDEX 2617 +template_task_give_item_12_title_7 [$giver$'s $f.member$ friends need a messenger to dispatch a report to $region$] + +// HASH_VALUE 9D087DA5DAB5934C +// INDEX 2618 +template_task_give_item_12_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to take a report] + +// HASH_VALUE 08A132275699D71C +// INDEX 2619 +template_task_give_item_12_title_9 [$giver$'s $f.member$ friends want a report sent to $region$] + +// HASH_VALUE 2E094ECDA24EC833 +// INDEX 2620 +template_task_give_item_12_title_10 [$giver$'s $f.member$ friends want a report delivered to $region$] + +//double fame messenger / order, patrolman / order +// HASH_VALUE 76C32D6A53182066 +// INDEX 2621 +template_task_give_item_13_title_1 [Take an order to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 5E58574B172C559F +// INDEX 2622 +template_task_give_item_13_title_2 [Deliver an order to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE D5472599698E9DE5 +// INDEX 2623 +template_task_give_item_13_title_3 [Bring an order to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 04A46646D6A71DCA +// INDEX 2624 +template_task_give_item_13_title_4 [Transport an order to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE A91E446C415D1EF0 +// INDEX 2625 +template_task_give_item_13_title_5 [An order to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 64715156018A035D +// INDEX 2626 +template_task_give_item_13_title_6 [$giver$'s $f.member$ friends need someone to take an order to $region$] + +// HASH_VALUE 154ADF40DC5617CE +// INDEX 2627 +template_task_give_item_13_title_7 [$giver$'s $f.member$ friends need a messenger to deliver an order to $region$] + +// HASH_VALUE A4D54E18233A78D1 +// INDEX 2628 +template_task_give_item_13_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to deliver an order for them] + +// HASH_VALUE 5E48F4142AE70362 +// INDEX 2629 +template_task_give_item_13_title_9 [$giver$ wants an order of his $f.member$ friends to be taken to $region$] + +// HASH_VALUE 980EBD7D07B70762 +// INDEX 2630 +template_task_give_item_13_title_10 [$giver$ wants an order of his $f.member$ friends to be delivered to $region$] + +//double fame messenger / message, patrolman / message +/* OLD VALUE : [Take a message to $region$ for $giver$'s friends.] */ +// HASH_VALUE FECEB0DEA5044190 +// INDEX 2631 +template_task_give_item_18_title [Deliver a message to $region$ for $giver$'s $f.member$ friends] + +//supplier / light package +// HASH_VALUE D8784C92D55CBC23 +// INDEX 2632 +template_task_give_item_1_title_1 [Take a light parcel to $region$] + +// HASH_VALUE 28F5AAF2080684A7 +// INDEX 2633 +template_task_give_item_1_title_2 [Deliver a light parcel to $region$] + +// HASH_VALUE A9B8C44471F98E64 +// INDEX 2634 +template_task_give_item_1_title_3 [Bring a light parcel to $region$] + +// HASH_VALUE 0C0F57C5AA18BC75 +// INDEX 2635 +template_task_give_item_1_title_4 [Transport a light parcel to $region$] + +// HASH_VALUE DAB22A8F4E93E0E5 +// INDEX 2636 +template_task_give_item_1_title_5 [A light parcel to deliver to $region$ for $giver$] + +// HASH_VALUE 2C941442D9D869E4 +// INDEX 2637 +template_task_give_item_1_title_6 [$giver$ needs someone to deliver a light parcel to $region$] + +// HASH_VALUE 555633094008996B +// INDEX 2638 +template_task_give_item_1_title_7 [$giver$ needs a carrier to deliver a light parcel to $region$] + +// HASH_VALUE 0B3EF42CA2A6C544 +// INDEX 2639 +template_task_give_item_1_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a light parcel] + +// HASH_VALUE E7E0AA43DEB7AA49 +// INDEX 2640 +template_task_give_item_1_title_9 [$giver$ wants a light parcel taken to $region$] + +// HASH_VALUE 27E03DBF7B4D8836 +// INDEX 2641 +template_task_give_item_1_title_10 [$giver$ wants a light parcel delivered to $region$] + +//supplier / medium package +// HASH_VALUE B62AF9FD29A2CEDA +// INDEX 2642 +template_task_give_item_2_title_1 [Take a medium-sized parcel to $region$] + +// HASH_VALUE 038F3B77F5BDF012 +// INDEX 2643 +template_task_give_item_2_title_2 [Deliver a medium-sized parcel to $region$] + +// HASH_VALUE 706E71ED89426CDF +// INDEX 2644 +template_task_give_item_2_title_3 [Bring a medium-sized parcel to $region$] + +// HASH_VALUE 2458354071CE691E +// INDEX 2645 +template_task_give_item_2_title_4 [Transport a medium-sized parcel to $region$] + +// HASH_VALUE D64AC5986C698658 +// INDEX 2646 +template_task_give_item_2_title_5 [A medium-sized parcel to deliver to $region$ for $giver$] + +// HASH_VALUE 95DA26F9B78A164F +// INDEX 2647 +template_task_give_item_2_title_6 [$giver$ needs someone to deliver a medium-sized parcel to $region$] + +// HASH_VALUE 77D020241BBE3FCF +// INDEX 2648 +template_task_give_item_2_title_7 [$giver$ needs a carrier to deliver a medium-sized parcel to $region$] + +// HASH_VALUE 92197825FD2D32C8 +// INDEX 2649 +template_task_give_item_2_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a medium-sized parcel] + +// HASH_VALUE AB1B5AA93A1DD425 +// INDEX 2650 +template_task_give_item_2_title_9 [$giver$ wants a medium-sized parcel taken to $region$] + +// HASH_VALUE E72C5A8E5843799C +// INDEX 2651 +template_task_give_item_2_title_10 [$giver$ wants a medium-sized parcel delivered to $region$] + +//supplier / heavy package +// HASH_VALUE 1959348ED45CBC23 +// INDEX 2652 +template_task_give_item_3_title_1 [Take a heavy parcel to $region$] + +// HASH_VALUE 27B5AAF20856BCA1 +// INDEX 2653 +template_task_give_item_3_title_2 [Deliver a heavy parcel to $region$] + +// HASH_VALUE 2C58B44071F98E69 +// INDEX 2654 +template_task_give_item_3_title_3 [Bring a heavy parcel to $region$] + +// HASH_VALUE 0C0F57CA2DB8AC71 +// INDEX 2655 +template_task_give_item_3_title_4 [Transport a heavy parcel to $region$] + +// HASH_VALUE D9722A8F4EE318DF +// INDEX 2656 +template_task_give_item_3_title_5 [A heavy parcel to deliver to $region$ for $giver$] + +// HASH_VALUE 2B9414421AB951E0 +// INDEX 2657 +template_task_give_item_3_title_6 [$giver$ needs someone to deliver a heavy parcel to $region$] + +// HASH_VALUE 55564717BFC8896B +// INDEX 2658 +template_task_give_item_3_title_7 [$giver$ needs a carrier to deliver a heavy parcel to $region$] + +// HASH_VALUE F5C9DE53BF0AF127 +// INDEX 2659 +template_task_give_item_3_title_8 [$giver$ is looking for carrier who is going to $region$ to carry a heavy parcel] + +// HASH_VALUE 6A809A3FDEB7AA4E +// INDEX 2660 +template_task_give_item_3_title_9 [$giver$ wants a heavy parcel taken to $region$] + +// HASH_VALUE AA802DBB7B4D883B +// INDEX 2661 +template_task_give_item_3_title_10 [$giver$ wants a heavy parcel delivered to $region$] + +//supplier / medicine +// HASH_VALUE AA24378CA9B38261 +// INDEX 2662 +template_task_give_item_4_title_1 [Take some medicine to $region$] + +// HASH_VALUE A7596F6497BA6F62 +// INDEX 2663 +template_task_give_item_4_title_2 [Deliver some medicine to $region$] + +// HASH_VALUE 5864AC8A4C1187AF +// INDEX 2664 +template_task_give_item_4_title_3 [Bring some medicine to $region$] + +// HASH_VALUE 5727501059C4A4BB +// INDEX 2665 +template_task_give_item_4_title_4 [Transport some medicine to $region$] + +// HASH_VALUE 7A14F9850E6605A8 +// INDEX 2666 +template_task_give_item_4_title_5 [Some medicine to deliver to $region$ for $giver$] + +// HASH_VALUE BDA6DA80AB8454DE +// INDEX 2667 +template_task_give_item_4_title_6 [$giver$ needs someone to deliver some medicine to $region$] + +// HASH_VALUE B23960C4EFA7B29C +// INDEX 2668 +template_task_give_item_4_title_7 [$giver$ needs a carrier to deliver some medicine to $region$] + +// HASH_VALUE CD82B8C5D116A595 +// INDEX 2669 +template_task_give_item_4_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry some medicine] + +// HASH_VALUE 931195466DECEFF5 +// INDEX 2670 +template_task_give_item_4_title_9 [$giver$ wants some medicine taken to $region$] + +// HASH_VALUE CF22952B8B12946C +// INDEX 2671 +template_task_give_item_4_title_10 [$giver$ wants some medicine delivered to $region$] + +//messenger / report, patrolman / report +// HASH_VALUE 57FA6B736CB58222 +// INDEX 2672 +template_task_give_item_5_title_1 [Take $giver$'s report to $region$] + +// HASH_VALUE 615F4064C7E6E46F +// INDEX 2673 +template_task_give_item_5_title_2 [Deliver $giver$'s report to $region$] + +// HASH_VALUE AE3547FAD9118A62 +// INDEX 2674 +template_task_give_item_5_title_3 [Bring $giver$'s report to $region$] + +// HASH_VALUE 742753C3AF953F2B +// INDEX 2675 +template_task_give_item_5_title_4 [Transport $giver$'s report to $region$] + +// HASH_VALUE 6050189F4973911C +// INDEX 2676 +template_task_give_item_5_title_5 [$giver$'s report to deliver to $region$] + +// HASH_VALUE 2D26465E0D50F3FC +// INDEX 2677 +template_task_give_item_5_title_6 [$giver$ needs someone to dispatch a report to $region$] + +// HASH_VALUE BCFA71304512819C +// INDEX 2678 +template_task_give_item_5_title_7 [$giver$ needs a messenger to dispatch a report to $region$] + +// HASH_VALUE F0C9059CC3D23101 +// INDEX 2679 +template_task_give_item_5_title_8 [$giver$ is looking for a messenger who is going to $region$ to carry a report] + +// HASH_VALUE 092F2D923E36A8D3 +// INDEX 2680 +template_task_give_item_5_title_9 [$giver$ wants a report taken to $region$] + +// HASH_VALUE 43F5F6FB1B06ACD3 +// INDEX 2681 +template_task_give_item_5_title_10 [$giver$ wants a report delivered to $region$] + +//messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order +// HASH_VALUE 82DF377057652A8F +// INDEX 2682 +template_task_give_item_6_title_1 [Take an order to $region$ for $giver$] + +// HASH_VALUE A01A6C4E22F01DA2 +// INDEX 2683 +template_task_give_item_6_title_2 [Deliver an order to $region$ for $giver$] + +// HASH_VALUE 42683BA69CB03F12 +// INDEX 2684 +template_task_give_item_6_title_3 [Bring an order to $region$ for $giver$] + +// HASH_VALUE 37C6087343C833D7 +// INDEX 2685 +template_task_give_item_6_title_4 [Transport an order to $region$ for $giver$] + +// HASH_VALUE EBE0596F4C21E6F3 +// INDEX 2686 +template_task_give_item_6_title_5 [An order to be delivered to $region$ for $giver$] + +// HASH_VALUE E061651C516EAF6C +// INDEX 2687 +template_task_give_item_6_title_6 [$giver$ needs someone to take an order to $region$] + +// HASH_VALUE 00182DA0F84DA05A +// INDEX 2688 +template_task_give_item_6_title_7 [$giver$ needs a messenger to take an order to $region$] + +// HASH_VALUE 2F38ACA9C0F90A36 +// INDEX 2689 +template_task_give_item_6_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver an order] + +// HASH_VALUE 35602D92889E8820 +// INDEX 2690 +template_task_give_item_6_title_9 [$giver$ wants an order sent to $region$] + +// HASH_VALUE 81151EA9AE06A4C6 +// INDEX 2691 +template_task_give_item_6_title_10 [$giver$ wants an order delivered to $region$] + +//messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message +// HASH_VALUE 3F9807FD5C9C10CD +// INDEX 2692 +template_task_give_item_7_title_1 [Take a message to $region$ for $giver$] + +// HASH_VALUE 021BBA07B1204B96 +// INDEX 2693 +template_task_give_item_7_title_2 [Deliver a message to $region$ for $giver$] + +// HASH_VALUE 25A771B6724B3805 +// INDEX 2694 +template_task_give_item_7_title_3 [Bring a message to $region$ for $giver$] + +// HASH_VALUE 0D610166260769E7 +// INDEX 2695 +template_task_give_item_7_title_4 [Transport a message to $region$ for $giver$] + +// HASH_VALUE DD623A6B0A76D4B6 +// INDEX 2696 +template_task_give_item_7_title_5 [A message to be delivered to $region$ for $giver$] + +// HASH_VALUE 975A0A5A7B8259FD +// INDEX 2697 +template_task_give_item_7_title_6 [$giver$ needs someone to dispatch a message to $region$] + +// HASH_VALUE 2A2CD731AF464598 +// INDEX 2698 +template_task_give_item_7_title_7 [$giver$ needs a messenger to dispatch a message to $region$] + +// HASH_VALUE 6F98E15B1948FA45 +// INDEX 2699 +template_task_give_item_7_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver a message] + +// HASH_VALUE 8CEF159F298A74C2 +// INDEX 2700 +template_task_give_item_7_title_9 [$giver$ wants a message sent to $region$] + +// HASH_VALUE 4890CCC08EEB0B0E +// INDEX 2701 +template_task_give_item_7_title_10 [$giver$ wants a message taken to $region$] + +//double fame supplier / light package +// HASH_VALUE 5E5E20ABE3A12781 +// INDEX 2702 +template_task_give_item_8_title_1 [Take a light parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE AD3D394CDEE63B5B +// INDEX 2703 +template_task_give_item_8_title_2 [Deliver a light parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 43112AD789AD0981 +// INDEX 2704 +template_task_give_item_8_title_3 [Bring a light parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 24C3D2E244712208 +// INDEX 2705 +template_task_give_item_8_title_4 [Transport a light parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 48F3FDC00E17C86A +// INDEX 2706 +template_task_give_item_8_title_5 [A light parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE ECDB0BCE4DBDB283 +// INDEX 2707 +template_task_give_item_8_title_6 [$giver$'s $f.member$ friends need someone to deliver a light parcel to $region$] + +// HASH_VALUE 530B3B55767FD14A +// INDEX 2708 +template_task_give_item_8_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a light parcel to $region$] + +// HASH_VALUE 354CE0EF20ECB0FF +// INDEX 2709 +template_task_give_item_8_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to deliver a light parcel] + +// HASH_VALUE F1BA4C4346397C7B +// INDEX 2710 +template_task_give_item_8_title_9 [$giver$'s $f.member$ friends want a light parcel taken to $region$] + +// HASH_VALUE 8E502A3086390FF7 +// INDEX 2711 +template_task_give_item_8_title_10 [$giver$'s $f.member$ friends want a light parcel delivered to $region$] + +//double fame supplier / medium package +// HASH_VALUE 8C0AB0B1AEEA5D34 +// INDEX 2712 +template_task_give_item_9_title_1 [Take a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 6E2F8ADACAB2667F +// INDEX 2713 +template_task_give_item_9_title_2 [Deliver a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE F6544506AC87D73D +// INDEX 2714 +template_task_give_item_9_title_3 [Bring a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 479DA09EF7B43D37 +// INDEX 2715 +template_task_give_item_9_title_4 [Transport a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 75E6130CF798E6D1 +// INDEX 2716 +template_task_give_item_9_title_5 [A medium-sized parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE CA8DB839B603C43A +// INDEX 2717 +template_task_give_item_9_title_6 [$giver$'s $f.member$ friends need someone to deliver a medium-sized parcel to $region$] + +// HASH_VALUE 2EC1E1B998F9BE65 +// INDEX 2718 +template_task_give_item_9_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a medium-sized parcel to $region$] + +// HASH_VALUE 15EA5CA5D03968AF +// INDEX 2719 +template_task_give_item_9_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a medium-sized parcel] + +// HASH_VALUE 4D20761F0A742CE1 +// INDEX 2720 +template_task_give_item_9_title_9 [$giver$'s $f.member$ friends want a medium-sized parcel taken to $region$] + +// HASH_VALUE 6B461B9646852CC6 +// INDEX 2721 +template_task_give_item_9_title_10 [$giver$'s $f.member$ friends want a medium-sized parcel delivered to $region$] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will pay you $reward$.] */ +// HASH_VALUE DAE07E0F822D3601 +// INDEX 2722 +template_task_give_item_intro_1_money [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE B2D58E62856EE562 +// INDEX 2723 +template_task_give_item_intro_1_money_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 6E5F6643781EDDC3 +// INDEX 2724 +template_task_give_item_intro_1_fame_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will be grateful to you.] */ +// HASH_VALUE 981417347058565D +// INDEX 2725 +template_task_give_item_intro_1_fame [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.] + +//default text with bandits +// HASH_VALUE 76A2AB6A42174BC4 +// INDEX 2726 +template_task_kill_npc_0_title_bandit_1 [Kill some $target$ in $region$ for $giver$] + +// HASH_VALUE BDCEC51A90393A78 +// INDEX 2727 +template_task_kill_npc_0_title_bandit_2 [Eliminate some $target$ in $region$ for $giver$] + +// HASH_VALUE 7552AB650168FE18 +// INDEX 2728 +template_task_kill_npc_0_title_bandit_3 [Fight the $target$ in $region$ for $giver$] + +// HASH_VALUE 9B1EF01B7833C33F +// INDEX 2729 +template_task_kill_npc_0_title_bandit_4 [Wipe out some $target$ in $region$ for $giver$] + +// HASH_VALUE D411B61F95044506 +// INDEX 2730 +template_task_kill_npc_0_title_bandit_5 [$giver$ needs some help to eliminate some $target$ in $region$] + +// HASH_VALUE 79436E9C81196051 +// INDEX 2731 +template_task_kill_npc_0_title_bandit_6 [$giver$ needs some help to kill some $target$ in $region$] + +// HASH_VALUE 38F3824996D94C51 +// INDEX 2732 +template_task_kill_npc_0_title_bandit_7 [$giver$ needs some help to fight the $target$ in $region$] + +// HASH_VALUE 430A0E8DC229A5CF +// INDEX 2733 +template_task_kill_npc_0_title_bandit_8 [$giver$ needs some help to wipe out some $target$ in $region$] + +// HASH_VALUE D7326F637B6240F5 +// INDEX 2734 +template_task_kill_npc_0_title_bandit_9 [$giver$ needs someone to kill some $target$ in $region$] + +// HASH_VALUE 95325B5EBD2D91F1 +// INDEX 2735 +template_task_kill_npc_0_title_bandit_10 [$giver$ needs someone to fight the $target$ in $region$] + +//default text with tribe +// HASH_VALUE A0AC824520A5089B +// INDEX 2736 +template_task_kill_npc_0_title_tribe_1 [Kill some $target.member$ in $region$ for $giver$] + +// HASH_VALUE F6C520C6BF94A5F3 +// INDEX 2737 +template_task_kill_npc_0_title_tribe_2 [Eliminate some $target.member$ in $region$ for $giver$] + +// HASH_VALUE 9F5C8240DFF6BBEF +// INDEX 2738 +template_task_kill_npc_0_title_tribe_3 [Fight the $target.member$ in $region$ for $giver$] + +// HASH_VALUE 79ACADF2A23D9A1A +// INDEX 2739 +template_task_kill_npc_0_title_tribe_4 [Wipe out some $target.member$ in $region$ for $giver$] + +// HASH_VALUE 79A000B94B7F7311 +// INDEX 2740 +template_task_kill_npc_0_title_tribe_5 [$giver$ needs some help to wipe out some $target.member$ in $region$] + +// HASH_VALUE 02993CDEB7AF527D +// INDEX 2741 +template_task_kill_npc_0_title_tribe_6 [$giver$ needs some help to kill some $target.member$ in $region$] + +// HASH_VALUE C149508BCC6F3E7D +// INDEX 2742 +template_task_kill_npc_0_title_tribe_7 [$giver$ needs some help to fight the $target.member$ in $region$] + +// HASH_VALUE 79A000B94B7F7311 +// INDEX 2743 +template_task_kill_npc_0_title_tribe_8 [$giver$ needs some help to wipe out some $target.member$ in $region$] + +// HASH_VALUE 05F407C86786935E +// INDEX 2744 +template_task_kill_npc_0_title_tribe_9 [$giver$ needs someone to kill some $target.member$ in $region$] + +// HASH_VALUE C3F4F3C3A951E45A +// INDEX 2745 +template_task_kill_npc_0_title_tribe_10 [$giver$ needs someone to fight the $target.member$ in $region$] + +//Karavan +// HASH_VALUE D8A4A0520AC6382D +// INDEX 2746 +template_task_kill_npc_1_title_bandit_1 [Kill some $target$ for the Karavan in $region$] + +// HASH_VALUE 78866AA7980CDA97 +// INDEX 2747 +template_task_kill_npc_1_title_bandit_2 [Eliminate some $target$ for the Karavan in $region$] + +// HASH_VALUE D754A04DC917EB81 +// INDEX 2748 +template_task_kill_npc_1_title_bandit_3 [Fight the $target$ for the Karavan in $region$] + +// HASH_VALUE 63CDDD84DA35B827 +// INDEX 2749 +template_task_kill_npc_1_title_bandit_4 [Wipe out some $target$ for the Karavan in $region$] + +// HASH_VALUE F21D53E87B82A099 +// INDEX 2750 +template_task_kill_npc_1_title_bandit_5 [The Karavan need some help to eliminate some $target$ in $region$] + +// HASH_VALUE 1118986F0EAC2D87 +// INDEX 2751 +template_task_kill_npc_1_title_bandit_6 [The Karavan need some help to kill some $target$ in $region$] + +// HASH_VALUE 3D5D886A0E5C198C +// INDEX 2752 +template_task_kill_npc_1_title_bandit_7 [The Karavan need some help to fight the $target$ in $region$] + +// HASH_VALUE 4D295CC0AD5E1EAF +// INDEX 2753 +template_task_kill_npc_1_title_bandit_8 [The Karavan need some help to wipe out some $target$ in $region$] + +// HASH_VALUE C3D66A67370329C7 +// INDEX 2754 +template_task_kill_npc_1_title_bandit_9 [The Karavan need someone to kill some $target$ in $region$] + +// HASH_VALUE 82271DBB36B329C2 +// INDEX 2755 +template_task_kill_npc_1_title_bandit_10 [The Karavan need someone to fight the $target$ in $region$] + +//Karavan +// HASH_VALUE FA8402821B97B416 +// INDEX 2756 +template_task_kill_npc_1_title_tribe_1 [Kill some $target.member$ for the Karavan in $region$] + +// HASH_VALUE BE740D2F21969ADB +// INDEX 2757 +template_task_kill_npc_1_title_tribe_2 [Eliminate some $target.member$ for the Karavan in $region$] + +// HASH_VALUE F934027DDAE8676A +// INDEX 2758 +template_task_kill_npc_1_title_tribe_3 [Fight the $target.member$ for the Karavan in $region$] + +// HASH_VALUE 749E596DFC151A57 +// INDEX 2759 +template_task_kill_npc_1_title_tribe_4 [Wipe out some $target.member$ for the Karavan in $region$] + +// HASH_VALUE 7B73212AB11892C5 +// INDEX 2760 +template_task_kill_npc_1_title_tribe_5 [The Karavan need some help to eliminate some $target.member$ in $region$] + +// HASH_VALUE A1663D2B190EC23A +// INDEX 2761 +template_task_kill_npc_1_title_tribe_6 [The Karavan need some help to kill some $target.member$ in $region$] + +// HASH_VALUE CDAB2D2619BEAE3F +// INDEX 2762 +template_task_kill_npc_1_title_tribe_7 [The Karavan need some help to fight the $target.member$ in $region$] + +// HASH_VALUE 588BF1733DACC36B +// INDEX 2763 +template_task_kill_npc_1_title_tribe_8 [The Karavan need some help to wipe out some $target.member$ in $region$] + +// HASH_VALUE 1C11733C91CDD9ED +// INDEX 2764 +template_task_kill_npc_1_title_tribe_9 [The Karavan need someone to kill some $target.member$ in $region$] + +// HASH_VALUE DB622690907DD9E8 +// INDEX 2765 +template_task_kill_npc_1_title_tribe_10 [The Karavan need someone to fight the $target.member$ in $region$] + +//Kami +// HASH_VALUE AC50BC64337AA9C3 +// INDEX 2766 +template_task_kill_npc_2_title_bandit_1 [Kill some $target$ for the Kami in $region$] + +// HASH_VALUE 4A47C1F3477C2238 +// INDEX 2767 +template_task_kill_npc_2_title_bandit_2 [Eliminate some $target$ for the Kami in $region$] + +// HASH_VALUE AB00BC5FF2CB5C17 +// INDEX 2768 +template_task_kill_npc_2_title_bandit_3 [Fight the $target$ for the Kami in $region$] + +// HASH_VALUE 8C814E1AAEE1D439 +// INDEX 2769 +template_task_kill_npc_2_title_bandit_4 [Wipe out some $target$ for the Kami in $region$] + +// HASH_VALUE E897BA7264DB0B2A +// INDEX 2770 +template_task_kill_npc_2_title_bandit_5 [The Kami need help to eliminate some $target$ in $region$] + +// HASH_VALUE 0792FFF9F7059818 +// INDEX 2771 +template_task_kill_npc_2_title_bandit_6 [The Kami need help to kill some $target$ in $region$] + +// HASH_VALUE 33D7EFF4F7B5841D +// INDEX 2772 +template_task_kill_npc_2_title_bandit_7 [The Kami need help to fight the $target$ in $region$] + +// HASH_VALUE 43A3C34A96B78940 +// INDEX 2773 +template_task_kill_npc_2_title_bandit_8 [The Kami need help to wipe out some $target$ in $region$] + +// HASH_VALUE 82F29745CDF6FCCC +// INDEX 2774 +template_task_kill_npc_2_title_bandit_9 [The Kami need someone to kill some $target$ in $region$] + +// HASH_VALUE 40F283400FC14DC8 +// INDEX 2775 +template_task_kill_npc_2_title_bandit_10 [The Kami need someone to fight the $target$ in $region$] + +//Kami +// HASH_VALUE 603AED899FA1E132 +// INDEX 2776 +template_task_kill_npc_2_title_tribe_1 [Kill some $target.member$ for the Kami in $region$] + +// HASH_VALUE E7287EC5F542B6ED +// INDEX 2777 +template_task_kill_npc_2_title_tribe_2 [Eliminate some $target.member$ for the Kami in $region$] + +// HASH_VALUE 5FEAED845EF29486 +// INDEX 2778 +template_task_kill_npc_2_title_tribe_3 [Fight the $target.member$ for the Kami in $region$] + +// HASH_VALUE F8A8868962CB055E +// INDEX 2779 +template_task_kill_npc_2_title_tribe_4 [Wipe out some $target.member$ for the Kami in $region$] + +// HASH_VALUE 71ED88B49A71FD56 +// INDEX 2780 +template_task_kill_npc_2_title_tribe_5 [The Kami need help to eliminate some $target.member$ in $region$] + +// HASH_VALUE 97E0A4B502672DCB +// INDEX 2781 +template_task_kill_npc_2_title_tribe_6 [The Kami need help to kill some $target.member$ in $region$] + +// HASH_VALUE C32594B0021719D0 +// INDEX 2782 +template_task_kill_npc_2_title_tribe_7 [The Kami need help to fight the $target.member$ in $region$] + +// HASH_VALUE 4E0558FD26052EFC +// INDEX 2783 +template_task_kill_npc_2_title_tribe_8 [The Kami need help to wipe out some $target.member$ in $region$] + +// HASH_VALUE B0B42FAAB91A4F35 +// INDEX 2784 +template_task_kill_npc_2_title_tribe_9 [The Kami need someone to kill some $target.member$ in $region$] + +// HASH_VALUE 6EB41BA5FBE5A031 +// INDEX 2785 +template_task_kill_npc_2_title_tribe_10 [The Kami need someone to fight the $target.member$ in $region$] + +//double fame +// HASH_VALUE E8736C3404D3EA0B +// INDEX 2786 +template_task_kill_npc_3_title_bandit_1 [Kill some $target$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE B24FE1E7D63F617F +// INDEX 2787 +template_task_kill_npc_3_title_bandit_2 [Eliminate some $target$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE E7236C2FC3249D5F +// INDEX 2788 +template_task_kill_npc_3_title_bandit_3 [Fight the $target$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE 5DDA8F62EA048409 +// INDEX 2789 +template_task_kill_npc_3_title_bandit_4 [Wipe out some $target$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE 6DE332857019C52A +// INDEX 2790 +template_task_kill_npc_3_title_bandit_5 [$giver$'s $f$ friends need help to eliminate some $target$ in $region$] + +// HASH_VALUE 1215EA025C2EE075 +// INDEX 2791 +template_task_kill_npc_3_title_bandit_6 [$giver$'s $f$ friends need help to kill some $target$ in $region$] + +// HASH_VALUE D1C5FEAF71EECC75 +// INDEX 2792 +template_task_kill_npc_3_title_bandit_7 [$giver$'s $f$ friends need help to fight the $target$ in $region$] + +// HASH_VALUE DCDC8AF39D3E25F3 +// INDEX 2793 +template_task_kill_npc_3_title_bandit_8 [$giver$'s $f$ friends need help to wipe out some $target$ in $region$] + +// HASH_VALUE D1A6BCECDD8D11D4 +// INDEX 2794 +template_task_kill_npc_3_title_bandit_9 [$giver$'s $f$ friends need someone to kill some $target$ in $region$] + +// HASH_VALUE FDEBACE7DD3DFDD9 +// INDEX 2795 +template_task_kill_npc_3_title_bandit_10 [$giver$'s $f$ friends need someone to fight the $target$ in $region$] + +//double fame +// HASH_VALUE 7289F5B5931576C2 +// INDEX 2796 +template_task_kill_npc_3_title_tribe_1 [Kill some $target.member$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE B881BF0D316566BD +// INDEX 2797 +template_task_kill_npc_3_title_tribe_2 [Eliminate some $target.member$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE 7139F5B052662916 +// INDEX 2798 +template_task_kill_npc_3_title_tribe_3 [Fight the $target.member$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE EC1C1B19741A0D8A +// INDEX 2799 +template_task_kill_npc_3_title_tribe_4 [Wipe out some $target.member$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE C7ADE2ABC954CEFF +// INDEX 2800 +template_task_kill_npc_3_title_tribe_5 [$giver$'s $f$ friends need help to eliminate some $target.member$ in $region$] + +// HASH_VALUE 9B6BB84492C4D2A1 +// INDEX 2801 +template_task_kill_npc_3_title_tribe_6 [$giver$'s $f$ friends need help to kill some $target.member$ in $region$] + +// HASH_VALUE 5A1BCCF1A784BEA1 +// INDEX 2802 +template_task_kill_npc_3_title_tribe_7 [$giver$'s $f$ friends need help to fight the $target.member$ in $region$] + +// HASH_VALUE 12727C1F2694F335 +// INDEX 2803 +template_task_kill_npc_3_title_tribe_8 [$giver$'s $f$ friends need help to wipe out some $target.member$ in $region$] + +// HASH_VALUE 61F461A8E8EFA687 +// INDEX 2804 +template_task_kill_npc_3_title_tribe_9 [$giver$'s $f$ friends need someone to kill some $target.member$ in $region$] + +// HASH_VALUE 8D3951A3E89F928C +// INDEX 2805 +template_task_kill_npc_3_title_tribe_10 [$giver$'s $f$ friends need someone to fight the $target.member$ in $region$] + +//tribe +// HASH_VALUE 79424A7BBBED0802 +// INDEX 2806 +template_task_kill_npc_4_title_bandit_1 [Kill some $target$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 14C5BD2919B67E5A +// INDEX 2807 +template_task_kill_npc_4_title_bandit_2 [Eliminate some $target$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 78F24A767A3EBB56 +// INDEX 2808 +template_task_kill_npc_4_title_bandit_3 [Fight the $target$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 14F4AD597BD36250 +// INDEX 2809 +template_task_kill_npc_4_title_bandit_4 [Wipe out some $target$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 85C47F38F97454FB +// INDEX 2810 +template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ need help to eliminate some $target$ in $region$] + +// HASH_VALUE DA2CA9CBC15246AB +// INDEX 2811 +template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ need help to kill some $target$ in $region$] + +// HASH_VALUE D9DCA9C680A3F9FF +// INDEX 2812 +template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ need help to fight the $target$ in $region$] + +// HASH_VALUE 1641A2F6E0D50AAC +// INDEX 2813 +template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ need help to wipe out some $target$ in $region$] + +// HASH_VALUE 53F126CA079DEEB1 +// INDEX 2814 +template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ need someone to kill some $target$ in $region$] + +// HASH_VALUE 12A13A771C5DDAB1 +// INDEX 2815 +template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ need someone to fight the $target$ in $region$] + +//tribe +// HASH_VALUE 30AC292D64C37D0A +// INDEX 2816 +template_task_kill_npc_4_title_tribe_1 [Kill some $target.member$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 6F9BDD04C2344404 +// INDEX 2817 +template_task_kill_npc_4_title_tribe_2 [Eliminate some $target.member$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 2F5C29282314305E +// INDEX 2818 +template_task_kill_npc_4_title_tribe_3 [Fight the $target.member$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE BDCA2261323D4102 +// INDEX 2819 +template_task_kill_npc_4_title_tribe_4 [Wipe out some $target.member$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 71E8D2A12736EC60 +// INDEX 2820 +template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ need help to eliminate some $target.member$ in $region$] + +// HASH_VALUE 34F659F11A8D4F80 +// INDEX 2821 +template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ need help to kill some $target.member$ in $region$] + +// HASH_VALUE 33A659ECD9DE02D4 +// INDEX 2822 +template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ need help to fight the $target.member$ in $region$] + +// HASH_VALUE 6F7CABCB3A9FBAD2 +// INDEX 2823 +template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ need help to wipe out some $target.member$ in $region$] + +// HASH_VALUE DC47F40C3D33E0DD +// INDEX 2824 +template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ need someone to kill some $target.member$ in $region$] + +// HASH_VALUE 9BF708B952F3CCDD +// INDEX 2825 +template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ need someone to fight the $target.member$ in $region$] + +/* OLD VALUE : [Kill $qt$ members of $target$, a notorious gang of bandits, I will pay you $reward$.] */ +// HASH_VALUE 20C52573F537CAAC +// INDEX 2826 +template_task_kill_npc_intro_bandit_money [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$.] + +/* OLD VALUE : [Kill $qt$ members of $target$, a notorious gang of bandits, I'll pay you $reward$ dappers but make it quick cause it's really urgent!] */ +// HASH_VALUE 3C2931C24037F420 +// INDEX 2827 +template_task_kill_npc_intro_bandit_money_timed [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$ dappers.\n + But do it quickly, cause it's really urgent!] + +/* OLD VALUE : [Kill $qt$ members of $target$, a notorious gang of bandits, I'll be truely grateful, but make it quick cause it's really urgent!] */ +// HASH_VALUE 8A54F133F990C5D8 +// INDEX 2828 +template_task_kill_npc_intro_bandit_fame_timed [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.\n + Mais faites vite, car c'est très urgent.] + +/* OLD VALUE : [Kill $qt$ members of $target$, a notorious gang of bandits, I'll be truely grateful.] */ +// HASH_VALUE AE3D9A6442C92C0A +// INDEX 2829 +template_task_kill_npc_intro_bandit_fame [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.] + +/* OLD VALUE : [Kill $qt$ members of $target.ia$ $target$, an enemy tribe, and I'll pay you $reward$ dappers.] */ +// HASH_VALUE B9C6924F5CE6340B +// INDEX 2830 +template_task_kill_npc_intro_tribe_money [Kill $qt$ $target.member$, an enemy tribe and I will pay you $reward$ dappers.] + +/* OLD VALUE : [Kill $qt$ members of $target.ia$ $target$, an enemy tribe, I'll pay you $reward$ dappers but be swift cause it's very urgent!] */ +// HASH_VALUE CE879DD216D3CEAA +// INDEX 2831 +template_task_kill_npc_intro_tribe_money_timed [Kill $qt$ $target.member$, an enemy tribe, I will pay you $reward$ dappers.\n + But don't waste any time, because it's very urgent!] + +/* OLD VALUE : [Kill $qt$ members of $target.ia$ $target$, an enemy tribe, I'll be grateful to you, but be swift cause it's very urgent!] */ +// HASH_VALUE 965E999C075C8586 +// INDEX 2832 +template_task_kill_npc_intro_tribe_fame_timed [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.\n + But don't waste any time, because it's very urgent!] + +/* OLD VALUE : [Kill $qt$ members of $target.ia$ $target$, an enemy tribe, I'll be grateful to you.] */ +// HASH_VALUE 187D4B5221A2DD0B +// INDEX 2833 +template_task_kill_npc_intro_tribe_fame [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.] + +// HASH_VALUE 13317A07D69A9A0A +// INDEX 2834 +template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +//default text +// HASH_VALUE EC684A8AEAC93FCD +// INDEX 2835 +template_task_kill_species_0_title_1 [Kill some animals in $region$] + +// HASH_VALUE EC350A006A90905E +// INDEX 2836 +template_task_kill_species_0_title_2 [Hunt down some animals in $region$] + +// HASH_VALUE 2C65E60FE6E1A0A5 +// INDEX 2837 +template_task_kill_species_0_title_3 [Slaughter some animals in $region$] + +// HASH_VALUE 6BA8D4F9C31AB415 +// INDEX 2838 +template_task_kill_species_0_title_4 [Regulate the species in $region$] + +// HASH_VALUE F912735D8D0FFEF3 +// INDEX 2839 +template_task_kill_species_0_title_5 [$giver$ needs someone to kill some animals in $region$] + +// HASH_VALUE 2C154CCF030944F3 +// INDEX 2840 +template_task_kill_species_0_title_6 [$giver$ needs someone to hunt down some animals in $region$] + +// HASH_VALUE 3CC7D9DDA85048E0 +// INDEX 2841 +template_task_kill_species_0_title_7 [$giver$ needs someone to wipe out some animals in $region$] + +// HASH_VALUE F63C2D2D2D991FF1 +// INDEX 2842 +template_task_kill_species_0_title_8 [$giver$ needs someone to regulate the species in $region$] + +// HASH_VALUE A5613479CD19C87B +// INDEX 2843 +template_task_kill_species_0_title_9 [$giver$ wants to wipe out some animals in $region$] + +// HASH_VALUE 5FD688C952629F8C +// INDEX 2844 +template_task_kill_species_0_title_10 [$giver$ wants to regulate the species in $region$] + +//captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore +// HASH_VALUE A79E2612675B8665 +// INDEX 2845 +template_task_kill_species_1_title_1 [Kill the carnivores that are decimating herds in $region$] + +// HASH_VALUE 930D6EEA3D06B0C7 +// INDEX 2846 +template_task_kill_species_1_title_2 [Hunt down the carnivores that are decimating herds in $region$] + +// HASH_VALUE D33D4AF9B957C00E +// INDEX 2847 +template_task_kill_species_1_title_3 [Slaughter the carnivores that are decimating herds in $region$] + +// HASH_VALUE D1BD4ADE7D26D810 +// INDEX 2848 +template_task_kill_species_1_title_4 [Eliminate the carnivores that are decimating herds in $region$] + +// HASH_VALUE C8588D531ED0E8EB +// INDEX 2849 +template_task_kill_species_1_title_5 [$giver$ needs someone to kill carnivores that are decimating herds in $region$] + +// HASH_VALUE 93ADF621DF91EB94 +// INDEX 2850 +template_task_kill_species_1_title_6 [$giver$ needs someone to hunt down the carnivores that are decimating herds in $region$] + +// HASH_VALUE E39F3DC77BC66849 +// INDEX 2851 +template_task_kill_species_1_title_7 [$giver$ needs someone to wipe out the carnivores that are decimating herds in $region$] + +// HASH_VALUE 4500535E08ED25FD +// INDEX 2852 +template_task_kill_species_1_title_8 [$giver$ needs someone to get rid of the carnivores that are decimating herds in $region$] + +// HASH_VALUE 4C399863A08FE8E4 +// INDEX 2853 +template_task_kill_species_1_title_9 [$giver$ wants to wipe out the carnivores that are decimating herds in $region$] + +// HASH_VALUE AE9AAEFA2DB6A598 +// INDEX 2854 +template_task_kill_species_1_title_10 [$giver$ wants to get rid of the carnivores that are decimating herds in $region$] + +//captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore +// HASH_VALUE 42C084155CD56C17 +// INDEX 2855 +template_task_kill_species_2_title_1 [Kill the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE 7AAD3858D186BF9E +// INDEX 2856 +template_task_kill_species_2_title_2 [Hunt down the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE B5DC116E44519CEA +// INDEX 2857 +template_task_kill_species_2_title_3 [Wipe out the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE B85D144C11A6E7E7 +// INDEX 2858 +template_task_kill_species_2_title_4 [Eliminate the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE 6008A29D1B872C4B +// INDEX 2859 +template_task_kill_species_2_title_5 [$giver$ needs someone to kill the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE 0FD8AE72E3D0492B +// INDEX 2860 +template_task_kill_species_2_title_6 [$giver$ needs someone to hunt down the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE CA3F07350F467720 +// INDEX 2861 +template_task_kill_species_2_title_7 [$giver$ needs someone to wipe out the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE F2E59A75086B82F6 +// INDEX 2862 +template_task_kill_species_2_title_8 [$giver$ needs someone to get rid of the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE 33D962D1340FF7BB +// INDEX 2863 +template_task_kill_species_2_title_9 [$giver$ wants to wipe out the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE 5B7FF5112D340291 +// INDEX 2864 +template_task_kill_species_2_title_10 [$giver$ wants to get rid of the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE A352605EB52AEBC5 +// INDEX 2865 +template_task_kill_species_3_title_1 [Kill the intelligent plants that are flourishing in $region$] + +// HASH_VALUE 60621C3DB1F8DC5F +// INDEX 2866 +template_task_kill_species_3_title_2 [Destroy the intelligent plants that are flourishing in $region$] + +// HASH_VALUE 69976E51ACCD7B3F +// INDEX 2867 +template_task_kill_species_3_title_3 [Cut down the intelligent plants that are invading $region$] + +// HASH_VALUE 1A208266885F72C4 +// INDEX 2868 +template_task_kill_species_3_title_4 [Eliminate the intelligent plants that are invading $region.da$ $region$] + +// HASH_VALUE D7C12D7A7D4A9A65 +// INDEX 2869 +template_task_kill_species_3_title_5 [$giver$ needs someone to kill the intelligent plants that are invading $region.da$ $region$] + +// HASH_VALUE C164B692C94E601E +// INDEX 2870 +template_task_kill_species_3_title_6 [$giver$ needs someone to destroy the intelligent plants that are invading $region.da$ $region$] + +// HASH_VALUE E26243E4A4424DC4 +// INDEX 2871 +template_task_kill_species_3_title_7 [$giver$ needs someone to destroy the intelligent plants that are flourishing in $region$] + +// HASH_VALUE 1FFF402C1A811956 +// INDEX 2872 +template_task_kill_species_3_title_8 [$giver$ needs someone to get rid of the intelligent plants that are flourishing in $region$] + +// HASH_VALUE 8E90C64DFE7B2AD8 +// INDEX 2873 +template_task_kill_species_3_title_9 [$giver$ wants to cut down the intelligent plants that are flourishing in $region$] + +// HASH_VALUE 32215E8DD50219CE +// INDEX 2874 +template_task_kill_species_3_title_10 [$giver$ wants to get rid of the intelligent plants that are invading $region.da$ $region$] + +//captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin +// HASH_VALUE 0B6993D2808F8CB6 +// INDEX 2875 +template_task_kill_species_4_title_1 [Kill the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 6029B37B71BEB227 +// INDEX 2876 +template_task_kill_species_4_title_2 [Hunt down the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE D996310D0DFAABA7 +// INDEX 2877 +template_task_kill_species_4_title_3 [Wipe out the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 9ED98F6FB1DEDA70 +// INDEX 2878 +template_task_kill_species_4_title_4 [Eliminate the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 004095260103A76E +// INDEX 2879 +template_task_kill_species_4_title_5 [$giver$ needs someone to kill the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 01C23BEEC59B6CC7 +// INDEX 2880 +template_task_kill_species_4_title_6 [$giver$ needs someone to hunt down the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE B0BB8258AF7E6AA9 +// INDEX 2881 +template_task_kill_species_4_title_7 [$giver$ needs someone to wipe out the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 9A1986F937F3F1BE +// INDEX 2882 +template_task_kill_species_4_title_8 [$giver$ needs someone to get rid of the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 1955DDF4D447EA44 +// INDEX 2883 +template_task_kill_species_4_title_9 [$giver$ wants to wipe out the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 03B3E1955CBC7159 +// INDEX 2884 +template_task_kill_species_4_title_10 [$giver$ wants to get rid of the kitins that are attacking anything that moves in $region$] + +//captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo +// HASH_VALUE 34C8A9EECDD6925E +// INDEX 2885 +template_task_kill_species_5_title_1 [Kill the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 8245542BF11B2260 +// INDEX 2886 +template_task_kill_species_5_title_2 [Hunt down the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 26DD37B53659C1C3 +// INDEX 2887 +template_task_kill_species_5_title_3 [Wipe out the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE C0F5301F313B4AA9 +// INDEX 2888 +template_task_kill_species_5_title_4 [Eliminate the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 809D055F231F481E +// INDEX 2889 +template_task_kill_species_5_title_5 [$giver$ needs someone to kill the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 714CFDF3365E504B +// INDEX 2890 +template_task_kill_species_5_title_6 [$giver$ needs someone to hunt down the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE D2D723082FDBDAE2 +// INDEX 2891 +template_task_kill_species_5_title_7 [$giver$ needs someone to wipe out the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 8FA025E2A47C100E +// INDEX 2892 +template_task_kill_species_5_title_8 [$giver$ needs someone to get rid of some animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 3B717EA454A45A7D +// INDEX 2893 +template_task_kill_species_5_title_9 [$giver$ wants to wipe out the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE F83A807EC94590A9 +// INDEX 2894 +template_task_kill_species_5_title_10 [$giver$ wants to get rid of some animals infected by the goo before the plague spreads all over $region$] + +//captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen +// HASH_VALUE CC6E0F3089FF267C +// INDEX 2895 +template_task_kill_species_6_title_1 [Kill the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 2690CA8684B22B4F +// INDEX 2896 +template_task_kill_species_6_title_2 [Hunt down the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE E206CBD3CEFF2705 +// INDEX 2897 +template_task_kill_species_6_title_3 [Wipe out the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 6440A67AC4D25398 +// INDEX 2898 +template_task_kill_species_6_title_4 [Eliminate the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 13340E4EC76ABE79 +// INDEX 2899 +template_task_kill_species_6_title_5 [$giver$ needs someone to kill the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 9D1E683E8E820DDE +// INDEX 2900 +template_task_kill_species_6_title_6 [$giver$ needs someone to hunt down the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 76229963C272E3D1 +// INDEX 2901 +template_task_kill_species_6_title_7 [$giver$ needs someone to wipe out the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 0BC8C718CD764D25 +// INDEX 2902 +template_task_kill_species_6_title_8 [$giver$ needs someone to get rid of the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE DFBCF4FFE73B636C +// INDEX 2903 +template_task_kill_species_6_title_9 [$giver$ wants to wipe out the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 746222B4F23FCDC0 +// INDEX 2904 +template_task_kill_species_6_title_10 [$giver$ wants to get rid of the primitive beings in $region$ who keep attacking travelers] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will pay you $reward$.] */ +// HASH_VALUE 35D6CE8F51508B3B +// INDEX 2905 +template_task_kill_species_intro_1_money [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE CC4B4952645019A6 +// INDEX 2906 +template_task_kill_species_intro_1_money_timed [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 247A2B489C0A04E4 +// INDEX 2907 +template_task_kill_species_intro_1_fame_timed [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will be grateful to you.] */ +// HASH_VALUE 4C851BF599E75583 +// INDEX 2908 +template_task_kill_species_intro_1_fame [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will pay you $reward$.] */ +// HASH_VALUE 71D42F26F4ECA475 +// INDEX 2909 +template_task_kill_species_intro_2_money [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 8BF8CA842330E298 +// INDEX 2910 +template_task_kill_species_intro_2_money_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 190E953CA13D1092 +// INDEX 2911 +template_task_kill_species_intro_2_fame_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will be grateful to you.] */ +// HASH_VALUE 82991A798E3DCA27 +// INDEX 2912 +template_task_kill_species_intro_2_fame [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will pay you $reward$.] */ +// HASH_VALUE 58B4DDF27E67DE6E +// INDEX 2913 +template_task_kill_species_intro_3_money [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 87F81B15988B79CC +// INDEX 2914 +template_task_kill_species_intro_3_money_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 0505490F26A14484 +// INDEX 2915 +template_task_kill_species_intro_3_fame_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will be grateful to you.] */ +// HASH_VALUE F20503A48F2CC9C1 +// INDEX 2916 +template_task_kill_species_intro_3_fame [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you] + +//default text +// HASH_VALUE D5A9840385BA3C69 +// INDEX 2917 +template_task_loot_give_0_title_1 [Collect some animal raw materials] + +// HASH_VALUE B9C6E686A84122FD +// INDEX 2918 +template_task_loot_give_0_title_2 [Head off on the hunt to gather some raw materials] + +// HASH_VALUE 24951DD5A3BA5EE3 +// INDEX 2919 +template_task_loot_give_0_title_3 [Provide $giver$ with some animal raw materials] + +// HASH_VALUE 015E9CB91B583CD0 +// INDEX 2920 +template_task_loot_give_0_title_4 [Special order for animal raw materials] + +// HASH_VALUE D8055CAE19C94076 +// INDEX 2921 +template_task_loot_give_0_title_5 [An order for animal raw materials] + +// HASH_VALUE 98D5F4776E60B092 +// INDEX 2922 +template_task_loot_give_0_title_6 [Forage some animal raw materials] + +// HASH_VALUE C03CDCDF935C1F1E +// INDEX 2923 +template_task_loot_give_0_title_7 [$giver$ needs some animal raw materials] + +// HASH_VALUE 069AEBDD1ACFAF6E +// INDEX 2924 +template_task_loot_give_0_title_8 [$giver$ is looking for someone to supply animal raw materials] + +// HASH_VALUE 4121B7CA86126618 +// INDEX 2925 +template_task_loot_give_0_title_9 [$giver$ needs a hunter to replenish the stock of raw materials] + +// HASH_VALUE E6B38EE0671208F8 +// INDEX 2926 +template_task_loot_give_0_title_10 [$giver$ wants to build up the stock of animal raw materials] + +//Karavan / kitin +// HASH_VALUE E400CAC0504146D0 +// INDEX 2927 +template_task_loot_give_10_title_1 [Collect some kitin raw materials for the Karavan] + +// HASH_VALUE CC27FDD36D03F7A3 +// INDEX 2928 +template_task_loot_give_10_title_2 [Head off on the hunt and collect some kitin morsels for the Karavan] + +// HASH_VALUE 5C396A5916FC8E20 +// INDEX 2929 +template_task_loot_give_10_title_3 [Supply the Karavan with some kitin raw materials] + +// HASH_VALUE C7C70952FB85819E +// INDEX 2930 +template_task_loot_give_10_title_4 [Special order for kitin morsels for the Karavan] + +// HASH_VALUE E75CA26BE4504ADD +// INDEX 2931 +template_task_loot_give_10_title_5 [An order for kitin raw materials for the Karavan] + +// HASH_VALUE B9587AE522399967 +// INDEX 2932 +template_task_loot_give_10_title_6 [Collect up some kitin raw materials for the Karavan] + +// HASH_VALUE 734F49C3A75A578B +// INDEX 2933 +template_task_loot_give_10_title_7 [The Karavan need some kitin morsels] + +// HASH_VALUE 76E344D41A0E2B59 +// INDEX 2934 +template_task_loot_give_10_title_8 [The Karavan are looking for someone to supply kitin raw materials] + +// HASH_VALUE 1EA9923152EF6C12 +// INDEX 2935 +template_task_loot_give_10_title_9 [The Karavan need a hunter to replenish the stock of kitin morsels] + +// HASH_VALUE 8C13EEB8255887FB +// INDEX 2936 +template_task_loot_give_10_title_10 [The Karavan want to build up the stock of kitin raw materials] + +//ambassador / bone, welcomer / bone, scout / bone +// HASH_VALUE 2A07C78F13955C5E +// INDEX 2937 +template_task_loot_give_11_title_1 [Collect some bones] + +// HASH_VALUE B405167EB2FEF885 +// INDEX 2938 +template_task_loot_give_11_title_2 [Head off on the hunt and collect some bones] + +// HASH_VALUE 18EAD4439C0FFFB6 +// INDEX 2939 +template_task_loot_give_11_title_3 [Supply $giver$ with some bones] + +// HASH_VALUE 66F89FA492654BAA +// INDEX 2940 +template_task_loot_give_11_title_4 [Special order for bones] + +// HASH_VALUE AB0EE82BE875A021 +// INDEX 2941 +template_task_loot_give_11_title_5 [An order for bones] + +// HASH_VALUE 6DE4D086339A2467 +// INDEX 2942 +template_task_loot_give_11_title_6 [Collect up some bones] + +// HASH_VALUE 5A255772181583A4 +// INDEX 2943 +template_task_loot_give_11_title_7 [$giver$ needs bones] + +// HASH_VALUE 06E721F2AE8689D3 +// INDEX 2944 +template_task_loot_give_11_title_8 [$giver$ is looking for a supplier of bones] + +// HASH_VALUE A76BAE6569FCB1F1 +// INDEX 2945 +template_task_loot_give_11_title_9 [$giver$ needs a hunter to replenish the stock of bones] + +// HASH_VALUE 12267109F5C4F318 +// INDEX 2946 +template_task_loot_give_11_title_10 [$giver$ wants to build up the stock of bones] + +//hunter / bone +// HASH_VALUE 998971F905A977C5 +// INDEX 2947 +template_task_loot_give_12_title_1 [Help $giver$ to collect some bones] + +// HASH_VALUE 06EC6F367914E6CC +// INDEX 2948 +template_task_loot_give_12_title_2 [Head off on the hunt to help $giver$ gather some bones] + +// HASH_VALUE 8785A2CEF859E1B2 +// INDEX 2949 +template_task_loot_give_12_title_3 [Lend a hand to $giver$ in collecting up some bones] + +// HASH_VALUE 4E05E582A0E537EE +// INDEX 2950 +template_task_loot_give_12_title_4 [Help $giver$ complete a special order for bones] + +// HASH_VALUE BAB82D99E66CF93C +// INDEX 2951 +template_task_loot_give_12_title_5 [$giver$ is asking for a hand in gathering some bones] + +// HASH_VALUE 861951F799896FC6 +// INDEX 2952 +template_task_loot_give_12_title_6 [Help $giver$ forage for some bones] + +// HASH_VALUE DDD812384C9C608E +// INDEX 2953 +template_task_loot_give_12_title_7 [$giver$ needs some help to collect some bones] + +// HASH_VALUE E0963C2D0E0119EB +// INDEX 2954 +template_task_loot_give_12_title_8 [$giver$ needs a hand in gathering up some bones] + +// HASH_VALUE A553BA0C0950A504 +// INDEX 2955 +template_task_loot_give_12_title_9 [$giver$ is asking for help in collecting up some bones] + +// HASH_VALUE E3E3B326A5928DF6 +// INDEX 2956 +template_task_loot_give_12_title_10 [$giver$ needs some help to build up the stock of bones] + +//tribe / bone +// HASH_VALUE 7F4AB70B5197F8C2 +// INDEX 2957 +template_task_loot_give_13_title_1 [Collect some bones for $f.mda$ $f.member$] + +// HASH_VALUE 72C9D8381B8DEFB4 +// INDEX 2958 +template_task_loot_give_13_title_2 [Head off on the hunt and collect some bones for $f.mda$ $f.member$] + +// HASH_VALUE D7AAC2BFDA40CCAF +// INDEX 2959 +template_task_loot_give_13_title_3 [Supply $f.member$ with some bones] + +// HASH_VALUE 75510163A1275C03 +// INDEX 2960 +template_task_loot_give_13_title_4 [Special order for bones for $f.mda$ $f.member$] + +// HASH_VALUE 82A68FB6E5A6FCCF +// INDEX 2961 +template_task_loot_give_13_title_5 [An order for bones for $f.mda$ $f.member$] + +// HASH_VALUE 8B59D0129E9F2CA3 +// INDEX 2962 +template_task_loot_give_13_title_6 [Collect up some bones for $f.mda$ $f.member$] + +// HASH_VALUE AAAC7F1CF4145FA1 +// INDEX 2963 +template_task_loot_give_13_title_7 [$f.mda$ $f.member$ need bones] + +// HASH_VALUE B40A8228CAB986A0 +// INDEX 2964 +template_task_loot_give_13_title_8 [$f.mda$ $f.member$ are looking for a supplier of bones] + +// HASH_VALUE 33F5BED5AD3E0F09 +// INDEX 2965 +template_task_loot_give_13_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of bones] + +// HASH_VALUE E8086D2FC0D77FF1 +// INDEX 2966 +template_task_loot_give_13_title_10 [$f.mda$ $f.member$ want to build up their stock of bones] + +//tribe / blood +// HASH_VALUE 7F4A7B159167F8C2 +// INDEX 2967 +template_task_loot_give_18_title_1 [Collect some blood for $f.mda$ $f.member$] + +// HASH_VALUE 72D800395B8DEFB4 +// INDEX 2968 +template_task_loot_give_18_title_2 [Head off on the hunt and collect some blood for $f.mda$ $f.member$] + +// HASH_VALUE D7AAC2B05C50C0AF +// INDEX 2969 +template_task_loot_give_18_title_3 [Supply $f.member$ with some blood] + +// HASH_VALUE B5510163A1368404 +// INDEX 2970 +template_task_loot_give_18_title_4 [Special order for blood for $f.mda$ $f.member$] + +// HASH_VALUE 82A653C02576FCCF +// INDEX 2971 +template_task_loot_give_18_title_5 [An order for blood for $f.mda$ $f.member$] + +// HASH_VALUE 0D69C4129E9F2C94 +// INDEX 2972 +template_task_loot_give_18_title_6 [Collect up some blood for $f.mda$ $f.member$] + +// HASH_VALUE AA9C109C4474584E +// INDEX 2973 +template_task_loot_give_18_title_7 [$f.mda$ $f.member$ need some blood] + +// HASH_VALUE F4DA8228CAB94AAA +// INDEX 2974 +template_task_loot_give_18_title_8 [$f.mda$ $f.member$ are looking for a supplier of blood] + +// HASH_VALUE 33F582DFED0E0F09 +// INDEX 2975 +template_task_loot_give_18_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of blood] + +// HASH_VALUE E8086D2FFD7783EE +// INDEX 2976 +template_task_loot_give_18_title_10 [$f.mda$ $f.member$ want to build up their stock of blood] + +//ambassador / meat, welcomer / meat, scout / meat +// HASH_VALUE EA88544AD6A95756 +// INDEX 2977 +template_task_loot_give_1_title_1 [Collect some meat] + +// HASH_VALUE 607F61A6A2CA8D86 +// INDEX 2978 +template_task_loot_give_1_title_2 [Head off on the hunt to gather some meat] + +// HASH_VALUE D54A00435B317FC5 +// INDEX 2979 +template_task_loot_give_1_title_3 [Supply $giver$ with some meat] + +// HASH_VALUE E20897999B5756A8 +// INDEX 2980 +template_task_loot_give_1_title_4 [Special order for meat] + +// HASH_VALUE 5A44D747A6C88F73 +// INDEX 2981 +template_task_loot_give_1_title_5 [An order for meat] + +// HASH_VALUE A6557B7D20D8A34E +// INDEX 2982 +template_task_loot_give_1_title_6 [Fetch some meat] + +// HASH_VALUE 6A556C6687C25EAF +// INDEX 2983 +template_task_loot_give_1_title_7 [$giver$ needs some meat] + +// HASH_VALUE E17DF1F9B9C2A595 +// INDEX 2984 +template_task_loot_give_1_title_8 [$giver$ is looking for someone to supply meat] + +// HASH_VALUE 51CC96A2AB4D3141 +// INDEX 2985 +template_task_loot_give_1_title_9 [$giver$ needs a hunter to replenish the meat stocks] + +// HASH_VALUE 0A1CFCFF7397171D +// INDEX 2986 +template_task_loot_give_1_title_10 [$giver$ wants to build up the meat stocks] + +//Karavan / blood +// HASH_VALUE DFA059EE9D25A855 +// INDEX 2987 +template_task_loot_give_20_title_1 [Collect some blood for the Karavan] + +// HASH_VALUE C4506469524C3A36 +// INDEX 2988 +template_task_loot_give_20_title_2 [Head off on the hunt and collect some blood for the Karavan] + +// HASH_VALUE 24E171FE9D640856 +// INDEX 2989 +template_task_loot_give_20_title_3 [Supply the Karavan with some blood] + +// HASH_VALUE AC104CE5F3AEE834 +// INDEX 2990 +template_task_loot_give_20_title_4 [Special order for blood for the Karavan] + +// HASH_VALUE E2FC31993134AC62 +// INDEX 2991 +template_task_loot_give_20_title_5 [An order for blood for the Karavan] + +// HASH_VALUE 446C34FE43B7420B +// INDEX 2992 +template_task_loot_give_20_title_6 [Collect up some blood for the Karavan] + +// HASH_VALUE 43B62F4FE329309A +// INDEX 2993 +template_task_loot_give_20_title_7 [The Karavan need blood] + +// HASH_VALUE 15FCD7EFB8F10175 +// INDEX 2994 +template_task_loot_give_20_title_8 [The Karavan are looking for someone to supply blood] + +// HASH_VALUE D649BF02F9898A47 +// INDEX 2995 +template_task_loot_give_20_title_9 [The Karavan need a hunter to replenish their stock of blood] + +// HASH_VALUE 18F1FD3B9E551E1A +// INDEX 2996 +template_task_loot_give_20_title_10 [The Karavan want to build up their stock of blood] + +//ambassador / fur, welcomer / fur, scout / fur +// HASH_VALUE E838F46C483C4C0A +// INDEX 2997 +template_task_loot_give_21_title_1 [Collect some fur] + +// HASH_VALUE B4CE8182343EF885 +// INDEX 2998 +template_task_loot_give_21_title_2 [Head off on the hunt and collect some fur] + +// HASH_VALUE 194BE4435BE107A4 +// INDEX 2999 +template_task_loot_give_21_title_3 [Supply $giver$ with some fur] + +// HASH_VALUE A918AF97555A0F6D +// INDEX 3000 +template_task_loot_give_21_title_4 [Special order for fur] + +// HASH_VALUE EEF0A4C2705A5424 +// INDEX 3001 +template_task_loot_give_21_title_5 [An order for fur] + +// HASH_VALUE 24F12481449A73B3 +// INDEX 3002 +template_task_loot_give_21_title_6 [Collect up some fur] + +// HASH_VALUE 69B87B2407D1ABB2 +// INDEX 3003 +template_task_loot_give_21_title_7 [$giver$ needs fur] + +// HASH_VALUE 257ED5F9B9C2A521 +// INDEX 3004 +template_task_loot_give_21_title_8 [$giver$ is looking for someone to supply fur] + +// HASH_VALUE A8CCBE6569FCE48C +// INDEX 3005 +template_task_loot_give_21_title_9 [$giver$ needs a hunter to replenish the stock of fur] + +// HASH_VALUE 36D0810FF6C4F318 +// INDEX 3006 +template_task_loot_give_21_title_10 [$giver$ wants to build up the stock of fur] + +//hunter / fur +// HASH_VALUE 9989A494060A87C5 +// INDEX 3007 +template_task_loot_give_22_title_1 [Help $giver$ to collect some fur] + +// HASH_VALUE DD6B667F79141986 +// INDEX 3008 +template_task_loot_give_22_title_2 [Head off on the hunt to help $giver$ collect some fur] + +// HASH_VALUE 8785D569F9BAF1B2 +// INDEX 3009 +template_task_loot_give_22_title_3 [Lend a hand to $giver$ in collecting up some fur] + +// HASH_VALUE 94BDB6C24D96B5AE +// INDEX 3010 +template_task_loot_give_22_title_4 [Help $giver$ to complete a special order for fur] + +// HASH_VALUE DE623D9FE76CF93C +// INDEX 3011 +template_task_loot_give_22_title_5 [$giver$ is asking for a hand in gathering some fur] + +// HASH_VALUE 478A64945095FF0B +// INDEX 3012 +template_task_loot_give_22_title_6 [Help $giver$ to gather some fur] + +// HASH_VALUE DF3CA53F9FFC9830 +// INDEX 3013 +template_task_loot_give_22_title_7 [$giver$ needs some help in gathering some fur] + +// HASH_VALUE F16FF1D0F477B8C3 +// INDEX 3014 +template_task_loot_give_22_title_8 [$giver$ needs a hand to gather some fur] + +// HASH_VALUE E6BCCC39AFCA434B +// INDEX 3015 +template_task_loot_give_22_title_9 [$giver$ is asking for help to gather some fur] + +// HASH_VALUE E444C326A592C091 +// INDEX 3016 +template_task_loot_give_22_title_10 [$giver$ needs some help to build up the stock of fur] + +//tribe / fur +// HASH_VALUE B17E39B0BAAC0F2A +// INDEX 3017 +template_task_loot_give_23_title_1 [Collect some fur for $f.mda$ $f.member$] + +// HASH_VALUE 42D06BDE6FE98D7D +// INDEX 3018 +template_task_loot_give_23_title_2 [Head off on the hunt and collect some fur for $f.mda$ $f.member$] + +// HASH_VALUE D7AAC24C5581E4B3 +// INDEX 3019 +template_task_loot_give_23_title_3 [Supply $f.member$ with some fur] + +// HASH_VALUE C9AD9F2C712EEFA9 +// INDEX 3020 +template_task_loot_give_23_title_4 [Special order for fur for $f.mda$ $f.member$] + +// HASH_VALUE B4DA115B4EBB1337 +// INDEX 3021 +template_task_loot_give_23_title_5 [An order for fur for $f.mda$ $f.member$] + +// HASH_VALUE B5B315D8792C3903 +// INDEX 3022 +template_task_loot_give_23_title_6 [Collect up some fur for $f.mda$ $f.member$] + +// HASH_VALUE 5AED972082848794 +// INDEX 3023 +template_task_loot_give_23_title_7 [$f.mda$ $f.member$ need fur] + +// HASH_VALUE B56B9228CAB9B93B +// INDEX 3024 +template_task_loot_give_23_title_8 [$f.mda$ $f.member$ are looking for a supplier of fur] + +// HASH_VALUE 33F5F170AE9F1F09 +// INDEX 3025 +template_task_loot_give_23_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of fur] + +// HASH_VALUE A71CBEE123C1B97E +// INDEX 3026 +template_task_loot_give_23_title_10 [$f.mda$ $f.member$ want to build up the stock of fur] + +//hunter / plant +// HASH_VALUE D818DB4693A7720C +// INDEX 3027 +template_task_loot_give_27_title_1 [Help $giver$ to collect some pieces of intelligent plants] + +// HASH_VALUE 16FA02363C59A1C0 +// INDEX 3028 +template_task_loot_give_27_title_2 [Head off on the hunt to help $giver$ to collect some pieces of intelligent plants] + +// HASH_VALUE C6140C1B8657DCF9 +// INDEX 3029 +template_task_loot_give_27_title_3 [Lend a hand to $giver$ in collecting up some pieces of intelligent plants] + +// HASH_VALUE D34CED74DA33A0F5 +// INDEX 3030 +template_task_loot_give_27_title_4 [Help $giver$ to complete a special order for pieces of intelligent plants] + +// HASH_VALUE 719B1488B5EEEB34 +// INDEX 3031 +template_task_loot_give_27_title_5 [$giver$ is asking for a hand in gathering some pieces of intelligent plants] + +// HASH_VALUE 183C5E8B0D46B607 +// INDEX 3032 +template_task_loot_give_27_title_6 [Help $giver$ collect some pieces of intelligent plants] + +// HASH_VALUE 1760A443AB8A5203 +// INDEX 3033 +template_task_loot_give_27_title_7 [$giver$ needs some help to gather some pieces of intelligent plants] + +// HASH_VALUE 023ED31DDED95EFD +// INDEX 3034 +template_task_loot_give_27_title_8 [$giver$ needs a hand to gather some pieces of intelligent plants] + +// HASH_VALUE 5F6FEB35ECAE0F80 +// INDEX 3035 +template_task_loot_give_27_title_9 [$giver$ is asking for help to gather some pieces of intelligent plants] + +// HASH_VALUE 4DB14DF33A0EB777 +// INDEX 3036 +template_task_loot_give_27_title_10 [$giver$ needs some help to rebuild the stock of pieces of intelligent plants] + +//tribe / plant +// HASH_VALUE 412D9BC46CE6A6C4 +// INDEX 3037 +template_task_loot_give_28_title_1 [Collect some pieces of intelligent plants for $f.mda$ $f.member$] + +// HASH_VALUE FC60BDA75B4BF9BE +// INDEX 3038 +template_task_loot_give_28_title_2 [Head off on the hunt and collect some pieces of intelligent plants for $f.mda$ $f.member$] + +// HASH_VALUE E879A4996BE38AED +// INDEX 3039 +template_task_loot_give_28_title_3 [Supply $f.member$ with some pieces of intelligent plants] + +// HASH_VALUE B50F0B6D2BBE4172 +// INDEX 3040 +template_task_loot_give_28_title_4 [Special order for pieces of intelligent plants for $f.mda$ $f.member$] + +// HASH_VALUE 4489736F00F5AAD1 +// INDEX 3041 +template_task_loot_give_28_title_5 [An order for pieces of intelligent plants for $f.mda$ $f.member$] + +// HASH_VALUE F75FE2FD5E4EE31B +// INDEX 3042 +template_task_loot_give_28_title_6 [Collect up some pieces of intelligent plants for $f.mda$ $f.member$] + +// HASH_VALUE E92BB6DF92A25395 +// INDEX 3043 +template_task_loot_give_28_title_7 [$f.mda$ $f.member$ need some pieces of intelligent plants] + +// HASH_VALUE 42087D6F0948F0ED +// INDEX 3044 +template_task_loot_give_28_title_8 [$f.mda$ $f.member$ are looking for a supplier of pieces of intelligent plants] + +// HASH_VALUE 728428223B3C0A50 +// INDEX 3045 +template_task_loot_give_28_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of pieces of intelligent plants] + +// HASH_VALUE FD2A7C1C77828A01 +// INDEX 3046 +template_task_loot_give_28_title_10 [$f.mda$ $f.member$ want to rebuild their stock of pieces of intelligent plants] + +//hunter / meat +// HASH_VALUE 9989A408C209A3C5 +// INDEX 3047 +template_task_loot_give_2_title_1 [Help $giver$ to collect some meat] + +// HASH_VALUE C34C9B36791419DB +// INDEX 3048 +template_task_loot_give_2_title_2 [Head off on the hunt to help $giver$ gather some meat] + +// HASH_VALUE CC11A55DDFE214E9 +// INDEX 3049 +template_task_loot_give_2_title_3 [Lend a hand to $giver$ in fetching some meat] + +// HASH_VALUE 94BDB6360995D1AE +// INDEX 3050 +template_task_loot_give_2_title_4 [Help $giver$ to complete a special order for meat] + +// HASH_VALUE DEA9F98FA96CF93C +// INDEX 3051 +template_task_loot_give_2_title_5 [$giver$ is asking for a hand in gathering some meat] + +// HASH_VALUE 356A749570A48322 +// INDEX 3052 +template_task_loot_give_2_title_6 [Help $giver$ gather up some meat] + +// HASH_VALUE 9E88E6381FC4B078 +// INDEX 3053 +template_task_loot_give_2_title_7 [$giver$ needs some help in collecting some meat] + +// HASH_VALUE F16FF1D0116678CA +// INDEX 3054 +template_task_loot_give_2_title_8 [$giver$ needs a hand to gather some meat] + +// HASH_VALUE E22CCC39AFCA143A +// INDEX 3055 +template_task_loot_give_2_title_9 [$giver$ is asking for help to gather some meat] + +// HASH_VALUE 913967AF78CFE97D +// INDEX 3056 +template_task_loot_give_2_title_10 [$giver$ needs some help to rebuild the meat stocks] + +//double fame hunter / meat +// HASH_VALUE D16D9C1A4D01198D +// INDEX 3057 +template_task_loot_give_31_title_1 [Help collect some meat for $giver$'s $f$ friends] + +// HASH_VALUE 0F4FC30AF6B34841 +// INDEX 3058 +template_task_loot_give_31_title_2 [Head off on the hunt to help collect some meat for $giver$'s $f$ friends] + +// HASH_VALUE AC2EB6F117D7AEC6 +// INDEX 3059 +template_task_loot_give_31_title_3 [Lend a hand to collect up some meat for $giver$'s $f$ friends] + +// HASH_VALUE 0ACBA4BBE92E268A +// INDEX 3060 +template_task_loot_give_31_title_4 [Help to complete a special order for meat for $giver$'s $f$ friends] + +// HASH_VALUE 99A64F22963FFF27 +// INDEX 3061 +template_task_loot_give_31_title_5 [$giver$ is asking for a hand in gathering some meat for some $f$ friends] + +// HASH_VALUE B652C4CCF521DD02 +// INDEX 3062 +template_task_loot_give_31_title_6 [Help gather some meat for $giver$'s $f$ friends] + +// HASH_VALUE 3F6BDFDD8CDB66F6 +// INDEX 3063 +template_task_loot_give_31_title_7 [$giver$ needs some help to gather some meat for some $f$ friends] + +// HASH_VALUE DA0C17F676090ABA +// INDEX 3064 +template_task_loot_give_31_title_8 [$giver$ needs a hand to collect up some meat for some $f$ friends] + +// HASH_VALUE C6A7BF3AA9B8920F +// INDEX 3065 +template_task_loot_give_31_title_9 [$giver$ is asking for help to gather some meat for some $f$ friends] + +// HASH_VALUE 56E1DECB978416F2 +// INDEX 3066 +template_task_loot_give_31_title_10 [$giver$'s $f$ friends need help to rebuild their stock of meat] + +//double fame hunter / kitin +// HASH_VALUE 293F82812B976878 +// INDEX 3067 +template_task_loot_give_32_title_1 [Help $giver$'s $f$ friends to collect some kitin morsels] + +// HASH_VALUE 6721A971D449972C +// INDEX 3068 +template_task_loot_give_32_title_2 [Head off on the hunt to help $giver$'s $f$ friends to collect some kitin morsels] + +// HASH_VALUE 4DFFE0F70D5D83F7 +// INDEX 3069 +template_task_loot_give_32_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some kitin morsels] + +// HASH_VALUE 210A5FEC269ABFAF +// INDEX 3070 +template_task_loot_give_32_title_4 [Help complete a special order for kitin raw materials for $giver$'s $f$ friends] + +// HASH_VALUE CBFA8FF756948B54 +// INDEX 3071 +template_task_loot_give_32_title_5 [$giver$'s $f$ friends are looking for a hand in gathering some kitin raw materials] + +// HASH_VALUE F04EB9F9564E078F +// INDEX 3072 +template_task_loot_give_32_title_6 [Help collect some kitin raw materials for $giver$'s $f$ friends] + +// HASH_VALUE 36C1D5AF372FE591 +// INDEX 3073 +template_task_loot_give_32_title_7 [$giver$ needs some help to gather some kitin raw materials for some $f$ friends] + +// HASH_VALUE 4B032B90DD263276 +// INDEX 3074 +template_task_loot_give_32_title_8 [$giver$ needs a hand to gather some kitin morsels for some $f$ friends] + +// HASH_VALUE 50D38D11D2C59203 +// INDEX 3075 +template_task_loot_give_32_title_9 [$giver$ is asking for some help to gather some kitin raw materials for some $f$ friends] + +// HASH_VALUE 7D1401FE694FCEF5 +// INDEX 3076 +template_task_loot_give_32_title_10 [$giver$'s $f$ friends need some help to rebuild their stock of kitin morsels] + +//double fame hunter / bone +// HASH_VALUE 6777CA6FEACED9A6 +// INDEX 3077 +template_task_loot_give_33_title_1 [Help to collect some bones for $giver$'s $f$ friends] + +// HASH_VALUE BFD3D76B7693D062 +// INDEX 3078 +template_task_loot_give_33_title_2 [Head off on the hunt to help collect some bones for $giver$'s $f$ friends] + +// HASH_VALUE 6F092BD77257D68A +// INDEX 3079 +template_task_loot_give_33_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some bones] + +// HASH_VALUE B2AD566E9D2D59CE +// INDEX 3080 +template_task_loot_give_33_title_4 [Help complete a special order for bones for $giver$'s $f$ friends] + +// HASH_VALUE B1147A50348AA72A +// INDEX 3081 +template_task_loot_give_33_title_5 [$giver$ is asking for a hand in gathering some bones for some $f$ friends] + +// HASH_VALUE AB78628D8C0D00F3 +// INDEX 3082 +template_task_loot_give_33_title_6 [Help gather up some bones for $giver$'s $f$ friends] + +// HASH_VALUE 57D90A0B2A260EF9 +// INDEX 3083 +template_task_loot_give_33_title_7 [$giver$ needs some help to gather some bones for some $f$ friends] + +// HASH_VALUE 702DAB22C16F7DFB +// INDEX 3084 +template_task_loot_give_33_title_8 [$giver$ needs a hand to gather some bones for some $f$ friends] + +// HASH_VALUE 89CEAD0D033E23D9 +// INDEX 3085 +template_task_loot_give_33_title_9 [$giver$ is asking for help in collecting up some bones for some $f$ friends] + +// HASH_VALUE D831DECB97BBDAFF +// INDEX 3086 +template_task_loot_give_33_title_10 [$giver$'s $f$ friends need help to rebuild their stock of bones] + +//double fame hunter / blood +// HASH_VALUE C1F1B07BCDF0C9AF +// INDEX 3087 +template_task_loot_give_34_title_1 [Help collect some blood for $giver$'s $f$ friends] + +// HASH_VALUE FFD3D76B76A2F863 +// INDEX 3088 +template_task_loot_give_34_title_2 [Head off on the hunt to help collect some blood for $giver$'s $f$ friends] + +// HASH_VALUE 6CED3EB1252733C4 +// INDEX 3089 +template_task_loot_give_34_title_3 [Lend a hand to collect up some blood for $giver$'s $f$ friends] + +// HASH_VALUE F2AD566E9D3C81CF +// INDEX 3090 +template_task_loot_give_34_title_4 [Help complete a special order for blood for $giver$'s $f$ friends] + +// HASH_VALUE EEB47E4D348AA72A +// INDEX 3091 +template_task_loot_give_34_title_5 [$giver$ is asking for a hand in gathering some blood for some $f$ friends] + +// HASH_VALUE 69E766823D5EDD61 +// INDEX 3092 +template_task_loot_give_34_title_6 [Help collect up some blood for $giver$'s $f$ friends] + +// HASH_VALUE 94790E082A260EF9 +// INDEX 3093 +template_task_loot_give_34_title_7 [$giver$ needs some help to gather some blood for some $f$ friends] + +// HASH_VALUE 702DAB13437F71FB +// INDEX 3094 +template_task_loot_give_34_title_8 [$giver$ needs a hand to gather some blood for some $f$ friends] + +// HASH_VALUE 914FD2246A0D56DB +// INDEX 3095 +template_task_loot_give_34_title_9 [$giver$ is asking for help to gather some blood for some $f$ friends] + +// HASH_VALUE 1831DECB97CA0200 +// INDEX 3096 +template_task_loot_give_34_title_10 [$giver$'s $f$ friends need help to rebuild their stock of blood] + +//double fame hunter / fur +// HASH_VALUE D0718F15F521DDAD +// INDEX 3097 +template_task_loot_give_35_title_1 [Help collect some fur for $giver$'s $f$ friends] + +// HASH_VALUE 0C63C16E53142812 +// INDEX 3098 +template_task_loot_give_35_title_2 [Head off on the hunt to help to collect some fur for $giver$'s $f$ friends] + +// HASH_VALUE 2DBEE4E467C55F79 +// INDEX 3099 +template_task_loot_give_35_title_3 [Lend a hand in collecting up some fur for $giver$'s $f$ friends] + +// HASH_VALUE 012D3508C56D95CD +// INDEX 3100 +template_task_loot_give_35_title_4 [Help complete a special order for fur for $giver$'s $f$ friends] + +// HASH_VALUE D850BB74CBE7EC3D +// INDEX 3101 +template_task_loot_give_35_title_5 [$giver$ is asking for a hand in gathering some fur for some $f$ friends] + +// HASH_VALUE D7D9D38F5FDCA9FF +// INDEX 3102 +template_task_loot_give_35_title_6 [Help $giver$ to collect up some fur for some $f$ friends] + +// HASH_VALUE 7E154B2FC183530C +// INDEX 3103 +template_task_loot_give_35_title_7 [$giver$ needs some help to gather some fur for some $f$ friends] + +// HASH_VALUE DE42F7BBAF740E56 +// INDEX 3104 +template_task_loot_give_35_title_8 [$giver$ needs a hand to gather some fur for some $f$ friends] + +// HASH_VALUE 9D1017C3576E868D +// INDEX 3105 +template_task_loot_give_35_title_9 [$giver$ is asking for help in collecting up some fur for some $f$ friends] + +// HASH_VALUE 5A71DECB97844503 +// INDEX 3106 +template_task_loot_give_35_title_10 [$giver$'s $f$ friends need help to rebuild their stock of fur] + +//tribe / meat +// HASH_VALUE 029E64869B48D77D +// INDEX 3107 +template_task_loot_give_3_title_1 [Collect some meat for $f.mda$ $f.member$] + +// HASH_VALUE 42D06B3355CAC234 +// INDEX 3108 +template_task_loot_give_3_title_2 [Head off on the hunt and gather some meat for $f.mda$ $f.member$] + +// HASH_VALUE D7AAC24C9E70A4BA +// INDEX 3109 +template_task_loot_give_3_title_3 [Supply $f.member$ with some meat] + +// HASH_VALUE 38CCEC71EEDA462C +// INDEX 3110 +template_task_loot_give_3_title_4 [Special order for meat for $f.mda$ $f.member$] + +// HASH_VALUE 05FA3C312F57DB8A +// INDEX 3111 +template_task_loot_give_3_title_5 [An order for meat for $f.mda$ $f.member$] + +// HASH_VALUE 2AECFCCA4D7F01CE +// INDEX 3112 +template_task_loot_give_3_title_6 [Collect up some meat for $f.mda$ $f.member$] + +// HASH_VALUE AA9C7FA1C104844E +// INDEX 3113 +template_task_loot_give_3_title_7 [$f.mda$ $f.member$ need some meat] + +// HASH_VALUE 7A1687D6E59F21EC +// INDEX 3114 +template_task_loot_give_3_title_8 [$f.mda$ $f.member$ are looking for someone to provide meat] + +// HASH_VALUE C5E409791654864A +// INDEX 3115 +template_task_loot_give_3_title_9 [$f.mda$ $f.member$ need a hunter to replenish the meat stocks] + +// HASH_VALUE A9F253916D68BFA2 +// INDEX 3116 +template_task_loot_give_3_title_10 [$f.mda$ $f.member$ want someone to build up the meat stocks] + +//ambassador / kitin, welcomer / kitin, scout / kitin +// HASH_VALUE ACF404805CA59C4F +// INDEX 3117 +template_task_loot_give_6_title_1 [Collect some kitin raw materials] + +// HASH_VALUE BCEBD7E90DB5B5F2 +// INDEX 3118 +template_task_loot_give_6_title_2 [Head off on the hunt and collect some kitin morsels] + +// HASH_VALUE D1525A0D7732BC1B +// INDEX 3119 +template_task_loot_give_6_title_3 [Supply $giver$ with some kitin raw materials] + +// HASH_VALUE 6779C7A1BF495BB4 +// INDEX 3120 +template_task_loot_give_6_title_4 [Special order for kitin morsels] + +// HASH_VALUE AF50DC2BF0B4A05C +// INDEX 3121 +template_task_loot_give_6_title_5 [An order for kitin raw materials] + +// HASH_VALUE A91C54FBC2EB57B6 +// INDEX 3122 +template_task_loot_give_6_title_6 [Collect up some kitin raw materials] + +// HASH_VALUE 2CE47C1F5AD5AFB4 +// INDEX 3123 +template_task_loot_give_6_title_7 [$giver$ needs some kitin morsels] + +// HASH_VALUE DD854BC3F11A2FEB +// INDEX 3124 +template_task_loot_give_6_title_8 [$giver$ is looking for someone to supply kitin raw materials] + +// HASH_VALUE 82429BD4C4FE6A61 +// INDEX 3125 +template_task_loot_give_6_title_9 [$giver$ needs a hunter to replenish the stock of kitin morsels] + +// HASH_VALUE EE7C0B8F6C70859D +// INDEX 3126 +template_task_loot_give_6_title_10 [$giver$ wants to build up the stock of kitin raw materials] + +//tribe / kitin +// HASH_VALUE E9D6C37A72B385F4 +// INDEX 3127 +template_task_loot_give_8_title_1 [Collect some kitin raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 7AAF99A37644AC21 +// INDEX 3128 +template_task_loot_give_8_title_2 [Head off on the hunt and collect some kitin morsels for $f.mda$ $f.member$] + +// HASH_VALUE 89F8D72E33AEE590 +// INDEX 3129 +template_task_loot_give_8_title_3 [Supply $f.member$ with some kitin raw materials] + +// HASH_VALUE D008BED0A90D1D6E +// INDEX 3130 +template_task_loot_give_8_title_4 [Special order for kitin morsels for $f.mda$ $f.member$] + +// HASH_VALUE EC329B2506C28901 +// INDEX 3131 +template_task_loot_give_8_title_5 [An order for kitin raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 67E016B52B7A4EE5 +// INDEX 3132 +template_task_loot_give_8_title_6 [Collect up some kitin raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 059E0502DF7B45BD +// INDEX 3133 +template_task_loot_give_8_title_7 [$f.mda$ $f.member$ need some kitin morsels] + +// HASH_VALUE 6D7208F202114305 +// INDEX 3134 +template_task_loot_give_8_title_8 [$f.mda$ $f.member$ are looking for a supplier of kitin raw materials] + +// HASH_VALUE 8EF777458815FC78 +// INDEX 3135 +template_task_loot_give_8_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of kitin morsels] + +// HASH_VALUE 5FB4FFB49C2D1977 +// INDEX 3136 +template_task_loot_give_8_title_10 [$f.mda$ $f.member$ want to build up their stock of kitin raw materials] + +//Kami / kitin +// HASH_VALUE A300CAC0B52B6DD8 +// INDEX 3137 +template_task_loot_give_9_title_1 [Collect some kitin raw materials for the Kami] + +// HASH_VALUE CC41785D6FB2F7A3 +// INDEX 3138 +template_task_loot_give_9_title_2 [Head off on the hunt and collect some kitin morsels for the Kami] + +// HASH_VALUE 8593B97BE1BB9141 +// INDEX 3139 +template_task_loot_give_9_title_3 [Supply the Kami with some kitin raw materials] + +// HASH_VALUE C9760952FB9FFC28 +// INDEX 3140 +template_task_loot_give_9_title_4 [Special order for kitin morsels for the Kami] + +// HASH_VALUE A65CA26B493A71E5 +// INDEX 3141 +template_task_loot_give_9_title_5 [An order for kitin raw materials for the Kami] + +// HASH_VALUE B972F56F24E89967 +// INDEX 3142 +template_task_loot_give_9_title_6 [Collect up some kitin raw materials for the Kami] + +// HASH_VALUE D7A4A401AC696B8B +// INDEX 3143 +template_task_loot_give_9_title_7 [The Kami need some kitin morsels] + +// HASH_VALUE D638385DFB77BBF4 +// INDEX 3144 +template_task_loot_give_9_title_8 [The Kami are looking for a supplier of kitin raw materials] + +// HASH_VALUE B23376A8295E9F30 +// INDEX 3145 +template_task_loot_give_9_title_9 [The Kami need a hunter to provide them with some kitin morsels] + +// HASH_VALUE FA21261A9092D6BB +// INDEX 3146 +template_task_loot_give_9_title_10 [The Kami are asking for some kitin raw materials] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll pay you $reward$ dappers.] */ +// HASH_VALUE 4C4162899D60F8B3 +// INDEX 3147 +template_task_loot_give_intro_1_money [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE 4F8211EA75550806 +// INDEX 3148 +template_task_loot_give_intro_1_money_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 3ED09B9F4AB164FE +// INDEX 3149 +template_task_loot_give_intro_1_fame_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll be grateful to you.] */ +// HASH_VALUE A75B20DC37B1D693 +// INDEX 3150 +template_task_loot_give_intro_1_fame [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll pay you $reward$ dappers.] */ +// HASH_VALUE A4A3E8BCA5666E81 +// INDEX 3151 +template_task_loot_give_intro_2_money [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE A7E4971D7D5B7ED4 +// INDEX 3152 +template_task_loot_give_intro_2_money_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 963221D252B7DACC +// INDEX 3153 +template_task_loot_give_intro_2_fame_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll be grateful to you.] */ +// HASH_VALUE FFBDA60F3FB74C61 +// INDEX 3154 +template_task_loot_give_intro_2_fame [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll pay you $reward$ dappers.] */ +// HASH_VALUE FE907EB74ECB556C +// INDEX 3155 +template_task_loot_give_intro_3_money [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE D4DBCDC65691DCD2 +// INDEX 3156 +template_task_loot_give_intro_3_money_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 494AAF898EBAB225 +// INDEX 3157 +template_task_loot_give_intro_3_fame_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll be grateful to you.] */ +// HASH_VALUE 46090028B6C5A2D2 +// INDEX 3158 +template_task_loot_give_intro_3_fame [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +// HASH_VALUE A2DF83AFAA1B21D9 +// INDEX 3159 +template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +// HASH_VALUE DA7F14F0046BA6C9 +// INDEX 3160 +template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +// HASH_VALUE 0CDEABA377AAB58C +// INDEX 3161 +template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +// HASH_VALUE 14B0ABAD80DD5AB0 +// INDEX 3162 +template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +// HASH_VALUE 1DB25FAD021F2A19 +// INDEX 3163 +template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +// HASH_VALUE 77F4DFDA02BFBA4E +// INDEX 3164 +template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +// HASH_VALUE 048A6FFA4DBFE272 +// INDEX 3165 +template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +// HASH_VALUE 0DFD141E5591E27C +// INDEX 3166 +template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +// HASH_VALUE 8F3FF4875E93967C +// INDEX 3167 +template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +// HASH_VALUE 8FDF84C0B8D516A9 +// INDEX 3168 +template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +//any +// HASH_VALUE 4A79D047FC697C19 +// INDEX 3169 +template_task_supply_buy_item_title [What do you want to buy?] + +// HASH_VALUE CCD676FA73F2A374 +// INDEX 3170 +template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +// HASH_VALUE 9B8474146CB27705 +// INDEX 3171 +template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +// HASH_VALUE 0EC383D79E110EB8 +// INDEX 3172 +template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +// HASH_VALUE 17F628FBA6E30EC2 +// INDEX 3173 +template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +// HASH_VALUE 9938F864AFE5C2C2 +// INDEX 3174 +template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +// HASH_VALUE 99D88899092742EF +// INDEX 3175 +template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +// HASH_VALUE E4D8B0BD96BDD20F +// INDEX 3176 +template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +// HASH_VALUE ECAAB0C79F307733 +// INDEX 3177 +template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +// HASH_VALUE F5AC64C72172579C +// INDEX 3178 +template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +// HASH_VALUE 4FEEE4F42112E7D5 +// INDEX 3179 +template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +//any +// HASH_VALUE 1A79DA5F95F57769 +// INDEX 3180 +template_task_supply_sell_item_title [What do you sell ?] + +//default text +// HASH_VALUE FF8B40B8DEEA89DB +// INDEX 3181 +template_task_target_species_0_title_1 [Locate the animal population of $region$] + +// HASH_VALUE B8985693FBB1415B +// INDEX 3182 +template_task_target_species_0_title_2 [Make an inventory of the animal population of $region$] + +// HASH_VALUE 32BF64B35BB73835 +// INDEX 3183 +template_task_target_species_0_title_3 [Study the animal population of $region$] + +// HASH_VALUE E930370DE9E07FA4 +// INDEX 3184 +template_task_target_species_0_title_4 [Track down the animals of $region$] + +// HASH_VALUE 29186E93E6AB1619 +// INDEX 3185 +template_task_target_species_0_title_5 [Trail the animals of $region$] + +// HASH_VALUE 81ED2B9970EF3943 +// INDEX 3186 +template_task_target_species_0_title_6 [$giver$ needs someone to locate the animal population of $region$] + +// HASH_VALUE BC4899118FD43A29 +// INDEX 3187 +template_task_target_species_0_title_7 [$giver$ needs someone to make an inventory of the animal population of $region$] + +// HASH_VALUE 557E178B9CAAA208 +// INDEX 3188 +template_task_target_species_0_title_8 [$giver$ needs someone to study the animal population of $region$] + +// HASH_VALUE 15C980CD41C55DE7 +// INDEX 3189 +template_task_target_species_0_title_9 [$giver$ needs someone to track down the animals of $region$] + +// HASH_VALUE B7A39758CFDA2FE8 +// INDEX 3190 +template_task_target_species_0_title_10 [$giver$ needs someone to trail the animals of $region$] + +//captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore +// HASH_VALUE 29B5D84C8694A46F +// INDEX 3191 +template_task_target_species_1_title_1 [Locate the predators of $region$] + +// HASH_VALUE 5AD2E92674EBBCE6 +// INDEX 3192 +template_task_target_species_1_title_2 [Make an inventory of the predators of $region$] + +// HASH_VALUE 170BAF9914A163BC +// INDEX 3193 +template_task_target_species_1_title_3 [Study the predators of $region$] + +// HASH_VALUE 5EAA91C6ACC59B6B +// INDEX 3194 +template_task_target_species_1_title_4 [Track down the predators of $region$] + +// HASH_VALUE 58CAA79A55A163AF +// INDEX 3195 +template_task_target_species_1_title_5 [Trail the predators of $region$] + +// HASH_VALUE 264B7A38135888E8 +// INDEX 3196 +template_task_target_species_1_title_6 [$giver$ needs someone to locate the predators of $region$] + +// HASH_VALUE A194E4F774BE65B0 +// INDEX 3197 +template_task_target_species_1_title_7 [$giver$ needs someone to make an inventory of the predators of $region$] + +// HASH_VALUE 7FA8AF1F4454BD9C +// INDEX 3198 +template_task_target_species_1_title_8 [$giver$ needs someone to study the predators of $region$] + +// HASH_VALUE FE3163D8D43578B9 +// INDEX 3199 +template_task_target_species_1_title_9 [$giver$ needs someone to track down the predators of $region$] + +// HASH_VALUE 7A88B31F445489A1 +// INDEX 3200 +template_task_target_species_1_title_10 [$giver$ needs someone to trail the predators of $region$] + +//captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore +// HASH_VALUE 24869F6EAB1483B3 +// INDEX 3201 +template_task_target_species_2_title_1 [Locate the herbivores of $region$] + +// HASH_VALUE 49168933E10D1EEE +// INDEX 3202 +template_task_target_species_2_title_2 [Make an inventory of the herbivores of $region$] + +// HASH_VALUE 2789E34BC8298374 +// INDEX 3203 +template_task_target_species_2_title_3 [Study the herbivores of $region$] + +// HASH_VALUE 832A700AA796628D +// INDEX 3204 +template_task_target_species_2_title_4 [Track down the herbivores of $region$] + +// HASH_VALUE 6848DB4CC8298367 +// INDEX 3205 +template_task_target_species_2_title_5 [Trail the herbivores of $region$] + +// HASH_VALUE 696602D014D599D0 +// INDEX 3206 +template_task_target_species_2_title_6 [$giver$ needs someone to locate the herbivores of $region$] + +// HASH_VALUE B11218A9FC468568 +// INDEX 3207 +template_task_target_species_2_title_7 [$giver$ needs someone to make an inventory of the herbivores of $region$] + +// HASH_VALUE 7A79764169D49CE0 +// INDEX 3208 +template_task_target_species_2_title_8 [$giver$ needs someone to study the herbivores of $region$] + +// HASH_VALUE FFAE74C017500051 +// INDEX 3209 +template_task_target_species_2_title_9 [$giver$ needs someone to track down the herbivores of $region$] + +// HASH_VALUE 75597A4169D468E5 +// INDEX 3210 +template_task_target_species_2_title_10 [$giver$ needs someone to trail the herbivores of $region$] + +//captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin +// HASH_VALUE 6624778EE9B52721 +// INDEX 3211 +template_task_target_species_3_title_1 [Locate the kitins of $region$] + +// HASH_VALUE 71EDBD2D5F0F7589 +// INDEX 3212 +template_task_target_species_3_title_2 [Make an inventory of the kitins of $region$] + +// HASH_VALUE 8459CB41E8DABF64 +// INDEX 3213 +template_task_target_species_3_title_3 [Study the kitins of $region$] + +// HASH_VALUE E9D5E378E9343AAD +// INDEX 3214 +template_task_target_species_3_title_4 [Track down the kitins of $region$] + +// HASH_VALUE C518C3422999B758 +// INDEX 3215 +template_task_target_species_3_title_5 [Trail the kitins of $region$] + +// HASH_VALUE E7C68366BC9F4FDD +// INDEX 3216 +template_task_target_species_3_title_6 [$giver$ needs someone to locate the kitins of $region$] + +// HASH_VALUE 0EE2009F03A0F005 +// INDEX 3217 +template_task_target_species_3_title_7 [$giver$ needs someone to make an inventory of the kitins of $region$] + +// HASH_VALUE BC174E61CF7F0F4E +// INDEX 3218 +template_task_target_species_3_title_8 [$giver$ needs someone to study the kitins of $region$] + +// HASH_VALUE A7782ACD95B081E7 +// INDEX 3219 +template_task_target_species_3_title_9 [$giver$ needs someone to track down the kitins of $region$] + +// HASH_VALUE B7F75261CF7FDB53 +// INDEX 3220 +template_task_target_species_3_title_10 [$giver$ needs someone to trail the kitins of $region$] + +//captain / goo, patrolman / goo, hunter / goo, scout / goo +// HASH_VALUE E9CE37A278F69A1A +// INDEX 3221 +template_task_target_species_4_title_1 [Locate the animal population infected by the goo in $region$] + +// HASH_VALUE D98CF3E6895F092B +// INDEX 3222 +template_task_target_species_4_title_2 [Make an inventory of the animal population infected by the goo in $region$] + +// HASH_VALUE 0239B3F015DC7AB9 +// INDEX 3223 +template_task_target_species_4_title_3 [Study the animal population infected by the goo in $region$] + +// HASH_VALUE 500C87716CDEFAC1 +// INDEX 3224 +template_task_target_species_4_title_4 [Track down the animal population infected by the goo in $region$] + +// HASH_VALUE 43F8ABF115DC7AAC +// INDEX 3225 +template_task_target_species_4_title_5 [Trail the animal population infected by the goo in $region$] + +// HASH_VALUE 95CFD50AA33835EA +// INDEX 3226 +template_task_target_species_4_title_6 [$giver$ needs someone to locate the animal population infected by the goo in $region$] + +// HASH_VALUE 8CC2E84E49F97CAD +// INDEX 3227 +template_task_target_species_4_title_7 [$giver$ needs someone to make an inventory of the animal population infected by the goo in $region$] + +// HASH_VALUE 3FC10E7536B6B347 +// INDEX 3228 +template_task_target_species_4_title_8 [$giver$ needs someone to study the animal population infected by the goo in $region$] + +// HASH_VALUE 8E1110DA43B9D38B +// INDEX 3229 +template_task_target_species_4_title_9 [$giver$ needs someone to track down the animal population infected by the goo in $region$] + +// HASH_VALUE 3AA1127536B67F4C +// INDEX 3230 +template_task_target_species_4_title_10 [$giver$ needs someone to trail the animal population infected by the goo in $region$] + +//captain / degen, patrolman / degen, hunter / degen, scout / degen +// HASH_VALUE 2F4C2908DA7235DE +// INDEX 3231 +template_task_target_species_5_title_1 [Locate the primitive beings in $region$] + +// HASH_VALUE 73C8399F89B601C4 +// INDEX 3232 +template_task_target_species_5_title_2 [Make an inventory of the primitive beings in $region$] + +// HASH_VALUE F24C94ED6EB5DA20 +// INDEX 3233 +template_task_target_species_5_title_3 [Study the primitive beings in $region$] + +// HASH_VALUE B2882235B25CEC27 +// INDEX 3234 +template_task_target_species_5_title_4 [Track down the primitive beings in $region$] + +// HASH_VALUE 330B8CEE6EB5DA13 +// INDEX 3235 +template_task_target_species_5_title_5 [Trail the primitive beings in $region$] + +// HASH_VALUE 83906C898B9E45FC +// INDEX 3236 +template_task_target_species_5_title_6 [$giver$ needs someone to locate the primitive beings in $region$] + +// HASH_VALUE 7CD5C94BA2D2DC14 +// INDEX 3237 +template_task_target_species_5_title_7 [$giver$ needs someone to make an inventory of the primitive beings in $region$] + +// HASH_VALUE 853F00DB98324E0B +// INDEX 3238 +template_task_target_species_5_title_8 [$giver$ needs someone to study the primitive beings in $region$] + +// HASH_VALUE 767720EC317A6A0A +// INDEX 3239 +template_task_target_species_5_title_9 [$giver$ needs someone to track down the primitive beings in $region$] + +// HASH_VALUE 801F04DB98321A10 +// INDEX 3240 +template_task_target_species_5_title_10 [$giver$ needs someone to trail the primitive beings in $region$] + +//captain / plant, patrolman / plant, hunter / plant, scout / plant +// HASH_VALUE 81BB0CD08AE65C2A +// INDEX 3241 +template_task_target_species_6_title_1 [Locate the intelligent plants in $region$] + +// HASH_VALUE E78C5E96B8320B0B +// INDEX 3242 +template_task_target_species_6_title_2 [Make an inventory of the intelligent plants in $region$] + +// HASH_VALUE 04E070A661E0F7EA +// INDEX 3243 +template_task_target_species_6_title_3 [Study the intelligent plants in $region$] + +// HASH_VALUE C39F68A761E0F7DC +// INDEX 3244 +template_task_target_species_6_title_4 [Track the intelligent plants in $region$] + +// HASH_VALUE A1AF40C5EB899F5A +// INDEX 3245 +template_task_target_species_6_title_5 [Trail intelligent plants in $region$] + +// HASH_VALUE 411C8B4B5C3C7645 +// INDEX 3246 +template_task_target_species_6_title_6 [$giver$ needs someone to locate the intelligent plants in $region$] + +// HASH_VALUE 8E69A50495FDF9DE +// INDEX 3247 +template_task_target_species_6_title_7 [$giver$ needs someone to make an inventory of the intelligent plants in $region$] + +// HASH_VALUE D7AEE3A348A67557 +// INDEX 3248 +template_task_target_species_6_title_8 [$giver$ needs someone to study the intelligent plants in $region$] + +// HASH_VALUE D28EE7A348A63D56 +// INDEX 3249 +template_task_target_species_6_title_9 [$giver$ needs someone to track the intelligent plants in $region$] + +// HASH_VALUE D28EE7A348A6415C +// INDEX 3250 +template_task_target_species_6_title_10 [$giver$ needs someone to trail the intelligent plants in $region$] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE DE937C0200D67323 +// INDEX 3251 +template_task_target_species_intro_1_money [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE F8B717602F1AB146 +// INDEX 3252 +template_task_target_species_intro_1_money_timed [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE D7622508AAE73CC3 +// INDEX 3253 +template_task_target_species_intro_1_fame_timed [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE BD3E8AAA7BA3FEA0 +// INDEX 3254 +template_task_target_species_intro_1_fame [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE 817411D5D56B7BAA +// INDEX 3255 +template_task_target_species_intro_2_money [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, if you see any, I will pay you $reward$. But be quick, it's very urgent!] */ +// HASH_VALUE 84B5C036AD608BFD +// INDEX 3256 +template_task_target_species_intro_2_money_timed [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE 60428072323199F9 +// INDEX 3257 +template_task_target_species_intro_2_fame_timed [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE 884D701F2FF0EA98 +// INDEX 3258 +template_task_target_species_intro_2_fame [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE 12515A9B36207CBD +// INDEX 3259 +template_task_target_species_intro_3_money [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$. But be quick, it's very urgent!] */ +// HASH_VALUE E89CA9AA3EE60323 +// INDEX 3260 +template_task_target_species_intro_3_money_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE 9A229DA9A0E8A4ED +// INDEX 3261 +template_task_target_species_intro_3_fame_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE C22D8D569DA7F58C +// INDEX 3262 +template_task_target_species_intro_3_fame [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE 04932EC23B17FCF1 +// INDEX 3263 +template_task_target_species_intro_4_money [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$. But be quick, it's very urgent!] */ +// HASH_VALUE 60E8E28D6126E035 +// INDEX 3264 +template_task_target_species_intro_4_money_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE C2EA835713ACD434 +// INDEX 3265 +template_task_target_species_intro_4_fame_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE BFA9D4F63BB7C4E1 +// INDEX 3266 +template_task_target_species_intro_4_fame [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] + +//default text +// HASH_VALUE 85F991FA73C523D4 +// INDEX 3267 +template_task_visit_place_0_title_1 [Go on a tour of inspection for $giver$] + +// HASH_VALUE 9895D3B81B39B7C5 +// INDEX 3268 +template_task_visit_place_0_title_2 [Explore the territory for $giver$] + +// HASH_VALUE BA7C4179A0ED1F6F +// INDEX 3269 +template_task_visit_place_0_title_3 [Carry out some reconnaissance of the area for $giver$] + +// HASH_VALUE 9E152FF9EB55A3BE +// INDEX 3270 +template_task_visit_place_0_title_4 [Carry out explorations for $giver$] + +// HASH_VALUE 6D7B45A018B478E6 +// INDEX 3271 +template_task_visit_place_0_title_5 [Head off on reconnaissance for $giver$] + +// HASH_VALUE 9C6A2E628743DF2A +// INDEX 3272 +template_task_visit_place_0_title_6 [$giver$ needs someone to head off on reconnaissance] + +// HASH_VALUE BBA591F6766DF889 +// INDEX 3273 +template_task_visit_place_0_title_7 [$giver$ needs someone for a tour of inspection] + +// HASH_VALUE 598D8C4472463154 +// INDEX 3274 +template_task_visit_place_0_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] + +// HASH_VALUE A041AA0674BF2896 +// INDEX 3275 +template_task_visit_place_0_title_9 [$giver$ needs someone to carry out explorations] + +// HASH_VALUE E0B38EF330966C36 +// INDEX 3276 +template_task_visit_place_0_title_10 [$giver$ needs more information about the area] + +//patrolman, scout, welcomer +// HASH_VALUE 85F991FA73C523D4 +// INDEX 3277 +template_task_visit_place_1_title_1 [Go on a tour of inspection for $giver$] + +// HASH_VALUE 9895D3B81B39B7C5 +// INDEX 3278 +template_task_visit_place_1_title_2 [Explore the territory for $giver$] + +// HASH_VALUE BA7C4179A0ED1F6F +// INDEX 3279 +template_task_visit_place_1_title_3 [Carry out some reconnaissance of the area for $giver$] + +// HASH_VALUE 9E152FF9EB55A3BE +// INDEX 3280 +template_task_visit_place_1_title_4 [Carry out explorations for $giver$] + +// HASH_VALUE 6D7B45A018B478E6 +// INDEX 3281 +template_task_visit_place_1_title_5 [Head off on reconnaissance for $giver$] + +// HASH_VALUE 9C6A2E628743DF2A +// INDEX 3282 +template_task_visit_place_1_title_6 [$giver$ needs someone to head off on reconnaissance] + +// HASH_VALUE BBA591F6766DF889 +// INDEX 3283 +template_task_visit_place_1_title_7 [$giver$ needs someone for a tour of inspection] + +// HASH_VALUE 598D8C4472463154 +// INDEX 3284 +template_task_visit_place_1_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] + +// HASH_VALUE A041AA0674BF2896 +// INDEX 3285 +template_task_visit_place_1_title_9 [$giver$ needs someone to carry out explorations] + +// HASH_VALUE E0B38EF330966C36 +// INDEX 3286 +template_task_visit_place_1_title_10 [$giver$ needs more information about the area] + +//Kami +// HASH_VALUE FE9481FB875B48C3 +// INDEX 3287 +template_task_visit_place_2_title_1 [Go on a tour of inspection for the Kami] + +// HASH_VALUE D99A7801D7975EC1 +// INDEX 3288 +template_task_visit_place_2_title_2 [Explore the territory for the Kami] + +// HASH_VALUE 76DAE875E1F2C4B8 +// INDEX 3289 +template_task_visit_place_2_title_3 [Carry out some reconnaissance of the area for the Kami] + +// HASH_VALUE B2AB54E864F093BF +// INDEX 3290 +template_task_visit_place_2_title_4 [Carry out explorations for the Kami] + +// HASH_VALUE E61635A12C4A9DD5 +// INDEX 3291 +template_task_visit_place_2_title_5 [Head off on reconnaissance for the Kami] + +// HASH_VALUE 472A5644D9D79B01 +// INDEX 3292 +template_task_visit_place_2_title_6 [The Kami need someone to head off on reconnaissance] + +// HASH_VALUE 6665B9D8C801B460 +// INDEX 3293 +template_task_visit_place_2_title_7 [The Kami need someone for a tour of inspection] + +// HASH_VALUE 044DB426C4DAED2B +// INDEX 3294 +template_task_visit_place_2_title_8 [The Kami need someone to carry out some reconnaissance of the area] + +// HASH_VALUE 6BA7EB4410C2E864 +// INDEX 3295 +template_task_visit_place_2_title_9 [The Kami need someone to carry out some explorations] + +// HASH_VALUE 8B73B6D5822A280D +// INDEX 3296 +template_task_visit_place_2_title_10 [The Kami need more information about the area] + +//Karavan +// HASH_VALUE FE943A5C24DB5CC3 +// INDEX 3297 +template_task_visit_place_3_title_1 [Go on a tour of inspection for the Karavan] + +// HASH_VALUE 31015806D7975E2F +// INDEX 3298 +template_task_visit_place_3_title_2 [Explore the territory for the Karavan] + +// HASH_VALUE 76DAE8E33959A4BD +// INDEX 3299 +template_task_visit_place_3_title_3 [Carry out some reconnaissance of the area for the Karavan] + +// HASH_VALUE 4F2B68E864F04C20 +// INDEX 3300 +template_task_visit_place_3_title_4 [Carry out explorations for the Karavan] + +// HASH_VALUE E616EE02C9CAB1D5 +// INDEX 3301 +template_task_visit_place_3_title_5 [Head off on reconnaissance for the Karavan] + +// HASH_VALUE 82DAE30F45757777 +// INDEX 3302 +template_task_visit_place_3_title_6 [The Karavan need someone to head off on reconnaissance] + +// HASH_VALUE DDEB8EFD5DF3C3D1 +// INDEX 3303 +template_task_visit_place_3_title_7 [The Karavan need someone to go on a tour of inspection] + +// HASH_VALUE 3AD363E30D23BF4E +// INDEX 3304 +template_task_visit_place_3_title_8 [The Karavan need someone to carry out some reconnaissance of the area] + +// HASH_VALUE 83675E621CBE56DC +// INDEX 3305 +template_task_visit_place_3_title_9 [The Karavan need someone to carry out some explorations] + +// HASH_VALUE A7C5B9324746094F +// INDEX 3306 +template_task_visit_place_3_title_10 [The Karavan need more information about the area] + +//tribe +// HASH_VALUE 9E3E5C83181DAC30 +// INDEX 3307 +template_task_visit_place_4_title_1 [Go on a tour of inspection for $f.mda$ $f.member$] + +// HASH_VALUE FAFEE81A327F48B8 +// INDEX 3308 +template_task_visit_place_4_title_2 [Explore the territory for $f.mda$ $f.member$] + +// HASH_VALUE D1C2D26C025634D1 +// INDEX 3309 +template_task_visit_place_4_title_3 [Carry out some reconnaissance of the area for $f.mda$ $f.member$] + +// HASH_VALUE 436DB855049A6E47 +// INDEX 3310 +template_task_visit_place_4_title_4 [Carry out explorations for $f.mda$ $f.member$] + +// HASH_VALUE 86C01029BD0C0142 +// INDEX 3311 +template_task_visit_place_4_title_5 [Head off on reconnaissance for $f.mda$ $f.member$] + +// HASH_VALUE 3FE0E7E8F1E24B44 +// INDEX 3312 +template_task_visit_place_4_title_6 [$f.mda$ $f.member$ need someone to head off on reconnaissance] + +// HASH_VALUE D5382B936D28AA57 +// INDEX 3313 +template_task_visit_place_4_title_7 [$f.mda$ $f.member$ need someone to go on a tour of inspection] + +// HASH_VALUE 340FA40826933556 +// INDEX 3314 +template_task_visit_place_4_title_8 [$f.mda$ $f.member$ need someone to carry out some reconnaissance of the area] + +// HASH_VALUE 98E14A87C6179CFC +// INDEX 3315 +template_task_visit_place_4_title_9 [$f.mda$ $f.member$ need someone to carry out some explorations] + +// HASH_VALUE 35EB621EBAA27FA9 +// INDEX 3316 +template_task_visit_place_4_title_10 [$f.mda$ $f.member$ need more information about the area] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll pay you $reward$ dappers.] */ +// HASH_VALUE DEBFF0DE6B14E051 +// INDEX 3317 +template_task_visit_place_intro_1_money [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE B40A3FED73DA67B7 +// INDEX 3318 +template_task_visit_place_intro_1_money_timed [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE E16AC2B931BCECA9 +// INDEX 3319 +template_task_visit_place_intro_1_fame_timed [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll be grateful to you.] */ +// HASH_VALUE B22684961798514B +// INDEX 3320 +template_task_visit_place_intro_1_fame [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll pay you $reward$ dappers.] */ +// HASH_VALUE B92313D2EA4B4630 +// INDEX 3321 +template_task_visit_place_intro_2_money [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE CC23A13D81C0C1F3 +// INDEX 3322 +template_task_visit_place_intro_2_money_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 04DD8C7BD9EFA3E9 +// INDEX 3323 +template_task_visit_place_intro_2_fame_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll be grateful to you.] */ +// HASH_VALUE 019CDD1A01FA9396 +// INDEX 3324 +template_task_visit_place_intro_2_fame [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [I need to find out what's going on in $op1$, in $op2$ and in $op3$ if you go for me I'll pay you $reward$ dappers.] */ +// HASH_VALUE A973EFD3DA4F5950 +// INDEX 3325 +template_task_visit_place_intro_3_money [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).] + +/* OLD VALUE : [I need to find out what's going on in $op1$, in $op2$ and in $op3$ if you go for me I'll pay you $reward$ dappers. But be quick, it's very urgent!] */ +// HASH_VALUE 9F4FF78CB0ACB260 +// INDEX 3326 +template_task_visit_place_intro_3_money_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).\n + But do it quickly, cause it's really urgent!] + +/* OLD VALUE : [I need to find out what's going on in $op1$, in $op2$ and in $op3$ if you go for me I'll be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE 6CAE5FE8B72C7C20 +// INDEX 3327 +template_task_visit_place_intro_3_fame_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.\n + But do it quickly, cause it's really urgent!] + +/* OLD VALUE : [I need to find out what's going on in the $op1$, in $op2$ and in $op3$ if you go for me I'll be grateful to you.] */ +// HASH_VALUE EA71EB270B78680B +// INDEX 3328 +template_task_visit_place_intro_3_fame [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.] + +/* OLD VALUE : [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] */ +// HASH_VALUE C58CD08BBE6E91E4 +// INDEX 3329 +text_intro_newbie_1_m [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] + +/* OLD VALUE : [&bbl&*Notice the surprise and starts again* +Hello, Forgotting. My name is Uil'i, welcome.] */ +// HASH_VALUE F51E919159F62833 +// INDEX 3330 +text_intro_newbie_2 [*Notice the surprise and starts again*\n + Hello, Forgotting. My name is Uil'i, welcome.] + +/* OLD VALUE : [&bbl&This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day. +With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] */ +// HASH_VALUE BBE2E223B067DB57 +// INDEX 3331 +text_intro_newbie_3 [This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day.\n + With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] + +/* OLD VALUE : [&bbl&This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] */ +// HASH_VALUE 36D62494A6E59669 +// INDEX 3332 +text_intro_newbie_4 [This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] + +/* OLD VALUE : [&bbl&If you have any questions... You should go and find Caet, the nurse. +She should be around? ] */ +// HASH_VALUE E0838A02312C9AE0 +// INDEX 3333 +text_intro_newbie_5 [If you have any questions... You should go and find Caet, the nurse.\n + She should be around…] + +// HASH_VALUE 2246D66F60E66D1C +// INDEX 3334 +too_encumbered [&CHK& You are too encumbered.] + +// HASH_VALUE 99D1E39BF2C94345 +// INDEX 3335 +toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +// HASH_VALUE A831EA686A6B0F51 +// INDEX 3336 +toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +// HASH_VALUE 8A0F07F107423242 +// INDEX 3337 +unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE 5BF933972CE8035D +// INDEX 3338 +weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +// HASH_VALUE 5B696797E829035D +// INDEX 3339 +weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +/* OLD VALUE : [&bbl&Beware of Osquallo and Deed tests, some of them are deadly..] */ +// HASH_VALUE 20EF5E284D936F2E +// INDEX 3340 +welcome_ra_1 [Beware of Osquallo and Deed tests, some of them are deadly...] + +/* OLD VALUE : [&bbl&Beware Zatalyz's whip!] */ +// HASH_VALUE 263AC83AE8AE6B7B +// INDEX 3341 +welcome_ra_2 [Beware Zatalyz's whip!] + +/* OLD VALUE : [&bbl&Have you tasted Lyne's tea?] */ +// HASH_VALUE A056C0198A94201C +// INDEX 3342 +welcome_ra_3 [Have you tasted Lyne's tea?] + +/* OLD VALUE : [&bbl&Give me a klum pie or I'll break everything!] */ +// HASH_VALUE 88FEB906E14964EB +// INDEX 3343 +welcome_ra_4 [Give me a klum pie or I'll break everything!] + +// HASH_VALUE F07A8C80429A8212 +// INDEX 3344 +welcome_ra_5 [This is lirri'a…] + +/* OLD VALUE : [&bbl&Seems to me I have seen a scoui running over there?] */ +// HASH_VALUE 4E87A29DA445F419 +// INDEX 3345 +welcome_ra_6 [Seems to me I have seen a scoui running over there…] + +/* OLD VALUE : [&bbl&Don't forget to clean with the broom for the evening.] */ +// HASH_VALUE E8F6DF8DCA3294D8 +// INDEX 3346 +welcome_ra_7 [Don't forget to clean with the broom for the evening.] + +/* OLD VALUE : [&bbl& Glory to the K ! Glory to the K ! Ahem, to the Khan !] */ +// HASH_VALUE 2985E1F322C35C5E +// INDEX 3347 +welcome_ra_8 [Glory to the K ! Glory to the K ! Ahem, to the Khan !] + +// HASH_VALUE C40F64454F41803D +// INDEX 3348 +welcome_ra_welcome [WELCOME_RA_WELCOME !] + +// HASH_VALUE 496EBDD1F11D8F50 +// INDEX 3349 +whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + +// HASH_VALUE CE8BE46335B21A8A +// INDEX 3350 +whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +// HASH_VALUE 3B4820734E6A4BC5 +// INDEX 3351 +you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +// HASH_VALUE 0A6F00E7DAEA2ECB +// INDEX 3352 +you_not_have_quarter_right [&CHK&You haven't the right to quarter this carcass for the moment.] + diff --git a/translation/history/clause_en_diff_56AE6DBF.txt b/translation/history/clause_en_diff_56AE6DBF.txt new file mode 100644 index 0000000..5af625d --- /dev/null +++ b/translation/history/clause_en_diff_56AE6DBF.txt @@ -0,0 +1,8 @@ +// DIFF CHANGED 3348 +/* OLD VALUE : [WELCOME_RA_WELCOME !] */ +// HASH_VALUE E59624D5514CBF07 +// INDEX 0 +welcome_ra_welcome [I am Uil'i, Fellow of the Dispensary, I take care of the Manret and the Reviv here.] + + +// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE diff --git a/translation/history/clause_fr_56AE6DD5.txt b/translation/history/clause_fr_56AE6DD5.txt new file mode 100644 index 0000000..3c2efe1 --- /dev/null +++ b/translation/history/clause_fr_56AE6DD5.txt @@ -0,0 +1,16379 @@ +// HASH_VALUE 7C0DD08E0B74B048 +// INDEX 0 +abandon_mission [&TSK&Vous avez abandonné une mission.] + +// HASH_VALUE EA0BB0312AD03638 +// INDEX 1 +abandon_team_mission_refused [&CHK&Seuls les chefs peuvent abandonner une mission d'équipe.] + +// HASH_VALUE 2500DB4918588269 +// INDEX 2 +answer_bye [Au revoir !] + +// HASH_VALUE 0B6614879BDA0F66 +// INDEX 3 +answer_group_no_m [Nous ne sommes pas intéressés.] + +// HASH_VALUE 0B66148753D82458 +// INDEX 4 +answer_group_no_f [Nous ne sommes pas intéressées.] + +// HASH_VALUE EA92BC52A81A12BE +// INDEX 5 +answer_next [Dites-m'en plus.] + +// HASH_VALUE AC46EB8639C6D34B +// INDEX 6 +answer_no_f [Je ne suis pas intéressée.] + +// HASH_VALUE 5BF85C4F0D72AF99 +// INDEX 7 +answer_no_m [Je ne suis pas intéressé.] + +// HASH_VALUE 68D0B43C68D0B43C +// INDEX 8 +answer_ok [Ok] + +// HASH_VALUE DFC5480ADB90CC60 +// INDEX 9 +answer_skip [Ne venez pas m'ennuyer...] + +// HASH_VALUE 649C14403C08E4BC +// INDEX 10 +answer_what [Pardon ?] + +// HASH_VALUE 50E26657105975D7 +// INDEX 11 +aura_effect_begin [&SPL&Vous commencez à sentir les effets du pouvoir $p$.] + +// HASH_VALUE 7857F6E7A22D0CDC +// INDEX 12 +aura_effect_end [&SPL&Les effets du pouvoir $p$ ont pris fin.] + +// HASH_VALUE 524D2DE1496727E5 +// INDEX 13 +auto_loot_level_too_low [&ITMF&Pour votre mission, vous avez besoin d'une matière de qualité supérieure.] + +// HASH_VALUE 3E2B6E624E413773 +// INDEX 14 +auto_loot_success_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ pour votre mission.] + +// HASH_VALUE FDBA46194E554C3F +// INDEX 15 +auto_loot_success_1 [&ITM&Vous obtenez $i.ia$ $i$ de qualité $level$ pour votre mission.] + +// HASH_VALUE B0AE5F8F58EAE81B +// INDEX 16 +bag_full [&CHK&Votre inventaire est plein, il y a $qty$ objets dedans.] + +// HASH_VALUE E4B06F6D98275FE8 +// INDEX 17 +cant_craft_engaged_melee [&CHK&Vous ne pouvez rien créer pendant un combat de mêlée ! Création avortée !] + +// HASH_VALUE 1673E29D734B4F7C +// INDEX 18 +cant_craft_when_dead_f [&CHKCB&Vous êtes morte en créant un objet ! Création avortée !] + +// HASH_VALUE AB18C547EAB73C58 +// INDEX 19 +cant_craft_when_dead_m [&CHKCB&Vous êtes mort en créant un objet ! Création avortée !] + +// HASH_VALUE B6A5B81EA8A7FB33 +// INDEX 20 +cant_forage_engaged_in_melee [&CHKCB&Vous ne pouvez pas extraire de M.P. pendant un combat de mêlée ! Extraction avortée !] + +// HASH_VALUE 6958ACADA39C64A6 +// INDEX 21 +cant_found_item [&CHK&l'objet du port $i$ n'a pas été trouvé.] + +// HASH_VALUE 0547EAB9B084CCA8 +// INDEX 22 +cant_found_rm [&CHK&Toutes les matières premières sélectionnées n'ont pu être trouvées dans l'inventaire ! L'action d'artisanat est annulée !] + +// HASH_VALUE 09ED9F31FA5A0135 +// INDEX 23 +cant_lock_rm [&CHK&Impossible de stocker toutes les matières premières que vous avez choisies pour la création ! Certaines doivent déjà être stockées pour une autre utilisation. Création avortée !] + +// HASH_VALUE C8D82F1E893F2FCE +// INDEX 24 +combat_actor_critical_hit [&SPLM&Vous portez un coup critique $e.pr$ $e$.] + +// HASH_VALUE 61334B8361A65541 +// INDEX 25 +combat_actor_fumble [&MISM&Vous faites une bourde.] + +// HASH_VALUE FCD930B0B9D6F109 +// INDEX 26 +combat_actor_hit_p [&DGM&Vous infligez $damage$ points de dégâts $e.pr$ $e$.] + +// HASH_VALUE 37979F4320607055 +// INDEX 27 +combat_actor_hit_1 [&DGM&Vous infligez 1 point de dégâts $e.pr$ $e$.] + +// HASH_VALUE 574964F99A4E1889 +// INDEX 28 +combat_actor_hit_0 [&DGM&Vous atteignez $e.cc$ $e$ mais n'infligez pas de dégâts.] + +// HASH_VALUE 9F057EBE1F528CCF +// INDEX 29 +combat_actor_hit_pm [&DGM&Vous infligez $damage$ ($maxDamage$) points de dégâts $e.pr$ $e$.] + +// HASH_VALUE E9DDDB7C5A87E027 +// INDEX 30 +combat_actor_hit_1m [&DGM&Vous infligez 1 point de dégâts ($maxDamage$) $e.pr$ $e$.] + +// HASH_VALUE AF6FE97C8F063DE8 +// INDEX 31 +combat_actor_hit_0m [&DGM&Vous atteignez $e.da$ $e$ mais n'infligez pas de dégâts ($maxDamage$).] + +// HASH_VALUE 1D1B9E48243981E0 +// INDEX 32 +combat_actor_hit_test_loc_p [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant $damage$ points de dégâts.] + +// HASH_VALUE C2B501E8F708F17C +// INDEX 33 +combat_actor_hit_test_loc_1 [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant 1 point de dégâts.] + +// HASH_VALUE 7BCAA4B289A74A6E +// INDEX 34 +combat_actor_hit_test_loc_0 [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$ mais n'infligez pas de dégâts.] + +// HASH_VALUE B454209BF98AC3C6 +// INDEX 35 +combat_actor_hit_test_loc_pm [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant $damage$ ($maxDamage$) points de dégâts.] + +// HASH_VALUE D422363362AA7E9E +// INDEX 36 +combat_actor_hit_test_loc_1m [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant 1 ($maxDamage$) point de dégâts.] + +// HASH_VALUE DCF6D13B61BD130F +// INDEX 37 +combat_actor_hit_test_loc_0m [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$ mais n'infligez pas de dégâts ($maxDamage$).] + +// HASH_VALUE F0B9E5FF3CA4759C +// INDEX 38 +combat_actor_hit_self_p [&DG&Vous vous blessez et subissez $damage$ points de dégâts.] + +// HASH_VALUE C388559BE13ED83C +// INDEX 39 +combat_actor_hit_self_1 [&DG&Vous vous blessez et subissez 1 point de dégâts.] + +// HASH_VALUE 511387CDDD2AB72D +// INDEX 40 +combat_actor_hit_self_0 [&DG&Vous vous blessez mais ne subissez aucun dégât.] + +// HASH_VALUE C50A27E5D3DDF7EF +// INDEX 41 +combat_actor_hit_self_pm [&DG&Vous vous blessez et subissez $damage$ ($maxDamage$) points de dégâts.] + +// HASH_VALUE 2E2AE2BDF3AB0D87 +// INDEX 42 +combat_actor_hit_self_1m [&DG&Vous vous blessez et subissez 1 ($maxDamage$) point de dégâts.] + +// HASH_VALUE B3090C3F458201B8 +// INDEX 43 +combat_actor_hit_self_0m [&DG&Vous vous blessez mais ne subissez aucun dégât ($maxDamage$).] + +// HASH_VALUE 862E27DF55912338 +// INDEX 44 +combat_actor_miss [&MISM&Vous ratez $e.da$ $e$.] + +// HASH_VALUE 53EF3622E6B54E23 +// INDEX 45 +combat_attack_actor [&SYS&Vous attaquez $e.da$ $e$.] + +// HASH_VALUE 1185546106144298 +// INDEX 46 +combat_attack_defender [&SYS&$e.da$ $e$ vous attaque.] + +// HASH_VALUE 602B42486B9F8157 +// INDEX 47 +combat_attack_spectator [&SYS&$actor.da$ $actor$ attaque $defender.da$ $defender$.] + +// HASH_VALUE F6E2EEE0266C62E0 +// INDEX 48 +combat_use_action_yet [&CHKCB&Vous ne pouvez pas encore utiliser une action de combats.] + +// HASH_VALUE B7F8BA5A640B0B4A +// INDEX 49 +combat_defender_critical_hit [&SPL&$e.da$ $e$ vous porte un coup critique.] + +// HASH_VALUE 5662C81077D48BDC +// INDEX 50 +combat_defender_fumble [&MIS&$e.da$ $e$ fait une bourde.] + +// HASH_VALUE 321EF60F44E5C2AE +// INDEX 51 +combat_defender_hit [&DG&$e.da$ $e$ vous atteint, infligeant $damage$ dégâts.] + +// HASH_VALUE 92AEFD793AD06C8D +// INDEX 52 +combat_defender_hit_0 [&DG&$e.da$ $e$ vous atteint mais n'inflige pas de dégâts.] + +// HASH_VALUE 2A6627652AF42EC4 +// INDEX 53 +combat_defender_hit_m [&DG&$e.da$ $e$ vous atteint, infligeant $damage$ ($maxDamage$) dégâts.] + +// HASH_VALUE 466622D892F6F112 +// INDEX 54 +combat_defender_hit_0m [&DG&$e.da$ $e$ vous atteint mais n'inflige pas de dégâts ($maxDamage$).] + +// HASH_VALUE 2F6EC1329E32D7D5 +// INDEX 55 +combat_defender_hit_loc [&DG&$e.da$ $e$ atteint $b.da$ $b$, infligeant $damage$ dégâts.] + +// HASH_VALUE C95AB72C0ED84684 +// INDEX 56 +combat_defender_hit_loc_0 [&DG&$e.da$ $e$ atteint $b.da$ $b$ mais n'inflige pas de dégâts.] + +// HASH_VALUE 05CF3FB6C0A635C6 +// INDEX 57 +combat_defender_hit_loc_m [&DG&$e.da$ $e$ atteint $b.da$ $b$, infligeant $damage$ ($maxDamage$) dégâts.] + +// HASH_VALUE 31B201B770CECBF6 +// INDEX 58 +combat_defender_hit_loc_0m [&DG&$e.da$ $e$ atteint $b.da$ $b$ mais n'inflige pas de dégâts ($maxDamage$).] + +// HASH_VALUE 0B8F2F65B9103BB3 +// INDEX 59 +combat_defender_miss [&MIS&$e.da$ $e$ vous rate.] + +// HASH_VALUE 4E808223FEAF2F5B +// INDEX 60 +combat_disarm_attacker [&SPLM&Vous avez désarmé $p$.] + +// HASH_VALUE 93B45CE9357C51D7 +// INDEX 61 +combat_disarm_defender [&SPL&$e.da$ $e$ vous a désarmé.] + +// HASH_VALUE 90FB8118775393A7 +// INDEX 62 +combat_disarm_no_item_m [&CHKCB&$p$ n'a pas d'arme, vous ne pouvez donc pas le désarmer.] + +// HASH_VALUE 90FB8118775393A3 +// INDEX 63 +combat_disarm_no_item_f [&CHKCB&$p$ n'a pas d'arme, vous ne pouvez donc pas la désarmer.] + +// HASH_VALUE 4AAFA8CEA2A3971C +// INDEX 64 +combat_dmg_shield_attacker [&DMG&Le bouclier de dégâts $defender.cc$ $defender$ vous inflige $damage$ points de dégâts et $defender.da$ $defender$ gagne $drain$ points de vie.] + +// HASH_VALUE 8BCC2907F9A47B0A +// INDEX 65 +combat_dmg_shield_attacker_0 [&DMG&Le bouclier de dégâts $defender.cc$ $defender$ vous inflige $damage$ points de dégâts.] + +// HASH_VALUE 77E0828341E6D6A1 +// INDEX 66 +combat_dmg_shield_defender [&DGM&Votre bouclier de dégâts inflige $damage$ points de dégâts $attacker.pr$ $attacker$ et vous gagnez $drain$ points de vie.] + +// HASH_VALUE 495F82783CA4467B +// INDEX 67 +combat_dmg_shield_defender_0 [&DGM&Votre bouclier de dégâts inflige $damage$ points de dégâts $attacker.pr$ $attacker$.] + +// HASH_VALUE D2403D877F8D7D3A +// INDEX 68 +combat_dmg_shield_spectators [&SYS&Le bouclier de dégâts $defender.cc$ $defender$ inflige $damage$ points de dégâts $attacker.pr$ $attacker$ et $defender.da$ $defender$ gagne $drain$ points de vie.] + +// HASH_VALUE 29412175C0AAFE73 +// INDEX 69 +combat_dmg_shield_spectators_0 [&SYS&Le bouclier de dégâts $defender.cc$ $defender$ inflige $damage$ points de dégâts $attacker.pr$ $attacker$.] + +// HASH_VALUE F0F577386E6D83B0 +// INDEX 70 +combat_dodge_attacker [&MISM&$e.da$ $e$ a esquivé votre attaque.] + +// HASH_VALUE FEE0247732933BC5 +// INDEX 71 +combat_dodge_defender [&MIS&Vous avez esquivé l'attaque $e.cc$ $e$.] + +// HASH_VALUE 769F3633ED652DA1 +// INDEX 72 +combat_dodge_spectator [&SYS&$defender.ia$ $defender$ a esquivé l'attaque $actor.cc$ $actor$.] + +// HASH_VALUE B74C7F71BFA62808 +// INDEX 73 +combat_feint_actor [&SPLM&Vous avez réussi à feinter $e.da$ $e$.] + +// HASH_VALUE DC9FF92AAB9ADCF2 +// INDEX 74 +combat_feint_invalid [&CHKCB&$e.da$ $e$ ne vous attaque pas en combat de mêlée, vous ne pouvez pas feinter.] + +// HASH_VALUE CD066A71802D5CA2 +// INDEX 75 +combat_feint_target [&SPL&$e.da$ $e$ a réussi à vous feinter.] + +// HASH_VALUE 0D0C5C4999E3DBD4 +// INDEX 76 +combat_invalid_target [&CHKCB&Cible erronée.] + +// HASH_VALUE 9D69B29D1B197C03 +// INDEX 77 +combat_leave_actor [&SYS&Vous n'attaquez plus $e.da$ $e$.] + +// HASH_VALUE D4A3278ECBB0432B +// INDEX 78 +combat_leave_defender [&SYS&$e.da$ $e$ quitte le combat.] + +// HASH_VALUE 2F716689CE911AD5 +// INDEX 79 +combat_leave_spectator [&SYS&$actor.da$ $actor$ n'attaque plus $defender.da$ $defender$.] + +// HASH_VALUE 273364F6DF8F492D +// INDEX 80 +combat_lose_sap_actor [&SPLM&Vous faites perdre $i$ points de sève $e.pr$ $e$.] + +// HASH_VALUE D6D259F0EB22E084 +// INDEX 81 +combat_lose_sap_self [&SPL&Vous vous faites perdre $i$ points de sève.] + +// HASH_VALUE E1ED73A2DB31B30C +// INDEX 82 +combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ se fait perdre $i$ points de sève.] + +// HASH_VALUE 6C0E0550060754C9 +// INDEX 83 +combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ se fait perdre tout seul $i$ points de sève.] + +// HASH_VALUE BA41175240B1FDAA +// INDEX 84 +combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ se fait perdre toute seule $i$ points de sève.] + +// HASH_VALUE E5AF41E29DFE0A94 +// INDEX 85 +combat_lose_sap_self_spectators_pm [&SPLM&$p$ se fait perdre tout seul $i$ points de sève.] + +// HASH_VALUE B1F749C747A491C9 +// INDEX 86 +combat_lose_sap_self_spectators_pf [&SPLM&$p$ se fait perdre toute seule $i$ points de sève.] + +// HASH_VALUE E31600A8A33FFC00 +// INDEX 87 +combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ fait perdre $i$ points de sève $target.pr$ $target$.] + +// HASH_VALUE ECC849EA7CCDA560 +// INDEX 88 +combat_lose_sap_target [&SPL&$e.da$ $e$ vous fait perdre $i$ points de sève.] + +// HASH_VALUE 8AC6F58993774884 +// INDEX 89 +combat_lose_sta_actor [&SPLM&Vous faites perdre $i$ points d'endurance $e.pr$ $e$.] + +// HASH_VALUE 207CED5EB8F3DC00 +// INDEX 90 +combat_lose_sta_self [&SPL&Vous vous faites perdre $i$ points d'endurance.] + +// HASH_VALUE 7C21A7A1BAC25D31 +// INDEX 91 +combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ se fait perdre $i$ points d'endurance.] + +// HASH_VALUE AFFEF379B0590DFC +// INDEX 92 +combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ se fait perdre tout seul $i$ points d'endurance.] + +// HASH_VALUE 99D2C177DBE531A9 +// INDEX 93 +combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ se fait perdre toute seule $i$ points d'endurance.] + +// HASH_VALUE A567E58CE5E4D7A1 +// INDEX 94 +combat_lose_sta_self_spectators_pm [&SPLM&$p$ se fait perdre tout seul $i$ points d'endurance.] + +// HASH_VALUE FBA1DD3514758D45 +// INDEX 95 +combat_lose_sta_self_spectators_pf [&SPLM&$p$ se fait perdre toute seule $i$ points d'endurance.] + +// HASH_VALUE 72EA87DF5440675E +// INDEX 96 +combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ a fait perdre $i$ points d'endurance $target.pr$ $target$.] + +// HASH_VALUE B9994566C67739CE +// INDEX 97 +combat_lose_sta_target [&SPL&$e.da$ $e$ vous fait perdre $i$ points d'endurance.] + +// HASH_VALUE 02F7641195F081B7 +// INDEX 98 +combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +// HASH_VALUE 43CB4861032EDF90 +// INDEX 99 +combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +// HASH_VALUE 605BF1486B4B535F +// INDEX 100 +combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +// HASH_VALUE 5D7819AF1CCFAC99 +// INDEX 101 +combat_not_an_enemy [&CHKCB&Vous ne pouvez vous battre qu'avec vos ennemis.] + +// HASH_VALUE 3ABEC30C216BD1B8 +// INDEX 102 +combat_not_a_weapon [&CHKCB&Vous ne pouvez pas vous battre avec cet objet en main.] + +// HASH_VALUE 959874DEEF9FC966 +// INDEX 103 +combat_not_enough_sta [&CHKCB&Vous n'avez pas assez d'endurance pour cette action.] + +// HASH_VALUE F20A8D5E874C2998 +// INDEX 104 +combat_parry_attacker [&MISM&$e.da$ $e$ a paré votre attaque.] + +// HASH_VALUE AB49618ACBEA0068 +// INDEX 105 +combat_parry_defender [&MIS&Vous parez l'attaque $e.cc$ $e$.] + +// HASH_VALUE 9B991EE8E9443D7D +// INDEX 106 +combat_parry_spectator [&SYS&$defender.ia$ $defender$ a paré l'attaque $actor.cc$ $actor$.] + +// HASH_VALUE 224C0964DE957FC6 +// INDEX 107 +combat_proc_vampirism_attacker [&ISE&Déclenchement de l'effet Vol de Vie, votre arme vous donne $drain$ points de vie qu'elle a volé à votre adversaire $defender.da$ $defender$.] + +// HASH_VALUE 32CC0011FF287D69 +// INDEX 108 +combat_proc_vampirism_defender [&ISE&L'arme de votre adversaire $attacker.da$ $attacker$ vous vole $drain$ points de vie.] + +// HASH_VALUE D3F540CE6921140A +// INDEX 109 +combat_proc_vampirism_spectators_n [&ISE&$attacker.da$ $attacker$ utilise son arme pour voler $drain$ points de vie à son adversaire $defender.da$ $defender$.] + +// HASH_VALUE CD1895AFA8075D36 +// INDEX 110 +combat_spectator_critical_hit [&SYS&$actor.da$ $actor$ porte un coup critique $defender.pr$ $defender$.] + +// HASH_VALUE F67D8544CCD6448B +// INDEX 111 +combat_spectator_fumble [&MIS&$actor.da$ $actor$ fait une bourde.] + +// HASH_VALUE 4E64577F16B22627 +// INDEX 112 +combat_spectator_hit [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + +// HASH_VALUE FB0CD2FC55CECF02 +// INDEX 113 +combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$ mais n'inflige pas de dégâts.] + +// HASH_VALUE 8B18AE5E367A82BE +// INDEX 114 +combat_spectator_hit_m [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$, infligeant $damage$ ($maxDamage$) dégâts.] + +// HASH_VALUE 9725E7CE37664C63 +// INDEX 115 +combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$ mais n'inflige pas de dégâts ($maxDamage$).] + +// HASH_VALUE DE14C213FBD91B70 +// INDEX 116 +combat_spectator_hit_self_creature [&DGM&$e.da$ $e$ se blesse, infligeant $damage$ dégâts.] + +// HASH_VALUE 7800B80D6B7F8A1F +// INDEX 117 +combat_spectator_hit_self_creature_0 [&DGM&$e.da$ $e$ se blesse mais n'inflige pas de dégâts.] + +// HASH_VALUE 3E45C904DADD2B5C +// INDEX 118 +combat_spectator_hit_self_bot_m [&DGM&$p$ se blesse tout seul, infligeant $damage$ dégâts.] + +// HASH_VALUE 01AE2C8BAE087494 +// INDEX 119 +combat_spectator_hit_self_bot_f [&DGM&$p$ se blesse toute seule, infligeant $damage$ dégâts.] + +// HASH_VALUE 7D6172DF8785A6D9 +// INDEX 120 +combat_spectator_hit_self_bot_0_m [&DGM&$p$ se blesse tout seul mais n'inflige pas de dégâts.] + +// HASH_VALUE 9A6CE7F565E15856 +// INDEX 121 +combat_spectator_hit_self_bot_0_f [&DGM&$p$ se blesse toute seule mais n'inflige pas de dégâts.] + +// HASH_VALUE 3E45C904DADD2B5C +// INDEX 122 +combat_spectator_hit_self_player_m [&DGM&$p$ se blesse tout seul, infligeant $damage$ dégâts.] + +// HASH_VALUE 01AE2C8BAE087494 +// INDEX 123 +combat_spectator_hit_self_player_f [&DGM&$p$ se blesse toute seule, infligeant $damage$ dégâts.] + +// HASH_VALUE 7D6172DF8785A6D9 +// INDEX 124 +combat_spectator_hit_self_player_0_m [&DGM&$p$ se blesse tout seul mais n'inflige pas de dégâts.] + +// HASH_VALUE 9A6CE7F565E15856 +// INDEX 125 +combat_spectator_hit_self_player_0_f [&DGM&$p$ se blesse toute seule mais n'inflige pas de dégâts.] + +// HASH_VALUE 9377CA65B3288406 +// INDEX 126 +combat_spectator_miss [&SYS&$actor.da$ $actor$ rate $defender.da$ $defender$.] + +// HASH_VALUE 77CEB301024C1F9C +// INDEX 127 +craft_sentence_incorrect [&CHK&Le plan de création est incorrecte ! Création avortée !] + +// HASH_VALUE D3EFF432A6A0B214 +// INDEX 128 +death_killer [&SYS&Vous avez tué $e.da$ $e$.] + +// HASH_VALUE 0D68FA3B4BFB9362 +// INDEX 129 +death_self_kill_f [&SYS&Vous vous êtes tuée.] + +// HASH_VALUE 8BC8AF33FF8C5435 +// INDEX 130 +death_self_kill_m [&SYS&Vous vous êtes tué.] + +// HASH_VALUE 8C8F26E6F921EA17 +// INDEX 131 +death_self_kill_spectators_c [&SYS&$c.da$ $c$ s'est tué.] + +// HASH_VALUE 1E3AC34BCCB16A33 +// INDEX 132 +death_self_kill_spectators_bm [&SYS&$b.da$ $b$ s'est tué tout seul.] + +// HASH_VALUE 3285D00649D80399 +// INDEX 133 +death_self_kill_spectators_bf [&SYS&$b.da$ $b$ s'est tuée toute seule.] + +// HASH_VALUE 6560562E8485CE36 +// INDEX 134 +death_self_kill_spectators_pm [&SYS&$p$ s'est tué tout seul.] + +// HASH_VALUE 8E944120CEB6CF82 +// INDEX 135 +death_self_kill_spectators_pf [&SYS&$p$ s'est tuée toute seule.] + +// HASH_VALUE C545CA3574958ACE +// INDEX 136 +death_spectators [&SYS&$victim.da$ $victim$ a été tué par $killer.da$ $killer$.] + +// HASH_VALUE 17E2D9603C31A656 +// INDEX 137 +death_victim_0_m [&SYS&Vous avez été tué.] + +// HASH_VALUE 6242C133BF444226 +// INDEX 138 +death_victim_0_f [&SYS&Vous avez été tuée.] + +// HASH_VALUE F0F1BD924B405989 +// INDEX 139 +death_victim_m [&SYS&Vous avez été tué par $e.da$ $e$.] + +// HASH_VALUE 9FD689DEF8120E89 +// INDEX 140 +death_victim_f [&SYS&Vous avez été tuée par $e.da$ $e$.] + +// HASH_VALUE 2B5931068591DDAA +// INDEX 141 +default_crafted_items_talkmenu [J'ai créé les objets.] + +// HASH_VALUE E4507629A9D53767 +// INDEX 142 +default_crafted_item_talkmenu [J'ai créé $crafted.da$ $crafted$.] + +// HASH_VALUE C96EF64D4466FF68 +// INDEX 143 +default_did_it_talkmenu [C'est fait...] + +// HASH_VALUE 150488B15B42D4E1 +// INDEX 144 +default_found_rms_talkmenu [J'ai trouvé les matières premières.] + +// HASH_VALUE CA11C37EC9C6A41A +// INDEX 145 +default_found_rm_talkmenu [J'ai trouvé $rawmat.ia$ $rawmat$.] + +// HASH_VALUE E8542BF574ED8E58 +// INDEX 146 +default_give_1_item_menu [Donnez $i.ia$ $i$] + +// HASH_VALUE ADB1209670750C35 +// INDEX 147 +default_killed_creatures_group_talkmenu [Nous avons tué les créatures.] + +// HASH_VALUE DA59A3F28EFE0019 +// INDEX 148 +default_killed_creatures_talkmenu [J'ai tué les créatures.] + +// HASH_VALUE 66C470F61772826E +// INDEX 149 +default_killed_creature_group_talkmenu [Nous avons tué $target.ia$ $target$.] + +// HASH_VALUE 47083A67D6E88DDA +// INDEX 150 +default_killed_creature_talkmenu [J'ai éliminé $killed.ia$ $killed$.] + +// HASH_VALUE 28C93171CB11AB0E +// INDEX 151 +default_killed_species_talkmenu [J'ai tué $species.da$ $species.p$.] + +// HASH_VALUE F6BA494DE9E5C234 +// INDEX 152 +default_progress_talkmenu [J'ai fait des progrès en $s$.] + +// HASH_VALUE EA0ACF4309CDC268 +// INDEX 153 +default_sent_me_name_talkmenu [C'est $previous$ qui m'envoie...] + +// HASH_VALUE EA0ACF4309CDC268 +// INDEX 154 +default_sent_me_talkmenu [C'est $previous$ qui m'envoie...] + +// HASH_VALUE 2B4C2E76DB05CB79 +// INDEX 155 +default_sent_us_talkmenu [C'est $previous$ qui nous envoie...] + +// HASH_VALUE DFE57F44B430A9F9 +// INDEX 156 +default_talk_to_bot_name [Parlez à $bn$.] + +// HASH_VALUE 71D9A8DF145DCD01 +// INDEX 157 +effect_bleed_begin [&DG&Vos blessures saignent massivement.] + +// HASH_VALUE 429E5E075CF29C06 +// INDEX 158 +effect_bleed_begin_actor [&SYS&Les blessures $e.cc$ $e$ saignent massivement.] + +// HASH_VALUE 6AB5F7E2EE3A4C5F +// INDEX 159 +effect_bleed_ended [&DG&Vous ne saignez plus.] + +// HASH_VALUE D3E0E75DB7F09720 +// INDEX 160 +effect_bleed_ended_actor [&SYS&$e.da$ $e$ ne saigne plus.] + +// HASH_VALUE 6A4FDA5A081C1B37 +// INDEX 161 +effect_bleed_lose_hp [&DG&Vous saignez et perdez $i$ points de vie.] + +// HASH_VALUE 83BCE77B6B18C9B9 +// INDEX 162 +effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ saigne et perd $i$ points de vie.] + +// HASH_VALUE BECD80B29CCEE93D +// INDEX 163 +effect_blind_begin_creator_m [&SYS&$e.da$ $e$ est aveuglé et risque de rater ses actions.] + +// HASH_VALUE 8488C30F73A54A15 +// INDEX 164 +effect_blind_begin_creator_f [&SYS&$e.da$ $e$ est aveuglée et risque de rater ses actions.] + +// HASH_VALUE 93E6CF7FA7DBBCB3 +// INDEX 165 +effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ a aveuglé $target.da$ $target$ qui risque de rater ses actions.] + +// HASH_VALUE 93E6CF7FA7DBBCB3 +// INDEX 166 +effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ a aveuglé $target.da$ $target$ qui risque de rater ses actions.] + +// HASH_VALUE 7BFF73B54DA5D0FC +// INDEX 167 +effect_blind_begin_target [&SPL&$e.da$ $e$ vous a aveuglé, vous risquez de rater vos actions.] + +// HASH_VALUE 1011E2D987F63A34 +// INDEX 168 +effect_blind_end_creator [&SYS&$e.da$ $e$ n'est plus aveuglé.] + +// HASH_VALUE 1011E2D987F63A34 +// INDEX 169 +effect_blind_end_spectators [&SYS&$e.da$ $e$ n'est plus aveuglé.] + +// HASH_VALUE 5427631E5F443F6C +// INDEX 170 +effect_blind_end_target_f [&SPL&Vous n'êtes plus aveuglée.] + +// HASH_VALUE 5427631EAAC4626C +// INDEX 171 +effect_blind_end_target_m [&SPL&Vous n'êtes plus aveuglé.] + +// HASH_VALUE FA3F99763A8BF65D +// INDEX 172 +effect_blind_self_begin_actor_f [&SPLM&Vous vous êtes aveuglée et risquez davantage de rater vos actions.] + +// HASH_VALUE 8B9FCCFD9A0150DC +// INDEX 173 +effect_blind_self_begin_actor_m [&SPLM&Vous vous êtes aveuglé et risquez davantage de rater vos actions.] + +// HASH_VALUE 177EAB13A34A2679 +// INDEX 174 +effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est aveuglé et risque davantage de rater ses actions.] + +// HASH_VALUE 64CF58B1E1C65FD8 +// INDEX 175 +effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est aveuglé tout seul et risque davantage de rater ses actions.] + +// HASH_VALUE 211FF9581C83C397 +// INDEX 176 +effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est aveuglée toute seule et risque davantage de rater ses actions.] + +// HASH_VALUE B9C1F08C8C32D151 +// INDEX 177 +effect_blind_self_begin_spectator_player_m [&SYS&$p$ s'est aveuglé tout seul et risque davantage de rater ses actions.] + +// HASH_VALUE F9468E7177C0CC44 +// INDEX 178 +effect_blind_self_begin_spectator_player_f [&SYS&$p$ s'est aveuglée toute seule et risque davantage de rater ses actions.] + +// HASH_VALUE 1724688714D6FEE2 +// INDEX 179 +effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses compétences de combats.] + +// HASH_VALUE 3D71E5487DF126A7 +// INDEX 180 +effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ subit maintenant une pénalité sur ses compétences de combats.] + +// HASH_VALUE 6CAE4B8FD83E5496 +// INDEX 181 +effect_debuff_combat_begin_target [&SPL&Vous subissez une pénalité sur vos compétences de combats.] + +// HASH_VALUE 050C138AB490528B +// INDEX 182 +effect_debuff_combat_end_creator [&SYS&Les compétences de combats $e.cc$ $e$ ne sont plus soumises à une pénalité.] + +// HASH_VALUE 050C138AB490528B +// INDEX 183 +effect_debuff_combat_end_spectators [&SYS&Les compétences de combats $e.cc$ $e$ ne sont plus soumises à une pénalité.] + +// HASH_VALUE 75546D430AFB0FB7 +// INDEX 184 +effect_debuff_combat_end_target [&SPL&Vos compétences de combats ne sont plus soumises à une pénalité.] + +// HASH_VALUE 477B30F798517C81 +// INDEX 185 +effect_debuff_combat_self_begin_actor [&SPL&Vous subissez maintenant une pénalité sur vos compétences de combats.] + +// HASH_VALUE 1724688714B6F6E2 +// INDEX 186 +effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur ses compétences de combats.] + +// HASH_VALUE 1724688714A6F2E2 +// INDEX 187 +effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur ses compétences de combats.] + +// HASH_VALUE 1724688714A6F2E2 +// INDEX 188 +effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur ses compétences de combats.] + +// HASH_VALUE 0BFD48510579F620 +// INDEX 189 +effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur ses compétences de combats.] + +// HASH_VALUE 0BFD48510579F620 +// INDEX 190 +effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur ses compétences de combats.] + +// HASH_VALUE 064C069C409D8807 +// INDEX 191 +effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur sa défense.] + +// HASH_VALUE BB72F24BD39D7E1C +// INDEX 192 +effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ subit une pénalité sur sa défense.] + +// HASH_VALUE 2E9A45D4D5DB4DE3 +// INDEX 193 +effect_debuff_defense_begin_target [&SPL&subit une pénalité sur sa défense.] + +// HASH_VALUE 2AC3F401AAE2666A +// INDEX 194 +effect_debuff_defense_end_creator [&SYS&La défense $e.cc$ $e$ ne subit plus de pénalité.] + +// HASH_VALUE 2AC3F401AAE2666A +// INDEX 195 +effect_debuff_defense_end_spectators [&SYS&La défense $e.cc$ $e$ ne subit plus de pénalité.] + +// HASH_VALUE 51ED52F949C0CA82 +// INDEX 196 +effect_debuff_defense_end_target [&SPL&Votre défense ne subit plus de pénalité.] + +// HASH_VALUE 6AC17C24D5FAB63B +// INDEX 197 +effect_debuff_defense_self_begin_actor [&SPL&Vous subissez une pénalité sur votre défense.] + +// HASH_VALUE 064C069C407D8007 +// INDEX 198 +effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur sa défense.] + +// HASH_VALUE 064C069C406D7C07 +// INDEX 199 +effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur sa défense.] + +// HASH_VALUE 064C069C406D7C07 +// INDEX 200 +effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur sa défense.] + +// HASH_VALUE A9709A03249C88D4 +// INDEX 201 +effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur sa défense.] + +// HASH_VALUE A9709A03249C88D4 +// INDEX 202 +effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur sa défense.] + +// HASH_VALUE 703F30B1BE0EB814 +// INDEX 203 +effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses esquives.] + +// HASH_VALUE 5DC3CA52D66E244B +// INDEX 204 +effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ subit une pénalité sur ses esquives.] + +// HASH_VALUE 4D9211ED415AFA3E +// INDEX 205 +effect_debuff_dodge_begin_target [&SPL&Vous subissez une pénalité sur vos esquives.] + +// HASH_VALUE 703F30B1BE0EB814 +// INDEX 206 +effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses esquives.] + +// HASH_VALUE 817A6E9954673B3F +// INDEX 207 +effect_debuff_dodge_end_spectators [&SYS&Les esquives $e.cc$ $e$ ne subissent plus de pénalité.] + +// HASH_VALUE 44A6BD77905602F6 +// INDEX 208 +effect_debuff_dodge_end_target [&SPL&Vos esquives ne subissent plus de pénalité.] + +// HASH_VALUE 6126F821428936B3 +// INDEX 209 +effect_debuff_dodge_self_begin_actor [&SYS&Vous subissez maintenant une pénalité sur vos esquives.] + +// HASH_VALUE 703F30B1BEEEB014 +// INDEX 210 +effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur ses esquives.] + +// HASH_VALUE 703F30B1BEDEAC14 +// INDEX 211 +effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur ses esquives.] + +// HASH_VALUE 703F30B1BEDEAC14 +// INDEX 212 +effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur ses esquives.] + +// HASH_VALUE 7419EEF9E65DBC7E +// INDEX 213 +effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur ses esquives.] + +// HASH_VALUE 7419EEF9E65DBC7E +// INDEX 214 +effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur ses esquives.] + +// HASH_VALUE 83E2E8BBFFB1A0BB +// INDEX 215 +effect_dot_begin_creator_m [&SYS&AFAIRE.] + +// HASH_VALUE 83E2E8BBFFB1A0BB +// INDEX 216 +effect_dot_begin_creator_f [&SYS&AFAIRE.] + +// HASH_VALUE EAB89CB03FE05D81 +// INDEX 217 +effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE EAB89CB03FE05D81 +// INDEX 218 +effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE 83E2E8BBFFB1A0BB +// INDEX 219 +effect_dot_begin_target [&SYS&AFAIRE.] + +// HASH_VALUE 70C69DDEF8F593FD +// INDEX 220 +effect_dot_end_creator [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +// HASH_VALUE 70C69DDEF8F593FD +// INDEX 221 +effect_dot_end_spectators [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +// HASH_VALUE D1A8175BB0395C2C +// INDEX 222 +effect_dot_end_target [&SPL&Vous ne sentez plus mauvais.] + +// HASH_VALUE A6BBA2336520CD8E +// INDEX 223 +effect_dot_lose_hp [&SPL&$e.da$ $e$ sent tellement mauvais que vous êtes malade et perdez $i$ points de vie.] + +// HASH_VALUE 60DF7FA41288E67A +// INDEX 224 +effect_dot_lose_hp_actor [&SPL&Vous sentez tellement mauvais que $e.da$ $e$ se sent malade et perd $i$ points de vie.] + +// HASH_VALUE 967418AAC9249061 +// INDEX 225 +effect_dot_self_begin_actor [&SPLM&Vous vous faites sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE 9EB595A6B4B51667 +// INDEX 226 +effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est fait sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE 83F5917546484225 +// INDEX 227 +effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE F71DBB8D5931D2CD +// INDEX 228 +effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE 5CAE042491C707D0 +// INDEX 229 +effect_dot_self_begin_spectator_player_m [&SYS&$p$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE FA5864693409AAA6 +// INDEX 230 +effect_dot_self_begin_spectator_player_f [&SYS&$p$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE F205171B5D192A7F +// INDEX 231 +effect_fear_begin_creator_m [&SYS&$e.da$ $e$ est paralysé de peur et ne peut plus agir.] + +// HASH_VALUE 20A9882457C8BF74 +// INDEX 232 +effect_fear_begin_creator_f [&SYS&$e.da$ $e$ est paralysée de peur et ne peut plus agir.] + +// HASH_VALUE 152ABC48DA82D449 +// INDEX 233 +effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ a paralysé de peur $target.da$ $target$ qui ne peut plus attaquer.] + +// HASH_VALUE C4F9F0E77D62E651 +// INDEX 234 +effect_fear_begin_target [&SPL&$e.da$ $e$ vous a paralysé de peur, vous ne pouvez plus agir.] + +// HASH_VALUE C0792BB83286992E +// INDEX 235 +effect_fear_end_creator_m [&SYS&$e.da$ $e$ retrouve son sang-froid et peut agir à nouveau.] + +// HASH_VALUE C0792BB83286992E +// INDEX 236 +effect_fear_end_creator_f [&SYS&$e.da$ $e$ retrouve son sang-froid et peut agir à nouveau.] + +// HASH_VALUE 7F78B93DEFDAE38B +// INDEX 237 +effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang-froid et peut à nouveau agir.] + +// HASH_VALUE 39639A968C6447EB +// INDEX 238 +effect_fear_end_target [&SPL&Vous retrouvez votre sang-froid et pouvez à nouveau agir.] + +// HASH_VALUE 0CCF5E1E301D42C3 +// INDEX 239 +effect_fear_self_begin_actor_f [&SPL&Vous êtes paralysée de peur et ne pouvez plus agir.] + +// HASH_VALUE 793955ABC16CD257 +// INDEX 240 +effect_fear_self_begin_actor_m [&SPL&Vous êtes paralysé de peur et ne pouvez plus agir.] + +// HASH_VALUE F205171B5DF9227F +// INDEX 241 +effect_fear_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ est paralysé de peur et ne peut plus agir.] + +// HASH_VALUE 20A9882457A8B774 +// INDEX 242 +effect_fear_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ est paralysée de peur et ne peut plus agir.] + +// HASH_VALUE F205171B5DE91E7F +// INDEX 243 +effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ est paralysé de peur et ne peut plus agir.] + +// HASH_VALUE 20A988245798B374 +// INDEX 244 +effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ est paralysée de peur et ne peut plus agir.] + +// HASH_VALUE 8FB7977011266684 +// INDEX 245 +effect_fear_self_begin_spectator_player_m [&SYS&$p$ est paralysé de peur et ne peut plus agir.] + +// HASH_VALUE 257EB85BCC793D39 +// INDEX 246 +effect_fear_self_begin_spectator_player_f [&SYS&$p$ est paralysée de peur et ne peut plus agir.] + +// HASH_VALUE 7647D5F7EF8E40BB +// INDEX 247 +effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ est invulnérable mais ne peut plus réaliser d'actions.] + +// HASH_VALUE F52AF3647523D821 +// INDEX 248 +effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ a rendu $target.da$ $target$ invulnérable qui ne peut plus réaliser d'actions.] + +// HASH_VALUE 8090A3E63C533D24 +// INDEX 249 +effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ vous a rendu invulnérable mais vous ne pouvez plus réaliser d'actions.] + +// HASH_VALUE 7B55251074775C74 +// INDEX 250 +effect_invulnerability_end_creator [&SYS&$e.da$ $e$ n'est plus invulnérable et peut agir à nouveau.] + +// HASH_VALUE 7B55251074775C74 +// INDEX 251 +effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ n'est plus invulnérable et peut agir à nouveau.] + +// HASH_VALUE DA3A572C38E3C184 +// INDEX 252 +effect_invulnerability_end_target [&SPLM&Vous n'êtes plus invulnérable et pouvez agir à nouveau.] + +// HASH_VALUE 90DC734FC51B3FAA +// INDEX 253 +effect_invulnerability_self_begin_actor [&SPLM&Vous êtes invulnérable mais ne pouvez plus réaliser d'actions.] + +// HASH_VALUE 7647D5F7EF6E38BB +// INDEX 254 +effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ est invulnérable mais ne peut plus réaliser d'actions.] + +// HASH_VALUE 7647D5F7EF5E34BB +// INDEX 255 +effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ est invulnérable mais ne peut plus réaliser d'actions.] + +// HASH_VALUE 7647D5F7EF5E34BB +// INDEX 256 +effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ est invulnérable mais ne peut plus réaliser d'actions.] + +// HASH_VALUE 9BB206BDEB815D96 +// INDEX 257 +effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ est invulnérable mais ne peut plus réaliser d'actions.] + +// HASH_VALUE 9BB206BDEB815D96 +// INDEX 258 +effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ est invulnérable mais ne peut plus réaliser d'actions.] + +// HASH_VALUE 5944F69096125DE8 +// INDEX 259 +effect_madness_begin_creator_m [&SYS&$e.da$ $e$ est devenu fou et peut se prendre lui-même pour cible au lieu de cibler son adversaire.] + +// HASH_VALUE 50C88D11F6190BE1 +// INDEX 260 +effect_madness_begin_creator_f [&SYS&$e.da$ $e$ est devenu folle et peut se prendre elle-même pour cible au lieu de cibler son adversaire.] + +// HASH_VALUE 36417074CB36DD38 +// INDEX 261 +effect_madness_begin_spectators [&SYS&$target.da$ $target$ a été rendu fou par $actor.da$ $actor$.] + +// HASH_VALUE 090AF62C7B04A646 +// INDEX 262 +effect_madness_begin_target_f [&SPL&$e.da$ $e$ vous a rendu folle. Vous risquez de cibler vos sorts offensifs sur vous-même.] + +// HASH_VALUE D6CCCEF56A6391DF +// INDEX 263 +effect_madness_begin_target_m [&SPL&$e.da$ $e$ vous a rendu fou. Vous risquez de cibler vos sorts offensifs sur vous-même.] + +// HASH_VALUE AA5750BFE59CC350 +// INDEX 264 +effect_madness_end_creator [&SYS&$e.da$ $e$ n'est plus frappé de folie.] + +// HASH_VALUE AA5750BFE59CC350 +// INDEX 265 +effect_madness_end_spectators [&SYS&$e.da$ $e$ n'est plus frappé de folie.] + +// HASH_VALUE CEAEE83A2EDABF51 +// INDEX 266 +effect_madness_end_target_f [&SPL&Vous n'êtes plus frappée de folie.] + +// HASH_VALUE 0D7E0C80DD08F308 +// INDEX 267 +effect_madness_end_target_m [&SPL&Vous n'êtes plus frappé de folie.] + +// HASH_VALUE 8FA5F7B089A46C7C +// INDEX 268 +effect_madness_self_begin_actor_f [&SPL&Vous vous êtes rendue folle.] + +// HASH_VALUE D109E28204407382 +// INDEX 269 +effect_madness_self_begin_actor_m [&SPL&Vous vous êtes rendu fou.] + +// HASH_VALUE 233C68C1FF269B5B +// INDEX 270 +effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est rendu fou et risque de s'attaquer et de se jeter des sorts.] + +// HASH_VALUE B25E095CA2CD75CE +// INDEX 271 +effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est rendu fou tout seul et risque de s'attaquer et de se jeter des sorts.] + +// HASH_VALUE D7348C507410E408 +// INDEX 272 +effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est rendue folle toute seule et risque de s'attaquer et de se jeter des sorts.] + +// HASH_VALUE FB879D8FA78EA586 +// INDEX 273 +effect_madness_self_begin_spectator_player_m [&SYS&$p$ s'est rendu fou tout seul et risque de s'attaquer et de se jeter des sorts.] + +// HASH_VALUE 4E926DD2B04C901E +// INDEX 274 +effect_madness_self_begin_spectator_player_f [&SYS&$p$ s'est rendue folle toute seule et risque de s'attaquer et de se jeter des sorts.] + +// HASH_VALUE 5C28507C1C881F15 +// INDEX 275 +effect_mezz_begin_creator_m [&SYS&$e.da$ $e$ est hypnotisé et ne peut plus agir ni bouger.] + +// HASH_VALUE 953EEA1CD4FB8A10 +// INDEX 276 +effect_mezz_begin_creator_f [&SYS&$e.da$ $e$ est hypnotisée et ne peut plus agir ni bouger.] + +// HASH_VALUE 7F5C3875A9CC89E9 +// INDEX 277 +effect_mezz_begin_spectators_m [&SYS&$target.da$ $target$ a été hypnotisé par $actor.da$ $actor$ et ne peut plus agir ni bouger.] + +// HASH_VALUE 29C39650FB999272 +// INDEX 278 +effect_mezz_begin_spectators_f [&SYS&$target.da$ $target$ a été hypnotisée par $actor.da$ $actor$ et ne peut plus agir ni bouger.] + +// HASH_VALUE 34A0E1E1B02E20B5 +// INDEX 279 +effect_mezz_begin_target [&SYS&$e.da$ $e$ vous a hypnotisé et vous ne pouvez plus agir ni bouger.] + +// HASH_VALUE 4C66E0E189856665 +// INDEX 280 +effect_mezz_end_creator_m [&SYS&$e.da$ $e$ n'est plus hypnotisé.] + +// HASH_VALUE 4C66E0E189851E9C +// INDEX 281 +effect_mezz_end_creator_f [&SYS&$e.da$ $e$ n'est plus hypnotisée.] + +// HASH_VALUE 4C66E0E189856665 +// INDEX 282 +effect_mezz_end_spectators_m [&SYS&$e.da$ $e$ n'est plus hypnotisé.] + +// HASH_VALUE 4C66E0E189851E9C +// INDEX 283 +effect_mezz_end_spectators_f [&SYS&$e.da$ $e$ n'est plus hypnotisée.] + +// HASH_VALUE 56A74757F07077EC +// INDEX 284 +effect_mezz_end_target_f [&SPL&Vous n'êtes plus hypnotisée.] + +// HASH_VALUE 56A74729227077EC +// INDEX 285 +effect_mezz_end_target_m [&SPL&Vous n'êtes plus hypnotisé.] + +// HASH_VALUE D33852D776AE5CB2 +// INDEX 286 +effect_mezz_self_begin_actor_f [&SPLM&Vous vous êtes hypnotisée et ne pouvez plus agir ni bouger.] + +// HASH_VALUE FE9DCB1D768F3CB8 +// INDEX 287 +effect_mezz_self_begin_actor_m [&SPLM&Vous vous êtes hypnotisé et ne pouvez plus agir ni bouger.] + +// HASH_VALUE 0114230A6252417D +// INDEX 288 +effect_mezz_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ s'est hypnotisé et ne peut plus agir ni bouger.] + +// HASH_VALUE 9C1D9F322702C5DE +// INDEX 289 +effect_mezz_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ s'est hypnotisée et ne peut plus agir ni bouger.] + +// HASH_VALUE E063F9C7F2561365 +// INDEX 290 +effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est hypnotisé tout seul et ne peut plus agir ni bouger.] + +// HASH_VALUE 684528A9ED887360 +// INDEX 291 +effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est hypnotisée toute seule et ne peut plus agir ni bouger.] + +// HASH_VALUE 0B3F48C9CB01003F +// INDEX 292 +effect_mezz_self_begin_spectator_player_m [&SYS&$p$ s'est hypnotisé tout seul et ne peut plus agir ni bouger.] + +// HASH_VALUE 9AFFD0B5937FEC61 +// INDEX 293 +effect_mezz_self_begin_spectator_player_f [&SYS&$p$ s'est hypnotisée toute seule et ne peut plus agir ni bouger.] + +// HASH_VALUE 138B23EFDAA22451 +// INDEX 294 +effect_poison_begin_f [&SPL&Vous êtes empoisonnée.] + +// HASH_VALUE 5E0B46EFE640144E +// INDEX 295 +effect_poison_begin_m [&SPL&Vous êtes empoisonné.] + +// HASH_VALUE 7F146C58F781811D +// INDEX 296 +effect_poison_begin_caster_m [&SYS&$e.da$ $e$ est empoisonné.] + +// HASH_VALUE 7F146C58F9F5811D +// INDEX 297 +effect_poison_begin_caster_f [&SYS&$e.da$ $e$ est empoisonnée.] + +// HASH_VALUE 1547038E0E8863F2 +// INDEX 298 +effect_poison_ends_f [&SPL&Vous n'êtes plus empoisonnée.] + +// HASH_VALUE 15474B570E8863F2 +// INDEX 299 +effect_poison_ends_m [&SPL&Vous n'êtes plus empoisonné.] + +// HASH_VALUE AC15F8E008951E14 +// INDEX 300 +effect_poison_ends_caster_m [&SYS&$e.da$ $e$ n'est plus empoisonné.] + +// HASH_VALUE AC15F8E00877FB14 +// INDEX 301 +effect_poison_ends_caster_f [&SYS&$e.da$ $e$ n'est plus empoisonnée.] + +// HASH_VALUE 069D884AA92AEB77 +// INDEX 302 +effect_poison_lose_hp [&DG&Vous perdez $i$ points de vie car le poison circule dans vos veines.] + +// HASH_VALUE 417CA932E85192A1 +// INDEX 303 +effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ souffre des effets du poison et perd $i$ points de vie.] + +// HASH_VALUE A4755C0DF0EE52C4 +// INDEX 304 +effect_root_begin_creator_m [&SYS&$e.da$ $e$ est maintenant enraciné et ne peut plus bouger.] + +// HASH_VALUE 819EF076634E0FD3 +// INDEX 305 +effect_root_begin_creator_f [&SYS&$e.da$ $e$ est maintenant enracinée et ne peut plus bouger.] + +// HASH_VALUE 7D3D153549F1303B +// INDEX 306 +effect_root_begin_spectators_m [&SYS&$target.da$ $target$ a été enraciné par $actor.da$ $actor$ et ne peut plus bouger.] + +// HASH_VALUE E20687CEED36DD6B +// INDEX 307 +effect_root_begin_spectators_f [&SYS&$target.da$ $target$ a été enracinée par $actor.da$ $actor$ et ne peut plus bouger.] + +// HASH_VALUE FC35132AEDD89298 +// INDEX 308 +effect_root_begin_target [&SPL&$e.da$ $e$ vous a enraciné et vous ne pouvez plus bouger.] + +// HASH_VALUE 9CCDF4D686B56E2C +// INDEX 309 +effect_root_end_creator_m [&SYS&$e.da$ $e$ n'est plus enraciné.] + +// HASH_VALUE 6ACDF4D686B56E5A +// INDEX 310 +effect_root_end_creator_f [&SYS&$e.da$ $e$ n'est plus enracinée.] + +// HASH_VALUE 9CCDF4D686B56E2C +// INDEX 311 +effect_root_end_spectators_m [&SYS&$e.da$ $e$ n'est plus enraciné.] + +// HASH_VALUE 6ACDF4D686B56E5A +// INDEX 312 +effect_root_end_spectators_f [&SYS&$e.da$ $e$ n'est plus enracinée.] + +// HASH_VALUE 93E7132B5FF851F1 +// INDEX 313 +effect_root_end_target_f [&SPL&Vous n'êtes plus enracinée.] + +// HASH_VALUE 93E7132B5D8451F1 +// INDEX 314 +effect_root_end_target_m [&SPL&Vous n'êtes plus enraciné.] + +// HASH_VALUE E57616F09CF89EBC +// INDEX 315 +effect_root_self_begin_actor_f [&SPLM&Vous vous êtes enracinée et ne pouvez plus bouger.] + +// HASH_VALUE 24A2D7CD4148DD06 +// INDEX 316 +effect_root_self_begin_actor_m [&SPLM&Vous vous êtes enraciné et ne pouvez plus bouger.] + +// HASH_VALUE DFC6C8C67C288A33 +// INDEX 317 +effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est enraciné et ne peut plus bouger.] + +// HASH_VALUE 872EBB83E997B0E4 +// INDEX 318 +effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est enraciné tout seul et ne peut plus bouger.] + +// HASH_VALUE 98307F8E1FA61FCD +// INDEX 319 +effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est enracinée toute seule et ne peut plus bouger.] + +// HASH_VALUE 374735A5C86FFED7 +// INDEX 320 +effect_root_self_begin_spectator_player_m [&SYS&$p$ s'est enraciné tout seul et ne peut plus bouger.] + +// HASH_VALUE 3E59647E042DA21B +// INDEX 321 +effect_root_self_begin_spectator_player_f [&SYS&$p$ s'est enracinée toute seule et ne peut plus bouger.] + +// HASH_VALUE F479B14CC5972810 +// INDEX 322 +effect_slow_attacks_begin_creator [&SPLM&Vous ralentissez les attaques $e.cc$ $e$.] + +// HASH_VALUE 80FF63AA706535CF +// INDEX 323 +effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ ralentit les attaques $target.cc$ $target$.] + +// HASH_VALUE ABEC57C8CD76078E +// INDEX 324 +effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ a ralenti vos attaques.] + +// HASH_VALUE 53B8B428C0E59261 +// INDEX 325 +effect_slow_attacks_end_creator [&SYS&Les attaques $e.cc$ $e$ ne sont plus ralenties.] + +// HASH_VALUE 53B8B428C0E59261 +// INDEX 326 +effect_slow_attacks_end_spectators [&SYS&Les attaques $e.cc$ $e$ ne sont plus ralenties.] + +// HASH_VALUE 3F8F83BC489B5D90 +// INDEX 327 +effect_slow_attacks_end_target [&SPL&Vos attaques ne sont plus ralenties.] + +// HASH_VALUE B091C6665FDF9830 +// INDEX 328 +effect_slow_attacks_self_begin_actor [&SPLM&Vous avez ralenti vos propres attaques.] + +// HASH_VALUE 43731837695D7F01 +// INDEX 329 +effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ a ralenti ses propres attaques.] + +// HASH_VALUE 43731837694D7B01 +// INDEX 330 +effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ a ralenti ses propres attaques.] + +// HASH_VALUE 43731837694D7B01 +// INDEX 331 +effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ a ralenti ses propres attaques.] + +// HASH_VALUE 44B605A0A39870C6 +// INDEX 332 +effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ a ralenti ses propres attaques.] + +// HASH_VALUE 44B605A0A39870C6 +// INDEX 333 +effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ a ralenti ses propres attaques.] + +// HASH_VALUE DD91C496F4A48E92 +// INDEX 334 +effect_slow_move_begin_actor [&SPLM&Vous avez ralenti $e.da$ $e$.] + +// HASH_VALUE A217105D7B1A4C5E +// INDEX 335 +effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ a ralenti $target.da$ $target$.] + +// HASH_VALUE 92F44061B87C4FDE +// INDEX 336 +effect_slow_move_begin_target [&SPL&$e.da$ $e$ vous a ralenti.] + +// HASH_VALUE 5411E0E149F5561F +// INDEX 337 +effect_slow_move_end_actor_m [&SYS&$e.da$ $e$ n'est plus ralenti.] + +// HASH_VALUE DF85E0E149F5561F +// INDEX 338 +effect_slow_move_end_actor_f [&SYS&$e.da$ $e$ n'est plus ralentie.] + +// HASH_VALUE 5411E0E149F5561F +// INDEX 339 +effect_slow_move_end_spectator_m [&SYS&$e.da$ $e$ n'est plus ralenti.] + +// HASH_VALUE DF85E0E149F5561F +// INDEX 340 +effect_slow_move_end_spectator_f [&SYS&$e.da$ $e$ n'est plus ralentie.] + +// HASH_VALUE 569723251A553FEC +// INDEX 341 +effect_slow_move_end_target_f [&SPL&Vous n'êtes plus ralentie.] + +// HASH_VALUE 5697232565D562EC +// INDEX 342 +effect_slow_move_end_target_m [&SPL&Vous n'êtes plus ralenti.] + +// HASH_VALUE E6A4A4EAD214EE41 +// INDEX 343 +effect_slow_move_self_begin_creator_f [&SPLM&Vous vous êtes ralentie.] + +// HASH_VALUE E6A4A4EA12E7CE0A +// INDEX 344 +effect_slow_move_self_begin_creator_m [&SPLM&Vous vous êtes ralenti.] + +// HASH_VALUE D5130369BF015527 +// INDEX 345 +effect_slow_move_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ s'est ralenti.] + +// HASH_VALUE D513036974813227 +// INDEX 346 +effect_slow_move_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ s'est ralentie.] + +// HASH_VALUE B115D4DE519CEE8C +// INDEX 347 +effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est ralenti tout seul.] + +// HASH_VALUE 2E3C6D4465E7FB47 +// INDEX 348 +effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est ralentie toute seule.] + +// HASH_VALUE D0A4A044DD629B80 +// INDEX 349 +effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ s'est ralenti tout seul.] + +// HASH_VALUE 700A399006968672 +// INDEX 350 +effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ s'est ralentie toute seule.] + +// HASH_VALUE 8AF0A7FD314A16DF +// INDEX 351 +effect_stench_begin_creator_m [&SYS&$e.da$ $e$ sent tellement mauvais qu'il rend la plupart des êtres vivants malades.] + +// HASH_VALUE 974B56E3CAEB92C1 +// INDEX 352 +effect_stench_begin_creator_f [&SYS&$e.da$ $e$ sent tellement mauvais qu'elle rend la plupart des êtres vivants malades.] + +// HASH_VALUE EAB89CB03FE05D81 +// INDEX 353 +effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE EAB89CB03FE05D81 +// INDEX 354 +effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE F611553DAEF08A8C +// INDEX 355 +effect_stench_begin_target [&SPL&$e.da$ $e$ vous fait sentir terriblement mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE 70C69DDEF8F593FD +// INDEX 356 +effect_stench_end_creator [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +// HASH_VALUE 70C69DDEF8F593FD +// INDEX 357 +effect_stench_end_spectators [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +// HASH_VALUE D1A8175BB0395C2C +// INDEX 358 +effect_stench_end_target [&SPL&Vous ne sentez plus mauvais.] + +// HASH_VALUE A6BBA2336520CD8E +// INDEX 359 +effect_stench_lose_hp [&SPL&$e.da$ $e$ sent tellement mauvais que vous êtes malade et perdez $i$ points de vie.] + +// HASH_VALUE DB97E4797F99B485 +// INDEX 360 +effect_stench_lose_hp_actor [&SPL&Vous sentez tellement mauvais que $e.da$ $e$ est malade et perd $i$ points de vie.] + +// HASH_VALUE 967418AAC9249061 +// INDEX 361 +effect_stench_self_begin_actor [&SPLM&Vous vous faites sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE 83F5917546584625 +// INDEX 362 +effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE 83F5917546484225 +// INDEX 363 +effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE F71DBB8D5931D2CD +// INDEX 364 +effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE 5CAE042491C707D0 +// INDEX 365 +effect_stench_self_begin_spectator_player_m [&SYS&$p$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE FA5864693409AAA6 +// INDEX 366 +effect_stench_self_begin_spectator_player_f [&SYS&$p$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +// HASH_VALUE C1842F88D900BE4A +// INDEX 367 +effect_stun_begin_actor [&SPLM&Vous étourdissez $e.da$ $e$.] + +// HASH_VALUE 678E105D775B8C61 +// INDEX 368 +effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ a étourdi $target.da$ $target$.] + +// HASH_VALUE 93F54C74967C4FCE +// INDEX 369 +effect_stun_begin_target [&SPL&$e.da$ $e$ vous a étourdi.] + +// HASH_VALUE 3211E0D14AF66232 +// INDEX 370 +effect_stun_end_actor_m [&SYS&$e.da$ $e$ n'est plus étourdi.] + +// HASH_VALUE BD85E0D14AF66232 +// INDEX 371 +effect_stun_end_actor_f [&SYS&$e.da$ $e$ n'est plus étourdie.] + +// HASH_VALUE 3211E0D14AF66232 +// INDEX 372 +effect_stun_end_spectator_m [&SYS&$e.da$ $e$ n'est plus étourdi.] + +// HASH_VALUE BD85E0D14AF66232 +// INDEX 373 +effect_stun_end_spectator_f [&SYS&$e.da$ $e$ n'est plus étourdie.] + +// HASH_VALUE 52D86328DFCC3FEC +// INDEX 374 +effect_stun_end_target_f [&SPL&Vous n'êtes plus étourdie.] + +// HASH_VALUE 52D863282A4C62EC +// INDEX 375 +effect_stun_end_target_m [&SPL&Vous n'êtes plus étourdi.] + +// HASH_VALUE E6A3B4FA9245CC41 +// INDEX 376 +effect_stun_self_begin_actor_f [&SPLM&Vous vous êtes étourdie.] + +// HASH_VALUE E6A3B4FAD218AC0A +// INDEX 377 +effect_stun_self_begin_actor_m [&SPLM&Vous vous êtes étourdi.] + +// HASH_VALUE D154436C84785527 +// INDEX 378 +effect_stun_self_begin_spectator_creature_m [&SYS&$c.da$ $c$ s'est étourdi.] + +// HASH_VALUE D154436C39F83227 +// INDEX 379 +effect_stun_self_begin_spectator_creature_f [&SYS&$c.da$ $c$ s'est étourdie.] + +// HASH_VALUE AD5614E11613EE8C +// INDEX 380 +effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ s'est étourdi tout seul.] + +// HASH_VALUE 2A7DAD472A5EFB47 +// INDEX 381 +effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ s'est étourdie toute seule.] + +// HASH_VALUE D1A5AC57BB629B70 +// INDEX 382 +effect_stun_self_begin_spectator_player_m [&SYS&$p$ s'est étourdi tout seul.] + +// HASH_VALUE 710B45A3E4968662 +// INDEX 383 +effect_stun_self_begin_spectator_player_f [&SYS&$p$ s'est étourdie toute seule.] + +// HASH_VALUE 3C18B92A82DE25F0 +// INDEX 384 +egs_answer_where [&ZON&Vous vous trouvez sur le continent $c$ dans la région $r$ à l'endroit $p$.] + +// HASH_VALUE DAA437A16FB50412 +// INDEX 385 +egs_answer_where_no_place [&ZON&Vous vous trouvez sur le continent $c$ dans la région $r$.] + +// HASH_VALUE E20B592D179CDFFE +// INDEX 386 +egs_enter_continent [&ZON&Vous êtes $p.pr$ $p$.] + +// HASH_VALUE E20B592D179CDFFE +// INDEX 387 +egs_enter_place [&ZON&Vous êtes $p.pr$ $p$.] + +// HASH_VALUE 1554F93392F853EB +// INDEX 388 +egs_leave_continent [&ZON&Vous quittez $p.da$ $p$.] + +// HASH_VALUE 1554F93392F853EB +// INDEX 389 +egs_leave_place [&ZON&Vous quittez $p.da$ $p$.] + +// HASH_VALUE 2B682B053F56DEE3 +// INDEX 390 +egs_magic_lack_hp [&CHKCB&Vous n'avez pas assez de points de vie pour jeter ce sort.] + +// HASH_VALUE 092DED75D68C6258 +// INDEX 391 +egs_magic_lack_money [&CHKCB&Vous n'avez pas assez de charge/argent/dappers pour jeter ce sort.] + +// HASH_VALUE CA3DE297BC11C7A6 +// INDEX 392 +egs_magic_lack_sap [&CHKCB&Vous n'avez pas assez de points de sève pour jeter ce sort.] + +// HASH_VALUE 82FCA23FD719DB4F +// INDEX 393 +emote_absentminded_nobody_m [&EMT&$a$ semble sur le point de faire quelque chose mais ne sait pas encore quoi.] + +// HASH_VALUE 82FCA23FD719DB4F +// INDEX 394 +emote_absentminded_nobody_f [&EMT&$a$ semble sur le point de faire quelque chose mais ne sait pas encore quoi.] + +// HASH_VALUE 3BA66994ACB5C918 +// INDEX 395 +emote_absentminded_self [&EMT&$a$ a oublié quelque chose mais ne sait pas quoi.] + +// HASH_VALUE 821D7F74F4002E33 +// INDEX 396 +emote_absentminded_target [&EMT&$a$ a oublié, $t$.] + +// HASH_VALUE 60A21FE088021573 +// INDEX 397 +emote_adventurous_nobody [&EMT&$a$ cherche quelqu'un pour partir à l'aventure !] + +// HASH_VALUE E450B902B79ACF9F +// INDEX 398 +emote_adventurous_self_m [&EMT&$a$ s'est lancé dans une autre aventure !] + +// HASH_VALUE 3AFC0AF82DD97BF1 +// INDEX 399 +emote_adventurous_self_f [&EMT&$a$ s'est lancée dans une autre aventure !] + +// HASH_VALUE 041F54B82178F18D +// INDEX 400 +emote_adventurous_target [&EMT&$a$ veut partir à l'aventure avec $t$.] + +// HASH_VALUE 68213A0F001151EE +// INDEX 401 +emote_aggressive_nobody_m [&EMT&$a$ semble prêt à se lancer dans quelque chose.] + +// HASH_VALUE B51D1278A6B4DC5F +// INDEX 402 +emote_aggressive_nobody_f [&EMT&$a$ semble prête à se lancer dans quelque chose.] + +// HASH_VALUE 68EFCA91F40C3B0F +// INDEX 403 +emote_aggressive_self [&EMT&$a$ n'est pas d'humeur à se dégonfler.] + +// HASH_VALUE DF189C465AB09267 +// INDEX 404 +emote_aggressive_target [&EMT&$a$ fixe $t$ d'un air agressif.] + +// HASH_VALUE 65474093BA408A0C +// INDEX 405 +emote_agree_nobody [&EMT&$a$ semble être d'accord.] + +// HASH_VALUE BEA18FD21157F87A +// INDEX 406 +emote_agree_self_m [&EMT&$a$ s'accroche à ses idées, il n'y a pas d'argumentation possible.] + +// HASH_VALUE BEA18FD21157F87A +// INDEX 407 +emote_agree_self_f [&EMT&$a$ s'accroche à ses idées, il n'y a pas d'argumentation possible.] + +// HASH_VALUE D703C40E8780311E +// INDEX 408 +emote_agree_target [&EMT&$a$ est d'accord avec $t$.] + +// HASH_VALUE 4518D61F4AC4977F +// INDEX 409 +emote_alert_nobody [&EMT&$a$ prévient tout le monde.] + +// HASH_VALUE 4090B6F975B2DD6D +// INDEX 410 +emote_alert_self_m [&EMT&$a$ se rappelle quelque chose d'important.] + +// HASH_VALUE 4090B6F975B2DD6D +// INDEX 411 +emote_alert_self_f [&EMT&$a$ se rappelle quelque chose d'important.] + +// HASH_VALUE B59FA70711D07D21 +// INDEX 412 +emote_alert_target [&EMT&$a$ prévient $t$.] + +// HASH_VALUE 9DC3A56DAF804A5F +// INDEX 413 +emote_altruist_nobody [&EMT&$a$ subvient aux besoins de tout le monde.] + +// HASH_VALUE 225643CAFB06BD2B +// INDEX 414 +emote_altruist_self_m [&EMT&$a$ partage librement sans rien garder pour lui.] + +// HASH_VALUE E3C527CAFB067562 +// INDEX 415 +emote_altruist_self_f [&EMT&$a$ partage librement sans rien garder pour elle.] + +// HASH_VALUE 568B9FBB058C6028 +// INDEX 416 +emote_altruist_target_m [&EMT&$a$ est impressionné par la nature généreuse de $t$.] + +// HASH_VALUE 36CA3EB9AE93D9D2 +// INDEX 417 +emote_altruist_target_f [&EMT&$a$ est impressionnée par la nature généreuse de $t$.] + +// HASH_VALUE C95F9EDA8B8E1F3A +// INDEX 418 +emote_amazed_nobody_m [&EMT&$a$ regarde autour de lui d'un air étonné.] + +// HASH_VALUE C9B3A5DA8B8E0F31 +// INDEX 419 +emote_amazed_nobody_f [&EMT&$a$ regarde autour d'elle d'un air étonné.] + +// HASH_VALUE 75EEF718E7173648 +// INDEX 420 +emote_amazed_self_m [&EMT&$a$ s'étonne lui-même.] + +// HASH_VALUE 35F2179514A2F72C +// INDEX 421 +emote_amazed_self_f [&EMT&$a$ s'étonne elle-même.] + +// HASH_VALUE 55133CB80AE0B782 +// INDEX 422 +emote_amazed_target_m [&EMT&$a$ trouve $t$ très amusant.] + +// HASH_VALUE 5513F4EF0AE0B782 +// INDEX 423 +emote_amazed_target_f [&EMT&$a$ trouve $t$ très amusante.] + +// HASH_VALUE 10F2284F07ACAF19 +// INDEX 424 +emote_ambivalent_nobody [&EMT&$a$ n'a pas de préférence.] + +// HASH_VALUE A21BD2D3928E416D +// INDEX 425 +emote_ambivalent_self [&EMT&$a$ peut aller dans une direction ou dans l'autre.] + +// HASH_VALUE A3424D5387982917 +// INDEX 426 +emote_ambivalent_target [&EMT&$a$ indique à $t$ que cela n'a pas vraiment d'importance.] + +// HASH_VALUE E4940BFFD5563998 +// INDEX 427 +emote_amused_nobody_m [&EMT&$a$ est diverti.] + +// HASH_VALUE 95B4C4F85010690C +// INDEX 428 +emote_amused_nobody_f [&EMT&$a$ est divertie.] + +// HASH_VALUE 531E64DB44C91A4C +// INDEX 429 +emote_amused_self_m [&EMT&$a$ s'amuse tout seul.] + +// HASH_VALUE 230288CB91A39235 +// INDEX 430 +emote_amused_self_f [&EMT&$a$ s'amuse toute seule.] + +// HASH_VALUE 838470CB02973322 +// INDEX 431 +emote_amused_target_m [&EMT&$a$ trouve $t$ amusant.] + +// HASH_VALUE 518470CB4017B62A +// INDEX 432 +emote_amused_target_f [&EMT&$a$ trouve $t$ amusante.] + +// HASH_VALUE A77BBFBE462C7CAF +// INDEX 433 +emote_angry_nobody_m [&EMT&$a$ fronce les sourcils, il est vraiment en colère.] + +// HASH_VALUE 609273BD09F0957A +// INDEX 434 +emote_angry_nobody_f [&EMT&$a$ fronce les sourcils, elle est vraiment en colère.] + +// HASH_VALUE E5E92D897FA76409 +// INDEX 435 +emote_angry_self_m [&EMT&$a$ n'arrive pas à croire qu'il ait pu faire ça. Il est vraiment en colère contre lui-même.] + +// HASH_VALUE 646260F5FDC54DEB +// INDEX 436 +emote_angry_self_f [&EMT&$a$ n'arrive pas à croire qu'elle ait pu faire ça. Elle est vraiment en colère contre elle-même.] + +// HASH_VALUE 2F07FFC5225B1A30 +// INDEX 437 +emote_angry_target [&EMT&$a$ est plutôt en colère contre $t$.] + +// HASH_VALUE C6BF13DE9407E18C +// INDEX 438 +emote_annoyed_nobody_m [&EMT&$a$ est énervé.] + +// HASH_VALUE E3EB1B0C91A64F98 +// INDEX 439 +emote_annoyed_nobody_f [&EMT&$a$ est énervée.] + +// HASH_VALUE AC4DEB11FF5A9F89 +// INDEX 440 +emote_annoyed_self_m [&EMT&$a$ énerve tout le monde, même lui.] + +// HASH_VALUE AC4DEB3FCD8A7B82 +// INDEX 441 +emote_annoyed_self_f [&EMT&$a$ énerve tout le monde, même elle.] + +// HASH_VALUE 43AB182A08C4841D +// INDEX 442 +emote_annoyed_target_m [&EMT&$a$ est énervé contre $t$.] + +// HASH_VALUE 93FF4C2C8834958A +// INDEX 443 +emote_annoyed_target_f [&EMT&$a$ est énervée contre $t$.] + +// HASH_VALUE 02B247DD5232F2DA +// INDEX 444 +emote_apathetic_nobody [&EMT&$a$ s'en moque.] + +// HASH_VALUE 0825A25E8357B719 +// INDEX 445 +emote_apathetic_self_m [&EMT&$a$ essaie de trouver en lui un soupçon d'humanité mais n'y parvient pas.] + +// HASH_VALUE C584395F093B3DF7 +// INDEX 446 +emote_apathetic_self_f [&EMT&$a$ essaie de trouver en elle un soupçon d'humanité mais n'y parvient pas.] + +// HASH_VALUE 4DF3AFF22122AE26 +// INDEX 447 +emote_apathetic_target [&EMT&$a$ sait ce que ressent $t$, mais ne semble pas y prêter beaucoup d'importance.] + +// HASH_VALUE A6357496BB3A4D8A +// INDEX 448 +emote_approve_nobody_m [&EMT&$a$ approuve. Il lève le pouce !] + +// HASH_VALUE B39BB287B62B2F89 +// INDEX 449 +emote_approve_nobody_f [&EMT&$a$ approuve. Elle lève le pouce !] + +// HASH_VALUE 73615B4ED9B75895 +// INDEX 450 +emote_approve_self_m [&EMT&$a$ rend sa vision officielle en apposant son sceau.] + +// HASH_VALUE 73615B4ED9B75895 +// INDEX 451 +emote_approve_self_f [&EMT&$a$ rend sa vision officielle en apposant son sceau.] + +// HASH_VALUE 6B5A7437F8419FA1 +// INDEX 452 +emote_approve_target_m [&EMT&$a$ donne son approbation à $t$.] + +// HASH_VALUE 6B5A7437F8419FA1 +// INDEX 453 +emote_approve_target_f [&EMT&$a$ donne son approbation à $t$.] + +// HASH_VALUE 76F4F3C863A1492C +// INDEX 454 +emote_arrogant_nobody [&EMT&$a$ n'arrive pas à croire que les gens soient si arrogants.] + +// HASH_VALUE B7E41EF4C9F24C33 +// INDEX 455 +emote_arrogant_self [&EMT&On ne peut pas canaliser le mépris de $a$.] + +// HASH_VALUE 8F3517262B6D0D4C +// INDEX 456 +emote_arrogant_target [&EMT&$a$ relève une pointe d'arrogance chez $t$, non ?] + +// HASH_VALUE 9422FC86C7C6867E +// INDEX 457 +emote_ashamed_nobody [&EMT&$a$ a honte de vous tous !] + +// HASH_VALUE 4C00408CF609AE27 +// INDEX 458 +emote_ashamed_self_m [&EMT&$a$ a honte de lui.] + +// HASH_VALUE 9D1C408CF6C98A27 +// INDEX 459 +emote_ashamed_self_f [&EMT&$a$ a honte d'elle.] + +// HASH_VALUE 4C00408CF6B5AADF +// INDEX 460 +emote_ashamed_target [&EMT&$a$ a honte de $t$.] + +// HASH_VALUE E5FE2B494695951C +// INDEX 461 +emote_belligerent_nobody_m [&EMT&$a$ semble prêt à se battre.] + +// HASH_VALUE 25DAF88EB5C1924E +// INDEX 462 +emote_belligerent_nobody_f [&EMT&$a$ semble prête à se battre.] + +// HASH_VALUE 5D60F6F7AC10B565 +// INDEX 463 +emote_belligerent_self_m [&EMT&$a$ est en désaccord complet avec lui-même.] + +// HASH_VALUE 4DE4021CB890ABE8 +// INDEX 464 +emote_belligerent_self_f [&EMT&$a$ est en désaccord complet avec elle-même.] + +// HASH_VALUE 91AC400DEE0145B8 +// INDEX 465 +emote_belligerent_target [&EMT&$a$ trouve que $t$ a un tempérament belliqueux.] + +// HASH_VALUE DC6FF219C3503706 +// INDEX 466 +emote_bitter_nobody_m [&EMT&$a$ est amer.] + +// HASH_VALUE C32FC4DCD47817F0 +// INDEX 467 +emote_bitter_nobody_f [&EMT&$a$ est amère.] + +// HASH_VALUE 5FBA4F1BB5153B4A +// INDEX 468 +emote_bitter_self [&EMT&$a$ sourit amèrement.] + +// HASH_VALUE C7BCA9E02C6FB005 +// INDEX 469 +emote_bitter_target_m [&EMT&$a$ n'est pas amer, $t$, pourquoi demander ?] + +// HASH_VALUE 978781C63E2D020D +// INDEX 470 +emote_bitter_target_f [&EMT&$a$ n'est pas amère, $t$, pourquoi demander ?] + +// HASH_VALUE DAB4448C28D85A30 +// INDEX 471 +emote_bloodthirsty_nobody [&EMT&$a$ charge.] + +// HASH_VALUE 51BF2C0898081A65 +// INDEX 472 +emote_bloodthirsty_self_m [&EMT&$a$ n'est pas effrayé par la vue du sang, au contraire il aime bien ça.] + +// HASH_VALUE 57FCD691F51B1935 +// INDEX 473 +emote_bloodthirsty_self_f [&EMT&$a$ n'est pas effrayée par la vue du sang, au contraire elle aime bien ça.] + +// HASH_VALUE EA4542D2584C225F +// INDEX 474 +emote_bloodthirsty_target [&EMT&$a$ se demande depuis quand $t$ est si sanguinaire.] + +// HASH_VALUE 9BAA2A0C07B52F08 +// INDEX 475 +emote_bored_nobody [&EMT&$a$ s'ennuie.] + +// HASH_VALUE FEAAE937C73A56F2 +// INDEX 476 +emote_bored_self_m [&EMT&$a$ trouve ce qu'il fait ennuyant.] + +// HASH_VALUE 42E5C9A851EF2FEA +// INDEX 477 +emote_bored_self_f [&EMT&$a$ trouve ce qu'elle fait ennuyant.] + +// HASH_VALUE 15233CE3C1A6BA2E +// INDEX 478 +emote_bored_target [&EMT&$a$ trouve $t$ ennuyant.] + +// HASH_VALUE EFE6017C1739B76E +// INDEX 479 +emote_bow_nobody [&EMT&$a$ s'incline respectueusement.] + +// HASH_VALUE D2FC172A3F6E3630 +// INDEX 480 +emote_bow_self_m [&EMT&$a$ ne s'incline devant personne en particulier, mais finit par toucher ses pieds.] + +// HASH_VALUE D2FC172A3F6E3630 +// INDEX 481 +emote_bow_self_f [&EMT&$a$ ne s'incline devant personne en particulier, mais finit par toucher ses pieds.] + +// HASH_VALUE A58AF7284F54AE1D +// INDEX 482 +emote_bow_target [&EMT&$a$ s'incline devant $t$.] + +// HASH_VALUE E9172D54C6AF1D1B +// INDEX 483 +emote_brave_nobody [&EMT&$a$ fait un discours à tout le monde afin de les encourager.] + +// HASH_VALUE D6D5A49425CC408C +// INDEX 484 +emote_brave_self_m [&EMT&$a$ prend son courage à deux mains.] + +// HASH_VALUE D6D5A49425CC408C +// INDEX 485 +emote_brave_self_f [&EMT&$a$ prend son courage à deux mains.] + +// HASH_VALUE 551525FF4670B781 +// INDEX 486 +emote_brave_target [&EMT&$a$ trouve $t$ très courageux.] + +// HASH_VALUE 5DC01276F5354524 +// INDEX 487 +emote_bubbly_nobody [&EMT&$a$ déborde de joie, ce qui semble communicatif.] + +// HASH_VALUE 4F9C7C8CF648762B +// INDEX 488 +emote_bubbly_self_m [&EMT&$a$ pétille de vie.] + +// HASH_VALUE 4F9C7C8CF648762B +// INDEX 489 +emote_bubbly_self_f [&EMT&$a$ pétille de vie.] + +// HASH_VALUE 35F37EA13CA4B330 +// INDEX 490 +emote_bubbly_target [&EMT&$a$ s'amuse du caractère pétillant de $t$.] + +// HASH_VALUE E0345BE91A643D4C +// INDEX 491 +emote_burp_nobody [&EMT&$a$ rote bruyamment.] + +// HASH_VALUE C68200020B4EED12 +// INDEX 492 +emote_burp_self [&EMT&$a$ rote.] + +// HASH_VALUE E66598CA674EDB47 +// INDEX 493 +emote_burp_target [&EMT&$a$ s'excuse d'avoir roté auprès de $t$. Il était puissant celui-là !] + +// HASH_VALUE 7F2A3F81109A48CB +// INDEX 494 +emote_calmdown_nobody [&EMT&$a$ essaie de calmer tout le monde.] + +// HASH_VALUE 6EE2036D96F6A03F +// INDEX 495 +emote_calmdown_self [&EMT&$a$ se calme. Il n'y a pas de quoi s'énerver.] + +// HASH_VALUE BB08993118D720BF +// INDEX 496 +emote_calmdown_target [&EMT&$a$ se fait du souci pour $t$ et lui dit de se calmer.] + +// HASH_VALUE 738734D42FB87437 +// INDEX 497 +emote_calm_nobody [&EMT&$a$ respire la sérénité.] + +// HASH_VALUE 83D938F3A22E847C +// INDEX 498 +emote_calm_self [&EMT&$a$ est parfaitement calme et serein.] + +// HASH_VALUE E64FBF1CBBA49E0C +// INDEX 499 +emote_calm_target [&EMT&$a$ essaie de calmer $t$.] + +// HASH_VALUE DCDA5A738CDE3A34 +// INDEX 500 +emote_careful_nobody [&EMT&$a$ pense que la prudence est de rigueur ici.] + +// HASH_VALUE 1D77080BBFF59619 +// INDEX 501 +emote_careful_self [&EMT&$a$ avance avec prudence.] + +// HASH_VALUE CAD18703370CC84F +// INDEX 502 +emote_careful_target [&EMT&$a$ demande à $t$ de faire preuve de prudence.] + +// HASH_VALUE A94208013480ED46 +// INDEX 503 +emote_careless_nobody [&EMT&$a$ trouve que quelqu'un est négligent mais sans nommer personne.] + +// HASH_VALUE B7743E9FA00ECC80 +// INDEX 504 +emote_careless_self [&EMT&$a$ hausse les épaules avec insouciance.] + +// HASH_VALUE 7489C4C93A146323 +// INDEX 505 +emote_careless_target [&EMT&$a$ veut comprendre comment $t$ peut faire preuve d'autant de négligence.] + +// HASH_VALUE 51E6A903BCF91D7A +// INDEX 506 +emote_casual_nobody [&EMT&$a$ regarde autour de lui de manière désinvolte.] + +// HASH_VALUE DAF6CC8C28D89228 +// INDEX 507 +emote_casual_self [&EMT&$a$ traîne.] + +// HASH_VALUE 1CD678529FDB2EE3 +// INDEX 508 +emote_casual_target [&EMT&$a$ demande à $t$ s'il y a du nouveau.] + +// HASH_VALUE 80C145B0A5A7989F +// INDEX 509 +emote_chaotic_nobody [&EMT&$a$ trouve tout cela plutôt chaotique.] + +// HASH_VALUE C72FEC1D0BB2DC4B +// INDEX 510 +emote_chaotic_self_m [&EMT&$a$ s'amuse du chaos dont il est responsable.] + +// HASH_VALUE FFC6EA19F6E35D38 +// INDEX 511 +emote_chaotic_self_f [&EMT&$a$ s'amuse du chaos dont elle est responsable.] + +// HASH_VALUE 05BD3A3D77DF4946 +// INDEX 512 +emote_chaotic_target_m [&EMT&$a$ se demande si $t$ trouve les choses aussi chaotiques que lui.] + +// HASH_VALUE C3BD4FFF77DF4942 +// INDEX 513 +emote_chaotic_target_f [&EMT&$a$ se demande si $t$ trouve les choses aussi chaotiques qu'elle.] + +// HASH_VALUE 65BED447C2CAF373 +// INDEX 514 +emote_cheer_nobody [&EMT&$a$ encourage tout le monde.] + +// HASH_VALUE 403DBFB032214FC8 +// INDEX 515 +emote_cheer_self [&EMT&$a$ crie des encouragements. Hourrah !] + +// HASH_VALUE CEB47C178661756E +// INDEX 516 +emote_cheer_target [&EMT&$a$ encourage $t$. Fonce $t$ !] + +// HASH_VALUE C6A7E7B920FE11C4 +// INDEX 517 +emote_clinical_nobody [&EMT&$a$ étudie la scène d'un air clinique.] + +// HASH_VALUE FF6AFCD80A87E656 +// INDEX 518 +emote_clinical_self_m [&EMT&$a$ s'examine.] + +// HASH_VALUE FF6AFCD80A87E656 +// INDEX 519 +emote_clinical_self_f [&EMT&$a$ s'examine.] + +// HASH_VALUE 9DCE78ADCBF1647A +// INDEX 520 +emote_clinical_target [&EMT&$a$ observe $t$ en prenant des notes.] + +// HASH_VALUE E438DFD408213B59 +// INDEX 521 +emote_cold_nobody [&EMT&$a$ lance un regard froid.] + +// HASH_VALUE ED8AA93C58E7289F +// INDEX 522 +emote_cold_self [&EMT&$a$ est aussi froid qu'un iceberg.] + +// HASH_VALUE 52C7FFCFC8CAAB0C +// INDEX 523 +emote_cold_target [&EMT&$a$ regarde $t$ froidement.] + +// HASH_VALUE 032DD83D073AF79C +// INDEX 524 +emote_compassionate_nobody [&EMT&$a$ sourit d'un air compatissant.] + +// HASH_VALUE FFC3202A895FEB3D +// INDEX 525 +emote_compassionate_self_m [&EMT&$a$ prend soin de lui.] + +// HASH_VALUE FFC3102189B3F23D +// INDEX 526 +emote_compassionate_self_f [&EMT&$a$ prend soin d'elle.] + +// HASH_VALUE 1FB606561FB34DDD +// INDEX 527 +emote_compassionate_target [&EMT&$a$ fait preuve d'une grande compassion envers $t$.] + +// HASH_VALUE 58F054E98F22F57F +// INDEX 528 +emote_condescending_nobody_m [&EMT&$a$ jette un regard supérieur autour de lui.] + +// HASH_VALUE C8F054E98E91F5C4 +// INDEX 529 +emote_condescending_nobody_f [&EMT&$a$ jette un regard supérieur autour d'elle.] + +// HASH_VALUE B4D14EEF0CDF2080 +// INDEX 530 +emote_condescending_self [&EMT&$a$ n'aime pas les gens condescendants.] + +// HASH_VALUE 6D1D8CC2B770AF95 +// INDEX 531 +emote_condescending_target [&EMT&$a$ parle dédaigneusement à $t$.] + +// HASH_VALUE C6187C94180A4BCC +// INDEX 532 +emote_confident_nobody_m [&EMT&$a$ se pavane, plein d'assurance.] + +// HASH_VALUE D904D59797ECE090 +// INDEX 533 +emote_confident_nobody_f [&EMT&$a$ se pavane, pleine d'assurance.] + +// HASH_VALUE 470B369FDE81DB32 +// INDEX 534 +emote_confident_self_m [&EMT&$a$ a toute la confiance dont il a besoin.] + +// HASH_VALUE C4FA21CC7975103C +// INDEX 535 +emote_confident_self_f [&EMT&$a$ a toute la confiance dont elle a besoin.] + +// HASH_VALUE 2EC4A17E079AFEEB +// INDEX 536 +emote_confident_target [&EMT&$a$ a totalement confiance en $t$.] + +// HASH_VALUE 54490DED3D8EFA43 +// INDEX 537 +emote_confused_nobody_m [&EMT&$a$ réfléchit un instant mais reste embrouillé en fin de compte.] + +// HASH_VALUE 58EDEDECA93EA334 +// INDEX 538 +emote_confused_nobody_f [&EMT&$a$ réfléchit un instant mais reste embrouillée en fin de compte.] + +// HASH_VALUE 7CE738E8756B8360 +// INDEX 539 +emote_confused_self_m [&EMT&$a$ a réussi à s'embrouiller tout seul.] + +// HASH_VALUE 0C78F8F6A1BF3BC5 +// INDEX 540 +emote_confused_self_f [&EMT&$a$ a réussi à s'embrouiller toute seule.] + +// HASH_VALUE EDE459575B413255 +// INDEX 541 +emote_confused_target_m [&EMT&$a$ admet que $t$ l'a embrouillé.] + +// HASH_VALUE EDE459575B230F55 +// INDEX 542 +emote_confused_target_f [&EMT&$a$ admet que $t$ l'a embrouillée.] + +// HASH_VALUE 13A2E490993966E6 +// INDEX 543 +emote_contemptuous_nobody [&EMT&$a$ se renfrogne avec mépris.] + +// HASH_VALUE 97CAECB30EB17D6D +// INDEX 544 +emote_contemptuous_self [&EMT&$a$ méprise tout.] + +// HASH_VALUE 293AFA6263D09EE4 +// INDEX 545 +emote_contemptuous_target [&EMT&$a$ nourrit un profond mépris pour $t$.] + +// HASH_VALUE A733D70ED3B63598 +// INDEX 546 +emote_content_nobody_m [&EMT&$a$ est content.] + +// HASH_VALUE 585390074E70650C +// INDEX 547 +emote_content_nobody_f [&EMT&$a$ est contente.] + +// HASH_VALUE A9F30C5C2EA3EFE6 +// INDEX 548 +emote_content_self [&EMT&$a$ se détend et ne changerait rien pour tout l'or du monde.] + +// HASH_VALUE 6F14D08FD2EB4841 +// INDEX 549 +emote_content_target [&EMT&$a$ sourit avec contentement à $t$.] + +// HASH_VALUE A159A2D2E100CE66 +// INDEX 550 +emote_courageous_nobody [&EMT&$a$ passe en premier pour faire preuve de son courage.] + +// HASH_VALUE ABD9E99AD857DE50 +// INDEX 551 +emote_courageous_self_m [&EMT&$a$ fait appel à tout son courage.] + +// HASH_VALUE ABD9E99AD857DE50 +// INDEX 552 +emote_courageous_self_f [&EMT&$a$ fait appel à tout son courage.] + +// HASH_VALUE BCC02DAB266B482D +// INDEX 553 +emote_courageous_target_m [&EMT&$a$ est inspiré par le courage de $t$.] + +// HASH_VALUE E9B025BEA24FD3EB +// INDEX 554 +emote_courageous_target_f [&EMT&$a$ est inspirée par le courage de $t$.] + +// HASH_VALUE E6E60822C989936B +// INDEX 555 +emote_courtly_nobody [&EMT&$a$ s'incline profondément.] + +// HASH_VALUE 6688FFCA76648F15 +// INDEX 556 +emote_courtly_self [&EMT&$a$ avance d'un pas royal.] + +// HASH_VALUE 44F6BDDB6AF8262B +// INDEX 557 +emote_courtly_target [&EMT&$a$ fait une révérence des plus courtoises à $t$.] + +// HASH_VALUE 569E3C0AF2B2F62D +// INDEX 558 +emote_coward_nobody_m [&EMT&$a$ n'est pas un lâche.] + +// HASH_VALUE 24CE2889936E8E35 +// INDEX 559 +emote_coward_nobody_f [&EMT&$a$ n'est pas une lâche.] + +// HASH_VALUE B92BF1326DD69AA2 +// INDEX 560 +emote_coward_self [&EMT&$a$ tremble et cherche quelque chose pour se cacher.] + +// HASH_VALUE CEC3444C7FC28E21 +// INDEX 561 +emote_coward_target [&EMT&$a$ traite $t$ de lâche.] + +// HASH_VALUE 6762D7BAD2963DE1 +// INDEX 562 +emote_crazy_nobody_m [&EMT&$a$ devient fou.] + +// HASH_VALUE 566574ABB7203F1F +// INDEX 563 +emote_crazy_nobody_f [&EMT&$a$ devient folle.] + +// HASH_VALUE 08043DC3E6663C69 +// INDEX 564 +emote_crazy_self_m [&EMT&$a$ est fou, mais tout le monde le sait.] + +// HASH_VALUE 8AF04557744C94F4 +// INDEX 565 +emote_crazy_self_f [&EMT&$a$ est folle, mais tout le monde le sait.] + +// HASH_VALUE 522E3C2E47FC8A7C +// INDEX 566 +emote_crazy_target_m [&EMT&$a$ pense que $t$ est fou.] + +// HASH_VALUE 522E3C5C17E0667C +// INDEX 567 +emote_crazy_target_f [&EMT&$a$ pense que $t$ est folle.] + +// HASH_VALUE DD94081D2BEE9C5A +// INDEX 568 +emote_crude_nobody [&EMT&$a$ fait un geste grossier à tout le monde.] + +// HASH_VALUE 260C63DE8B48ABB0 +// INDEX 569 +emote_crude_self_m [&EMT&$a$ fait quelques commentaires grossiers sur lui-même.] + +// HASH_VALUE 6F10835B2C448CB3 +// INDEX 570 +emote_crude_self_f [&EMT&$a$ fait quelques commentaires grossiers sur elle-même.] + +// HASH_VALUE 44B988B88596F29B +// INDEX 571 +emote_crude_target [&EMT&$a$ fait un geste grossier à $t$.] + +// HASH_VALUE F9430AEC4BA09AB2 +// INDEX 572 +emote_cruel_nobody_m [&EMT&$a$ plisse des yeux, révélant une expression inhabituelle de cruauté.] + +// HASH_VALUE F9430AEC4BA09AB2 +// INDEX 573 +emote_cruel_nobody_f [&EMT&$a$ plisse des yeux, révélant une expression inhabituelle de cruauté.] + +// HASH_VALUE E09C02F6721E26C7 +// INDEX 574 +emote_cruel_self [&EMT&$a$ taquine, tourmente et provoque. Quelle cruauté !] + +// HASH_VALUE 2787C3349E356285 +// INDEX 575 +emote_cruel_target [&EMT&$a$ provoque cruellement $t$.] + +// HASH_VALUE A8A4D703D4173598 +// INDEX 576 +emote_curious_nobody_m [&EMT&$a$ est curieux.] + +// HASH_VALUE 17C490FC4FD1650C +// INDEX 577 +emote_curious_nobody_f [&EMT&$a$ est curieuse.] + +// HASH_VALUE 16848358CE0E41FF +// INDEX 578 +emote_curious_self_m [&EMT&$a$ se pose parfois des questions sur lui-même.] + +// HASH_VALUE 220479DBBE924D24 +// INDEX 579 +emote_curious_self_f [&EMT&$a$ se pose parfois des questions sur elle-même.] + +// HASH_VALUE ACC3CF2ACF656D53 +// INDEX 580 +emote_curious_target_m [&EMT&$a$ est intrigué par $t$.] + +// HASH_VALUE 98831819CBE05AA3 +// INDEX 581 +emote_curious_target_f [&EMT&$a$ est intriguée par $t$.] + +// HASH_VALUE E3A40703D3573598 +// INDEX 582 +emote_cynical_nobody [&EMT&$a$ est cynique.] + +// HASH_VALUE 1CE36F116DC4192C +// INDEX 583 +emote_cynical_self [&EMT&$a$ atteint des sommets en matière de cynisme.] + +// HASH_VALUE A8DB44BCE11A5882 +// INDEX 584 +emote_cynical_target [&EMT&$a$ n'a pas vraiment confiance en $t$.] + +// HASH_VALUE 6DFCE7147869391D +// INDEX 585 +emote_dainty_nobody_m [&EMT&$a$ n'a que l'air fragile, faites-lui confiance.] + +// HASH_VALUE 6DFCE7147869391D +// INDEX 586 +emote_dainty_nobody_f [&EMT&$a$ n'a que l'air fragile, faites-lui confiance.] + +// HASH_VALUE 7A0CC192352ABECA +// INDEX 587 +emote_dainty_self [&EMT&$a$ s'affaire de manière délicate.] + +// HASH_VALUE F7CD13866E3305C7 +// INDEX 588 +emote_dainty_target [&EMT&$a$ se demande comment une créature si fragile que $t$ peut tuer quelque chose de si gros.] + +// HASH_VALUE 6A9D7640C7882539 +// INDEX 589 +emote_dance_nobody [&EMT&$a$ annonce le début de la fête !] + +// HASH_VALUE 24E9B938C3B9DF56 +// INDEX 590 +emote_dance_self [&EMT&$a$ est une poésie en mouvement.] + +// HASH_VALUE 3392662F8139732E +// INDEX 591 +emote_dance_target [&EMT&$a$ tend une main. Est-ce que $t$ veut danser ?] + +// HASH_VALUE D7B728D44F35BC0F +// INDEX 592 +emote_defensive_nobody [&EMT&$a$ est sur la défensive.] + +// HASH_VALUE AE4EF8D804C30142 +// INDEX 593 +emote_defensive_self_m [&EMT&$a$ se défend.] + +// HASH_VALUE AE4EF8D804C30142 +// INDEX 594 +emote_defensive_self_f [&EMT&$a$ se défend.] + +// HASH_VALUE E0B9B5399BCB1483 +// INDEX 595 +emote_defensive_target [&EMT&$a$ est sur la défensive avec $t$.] + +// HASH_VALUE 0423E70C545E3998 +// INDEX 596 +emote_depressed_nobody_m [&EMT&$a$ est déprimé.] + +// HASH_VALUE B543A005CF18690C +// INDEX 597 +emote_depressed_nobody_f [&EMT&$a$ est déprimée.] + +// HASH_VALUE 98556E9DA0AFC5A6 +// INDEX 598 +emote_depressed_self [&EMT&$a$ aurait besoin d'une oreille attentive.] + +// HASH_VALUE 1DF975F1D1435BC9 +// INDEX 599 +emote_depressed_target_m [&EMT&$a$ demande à $t$ s'il est déprimé.] + +// HASH_VALUE 38DA21AFF1872F50 +// INDEX 600 +emote_depressed_target_f [&EMT&$a$ demande à $t$ si elle est déprimée.] + +// HASH_VALUE A95354C97D64BD84 +// INDEX 601 +emote_desire_nobody_m [&EMT&$a$ trouve ce qu'il veut.] + +// HASH_VALUE E9FF1015B709DA75 +// INDEX 602 +emote_desire_nobody_f [&EMT&$a$ trouve ce qu'elle veut.] + +// HASH_VALUE 44FF002B34912501 +// INDEX 603 +emote_desire_self_m [&EMT&$a$ sait ce qu'il veut et n'a pas peur d'aller le chercher.] + +// HASH_VALUE FCABF0B92F108FE9 +// INDEX 604 +emote_desire_self_f [&EMT&$a$ sait ce qu'elle veut et n'a pas peur d'aller le chercher.] + +// HASH_VALUE 4C8A4D3E58A2DE97 +// INDEX 605 +emote_desire_target_m [&EMT&$a$ sait ce qu'il veut, c'est $t$.] + +// HASH_VALUE B2CE15DB9C5B0193 +// INDEX 606 +emote_desire_target_f [&EMT&$a$ sait ce qu'elle veut, c'est $t$.] + +// HASH_VALUE 6881CD3F49197210 +// INDEX 607 +emote_despaired_nobody [&EMT&$a$ est en proie au désespoir.] + +// HASH_VALUE CCA7E9705BD3092D +// INDEX 608 +emote_despaired_self [&EMT&$a$ désespère, les choses pourraient empirer.] + +// HASH_VALUE 1E6F34E5291C1110 +// INDEX 609 +emote_despaired_target [&EMT&$a$ laisse croire $t$ que c'est sans espoir.] + +// HASH_VALUE EE46259ACAB56B3A +// INDEX 610 +emote_destructive_nobody_m [&EMT&$a$ semble prêt à tout détruire.] + +// HASH_VALUE 46C53D9C36180A72 +// INDEX 611 +emote_destructive_nobody_f [&EMT&$a$ semble prête à tout détruire.] + +// HASH_VALUE BB612956EFB5E0AC +// INDEX 612 +emote_destructive_self [&EMT&$a$ balance des choses dans tous les coins, s'agite et est d'une humeur destructrice.] + +// HASH_VALUE 65F5CA541E433D5A +// INDEX 613 +emote_destructive_target [&EMT&$a$ met en garde $t$ avec une attitude destructrice.] + +// HASH_VALUE F5FA06A038607F12 +// INDEX 614 +emote_die_nobody [&EMT&$a$ fait face à une mort certaine. En avant !] + +// HASH_VALUE 09F6B1E52767A64A +// INDEX 615 +emote_die_self_m [&EMT&$a$ veut s'amuser un peu avant de mourir.] + +// HASH_VALUE 09F6B1E52767A64A +// INDEX 616 +emote_die_self_f [&EMT&$a$ veut s'amuser un peu avant de mourir.] + +// HASH_VALUE AEC85A67B3364FDC +// INDEX 617 +emote_die_target [&EMT&$a$ annonce à $t$ sa mort prochaine.] + +// HASH_VALUE E7E2341B3EF0964F +// INDEX 618 +emote_dignified_nobody [&EMT&$a$ garde son sang froid.] + +// HASH_VALUE 34157ECF06ACD10F +// INDEX 619 +emote_dignified_self [&EMT&$a$ agit dignement sans tenir compte de la situation.] + +// HASH_VALUE 6E98A03652DB7C0F +// INDEX 620 +emote_dignified_target_m [&EMT&$a$ relève l'attitude digne de $t$.] + +// HASH_VALUE 6E98A03652DB7C0F +// INDEX 621 +emote_dignified_target_f [&EMT&$a$ relève l'attitude digne de $t$.] + +// HASH_VALUE 02A08E419D63EE8B +// INDEX 622 +emote_diplomatic_nobody [&EMT&$a$ pense qu'un peu de diplomatie ne serait pas de refus.] + +// HASH_VALUE 1B351314D6FAE02C +// INDEX 623 +emote_diplomatic_self_m [&EMT&$a$ se lance dans une discussion diplomatique avec lui-même. Étonnamment, toutes les parties parviennent à un accord.] + +// HASH_VALUE F6A79ED1398495B3 +// INDEX 624 +emote_diplomatic_self_f [&EMT&$a$ se lance dans une discussion diplomatique avec elle-même. Étonnamment, toutes les parties parviennent à un accord.] + +// HASH_VALUE FD5BBA23F764EC5C +// INDEX 625 +emote_diplomatic_target [&EMT&$a$ engage des relations diplomatiques avec $t$.] + +// HASH_VALUE 5643349664C81EFF +// INDEX 626 +emote_disappointed_nobody_m [&EMT&$a$ est vraiment déçu.] + +// HASH_VALUE 58B73496F057FEE0 +// INDEX 627 +emote_disappointed_nobody_f [&EMT&$a$ est vraiment déçue.] + +// HASH_VALUE 12C27424102D6F63 +// INDEX 628 +emote_disappointed_self_m [&EMT&$a$ se déçoit et soupire.] + +// HASH_VALUE 12C27424102D6F63 +// INDEX 629 +emote_disappointed_self_f [&EMT&$a$ se déçoit et soupire.] + +// HASH_VALUE 1DE075D88DF80876 +// INDEX 630 +emote_disappointed_target_m [&EMT&$a$ baisse la tête, apparemment déçu par $t$.] + +// HASH_VALUE E1BD622879B85165 +// INDEX 631 +emote_disappointed_target_f [&EMT&$a$ baisse la tête, apparemment déçue par $t$.] + +// HASH_VALUE C6889C9519343A7A +// INDEX 632 +emote_discreet_nobody [&EMT&$a$ jette un œil discrètement.] + +// HASH_VALUE 4B73197D52B3F8B7 +// INDEX 633 +emote_discreet_self [&EMT&$a$ est l'exemple même de la discrétion.] + +// HASH_VALUE 6E9A6100D5A411D4 +// INDEX 634 +emote_discreet_target_m [&EMT&$a$ demande à $t$ d'être discret.] + +// HASH_VALUE 4F9A6100D586EED4 +// INDEX 635 +emote_discreet_target_f [&EMT&$a$ demande à $t$ d'être discrète.] + +// HASH_VALUE 61CA00DA8F45BA70 +// INDEX 636 +emote_disdainful_nobody_m [&EMT&$a$ méprise l'assistance.] + +// HASH_VALUE 61CA00DA8F45BA70 +// INDEX 637 +emote_disdainful_nobody_f [&EMT&$a$ méprise l'assistance.] + +// HASH_VALUE DD1A41E6C281F0F1 +// INDEX 638 +emote_disdainful_self_m [&EMT&$a$ pense que vous êtes tous indignes de lui.] + +// HASH_VALUE DD1A41E2808105B3 +// INDEX 639 +emote_disdainful_self_f [&EMT&$a$ pense que vous êtes tous indignes d'elle.] + +// HASH_VALUE 7208B03AD8701261 +// INDEX 640 +emote_disdainful_target [&EMT&$a$ fixe $t$ d'un air dédaigneux.] + +// HASH_VALUE FB91137137FD48E4 +// INDEX 641 +emote_disgruntled_nobody [&EMT&$a$ est l'incarnation même de la mauvaise humeur.] + +// HASH_VALUE 7DB4FBA8359B17CE +// INDEX 642 +emote_disgruntled_self [&EMT&$a$ ronchonne en traînant des pieds.] + +// HASH_VALUE 274FD113CEED9AD9 +// INDEX 643 +emote_disgruntled_target_m [&EMT&$a$ est fâché contre $t$.] + +// HASH_VALUE 4363E620870C761D +// INDEX 644 +emote_disgruntled_target_f [&EMT&$a$ est fâchée contre $t$.] + +// HASH_VALUE 04943109115E3998 +// INDEX 645 +emote_disgusted_nobody_m [&EMT&$a$ est dégoûté.] + +// HASH_VALUE B5B4EA028C18690C +// INDEX 646 +emote_disgusted_nobody_f [&EMT&$a$ est dégoûtée.] + +// HASH_VALUE B196436701B619D0 +// INDEX 647 +emote_disgusted_self_m [&EMT&$a$ se dégoûte.] + +// HASH_VALUE B196436701B619D0 +// INDEX 648 +emote_disgusted_self_f [&EMT&$a$ se dégoûte.] + +// HASH_VALUE 37946AD9FFDEC78C +// INDEX 649 +emote_disgusted_target_m [&EMT&$a$ est dégoûté de $t$.] + +// HASH_VALUE B59929D58E4E39D9 +// INDEX 650 +emote_disgusted_target_f [&EMT&$a$ est dégoûtée de $t$.] + +// HASH_VALUE 31F9A54CCB5957DB +// INDEX 651 +emote_disillusioned_nobody_m [&EMT&$a$ a perdu toutes ses illusions.] + +// HASH_VALUE 31F9A54CCB5957DB +// INDEX 652 +emote_disillusioned_nobody_f [&EMT&$a$ a perdu toutes ses illusions.] + +// HASH_VALUE C9C1829D5C88571E +// INDEX 653 +emote_disillusioned_self_m [&EMT&$a$ est complètement désabusé.] + +// HASH_VALUE 5435829D5C88571E +// INDEX 654 +emote_disillusioned_self_f [&EMT&$a$ est complètement désabusée.] + +// HASH_VALUE BC049840B7465F4A +// INDEX 655 +emote_disillusioned_target_m [&EMT&$t$ a brisé les illusions de $a$.] + +// HASH_VALUE BC049840B7465F4A +// INDEX 656 +emote_disillusioned_target_f [&EMT&$t$ a brisé les illusions de $a$.] + +// HASH_VALUE 357C28D67C44C6E4 +// INDEX 657 +emote_dismayed_nobody_m [&EMT&$a$ est désabusé. Les choses n'auraient pas dû se passer comme ça.] + +// HASH_VALUE 7F44F40B285891D2 +// INDEX 658 +emote_dismayed_nobody_f [&EMT&$a$ est désabusée. Les choses n'auraient pas dû se passer comme ça.] + +// HASH_VALUE 651A41E243AB55E3 +// INDEX 659 +emote_dismayed_self_m [&EMT&$a$ est désabusé de sa propre attitude. Il ne s'attendait pas à ça.] + +// HASH_VALUE 1367BC1879D35924 +// INDEX 660 +emote_dismayed_self_f [&EMT&$a$ est désabusée de sa propre attitude. Elle ne s'attendait pas à ça.] + +// HASH_VALUE 4A403FA3C1BBFFDE +// INDEX 661 +emote_dismayed_target_m [&EMT&$a$ semble désabusé de l'attitude de $t$.] + +// HASH_VALUE 473F6FE7EB4DE8F3 +// INDEX 662 +emote_dismayed_target_f [&EMT&$a$ semble désabusée de l'attitude de $t$.] + +// HASH_VALUE 23A0B4D1A5C8922D +// INDEX 663 +emote_disoriented_nobody [&EMT&$a$ tourne en rond.] + +// HASH_VALUE F69ABE10114A1DE9 +// INDEX 664 +emote_disoriented_self_m [&EMT&$a$ regarde de tous les côtés, il est perdu.] + +// HASH_VALUE 822557F3501E15A0 +// INDEX 665 +emote_disoriented_self_f [&EMT&$a$ regarde de tous les côtés, elle est perdue.] + +// HASH_VALUE 9696D3FE46833266 +// INDEX 666 +emote_disoriented_target [&EMT&$a$ trouve les explications de $t$ un peu déroutante.] + +// HASH_VALUE 40B320F99C448765 +// INDEX 667 +emote_distracted_nobody [&EMT&$a$ a les yeux dans le vide.] + +// HASH_VALUE 1FE681242915E853 +// INDEX 668 +emote_distracted_self [&EMT&$a$ n'a pas l'esprit clair pour le moment, pouvez-vous revenir plus tard ?] + +// HASH_VALUE A963F32C8E1559DE +// INDEX 669 +emote_distracted_target_m [&EMT&$a$ est distrait par $t$.] + +// HASH_VALUE 95233C1B8A90462E +// INDEX 670 +emote_distracted_target_f [&EMT&$a$ est distraite par $t$.] + +// HASH_VALUE C71EF20C0A151E45 +// INDEX 671 +emote_doubtful_nobody [&EMT&$a$ en doute.] + +// HASH_VALUE 6F652B7D356866D4 +// INDEX 672 +emote_doubtful_self_m [&EMT&$a$ n'est pas très sûr des choses.] + +// HASH_VALUE BFF5173A94DC2A9E +// INDEX 673 +emote_doubtful_self_f [&EMT&$a$ n'est pas très sûre des choses.] + +// HASH_VALUE 00CE87BECCCFF23D +// INDEX 674 +emote_doubtful_target [&EMT&$a$ met en doute les paroles de $t$.] + +// HASH_VALUE D2478BECB53C3B2B +// INDEX 675 +emote_dramatic_nobody [&EMT&$a$ prend la pose.] + +// HASH_VALUE 8C1B20F7D036701F +// INDEX 676 +emote_dramatic_self_m [&EMT&$a$ pourrait être un grand acteur, non ?] + +// HASH_VALUE DB921BF280ACF55F +// INDEX 677 +emote_dramatic_self_f [&EMT&$a$ pourrait être une grande actrice, non ?] + +// HASH_VALUE 0BAFB72EB7058753 +// INDEX 678 +emote_dramatic_target [&EMT&$a$ présente un spectacle à $t$.] + +// HASH_VALUE 40B3D830A0746765 +// INDEX 679 +emote_dreamy_nobody [&EMT&$a$ a les yeux dans le vague.] + +// HASH_VALUE 4C3DB13D99918A1C +// INDEX 680 +emote_dreamy_self_m [&EMT&$a$ le regarde d'un air rêveur.] + +// HASH_VALUE 4CFDB13D99918A1C +// INDEX 681 +emote_dreamy_self_f [&EMT&$a$ la regarde d'un air rêveur.] + +// HASH_VALUE 98B2AF45DBB0A2EA +// INDEX 682 +emote_dreamy_target [&EMT&$a$ fixe $t$ d'un air rêveur.] + +// HASH_VALUE 4DDA466EC0663AF3 +// INDEX 683 +emote_drunk_nobody [&EMT&$a$ a le hoquet et prend donc un autre verre.] + +// HASH_VALUE D6C753F2EB968947 +// INDEX 684 +emote_drunk_self_m [&EMT&$a$ marche en titubant, il est certainement ivre.] + +// HASH_VALUE 69A15E5101EB756A +// INDEX 685 +emote_drunk_self_f [&EMT&$a$ marche en titubant, elle est certainement ivre.] + +// HASH_VALUE 268AC43F4A71281C +// INDEX 686 +emote_drunk_target [&EMT&$a$ tend un autre verre à $t$.] + +// HASH_VALUE 21D7BB86D898667D +// INDEX 687 +emote_dutiful_nobody_m [&EMT&$a$ remplira ses obligations.] + +// HASH_VALUE 21D7BB86D898667D +// INDEX 688 +emote_dutiful_nobody_f [&EMT&$a$ remplira ses obligations.] + +// HASH_VALUE 89262EFD975DA8FA +// INDEX 689 +emote_dutiful_self_m [&EMT&$a$ est inflexible quant à ses obligations.] + +// HASH_VALUE 89262EFD975DA8FA +// INDEX 690 +emote_dutiful_self_f [&EMT&$a$ est inflexible quant à ses obligations.] + +// HASH_VALUE 214F1D71CECDE8FB +// INDEX 691 +emote_dutiful_target_m [&EMT&$a$ suit $t$ comme si tel était son devoir.] + +// HASH_VALUE 214F1D71CECDE8FB +// INDEX 692 +emote_dutiful_target_f [&EMT&$a$ suit $t$ comme si tel était son devoir.] + +// HASH_VALUE 2BCA6787FD5A6BCF +// INDEX 693 +emote_eager_nobody_m [&EMT&$a$ est enthousiaste et prêt !] + +// HASH_VALUE 73BA7C87FD5A6BCF +// INDEX 694 +emote_eager_nobody_f [&EMT&$a$ est enthousiaste et prête !] + +// HASH_VALUE 6035C2E715E69E0E +// INDEX 695 +emote_eager_self_m [&EMT&$a$ est très motivé.] + +// HASH_VALUE 5E43E21EC6065707 +// INDEX 696 +emote_eager_self_f [&EMT&$a$ est très motivée.] + +// HASH_VALUE 6FC89DBFB3462F53 +// INDEX 697 +emote_eager_target [&EMT&$a$ manifeste son enthousiasme à $t$.] + +// HASH_VALUE 1CC54BD50244AA4A +// INDEX 698 +emote_earnest_nobody [&EMT&$a$ semble attentif.] + +// HASH_VALUE 8FD373B8B58D982C +// INDEX 699 +emote_earnest_self [&EMT&$a$ souligne l'importance d'être attentif.] + +// HASH_VALUE 99C2242665053572 +// INDEX 700 +emote_earnest_target [&EMT&$a$ fixe sérieusement $t$.] + +// HASH_VALUE AEF24CD84528F143 +// INDEX 701 +emote_ecstatic_nobody_m [&EMT&$a$ se tape un délire.] + +// HASH_VALUE AEF24CD84528F143 +// INDEX 702 +emote_ecstatic_nobody_f [&EMT&$a$ se tape un délire.] + +// HASH_VALUE DCB3E21F4A045FB3 +// INDEX 703 +emote_ecstatic_self_m [&EMT&$a$ est mort de rire.] + +// HASH_VALUE D4EFD42C8878FAF0 +// INDEX 704 +emote_ecstatic_self_f [&EMT&$a$ est morte de rire.] + +// HASH_VALUE 2EC72BD40F06A60A +// INDEX 705 +emote_ecstatic_target_m [&EMT&$a$ se bidonne avec $t$!] + +// HASH_VALUE 2EC72BD40F06A60A +// INDEX 706 +emote_ecstatic_target_f [&EMT&$a$ se bidonne avec $t$!] + +// HASH_VALUE FF7F8DF053DFB7ED +// INDEX 707 +emote_egoistic_nobody_m [&EMT&$a$ voit son ego grandir démesurément.] + +// HASH_VALUE FF7F8DF053DFB7ED +// INDEX 708 +emote_egoistic_nobody_f [&EMT&$a$ voit son ego grandir démesurément.] + +// HASH_VALUE E09D543987549E6B +// INDEX 709 +emote_egoistic_self_m [&EMT&$a$ croit en lui et en son ego.] + +// HASH_VALUE 811D37485610C349 +// INDEX 710 +emote_egoistic_self_f [&EMT&$a$ croit en elle et en son ego.] + +// HASH_VALUE 5E46E00F62818F33 +// INDEX 711 +emote_egoistic_target_m [&EMT&$a$ flatte l'ego de $t$, pas qu'il en ait besoin.] + +// HASH_VALUE 23FA63CA85FB20EB +// INDEX 712 +emote_egoistic_target_f [&EMT&$a$ flatte l'ego de $t$, pas qu'elle en ait besoin.] + +// HASH_VALUE 16DACCB301C17DD7 +// INDEX 713 +emote_embarrassed_nobody_m [&EMT&$a$ rougit, gêné.] + +// HASH_VALUE 96BDB0ABA5814F9A +// INDEX 714 +emote_embarrassed_nobody_f [&EMT&$a$ rougit, gênée.] + +// HASH_VALUE DC6FF29086284F06 +// INDEX 715 +emote_embarrassed_self_m [&EMT&$a$ est gêné.] + +// HASH_VALUE C32FC45335502FF0 +// INDEX 716 +emote_embarrassed_self_f [&EMT&$a$ est gênée.] + +// HASH_VALUE DB74E253CA68FE05 +// INDEX 717 +emote_embarrassed_target_m [&EMT&$a$ est gêné par $t$.] + +// HASH_VALUE D7EFCFA3360B2BEC +// INDEX 718 +emote_embarrassed_target_f [&EMT&$a$ est gênée par $t$.] + +// HASH_VALUE 953F9F8189B97B25 +// INDEX 719 +emote_emotional_nobody_m [&EMT&$a$ est envahi par l'émotion.] + +// HASH_VALUE 05F5B5369C59A3D3 +// INDEX 720 +emote_emotional_nobody_f [&EMT&$a$ est envahie par l'émotion.] + +// HASH_VALUE 91D0787CC345AB53 +// INDEX 721 +emote_emotional_self [&EMT&$a$ aurait besoin de réconfort.] + +// HASH_VALUE 94622F10C6F0827C +// INDEX 722 +emote_emotional_target [&EMT&$a$ tente de consoler $t$.] + +// HASH_VALUE F223281A5433F721 +// INDEX 723 +emote_emotionless_nobody [&EMT&$a$ cache ses émotions.] + +// HASH_VALUE 317BC5F5BE3601E0 +// INDEX 724 +emote_emotionless_self [&EMT&$a$ reste impassible. Il n'y a plus rien à dire ou à faire.] + +// HASH_VALUE 54B2AF4719B09662 +// INDEX 725 +emote_emotionless_target [&EMT&$a$ fixe $t$ d'un air absent.] + +// HASH_VALUE C540BF2E3507F355 +// INDEX 726 +emote_emphatic_nobody_m [&EMT&$a$ est prêt à écouter.] + +// HASH_VALUE 0663102FF1C79094 +// INDEX 727 +emote_emphatic_nobody_f [&EMT&$a$ est prête à écouter.] + +// HASH_VALUE A3069DDAE8EBA5D5 +// INDEX 728 +emote_emphatic_self [&EMT&$a$ souhaite prêter une oreille compatissante, sachant ce que vous ressentez.] + +// HASH_VALUE A4900052C16157B4 +// INDEX 729 +emote_emphatic_target [&EMT&$a$ compatit avec $t$. ""Je comprends parfaitement ce que vous ressentez.""] + +// HASH_VALUE BFFC7A09DCBF648B +// INDEX 730 +emote_encouraging_nobody [&EMT&$a$ trouve la situation encourageante.] + +// HASH_VALUE 1377B4FA722051D1 +// INDEX 731 +emote_encouraging_self_m [&EMT&$a$ est encouragé.] + +// HASH_VALUE 9F0694DB75685CD3 +// INDEX 732 +emote_encouraging_self_f [&EMT&$a$ est encouragée.] + +// HASH_VALUE 7F0174F2F2617A2D +// INDEX 733 +emote_encouraging_target [&EMT&$a$ encourage $t$.] + +// HASH_VALUE 6D48D4234D6966DB +// INDEX 734 +emote_enraged_nobody_m [&EMT&$a$ est furieux, attention.] + +// HASH_VALUE A9B8105198657E1F +// INDEX 735 +emote_enraged_nobody_f [&EMT&$a$ est furieuse, attention.] + +// HASH_VALUE 8BD5D79413B45259 +// INDEX 736 +emote_enraged_self [&EMT&$a$ fulmine de rage.] + +// HASH_VALUE A407380246D9201F +// INDEX 737 +emote_enraged_target [&EMT&$a$ bout de rage contre $t$.] + +// HASH_VALUE E3B8680CBEF7AE25 +// INDEX 738 +emote_enthusiastic_nobody [&EMT&$a$ semble enthousiaste.] + +// HASH_VALUE 5FC41F134C95FBFC +// INDEX 739 +emote_enthusiastic_self [&EMT&$a$ est enthousiaste.] + +// HASH_VALUE 7C2F00DFFED3E4B1 +// INDEX 740 +emote_enthusiastic_target [&EMT&$a$ est très enthousiaste à l'écoute de $t$.] + +// HASH_VALUE A69566779B65DF13 +// INDEX 741 +emote_envious_nobody_m [&EMT&$a$ est rongé par la jalousie.] + +// HASH_VALUE 5FB97B8C09298F17 +// INDEX 742 +emote_envious_nobody_f [&EMT&$a$ est rongée par la jalousie.] + +// HASH_VALUE 7AE192642B6DCC23 +// INDEX 743 +emote_envious_self_m [&EMT&$a$ est certainement envié de tous en ce moment.] + +// HASH_VALUE 13898ADDD0B9816C +// INDEX 744 +emote_envious_self_f [&EMT&$a$ est certainement enviée de tous en ce moment.] + +// HASH_VALUE 6729AF90C784A91D +// INDEX 745 +emote_envious_target [&EMT&$a$ voudrait ressembler à $t$.] + +// HASH_VALUE C87E2D69D16CE8EF +// INDEX 746 +emote_evil_nobody_m [&EMT&$a$ se frotte les mains d'un air malveillant.] + +// HASH_VALUE C87E2D69D16CE8EF +// INDEX 747 +emote_evil_nobody_f [&EMT&$a$ se frotte les mains d'un air malveillant.] + +// HASH_VALUE D0F228254855DB69 +// INDEX 748 +emote_evil_self_m [&EMT&$a$ se trouve malveillant.] + +// HASH_VALUE D0F228254AC9DB69 +// INDEX 749 +emote_evil_self_f [&EMT&$a$ se trouve malveillante.] + +// HASH_VALUE E6904DE4CB1195DE +// INDEX 750 +emote_evil_target [&EMT&Le sourire de $a$ à $t$ semble malveillant.] + +// HASH_VALUE 490758C985074D3A +// INDEX 751 +emote_excited_nobody_m [&EMT&$a$ sourit, tout excité.] + +// HASH_VALUE 490758C983156D71 +// INDEX 752 +emote_excited_nobody_f [&EMT&$a$ sourit, tout excitée.] + +// HASH_VALUE A1C3AED667E657F6 +// INDEX 753 +emote_excited_self_m [&EMT&$a$ est trop excité !] + +// HASH_VALUE D973AA1BE7C93BEE +// INDEX 754 +emote_excited_self_f [&EMT&$a$ est trop excitée !] + +// HASH_VALUE C5EB4CD3FE98BFDC +// INDEX 755 +emote_excited_target_m [&EMT&$a$ est excité par $t$.] + +// HASH_VALUE 94F00BCFD0077E94 +// INDEX 756 +emote_excited_target_f [&EMT&$a$ est excitée par $t$.] + +// HASH_VALUE 56F22C54F5056E2C +// INDEX 757 +emote_exercise_nobody [&EMT&$a$ s'entraîne. Un, deux..] + +// HASH_VALUE 739E320DCF11B5BB +// INDEX 758 +emote_exercise_self [&EMT&$a$ se lance dans une séance d'entraînement.] + +// HASH_VALUE EB84C5BBF166C6A5 +// INDEX 759 +emote_exercise_target [&EMT&$a$ encourage $t$ à s'entraîner.] + +// HASH_VALUE CD8336A421FE8B5A +// INDEX 760 +emote_exhausted_nobody [&EMT&$a$ devrait certainement faire une pause.] + +// HASH_VALUE 9C54F78516FF6028 +// INDEX 761 +emote_exhausted_self_m [&EMT&$a$ est très fatigué et doit se reposer.] + +// HASH_VALUE 18AC4D7BD420BE05 +// INDEX 762 +emote_exhausted_self_f [&EMT&$a$ est très fatiguée et doit se reposer.] + +// HASH_VALUE E9F3FAF250B2F730 +// INDEX 763 +emote_exhausted_target_m [&EMT&$a$ pense que $t$ est fatigué et devrait faire une pause.] + +// HASH_VALUE 68E82289A27C92CF +// INDEX 764 +emote_exhausted_target_f [&EMT&$a$ pense que $t$ est fatiguée et devrait faire une pause.] + +// HASH_VALUE E493D0544571217B +// INDEX 765 +emote_exuberant_nobody [&EMT&$a$ a du bonheur à revendre.] + +// HASH_VALUE 22E49E28097E1136 +// INDEX 766 +emote_exuberant_self [&EMT&$a$ danse sans retenue et avec enthousiasme.] + +// HASH_VALUE 8B7EB1504FD81B91 +// INDEX 767 +emote_exuberant_target_m [&EMT&$a$ danse avec $t$, très satisfait.] + +// HASH_VALUE 8B7EB17E1DD81B91 +// INDEX 768 +emote_exuberant_target_f [&EMT&$a$ danse avec $t$, très satisfaite.] + +// HASH_VALUE 65FBF44D030C9A6D +// INDEX 769 +emote_faithful_nobody [&EMT&$a$ n'est fidèle à personne.] + +// HASH_VALUE A4D6E2D688118673 +// INDEX 770 +emote_faithful_self_m [&EMT&$a$ n'est fidèle qu'à lui.] + +// HASH_VALUE E2D6E2D68A85926A +// INDEX 771 +emote_faithful_self_f [&EMT&$a$ n'est fidèle qu'à elle.] + +// HASH_VALUE 36FB91DB62537681 +// INDEX 772 +emote_faithful_target [&EMT&$a$ est fidèle à $t$, et à $t$ seulement.] + +// HASH_VALUE 6C4D54B47516247F +// INDEX 773 +emote_fanatical_nobody_m [&EMT&$a$ croit fermement en ce qu'il fait.] + +// HASH_VALUE F75441A1B40220CB +// INDEX 774 +emote_fanatical_nobody_f [&EMT&$a$ croit fermement en ce qu'elle fait.] + +// HASH_VALUE 0C64862E4A312801 +// INDEX 775 +emote_fanatical_self_m [&EMT&$a$ est un homin de parole. Jusqu'à la mort !] + +// HASH_VALUE 9E09ECC8BD3534E6 +// INDEX 776 +emote_fanatical_self_f [&EMT&$a$ est une homine de parole. Jusqu'à la mort !] + +// HASH_VALUE 837142E40E66CCFA +// INDEX 777 +emote_fanatical_target [&EMT&$a$ fait preuve d'un dévouement à toute épreuve envers $t$, et envers $t$ seulement.] + +// HASH_VALUE 78F6420058232165 +// INDEX 778 +emote_fastidious_nobody [&EMT&$a$ vérifie méticuleusement que tout est à sa place.] + +// HASH_VALUE 9C1DAF8EDC1963CA +// INDEX 779 +emote_fastidious_self_m [&EMT&$a$ se donne un coup de brosse.] + +// HASH_VALUE 9C1DAF8EDC1963CA +// INDEX 780 +emote_fastidious_self_f [&EMT&$a$ se donne un coup de brosse.] + +// HASH_VALUE 89348EC6953DB8A8 +// INDEX 781 +emote_fastidious_target [&EMT&$a$ enlève méticuleusement le peu de poussière se trouvant sur $t$.] + +// HASH_VALUE 64BB9780CDB8A5D7 +// INDEX 782 +emote_fbt_nobody [&EMT&$a$ fait une démonstration de l'art des Anciens d'Atys.] + +// HASH_VALUE 461171EDE5BE53A0 +// INDEX 783 +emote_fbt_self [&EMT&$a$ pratique l'art des Anciens d'Atys.] + +// HASH_VALUE 4C9D682CEA82F400 +// INDEX 784 +emote_fbt_target [&EMT&$a$ montre à $t$ l'art des Anciens d'Atys.] + +// HASH_VALUE 9166E7A40889AEC4 +// INDEX 785 +emote_fearful_nobody_m [&EMT&$a$ regarde autour de lui, les yeux remplis de peur.] + +// HASH_VALUE 91BAEEA408899EBB +// INDEX 786 +emote_fearful_nobody_f [&EMT&$a$ regarde autour d'elle, les yeux remplis de peur.] + +// HASH_VALUE 5C842994964C4743 +// INDEX 787 +emote_fearful_self_m [&EMT&$a$ ne craint personne à part lui.] + +// HASH_VALUE 9A84299421C0533A +// INDEX 788 +emote_fearful_self_f [&EMT&$a$ ne craint personne à part elle.] + +// HASH_VALUE 015303907E58EBD5 +// INDEX 789 +emote_fearful_target [&EMT&$a$ craint $t$.] + +// HASH_VALUE A2423FFF4E933DEC +// INDEX 790 +emote_firm_nobody [&EMT&$a$ reste ferme.] + +// HASH_VALUE A16654D8366876CE +// INDEX 791 +emote_firm_self [&EMT&$a$ est inflexible.] + +// HASH_VALUE F25B4F3888B5AB52 +// INDEX 792 +emote_firm_target [&EMT&$a$ est ferme sur ce point, $t$.] + +// HASH_VALUE 6725549A5E348BA4 +// INDEX 793 +emote_forgive_nobody [&EMT&$a$ est d'une humeur clémente.] + +// HASH_VALUE 4677118B9375DE8E +// INDEX 794 +emote_forgive_self [&EMT&$a$ décide d'agir d'abord et de demander pardon plus tard.] + +// HASH_VALUE CECC6BD13854AED4 +// INDEX 795 +emote_forgive_target [&EMT&$a$ pardonne à $t$.] + +// HASH_VALUE 79CCAB1E5745885D +// INDEX 796 +emote_fraternal_nobody [&EMT&$a$ considère tout le monde ici comme sa famille.] + +// HASH_VALUE 3F6CA72302047C26 +// INDEX 797 +emote_fraternal_self_m [&EMT&$a$ est ravi d'être traité comme un membre de la famille.] + +// HASH_VALUE D0A8FDB9F3A2752C +// INDEX 798 +emote_fraternal_self_f [&EMT&$a$ est ravie d'être traitée comme un membre de la famille.] + +// HASH_VALUE AE30B58D23445292 +// INDEX 799 +emote_fraternal_target_m [&EMT&$a$ considère $t$ comme un frère.] + +// HASH_VALUE 6FF7B9477444529F +// INDEX 800 +emote_fraternal_target_f [&EMT&$a$ considère $t$ comme une sœur.] + +// HASH_VALUE F165B19617A54110 +// INDEX 801 +emote_friendly_nobody_m [&EMT&$a$ est l'ami de tout le monde.] + +// HASH_VALUE 9BEEDD91D98C6B44 +// INDEX 802 +emote_friendly_nobody_f [&EMT&$a$ est l'amie de tout le monde.] + +// HASH_VALUE 5538F4D90635931E +// INDEX 803 +emote_friendly_self [&EMT&$a$ est quelqu'un d'amical.] + +// HASH_VALUE DCD4E78A8990E6F6 +// INDEX 804 +emote_friendly_target_m [&EMT&$a$ est ami avec $t$.] + +// HASH_VALUE 5803BA1FF533D7F0 +// INDEX 805 +emote_friendly_target_f [&EMT&$a$ est amie avec $t$.] + +// HASH_VALUE 26A967389EA8C727 +// INDEX 806 +emote_frustrated_nobody_m [&EMT&$a$ est visiblement contrarié.] + +// HASH_VALUE B11D67389EA8C727 +// INDEX 807 +emote_frustrated_nobody_f [&EMT&$a$ est visiblement contrariée.] + +// HASH_VALUE 67651D4AB4E5AA6E +// INDEX 808 +emote_frustrated_self_m [&EMT&$a$ s'est contrarié tout seul.] + +// HASH_VALUE 002BB08D6304B3D4 +// INDEX 809 +emote_frustrated_self_f [&EMT&$a$ s'est contrariée toute seule.] + +// HASH_VALUE 734A0562C8F05451 +// INDEX 810 +emote_frustrated_target_m [&EMT&$a$ est contrarié par $t$. Grrr.] + +// HASH_VALUE 726F154A37A44D45 +// INDEX 811 +emote_frustrated_target_f [&EMT&$a$ est contrariée par $t$. Grrr.] + +// HASH_VALUE D12688CDCFF7E7DB +// INDEX 812 +emote_funny_nobody [&EMT&$a$ raconte une blague.] + +// HASH_VALUE D0544BE0C2846407 +// INDEX 813 +emote_funny_self_m [&EMT&$a$ rit de lui-même.] + +// HASH_VALUE D01427E013A06407 +// INDEX 814 +emote_funny_self_f [&EMT&$a$ rit d'elle-même.] + +// HASH_VALUE 88E5626C33FC6CE5 +// INDEX 815 +emote_funny_target_m [&EMT&$a$ dit que $t$ est vraiment très drôle.] + +// HASH_VALUE 88E5626C33FC6CE5 +// INDEX 816 +emote_funny_target_f [&EMT&$a$ dit que $t$ est vraiment très drôle.] + +// HASH_VALUE 2DA9BD4918A91583 +// INDEX 817 +emote_generous_nobody [&EMT&$a$ partage avec tout le monde !] + +// HASH_VALUE 84059359650A61E1 +// INDEX 818 +emote_generous_self [&EMT&$a$ ne distribue pas les choses de manière vraiment égale. Un pour vous, un pour moi, deux pour vous, un, deux pour moi...] + +// HASH_VALUE AD949D4FA2268015 +// INDEX 819 +emote_generous_target [&EMT&$a$ partage généreusement avec $t$.] + +// HASH_VALUE 1493EBBB228BF6C4 +// INDEX 820 +emote_gimme5_nobody [&EMT&$a$ dit, ""Tope-là !""] + +// HASH_VALUE 3EC8151677F57C3E +// INDEX 821 +emote_gimme5_self_m [&EMT&$a$ se demande si cela fait un bruit sec lorsqu'il se tape dans les mains.] + +// HASH_VALUE F749137CB965703E +// INDEX 822 +emote_gimme5_self_f [&EMT&$a$ se demande si cela fait un bruit sec lorsqu'elle se tape dans les mains.] + +// HASH_VALUE ED658CC0A396947A +// INDEX 823 +emote_gimme5_target [&EMT&$a$ et $t$ se tapent dans les mains.] + +// HASH_VALUE E1A0648C391872E2 +// INDEX 824 +emote_gloomy_nobody [&EMT&$a$ a l'air morose.] + +// HASH_VALUE E6D68F2E54651FDD +// INDEX 825 +emote_gloomy_self [&EMT&$a$ marmonne quelque chose à propos de ruines, d'obscurité et de destruction.] + +// HASH_VALUE 2CF61E9DA1728C8A +// INDEX 826 +emote_gloomy_target [&EMT&$a$ broie du noir en pensant à $t$.] + +// HASH_VALUE 23BFCB1D546E522E +// INDEX 827 +emote_goofy_nobody [&EMT&$a$ lâche un rire niais.] + +// HASH_VALUE 088E754F2E871887 +// INDEX 828 +emote_goofy_self [&EMT&$a$ agit plutôt bêtement parfois, comme maintenant par exemple.] + +// HASH_VALUE D41310C8B7255A79 +// INDEX 829 +emote_goofy_target [&EMT&$a$ sourit bêtement à $t$.] + +// HASH_VALUE 23D2A84FF6718677 +// INDEX 830 +emote_great_nobody [&EMT&$a$ sourit. C'est génial !] + +// HASH_VALUE E447A0D381C4D6C8 +// INDEX 831 +emote_great_self [&EMT&$a$ est formidable. Toi ?] + +// HASH_VALUE 48137D994F26B44C +// INDEX 832 +emote_great_target_m [&EMT&$a$ dit que $t$ est une personne formidable.] + +// HASH_VALUE 48137D994F26B44C +// INDEX 833 +emote_great_target_f [&EMT&$a$ dit que $t$ est une personne formidable.] + +// HASH_VALUE 6AD9048D89397672 +// INDEX 834 +emote_grin_nobody [&EMT&$a$ sourit jusqu'aux oreilles.] + +// HASH_VALUE B85DB89DB7DCFD1A +// INDEX 835 +emote_grin_self [&EMT&$a$ rit pour un rien, ce qui inquiète tout le monde.] + +// HASH_VALUE 986EB3733EC17D1D +// INDEX 836 +emote_grin_target [&EMT&$a$ sourit à $t$.] + +// HASH_VALUE D1D5D1848549C312 +// INDEX 837 +emote_grumpy_nobody [&EMT&$a$ ronchonne d'un air bougon.] + +// HASH_VALUE 6DAE80908E616E62 +// INDEX 838 +emote_grumpy_self_m [&EMT&$a$ n'est pas de très bonne humeur. Etes-vous sûr de vouloir continuer ?] + +// HASH_VALUE C0441E7FBD36763E +// INDEX 839 +emote_grumpy_self_f [&EMT&$a$ n'est pas de très bonne humeur. Etes-vous sûre de vouloir continuer ?] + +// HASH_VALUE EA43E3108E066A8A +// INDEX 840 +emote_grumpy_target [&EMT&$a$ est grognon avec $t$.] + +// HASH_VALUE 6A07CB10CE909EF0 +// INDEX 841 +emote_guilty_nobody [&EMT&$a$ avoue sa culpabilité.] + +// HASH_VALUE A33D33B57BEB6091 +// INDEX 842 +emote_guilty_self [&EMT&$a$ avoue. ""C'est moi qui l'ai fait.""] + +// HASH_VALUE E99DAF499AE6FF85 +// INDEX 843 +emote_guilty_target [&EMT&$a$ regarde $t$ d'un air coupable.] + +// HASH_VALUE A733D70ED3B63598 +// INDEX 844 +emote_happy_nobody_m [&EMT&$a$ est content.] + +// HASH_VALUE 585390074E70650C +// INDEX 845 +emote_happy_nobody_f [&EMT&$a$ est contente.] + +// HASH_VALUE F434159AB4B85FC8 +// INDEX 846 +emote_happy_self_m [&EMT&$a$ semble très content de lui.] + +// HASH_VALUE C264F19375A84E3B +// INDEX 847 +emote_happy_self_f [&EMT&$a$ semble très contente d'elle.] + +// HASH_VALUE 6C33BF2C5264968A +// INDEX 848 +emote_happy_target_m [&EMT&$a$ est content pour $t$.] + +// HASH_VALUE 58F3082F08F52D1F +// INDEX 849 +emote_happy_target_f [&EMT&$a$ est contente pour $t$.] + +// HASH_VALUE E486E2F903DFAEA4 +// INDEX 850 +emote_hardsilence_nobody_m [&EMT&$a$ regarde autour de lui dans un silence de glace.] + +// HASH_VALUE E4DAE9F903DF9E9B +// INDEX 851 +emote_hardsilence_nobody_f [&EMT&$a$ regarde autour d'elle dans un silence de glace.] + +// HASH_VALUE 43642DF16100450C +// INDEX 852 +emote_hardsilence_self_m [&EMT&$a$ trouve difficile de rester silencieux.] + +// HASH_VALUE 43642DF1EC74310C +// INDEX 853 +emote_hardsilence_self_f [&EMT&$a$ trouve difficile de rester silencieuse.] + +// HASH_VALUE 6FEC877D08129109 +// INDEX 854 +emote_hardsilence_target [&EMT&$a$ fixe $t$ sans lui répondre, la tension est palpable.] + +// HASH_VALUE 222727290F005974 +// INDEX 855 +emote_haughty_nobody [&EMT&$a$ prend un air hautain.] + +// HASH_VALUE 4BC0BAFCDF329AC8 +// INDEX 856 +emote_haughty_self_m [&EMT&$a$ ne va pas s'abaisser à votre niveau.] + +// HASH_VALUE 4BC0BAFCDF329AC8 +// INDEX 857 +emote_haughty_self_f [&EMT&$a$ ne va pas s'abaisser à votre niveau.] + +// HASH_VALUE 5032F61FB45F2B53 +// INDEX 858 +emote_haughty_target_m [&EMT&$a$ toise de haut $t$.] + +// HASH_VALUE 5032F61FB45F2B53 +// INDEX 859 +emote_haughty_target_f [&EMT&$a$ toise de haut $t$.] + +// HASH_VALUE 1A2800CAD236CADE +// INDEX 860 +emote_helpful_nobody [&EMT&$a$ est ici pour aider.] + +// HASH_VALUE D5A22F2DA5B9EC53 +// INDEX 861 +emote_helpful_self_m [&EMT&$a$ sert ses intérêts.] + +// HASH_VALUE D5A22F2DA5B9EC53 +// INDEX 862 +emote_helpful_self_f [&EMT&$a$ sert ses intérêts.] + +// HASH_VALUE D66317CE2E67DF11 +// INDEX 863 +emote_helpful_target [&EMT&$a$ essaie d'aider $t$.] + +// HASH_VALUE 6524124AC7C5B3F2 +// INDEX 864 +emote_heroic_nobody [&EMT&$a$ prend une pose héroïque.] + +// HASH_VALUE 4AE5D159531CE6A0 +// INDEX 865 +emote_heroic_self_m [&EMT&$a$ sauve sa propre vie, un vrai héros.] + +// HASH_VALUE DE1562946C42C487 +// INDEX 866 +emote_heroic_self_f [&EMT&$a$ sauve sa propre vie, une vraie héroïne.] + +// HASH_VALUE F787540F2D3DB359 +// INDEX 867 +emote_heroic_target_m [&EMT&$a$ crie haut et fort que $t$ est un héros.] + +// HASH_VALUE 97E5FE7D9DFCBFD0 +// INDEX 868 +emote_heroic_target_f [&EMT&$a$ crie haut et fort que $t$ est une héroïne.] + +// HASH_VALUE C38EFCDFB5B837EF +// INDEX 869 +emote_hiha_nobody [&EMT&$a$ dit salut.] + +// HASH_VALUE 7448375934DC0B89 +// INDEX 870 +emote_hiha_self [&EMT&$a$ fait un signe de la main. Salut !] + +// HASH_VALUE E5DF99B39D21233C +// INDEX 871 +emote_hiha_target [&EMT&$a$ dit à $t$, ""Salut ! Comment ça va ?""] + +// HASH_VALUE F5555CD889A0C8AD +// INDEX 872 +emote_honest_nobody_m [&EMT&$a$ est honnête, digne de confiance et vrai.] + +// HASH_VALUE F555140F89A0C8AD +// INDEX 873 +emote_honest_nobody_f [&EMT&$a$ est honnête, digne de confiance et vraie.] + +// HASH_VALUE 9168626D397A0693 +// INDEX 874 +emote_honest_self_m [&EMT&$a$ est toujours honnête avec lui-même.] + +// HASH_VALUE 9DE858F029FE12B8 +// INDEX 875 +emote_honest_self_f [&EMT&$a$ est toujours honnête avec elle-même.] + +// HASH_VALUE 02190D1752AC377C +// INDEX 876 +emote_honest_target [&EMT&$a$ a seulement été honnête avec $t$.] + +// HASH_VALUE 102EAC060B7C9168 +// INDEX 877 +emote_hopeful_nobody [&EMT&$a$ a bon espoir.] + +// HASH_VALUE 50A3500E36E566D2 +// INDEX 878 +emote_hopeful_self [&EMT&$a$ s'accroche à l'espoir.] + +// HASH_VALUE 8AA3B95EB22BD3B1 +// INDEX 879 +emote_hopeful_target [&EMT&$a$ regarde $t$ les yeux pleins d'espoir.] + +// HASH_VALUE C3A238D247573F4D +// INDEX 880 +emote_hopeless_nobody [&EMT&$a$ se sent pitoyable.] + +// HASH_VALUE 082C561C9482E918 +// INDEX 881 +emote_hopeless_self [&EMT&$a$ hurle. Nous sommes condamnés, c'est sans espoir !] + +// HASH_VALUE 905388D8F3248373 +// INDEX 882 +emote_hopeless_target_m [&EMT&$a$ trouve $t$ lamentable.] + +// HASH_VALUE 905388D8F3248373 +// INDEX 883 +emote_hopeless_target_f [&EMT&$a$ trouve $t$ lamentable.] + +// HASH_VALUE 87AF8A5E1602493F +// INDEX 884 +emote_humble_nobody_m [&EMT&$a$ regarde autour de lui d'un air modeste.] + +// HASH_VALUE 8703915E16023936 +// INDEX 885 +emote_humble_nobody_f [&EMT&$a$ regarde autour d'elle d'un air modeste.] + +// HASH_VALUE EFFC863D639F764F +// INDEX 886 +emote_humble_self_m [&EMT&$a$ est trop humble, pour dire à quel point il est modeste.] + +// HASH_VALUE 848CF1A9C98FED40 +// INDEX 887 +emote_humble_self_f [&EMT&$a$ est trop humble, pour dire à quel point elle est modeste.] + +// HASH_VALUE 87FB49B94E172A7F +// INDEX 888 +emote_humble_target [&EMT&$a$ a reçu une leçon d'humilité de $t$.] + +// HASH_VALUE A3D02985C2598365 +// INDEX 889 +emote_hungry_nobody [&EMT&$a$ mangerait bien un morceau.] + +// HASH_VALUE 44FC739343AE2F02 +// INDEX 890 +emote_hungry_self_m [&EMT&$a$ a tellement faim qu'il pourrait manger son équipement.] + +// HASH_VALUE 161A250301D90683 +// INDEX 891 +emote_hungry_self_f [&EMT&$a$ a tellement faim qu'elle pourrait manger son équipement.] + +// HASH_VALUE CB5D733A58E46A47 +// INDEX 892 +emote_hungry_target [&EMT&$a$ regarde $t$ d'un air affamé.] + +// HASH_VALUE 5657C43A99C5EB2C +// INDEX 893 +emote_hurried_nobody [&EMT&$a$ court dans tous les sens.] + +// HASH_VALUE 70D197F037D06917 +// INDEX 894 +emote_hurried_self [&EMT&$a$ s'active déjà.] + +// HASH_VALUE 9DEC41C1688B6C97 +// INDEX 895 +emote_hurried_target_m [&EMT&$a$ est plutôt pressé, tout comme $t$.] + +// HASH_VALUE AB2075C5A77EA043 +// INDEX 896 +emote_hurried_target_f [&EMT&$a$ est plutôt pressée, tout comme $t$.] + +// HASH_VALUE 7D8C744B1A297B2A +// INDEX 897 +emote_hurry_nobody [&EMT&$a$ n'a pas de temps à perdre.] + +// HASH_VALUE A20F5E91428022F6 +// INDEX 898 +emote_hurry_self [&EMT&$a$ se dépêche car des gens l'attendent.] + +// HASH_VALUE CD8A3E41D5A5665C +// INDEX 899 +emote_hurry_target [&EMT&$a$ demande à $t$ de s'activer.] + +// HASH_VALUE E9EFD42A2EE69572 +// INDEX 900 +emote_hysterical_nobody [&EMT&$a$ a un rire hystérique.] + +// HASH_VALUE 19171CD795F7E129 +// INDEX 901 +emote_hysterical_self [&EMT&$a$ devient hystérique.] + +// HASH_VALUE 358C89FFED5C1445 +// INDEX 902 +emote_hysterical_target_m [&EMT&$a$ gifle $t$, qui est devenu hystérique.] + +// HASH_VALUE 225FAD76902E0944 +// INDEX 903 +emote_hysterical_target_f [&EMT&$a$ gifle $t$, qui est devenue hystérique.] + +// HASH_VALUE AA55B59704847F78 +// INDEX 904 +emote_imploring_nobody [&EMT&$a$ a une attitude implorante.] + +// HASH_VALUE 84B789E4E4DBA09B +// INDEX 905 +emote_imploring_self_m [&EMT&$a$ n'est pas trop fier pour supplier.] + +// HASH_VALUE 8EFF9EEB232D5FE5 +// INDEX 906 +emote_imploring_self_f [&EMT&$a$ n'est pas trop fière pour supplier.] + +// HASH_VALUE 579F13D84391A717 +// INDEX 907 +emote_imploring_target [&EMT&$a$ implore $t$ d'arrêter.] + +// HASH_VALUE 9854FECD3FA5F478 +// INDEX 908 +emote_indifferent_nobody [&EMT&$a$ hausse des épaules d'un air indifférent.] + +// HASH_VALUE 1597A8ECB6106BCB +// INDEX 909 +emote_indifferent_self_m [&EMT&$a$ est impartial.] + +// HASH_VALUE A12688CDB95876CD +// INDEX 910 +emote_indifferent_self_f [&EMT&$a$ est impartiale.] + +// HASH_VALUE 4078828DDC6C8369 +// INDEX 911 +emote_indifferent_target [&EMT&$a$ dit à $t$ que les choses sont telles qu'elles sont.] + +// HASH_VALUE 1C23E65B06D42B44 +// INDEX 912 +emote_indignant_nobody_m [&EMT&$a$ fulmine, indigné.] + +// HASH_VALUE 54A3C35B86B70F3C +// INDEX 913 +emote_indignant_nobody_f [&EMT&$a$ fulmine, indignée.] + +// HASH_VALUE 138F0C1E54B7B62F +// INDEX 914 +emote_indignant_self [&EMT&$a$ s'indigne du sujet.] + +// HASH_VALUE 65B1303238D0642C +// INDEX 915 +emote_indignant_target [&EMT&$a$ n'arrive pas à croire que vous ayez dit ça, $t$.] + +// HASH_VALUE 26E9F43806696B2D +// INDEX 916 +emote_indulgent_nobody [&EMT&$a$ sourit d'un air indulgent.] + +// HASH_VALUE 58E8E31BD2D74BD0 +// INDEX 917 +emote_indulgent_self_m [&EMT&$a$ est trop indulgent.] + +// HASH_VALUE 26E8E31B1057CED8 +// INDEX 918 +emote_indulgent_self_f [&EMT&$a$ est trop indulgente.] + +// HASH_VALUE EBDCD3FCC63C6E4C +// INDEX 919 +emote_indulgent_target [&EMT&$a$ cède à $t$, car c'est drôle.] + +// HASH_VALUE D6C388024E607D1B +// INDEX 920 +emote_innocent_nobody_m [&EMT&$a$ est innocent.] + +// HASH_VALUE 56A66CFA35204FDE +// INDEX 921 +emote_innocent_nobody_f [&EMT&$a$ est innocente.] + +// HASH_VALUE 05B60828A0674B20 +// INDEX 922 +emote_innocent_self_m [&EMT&$a$ ajuste son auréole.] + +// HASH_VALUE 05B60828A0674B20 +// INDEX 923 +emote_innocent_self_f [&EMT&$a$ ajuste son auréole.] + +// HASH_VALUE AABDAB425A463B87 +// INDEX 924 +emote_innocent_target [&EMT&$a$ regarde $t$ d'un air innocent.] + +// HASH_VALUE 687B4932C575B765 +// INDEX 925 +emote_insecure_nobody [&EMT&$a$ aurait besoin d'assurance.] + +// HASH_VALUE 93512F8F4821B36F +// INDEX 926 +emote_insecure_self_m [&EMT&$a$ n'est pas trop sûr de lui.] + +// HASH_VALUE 6FC53B868691AF2B +// INDEX 927 +emote_insecure_self_f [&EMT&$a$ n'est pas trop sûre d'elle.] + +// HASH_VALUE 2213968542EF8CB8 +// INDEX 928 +emote_insecure_target [&EMT&$a$ ne se sent pas en sécurité auprès de $t$.] + +// HASH_VALUE D803C322E9682BFF +// INDEX 929 +emote_interested_nobody_m [&EMT&$a$ est très attentif.] + +// HASH_VALUE DA77032275F70BE0 +// INDEX 930 +emote_interested_nobody_f [&EMT&$a$ est très attentive.] + +// HASH_VALUE AEC34A590659AA2C +// INDEX 931 +emote_interested_self_m [&EMT&$a$ ne s'intéresse qu'à lui.] + +// HASH_VALUE AEC30290C7C88E2C +// INDEX 932 +emote_interested_self_f [&EMT&$a$ ne s'intéresse qu'à elle.] + +// HASH_VALUE 0DB18922B74629BF +// INDEX 933 +emote_interested_target_m [&EMT&$a$ est intéressé par les propos de $t$.] + +// HASH_VALUE 4FC041744F8BF6B8 +// INDEX 934 +emote_interested_target_f [&EMT&$a$ est intéressée par les propos de $t$.] + +// HASH_VALUE E588FF2911E4CACB +// INDEX 935 +emote_jealous_nobody_m [&EMT&$a$ est vert de jalousie.] + +// HASH_VALUE 2764FC2686F47E14 +// INDEX 936 +emote_jealous_nobody_f [&EMT&$a$ est verte de jalousie.] + +// HASH_VALUE F483B31487B41743 +// INDEX 937 +emote_jealous_self [&EMT&$a$ brûle de jalousie.] + +// HASH_VALUE C3740F29B67303EF +// INDEX 938 +emote_jealous_target_m [&EMT&$a$ est jaloux de $t$.] + +// HASH_VALUE 168450D94156DF8C +// INDEX 939 +emote_jealous_target_f [&EMT&$a$ est jalouse de $t$.] + +// HASH_VALUE D6D597F0B33C3F27 +// INDEX 940 +emote_joyful_nobody [&EMT&$a$ saute de joie.] + +// HASH_VALUE C5F70025134203D0 +// INDEX 941 +emote_joyful_self_m [&EMT&$a$ est rempli de joie.] + +// HASH_VALUE E4371820BF168294 +// INDEX 942 +emote_joyful_self_f [&EMT&$a$ est remplie de joie.] + +// HASH_VALUE 96F4BA2338735700 +// INDEX 943 +emote_joyful_target_m [&EMT&$a$ est ravi pour $t$.] + +// HASH_VALUE D94F10D3C32743DB +// INDEX 944 +emote_joyful_target_f [&EMT&$a$ est ravie pour $t$.] + +// HASH_VALUE AA2A536A3760EC10 +// INDEX 945 +emote_kind_nobody_m [&EMT&$a$ est gentil avec tout le monde. Pourquoi pas ?] + +// HASH_VALUE BCDC9628CE28D15F +// INDEX 946 +emote_kind_nobody_f [&EMT&$a$ est gentille avec tout le monde. Pourquoi pas ?] + +// HASH_VALUE B839D92FBE366F6C +// INDEX 947 +emote_kind_self [&EMT&$a$ rappelle que la bonté commence d'abord chez soi.] + +// HASH_VALUE 97BEF72137F5BB25 +// INDEX 948 +emote_kind_target [&EMT&$a$ sourit gentiment à $t$.] + +// HASH_VALUE FFBEC8CE89C72B3E +// INDEX 949 +emote_lazy_nobody [&EMT&$a$ flemmarde.] + +// HASH_VALUE 73C9F663AEF6717E +// INDEX 950 +emote_lazy_self [&EMT&$a$ flemmarde pour le moment, essayez plus tard.] + +// HASH_VALUE 519380F94BC58B66 +// INDEX 951 +emote_lazy_target_m [&EMT&$a$ traite $t$ de paresseux.] + +// HASH_VALUE 5193383009C58B66 +// INDEX 952 +emote_lazy_target_f [&EMT&$a$ traite $t$ de paresseuse.] + +// HASH_VALUE 2A5E2C8644057263 +// INDEX 953 +emote_loathing_nobody [&EMT&$a$ déteste tout le monde.] + +// HASH_VALUE 8368142B02420B31 +// INDEX 954 +emote_loathing_self_m [&EMT&$a$ ne se supporte pas.] + +// HASH_VALUE 8368142B02420B31 +// INDEX 955 +emote_loathing_self_f [&EMT&$a$ ne se supporte pas.] + +// HASH_VALUE 797054E472CF4E7B +// INDEX 956 +emote_loathing_target [&EMT&$a$ regarde $t$ avec mépris et dégoût.] + +// HASH_VALUE 01C628D7D1E6EF2A +// INDEX 957 +emote_logical_nobody [&EMT&$a$ cherche la logique.] + +// HASH_VALUE 0550D4FAB89B7487 +// INDEX 958 +emote_logical_self_m [&EMT&$a$ est parfaitement logique pour lui.] + +// HASH_VALUE 90C4E0F1F69B7487 +// INDEX 959 +emote_logical_self_f [&EMT&$a$ est parfaitement logique pour elle.] + +// HASH_VALUE D98E396A4E93C89C +// INDEX 960 +emote_logical_target [&EMT&$a$ trouve que $t$ est très logique.] + +// HASH_VALUE 61049537D4792A63 +// INDEX 961 +emote_lonely_nobody [&EMT&$a$ recherche de la compagnie.] + +// HASH_VALUE 7E812F23F9C240A9 +// INDEX 962 +emote_lonely_self_m [&EMT&$a$ est tellement isolé qu'il parle tout seul.] + +// HASH_VALUE 81FAC223DB39A067 +// INDEX 963 +emote_lonely_self_f [&EMT&$a$ est tellement isolée qu'elle parle toute seule.] + +// HASH_VALUE 42470308376543A3 +// INDEX 964 +emote_lonely_target_m [&EMT&$a$ empêche $t$ d'être seul.] + +// HASH_VALUE 4247BB3F376543A3 +// INDEX 965 +emote_lonely_target_f [&EMT&$a$ empêche $t$ d'être seule.] + +// HASH_VALUE 5D0EB1A8B0072B7B +// INDEX 966 +emote_loud_nobody [&EMT&$a$ parle haut et fort d'un air fier.] + +// HASH_VALUE E6E2302908666E66 +// INDEX 967 +emote_loud_self [&EMT&$a$ parle encore plus fort.] + +// HASH_VALUE 47C903BEA3EB6550 +// INDEX 968 +emote_loud_target_m [&EMT&$a$ dit à $t$ qu'il est trop bruyant.] + +// HASH_VALUE 48BC41F9A8C749BE +// INDEX 969 +emote_loud_target_f [&EMT&$a$ dit à $t$ qu'elle est trop bruyante.] + +// HASH_VALUE 98C3C4088E505D1F +// INDEX 970 +emote_love_nobody_m [&EMT&$a$ est amoureux.] + +// HASH_VALUE 18A6A80075102FDD +// INDEX 971 +emote_love_nobody_f [&EMT&$a$ est amoureuse.] + +// HASH_VALUE B4182E3C7D5CB680 +// INDEX 972 +emote_love_self [&EMT&$a$ vérifie devant le miroir. Parfaitement adorable.] + +// HASH_VALUE 19CEE2CB37101641 +// INDEX 973 +emote_love_target [&EMT&$a$ aime $t$.] + +// HASH_VALUE 3286849B5C8E343C +// INDEX 974 +emote_loyal_nobody_m [&EMT&$a$ est dévoué, courageux et vrai.] + +// HASH_VALUE 6C0695AF34373F4D +// INDEX 975 +emote_loyal_nobody_f [&EMT&$a$ est dévouée, courageuse et vraie.] + +// HASH_VALUE E63E2A56081186F7 +// INDEX 976 +emote_loyal_self_m [&EMT&$a$ n'est dévoué qu'à lui.] + +// HASH_VALUE D34A43D2D7E0A7E7 +// INDEX 977 +emote_loyal_self_f [&EMT&$a$ n'est dévouée qu'à elle.] + +// HASH_VALUE D2E15E4A799B1F95 +// INDEX 978 +emote_loyal_target_m [&EMT&$a$ est complètement dévoué à $t$.] + +// HASH_VALUE D1ED5B8F04FB6045 +// INDEX 979 +emote_loyal_target_f [&EMT&$a$ est complètement dévouée à $t$.] + +// HASH_VALUE 0073301D17763F34 +// INDEX 980 +emote_lustful_nobody_m [&EMT&$a$ se trouve attirant.] + +// HASH_VALUE CE73301D55F6C23C +// INDEX 981 +emote_lustful_nobody_f [&EMT&$a$ se trouve attirante.] + +// HASH_VALUE 21E6FE238F266BA3 +// INDEX 982 +emote_lustful_self_m [&EMT&$a$ se trouve séduisant, ce qui renforce son ego.] + +// HASH_VALUE 6821CE71CD706C1B +// INDEX 983 +emote_lustful_self_f [&EMT&$a$ se trouve séduisante, ce qui renforce son ego.] + +// HASH_VALUE 95CAE47A07948317 +// INDEX 984 +emote_lustful_target [&EMT&$a$ déshabille $t$ du regard.] + +// HASH_VALUE 55BAAFD39D06CDC7 +// INDEX 985 +emote_malevolent_nobody [&EMT&$a$ porte sur son visage une expression de haine profonde.] + +// HASH_VALUE 87569A58BCD4A8A3 +// INDEX 986 +emote_malevolent_self [&EMT&$a$ est capable de faire des mauvaises choses.] + +// HASH_VALUE 6D59C7F604585BC6 +// INDEX 987 +emote_malevolent_target [&EMT&$a$ étudie $t$ avec malveillance.] + +// HASH_VALUE ABB89FF5D629778F +// INDEX 988 +emote_malicious_nobody [&EMT&$a$ cherche à semer la discorde.] + +// HASH_VALUE 6E878EEF3147F74B +// INDEX 989 +emote_malicious_self_m [&EMT&$a$ cherchait vraiment à être mauvais.] + +// HASH_VALUE F9FB8EEF3147F74B +// INDEX 990 +emote_malicious_self_f [&EMT&$a$ cherchait vraiment à être mauvaise.] + +// HASH_VALUE BDC59C098A576797 +// INDEX 991 +emote_malicious_target [&EMT&$a$ provoque $t$ d'un air méchant.] + +// HASH_VALUE 277738240A75A12D +// INDEX 992 +emote_mean_nobody_m [&EMT&$a$ est vraiment mauvais.] + +// HASH_VALUE 2777382442F57E2D +// INDEX 993 +emote_mean_nobody_f [&EMT&$a$ est vraiment mauvaise.] + +// HASH_VALUE 03DC52FEA4AE17FB +// INDEX 994 +emote_mean_self_m [&EMT&$a$ est le plus mauvais homin du coin.] + +// HASH_VALUE DE7442FC511F0719 +// INDEX 995 +emote_mean_self_f [&EMT&$a$ est la plus mauvaise homine du coin.] + +// HASH_VALUE 2BE3AF1F10F5828A +// INDEX 996 +emote_mean_target_m [&EMT&$a$ est mauvais avec $t$.] + +// HASH_VALUE 17A3BC218C24551F +// INDEX 997 +emote_mean_target_f [&EMT&$a$ est mauvaise avec $t$.] + +// HASH_VALUE 1D2FD51FA66EB1BB +// INDEX 998 +emote_megalomaniac_nobody_m [&EMT&$a$ est le meilleur, il n'y a aucun doute.] + +// HASH_VALUE 8AFFEFFF5EF5FCF4 +// INDEX 999 +emote_megalomaniac_nobody_f [&EMT&$a$ est la meilleure, il n'y a aucun doute.] + +// HASH_VALUE 344D8BB6B7D73676 +// INDEX 1000 +emote_megalomaniac_self_m [&EMT&$a$ dit ""Je suis le meilleur. Il n'y a aucun doute là-dessus.""] + +// HASH_VALUE 4647352A6D89114C +// INDEX 1001 +emote_megalomaniac_self_f [&EMT&$a$ dit ""Je suis la meilleure. Il n'y a aucun doute là-dessus.""] + +// HASH_VALUE 7FBEA5E7CF275730 +// INDEX 1002 +emote_megalomaniac_target [&EMT&$a$ affirme que $t$ est mégalomane.] + +// HASH_VALUE 9528489454C623DB +// INDEX 1003 +emote_merciful_nobody_m [&EMT&$a$ est miséricordieux.] + +// HASH_VALUE 63D848949246A6E3 +// INDEX 1004 +emote_merciful_nobody_f [&EMT&$a$ est miséricordieuse.] + +// HASH_VALUE 416209134A474FFB +// INDEX 1005 +emote_merciful_self_m [&EMT&$a$ se prend en pitié.] + +// HASH_VALUE 416209134A474FFB +// INDEX 1006 +emote_merciful_self_f [&EMT&$a$ se prend en pitié.] + +// HASH_VALUE FEBFBDBF5110B1C3 +// INDEX 1007 +emote_merciful_target [&EMT&$a$ fait preuve de pitié envers $t$.] + +// HASH_VALUE C3D8288644766F75 +// INDEX 1008 +emote_mischievous_nobody [&EMT&$a$ prépare quelque chose.] + +// HASH_VALUE D1C2AFB7EB933CE9 +// INDEX 1009 +emote_mischievous_self [&EMT&$a$ réfléchit à un mauvais coup et a une stratégie en tête.] + +// HASH_VALUE BFA4CC2A53FC138E +// INDEX 1010 +emote_mischievous_target [&EMT&$a$ sourit à $t$ d'un air malicieux.] + +// HASH_VALUE 4231257452E1C745 +// INDEX 1011 +emote_mocking_nobody_m [&EMT&$a$ imite toutes les personnes autour de lui.] + +// HASH_VALUE 4231257010E1DC07 +// INDEX 1012 +emote_mocking_nobody_f [&EMT&$a$ imite toutes les personnes autour d'elle.] + +// HASH_VALUE A16E6CE130225A90 +// INDEX 1013 +emote_mocking_self_m [&EMT&$a$ se tourne en ridicule dans une parfaite imitation de lui-même.] + +// HASH_VALUE A16E6CDDEE226F52 +// INDEX 1014 +emote_mocking_self_f [&EMT&$a$ se tourne en ridicule dans une parfaite imitation d'elle-même.] + +// HASH_VALUE B5DD975AA964FDF6 +// INDEX 1015 +emote_mocking_target_m [&EMT&$a$ ridiculise $t$ en imitant tous ses gestes.] + +// HASH_VALUE B5DD975AA964FDF6 +// INDEX 1016 +emote_mocking_target_f [&EMT&$a$ ridiculise $t$ en imitant tous ses gestes.] + +// HASH_VALUE A4E8EFF80BD9732A +// INDEX 1017 +emote_nervous_nobody [&EMT&$a$ avance d'un pas nerveux.] + +// HASH_VALUE E8E81022F4C4832D +// INDEX 1018 +emote_nervous_self_m [&EMT&$a$ est de nature anxieuse.] + +// HASH_VALUE E8E81022F4C4832D +// INDEX 1019 +emote_nervous_self_f [&EMT&$a$ est de nature anxieuse.] + +// HASH_VALUE 3218A02864EBD9A3 +// INDEX 1020 +emote_nervous_target_mm [&EMT&$a$ dit à $t$ qu'il le rend nerveux.] + +// HASH_VALUE 44523D09DFFCF885 +// INDEX 1021 +emote_nervous_target_mf [&EMT&$a$ dit à $t$ qu'elle le rend nerveux.] + +// HASH_VALUE 32D8585F22EBD9A3 +// INDEX 1022 +emote_nervous_target_fm [&EMT&$a$ dit à $t$ qu'il la rend nerveuse.] + +// HASH_VALUE CFC62909DFFCF881 +// INDEX 1023 +emote_nervous_target_ff [&EMT&$a$ dit à $t$ qu'elle la rend nerveuse.] + +// HASH_VALUE C67703E09877F38C +// INDEX 1024 +emote_neutral_nobody [&EMT&$a$ est neutre.] + +// HASH_VALUE E62E084A8499BB6E +// INDEX 1025 +emote_neutral_self [&EMT&$a$ refuse de prendre parti.] + +// HASH_VALUE 73A588498B797B4C +// INDEX 1026 +emote_neutral_target [&EMT&$a$ est neutre sur ce point, $t$.] + +// HASH_VALUE C32FB4DAF5395FF0 +// INDEX 1027 +emote_nice_nobody [&EMT&$a$ est sympa.] + +// HASH_VALUE 165F9E82B195C33D +// INDEX 1028 +emote_nice_self_m [&EMT&$a$ est l'un des homins les plus sympas à sa connaissance.] + +// HASH_VALUE 02C818AACFE1F3A1 +// INDEX 1029 +emote_nice_self_f [&EMT&$a$ est l'une des homines les plus sympas à sa connaissance.] + +// HASH_VALUE AB85504A88457CDB +// INDEX 1030 +emote_nice_target_m [&EMT&$a$ dit à $t$ qu'il est sympa.] + +// HASH_VALUE 3F75809F0970805C +// INDEX 1031 +emote_nice_target_f [&EMT&$a$ dit à $t$ qu'elle est sympa.] + +// HASH_VALUE C8F01FE9924D3E03 +// INDEX 1032 +emote_noclue_nobody [&EMT&$a$ n'a aucune idée.] + +// HASH_VALUE CF566086D0544D75 +// INDEX 1033 +emote_noclue_self [&EMT&$a$ ne sait rien de rien.] + +// HASH_VALUE 04D2FF08B1D46526 +// INDEX 1034 +emote_noclue_target_m [&EMT&$a$ regarde $t$ en haussant les épaules car il n'en a aucune idée.] + +// HASH_VALUE 06925C8B75203D48 +// INDEX 1035 +emote_noclue_target_f [&EMT&$a$ regarde $t$ en haussant les épaules car elle n'en a aucune idée.] + +// HASH_VALUE C7F9798F337CEE86 +// INDEX 1036 +emote_none_nobody [&EMT&$a$ est d'humeur à ne rien faire.] + +// HASH_VALUE BEAE6A88FBCEB8D6 +// INDEX 1037 +emote_none_self_m [&EMT&$a$ n'a pas décidé de ce qu'il allait faire.] + +// HASH_VALUE 5524A3CFBF0D7B99 +// INDEX 1038 +emote_none_self_f [&EMT&$a$ n'a pas décidé de ce qu'elle allait faire.] + +// HASH_VALUE E12082E0F6124A45 +// INDEX 1039 +emote_none_target [&EMT&$a$ ne fera rien pour $t$, que cela soit dit !] + +// HASH_VALUE 63F22B49FBEAC319 +// INDEX 1040 +emote_nostalgic_nobody [&EMT&$a$ regrette le temps passé.] + +// HASH_VALUE D3293945B9284B2E +// INDEX 1041 +emote_nostalgic_self_m [&EMT&$a$ se remémore des souvenirs.] + +// HASH_VALUE D3293945B9284B2E +// INDEX 1042 +emote_nostalgic_self_f [&EMT&$a$ se remémore des souvenirs.] + +// HASH_VALUE 9D0A97744BBB32F1 +// INDEX 1043 +emote_nostalgic_target [&EMT&$a$ évoque des souvenirs avec $t$.] + +// HASH_VALUE C6A80FD19567F78C +// INDEX 1044 +emote_obnoxious_nobody_m [&EMT&$a$ est odieux.] + +// HASH_VALUE E38417FF92066598 +// INDEX 1045 +emote_obnoxious_nobody_f [&EMT&$a$ est odieuse.] + +// HASH_VALUE F371533631C3761D +// INDEX 1046 +emote_obnoxious_self_m [&EMT&$a$ est tellement odieux qu'il a du mal à se supporter.] + +// HASH_VALUE 81424EFBD7717785 +// INDEX 1047 +emote_obnoxious_self_f [&EMT&$a$ est tellement odieuse qu'elle a du mal à se supporter.] + +// HASH_VALUE 811F98DFF3472F4F +// INDEX 1048 +emote_obnoxious_target_m [&EMT&$a$ trouve $t$ odieux.] + +// HASH_VALUE 839384DF7FD60F30 +// INDEX 1049 +emote_obnoxious_target_f [&EMT&$a$ trouve $t$ odieuse.] + +// HASH_VALUE 9E3AF92CACE42E43 +// INDEX 1050 +emote_obscure_nobody [&EMT&$a$ a un côté obscur.] + +// HASH_VALUE 5E4F11A7B651F548 +// INDEX 1051 +emote_obscure_self [&EMT&$a$ connaît certaines choses mystérieuses.] + +// HASH_VALUE B08FA8B79F125FE6 +// INDEX 1052 +emote_obscure_target [&EMT&$a$ dévoile à $t$ son côté mystérieux.] + +// HASH_VALUE 4405028B8AAFBEDD +// INDEX 1053 +emote_obsessed_nobody_m [&EMT&$a$ devient obsédé par quelque chose... ou quelqu'un.] + +// HASH_VALUE 67D8FCFAD9C44D52 +// INDEX 1054 +emote_obsessed_nobody_f [&EMT&$a$ devient obsédée par quelque chose... ou quelqu'un.] + +// HASH_VALUE 705BF3745E2F3D03 +// INDEX 1055 +emote_obsessed_self_m [&EMT&$a$ semble préoccupé, probablement obsédé par quelque chose.] + +// HASH_VALUE 7DC5A11F6F1A0FF1 +// INDEX 1056 +emote_obsessed_self_f [&EMT&$a$ semble préoccupée, probablement obsédée par quelque chose.] + +// HASH_VALUE C5EB0C530237E7DC +// INDEX 1057 +emote_obsessed_target_m [&EMT&$a$ est obsédé par $t$.] + +// HASH_VALUE 94F0CB4FD4A6A694 +// INDEX 1058 +emote_obsessed_target_f [&EMT&$a$ est obsédée par $t$.] + +// HASH_VALUE 64C8B27B2A2E43CA +// INDEX 1059 +emote_offended_nobody_m [&EMT&$a$ est définitivement choqué par les événements du coin.] + +// HASH_VALUE DD018DCF15A97F48 +// INDEX 1060 +emote_offended_nobody_f [&EMT&$a$ est définitivement choquée par les événements du coin.] + +// HASH_VALUE 407809FA05CD39C6 +// INDEX 1061 +emote_offended_self_m [&EMT&$a$ sera très certainement choqué.] + +// HASH_VALUE 407809FA904139C6 +// INDEX 1062 +emote_offended_self_f [&EMT&$a$ sera très certainement choquée.] + +// HASH_VALUE E857EB07C6DBB6D5 +// INDEX 1063 +emote_offended_target_m [&EMT&$a$ est très choqué par $t$.] + +// HASH_VALUE A4486242DAD6A627 +// INDEX 1064 +emote_offended_target_f [&EMT&$a$ est très choquée par $t$.] + +// HASH_VALUE 9F1447E495A18A57 +// INDEX 1065 +emote_optimistic_nobody [&EMT&$a$ reste optimiste.] + +// HASH_VALUE 61BB1A037DCE33FF +// INDEX 1066 +emote_optimistic_self [&EMT&$a$ pense que tout va très bien se passer.] + +// HASH_VALUE DA689EDBAD2CC095 +// INDEX 1067 +emote_optimistic_target [&EMT&$a$ dit à $t$ ""Ne t'inquiète pas tout va bien se passer.""] + +// HASH_VALUE E8589CF3CAE46139 +// INDEX 1068 +emote_over_nobody [&EMT&$a$ dit, ""Remettez-vous en.""] + +// HASH_VALUE ED551944C2CDCAD6 +// INDEX 1069 +emote_over_self_m [&EMT&$a$ se dit qu'il va s'en remettre.] + +// HASH_VALUE AB74D1CD7AC04C91 +// INDEX 1070 +emote_over_self_f [&EMT&$a$ se dit qu'elle va s'en remettre.] + +// HASH_VALUE D51E68CFC24207DF +// INDEX 1071 +emote_over_target_m [&EMT&$a$ s'est remis de $t$.] + +// HASH_VALUE 532327CB51B2792C +// INDEX 1072 +emote_over_target_f [&EMT&$a$ s'est remise de $t$.] + +// HASH_VALUE D3581D3F573BCE50 +// INDEX 1073 +emote_pacific_nobody [&EMT&$a$ attrape une vague. Prêts pour le surf, les amis !] + +// HASH_VALUE 50220CCD43A713FD +// INDEX 1074 +emote_pacific_self [&EMT&$a$ cherche une plage.] + +// HASH_VALUE EA03AA7E53F0D6DD +// INDEX 1075 +emote_pacific_target [&EMT&$a$ dit à $t$ ""Décontracte-toi, mec. Regarde la plage.""] + +// HASH_VALUE 985FEA0C15E4064A +// INDEX 1076 +emote_painful_nobody [&EMT&$a$ crie aïe.] + +// HASH_VALUE 65D5D1BC8D4F02A6 +// INDEX 1077 +emote_painful_self_m [&EMT&$a$ est blessé, et oui, ça fait mal.] + +// HASH_VALUE 3F1685652F869912 +// INDEX 1078 +emote_painful_self_f [&EMT&$a$ est blessée, et oui, ça fait mal.] + +// HASH_VALUE 519807CC10B4DE19 +// INDEX 1079 +emote_painful_target [&EMT&$a$ regarde $t$ souffrir.] + +// HASH_VALUE 5B45EE9817C69251 +// INDEX 1080 +emote_panic_nobody [&EMT&$a$ panique.] + +// HASH_VALUE E4A8EF2251A7AA94 +// INDEX 1081 +emote_panic_self_m [&EMT&$a$ est pris de panique.] + +// HASH_VALUE A824E4270CA68910 +// INDEX 1082 +emote_panic_self_f [&EMT&$a$ est prise de panique.] + +// HASH_VALUE D882388A7F882316 +// INDEX 1083 +emote_panic_target [&EMT&$a$ panique devant $t$.] + +// HASH_VALUE 1544F024F3773335 +// INDEX 1084 +emote_patient_nobody [&EMT&$a$ attend patiemment.] + +// HASH_VALUE 0E9767C4EC937114 +// INDEX 1085 +emote_patient_self [&EMT&$a$ fait preuve d'une patience digne d'un noble homin.] + +// HASH_VALUE 6C33BF12D0F58E8A +// INDEX 1086 +emote_patient_target_m [&EMT&$a$ est patient avec $t$.] + +// HASH_VALUE 58F3CC144C24611F +// INDEX 1087 +emote_patient_target_f [&EMT&$a$ est patiente avec $t$.] + +// HASH_VALUE A8FDA03E1C6B291E +// INDEX 1088 +emote_patriotic_nobody_m [&EMT&$a$ fait preuve de dévouement envers sa cité d'accueil.] + +// HASH_VALUE A8FDA03E1C6B291E +// INDEX 1089 +emote_patriotic_nobody_f [&EMT&$a$ fait preuve de dévouement envers sa cité d'accueil.] + +// HASH_VALUE 5CF2D229C7D03748 +// INDEX 1090 +emote_patriotic_self [&EMT&$a$ agite un drapeau.] + +// HASH_VALUE C15E3E84F4C0DB8E +// INDEX 1091 +emote_patriotic_target [&EMT&$a$ se demande si $t$ fait preuve de patriotisme ces derniers jours.] + +// HASH_VALUE 01DB81EBA14B4CE1 +// INDEX 1092 +emote_pedantic_nobody_m [&EMT&$a$ refuse d'utiliser son imagination.] + +// HASH_VALUE 01DB81EBA14B4CE1 +// INDEX 1093 +emote_pedantic_nobody_f [&EMT&$a$ refuse d'utiliser son imagination.] + +// HASH_VALUE 9686FFE8E2EFBD23 +// INDEX 1094 +emote_pedantic_self_m [&EMT&$a$ reste borné et ça lui convient parfaitement.] + +// HASH_VALUE 477879BD00804CAE +// INDEX 1095 +emote_pedantic_self_f [&EMT&$a$ reste bornée et ça lui convient parfaitement.] + +// HASH_VALUE 4336A104E20A4789 +// INDEX 1096 +emote_pedantic_target [&EMT&$a$ sermonne $t$ d'un air pointilleux.] + +// HASH_VALUE ECF556BEF274A7F4 +// INDEX 1097 +emote_perturbed_nobody [&EMT&$a$ est d'humeur renfrognée et perturbée.] + +// HASH_VALUE E875297F8786E789 +// INDEX 1098 +emote_perturbed_self_m [&EMT&$a$ n'est pas dans son assiette.] + +// HASH_VALUE E875297F8786E789 +// INDEX 1099 +emote_perturbed_self_f [&EMT&$a$ n'est pas dans son assiette.] + +// HASH_VALUE E774FF2C4ED58953 +// INDEX 1100 +emote_perturbed_target_m [&EMT&$a$ est perturbé par $t$.] + +// HASH_VALUE D334481B4A5076A3 +// INDEX 1101 +emote_perturbed_target_f [&EMT&$a$ est perturbée par $t$.] + +// HASH_VALUE E5D8FB589A55C724 +// INDEX 1102 +emote_pessimistic_nobody [&EMT&$a$ est tout sauf optimiste.] + +// HASH_VALUE BC9D975E799BF789 +// INDEX 1103 +emote_pessimistic_self [&EMT&$a$ sait que cela ne va pas marcher.] + +// HASH_VALUE F48B59AE929B24FD +// INDEX 1104 +emote_pessimistic_target [&EMT&$a$ pense que cela ne marchera pas, $t$.] + +// HASH_VALUE 9FA2FFDE8CB42F43 +// INDEX 1105 +emote_petulant_nobody_m [&EMT&$a$ devient hargneux.] + +// HASH_VALUE D722DCD90C97133B +// INDEX 1106 +emote_petulant_nobody_f [&EMT&$a$ devient hargneuse.] + +// HASH_VALUE FA6DB6F124E1184F +// INDEX 1107 +emote_petulant_self_m [&EMT&$a$ est connu pour ses sautes d'humeur.] + +// HASH_VALUE BA4576B5FAFF4368 +// INDEX 1108 +emote_petulant_self_f [&EMT&$a$ est connue pour ses sautes d'humeur.] + +// HASH_VALUE 603C0177B5CCB1CC +// INDEX 1109 +emote_petulant_target [&EMT&$a$ continue la discussion avec $t$ sur un ton irrité.] + +// HASH_VALUE 8FDF5828BFC28E29 +// INDEX 1110 +emote_philosophical_nobody [&EMT&$a$ médite sur le monde.] + +// HASH_VALUE 644AE83E15DAB5EE +// INDEX 1111 +emote_philosophical_self [&EMT&$a$ possède quelques théories.] + +// HASH_VALUE 1D4D98F6D989BB8A +// INDEX 1112 +emote_philosophical_target [&EMT&$a$ devient philosophe avec $t$.] + +// HASH_VALUE AAD5058D5C6193A5 +// INDEX 1113 +emote_pitying_nobody [&EMT&$a$ s'apitoie sur tout le monde.] + +// HASH_VALUE FFFA0A37DB16632A +// INDEX 1114 +emote_pitying_self_m [&EMT&$a$ s'apitoie sur son sort, ne faites pas attention à lui.] + +// HASH_VALUE 3DFA0A37668A6F21 +// INDEX 1115 +emote_pitying_self_f [&EMT&$a$ s'apitoie sur son sort, ne faites pas attention à elle.] + +// HASH_VALUE 5178EEC94661831B +// INDEX 1116 +emote_pitying_target [&EMT&$a$ regarde $t$ avec pitié.] + +// HASH_VALUE 6BB8F4304F90591D +// INDEX 1117 +emote_playful_nobody [&EMT&$a$ est d'humeur joueuse.] + +// HASH_VALUE E76A151B4C4DB888 +// INDEX 1118 +emote_playful_self [&EMT&$a$ saute dans tous les sens tant il est heureux.] + +// HASH_VALUE CBDEAB3E5A246A47 +// INDEX 1119 +emote_playful_target [&EMT&$a$ regarde $t$ d'un air enjoué.] + +// HASH_VALUE 6014079489856260 +// INDEX 1120 +emote_pleased_nobody_m [&EMT&$a$ sourit, content.] + +// HASH_VALUE 5E2227CB3AA51B59 +// INDEX 1121 +emote_pleased_nobody_f [&EMT&$a$ sourit, contente.] + +// HASH_VALUE 2E1D51EFAA0E6893 +// INDEX 1122 +emote_pleased_self_m [&EMT&$a$ est visiblement content de lui.] + +// HASH_VALUE EF0D4062783E448C +// INDEX 1123 +emote_pleased_self_f [&EMT&$a$ est visiblement contente d'elle.] + +// HASH_VALUE DA3310DEC136C38C +// INDEX 1124 +emote_pleased_target_m [&EMT&$a$ est content de $t$.] + +// HASH_VALUE 5838CFDA50A635D9 +// INDEX 1125 +emote_pleased_target_f [&EMT&$a$ est contente de $t$.] + +// HASH_VALUE 81E8BC2FCA7063DE +// INDEX 1126 +emote_pointback_nobody [&EMT&$a$ pointe du doigt derrière lui.] + +// HASH_VALUE 81E8BC2FCA7063DE +// INDEX 1127 +emote_pointback_self_m [&EMT&$a$ pointe du doigt derrière lui.] + +// HASH_VALUE 3F78BC2FCA5240E1 +// INDEX 1128 +emote_pointback_self_f [&EMT&$a$ pointe du doigt derrière elle.] + +// HASH_VALUE 6088F89B162FA2A2 +// INDEX 1129 +emote_pointback_target_m [&EMT&$a$ pointe derrière lui. ""Là-bas derrière, $t$.""] + +// HASH_VALUE 2A2E467CDB159C51 +// INDEX 1130 +emote_pointback_target_f [&EMT&$a$ pointe derrière elle. ""Là-bas derrière, $t$.""] + +// HASH_VALUE FE09CD98A4AA57E0 +// INDEX 1131 +emote_pointfront_nobody_m [&EMT&$a$ pointe du doigt droit devant lui.] + +// HASH_VALUE FEEBAA9B623A57E0 +// INDEX 1132 +emote_pointfront_nobody_f [&EMT&$a$ pointe du doigt droit devant elle.] + +// HASH_VALUE EE5F4898CE6AE6AC +// INDEX 1133 +emote_pointfront_self [&EMT&$a$ pointe droit devant. ""J'y vais.""] + +// HASH_VALUE A80F4E97A2C9D1DB +// INDEX 1134 +emote_pointfront_target_m [&EMT&$a$ pointe du doigt droit devant lui. ""Droit devant, $t$.""] + +// HASH_VALUE 16F4A89AE127458A +// INDEX 1135 +emote_pointfront_target_f [&EMT&$a$ pointe du doigt droit devant elle. ""Droit devant, $t$.""] + +// HASH_VALUE F51A3BB1DE5D06C0 +// INDEX 1136 +emote_pointleft_nobody [&EMT&$a$ pointe du doigt à sa gauche. Par là.] + +// HASH_VALUE DF7BFE210F1B08E5 +// INDEX 1137 +emote_pointleft_self [&EMT&$a$ pointe à gauche. ""Je vais par là.""] + +// HASH_VALUE 50BD11B3163C1120 +// INDEX 1138 +emote_pointleft_target [&EMT&$a$ pointe du doigt à sa gauche. ""Par là, $t$.""] + +// HASH_VALUE 95AB53AB222DBEFB +// INDEX 1139 +emote_pointright_nobody [&EMT&$a$ pointe du doigt à sa droite. Par ici.] + +// HASH_VALUE 26FF081E0FDCA8DF +// INDEX 1140 +emote_pointright_self [&EMT&$a$ pointe à droite. ""Je vais par ici.""] + +// HASH_VALUE CE83E8A95D021B29 +// INDEX 1141 +emote_pointright_target [&EMT&$a$ pointe du doigt à sa droite. ""Par ici, $t$.""] + +// HASH_VALUE D9936D64AA620D41 +// INDEX 1142 +emote_point_nobody [&EMT&$a$ semble indiquer quelque chose du doigt.] + +// HASH_VALUE 9B71B9939314294B +// INDEX 1143 +emote_point_self_m [&EMT&$a$ s'indique du doigt. ""Moi.""] + +// HASH_VALUE 9B71B9939314294B +// INDEX 1144 +emote_point_self_f [&EMT&$a$ s'indique du doigt. ""Moi.""] + +// HASH_VALUE 03223790803637DA +// INDEX 1145 +emote_point_target [&EMT&$a$ pointe $t$.] + +// HASH_VALUE DF35EFE48684764C +// INDEX 1146 +emote_polite_nobody [&EMT&$a$ attend poliment.] + +// HASH_VALUE 69D89E1F13B1D5DB +// INDEX 1147 +emote_polite_self_m [&EMT&$a$ est trop poli pour faire du mal à quelqu'un.] + +// HASH_VALUE 27EBD175B9D5AC26 +// INDEX 1148 +emote_polite_self_f [&EMT&$a$ est trop polie pour faire du mal à quelqu'un.] + +// HASH_VALUE D59222D6B7255A79 +// INDEX 1149 +emote_polite_target [&EMT&$a$ sourit poliment à $t$.] + +// HASH_VALUE C9DAF17A8539A72D +// INDEX 1150 +emote_pompous_nobody [&EMT&$a$ se pavane d'un air pompeux.] + +// HASH_VALUE 03BC08C82DF419B3 +// INDEX 1151 +emote_pompous_self_m [&EMT&$a$ est bourré d'orgueil. Il pense être mieux que tout le monde.] + +// HASH_VALUE 0A3BFB19EF7BC7BE +// INDEX 1152 +emote_pompous_self_f [&EMT&$a$ est bourrée d'orgueil. Elle pense être mieux que tout le monde.] + +// HASH_VALUE 272AF74B0552A0DD +// INDEX 1153 +emote_pompous_target_m [&EMT&$a$ traite $t$ de crâneur pompeux.] + +// HASH_VALUE EAF9FF7A4AFB98CD +// INDEX 1154 +emote_pompous_target_f [&EMT&$a$ traite $t$ de crâneuse pompeuse.] + +// HASH_VALUE 84A734D51468072C +// INDEX 1155 +emote_powerful_nobody [&EMT&$a$ respire le pouvoir.] + +// HASH_VALUE B18E5D691DEF3F54 +// INDEX 1156 +emote_powerful_self_m [&EMT&$a$ est le plus puissant de la zone !] + +// HASH_VALUE 015028F31F7B80FA +// INDEX 1157 +emote_powerful_self_f [&EMT&$a$ est la plus puissante de la zone !] + +// HASH_VALUE E915B38D9ABA5D27 +// INDEX 1158 +emote_powerful_target_m [&EMT&$a$ sait que $t$ est puissant.] + +// HASH_VALUE 7489B38D9ABA5D27 +// INDEX 1159 +emote_powerful_target_f [&EMT&$a$ sait que $t$ est puissante.] + +// HASH_VALUE 9A6DB995C2520858 +// INDEX 1160 +emote_praying_nobody_m [&EMT&$a$ espère que le ciel le guidera.] + +// HASH_VALUE 9A6DB995C252F858 +// INDEX 1161 +emote_praying_nobody_f [&EMT&$a$ espère que le ciel la guidera.] + +// HASH_VALUE 360547626B22755F +// INDEX 1162 +emote_praying_self [&EMT&$a$ semble avoir besoin d'une intervention divine.] + +// HASH_VALUE 7EAB3805E09B648B +// INDEX 1163 +emote_praying_target [&EMT&$a$ recherche l'illumination pour $t$.] + +// HASH_VALUE A0C3E22C070413B3 +// INDEX 1164 +emote_proud_nobody_m [&EMT&$a$ est fier et fort.] + +// HASH_VALUE 1663102A33E6BEE0 +// INDEX 1165 +emote_proud_nobody_f [&EMT&$a$ est fière et forte.] + +// HASH_VALUE 97165C182E96E7CE +// INDEX 1166 +emote_proud_self_m [&EMT&$a$ semble fier de lui.] + +// HASH_VALUE 657E38112D06591B +// INDEX 1167 +emote_proud_self_f [&EMT&$a$ semble fière d'elle.] + +// HASH_VALUE 93EA648FC670C718 +// INDEX 1168 +emote_proud_target_m [&EMT&$a$ est tellement fier de $t$.] + +// HASH_VALUE 6F4AB33FC5C4C3D4 +// INDEX 1169 +emote_proud_target_f [&EMT&$a$ est tellement fière de $t$.] + +// HASH_VALUE 27D5C99809847B72 +// INDEX 1170 +emote_provocative_nobody [&EMT&$a$ prend une pose provocante.] + +// HASH_VALUE 752B551DFB120D38 +// INDEX 1171 +emote_provocative_self [&EMT&Il est facile de provoquer $a$ en ce moment.] + +// HASH_VALUE A9631449F51A8219 +// INDEX 1172 +emote_provocative_target [&EMT&$a$ essaie de provoquer $t$.] + +// HASH_VALUE 4DC076E324C0EAC0 +// INDEX 1173 +emote_puzzled_nobody [&EMT&$a$ essaie de comprendre quelque chose.] + +// HASH_VALUE C441C92205A74D46 +// INDEX 1174 +emote_puzzled_self_m [&EMT&$a$ arrive parfois à semer le doute en lui.] + +// HASH_VALUE C441C950D3D7293F +// INDEX 1175 +emote_puzzled_self_f [&EMT&$a$ arrive parfois à semer le doute en elle.] + +// HASH_VALUE AA4DAF4618B7FF91 +// INDEX 1176 +emote_puzzled_target [&EMT&$a$ regarde $t$ d'un air perplexe.] + +// HASH_VALUE C32FC4D7B5B81FF0 +// INDEX 1177 +emote_quiet_nobody [&EMT&$a$ est calme.] + +// HASH_VALUE A24227FB8D933DEC +// INDEX 1178 +emote_quiet_self [&EMT&$a$ reste calme.] + +// HASH_VALUE A207E9E106B42A1C +// INDEX 1179 +emote_quiet_target [&EMT&$a$ retrouve sa tranquillité quand il est avec $t$.] + +// HASH_VALUE B1662A8447405480 +// INDEX 1180 +emote_ready_nobody_m [&EMT&$a$ est prêt à faire quelque chose.] + +// HASH_VALUE 9E1169CFD2503C43 +// INDEX 1181 +emote_ready_nobody_f [&EMT&$a$ est prête à faire quelque chose.] + +// HASH_VALUE 50565575BEAABEB9 +// INDEX 1182 +emote_ready_self_m [&EMT&$a$ fait savoir à tout le monde qu'il est prêt.] + +// HASH_VALUE 7FFA6B1FBFC117DA +// INDEX 1183 +emote_ready_self_f [&EMT&$a$ fait savoir à tout le monde qu'elle est prête.] + +// HASH_VALUE 4DB5F34AC1E8265E +// INDEX 1184 +emote_ready_target_m [&EMT&$a$ se tourne vers $t$. ""Prêt ?""] + +// HASH_VALUE 9EB5F34A49E89A3F +// INDEX 1185 +emote_ready_target_f [&EMT&$a$ se tourne vers $t$. ""Prête ?""] + +// HASH_VALUE BF1AE599D02FD492 +// INDEX 1186 +emote_reassured_nobody [&EMT&$a$ trouve la situation rassurante.] + +// HASH_VALUE 2DC6A14DCE88808F +// INDEX 1187 +emote_reassured_self_m [&EMT&$a$ n'a aucun souci et est rassuré.] + +// HASH_VALUE 2DC6A17B9C88808F +// INDEX 1188 +emote_reassured_self_f [&EMT&$a$ n'a aucun souci et est rassurée.] + +// HASH_VALUE 846A447E5F861CBF +// INDEX 1189 +emote_reassured_target_m [&EMT&$a$ fait un signe de la tête à $t$, rassuré.] + +// HASH_VALUE 846AFCB55F861CBF +// INDEX 1190 +emote_reassured_target_f [&EMT&$a$ fait un signe de la tête à $t$, rassurée.] + +// HASH_VALUE 7CECCCF4B113588B +// INDEX 1191 +emote_rebellious_nobody [&EMT&$a$ semble inciter à la rébellion.] + +// HASH_VALUE FDC0AF9BB01E953A +// INDEX 1192 +emote_rebellious_self [&EMT&$a$ décide de devenir un rebelle, peut-être pas sans raison.] + +// HASH_VALUE D00CF0FB8D17E373 +// INDEX 1193 +emote_rebellious_target [&EMT&$a$ essaie d'inciter $t$ à se rebeller.] + +// HASH_VALUE 08AB25A39FB0FBEC +// INDEX 1194 +emote_reckless_nobody [&EMT&$a$ charge en avant d'un pas imprudent.] + +// HASH_VALUE 43FC5A9303DF7073 +// INDEX 1195 +emote_reckless_self [&EMT&$a$ fonce en avant sans réfléchir.] + +// HASH_VALUE CA3B79B051BFFF8D +// INDEX 1196 +emote_reckless_target [&EMT&$a$ continue, sans tenir compte de $t$.] + +// HASH_VALUE 5BFE9C469E855E77 +// INDEX 1197 +emote_regretful_nobody_m [&EMT&$a$ sait qu'il va le regretter.] + +// HASH_VALUE EB4DF9F25A0ADDE3 +// INDEX 1198 +emote_regretful_nobody_f [&EMT&$a$ sait qu'elle va le regretter.] + +// HASH_VALUE 1DED5E7106071E92 +// INDEX 1199 +emote_regretful_self_m [&EMT&$a$ regrette déjà ce qu'il a fait.] + +// HASH_VALUE CD9D5EA336BBC28F +// INDEX 1200 +emote_regretful_self_f [&EMT&$a$ regrette déjà ce qu'elle a fait.] + +// HASH_VALUE EDC9E4305A0ADDA2 +// INDEX 1201 +emote_regretful_target [&EMT&$a$ sait que $t$ va le regretter.] + +// HASH_VALUE C9E7679559689B1F +// INDEX 1202 +emote_relaxed_nobody_m [&EMT&$a$ est parfaitement détendu.] + +// HASH_VALUE C9C9449559689B1F +// INDEX 1203 +emote_relaxed_nobody_f [&EMT&$a$ est parfaitement détendue.] + +// HASH_VALUE 44C59FDAA7A75905 +// INDEX 1204 +emote_relaxed_self [&EMT&$a$ trouve toujours un moyen de se détendre.] + +// HASH_VALUE D62763F277866033 +// INDEX 1205 +emote_relaxed_target_m [&EMT&$a$ est détendu et pense que $t$ doit se détendre également.] + +// HASH_VALUE F15C84F574BCD9CE +// INDEX 1206 +emote_relaxed_target_f [&EMT&$a$ est détendue et pense que $t$ doit se détendre également.] + +// HASH_VALUE 04C3C70695B67598 +// INDEX 1207 +emote_relieved_nobody_m [&EMT&$a$ est soulagé.] + +// HASH_VALUE B5E380FF1070A50C +// INDEX 1208 +emote_relieved_nobody_f [&EMT&$a$ est soulagée.] + +// HASH_VALUE 1F43DE616F1DCCF5 +// INDEX 1209 +emote_relieved_self_m [&EMT&$a$ sent un profond soulagement l'envahir.] + +// HASH_VALUE 1F43DE616F1DCCF5 +// INDEX 1210 +emote_relieved_self_f [&EMT&$a$ sent un profond soulagement l'envahir.] + +// HASH_VALUE A5089A7F5895667D +// INDEX 1211 +emote_relieved_target_m [&EMT&$a$ soupire, soulagé par $t$.] + +// HASH_VALUE 69E587CF4455AF6C +// INDEX 1212 +emote_relieved_target_f [&EMT&$a$ soupire, soulagée par $t$.] + +// HASH_VALUE 2261AACB4F06C26C +// INDEX 1213 +emote_reluctant_nobody [&EMT&$a$ accepte à contrecœur.] + +// HASH_VALUE 0680B8FF418B10EF +// INDEX 1214 +emote_reluctant_self [&EMT&$a$ ne veut pas vraiment le faire mais le fait tout de même.] + +// HASH_VALUE CB6FF7DCCC209672 +// INDEX 1215 +emote_reluctant_target [&EMT&$a$ suit $t$ à contrecœur.] + +// HASH_VALUE 3ED91CAA4EEBA459 +// INDEX 1216 +emote_remorseful_nobody [&EMT&$a$ baisse la tête, plein de remords.] + +// HASH_VALUE EA2AE97C050936E5 +// INDEX 1217 +emote_remorseful_self [&EMT&$a$ montre des signes de remords.] + +// HASH_VALUE 408750C74E9487DD +// INDEX 1218 +emote_remorseful_target [&EMT&$a$ se sent mal devant $t$.] + +// HASH_VALUE B1962BD3807719DE +// INDEX 1219 +emote_resigned_nobody [&EMT&$a$ se résigne.] + +// HASH_VALUE D195A02BB1261733 +// INDEX 1220 +emote_resigned_self_m [&EMT&$a$ est résigné face à l'inévitable.] + +// HASH_VALUE 3E5A3BE5B2B20F3F +// INDEX 1221 +emote_resigned_self_f [&EMT&$a$ est résignée face à l'inévitable.] + +// HASH_VALUE C2BA03903F86B2D1 +// INDEX 1222 +emote_resigned_target [&EMT&$a$ cède à $t$.] + +// HASH_VALUE F1BEF97E46A6471F +// INDEX 1223 +emote_respectful_nobody_m [&EMT&$a$ reste calme et respectueux.] + +// HASH_VALUE BF6EF97E46A6474D +// INDEX 1224 +emote_respectful_nobody_f [&EMT&$a$ reste calme et respectueuse.] + +// HASH_VALUE F1BEF97E46A6471F +// INDEX 1225 +emote_respectful_self_m [&EMT&$a$ reste calme et respectueux.] + +// HASH_VALUE BF6EF97E46A6474D +// INDEX 1226 +emote_respectful_self_f [&EMT&$a$ reste calme et respectueuse.] + +// HASH_VALUE 17CEAFF813B06D1B +// INDEX 1227 +emote_respectful_target [&EMT&$a$ respecte $t$.] + +// HASH_VALUE 5004EB0F4643DB4F +// INDEX 1228 +emote_revengeful_nobody [&EMT&$a$ prend sa revanche.] + +// HASH_VALUE 8ACB8AC4FCD8CFF7 +// INDEX 1229 +emote_revengeful_self_m [&EMT&$a$ aura sa vengeance ! Attendez pour voir !] + +// HASH_VALUE 8ACB8AC4FCD8CFF7 +// INDEX 1230 +emote_revengeful_self_f [&EMT&$a$ aura sa vengeance ! Attendez pour voir !] + +// HASH_VALUE C81EF9671FA0BA91 +// INDEX 1231 +emote_revengeful_target_m [&EMT&$a$ prépare sa vengeance contre $t$.] + +// HASH_VALUE C81EF9671FA0BA91 +// INDEX 1232 +emote_revengeful_target_f [&EMT&$a$ prépare sa vengeance contre $t$.] + +// HASH_VALUE AB29C07EAF8DF5CA +// INDEX 1233 +emote_rice_nobody [&EMT&$a$ lance du riz pour faire la fête.] + +// HASH_VALUE 6A12BD1EB55BF38E +// INDEX 1234 +emote_rice_self_m [&EMT&$a$ se jette du riz pour faire la fête.] + +// HASH_VALUE 6A12BD1EB55BF38E +// INDEX 1235 +emote_rice_self_f [&EMT&$a$ se jette du riz pour faire la fête.] + +// HASH_VALUE 2753C62DD0B15D27 +// INDEX 1236 +emote_rice_target [&EMT&$a$ lance du riz sur $t$.] + +// HASH_VALUE 123B4A5F2A31293E +// INDEX 1237 +emote_ridicule_nobody [&EMT&$a$ trouve que les choses deviennent ridicules.] + +// HASH_VALUE B7597EC4314B7B37 +// INDEX 1238 +emote_ridicule_self_m [&EMT&$a$ se moque de lui avant que quelqu'un d'autre ne le fasse.] + +// HASH_VALUE 27597EC430BA7B7C +// INDEX 1239 +emote_ridicule_self_f [&EMT&$a$ se moque d'elle avant que quelqu'un d'autre ne le fasse.] + +// HASH_VALUE C9C4FAD9C7B67507 +// INDEX 1240 +emote_ridicule_target [&EMT&$a$ se moque de $t$.] + +// HASH_VALUE 66F3F73D090A9266 +// INDEX 1241 +emote_righteous_nobody [&EMT&$a$ suit une ligne de vertu.] + +// HASH_VALUE A3FD3B96F52474C5 +// INDEX 1242 +emote_righteous_self [&EMT&$a$ est libre de toute culpabilité et de tout péché.] + +// HASH_VALUE 04B025049A58ED7C +// INDEX 1243 +emote_righteous_target [&EMT&$a$ libère sa colère moralisatrice sur $t$.] + +// HASH_VALUE 9BBB10244CC08753 +// INDEX 1244 +emote_romantic_nobody [&EMT&$a$ sort les bougies, les fleurs et l'alcool.] + +// HASH_VALUE A132A5E096079CB8 +// INDEX 1245 +emote_romantic_self_m [&EMT&$a$ se prépare quelque chose de spécial.] + +// HASH_VALUE A132A5E096079CB8 +// INDEX 1246 +emote_romantic_self_f [&EMT&$a$ se prépare quelque chose de spécial.] + +// HASH_VALUE E31E1DF3ECA05124 +// INDEX 1247 +emote_romantic_target [&EMT&$a$ rédige une ode épique et romantique pour $t$.] + +// HASH_VALUE 3B80B9FDB77A6CCA +// INDEX 1248 +emote_rude_nobody [&EMT&$a$ s'étrangle de rire grossièrement.] + +// HASH_VALUE 257A3BB888C354DB +// INDEX 1249 +emote_rude_self [&EMT&$a$ ne fait pas attention à vous. Quelle grossièreté.] + +// HASH_VALUE 44B988B88596F29B +// INDEX 1250 +emote_rude_target [&EMT&$a$ fait un geste grossier à $t$.] + +// HASH_VALUE 699AE9A9F5BF7FC0 +// INDEX 1251 +emote_sad_nobody [&EMT&$a$ regarde tristement autour de lui.] + +// HASH_VALUE C18F97601ECD37C4 +// INDEX 1252 +emote_sad_self_m [&EMT&$a$ aurait besoin d'être réconforté.] + +// HASH_VALUE C18F4F971ECD37C4 +// INDEX 1253 +emote_sad_self_f [&EMT&$a$ aurait besoin d'être réconfortée.] + +// HASH_VALUE BF6B5E48FF80C9FB +// INDEX 1254 +emote_sad_target_m [&EMT&$a$ regarde $t$ en secouant tristement la tête.] + +// HASH_VALUE BF6B5E48FF80C9FB +// INDEX 1255 +emote_sad_target_f [&EMT&$a$ regarde $t$ en secouant tristement la tête.] + +// HASH_VALUE 028E1033CA2A3F49 +// INDEX 1256 +emote_sarcastic_nobody [&EMT&$a$ sourit d'un air sarcastique.] + +// HASH_VALUE 4E331A1CCAF36747 +// INDEX 1257 +emote_sarcastic_self [&EMT&$a$ était sarcastique.] + +// HASH_VALUE B9CF49D97C92F1AD +// INDEX 1258 +emote_sarcastic_target [&EMT&$a$ se demande si $t$ n'est pas sarcastique.] + +// HASH_VALUE A2B8FBC039C95F25 +// INDEX 1259 +emote_scared_nobody_m [&EMT&$a$ tremble, un peu effrayé.] + +// HASH_VALUE A2B8B3F739C95F25 +// INDEX 1260 +emote_scared_nobody_f [&EMT&$a$ tremble, un peu effrayée.] + +// HASH_VALUE 820678D50902651F +// INDEX 1261 +emote_scared_self_m [&EMT&$a$ se fait peur. Bouh !] + +// HASH_VALUE 820678D50902651F +// INDEX 1262 +emote_scared_self_f [&EMT&$a$ se fait peur. Bouh !] + +// HASH_VALUE C31D64EFA2617A23 +// INDEX 1263 +emote_scared_target [&EMT&$a$ a peur de $t$.] + +// HASH_VALUE 053505FE8F072E8D +// INDEX 1264 +emote_scolding_nobody_m [&EMT&$a$ semble prêt à disputer quelqu'un.] + +// HASH_VALUE 0248CEAF7E2757CE +// INDEX 1265 +emote_scolding_nobody_f [&EMT&$a$ semble prête à disputer quelqu'un.] + +// HASH_VALUE E7B52B3EB4E88B2F +// INDEX 1266 +emote_scolding_self_m [&EMT&$a$ se réprimande. ""Je ne suis pas quelqu'un de bien.""] + +// HASH_VALUE E7B52B3EB4E88B2F +// INDEX 1267 +emote_scolding_self_f [&EMT&$a$ se réprimande. ""Je ne suis pas quelqu'un de bien.""] + +// HASH_VALUE 7311E795C2049B2E +// INDEX 1268 +emote_scolding_target [&EMT&$a$ réprimande $t$ sévèrement.] + +// HASH_VALUE 5D612BD996655EFB +// INDEX 1269 +emote_sedate_nobody [&EMT&$a$ est assez calme.] + +// HASH_VALUE 9132A7D44515D5E2 +// INDEX 1270 +emote_sedate_self_m [&EMT&$a$ a besoin d'être calmé.] + +// HASH_VALUE 9132A7D44789D5E2 +// INDEX 1271 +emote_sedate_self_f [&EMT&$a$ a besoin d'être calmée.] + +// HASH_VALUE C10EB7DEF623DF3B +// INDEX 1272 +emote_sedate_target [&EMT&$a$ calme $t$.] + +// HASH_VALUE 840B10122A51BF64 +// INDEX 1273 +emote_selfish_nobody [&EMT&$a$ a des pensées égoïstes.] + +// HASH_VALUE A02A8C0C87AA1642 +// INDEX 1274 +emote_selfish_self [&EMT&$a$ est égoïste en ce moment même.] + +// HASH_VALUE 41CC8493C64230F5 +// INDEX 1275 +emote_selfish_target [&EMT&$a$ considère que $t$ est égoïste.] + +// HASH_VALUE A11C0B949C95524C +// INDEX 1276 +emote_serious_nobody_m [&EMT&$a$ devient sérieux.] + +// HASH_VALUE 9F2A2BCB0BB50B45 +// INDEX 1277 +emote_serious_nobody_f [&EMT&$a$ devient sérieuse.] + +// HASH_VALUE 2AEFEB8240714882 +// INDEX 1278 +emote_serious_self_m [&EMT&$a$ se redresse et devient sérieux.] + +// HASH_VALUE 2AEFEBB00E214882 +// INDEX 1279 +emote_serious_self_f [&EMT&$a$ se redresse et devient sérieuse.] + +// HASH_VALUE C5A36E970BB563DF +// INDEX 1280 +emote_serious_target_m [&EMT&$a$ dit à $t$ d'être sérieux.] + +// HASH_VALUE C5854B920BB563DF +// INDEX 1281 +emote_serious_target_f [&EMT&$a$ dit à $t$ d'être sérieuse.] + +// HASH_VALUE 9181A4AB76506BDE +// INDEX 1282 +emote_shameless_nobody [&EMT&$a$ n'a pas honte.] + +// HASH_VALUE 52724C24F296976C +// INDEX 1283 +emote_shameless_self [&EMT&$a$ se pavane sans pudeur.] + +// HASH_VALUE DABA187C9F82FC3D +// INDEX 1284 +emote_shameless_target [&EMT&$a$ se demande si $t$ a déjà eu honte.] + +// HASH_VALUE E1673429A234775E +// INDEX 1285 +emote_sheepish_nobody [&EMT&$a$ semble soudain penaud.] + +// HASH_VALUE ACF87C47C967F0D9 +// INDEX 1286 +emote_sheepish_self_m [&EMT&$a$ agite ses pieds, l'air penaud.] + +// HASH_VALUE ACF87C4754DBF0D9 +// INDEX 1287 +emote_sheepish_self_f [&EMT&$a$ agite ses pieds, l'air penaude.] + +// HASH_VALUE 6ADE734218D56A47 +// INDEX 1288 +emote_sheepish_target [&EMT&$a$ regarde $t$ d'un air penaud.] + +// HASH_VALUE 90C9FA210A0CD708 +// INDEX 1289 +emote_shifty_nobody [&EMT&$a$ se déplace, soit par suspicion soit par calcul.] + +// HASH_VALUE CAC08A926742353A +// INDEX 1290 +emote_shifty_self [&EMT&$a$ regarde autour de lui d'un air sournois.] + +// HASH_VALUE 2C6DB7499AE73782 +// INDEX 1291 +emote_shifty_target [&EMT&$a$ regarde $t$ d'un air sournois.] + +// HASH_VALUE C6BF0FDD16A7C78C +// INDEX 1292 +emote_shocked_nobody_m [&EMT&$a$ est choqué.] + +// HASH_VALUE E3EB170B13463598 +// INDEX 1293 +emote_shocked_nobody_f [&EMT&$a$ est choquée.] + +// HASH_VALUE C21DA846D89D3B99 +// INDEX 1294 +emote_shocked_self_m [&EMT&$a$ est trop choqué pour répondre.] + +// HASH_VALUE C23E6B0485ECB88E +// INDEX 1295 +emote_shocked_self_f [&EMT&$a$ est trop choquée pour répondre.] + +// HASH_VALUE D5224C0AB6507871 +// INDEX 1296 +emote_shocked_target_m [&EMT&$a$ semble choqué par $t$.] + +// HASH_VALUE D4470819A404B921 +// INDEX 1297 +emote_shocked_target_f [&EMT&$a$ semble choquée par $t$.] + +// HASH_VALUE 19B777C1C4A451AE +// INDEX 1298 +emote_shutup_nobody [&EMT&$a$ a du mal à se concentrer. Est-ce que tout le monde pourrait se taire ?] + +// HASH_VALUE 54217BF78AE1F26F +// INDEX 1299 +emote_shutup_self_m [&EMT&$a$ marmonne qu'il devrait probablement se taire maintenant.] + +// HASH_VALUE 4FE3B530ED2C63EA +// INDEX 1300 +emote_shutup_self_f [&EMT&$a$ marmonne qu'elle devrait probablement se taire maintenant.] + +// HASH_VALUE E9823FCB48462531 +// INDEX 1301 +emote_shutup_target [&EMT&$a$ veut que $t$ se taise.] + +// HASH_VALUE 5067230C0645567E +// INDEX 1302 +emote_shy_nobody [&EMT&$a$ ne parle pas beaucoup.] + +// HASH_VALUE 043D93070B61E03A +// INDEX 1303 +emote_shy_self [&EMT&$a$ parle tout doucement de sa grande timidité.] + +// HASH_VALUE 510768CB46F4BB14 +// INDEX 1304 +emote_shy_target [&EMT&$a$ regarde timidement $t$] + +// HASH_VALUE A055FA9856158E5F +// INDEX 1305 +emote_sigh_nobody [&EMT&$a$ soupire.] + +// HASH_VALUE 58A244D44458FF3E +// INDEX 1306 +emote_sigh_self_m [&EMT&$a$ soupire doucement.] + +// HASH_VALUE 58A244D44458FF3E +// INDEX 1307 +emote_sigh_self_f [&EMT&$a$ soupire doucement.] + +// HASH_VALUE C404CCB4C3690F8F +// INDEX 1308 +emote_sigh_target [&EMT&$a$ soupire fortement face à $t$.] + +// HASH_VALUE 03D6E4D4D0F60320 +// INDEX 1309 +emote_silence_nobody [&EMT&$a$ demande le silence.] + +// HASH_VALUE D0EE9F014E10A11B +// INDEX 1310 +emote_silence_self [&EMT&$a$ n'a rien dit.] + +// HASH_VALUE 47421FD10BD665E2 +// INDEX 1311 +emote_silence_target [&EMT&$a$ fait signe à $t$. Chut.] + +// HASH_VALUE 5A5F2392356443D1 +// INDEX 1312 +emote_silly_nobody [&EMT&$a$ trouve ça débile.] + +// HASH_VALUE E52348D50D846D2E +// INDEX 1313 +emote_silly_self_m [&EMT&$a$ est idiot et le sait.] + +// HASH_VALUE 9298FB1A0740D714 +// INDEX 1314 +emote_silly_self_f [&EMT&$a$ est idiote et le sait.] + +// HASH_VALUE 95F7DB860886BBD5 +// INDEX 1315 +emote_silly_target_m [&EMT&$a$ dit que $t$ est idiot.] + +// HASH_VALUE 95F7DB860AFABBD5 +// INDEX 1316 +emote_silly_target_f [&EMT&$a$ dit que $t$ est idiote.] + +// HASH_VALUE 9888FB0FFEB2DFE6 +// INDEX 1317 +emote_sincerely_nobody_m [&EMT&$a$ pense ce qu'il dit.] + +// HASH_VALUE 6787D6104D407234 +// INDEX 1318 +emote_sincerely_nobody_f [&EMT&$a$ pense ce qu'elle dit.] + +// HASH_VALUE E374E5FDD3567598 +// INDEX 1319 +emote_sincerely_self [&EMT&$a$ est sincère.] + +// HASH_VALUE E28A34994161DCBE +// INDEX 1320 +emote_sincerely_target [&EMT&$a$ fait un signe sincère de la tête à $t$.] + +// HASH_VALUE 9BAA2A1BC7540708 +// INDEX 1321 +emote_sleepy_nobody [&EMT&$a$ s'endort.] + +// HASH_VALUE 95CBE9AE145D122F +// INDEX 1322 +emote_sleepy_self [&EMT&$a$ baille et s'étire. Il est peut-être l'heure d'aller se coucher.] + +// HASH_VALUE 1A789496C3D240DD +// INDEX 1323 +emote_sleepy_target_m [&EMT&$a$ se demande si $t$ est endormi.] + +// HASH_VALUE 1A7894964E4640DD +// INDEX 1324 +emote_sleepy_target_f [&EMT&$a$ se demande si $t$ est endormie.] + +// HASH_VALUE 000C0DEBD7B05AC3 +// INDEX 1325 +emote_sly_nobody [&EMT&$a$ regarde discrètement la zone.] + +// HASH_VALUE 2853B98C867CDAB8 +// INDEX 1326 +emote_sly_self_m [&EMT&$a$ affiche un petit sourire narquois. Que prépare-t-il ?] + +// HASH_VALUE 2813B98C557E7304 +// INDEX 1327 +emote_sly_self_f [&EMT&$a$ affiche un petit sourire narquois. Que prépare-t-elle ?] + +// HASH_VALUE F2EAD8F8874D2AEA +// INDEX 1328 +emote_sly_target [&EMT&$a$ jette un regard rusé à $t$.] + +// HASH_VALUE 8A2D2179D863570B +// INDEX 1329 +emote_smack_nobody [&EMT&$a$ se prépare à gifler quelqu'un.] + +// HASH_VALUE BBE81ED62822ED98 +// INDEX 1330 +emote_smack_self_m [&EMT&$a$ se gifle, comprend que ça fait mal et arrête.] + +// HASH_VALUE BBE81ED62822ED98 +// INDEX 1331 +emote_smack_self_f [&EMT&$a$ se gifle, comprend que ça fait mal et arrête.] + +// HASH_VALUE 3F8EC7DEB6C3FF3E +// INDEX 1332 +emote_smack_target [&EMT&$a$ gifle $t$.] + +// HASH_VALUE 28B4D5A104848372 +// INDEX 1333 +emote_smug_nobody [&EMT&$a$ a une attitude suffisante.] + +// HASH_VALUE A257600D350A8F26 +// INDEX 1334 +emote_smug_self [&EMT&$a$ sourit avec suffisance.] + +// HASH_VALUE 4174B43ED38B0398 +// INDEX 1335 +emote_smug_target [&EMT&$a$ sourit à $t$ d'un air suffisant.] + +// HASH_VALUE 9BAA2A0CC6560312 +// INDEX 1336 +emote_sorry_nobody [&EMT&$a$ s'excuse.] + +// HASH_VALUE 938F3319C788F744 +// INDEX 1337 +emote_sorry_self [&EMT&$a$ s'excuse vraiment.] + +// HASH_VALUE D5D2C9E7840D9BFF +// INDEX 1338 +emote_sorry_target_m [&EMT&$a$ est désolé, $t$. Pouvez-vous lui pardonner ?] + +// HASH_VALUE 326A253651A508D7 +// INDEX 1339 +emote_sorry_target_f [&EMT&$a$ est désolée, $t$. Pouvez-vous lui pardonner ?] + +// HASH_VALUE 6FB9294A85CA32E0 +// INDEX 1340 +emote_spiteful_nobody [&EMT&$a$ doit se venger sur quelqu'un.] + +// HASH_VALUE 067E74905A28B34B +// INDEX 1341 +emote_spiteful_self [&EMT&$a$ est tout simplement venimeux.] + +// HASH_VALUE 26B3CC5509C66568 +// INDEX 1342 +emote_spiteful_target [&EMT&$a$ fera tout pour vexer $t$.] + +// HASH_VALUE 5598F31E89219F22 +// INDEX 1343 +emote_squeamish_nobody [&EMT&$a$ est pris d'un vertige.] + +// HASH_VALUE E02013D884443613 +// INDEX 1344 +emote_squeamish_self_m [&EMT&$a$ tourne de l'œil.] + +// HASH_VALUE E02013D884443613 +// INDEX 1345 +emote_squeamish_self_f [&EMT&$a$ tourne de l'œil.] + +// HASH_VALUE FAE76970EB4ED212 +// INDEX 1346 +emote_squeamish_target_m [&EMT&$a$ a un haut le cœur quand il voit $t$.] + +// HASH_VALUE 0DA29AB9A9012547 +// INDEX 1347 +emote_squeamish_target_f [&EMT&$a$ a un haut le cœur quand elle voit $t$.] + +// HASH_VALUE FFF4DB1FA6866EA8 +// INDEX 1348 +emote_stop_nobody [&EMT&$a$ lui crie ""Arrêtez !""] + +// HASH_VALUE 3E45D98CC50ACB52 +// INDEX 1349 +emote_stop_self_m [&EMT&$a$ se freine dans ses envies.] + +// HASH_VALUE 3E45D98CC50ACB52 +// INDEX 1350 +emote_stop_self_f [&EMT&$a$ se freine dans ses envies.] + +// HASH_VALUE E8B3191D559728EC +// INDEX 1351 +emote_stop_target [&EMT&$a$ veut que $t$ arrête.] + +// HASH_VALUE C08E98A4B5780FA6 +// INDEX 1352 +emote_strong_nobody_m [&EMT&$a$ est le plus fort de la zone !] + +// HASH_VALUE C25AD94A05FADA30 +// INDEX 1353 +emote_strong_nobody_f [&EMT&$a$ est la plus forte de la zone !] + +// HASH_VALUE FD54C698D87456C6 +// INDEX 1354 +emote_strong_self [&EMT&$a$ fléchit.] + +// HASH_VALUE F415F994C65158A3 +// INDEX 1355 +emote_strong_target_m [&EMT&$a$ parie que $t$ est très fort.] + +// HASH_VALUE F415F994C65110DA +// INDEX 1356 +emote_strong_target_f [&EMT&$a$ parie que $t$ est très forte.] + +// HASH_VALUE 4BCF46A96AA21943 +// INDEX 1357 +emote_stubborn_nobody_m [&EMT&$a$ regarde autour de lui avec obstination.] + +// HASH_VALUE 4B234DA96AA2093A +// INDEX 1358 +emote_stubborn_nobody_f [&EMT&$a$ regarde autour d'elle avec obstination.] + +// HASH_VALUE 7CD082B57231CD5D +// INDEX 1359 +emote_stubborn_self_m [&EMT&$a$ est obstiné et vous n'y changerez rien.] + +// HASH_VALUE 2BC43DF3BF44ABF1 +// INDEX 1360 +emote_stubborn_self_f [&EMT&$a$ est obstinée et vous n'y changerez rien.] + +// HASH_VALUE 6AFDBF2A56596788 +// INDEX 1361 +emote_stubborn_target [&EMT&$a$ regarde $t$ avec obstination.] + +// HASH_VALUE 1F45CB9456F53D4B +// INDEX 1362 +emote_suffering_nobody [&EMT&$a$ crie de douleur.] + +// HASH_VALUE 48F13F753B0EC2B5 +// INDEX 1363 +emote_suffering_self_m [&EMT&$a$ fait savoir à tout le monde qu'il souffre.] + +// HASH_VALUE 1EFA4365FF9EBA94 +// INDEX 1364 +emote_suffering_self_f [&EMT&$a$ fait savoir à tout le monde qu'elle souffre.] + +// HASH_VALUE CBA1D8570E5297C4 +// INDEX 1365 +emote_suffering_target_mm [&EMT&$a$ veut que $t$ sache qu'il le fait souffrir.] + +// HASH_VALUE 43F52E41492FB73C +// INDEX 1366 +emote_suffering_target_mf [&EMT&$a$ veut que $t$ sache qu'elle le fait souffrir.] + +// HASH_VALUE CAA1D8570E5297C4 +// INDEX 1367 +emote_suffering_target_fm [&EMT&$a$ veut que $t$ sache qu'il la fait souffrir.] + +// HASH_VALUE 43F52E41492FA73C +// INDEX 1368 +emote_suffering_target_ff [&EMT&$a$ veut que $t$ sache qu'elle la fait souffrir.] + +// HASH_VALUE A125CCDFA5B97620 +// INDEX 1369 +emote_surprised_nobody_m [&EMT&$a$ semble surpris.] + +// HASH_VALUE DFA54FE7C2E57E4E +// INDEX 1370 +emote_surprised_nobody_f [&EMT&$a$ semble surprise.] + +// HASH_VALUE 66E30B0AD4177598 +// INDEX 1371 +emote_surprised_self_m [&EMT&$a$ est surpris.] + +// HASH_VALUE 1703C4034FD1A50C +// INDEX 1372 +emote_surprised_self_f [&EMT&$a$ est surprise.] + +// HASH_VALUE 17E803D694D7B694 +// INDEX 1373 +emote_surprised_target_m [&EMT&$a$ est surpris par $t$.] + +// HASH_VALUE 2BE3F3284ED695CF +// INDEX 1374 +emote_surprised_target_f [&EMT&$a$ est surprise par $t$.] + +// HASH_VALUE 4782B25D6D8A15FA +// INDEX 1375 +emote_suspicious_nobody [&EMT&$a$ regarde tout le monde avec méfiance.] + +// HASH_VALUE 4782B25D6D8A15FA +// INDEX 1376 +emote_suspicious_self [&EMT&$a$ regarde tout le monde avec méfiance.] + +// HASH_VALUE 7129832C56D9830D +// INDEX 1377 +emote_suspicious_target [&EMT&$a$ regarde $t$ avec méfiance.] + +// HASH_VALUE D1A3EB174C681B01 +// INDEX 1378 +emote_taunting_nobody [&EMT&$a$ provoque la foule.] + +// HASH_VALUE 42BBBAAC931BB747 +// INDEX 1379 +emote_taunting_self_m [&EMT&$a$ s'agace et s'intimide par conséquent.] + +// HASH_VALUE 42BBBAAC931BB747 +// INDEX 1380 +emote_taunting_self_f [&EMT&$a$ s'agace et s'intimide par conséquent.] + +// HASH_VALUE 169FA7F8D3919521 +// INDEX 1381 +emote_taunting_target [&EMT&$a$ provoque $t$.] + +// HASH_VALUE A582FCB376F9BB72 +// INDEX 1382 +emote_terrified_nobody_m [&EMT&$a$ recule de peur, terrifié.] + +// HASH_VALUE A564D9B376F9BB72 +// INDEX 1383 +emote_terrified_nobody_f [&EMT&$a$ recule de peur, terrifiée.] + +// HASH_VALUE A7A5FECC27766F6F +// INDEX 1384 +emote_terrified_self_m [&EMT&$a$ essaie de se faire peur mais n'y arrive pas.] + +// HASH_VALUE A7A5FECC27766F6F +// INDEX 1385 +emote_terrified_self_f [&EMT&$a$ essaie de se faire peur mais n'y arrive pas.] + +// HASH_VALUE 80A3A19C05D24542 +// INDEX 1386 +emote_terrified_target_m [&EMT&$a$ regarde $t$ les yeux grands ouverts, visiblement terrifié.] + +// HASH_VALUE 0B17A19C05D24542 +// INDEX 1387 +emote_terrified_target_f [&EMT&$a$ regarde $t$ les yeux grands ouverts, visiblement terrifiée.] + +// HASH_VALUE 13D33423C2E85BF4 +// INDEX 1388 +emote_thankful_nobody_m [&EMT&$a$ est reconnaissant.] + +// HASH_VALUE 154734234E773BD5 +// INDEX 1389 +emote_thankful_nobody_f [&EMT&$a$ est reconnaissante.] + +// HASH_VALUE 1B2093431A29FBF8 +// INDEX 1390 +emote_thankful_self_m [&EMT&$a$ s'estime heureux d'être là.] + +// HASH_VALUE 189477835D49D563 +// INDEX 1391 +emote_thankful_self_f [&EMT&$a$ s'estime heureuse d'être là.] + +// HASH_VALUE 0035B496D5F9B741 +// INDEX 1392 +emote_thankful_target_m [&EMT&$a$ est reconnaissant envers $t$.] + +// HASH_VALUE 9B49019592EC6F88 +// INDEX 1393 +emote_thankful_target_f [&EMT&$a$ est reconnaissante envers $t$.] + +// HASH_VALUE 84314D70BE4198CB +// INDEX 1394 +emote_thirsty_nobody [&EMT&$a$ a soif. Quelqu'un veut un verre ?] + +// HASH_VALUE 27A4B94D8B486E2C +// INDEX 1395 +emote_thirsty_self [&EMT&$a$ boit d'un trait son verre.] + +// HASH_VALUE 074411C62BB73806 +// INDEX 1396 +emote_thirsty_target [&EMT&$a$ demande quelque chose à boire à $t$.] + +// HASH_VALUE E2DF96835C01C7D5 +// INDEX 1397 +emote_thoughtful_nobody [&EMT&$a$ retourne ça dans sa tête.] + +// HASH_VALUE DA8E3BD6C8A5274D +// INDEX 1398 +emote_thoughtful_self [&EMT&$a$ y pense beaucoup.] + +// HASH_VALUE A6663401C40A8E1A +// INDEX 1399 +emote_thoughtful_target [&EMT&$a$ regarde pensivement $t$.] + +// HASH_VALUE C9B90423B9985986 +// INDEX 1400 +emote_tired_nobody_m [&EMT&$a$ est fatigué de tout ça.] + +// HASH_VALUE 095818FDD7F0291F +// INDEX 1401 +emote_tired_nobody_f [&EMT&$a$ est fatiguée de tout ça.] + +// HASH_VALUE 04A4DF0355D64198 +// INDEX 1402 +emote_tired_self_m [&EMT&$a$ est fatigué.] + +// HASH_VALUE B5C498FCD090710C +// INDEX 1403 +emote_tired_self_f [&EMT&$a$ est fatiguée.] + +// HASH_VALUE 37A418D34356CF8C +// INDEX 1404 +emote_tired_target_m [&EMT&$a$ est fatigué de $t$.] + +// HASH_VALUE B5A9D7CFD2C641D9 +// INDEX 1405 +emote_tired_target_f [&EMT&$a$ est fatiguée de $t$.] + +// HASH_VALUE 9634FB2724A93DF7 +// INDEX 1406 +emote_tolerant_nobody_m [&EMT&$a$ est très tolérant.] + +// HASH_VALUE 98A8FB27B0381DD8 +// INDEX 1407 +emote_tolerant_nobody_f [&EMT&$a$ est très tolérante.] + +// HASH_VALUE AE4EFCDCE9231752 +// INDEX 1408 +emote_tolerant_self_m [&EMT&$a$ se tolère.] + +// HASH_VALUE AE4EFCDCE9231752 +// INDEX 1409 +emote_tolerant_self_f [&EMT&$a$ se tolère.] + +// HASH_VALUE B547C1B361A7A084 +// INDEX 1410 +emote_tolerant_target [&EMT&$a$ tolère $t$ jusqu'à un certain point.] + +// HASH_VALUE 9C2A639F36251F38 +// INDEX 1411 +emote_troubled_nobody_m [&EMT&$a$ semble préoccupé.] + +// HASH_VALUE D4AA409FB6080330 +// INDEX 1412 +emote_troubled_nobody_f [&EMT&$a$ semble préoccupée.] + +// HASH_VALUE 74D690A118F8D394 +// INDEX 1413 +emote_troubled_self_m [&EMT&$a$ est terriblement préoccupé.] + +// HASH_VALUE 42D690A118F8D3C2 +// INDEX 1414 +emote_troubled_self_f [&EMT&$a$ est terriblement préoccupée.] + +// HASH_VALUE 984300162821882A +// INDEX 1415 +emote_troubled_target_m [&EMT&$a$ est préoccupé par $t$.] + +// HASH_VALUE 9768BC2516D5C9DA +// INDEX 1416 +emote_troubled_target_f [&EMT&$a$ est préoccupée par $t$.] + +// HASH_VALUE 949644CFCF35A62D +// INDEX 1417 +emote_uncertain_nobody [&EMT&$a$ ne sait pas vraiment.] + +// HASH_VALUE 2182720BABD599B1 +// INDEX 1418 +emote_uncertain_self_m [&EMT&$a$ était sûr mais n'est plus trop sûr maintenant.] + +// HASH_VALUE CB2099846E6285B6 +// INDEX 1419 +emote_uncertain_self_f [&EMT&$a$ était sûre mais n'est plus trop sûre maintenant.] + +// HASH_VALUE 7E8B73209703984F +// INDEX 1420 +emote_uncertain_target [&EMT&$a$ hausse des épaules d'un air incertain face à $t$.] + +// HASH_VALUE 9CC24127B5246343 +// INDEX 1421 +emote_unhappy_nobody_m [&EMT&$a$ semble mécontent.] + +// HASH_VALUE D4421E273507473B +// INDEX 1422 +emote_unhappy_nobody_f [&EMT&$a$ semble mécontente.] + +// HASH_VALUE E818E31A4B18CE1D +// INDEX 1423 +emote_unhappy_self_m [&EMT&$a$ est mécontent de lui.] + +// HASH_VALUE A6A8FF1972ECAB20 +// INDEX 1424 +emote_unhappy_self_f [&EMT&$a$ est mécontente d'elle.] + +// HASH_VALUE A894E31A4B18CED8 +// INDEX 1425 +emote_unhappy_target_m [&EMT&$a$ est mécontent de $t$.] + +// HASH_VALUE 9454F81972ECA628 +// INDEX 1426 +emote_unhappy_target_f [&EMT&$a$ est mécontente de $t$.] + +// HASH_VALUE 82F51B077B0673F2 +// INDEX 1427 +emote_unwilling_nobody [&EMT&$a$ ne bouge pas et fait preuve de réticence.] + +// HASH_VALUE 84806A0AAA3E873F +// INDEX 1428 +emote_unwilling_self_m [&EMT&$a$ est réticent. Essayez autre chose.] + +// HASH_VALUE 4C35A6C450730398 +// INDEX 1429 +emote_unwilling_self_f [&EMT&$a$ est réticente. Essayez autre chose.] + +// HASH_VALUE FFB8C3F686A92F53 +// INDEX 1430 +emote_unwilling_target [&EMT&$a$ refuse d'obtempérer avec $t$.] + +// HASH_VALUE DFD6F32B73446341 +// INDEX 1431 +emote_vengeful_nobody [&EMT&$a$ désire se venger.] + +// HASH_VALUE 3148976E1C2FD98A +// INDEX 1432 +emote_vengeful_self_m [&EMT&$a$ cherche à se venger de lui-même.] + +// HASH_VALUE 3108736E6D4BD98A +// INDEX 1433 +emote_vengeful_self_f [&EMT&$a$ cherche à se venger d'elle-même.] + +// HASH_VALUE 71F493F8C3592E1D +// INDEX 1434 +emote_vengeful_target [&EMT&$a$ cherche à se venger de $t$.] + +// HASH_VALUE 6436348C28B89216 +// INDEX 1435 +emote_wait_nobody [&EMT&$a$ attend.] + +// HASH_VALUE 67185B0472707959 +// INDEX 1436 +emote_wait_self [&EMT&$a$ crie, ""Attendez-moi !""] + +// HASH_VALUE 14F2132EB873DA51 +// INDEX 1437 +emote_wait_target [&EMT&$a$ veut attendre $t$.] + +// HASH_VALUE E836501EF5CBC362 +// INDEX 1438 +emote_warm_nobody [&EMT&$a$ sourit chaleureusement.] + +// HASH_VALUE 89D1FA9815C48649 +// INDEX 1439 +emote_warm_self [&EMT&$a$ s'anime.] + +// HASH_VALUE 2B64C995D62ACFEA +// INDEX 1440 +emote_warm_target [&EMT&$a$ accueille chaleureusement $t$.] + +// HASH_VALUE 6C9AD9A9F53F43B1 +// INDEX 1441 +emote_wary_nobody [&EMT&$a$ regarde prudemment autour de lui.] + +// HASH_VALUE 5DFC5D3C590A824A +// INDEX 1442 +emote_wary_self_m [&EMT&$a$ se regarde d'un œil prudent.] + +// HASH_VALUE 5DFC5D3C590A824A +// INDEX 1443 +emote_wary_self_f [&EMT&$a$ se regarde d'un œil prudent.] + +// HASH_VALUE 935A832C56196F1C +// INDEX 1444 +emote_wary_target [&EMT&$a$ regarde $t$ avec prudence.] + +// HASH_VALUE 79C57A6A817BCDBA +// INDEX 1445 +emote_wave_nobody [&EMT&$a$ essaie de lancer une ola. Tout le monde maintenant !] + +// HASH_VALUE 14C6C918A7F5BCDE +// INDEX 1446 +emote_wave_self_m [&EMT&$a$ lève les mains au ciel avec insouciance.] + +// HASH_VALUE 14C6C918A7F5BCDE +// INDEX 1447 +emote_wave_self_f [&EMT&$a$ lève les mains au ciel avec insouciance.] + +// HASH_VALUE 51C70B862FC33D36 +// INDEX 1448 +emote_wave_target [&EMT&$a$ fait un signe à $t$.] + +// HASH_VALUE AE4E38D808730B4E +// INDEX 1449 +emote_whine_nobody [&EMT&$a$ se plaint.] + +// HASH_VALUE F5AD14A05E097C30 +// INDEX 1450 +emote_whine_self [&EMT&$a$ ne se plaint auprès de personne en particulier, mais sait que cela ne l'aidera pas.] + +// HASH_VALUE CE723355A69A922B +// INDEX 1451 +emote_whine_target [&EMT&$a$ se plaint auprès de $t$.] + +// HASH_VALUE 058204105262E11E +// INDEX 1452 +emote_wicked_nobody [&EMT&$a$ a une sale dégaine.] + +// HASH_VALUE 523B755B2AD9A184 +// INDEX 1453 +emote_wicked_self_m [&EMT&$a$ ne pourrait pas être plus vilain même s'il essayait.] + +// HASH_VALUE 7F44D2C123E22A53 +// INDEX 1454 +emote_wicked_self_f [&EMT&$a$ ne pourrait pas être plus vilaine même si elle essayait.] + +// HASH_VALUE 5E57AEFC7176DFF5 +// INDEX 1455 +emote_wicked_target_m [&EMT&$a$ pense que $t$ est vraiment vilain.] + +// HASH_VALUE E9CBAEFC7176DFF5 +// INDEX 1456 +emote_wicked_target_f [&EMT&$a$ pense que $t$ est vraiment vilaine.] + +// HASH_VALUE 3F0D2FE23100F789 +// INDEX 1457 +emote_wise_nobody [&EMT&$a$ envisage les choses avec sagesse.] + +// HASH_VALUE 63C52D79D7C47B9D +// INDEX 1458 +emote_wise_self [&EMT&$a$ prend des décisions sages.] + +// HASH_VALUE F024648D28609B81 +// INDEX 1459 +emote_wise_target [&EMT&$a$ considère que $t$ est sage.] + +// HASH_VALUE 520163DF7B00BF34 +// INDEX 1460 +emote_wistful_nobody [&EMT&$a$ regarde dans le vide d'un air nostalgique.] + +// HASH_VALUE 420DA82422403A9B +// INDEX 1461 +emote_wistful_self_m [&EMT&$a$ soupire, perdu dans ses pensées.] + +// HASH_VALUE BFEE2B786D6913E9 +// INDEX 1462 +emote_wistful_self_f [&EMT&$a$ soupire, perdue dans ses pensées.] + +// HASH_VALUE 5DAD9330D6D9AF1A +// INDEX 1463 +emote_wistful_target [&EMT&$a$ regarde $t$ avec nostalgie.] + +// HASH_VALUE C79DB54859399D04 +// INDEX 1464 +emote_worried_nobody_m [&EMT&$a$ est par tempérament inquiet.] + +// HASH_VALUE C7D5B5485939553B +// INDEX 1465 +emote_worried_nobody_f [&EMT&$a$ est par tempérament inquiète.] + +// HASH_VALUE C197ECEFDA998F65 +// INDEX 1466 +emote_worried_self_m [&EMT&$a$ se fait parfois du souci.] + +// HASH_VALUE C197ECEFDA998F65 +// INDEX 1467 +emote_worried_self_f [&EMT&$a$ se fait parfois du souci.] + +// HASH_VALUE 80E3434E5218AA32 +// INDEX 1468 +emote_worried_target [&EMT&$a$ s'inquiète pour $t$.] + +// HASH_VALUE 9BE9848399946697 +// INDEX 1469 +emote_wounded_nobody_m [&EMT&$a$ chancelle car il est blessé.] + +// HASH_VALUE 29089980100B5ACD +// INDEX 1470 +emote_wounded_nobody_f [&EMT&$a$ chancelle car elle est blessée.] + +// HASH_VALUE 25B4F720C51CD2EB +// INDEX 1471 +emote_wounded_self_m [&EMT&$a$ s'est blessé. Un soin ?] + +// HASH_VALUE 267F3046B1E09BF1 +// INDEX 1472 +emote_wounded_self_f [&EMT&$a$ s'est blessée. Un soin ?] + +// HASH_VALUE D37A6B7C8EB16D17 +// INDEX 1473 +emote_wounded_target [&EMT&$a$ a blessé $t$.] + +// HASH_VALUE F996461A9D660F8C +// INDEX 1474 +emote_yawn_nobody [&EMT&$a$ baille à se déboîter la mâchoire.] + +// HASH_VALUE 07A39A9B52989B48 +// INDEX 1475 +emote_yawn_self [&EMT&$a$ baille, soit d'ennui, soit de fatigue.] + +// HASH_VALUE 5033C31EA3B34745 +// INDEX 1476 +emote_yawn_target [&EMT&$a$ baille devant $t$.] + +// HASH_VALUE 224EAFC530F89BF0 +// INDEX 1477 +emote_youandme_nobody_m [&EMT&$a$ sait qu'il n'y aura qu'eux deux là-dehors.] + +// HASH_VALUE 1FC6AB10E9A7A5A9 +// INDEX 1478 +emote_youandme_nobody_f [&EMT&$a$ sait qu'il n'y aura qu'elles deux là-dehors.] + +// HASH_VALUE 4A70694020D86F21 +// INDEX 1479 +emote_youandme_self [&EMT&$a$ se demande si ""c'est juste toi et moi"", là où tout le monde est allé.] + +// HASH_VALUE F5B1A51D90C85F74 +// INDEX 1480 +emote_youandme_target [&EMT&$a$ dit : ""C'est juste toi et moi, $t$.""] + +// HASH_VALUE 67E6CB488213F3B8 +// INDEX 1481 +exchange_accepted [&ITM&L'échange est accepté des deux côtés.] + +// HASH_VALUE B677D543E90C4B45 +// INDEX 1482 +exchange_accept_too_far [&CHK&$p$ a accepté l'échange mais se trouve trop loin de vous.] + +// HASH_VALUE 653A8905ED74E8FD +// INDEX 1483 +exchange_already_trading [&CHK&Vous ne pouvez pas faire d'échange avec quelqu'un si vous êtes déjà en train de négocier.] + +// HASH_VALUE A3B12FCE6F77067A +// INDEX 1484 +exhange_busy_m [&CHK&$p$ est déjà occupé et ne peut pas faire d'échange avec vous.] + +// HASH_VALUE CEF3C9D74EF73E1F +// INDEX 1485 +exhange_busy_f [&CHK&$p$ est déjà occupée et ne peut pas faire d'échange avec vous.] + +// HASH_VALUE 05E0959CF3F3B778 +// INDEX 1486 +exchange_decline [&SYS&$p$ ne veut pas faire d'échange avec vous.] + +// HASH_VALUE 02AF2C12A55DA316 +// INDEX 1487 +exchange_end [&SYS&$p$ a mis fin à l'échange.] + +// HASH_VALUE E8D1ADA54DD22190 +// INDEX 1488 +exchange_invitation_m [$p$ vous propose de faire des affaires avec lui.] + +// HASH_VALUE E8D1ADD31B02FD89 +// INDEX 1489 +exchange_invitation_f [$p$ vous propose de faire des affaires avec elle.] + +// HASH_VALUE 9A82CB2E8D7F37E9 +// INDEX 1490 +exchange_send_proposal [&SYS&Vous invitez $p$ à faire un échange avec vous.] + +// HASH_VALUE 47AE244B3142F2B2 +// INDEX 1491 +exchange_temp_inventory_must_empty [&CHK&Vous ne pouvez pas valider l'échange si votre inventaire temporaire n'est pas vide !] + +// HASH_VALUE B32080F086A924A1 +// INDEX 1492 +exchange_too_far_m [&CHK&Vous êtes trop loin de $p$ pour échanger quelque chose avec lui.] + +// HASH_VALUE 748F64F086A9DCD8 +// INDEX 1493 +exchange_too_far_f [&CHK&Vous êtes trop loin de $p$ pour échanger quelque chose avec elle.] + +// HASH_VALUE 74BF88142C73FD1C +// INDEX 1494 +faber_cancel [&ITMF&Votre plan de création a été interrompue !] + +// HASH_VALUE 6B7743851ADBF483 +// INDEX 1495 +faber_item_fail [&CHK&Echec du système de création : impossible de créer un objet artisanal ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +// HASH_VALUE D07A7CE35CBCD3DA +// INDEX 1496 +faber_stack_fail [&CHK&Echec du système de création : impossible de créer un objet empilé ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +// HASH_VALUE FA54C07ADDAA06B2 +// INDEX 1497 +faber_critical_sucess [&ITM&Votre action de création est un franc succès ! L'objet créé est exceptionnel pour cette action et les matières premières sélectionnées !] + +// HASH_VALUE FBDA50A111E133E9 +// INDEX 1498 +faber_fumble [&CHK&Votre action de création est un échec total, vous avez probablement perdu une partie des matières premières utilisées !] + +// HASH_VALUE 5BFC13360CB06665 +// INDEX 1499 +faber_miss [&CHK&Votre action de création est un échec, vous avez probablement perdu une partie des matières premières utilisées !] + +// HASH_VALUE D527C714FB46C29D +// INDEX 1500 +faber_partial_sucess [&ITMF&Votre action de création n'a que partiellement réussi ! L'objet créé est abîmé !] + +// HASH_VALUE 58128C1BBB9C8D20 +// INDEX 1501 +faber_sucess [&ITM&Votre action de création est un succès ! L'objet créé correspond à l'action et aux matières premières sélectionnées !] + +// HASH_VALUE 2A58D90C17515174 +// INDEX 1502 +faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points pvp en combattant $victim$.] + +// HASH_VALUE 97D88E322A028E4B +// INDEX 1503 +faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points pvp en combattant $victim$.] + +// HASH_VALUE DB8D05884D9493C0 +// INDEX 1504 +faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points pvp en combattant $victim$.] + +// HASH_VALUE 1F727A2E16C13265 +// INDEX 1505 +faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points pvp en combattant $victim$.] + +// HASH_VALUE 735968D8C9FBEC54 +// INDEX 1506 +faction_points_gain_p [&XP&Vous gagnez $fp$ points pvp.] + +// HASH_VALUE C82957E7754A6C53 +// INDEX 1507 +faction_points_gain_1 [&XP&Vous gagnez 1 point pvp.] + +// HASH_VALUE A4CB44306C16C8B5 +// INDEX 1508 +faction_points_gain_0 [&XP&Vous ne gagnez pas de points pvp.] + +// HASH_VALUE 57908CB6B99B3C60 +// INDEX 1509 +faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.mda$ $faction$.] + +// HASH_VALUE 7B09CBFD0D3C0B01 +// INDEX 1510 +faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.mda$ $faction$.] + +// HASH_VALUE 1BA0D19907FD5DF6 +// INDEX 1511 +faction_points_lose_0 [&XP&Vous ne perdez pas de points de faction.] + +// HASH_VALUE A94DD6C6C6EC8388 +// INDEX 1512 +fame_gain_char [Vous gagnez en renommée auprès de la faction $faction$] + +// HASH_VALUE ABBD96B6B08F1DA1 +// INDEX 1513 +fame_gain_char_ally [Vous gagnez en renommée auprès de leurs alliés $faction$] + +// HASH_VALUE 65BDB29C41D4DD30 +// INDEX 1514 +fame_gain_char_enemy [Vous gagnez en renommée auprès de leurs ennemis $faction$] + +// HASH_VALUE E6E4B49B19F3326A +// INDEX 1515 +fame_gain_guild [Votre guilde gagne en renommée auprès de la faction $faction.da$ $faction$] + +// HASH_VALUE 14BF70FD3181B8A3 +// INDEX 1516 +fame_gain_guild_ally [Votre guilde gagne en renommée auprès de leurs alliés $faction$] + +// HASH_VALUE B86E7004ABE50993 +// INDEX 1517 +fame_gain_guild_enemy [Votre guilde gagne en renommée auprès de leurs ennemis $faction$] + +// HASH_VALUE 3E739C4CB09742F0 +// INDEX 1518 +fame_lost_char [Vous perdez de votre renommée auprès de la faction $faction$] + +// HASH_VALUE ABBD96AC73CF41A1 +// INDEX 1519 +fame_lost_char_ally [Vous perdez en renommée auprès de leurs alliés $faction$] + +// HASH_VALUE 65BDB29204140130 +// INDEX 1520 +fame_lost_char_enemy [Vous perdez en renommée auprès de leurs ennemis $faction$] + +// HASH_VALUE 95EFFBDD53A11FC2 +// INDEX 1521 +fame_lost_guild [Votre guilde perd de sa renommée auprès de la faction $faction$] + +// HASH_VALUE 53EEBB81E10B87C6 +// INDEX 1522 +fame_lost_guild_ally [Votre guilde perd de sa renommée auprès de leurs alliés $faction$] + +// HASH_VALUE 535E52C7F50AC1B1 +// INDEX 1523 +fame_lost_guild_enemy [Votre guilde perd de sa renommée auprès de leurs ennemis $faction$] + +// HASH_VALUE A4BF6C3F562E7381 +// INDEX 1524 +forage_absorb_dmg [&DMG&Vous absorbez $damage$ points de dégâts de la source de M.P.] + +// HASH_VALUE CE0BF15703490765 +// INDEX 1525 +forage_cant_add_source [&ITMF&Aucune autre source de M.P. ne peut être vue pour le moment.] + +// HASH_VALUE 5AE9118690CE530D +// INDEX 1526 +forage_care_xp_needs_team [&XP&Vous devez former une équipe avec l'extracteur pour obtenir des points d'expérience des actions de soin.] + +// HASH_VALUE 079C40C7A28A9647 +// INDEX 1527 +forage_deposit_depleted [&ITMF&Certaines matières premières se trouvaient ici autrefois, mais elles ont toutes été extraites et le gisement va être vide pendant un moment.] + +// HASH_VALUE D23302D3B4441B87 +// INDEX 1528 +forage_deposit_distance_0 [&FORLD&Gisement à moins d'1 m] + +// HASH_VALUE 11E2F3DDC2524C3A +// INDEX 1529 +forage_deposit_distance [&FORLD&Gisement à $distance$ m] + +// HASH_VALUE 00781EC924CE4C86 +// INDEX 1530 +forage_deposit_is_empty [&ITMF&Il n'y a plus de matières premières dans ce gisement.] + +// HASH_VALUE B4249DB9080D0DEC +// INDEX 1531 +forage_deposit_located [&FORLD&Un gisement se trouve tout près, ce qui signifie que la matière première que vous recherchez se trouve à proximité.] + +// HASH_VALUE 2313382394E2EA52 +// INDEX 1532 +forage_dep_trackg_stopped [&FORLD&Fin de la prospection.] + +// HASH_VALUE 3210BB8492EB0BCD +// INDEX 1533 +forage_drop_quality [&ITMF&Vous avez dégradé la qualité de la matière première !] + +// HASH_VALUE 9BB02AE049E1BACA +// INDEX 1534 +forage_drop_quantity [&ITMF&Vous n'avez pas réussi à extraire la matière !] + +// HASH_VALUE 038C306FF4113F27 +// INDEX 1535 +forage_ecotype_spec_not_matching [&CHK&La spécialisation dans les terrains ne peut pas être utilisée ici.] + +// HASH_VALUE 92E5FE33BF6C289F +// INDEX 1536 +forage_extraction_needs_target_source [&CHK&Vous devez cibler une source à forer pour commencer l'extraction.] + +// HASH_VALUE B40CDD41A4373BAD +// INDEX 1537 +forage_fail [&ITMF&Vous n'avez pas réussi à extraire de matières premières.] + +// HASH_VALUE E5C52F87A3308EBB +// INDEX 1538 +forage_nothing_found [&ITMF&Vous n'avez rien trouvé.] + +// HASH_VALUE E823E1E521D59EDB +// INDEX 1539 +forage_found_source [&ITM&Vous avez trouvé une source de matières premières.] + +// HASH_VALUE 54ECBA70B2C455EE +// INDEX 1540 +forage_found_sources [&ITM&Vous avez trouvé $n$ sources de matières premières.] + +// HASH_VALUE 4F74A74C28BA5709 +// INDEX 1541 +forage_invalid_place [&CHK&Vous ne pouvez pas extraire de matières premières ici.] + +// HASH_VALUE 21B3A22C211FB9ED +// INDEX 1542 +forage_kami_anger_punish [&SYS&Kami vous dit : Moi, très en colère ! Prenez cela !] + +// HASH_VALUE 85477315489AB5D2 +// INDEX 1543 +forage_kami_anger_warning [&SYS&Un Kami vous avertit : vous volez les ressources de cette terre. Sa colère monte ! Prenez garde !] + +// HASH_VALUE EF51C82A8612D5F0 +// INDEX 1544 +forage_kami_offering_item [&SYS&Vous offrez $i$ pour calmer la colère du Kami.] + +// HASH_VALUE 344FD1E90A9FF4DC +// INDEX 1545 +forage_kami_offering_not_enough_items [&CHK&Vous n'avez pas assez d'objets à offrir.] + +// HASH_VALUE ABADBF7C00975745 +// INDEX 1546 +forage_material_spec_not_matching [&CHK&La spécialisation de la matière ne correspond pas à la source de la matière.] + +// HASH_VALUE 1D4D8F192022E869 +// INDEX 1547 +forage_miss [&ITMF&Pas de chance, votre extraction a partiellement échoué !] + +// HASH_VALUE 3A27BE2BA5885F3E +// INDEX 1548 +forage_no_care_first [&CHK&Vous ne pouvez pas commencer une extraction avec une action de soin.] + +// HASH_VALUE EB24E14B3AEC4527 +// INDEX 1549 +forage_no_deposit_exact_statquality [&ITMF&Vous avez détecté la présence de matières premières, mais elles appartiennent à une catégorie différente des matières recherchées par votre action de prospection en cours.] + +// HASH_VALUE BE9290FA4CA8CD8E +// INDEX 1550 +forage_no_deposit_here [&ITMF&Aucune matière première n'a été détectée dans cette zone.] + +// HASH_VALUE 5E839E28AE49085D +// INDEX 1551 +forage_no_deposit_in_context [&ITMF&Les matières premières spécifiées ne se trouvent pas dans cette région en ce moment.] + +// HASH_VALUE 4DE42F7F1F1E7CC8 +// INDEX 1552 +forage_no_deposit_in_season [&ITMF&La matière première spécifiée ne se trouve pas dans cette région en cette saison.] + +// HASH_VALUE 0558ED6F6D48FD12 +// INDEX 1553 +forage_no_deposit_in_weather [&ITMF&Les matières premières spécifiées ne se trouvent pas dans cette région étant données les conditions climatiques.] + +// HASH_VALUE 08FFBD74B3E2330A +// INDEX 1554 +forage_no_deposit_material_filter [&ITMF&Les matières premières spécifiées n'ont pas été détectées dans la région.] + +// HASH_VALUE FA712345B403AB04 +// INDEX 1555 +forage_no_deposit_statquality [&ITMF&Vous avez détecté la présence de matières premières, mais elles appartiennent à une catégorie supérieure à ce que vous permet d'extraire votre action de prospection en cours.] + +// HASH_VALUE C5C0769CBC1EE39F +// INDEX 1556 +forage_no_local_rm_exact_statquality [&ITMF&Certaines matières premières ont été détectées dans le coin, mais elles appartiennent à une catégorie différente des matières recherchées par votre action de prospection en cours. Cependant, certains matières correspondant à votre prospection ont été détectées à proximité.] + +// HASH_VALUE C7076F69ACE48117 +// INDEX 1557 +forage_no_local_rm_material_filter [&ITMF&Certaines des matières premières spécifiées ont pourtant été détectées dans la zone.] + +// HASH_VALUE 05A9B8230CE082EB +// INDEX 1558 +forage_no_local_rm_statquality [&ITMF&Certaines matières premières ont été détectées dans la zone, mais elles appartiennent à une catégorie supérieure à ce que vous permet d'extraire l'action de prospection en cours. Certaines matières de catégorie inférieure ont cependant été détectées à proximité.] + +// HASH_VALUE 00B0A986123A516E +// INDEX 1559 +forage_only_one_extractor [&CHK&Quelqu'un est déjà en train de forer cette source, vous pouvez uniquement utiliser des actions de soin.] + +// HASH_VALUE 3C4FD7639554A9C7 +// INDEX 1560 +forage_too_low [&CHK&La qualité de votre brique est trop faible pour être utilisée sur cette source de M.P.] + +// HASH_VALUE C84E2CBBCB45E595 +// INDEX 1561 +forage_site_depleted [&ITMF&Certaines matières premières se trouvaient là auparavant, mais la zone semble avoir été épuisée.] + +// HASH_VALUE EFEE0C5E786B50E5 +// INDEX 1562 +forage_source_depleted [&ITMF&La source de M.P. a été détruite prématurément.] + +// HASH_VALUE D2F07070C5D0D664 +// INDEX 1563 +forage_source_impact_mode0 [&SYS&La source est en mode $m$.] + +// HASH_VALUE 42FC961E08BE5DCF +// INDEX 1564 +forage_source_maxlevel [&SYS&La source dispose d'une qualité optimale de $l$.] + +// HASH_VALUE B52E7516C8DCB185 +// INDEX 1565 +forage_source_obstacle [&ITMF&Des obstacles vous empêchent de trouver des sources de M.P.] + +// HASH_VALUE 9D8D05A2E25F5F50 +// INDEX 1566 +forage_source_site_depleted [&ITMF&La source de M.P. a été détruite prématurément et la zone est épuisée !] + +// HASH_VALUE 30DD6D00F99EA03A +// INDEX 1567 +forage_too_far_from_source [&CHK&Vous êtes trop loin de la source à forer.] + +// HASH_VALUE 360A4CBAD6DB4000 +// INDEX 1568 +forage_xp_prospection_0 [&XP&Ce résultat comprend les points gagnés pour la prospection.] + +// HASH_VALUE 43AC3FE2EE260E28 +// INDEX 1569 +forage_xp_prospection_1 [&XP&Ce résultat découle des gains d'une source que vous avez découverte mais que quelqu'un d'autre a exploitée.] + +// HASH_VALUE 9FA269A3DE1AC51C +// INDEX 1570 +harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ est déjà en train d'être pillé par $harvester$.] + +// HASH_VALUE B8376D3187E5D634 +// INDEX 1571 +harvest_nothing_to_loot [&ITMF&Il n'y a rien à prélever sur $e.da$ $e$.] + +// HASH_VALUE 746B18B19729AE14 +// INDEX 1572 +harvest_nothing_to_quarter [&ITMF&Il n'y a rien à dépecer sur $e.da$ $e$.] + +// HASH_VALUE 521DA574141C2CCA +// INDEX 1573 +harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ est déjà en train d'être dépecé par $harvester$.] + +// HASH_VALUE 04A187E1AC7995D4 +// INDEX 1574 +harvest_quarter_already_in_progress_self [&CHK&Vous êtes déjà en train de dépecer $e.da$ $e$.] + +// HASH_VALUE 4F6E03BD3CFC993E +// INDEX 1575 +harvest_success_pl [&ITM&Vous obtenez $nb$ $item.p$ de qualité $quality$.] + +// HASH_VALUE 83ACEB5653BE7880 +// INDEX 1576 +harvest_success_1 [&ITM&Vous obtenez 1 $item$ de qualité $quality$.] + +// HASH_VALUE 4F6E03683DB8E867 +// INDEX 1577 +harvest_success_other_pl [&ITMO&$p$ obtient $nb$ $item.p$ de qualité $quality$.] + +// HASH_VALUE 83ACEB01547AC7A9 +// INDEX 1578 +harvest_success_other_1 [&ITMO&$p$ obtient 1 $item$ de qualité $quality$.] + +// HASH_VALUE 9A59F07525AAAB01 +// INDEX 1579 +invalid_forage_tool [&CHK&Vous n'avez pas d'outil d'extraction dans la main.] + +// HASH_VALUE 12D9B2E9687B25CF +// INDEX 1580 +inventory_buy_item_1 [&ITM&Vous avez acheté $item.ia$ $item$ pour $cost$ dappers.] + +// HASH_VALUE 1252F49DACE58A97 +// INDEX 1581 +inventory_buy_item_p [&ITM&Vous avez acheté $qty$ $item.p$ pour $cost$ dappers.] + +// HASH_VALUE 7B376740F6B9E300 +// INDEX 1582 +inventory_buy_item_1fc [&ITM&Vous avez acheté $item.ia$ $item$ pour $cost$ dappers et $fp$ points de faction.] + +// HASH_VALUE 0D739882176A818A +// INDEX 1583 +inventory_buy_item_pfc [&ITM&Vous avez acheté $qty$ $item.p$ pour $cost$ dappers et $fp$ points de faction.] + +// HASH_VALUE ECCF64F69E03CE3D +// INDEX 1584 +inventory_buy_item_1f [&ITM&Vous avez acheté $item.ia$ $item$ pour $fp$ points de faction.] + +// HASH_VALUE AC38A10CD7B5DD0F +// INDEX 1585 +inventory_buy_item_pf [&ITM&Vous avez acheté $qty$ $item.p$ pour $fp$ points de faction.] + +// HASH_VALUE C56ED70B13526D87 +// INDEX 1586 +inventory_destroy_item_1 [&ITM&Vous avez détruit $item.ia$ $item$.] + +// HASH_VALUE 72FBFC589C905B38 +// INDEX 1587 +inventory_destroy_item_p [&ITM&Vous avez détruit $qty$ $item.p$.] + +// HASH_VALUE 955381004BE67875 +// INDEX 1588 +inventory_drop_item_1 [&ITM&Vous avez jeté au sol $item.ia$ $item$.] + +// HASH_VALUE 1E916FB1F8739DC2 +// INDEX 1589 +inventory_drop_item_p [&ITM&Vous avez jeté au sol $qty$ $item.p$.] + +// HASH_VALUE E8E87722D8B05F21 +// INDEX 1590 +inventory_equip_item_1 [&SYS&Vous prenez votre $item$.] + +// HASH_VALUE 68745B1EEC445ACF +// INDEX 1591 +inventory_equip_item_p [&SYS&Vous prenez vos $item.p$.] + +// HASH_VALUE A4087722D8B0432A +// INDEX 1592 +inventory_unequip_item_1 [&SYS&Vous rangez votre $item$.] + +// HASH_VALUE 24945B1EEC443ED8 +// INDEX 1593 +inventory_unequip_item_p [&SYS&Vous rangez vos $item.p$.] + +// HASH_VALUE 7256333CEC492AF6 +// INDEX 1594 +item_can_be_solded_1 [&SYS&Votre $item$ de qualité $qual$ ne peut pas être vendu(e).] + +// HASH_VALUE CD703BAF7F20AABD +// INDEX 1595 +item_can_be_solded_2 [&SYS&Vos $qty$ $item.p$ de qualité $qual$ ne peuvent pas être vendu(e)s.] + +// HASH_VALUE CEAA492057E052C9 +// INDEX 1596 +item_in_right_hand_have_not_ebought_sap [&CHK&L'objet dans votre main droite n'a pas assez de sève.] + +// HASH_VALUE 57DC96D36568CB02 +// INDEX 1597 +item_is_not_crystallized_action [&CHK&l'objet $i$ n'est pas un cristal d'action.] + +// HASH_VALUE D5EB8AF7CEAD17FB +// INDEX 1598 +item_is_not_crystallized_sapload_recharge [&CHK&L'objet $i$ n'est pas un cristal de recharge.] + +// HASH_VALUE 694514407AA98FB4 +// INDEX 1599 +item_is_now_enchanted [&SPLM&Vous avez enchanté l'objet $i$.] + +// HASH_VALUE C2EB9AF6090EE3DA +// INDEX 1600 +item_is_recharged [&ITM&L'objet $it$ est maintenant rechargé. La charge en sève est de $current$ sur $max$.] + +// HASH_VALUE 0FEACBCF15DCA5E3 +// INDEX 1601 +item_not_available [&CHK&L'objet que vous souhaitez acheter n'est plus disponible.] + +// HASH_VALUE E9094FF732D233C0 +// INDEX 1602 +item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + +// HASH_VALUE 6F0E958DCB2A712F +// INDEX 1603 +item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + +// HASH_VALUE 0D9F35C036D6D933 +// INDEX 1604 +item_sold_market_1 [&ITM&Votre $item$ a été vendu(e), le marchand vous a déjà remis les dappers correspondants.] + +// HASH_VALUE 628B15C29A343873 +// INDEX 1605 +item_sold_market_2 [&ITM&Vos $qty$ $item.p$ ont été vendu(e)s, le marchand vous a déjà remis les dappers correspondants.] + +// HASH_VALUE 0EA274A73908D398 +// INDEX 1606 +kami_anger_defender_hit [&DMG&La punition d'un Kami vous inflige $damage$ points de dégâts.] + +// HASH_VALUE A9BA901290C657BC +// INDEX 1607 +kami_anger_spectator_hit [&SYS&La punition d'un Kami inflige $damage$ points de dégâts $defender.pr$ $defender$.] + +// HASH_VALUE 08F533149AD85315 +// INDEX 1608 +lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +// HASH_VALUE C62533149AD85B1B +// INDEX 1609 +lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +// HASH_VALUE C49533149AC75F1B +// INDEX 1610 +lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +// HASH_VALUE EE8BFC4BC1BB3566 +// INDEX 1611 +lift_exit [Sortie $$exit$$] + +// HASH_VALUE 4F6E03BD3CFC993E +// INDEX 1612 +loot_success_pl [&ITM&Vous obtenez $nb$ $item.p$ de qualité $quality$.] + +// HASH_VALUE DD1D70BFDE940DF4 +// INDEX 1613 +loot_success_1 [&ITM&Vous obtenez $item.ia$ $item$ de qualité $quality$.] + +// HASH_VALUE 4F6E03683DB8E867 +// INDEX 1614 +loot_success_other_pl [&ITMO&$p$ obtient $nb$ $item.p$ de qualité $quality$.] + +// HASH_VALUE B3B82CB333DB24F0 +// INDEX 1615 +loot_success_other_1 [&ITMO&$p$ obtient $item$ de qualité $quality$.] + +// HASH_VALUE 62B6A3DAC0601049 +// INDEX 1616 +magic_bad_target [&CHKCB&Cible manquante ou erronée.] + +// HASH_VALUE B4A0D19D52B1EF1C +// INDEX 1617 +magic_begin_bad_actor [&SPLM&Vous jetez un sort offensif sur $e.ia$ $e$.] + +// HASH_VALUE 4D20A5FC65545D7A +// INDEX 1618 +magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ jette un sort offensif sur $target.ia$ $target$.] + +// HASH_VALUE BA089A5E267BE73E +// INDEX 1619 +magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ vous jette un sort offensif.] + +// HASH_VALUE 84237DD954BC08A7 +// INDEX 1620 +magic_begin_good_actor [&SPLM&Vous jetez un sort bénéfique sur $e.ia$ $e$.] + +// HASH_VALUE BE19D3E2B20C9E3C +// INDEX 1621 +magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ jette un sort bénéfique sur $target.ia$ $target$.] + +// HASH_VALUE 45F9BA5424C307EF +// INDEX 1622 +magic_begin_cast_good_target [&SPL&$e.ia$ $e$ vous jette un sort bénéfique.] + +// HASH_VALUE 236C0DAFF8FC1422 +// INDEX 1623 +magic_begin_neutral_actor [&SPLM&Vous jetez un sort neutre sur $e.ia$ $e$.] + +// HASH_VALUE 0C09947DEDCB90AD +// INDEX 1624 +magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ jette un sort neutre sur $target.ia$ $target$.] + +// HASH_VALUE EFA2AD50276C233D +// INDEX 1625 +magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ vous jette un sort neutre.] + +// HASH_VALUE 032014D698447041 +// INDEX 1626 +magic_begin_selfcast_bad_actor [&SPL&Vous vous jetez un sort offensif.] + +// HASH_VALUE B7406ED7B83F253B +// INDEX 1627 +magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + +// HASH_VALUE B7406ED7B83F253B +// INDEX 1628 +magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + +// HASH_VALUE B7406ED7B83F253B +// INDEX 1629 +magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + +// HASH_VALUE 72DF018A149BF688 +// INDEX 1630 +magic_begin_bad_spectator_pm [&SYS&$actor$ se jette un sort offensif.] + +// HASH_VALUE 72DF018A149BF688 +// INDEX 1631 +magic_begin_bad_spectator_pf [&SYS&$actor$ se jette un sort offensif.] + +// HASH_VALUE 057FF45A9A5E1950 +// INDEX 1632 +magic_begin_selfcast_good_actor [&SPL&Vous vous jetez un sort bénéfique.] + +// HASH_VALUE B95A17E6BA9E05BF +// INDEX 1633 +magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + +// HASH_VALUE B95A17E6BA9E05BF +// INDEX 1634 +magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + +// HASH_VALUE B95A17E6BA9E05BF +// INDEX 1635 +magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + +// HASH_VALUE F05F1392803F3290 +// INDEX 1636 +magic_begin_good_spectator_pm [&SYS&$actor$ se jette un sort bénéfique.] + +// HASH_VALUE F05F1392803F3290 +// INDEX 1637 +magic_begin_good_spectator_pf [&SYS&$actor$ se jette un sort bénéfique.] + +// HASH_VALUE 343F24E55C34B4DB +// INDEX 1638 +magic_begin_selfcast_neutral_actor [&SPL&Vous vous jetez un sort neutre.] + +// HASH_VALUE 7B30B271E95E354A +// INDEX 1639 +magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + +// HASH_VALUE 7B30B271E95E354A +// INDEX 1640 +magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + +// HASH_VALUE 7B30B271E95E354A +// INDEX 1641 +magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + +// HASH_VALUE EF203D99D4A95D4D +// INDEX 1642 +magic_begin_neutral_spectator_pm [&SYS&$actor$ se jette un sort neutre.] + +// HASH_VALUE EF203D99D4A95D4D +// INDEX 1643 +magic_begin_neutral_spectator_pf [&SYS&$actor$ se jette un sort neutre.] + +// HASH_VALUE 42D3E94884F9FA23 +// INDEX 1644 +magic_cannot_cast_on_enemy [&CHKCB&Ce sort ne peut pas être jeté sur un ennemi.] + +// HASH_VALUE C60560FC7B767565 +// INDEX 1645 +magic_cannot_cast_yet [&CHKCB&Vous ne pouvez pas encore jeter de sort.] + +// HASH_VALUE 70F1A17BF5303984 +// INDEX 1646 +magic_cannot_selfcast [&CHKCB&Vous ne pouvez pas jeter ce sort sur vous.] + +// HASH_VALUE 6F37151194EAC619 +// INDEX 1647 +magic_can_only_cast_on_enemy [&CHKCB&Ce sort ne peut être jeté que sur un ennemi.] + +// HASH_VALUE CC9ACBD2CEC5DF7A +// INDEX 1648 +magic_can_only_cast_on_players [&CHKCB&Ce sort n'est utilisable que sur les autres joueurs.] + +// HASH_VALUE 03E9480A939C82B0 +// INDEX 1649 +magic_damage_hp_caster [&DGM&Votre sort inflige $n$($m$) points de dommages magiques à $e.da$ $e$.] + +// HASH_VALUE B3AB7C50F3BC1F57 +// INDEX 1650 +magic_damage_hp_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points de vie.] + +// HASH_VALUE CF4A4C24F1535091 +// INDEX 1651 +magic_damage_hp_target [&DMG&$e.da$ $e$ a lancé un sort qui vous inflige $n$($m$) points de dommages magiques.] + +// HASH_VALUE 64629CB99F1A79E1 +// INDEX 1652 +magic_damage_sap_caster [&SPLM&Votre sort fait perdre $n$($m$) points de sève à $e.da$ $e$.] + +// HASH_VALUE 3E1FC0CF32BC1F57 +// INDEX 1653 +magic_damage_sap_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points de sève.] + +// HASH_VALUE 4866F667C41E59A8 +// INDEX 1654 +magic_damage_sap_target [&SPL&$e.da$ $e$ a lancé un sort qui vous fait perdre $n$($m$) points de sève.] + +// HASH_VALUE B1501D6F376E9F87 +// INDEX 1655 +magic_damage_sta_caster [&SPLM&Votre sort fait perdre $n$($m$) points d'Endurance à $e.da$ $e$.] + +// HASH_VALUE 0BF0BC4B7C64B3C5 +// INDEX 1656 +magic_damage_sta_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +// HASH_VALUE 8B56E490667012DB +// INDEX 1657 +magic_damage_sta_target [&SPL&$e.da$ $e$ a lancé un sort qui vous fait perdre $n$($m$) points d'Endurance.] + +// HASH_VALUE 907793D8805BB922 +// INDEX 1658 +magic_destroy_link_caster [&SPLM&Le lien créé avec $e.da$ $e$ a été rompu.] + +// HASH_VALUE 6E8D2D99E865931F +// INDEX 1659 +magic_destroy_link_target [&SPL&le lien créé entre $e.da$ $e$ et vous a été rompu.] + +// HASH_VALUE D19E4F97B5D8CB87 +// INDEX 1660 +magic_end_cast_failed_actor [&MISM&Votre incantation a échoué.] + +// HASH_VALUE AC75A01094E79598 +// INDEX 1661 +magic_end_cast_failed_spectators [&SYS&L'incantation $e.cc$ $e$ a échoué.] + +// HASH_VALUE AC74881094E79598 +// INDEX 1662 +magic_end_cast_failed_target [&MIS&L'incantation $e.cc$ $e$ a échoué.] + +// HASH_VALUE A6221021C7489355 +// INDEX 1663 +magic_end_cast_fumble_actor [&MISM&Vous avez fait une bourde.] + +// HASH_VALUE DF7270E2622A52C6 +// INDEX 1664 +magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$ a fait preuve de maladresse lors de son incantation.] + +// HASH_VALUE DF7158E2622A52C6 +// INDEX 1665 +magic_end_cast_fumble_target [&MIS&$e.da$ $e$ a fait preuve de maladresse lors de son incantation.] + +// HASH_VALUE 10C8802D8954F7C8 +// INDEX 1666 +magic_end_cast_success_actor [&SPLM&Votre sort est un succès.] + +// HASH_VALUE AEA85361CC91E115 +// INDEX 1667 +magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ a réussi à jeter un sort sur $target.da$ $target$.] + +// HASH_VALUE 27AD3795905DFF14 +// INDEX 1668 +magic_end_cast_success_target [&SPL&$e.da$ $e$ a réussi à vous jeter un sort.] + +// HASH_VALUE C56E33EE22572399 +// INDEX 1669 +magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ a réussi à se jeter un sort.] + +// HASH_VALUE FD7635DA7CA69E3F +// INDEX 1670 +magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ a réussi à se jeter un sort.] + +// HASH_VALUE FD7635DA7CA69E3F +// INDEX 1671 +magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ a réussi à se jeter un sort.] + +// HASH_VALUE EFEFCA118D8B1747 +// INDEX 1672 +magic_end_selfcast_success_spectators_pm [&SYS&$caster$ a réussi à se jeter un sort.] + +// HASH_VALUE EFEFCA118D8B1747 +// INDEX 1673 +magic_end_selfcast_success_spectators_pf [&SYS&$caster$ a réussi à se jeter un sort.] + +// HASH_VALUE 39C00DBAD3426430 +// INDEX 1674 +magic_heal_focus_caster [&SPLM&Vous régénérez $i$ points de concentration à $e.da$ $e$.] + +// HASH_VALUE DB2038107655DC92 +// INDEX 1675 +magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ régénère $i$ points de concentration à $target.da$ $target$.] + +// HASH_VALUE 12D0CA00553BB5FC +// INDEX 1676 +magic_heal_focus_target [&SPL&$e.da$ $e$ vous régénère $i$ points de concentration.] + +// HASH_VALUE 5D87DB016B78F855 +// INDEX 1677 +magic_heal_full_score_actor [&SYS&$e.da$ $e$ est maintenant au maximum $s$ et n'a plus besoin de sorts de guérison $s$.] + +// HASH_VALUE 8E2ADE36CE9011E4 +// INDEX 1678 +magic_heal_full_score_target_hp [&SYS&Vous êtes maintenant en pleine forme et n'avez plus besoin de soin.] + +// HASH_VALUE 255BCD7BE6308327 +// INDEX 1679 +magic_heal_full_score_target [&SYS&Vous êtes au maximum $s$.] + +// HASH_VALUE D0C98E18E07F854F +// INDEX 1680 +magic_heal_hp_caster [&SPLM&Vous soignez $e.da$ $e$ avec $i$ points de vie.] + +// HASH_VALUE A089F791DD834CF0 +// INDEX 1681 +magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ soigne $target.da$ $target$ avec $i$ points de vie.] + +// HASH_VALUE 10A33E5EBCDC214F +// INDEX 1682 +magic_heal_hp_target [&SPL&$e.da$ $e$ vous soigne avec $i$ points de vie.] + +// HASH_VALUE 18156FDB7EE322BB +// INDEX 1683 +magic_heal_sap_caster [&SPLM&Vous régénérez $e.da$ $e$ de $i$ points de sève.] + +// HASH_VALUE 5E792036F6C0BC3D +// INDEX 1684 +magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ régénère $target.da$ $target$ $i$ points de sève.] + +// HASH_VALUE 7689595BFB26CAAB +// INDEX 1685 +magic_heal_sap_target [&SPL&$e.da$ $e$ vous régénère $i$ points de sève.] + +// HASH_VALUE D8CD1365C6C9EFC8 +// INDEX 1686 +magic_heal_stamina_caster [&SPLM&Vous régénérez $e.da$ $e$ de $i$ points d'Endurance.] + +// HASH_VALUE C081C4A5DE2114B6 +// INDEX 1687 +magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ régénère $target.da$ $target$ de $i$ points d'Endurance.] + +// HASH_VALUE 18DB128E3E16B8D4 +// INDEX 1688 +magic_heal_stamina_target [&SPL&$e.da$ $e$ vous régénère $i$ points d'Endurance.] + +// HASH_VALUE 2B682B053F56DEE3 +// INDEX 1689 +magic_lack_hp [&CHKCB&Vous n'avez pas assez de points de vie pour jeter ce sort.] + +// HASH_VALUE CA3DE297BC11C7A6 +// INDEX 1690 +magic_lack_sap [&CHKCB&Vous n'avez pas assez de points de sève pour jeter ce sort.] + +// HASH_VALUE 36A9E3275E922FAC +// INDEX 1691 +magic_magician_staff_low_req [&CHK&Votre amplificateur magique est doté d'un niveau de qualité trop faible pour canaliser la puissance de votre sort, vous ne pourrez pas bénéficier des bonus de votre amplificateur.] + +// HASH_VALUE 0FD7BFD24DE05489 +// INDEX 1692 +magic_need_target [&CHKCB&Ce sort implique une cible.] + +// HASH_VALUE D90CD7CEF0FB0856 +// INDEX 1693 +magic_new_link_caster [&SPLM&Vous avez créé un nouveau lien de magie avec $e.da$ $e$.] + +// HASH_VALUE 1C556307C63EDC94 +// INDEX 1694 +magic_new_link_target [&SPL&$e.da$ $e$ a créé un nouveau lien de magie avec vous.] + +// HASH_VALUE 38FD6EDC8D3DEC7A +// INDEX 1695 +magic_resist_caster [&MISM&$e.da$ $e$ résiste aux effets de votre sort.] + +// HASH_VALUE A24F29FAE2BC2236 +// INDEX 1696 +magic_resist_spectators [&SYS&$target.da$ $target$ résiste aux effets du sort jeté par $caster.da$ $caster$.] + +// HASH_VALUE D3511B81EB5F287A +// INDEX 1697 +magic_resist_target [&MIS&Vous résistez aux effets du sort jeté par $e.da$ $e$.] + +// HASH_VALUE ECDDE649C875BBB9 +// INDEX 1698 +magic_self_damage_hp [&DMG&Votre propre sort vous atteint et vous inflige $n$($m$) points de dommages magiques.] + +// HASH_VALUE BECB8BFEF6405239 +// INDEX 1699 +magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + +// HASH_VALUE BECB8BFEF6304E39 +// INDEX 1700 +magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + +// HASH_VALUE BECB8BFEF6304E39 +// INDEX 1701 +magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + +// HASH_VALUE 1138B96F32774A94 +// INDEX 1702 +magic_self_damage_hp_spectators_pm [&SYS&Le sort de $p$ lui inflige des dégâts à hauteur de $n$ points de vie.] + +// HASH_VALUE 1138B96F32774A94 +// INDEX 1703 +magic_self_damage_hp_spectators_pf [&SYS&Le sort de $p$ lui inflige des dégâts à hauteur de $n$ points de vie.] + +// HASH_VALUE FE83950C4E033614 +// INDEX 1704 +magic_self_damage_sap [&SPL&Votre propre sort vous atteint et vous fait perdre $n$($m$) points de sève.] + +// HASH_VALUE BECB43353A384639 +// INDEX 1705 +magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +// HASH_VALUE BECB43353A284239 +// INDEX 1706 +magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +// HASH_VALUE BECB43353A284239 +// INDEX 1707 +magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +// HASH_VALUE A97001E510BF56B3 +// INDEX 1708 +magic_self_damage_sap_spectators_pm [&SYS&$p$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +// HASH_VALUE A97001E510BF56B3 +// INDEX 1709 +magic_self_damage_sap_spectators_pf [&SYS&$p$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +// HASH_VALUE 482B297A1BD43290 +// INDEX 1710 +magic_self_damage_sta [&SPL&Votre propre sort vous atteint et vous fait perdre $n$($m$) points d'Endurance.] + +// HASH_VALUE 06B11042FAF0EAC3 +// INDEX 1711 +magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +// HASH_VALUE 06B11042FAE0E6C3 +// INDEX 1712 +magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +// HASH_VALUE 06B11042FAE0E6C3 +// INDEX 1713 +magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +// HASH_VALUE BBA530BA433E513A +// INDEX 1714 +magic_self_damage_sta_spectators_pm [&SYS&Le sort de $p$ l'atteint, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +// HASH_VALUE BBA530BA433E513A +// INDEX 1715 +magic_self_damage_sta_spectators_pf [&SYS&Le sort de $p$ l'atteint, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +// HASH_VALUE 138288B4BB679641 +// INDEX 1716 +magic_self_heal_focus [&SPLM&Vous vous régénérez $i$ points de concentration.] + +// HASH_VALUE 1311362E759676A2 +// INDEX 1717 +magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points de concentration.] + +// HASH_VALUE 1311362E758672A2 +// INDEX 1718 +magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points de concentration.] + +// HASH_VALUE 1311362E758672A2 +// INDEX 1719 +magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points de concentration.] + +// HASH_VALUE BF31E4D48876F609 +// INDEX 1720 +magic_self_heal_focus_spectators_pm [&SYS&$p$ se régénère $i$ points de concentration.] + +// HASH_VALUE BF31E4D48876F609 +// INDEX 1721 +magic_self_heal_focus_spectators_pf [&SYS&$p$ se régénère $i$ points de concentration.] + +// HASH_VALUE AAE1010BE0403FFF +// INDEX 1722 +magic_self_heal_hp [&SPLM&Vous vous soignez $i$ points de vie.] + +// HASH_VALUE 79B84541114BD3FD +// INDEX 1723 +magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ se soigne $i$ points de vie.] + +// HASH_VALUE 79B84541113BCFFD +// INDEX 1724 +magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ se soigne $i$ points de vie.] + +// HASH_VALUE 79B84541113BCFFD +// INDEX 1725 +magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ se soigne $i$ points de vie.] + +// HASH_VALUE 5B692D4357E55DA3 +// INDEX 1726 +magic_self_heal_hp_spectators_pm [&SYS&$p$ se soigne $i$ points de vie.] + +// HASH_VALUE 5B692D4357E55DA3 +// INDEX 1727 +magic_self_heal_hp_spectators_pf [&SYS&$p$ se soigne $i$ points de vie.] + +// HASH_VALUE B96D9D631F20259C +// INDEX 1728 +magic_self_heal_sap [&SPLM&Vous vous régénérez $i$ points de sève.] + +// HASH_VALUE 55FC6DBA4F3CC141 +// INDEX 1729 +magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points de sève.] + +// HASH_VALUE 55FC6DBA4F2CBD41 +// INDEX 1730 +magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points de sève.] + +// HASH_VALUE 55FC6DBA4F2CBD41 +// INDEX 1731 +magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points de sève.] + +// HASH_VALUE 6B0A13381FA0710E +// INDEX 1732 +magic_self_heal_sap_spectators_pm [&SYS&$p$ se régénère $i$ points de sève.] + +// HASH_VALUE 6B0A13381FA0710E +// INDEX 1733 +magic_self_heal_sap_spectators_pf [&SYS&$p$ se régénère $i$ points de sève.] + +// HASH_VALUE FC5D8B8CC172DECF +// INDEX 1734 +magic_self_heal_sta [&SPLM&Vous vous régénérez $i$ points d'Endurance.] + +// HASH_VALUE 348D97DFEA70F540 +// INDEX 1735 +magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points d'Endurance.] + +// HASH_VALUE 348D97DFEA60F140 +// INDEX 1736 +magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points d'Endurance.] + +// HASH_VALUE 348D97DFEA60F140 +// INDEX 1737 +magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points d'Endurance.] + +// HASH_VALUE B5B2A7A6EC716D8A +// INDEX 1738 +magic_self_heal_sta_spectators_pm [&SYS&$p$ se régénère $i$ points d'Endurance.] + +// HASH_VALUE B5B2A7A6EC716D8A +// INDEX 1739 +magic_self_heal_sta_spectators_pf [&SYS&$p$ se régénère $i$ points d'Endurance.] + +// HASH_VALUE C87813A1E30120FA +// INDEX 1740 +magic_special_damage_actor [&DGM&Votre sort atteint $e.da$ $e$, lui infligeant des dégâts à hauteur de $i$ point de $d$.] + +// HASH_VALUE C6B9768FC7C3199A +// INDEX 1741 +magic_special_damage_self [&DMG&Vous vous infligez $i$ $d$ dégâts.] + +// HASH_VALUE 8CF56EB46197D93B +// INDEX 1742 +magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ s'inflige $n$ $d$ dégâts.] + +// HASH_VALUE 8CF56EB46187D53B +// INDEX 1743 +magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ s'inflige $n$ $d$ dégâts.] + +// HASH_VALUE 8CF56EB46187D53B +// INDEX 1744 +magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ s'inflige $n$ $d$ dégâts.] + +// HASH_VALUE 500BF78489FD56EB +// INDEX 1745 +magic_special_damage_self_spectators_pm [&SYS&$p$ s'inflige $n$ $d$ dégâts.] + +// HASH_VALUE 500BF78489FD56EB +// INDEX 1746 +magic_special_damage_self_spectators_pf [&SYS&$p$ s'inflige $n$ $d$ dégâts.] + +// HASH_VALUE C4449F0B6FFC0A58 +// INDEX 1747 +magic_special_damage_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $i$ point de $d$.] + +// HASH_VALUE 7C1C3D8A7BCAD4CC +// INDEX 1748 +magic_special_damage_target [&DMG&$e.da$ $e$ vous lance un sort, vous infligeant des dégâts à hauteur de $i$ point de $d$.] + +// HASH_VALUE 0D0756C0F1BDCAF5 +// INDEX 1749 +magic_target_dead [&CHKCB&Vous ne pouvez pas jeter un sort sur un cadavre.] + +// HASH_VALUE F1FA59CB479A4581 +// INDEX 1750 +magic_target_immune_m [&CHKCB&$e.da$ $e$ est immunisé contre ce type de magie.] + +// HASH_VALUE 3309D74941EA7F97 +// INDEX 1751 +magic_target_immune_f [&CHKCB&$e.da$ $e$ est immunisée contre ce type de magie.] + +// HASH_VALUE 885E02A9AED612A5 +// INDEX 1752 +magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ est insensible à la magie.] + +// HASH_VALUE B7C5D1298D4CF8F8 +// INDEX 1753 +magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ est insensible aux sorts offensifs.] + +// HASH_VALUE B4050DCF2EA71137 +// INDEX 1754 +magic_target_out_of_range [&CHKCB&$e.da$ $e$ se trouve hors de portée de votre sort.] + +// HASH_VALUE FBE51069D895E2F1 +// INDEX 1755 +menu_who_am_i [Qui êtes-vous ?] + +// HASH_VALUE AFB47EF6E8E5BF60 +// INDEX 1756 +menu_who_is_karavan [Qu'est-ce que la Karavan ?] + +// HASH_VALUE 30C4C4BC9AF97068 +// INDEX 1757 +mission_failed [&TSK&Une de vos missions a échoué.] + +// HASH_VALUE 7C4E5B8C50D7C668 +// INDEX 1758 +mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + +// HASH_VALUE 735A8FFEB84812CA +// INDEX 1759 +mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + +// HASH_VALUE 525E126D413EAA73 +// INDEX 1760 +mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +// HASH_VALUE 1484B39B7819797E +// INDEX 1761 +mis_buy_1 [Achetez $q1$ $i1$ d'une qualité au moins égale à $ql1$] + +// HASH_VALUE EC07C976FD4C25B3 +// INDEX 1762 +mis_buy_2 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$] + +// HASH_VALUE EBE591669E01C125 +// INDEX 1763 +mis_buy_3 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE AD1159EE748F8F27 +// INDEX 1764 +mis_buy_4 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 684F7F48EDD39B35 +// INDEX 1765 +mis_buy_5 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$] + +// HASH_VALUE A3F6E9310810DB26 +// INDEX 1766 +mis_buy_6 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$] + +// HASH_VALUE 44AB95A3072EA31A +// INDEX 1767 +mis_buy_7 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$] + +// HASH_VALUE 1DAA43BBB01B797E +// INDEX 1768 +mis_buy_npc_1 [Achetez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +// HASH_VALUE 6E07C99A958EA593 +// INDEX 1769 +mis_buy_npc_2 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +// HASH_VALUE EBE521C8A703442F +// INDEX 1770 +mis_buy_npc_3 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +// HASH_VALUE AD53E2127C9DB727 +// INDEX 1771 +mis_buy_npc_4 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +// HASH_VALUE 2AE38707C3F65ED1 +// INDEX 1772 +mis_cast_1 [Jetez le sort $i1$] + +// HASH_VALUE DB15F2B7435FB943 +// INDEX 1773 +mis_cast_2 [Jetez le Sort :\n + - $i1$\n + - $i2$] + +// HASH_VALUE E44897DB2EDBB843 +// INDEX 1774 +mis_cast_3 [Jetez le Sort :\n + - $i1$\n + - $i2$\n + - $i3$] + +// HASH_VALUE E48A674437DD6C4D +// INDEX 1775 +mis_cast_4 [Jetez le Sort :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +// HASH_VALUE 9A20EB3C64116D68 +// INDEX 1776 +mis_cast_loc_1 [Allez $p$ et jetez le sort $i1$] + +// HASH_VALUE 903D97D2005E8271 +// INDEX 1777 +mis_cast_loc_2 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$] + +// HASH_VALUE 980FBFD209912795 +// INDEX 1778 +mis_cast_loc_3 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$\n + - $i3$] + +// HASH_VALUE A11173DC09D3F7FE +// INDEX 1779 +mis_cast_loc_4 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +// HASH_VALUE 1658EC04EB924C6C +// INDEX 1780 +mis_charge_point [Vous avez besoin de $point_needed$ points de charge.\n + Vous avez $percent_realized$ % du total requis.] + +// HASH_VALUE D8B9D1840AD25A76 +// INDEX 1781 +mis_craft_1 [Créez $qt$ $i$ d'une qualité au moins égale à $ql$] + +// HASH_VALUE 188A51CE2992AD93 +// INDEX 1782 +mis_craft_1_p [Créez $qt$ $i.p$ d'une qualité au moins égale à $ql$] + +// HASH_VALUE 5AABBB59BDA6DBEE +// INDEX 1783 +mis_craft_2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + +// HASH_VALUE 797A5AEC6123B816 +// INDEX 1784 +mis_craft_2_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + +// HASH_VALUE 1D3A03A3DC662E2F +// INDEX 1785 +mis_craft_2_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + +// HASH_VALUE EE203CD89535F30F +// INDEX 1786 +mis_craft_2_p3 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + +// HASH_VALUE 5DD77FE4E6647513 +// INDEX 1787 +mis_craft_3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE F351F9D639921407 +// INDEX 1788 +mis_craft_3_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE 9711A28DB4D58A20 +// INDEX 1789 +mis_craft_3_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE 927D61D01A76B40C +// INDEX 1790 +mis_craft_3_p3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE 17DED6FD9861B79A +// INDEX 1791 +mis_craft_3_p4 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE 12114C173C215851 +// INDEX 1792 +mis_craft_3_p5 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE B6D1F5CEB764CE6A +// INDEX 1793 +mis_craft_3_p6 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE 4BF015F6CD079986 +// INDEX 1794 +mis_craft_3_p7 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE 18AE1ECFBED3D504 +// INDEX 1795 +mis_craft_4 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 1C1F93FB7DBEDC92 +// INDEX 1796 +mis_craft_4_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE C0DF3CB2F80152AB +// INDEX 1797 +mis_craft_4_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE BB4BFBF55EA27C97 +// INDEX 1798 +mis_craft_4_p3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 376E71100262154E +// INDEX 1799 +mis_craft_4_p4 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE EF4D36EE53385685 +// INDEX 1800 +mis_craft_4_p5 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE EA80AC08F7F8F73C +// INDEX 1801 +mis_craft_4_p6 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 5031D6F47164BE7E +// INDEX 1802 +mis_craft_4_p7 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 8E4055BF723B6D55 +// INDEX 1803 +mis_craft_4_p8 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE F4F17FABECA73497 +// INDEX 1804 +mis_craft_4_p9 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE EF5D3EEE52485E83 +// INDEX 1805 +mis_craft_4_p10 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 8F1CDD81F6D533AB +// INDEX 1806 +mis_craft_4_p11 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 33DC763872F8A9C6 +// INDEX 1807 +mis_craft_4_p12 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 2E0FEC5216B84A7D +// INDEX 1808 +mis_craft_4_p13 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE D2CF950991FBC096 +// INDEX 1809 +mis_craft_4_p14 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 83C2BF6D2AE776A4 +// INDEX 1810 +mis_craft_4_p15 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 418CE0F442FFA18F +// INDEX 1811 +mis_craft_5 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$\n + ] + +// HASH_VALUE 19FB20E57DD6407C +// INDEX 1812 +mis_craft_6 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $qt6$ $i6$ d'une qualité au moins égale à $ql6$] + +// HASH_VALUE 8FC05113C1F0720C +// INDEX 1813 +mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + +// HASH_VALUE 3E25711A438472CB +// INDEX 1814 +mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +// HASH_VALUE 886C661D42A02122 +// INDEX 1815 +mis_escort [!!! À faire !!!] + +// HASH_VALUE 886C661D42A02122 +// INDEX 1816 +mis_fail [!!! À faire !!!] + +// HASH_VALUE AA3898A81C74156D +// INDEX 1817 +mis_forage_1 [Récoltez $qt$ $i$ d'une qualité au moins égale à $ql$] + +// HASH_VALUE 3DC0487C6383894D +// INDEX 1818 +mis_forage_1_p [Récoltez $qt$ $i.p$ d'une qualité au moins égale à $ql$] + +// HASH_VALUE 5EA28907B9540DE6 +// INDEX 1819 +mis_forage_2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + +// HASH_VALUE 3E982C4D01B86A47 +// INDEX 1820 +mis_forage_2_p [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + +// HASH_VALUE 434D283EC39941CE +// INDEX 1821 +mis_forage_2_s [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + +// HASH_VALUE F12A39DB0944F1B8 +// INDEX 1822 +mis_forage_2_p_s [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + +// HASH_VALUE C02C356C81D2D5D6 +// INDEX 1823 +mis_forage_3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE 3CC1C0547EB77375 +// INDEX 1824 +mis_forage_3_p [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE EA9ED1F1C462235F +// INDEX 1825 +mis_forage_3_p2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE BB77397CBFE1FE4F +// INDEX 1826 +mis_forage_3_p3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE 0616F43D634216AC +// INDEX 1827 +mis_forage_3_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE 8CC1A425113F2349 +// INDEX 1828 +mis_forage_3_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE 44251DB65E8D1ABC +// INDEX 1829 +mis_forage_3_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE FAA0CD833C00077D +// INDEX 1830 +mis_forage_4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 044F8845E04123DA +// INDEX 1831 +mis_forage_4_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE B22C99E226ECD3C4 +// INDEX 1832 +mis_forage_4_p2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 8305016D216BAEB4 +// INDEX 1833 +mis_forage_4_p3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 4AB0B153CF88B751 +// INDEX 1834 +mis_forage_4_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE C14426E49DB6AEC3 +// INDEX 1835 +mis_forage_4_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 47EFD6CC4BB3BB60 +// INDEX 1836 +mis_forage_4_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 424EB1BEDB8C27EB +// INDEX 1837 +mis_forage_4_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE F5CCE769915E6B4A +// INDEX 1838 +mis_forage_4_p_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE F02BC25B2137D7D5 +// INDEX 1839 +mis_forage_4_p_p5 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE A6AFCD1B261BE2AD +// INDEX 1840 +mis_forage_4_p_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE DA7786A09BC39F30 +// INDEX 1841 +mis_forage_4_p_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 54CCD6B8EDC69293 +// INDEX 1842 +mis_forage_4_p_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 8854973DE16E4F1A +// INDEX 1843 +mis_forage_4_p_p_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE A1FAD12C641A0B26 +// INDEX 1844 +mis_forage_4_p_p_p5 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE C23E95759E8ABBE2 +// INDEX 1845 +mis_forage_5 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$] + +// HASH_VALUE 4F3391C17463642F +// INDEX 1846 +mis_gain_control [Gagnez le contrôle de l'avant-poste $outpost_name$.] + +// HASH_VALUE 552D630A353E68C9 +// INDEX 1847 +mis_give_control [Votre guilde a gagné le contrôle de l'avant-poste $outpost_name$.] + +// HASH_VALUE 4A80BD433970AE0B +// INDEX 1848 +mis_give_item_1 [Donnez $q1$ $i1$ à $b$] + +// HASH_VALUE 563A1E8F5C5E459C +// INDEX 1849 +mis_give_item_10 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + à $b$] + +// HASH_VALUE 7B3E31CAA8629967 +// INDEX 1850 +mis_give_item_11 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + à $b$] + +// HASH_VALUE D0FA820AE9255DA8 +// INDEX 1851 +mis_give_item_12 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + à $b$] + +// HASH_VALUE BE3F61EDA8699666 +// INDEX 1852 +mis_give_item_2 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + à $b$] + +// HASH_VALUE C772C773B9AD557F +// INDEX 1853 +mis_give_item_3 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + à $b$] + +// HASH_VALUE D8B68A8CC2F0BB05 +// INDEX 1854 +mis_give_item_4 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + à $b$] + +// HASH_VALUE E109F012D334821E +// INDEX 1855 +mis_give_item_5 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + à $b$] + +// HASH_VALUE F24DBB2BDC97E8A4 +// INDEX 1856 +mis_give_item_6 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + à $b$] + +// HASH_VALUE FBC021B1EDDBB7BD +// INDEX 1857 +mis_give_item_7 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + à $b$] + +// HASH_VALUE 0C04F4CAF65E1D43 +// INDEX 1858 +mis_give_item_8 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + à $b$] + +// HASH_VALUE 15975A5007A2F45C +// INDEX 1859 +mis_give_item_9 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + à $b$] + +// HASH_VALUE A1A41C42DAE00098 +// INDEX 1860 +mis_give_item_menu [Donnez l'objet $item_count$] + +// HASH_VALUE 9C5402F0DE6C835D +// INDEX 1861 +mis_give_item_qual_1 [Donnez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +// HASH_VALUE CB79D6786AA59473 +// INDEX 1862 +mis_give_item_qual_10 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + à $b$] + +// HASH_VALUE 64CB4EA97BA9D578 +// INDEX 1863 +mis_give_item_qual_11 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + - $q11$ $i11$ d'une qualité au moins égale à $ql11$\n + à $b$] + +// HASH_VALUE B5CF8FAE54FB51A9 +// INDEX 1864 +mis_give_item_qual_12 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + - $q11$ $i11$ d'une qualité au moins égale à $ql11$\n + - $q12$ $i12$ d'une qualité au moins égale à $ql12$\n + à $b$] + +// HASH_VALUE 6128975153625B67 +// INDEX 1865 +mis_give_item_qual_2 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +// HASH_VALUE C6C5CB665C25B50D +// INDEX 1866 +mis_give_item_qual_3 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +// HASH_VALUE 43B323956E9A58A9 +// INDEX 1867 +mis_give_item_qual_4 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +// HASH_VALUE 4521E8DF4344CBA1 +// INDEX 1868 +mis_give_item_qual_5 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + à $b$] + +// HASH_VALUE 095315352C1AAFB0 +// INDEX 1869 +mis_give_item_qual_6 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + à $b$] + +// HASH_VALUE 13166FDF91B7F3C5 +// INDEX 1870 +mis_give_item_qual_7 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + à $b$] + +// HASH_VALUE 258B227B0EE54BF8 +// INDEX 1871 +mis_give_item_qual_8 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + à $b$] + +// HASH_VALUE FA75957311532042 +// INDEX 1872 +mis_give_item_qual_9 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + à $b$] + +// HASH_VALUE A6D09A5A2450F20A +// INDEX 1873 +mis_give_mission_item [Donnez $i$ à $b$] + +// HASH_VALUE 1CF17732FE080C5C +// INDEX 1874 +mis_give_money [Donnez $amount$ dapper(s) à $b$] + +// HASH_VALUE 47469F37ACE407A0 +// INDEX 1875 +mis_give_money_menu [Donnez de l'argent] + +// HASH_VALUE 589673A9D175BF29 +// INDEX 1876 +mis_inside [Retournez rapidement $p.pr$ $p$] + +// HASH_VALUE 2DC90BC199A5735C +// INDEX 1877 +mis_kill_faction [Eliminez $qt$ $f.member$.] + +// HASH_VALUE DBE99BB3CB018F13 +// INDEX 1878 +mis_kill_faction_loc [Eliminez $qt$ $f.member$ in $p$.] + +// HASH_VALUE CB4BBA7F1970B267 +// INDEX 1879 +mis_kill_fauna_1 [Éliminez $q1$ $c1$] + +// HASH_VALUE 4E0AB2831D457A76 +// INDEX 1880 +mis_kill_fauna_1_p [Éliminez $q1$ $c1.p$] + +// HASH_VALUE 0A8F395F0D4F59DE +// INDEX 1881 +mis_kill_fauna_2 [Éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +// HASH_VALUE 909D5A3BFBB6C92B +// INDEX 1882 +mis_kill_fauna_2_p1 [Éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + +// HASH_VALUE 1396615F0D4F59DE +// INDEX 1883 +mis_kill_fauna_2_p2 [Éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + +// HASH_VALUE 129D5A3BFBB6599B +// INDEX 1884 +mis_kill_fauna_2_p3 [Éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +// HASH_VALUE 2D71B9FFD9667931 +// INDEX 1885 +mis_kill_fauna_3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE 98DF26280DEB0A59 +// INDEX 1886 +mis_kill_fauna_3_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE 1BD82D4C1F849A0C +// INDEX 1887 +mis_kill_fauna_3_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + +// HASH_VALUE 2D71B9FFE26DA131 +// INDEX 1888 +mis_kill_fauna_3_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + +// HASH_VALUE DEB47A0A1E98D9BF +// INDEX 1889 +mis_kill_fauna_3_p4 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + +// HASH_VALUE 98DFB6988FEB0A59 +// INDEX 1890 +mis_kill_fauna_3_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + +// HASH_VALUE 1BD8BDBCA1849A0C +// INDEX 1891 +mis_kill_fauna_3_p6 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +// HASH_VALUE E7BBA20A1E98D9BF +// INDEX 1892 +mis_kill_fauna_3_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +// HASH_VALUE 3A88D953FC48F955 +// INDEX 1893 +mis_kill_fauna_4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE AA246756152DDACA +// INDEX 1894 +mis_kill_fauna_4_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE 2D1D6E7A27C66A7D +// INDEX 1895 +mis_kill_fauna_4_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE 3FB6FA2DEAAF71A2 +// INDEX 1896 +mis_kill_fauna_4_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE 438F0153FC48F955 +// INDEX 1897 +mis_kill_fauna_4_p4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE 0196FA2E2BAFF913 +// INDEX 1898 +mis_kill_fauna_4_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE BBC136BC9C022AAD +// INDEX 1899 +mis_kill_fauna_4_p6 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE 2C246756152D6A3A +// INDEX 1900 +mis_kill_fauna_4_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE 3EBA3DE0AE9BBA60 +// INDEX 1901 +mis_kill_fauna_4_p8 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE AF1D6E7A27C6FAED +// INDEX 1902 +mis_kill_fauna_4_p9 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE C1B6FA2DEAAF0112 +// INDEX 1903 +mis_kill_fauna_4_p10 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE EFFD727B30DD1AED +// INDEX 1904 +mis_kill_fauna_4_p11 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE 3EBA3DE0B7A2E260 +// INDEX 1905 +mis_kill_fauna_4_p12 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE 0196FA2E34B62113 +// INDEX 1906 +mis_kill_fauna_4_p13 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE BBC136BCA50952AD +// INDEX 1907 +mis_kill_fauna_14 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE EFFD02EBB2DD1AED +// INDEX 1908 +mis_kill_fauna_4_p15 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE E0CC401CCCF6E1D4 +// INDEX 1909 +mis_kill_fauna_loc_1 [Allez $p.pr$ $p$ et éliminez $q1$ $c1$] + +// HASH_VALUE E0CC401CD5FD09D4 +// INDEX 1910 +mis_kill_fauna_loc_1_p [Allez $p.pr$ $p$ et éliminez $q1$ $c1.p$] + +// HASH_VALUE 7783606D2FD84919 +// INDEX 1911 +mis_kill_fauna_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +// HASH_VALUE 65EAD0BAB5E66AF5 +// INDEX 1912 +mis_kill_fauna_loc_2_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + +// HASH_VALUE 7783606D38DF7119 +// INDEX 1913 +mis_kill_fauna_loc_2_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + +// HASH_VALUE 65EA602A37E66AF5 +// INDEX 1914 +mis_kill_fauna_loc_2_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +// HASH_VALUE 439A80C052BAC93D +// INDEX 1915 +mis_kill_fauna_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE 771F11E8BD283666 +// INDEX 1916 +mis_kill_fauna_loc_3_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE 89B8A19B40213D8A +// INDEX 1917 +mis_kill_fauna_loc_3_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + +// HASH_VALUE 4CA1A8C052BAC93D +// INDEX 1918 +mis_kill_fauna_loc_3_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + +// HASH_VALUE 88CCE04E03FD8A48 +// INDEX 1919 +mis_kill_fauna_loc_3_p4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + +// HASH_VALUE F91F11E8BD28C6D6 +// INDEX 1920 +mis_kill_fauna_loc_3_p5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + +// HASH_VALUE 0BB8A19B4021CDFA +// INDEX 1921 +mis_kill_fauna_loc_3_p6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +// HASH_VALUE 88CCE04E0C04B248 +// INDEX 1922 +mis_kill_fauna_loc_3_p7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +// HASH_VALUE 667C00E45FD1E991 +// INDEX 1923 +mis_kill_fauna_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE 7F61E159CF6D7794 +// INDEX 1924 +mis_kill_fauna_loc_4_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE 91FA710C52667EB8 +// INDEX 1925 +mis_kill_fauna_loc_4_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE 54E3783164FF0A6B +// INDEX 1926 +mis_kill_fauna_loc_4_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE 667C00E468D81191 +// INDEX 1927 +mis_kill_fauna_loc_4_p4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE 95E300A226DF0A6C +// INDEX 1928 +mis_kill_fauna_loc_4_p5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE 0636313CE00A46FA +// INDEX 1929 +mis_kill_fauna_loc_4_p6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE 7F6171C9516D7794 +// INDEX 1930 +mis_kill_fauna_loc_4_p7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE 18CFC1EF63034D1E +// INDEX 1931 +mis_kill_fauna_loc_4_p8 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE 91FA017CD4667EB8 +// INDEX 1932 +mis_kill_fauna_loc_4_p9 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE 54E308A1E6FF0A6B +// INDEX 1933 +mis_kill_fauna_loc_4_p10 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE 1C11217C14461229 +// INDEX 1934 +mis_kill_fauna_loc_4_p11 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE 9EEA28A226DF0A6C +// INDEX 1935 +mis_kill_fauna_loc_4_p12 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE 0F3D593CE00A46FA +// INDEX 1936 +mis_kill_fauna_loc_4_p13 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE 21D6E9EF63034D1E +// INDEX 1937 +mis_kill_fauna_loc_4_p14 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE 1C11217C14461229 +// INDEX 1938 +mis_kill_fauna_loc_4_p15 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE B393203982B369B5 +// INDEX 1939 +mis_kill_fauna_loc_5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +// HASH_VALUE D675A05D0FCA890B +// INDEX 1940 +mis_kill_fauna_loc_6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +// HASH_VALUE A38CC0B432AC092F +// INDEX 1941 +mis_kill_fauna_loc_7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +// HASH_VALUE C66E40D840C32987 +// INDEX 1942 +mis_kill_fauna_loc_8 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +// HASH_VALUE A9C86B40A8652376 +// INDEX 1943 +mis_kill_group [Eliminez $group_name$] + +// HASH_VALUE 1BF676032BF40370 +// INDEX 1944 +mis_kill_npc_1 [Eliminez $b1$] + +// HASH_VALUE 099E72CE91F58B16 +// INDEX 1945 +mis_kill_npc_2 [Eliminez :\n + - $b1$\n + - $b2$] + +// HASH_VALUE B70A759344E19E0F +// INDEX 1946 +mis_kill_npc_3 [Eliminez :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 4F4CF5C075E12E43 +// INDEX 1947 +mis_kill_npc_4 [Eliminez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 088AC01CCC0551A3 +// INDEX 1948 +mis_kill_npc_loc_1 [Allez $p.pr$ $p$ et éliminez $b1$] + +// HASH_VALUE 5DD3D93CD351D1C7 +// INDEX 1949 +mis_kill_npc_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 5D15A59EDC5385D1 +// INDEX 1950 +mis_kill_npc_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE DF1535D2749505FE +// INDEX 1951 +mis_kill_npc_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE CB03BAFB1970B267 +// INDEX 1952 +mis_kill_race_1 [Eliminez $q1$ $c1$] + +// HASH_VALUE 4E0AB2FF1D457AF2 +// INDEX 1953 +mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +// HASH_VALUE 0A8F39DB0D4F59DE +// INDEX 1954 +mis_kill_race_2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +// HASH_VALUE 909D5AB7FBB6C92B +// INDEX 1955 +mis_kill_race_2_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + +// HASH_VALUE 139661DB0D4F59DE +// INDEX 1956 +mis_kill_race_2_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + +// HASH_VALUE 129D5AB7FBB6599B +// INDEX 1957 +mis_kill_race_2_p3 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +// HASH_VALUE 2D71B9FFD9667931 +// INDEX 1958 +mis_kill_race_3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE 98DF26280DEB0A59 +// INDEX 1959 +mis_kill_race_3_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE 1BD82D4C1F849A0C +// INDEX 1960 +mis_kill_race_3_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + +// HASH_VALUE 2D71B9FFE26DA131 +// INDEX 1961 +mis_kill_race_3_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + +// HASH_VALUE DEB47A0A1E98D9BF +// INDEX 1962 +mis_kill_race_3_p4 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + +// HASH_VALUE 98DFB6988FEB0A59 +// INDEX 1963 +mis_kill_race_3_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + +// HASH_VALUE 1BD8BDBCA1849A0C +// INDEX 1964 +mis_kill_race_3_p6 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +// HASH_VALUE E7BBA20A1E98D9BF +// INDEX 1965 +mis_kill_race_3_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +// HASH_VALUE 3A88D953FC48F955 +// INDEX 1966 +mis_kill_race_4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE AA246756152DDACA +// INDEX 1967 +mis_kill_race_4_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE 2D1D6E7A27C66A7D +// INDEX 1968 +mis_kill_race_4_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE 3FB6FA2DEAAF71A2 +// INDEX 1969 +mis_kill_race_4_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE 438F0153FC48F955 +// INDEX 1970 +mis_kill_race_4_p4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE 0196FA2E2BAFF913 +// INDEX 1971 +mis_kill_race_4_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE BBC136BC9C022AAD +// INDEX 1972 +mis_kill_race_4_p6 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE 2C246756152D6A3A +// INDEX 1973 +mis_kill_race_4_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE 3EBA3DE0AE9BBA60 +// INDEX 1974 +mis_kill_race_4_p8 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE AF1D6E7A27C6FAED +// INDEX 1975 +mis_kill_race_4_p9 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE C1B6FA2DEAAF0112 +// INDEX 1976 +mis_kill_race_4_p10 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE EFFD727B30DD1AED +// INDEX 1977 +mis_kill_race_4_p11 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + +// HASH_VALUE 0196FA2E34B62113 +// INDEX 1978 +mis_kill_race_4_p12 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + +// HASH_VALUE BBC136BCA50952AD +// INDEX 1979 +mis_kill_race_4_p13 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE 3EBA3DE0B7A2E260 +// INDEX 1980 +mis_kill_race_4_p14 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE EFFD02EBB2DD1AED +// INDEX 1981 +mis_kill_race_4_p15 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +// HASH_VALUE E0CC401CCCF6E1D4 +// INDEX 1982 +mis_kill_race_loc_1 [Allez $p.pr$ $p$ et éliminez $q1$ $c1$] + +// HASH_VALUE E0CC401CD5FD09D4 +// INDEX 1983 +mis_kill_race_loc_1_p [Allez $p.pr$ $p$ et éliminez $q1$ $c1.p$] + +// HASH_VALUE 7783606D2FD84919 +// INDEX 1984 +mis_kill_race_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +// HASH_VALUE 65EAD0BAB5E66AF5 +// INDEX 1985 +mis_kill_race_loc_2_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + +// HASH_VALUE 7783606D38DF7119 +// INDEX 1986 +mis_kill_race_loc_2_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + +// HASH_VALUE 65EA602A37E66AF5 +// INDEX 1987 +mis_kill_race_loc_2_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +// HASH_VALUE 439A80C052BAC93D +// INDEX 1988 +mis_kill_race_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE 667C00E45FD1E991 +// INDEX 1989 +mis_kill_race_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE 5677D2C97B003B89 +// INDEX 1990 +mis_loot_item_1 [Prélevez $i1.ia$ $i1$ sur une cible morte.] + +// HASH_VALUE 0C9C26C47EB0ADA7 +// INDEX 1991 +mis_loot_item_2 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + sur une cible morte.] + +// HASH_VALUE 3F0F92DE89181499 +// INDEX 1992 +mis_loot_item_3 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + sur une cible morte.] + +// HASH_VALUE FB9A2E394E1A6DB5 +// INDEX 1993 +mis_loot_item_4 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + sur une cible morte.] + +// HASH_VALUE 6E7C475A9BA71846 +// INDEX 1994 +mis_loot_mp_1 [Prélevez $qt1$ $i1$ d'une qualité au moins égale à $ql1$ sur une créature morte.] + +// HASH_VALUE 3549D859754C2B27 +// INDEX 1995 +mis_loot_mp_2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + +// HASH_VALUE 740924CB432CC0BA +// INDEX 1996 +mis_loot_mp_2_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + +// HASH_VALUE 22E6356889D770A4 +// INDEX 1997 +mis_loot_mp_2_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + +// HASH_VALUE 3AF8649398F79F94 +// INDEX 1998 +mis_loot_mp_2_p3 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + +// HASH_VALUE F1E831F9016554C2 +// INDEX 1999 +mis_loot_mp_3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +// HASH_VALUE 3821F89A15F6A8C2 +// INDEX 2000 +mis_loot_mp_3_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +// HASH_VALUE E6FE09375BA158AC +// INDEX 2001 +mis_loot_mp_3_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +// HASH_VALUE B7D771C25620339C +// INDEX 2002 +mis_loot_mp_3_p3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +// HASH_VALUE C6118D2E5496F834 +// INDEX 2003 +mis_loot_mp_3_p4 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +// HASH_VALUE 4CBC3D16029305D1 +// INDEX 2004 +mis_loot_mp_3_p5 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +// HASH_VALUE FA994EB3483EB5BB +// INDEX 2005 +mis_loot_mp_3_p6 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +// HASH_VALUE 1BCC6C081A8538FD +// INDEX 2006 +mis_loot_mp_3_p7 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +// HASH_VALUE F60005C9D33F3CCA +// INDEX 2007 +mis_loot_mp_4 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE C44A2136D1950562 +// INDEX 2008 +mis_loot_mp_4_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE 722732D31740B54C +// INDEX 2009 +mis_loot_mp_4_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE 43009A5E12BF903C +// INDEX 2010 +mis_loot_mp_4_p3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE 0AAB4A44C0DC99D9 +// INDEX 2011 +mis_loot_mp_4_p4 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE 98EB753659AECC04 +// INDEX 2012 +mis_loot_mp_4_p5 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE 1E96251E07ABD9A1 +// INDEX 2013 +mis_loot_mp_4_p6 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE 19F500109784452C +// INDEX 2014 +mis_loot_mp_4_p7 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE CC7336BB4D56898B +// INDEX 2015 +mis_loot_mp_4_p8 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE C7D211ADDD2FF516 +// INDEX 2016 +mis_loot_mp_4_p9 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE 98AB7938D8AED006 +// INDEX 2017 +mis_loot_mp_4_p10 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE D76BC9A8A6AE6199 +// INDEX 2018 +mis_loot_mp_4_p11 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE 8588D2456D59117F +// INDEX 2019 +mis_loot_mp_4_p12 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE 0B33822D1B561E1C +// INDEX 2020 +mis_loot_mp_4_p13 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE B91093CA6101CE06 +// INDEX 2021 +mis_loot_mp_4_p14 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE 9D5A0972FB594073 +// INDEX 2022 +mis_loot_mp_4_p15 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +// HASH_VALUE D9E6FC9A16B93AC2 +// INDEX 2023 +mis_outside [Quittez rapidement $p$] + +// HASH_VALUE 69C9A369D4F2677D +// INDEX 2024 +mis_recv_action_1 [Vous apprenez $a1$] + +// HASH_VALUE 199562154640EEEF +// INDEX 2025 +mis_recv_action_2 [Vous apprenez :\n + - $a1$\n + - $a2$] + +// HASH_VALUE 22C8E739F11CBDEF +// INDEX 2026 +mis_recv_action_3 [Vous apprenez :\n + - $a1$\n + - $a2$\n + - $a3$] + +// HASH_VALUE 220AB79AFA1E71F9 +// INDEX 2027 +mis_recv_action_4 [Vous apprenez :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +// HASH_VALUE 17D11ECD6811BF81 +// INDEX 2028 +mis_recv_action_npc_1 [$b$ vous enseigne $a1$] + +// HASH_VALUE B16B2EFE5B257228 +// INDEX 2029 +mis_recv_action_npc_2 [$b$ vous enseigne :\n + - $a1$\n + - $a2$] + +// HASH_VALUE B93D56FE6458F74C +// INDEX 2030 +mis_recv_action_npc_3 [$b$ vous enseigne :\n + - $a1$\n + - $a2$\n + - $a3$] + +// HASH_VALUE C23F0A08649AC7AD +// INDEX 2031 +mis_recv_action_npc_4 [$b$ vous enseigne :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +// HASH_VALUE 6626A35A5AD6936E +// INDEX 2032 +mis_recv_brick_1 [Vous apprenez $b1$.] + +// HASH_VALUE 59A562154640EEEF +// INDEX 2033 +mis_recv_brick_2 [Vous apprenez :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 62D8EB39F11CBDEF +// INDEX 2034 +mis_recv_brick_3 [Vous apprenez :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 621ABB9BFA1E71F9 +// INDEX 2035 +mis_recv_brick_4 [Vous apprenez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 196C2E0B88E6C77B +// INDEX 2036 +mis_recv_brick_npc_1 [$b$ vous enseigne $b1$.] + +// HASH_VALUE B16B2EFE9B357228 +// INDEX 2037 +mis_recv_brick_npc_2 [$b$ vous enseigne :\n + - $b1$\n + - $b2$] + +// HASH_VALUE B93D56FEA468FB4C +// INDEX 2038 +mis_recv_brick_npc_3 [$b$ vous enseigne :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE C23F0A08A4AACBAE +// INDEX 2039 +mis_recv_brick_npc_4 [$b$ vous enseigne :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE BE4D21E2E66037CD +// INDEX 2040 +mis_recv_charge_point [Vous avez gagné $nb_point$ points de charge pour votre guilde.] + +// HASH_VALUE A86A66DD329CA1A3 +// INDEX 2041 +mis_recv_fame [!!! A FAIRE !!!] + +// HASH_VALUE 60A11AED2F192F6B +// INDEX 2042 +mis_recv_item_1 [Vous avez reçu $i.ia$ $i$ de qualité $ql$] + +// HASH_VALUE 104D33F5F1B9546B +// INDEX 2043 +mis_recv_item_some [Vous avez reçu $qt$ $i.p$ de qualité $ql$] + +// HASH_VALUE CE5BF761B2092748 +// INDEX 2044 +mis_recv_item_npc_1 [$b$ vous donne $i.ia$ $i$ de qualité $ql$] + +// HASH_VALUE 7E07106974A94C48 +// INDEX 2045 +mis_recv_item_npc_some [$b$ vous donne $qt$ $i.p$ de qualité $ql$] + +// HASH_VALUE EBCA778145C9EC51 +// INDEX 2046 +mis_recv_money [Vous avez gagné $money$ dapper(s)] + +// HASH_VALUE DBDA62671B619C0F +// INDEX 2047 +mis_recv_named_item_1 [Vous avez recu '$id$'] + +// HASH_VALUE 1825AA65D301B71F +// INDEX 2048 +mis_recv_named_item_some [Vous avez recu $qt$ '$id$'] + +// HASH_VALUE C848D81FB3B03CBE +// INDEX 2049 +mis_recv_xp [Vous avez acquis $xp$ points de compétences] + +// HASH_VALUE 1A1251DED65E035D +// INDEX 2050 +mis_sell_1 [Vendez $q1$ $i1$ d'une qualité au moins égale à $ql1$] + +// HASH_VALUE A7886F634A3CCB47 +// INDEX 2051 +mis_sell_2 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$] + +// HASH_VALUE C2C5A354C4E3352D +// INDEX 2052 +mis_sell_3 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$] + +// HASH_VALUE C1B36B456598D59F +// INDEX 2053 +mis_sell_4 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$] + +// HASH_VALUE 1A54DA02DE6C835D +// INDEX 2054 +mis_sell_npc_1 [Vendez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +// HASH_VALUE DF286F6353625B67 +// INDEX 2055 +mis_sell_npc_2 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +// HASH_VALUE 44C5A3785C25B50D +// INDEX 2056 +mis_sell_npc_3 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +// HASH_VALUE C1B3FBA76E9A58A9 +// INDEX 2057 +mis_sell_npc_4 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +// HASH_VALUE F626A02E04AB15B0 +// INDEX 2058 +mis_skill_1 [Atteignez le niveau $l1$ de votre compétence $s1$] + +// HASH_VALUE 3C32B00E12DD5F74 +// INDEX 2059 +mis_skill_2 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$] + +// HASH_VALUE D9117FAEBFC2D7BB +// INDEX 2060 +mis_skill_3 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$\n + - le niveau $l3$ de votre compétence $s3$] + +// HASH_VALUE F5297A1B7545BEC7 +// INDEX 2061 +mis_skill_4 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$\n + - le niveau $l3$ de votre compétence $s3$\n + - le niveau $l4$ de votre compétence $s4$] + +// HASH_VALUE 777683259451E73A +// INDEX 2062 +mis_talk_to [Parlez à $b$] + +// HASH_VALUE 84F962000AB05BE5 +// INDEX 2063 +mis_talk_to_menu [Parlez à $b$.] + +// HASH_VALUE E57C9A5755486641 +// INDEX 2064 +mis_target_fauna_1 [Trouvez et ciblez $c1.ia$ $c1$] + +// HASH_VALUE 63E707E7295D3E70 +// INDEX 2065 +mis_target_fauna_2 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +// HASH_VALUE 73FBB450BDC358B8 +// INDEX 2066 +mis_target_fauna_3 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +// HASH_VALUE 85FFF8BB17E7F87E +// INDEX 2067 +mis_target_fauna_4 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +// HASH_VALUE 818352EBDE47E665 +// INDEX 2068 +mis_target_fauna_place_1 [Trouvez et ciblez $c1.ia$ $c1$ $p.pr$ $p$] + +// HASH_VALUE 8830BF073284FF9E +// INDEX 2069 +mis_target_fauna_place_2 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + $p.pr$ $p$] + +// HASH_VALUE FE44057EC5052128 +// INDEX 2070 +mis_target_fauna_place_3 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + $p.pr$ $p$] + +// HASH_VALUE A1E1494FA2E988F0 +// INDEX 2071 +mis_target_fauna_place_4 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + $p.pr$ $p$] + +// HASH_VALUE 26A1EFA21A082E8A +// INDEX 2072 +mis_target_npc_1 [Trouvez et ciblez $b1$] + +// HASH_VALUE 023BAA8885D52E2C +// INDEX 2073 +mis_target_npc_2 [Trouvez et ciblez :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 0A0DD2888E08B750 +// INDEX 2074 +mis_target_npc_3 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 130F86928E4A87B2 +// INDEX 2075 +mis_target_npc_4 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 6941D2C786B12E34 +// INDEX 2076 +mis_target_npc_place_1 [Trouvez et ciblez $b1$ $p.pr$ $p$] + +// HASH_VALUE 278462A88EFCEF5A +// INDEX 2077 +mis_target_npc_place_2 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + $p.pr$ $p$] + +// HASH_VALUE 955623B6964A80C0 +// INDEX 2078 +mis_target_npc_place_3 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + $p.pr$ $p$] + +// HASH_VALUE 2FF1D726194C1724 +// INDEX 2079 +mis_target_npc_place_4 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + $p.pr$ $p$] + +// HASH_VALUE 6D7C9A5755486641 +// INDEX 2080 +mis_target_species_1 [Trouvez et ciblez $r1.ia$ $r1$] + +// HASH_VALUE 63E707E7B13F3E70 +// INDEX 2081 +mis_target_species_2 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +// HASH_VALUE 73FBB45045A5D0B8 +// INDEX 2082 +mis_target_species_3 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +// HASH_VALUE 85FFF8BB9FC9709C +// INDEX 2083 +mis_target_species_4 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +// HASH_VALUE 098352EBDE47E665 +// INDEX 2084 +mis_target_species_place_1 [Trouvez et ciblez $r1.ia$ $r1$ $p.pr$ $p$] + +// HASH_VALUE 8830BF07BA66FF9E +// INDEX 2085 +mis_target_species_place_2 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + $p.pr$ $p$] + +// HASH_VALUE FE44057E4DE79928 +// INDEX 2086 +mis_target_species_place_3 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + $p.pr$ $p$] + +// HASH_VALUE A1E1494F2ACB000E +// INDEX 2087 +mis_target_species_place_4 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + $p.pr$ $p$] + +// HASH_VALUE 998561A5DE7AE048 +// INDEX 2088 +mis_teach_action [Apprenez $action$ $p.pr$ $b$] + +// HASH_VALUE 629A727EE8B884BA +// INDEX 2089 +mis_teach_action_menu [Enseignez action] + +// HASH_VALUE ADBFE14D0967C9BD +// INDEX 2090 +mis_teleport [Téléportez-vous $p.pr$ $p$] + +// HASH_VALUE 0CF996015BF54735 +// INDEX 2091 +mis_use_1 [Utilisez $i1.ia$ $i1$] + +// HASH_VALUE 7F600B30CAC837F1 +// INDEX 2092 +mis_use_2 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 91644F9B24ECCFC3 +// INDEX 2093 +mis_use_3 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE 45E84FECFE82172B +// INDEX 2094 +mis_use_4 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE 11A0794AD80B014F +// INDEX 2095 +mis_use_loc_1 [Allez $p.pr$ $p$ et utilisez $i1.ia$ $i1$] + +// HASH_VALUE 34FC3E80A4A91BEA +// INDEX 2096 +mis_use_loc_2 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 8E20D652B6AD5F55 +// INDEX 2097 +mis_use_loc_3 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE 68B61EBA6A315FA6 +// INDEX 2098 +mis_use_loc_4 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE C4DAE4DE4A922034 +// INDEX 2099 +mis_visit [Allez $p.pr$ $p$] + +// HASH_VALUE 506A811C3D79BF93 +// INDEX 2100 +mis_visit_wear_1 [Equipez $i1.ia$ $i1$ et allez $p.pr$ $p$] + +// HASH_VALUE 5FBAD8FC1E89E966 +// INDEX 2101 +mis_visit_wear_2 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + et allez $p.pr$ $p$] + +// HASH_VALUE 67EB87AC3AD0DCCE +// INDEX 2102 +mis_visit_wear_3 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + et allez $p.pr$ $p$] + +// HASH_VALUE 01EC139866D7EDCB +// INDEX 2103 +mis_visit_wear_4 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + et allez $p.pr$ $p$] + +// HASH_VALUE A86A66DD329CA1A3 +// INDEX 2104 +mis_wait_season [!!! A FAIRE !!!] + +// HASH_VALUE A86A66DD329CA1A3 +// INDEX 2105 +mis_wait_time [!!! A FAIRE !!!] + +// HASH_VALUE E58DC59CC3E1FA66 +// INDEX 2106 +mis_wear_1 [Portez $i1.ia$ $i1$] + +// HASH_VALUE E3AF010CC2BCB99B +// INDEX 2107 +mis_wear_2 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 7BDB214C16725EED +// INDEX 2108 +mis_wear_3 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE 0F616B9426860B56 +// INDEX 2109 +mis_wear_4 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE CA2F961E9D0FF1E0 +// INDEX 2110 +newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +// HASH_VALUE E8A4AF556E29A0F9 +// INDEX 2111 +newbieland_start_mis_title [Premiers pas dans le lirri'a] + +// HASH_VALUE 2E853C4B003096FC +// INDEX 2112 +newbie_intro [Parlez à Uil'i] + +// HASH_VALUE 570EEFE1EC24EFC0 +// INDEX 2113 +new_compass [&SYS&Nouvelle cible ajoutée au compas.] + +// HASH_VALUE 587E4F66CC9D4812 +// INDEX 2114 +no_action_when_sitting_m [&CHK&Vous ne pouvez pas utiliser ces actions lorsque vous êtes assis.] + +// HASH_VALUE 587E4F66CC9D0049 +// INDEX 2115 +no_action_when_sitting_f [&CHK&Vous ne pouvez pas utiliser ces actions lorsque vous êtes assise.] + +// HASH_VALUE 3814FD570B2D6877 +// INDEX 2116 +no_action_while_intangible [&CHK&Vous ne pouvez pas utiliser d'action si vous êtes impalpable.] + +// HASH_VALUE EC806105D4CA5DCE +// INDEX 2117 +no_action_while_mounted [&CHK&Vous ne pouvez pas utiliser d'actions lorsque vous êtes sur une monture.] + +// HASH_VALUE 5F0B96E10E48637F +// INDEX 2118 +no_action_while_swimming [&CHK&Vous ne pouvez pas utiliser des actions près de l'eau.] + +// HASH_VALUE 8000A61844207D43 +// INDEX 2119 +no_action_while_transaction [&CHK&Vous ne pouvez pas utiliser d'action si vous êtes en chat ou si vous avez une transaction en cours.] + +// HASH_VALUE 2E853C4B003096FC +// INDEX 2120 +obj_intro [Parlez à Uil'i] + +// HASH_VALUE 8AC4FC0A1C501EEB +// INDEX 2121 +one_faber_plan_allowed_per_sentence [&CHK&Un seul plan de création (briques obligatoires) est autorisé dans l'action de création ! Création avortée !] + +// HASH_VALUE 12CDB1A2998C9E02 +// INDEX 2122 +only_one_root_faber [&CHK&Une seule brique de base est autorisée dans l'action de création, création avortée !] + +// HASH_VALUE 676DDD61708E99C9 +// INDEX 2123 +phrase_buy [&ITM&Vous venez d'acheter '$s$' pour $cost$ points de compétence.] + +// HASH_VALUE AA6D55DD80C90F73 +// INDEX 2124 +phrase_buy_1 [&ITM&Vous venez d'acheter '$s$' pour un point de compétence.] + +// HASH_VALUE 76634F349DB22368 +// INDEX 2125 +phrase_buy_combat [&ITM&Vous achetez l'action de combat '$s$' pour $cost$ points de compétences.] + +// HASH_VALUE 05E91E9193166318 +// INDEX 2126 +phrase_buy_combat_1 [&ITM&Vous achetez l'action de combat '$s$' pour un point de compétences.] + +// HASH_VALUE 6AA78CAF6BD59073 +// INDEX 2127 +phrase_buy_faber [&ITM&Vous achetez le plan de création '$s$' pour $cost$ points de compétences.] + +// HASH_VALUE 7AE20287FFD550AA +// INDEX 2128 +phrase_buy_faber_1 [&ITM&Vous achetez le plan de création '$s$' pour un point de compétences.] + +// HASH_VALUE 67CCC17904DDD17B +// INDEX 2129 +phrase_buy_magic [&ITM&Vous achetez le sort '$s$' pour $cost$ points de compétence.] + +// HASH_VALUE AACC39F514184725 +// INDEX 2130 +phrase_buy_magic_1 [&ITM&Vous achetez le sort '$s$' pour un point de compétence.] + +// HASH_VALUE 41613DD1967B1F90 +// INDEX 2131 +phrase_characteristic_buy [&ITM&Votre $c$ passe au niveau $value$ pour $cost$ points de compétences.] + +// HASH_VALUE D6033F0749F8A563 +// INDEX 2132 +phrase_missing_credit [&CHKCB&Crédit insuffisant pour valider l'action.] + +// HASH_VALUE 31E9BA6B643F5387 +// INDEX 2133 +phrase_not_enough_focus [&CHKCB&Concentration insuffisante pour valider l'action.] + +// HASH_VALUE 8BB3FC349BD2A232 +// INDEX 2134 +phrase_use_predef [&SPLM&Vous utilisez $s$.] + +// HASH_VALUE 2D6BE112B3C9D471 +// INDEX 2135 +plan_faber_not_second [&CHK&Les briques de plan de création doivent être en deuxième position dans l'action ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +// HASH_VALUE 6E214C6EF5DA8705 +// INDEX 2136 +power_aura_activate [&SPLM&Vous activez votre pouvoir ""$p$"".] + +// HASH_VALUE 994717E490D25459 +// INDEX 2137 +power_aura_activate_spectators [&SYS&$e.da$ $e$ active le pouvoir ""$p$"".] + +// HASH_VALUE 6AB5C94A3344EB79 +// INDEX 2138 +power_balance_actor [&SPLM&Vous utilisez le pouvoir ""$p$"" et il reste maintenant aux membres atteints de votre équipe $newVal$% de leurs $s.points$ max.] + +// HASH_VALUE A6644A2C578C3AEC +// INDEX 2139 +power_balance_no_team [&CHK&Vous devez être dans une équipe pour utiliser un Pouvoir Equilibre.] + +// HASH_VALUE B5DB3A24167FF4F7 +// INDEX 2140 +power_balance_others [&SYS&$e.da$ $e$ utilise le pouvoir ""$p$"" et il vous reste maintenant $newVal$ % de vos $s.points$.] + +// HASH_VALUE FDDAAA20AFA1CC27 +// INDEX 2141 +power_still_disabled_ms [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $m$ minutes et $s$ secondes.] + +// HASH_VALUE 08B26D49FD687F9E +// INDEX 2142 +power_still_disabled_m [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $m$ minutes.] + +// HASH_VALUE 8651414509BD47A3 +// INDEX 2143 +power_still_disabled_s [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $s$ secondes.] + +// HASH_VALUE E1E120E82490D4D5 +// INDEX 2144 +power_effect_ends [&SPLM&Les effets du pouvoir ""$p$"" prennent fin.] + +// HASH_VALUE D59F7470CC647A03 +// INDEX 2145 +power_taunt [&SPLM&Vous provoquez $e.da$ $e$.] + +// HASH_VALUE 12D331406E8D7ADC +// INDEX 2146 +power_taunt_failed [&MISM&Vous n'avez pas réussi à provoquer $e.da$ $e$.] + +// HASH_VALUE A2156855263DDE19 +// INDEX 2147 +power_taunt_level_too_high [&CHKCB&$e.da$ $e$ est trop puissant pour être impressionné par votre action.] + +// HASH_VALUE 3E3F34698BE30422 +// INDEX 2148 +power_taunt_target_not_attackable [&CHKCB&Vous ne pouvez provoquer que les créatures ou les pnj attaquables.] + +// HASH_VALUE 9BD47EF13327B5B1 +// INDEX 2149 +power_taunt_target_too_far [&CHKCB&$e.da$ $e$ est trop loin pour que vous puissiez le provoquer.] + +// HASH_VALUE 5C1C149FD91123B8 +// INDEX 2150 +power_use [&SPLM&Vous utilisez le pouvoir ""$p$"".] + +// HASH_VALUE 4124C0631542A462 +// INDEX 2151 +power_use_on_target [&SPLM&Vous utilisez votre pouvoir ""$p$"" sur $e.da$ $e$.] + +// HASH_VALUE 15756A8C46937A85 +// INDEX 2152 +power_use_on_target_failed [&MISM&Votre pouvoir ""$p$"" n'a pas d'effet sur $e.da$ $e$.] + +// HASH_VALUE DC6F8F7FFDE12BB6 +// INDEX 2153 +power_use_on_target_spectators [&SYS&$user.da$ $user$ utilise le pouvoir ""$p$"" sur $target.da$ $target$.] + +// HASH_VALUE A3F3CCD45C21871E +// INDEX 2154 +power_use_on_target_target [&SYS&$user.da$ $user$ utilise sur vous le pouvoir ""$p$"".] + +// HASH_VALUE 9B5389F67F5C5744 +// INDEX 2155 +power_use_spectators [&SYS&$e.da$ $e$ utilise le pouvoir ""$p$"".] + +// HASH_VALUE 1D1C83B9A0D12FBC +// INDEX 2156 +progress_death_penalty_complete [&XP&Vous n'avez plus de pénalité de décès !] + +// HASH_VALUE BF3AC0CD8A43FFFE +// INDEX 2157 +progress_death_penalty_payback [&XP&Votre pénalité de décès s'élève à $k$ points après retrait de $j$ points. Votre expérience dans la compétence $s$ aurait progressé de $i$ points sans pénalité de décès.] + +// HASH_VALUE 549EFD223BA0C2F7 +// INDEX 2158 +progress_free_trial_limit [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + +// HASH_VALUE 1324D74ADB66A39E +// INDEX 2159 +progress_hp [&XP&Votre vie augmente.] + +// HASH_VALUE 9192100495349B88 +// INDEX 2160 +progress_mission_gain [&TSK&La réussite de cette mission vous permet d'obtenir de l'expérience dans la compétence "$s$".] + +// HASH_VALUE 39E4283CB42FA4EA +// INDEX 2161 +progress_normal_gain_p [&XP&Votre expérience dans la compétence '$s$' progresse de $i$ points.] + +// HASH_VALUE 1BF1574133C3197E +// INDEX 2162 +progress_normal_gain_1 [&XP&Votre expérience dans la compétence '$s$' progresse d'1 points.] + +// HASH_VALUE B1FEA78D29EE2563 +// INDEX 2163 +progress_normal_gain_0 [&XP&Votre expérience dans la compétence '$s$' ne progresse pas.] + +// HASH_VALUE DC5A36876E1288EA +// INDEX 2164 +progress_no_gain [&CHK&Vous n'obtenez pas d'expérience dans la compétence "$s$", cette action est trop simple.] + +// HASH_VALUE A517DF261BE6E090 +// INDEX 2165 +progress_sap [&XP&Votre sève augmente.] + +// HASH_VALUE 8D8B882652F9E7DC +// INDEX 2166 +progress_skill [&XP&Votre compétence "$s$" atteint le niveau $i$.] + +// HASH_VALUE 85F6275E6369FF49 +// INDEX 2167 +progress_sta [&XP&Votre Endurance augmente.] + +// HASH_VALUE 34856E768059C2E8 +// INDEX 2168 +progress_unlock_skill [&XP&Bravo ! Vous obtenez la nouvelle compétence avancée '$s$' de niveau $i$.] + +// HASH_VALUE D4612342810E9343 +// INDEX 2169 +right_hand_empty [&CHK&Vous devez tenir un objet dans votre main droite pour l'enchanter.] + +// HASH_VALUE 6E6BE1076DBBD863 +// INDEX 2170 +root_faber_not_first [&CHK&Les briques de base de création doivent être en première position dans l'action ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +// HASH_VALUE 8CD5286AD924B1E4 +// INDEX 2171 +rrp_bad_action [&XP&Action ignorée car trop facile (équivaut à $xpValue$ xp)] + +// HASH_VALUE F532955F106738D9 +// INDEX 2172 +rrp_bad_skill_novice [&XP&Action en dessous du niveau de Débutant ignorée] + +// HASH_VALUE 52A976E94F76945E +// INDEX 2173 +rrp_bad_skill_apprentice [&XP&Action en dessous du niveau d'Apprenti ignorée] + +// HASH_VALUE B48991704D76685F +// INDEX 2174 +rrp_bad_skill_confirmed [&XP&Action en dessous du niveau de Confirmé ignorée] + +// HASH_VALUE 50BDED110CE7A05E +// INDEX 2175 +rrp_bad_skill_advanced [&XP&Action en dessous du niveau d'Initié lignorée] + +// HASH_VALUE 955DE1AC8EEF7066 +// INDEX 2176 +rrp_bad_skill_expert [&XP&Action en dessous du niveau d'Expert ignorée] + +// HASH_VALUE 082BB5562E988A56 +// INDEX 2177 +rrp_bad_skill_master [&XP&Action en dessous du niveau de Maître ignorée] + +// HASH_VALUE 28EC7A669A54625B +// INDEX 2178 +rrp_bonus_novice [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Débutant] + +// HASH_VALUE CAAF2E235FF3226B +// INDEX 2179 +rrp_bonus_apprentice [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Apprenti] + +// HASH_VALUE 89DC5065DEA32667 +// INDEX 2180 +rrp_bonus_confirmed [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Confirmé] + +// HASH_VALUE 088E4EBA42AB326D +// INDEX 2181 +rrp_bonus_advanced [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Initié] + +// HASH_VALUE CA2F3EBA4254565E +// INDEX 2182 +rrp_bonus_expert [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Expert] + +// HASH_VALUE 067CA9F89B345EE7 +// INDEX 2183 +rrp_bonus_master [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Maître] + +// HASH_VALUE 2FADA7CE12B125A6 +// INDEX 2184 +rrp_gain_novice [&XP&Vous gagnez $ptsNow$ PRR de Débutant] + +// HASH_VALUE 2BAEC1FA3D7D71A0 +// INDEX 2185 +rrp_gain_apprentice [&XP&Vous gagnez $ptsNow$ PRR d'Apprenti] + +// HASH_VALUE 6B6DBDCD6FA1699B +// INDEX 2186 +rrp_gain_confirmed [&XP&Vous gagnez $ptsNow$ PRR de Confirmé] + +// HASH_VALUE 2CCEA5F83FE7A01B +// INDEX 2187 +rrp_gain_advanced [&XP&Vous gagnez $ptsNow$ PRR d'Initié] + +// HASH_VALUE 6EDDC1023EE7A0A6 +// INDEX 2188 +rrp_gain_expert [&XP&Vous gagnez $ptsNow$ PRR d'Expert] + +// HASH_VALUE EF7585D7F5CB35A4 +// INDEX 2189 +rrp_gain_master [&XP&Vous gagnez $ptsNow$ PRR de Maître] + +// HASH_VALUE B059B45D711B2C89 +// INDEX 2190 +rrp_gain2_novice [&XP&Vous gagnez $ptsNow$ PRR de Débutant (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + +// HASH_VALUE A1CB287C9E1488A0 +// INDEX 2191 +rrp_gain2_apprentice [&XP&Vous gagnez $ptsNow$ PRR d'Apprenti (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + +// HASH_VALUE EC19CA5CCE0B707E +// INDEX 2192 +rrp_gain2_confirmed [&XP&Vous gagnez $ptsNow$ PRR de Confirmé (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + +// HASH_VALUE DCFC3807F32DE1A2 +// INDEX 2193 +rrp_gain2_advanced [&XP&Vous gagnez $ptsNow$ PRR d'Initié (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + +// HASH_VALUE 1E0B5411F22DE12D +// INDEX 2194 +rrp_gain2_expert [&XP&Vous gagnez $ptsNow$ PRR d'Expert (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + +// HASH_VALUE ADD0C8AF14E25668 +// INDEX 2195 +rrp_gain2_master [&XP&Vous gagnez $ptsNow$ PRR de Maître (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + +// HASH_VALUE 715F4403F6CDC54E +// INDEX 2196 +rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +// HASH_VALUE 811B3EA262E3D789 +// INDEX 2197 +rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +// HASH_VALUE EF16F1B04C026CEE +// INDEX 2198 +rrp_generate_lack_points_novice [&ITM&Il vous faut au moins $ptsRequired$ PRR de Débutant pour avoir une récompense, vous n'en avez que $ptsHeld$] + +// HASH_VALUE 1E99A2F684C85534 +// INDEX 2199 +rrp_generate_lack_points_apprentice [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Apprenti pour avoir une récompense, vous n'en avez que $ptsHeld$] + +// HASH_VALUE 2BD607AFA9F2B0E3 +// INDEX 2200 +rrp_generate_lack_points_confirmed [&ITM&Il vous faut au moins $ptsRequired$ PRR de Confirmé pour avoir une récompense, vous n'en avez que $ptsHeld$] + +// HASH_VALUE BD7A29B3B5261386 +// INDEX 2201 +rrp_generate_lack_points_advanced [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Initié pour avoir une récompense, vous n'en avez que $ptsHeld$] + +// HASH_VALUE FF8945BDB4261311 +// INDEX 2202 +rrp_generate_lack_points_expert [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Expert pour avoir une récompense, vous n'en avez que $ptsHeld$] + +// HASH_VALUE B66CC77A035AD75F +// INDEX 2203 +rrp_generate_lack_points_master [&ITM&Il vous faut au moins $ptsRequired$ PRR de Maître pour avoir une récompense, vous n'en avez que $ptsHeld$] + +// HASH_VALUE 07146BBD56938630 +// INDEX 2204 +rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + +// HASH_VALUE 1D472D4737020CFB +// INDEX 2205 +rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +// HASH_VALUE 6BFD90509C8035E5 +// INDEX 2206 +rrp_no_progress [&XP&Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +// HASH_VALUE 3CB5042399862FD1 +// INDEX 2207 +rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +// HASH_VALUE E4C38B31BE68BB90 +// INDEX 2208 +rrp_session_limit_reached [&XP&Vous ne pouvez plus gagner de PRR car vous avez atteint la limite] + +// HASH_VALUE A97250C454CC0600 +// INDEX 2209 +rrp_too_few_active_players [&XP&Il n'y a pas assez de joueurs actifs pour que vous gagniez des points de récompense Ring] + +// HASH_VALUE 1CF2A6DA8322B144 +// INDEX 2210 +r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + +// HASH_VALUE C6D5138925799C0B +// INDEX 2211 +r_00_01_p_title [Les cubes d'ambre] + +// HASH_VALUE 806EB3EE5AE9D118 +// INDEX 2212 +shopkeeper_no_sell [Je n'ai rien à vendre pour le moment, revenez plus tard.] + +// HASH_VALUE 37CDA2DC4ACD7128 +// INDEX 2213 +place_lonely_param [$p$] + +// HASH_VALUE 9982A6E9A81BB9F5 +// INDEX 2214 +source_dmg_redux_early [&CHK&La diminution des dégâts a eu lieu trop tôt.] + +// HASH_VALUE 56B7A33EF3513B45 +// INDEX 2215 +source_explosion [&SPL&La source de M.P. a explosé !] + +// HASH_VALUE 0B8426A5F0880CF5 +// INDEX 2216 +source_explosion_defender_hit [&DMG&Une explosion vous atteint, vous infligeant $damage$ ($maxDamage$) dégâts.] + +// HASH_VALUE 9F02F2F0EBE312E7 +// INDEX 2217 +source_explosion_defender_reducted_hit [&DMG&Une explosion vous atteint, vous infligeant $damage$ ($maxDamage$) dégâts (réduit de $reduction$).] + +// HASH_VALUE DE281DC6BD8F6AC2 +// INDEX 2218 +source_explosion_spectator_hit [&SYS&Une explosion atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + +// HASH_VALUE 8BBE49D3338591A0 +// INDEX 2219 +source_toxic_cloud [&SPL&La source de M.P. a libéré un nuage toxique !] + +// HASH_VALUE BF93034F6D9D8411 +// INDEX 2220 +start_location [&ZON&Vous êtes dans la région $region$ sur le continent $cont$.] + +// HASH_VALUE 4463F2DDD723DC17 +// INDEX 2221 +target_new [&SYS&Vous ciblez $e.ia$ $e$.] + +// HASH_VALUE 94B7331CD7047B0C +// INDEX 2222 +target_none [&SYS&Vous n'avez pas de cible.] + +// HASH_VALUE E0E42BAEADC52F7E +// INDEX 2223 +target_self [&SYS&Vous vous prenez pour cible.] + +// HASH_VALUE 3F4CFF46593830B2 +// INDEX 2224 +team_accept [&AROUND&$p$ rejoint votre équipe.] + +// HASH_VALUE 5B60E3798BE55D91 +// INDEX 2225 +team_already_has_proposal [&CHK&$p$ répond déjà à une invitation.] + +// HASH_VALUE 6F6AA33C15F64DBE +// INDEX 2226 +team_already_has_team [&CHK&$p$ appartient déjà à une équipe.] + +// HASH_VALUE 73C53F004EA2AD68 +// INDEX 2227 +team_already_in_team [&CHK&Vous appartenez déjà à une équipe, quittez votre équipe actuelle avant d'en rejoindre une autre.] + +// HASH_VALUE 73B7D899216A6DCE +// INDEX 2228 +team_create [&SYS&Vous avez créé une nouvelle équipe.] + +// HASH_VALUE EBDE72C1DB99BD8B +// INDEX 2229 +team_decline [&AROUND&$p$ décline votre offre de rejoindre votre équipe.] + +// HASH_VALUE 2C3CCDA41702F730 +// INDEX 2230 +team_disolved_f [&SYS&Vous étiez la dernière membre de votre équipe, elle a donc été dissoute et vous n'appartenez plus à une équipe.] + +// HASH_VALUE 177B51D4AA9790C1 +// INDEX 2231 +team_disolved_m [&SYS&Vous étiez le dernier membre de votre équipe, elle a donc été dissoute et vous n'appartenez plus à une équipe.] + +// HASH_VALUE A3779706DBA4ED98 +// INDEX 2232 +team_invite [&AROUND&Vous proposez à $p$ de rejoindre votre équipe.] + +// HASH_VALUE 599157E61567E802 +// INDEX 2233 +team_kicked_m [&AROUND&$p$ a été chassé de votre équipe.] + +// HASH_VALUE C8E5136F59A534A8 +// INDEX 2234 +team_kicked_f [&AROUND&$p$ a été chassée de votre équipe.] + +// HASH_VALUE 1909400A7AC42354 +// INDEX 2235 +team_kicked_you_f [&AROUND&Vous avez été chassée de l'équipe de $p$.] + +// HASH_VALUE AA453CE3E8803517 +// INDEX 2236 +team_kicked_you_m [&AROUND&Vous avez été chassé de l'équipe de $p$.] + +// HASH_VALUE CFB0E48A1FE76747 +// INDEX 2237 +team_leave [&AROUND&$p$ a quitté votre équipe.] + +// HASH_VALUE 0917C1BE481965D5 +// INDEX 2238 +team_max_size_reached [&CHK&L'équipe a atteint sa taille limite et ne peut plus accepter d'autres joueurs.] + +// HASH_VALUE D2AC48EC263E05BA +// INDEX 2239 +team_new_leader [&SYS&Votre chef d'équipe, $former$, a quitté l'équipe, $new$ est le nouveau chef d'équipe.] + +// HASH_VALUE 6A74C4788465083C +// INDEX 2240 +team_not_a_player [&CHK&$e.da$ $e$ n'est pas un joueur. Seuls les joueurs peuvent faire partie d'une équipe.] + +// HASH_VALUE E3A34C6944723432 +// INDEX 2241 +team_proposal_m [$p$ vous propose de rejoindre son équipe.] + +// HASH_VALUE E3A34C6944723432 +// INDEX 2242 +team_proposal_f [$p$ vous propose de rejoindre son équipe.] + +// HASH_VALUE 4DFFB384135DEDA1 +// INDEX 2243 +team_you_decline [&SYS&Vous refusez de vous joindre à l'équipe de $p$.] + +// HASH_VALUE B00BA37646D43CB3 +// INDEX 2244 +team_you_join [&AROUND&Vous rejoignez l'équipe de $p$.] + +// HASH_VALUE 726FF881B6532F28 +// INDEX 2245 +team_you_leave [&AROUND&Vous quittez l'équipe de $p$.] + +// HASH_VALUE C1CA2BFFD797C9AC +// INDEX 2246 +team_you_leave_disolve [&AROUND&Vous avez quitté votre équipe et elle a été dissoute.] + +// HASH_VALUE 933D80D152301702 +// INDEX 2247 +team_you_leave_leader [&AROUND&Vous avez quitté votre équipe, $p$ est le nouveau chef.] + +// HASH_VALUE 77DE83A0C0AE8CE4 +// INDEX 2248 +team_you_new_leader [&SYS&Votre chef d'équipe, $p$, a quitté l'équipe, vous êtes le nouveau chef d'équipe.] + +//default text +// HASH_VALUE E228926C6A1A2AB8 +// INDEX 2249 +template_task_craft_0_title_1 [Créer des objets] + +// HASH_VALUE 2A0A5F8BE6B94A94 +// INDEX 2250 +template_task_craft_0_title_2 [Fabriquer des objets] + +// HASH_VALUE 2BA43E18C955C4B0 +// INDEX 2251 +template_task_craft_0_title_3 [$giver$ a besoin d'objets] + +// HASH_VALUE 26B0A45E888404AE +// INDEX 2252 +template_task_craft_0_title_4 [$giver$ demande un artisan] + +// HASH_VALUE 4C0A172DE5D8701A +// INDEX 2253 +template_task_craft_0_title_5 [Commande spéciale] + +// HASH_VALUE AF19731327855C5A +// INDEX 2254 +template_task_craft_0_title_6 [Fabriquer du matériel] + +// HASH_VALUE 19685317BAB5A869 +// INDEX 2255 +template_task_craft_0_title_7 [$giver$ a besoin de matériel] + +// HASH_VALUE AB655319996496B4 +// INDEX 2256 +template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + +// HASH_VALUE 93C4474CAF18E40C +// INDEX 2257 +template_task_craft_0_title_9 [Une commande pour $giver$] + +// HASH_VALUE 5C3A599F4906C057 +// INDEX 2258 +template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +//tribe welcomer / jewels +// HASH_VALUE C3567432B248D2D4 +// INDEX 2259 +template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + +// HASH_VALUE 4E6E571AC30F7058 +// INDEX 2260 +template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + +// HASH_VALUE 8552183F52376014 +// INDEX 2261 +template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + +// HASH_VALUE 46C214FA5DFA75BA +// INDEX 2262 +template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + +// HASH_VALUE 4CB8C8DC4B35CA2E +// INDEX 2263 +template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + +// HASH_VALUE DAFD38734435B49A +// INDEX 2264 +template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + +// HASH_VALUE 211415062D167080 +// INDEX 2265 +template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + +// HASH_VALUE 2114ED00DD461014 +// INDEX 2266 +template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + +// HASH_VALUE A5D1265035F2F1B2 +// INDEX 2267 +template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + +// HASH_VALUE 2294BC03088E317E +// INDEX 2268 +template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +//double fame journeyman / matis +// HASH_VALUE 933F42E945D5759D +// INDEX 2269 +template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + +// HASH_VALUE E1FBFAE393F83E0F +// INDEX 2270 +template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + +// HASH_VALUE B090B188E7A296D9 +// INDEX 2271 +template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + +// HASH_VALUE 679404F673C4D656 +// INDEX 2272 +template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + +// HASH_VALUE 6C74E5CF012C1EFC +// INDEX 2273 +template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + +// HASH_VALUE 758ED62E275E4B38 +// INDEX 2274 +template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + +// HASH_VALUE 3E5B527127527195 +// INDEX 2275 +template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + +// HASH_VALUE 078E84EA78A32114 +// INDEX 2276 +template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + +// HASH_VALUE 7D8EF0568ECA53B6 +// INDEX 2277 +template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + +// HASH_VALUE 880B1F5AB5362355 +// INDEX 2278 +template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +//double fame journeyman / zorai +// HASH_VALUE 121F76E945D54D95 +// INDEX 2279 +template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + +// HASH_VALUE E1FBD2DB12D8720F +// INDEX 2280 +template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + +// HASH_VALUE F390B18865228EE7 +// INDEX 2281 +template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + +// HASH_VALUE E514FC04B6C4D656 +// INDEX 2282 +template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + +// HASH_VALUE AF74E5CF7FAC160A +// INDEX 2283 +template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + +// HASH_VALUE 75EDB62CAA2F4B38 +// INDEX 2284 +template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + +// HASH_VALUE 3EBA326FAA237195 +// INDEX 2285 +template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + +// HASH_VALUE 8A5F84EA78020112 +// INDEX 2286 +template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + +// HASH_VALUE FC6E24568ECA2BAE +// INDEX 2287 +template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + +// HASH_VALUE 0BDC1F5AB5950353 +// INDEX 2288 +template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +//double fame journeyman / fyros +// HASH_VALUE 12C026E945D575A3 +// INDEX 2289 +template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + +// HASH_VALUE E1FBFAE91279220F +// INDEX 2290 +template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + +// HASH_VALUE EE90B188E7028EF1 +// INDEX 2291 +template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + +// HASH_VALUE 67F4FC0EB1C4D656 +// INDEX 2292 +template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + +// HASH_VALUE AA74E5CF018C1614 +// INDEX 2293 +template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + +// HASH_VALUE 758EEE2C2DEE4B38 +// INDEX 2294 +template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + +// HASH_VALUE 3E5B6A6F2DE27195 +// INDEX 2295 +template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + +// HASH_VALUE 0D1E84EA78A33912 +// INDEX 2296 +template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + +// HASH_VALUE FC0FD4568ECA53BC +// INDEX 2297 +template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + +// HASH_VALUE 8E9B1F5AB5363B53 +// INDEX 2298 +template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +//double fame journeyman / tryker +// HASH_VALUE A8D66B1958090D60 +// INDEX 2299 +template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + +// HASH_VALUE F42F92A6A88F673F +// INDEX 2300 +template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + +// HASH_VALUE 7290B1FA64C2AAEA +// INDEX 2301 +template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + +// HASH_VALUE E4B4180735C4D6C8 +// INDEX 2302 +template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + +// HASH_VALUE FE6826127B596F75 +// INDEX 2303 +template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + +// HASH_VALUE 46ECE18285030888 +// INDEX 2304 +template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + +// HASH_VALUE DA7A5A766BC37195 +// INDEX 2305 +template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + +// HASH_VALUE 4BFF84EA14C22919 +// INDEX 2306 +template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + +// HASH_VALUE 92251986A1FEEB79 +// INDEX 2307 +template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + +// HASH_VALUE 60024B0AC8744B0D +// INDEX 2308 +template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +//double fame foreman / armor +// HASH_VALUE 38F7988D070EF8AF +// INDEX 2309 +template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + +// HASH_VALUE A3347DF538B094B3 +// INDEX 2310 +template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + +// HASH_VALUE 55C579860F3C056A +// INDEX 2311 +template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + +// HASH_VALUE 8F2E738718F99E54 +// INDEX 2312 +template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + +// HASH_VALUE C1AF02532A4D7868 +// INDEX 2313 +template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + +// HASH_VALUE 2BC38DCFB6F11AA4 +// INDEX 2314 +template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + +// HASH_VALUE 306012E0AB9EE2E8 +// INDEX 2315 +template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + +// HASH_VALUE 2EB8CF4474FD8824 +// INDEX 2316 +template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + +// HASH_VALUE 82886B3BC390AE40 +// INDEX 2317 +template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + +// HASH_VALUE 1D67CFCC2ACBBE5E +// INDEX 2318 +template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +//double fame foreman / weapons +// HASH_VALUE 4ECF9AF97CD278F8 +// INDEX 2319 +template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 18F8FD3E4E88961F +// INDEX 2320 +template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 558EE4870B3C056A +// INDEX 2321 +template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + +// HASH_VALUE 8B2E738718C20955 +// INDEX 2322 +template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + +// HASH_VALUE E166599F22D3CAF5 +// INDEX 2323 +template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 4B7AE41BAE776C31 +// INDEX 2324 +template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 30297DE1A79EE2E8 +// INDEX 2325 +template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + +// HASH_VALUE 2EB8CFD11B0D4824 +// INDEX 2326 +template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + +// HASH_VALUE 95868D9026975C16 +// INDEX 2327 +template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 41BBCB97EB1EAAA4 +// INDEX 2328 +template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +//double fame foreman / jewel +// HASH_VALUE 26135749CF31A344 +// INDEX 2329 +template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + +// HASH_VALUE 6B57288A26CC536F +// INDEX 2330 +template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + +// HASH_VALUE E515B9834CFCC529 +// INDEX 2331 +template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + +// HASH_VALUE F0D8CE290D6CC1E4 +// INDEX 2332 +template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + +// HASH_VALUE 51FF4250670D3827 +// INDEX 2333 +template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + +// HASH_VALUE 187F0911603BE975 +// INDEX 2334 +template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + +// HASH_VALUE C0F4C9EFE8BEC2F0 +// INDEX 2335 +template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + +// HASH_VALUE 70246983E8BE9AEA +// INDEX 2336 +template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + +// HASH_VALUE C1D75B2B7374C250 +// INDEX 2337 +template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + +// HASH_VALUE 9B6C8AEDE93E69ED +// INDEX 2338 +template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +//journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land +// HASH_VALUE 16D193BFD9F877A9 +// INDEX 2339 +template_task_craft_1_title_1 [Créer des objets matis] + +// HASH_VALUE 2917678B6AF9C35E +// INDEX 2340 +template_task_craft_1_title_2 [Fabriquer des objets matis] + +// HASH_VALUE 29042E18C965D4AE +// INDEX 2341 +template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + +// HASH_VALUE C8E1BE369D07F4C7 +// INDEX 2342 +template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + +// HASH_VALUE F925D73CA998B894 +// INDEX 2343 +template_task_craft_1_title_5 [Commande spéciale d'objets matis] + +// HASH_VALUE E3397315286A8356 +// INDEX 2344 +template_task_craft_1_title_6 [Fabriquer du matériel matis] + +// HASH_VALUE 196820803A35C065 +// INDEX 2345 +template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + +// HASH_VALUE 771A2B8C97C91210 +// INDEX 2346 +template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + +// HASH_VALUE F8F9AC4319D7C05E +// INDEX 2347 +template_task_craft_1_title_9 [Une commande de matériel matis] + +// HASH_VALUE 0730F499A22D80D0 +// INDEX 2348 +template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +//journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land +// HASH_VALUE 29E0D948E11A655D +// INDEX 2349 +template_task_craft_2_title_1 [Créer des objets zoraïs] + +// HASH_VALUE 62EA5983E76AB75D +// INDEX 2350 +template_task_craft_2_title_2 [Fabriquer des objets zoraïs] + +// HASH_VALUE ACD52E189C2CB4AC +// INDEX 2351 +template_task_craft_2_title_3 [$giver$ a besoin d'objets zoraïs] + +// HASH_VALUE A4A89E3420D8F4C7 +// INDEX 2352 +template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zoraïs] + +// HASH_VALUE 3C25D7AFC818B0A2 +// INDEX 2353 +template_task_craft_2_title_5 [Commande spéciale d'objets zoraïs] + +// HASH_VALUE E3005313AB3B8356 +// INDEX 2354 +template_task_craft_2_title_6 [Fabriquer du matériel zoraï] + +// HASH_VALUE 19681278B915F465 +// INDEX 2355 +template_task_craft_2_title_7 [$giver$ a besoin de matériel zoraï] + +// HASH_VALUE F6FA5F8C97C90408 +// INDEX 2356 +template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zoraï] + +// HASH_VALUE 77D9E04319D7B256 +// INDEX 2357 +template_task_craft_2_title_9 [Une commande de matériel zoraï] + +// HASH_VALUE 073C750E6428C53E +// INDEX 2358 +template_task_craft_2_title_10 [$giver$ veut des objets zoraïs sur mesure] + +//journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land +// HASH_VALUE 955277BFD9F877AF +// INDEX 2359 +template_task_craft_3_title_1 [Créer des objets fyros] + +// HASH_VALUE 29176791E97AA75E +// INDEX 2360 +template_task_craft_3_title_2 [Fabriquer des objets fyros] + +// HASH_VALUE 2F942E18C965ECAC +// INDEX 2361 +template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + +// HASH_VALUE C8E1D634A397F4C7 +// INDEX 2362 +template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + +// HASH_VALUE 3725D73CA9F8B0AC +// INDEX 2363 +template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + +// HASH_VALUE E3398B132EFA8356 +// INDEX 2364 +template_task_craft_3_title_6 [Fabriquer du matériel fyros] + +// HASH_VALUE 19682086B9B6A465 +// INDEX 2365 +template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + +// HASH_VALUE F69B0F8C97C91216 +// INDEX 2366 +template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + +// HASH_VALUE 777A904319D7C064 +// INDEX 2367 +template_task_craft_3_title_9 [Une commande de matériel fyros] + +// HASH_VALUE 88105492A22D80D0 +// INDEX 2368 +template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +//journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land +// HASH_VALUE EB11C148E10A3B67 +// INDEX 2369 +template_task_craft_4_title_1 [Créer des objets tryker] + +// HASH_VALUE 62DA2F8DA99B9F5D +// INDEX 2370 +template_task_craft_4_title_2 [Fabriquer des objets tryker] + +// HASH_VALUE 6D752E185C84DCB3 +// INDEX 2371 +template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + +// HASH_VALUE 6400C63BE178F4C7 +// INDEX 2372 +template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + +// HASH_VALUE BB25D7AE26B8CCA5 +// INDEX 2373 +template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + +// HASH_VALUE EE587B1AAEDA7F3B +// INDEX 2374 +template_task_craft_4_title_6 [Fabriquer du matériel tryker] + +// HASH_VALUE 198FE8827B46DC65 +// INDEX 2375 +template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + +// HASH_VALUE B82B478C97F0DA12 +// INDEX 2376 +template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + +// HASH_VALUE 390AC843D3A98860 +// INDEX 2377 +template_task_craft_4_title_9 [Une commande de matériel tryker] + +// HASH_VALUE 89AC81086428C1B4 +// INDEX 2378 +template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +//foreman / armor +// HASH_VALUE C7DD238E67C6D3B6 +// INDEX 2379 +template_task_craft_5_title_1 [Créer des armures] + +// HASH_VALUE ABAA7F97A68527B4 +// INDEX 2380 +template_task_craft_5_title_2 [Fabriquer des armures] + +// HASH_VALUE 27707B0ADB8514B3 +// INDEX 2381 +template_task_craft_5_title_3 [$giver$ a besoin d'armures] + +// HASH_VALUE 47AB25D2C23141B9 +// INDEX 2382 +template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + +// HASH_VALUE 6E5A9F3A2908DC94 +// INDEX 2383 +template_task_craft_5_title_5 [Commande spéciale d'armures] + +// HASH_VALUE 721B4F1A5F2AE4A8 +// INDEX 2384 +template_task_craft_5_title_6 [Des armures pour $giver$] + +// HASH_VALUE F35A6FEEC285E057 +// INDEX 2385 +template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + +// HASH_VALUE 3BE4761F2CC869AA +// INDEX 2386 +template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + +// HASH_VALUE D829A78DE9B3D055 +// INDEX 2387 +template_task_craft_5_title_9 [Une commande d'armures] + +// HASH_VALUE B1C14D4F9C44D81A +// INDEX 2388 +template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +//foreman / weapons +// HASH_VALUE EC317548A1077364 +// INDEX 2389 +template_task_craft_6_title_1 [Créer des armes] + +// HASH_VALUE 22F96F962BEA5F5D +// INDEX 2390 +template_task_craft_6_title_2 [Fabriquer des armes] + +// HASH_VALUE EBC44BC9877004AF +// INDEX 2391 +template_task_craft_6_title_3 [$giver$ a besoin d'armes] + +// HASH_VALUE 87AA25D2C2317454 +// INDEX 2392 +template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + +// HASH_VALUE F919173BE618AC92 +// INDEX 2393 +template_task_craft_6_title_5 [Commande spéciale d'armes] + +// HASH_VALUE D8BB3A91C353B7B5 +// INDEX 2394 +template_task_craft_6_title_6 [Des armes pour $giver$] + +// HASH_VALUE F35A6F7B7295A057 +// INDEX 2395 +template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + +// HASH_VALUE 3BE4761F50726D9A +// INDEX 2396 +template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + +// HASH_VALUE 98C8E48B14E4C039 +// INDEX 2397 +template_task_craft_6_title_9 [Une commande d'armes] + +// HASH_VALUE 701680945CF1F44F +// INDEX 2398 +template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +//foreman / jewel +// HASH_VALUE 6688926CEE3A7AB8 +// INDEX 2399 +template_task_craft_7_title_1 [Créer des bijoux] + +// HASH_VALUE 6C1A878BA8E94A94 +// INDEX 2400 +template_task_craft_7_title_2 [Fabriquer des bijoux] + +// HASH_VALUE D7548F1A1AD404A3 +// INDEX 2401 +template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + +// HASH_VALUE 2BC49069C8C47C66 +// INDEX 2402 +template_task_craft_7_title_4 [$giver$ demande un joaillier] + +// HASH_VALUE FEAADF3766C89C53 +// INDEX 2403 +template_task_craft_7_title_5 [Commande spéciale de bijoux] + +// HASH_VALUE 59D1E0425105EC9F +// INDEX 2404 +template_task_craft_7_title_6 [Des bijoux pour $giver$] + +// HASH_VALUE F1DA78283776B459 +// INDEX 2405 +template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + +// HASH_VALUE 6EF4530687A59BAF +// INDEX 2406 +template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + +// HASH_VALUE 1778977D9997E465 +// INDEX 2407 +template_task_craft_7_title_9 [Une commande de bijoux] + +// HASH_VALUE 5CAA259F4956C461 +// INDEX 2408 +template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +//tribe welcomer / weapons +// HASH_VALUE 32F72C00778BFE84 +// INDEX 2409 +template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + +// HASH_VALUE 13B183CA32B02826 +// INDEX 2410 +template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + +// HASH_VALUE 44925880C2B08B18 +// INDEX 2411 +template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + +// HASH_VALUE 51185C6BF8501A18 +// INDEX 2412 +template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + +// HASH_VALUE EBD6FA2B7B8C0968 +// INDEX 2413 +template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + +// HASH_VALUE 55EA85A70730ABA4 +// INDEX 2414 +template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + +// HASH_VALUE E0F435FE9D4B2472 +// INDEX 2415 +template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + +// HASH_VALUE 54639B3A9BDA7662 +// INDEX 2416 +template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + +// HASH_VALUE 789DBC20C3DA79FF +// INDEX 2417 +template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + +// HASH_VALUE 2474FDBAAEDD7228 +// INDEX 2418 +template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +//tribe welcomer / armors +// HASH_VALUE 4267391960C73722 +// INDEX 2419 +template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + +// HASH_VALUE FCEDBC684220353F +// INDEX 2420 +template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + +// HASH_VALUE 48925880C2E72017 +// INDEX 2421 +template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + +// HASH_VALUE 514FF16AFC501A18 +// INDEX 2422 +template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + +// HASH_VALUE BC6888DF0E750A6F +// INDEX 2423 +template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + +// HASH_VALUE 267C135B9A19ACAB +// INDEX 2424 +template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + +// HASH_VALUE E4F435FE9D82B971 +// INDEX 2425 +template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + +// HASH_VALUE AD53DB3A9BDA76D5 +// INDEX 2426 +template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + +// HASH_VALUE 66823660850EDDA2 +// INDEX 2427 +template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + +// HASH_VALUE 632111748A89765D +// INDEX 2428 +template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +// HASH_VALUE 0D2F0C4022199F3C +// INDEX 2429 +template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE FDA98BFB4EECD5D7 +// INDEX 2430 +template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 16018E0AC0FC2310 +// INDEX 2431 +template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 85297244AA4F43D4 +// INDEX 2432 +template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +// HASH_VALUE 90503273385D2CB8 +// INDEX 2433 +template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE 21284E394E280CF4 +// INDEX 2434 +template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 14ABFEBD9D173304 +// INDEX 2435 +template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE E8D8C822AD9DB41B +// INDEX 2436 +template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +// HASH_VALUE 42FB6B12A63B9C3F +// INDEX 2437 +template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE 967EF3FD96667BE3 +// INDEX 2438 +template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE A7B5725E2A966889 +// INDEX 2439 +template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE B73BF375FEC332EE +// INDEX 2440 +template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +//default text +// HASH_VALUE 9A79FF452D6A0877 +// INDEX 2441 +template_task_forage_0_title_1 [Nettoyer la terre] + +// HASH_VALUE 94FB9C54D75AD860 +// INDEX 2442 +template_task_forage_0_title_2 [Nettoyer les champs] + +// HASH_VALUE 565A47472D69A463 +// INDEX 2443 +template_task_forage_0_title_3 [Purifier la terre] + +// HASH_VALUE CBB3454ECE091E3E +// INDEX 2444 +template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + +// HASH_VALUE 4CF8F8D7B2896248 +// INDEX 2445 +template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + +// HASH_VALUE 26340C94243A2AA6 +// INDEX 2446 +template_task_forage_0_title_6 [Travailler la terre] + +// HASH_VALUE 1452D04F541A925F +// INDEX 2447 +template_task_forage_0_title_7 [Préparer les champs] + +// HASH_VALUE DAC38260F973E405 +// INDEX 2448 +template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + +// HASH_VALUE 6285E094A58AA2A6 +// INDEX 2449 +template_task_forage_0_title_9 [Entretenir la terre] + +// HASH_VALUE 28A261722729E1F8 +// INDEX 2450 +template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +//Kami / nocive +// HASH_VALUE D26693382F15F8B9 +// INDEX 2451 +template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + +// HASH_VALUE DD2A8564EB495C1F +// INDEX 2452 +template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + +// HASH_VALUE 0F46D33A2F15B8B0 +// INDEX 2453 +template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + +// HASH_VALUE 69F46A9888F32D88 +// INDEX 2454 +template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + +// HASH_VALUE A645AE95CDF32D88 +// INDEX 2455 +template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + +// HASH_VALUE 9CC4D9B46B7A0F52 +// INDEX 2456 +template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + +// HASH_VALUE DC81B966EB494011 +// INDEX 2457 +template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + +// HASH_VALUE 945E305F97036A9A +// INDEX 2458 +template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + +// HASH_VALUE 9BF5C9A9EB0A3B56 +// INDEX 2459 +template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + +// HASH_VALUE C2142D52E5E249AC +// INDEX 2460 +template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +//Kami / kitin +// HASH_VALUE 93022A107B8898CB +// INDEX 2461 +template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + +// HASH_VALUE 357BA509D30DB394 +// INDEX 2462 +template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + +// HASH_VALUE 531D925B0053ADBA +// INDEX 2463 +template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + +// HASH_VALUE F75629460AFDD87E +// INDEX 2464 +template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + +// HASH_VALUE D15146077B886CC5 +// INDEX 2465 +template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + +// HASH_VALUE 153861E46A884770 +// INDEX 2466 +template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + +// HASH_VALUE E39B60E2A8466499 +// INDEX 2467 +template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + +// HASH_VALUE ABABDCC874E238DB +// INDEX 2468 +template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + +// HASH_VALUE B45A5A876DFAF07A +// INDEX 2469 +template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + +// HASH_VALUE 061DA20C4C8FCC6C +// INDEX 2470 +template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +// HASH_VALUE B94012C777B7293F +// INDEX 2471 +template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + +// HASH_VALUE 440A8D763B0206BD +// INDEX 2472 +template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + +// HASH_VALUE EBE399F51DBFE575 +// INDEX 2473 +template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + +// HASH_VALUE 78028454953D47D1 +// INDEX 2474 +template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + +// HASH_VALUE F78F2EBE77B7FD39 +// INDEX 2475 +template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + +// HASH_VALUE 978B6A81986D1871 +// INDEX 2476 +template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + +// HASH_VALUE D33C7824A528D2E1 +// INDEX 2477 +template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + +// HASH_VALUE 1757DC1A1A14CD41 +// INDEX 2478 +template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + +// HASH_VALUE 8879455E30DDC116 +// INDEX 2479 +template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + +// HASH_VALUE 8840721B2214BB76 +// INDEX 2480 +template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +//Karavan / nocive +// HASH_VALUE A7CA6E9B3E02C5B0 +// INDEX 2481 +template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + +// HASH_VALUE 8340C48496F7BB80 +// INDEX 2482 +template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + +// HASH_VALUE E4AAAE9D3E0285A7 +// INDEX 2483 +template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + +// HASH_VALUE 69B61E1527C9FCC6 +// INDEX 2484 +template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + +// HASH_VALUE D5C23B223EC4C945 +// INDEX 2485 +template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + +// HASH_VALUE 6909D89258F86AA7 +// INDEX 2486 +template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + +// HASH_VALUE A9C6B844D8C79B66 +// INDEX 2487 +template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + +// HASH_VALUE 0A84BAAF556EA4EF +// INDEX 2488 +template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + +// HASH_VALUE 683AC887D88896AB +// INDEX 2489 +template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + +// HASH_VALUE 426BA35E53AB21BC +// INDEX 2490 +template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +//Karavan / kitin +// HASH_VALUE BFE7A0DB87F405FC +// INDEX 2491 +template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + +// HASH_VALUE CC6468581AF79DEB +// INDEX 2492 +template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + +// HASH_VALUE 095870B194C63CF9 +// INDEX 2493 +template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + +// HASH_VALUE C32B9FA517D704FF +// INDEX 2494 +template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + +// HASH_VALUE FD36BCD287F4D9F6 +// INDEX 2495 +template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + +// HASH_VALUE BB4EA0041536A6D1 +// INDEX 2496 +template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + +// HASH_VALUE 8A26F0733E3F57E2 +// INDEX 2497 +template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + +// HASH_VALUE 99894C1AEE659AE2 +// INDEX 2498 +template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + +// HASH_VALUE 2C21484939EF7DBB +// INDEX 2499 +template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + +// HASH_VALUE 6B5455817DA4A0C9 +// INDEX 2500 +template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +//Karavan / goo +// HASH_VALUE BD71E224FD82F614 +// INDEX 2501 +template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + +// HASH_VALUE 8BF477CDD2EBC90C +// INDEX 2502 +template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + +// HASH_VALUE FAD066ECF223C0D8 +// INDEX 2503 +template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + +// HASH_VALUE FAB8E01B954C8DCC +// INDEX 2504 +template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + +// HASH_VALUE FBC0FE1BFD82CA0E +// INDEX 2505 +template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + +// HASH_VALUE 5510F11EF3729B1F +// INDEX 2506 +template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + +// HASH_VALUE FE506E188910486E +// INDEX 2507 +template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + +// HASH_VALUE 7433DF924B9C0B3C +// INDEX 2508 +template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + +// HASH_VALUE 5E6E2C5A988C1BDE +// INDEX 2509 +template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + +// HASH_VALUE 43A00AAE8E6D077C +// INDEX 2510 +template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +//double fame prospector / nocive +// HASH_VALUE 7E424A842CF249DF +// INDEX 2511 +template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + +// HASH_VALUE 7E42767FE82205DF +// INDEX 2512 +template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + +// HASH_VALUE BB228A862CF209D6 +// INDEX 2513 +template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + +// HASH_VALUE DB1B74B439EFB677 +// INDEX 2514 +template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + +// HASH_VALUE DB6A88C57800B677 +// INDEX 2515 +template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + +// HASH_VALUE DBC3BE44CD287605 +// INDEX 2516 +template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + +// HASH_VALUE 7D99AA81E822E9D1 +// INDEX 2517 +template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + +// HASH_VALUE 2A641435BC89B996 +// INDEX 2518 +template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + +// HASH_VALUE 26C99886106C0433 +// INDEX 2519 +template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + +// HASH_VALUE 2DC0E526368EC98C +// INDEX 2520 +template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +//double fame prospector / kitin +// HASH_VALUE F10B4F0A11C29ACA +// INDEX 2521 +template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + +// HASH_VALUE 90481040FB805018 +// INDEX 2522 +template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + +// HASH_VALUE E3CF724E8D5FE32B +// INDEX 2523 +template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + +// HASH_VALUE 14B85202F4D2A6E2 +// INDEX 2524 +template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + +// HASH_VALUE 2F5A6B0111C26EC4 +// INDEX 2525 +template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + +// HASH_VALUE 54374674CC36AE23 +// INDEX 2526 +template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + +// HASH_VALUE B5D3EA347AA4B8FB +// INDEX 2527 +template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + +// HASH_VALUE 3CA9F72520656DD4 +// INDEX 2528 +template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + +// HASH_VALUE 2AA51AEB930ED6BB +// INDEX 2529 +template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + +// HASH_VALUE 65BD13A88A056B21 +// INDEX 2530 +template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +//double fame prospector / goo +// HASH_VALUE F83FF757D96590F2 +// INDEX 2531 +template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + +// HASH_VALUE 91BCC3C960EA7F1E +// INDEX 2532 +template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + +// HASH_VALUE F990E21AA45420CB +// INDEX 2533 +template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + +// HASH_VALUE 048B9BF3745FABAE +// INDEX 2534 +template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + +// HASH_VALUE 368E134ED96564EC +// INDEX 2535 +template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + +// HASH_VALUE B94CF27D8354ABE8 +// INDEX 2536 +template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + +// HASH_VALUE A9DEB31C1E560049 +// INDEX 2537 +template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + +// HASH_VALUE 52D5F1209A1F5D24 +// INDEX 2538 +template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + +// HASH_VALUE 1CA28E3DD0EEF9BC +// INDEX 2539 +template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + +// HASH_VALUE F12C5EC30EE99AE1 +// INDEX 2540 +template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +//prospector / nocive +// HASH_VALUE 5A3B80479A92DB65 +// INDEX 2541 +template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + +// HASH_VALUE 5A3BAC4256C29765 +// INDEX 2542 +template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + +// HASH_VALUE 971BC0499EB39B5C +// INDEX 2543 +template_task_forage_1_title_3 [Purifier les terres de $giver$] + +// HASH_VALUE CBB3454E8F091E3E +// INDEX 2544 +template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + +// HASH_VALUE 10B3454ECC5A623B +// INDEX 2545 +template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + +// HASH_VALUE 19D5009219544A98 +// INDEX 2546 +template_task_forage_1_title_6 [Travailler la terre de $giver$] + +// HASH_VALUE 5992E04499E37B57 +// INDEX 2547 +template_task_forage_1_title_7 [Préparer les champs de $giver$] + +// HASH_VALUE DAC38260F973E40C +// INDEX 2548 +template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + +// HASH_VALUE 6AE6DB331AC5B3B3 +// INDEX 2549 +template_task_forage_1_title_9 [Entretenir les terres de $giver$] + +// HASH_VALUE 28A26172279AE1F8 +// INDEX 2550 +template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +//prospector / kitin +// HASH_VALUE 2DB88E306034ADB4 +// INDEX 2551 +template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + +// HASH_VALUE 6D99F77B0FE43126 +// INDEX 2552 +template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + +// HASH_VALUE 0D9AC68AD07CCDEE +// INDEX 2553 +template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + +// HASH_VALUE 4DBD0C445C6BDDEC +// INDEX 2554 +template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + +// HASH_VALUE FC87A229A062F1E5 +// INDEX 2555 +template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + +// HASH_VALUE 23880F6F3D42E2B8 +// INDEX 2556 +template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + +// HASH_VALUE C4C53B652568BC3C +// INDEX 2557 +template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + +// HASH_VALUE B7A250A1D1C0906E +// INDEX 2558 +template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + +// HASH_VALUE EFAA18515B2EE636 +// INDEX 2559 +template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + +// HASH_VALUE CC9FEF470A2D96A9 +// INDEX 2560 +template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +//prospector / goo +// HASH_VALUE 1ADEAB32BDB87609 +// INDEX 2561 +template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + +// HASH_VALUE D20326811058E4AF +// INDEX 2562 +template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + +// HASH_VALUE 0F7DD73E7F1CF3F0 +// INDEX 2563 +template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + +// HASH_VALUE D8FD5F979E1738FA +// INDEX 2564 +template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + +// HASH_VALUE 582DC729BDB84A03 +// INDEX 2565 +template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + +// HASH_VALUE A2DCB02B67D90DF7 +// INDEX 2566 +template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + +// HASH_VALUE 4524529536B127D5 +// INDEX 2567 +template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + +// HASH_VALUE 5DD4E5077C6CACC0 +// INDEX 2568 +template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + +// HASH_VALUE 83CB56BE4B095BF9 +// INDEX 2569 +template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + +// HASH_VALUE 2BA3C33CDFC5D38D +// INDEX 2570 +template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +//scout / nocive, welcomer / nocive +// HASH_VALUE 9A79FF452D6A0877 +// INDEX 2571 +template_task_forage_4_title_1 [Nettoyer la terre] + +// HASH_VALUE 94FB9C54D75AD860 +// INDEX 2572 +template_task_forage_4_title_2 [Nettoyer les champs] + +// HASH_VALUE 565A47472D69A463 +// INDEX 2573 +template_task_forage_4_title_3 [Purifier la terre] + +// HASH_VALUE CBB3454ECE091E3E +// INDEX 2574 +template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + +// HASH_VALUE 4CF8F8D7B2896248 +// INDEX 2575 +template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + +// HASH_VALUE 26340C94243A2AA6 +// INDEX 2576 +template_task_forage_4_title_6 [Travailler la terre] + +// HASH_VALUE 1452D04F541A925F +// INDEX 2577 +template_task_forage_4_title_7 [Préparer les champs] + +// HASH_VALUE DAC38260F973E405 +// INDEX 2578 +template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + +// HASH_VALUE 6285E094A58AA2A6 +// INDEX 2579 +template_task_forage_4_title_9 [Entretenir la terre] + +// HASH_VALUE 28A261722729E1F8 +// INDEX 2580 +template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +//scout / kitin, welcomer / kitin +// HASH_VALUE D342FE10FEC7983E +// INDEX 2581 +template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + +// HASH_VALUE 1142102A711059DA +// INDEX 2582 +template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + +// HASH_VALUE F12038A1DC1A18DB +// INDEX 2583 +template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + +// HASH_VALUE 4DBDF0445C6BDDEC +// INDEX 2584 +template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + +// HASH_VALUE 11911A07FEC76C38 +// INDEX 2585 +template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + +// HASH_VALUE 31E2E35B731B5DE0 +// INDEX 2586 +template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + +// HASH_VALUE EB067C5F48B01488 +// INDEX 2587 +template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + +// HASH_VALUE B7A250A110C0906E +// INDEX 2588 +template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + +// HASH_VALUE EFAA184A5B2EE636 +// INDEX 2589 +template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + +// HASH_VALUE CE3FF43CADF12EBB +// INDEX 2590 +template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +//scout / goo, welcomer / goo +// HASH_VALUE B97706CBB4B65133 +// INDEX 2591 +template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + +// HASH_VALUE E20D33BC17C971DE +// INDEX 2592 +template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + +// HASH_VALUE F44B1B1F70B69810 +// INDEX 2593 +template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + +// HASH_VALUE D8FD5F97DD1738FA +// INDEX 2594 +template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + +// HASH_VALUE 6439B035DA20B815 +// INDEX 2595 +template_task_forage_6_title_5 [Eliminer les résidus de goo] + +// HASH_VALUE E2E129EE3F70F392 +// INDEX 2596 +template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + +// HASH_VALUE E8E8EAA738512CCA +// INDEX 2597 +template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + +// HASH_VALUE 5DD4E5077C6C90C0 +// INDEX 2598 +template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + +// HASH_VALUE B28DE9E62F4DD10D +// INDEX 2599 +template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + +// HASH_VALUE A4C4E3462F14FECA +// INDEX 2600 +template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +//tribe welcomer / nocive +// HASH_VALUE 5CB6047699090058 +// INDEX 2601 +template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + +// HASH_VALUE 5CB630715539BC58 +// INDEX 2602 +template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + +// HASH_VALUE 999644789909C04F +// INDEX 2603 +template_task_forage_7_title_3 [Purifier les terres des $f.member$] + +// HASH_VALUE 7245098D483D1B45 +// INDEX 2604 +template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + +// HASH_VALUE B156098D488C2F56 +// INDEX 2605 +template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + +// HASH_VALUE D67C44D0B150080C +// INDEX 2606 +template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + +// HASH_VALUE 5B0D64735539A04A +// INDEX 2607 +template_task_forage_7_title_7 [Préparer les champs des $f.member$] + +// HASH_VALUE F5DF0CAC9786BBC6 +// INDEX 2608 +template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + +// HASH_VALUE B2D960E86CF4D36B +// INDEX 2609 +template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + +// HASH_VALUE 6FE41CA29AE28CB7 +// INDEX 2610 +template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +//tribe welcomer / kitin +// HASH_VALUE 4AC48E7D1B323B56 +// INDEX 2611 +template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + +// HASH_VALUE 6EBCCA3268970791 +// INDEX 2612 +template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + +// HASH_VALUE 2864760A0F88C690 +// INDEX 2613 +template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + +// HASH_VALUE 2D28F9F881DAF993 +// INDEX 2614 +template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + +// HASH_VALUE 8813AA741B320F50 +// INDEX 2615 +template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + +// HASH_VALUE 045811EDE50895A4 +// INDEX 2616 +template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + +// HASH_VALUE B3FA0B1122F591C5 +// INDEX 2617 +template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + +// HASH_VALUE 59BBC0EAA9CB9EB6 +// INDEX 2618 +template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + +// HASH_VALUE CC6429D197C7C17C +// INDEX 2619 +template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + +// HASH_VALUE C35BBE37D2DFBA39 +// INDEX 2620 +template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +//tribe welcomer / goo +// HASH_VALUE F3F87DE3BD8D22F9 +// INDEX 2621 +template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + +// HASH_VALUE 6F307DBBCD013697 +// INDEX 2622 +template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + +// HASH_VALUE D7049C0C116BD744 +// INDEX 2623 +template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + +// HASH_VALUE ADB5FEC471AD4284 +// INDEX 2624 +template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + +// HASH_VALUE 314799DABD8DF6F3 +// INDEX 2625 +template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + +// HASH_VALUE 8730B72FDC2B8E5C +// INDEX 2626 +template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + +// HASH_VALUE 57AC535F16005AAD +// INDEX 2627 +template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + +// HASH_VALUE D375B03ABFF798B1 +// INDEX 2628 +template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + +// HASH_VALUE 09444CD289C435CE +// INDEX 2629 +template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + +// HASH_VALUE 473FEDF75E4E0554 +// INDEX 2630 +template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +//default text +// HASH_VALUE 4A499040E9AA9B71 +// INDEX 2631 +template_task_forage_give_0_title_1 [Récolter des matières premières] + +// HASH_VALUE 57B7AC920B8CACAD +// INDEX 2632 +template_task_forage_give_0_title_2 [Réunir des matières premières] + +// HASH_VALUE 5F8F1AF65875D428 +// INDEX 2633 +template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + +// HASH_VALUE 76E8501FFCBE4DD6 +// INDEX 2634 +template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + +// HASH_VALUE C1E062962DB028C9 +// INDEX 2635 +template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + +// HASH_VALUE 140A85A8DB10BCD8 +// INDEX 2636 +template_task_forage_give_0_title_6 [Une commande de matières premières] + +// HASH_VALUE 2CE8BEBE4C933066 +// INDEX 2637 +template_task_forage_give_0_title_7 [Récolter des matériaux] + +// HASH_VALUE 2DB2C289ABF90E81 +// INDEX 2638 +template_task_forage_give_0_title_8 [Réunir des matériaux] + +// HASH_VALUE 5B28531777959BBD +// INDEX 2639 +template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + +// HASH_VALUE 9E3A94401BBE73B8 +// INDEX 2640 +template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +//tribe welcomer / kitin +// HASH_VALUE B43A01FA49D9722A +// INDEX 2641 +template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + +// HASH_VALUE F45260BFE4A8C0BF +// INDEX 2642 +template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + +// HASH_VALUE FE603F38121B71F4 +// INDEX 2643 +template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + +// HASH_VALUE 55B1BE02A3C74DE1 +// INDEX 2644 +template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + +// HASH_VALUE 94C55451767CCA87 +// INDEX 2645 +template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE 42DAF7CF8B043314 +// INDEX 2646 +template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE 1D2E82FB9E763D2F +// INDEX 2647 +template_task_forage_give_10_title_7 [Récolter des restes de kitin à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE 28727C3007F4858A +// INDEX 2648 +template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + +// HASH_VALUE 4102A9EBBA4A65AB +// INDEX 2649 +template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + +// HASH_VALUE 14B48097EFDEA0F5 +// INDEX 2650 +template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +//tribe welcomer / goo +// HASH_VALUE 61AF3C9AEE673F3A +// INDEX 2651 +template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + +// HASH_VALUE BF532B0797A20AA8 +// INDEX 2652 +template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + +// HASH_VALUE 6B073B3393448095 +// INDEX 2653 +template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + +// HASH_VALUE 91EAF17B5ABA149B +// INDEX 2654 +template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + +// HASH_VALUE 455D96F6125E96E4 +// INDEX 2655 +template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE 6AC26FC2A2711965 +// INDEX 2656 +template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE CEC6C4A03A58098C +// INDEX 2657 +template_task_forage_give_11_title_7 [Récolter des traces de goo à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE E3C052912E9E7342 +// INDEX 2658 +template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + +// HASH_VALUE 207E65D01860C846 +// INDEX 2659 +template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + +// HASH_VALUE F3303C7C4DF40390 +// INDEX 2660 +template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +//tribe welcomer / conservateur +// HASH_VALUE 26795C11FD313E25 +// INDEX 2661 +template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + +// HASH_VALUE A00178A5890BEC35 +// INDEX 2662 +template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + +// HASH_VALUE 4E6B09F3B3976100 +// INDEX 2663 +template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + +// HASH_VALUE B46150B022CD0C1F +// INDEX 2664 +template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + +// HASH_VALUE 9D102E67D537CB7D +// INDEX 2665 +template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + +// HASH_VALUE 8733A6D00846074B +// INDEX 2666 +template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + +// HASH_VALUE 26795C11FD313E25 +// INDEX 2667 +template_task_forage_give_12_title_7 [Récolter des conservateurs pour $f.mda$ $f.member$] + +// HASH_VALUE B4C8A72BB7D0546D +// INDEX 2668 +template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +// HASH_VALUE E116D07F823C1923 +// INDEX 2669 +template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + +// HASH_VALUE B4C8A72BB7D0546D +// INDEX 2670 +template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +//Kami / construction +// HASH_VALUE 36EEE4A65E1D8FD2 +// INDEX 2671 +template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + +// HASH_VALUE C4DB88EB116401F3 +// INDEX 2672 +template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + +// HASH_VALUE A9CD7163925B60B3 +// INDEX 2673 +template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + +// HASH_VALUE 23F1AE4EA476F39E +// INDEX 2674 +template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + +// HASH_VALUE AD85B6FC36231C2A +// INDEX 2675 +template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + +// HASH_VALUE ED8CA064728A236C +// INDEX 2676 +template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + +// HASH_VALUE A69C68EF92EE82BD +// INDEX 2677 +template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + +// HASH_VALUE E48980D64AF735F1 +// INDEX 2678 +template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + +// HASH_VALUE 6E77A8F88EF499D4 +// INDEX 2679 +template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + +// HASH_VALUE CFE4D5179528A0A1 +// INDEX 2680 +template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +//Kami / insects +// HASH_VALUE 076B43AD2545C364 +// INDEX 2681 +template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + +// HASH_VALUE D9E687B4E8C58067 +// INDEX 2682 +template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + +// HASH_VALUE AE92B76E46CF0CC5 +// INDEX 2683 +template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + +// HASH_VALUE DBFA502D5A19B060 +// INDEX 2684 +template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + +// HASH_VALUE D376000A823D58C0 +// INDEX 2685 +template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + +// HASH_VALUE 305F29B499D56180 +// INDEX 2686 +template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + +// HASH_VALUE 076B43AD2545C364 +// INDEX 2687 +template_task_forage_give_14_title_7 [Récolter des insectes pour les Kamis] + +// HASH_VALUE 33A31AC1152482A2 +// INDEX 2688 +template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +// HASH_VALUE ED2BB1922C65109E +// INDEX 2689 +template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + +// HASH_VALUE 33A31AC1152482A2 +// INDEX 2690 +template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +//Kami / food +// HASH_VALUE 2CBC5AABCA47A517 +// INDEX 2691 +template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + +// HASH_VALUE 0720DAB95AA4C987 +// INDEX 2692 +template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + +// HASH_VALUE DA1A241218993B51 +// INDEX 2693 +template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + +// HASH_VALUE 2FD76DA8974A2763 +// INDEX 2694 +template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + +// HASH_VALUE 4226BDCAB5FE5EE2 +// INDEX 2695 +template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + +// HASH_VALUE 212C597522704DAF +// INDEX 2696 +template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + +// HASH_VALUE 2CBC5AABCA47A517 +// INDEX 2697 +template_task_forage_give_15_title_7 [Récolter de la nourriture pour les Kamis] + +// HASH_VALUE C43F12D3F0FA1E0E +// INDEX 2698 +template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +// HASH_VALUE 36DB4ED587EFE8CC +// INDEX 2699 +template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + +// HASH_VALUE C43F12D3F0FA1E0E +// INDEX 2700 +template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +//Kami / kitin +// HASH_VALUE B356C31D83297883 +// INDEX 2701 +template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + +// HASH_VALUE 35D84272F1CB55B5 +// INDEX 2702 +template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + +// HASH_VALUE B5B0E709D43A08B8 +// INDEX 2703 +template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + +// HASH_VALUE 1F4C49CE427AC31B +// INDEX 2704 +template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + +// HASH_VALUE 2AED9584DF5EFDDB +// INDEX 2705 +template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + +// HASH_VALUE CFF6711D606A3EE5 +// INDEX 2706 +template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + +// HASH_VALUE B356C32E07587083 +// INDEX 2707 +template_task_forage_give_16_title_7 [Récolter des restes de kitin pour les Kamis] + +// HASH_VALUE 1C3AEAC26E09CE33 +// INDEX 2708 +template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + +// HASH_VALUE 2ABD52084A1B6C0C +// INDEX 2709 +template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + +// HASH_VALUE 7035BB3733DADE10 +// INDEX 2710 +template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +//Kami / goo +// HASH_VALUE 5A1D871C40DA125F +// INDEX 2711 +template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + +// HASH_VALUE DDA5BBEE3CBA20BF +// INDEX 2712 +template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + +// HASH_VALUE 7923E3DCF8E2F99B +// INDEX 2713 +template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + +// HASH_VALUE FDFB19506AAE144E +// INDEX 2714 +template_task_forage_give_17_title_4 [Fournir des résidus de goo aux Kamis pour étude] + +// HASH_VALUE 63AF26DDB776ACFB +// INDEX 2715 +template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + +// HASH_VALUE 24EC760868B9AE49 +// INDEX 2716 +template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + +// HASH_VALUE EC185487DF701FA3 +// INDEX 2717 +template_task_forage_give_17_title_7 [Récolter des traces de goo à étudier pour les Kamis] + +// HASH_VALUE 237F4F21CEC74E17 +// INDEX 2718 +template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + +// HASH_VALUE 320CC26C9F1171F7 +// INDEX 2719 +template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + +// HASH_VALUE 78842B9B88D0E3FB +// INDEX 2720 +template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +//Kami / conservateur +// HASH_VALUE 78EC2F36F69F89A7 +// INDEX 2721 +template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + +// HASH_VALUE 45198EBCA75D7C1C +// INDEX 2722 +template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + +// HASH_VALUE 159C7C10E7AA4F94 +// INDEX 2723 +template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + +// HASH_VALUE 594240EFD81877BD +// INDEX 2724 +template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + +// HASH_VALUE EF83018CCEA516FF +// INDEX 2725 +template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + +// HASH_VALUE D0714263689C64C0 +// INDEX 2726 +template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + +// HASH_VALUE 78EC2F36F69F89A7 +// INDEX 2727 +template_task_forage_give_18_title_7 [Récolter des conservateurs pour les Kamis] + +// HASH_VALUE AFB41236342A1B10 +// INDEX 2728 +template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +// HASH_VALUE 693CA9074B6BA90C +// INDEX 2729 +template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + +// HASH_VALUE AFB41236342A1B10 +// INDEX 2730 +template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +//Karavan / construction +// HASH_VALUE 33FF3CD18AC347DF +// INDEX 2731 +template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + +// HASH_VALUE 40AC58FC9716B45D +// INDEX 2732 +template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + +// HASH_VALUE A603A38343A2A716 +// INDEX 2733 +template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + +// HASH_VALUE 59EB036F0007C388 +// INDEX 2734 +template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + +// HASH_VALUE AA960E2762C9D437 +// INDEX 2735 +template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + +// HASH_VALUE B7574952B5CA6782 +// INDEX 2736 +template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + +// HASH_VALUE E9DCAC055CB92BAB +// INDEX 2737 +template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + +// HASH_VALUE 7E68B4CA8E59E29E +// INDEX 2738 +template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + +// HASH_VALUE AE350E1169A1CE25 +// INDEX 2739 +template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + +// HASH_VALUE 4932936CDDFFC495 +// INDEX 2740 +template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +//prospector / construction, welcomer / construction, scout / construction +// HASH_VALUE 3F81FA167AC71149 +// INDEX 2741 +template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + +// HASH_VALUE CD430A15645BB48E +// INDEX 2742 +template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + +// HASH_VALUE D51B78790EE22509 +// INDEX 2743 +template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + +// HASH_VALUE AB655DF9B107D3B3 +// INDEX 2744 +template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + +// HASH_VALUE B618CC6C52CD9EA1 +// INDEX 2745 +template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + +// HASH_VALUE C9530B85108DC9B2 +// INDEX 2746 +template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + +// HASH_VALUE 449F0E356EB5EDDE +// INDEX 2747 +template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + +// HASH_VALUE 8B8C5BF7954DF45E +// INDEX 2748 +template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + +// HASH_VALUE D1B4B19AD38C5C9E +// INDEX 2749 +template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + +// HASH_VALUE 14C6F2C3402BC499 +// INDEX 2750 +template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +//Karavan / insects +// HASH_VALUE 833C13BEABF776CE +// INDEX 2751 +template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + +// HASH_VALUE 058C3FC1E5D6D892 +// INDEX 2752 +template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + +// HASH_VALUE EC6421FBE620C1FF +// INDEX 2753 +template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + +// HASH_VALUE D898A3DCD4C76669 +// INDEX 2754 +template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + +// HASH_VALUE 6D5534FEC69F056D +// INDEX 2755 +template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + +// HASH_VALUE 2D7081DFC57B198D +// INDEX 2756 +template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + +// HASH_VALUE 833C13BEABF776CE +// INDEX 2757 +template_task_forage_give_20_title_7 [Récolter des insectes pour la Karavan] + +// HASH_VALUE 62A558EDDB44999F +// INDEX 2758 +template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +// HASH_VALUE 833E0BDE2BE5CCD9 +// INDEX 2759 +template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + +// HASH_VALUE 62A558EDDB44999F +// INDEX 2760 +template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +//Karavan / food +// HASH_VALUE B26E0D1546187528 +// INDEX 2761 +template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + +// HASH_VALUE 043132E4864A8194 +// INDEX 2762 +template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + +// HASH_VALUE A3E087846A790457 +// INDEX 2763 +template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + +// HASH_VALUE 84E923B194E87A12 +// INDEX 2764 +template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + +// HASH_VALUE 3F3715F5E1A416EF +// INDEX 2765 +template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + +// HASH_VALUE EBF7026365B091C5 +// INDEX 2766 +template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + +// HASH_VALUE B26E0D1546187528 +// INDEX 2767 +template_task_forage_give_21_title_7 [Récolter de la nourriture pour la Karavan] + +// HASH_VALUE 7DC83FEB603A4EC6 +// INDEX 2768 +template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +// HASH_VALUE 478D47EBAC4BA9DB +// INDEX 2769 +template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + +// HASH_VALUE 7DC83FEB603A4EC6 +// INDEX 2770 +template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +//Karavan / kitin +// HASH_VALUE 59DC11823685C142 +// INDEX 2771 +template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + +// HASH_VALUE D8D3ABCAE521905B +// INDEX 2772 +template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + +// HASH_VALUE B0EE3275A30DF1AA +// INDEX 2773 +template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + +// HASH_VALUE BED843384A6DC7FA +// INDEX 2774 +template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + +// HASH_VALUE D073E3E992BA469A +// INDEX 2775 +template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + +// HASH_VALUE 28E207AE50139FB8 +// INDEX 2776 +template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + +// HASH_VALUE 59DC1193BAB4B942 +// INDEX 2777 +template_task_forage_give_22_title_7 [Récolter des restes de kitin à étudier pour la Karavan] + +// HASH_VALUE 1F65D295949C5E37 +// INDEX 2778 +template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + +// HASH_VALUE 270AB9CA7F59D14F +// INDEX 2779 +template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + +// HASH_VALUE D10CA1B9D612EDD6 +// INDEX 2780 +template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +//Karavan / goo +// HASH_VALUE 67D8659ED0A3ABCD +// INDEX 2781 +template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + +// HASH_VALUE 688C8C9A1AE3295B +// INDEX 2782 +template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + +// HASH_VALUE A0F8F9DF62BD093D +// INDEX 2783 +template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + +// HASH_VALUE D845BB9CA8A3BEFA +// INDEX 2784 +template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + +// HASH_VALUE FD8E5AD1FBD859A8 +// INDEX 2785 +template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + +// HASH_VALUE 21FDCE33945F6656 +// INDEX 2786 +template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + +// HASH_VALUE 86F7887B23D2CC50 +// INDEX 2787 +template_task_forage_give_23_title_7 [Récolter des traces de goo à étudier pour la Karavan] + +// HASH_VALUE FEE18E7AF2B2C1D2 +// INDEX 2788 +template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + +// HASH_VALUE 068675AFDD6F34EA +// INDEX 2789 +template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + +// HASH_VALUE F8B68F719160C337 +// INDEX 2790 +template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +//Karavan / conservateur +// HASH_VALUE 42B7D82439DFCDBD +// INDEX 2791 +template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + +// HASH_VALUE 897B3B69413CB010 +// INDEX 2792 +template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + +// HASH_VALUE 237120F7F279E043 +// INDEX 2793 +template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + +// HASH_VALUE A11964E352663512 +// INDEX 2794 +template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + +// HASH_VALUE B94EAA7A11E55A15 +// INDEX 2795 +template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + +// HASH_VALUE 4C421274EE4E172A +// INDEX 2796 +template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + +// HASH_VALUE 42B7D82439DFCDBD +// INDEX 2797 +template_task_forage_give_24_title_7 [Récolter des conservateurs pour la Karavan] + +// HASH_VALUE FD849CEB384C5A05 +// INDEX 2798 +template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +// HASH_VALUE C71EE05E474B85C7 +// INDEX 2799 +template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + +// HASH_VALUE FD849CEB384C5A05 +// INDEX 2800 +template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +//double fame prospector / construction +// HASH_VALUE 989C4B599D1C7462 +// INDEX 2801 +template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE 22E4ADE5A79E03F2 +// INDEX 2802 +template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE 0FC039C4DDEC058B +// INDEX 2803 +template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + +// HASH_VALUE B92BB04D027F1898 +// INDEX 2804 +template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + +// HASH_VALUE 0F331DAF752201BA +// INDEX 2805 +template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE D99B9EDD95220DC5 +// INDEX 2806 +template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE C93452487EFD8036 +// INDEX 2807 +template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE E320C15F089C02F1 +// INDEX 2808 +template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE 72A1BAD784C5587B +// INDEX 2809 +template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + +// HASH_VALUE 8D89A21794BFE12A +// INDEX 2810 +template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +//double fame prospector / insects +// HASH_VALUE 657468A7BB7FC563 +// INDEX 2811 +template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 18E56C444A73E71A +// INDEX 2812 +template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + +// HASH_VALUE DA6B7ED5EC022F5A +// INDEX 2813 +template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + +// HASH_VALUE 3DA8B7E0BEB495F0 +// INDEX 2814 +template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + +// HASH_VALUE D20D419340E225C0 +// INDEX 2815 +template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 920D9067D8D44610 +// INDEX 2816 +template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 657468A7BB7FC563 +// INDEX 2817 +template_task_forage_give_26_title_7 [Récolter des insectes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 2E48F4EE37927F95 +// INDEX 2818 +template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +// HASH_VALUE 7B0FF2A125D48994 +// INDEX 2819 +template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + +// HASH_VALUE 2E48F4EE37927F95 +// INDEX 2820 +template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +//double fame prospector / food +// HASH_VALUE C2F65CAA2850CA11 +// INDEX 2821 +template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + +// HASH_VALUE 69CE416C99A3AE17 +// INDEX 2822 +template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + +// HASH_VALUE 88B6B2667CDEFDDD +// INDEX 2823 +template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + +// HASH_VALUE 6ED65238F9F88E16 +// INDEX 2824 +template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + +// HASH_VALUE A4D4247DF4FD4372 +// INDEX 2825 +template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + +// HASH_VALUE 0D3B57EE45083708 +// INDEX 2826 +template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + +// HASH_VALUE C2F65CAA2850CA11 +// INDEX 2827 +template_task_forage_give_27_title_7 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + +// HASH_VALUE 74B061E637224953 +// INDEX 2828 +template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + +// HASH_VALUE FC75CFA3E923C5A1 +// INDEX 2829 +template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + +// HASH_VALUE 89BBA530A672C704 +// INDEX 2830 +template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +//double fame prospector / kitin +// HASH_VALUE D0126FF34E20EC9E +// INDEX 2831 +template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + +// HASH_VALUE 9B99214CDA381F33 +// INDEX 2832 +template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + +// HASH_VALUE A5F9CA63C50AEC22 +// INDEX 2833 +template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + +// HASH_VALUE 773D041036B09668 +// INDEX 2834 +template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + +// HASH_VALUE B0CB892CB4FE9B25 +// INDEX 2835 +template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE 386A5643324BF4A1 +// INDEX 2836 +template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE 1C1BD5BFE54E16E8 +// INDEX 2837 +template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE 9AD2DEF9EF1C291A +// INDEX 2838 +template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + +// HASH_VALUE CF83F717C9A03780 +// INDEX 2839 +template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + +// HASH_VALUE 82BCF964DB5E2D81 +// INDEX 2840 +template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +//double fame prospector / goo +// HASH_VALUE 7DB571752CE910D8 +// INDEX 2841 +template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + +// HASH_VALUE DC3CFC77FA5FEDBF +// INDEX 2842 +template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + +// HASH_VALUE 2622D90432B1E81D +// INDEX 2843 +template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + +// HASH_VALUE 72B3134C1D9E8D2D +// INDEX 2844 +template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + +// HASH_VALUE 62466766751B79FB +// INDEX 2845 +template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE 869ADDBBA7B893D9 +// INDEX 2846 +template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE 068FBBC25DC56DAE +// INDEX 2847 +template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE C17CCCB1AA6AFF7B +// INDEX 2848 +template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + +// HASH_VALUE 2D995AB2A81CF365 +// INDEX 2849 +template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + +// HASH_VALUE E0D25CFFBADAE966 +// INDEX 2850 +template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +//prospector / insects, welcomer / insects, scout / insects +// HASH_VALUE 691A7646A9203F71 +// INDEX 2851 +template_task_forage_give_2_title_1 [Récolter des insectes] + +// HASH_VALUE E2D6899DE6D4EB33 +// INDEX 2852 +template_task_forage_give_2_title_2 [Réunir des insectes] + +// HASH_VALUE C780198F88D4048D +// INDEX 2853 +template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + +// HASH_VALUE D94BC87445C47169 +// INDEX 2854 +template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + +// HASH_VALUE 7A79DB2B2869D470 +// INDEX 2855 +template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + +// HASH_VALUE 11F4D49262559866 +// INDEX 2856 +template_task_forage_give_2_title_6 [Une commande d'insectes] + +// HASH_VALUE 691A7646A9203F71 +// INDEX 2857 +template_task_forage_give_2_title_7 [Récolter des insectes] + +// HASH_VALUE 58E49A6898B8CE67 +// INDEX 2858 +template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +// HASH_VALUE 2BEA70E45BD0C7B9 +// INDEX 2859 +template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + +// HASH_VALUE 58E49A6898B8CE67 +// INDEX 2860 +template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +//double fame prospector / conservateur +// HASH_VALUE 64FB2DAF19377300 +// INDEX 2861 +template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + +// HASH_VALUE 03BE5BBCA6F4BDA5 +// INDEX 2862 +template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + +// HASH_VALUE 4675BA6F1515B6DD +// INDEX 2863 +template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + +// HASH_VALUE 58D9817896BD44BD +// INDEX 2864 +template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + +// HASH_VALUE DB92FF05F13D0058 +// INDEX 2865 +template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + +// HASH_VALUE 2E7A675DFED666BF +// INDEX 2866 +template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + +// HASH_VALUE 33EE36B1E6DFE391 +// INDEX 2867 +template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + +// HASH_VALUE 43D0103D37588D56 +// INDEX 2868 +template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + +// HASH_VALUE 9775AB8F69B45E14 +// INDEX 2869 +template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + +// HASH_VALUE 4AAEADDC7B725415 +// INDEX 2870 +template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +//prospector / food, welcomer / food, scout / food +// HASH_VALUE 575156462CF6D8B0 +// INDEX 2871 +template_task_forage_give_3_title_1 [Récolter de la nourriture] + +// HASH_VALUE 6A99C5126394CB70 +// INDEX 2872 +template_task_forage_give_3_title_2 [Réunir de la nourriture] + +// HASH_VALUE 2D89776A1801C473 +// INDEX 2873 +template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + +// HASH_VALUE 1A822EB1959B9FAA +// INDEX 2874 +template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + +// HASH_VALUE 4BB9D33AA1A8E059 +// INDEX 2875 +template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + +// HASH_VALUE 9848C4969BA9735A +// INDEX 2876 +template_task_forage_give_3_title_6 [Une commande de nourriture] + +// HASH_VALUE EB978F9596FA9463 +// INDEX 2877 +template_task_forage_give_3_title_7 [Collecter de la nourriture] + +// HASH_VALUE 063573C39678F21A +// INDEX 2878 +template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + +// HASH_VALUE C46178F398C1FBBB +// INDEX 2879 +template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + +// HASH_VALUE 33BA36D42954C679 +// INDEX 2880 +template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +//prospector / kitin, welcomer / kitin, scout / kitin +// HASH_VALUE B49F73B248818375 +// INDEX 2881 +template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + +// HASH_VALUE 46F87E7C97F5D0CF +// INDEX 2882 +template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + +// HASH_VALUE 7C41C79EB61CED83 +// INDEX 2883 +template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + +// HASH_VALUE DBCE66614782C3BF +// INDEX 2884 +template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + +// HASH_VALUE 2B364519A4B608CD +// INDEX 2885 +template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + +// HASH_VALUE F52707DFDDAA51D1 +// INDEX 2886 +template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + +// HASH_VALUE B49F73C3CCB07B75 +// INDEX 2887 +template_task_forage_give_4_title_7 [Récolter des restes de kitin à étudier] + +// HASH_VALUE B9FEFB629AA66F51 +// INDEX 2888 +template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + +// HASH_VALUE F90649768D8E790D +// INDEX 2889 +template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + +// HASH_VALUE 9338762836E00052 +// INDEX 2890 +template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +//prospector / goo, welcomer / goo, scout / goo +// HASH_VALUE F46F17B79DE8ABFE +// INDEX 2891 +template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + +// HASH_VALUE 589056042665E7A0 +// INDEX 2892 +template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + +// HASH_VALUE 3BA21161DE389782 +// INDEX 2893 +template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + +// HASH_VALUE 0A8CF965F222C3F9 +// INDEX 2894 +template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + +// HASH_VALUE 0AB201FE02CC6B68 +// INDEX 2895 +template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + +// HASH_VALUE 2D7F8C78846330C0 +// INDEX 2896 +template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + +// HASH_VALUE 931B2FA82AC6DE10 +// INDEX 2897 +template_task_forage_give_5_title_7 [Récolter des traces de goo à étudier] + +// HASH_VALUE 118766DD889403C7 +// INDEX 2898 +template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + +// HASH_VALUE 518FB4F17B7C0D83 +// INDEX 2899 +template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + +// HASH_VALUE CB90FBC1DD99DF41 +// INDEX 2900 +template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +//prospector / conservateur, welcomer / conservateur, scout / conservateur +// HASH_VALUE CED89A57B168EC50 +// INDEX 2901 +template_task_forage_give_6_title_1 [Récolter des conservateurs] + +// HASH_VALUE 2BC6F47B676220A6 +// INDEX 2902 +template_task_forage_give_6_title_2 [Réunir des conservateurs] + +// HASH_VALUE 2DF9276CC6D1F4BD +// INDEX 2903 +template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + +// HASH_VALUE 044564E71DFA9469 +// INDEX 2904 +template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + +// HASH_VALUE CB4A6CAD6CA8BC45 +// INDEX 2905 +template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + +// HASH_VALUE D9D9C48D14796C5B +// INDEX 2906 +template_task_forage_give_6_title_6 [Une commande de conservateurs] + +// HASH_VALUE CED89A57B168EC50 +// INDEX 2907 +template_task_forage_give_6_title_7 [Récolter des conservateurs] + +// HASH_VALUE 77EA33D614C9C6DC +// INDEX 2908 +template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +// HASH_VALUE C4D128F5DA27C829 +// INDEX 2909 +template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + +// HASH_VALUE 77EA33D614C9C6DC +// INDEX 2910 +template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +//tribe welcomer / construction +// HASH_VALUE 7CC4DD6098D5FAEE +// INDEX 2911 +template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + +// HASH_VALUE 7B9DEC58B10EA47E +// INDEX 2912 +template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + +// HASH_VALUE 164258A17CE2E055 +// INDEX 2913 +template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + +// HASH_VALUE F64737BB21B6F6C7 +// INDEX 2914 +template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + +// HASH_VALUE F35BAFB670DB8746 +// INDEX 2915 +template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + +// HASH_VALUE 9B19CD3F791CD8EA +// INDEX 2916 +template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + +// HASH_VALUE AD2E1D6D407BAF98 +// INDEX 2917 +template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + +// HASH_VALUE C637F0EFA5DF1FDA +// INDEX 2918 +template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + +// HASH_VALUE BD1BAB91DFC36168 +// INDEX 2919 +template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + +// HASH_VALUE 19996A79F047B062 +// INDEX 2920 +template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +//tribe welcomer / insects +// HASH_VALUE BE2DA71AC5EF66EF +// INDEX 2921 +template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + +// HASH_VALUE 139EF2D02E9B7921 +// INDEX 2922 +template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + +// HASH_VALUE 25588270478D2566 +// INDEX 2923 +template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + +// HASH_VALUE 0B8C7C92178B7864 +// INDEX 2924 +template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + +// HASH_VALUE B5247023DD2542A9 +// INDEX 2925 +template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + +// HASH_VALUE 7635226ED38DCC9C +// INDEX 2926 +template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + +// HASH_VALUE FAD1E160C6A39CF7 +// INDEX 2927 +template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + +// HASH_VALUE F157DFFC170BFFBD +// INDEX 2928 +template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + +// HASH_VALUE 9D36FBFF66D66035 +// INDEX 2929 +template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + +// HASH_VALUE 70E8D2AB9B6A9B7F +// INDEX 2930 +template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +//tribe welcomer / food +// HASH_VALUE CC66FD3681090984 +// INDEX 2931 +template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + +// HASH_VALUE 4DF6D373945C34A3 +// INDEX 2932 +template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + +// HASH_VALUE B53450F3F5D859F7 +// INDEX 2933 +template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + +// HASH_VALUE C7AD35ACC7DC53C8 +// INDEX 2934 +template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + +// HASH_VALUE 88FCB684EFB6C9FE +// INDEX 2935 +template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + +// HASH_VALUE CFB986502902022D +// INDEX 2936 +template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + +// HASH_VALUE CC66FD3681090984 +// INDEX 2937 +template_task_forage_give_9_title_7 [Récolter de la nourriture pour $f.mda$ $f.member$] + +// HASH_VALUE DFC81A1AF6DD4CC1 +// INDEX 2938 +template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +// HASH_VALUE 6185370CE73C3D37 +// INDEX 2939 +template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + +// HASH_VALUE DFC81A1AF6DD4CC1 +// INDEX 2940 +template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +// HASH_VALUE 4E1164723C07BD22 +// INDEX 2941 +template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE B38C80D16A91AF6F +// INDEX 2942 +template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE C15195112D2CF241 +// INDEX 2943 +template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 736D224B3C284A8A +// INDEX 2944 +template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +// HASH_VALUE 6DB1EA7B47CB4C04 +// INDEX 2945 +template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE BB955D4138CF3CBB +// INDEX 2946 +template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE FFD03DAD97E27785 +// INDEX 2947 +template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 46464B6032675B26 +// INDEX 2948 +template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +// HASH_VALUE 8C9C13493027C19F +// INDEX 2949 +template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE 7DA003007E0B3465 +// INDEX 2950 +template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE DCB33ECAC24614D1 +// INDEX 2951 +template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 7738226B09BC2284 +// INDEX 2952 +template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +// HASH_VALUE 872B338142CE397A +// INDEX 2953 +template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE 9DF613BDD3A65540 +// INDEX 2954 +template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE ECE53ACDC62905C4 +// INDEX 2955 +template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE FC6BBB129A56CF29 +// INDEX 2956 +template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE 096EA2E439965F9B +// INDEX 2957 +template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE F9E8219F65699536 +// INDEX 2958 +template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 124024AED779E36F +// INDEX 2959 +template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 816808E8C1AE0333 +// INDEX 2960 +template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE BC6877C15F1C9865 +// INDEX 2961 +template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE E83BAD5C4F961720 +// INDEX 2962 +template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 5A4BFB9568EE1A2F +// INDEX 2963 +template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 44801B59D716FE69 +// INDEX 2964 +template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +//default_text +// HASH_VALUE 729EF1D474077932 +// INDEX 2965 +template_task_give_item_0_title_1 [Apporter quelque chose $region.pr$ $region$] + +// HASH_VALUE 45812CD43148548F +// INDEX 2966 +template_task_give_item_0_title_2 [Livrer quelque chose $region.pr$ $region$] + +// HASH_VALUE C64144D83148548F +// INDEX 2967 +template_task_give_item_0_title_3 [Porter quelque chose $region.pr$ $region$] + +// HASH_VALUE BE7208710A1AE43E +// INDEX 2968 +template_task_give_item_0_title_4 [Transporter quelque chose $region.pr$ $region$] + +// HASH_VALUE 13FDA8D1B7AF1881 +// INDEX 2969 +template_task_give_item_0_title_5 [Une livraison $region.pr$ $region$ pour $giver$] + +// HASH_VALUE 4E7B7303A1A2FAC5 +// INDEX 2970 +template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison $region.pr$ $region$] + +// HASH_VALUE E5CC3B484FD31ED1 +// INDEX 2971 +template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison $region.pr$ $region$] + +// HASH_VALUE 2E95432073FFE3EE +// INDEX 2972 +template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$] + +// HASH_VALUE 2C8B2F9BD47013B7 +// INDEX 2973 +template_task_give_item_0_title_9 [$giver$ veut transporter quelque chose $region.pr$ $region$] + +// HASH_VALUE 36BA16E084283F4F +// INDEX 2974 +template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque chose $region.pr$ $region$] + +//double fame supplier / heavy package +// HASH_VALUE 84F264ED50C10666 +// INDEX 2975 +template_task_give_item_10_title_1 [Apporter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 4BD35A3887E92F59 +// INDEX 2976 +template_task_give_item_10_title_2 [Livrer un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE CC93723C87E92F59 +// INDEX 2977 +template_task_give_item_10_title_3 [Porter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 43E8349356DE779A +// INDEX 2978 +template_task_give_item_10_title_4 [Transporter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 553E5C90E8BAA56E +// INDEX 2979 +template_task_give_item_10_title_5 [Un gros colis à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE E8540A782F4FC592 +// INDEX 2980 +template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis $region.pr$ $region$] + +// HASH_VALUE 80D112DAAB239688 +// INDEX 2981 +template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis $region.pr$ $region$] + +// HASH_VALUE 867012A7A6316104 +// INDEX 2982 +template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un gros colis] + +// HASH_VALUE 5B3A7998C0C2630A +// INDEX 2983 +template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis $region.pr$ $region$] + +// HASH_VALUE C9703428FAA81401 +// INDEX 2984 +template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis $region.pr$ $region$] + +//double fame supplier / medicine +// HASH_VALUE 6458784FC89BC306 +// INDEX 2985 +template_task_give_item_11_title_1 [Apporter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 18CE687EC90DC6E6 +// INDEX 2986 +template_task_give_item_11_title_2 [Livrer des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 998E8082C90DC6E6 +// INDEX 2987 +template_task_give_item_11_title_3 [Porter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE DC456AC33F15909F +// INDEX 2988 +template_task_give_item_11_title_4 [Transporter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 0DB8330C3533C560 +// INDEX 2989 +template_task_give_item_11_title_5 [Des médicaments à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 26FEF3921C38BF23 +// INDEX 2990 +template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments $region.pr$ $region$] + +// HASH_VALUE 21BC58CF56C60238 +// INDEX 2991 +template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments $region.pr$ $region$] + +// HASH_VALUE C15F370B628F3458 +// INDEX 2992 +template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer des médicaments] + +// HASH_VALUE 99E462B2ADAB5D9B +// INDEX 2993 +template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments $region.pr$ $region$] + +// HASH_VALUE 7413A0D89B935AF6 +// INDEX 2994 +template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments $region.pr$ $region$] + +//double fame messenger / report, patrolman / report +// HASH_VALUE C2BFF3F0FA6F0B49 +// INDEX 2995 +template_task_give_item_12_title_1 [Apporter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 8C023E148018CA24 +// INDEX 2996 +template_task_give_item_12_title_2 [Livrer un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 0DC256188018CA24 +// INDEX 2997 +template_task_give_item_12_title_3 [Porter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 04536095106DEA7E +// INDEX 2998 +template_task_give_item_12_title_4 [Transporter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE B3B6B35BB90F37E6 +// INDEX 2999 +template_task_give_item_12_title_5 [Un rapport à porter $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 284CE2312CE0B98C +// INDEX 3000 +template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport $region.pr$ $region$] + +// HASH_VALUE 4FB878039F9546D1 +// INDEX 3001 +template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport $region.pr$ $region$] + +// HASH_VALUE AECF20C5A6A52AEA +// INDEX 3002 +template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant $region.pr$ $region$ pour envoyer un rapport] + +// HASH_VALUE 160896C0E34277DE +// INDEX 3003 +template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport $region.pr$ $region$] + +// HASH_VALUE EC1B41266AC4D9FA +// INDEX 3004 +template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport $region.pr$ $region$] + +//double fame messenger / order, patrolman / order +// HASH_VALUE 57499DEC4CA4BAA2 +// INDEX 3005 +template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + +// HASH_VALUE 788788AD0CD8EF77 +// INDEX 3006 +template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + +// HASH_VALUE F947A0B10CD8EF77 +// INDEX 3007 +template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + +// HASH_VALUE 03E6AD4126924DA9 +// INDEX 3008 +template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + +// HASH_VALUE B6D30CA64E767611 +// INDEX 3009 +template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter $region.pr$ $region$] + +// HASH_VALUE 225A049CAD7FC6BF +// INDEX 3010 +template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ $region.pr$ $region$] + +// HASH_VALUE 895C9BE4476DF6D3 +// INDEX 3011 +template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ $region.pr$ $region$] + +// HASH_VALUE BC849464B8C09783 +// INDEX 3012 +template_task_give_item_13_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une commande de ses amis $f.member$] + +// HASH_VALUE BCEF549189D0CFB2 +// INDEX 3013 +template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ $region.pr$ $region$] + +// HASH_VALUE 81C37F1D76A24D8D +// INDEX 3014 +template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ $region.pr$ $region$] + +//double fame messenger / message, patrolman / message +// HASH_VALUE 066CF86D440A2B7E +// INDEX 3015 +template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +//supplier / light package +// HASH_VALUE A8A165D2621091DB +// INDEX 3016 +template_task_give_item_1_title_1 [Apporter un petit colis $region.pr$ $region$] + +// HASH_VALUE C60C8F147828431F +// INDEX 3017 +template_task_give_item_1_title_2 [Livrer un petit colis $region.pr$ $region$] + +// HASH_VALUE 47CCA7187828431F +// INDEX 3018 +template_task_give_item_1_title_3 [Porter un petit colis $region.pr$ $region$] + +// HASH_VALUE 3F2D4A7736A8E55B +// INDEX 3019 +template_task_give_item_1_title_4 [Transporter un petit colis $region.pr$ $region$] + +// HASH_VALUE 974EC628BA475356 +// INDEX 3020 +template_task_give_item_1_title_5 [Un petit colis à livrer $region.pr$ $region$ pour $giver$] + +// HASH_VALUE E623931BDF655B5A +// INDEX 3021 +template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis $region.pr$ $region$] + +// HASH_VALUE 5173BFAF18B5E743 +// INDEX 3022 +template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis $region.pr$ $region$] + +// HASH_VALUE B6972DD4052ABFA9 +// INDEX 3023 +template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un petit colis] + +// HASH_VALUE 628EA399C2792B60 +// INDEX 3024 +template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis $region.pr$ $region$] + +// HASH_VALUE 458C0E9CA888E228 +// INDEX 3025 +template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis $region.pr$ $region$] + +//supplier / medium package +// HASH_VALUE B01B063B93476B5F +// INDEX 3026 +template_task_give_item_2_title_1 [Apporter un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE 82540FBB92BD55A2 +// INDEX 3027 +template_task_give_item_2_title_2 [Livrer un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE 031427BF92BD55A2 +// INDEX 3028 +template_task_give_item_2_title_3 [Porter un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE 9879576D56AA83C3 +// INDEX 3029 +template_task_give_item_2_title_4 [Transporter un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE D80B29D7F2D89B05 +// INDEX 3030 +template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer $region.pr$ $region$ pour $giver$] + +// HASH_VALUE D0A838DFC0D36C7A +// INDEX 3031 +template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE 0DBB3F56324AF9C6 +// INDEX 3032 +template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE 3C5397ADB81FD0BD +// INDEX 3033 +template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un colis de taille moyenne] + +// HASH_VALUE 6A084402F3B005E4 +// INDEX 3034 +template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE 2F11B36089F6F348 +// INDEX 3035 +template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne $region.pr$ $region$] + +//supplier / heavy package +// HASH_VALUE 619D01D4F7A6B523 +// INDEX 3036 +template_task_give_item_3_title_1 [Apporter un gros colis $region.pr$ $region$] + +// HASH_VALUE 08900BD432488C89 +// INDEX 3037 +template_task_give_item_3_title_2 [Livrer un gros colis $region.pr$ $region$] + +// HASH_VALUE 895023D832488C89 +// INDEX 3038 +template_task_give_item_3_title_3 [Porter un gros colis $region.pr$ $region$] + +// HASH_VALUE BE53F0804696E442 +// INDEX 3039 +template_task_give_item_3_title_4 [Transporter un gros colis $region.pr$ $region$] + +// HASH_VALUE 945F8997341DA611 +// INDEX 3040 +template_task_give_item_3_title_5 [Un gros colis à livrer $region.pr$ $region$ pour $giver$] + +// HASH_VALUE D6919B6D39F67C39 +// INDEX 3041 +template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis $region.pr$ $region$] + +// HASH_VALUE 93F73B6FD2D530AD +// INDEX 3042 +template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis $region.pr$ $region$] + +// HASH_VALUE F6573A8087A21B9D +// INDEX 3043 +template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un gros colis] + +// HASH_VALUE 1B8A3F9B570F4FA8 +// INDEX 3044 +template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis $region.pr$ $region$] + +// HASH_VALUE 35FA16EE02190307 +// INDEX 3045 +template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis $region.pr$ $region$] + +//supplier / medicine +// HASH_VALUE 0FB7D57F855874A2 +// INDEX 3046 +template_task_give_item_4_title_1 [Apporter des médicaments $region.pr$ $region$] + +// HASH_VALUE F579056570F275A3 +// INDEX 3047 +template_task_give_item_4_title_2 [Livrer des médicaments $region.pr$ $region$] + +// HASH_VALUE 76391D6970F275A3 +// INDEX 3048 +template_task_give_item_4_title_3 [Porter des médicaments $region.pr$ $region$] + +// HASH_VALUE 69F65C30E7812A37 +// INDEX 3049 +template_task_give_item_4_title_4 [Transporter des médicaments $region.pr$ $region$] + +// HASH_VALUE C119E923265E9B63 +// INDEX 3050 +template_task_give_item_4_title_5 [Des médicaments à livrer $region.pr$ $region$ pour $giver$] + +// HASH_VALUE 3AE146A700F076F7 +// INDEX 3051 +template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments $region.pr$ $region$] + +// HASH_VALUE 80E03500107F19C7 +// INDEX 3052 +template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments $region.pr$ $region$] + +// HASH_VALUE 0AE7F6C9A091F352 +// INDEX 3053 +template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer des médicaments] + +// HASH_VALUE C9A41346E5C10E27 +// INDEX 3054 +template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments $region.pr$ $region$] + +// HASH_VALUE 994AC128C913FDC5 +// INDEX 3055 +template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments $region.pr$ $region$] + +//messenger / report, patrolman / report +// HASH_VALUE A7C5BE8A40B9C99B +// INDEX 3056 +template_task_give_item_5_title_1 [Apporter le rapport de $giver$ $region.pr$ $region$] + +// HASH_VALUE 4A186F460EB210AA +// INDEX 3057 +template_task_give_item_5_title_2 [Livrer le rapport de $giver$ $region.pr$ $region$] + +// HASH_VALUE CBD8874A0EB210AA +// INDEX 3058 +template_task_give_item_5_title_3 [Porter le rapport de $giver$ $region.pr$ $region$] + +// HASH_VALUE 6A6574856428ADB1 +// INDEX 3059 +template_task_give_item_5_title_4 [Transporter le rapport de $giver$ $region.pr$ $region$] + +// HASH_VALUE D13BFEF33BB1D830 +// INDEX 3060 +template_task_give_item_5_title_5 [Un rapport de $giver$ à porter $region.pr$ $region$] + +// HASH_VALUE 6836C4C9A0C53B55 +// INDEX 3061 +template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport $region.pr$ $region$] + +// HASH_VALUE F8574AA95F3B4AE5 +// INDEX 3062 +template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport $region.pr$ $region$] + +// HASH_VALUE 6F3216B18052E591 +// INDEX 3063 +template_task_give_item_5_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer son rapport] + +// HASH_VALUE 6F9DD6DE51621DC0 +// INDEX 3064 +template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport $region.pr$ $region$] + +// HASH_VALUE C4F4B5E526A580A9 +// INDEX 3065 +template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport $region.pr$ $region$] + +//messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order +// HASH_VALUE A48DA1A34DD6A818 +// INDEX 3066 +template_task_give_item_6_title_1 [Apporter une commande de $giver$ $region.pr$ $region$] + +// HASH_VALUE 38E04EE23D34F18B +// INDEX 3067 +template_task_give_item_6_title_2 [Livrer une commande de $giver$ $region.pr$ $region$] + +// HASH_VALUE B9A066E63D34F18B +// INDEX 3068 +template_task_give_item_6_title_3 [Porter une commande de $giver$ $region.pr$ $region$] + +// HASH_VALUE 72E7FB3D84A61F6A +// INDEX 3069 +template_task_give_item_6_title_4 [Transporter une commande de $giver$ $region.pr$ $region$] + +// HASH_VALUE D67D856FFBE11D05 +// INDEX 3070 +template_task_give_item_6_title_5 [Une commande de $giver$ à porter $region.pr$ $region$] + +// HASH_VALUE 10AD5FBD4C0C07D0 +// INDEX 3071 +template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande $region.pr$ $region$] + +// HASH_VALUE D3C11D58796B3884 +// INDEX 3072 +template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande $region.pr$ $region$] + +// HASH_VALUE AE12DA163A01B58E +// INDEX 3073 +template_task_give_item_6_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une commande] + +// HASH_VALUE C41879618ECC6509 +// INDEX 3074 +template_task_give_item_6_title_9 [$giver$ veut envoyer une commande $region.pr$ $region$] + +// HASH_VALUE 6F16DA3E152F8E9E +// INDEX 3075 +template_task_give_item_6_title_10 [$giver$ veut faire porter une commande $region.pr$ $region$] + +//messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message +// HASH_VALUE A764B67C00E9D996 +// INDEX 3076 +template_task_give_item_7_title_1 [Apporter un message de $giver$ $region.pr$ $region$] + +// HASH_VALUE 4BC76F408DD21CAD +// INDEX 3077 +template_task_give_item_7_title_2 [Livrer un message de $giver$ $region.pr$ $region$] + +// HASH_VALUE CC8787448DD21CAD +// INDEX 3078 +template_task_give_item_7_title_3 [Porter un message de $giver$ $region.pr$ $region$] + +// HASH_VALUE E7958089232895AF +// INDEX 3079 +template_task_give_item_7_title_4 [Transporter un message de $giver$ $region.pr$ $region$] + +// HASH_VALUE 903BC2E8B8E1E434 +// INDEX 3080 +template_task_give_item_7_title_5 [Un message de $giver$ à porter $region.pr$ $region$] + +// HASH_VALUE 1591E95E68037428 +// INDEX 3081 +template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message $region.pr$ $region$] + +// HASH_VALUE E35B6B0E59D1E29D +// INDEX 3082 +template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre $region.pr$ $region$] + +// HASH_VALUE 7072FEB12171F995 +// INDEX 3083 +template_task_give_item_7_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une lettre] + +// HASH_VALUE 5D1717266AA082A6 +// INDEX 3084 +template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre $region.pr$ $region$] + +// HASH_VALUE BED9019C9439D6C9 +// INDEX 3085 +template_task_give_item_7_title_10 [$giver$ veut faire porter un message $region.pr$ $region$] + +//double fame supplier / light package +// HASH_VALUE 0035CB3AD55F9F6E +// INDEX 3086 +template_task_give_item_8_title_1 [Apporter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE D654226CFDBD8732 +// INDEX 3087 +template_task_give_item_8_title_2 [Livrer un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 57143A70FDBD8732 +// INDEX 3088 +template_task_give_item_8_title_3 [Porter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 98489BBA59FD4874 +// INDEX 3089 +template_task_give_item_8_title_4 [Transporter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 16A0ACFA344AC760 +// INDEX 3090 +template_task_give_item_8_title_5 [Un petit colis à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 2E34C10EEDCB49D2 +// INDEX 3091 +template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis $region.pr$ $region$] + +// HASH_VALUE 70E313F32CFDF07F +// INDEX 3092 +template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis $region.pr$ $region$] + +// HASH_VALUE 833C639DC4BF9107 +// INDEX 3093 +template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un petit colis] + +// HASH_VALUE A11A302E7E3EE74A +// INDEX 3094 +template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis $region.pr$ $region$] + +// HASH_VALUE 4A4A8E1FEABA151A +// INDEX 3095 +template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis $region.pr$ $region$] + +//double fame supplier / medium package +// HASH_VALUE 236A14CEEBDBD1C7 +// INDEX 3096 +template_task_give_item_9_title_1 [Apporter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 07E953CEA205E8FA +// INDEX 3097 +template_task_give_item_9_title_2 [Livrer un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 88A96BD2A205E8FA +// INDEX 3098 +template_task_give_item_9_title_3 [Porter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE BBCEBA86AFC5D406 +// INDEX 3099 +template_task_give_item_9_title_4 [Transporter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 520E9DE1712A81D7 +// INDEX 3100 +template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 48C9D391A913C979 +// INDEX 3101 +template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE 90E5B15B8549FD75 +// INDEX 3102 +template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE 76E8C96B9C06E11D +// INDEX 3103 +template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un colis de taille moyenne] + +// HASH_VALUE BBAF42B13A8667F1 +// INDEX 3104 +template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE A3969B150ABCB382 +// INDEX 3105 +template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne $region.pr$ $region$] + +// HASH_VALUE 98A184D760FE9287 +// INDEX 3106 +template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE 881B03928CD1C822 +// INDEX 3107 +template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE A17306A1FEE1165B +// INDEX 3108 +template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 109BEADBE816361F +// INDEX 3109 +template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +//default text with bandits +// HASH_VALUE 392800C9F406509D +// INDEX 3110 +template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + +// HASH_VALUE 4F9C01E23928E4DE +// INDEX 3111 +template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + +// HASH_VALUE B3A23421E9FDA837 +// INDEX 3112 +template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + +// HASH_VALUE CCA431E23928FCEA +// INDEX 3113 +template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + +// HASH_VALUE 5205E98DC8CD7DFE +// INDEX 3114 +template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + +// HASH_VALUE AD5E2AB2131FC16C +// INDEX 3115 +template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + +// HASH_VALUE 71371E857129E812 +// INDEX 3116 +template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + +// HASH_VALUE 52661983E88E6BFE +// INDEX 3117 +template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + +// HASH_VALUE 25468637B31E6FD5 +// INDEX 3118 +template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + +// HASH_VALUE 96B0C2B5F34B6495 +// INDEX 3119 +template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +//default text with tribe +// HASH_VALUE 51833A088DD158FC +// INDEX 3120 +template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + +// HASH_VALUE E867094151831E1D +// INDEX 3121 +template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + +// HASH_VALUE E1C2B18157EAA49D +// INDEX 3122 +template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + +// HASH_VALUE 656F394151833629 +// INDEX 3123 +template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + +// HASH_VALUE 6B3F5DFF5C4A167E +// INDEX 3124 +template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + +// HASH_VALUE 41DBC3322C5935DE +// INDEX 3125 +template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + +// HASH_VALUE 5D08E7D76490E976 +// INDEX 3126 +template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + +// HASH_VALUE 6BA08DF57C0B047E +// INDEX 3127 +template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + +// HASH_VALUE 6C6DCFFF4C240088 +// INDEX 3128 +template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + +// HASH_VALUE B5F690D28F7083FB +// INDEX 3129 +template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +//Karavan +// HASH_VALUE D9147AD975590256 +// INDEX 3130 +template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + +// HASH_VALUE D0EFB39BD9145EEE +// INDEX 3131 +template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + +// HASH_VALUE 006C1AA399E5E839 +// INDEX 3132 +template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + +// HASH_VALUE 4DF7E39BD91476FA +// INDEX 3133 +template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + +// HASH_VALUE AB72DDD881022173 +// INDEX 3134 +template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + +// HASH_VALUE F445F2AADD9977C3 +// INDEX 3135 +template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + +// HASH_VALUE A91BF473868A6DC0 +// INDEX 3136 +template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + +// HASH_VALUE 287A0D548102397F +// INDEX 3137 +template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + +// HASH_VALUE 54ABB155377731DA +// INDEX 3138 +template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + +// HASH_VALUE B57CFCD26513CBE9 +// INDEX 3139 +template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +//Karavan +// HASH_VALUE BEAB366791F12CA8 +// INDEX 3140 +template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + +// HASH_VALUE EC87DDEDBEAB1A7C +// INDEX 3141 +template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + +// HASH_VALUE 6215633AF7D61EAD +// INDEX 3142 +template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + +// HASH_VALUE 698F0DEDBEAB3288 +// INDEX 3143 +template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + +// HASH_VALUE 4797FC3EA048EF90 +// INDEX 3144 +template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + +// HASH_VALUE 138BC0C779BE9629 +// INDEX 3145 +template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + +// HASH_VALUE 3D988DF39FC4E132 +// INDEX 3146 +template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + +// HASH_VALUE C49F2CBAA048079C +// INDEX 3147 +template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + +// HASH_VALUE 4712B2B92348FA2C +// INDEX 3148 +template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + +// HASH_VALUE FCA3459AFE195C9C +// INDEX 3149 +template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +//Kami +// HASH_VALUE 1752E0828C86BC49 +// INDEX 3150 +template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + +// HASH_VALUE E71C6D8E1752C497 +// INDEX 3151 +template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + +// HASH_VALUE B553E6A08F7E8B99 +// INDEX 3152 +template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + +// HASH_VALUE 64249D8E1752DCA3 +// INDEX 3153 +template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + +// HASH_VALUE 63B8C9580F45D1C7 +// INDEX 3154 +template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + +// HASH_VALUE AE0A0DC66A9E12EC +// INDEX 3155 +template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + +// HASH_VALUE 0C14346C2E7706BF +// INDEX 3156 +template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + +// HASH_VALUE 8379B7580FA601BD +// INDEX 3157 +template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + +// HASH_VALUE 4E09BB2FE2866E71 +// INDEX 3158 +template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + +// HASH_VALUE 8E36B0EF53F0AAEF +// INDEX 3159 +template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +//Kami +// HASH_VALUE 7B798500BCF77817 +// INDEX 3160 +template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + +// HASH_VALUE 178D295C7B796915 +// INDEX 3161 +template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + +// HASH_VALUE 79421D2D35148456 +// INDEX 3162 +template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + +// HASH_VALUE 9495595C7B798121 +// INDEX 3163 +template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + +// HASH_VALUE F73562D8287F4539 +// INDEX 3164 +template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + +// HASH_VALUE C7448138FE1BAB6C +// INDEX 3165 +template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + +// HASH_VALUE FF7B35D01A48CF11 +// INDEX 3166 +template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + +// HASH_VALUE 17F650D828E0752F +// INDEX 3167 +template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + +// HASH_VALUE E70F4CE229ADB739 +// INDEX 3168 +template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + +// HASH_VALUE 2A5BCF557236780C +// INDEX 3169 +template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +//double fame +// HASH_VALUE 996C6652173F8A6E +// INDEX 3170 +template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE 72D53BB3996C4A67 +// INDEX 3171 +template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE 978E7AA2FA9ACDC3 +// INDEX 3172 +template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE EFDD6BB3996C6273 +// INDEX 3173 +template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE B11993E574E686FB +// INDEX 3174 +template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + +// HASH_VALUE C46C48EBAABD2C90 +// INDEX 3175 +template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + +// HASH_VALUE 04993DAB1B27680E +// INDEX 3176 +template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + +// HASH_VALUE B47995F153E68601 +// INDEX 3177 +template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + +// HASH_VALUE 8BC361DA9453A3FF +// INDEX 3178 +template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + +// HASH_VALUE 4F9C55ADF25DCAA5 +// INDEX 3179 +template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +//double fame +// HASH_VALUE C59B4AE1EF99A5CA +// INDEX 3180 +template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE 4A2F560FC59B2EF6 +// INDEX 3181 +template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE 04FBEB52B72E0A26 +// INDEX 3182 +template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE C737860FC59B4602 +// INDEX 3183 +template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE F840DCAD0DEC17AE +// INDEX 3184 +template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + +// HASH_VALUE 5D72D99EF1E47558 +// INDEX 3185 +template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + +// HASH_VALUE A0BE5C113A6D362B +// INDEX 3186 +template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + +// HASH_VALUE FBA0DEB9ECEC17B4 +// INDEX 3187 +template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + +// HASH_VALUE 1F40FA5AAD8D1771 +// INDEX 3188 +template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + +// HASH_VALUE 3B6D1EFFE5C4CB09 +// INDEX 3189 +template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +//tribe +// HASH_VALUE F30C6AFAB04A96B2 +// INDEX 3190 +template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE 0BE047F7F30C4E0F +// INDEX 3191 +template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE C4BE8B0B7DA76C26 +// INDEX 3192 +template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE 88E877F7F30C661B +// INDEX 3193 +template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE C8A52C9624A72F3C +// INDEX 3194 +template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + +// HASH_VALUE 0BB4E20088ABC469 +// INDEX 3195 +template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + +// HASH_VALUE 39507C0FE97C0FE6 +// INDEX 3196 +template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + +// HASH_VALUE CB5D2C96A66807BC +// INDEX 3197 +template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + +// HASH_VALUE 066E87DE251ED9EF +// INDEX 3198 +template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + +// HASH_VALUE BB4489A7CE0FCFEC +// INDEX 3199 +template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +//tribe +// HASH_VALUE D53173A3D9C068CD +// INDEX 3200 +template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE 34561912D53157B8 +// INDEX 3201 +template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE 9D06F79611CE0ECE +// INDEX 3202 +template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE B15E4912D5316FC4 +// INDEX 3203 +template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE BB0C2DFA1078F88E +// INDEX 3204 +template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + +// HASH_VALUE F785AB527B12C5CD +// INDEX 3205 +template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + +// HASH_VALUE D2560DC230A358AE +// INDEX 3206 +template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + +// HASH_VALUE BEC42DFA9239D00E +// INDEX 3207 +template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + +// HASH_VALUE 25B455FBC143F855 +// INDEX 3208 +template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + +// HASH_VALUE 4FC12227E749435E +// INDEX 3209 +template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +// HASH_VALUE B1EC466AFA97900F +// INDEX 3210 +template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + +// HASH_VALUE BA28056B7AEA658E +// INDEX 3211 +template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + +// HASH_VALUE 70FC77C97210A826 +// INDEX 3212 +template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + +// HASH_VALUE 94E520FABB490F58 +// INDEX 3213 +template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE 22E20A9316306F48 +// INDEX 3214 +template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + +// HASH_VALUE 5CF58A76A9A1C73B +// INDEX 3215 +template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + +// HASH_VALUE 2E62010E219B2D6D +// INDEX 3216 +template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + +// HASH_VALUE 5DA1113749606D7D +// INDEX 3217 +template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE 13317A07D69A9A0A +// INDEX 3218 +template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +//default text +// HASH_VALUE F3805029EECA4B38 +// INDEX 3219 +template_task_kill_species_0_title_1 [Tuer des animaux $region.pr$ $region$] + +// HASH_VALUE 501091954D3B9DD1 +// INDEX 3220 +template_task_kill_species_0_title_2 [Chasser des animaux $region.pr$ $region$] + +// HASH_VALUE 911079934D6AD1D2 +// INDEX 3221 +template_task_kill_species_0_title_3 [Abattre des animaux $region.pr$ $region$] + +// HASH_VALUE D12057AE2CACB1CE +// INDEX 3222 +template_task_kill_species_0_title_4 [Réguler les espèces $region.pr$ $region$] + +// HASH_VALUE EC803CDDE670788A +// INDEX 3223 +template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux $region.pr$ $region$] + +// HASH_VALUE 071898B14CC85CDA +// INDEX 3224 +template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux $region.pr$ $region$] + +// HASH_VALUE 871864BE8DD85CD4 +// INDEX 3225 +template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux $region.pr$ $region$] + +// HASH_VALUE 4DD0B4B68CE8604B +// INDEX 3226 +template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces $region.pr$ $region$] + +// HASH_VALUE 6A3E7EE34E3299BD +// INDEX 3227 +template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux $region.pr$ $region$] + +// HASH_VALUE 6FBE6EE48DA90538 +// INDEX 3228 +template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces $region.pr$ $region$] + +//captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore +// HASH_VALUE 313FEE3236BAC0E2 +// INDEX 3229 +template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux $region.pr$ $region$] + +// HASH_VALUE 11610BB1360B4BF7 +// INDEX 3230 +template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux $region.pr$ $region$] + +// HASH_VALUE 5261F3AF363A7FF8 +// INDEX 3231 +template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + +// HASH_VALUE 91507127313FD247 +// INDEX 3232 +template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux $region.pr$ $region$] + +// HASH_VALUE ADD1B6F9CF4026B0 +// INDEX 3233 +template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux $region.pr$ $region$] + +// HASH_VALUE 8DD18A9C5478EEF8 +// INDEX 3234 +template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux $region.pr$ $region$] + +// HASH_VALUE 0DD156A99588EEF2 +// INDEX 3235 +template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + +// HASH_VALUE C6405FBB1427A65F +// INDEX 3236 +template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux $region.pr$ $region$] + +// HASH_VALUE A8FD1CEC96220E67 +// INDEX 3237 +template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + +// HASH_VALUE 481E24F521F9C95D +// INDEX 3238 +template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux $region.pr$ $region$] + +//captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore +// HASH_VALUE ECEA33D769045546 +// INDEX 3239 +template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +// HASH_VALUE 3C2E9D1650F97548 +// INDEX 3240 +template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +// HASH_VALUE 7D2E85145028A949 +// INDEX 3241 +template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +// HASH_VALUE C49A068BECEA17EC +// INDEX 3242 +template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +// HASH_VALUE D89E485EE92E5001 +// INDEX 3243 +template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +// HASH_VALUE E5194566A8C2219C +// INDEX 3244 +template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +// HASH_VALUE 65191173E9D22196 +// INDEX 3245 +template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +// HASH_VALUE EF96F0AAC53C392C +// INDEX 3246 +template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +// HASH_VALUE 63A86191C96CA3CB +// INDEX 3247 +template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +// HASH_VALUE 620C4E464CC65BC2 +// INDEX 3248 +template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +// HASH_VALUE 0F8457C4CBBA9929 +// INDEX 3249 +template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + +// HASH_VALUE 76C70B2708821C51 +// INDEX 3250 +template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + +// HASH_VALUE 8CD53EBD027EE685 +// INDEX 3251 +template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + +// HASH_VALUE 5F7AA95A43DB0430 +// INDEX 3252 +template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + +// HASH_VALUE E74501079B848D3D +// INDEX 3253 +template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + +// HASH_VALUE 10039B767706CB8B +// INDEX 3254 +template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + +// HASH_VALUE A945331D2BA147F2 +// INDEX 3255 +template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + +// HASH_VALUE C8A77C3231CCEDB5 +// INDEX 3256 +template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region.da$ $region$] + +// HASH_VALUE 8642857E2B22E7AE +// INDEX 3257 +template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + +// HASH_VALUE 14628B825B6D146B +// INDEX 3258 +template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +//captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin +// HASH_VALUE F97ECC31E0C45EC5 +// INDEX 3259 +template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +// HASH_VALUE D20C4D19F03C5BAF +// INDEX 3260 +template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +// HASH_VALUE 130C3517F06B8FB0 +// INDEX 3261 +template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +// HASH_VALUE 3B5A0F0AF97EB046 +// INDEX 3262 +template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +// HASH_VALUE 6E7CF86189713668 +// INDEX 3263 +template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +// HASH_VALUE 660016A041689988 +// INDEX 3264 +template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +// HASH_VALUE E600E2AD82789982 +// INDEX 3265 +template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +// HASH_VALUE EBB7EBDE16A3A20A +// INDEX 3266 +template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +// HASH_VALUE 703CFAEB402CAC4A +// INDEX 3267 +template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +// HASH_VALUE 024F34ADE2A40BC5 +// INDEX 3268 +template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +//captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo +// HASH_VALUE 4C7D55B1B1ED2D1F +// INDEX 3269 +template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE B100D60CC5105AD1 +// INDEX 3270 +template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE F200BE0AC53F8ED2 +// INDEX 3271 +template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE 0C83DE644C7D39C6 +// INDEX 3272 +template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE 4D7081545E45358A +// INDEX 3273 +template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE 62B44A9FCA60952A +// INDEX 3274 +template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE E2B416AC0B709524 +// INDEX 3275 +template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE 94F6572A15C6A048 +// INDEX 3276 +template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE C33B836B11557BA4 +// INDEX 3277 +template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE D72333CFC19894B8 +// INDEX 3278 +template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +//captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen +// HASH_VALUE 4AFB602288D584EA +// INDEX 3279 +template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + +// HASH_VALUE 0DB6D2A238513A94 +// INDEX 3280 +template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs $region.pr$ $region$] + +// HASH_VALUE 4EB6BAA038806E95 +// INDEX 3281 +template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + +// HASH_VALUE E36B352F4AFB4437 +// INDEX 3282 +template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + +// HASH_VALUE A9267DEAD186154D +// INDEX 3283 +template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + +// HASH_VALUE C8521B587B7703AA +// INDEX 3284 +template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs $region.pr$ $region$] + +// HASH_VALUE 4852E765BC8703A4 +// INDEX 3285 +template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + +// HASH_VALUE 334F7F1F04F166A4 +// INDEX 3286 +template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs $region.pr$ $region$] + +// HASH_VALUE C1B98EDCE83DD26F +// INDEX 3287 +template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + +// HASH_VALUE 4A6413921D4E904E +// INDEX 3288 +template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs $region.pr$ $region$] + +// HASH_VALUE 45C3AC3113432054 +// INDEX 3289 +template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE 734D9E7E78BE3CB3 +// INDEX 3290 +template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 36E8E150868351F3 +// INDEX 3291 +template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 45E43999389FDE2D +// INDEX 3292 +template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +// HASH_VALUE 27BCBDCFD146A1D4 +// INDEX 3293 +template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE 18C0AD861F2A149A +// INDEX 3294 +template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 77D3E8506365F406 +// INDEX 3295 +template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 1258CCF1AADB02B9 +// INDEX 3296 +template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +// HASH_VALUE 78AE0A59F1BF3C0E +// INDEX 3297 +template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE C6927D1FE2C32CC5 +// INDEX 3298 +template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 0ACD5D8B41D6678F +// INDEX 3299 +template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 51436B3EDC5B4B30 +// INDEX 3300 +template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +//default text +// HASH_VALUE C456FC2E023B2892 +// INDEX 3301 +template_task_loot_give_0_title_1 [Collecter des matières premières animales] + +// HASH_VALUE ABAF429EC5B4E260 +// INDEX 3302 +template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + +// HASH_VALUE 4D8AE571B7242635 +// INDEX 3303 +template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + +// HASH_VALUE 1C761BF71106D92A +// INDEX 3304 +template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + +// HASH_VALUE 6C431A1433E66146 +// INDEX 3305 +template_task_loot_give_0_title_5 [Une commande de matières premières animales] + +// HASH_VALUE A5DF49A139004CD2 +// INDEX 3306 +template_task_loot_give_0_title_6 [Récolter des matières premières animales] + +// HASH_VALUE CECCC168AE7F2E36 +// INDEX 3307 +template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + +// HASH_VALUE D4195F84140BC725 +// INDEX 3308 +template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + +// HASH_VALUE 4D2CB456255FF9D9 +// INDEX 3309 +template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + +// HASH_VALUE 974F3F3AA5DACB81 +// INDEX 3310 +template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +//Karavan / kitin +// HASH_VALUE 2C43C28B97799A5B +// INDEX 3311 +template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + +// HASH_VALUE 5BD5574A79400892 +// INDEX 3312 +template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + +// HASH_VALUE 0FBC11370800C0F2 +// INDEX 3313 +template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + +// HASH_VALUE 4D0CEA1B579C8A92 +// INDEX 3314 +template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + +// HASH_VALUE E71873E86982E614 +// INDEX 3315 +template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + +// HASH_VALUE D859AAB6E76895AF +// INDEX 3316 +template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + +// HASH_VALUE 652241EF778B8DAF +// INDEX 3317 +template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + +// HASH_VALUE A73619356E4D751D +// INDEX 3318 +template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + +// HASH_VALUE 1B83FD72A3D024AE +// INDEX 3319 +template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + +// HASH_VALUE 159A0D3646FD0215 +// INDEX 3320 +template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +//ambassador / bone, welcomer / bone, scout / bone +// HASH_VALUE E8187A6A6A7A1AB0 +// INDEX 3321 +template_task_loot_give_11_title_1 [Collecter des os] + +// HASH_VALUE B54B08B8517C4C13 +// INDEX 3322 +template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + +// HASH_VALUE 9A5B9F105177ACC1 +// INDEX 3323 +template_task_loot_give_11_title_3 [Fournir des os à $giver$] + +// HASH_VALUE 3939BF352B92C097 +// INDEX 3324 +template_task_loot_give_11_title_4 [Commande spéciale d'os] + +// HASH_VALUE D3684C965A845B08 +// INDEX 3325 +template_task_loot_give_11_title_5 [Une commande d'os] + +// HASH_VALUE D9762C969635ACA1 +// INDEX 3326 +template_task_loot_give_11_title_6 [Rassembler des os] + +// HASH_VALUE DA55431B95509B6B +// INDEX 3327 +template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + +// HASH_VALUE 2B5C818CC4C108AC +// INDEX 3328 +template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + +// HASH_VALUE 94D8B7C002A2A10B +// INDEX 3329 +template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + +// HASH_VALUE EE92614255900C08 +// INDEX 3330 +template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +//hunter / bone +// HASH_VALUE 69A8BB7F168D0D6E +// INDEX 3331 +template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + +// HASH_VALUE AAE7868232CC4CA9 +// INDEX 3332 +template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + +// HASH_VALUE BC0A6CEAABE1C6AD +// INDEX 3333 +template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + +// HASH_VALUE 4C341FBA879A9FF0 +// INDEX 3334 +template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + +// HASH_VALUE 64D467A804C2FF9E +// INDEX 3335 +template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + +// HASH_VALUE AC28B63CCDDD8E22 +// INDEX 3336 +template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + +// HASH_VALUE E2BDCDE6DF266D39 +// INDEX 3337 +template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + +// HASH_VALUE FC3E6558134868F2 +// INDEX 3338 +template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + +// HASH_VALUE 209189E09DBD36F2 +// INDEX 3339 +template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + +// HASH_VALUE 1E2A9ABDF87C5AE4 +// INDEX 3340 +template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +//tribe / bone +// HASH_VALUE 849E683170E8A2D0 +// INDEX 3341 +template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + +// HASH_VALUE C5DD33348C27E10B +// INDEX 3342 +template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + +// HASH_VALUE 49E6BC8C16F54367 +// INDEX 3343 +template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + +// HASH_VALUE 07B219004622EDED +// INDEX 3344 +template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + +// HASH_VALUE AE4F6219E4A230C6 +// INDEX 3345 +template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + +// HASH_VALUE 42EC3E1AA482640D +// INDEX 3346 +template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + +// HASH_VALUE EBBC5C8EC2B08BA5 +// INDEX 3347 +template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + +// HASH_VALUE 4F2AE9EDF9A2E523 +// INDEX 3348 +template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + +// HASH_VALUE C94724A88C928EB4 +// INDEX 3349 +template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + +// HASH_VALUE E2C0C67CE5B1FD63 +// INDEX 3350 +template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +//tribe / blood +// HASH_VALUE C5BF2D0CA2B73CC8 +// INDEX 3351 +template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + +// HASH_VALUE 06FEF80FBEF67B03 +// INDEX 3352 +template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + +// HASH_VALUE D9061C7046E38765 +// INDEX 3353 +template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + +// HASH_VALUE 7BD6FA1FBDCC0D27 +// INDEX 3354 +template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + +// HASH_VALUE 752D8C2173BE79FF +// INDEX 3355 +template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + +// HASH_VALUE C7FFADDFDCEC4412 +// INDEX 3356 +template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + +// HASH_VALUE 86D25C3F52B08B0C +// INDEX 3357 +template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + +// HASH_VALUE 4FA0A24EF9AEDE23 +// INDEX 3358 +template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + +// HASH_VALUE C9BDDD098C9E87B4 +// INDEX 3359 +template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + +// HASH_VALUE 7DD6C62D75B1FDCA +// INDEX 3360 +template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +//ambassador / meat, welcomer / meat, scout / meat +// HASH_VALUE E778939744B8685D +// INDEX 3361 +template_task_loot_give_1_title_1 [Collecter de la viande] + +// HASH_VALUE 5061AD2E7D9C1224 +// INDEX 3362 +template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + +// HASH_VALUE 6906B07246F43861 +// INDEX 3363 +template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + +// HASH_VALUE FE799B3624C8EC53 +// INDEX 3364 +template_task_loot_give_1_title_4 [Commande spéciale de viande] + +// HASH_VALUE D7E8979199979854 +// INDEX 3365 +template_task_loot_give_1_title_5 [Une commande de viande] + +// HASH_VALUE A606F43860084FA5 +// INDEX 3366 +template_task_loot_give_1_title_6 [Rassembler de la viande] + +// HASH_VALUE D7544309DA4404B7 +// INDEX 3367 +template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + +// HASH_VALUE 858C44CA1D07C10D +// INDEX 3368 +template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + +// HASH_VALUE EC6EC37192F83279 +// INDEX 3369 +template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + +// HASH_VALUE 48C22480AED6C569 +// INDEX 3370 +template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +//Karavan / blood +// HASH_VALUE ABC73DEB67C6A86C +// INDEX 3371 +template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + +// HASH_VALUE EC0608EE8305E7A7 +// INDEX 3372 +template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + +// HASH_VALUE 6B35EBEB480A4835 +// INDEX 3373 +template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + +// HASH_VALUE 61DE0AFE82DB79CB +// INDEX 3374 +template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + +// HASH_VALUE 2D5E50FC5C383CC3 +// INDEX 3375 +template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + +// HASH_VALUE E33D29F2189AD3AA +// INDEX 3376 +template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + +// HASH_VALUE 45609C7DAD226746 +// INDEX 3377 +template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + +// HASH_VALUE BA321C63480F78CA +// INDEX 3378 +template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + +// HASH_VALUE A3E5D3A29C395B26 +// INDEX 3379 +template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + +// HASH_VALUE 2896106420BF05C2 +// INDEX 3380 +template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +//ambassador / fur, welcomer / fur, scout / fur +// HASH_VALUE 2B29B75E13CBA05C +// INDEX 3381 +template_task_loot_give_21_title_1 [Collecter de la fourrure] + +// HASH_VALUE 51A2C51ED6C35232 +// INDEX 3382 +template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + +// HASH_VALUE 6EF6AB3F24B64FB7 +// INDEX 3383 +template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + +// HASH_VALUE CA7AD33A2C480449 +// INDEX 3384 +template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + +// HASH_VALUE 0549E8711729E058 +// INDEX 3385 +template_task_loot_give_21_title_5 [Une commande de fourrure] + +// HASH_VALUE 2E45303CA71993AF +// INDEX 3386 +template_task_loot_give_21_title_6 [Rassembler de la fourrure] + +// HASH_VALUE 57398317DCC5E062 +// INDEX 3387 +template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + +// HASH_VALUE 068BD93C21E8D121 +// INDEX 3388 +template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + +// HASH_VALUE F1CE83D62EF96A7D +// INDEX 3389 +template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + +// HASH_VALUE C9C1B9F2B2B7D57D +// INDEX 3390 +template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +//hunter / fur +// HASH_VALUE 05FF78E59BD4138D +// INDEX 3391 +template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + +// HASH_VALUE 463E43E8B71352C8 +// INDEX 3392 +template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + +// HASH_VALUE 843141594402576E +// INDEX 3393 +template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + +// HASH_VALUE A92AEBD0B3F16862 +// INDEX 3394 +template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + +// HASH_VALUE D4C6301DDF284702 +// INDEX 3395 +template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + +// HASH_VALUE 744F8BAB16FE1FE3 +// INDEX 3396 +template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + +// HASH_VALUE FBD849583C1C064B +// INDEX 3397 +template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + +// HASH_VALUE 989522BE988F6E11 +// INDEX 3398 +template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + +// HASH_VALUE E8B85E4F36DEC7B3 +// INDEX 3399 +template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + +// HASH_VALUE F959F26D55A32359 +// INDEX 3400 +template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +//tribe / fur +// HASH_VALUE 20F52597F52FA8EF +// INDEX 3401 +template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + +// HASH_VALUE 6134F09A116EE72A +// INDEX 3402 +template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + +// HASH_VALUE B9D88501946572CB +// INDEX 3403 +template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + +// HASH_VALUE 78D4B57D1E05E739 +// INDEX 3404 +template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + +// HASH_VALUE 0D855A98F7FEB8ED +// INDEX 3405 +template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + +// HASH_VALUE 9FE2D72CBD9DE07F +// INDEX 3406 +template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + +// HASH_VALUE 48B228A4EE075417 +// INDEX 3407 +template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + +// HASH_VALUE EB51BE5CB604A798 +// INDEX 3408 +template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + +// HASH_VALUE 656EF91749F45029 +// INDEX 3409 +template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + +// HASH_VALUE 3FB692921108C6D5 +// INDEX 3410 +template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +//hunter / plant +// HASH_VALUE 12F1E532A2B3D12C +// INDEX 3411 +template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + +// HASH_VALUE 5330B035BEF21067 +// INDEX 3412 +template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + +// HASH_VALUE ABB2FCF4D6028D5D +// INDEX 3413 +template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + +// HASH_VALUE 778CD61B06422FFA +// INDEX 3414 +template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + +// HASH_VALUE CFCF0F4BC50CC60F +// INDEX 3415 +template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + +// HASH_VALUE 9BD04646A8FE55D2 +// INDEX 3416 +template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + +// HASH_VALUE 7ED6C98F07D63D6A +// INDEX 3417 +template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + +// HASH_VALUE A5878F0B9F6E2CB0 +// INDEX 3418 +template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + +// HASH_VALUE 0F3919EAC8DEFDA2 +// INDEX 3419 +template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + +// HASH_VALUE 860F21B9A1C58497 +// INDEX 3420 +template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +//tribe / plant +// HASH_VALUE 5A984AB2DF71BA3B +// INDEX 3421 +template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + +// HASH_VALUE 9BD715B5FBB0F976 +// INDEX 3422 +template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + +// HASH_VALUE B1F20F2781DD6E7C +// INDEX 3423 +template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + +// HASH_VALUE 865AA90A717AA44E +// INDEX 3424 +template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + +// HASH_VALUE 6F99F6867C81D869 +// INDEX 3425 +template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + +// HASH_VALUE 2D7B49D7CDEC136B +// INDEX 3426 +template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + +// HASH_VALUE 161413EF41581BAF +// INDEX 3427 +template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + +// HASH_VALUE 77DAB99194C7DACC +// INDEX 3428 +template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + +// HASH_VALUE F1F7F44C27B7835D +// INDEX 3429 +template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + +// HASH_VALUE 0D187DDD64598D6D +// INDEX 3430 +template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +//hunter / meat +// HASH_VALUE 04BE60F542ADD37F +// INDEX 3431 +template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + +// HASH_VALUE 45FD2BF85EEC12BA +// INDEX 3432 +template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + +// HASH_VALUE 01F0F15348AC8E5E +// INDEX 3433 +template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + +// HASH_VALUE A4CA2B6B17F0305E +// INDEX 3434 +template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + +// HASH_VALUE D0E520095E29B290 +// INDEX 3435 +template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + +// HASH_VALUE F10E3BA51AA856D3 +// INDEX 3436 +template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + +// HASH_VALUE 5FD7115437BC46E6 +// INDEX 3437 +template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + +// HASH_VALUE 97540ACE3F682E03 +// INDEX 3438 +template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + +// HASH_VALUE 65770E493A88FEA3 +// INDEX 3439 +template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + +// HASH_VALUE 785A5DFB51C21345 +// INDEX 3440 +template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +//double fame hunter / meat +// HASH_VALUE E87BEAC56F4CF812 +// INDEX 3441 +template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + +// HASH_VALUE 29BAB5C88B8B374D +// INDEX 3442 +template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + +// HASH_VALUE E5295F357BF774E7 +// INDEX 3443 +template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + +// HASH_VALUE 9AF76D1F94887DF1 +// INDEX 3444 +template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + +// HASH_VALUE 321E6DE416358389 +// INDEX 3445 +template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + +// HASH_VALUE D547A9874DF33C5C +// INDEX 3446 +template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + +// HASH_VALUE DC6F5EE72DE9889A +// INDEX 3447 +template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + +// HASH_VALUE 7B11949E6C075396 +// INDEX 3448 +template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + +// HASH_VALUE 49B07C2B6DD3E42C +// INDEX 3449 +template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + +// HASH_VALUE 655C3370C78B31E9 +// INDEX 3450 +template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +//double fame hunter / kitin +// HASH_VALUE 11E10A0AABEDE0EA +// INDEX 3451 +template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + +// HASH_VALUE 5220D50DC72C1F25 +// INDEX 3452 +template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + +// HASH_VALUE 1A73383DCD851C21 +// INDEX 3453 +template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + +// HASH_VALUE 40D30247E8D70A0B +// INDEX 3454 +template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + +// HASH_VALUE D987F341493E161A +// INDEX 3455 +template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + +// HASH_VALUE 7D652157714581FE +// INDEX 3456 +template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + +// HASH_VALUE 4099F7C8C4F5C9BE +// INDEX 3457 +template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + +// HASH_VALUE A477B4E3A8A83B6E +// INDEX 3458 +template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + +// HASH_VALUE F1CEF4FB912529CE +// INDEX 3459 +template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + +// HASH_VALUE DFB2E485643146CA +// INDEX 3460 +template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +//double fame hunter / bone +// HASH_VALUE 21B48C7878C65A49 +// INDEX 3461 +template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + +// HASH_VALUE 62F3577B94059984 +// INDEX 3462 +template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + +// HASH_VALUE B237AE9E28791340 +// INDEX 3463 +template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + +// HASH_VALUE 79D3444D6B5729C0 +// INDEX 3464 +template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + +// HASH_VALUE 4891F17831612431 +// INDEX 3465 +template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + +// HASH_VALUE A255F8F0FA75DBB5 +// INDEX 3466 +template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + +// HASH_VALUE C6F63BC8127153C2 +// INDEX 3467 +template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + +// HASH_VALUE B44A36517581B5CD +// INDEX 3468 +template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + +// HASH_VALUE 16BECB941A558385 +// INDEX 3469 +template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + +// HASH_VALUE D506A2226FF52538 +// INDEX 3470 +template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +//double fame hunter / blood +// HASH_VALUE A0F3A16FB9E6C8FD +// INDEX 3471 +template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + +// HASH_VALUE E1326C72D5250738 +// INDEX 3472 +template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + +// HASH_VALUE A0173DE3E6C9DBDB +// INDEX 3473 +template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + +// HASH_VALUE CB838D4D4AE585E0 +// INDEX 3474 +template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + +// HASH_VALUE 2ECCE95C81D03823 +// INDEX 3475 +template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + +// HASH_VALUE 90358735B8C5A350 +// INDEX 3476 +template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + +// HASH_VALUE 43AF0AC60CC52FC7 +// INDEX 3477 +template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + +// HASH_VALUE 33894B48B6A12381 +// INDEX 3478 +template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + +// HASH_VALUE 049E5AD9D8A54B20 +// INDEX 3479 +template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + +// HASH_VALUE 6506A2890A0B25E9 +// INDEX 3480 +template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +//double fame hunter / fur +// HASH_VALUE BD0B49DEFD0D6068 +// INDEX 3481 +template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + +// HASH_VALUE FE4A14E1194C9FA3 +// INDEX 3482 +template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + +// HASH_VALUE 7A5E830DC19AA401 +// INDEX 3483 +template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + +// HASH_VALUE DC75D159972AD644 +// INDEX 3484 +template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + +// HASH_VALUE B883BAED0CC76C95 +// INDEX 3485 +template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + +// HASH_VALUE 6A7CCD5F93966C76 +// INDEX 3486 +template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + +// HASH_VALUE DF11B73A6F67ECD4 +// INDEX 3487 +template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + +// HASH_VALUE 50A1F3B7FAC8BBEC +// INDEX 3488 +template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + +// HASH_VALUE DEE5A003B3761446 +// INDEX 3489 +template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + +// HASH_VALUE 015D6B74CCEBF14E +// INDEX 3490 +template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +//tribe / meat +// HASH_VALUE 78B1F163332395A3 +// INDEX 3491 +template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + +// HASH_VALUE B9F0BC664F62D4DE +// INDEX 3492 +template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + +// HASH_VALUE 9B47649018BB3F5C +// INDEX 3493 +template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + +// HASH_VALUE 4C8784DB09351A2E +// INDEX 3494 +template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + +// HASH_VALUE 6541266435F2A5A1 +// INDEX 3495 +template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + +// HASH_VALUE 8A120A219150AFDD +// INDEX 3496 +template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + +// HASH_VALUE 4352683F52061C13 +// INDEX 3497 +template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + +// HASH_VALUE 68106E56BAAEDE88 +// INDEX 3498 +template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + +// HASH_VALUE E22DA9114D9E8719 +// INDEX 3499 +template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + +// HASH_VALUE 3A56D22D75078ED1 +// INDEX 3500 +template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +//ambassador / kitin, welcomer / kitin, scout / kitin +// HASH_VALUE 870624BBA9755C8E +// INDEX 3501 +template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + +// HASH_VALUE 6757158F6944D2FC +// INDEX 3502 +template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + +// HASH_VALUE 106F36CF9E99CBF2 +// INDEX 3503 +template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + +// HASH_VALUE A8CF4C4B69984CC5 +// INDEX 3504 +template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + +// HASH_VALUE EE0C85A876A68D41 +// INDEX 3505 +template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + +// HASH_VALUE E4DB68FBD76C5F19 +// INDEX 3506 +template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + +// HASH_VALUE 76B0D8758355D4D3 +// INDEX 3507 +template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + +// HASH_VALUE 7B539380D7BBEFB2 +// INDEX 3508 +template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + +// HASH_VALUE 8914D8520C4EE38E +// INDEX 3509 +template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + +// HASH_VALUE 3E897336688AF30E +// INDEX 3510 +template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +//tribe / kitin +// HASH_VALUE F09533F37B3B1E48 +// INDEX 3511 +template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + +// HASH_VALUE A49AF8D98752BBA1 +// INDEX 3512 +template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + +// HASH_VALUE 42B0EAED4BC4D2ED +// INDEX 3513 +template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + +// HASH_VALUE 115E5B833B5E0E7F +// INDEX 3514 +template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + +// HASH_VALUE FE9EB024B1512239 +// INDEX 3515 +template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + +// HASH_VALUE 211E4B45F57A48BE +// INDEX 3516 +template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + +// HASH_VALUE E0F87D20CC5CCD28 +// INDEX 3517 +template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + +// HASH_VALUE 3ECC0331D9F2BB72 +// INDEX 3518 +template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + +// HASH_VALUE FC7F827BAEBB2D7E +// INDEX 3519 +template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + +// HASH_VALUE A314C38062B5FA9C +// INDEX 3520 +template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +//Kami / kitin +// HASH_VALUE E9037E75CDAEF16D +// INDEX 3521 +template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + +// HASH_VALUE 5EC4FF1F4D9A5085 +// INDEX 3522 +template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + +// HASH_VALUE 121EBE88B3EE0AE9 +// INDEX 3523 +template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + +// HASH_VALUE 0ACCA6058DD1E1A4 +// INDEX 3524 +template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + +// HASH_VALUE A3B6C63BCFA3B220 +// INDEX 3525 +template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + +// HASH_VALUE DB48528BBBC2DDA2 +// INDEX 3526 +template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + +// HASH_VALUE 1E40202D33F0C0AF +// INDEX 3527 +template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + +// HASH_VALUE F1D7530EB673A3A9 +// INDEX 3528 +template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + +// HASH_VALUE A12457F424C4A472 +// INDEX 3529 +template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + +// HASH_VALUE F634E1168E6DDEDA +// INDEX 3530 +template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +// HASH_VALUE 678BD99A5D31453D +// INDEX 3531 +template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + +// HASH_VALUE 5705585589047BD8 +// INDEX 3532 +template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE CC27842B0F8C1187 +// INDEX 3533 +template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE DCAD0570E3B9DBEC +// INDEX 3534 +template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE 561843E642C8B6C6 +// INDEX 3535 +template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + +// HASH_VALUE BB935F457052A813 +// INDEX 3536 +template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE A62F2690253209F8 +// INDEX 3537 +template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 41B40A31F7A817AB +// INDEX 3538 +template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE F214FA1BDBECAE4A +// INDEX 3539 +template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + +// HASH_VALUE 1EE730B6CB662D05 +// INDEX 3540 +template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE A46FC665408859DB +// INDEX 3541 +template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +// HASH_VALUE 789C90CA500EDA20 +// INDEX 3542 +template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE DE530BECC3463BBB +// INDEX 3543 +template_task_supply_buy_item_botchat_1 [Pour un bon prix, j'achèterai $i1.pda$ $i1$] + +// HASH_VALUE 38A390DCFBE6CCFC +// INDEX 3544 +template_task_supply_buy_item_botchat_10 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +// HASH_VALUE ABE29F9F2D4563AF +// INDEX 3545 +template_task_supply_buy_item_botchat_2 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + ] + +// HASH_VALUE B41544C3351763B9 +// INDEX 3546 +template_task_supply_buy_item_botchat_3 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +// HASH_VALUE 3657142C3E1917B9 +// INDEX 3547 +template_task_supply_buy_item_botchat_4 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +// HASH_VALUE 36F7A461985B97E6 +// INDEX 3548 +template_task_supply_buy_item_botchat_5 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +// HASH_VALUE 81F7CC8525F12706 +// INDEX 3549 +template_task_supply_buy_item_botchat_6 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +// HASH_VALUE 89C9CC8F2E64CC2A +// INDEX 3550 +template_task_supply_buy_item_botchat_7 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +// HASH_VALUE 92CB808FB0A6AC93 +// INDEX 3551 +template_task_supply_buy_item_botchat_8 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +// HASH_VALUE EC0D00BCB0463CCC +// INDEX 3552 +template_task_supply_buy_item_botchat_9 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +// HASH_VALUE 88A1108C1A6AE7A1 +// INDEX 3553 +template_task_supply_buy_item_title [Que souhaitez-vous acheter ?] + +// HASH_VALUE DFD066FB1915B138 +// INDEX 3554 +template_task_supply_sell_item_botchat_1 [Je vends $i1.pia$ $i1$ importés.] + +// HASH_VALUE 4487E6C132D66096 +// INDEX 3555 +template_task_supply_sell_item_botchat_10 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +// HASH_VALUE B2E6F985A4E53B3C +// INDEX 3556 +template_task_supply_sell_item_botchat_2 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + ] + +// HASH_VALUE 3428C5EEADE7EF3C +// INDEX 3557 +template_task_supply_sell_item_botchat_3 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +// HASH_VALUE 34C8552207296F69 +// INDEX 3558 +template_task_supply_sell_item_botchat_4 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +// HASH_VALUE 7FC87D4654BFFF89 +// INDEX 3559 +template_task_supply_sell_item_botchat_5 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +// HASH_VALUE 879A7D505D22A4AD +// INDEX 3560 +template_task_supply_sell_item_botchat_6 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +// HASH_VALUE 909C3150DF648016 +// INDEX 3561 +template_task_supply_sell_item_botchat_7 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +// HASH_VALUE EADEB17DDF04104E +// INDEX 3562 +template_task_supply_sell_item_botchat_8 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +// HASH_VALUE 3874419D2A043872 +// INDEX 3563 +template_task_supply_sell_item_botchat_9 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +//any +// HASH_VALUE 4926985998CA007B +// INDEX 3564 +template_task_supply_sell_item_title [Que vendez-vous ?] + +//default text +// HASH_VALUE E5DC30CCB2D0FB1B +// INDEX 3565 +template_task_target_species_0_title_1 [Repérer la population animale de $region$] + +// HASH_VALUE AFAB801F45F7751E +// INDEX 3566 +template_task_target_species_0_title_2 [Recenser la population animale de $region$] + +// HASH_VALUE 842C6CBFB2D0FB12 +// INDEX 3567 +template_task_target_species_0_title_3 [Etudier la population animale de $region$] + +// HASH_VALUE C64AC89381019CA9 +// INDEX 3568 +template_task_target_species_0_title_4 [Traquer les animaux de $region$] + +// HASH_VALUE 69D1F08F691F7EA6 +// INDEX 3569 +template_task_target_species_0_title_5 [Pister les animaux de $region$] + +// HASH_VALUE D570BD09DDEC0F82 +// INDEX 3570 +template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + +// HASH_VALUE A95647A79F600396 +// INDEX 3571 +template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + +// HASH_VALUE B370BD099B942391 +// INDEX 3572 +template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + +// HASH_VALUE 87A0CA3142E6AB68 +// INDEX 3573 +template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + +// HASH_VALUE 868911AA81CE4D72 +// INDEX 3574 +template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +//captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore +// HASH_VALUE 7BD60BF2155DC8B9 +// INDEX 3575 +template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + +// HASH_VALUE 971719A9782AEC75 +// INDEX 3576 +template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + +// HASH_VALUE 1A2647E5155DC8B0 +// INDEX 3577 +template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + +// HASH_VALUE 5DE53FF4155DC8BC +// INDEX 3578 +template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + +// HASH_VALUE 2EB7976D678495B1 +// INDEX 3579 +template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + +// HASH_VALUE 5E0AE13C46538E39 +// INDEX 3580 +template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + +// HASH_VALUE 0CE31445355ADEBC +// INDEX 3581 +template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + +// HASH_VALUE 3C0AE13C04FBA248 +// INDEX 3582 +template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + +// HASH_VALUE DF0AE13C07CC5246 +// INDEX 3583 +template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + +// HASH_VALUE FE9EAB6F4300C61C +// INDEX 3584 +template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +//captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore +// HASH_VALUE 775B936B948A4FA6 +// INDEX 3585 +template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + +// HASH_VALUE AC35FBA72C44A065 +// INDEX 3586 +template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + +// HASH_VALUE 16ABCF5E948A4F9D +// INDEX 3587 +template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + +// HASH_VALUE 596AC76D948A4FA9 +// INDEX 3588 +template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + +// HASH_VALUE 69B6F84F8664E053 +// INDEX 3589 +template_task_target_species_2_title_5 [Pister les herbivore de $region$] + +// HASH_VALUE 7DEA2CDE8152EF1B +// INDEX 3590 +template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + +// HASH_VALUE 8B109B3231DF6635 +// INDEX 3591 +template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + +// HASH_VALUE 5BEA2CDE3FFA032A +// INDEX 3592 +template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + +// HASH_VALUE FEEA2CDE42CBB328 +// INDEX 3593 +template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + +// HASH_VALUE 7626A342ADCE8674 +// INDEX 3594 +template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +//captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin +// HASH_VALUE 76D6949157D54AB0 +// INDEX 3595 +template_task_target_species_3_title_1 [Repérer les kitins de $region$] + +// HASH_VALUE 9739944D5630C861 +// INDEX 3596 +template_task_target_species_3_title_2 [Recenser les kitins de $region$] + +// HASH_VALUE 1526D0841B044AA7 +// INDEX 3597 +template_task_target_species_3_title_3 [Etudier les kitins de $region$] + +// HASH_VALUE 58E5C8939AF54AB3 +// INDEX 3598 +template_task_target_species_3_title_4 [Traquer les kitins de $region$] + +// HASH_VALUE EB75978FEB556B12 +// INDEX 3599 +template_task_target_species_3_title_5 [Pister les kitins de $region$] + +// HASH_VALUE 0645769D03118E5B +// INDEX 3600 +template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + +// HASH_VALUE F536963C305A675B +// INDEX 3601 +template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + +// HASH_VALUE E445769DC1B9A26A +// INDEX 3602 +template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + +// HASH_VALUE 8745769DC48A5268 +// INDEX 3603 +template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + +// HASH_VALUE 85883A955D6E761C +// INDEX 3604 +template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +//captain / goo, patrolman / goo, hunter / goo, scout / goo +// HASH_VALUE 58F7D09FC46B0B50 +// INDEX 3605 +template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo $region.pr$ $region$] + +// HASH_VALUE 2234CE6BB63C49EC +// INDEX 3606 +template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo $region.pr$ $region$] + +// HASH_VALUE F7470C92C46B0B47 +// INDEX 3607 +template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo $region.pr$ $region$] + +// HASH_VALUE 3A0604A1C46B0B53 +// INDEX 3608 +template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo $region.pr$ $region$] + +// HASH_VALUE 132E5D5DD2AF9701 +// INDEX 3609 +template_task_target_species_4_title_5 [Pister les animaux infectés par la goo $region.pr$ $region$] + +// HASH_VALUE C935E38C2BCA5429 +// INDEX 3610 +template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo $region.pr$ $region$] + +// HASH_VALUE BBF157DC127BA369 +// INDEX 3611 +template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo $region.pr$ $region$] + +// HASH_VALUE A735E38CE9726838 +// INDEX 3612 +template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo $region.pr$ $region$] + +// HASH_VALUE 4A35E38CEC431836 +// INDEX 3613 +template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo $region.pr$ $region$] + +// HASH_VALUE 7879B46F9678A24C +// INDEX 3614 +template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo $region.pr$ $region$] + +//captain / degen, patrolman / degen, hunter / degen, scout / degen +// HASH_VALUE 92ACA81E769C3328 +// INDEX 3615 +template_task_target_species_5_title_1 [Repérer les primitifs $region.pr$ $region$] + +// HASH_VALUE F28DC93275D7A9D5 +// INDEX 3616 +template_task_target_species_5_title_2 [Recenser les primitifs $region.pr$ $region$] + +// HASH_VALUE 31FCE411769C331F +// INDEX 3617 +template_task_target_species_5_title_3 [Etudier les primitifs $region.pr$ $region$] + +// HASH_VALUE 74BBDC20769C332B +// INDEX 3618 +template_task_target_species_5_title_4 [Traquer les primitifs $region.pr$ $region$] + +// HASH_VALUE 09BC4CD4721C648C +// INDEX 3619 +template_task_target_species_5_title_5 [Pister les primitifs $region.pr$ $region$] + +// HASH_VALUE 69A2B017215843A0 +// INDEX 3620 +template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs $region.pr$ $region$] + +// HASH_VALUE 6D227FB44C307BE8 +// INDEX 3621 +template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs $region.pr$ $region$] + +// HASH_VALUE 47A2B017DF0057AF +// INDEX 3622 +template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs $region.pr$ $region$] + +// HASH_VALUE EAA2B017E2D107AD +// INDEX 3623 +template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs $region.pr$ $region$] + +// HASH_VALUE D760D063FAF64789 +// INDEX 3624 +template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs $region.pr$ $region$] + +//captain / plant, patrolman / plant, hunter / plant, scout / plant +// HASH_VALUE 15C785835E0F3E8D +// INDEX 3625 +template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + +// HASH_VALUE 5D005ECE3F053EDF +// INDEX 3626 +template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + +// HASH_VALUE B417C1765E0F3E84 +// INDEX 3627 +template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + +// HASH_VALUE F7D6B9855E0F3E90 +// INDEX 3628 +template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + +// HASH_VALUE 625D120BCBD6008E +// INDEX 3629 +template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + +// HASH_VALUE C25C4C197AF909D7 +// INDEX 3630 +template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + +// HASH_VALUE 55958A19CF4B584D +// INDEX 3631 +template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + +// HASH_VALUE A05C4C1938A11DE6 +// INDEX 3632 +template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + +// HASH_VALUE 435C4C193B72CDE4 +// INDEX 3633 +template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + +// HASH_VALUE A5B73F8ABA4B6F3A +// INDEX 3634 +template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +// HASH_VALUE 5BD7EE439EFEBFE1 +// INDEX 3635 +template_task_target_species_intro_1_money [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + +// HASH_VALUE F1BF2DD9945900AA +// INDEX 3636 +template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + +// HASH_VALUE 72E99DDF045E715D +// INDEX 3637 +template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + +// HASH_VALUE 03D975825F57167F +// INDEX 3638 +template_task_target_species_intro_1_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +// HASH_VALUE 69148FBFDE8C7BB9 +// INDEX 3639 +template_task_target_species_intro_2_money [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + +// HASH_VALUE 4D11A3CE8F70F247 +// INDEX 3640 +template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + +// HASH_VALUE CEABA3AA7A503BA3 +// INDEX 3641 +template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + +// HASH_VALUE 38C3641484F5FADA +// INDEX 3642 +template_task_target_species_intro_2_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +// HASH_VALUE B5C88E1C400CFCAE +// INDEX 3643 +template_task_target_species_intro_3_money [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + +// HASH_VALUE AB23CFE5D6F43B44 +// INDEX 3644 +template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + +// HASH_VALUE 1B284098571EAB4A +// INDEX 3645 +template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + +// HASH_VALUE 7621E5BAE80E83ED +// INDEX 3646 +template_task_target_species_intro_3_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +// HASH_VALUE 83CCFFAA4607D3EB +// INDEX 3647 +template_task_target_species_intro_4_money [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + +// HASH_VALUE F2DC2707EB0E2EC9 +// INDEX 3648 +template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + +// HASH_VALUE 11A7F3148FD34692 +// INDEX 3649 +template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + +// HASH_VALUE EF2F77504D28CFF5 +// INDEX 3650 +template_task_target_species_intro_4_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +//default text +// HASH_VALUE A2D3B049EA0C58D6 +// INDEX 3651 +template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + +// HASH_VALUE 85BC01A2F1159079 +// INDEX 3652 +template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + +// HASH_VALUE 431CC5FF91B0A467 +// INDEX 3653 +template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + +// HASH_VALUE 02B7A06592A077C8 +// INDEX 3654 +template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + +// HASH_VALUE 4BD144A82660BFC3 +// INDEX 3655 +template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + +// HASH_VALUE 6A1812DA23093AA1 +// INDEX 3656 +template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + +// HASH_VALUE 2F79838AEC6F9A7E +// INDEX 3657 +template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + +// HASH_VALUE 6DBB51CCA943C600 +// INDEX 3658 +template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + +// HASH_VALUE 0A2A5B952760C27A +// INDEX 3659 +template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + +// HASH_VALUE EFB1A0DFD00C3E8B +// INDEX 3660 +template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +//patrolman, scout, welcomer +// HASH_VALUE A2D3B049EA0C58D6 +// INDEX 3661 +template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + +// HASH_VALUE 85BC01A2F1159079 +// INDEX 3662 +template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + +// HASH_VALUE 431CC5FF91B0A467 +// INDEX 3663 +template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + +// HASH_VALUE 02B7A06592A077C8 +// INDEX 3664 +template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + +// HASH_VALUE 4BD144A82660BFC3 +// INDEX 3665 +template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + +// HASH_VALUE 6A1812DA23093AA1 +// INDEX 3666 +template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + +// HASH_VALUE 2F79838AEC6F9A7E +// INDEX 3667 +template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + +// HASH_VALUE 6DBB51CCA943C600 +// INDEX 3668 +template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + +// HASH_VALUE 0A2A5B952760C27A +// INDEX 3669 +template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + +// HASH_VALUE EFB1A0DFD00C3E8B +// INDEX 3670 +template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +//Kami +// HASH_VALUE FC676C2F55AD5091 +// INDEX 3671 +template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + +// HASH_VALUE DF50BD885CB68834 +// INDEX 3672 +template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + +// HASH_VALUE 9DB081E5FC519C22 +// INDEX 3673 +template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + +// HASH_VALUE 54A6380F14806531 +// INDEX 3674 +template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + +// HASH_VALUE 072FEBB2A61B640C +// INDEX 3675 +template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + +// HASH_VALUE BEF486FB2758FA14 +// INDEX 3676 +template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + +// HASH_VALUE 875AE6D8ECB96BC4 +// INDEX 3677 +template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + +// HASH_VALUE 442E125A2AFB3906 +// INDEX 3678 +template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + +// HASH_VALUE C24B0ED4C76A43CF +// INDEX 3679 +template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + +// HASH_VALUE 6BF78AE5ACF18819 +// INDEX 3680 +template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +//Karavan +// HASH_VALUE 3FA7B0451F78F97F +// INDEX 3681 +template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + +// HASH_VALUE 2290019E26813122 +// INDEX 3682 +template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + +// HASH_VALUE E0F0C5FBC61C4510 +// INDEX 3683 +template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + +// HASH_VALUE 51B7903A40261D3E +// INDEX 3684 +template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + +// HASH_VALUE 4B91985F40FA9800 +// INDEX 3685 +template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + +// HASH_VALUE FD886C082AC8E6BD +// INDEX 3686 +template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + +// HASH_VALUE E97AC6E0A1393E19 +// INDEX 3687 +template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + +// HASH_VALUE 7AE8FBEB01898F4D +// INDEX 3688 +template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + +// HASH_VALUE AC4902EAA0EF6A0F +// INDEX 3689 +template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + +// HASH_VALUE 00B36EC9A429CDE1 +// INDEX 3690 +template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +//tribe +// HASH_VALUE 03F921AD033A7D6C +// INDEX 3691 +template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + +// HASH_VALUE E6E272060A43B50F +// INDEX 3692 +template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + +// HASH_VALUE A4423663AADEC9FD +// INDEX 3693 +template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + +// HASH_VALUE 9A7C31C94E38D04D +// INDEX 3694 +template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + +// HASH_VALUE 6217D59B88C9D425 +// INDEX 3695 +template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + +// HASH_VALUE B29AB7F3704C64AD +// INDEX 3696 +template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + +// HASH_VALUE 48172E0AF51123CC +// INDEX 3697 +template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + +// HASH_VALUE 9BC834FFFB462CC3 +// INDEX 3698 +template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + +// HASH_VALUE 0CB71E75B8714FB9 +// INDEX 3699 +template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + +// HASH_VALUE C2A55F09CF7F7660 +// INDEX 3700 +template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +// HASH_VALUE E9C3F6EFA7B472D4 +// INDEX 3701 +template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE C7CB35859D0FB39D +// INDEX 3702 +template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + +// HASH_VALUE A0AE790F21B48447 +// INDEX 3703 +template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + +// HASH_VALUE 5E037E80FF3C0883 +// INDEX 3704 +template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE 7629D56D6DB49217 +// INDEX 3705 +template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE 9830304BDCC4BA95 +// INDEX 3706 +template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + +// HASH_VALUE 71C8AE65208F6D16 +// INDEX 3707 +template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2.pr$ $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + +// HASH_VALUE 93C06FCF2A342C4D +// INDEX 3708 +template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2.pr$ $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE A3167F9758B6DB85 +// INDEX 3709 +template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + +// HASH_VALUE 9971C06036BE1A1B +// INDEX 3710 +template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + +// HASH_VALUE 1D16910A0FA15EA5 +// INDEX 3711 +template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + +// HASH_VALUE FB9E1546CDF66316 +// INDEX 3712 +template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +/* OLD VALUE : [&bbl&coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] */ +// HASH_VALUE C7FFA5E56DD040D2 +// INDEX 3713 +text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + +/* OLD VALUE : [&bbl&coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] */ +// HASH_VALUE 2F43BB1CC8DDE441 +// INDEX 3714 +text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +/* OLD VALUE : [&bbl&*Remarque l'air perplexe et reprend* +Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] */ +// HASH_VALUE 9304456E270536D0 +// INDEX 3715 +text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + +/* OLD VALUE : [&bbl&*Remarque l'air perplexe et reprend* +Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] */ +// HASH_VALUE EC2363CB4384679E +// INDEX 3716 +text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +/* OLD VALUE : [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre. +Avec quelques ra, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] */ +// HASH_VALUE 7B9F2BD320B9E2BC +// INDEX 3717 +text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +/* OLD VALUE : [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] */ +// HASH_VALUE 1E4F25CA001939E5 +// INDEX 3718 +text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +/* OLD VALUE : [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière. +Elle doit être quelque part par là? ] */ +// HASH_VALUE 4B029437A2E96C09 +// INDEX 3719 +text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +// HASH_VALUE 7160D37825909755 +// INDEX 3720 +too_encumbered_f [&CHK&Vous êtes trop encombrée.] + +// HASH_VALUE 7160D3786762771E +// INDEX 3721 +too_encumbered_m [&CHK&Vous êtes trop encombré.] + +// HASH_VALUE 2CCD88BF39DD9D7D +// INDEX 3722 +toxic_cloud_defender_hit [&DMG&Un nuage toxique vous atteint, infligeant $damage$ points de dégâts.] + +// HASH_VALUE CDC21F60AD66548F +// INDEX 3723 +toxic_cloud_spectator_hit [&SYS&Un nuage toxique atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + +// HASH_VALUE 8D3E42EFAD14C1DF +// INDEX 3724 +unknown_crafted_item [&CHK&L'objet créé par l'action est inconnu du serveur ! Création avortée ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +// HASH_VALUE 8087AA4833C8275A +// INDEX 3725 +weapons_only_can_been_enchanted [&CHK&Seules les armes peuvent être enchantées.] + +// HASH_VALUE C387764C33C82751 +// INDEX 3726 +weapons_only_can_been_recharged [&CHK&Seules les armes peuvent être rechargées.] + +/* OLD VALUE : [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] */ +// HASH_VALUE DB0BF4C8D87F45E1 +// INDEX 3727 +welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +/* OLD VALUE : [&bbl&Attention au fouet de Zat !] */ +// HASH_VALUE 1F71A2882B87BB67 +// INDEX 3728 +welcome_ra_2 [Attention au fouet de Zat !] + +/* OLD VALUE : [&bbl&Avez-vous goûté le thé de Lyne ?] */ +// HASH_VALUE F4926E854D98E6FE +// INDEX 3729 +welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +/* OLD VALUE : [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] */ +// HASH_VALUE 3E496D84E659A2C0 +// INDEX 3730 +welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +// HASH_VALUE 2B24DA2E95D0BFCB +// INDEX 3731 +welcome_ra_5 [C'est le lirri'a…] + +/* OLD VALUE : [&bbl&J'ai cru voir passer un scoui?] */ +// HASH_VALUE AD58CF5086B87B1B +// INDEX 3732 +welcome_ra_6 [J'ai cru voir passer un scoui…] + +/* OLD VALUE : [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] */ +// HASH_VALUE F72ED7801C72744B +// INDEX 3733 +welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +/* OLD VALUE : [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] */ +// HASH_VALUE 2156A766BB809B3B +// INDEX 3734 +welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +// HASH_VALUE C40F64454F41803D +// INDEX 3735 +welcome_ra_welcome [WELCOME_RA_WELCOME !] + +// HASH_VALUE 12BFDEE7037B1955 +// INDEX 3736 +whoami_newbguard [Salutations, jeune homin. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.] + +// HASH_VALUE 86256E86ECE57393 +// INDEX 3737 +whoami_newbmerchant_weapon [Salutations jeune novice ! Je propose un choix impressionnant d'armes. Vous en aurez besoin pour combattre les dangereux animaux qui rôdent dans les environs !] + +// HASH_VALUE 88E684F033495A3F +// INDEX 3738 +you_not_have_loot_right [&CHK&Vous n'avez pas le droit de piller cette carcasse pour le moment.] + +// HASH_VALUE 57CD789BE0CED4F5 +// INDEX 3739 +you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer cette carcasse pour le moment.] + diff --git a/translation/history/clause_fr_diff_56AE6DBF.txt b/translation/history/clause_fr_diff_56AE6DBF.txt new file mode 100644 index 0000000..25612e6 --- /dev/null +++ b/translation/history/clause_fr_diff_56AE6DBF.txt @@ -0,0 +1,8 @@ +// DIFF CHANGED 3735 +/* OLD VALUE : [WELCOME_RA_WELCOME !] */ +// HASH_VALUE 86161F265072A417 +// INDEX 0 +welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] + + +// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE diff --git a/translation/history/clause_wk_56AE6D76.txt b/translation/history/clause_wk_56AE6D76.txt new file mode 100644 index 0000000..6c9aa23 --- /dev/null +++ b/translation/history/clause_wk_56AE6D76.txt @@ -0,0 +1,14455 @@ +// HASH_VALUE A575E93668996B62 +// INDEX 0 +abandon_mission [&TSK&You have abandonned a mission.] + +// HASH_VALUE 115AE2F9FE16AF36 +// INDEX 1 +abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +// HASH_VALUE 2058940820589408 +// INDEX 2 +answer_bye [Bye!] + +// HASH_VALUE EB607BB057654376 +// INDEX 3 +answer_group_no [We're not interested.] + +// HASH_VALUE 26088A921AA46CDA +// INDEX 4 +answer_next [Tell me more.] + +// HASH_VALUE 0D01B7865CD6D875 +// INDEX 5 +answer_no [I'm not interested.] + +// HASH_VALUE 68D0B43C68D0B43C +// INDEX 6 +answer_ok [Ok] + +// HASH_VALUE 5AC7D348C9C59A67 +// INDEX 7 +answer_skip [Don't bother me...] + +// HASH_VALUE 649C14403C08E4BC +// INDEX 8 +answer_what [Pardon ?] + +// HASH_VALUE 54CC38B516B97D37 +// INDEX 9 +aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +// HASH_VALUE D4C718CA93A9EA16 +// INDEX 10 +aura_effect_end [&SPL&$p$ effects have ended.] + +// HASH_VALUE 694E87CD6AED5153 +// INDEX 11 +auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +// HASH_VALUE C14D027B9E339C8E +// INDEX 12 +auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + +// HASH_VALUE 7ED43BDC5A843768 +// INDEX 13 +auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +// HASH_VALUE C0C50D83B2B3A213 +// INDEX 14 +bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +// HASH_VALUE A311BB058A5A510D +// INDEX 15 +cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +/* OLD VALUE : [&CHK&You died during crafting! Crafting action aborted!] */ +// HASH_VALUE 6D764E33CD023BCF +// INDEX 16 +cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +/* OLD VALUE : [&CHK&You can't forage when you are engaged in melee combat! Forage action aborted!] */ +// HASH_VALUE 54C65BB626B661AD +// INDEX 17 +cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee fight! Forage action aborted!] + +// HASH_VALUE 2D8846EF67EA72DE +// INDEX 18 +cant_found_item [&CHK&item in slot $i$ was not found.] + +/* OLD VALUE : [&CHK&Can't find all selected raw material in bag! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] */ +// HASH_VALUE 48C51EACFF6F1306 +// INDEX 19 +cant_found_rm [&CHK&Toutes les matiéres premiéres selectionnées n'ont pu être trouvées dans le bag! l'action de craft est annulée!] + +/* OLD VALUE : [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage. Crafting action aborted!] */ +// HASH_VALUE E3C7FB750760108F +// INDEX 20 +cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage or are inaccessible. Crafting action aborted!] + +// HASH_VALUE 9770173F396A80B1 +// INDEX 21 +combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +// HASH_VALUE 1CD02238A5E30B82 +// INDEX 22 +combat_actor_fumble [&MISM&You fumble.] + +// HASH_VALUE 5820C03D8C955563 +// INDEX 23 +combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + +// HASH_VALUE E88C9069792EE842 +// INDEX 24 +combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + +// HASH_VALUE A663B03947583BC7 +// INDEX 25 +combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + +// HASH_VALUE B18CCA02ABF53E0F +// INDEX 26 +combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + +// HASH_VALUE E5F7DAFB96FBF12D +// INDEX 27 +combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + +// HASH_VALUE 8C91B1083C2C51C0 +// INDEX 28 +combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +// HASH_VALUE 691EE4C8DD06F57E +// INDEX 29 +combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + +// HASH_VALUE 3CED546482A0581E +// INDEX 30 +combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + +// HASH_VALUE 1160546641604C14 +// INDEX 31 +combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + +// HASH_VALUE FEA05E2CAEAF8F49 +// INDEX 32 +combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + +// HASH_VALUE 67C01904CE7DA5E1 +// INDEX 33 +combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + +// HASH_VALUE E9761D07A28C799D +// INDEX 34 +combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +// HASH_VALUE B228B147BB2F6D9A +// INDEX 35 +combat_actor_hit_self_p [&DG&Vous vous blessez, infligeant $damage$ points de dégâts.] + +// HASH_VALUE 85F721E360C9D03A +// INDEX 36 +combat_actor_hit_self_1 [&DG&Vous vous blessez, infligeant 1 point de dégâts.] + +/* OLD VALUE : [&DG&You hit yourself but do no damage.] */ +// HASH_VALUE 17967AD519DE7304 +// INDEX 37 +combat_actor_hit_self_0 [&DG&Vous vous blessez mais n'infligez pas de dégâts.] + +// HASH_VALUE 8779F32D5268EFED +// INDEX 38 +combat_actor_hit_self_pm [&DG&Vous vous blessez, infligeant $damage$ ($maxDamage$) points de dégâts.] + +// HASH_VALUE F099AE0572360585 +// INDEX 39 +combat_actor_hit_self_1m [&DG&Vous vous blessez, infligeant 1 ($maxDamage$) point de dégâts.] + +// HASH_VALUE EFAC43767A0AA08D +// INDEX 40 +combat_actor_hit_self_0m [&DG&Vous vous blessez mais n'infligez pas de dégâts ($maxDamage$).] + +// HASH_VALUE 1442AA2613623F2D +// INDEX 41 +combat_actor_miss [&MISM&You miss $e$.] + +// HASH_VALUE D914CC905688C4CD +// INDEX 42 +combat_attack_actor [&SYS&You attack $e$.] + +// HASH_VALUE A7144FB9585735D9 +// INDEX 43 +combat_attack_defender [&SYS&$e$ attacks you.] + +// HASH_VALUE D2582C61D9E56ECB +// INDEX 44 +combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +/* OLD VALUE : [&CHK&You cannot use a combat action yet.] */ +// HASH_VALUE F949A843EAF793D8 +// INDEX 45 +combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +// HASH_VALUE DABF9DFA7B5C9C7E +// INDEX 46 +combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +// HASH_VALUE DE25E69897B46248 +// INDEX 47 +combat_defender_fumble [&MIS&$e$ fumbles.] + +// HASH_VALUE 36806918F1670446 +// INDEX 48 +combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + +// HASH_VALUE AACC95D96F6724CA +// INDEX 49 +combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + +// HASH_VALUE 1C7009A1231F4D14 +// INDEX 50 +combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + +// HASH_VALUE 0CC21A4BD7BF6E55 +// INDEX 51 +combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +// HASH_VALUE 535F12821D1D85FC +// INDEX 52 +combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + +// HASH_VALUE 57DF245052CE88F6 +// INDEX 53 +combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + +// HASH_VALUE 35874C19DDA2AAC8 +// INDEX 54 +combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + +// HASH_VALUE B80B51D92AE45197 +// INDEX 55 +combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +// HASH_VALUE 44D737E5C1B70FDF +// INDEX 56 +combat_defender_miss [&MIS&$e$ misses you.] + +// HASH_VALUE 92E35B280FE20F56 +// INDEX 57 +combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +// HASH_VALUE D0745C1AC02372EA +// INDEX 58 +combat_disarm_defender [&SPL&$e.pa$ $e$ disarmed you.] + +/* OLD VALUE : [&CHK&$p$ has no weapon equipped, so you cannot disarm him.] */ +// HASH_VALUE 707A193ED7EFAF6E +// INDEX 59 +combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equiped, so you cannot disarm him.] + +/* OLD VALUE : [&CHK&$p$ has no weapon equipped, so you cannot disarm her.] */ +// HASH_VALUE 707A2D3AD7EFAF6E +// INDEX 60 +combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equiped, so you cannot disarm her.] + +// HASH_VALUE DDD0034DCFC55395 +// INDEX 61 +combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + +// HASH_VALUE 071A593D75F11B89 +// INDEX 62 +combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +// HASH_VALUE 40426A0895678EF5 +// INDEX 63 +combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + +// HASH_VALUE 77D8ABE18FAFEAAC +// INDEX 64 +combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +// HASH_VALUE 0E1C19DE2B4C10D7 +// INDEX 65 +combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + +// HASH_VALUE 38666FCED178D8CB +// INDEX 66 +combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +// HASH_VALUE DE4D81FBA29B0367 +// INDEX 67 +combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +// HASH_VALUE 6D9478308B850F0E +// INDEX 68 +combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +// HASH_VALUE F0E9E63A42DDCDB0 +// INDEX 69 +combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +// HASH_VALUE 86A6FF298F608D3E +// INDEX 70 +combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] */ +// HASH_VALUE 13AE3224FB3634EC +// INDEX 71 +combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +// HASH_VALUE 9AA1471F6E02D01E +// INDEX 72 +combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +/* OLD VALUE : [&CHK&Invalid target.] */ +// HASH_VALUE D644DC3DDCAC7746 +// INDEX 73 +combat_invalid_target [&CHKCB&Invalid target.] + +// HASH_VALUE 145434DE5617EB25 +// INDEX 74 +combat_leave_actor [&SYS&You stop attacking $e$.] + +// HASH_VALUE 4DF620FCA2B18B21 +// INDEX 75 +combat_leave_defender [&SYS&$e$ leaves combat.] + +// HASH_VALUE 278A11DB6FFB873F +// INDEX 76 +combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +// HASH_VALUE 97CF3AFC62DDBB23 +// INDEX 77 +combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +// HASH_VALUE 5691EA11F667E08B +// INDEX 78 +combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +// HASH_VALUE 368B6E2F0F28AA10 +// INDEX 79 +combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +// HASH_VALUE 5FA767337944F0D2 +// INDEX 80 +combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + +// HASH_VALUE 5FA77B2F7944F0D2 +// INDEX 81 +combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +// HASH_VALUE 4735CDAC8F6B2F5D +// INDEX 82 +combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + +// HASH_VALUE 4786BDAC8F6B2F5D +// INDEX 83 +combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +// HASH_VALUE 093A4FB8C6D7FE97 +// INDEX 84 +combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +// HASH_VALUE 48AB0C449333B304 +// INDEX 85 +combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +// HASH_VALUE 96EBD26EBD976C32 +// INDEX 86 +combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +// HASH_VALUE 4454260D63C9A9F8 +// INDEX 87 +combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +// HASH_VALUE 91451F3E0E444282 +// INDEX 88 +combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +// HASH_VALUE 4D6AA32FE6A6B93F +// INDEX 89 +combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + +// HASH_VALUE 4D6AB72BE6A6B93F +// INDEX 90 +combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +// HASH_VALUE 5225BD5E1892E418 +// INDEX 91 +combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + +// HASH_VALUE 5276AD5E1892E418 +// INDEX 92 +combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +// HASH_VALUE 769C1825B49A3A93 +// INDEX 93 +combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +// HASH_VALUE 47C7A4B6EEED6413 +// INDEX 94 +combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +// HASH_VALUE 02F7641195F081B7 +// INDEX 95 +combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +// HASH_VALUE 43CB4861032EDF90 +// INDEX 96 +combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +// HASH_VALUE 605BF1486B4B535F +// INDEX 97 +combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +/* OLD VALUE : [&CHK&You can only enter combat with your enemies.] */ +// HASH_VALUE 03CD866FDC2E194C +// INDEX 98 +combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +/* OLD VALUE : [&CHK&You cannot fight with this item in your hand.] */ +// HASH_VALUE A1A6C0C20719B205 +// INDEX 99 +combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +/* OLD VALUE : [&CHK&You do not have enough stamina for this action.] */ +// HASH_VALUE ACD625ADDAE9A3C8 +// INDEX 100 +combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +// HASH_VALUE EF2C8C8635DA5321 +// INDEX 101 +combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +// HASH_VALUE D009F73217819B1D +// INDEX 102 +combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +// HASH_VALUE 2C6F364889B81D9A +// INDEX 103 +combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +// HASH_VALUE 9330966763A676D4 +// INDEX 104 +combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + +// HASH_VALUE 0534EC143CAD4D3F +// INDEX 105 +combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + +// HASH_VALUE 6D3BAF67C4DB9E32 +// INDEX 106 +combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ des points de vie de $defender.da$ $defender$.] + +// HASH_VALUE 9618A760F8545813 +// INDEX 107 +combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +// HASH_VALUE 11533B4F213792D7 +// INDEX 108 +combat_spectator_fumble [&MIS&$actor$ fumbles.] + +// HASH_VALUE 48BBB29740BAB6C8 +// INDEX 109 +combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + +// HASH_VALUE 4903EA6C04C69ED8 +// INDEX 110 +combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + +// HASH_VALUE ECA710965A52E853 +// INDEX 111 +combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + +// HASH_VALUE FDBB0FCB5CEC235D +// INDEX 112 +combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +// HASH_VALUE B95C572B74CEB393 +// INDEX 113 +combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + +// HASH_VALUE BDDC69F9A97FB68D +// INDEX 114 +combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +// HASH_VALUE BDA447EFF01FFAC1 +// INDEX 115 +combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + +// HASH_VALUE BDA447F4EF1FFAC1 +// INDEX 116 +combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + +// HASH_VALUE BEEC7FC4B42BE2D1 +// INDEX 117 +combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + +// HASH_VALUE BEEC7FC9B32BE2D1 +// INDEX 118 +combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +// HASH_VALUE BDA447EFF01FFAC1 +// INDEX 119 +combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + +// HASH_VALUE BDA447F4EF1FFAC1 +// INDEX 120 +combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + +// HASH_VALUE BEEC7FC4B42BE2D1 +// INDEX 121 +combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + +// HASH_VALUE BEEC7FC9B32BE2D1 +// INDEX 122 +combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +// HASH_VALUE 3E395872D6E466DC +// INDEX 123 +combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +// HASH_VALUE DE1E19C9B6CA5B99 +// INDEX 124 +craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +// HASH_VALUE 92432416CD440ACF +// INDEX 125 +death_killer [&SYS&You have killed $e.da$ $e$.] + +// HASH_VALUE E1B74FEDD9972758 +// INDEX 126 +death_self_kill [&SYS&You killed yourself.] + +// HASH_VALUE 12F34469C1DC6615 +// INDEX 127 +death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +// HASH_VALUE 50D42C5E364C431B +// INDEX 128 +death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + +// HASH_VALUE 50D4405A364C431B +// INDEX 129 +death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +// HASH_VALUE 9F96ECD4A5BA661D +// INDEX 130 +death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + +// HASH_VALUE 9FE7DCD4A5BA661D +// INDEX 131 +death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +// HASH_VALUE B4EA1596FC2915EC +// INDEX 132 +death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +// HASH_VALUE 1F0F5F0F6544E34D +// INDEX 133 +death_victim_0 [&SYS&You have been killed.] + +// HASH_VALUE B115AC73257ABB38 +// INDEX 134 +death_victim [&SYS&You have been killed by $e.da$ $e$.] + +// HASH_VALUE 9AFB4E732C5A1973 +// INDEX 135 +default_crafted_items_talkmenu [I crafted the items.] + +// HASH_VALUE 26705AA388F543A8 +// INDEX 136 +default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +// HASH_VALUE 3FB582FBC9A29A1B +// INDEX 137 +default_did_it_talkmenu [I did it...] + +// HASH_VALUE 44975E9DC62AA0BF +// INDEX 138 +default_found_rms_talkmenu [I found the raw materials.] + +// HASH_VALUE C905534309A52C34 +// INDEX 139 +default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +// HASH_VALUE 649C941C24584080 +// INDEX 140 +default_give_1_item_menu [Give $i$] + +// HASH_VALUE 2B922F77D9F977A9 +// INDEX 141 +default_killed_creatures_group_talkmenu [We killed the creatures.] + +// HASH_VALUE 6A29CFEACCA5A05D +// INDEX 142 +default_killed_creatures_talkmenu [I killed the creatures.] + +// HASH_VALUE A8509690A4608A62 +// INDEX 143 +default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +// HASH_VALUE D6D8660394F6AA1C +// INDEX 144 +default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +// HASH_VALUE 286915706A108B5A +// INDEX 145 +default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +// HASH_VALUE 99C6B74F166A8F4B +// INDEX 146 +default_progress_talkmenu [I progressed in $s$.] + +// HASH_VALUE 9BA1BF690986BB7E +// INDEX 147 +default_sent_me_name_talkmenu [$previous$ sent me...] + +// HASH_VALUE 9BA1BF690986BB7E +// INDEX 148 +default_sent_me_talkmenu [$previous$ sent me...] + +// HASH_VALUE 9BA1F7710986BB7E +// INDEX 149 +default_sent_us_talkmenu [$previous$ sent us...] + +// HASH_VALUE C56864ECF398B0B8 +// INDEX 150 +default_talk_to_bot_name [Talk to $bn$] + +// HASH_VALUE 200D017ED9DC99B5 +// INDEX 151 +effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +// HASH_VALUE 32FCB645E027C400 +// INDEX 152 +effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +// HASH_VALUE 4486285BC76197A7 +// INDEX 153 +effect_bleed_ended [&DG&You are no longer bleeding.] + +// HASH_VALUE AEC5CDC6C724E640 +// INDEX 154 +effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +// HASH_VALUE 7C736998AFDCF3E2 +// INDEX 155 +effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +// HASH_VALUE 0B534E55E97D732C +// INDEX 156 +effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +// HASH_VALUE D8F3BE9B391CC83D +// INDEX 157 +effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + +// HASH_VALUE D8F3BA97391CC83D +// INDEX 158 +effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +// HASH_VALUE 9302BAD555206F42 +// INDEX 159 +effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +// HASH_VALUE 9302BAD555206F42 +// INDEX 160 +effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +// HASH_VALUE 7ED92644591ABC1E +// INDEX 161 +effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +// HASH_VALUE 2C85CDCFC8242E07 +// INDEX 162 +effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +// HASH_VALUE 2C85CDCFC8242E07 +// INDEX 163 +effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +// HASH_VALUE 5EF8341E86D07810 +// INDEX 164 +effect_blind_end_target [&SPL&You are no longer blinded.] + +// HASH_VALUE E69FE50F3293E27C +// INDEX 165 +effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +// HASH_VALUE 60DAF91BA149EDBF +// INDEX 166 +effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +// HASH_VALUE 0B9706315D0A1DEB +// INDEX 167 +effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + +// HASH_VALUE 0B9706305C5B0DEB +// INDEX 168 +effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +// HASH_VALUE D87AF17AA12B1DEC +// INDEX 169 +effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + +// HASH_VALUE D87AED76E2EB1DEC +// INDEX 170 +effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +// HASH_VALUE B84B9207FC7D05EB +// INDEX 171 +effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ incurs a penalty on combat skills.] + +// HASH_VALUE 5041D532B89AE2AA +// INDEX 172 +effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on combat skills.] + +// HASH_VALUE 6A29F95AC6DB41CA +// INDEX 173 +effect_debuff_combat_begin_target [&SPL&You incur a penalty on combat skills.] + +// HASH_VALUE E53B0B9D2AACCDD8 +// INDEX 174 +effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +// HASH_VALUE E53B0B9D2AACCDD8 +// INDEX 175 +effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +// HASH_VALUE 1C698638330A0DB4 +// INDEX 176 +effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +// HASH_VALUE 1AE0EEE8B41A5915 +// INDEX 177 +effect_debuff_combat_self_begin_actor [&SPL&You now incur a penalty on combat sills.] + +// HASH_VALUE 4D336F996FECDDC7 +// INDEX 178 +effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on combat skills.] + +// HASH_VALUE 4D336F996FDCD9C7 +// INDEX 179 +effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + +// HASH_VALUE 4D336F996FDCD9C7 +// INDEX 180 +effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + +// HASH_VALUE 4C148EBCDD1387EE +// INDEX 181 +effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on combat skills.] + +// HASH_VALUE 4C148EBCDD1387EE +// INDEX 182 +effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on combat skills.] + +// HASH_VALUE F3FDA22F1E60E961 +// INDEX 183 +effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on defence.] + +// HASH_VALUE 749BC077E8333D37 +// INDEX 184 +effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on defence.] + +// HASH_VALUE 381EAB859B499857 +// INDEX 185 +effect_debuff_defense_begin_target [&SPL&now incurs a penalty on defence.] + +// HASH_VALUE A0DB5C8F34581953 +// INDEX 186 +effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +// HASH_VALUE 9C07502B4A3E9206 +// INDEX 187 +effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence us no longer subject to penalty.] + +// HASH_VALUE D374CBC6539CD2E2 +// INDEX 188 +effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +// HASH_VALUE FFAA1580636E15F4 +// INDEX 189 +effect_debuff_defense_self_begin_actor [&SPL&You now incur a penalty on defence.] + +// HASH_VALUE 2D246BA2EC50E957 +// INDEX 190 +effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on its defence.] + +// HASH_VALUE 2D243FA1EC40E557 +// INDEX 191 +effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on his defence.] + +// HASH_VALUE 2D142FA1EC40E557 +// INDEX 192 +effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on her defence.] + +// HASH_VALUE FA61B2F2DD8F48EA +// INDEX 193 +effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ now incur a penalty on his defence.] + +// HASH_VALUE FA51A2F2DD8F48EA +// INDEX 194 +effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ now incur a penalty on her defence.] + +// HASH_VALUE 73DDCA2F1E80155C +// INDEX 195 +effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +// HASH_VALUE F69BC079ABE34535 +// INDEX 196 +effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on dodging.] + +// HASH_VALUE 7F8A3D80638E41EF +// INDEX 197 +effect_debuff_dodge_begin_target [&SPL&You now incur a penalty on dodging.] + +// HASH_VALUE 73DDCA2F1E80155C +// INDEX 198 +effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +// HASH_VALUE 1E46502D0DEE9A04 +// INDEX 199 +effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +// HASH_VALUE 5574CBC8164CDAE0 +// INDEX 200 +effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +// HASH_VALUE 401A3D80638E41EF +// INDEX 201 +effect_debuff_dodge_self_begin_actor [&SYS&You now incur a penalty on dodging.] + +// HASH_VALUE 73DDCA2F1E600D5C +// INDEX 202 +effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on dodging.] + +// HASH_VALUE 73DDCA2F1E50095C +// INDEX 203 +effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + +// HASH_VALUE 73DDCA2F1E50095C +// INDEX 204 +effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + +// HASH_VALUE EF7EE577AED0DA87 +// INDEX 205 +effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on dodging.] + +// HASH_VALUE EF7EE577AED0DA87 +// INDEX 206 +effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on dodging.] + +// HASH_VALUE 76CD28E30320DA1C +// INDEX 207 +effect_dot_begin_creator_m [&SYS& TODO.] + +// HASH_VALUE 76CD28E30320DA1C +// INDEX 208 +effect_dot_begin_creator_f [&SYS& TODO.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 209 +effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 210 +effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 76CD28E30320DA1C +// INDEX 211 +effect_dot_begin_target [&SYS& TODO.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 212 +effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 213 +effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 0B3267D9EB575F52 +// INDEX 214 +effect_dot_end_target [&SPL&You no longer stink.] + +// HASH_VALUE F66ADBF47E37D2ED +// INDEX 215 +effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +// HASH_VALUE 62A7CB9D5E128798 +// INDEX 216 +effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +// HASH_VALUE 775F7D7FD545B834 +// INDEX 217 +effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +// HASH_VALUE 2E6283E5185D8171 +// INDEX 218 +effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 7DD34ACC733E8CE9 +// INDEX 219 +effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE BE934ACC733E8CE9 +// INDEX 220 +effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE D08B5CD26CE614B1 +// INDEX 221 +effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE CF8B5CD26CE614B6 +// INDEX 222 +effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 3A9382D15A9EEA29 +// INDEX 223 +effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +// HASH_VALUE 533225F5AB2D50E8 +// INDEX 224 +effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +// HASH_VALUE 2A32EB168830457C +// INDEX 225 +effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +// HASH_VALUE 20DE278B154F1A1A +// INDEX 226 +effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + +// HASH_VALUE E09E278B154F1A1A +// INDEX 227 +effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +// HASH_VALUE 7F7885BEEFDAE38B +// INDEX 228 +effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang froid et peut a nouveau agir.] + +// HASH_VALUE 39639A96AC9447EB +// INDEX 229 +effect_fear_end_target [&SPL&Vous retrouvez votre sang froid et pouvez a nouveau agir.] + +// HASH_VALUE C1B185F962EEC106 +// INDEX 230 +effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +// HASH_VALUE D0F3024AECC27BE8 +// INDEX 231 +effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +// HASH_VALUE D0F3024AECB277E8 +// INDEX 232 +effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +// HASH_VALUE D0F3024AECB277E8 +// INDEX 233 +effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +// HASH_VALUE 4A6051B234880CFC +// INDEX 234 +effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + +// HASH_VALUE 4A6051B234880CFC +// INDEX 235 +effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +// HASH_VALUE 405C6B848BADBE4A +// INDEX 236 +effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +// HASH_VALUE 2959D44B72131901 +// INDEX 237 +effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable who can no longer perform any actions.] + +// HASH_VALUE 8F7AC142BB118F5F +// INDEX 238 +effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +// HASH_VALUE 6A27920A57B6CF23 +// INDEX 239 +effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +// HASH_VALUE 5A894AC9D26E8663 +// INDEX 240 +effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +// HASH_VALUE F3CAD2C590F6292E +// INDEX 241 +effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +// HASH_VALUE 4D7D8AD65DB23532 +// INDEX 242 +effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable though can no longer perform actions.] + +// HASH_VALUE 595BA57322790E5E +// INDEX 243 +effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable though can no longer perform actions.] + +// HASH_VALUE 595BA57322690A5E +// INDEX 244 +effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + +// HASH_VALUE 595BA57322690A5E +// INDEX 245 +effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + +// HASH_VALUE EBF0F88A13D9E425 +// INDEX 246 +effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable though can no longer perform actions.] + +// HASH_VALUE EBF0F88A13D9E425 +// INDEX 247 +effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable though can no longer perform actions.] + +// HASH_VALUE D97612314F7FF0A1 +// INDEX 248 +effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may target himself instead of his opponent.] + +// HASH_VALUE D9760E2D4FD0E0A1 +// INDEX 249 +effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may target herself instead of her opponent.] + +// HASH_VALUE 3789FD57DC6D3DD1 +// INDEX 250 +effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +// HASH_VALUE 28CAC8E7E4BCB396 +// INDEX 251 +effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now target your offensive spells on yourself.] + +// HASH_VALUE 74CB5A37658924AE +// INDEX 252 +effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +// HASH_VALUE 74CB5A37658924AE +// INDEX 253 +effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +// HASH_VALUE 367F0D747B4BFC84 +// INDEX 254 +effect_madness_end_target [&SPL&You are no longer struck by madness.] + +// HASH_VALUE 0CA7F39DEB046035 +// INDEX 255 +effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +// HASH_VALUE 43E407E04C6CF8F6 +// INDEX 256 +effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +// HASH_VALUE 857E948A088F75D8 +// INDEX 257 +effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + +// HASH_VALUE C67F748F078F75D8 +// INDEX 258 +effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +// HASH_VALUE 77B45321B68DD0D5 +// INDEX 259 +effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + +// HASH_VALUE 7734671DB68DD0DA +// INDEX 260 +effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +// HASH_VALUE 90E262781514691C +// INDEX 261 +effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +// HASH_VALUE 3A4DAC51CE8678FB +// INDEX 262 +effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +// HASH_VALUE 030B8C31E952EFA7 +// INDEX 263 +effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +// HASH_VALUE 6D56D1CED5FAEF53 +// INDEX 264 +effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +// HASH_VALUE 6D56D1CED5FAEF53 +// INDEX 265 +effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +// HASH_VALUE 9EE8147B19958C1D +// INDEX 266 +effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +// HASH_VALUE 26501ACAAD06908A +// INDEX 267 +effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +// HASH_VALUE 6A355606D22D4A77 +// INDEX 268 +effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +// HASH_VALUE E891A4E5B39AEA82 +// INDEX 269 +effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + +// HASH_VALUE E891A4E5B39AFE7E +// INDEX 270 +effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +// HASH_VALUE BDE9BED0D758755C +// INDEX 271 +effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + +// HASH_VALUE BDE9BED0D7A9655C +// INDEX 272 +effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +// HASH_VALUE 1B74C009E350B319 +// INDEX 273 +effect_poison_begin [&SPL&You are poisoned.] + +// HASH_VALUE 831F3461426417DF +// INDEX 274 +effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +// HASH_VALUE 204934210C347C19 +// INDEX 275 +effect_poison_ends [&SPL&You are no longer poisoned.] + +// HASH_VALUE 6C15F9D4C8541E3D +// INDEX 276 +effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +// HASH_VALUE 3A3322443E155CD1 +// INDEX 277 +effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +// HASH_VALUE 30E0C834DCE9D1BA +// INDEX 278 +effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering poison effects and loses $i$ hit points.] + +// HASH_VALUE C54C91E6E7A6F3F0 +// INDEX 279 +effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +// HASH_VALUE 415B6B7E79F8ACE3 +// INDEX 280 +effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +// HASH_VALUE 16DA87F9584EC129 +// INDEX 281 +effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +// HASH_VALUE 9E75D1D549546ED9 +// INDEX 282 +effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +// HASH_VALUE 9E75D1D549546ED9 +// INDEX 283 +effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +// HASH_VALUE 9E594C21D5509F0F +// INDEX 284 +effect_root_end_target [&SPL&You are no longer rooted.] + +// HASH_VALUE C94547245BD4241F +// INDEX 285 +effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +// HASH_VALUE 60B64A616B9D4318 +// INDEX 286 +effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +// HASH_VALUE A2C20A623CC4514F +// INDEX 287 +effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + +// HASH_VALUE A2C21E5E3CC4514F +// INDEX 288 +effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +// HASH_VALUE 897FB1EF7AF1A947 +// INDEX 289 +effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + +// HASH_VALUE 89D0A1EF7AF1A947 +// INDEX 290 +effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +// HASH_VALUE 25FCB5C7F1450EBB +// INDEX 291 +effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks.] + +// HASH_VALUE 9C4A334A4A31FA1A +// INDEX 292 +effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks.] + +// HASH_VALUE D9C7B9B803EC588F +// INDEX 293 +effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed your attacks.] + +// HASH_VALUE 0DEF340311BD50EF +// INDEX 294 +effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +// HASH_VALUE 0DEF340311BD50EF +// INDEX 295 +effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +// HASH_VALUE 441DAF9E1A1B90CB +// INDEX 296 +effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed.] + +// HASH_VALUE AD4FF48BAD35B783 +// INDEX 297 +effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +// HASH_VALUE 6BB3C25621D63BA5 +// INDEX 298 +effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +// HASH_VALUE 2BB3C25621C6379A +// INDEX 299 +effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + +// HASH_VALUE 2BB3C25621C63396 +// INDEX 300 +effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +// HASH_VALUE 4A5E81878287D366 +// INDEX 301 +effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + +// HASH_VALUE 4A5E81878277C366 +// INDEX 302 +effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +// HASH_VALUE CD181B63192F3D47 +// INDEX 303 +effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$.] + +// HASH_VALUE 7F34FB6432FB75A6 +// INDEX 304 +effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$.] + +// HASH_VALUE 8180E857F970AB2C +// INDEX 305 +effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you.] + +// HASH_VALUE 9E75D1D8492472D9 +// INDEX 306 +effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed.] + +// HASH_VALUE 9E75D1D8492472D9 +// INDEX 307 +effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed.] + +// HASH_VALUE 9E894C1E15509F0F +// INDEX 308 +effect_slow_move_end_target [&SPL&You are no longer slowed.] + +// HASH_VALUE A5DA5F6E5532BE4F +// INDEX 309 +effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +// HASH_VALUE D40509E1C8441D23 +// INDEX 310 +effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +// HASH_VALUE D40509E1C8341923 +// INDEX 311 +effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + +// HASH_VALUE D40509E6C7341923 +// INDEX 312 +effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +// HASH_VALUE 9378AC1E10A0432F +// INDEX 313 +effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + +// HASH_VALUE 9378C01A10A0432F +// INDEX 314 +effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +// HASH_VALUE 4632033CA4B15BB3 +// INDEX 315 +effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +// HASH_VALUE 4632033CA4B15BB3 +// INDEX 316 +effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 317 +effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 318 +effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE C2229E9ECDDD413B +// INDEX 319 +effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 320 +effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 321 +effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 0B3267D9EB575F52 +// INDEX 322 +effect_stench_end_target [&SPL&You no longer stink.] + +// HASH_VALUE F66ADBF47E37D2ED +// INDEX 323 +effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +// HASH_VALUE 62A7CB9D5E128798 +// INDEX 324 +effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +// HASH_VALUE 775F7D7FD545B834 +// INDEX 325 +effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +// HASH_VALUE 2E6283E5185D8171 +// INDEX 326 +effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 7DD34ACC733E8CE9 +// INDEX 327 +effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE BE934ACC733E8CE9 +// INDEX 328 +effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE D08B5CD26CE614B1 +// INDEX 329 +effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE BB2F70CF415B25CD +// INDEX 330 +effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +// HASH_VALUE 5CE43D24C6AD0236 +// INDEX 331 +effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +// HASH_VALUE B3CC0F4D30909A5B +// INDEX 332 +effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +// HASH_VALUE 2BC4EC60B946B336 +// INDEX 333 +effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +// HASH_VALUE 2C85F5CFCBA57207 +// INDEX 334 +effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +// HASH_VALUE 2C85F5CFCBA57207 +// INDEX 335 +effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +// HASH_VALUE E0F86426CAD07810 +// INDEX 336 +effect_stun_end_target [&SPL&You are no longer stunned.] + +// HASH_VALUE E298777EA0FF6F8D +// INDEX 337 +effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +// HASH_VALUE EC3685CC8706BF26 +// INDEX 338 +effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +// HASH_VALUE 77BA9DC50A958F25 +// INDEX 339 +effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + +// HASH_VALUE 77BA9DC50AE67F25 +// INDEX 340 +effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +// HASH_VALUE 62C73C2717199694 +// INDEX 341 +effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + +// HASH_VALUE 62C73C2758D99694 +// INDEX 342 +effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +// HASH_VALUE 642BDF25E0791E2F +// INDEX 343 +egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +// HASH_VALUE 8EF55A8BBB70D5A6 +// INDEX 344 +egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +// HASH_VALUE 1F9357DE6AF09E3E +// INDEX 345 +egs_enter_continent [&ZON&You have entered $p$.] + +// HASH_VALUE 1F9357DE6AF09E3E +// INDEX 346 +egs_enter_place [&ZON&You have entered $p$.] + +// HASH_VALUE C2F0180647F53254 +// INDEX 347 +egs_leave_continent [&ZON&You have left $p$.] + +// HASH_VALUE C2F0180647F53254 +// INDEX 348 +egs_leave_place [&ZON&You have left $p$.] + +/* OLD VALUE : [&CHK&You do not have enough hit points to cast this spell.] */ +// HASH_VALUE E4ACF290F9855CCF +// INDEX 349 +egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +/* OLD VALUE : [&CHK&You do not have enough sap load/money/dappers to cast this spell.] */ +// HASH_VALUE AAD9B7A0F636D963 +// INDEX 350 +egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/seeds to cast this spell.] + +/* OLD VALUE : [&CHK&You do not have enough sap points to cast this spell.] */ +// HASH_VALUE E4ACF28CF7365CCF +// INDEX 351 +egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +// HASH_VALUE 574E5CC10F9B6E05 +// INDEX 352 +emote_absentminded_nobody_m [&EMT&$a$ seems like he is about to do something, but isn't sure what.] + +// HASH_VALUE B0C1DB61336A2A8F +// INDEX 353 +emote_absentminded_nobody_f [&EMT&$a$ seems like she is about to do something, but isn't sure what.] + +// HASH_VALUE 55EE516314073404 +// INDEX 354 +emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +// HASH_VALUE 1253D6BA421765DF +// INDEX 355 +emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +// HASH_VALUE 6AECCCBA39472CE5 +// INDEX 356 +emote_adventurous_nobody [&EMT&$a$ needs someone to adventure with!] + +// HASH_VALUE 2636118EC619BF88 +// INDEX 357 +emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +// HASH_VALUE 053DC05EB9860794 +// INDEX 358 +emote_adventurous_target [&EMT&$a$ wants to go adventuring with $t$.] + +// HASH_VALUE 046DB18B13BB678E +// INDEX 359 +emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +// HASH_VALUE 0056788621FA3E90 +// INDEX 360 +emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +// HASH_VALUE C6C7CFC75282F2E6 +// INDEX 361 +emote_aggressive_target [&EMT&$a$ gets in $t$'s face.] + +// HASH_VALUE 922734FB9605334E +// INDEX 362 +emote_agree_nobody [&EMT&$a$ appears to be agreeable.] + +// HASH_VALUE E2B9F3DD8002A4D8 +// INDEX 363 +emote_agree_self_m [&EMT&$a$ agrees with himself, so there's no argument.] + +// HASH_VALUE E2B9F3DDC1C2A4D8 +// INDEX 364 +emote_agree_self_f [&EMT&$a$ agrees with herself, so there's no argument.] + +// HASH_VALUE 1EE5D7EB72D64DFF +// INDEX 365 +emote_agree_target [&EMT&$a$ agrees with $t$.] + +// HASH_VALUE 28D81F190CB56E6C +// INDEX 366 +emote_alert_nobody [&EMT&$a$ puts everyone on alert.] + +// HASH_VALUE 1BC2601F4FE0E5FE +// INDEX 367 +emote_alert_self_m [&EMT&$a$ notifies himself of something important.] + +// HASH_VALUE 1AC2601F4FE0E503 +// INDEX 368 +emote_alert_self_f [&EMT&$a$ notifies herself of something important.] + +// HASH_VALUE 02F2FB907FE7FBDE +// INDEX 369 +emote_alert_target [&EMT&$a$ alerts $t$.] + +// HASH_VALUE A6F81F1E88944A7C +// INDEX 370 +emote_altruist_nobody [&EMT&$a$ provides for everyone.] + +// HASH_VALUE 31BAAD0D97AB1E7C +// INDEX 371 +emote_altruist_self_m [&EMT&$a$ shares liberally without taking any for himself.] + +// HASH_VALUE 727AAD0D97AB1E7C +// INDEX 372 +emote_altruist_self_f [&EMT&$a$ shares liberally without taking any for herself.] + +// HASH_VALUE 7826559EA34EFCFB +// INDEX 373 +emote_altruist_target [&EMT&$a$ is impressed at $t$'s generous nature.] + +// HASH_VALUE E4C808250A7CC559 +// INDEX 374 +emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +// HASH_VALUE E126D0B497194A86 +// INDEX 375 +emote_amazed_self_m [&EMT&$a$ ends up amazing himself.] + +// HASH_VALUE 22E6D0B497194A86 +// INDEX 376 +emote_amazed_self_f [&EMT&$a$ ends up amazing herself.] + +// HASH_VALUE 0098574956C6ECBC +// INDEX 377 +emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +// HASH_VALUE A418A539C9F49263 +// INDEX 378 +emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +// HASH_VALUE 2A36FFD5D1C25A34 +// INDEX 379 +emote_ambivalent_self [&EMT&$a$ could go either way.] + +// HASH_VALUE 8D3D3A1311017CAB +// INDEX 380 +emote_ambivalent_target [&EMT&$a$ indicates to $t$ it doesn't really matter.] + +// HASH_VALUE AE2FD0CFC6B44735 +// INDEX 381 +emote_amused_nobody [&EMT&$a$ is amused.] + +// HASH_VALUE 635454D4A5C96624 +// INDEX 382 +emote_amused_self_m [&EMT&$a$ amuses himself.] + +// HASH_VALUE 63A544D4A5C96624 +// INDEX 383 +emote_amused_self_f [&EMT&$a$ amuses herself.] + +// HASH_VALUE 914EDB28F594673C +// INDEX 384 +emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +// HASH_VALUE 22A7C086FBF5F770 +// INDEX 385 +emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +// HASH_VALUE A858EFAA92A119C4 +// INDEX 386 +emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + +// HASH_VALUE 6F4E44719EB1FF44 +// INDEX 387 +emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +// HASH_VALUE C1230B0CB725BE72 +// INDEX 388 +emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +// HASH_VALUE B167DFE5010703CD +// INDEX 389 +emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +// HASH_VALUE 7A825DA55F6088D9 +// INDEX 390 +emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + +// HASH_VALUE 7A825DA55FB178D9 +// INDEX 391 +emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +// HASH_VALUE AE33DF3376434F2D +// INDEX 392 +emote_annoyed_target [&EMT&$a$ is annoyed at $t$.] + +// HASH_VALUE 134284B390EC915F +// INDEX 393 +emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +// HASH_VALUE 1B2E3798AB2B2774 +// INDEX 394 +emote_apathetic_self [&EMT&$a$ attempts to muster up some caring feelings, and fails.] + +// HASH_VALUE BCBE6895C42360A0 +// INDEX 395 +emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +// HASH_VALUE 6234D22C4DA7BA21 +// INDEX 396 +emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +// HASH_VALUE 7FFE715B6C7733D5 +// INDEX 397 +emote_approve_self_m [&EMT&$a$ gives himself a seal of approval.] + +// HASH_VALUE 7FFE85576C7733D5 +// INDEX 398 +emote_approve_self_f [&EMT&$a$ gives herself a seal of approval.] + +// HASH_VALUE A793032AF5E0AF6A +// INDEX 399 +emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + +// HASH_VALUE A793032AF5E0AB66 +// INDEX 400 +emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +// HASH_VALUE 58D4590D3A2CC8AF +// INDEX 401 +emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +// HASH_VALUE 8AE690DBBAB98A23 +// INDEX 402 +emote_arrogant_self [&EMT&$a$ is unstoppable.] + +// HASH_VALUE 4591890F3BFEF93F +// INDEX 403 +emote_arrogant_target [&EMT&$a$ detects a bit of arrogance in $t$, perhaps?] + +// HASH_VALUE 005384949435765C +// INDEX 404 +emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +// HASH_VALUE 7E88041C04808F62 +// INDEX 405 +emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + +// HASH_VALUE 7E88181804808F62 +// INDEX 406 +emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +// HASH_VALUE AE33DF27F3E32B3B +// INDEX 407 +emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +// HASH_VALUE E712D0F95E94931A +// INDEX 408 +emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +// HASH_VALUE 3494BAC40B7DE560 +// INDEX 409 +emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + +// HASH_VALUE 7554BAC40B7DE560 +// INDEX 410 +emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +// HASH_VALUE 5ACFF1EA3BCC35E4 +// INDEX 411 +emote_belligerent_target [&EMT&$a$ finds $t$ has a belligerent temperament.] + +// HASH_VALUE AE2F08CF47A43736 +// INDEX 412 +emote_bitter_nobody [&EMT&$a$ is bitter.] + +// HASH_VALUE DF451FD6C755864B +// INDEX 413 +emote_bitter_self [&EMT&$a$ smiles bitterly.] + +// HASH_VALUE 6F0985FA0AB387A5 +// INDEX 414 +emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +// HASH_VALUE DAE4BA9896248E4D +// INDEX 415 +emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +// HASH_VALUE 01CC2DF0D9278D82 +// INDEX 416 +emote_bloodthirsty_self [&EMT&$a$ isn't afraid of a little blood, in fact, prefers it.] + +// HASH_VALUE 01EEF16DF9CCCAD4 +// INDEX 417 +emote_bloodthirsty_target [&EMT&$a$ wonders when $t$ got bloodthirsty.] + +// HASH_VALUE 4CF5D2CE56756EFC +// INDEX 418 +emote_bored_nobody [&EMT&$a$ is bored] + +// HASH_VALUE 5A0F3F8524B73CCD +// INDEX 419 +emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + +// HASH_VALUE 98CB8CA9207B34DE +// INDEX 420 +emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +// HASH_VALUE 546238274BC07D74 +// INDEX 421 +emote_bored_target [&EMT&$a$ considers $t$ boring.] + +// HASH_VALUE 5302442506D9DE52 +// INDEX 422 +emote_bow_nobody [&EMT&$a$ bows respectfully.] + +// HASH_VALUE C858EDF94A6F4D4E +// INDEX 423 +emote_bow_self_m [&EMT&$a$ bows at no one in particular, but ends up touching his toes.] + +// HASH_VALUE C858EDF94A5F3D4E +// INDEX 424 +emote_bow_self_f [&EMT&$a$ bows at no one in particular, but ends up touching her toes.] + +// HASH_VALUE 5353C6BA12D728EB +// INDEX 425 +emote_bow_target [&EMT&$a$ bows to $t$.] + +// HASH_VALUE D7DD222F934AFD0E +// INDEX 426 +emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +// HASH_VALUE CD7EC92F895A9352 +// INDEX 427 +emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + +// HASH_VALUE CD6EB92F895A9352 +// INDEX 428 +emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +// HASH_VALUE 7F3338344B65D35F +// INDEX 429 +emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +// HASH_VALUE B858CC8BECF7E056 +// INDEX 430 +emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems catching.] + +// HASH_VALUE C37A8009D5B63FF4 +// INDEX 431 +emote_bubbly_self_m [&EMT&$a$ pours bubbly on himself. Oops.] + +// HASH_VALUE 043A8009D5B63FF4 +// INDEX 432 +emote_bubbly_self_f [&EMT&$a$ pours bubbly on herself. Oops.] + +// HASH_VALUE DB7A5B42A9F0F37D +// INDEX 433 +emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +// HASH_VALUE D5D3C4020D7CA570 +// INDEX 434 +emote_burp_nobody [&EMT&$a$ burps loudly.] + +// HASH_VALUE 5697A8EDEB9C9A2D +// INDEX 435 +emote_burp_self [&EMT&$a$ burps.] + +// HASH_VALUE 309A404CF2A92A8E +// INDEX 436 +emote_burp_target [&EMT&$a$ excuses $t$. That was a loud one!] + +// HASH_VALUE C3BA2F94A7B0787F +// INDEX 437 +emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +// HASH_VALUE 4BA2920EE9026B9F +// INDEX 438 +emote_calmdown_self [&EMT&$a$ calms down. No sense getting worked up.] + +// HASH_VALUE 56F09A87537AE66C +// INDEX 439 +emote_calmdown_target [&EMT&$a$ looks concerned at $t$ and tells them to calm down.] + +// HASH_VALUE 1003432D4588DF46 +// INDEX 440 +emote_calm_nobody [&EMT&$a$ radiates serenity.] + +// HASH_VALUE 6D6B917A215C07D9 +// INDEX 441 +emote_calm_self [&EMT&$a$ is perfectly tranquil and calm.] + +// HASH_VALUE 5013F629B85F473C +// INDEX 442 +emote_calm_target [&EMT&$a$ tries to calm $t$.] + +// HASH_VALUE 8039B876725B24D4 +// INDEX 443 +emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +// HASH_VALUE 26C3372E0E168618 +// INDEX 444 +emote_careful_self [&EMT&$a$ proceeds, carefully.] + +// HASH_VALUE 6A020F0886957668 +// INDEX 445 +emote_careful_target [&EMT&$a$ warns $t$ to be careful.] + +// HASH_VALUE BE6077DF7239349C +// INDEX 446 +emote_careless_nobody [&EMT&$a$ thinks someone was careless, but isn't naming names.] + +// HASH_VALUE 93634C1576C9F74C +// INDEX 447 +emote_careless_self [&EMT&$a$ shrugs carelessly.] + +// HASH_VALUE D0A1AE6B3BC81CFE +// INDEX 448 +emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +// HASH_VALUE A637582B4230C261 +// INDEX 449 +emote_casual_nobody [&EMT&$a$ looks around casually.] + +// HASH_VALUE 410E0CDF4643173A +// INDEX 450 +emote_casual_self [&EMT&$a$ hangs out.] + +// HASH_VALUE 9489EF8A179EF620 +// INDEX 451 +emote_casual_target [&EMT&$a$ asks $t$ what's up.] + +// HASH_VALUE 41A464F02E2C6BB2 +// INDEX 452 +emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +// HASH_VALUE B359A1AD4AEBFC80 +// INDEX 453 +emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has made.] + +// HASH_VALUE 8738759C5BEB5833 +// INDEX 454 +emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has made.] + +// HASH_VALUE 7A3ADB80CE11C6F0 +// INDEX 455 +emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things just as chaotic as he does.] + +// HASH_VALUE 698EE7B91F30EEE5 +// INDEX 456 +emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things just as chaotic as she does.] + +// HASH_VALUE 959638CB7F072B2A +// INDEX 457 +emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +// HASH_VALUE 24B29FBA01D771D0 +// INDEX 458 +emote_cheer_self [&EMT&$a$ cheers. Yay!] + +// HASH_VALUE 7F9E30B1A241A26E +// INDEX 459 +emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +// HASH_VALUE 5AEB79961EE145F7 +// INDEX 460 +emote_clinical_nobody [&EMT&$a$ surveys the scene with a clinical air.] + +// HASH_VALUE 1843E21F86B4534D +// INDEX 461 +emote_clinical_self_m [&EMT&$a$ examines himself.] + +// HASH_VALUE 1743E21F86B45352 +// INDEX 462 +emote_clinical_self_f [&EMT&$a$ examines herself.] + +// HASH_VALUE E704C489D7BA92CF +// INDEX 463 +emote_clinical_target [&EMT&$a$ observes $t$ taking notes.] + +// HASH_VALUE 0F26D4EEA2718F28 +// INDEX 464 +emote_cold_nobody [&EMT&$a$ stares coldly.] + +// HASH_VALUE 3A16548CB6486A18 +// INDEX 465 +emote_cold_self [&EMT&$a$ is cold as ice.] + +// HASH_VALUE 9CF5C298DC603959 +// INDEX 466 +emote_cold_target [&EMT&$a$ eyes $t$ coldly.] + +// HASH_VALUE E3B66C2DF56AA75F +// INDEX 467 +emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +// HASH_VALUE 5077641084FC8F66 +// INDEX 468 +emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + +// HASH_VALUE 5077780C84FC8F66 +// INDEX 469 +emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +// HASH_VALUE F2A9B99C45D6379A +// INDEX 470 +emote_compassionate_target [&EMT&$a$ shows great compassion to $t$.] + +// HASH_VALUE BD6E5518A42E44DA +// INDEX 471 +emote_condescending_nobody [&EMT&$a$ glances around, feeling superior.] + +// HASH_VALUE 2C0E36A9369AF3D1 +// INDEX 472 +emote_condescending_self [&EMT&$a$ doesn't like condescending people.] + +// HASH_VALUE D47BB8A7F515DB08 +// INDEX 473 +emote_condescending_target [&EMT&$a$ speaks very slowly at $t$.] + +// HASH_VALUE 27A7BC8E07CA9A74 +// INDEX 474 +emote_confident_nobody [&EMT&$a$ struts about confidently.] + +// HASH_VALUE 3EB8C162A36EC439 +// INDEX 475 +emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + +// HASH_VALUE AB0C85B2E07EC442 +// INDEX 476 +emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +// HASH_VALUE B098C03B45E967D4 +// INDEX 477 +emote_confident_target [&EMT&$a$ has full confidence in $t$.] + +// HASH_VALUE 73145D90B0357516 +// INDEX 478 +emote_confused_nobody [&EMT&$a$ ponders for a while, but ends up confused anyway.] + +// HASH_VALUE 7FFCB5723FDE9440 +// INDEX 479 +emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + +// HASH_VALUE 7F4DA5723FDE9440 +// INDEX 480 +emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +// HASH_VALUE 9988DD47B26AA388 +// INDEX 481 +emote_confused_target_m [&EMT&$a$ admits $t$ has him confused.] + +// HASH_VALUE 99D9CD47B26AA388 +// INDEX 482 +emote_confused_target_f [&EMT&$a$ admits $t$ has her confused.] + +// HASH_VALUE E9475C1EB736DB6E +// INDEX 483 +emote_contemptuous_nobody [&EMT&$a$ scowls contemptuously.] + +// HASH_VALUE 455D609798A44392 +// INDEX 484 +emote_contemptuous_self [&EMT&$a$ holds everything in contempt.] + +// HASH_VALUE 42F8ACA20734228C +// INDEX 485 +emote_contemptuous_target [&EMT&$a$ holds $t$ in bitter contempt.] + +// HASH_VALUE B16803D1430707CF +// INDEX 486 +emote_content_nobody [&EMT&$a$ is content.] + +// HASH_VALUE DA0235C3A0FBFADE +// INDEX 487 +emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing.] + +// HASH_VALUE 9FB3384517B0AE70 +// INDEX 488 +emote_content_target [&EMT&$a$ sighs contentedly at $t$.] + +// HASH_VALUE 862B96FA62BF52FC +// INDEX 489 +emote_courageous_nobody [&EMT&$a$ goes first, as an example of courage.] + +// HASH_VALUE 0BBFF92F8919BB57 +// INDEX 490 +emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + +// HASH_VALUE 0BAFE92F8919BB57 +// INDEX 491 +emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +// HASH_VALUE F40F461B3F63DCED +// INDEX 492 +emote_courageous_target [&EMT&$a$ is inspired by the courageousness of $t$.] + +// HASH_VALUE A8D2F7FF90D628EB +// INDEX 493 +emote_courtly_nobody [&EMT&$a$ bows deeply.] + +// HASH_VALUE 419D98869A8443F7 +// INDEX 494 +emote_courtly_self [&EMT&$a$ proceeds in a regal fashion.] + +// HASH_VALUE CDD0612F30B0C0AA +// INDEX 495 +emote_courtly_target [&EMT&$a$ flourishes at $t$ in a most courtly bow.] + +// HASH_VALUE A2D55C8CF574BAD4 +// INDEX 496 +emote_coward_nobody [&EMT&$a$ isn't a coward.] + +// HASH_VALUE B2AD0A7E6876355A +// INDEX 497 +emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +// HASH_VALUE 1332FB1B04E2FFD8 +// INDEX 498 +emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +// HASH_VALUE 02772BCD1316C2DF +// INDEX 499 +emote_crazy_nobody [&EMT&$a$ goes crazy.] + +// HASH_VALUE F02AB8CE251A63E0 +// INDEX 500 +emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +// HASH_VALUE A593ABD9C7F58A2D +// INDEX 501 +emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +// HASH_VALUE 469039A832B350C6 +// INDEX 502 +emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +// HASH_VALUE 05B07EA131F9F5FA +// INDEX 503 +emote_crude_self_m [&EMT&$a$ makes a few crude comments to himself.] + +// HASH_VALUE 05B0929D31F9F5FA +// INDEX 504 +emote_crude_self_f [&EMT&$a$ makes a few crude comments to herself.] + +// HASH_VALUE C69AA43F921C3F85 +// INDEX 505 +emote_crude_target [&EMT&$a$ makes a crude gesture at $t$.] + +// HASH_VALUE 95B8986F6F4376E7 +// INDEX 506 +emote_cruel_nobody_m [&EMT&$a$ narrows his eyes, unleashing an unusual amount of cruelty.] + +// HASH_VALUE 5578986F6F4376E7 +// INDEX 507 +emote_cruel_nobody_f [&EMT&$a$ narrows her eyes, unleashing an unusual amount of cruelty.] + +// HASH_VALUE 560A19CA7B8DD859 +// INDEX 508 +emote_cruel_self [&EMT&$a$ teases, torments, and taunts. How cruel!] + +// HASH_VALUE 05C368D67F783F1D +// INDEX 509 +emote_cruel_target [&EMT&$a$ taunts $t$ cruelly.] + +// HASH_VALUE B1581FDB80481FCF +// INDEX 510 +emote_curious_nobody [&EMT&$a$ is curious.] + +// HASH_VALUE 017DE16CB79744D4 +// INDEX 511 +emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + +// HASH_VALUE 017DF568B79744D4 +// INDEX 512 +emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +// HASH_VALUE AE241F29F584333D +// INDEX 513 +emote_curious_target [&EMT&$a$ is curious of $t$.] + +// HASH_VALUE 0156C8931668A52E +// INDEX 514 +emote_cynical_nobody [&EMT&$a$ generally has a low opinion of the nature of homins.] + +// HASH_VALUE 2A4D0144E59A4881 +// INDEX 515 +emote_cynical_self [&EMT&$a$ reaches new levels of cynicism.] + +// HASH_VALUE E55840064CD16E2D +// INDEX 516 +emote_cynical_target [&EMT&$a$ doesn't quite trust $t$.] + +// HASH_VALUE 9A39E49D5BC916E4 +// INDEX 517 +emote_dainty_nobody_m [&EMT&$a$ only looks dainty, trust him.] + +// HASH_VALUE 9939E49D5BC916E9 +// INDEX 518 +emote_dainty_nobody_f [&EMT&$a$ only looks dainty, trust her.] + +// HASH_VALUE BF89F4AEA45FEBE1 +// INDEX 519 +emote_dainty_self [&EMT&$a$ fusses about in a dainty fashion.] + +// HASH_VALUE 4E2111ED8C2B86F8 +// INDEX 520 +emote_dainty_target [&EMT&$a$ wonders how a dainty creature like $t$ can kill something so big.] + +// HASH_VALUE A6734CF09AFAAA6C +// INDEX 521 +emote_dance_nobody [&EMT&$a$ gets this party started!] + +// HASH_VALUE 1203442C54966532 +// INDEX 522 +emote_dance_self [&EMT&$a$ is poetry in motion.] + +// HASH_VALUE DD57D9ADDA30F922 +// INDEX 523 +emote_dance_target [&EMT&$a$ extends a hand. Would $t$ like to dance?] + +// HASH_VALUE D5630C4883C69F71 +// INDEX 524 +emote_defensive_nobody [&EMT&$a$ is put on the defensive.] + +// HASH_VALUE 5C14DF94D6647652 +// INDEX 525 +emote_defensive_self_m [&EMT&$a$ defends himself.] + +// HASH_VALUE 9DD4DF94D6647652 +// INDEX 526 +emote_defensive_self_f [&EMT&$a$ defends herself.] + +// HASH_VALUE 1712180DF3947976 +// INDEX 527 +emote_defensive_target [&EMT&$a$ gets defensive at $t$.] + +// HASH_VALUE 7FA4D8F850816D4F +// INDEX 528 +emote_depressed_nobody [&EMT&$a$ is depressed.] + +// HASH_VALUE 24748082DC648F25 +// INDEX 529 +emote_depressed_self [&EMT&$a$ could use a good listener.] + +// HASH_VALUE BAF9B44687D5724C +// INDEX 530 +emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + +// HASH_VALUE E90F8CEF1BE52A81 +// INDEX 531 +emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +// HASH_VALUE 6429B84ED80813DB +// INDEX 532 +emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + +// HASH_VALUE B02FBC489569B620 +// INDEX 533 +emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +// HASH_VALUE 6EC23E63A0CF3C28 +// INDEX 534 +emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + +// HASH_VALUE 01E71F9BC49E8CF4 +// INDEX 535 +emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +// HASH_VALUE D6C6AA45821E74E5 +// INDEX 536 +emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + +// HASH_VALUE 1295A723047F7F8E +// INDEX 537 +emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +// HASH_VALUE 1644E00FB789AB56 +// INDEX 538 +emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +// HASH_VALUE 1B9BACC2F6DA3C06 +// INDEX 539 +emote_despaired_self [&EMT&$a$ despairs; things couldn't get worse.] + +// HASH_VALUE 812E38AA383602EB +// INDEX 540 +emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +// HASH_VALUE C41D55E9503B8C97 +// INDEX 541 +emote_destructive_nobody [&EMT&$a$ looks ready to destroy something.] + +// HASH_VALUE EE09208AE860E0F7 +// INDEX 542 +emote_destructive_self [&EMT&$a$ throws things around, raises a fuss, and is in a destructive mood.] + +// HASH_VALUE 66EE671BBA056A64 +// INDEX 543 +emote_destructive_target [&EMT&$a$ warns $t$ to stay back.] + +// HASH_VALUE 789F8187950E9643 +// INDEX 544 +emote_die_nobody [&EMT&$a$ faces certain death. Onward!] + +// HASH_VALUE 47D05A12BB1CB84B +// INDEX 545 +emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + +// HASH_VALUE 942522167AD8CD4E +// INDEX 546 +emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +// HASH_VALUE ACD9A9FACA991AD5 +// INDEX 547 +emote_die_target [&EMT&$a$ checks $t$'s expiration date.] + +// HASH_VALUE A0136C279187AE31 +// INDEX 548 +emote_dignified_nobody [&EMT&$a$ maintains composure.] + +// HASH_VALUE 3C0BA87606885D89 +// INDEX 549 +emote_dignified_self [&EMT&$a$ acts dignified, regardless of the situation at hand.] + +// HASH_VALUE 2288A23C69801C04 +// INDEX 550 +emote_dignified_target_m [&EMT&$a$ notes the dignified manner $t$ carries himself and acts accordingly.] + +// HASH_VALUE 22D9923C69801C04 +// INDEX 551 +emote_dignified_target_f [&EMT&$a$ notes the dignified manner $t$ carries herself and acts accordingly.] + +// HASH_VALUE 4B246DD54CDE653D +// INDEX 552 +emote_diplomatic_nobody [&EMT&$a$ believes some diplomacy would help here.] + +// HASH_VALUE 77D71FC054378E41 +// INDEX 553 +emote_diplomatic_self_m [&EMT&$a$ engages in diplomacy with himself. Surprisingly, all parties come to an agreement.] + +// HASH_VALUE 77D71FC05437A23D +// INDEX 554 +emote_diplomatic_self_f [&EMT&$a$ engages in diplomacy with herself. Surprisingly, all parties come to an agreement.] + +// HASH_VALUE 4D624A7E959D9C25 +// INDEX 555 +emote_diplomatic_target [&EMT&$a$ engages in diplomatic relations with $t$.] + +// HASH_VALUE 7F982C56D2F9B75B +// INDEX 556 +emote_disappointed_nobody [&EMT&$a$ is clearly disappointed.] + +// HASH_VALUE 63E39E5B6F41FDE8 +// INDEX 557 +emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + +// HASH_VALUE 63E39E5B6F92EDE8 +// INDEX 558 +emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +// HASH_VALUE 8E6F10BD9E6CBCEF +// INDEX 559 +emote_disappointed_target_m [&EMT&$a$ lowers his head, disappointed at $t$.] + +// HASH_VALUE 8E5F00BD9E6CBCEF +// INDEX 560 +emote_disappointed_target_f [&EMT&$a$ lowers her head, disappointed at $t$.] + +// HASH_VALUE 66774C0BC8459F25 +// INDEX 561 +emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +// HASH_VALUE 317E988BD5DE4C43 +// INDEX 562 +emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +// HASH_VALUE A289BFFC4B042E2B +// INDEX 563 +emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +// HASH_VALUE 9EA0C0D5B7658231 +// INDEX 564 +emote_disdainful_nobody_m [&EMT&$a$ rolls his eyes.] + +// HASH_VALUE 9EA0BCD1B7658231 +// INDEX 565 +emote_disdainful_nobody_f [&EMT&$a$ rolls her eyes.] + +// HASH_VALUE FAC0CD9B17527CD7 +// INDEX 566 +emote_disdainful_self_m [&EMT&$a$ knows you all are beneath him.] + +// HASH_VALUE FAC0CD9B175290D3 +// INDEX 567 +emote_disdainful_self_f [&EMT&$a$ knows you all are beneath her.] + +// HASH_VALUE 597A017C87B56E75 +// INDEX 568 +emote_disdainful_target [&EMT&$a$ glares at $t$ distainfully.] + +// HASH_VALUE 1129D9345A96D76E +// INDEX 569 +emote_disgruntled_nobody [&EMT&$a$ is just plain disgruntled.] + +// HASH_VALUE B0BE503C484A4F92 +// INDEX 570 +emote_disgruntled_self [&EMT&$a$ grumbles a lot, but proceeds.] + +// HASH_VALUE 43F3601973755A6A +// INDEX 571 +emote_disgruntled_target [&EMT&$a$ is disgruntled at $t$.] + +// HASH_VALUE 7FB4D8088DB17D4F +// INDEX 572 +emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +// HASH_VALUE D1E8280998294A61 +// INDEX 573 +emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + +// HASH_VALUE 12A8280998294A61 +// INDEX 574 +emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +// HASH_VALUE 7F9917DB52B74D1C +// INDEX 575 +emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +// HASH_VALUE 995D7A17AA92BBA7 +// INDEX 576 +emote_disillusioned_nobody_m [&EMT&$a$ isn't quite as hopeful as he used to be.] + +// HASH_VALUE 46A1365C6A190DAF +// INDEX 577 +emote_disillusioned_nobody_f [&EMT&$a$ isn't quite as hopeful as she used to be.] + +// HASH_VALUE AA3ED58A9825078F +// INDEX 578 +emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +// HASH_VALUE 8C4AC25DE5200C43 +// INDEX 579 +emote_disillusioned_target_m [&EMT&$a$ has his illusions shattered by $t$.] + +// HASH_VALUE 8C4AC25DA5E00C43 +// INDEX 580 +emote_disillusioned_target_f [&EMT&$a$ has her illusions shattered by $t$.] + +// HASH_VALUE 4498B6E5B481208F +// INDEX 581 +emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't how things were supposed to go.] + +// HASH_VALUE 0A711FDFDE9580CB +// INDEX 582 +emote_dismayed_self_m [&EMT&$a$ is dismayed at himself. This was not what he was expecting.] + +// HASH_VALUE 55DE48D81E40C104 +// INDEX 583 +emote_dismayed_self_f [&EMT&$a$ is dismayed at herself. This was not what she was expecting.] + +// HASH_VALUE 51A26410B340827E +// INDEX 584 +emote_dismayed_target [&EMT&$a$ looks dismayed at $t$.] + +// HASH_VALUE B2E9154316007322 +// INDEX 585 +emote_disoriented_nobody [&EMT&$a$ turns round and round and..] + +// HASH_VALUE 590F1BF9A0299941 +// INDEX 586 +emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +// HASH_VALUE 2066D1792C91F120 +// INDEX 587 +emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +// HASH_VALUE B99A0EFA5D9BA0CF +// INDEX 588 +emote_distracted_nobody [&EMT&$a$ gazes off into the middle distance.] + +// HASH_VALUE 0C2AAC3AA8683D81 +// INDEX 589 +emote_distracted_self [&EMT&$a$ isn't paying attention right now, can you come back later?] + +// HASH_VALUE 5783BF310FB17E13 +// INDEX 590 +emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +// HASH_VALUE 03EEFCD332E95331 +// INDEX 591 +emote_doubtful_nobody [&EMT&$a$ doubts it.] + +// HASH_VALUE 3CFE80940998D043 +// INDEX 592 +emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +// HASH_VALUE 9267BF86D2437630 +// INDEX 593 +emote_doubtful_target [&EMT&$a$ doesn't believe $t$.] + +// HASH_VALUE E2F17C8C79D89A24 +// INDEX 594 +emote_dramatic_nobody [&EMT&$a$ strikes a pose.] + +// HASH_VALUE F852660C52CDB8E3 +// INDEX 595 +emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + +// HASH_VALUE C586670054CD9422 +// INDEX 596 +emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +// HASH_VALUE 165418CC37C59E25 +// INDEX 597 +emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +// HASH_VALUE A6EDD149C82A2786 +// INDEX 598 +emote_dreamy_nobody [&EMT&$a$ stares off into the distance.] + +// HASH_VALUE FF9899471A35524F +// INDEX 599 +emote_dreamy_self_m [&EMT&$a$ has a dreamy look about him.] + +// HASH_VALUE 405899471A35524F +// INDEX 600 +emote_dreamy_self_f [&EMT&$a$ has a dreamy look about her.] + +// HASH_VALUE 17021819B3919E68 +// INDEX 601 +emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +// HASH_VALUE 3DAC3B4BE6AF8C81 +// INDEX 602 +emote_drunk_nobody [&EMT&$a$ hiccups and gets another drink.] + +// HASH_VALUE FD3AC77F30CEA4E1 +// INDEX 603 +emote_drunk_self [&EMT&$a$ staggers around, possibly drunk.] + +// HASH_VALUE 21EE0F4D0645BF6A +// INDEX 604 +emote_drunk_target [&EMT&$a$ hands $t$ another drink.] + +// HASH_VALUE 5D624BDF0A15F2FF +// INDEX 605 +emote_dutiful_nobody_m [&EMT&$a$ will do his duty.] + +// HASH_VALUE 1D224BDF0A15F2FF +// INDEX 606 +emote_dutiful_nobody_f [&EMT&$a$ will do her duty.] + +// HASH_VALUE 898F760ABEF7A4F7 +// INDEX 607 +emote_dutiful_self_m [&EMT&$a$ is unswavering in dedication to his duty.] + +// HASH_VALUE 494F760ABEF7A4F7 +// INDEX 608 +emote_dutiful_self_f [&EMT&$a$ is unswavering in dedication to her duty.] + +// HASH_VALUE 9F8FB8EAC9DA7254 +// INDEX 609 +emote_dutiful_target_m [&EMT&$a$ follows $t$, as is his duty.] + +// HASH_VALUE 9F8FB8EAC9CA6254 +// INDEX 610 +emote_dutiful_target_f [&EMT&$a$ follows $t$, as is her duty.] + +// HASH_VALUE 00B8CB19D087AA15 +// INDEX 611 +emote_eager_nobody [&EMT&$a$ is eager and ready!] + +// HASH_VALUE C3E300CB48373347 +// INDEX 612 +emote_eager_self [&EMT&$a$ is self motivated.] + +// HASH_VALUE 5238F3CDD1D62840 +// INDEX 613 +emote_eager_target [&EMT&$a$ nods eagerly at $t$.] + +// HASH_VALUE 9482E801CF7CA566 +// INDEX 614 +emote_earnest_nobody [&EMT&$a$ looks intent.] + +// HASH_VALUE DC2D265ECA7191F5 +// INDEX 615 +emote_earnest_self [&EMT&$a$ expresses the importance of being earnest.] + +// HASH_VALUE 5239DBDD9822CA31 +// INDEX 616 +emote_earnest_target [&EMT&$a$ eyes $t$ seriously.] + +// HASH_VALUE 6746C72A41665AE0 +// INDEX 617 +emote_ecstatic_nobody [&EMT&$a$ couldn't be happier.] + +// HASH_VALUE D5987F755B04F726 +// INDEX 618 +emote_ecstatic_self_m [&EMT&$a$ is so happy with himself!] + +// HASH_VALUE D4987F755B04F72B +// INDEX 619 +emote_ecstatic_self_f [&EMT&$a$ is so happy with herself!] + +// HASH_VALUE 00088748DF615273 +// INDEX 620 +emote_ecstatic_target [&EMT&$a$ is so very happy for $t$!] + +// HASH_VALUE 6676608611447E1B +// INDEX 621 +emote_egoistic_nobody_m [&EMT&$a$ watches his ego soar.] + +// HASH_VALUE 2636608611447E1B +// INDEX 622 +emote_egoistic_nobody_f [&EMT&$a$ watches her ego soar.] + +// HASH_VALUE BE0CEBFF317FC64E +// INDEX 623 +emote_egoistic_self_m [&EMT&$a$ believes in himself, and his ego.] + +// HASH_VALUE BD0CEBFF723FC64D +// INDEX 624 +emote_egoistic_self_f [&EMT&$a$ believes in herself, and her ego.] + +// HASH_VALUE 493F35CF3ECDFFB2 +// INDEX 625 +emote_egoistic_target_m [&EMT&$a$ pumps up $t$'s ego, not that he needs it.] + +// HASH_VALUE 49B11509ADB3C3B3 +// INDEX 626 +emote_egoistic_target_f [&EMT&$a$ pumps up $t$'s ego, not that she needs it.] + +// HASH_VALUE E646EBE590E74E29 +// INDEX 627 +emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +// HASH_VALUE 4047F01ED6D61315 +// INDEX 628 +emote_embarrassed_self_m [&EMT&$a$ embarasses himself.] + +// HASH_VALUE 4047F01ED6270315 +// INDEX 629 +emote_embarrassed_self_f [&EMT&$a$ embarasses herself.] + +// HASH_VALUE 0223681AF2646A72 +// INDEX 630 +emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +// HASH_VALUE D137AF7F9D981724 +// INDEX 631 +emote_emotional_nobody [&EMT&$a$ is overcome with emotion.] + +// HASH_VALUE E7A2F41CF9B59F70 +// INDEX 632 +emote_emotional_self [&EMT&$a$ could use some comfort.] + +// HASH_VALUE 6773E6291370AE1C +// INDEX 633 +emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +// HASH_VALUE 9C121A2388107F59 +// INDEX 634 +emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +// HASH_VALUE 9BA0B819C2E09CDA +// INDEX 635 +emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done.] + +// HASH_VALUE 94E2240837919E79 +// INDEX 636 +emote_emotionless_target [&EMT&$a$ looks vacantly at $t$.] + +// HASH_VALUE 6B47F01736F0E716 +// INDEX 637 +emote_emphatic_nobody [&EMT&$a$ looks ready to listen.] + +// HASH_VALUE 590290EC3F18FCDB +// INDEX 638 +emote_emphatic_self [&EMT&$a$ is willing to lend an empahatic ear, knowing how you feel.] + +// HASH_VALUE D012220415737877 +// INDEX 639 +emote_emphatic_target [&EMT&$a$ empathizes with $t$. "I know just how you feel."] + +// HASH_VALUE 7F89BDBF2F3B687A +// INDEX 640 +emote_encouraging_nobody [&EMT&$a$ finds the situation encouraging.] + +// HASH_VALUE 7F66B80075705F14 +// INDEX 641 +emote_encouraging_self [&EMT&$a$ is encouraged.] + +// HASH_VALUE 0AC554D3F595C6DF +// INDEX 642 +emote_encouraging_target [&EMT&$a$ encourages $t$.] + +// HASH_VALUE 0344301809351321 +// INDEX 643 +emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +// HASH_VALUE DD267CD1A5348218 +// INDEX 644 +emote_enraged_self [&EMT&$a$ fumes, enraged.] + +// HASH_VALUE E3C20CF15AD53176 +// INDEX 645 +emote_enraged_target [&EMT&$a$ seethes with rage at $t$.] + +// HASH_VALUE D8863C285302172A +// INDEX 646 +emote_enthusiastic_nobody [&EMT&$a$ looks enthusiastic.] + +// HASH_VALUE C8F51FE95335B252 +// INDEX 647 +emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +// HASH_VALUE C0BDB962E4EB23C9 +// INDEX 648 +emote_enthusiastic_target [&EMT&$a$ agrees enthusiastically with $t$.] + +// HASH_VALUE 14A2A4DC0907E647 +// INDEX 649 +emote_envious_nobody [&EMT&$a$ seethes with envy.] + +// HASH_VALUE 56BCAABA36C53008 +// INDEX 650 +emote_envious_self [&EMT&$a$ is probably the envy of everyone right now.] + +// HASH_VALUE 6B98C798EBB36C49 +// INDEX 651 +emote_envious_target [&EMT&$a$ wants to be just like you, $t$.] + +// HASH_VALUE B88EB04D92C0F3E7 +// INDEX 652 +emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + +// HASH_VALUE B88EB04C91C0F3E7 +// INDEX 653 +emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +// HASH_VALUE 5592142ED032FF28 +// INDEX 654 +emote_evil_self_m [&EMT&$a$ considers him evil.] + +// HASH_VALUE 23CE08244659A374 +// INDEX 655 +emote_evil_self_f [&EMT&$a$ considers herself evil.] + +// HASH_VALUE 9308E7DCD282753B +// INDEX 656 +emote_evil_target [&EMT&$a$ grins evilly at $t$.] + +// HASH_VALUE 9A850F9485E58E4F +// INDEX 657 +emote_excited_nobody [&EMT&$a$ smiles, excited.] + +// HASH_VALUE C3E67C03F36C6322 +// INDEX 658 +emote_excited_self [&EMT&$a$ is so excited!] + +// HASH_VALUE 94B8E7C997D6282B +// INDEX 659 +emote_excited_target [&EMT&$a$ gets excited at $t$.] + +// HASH_VALUE 51B448CB41648E15 +// INDEX 660 +emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +// HASH_VALUE 2A1CD9429D8613D1 +// INDEX 661 +emote_exercise_self [&EMT&$a$ engages in a complete workout.] + +// HASH_VALUE D949C98A41A6CB31 +// INDEX 662 +emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +// HASH_VALUE BABC4538773802CC +// INDEX 663 +emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +// HASH_VALUE F745E55BC0A5E406 +// INDEX 664 +emote_exhausted_self [&EMT&$a$ is extremely exhausted and needs to rest.] + +// HASH_VALUE 8DE013C591F7C276 +// INDEX 665 +emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +// HASH_VALUE 6D3C6892D774B72E +// INDEX 666 +emote_exuberant_nobody [&EMT&$a$ has happiness in abundance.] + +// HASH_VALUE 5380E8757E2A69CE +// INDEX 667 +emote_exuberant_self [&EMT&$a$ dances about, joyously unrestrained and enthusiastic.] + +// HASH_VALUE 7B6411C1CD402F8D +// INDEX 668 +emote_exuberant_target [&EMT&$a$ dances with $t$, extremely pleased.] + +// HASH_VALUE 1364101CB7847B1A +// INDEX 669 +emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +// HASH_VALUE AC6F689A9C2873FA +// INDEX 670 +emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + +// HASH_VALUE AC6F689ADDE873FA +// INDEX 671 +emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +// HASH_VALUE 4CCD4960224EF0EC +// INDEX 672 +emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +// HASH_VALUE 7E27CDEAB69FEED4 +// INDEX 673 +emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + +// HASH_VALUE CB7C95F4F45B03D7 +// INDEX 674 +emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +// HASH_VALUE 308EF521B0B2FCF3 +// INDEX 675 +emote_fanatical_self [&EMT&$a$ is a homin with a cause. To the death!] + +// HASH_VALUE 651ABB819CD3B9D5 +// INDEX 676 +emote_fanatical_target [&EMT&$a$ has unswerving devotion to $t$, and $t$ alone.] + +// HASH_VALUE 1D217378A3A9BCD4 +// INDEX 677 +emote_fastidious_nobody [&EMT&$a$ fastidiously makes sure everything is in its place.] + +// HASH_VALUE 66F7FC86D1865E3A +// INDEX 678 +emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + +// HASH_VALUE A7B7FC86D1865E3A +// INDEX 679 +emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +// HASH_VALUE 00778F1928006764 +// INDEX 680 +emote_fastidious_target [&EMT&$a$ fastidiously brushes a bit of dirt off $t$.] + +// HASH_VALUE 517B2A164252F70B +// INDEX 681 +emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +// HASH_VALUE 88B9B1D00BB3DCFC +// INDEX 682 +emote_fbt_self [&EMT&$a$ practices the art of the Elders of Atys.] + +// HASH_VALUE 0B1880DF3C1FD810 +// INDEX 683 +emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +// HASH_VALUE B0D0BEB26CC632D4 +// INDEX 684 +emote_fearful_nobody [&EMT&$a$ looks around, eyes wide with fear.] + +// HASH_VALUE FD0B2C01F20B5FD9 +// INDEX 685 +emote_fearful_self_m [&EMT&$a$ fears no one but possibly himself.] + +// HASH_VALUE FD0B2C01F20B73D5 +// INDEX 686 +emote_fearful_self_f [&EMT&$a$ fears no one but possibly herself.] + +// HASH_VALUE FE4EC3DE37732743 +// INDEX 687 +emote_fearful_target [&EMT&$a$ fears $t$.] + +// HASH_VALUE 20841F0081D839E6 +// INDEX 688 +emote_firm_nobody [&EMT&$a$ stands firm.] + +// HASH_VALUE C1039C010DA09163 +// INDEX 689 +emote_firm_self [&EMT&$a$ is unbending.] + +// HASH_VALUE 4233F79291358E24 +// INDEX 690 +emote_firm_target [&EMT&$a$ is firm on this, $t$.] + +// HASH_VALUE 1403F0D446C5AB65 +// INDEX 691 +emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +// HASH_VALUE B787DC80532FA1E7 +// INDEX 692 +emote_forgive_self [&EMT&$a$ decides to act first, and ask for forgiveness later.] + +// HASH_VALUE D76E7F064CE17D12 +// INDEX 693 +emote_forgive_target [&EMT&$a$ forgives $t$.] + +// HASH_VALUE 6C38C147A44110E0 +// INDEX 694 +emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +// HASH_VALUE 646FB2AD3F5CB51F +// INDEX 695 +emote_fraternal_self [&EMT&$a$ is glad to be treated like family here.] + +// HASH_VALUE 1AA8ED901984FDE0 +// INDEX 696 +emote_fraternal_target [&EMT&$a$ considers $t$ like a brother.] + +// HASH_VALUE 17272447C388E725 +// INDEX 697 +emote_friendly_nobody [&EMT&$a$ is friendly to everyone.] + +// HASH_VALUE 54B7F02109958F52 +// INDEX 698 +emote_friendly_self [&EMT&$a$ is considered friendly.] + +// HASH_VALUE 06131CD87F763FD2 +// INDEX 699 +emote_friendly_target [&EMT&$a$ is friendly to $t$.] + +// HASH_VALUE 42B8341CC8868F67 +// INDEX 700 +emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +// HASH_VALUE CD0D05889E458F59 +// INDEX 701 +emote_frustrated_self_m [&EMT&$a$ is frustrated with himself.] + +// HASH_VALUE CD0D05889E967F59 +// INDEX 702 +emote_frustrated_self_f [&EMT&$a$ is frustrated with herself.] + +// HASH_VALUE DECE71434DB17387 +// INDEX 703 +emote_frustrated_target [&EMT&$a$ is frustrated with $t$. Grrr.] + +// HASH_VALUE 1382E0B3CF7CA558 +// INDEX 704 +emote_funny_nobody [&EMT&$a$ tells a joke.] + +// HASH_VALUE 15CE3013F3C91B3B +// INDEX 705 +emote_funny_self_m [&EMT&$a$ laughs at himself.] + +// HASH_VALUE 15CE3013F3C92F37 +// INDEX 706 +emote_funny_self_f [&EMT&$a$ laughs at herself.] + +// HASH_VALUE A8F4FC98B370DB21 +// INDEX 707 +emote_funny_target_m [&EMT&$a$ tells $t$ how funny he is.] + +// HASH_VALUE 3349D44F04A00721 +// INDEX 708 +emote_funny_target_f [&EMT&$a$ tells $t$ how funny she is.] + +// HASH_VALUE 22976C2FBB163E1D +// INDEX 709 +emote_generous_nobody [&EMT&$a$ shares with everyone!] + +// HASH_VALUE AB589ABB53B43D6C +// INDEX 710 +emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +// HASH_VALUE 2E842D3DF52AB373 +// INDEX 711 +emote_generous_target [&EMT&$a$ shares generously with $t$.] + +// HASH_VALUE 21141FAF31AD5852 +// INDEX 712 +emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +// HASH_VALUE 80CF0459E08100E7 +// INDEX 713 +emote_gimme5_self_m [&EMT&$a$ wonders if giving himself a high-five results in a clapping sound.] + +// HASH_VALUE 80CF0459E08114E3 +// INDEX 714 +emote_gimme5_self_f [&EMT&$a$ wonders if giving herself a high-five results in a clapping sound.] + +// HASH_VALUE 64D2F62274909321 +// INDEX 715 +emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +// HASH_VALUE 5422D4FF4E7CA56B +// INDEX 716 +emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +// HASH_VALUE A8215395876F3D4D +// INDEX 717 +emote_gloomy_self [&EMT&$a$ mutters something about doom, gloom, and certain destruction.] + +// HASH_VALUE 576E9B070D7CA510 +// INDEX 718 +emote_gloomy_target [&EMT&$a$ mopes at $t$.] + +// HASH_VALUE 9206C6338A886A75 +// INDEX 719 +emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +// HASH_VALUE 58A3E7E90980E852 +// INDEX 720 +emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes. This is one of those times.] + +// HASH_VALUE 11A2700EA2C6666F +// INDEX 721 +emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +// HASH_VALUE A3E71C016A918628 +// INDEX 722 +emote_great_nobody [&EMT&$a$ grins. This is great!] + +// HASH_VALUE FC52A7FFF2A1B320 +// INDEX 723 +emote_great_self [&EMT&$a$ is great. You?] + +// HASH_VALUE 6724D895F370DB21 +// INDEX 724 +emote_great_target_m [&EMT&$a$ tells $t$ how great he is.] + +// HASH_VALUE F279B04C44A00721 +// INDEX 725 +emote_great_target_f [&EMT&$a$ tells $t$ how great she is.] + +// HASH_VALUE 93B394FC107CA56E +// INDEX 726 +emote_grin_nobody [&EMT&$a$ grins widely.] + +// HASH_VALUE 73F93765CD61055D +// INDEX 727 +emote_grin_self [&EMT&$a$ grins for nothing, making everyone wonder.] + +// HASH_VALUE 959F83078B7CA519 +// INDEX 728 +emote_grin_target [&EMT&$a$ grins at $t$.] + +// HASH_VALUE 6205948CA8FA9230 +// INDEX 729 +emote_grumpy_nobody [&EMT&$a$ scowls, grumpy.] + +// HASH_VALUE 6AB1F65B1C3A7293 +// INDEX 730 +emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +// HASH_VALUE 0442B8ECA271662B +// INDEX 731 +emote_grumpy_target [&EMT&$a$ grumps at $t$.] + +// HASH_VALUE 5CD44C8C28BA6A8C +// INDEX 732 +emote_guilty_nobody [&EMT&$a$ did it.] + +// HASH_VALUE 12AE001487710222 +// INDEX 733 +emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +// HASH_VALUE 16D7FBDB52827538 +// INDEX 734 +emote_guilty_target [&EMT&$a$ looks guilty at $t$.] + +// HASH_VALUE C86F02208605E64E +// INDEX 735 +emote_happy_nobody [&EMT&$a$ is happy.] + +// HASH_VALUE AB0FC48DDC031CD9 +// INDEX 736 +emote_happy_self_m [&EMT&$a$ looks very happy with himself.] + +// HASH_VALUE AB0FD889DC031CD9 +// INDEX 737 +emote_happy_self_f [&EMT&$a$ looks very happy with herself.] + +// HASH_VALUE 49D3F2E34BC1E64D +// INDEX 738 +emote_happy_target [&EMT&$a$ is happy for $t$.] + +// HASH_VALUE C4DEED41D89257C0 +// INDEX 739 +emote_hardsilence_nobody [&EMT&$a$ gazes around in stony silence.] + +// HASH_VALUE 87FEBCA3F1E658D5 +// INDEX 740 +emote_hardsilence_self [&EMT&$a$ is finding it hard to be silent.] + +// HASH_VALUE 299D25F5761CFBCF +// INDEX 741 +emote_hardsilence_target [&EMT&$a$ is giving $t$ the silent treatment.] + +// HASH_VALUE 2BD7FC8653B56973 +// INDEX 742 +emote_haughty_nobody [&EMT&$a$ puts on haughty airs.] + +// HASH_VALUE E57A632478A1B2B7 +// INDEX 743 +emote_haughty_self_m [&EMT&$a$ isn't going to lower himself to your level.] + +// HASH_VALUE E57A632977A1B2B7 +// INDEX 744 +emote_haughty_self_f [&EMT&$a$ isn't going to lower herself to your level.] + +// HASH_VALUE 2A27D657C9E5352C +// INDEX 745 +emote_haughty_target_m [&EMT&$a$ puts his nose up at $t$.] + +// HASH_VALUE 2A27D656C8E5352C +// INDEX 746 +emote_haughty_target_f [&EMT&$a$ puts her nose up at $t$.] + +// HASH_VALUE BE083CCB05216B65 +// INDEX 747 +emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +// HASH_VALUE 12A6A0F4B43C7B26 +// INDEX 748 +emote_helpful_self_m [&EMT&$a$ helps himself.] + +// HASH_VALUE 12A6B4F0B43C7B26 +// INDEX 749 +emote_helpful_self_f [&EMT&$a$ helps herself.] + +// HASH_VALUE 6EBAD0494964CFCB +// INDEX 750 +emote_helpful_target [&EMT&$a$ tries to be helpful to $t$.] + +// HASH_VALUE A624E7C9C8449B67 +// INDEX 751 +emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +// HASH_VALUE F0FD805CB3CB60E4 +// INDEX 752 +emote_heroic_self_m [&EMT&$a$ rescues himself, true hero style.] + +// HASH_VALUE 31BD805CB3CB60E4 +// INDEX 753 +emote_heroic_self_f [&EMT&$a$ rescues herself, true hero style.] + +// HASH_VALUE 1132148ABAB1CA67 +// INDEX 754 +emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +// HASH_VALUE 1E75FA98D5E07566 +// INDEX 755 +emote_hiha_nobody [&EMT&$a$ says hi.] + +// HASH_VALUE 62C32FE2BCC375D0 +// INDEX 756 +emote_hiha_self [&EMT&$a$ waves. Hiya!] + +// HASH_VALUE EC358B41D67442A3 +// INDEX 757 +emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +// HASH_VALUE C90921BC9F4180EA +// INDEX 758 +emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +// HASH_VALUE EABBBC9C57C734D6 +// INDEX 759 +emote_honest_self_m [&EMT&$a$ is always honest with himself.] + +// HASH_VALUE EABBD09857C734D6 +// INDEX 760 +emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +// HASH_VALUE 636FCBF1F51ECF72 +// INDEX 761 +emote_honest_target [&EMT&$a$ has been nothing but honest with $t$.] + +// HASH_VALUE B1E71FD27F2807D4 +// INDEX 762 +emote_hopeful_nobody [&EMT&$a$ is hopeful.] + +// HASH_VALUE 5C73EE1909704FF7 +// INDEX 763 +emote_hopeful_self [&EMT&$a$ holds on to hope.] + +// HASH_VALUE 91670CD50C20DF2A +// INDEX 764 +emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +// HASH_VALUE A2330B02BCE66198 +// INDEX 765 +emote_hopeless_nobody [&EMT&$a$ has no hope.] + +// HASH_VALUE D68B95F9A63E1848 +// INDEX 766 +emote_hopeless_self [&EMT&$a$ wails. Things are doomed, it's hopeless!] + +// HASH_VALUE 92F278D9B686D762 +// INDEX 767 +emote_hopeless_target [&EMT&$a$ thinks $t$ is hopeless.] + +// HASH_VALUE 2868500DCB70CA2A +// INDEX 768 +emote_humble_nobody [&EMT&$a$ looks about modestly.] + +// HASH_VALUE F04430B426ADC44C +// INDEX 769 +emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + +// HASH_VALUE 41745CB4B1029C03 +// INDEX 770 +emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +// HASH_VALUE 8A2505684020F99E +// INDEX 771 +emote_humble_target [&EMT&$a$ has been unquestionably humbled by $t$.] + +// HASH_VALUE 67C2F41FC1C26E2F +// INDEX 772 +emote_hungry_nobody [&EMT&$a$ could use some food.] + +// HASH_VALUE 86C081A935621DAA +// INDEX 773 +emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + +// HASH_VALUE 468081A935621DAA +// INDEX 774 +emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +// HASH_VALUE 280EDB53D514962A +// INDEX 775 +emote_hungry_target [&EMT&$a$ looks at $t$ like lunch.] + +// HASH_VALUE 43259D6BAF1C2BD8 +// INDEX 776 +emote_hurried_nobody [&EMT&$a$ moves around in a hurried state.] + +// HASH_VALUE FE88F02051B8AE1D +// INDEX 777 +emote_hurried_self [&EMT&$a$ is already hurrying.] + +// HASH_VALUE AC51B043DB691698 +// INDEX 778 +emote_hurried_target [&EMT&$a$ is fairly hurried as is, $t$.] + +// HASH_VALUE B338AD46D846496D +// INDEX 779 +emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +// HASH_VALUE 0FE07197F380F7E9 +// INDEX 780 +emote_hurry_self [&EMT&$a$ hurries up, since people are waiting.] + +// HASH_VALUE 2754FFDC13116929 +// INDEX 781 +emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +// HASH_VALUE EDE75C0F3C379220 +// INDEX 782 +emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +// HASH_VALUE 6402142C50477540 +// INDEX 783 +emote_hysterical_self [&EMT&$a$ goes into hysterics.] + +// HASH_VALUE EFCB31014E8B1854 +// INDEX 784 +emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +// HASH_VALUE B19703D5FF97DFCE +// INDEX 785 +emote_imploring_nobody [&EMT&$a$ is begging.] + +// HASH_VALUE D40348D5CAE5B321 +// INDEX 786 +emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +// HASH_VALUE 293307D98EE68526 +// INDEX 787 +emote_imploring_target [&EMT&$a$ implores $t$ to stop.] + +// HASH_VALUE E7261CD8F695AB70 +// INDEX 788 +emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +// HASH_VALUE 7E03DC050C818D5C +// INDEX 789 +emote_indifferent_self [&EMT&$a$ is impartial.] + +// HASH_VALUE DDACE966B75CCB40 +// INDEX 790 +emote_indifferent_target [&EMT&$a$ tells $t$ things are neither good nor bad.] + +// HASH_VALUE 2689218188355B74 +// INDEX 791 +emote_indignant_nobody [&EMT&$a$ storms around indignantly.] + +// HASH_VALUE 807CA84305EA5C77 +// INDEX 792 +emote_indignant_self [&EMT&$a$ became indignant at the topic.] + +// HASH_VALUE 029881B224A21B50 +// INDEX 793 +emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +// HASH_VALUE 57874C23C177D724 +// INDEX 794 +emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +// HASH_VALUE 1B92F23286344B49 +// INDEX 795 +emote_indulgent_self [&EMT&$a$ indulges grandly.] + +// HASH_VALUE 4114949254723FA7 +// INDEX 796 +emote_indulgent_target [&EMT&$a$ indulges $t$, because its fun.] + +// HASH_VALUE 9233E7FD13E661E1 +// INDEX 797 +emote_innocent_nobody [&EMT&$a$ is innocent.] + +// HASH_VALUE DC12F3D509D54F08 +// INDEX 798 +emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + +// HASH_VALUE 9CD2F3D509D54F08 +// INDEX 799 +emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +// HASH_VALUE 664203565A74AE23 +// INDEX 800 +emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +// HASH_VALUE 2302F01A55C38633 +// INDEX 801 +emote_insecure_nobody [&EMT&$a$ could use assurance.] + +// HASH_VALUE 0459CD8388F4629C +// INDEX 802 +emote_insecure_self_m [&EMT&$a$ isn't too sure about himself.] + +// HASH_VALUE 0459CD8887F4629C +// INDEX 803 +emote_insecure_self_f [&EMT&$a$ isn't too sure about herself.] + +// HASH_VALUE 7E04438BDDA5679B +// INDEX 804 +emote_insecure_target [&EMT&$a$ feels so insecure around $t$.] + +// HASH_VALUE 66E22C265426793B +// INDEX 805 +emote_interested_nobody [&EMT&$a$ pays full attention.] + +// HASH_VALUE 94C8878CD7B5A761 +// INDEX 806 +emote_interested_self_m [&EMT&$a$ is interested in himself.] + +// HASH_VALUE 93C8878CD7B5A766 +// INDEX 807 +emote_interested_self_f [&EMT&$a$ is interested in herself.] + +// HASH_VALUE C6F2DF09E263302F +// INDEX 808 +emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +// HASH_VALUE DCEFFD3E1D847387 +// INDEX 809 +emote_jealous_nobody [&EMT&$a$ is deep green with jealousy.] + +// HASH_VALUE 17E8441E54828A2C +// INDEX 810 +emote_jealous_self [&EMT&$a$ burns with jealousy.] + +// HASH_VALUE AE241F29B673F344 +// INDEX 811 +emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +// HASH_VALUE 297630D4BA40EA56 +// INDEX 812 +emote_joyful_nobody [&EMT&$a$ makes a joyful noise.] + +// HASH_VALUE 5187F7111364FE2E +// INDEX 813 +emote_joyful_self [&EMT&$a$ is overcome with joy.] + +// HASH_VALUE 93E4F722D134A11D +// INDEX 814 +emote_joyful_target [&EMT&$a$ is overjoyed for $t$.] + +// HASH_VALUE 59CDC858D8C78A98 +// INDEX 815 +emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +// HASH_VALUE 403434D6D64D3912 +// INDEX 816 +emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to yourself.] + +// HASH_VALUE A5D20725BAB1C222 +// INDEX 817 +emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +// HASH_VALUE D63580AB7690832D +// INDEX 818 +emote_lazy_nobody [&EMT&$a$ lounges about.] + +// HASH_VALUE 04C4CF07FEF29F07 +// INDEX 819 +emote_lazy_self [&EMT&$a$ is being lazy at the moment, try later.] + +// HASH_VALUE 60C047E0A6C5D619 +// INDEX 820 +emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +// HASH_VALUE 1331C0FAF83C931B +// INDEX 821 +emote_loathing_nobody [&EMT&$a$ hates you all.] + +// HASH_VALUE 6296BC2D93029A9B +// INDEX 822 +emote_loathing_self_m [&EMT&$a$ can't stand himself.] + +// HASH_VALUE 6296BC2DD4C29A9B +// INDEX 823 +emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +// HASH_VALUE E52AD1C57F16E907 +// INDEX 824 +emote_loathing_target [&EMT&$a$ regards $t$ with utter contempt and loathing.] + +// HASH_VALUE E562E48959709319 +// INDEX 825 +emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +// HASH_VALUE D2B057FF8ABD292A +// INDEX 826 +emote_logical_self_m [&EMT&$a$ makes perfect and logical sense to himself.] + +// HASH_VALUE D2B057FF8A0E192A +// INDEX 827 +emote_logical_self_f [&EMT&$a$ makes perfect and logical sense to herself.] + +// HASH_VALUE C1F8BC41460415DE +// INDEX 828 +emote_logical_target [&EMT&$a$ finds $t$ to be very logical.] + +// HASH_VALUE 6AA2F41CF9058F62 +// INDEX 829 +emote_lonely_nobody [&EMT&$a$ could use some company.] + +// HASH_VALUE A14586A77148A866 +// INDEX 830 +emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + +// HASH_VALUE C9042DEDECC120B7 +// INDEX 831 +emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +// HASH_VALUE 00887C8AF5B49A9D +// INDEX 832 +emote_lonely_target [&EMT&$a$ keeps $t$ from being lonely.] + +// HASH_VALUE A383002D53323935 +// INDEX 833 +emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +// HASH_VALUE E3482B2294D37529 +// INDEX 834 +emote_loud_self [&EMT&$a$ pumps up the volume.] + +// HASH_VALUE AC76138A52B0991D +// INDEX 835 +emote_loud_target [&EMT&$a$ says $t$ is too loud.] + +// HASH_VALUE B17723DB412303D5 +// INDEX 836 +emote_love_nobody [&EMT&$a$ is in love.] + +// HASH_VALUE 8292DCAADE005C07 +// INDEX 837 +emote_love_self [&EMT&$a$ checks a mirror. Perfectly loveable.] + +// HASH_VALUE 43EEDBDEF4C44F3C +// INDEX 838 +emote_love_target [&EMT&$a$ loves $t$.] + +// HASH_VALUE CEF3A737173BA324 +// INDEX 839 +emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +// HASH_VALUE DC7E9889FC508C79 +// INDEX 840 +emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + +// HASH_VALUE DCCF8889FC508C79 +// INDEX 841 +emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +// HASH_VALUE 9843EBD5C07DB9DC +// INDEX 842 +emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +// HASH_VALUE 721DA88E07559BD5 +// INDEX 843 +emote_lustful_nobody_m [&EMT&$a$ has a lusty look about him.] + +// HASH_VALUE 726E988E07559BD5 +// INDEX 844 +emote_lustful_nobody_f [&EMT&$a$ has a lusty look about her.] + +// HASH_VALUE 8853F16ACB4193C1 +// INDEX 845 +emote_lustful_self_m [&EMT&$a$ lusts after himself, which helps his ego.] + +// HASH_VALUE 8753F16A0C0193C0 +// INDEX 846 +emote_lustful_self_f [&EMT&$a$ lusts after herself, which helps her ego.] + +// HASH_VALUE 9FF2E5D8FCB0939E +// INDEX 847 +emote_lustful_target [&EMT&$a$ gives $t$ a look up and down of pure lust.] + +// HASH_VALUE 0623F4C451B12D54 +// INDEX 848 +emote_malevolent_nobody [&EMT&$a$ carries an expression of intense hatred.] + +// HASH_VALUE 0E37727C9B397F27 +// INDEX 849 +emote_malevolent_self [&EMT&$a$ is quite capable of evil.] + +// HASH_VALUE 965803441BC9A30F +// INDEX 850 +emote_malevolent_target [&EMT&$a$ studies $t$ malevolently.] + +// HASH_VALUE 23562B29B9C4DB68 +// INDEX 851 +emote_malicious_nobody [&EMT&$a$ seeks to cause trouble.] + +// HASH_VALUE 2B8E7E68E4A0EFE2 +// INDEX 852 +emote_malicious_self [&EMT&$a$ really means to be that malicious.] + +// HASH_VALUE D7225CCDF6AA9774 +// INDEX 853 +emote_malicious_target [&EMT&$a$ taunts $t$ maliciously.] + +// HASH_VALUE B107CFD1812307DF +// INDEX 854 +emote_mean_nobody [&EMT&$a$ is so mean.] + +// HASH_VALUE 2BDDE18AB5C97E9B +// INDEX 855 +emote_mean_self [&EMT&$a$ is the meanest homin around.] + +// HASH_VALUE 3AD5A08C388486DD +// INDEX 856 +emote_mean_target [&EMT&$a$ is mean to $t$.] + +// HASH_VALUE 227F79914629313A +// INDEX 857 +emote_megalomaniac_nobody [&EMT&$a$ is the best, without doubt.] + +// HASH_VALUE 8C25100CC2E12F21 +// INDEX 858 +emote_megalomaniac_self [&EMT&$a$ says, "I'm just the best. No doubt about it."] + +// HASH_VALUE A6C8E1EBC4457BBC +// INDEX 859 +emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +// HASH_VALUE 90A4EB0310273DE5 +// INDEX 860 +emote_merciful_nobody [&EMT&$a$ is merciful.] + +// HASH_VALUE 29F65413F764CB10 +// INDEX 861 +emote_merciful_self_m [&EMT&$a$ takes mercy on himself.] + +// HASH_VALUE 29474413F764CB10 +// INDEX 862 +emote_merciful_self_f [&EMT&$a$ takes mercy on herself.] + +// HASH_VALUE A48307276BD0CA85 +// INDEX 863 +emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +// HASH_VALUE 83B8F31E5533FB2E +// INDEX 864 +emote_mischievous_nobody [&EMT&$a$ is up to something.] + +// HASH_VALUE 73F3E9DA3B35BC6A +// INDEX 865 +emote_mischievous_self [&EMT&$a$ has trouble in mind, and a plan at hand.] + +// HASH_VALUE 407AC49006A5678A +// INDEX 866 +emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +// HASH_VALUE 007880335A05EF93 +// INDEX 867 +emote_mocking_nobody_m [&EMT&$a$ mocks the people around him.] + +// HASH_VALUE 413880335A05EF93 +// INDEX 868 +emote_mocking_nobody_f [&EMT&$a$ mocks the people around her.] + +// HASH_VALUE 97543E5A16CDD42A +// INDEX 869 +emote_mocking_self_m [&EMT&$a$ mocks himself, doing a perfect imitation.] + +// HASH_VALUE 9754525616CDD42A +// INDEX 870 +emote_mocking_self_f [&EMT&$a$ mocks herself, doing a perfect imitation.] + +// HASH_VALUE 9F213FD92A667871 +// INDEX 871 +emote_mocking_target_m [&EMT&$a$ starts mocking $t$, doing everything he does.] + +// HASH_VALUE 21712E1EEBF98D63 +// INDEX 872 +emote_mocking_target_f [&EMT&$a$ starts mocking $t$, doing everything she does.] + +// HASH_VALUE 1BA537D95A20C254 +// INDEX 873 +emote_nervous_nobody [&EMT&$a$ paces nervously.] + +// HASH_VALUE 2388481447FCC36C +// INDEX 874 +emote_nervous_self_m [&EMT&$a$ makes himself nervous.] + +// HASH_VALUE 23885C1047FCC36C +// INDEX 875 +emote_nervous_self_f [&EMT&$a$ makes herself nervous.] + +// HASH_VALUE B74FA5B1934B2BCE +// INDEX 876 +emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + +// HASH_VALUE 9BEF54C3E15650B3 +// INDEX 877 +emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + +// HASH_VALUE B7A095B1934B2BCE +// INDEX 878 +emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + +// HASH_VALUE DCAF54C3E15650B3 +// INDEX 879 +emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +// HASH_VALUE B1E7CFDE4378DFDA +// INDEX 880 +emote_neutral_nobody [&EMT&$a$ is neutral.] + +// HASH_VALUE CFB67C86C704AF74 +// INDEX 881 +emote_neutral_self [&EMT&$a$ refuses to take sides.] + +// HASH_VALUE 35CAAD85EBF8348E +// INDEX 882 +emote_neutral_target [&EMT&$a$ is neutral in this matter, $t$.] + +// HASH_VALUE 4CF5D29892248608 +// INDEX 883 +emote_nice_nobody [&EMT&$a$ is nice.] + +// HASH_VALUE CF3F3EF68F4AB704 +// INDEX 884 +emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + +// HASH_VALUE CD2F32ABE05CF808 +// INDEX 885 +emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +// HASH_VALUE 5282BB96071CCF69 +// INDEX 886 +emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + +// HASH_VALUE 5264D08CB570DB74 +// INDEX 887 +emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +// HASH_VALUE 95656BECA281462D +// INDEX 888 +emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +// HASH_VALUE 5184E706915759DB +// INDEX 889 +emote_noclue_self [&EMT&$a$ is clueless.] + +// HASH_VALUE 47CA5DE0BC49EC5A +// INDEX 890 +emote_noclue_target_m [&EMT&$a$ shrugs at $t$, because he has no clue.] + +// HASH_VALUE F2EAA6EAB4F2E458 +// INDEX 891 +emote_noclue_target_f [&EMT&$a$ shrugs at $t$, because she has no clue.] + +// HASH_VALUE 453A08AAB4CA0295 +// INDEX 892 +emote_none_nobody [&EMT&$a$ isn't in the mood to do anything.] + +// HASH_VALUE 6818A98521999218 +// INDEX 893 +emote_none_self [&EMT&$a$ hasn't decided what to do.] + +// HASH_VALUE 1EC98844A4C3F7DB +// INDEX 894 +emote_none_target [&EMT&$a$ is in no mood for $t$'s antics.] + +// HASH_VALUE 38E3F472C064DC0A +// INDEX 895 +emote_nostalgic_nobody [&EMT&$a$ gets nostalgic and wants to tell a story.] + +// HASH_VALUE D92FD986582674E0 +// INDEX 896 +emote_nostalgic_self_m [&EMT&$a$ reminisces quietly to himself.] + +// HASH_VALUE D92FED82582674E0 +// INDEX 897 +emote_nostalgic_self_f [&EMT&$a$ reminisces quietly to herself.] + +// HASH_VALUE 81A803C952478634 +// INDEX 898 +emote_nostalgic_target [&EMT&$a$ reminisces with $t$.] + +// HASH_VALUE 15F6A4F932856A2C +// INDEX 899 +emote_obnoxious_nobody [&EMT&$a$ gets obnoxious] + +// HASH_VALUE E6091AD4BDA28051 +// INDEX 900 +emote_obnoxious_self_m [&EMT&$a$ is so obnoxious, he can barely stand himself.] + +// HASH_VALUE 5EDC09C7904F49B3 +// INDEX 901 +emote_obnoxious_self_f [&EMT&$a$ is so obnoxious, she can barely stand herself.] + +// HASH_VALUE 67C3FB238362AE1A +// INDEX 902 +emote_obnoxious_target [&EMT&$a$ finds $t$ obnoxious.] + +// HASH_VALUE 8CDCD99844765B1B +// INDEX 903 +emote_obscure_nobody [&EMT&$a$ has a mind for the obscure.] + +// HASH_VALUE AF14F1C1F6CA94E5 +// INDEX 904 +emote_obscure_self [&EMT&$a$ knows some really obscure stuff.] + +// HASH_VALUE 4A88D9FCB7BCC3E1 +// INDEX 905 +emote_obscure_target [&EMT&$a$ impresses $t$ with obscure facts.] + +// HASH_VALUE EB95F43E0E60BE9E +// INDEX 906 +emote_obsessed_nobody [&EMT&$a$ obsesses quietly over something... or someone.] + +// HASH_VALUE 95ED592E722F62E9 +// INDEX 907 +emote_obsessed_self [&EMT&$a$ looks preoccupied, probably obsessed with something or other.] + +// HASH_VALUE 53A30721D045AED9 +// INDEX 908 +emote_obsessed_target [&EMT&$a$ is obsessed with $t$.] + +// HASH_VALUE A3E60F0ABABC6C9A +// INDEX 909 +emote_offended_nobody [&EMT&$a$ is definitely offended at the goings on here.] + +// HASH_VALUE 61588C7F56058A64 +// INDEX 910 +emote_offended_self [&EMT&$a$ will probably be offended.] + +// HASH_VALUE 1999817DF4963FE6 +// INDEX 911 +emote_offended_target [&EMT&$a$ is so offended because of $t$.] + +// HASH_VALUE 186740DAD666FF16 +// INDEX 912 +emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +// HASH_VALUE 12B63851C876C772 +// INDEX 913 +emote_optimistic_self [&EMT&$a$ thinks things will work.] + +// HASH_VALUE 5B5027F3169C4D5A +// INDEX 914 +emote_optimistic_target [&EMT&$a$ tells $t$ things could always be worse.] + +// HASH_VALUE 06781CAD80C2B12A +// INDEX 915 +emote_over_nobody [&EMT&$a$ says, "Get over it."] + +// HASH_VALUE 3CD9E483DD102EE6 +// INDEX 916 +emote_over_self_m [&EMT&$a$ tells himself to get over it.] + +// HASH_VALUE 3CD9F87FDD102EE6 +// INDEX 917 +emote_over_self_f [&EMT&$a$ tells herself to get over it.] + +// HASH_VALUE 7E94E2BAD45681E7 +// INDEX 918 +emote_over_target [&EMT&$a$ is over $t$.] + +// HASH_VALUE B305B96ED13F7BB4 +// INDEX 919 +emote_pacific_nobody [&EMT&$a$ catches a wave. Surf's up, dudes!] + +// HASH_VALUE D1AE301883B31BF6 +// INDEX 920 +emote_pacific_self [&EMT&$a$ looks for a beach.] + +// HASH_VALUE 7F3B66638E02C587 +// INDEX 921 +emote_pacific_target [&EMT&$a$ tells $t$ to "Chill out, man. Watch the waves, fer sure."] + +// HASH_VALUE DA56A48C289A4A1C +// INDEX 922 +emote_painful_nobody [&EMT&$a$ ouches.] + +// HASH_VALUE FA50987736B0B6E2 +// INDEX 923 +emote_painful_self [&EMT&$a$ is very wounded, and yes, it hurts.] + +// HASH_VALUE E87A8E9819074BD8 +// INDEX 924 +emote_painful_target [&EMT&$a$ realizes this is painful, $t$.] + +// HASH_VALUE 60D4AC8C289A3A1E +// INDEX 925 +emote_panic_nobody [&EMT&$a$ panics.] + +// HASH_VALUE C15CAF39D6D627E8 +// INDEX 926 +emote_panic_self [&EMT&$a$ gets him/herself into a panic.] + +// HASH_VALUE 2EE8B843767837DA +// INDEX 927 +emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +// HASH_VALUE 1BD45BD5DB20C65C +// INDEX 928 +emote_patient_nobody [&EMT&$a$ waits patiently.] + +// HASH_VALUE 95C04B5F7F71EB40 +// INDEX 929 +emote_patient_self [&EMT&$a$ shows the patience worthy of a noble homin.] + +// HASH_VALUE 2E9903CBD0F8523B +// INDEX 930 +emote_patient_target [&EMT&$a$ is patient with $t$.] + +// HASH_VALUE 2FA82DBCA2478CD2 +// INDEX 931 +emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his home city.] + +// HASH_VALUE 2FA82DBCA24788CE +// INDEX 932 +emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her home city.] + +// HASH_VALUE 1312DCB38F7CA553 +// INDEX 933 +emote_patriotic_self [&EMT&$a$ waves a flag.] + +// HASH_VALUE 528CA60FD9024D11 +// INDEX 934 +emote_patriotic_target [&EMT&$a$ wonders if $t$ has any patrotism these days.] + +// HASH_VALUE DB6D0D3751BE9CE2 +// INDEX 935 +emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + +// HASH_VALUE DB5DFD3751BE9CE2 +// INDEX 936 +emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +// HASH_VALUE E9F5F6201423B407 +// INDEX 937 +emote_pedantic_self [&EMT&$a$ keeps a narrow view, and likes it that way.] + +// HASH_VALUE 2734B089D65A7227 +// INDEX 938 +emote_pedantic_target [&EMT&$a$ lectures $t$ pedantically.] + +// HASH_VALUE 6A37141E7EC06214 +// INDEX 939 +emote_perturbed_nobody [&EMT&$a$ has a peturbed scowl.] + +// HASH_VALUE 535740C7D267BEDE +// INDEX 940 +emote_perturbed_self [&EMT&$a$ is just not pleased.] + +// HASH_VALUE 7F7813DB96A73D28 +// INDEX 941 +emote_perturbed_target [&EMT&$a$ is perturbed at $t$.] + +// HASH_VALUE ACDA299D98048FCC +// INDEX 942 +emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +// HASH_VALUE 03DCDC4146A631DD +// INDEX 943 +emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +// HASH_VALUE EC18C3451C62639B +// INDEX 944 +emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +// HASH_VALUE 1435A4FE35D0662B +// INDEX 945 +emote_petulant_nobody [&EMT&$a$ gets insolent.] + +// HASH_VALUE 79304806784FC9D5 +// INDEX 946 +emote_petulant_self_m [&EMT&$a$ is known for his ill sort of humor.] + +// HASH_VALUE 79304805774FC9D5 +// INDEX 947 +emote_petulant_self_f [&EMT&$a$ is known for her ill sort of humor.] + +// HASH_VALUE 8D50E1E5BC2D24F2 +// INDEX 948 +emote_petulant_target [&EMT&$a$ goes on at $t$ petuantly over the topic.] + +// HASH_VALUE 1524A7255155CCF7 +// INDEX 949 +emote_philosophical_nobody [&EMT&$a$ contemplates the meaning of many things.] + +// HASH_VALUE 002D844517A08792 +// INDEX 950 +emote_philosophical_self [&EMT&$a$ comes up with a few theories.] + +// HASH_VALUE 4608A47F5CB5AF42 +// INDEX 951 +emote_philosophical_target [&EMT&$a$ waxes philosophical with $t$.] + +// HASH_VALUE 4F95A8E5A5296616 +// INDEX 952 +emote_pitying_nobody [&EMT&$a$ pities you all.] + +// HASH_VALUE 3571322679DDCB2E +// INDEX 953 +emote_pitying_self_m [&EMT&$a$ is in a self-pitying mood, don't mind him.] + +// HASH_VALUE 3571462279DDCB2E +// INDEX 954 +emote_pitying_self_f [&EMT&$a$ is in a self-pitying mood, don't mind her.] + +// HASH_VALUE E3529F9E0AA4CFCB +// INDEX 955 +emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +// HASH_VALUE 50C73086CDD19A6C +// INDEX 956 +emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +// HASH_VALUE C058879A5BEB43D0 +// INDEX 957 +emote_playful_self [&EMT&$a$ toys with random objects idly.] + +// HASH_VALUE 1409DBD698920A20 +// INDEX 958 +emote_playful_target [&EMT&$a$ eyes $t$ playfully.] + +// HASH_VALUE 1BC43B9485E58A47 +// INDEX 959 +emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +// HASH_VALUE 887EA1796CCF2CE3 +// INDEX 960 +emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + +// HASH_VALUE C93EA1796CCF2CE3 +// INDEX 961 +emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +// HASH_VALUE 2E98DFD9CE077E3B +// INDEX 962 +emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +// HASH_VALUE D2E2F01AF31867F9 +// INDEX 963 +emote_pointback_nobody [&EMT&$a$ points back there.] + +// HASH_VALUE 6056E3C8F16BC6B0 +// INDEX 964 +emote_pointback_self_m [&EMT&$a$ points behind himself. "I was just over there."] + +// HASH_VALUE 6056F7C4F16BC6B0 +// INDEX 965 +emote_pointback_self_f [&EMT&$a$ points behind herself. "I was just over there."] + +// HASH_VALUE 05F37AC656BF9BF9 +// INDEX 966 +emote_pointback_target_m [&EMT&$a$ points behind himself. "Back there, $t$."] + +// HASH_VALUE 05F38EC256BF9BF9 +// INDEX 967 +emote_pointback_target_f [&EMT&$a$ points behind herself. "Back there, $t$."] + +// HASH_VALUE 20772CD9B7B58F5E +// INDEX 968 +emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +// HASH_VALUE 98EB7697E9D2C1E6 +// INDEX 969 +emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +// HASH_VALUE 6B377A90DE2AA67A +// INDEX 970 +emote_pointfront_target_m [&EMT&$a$ points right in front of himself. "Straight ahead, $t$."] + +// HASH_VALUE 6A377A90DE2AA67F +// INDEX 971 +emote_pointfront_target_f [&EMT&$a$ points right in front of herself. "Straight ahead, $t$."] + +// HASH_VALUE 69323C13B474C623 +// INDEX 972 +emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +// HASH_VALUE BDDAA97294CC06A5 +// INDEX 973 +emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +// HASH_VALUE 9DBE803A3106EE67 +// INDEX 974 +emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +// HASH_VALUE 91772020B1E69E7F +// INDEX 975 +emote_pointright_nobody [&EMT&$a$ points right. This way.] + +// HASH_VALUE 333F7CC911E7A3D8 +// INDEX 976 +emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +// HASH_VALUE 82189C38F787AE4C +// INDEX 977 +emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +// HASH_VALUE DE94AC8C289AC228 +// INDEX 978 +emote_point_nobody [&EMT&$a$ points.] + +// HASH_VALUE 91AE4035F5DA4B1F +// INDEX 979 +emote_point_self_m [&EMT&$a$ points at himself. "Me."] + +// HASH_VALUE 91AE4035F5DA5F1B +// INDEX 980 +emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +// HASH_VALUE 0111DCECA271762C +// INDEX 981 +emote_point_target [&EMT&$a$ points at $t$.] + +// HASH_VALUE A154B8DBB9C59E25 +// INDEX 982 +emote_polite_nobody [&EMT&$a$ waits politely.] + +// HASH_VALUE 115536254CE0343D +// INDEX 983 +emote_polite_self [&EMT&$a$ is much too polite to do anything to anyone.] + +// HASH_VALUE D1B724D6FA558B2A +// INDEX 984 +emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +// HASH_VALUE 6B072C1477EB9282 +// INDEX 985 +emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +// HASH_VALUE 8CE5427E9B6372B6 +// INDEX 986 +emote_pompous_self_m [&EMT&$a$ puffs up, thinking himself the greatest there is.] + +// HASH_VALUE 8CE5427E9BB462B6 +// INDEX 987 +emote_pompous_self_f [&EMT&$a$ puffs up, thinking herself the greatest there is.] + +// HASH_VALUE FDA9ACA14894EB00 +// INDEX 988 +emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +// HASH_VALUE 1EC573DFF69A3A2C +// INDEX 989 +emote_powerful_nobody [&EMT&$a$ radiates power.] + +// HASH_VALUE F02E9599E21FF746 +// INDEX 990 +emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +// HASH_VALUE E3E3E73176018E85 +// INDEX 991 +emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +// HASH_VALUE 808D57975DA7F2CB +// INDEX 992 +emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +// HASH_VALUE CAA45A63A13F3C02 +// INDEX 993 +emote_praying_self [&EMT&$a$ appears to need divine intervention.] + +// HASH_VALUE 6DEDB8419964C747 +// INDEX 994 +emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +// HASH_VALUE 23372B1A379A5659 +// INDEX 995 +emote_proud_nobody [&EMT&$a$ stands proud and beams.] + +// HASH_VALUE E5F72820B8E4CB16 +// INDEX 996 +emote_proud_self_m [&EMT&$a$ looks proud of himself.] + +// HASH_VALUE E5481820B8E4CB16 +// INDEX 997 +emote_proud_self_f [&EMT&$a$ looks proud of herself.] + +// HASH_VALUE C1A448DC42521FDF +// INDEX 998 +emote_proud_target [&EMT&$a$ is so proud of $t$.] + +// HASH_VALUE B2BAB938DCD58F77 +// INDEX 999 +emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +// HASH_VALUE C5E77124BFD7B440 +// INDEX 1000 +emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +// HASH_VALUE 6618D75D0A8B96CB +// INDEX 1001 +emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +// HASH_VALUE ED9CCEF5F30B4397 +// INDEX 1002 +emote_puzzled_nobody [&EMT&$a$ is trying to figure something out.] + +// HASH_VALUE AC39EF2FCF667E2F +// INDEX 1003 +emote_puzzled_self_m [&EMT&$a$ occasionally manages to even puzzle himself.] + +// HASH_VALUE AC39EF2F10267E2F +// INDEX 1004 +emote_puzzled_self_f [&EMT&$a$ occasionally manages to even puzzle herself.] + +// HASH_VALUE 412F9CAA97B01AF2 +// INDEX 1005 +emote_puzzled_target [&EMT&$a$ eyes $t$ with a puzzled look.] + +// HASH_VALUE C687D7D59857C2DF +// INDEX 1006 +emote_quiet_nobody [&EMT&$a$ gets quiet.] + +// HASH_VALUE E2B31F0FD5A375F1 +// INDEX 1007 +emote_quiet_self [&EMT&$a$ stays quiet.] + +// HASH_VALUE E58323DAF420AE5E +// INDEX 1008 +emote_quiet_target [&EMT&$a$ needs $t$ to be quiet.] + +// HASH_VALUE 52F70B3846244278 +// INDEX 1009 +emote_ready_nobody [&EMT&$a$ is ready for anything.] + +// HASH_VALUE 6E5FCC8C6507CBD0 +// INDEX 1010 +emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + +// HASH_VALUE B13A19B0E60ACBDF +// INDEX 1011 +emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +// HASH_VALUE E783FB07373C1131 +// INDEX 1012 +emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +// HASH_VALUE C3B9B595613BB07C +// INDEX 1013 +emote_reassured_nobody [&EMT&$a$ finds the situation reassuring.] + +// HASH_VALUE 820D45B37DA15842 +// INDEX 1014 +emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +// HASH_VALUE 94482BC7C8CA2537 +// INDEX 1015 +emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +// HASH_VALUE C25870419AB58B87 +// INDEX 1016 +emote_rebellious_nobody [&EMT&$a$ looks to incite a rebellion.] + +// HASH_VALUE 351D03E7E59D8E59 +// INDEX 1017 +emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +// HASH_VALUE A39A973EDBB0A61F +// INDEX 1018 +emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +// HASH_VALUE 2458D944C9E98B65 +// INDEX 1019 +emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +// HASH_VALUE 5077E711ECD1AC4D +// INDEX 1020 +emote_reckless_self [&EMT&$a$ goes full speed ahead, without any thought.] + +// HASH_VALUE 4446D7C0A24F2377 +// INDEX 1021 +emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +// HASH_VALUE 06A860F330BB4B4C +// INDEX 1022 +emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + +// HASH_VALUE AB3B7AE576D71AF8 +// INDEX 1023 +emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +// HASH_VALUE B98C996CB4CFF699 +// INDEX 1024 +emote_regretful_self_m [&EMT&$a$ regrets what he did, immediately.] + +// HASH_VALUE B92ED5A4B2DDDAD9 +// INDEX 1025 +emote_regretful_self_f [&EMT&$a$ regrets what she did, immediately.] + +// HASH_VALUE AB59A8B6A6261AF8 +// INDEX 1026 +emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +// HASH_VALUE 91D9CC174CC65D73 +// INDEX 1027 +emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +// HASH_VALUE 312D7588B565B29C +// INDEX 1028 +emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +// HASH_VALUE 80E1013EA61292AA +// INDEX 1029 +emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +// HASH_VALUE 8EA32BFF92C63DEA +// INDEX 1030 +emote_relieved_nobody [&EMT&$a$ is relieved.] + +// HASH_VALUE 9A53596F5BDBE7ED +// INDEX 1031 +emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + +// HASH_VALUE 9953596F5BDBE7F2 +// INDEX 1032 +emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +// HASH_VALUE 5077FCD8B5700717 +// INDEX 1033 +emote_relieved_target [&EMT&$a$ sighs, relieved at $t$.] + +// HASH_VALUE D187F8589D48AA27 +// INDEX 1034 +emote_reluctant_nobody [&EMT&$a$ goes along, reluctantly.] + +// HASH_VALUE B875BA02F858DE26 +// INDEX 1035 +emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +// HASH_VALUE 9158CB095EA9E720 +// INDEX 1036 +emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +// HASH_VALUE 54E76C240834FB17 +// INDEX 1037 +emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +// HASH_VALUE A716142178D4E72F +// INDEX 1038 +emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +// HASH_VALUE 900ECF1B335F5B46 +// INDEX 1039 +emote_remorseful_target [&EMT&$a$ feels bad for $t$.] + +// HASH_VALUE 9DA5F698D8B46A56 +// INDEX 1040 +emote_resigned_nobody [&EMT&$a$ resigns.] + +// HASH_VALUE D6CDE58A087B448D +// INDEX 1041 +emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +// HASH_VALUE E005CAE2C4A185FF +// INDEX 1042 +emote_resigned_target [&EMT&$a$ gives in to $t$.] + +// HASH_VALUE 5E6F7EB1B11BE20A +// INDEX 1043 +emote_respectful_nobody [&EMT&$a$ stays quiet, in a respectful fashion.] + +// HASH_VALUE 5E6F7EB1B11BE20A +// INDEX 1044 +emote_respectful_self [&EMT&$a$ stays quiet, in a respectful fashion.] + +// HASH_VALUE 17CEAF0613B06D1B +// INDEX 1045 +emote_respectful_target [&EMT&$a$ respects $t$.] + +// HASH_VALUE 1385F4F0363C7716 +// INDEX 1046 +emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +// HASH_VALUE 5C0F128B62A6DBF6 +// INDEX 1047 +emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + +// HASH_VALUE 5C0F128B62A6D7F2 +// INDEX 1048 +emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +// HASH_VALUE 858F39B00ECC60DA +// INDEX 1049 +emote_revengeful_target_m [&EMT&$a$ enacts his plan of revenge on $t$.] + +// HASH_VALUE 857F29B00ECC60DA +// INDEX 1050 +emote_revengeful_target_f [&EMT&$a$ enacts her plan of revenge on $t$.] + +// HASH_VALUE 2EACDD843649931B +// INDEX 1051 +emote_rice_nobody [&EMT&$a$ tosses rice in celebration.] + +// HASH_VALUE DBBF6A55ACC4119A +// INDEX 1052 +emote_rice_self_m [&EMT&$a$ sprinkles rice over himself to celebrate.] + +// HASH_VALUE DBBF6A55ED84119A +// INDEX 1053 +emote_rice_self_f [&EMT&$a$ sprinkles rice over herself to celebrate.] + +// HASH_VALUE D5425CDC2E68BFDF +// INDEX 1054 +emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +// HASH_VALUE DCEA6A0F9B2C243C +// INDEX 1055 +emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +// HASH_VALUE 72954A588C628CFC +// INDEX 1056 +emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + +// HASH_VALUE 72954A5D8B628CFC +// INDEX 1057 +emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +// HASH_VALUE 1B4E3BDFC8BC2E3E +// INDEX 1058 +emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +// HASH_VALUE 0A13B2EAF57338B3 +// INDEX 1059 +emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +// HASH_VALUE 005BBD389BE4A268 +// INDEX 1060 +emote_righteous_self [&EMT&$a$ is free from guilt or sin.] + +// HASH_VALUE D70A8D230E62C4AE +// INDEX 1061 +emote_righteous_target [&EMT&$a$ unleashes a fury of righteousness on $t$.] + +// HASH_VALUE A1FAE6D55AC78870 +// INDEX 1062 +emote_romantic_nobody [&EMT&$a$ breaks out the candles, flowers, and liquor.] + +// HASH_VALUE 1ACF92ED8F1094A9 +// INDEX 1063 +emote_romantic_self_m [&EMT&$a$ treats himself to something special.] + +// HASH_VALUE 1A2082ED8F1094A9 +// INDEX 1064 +emote_romantic_self_f [&EMT&$a$ treats herself to something special.] + +// HASH_VALUE B81A34045FA2B808 +// INDEX 1065 +emote_romantic_target [&EMT&$a$ composes an epic, romantic ode to $t$.] + +// HASH_VALUE D245ECFDA271CB28 +// INDEX 1066 +emote_rude_nobody [&EMT&$a$ snorts rudely.] + +// HASH_VALUE CE00AE05AB3C48FE +// INDEX 1067 +emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +// HASH_VALUE ADDFF4F9D7A45D83 +// INDEX 1068 +emote_rude_target [&EMT&$a$ makes a rude gesture at $t$.] + +// HASH_VALUE 16B8341CCE23F21B +// INDEX 1069 +emote_sad_nobody [&EMT&$a$ looks around sadly.] + +// HASH_VALUE 472339B4211B58FA +// INDEX 1070 +emote_sad_self [&EMT&$a$ could probably use some cheering up.] + +// HASH_VALUE ABE9D44282655789 +// INDEX 1071 +emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + +// HASH_VALUE ABD9C44282655789 +// INDEX 1072 +emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +// HASH_VALUE 6297EC1CBCF6AA6C +// INDEX 1073 +emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +// HASH_VALUE A58260270EF67AD5 +// INDEX 1074 +emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +// HASH_VALUE A3D441B8642B1882 +// INDEX 1075 +emote_sarcastic_target [&EMT&$a$ wonders if $t$ was being sarcastic.] + +// HASH_VALUE 7B79DF7B425A66AA +// INDEX 1076 +emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +// HASH_VALUE 24D690CEEF076E1E +// INDEX 1077 +emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + +// HASH_VALUE 242780CEEF076E1E +// INDEX 1078 +emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +// HASH_VALUE 496F03CFCBD0EE4C +// INDEX 1079 +emote_scared_target [&EMT&$a$ is scared of $t$.] + +// HASH_VALUE 844CA9A1255BB8F1 +// INDEX 1080 +emote_scolding_nobody [&EMT&$a$ looks ready to chew someone out.] + +// HASH_VALUE 1A94BD3757F91F46 +// INDEX 1081 +emote_scolding_self_m [&EMT&$a$ chastises himself. "Bad me."] + +// HASH_VALUE 1A94BD3757F93342 +// INDEX 1082 +emote_scolding_self_f [&EMT&$a$ chastises herself. "Bad me."] + +// HASH_VALUE 8493438A7DB7C2D3 +// INDEX 1083 +emote_scolding_target [&EMT&$a$ scolds $t$. Bad $t$!] + +// HASH_VALUE C996D2D9D735824F +// INDEX 1084 +emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +// HASH_VALUE E0A61F1692C2C2D8 +// INDEX 1085 +emote_sedate_self [&EMT&$a$ needs to be sedated.] + +// HASH_VALUE 8FB30ABA91F779D9 +// INDEX 1086 +emote_sedate_target [&EMT&$a$ sedates $t$.] + +// HASH_VALUE 65161C5BF51AAB64 +// INDEX 1087 +emote_selfish_nobody [&EMT&$a$ thinks selfish thoughts.] + +// HASH_VALUE 5BE0778388895F5B +// INDEX 1088 +emote_selfish_self [&EMT&$a$ is being selfish right now.] + +// HASH_VALUE 1332201DC7406680 +// INDEX 1089 +emote_selfish_target [&EMT&$a$ considers $t$ selfish.] + +// HASH_VALUE 9882A8058CB1586D +// INDEX 1090 +emote_serious_nobody [&EMT&$a$ gets serious.] + +// HASH_VALUE 319DFD69E3315471 +// INDEX 1091 +emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +// HASH_VALUE E982430847959A6A +// INDEX 1092 +emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +// HASH_VALUE 5562A8067C70910C +// INDEX 1093 +emote_shameless_nobody [&EMT&$a$ has no shame.] + +// HASH_VALUE 97C8342C02772726 +// INDEX 1094 +emote_shameless_self [&EMT&$a$ struts shamelessly.] + +// HASH_VALUE F6B48ED0ABE308D9 +// INDEX 1095 +emote_shameless_target [&EMT&$a$ wonders if $t$ has any shame whatsoever.] + +// HASH_VALUE A266F85C07E6B36F +// INDEX 1096 +emote_sheepish_nobody [&EMT&$a$ looks suddenly sheepish.] + +// HASH_VALUE DC2EB1FCB1CABFF5 +// INDEX 1097 +emote_sheepish_self_m [&EMT&$a$ shuffles his foot and looks sheepish.] + +// HASH_VALUE DB2EB1FCB1CABFF4 +// INDEX 1098 +emote_sheepish_self_f [&EMT&$a$ shuffles her foot and looks sheepish.] + +// HASH_VALUE 2936DB5509E5BA1A +// INDEX 1099 +emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +// HASH_VALUE CFA2D243DC7A921E +// INDEX 1100 +emote_shifty_nobody [&EMT&$a$ shifts, perhaps suspiciously, or perhaps tectonically.] + +// HASH_VALUE EBBAE9B7328B6788 +// INDEX 1101 +emote_shifty_self [&EMT&$a$ looks around like a shifty sort.] + +// HASH_VALUE 90070FD97675C31B +// INDEX 1102 +emote_shifty_target [&EMT&$a$ regards $t$ as shifty.] + +// HASH_VALUE 4E33F70510F649EB +// INDEX 1103 +emote_shocked_nobody [&EMT&$a$ is shocking.] + +// HASH_VALUE 91E5A99BF459AF6A +// INDEX 1104 +emote_shocked_self [&EMT&$a$ is too shocked to respond.] + +// HASH_VALUE E74203228E7CA61A +// INDEX 1105 +emote_shocked_target [&EMT&$a$ looks shocked at $t$.] + +// HASH_VALUE B0798A545FA6BBBA +// INDEX 1106 +emote_shutup_nobody [&EMT&$a$ is having problems thinking clearly. Could everyone please shut up?] + +// HASH_VALUE 37A9B736C0265F86 +// INDEX 1107 +emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + +// HASH_VALUE 742CDCD4906288CB +// INDEX 1108 +emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +// HASH_VALUE 2AEE532F7DB19579 +// INDEX 1109 +emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +// HASH_VALUE 0228CC2E8133FF28 +// INDEX 1110 +emote_shy_nobody [&EMT&$a$ is not saying much.] + +// HASH_VALUE 98C53964778A74FB +// INDEX 1111 +emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +// HASH_VALUE E862FFDA90C29A24 +// INDEX 1112 +emote_shy_target [&EMT&$a$ glances shyly at $t$] + +// HASH_VALUE 9125BCFEEB9C9A25 +// INDEX 1113 +emote_sigh_nobody [&EMT&$a$ sighs.] + +// HASH_VALUE 64471C035925727A +// INDEX 1114 +emote_sigh_self_m [&EMT&$a$ sighs softly to himself.] + +// HASH_VALUE A5071C035925727A +// INDEX 1115 +emote_sigh_self_f [&EMT&$a$ sighs softly to herself.] + +// HASH_VALUE 12F747D594827535 +// INDEX 1116 +emote_sigh_target [&EMT&$a$ sighs loudly at $t$.] + +// HASH_VALUE 95CE0018C6B34340 +// INDEX 1117 +emote_silence_nobody [&EMT&$a$ calls for silence.] + +// HASH_VALUE A516DC2DC0A5691B +// INDEX 1118 +emote_silence_self [&EMT&$a$ hasn't said anything.] + +// HASH_VALUE 54979C86C392B6E1 +// INDEX 1119 +emote_silence_target [&EMT&$a$ motions at $t$. Shh.] + +// HASH_VALUE 09030B274A40534A +// INDEX 1120 +emote_silly_nobody [&EMT&$a$ finds this silly.] + +// HASH_VALUE 5184272D89256B27 +// INDEX 1121 +emote_silly_self [&EMT&$a$ is silly, and knows it.] + +// HASH_VALUE 5F40CAE8C820A64F +// INDEX 1122 +emote_silly_target [&EMT&$a$ calls $t$ silly.] + +// HASH_VALUE 00A8340FD7EE0722 +// INDEX 1123 +emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + +// HASH_VALUE 5108D42141C29635 +// INDEX 1124 +emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +// HASH_VALUE B17713D1FE07EFDF +// INDEX 1125 +emote_sincerely_self [&EMT&$a$ is sincere.] + +// HASH_VALUE D3221828F4C65172 +// INDEX 1126 +emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +// HASH_VALUE 8188201852E607CE +// INDEX 1127 +emote_sleepy_nobody [&EMT&$a$ is becoming sleepy.] + +// HASH_VALUE EB81571687A57074 +// INDEX 1128 +emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +// HASH_VALUE 94321C4809D58B1A +// INDEX 1129 +emote_sleepy_target [&EMT&$a$ wonders if $t$ is sleepy.] + +// HASH_VALUE 27A7FF1EB4017A6A +// INDEX 1130 +emote_sly_nobody [&EMT&$a$ eyes the area, subtly.] + +// HASH_VALUE D965B838FE153B34 +// INDEX 1131 +emote_sly_self_m [&EMT&$a$ lets out a slow, sly smile. What is he up to?] + +// HASH_VALUE C46ACCE34F382839 +// INDEX 1132 +emote_sly_self_f [&EMT&$a$ lets out a slow, sly smile. What is she up to?] + +// HASH_VALUE 6232DFDAFB34B719 +// INDEX 1133 +emote_sly_target [&EMT&$a$ gives $t$ a sly glance.] + +// HASH_VALUE 6DDD857999359A5B +// INDEX 1134 +emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +// HASH_VALUE 6E30CF79CC3A908D +// INDEX 1135 +emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that hurts and stops.] + +// HASH_VALUE 6E81BF79CC3A908D +// INDEX 1136 +emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that hurts and stops.] + +// HASH_VALUE FECE44D8F7883B2F +// INDEX 1137 +emote_smack_target [&EMT&$a$ smacks $t$ around.] + +// HASH_VALUE 84562BD9D5E223D7 +// INDEX 1138 +emote_smug_nobody [&EMT&$a$ looks smug.] + +// HASH_VALUE DE54C48C289A7A30 +// INDEX 1139 +emote_smug_self [&EMT&$a$ smirks.] + +// HASH_VALUE 6543172DBAB1DA28 +// INDEX 1140 +emote_smug_target [&EMT&$a$ smirks smugly at $t$.] + +// HASH_VALUE 8428BFE65367E7D8 +// INDEX 1141 +emote_sorry_nobody [&EMT&$a$ apologizes.] + +// HASH_VALUE 443854CBD1EE4327 +// INDEX 1142 +emote_sorry_self [&EMT&$a$ is in a sorry mess.] + +// HASH_VALUE D8CC99E7602307F6 +// INDEX 1143 +emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Please forgive him?] + +// HASH_VALUE D8CCADE3602307F6 +// INDEX 1144 +emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Please forgive her?] + +// HASH_VALUE BA989085597515D7 +// INDEX 1145 +emote_spiteful_nobody [&EMT&$a$ needs to get back at someone.] + +// HASH_VALUE D0A8E8D68D15D764 +// INDEX 1146 +emote_spiteful_self [&EMT&$a$ is just being spiteful.] + +// HASH_VALUE 9302F7CB94A48930 +// INDEX 1147 +emote_spiteful_target [&EMT&$a$ does it to spite $t$.] + +// HASH_VALUE 15C808DA8F24CE69 +// INDEX 1148 +emote_squeamish_nobody [&EMT&$a$ squirms at something.] + +// HASH_VALUE 0203C0F40DD19D62 +// INDEX 1149 +emote_squeamish_self [&EMT&$a$ is squeamish.] + +// HASH_VALUE 8F067C8C7944BAD9 +// INDEX 1150 +emote_squeamish_target [&EMT&$a$ squirms at $t$.] + +// HASH_VALUE 55821CE6407C7514 +// INDEX 1151 +emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +// HASH_VALUE BF5B5A5A8CED0539 +// INDEX 1152 +emote_stop_self_m [&EMT&$a$ stops himself from doing something foolish.] + +// HASH_VALUE BF5B6E568CED0539 +// INDEX 1153 +emote_stop_self_f [&EMT&$a$ stops herself from doing something foolish.] + +// HASH_VALUE 56CE4329B894124E +// INDEX 1154 +emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +// HASH_VALUE ECEF904D46482389 +// INDEX 1155 +emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +// HASH_VALUE DC345C8C289A4A3C +// INDEX 1156 +emote_strong_self [&EMT&$a$ flexes.] + +// HASH_VALUE 16396C4459D5AA2C +// INDEX 1157 +emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +// HASH_VALUE 62B6089408357F75 +// INDEX 1158 +emote_stubborn_nobody [&EMT&$a$ glares around stubbornly.] + +// HASH_VALUE A52BCD0D47981B2F +// INDEX 1159 +emote_stubborn_self_m [&EMT&$a$ is stubborn, and you're not changing his mind.] + +// HASH_VALUE A52BCD0C46981B2F +// INDEX 1160 +emote_stubborn_self_f [&EMT&$a$ is stubborn, and you're not changing her mind.] + +// HASH_VALUE 5DF32049C9B6626E +// INDEX 1161 +emote_stubborn_target [&EMT&$a$ glares stubbornly at $t$.] + +// HASH_VALUE DC45FAA09B454E55 +// INDEX 1162 +emote_suffering_nobody [&EMT&$a$ suffers, loudly.] + +// HASH_VALUE FDE585F576C6D3D5 +// INDEX 1163 +emote_suffering_self_m [&EMT&$a$ lets everyone know he is suffering.] + +// HASH_VALUE CA20BEF4E12ADF1D +// INDEX 1164 +emote_suffering_self_f [&EMT&$a$ lets everyone know she is suffering.] + +// HASH_VALUE 6421661F498F8566 +// INDEX 1165 +emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + +// HASH_VALUE A561F1A6060274C4 +// INDEX 1166 +emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + +// HASH_VALUE 6421661F8A4F8566 +// INDEX 1167 +emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + +// HASH_VALUE A561F1AB050274C4 +// INDEX 1168 +emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +// HASH_VALUE DF2527E956B0C24E +// INDEX 1169 +emote_surprised_nobody [&EMT&$a$ looks surprised.] + +// HASH_VALUE 7FA4B005D0A1AD5E +// INDEX 1170 +emote_surprised_self [&EMT&$a$ is surprised.] + +// HASH_VALUE 7F89EFD8D6B77D2B +// INDEX 1171 +emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +// HASH_VALUE C618808B214DA4DE +// INDEX 1172 +emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +// HASH_VALUE 428CBDCBF3FFAE0C +// INDEX 1173 +emote_suspicious_self [&EMT&$a$ ] + +// HASH_VALUE 63E4FC999AA69A25 +// INDEX 1174 +emote_suspicious_target [&EMT&$a$ peers at $t$ suspiciously.] + +// HASH_VALUE CBA23F1EF7A57B44 +// INDEX 1175 +emote_taunting_nobody [&EMT&$a$ taunts the crowd.] + +// HASH_VALUE A8894F8AFF871E53 +// INDEX 1176 +emote_taunting_self_m [&EMT&$a$ taunts himself and is appropriately intimidated.] + +// HASH_VALUE A8DA3F8AFF871E53 +// INDEX 1177 +emote_taunting_self_f [&EMT&$a$ taunts herself and is appropriately intimidated.] + +// HASH_VALUE 06424790833747DA +// INDEX 1178 +emote_taunting_target [&EMT&$a$ taunts $t$.] + +// HASH_VALUE 5668E53E1D2A3FD5 +// INDEX 1179 +emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +// HASH_VALUE 63E1E66D2B610D51 +// INDEX 1180 +emote_terrified_self_m [&EMT&$a$ tries to be terrifying to himself, and fails.] + +// HASH_VALUE 63E1E66D2B61214D +// INDEX 1181 +emote_terrified_self_f [&EMT&$a$ tries to be terrifying to herself, and fails.] + +// HASH_VALUE B6B65773B0112DEF +// INDEX 1182 +emote_terrified_target_m [&EMT&$a$ widens his eyes at $t$, visibly terrified.] + +// HASH_VALUE B6A64773B0112DEF +// INDEX 1183 +emote_terrified_target_f [&EMT&$a$ widens her eyes at $t$, visibly terrified.] + +// HASH_VALUE 90A4EB05D31649EC +// INDEX 1184 +emote_thankful_nobody [&EMT&$a$ is thankful.] + +// HASH_VALUE 1D0EA5365A246728 +// INDEX 1185 +emote_thankful_self [&EMT&$a$ is thankful for being here.] + +// HASH_VALUE 41A9E3D1937662E8 +// INDEX 1186 +emote_thankful_target [&EMT&$a$ is thankful for $t$.] + +// HASH_VALUE 822FF1965DB9C7DA +// INDEX 1187 +emote_thirsty_nobody [&EMT&$a$ is thirsty. Drinks, anyone?] + +// HASH_VALUE 02E7781ED332F214 +// INDEX 1188 +emote_thirsty_self [&EMT&$a$ swigs down a drink.] + +// HASH_VALUE FDBA6C79E3EBEEE6 +// INDEX 1189 +emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +// HASH_VALUE 56667FFFF43CAB1B +// INDEX 1190 +emote_thoughtful_nobody [&EMT&$a$ mulls it over.] + +// HASH_VALUE E7336F401B24B669 +// INDEX 1191 +emote_thoughtful_self [&EMT&$a$ gave it a lot of thought.] + +// HASH_VALUE D19AC48E8C80FF5A +// INDEX 1192 +emote_thoughtful_target [&EMT&$a$ looks thoughtfully at $t$.] + +// HASH_VALUE 0763F21DC5255707 +// INDEX 1193 +emote_tired_nobody [&EMT&$a$ is tired of this.] + +// HASH_VALUE C86F020BC5E6065A +// INDEX 1194 +emote_tired_self [&EMT&$a$ is tired.] + +// HASH_VALUE 42735CD2C8C4BF25 +// INDEX 1195 +emote_tired_target [&EMT&$a$ is really tired of $t$.] + +// HASH_VALUE 908804170986C272 +// INDEX 1196 +emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +// HASH_VALUE 6A1780D3D0554867 +// INDEX 1197 +emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + +// HASH_VALUE 6A1780D8CF554867 +// INDEX 1198 +emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +// HASH_VALUE 91B0418D88E4AA1F +// INDEX 1199 +emote_tolerant_target [&EMT&$a$ tolerates $t$, to a point.] + +// HASH_VALUE 5D6423CA4765EF4D +// INDEX 1200 +emote_troubled_nobody [&EMT&$a$ appears troubled.] + +// HASH_VALUE C553341ED297F722 +// INDEX 1201 +emote_troubled_self [&EMT&$a$ is deeply troubled.] + +// HASH_VALUE C1A33CCC8377F7E0 +// INDEX 1202 +emote_troubled_target [&EMT&$a$ is troubled by $t$.] + +// HASH_VALUE 43F3681A0857C553 +// INDEX 1203 +emote_uncertain_nobody [&EMT&$a$ just doesn't know.] + +// HASH_VALUE DA9F270676AB3B80 +// INDEX 1204 +emote_uncertain_self [&EMT&$a$ was sure, but is now not so certain.] + +// HASH_VALUE 1209DC9D7465CF6E +// INDEX 1205 +emote_uncertain_target [&EMT&$a$ shrugs uncertainly at $t$.] + +// HASH_VALUE 95259CF9F73CC725 +// INDEX 1206 +emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +// HASH_VALUE 80381C0414A98385 +// INDEX 1207 +emote_unhappy_self_m [&EMT&$a$ is unhappy with himself.] + +// HASH_VALUE C1F81C0414A98385 +// INDEX 1208 +emote_unhappy_self_f [&EMT&$a$ is unhappy with herself.] + +// HASH_VALUE AE840B2AF3E34F41 +// INDEX 1209 +emote_unhappy_target [&EMT&$a$ is unhappy at $t$.] + +// HASH_VALUE 10736427D0F1CE7B +// INDEX 1210 +emote_unwilling_nobody [&EMT&$a$ stays put, unwilling.] + +// HASH_VALUE EDA5E592DE3B83DD +// INDEX 1211 +emote_unwilling_self [&EMT&$a$ is unwilling. Try someone else.] + +// HASH_VALUE 2DDE9D774FB20A92 +// INDEX 1212 +emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +// HASH_VALUE D157CF2E0C154D62 +// INDEX 1213 +emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +// HASH_VALUE 66D603031854AB69 +// INDEX 1214 +emote_vengeful_self_m [&EMT&$a$ seeks to avenge himself.] + +// HASH_VALUE A79603031854AB69 +// INDEX 1215 +emote_vengeful_self_f [&EMT&$a$ seeks to avenge herself.] + +// HASH_VALUE CFC7581139B0BB23 +// INDEX 1216 +emote_vengeful_target [&EMT&$a$ seeks vengence for $t$.] + +// HASH_VALUE 13A300058F7CA55F +// INDEX 1217 +emote_wait_nobody [&EMT&$a$ waits around.] + +// HASH_VALUE E316D7DA3DA06527 +// INDEX 1218 +emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +// HASH_VALUE 11633B2448FCBE77 +// INDEX 1219 +emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +// HASH_VALUE 941613DA4A152A7C +// INDEX 1220 +emote_warm_nobody [&EMT&$a$ lets out a warm smile.] + +// HASH_VALUE DF4E3A174B507741 +// INDEX 1221 +emote_warm_self [&EMT&$a$ warms up.] + +// HASH_VALUE 63E37A8C0924C717 +// INDEX 1222 +emote_warm_target [&EMT&$a$ gives $t$ a warm welcome.] + +// HASH_VALUE 1618441112024FDE +// INDEX 1223 +emote_wary_nobody [&EMT&$a$ peers about warily.] + +// HASH_VALUE A2C7C64EDA34CF70 +// INDEX 1224 +emote_wary_self_m [&EMT&$a$ looks at himself warily.] + +// HASH_VALUE A1C7C64EDA34CF75 +// INDEX 1225 +emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +// HASH_VALUE E532C2333710E71A +// INDEX 1226 +emote_wary_target [&EMT&$a$ gives $t$ a wary look.] + +// HASH_VALUE 14AC601356973D61 +// INDEX 1227 +emote_wave_nobody [&EMT&$a$ attempts to start a wave. Everybody now!] + +// HASH_VALUE D95BC8909A13A20E +// INDEX 1228 +emote_wave_self_m [&EMT&$a$ waves his hands in the air like he just doesn't care.] + +// HASH_VALUE 68FBD234058967C3 +// INDEX 1229 +emote_wave_self_f [&EMT&$a$ waves her hands in the air like she just doesn't care.] + +// HASH_VALUE D88EC3078F7CA510 +// INDEX 1230 +emote_wave_target [&EMT&$a$ waves at $t$.] + +// HASH_VALUE B19703D5C1B7EBE3 +// INDEX 1231 +emote_whine_nobody [&EMT&$a$ is whining.] + +// HASH_VALUE 2E092478C2C59EAF +// INDEX 1232 +emote_whine_self [&EMT&$a$ whines to no one in particular, but knows it probably won't help.] + +// HASH_VALUE 01A1F8ECA2713A2C +// INDEX 1233 +emote_whine_target [&EMT&$a$ whines at $t$.] + +// HASH_VALUE D382F01E4A23CAEF +// INDEX 1234 +emote_wicked_nobody [&EMT&$a$ has a wicked look.] + +// HASH_VALUE 4623ECB1A44A18AB +// INDEX 1235 +emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + +// HASH_VALUE 866310B38F9EDCEC +// INDEX 1236 +emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +// HASH_VALUE EEA9048061FB90C9 +// INDEX 1237 +emote_wicked_target [&EMT&$a$ thinks $t$ is positively wicked.] + +// HASH_VALUE AACED7A45698A76A +// INDEX 1238 +emote_wise_nobody [&EMT&$a$ considers things, wisely.] + +// HASH_VALUE E1C4948C79199E20 +// INDEX 1239 +emote_wise_self [&EMT&$a$ chooses wisely.] + +// HASH_VALUE 44223C215432DA33 +// INDEX 1240 +emote_wise_target [&EMT&$a$ considers $t$ wise.] + +// HASH_VALUE 001F4D97F93B5FE8 +// INDEX 1241 +emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +// HASH_VALUE 7CBE67BDB856B4E5 +// INDEX 1242 +emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +// HASH_VALUE 915818CFCF20DF2A +// INDEX 1243 +emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +// HASH_VALUE 2506F7D590F5827F +// INDEX 1244 +emote_worried_nobody [&EMT&$a$ worries, generically.] + +// HASH_VALUE 027DE16CB7C654E2 +// INDEX 1245 +emote_worried_self_m [&EMT&$a$ worries about himself sometimes.] + +// HASH_VALUE 027DF568B7C654E2 +// INDEX 1246 +emote_worried_self_f [&EMT&$a$ worries about herself sometimes.] + +// HASH_VALUE 15D207DA77B33B52 +// INDEX 1247 +emote_worried_target [&EMT&$a$ worries about $t$.] + +// HASH_VALUE D3FF231E47973741 +// INDEX 1248 +emote_wounded_nobody [&EMT&$a$ staggers, wounded.] + +// HASH_VALUE 8FB362F018AA4E30 +// INDEX 1249 +emote_wounded_self_m [&EMT&$a$ has managed to wound himself. Heal?] + +// HASH_VALUE 8FB362F517AA4E30 +// INDEX 1250 +emote_wounded_self_f [&EMT&$a$ has managed to wound herself. Heal?] + +// HASH_VALUE 5D94DFE2C79595BA +// INDEX 1251 +emote_wounded_target [&EMT&$a$ has wounded $t$.] + +// HASH_VALUE 1BE2832EC8A03346 +// INDEX 1252 +emote_yawn_nobody [&EMT&$a$ yawns noticeably.] + +// HASH_VALUE 6024CE2CCBE87F26 +// INDEX 1253 +emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +// HASH_VALUE 5502941B76418E6F +// INDEX 1254 +emote_yawn_target [&EMT&$a$ yawns straight at $t$.] + +// HASH_VALUE F31086037BECB810 +// INDEX 1255 +emote_youandme_nobody_m [&EMT&$a$ knows its just you and him out here.] + +// HASH_VALUE F36176037BECB810 +// INDEX 1256 +emote_youandme_nobody_f [&EMT&$a$ knows its just you and her out here.] + +// HASH_VALUE EFF2898069BC4FCE +// INDEX 1257 +emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +// HASH_VALUE 83EB6B8B25C7E95A +// INDEX 1258 +emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +// HASH_VALUE 00AE50C867A1C792 +// INDEX 1259 +exchange_accepted [&ITM&Exchange accepted on both sides.] + +// HASH_VALUE 6F81B9608F353BAB +// INDEX 1260 +exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +// HASH_VALUE B2E1C0E8BC0D5826 +// INDEX 1261 +exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +// HASH_VALUE 378CBEFE92471903 +// INDEX 1262 +exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +// HASH_VALUE FA81A55A38A8EFE9 +// INDEX 1263 +exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +// HASH_VALUE 1996BCE4F6664E1F +// INDEX 1264 +exchange_end [&SYS&$p$ ended exchange.] + +// HASH_VALUE CC67519AD48BA8FF +// INDEX 1265 +exchange_invitation [$p$ invites you to exchange with him.] + +// HASH_VALUE EB8AE587239A7591 +// INDEX 1266 +exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +// HASH_VALUE 9B0E52583FB04120 +// INDEX 1267 +exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +// HASH_VALUE F9CD1AE1FBCE0E04 +// INDEX 1268 +exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +// HASH_VALUE 71FCBE4A8BD1C557 +// INDEX 1269 +faber_cancel [&ITMF&Your crafting action has been interrupted!] + +// HASH_VALUE D3AFB3A120D9F3B0 +// INDEX 1270 +faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE F071FF6631B60BB3 +// INDEX 1271 +faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE BBBB94B48F4B14FA +// INDEX 1272 +faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +/* OLD VALUE : [&ITMF&Your crafting action is a complete failure, you lose raw materials used for crafting!] */ +// HASH_VALUE EE35C3D3C915BD4A +// INDEX 1273 +faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +/* OLD VALUE : [&ITMF&Your crafting action is a failure!] */ +// HASH_VALUE 36D16D57201439C5 +// INDEX 1274 +faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +// HASH_VALUE 0CE0811AF887529F +// INDEX 1275 +faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +// HASH_VALUE 1569669335AAF7BE +// INDEX 1276 +faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +// HASH_VALUE 7232F303891053D7 +// INDEX 1277 +faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +// HASH_VALUE 93E21B53986A6A15 +// INDEX 1278 +faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +// HASH_VALUE 49F5E152499E20E1 +// INDEX 1279 +faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +// HASH_VALUE 4EA7FEEBB8315951 +// INDEX 1280 +faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +// HASH_VALUE C8144FB1EBBA5C6C +// INDEX 1281 +faction_points_gain_p [&XP&Vous gagnez $fp$ points de faction avec $faction.da$ $faction$.] + +// HASH_VALUE EAE8C7FF4100F206 +// INDEX 1282 +faction_points_gain_1 [&XP&Vous gagnez 1 point de faction avec $faction.da$ $faction$.] + +// HASH_VALUE 2148D1E3F25D55E8 +// INDEX 1283 +faction_points_gain_0 [&XP&Vous ne gagnez pas de point de faction.] + +// HASH_VALUE 8B5473B1EBBA5C62 +// INDEX 1284 +faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.da$ $faction$.] + +// HASH_VALUE AD28EBFF4100F2FC +// INDEX 1285 +faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.da$ $faction$.] + +// HASH_VALUE 2148D1E3700E65F1 +// INDEX 1286 +faction_points_lose_0 [&XP&Vous ne perdez pas de point de faction.] + +// HASH_VALUE CF6B4D9EB57BB40A +// INDEX 1287 +fame_gain_char [You gain fame with $faction.da$ $faction$] + +// HASH_VALUE 57F777C28C36F49F +// INDEX 1288 +fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + +// HASH_VALUE E34861FCE1134997 +// INDEX 1289 +fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE 9D899168EB02F9CC +// INDEX 1290 +fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + +// HASH_VALUE 02AAB332F3F8E71C +// INDEX 1291 +fame_gain_guild_ally [Your guild gain fame with their allies $faction.da$ $faction$] + +// HASH_VALUE FF8E07AD828D1E71 +// INDEX 1292 +fame_gain_guild_enemy [Your guild gain fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE CF6B4D9E371CEC0F +// INDEX 1293 +fame_lost_char [You lost fame with $faction.da$ $faction$] + +// HASH_VALUE 57F777C20ED72CA4 +// INDEX 1294 +fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + +// HASH_VALUE E34861FC63B4819C +// INDEX 1295 +fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE DF899168EB6321DA +// INDEX 1296 +fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + +// HASH_VALUE 44AAB332F3590F2A +// INDEX 1297 +fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + +// HASH_VALUE 418E07AD82EE467F +// INDEX 1298 +fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE BC91A46BB8EBB53D +// INDEX 1299 +forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +// HASH_VALUE 8D7AB7D751E47940 +// INDEX 1300 +forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +// HASH_VALUE C3DEA26E1CDD6439 +// INDEX 1301 +forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +// HASH_VALUE 82F1EB12A978E732 +// INDEX 1302 +forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but all have been pulled out and the deposit is now empty for a while.] + +// HASH_VALUE D196DF670F3C2F59 +// INDEX 1303 +forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + +// HASH_VALUE 9282E76D520D643E +// INDEX 1304 +forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +// HASH_VALUE 8DE7636D771467DD +// INDEX 1305 +forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +// HASH_VALUE F0544EF5EB75A7F3 +// INDEX 1306 +forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +// HASH_VALUE 595F2F71D9C3AB64 +// INDEX 1307 +forage_dep_trackg_stopped [&FORLD&End of prospection.] + +// HASH_VALUE 577570E5477E761F +// INDEX 1308 +forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +// HASH_VALUE 270F8B97241AFFD8 +// INDEX 1309 +forage_drop_quantity [&ITMF&You failed to catch the material!] + +// HASH_VALUE E68A62FCC91C9A38 +// INDEX 1310 +forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +// HASH_VALUE 3FBBF3E4591CAEAC +// INDEX 1311 +forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +// HASH_VALUE 8F93278D9F247305 +// INDEX 1312 +forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +// HASH_VALUE 9B37872F49E6A26A +// INDEX 1313 +forage_nothing_found [&ITMF&You found nothing.] + +// HASH_VALUE 3E1D1940AD452B4E +// INDEX 1314 +forage_found_source [&ITM&You found a raw material source.] + +// HASH_VALUE 84EADC8854F7EDC1 +// INDEX 1315 +forage_found_sources [&ITM&You found $n$ raw material sources.] + +// HASH_VALUE ED16E27439A24457 +// INDEX 1316 +forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +// HASH_VALUE 8B52343838488C0A +// INDEX 1317 +forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +// HASH_VALUE D2625EB06853221B +// INDEX 1318 +forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +// HASH_VALUE 86EE42784A4CFD99 +// INDEX 1319 +forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +// HASH_VALUE D7C8A1A0092A1D95 +// INDEX 1320 +forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +// HASH_VALUE C206CB0A3D51ABD8 +// INDEX 1321 +forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +// HASH_VALUE C8C12F180F622F27 +// INDEX 1322 +forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +// HASH_VALUE B4452243B7AD6617 +// INDEX 1323 +forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +// HASH_VALUE 51F4D2A7C01CA03C +// INDEX 1324 +forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +// HASH_VALUE 8533AA488F50D976 +// INDEX 1325 +forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +// HASH_VALUE C32451A02DAD40F6 +// INDEX 1326 +forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +// HASH_VALUE C24381538CF12CFB +// INDEX 1327 +forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +// HASH_VALUE 7A80717377E7D185 +// INDEX 1328 +forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +// HASH_VALUE 62070F412575CE14 +// INDEX 1329 +forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +// HASH_VALUE 8E62C8B51D673E39 +// INDEX 1330 +forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +// HASH_VALUE 85FFAB186CF4A260 +// INDEX 1331 +forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +// HASH_VALUE 0D99AF63035FAEE4 +// INDEX 1332 +forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +// HASH_VALUE F5FC02A1F594BAD5 +// INDEX 1333 +forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +// HASH_VALUE 038D624D553302DE +// INDEX 1334 +forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +// HASH_VALUE 846A0154C1662731 +// INDEX 1335 +forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +// HASH_VALUE E44AE80D9D86F6F9 +// INDEX 1336 +forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +// HASH_VALUE 4C66154B3795E171 +// INDEX 1337 +forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +// HASH_VALUE 15138CD73DA8D0DE +// INDEX 1338 +forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +// HASH_VALUE B3F436EE652D4161 +// INDEX 1339 +forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +// HASH_VALUE C411F53C424B51F4 +// INDEX 1340 +forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +// HASH_VALUE E92E729787356BA2 +// INDEX 1341 +forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +// HASH_VALUE 926531AEF622B552 +// INDEX 1342 +forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +// HASH_VALUE EC1A925ACB3E9DD8 +// INDEX 1343 +forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + +// HASH_VALUE E86D1AF92B4EA990 +// INDEX 1344 +forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +// HASH_VALUE 4104E7A39CC8E9F6 +// INDEX 1345 +harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +// HASH_VALUE F27F4FF7B66164E8 +// INDEX 1346 +harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +// HASH_VALUE B570443F4128F0C2 +// INDEX 1347 +harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +// HASH_VALUE C905A8ABE3FAC3E0 +// INDEX 1348 +harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +// HASH_VALUE 3E0B0DA6628BF830 +// INDEX 1349 +harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +// HASH_VALUE 4AC3358896457098 +// INDEX 1350 +harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE CA1F61F802BE94FE +// INDEX 1351 +harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +// HASH_VALUE 4F6E45723DF8C867 +// INDEX 1352 +harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE 02740CEA7F5ED01D +// INDEX 1353 +harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +// HASH_VALUE 69DC34E9C86A28EE +// INDEX 1354 +invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +/* OLD VALUE : [&ITM&You have just bought $item.ia$ $item$ for $cost$ dappers.] */ +// HASH_VALUE 2B517ACB1A683D25 +// INDEX 1355 +inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + +/* OLD VALUE : [&ITM&You have just bought $qty$ $item.p$ for $cost$ dappers.] */ +// HASH_VALUE E11EDE57D9E77C6E +// INDEX 1356 +inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +// HASH_VALUE D78589D154BA50C6 +// INDEX 1357 +inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds and $fp$ faction points.] + +// HASH_VALUE 3138A7A9E9562EA2 +// INDEX 1358 +inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds and $fp$ faction points.] + +// HASH_VALUE 93ED774679FDFFD7 +// INDEX 1359 +inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + +// HASH_VALUE 0C495531B89E71C7 +// INDEX 1360 +inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +// HASH_VALUE 7E0BBC2F1FEEC7E5 +// INDEX 1361 +inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + +// HASH_VALUE B49FF15118A68A98 +// INDEX 1362 +inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +// HASH_VALUE 60AC162AD238FA58 +// INDEX 1363 +inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + +// HASH_VALUE 62E3567813A1909A +// INDEX 1364 +inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +// HASH_VALUE 56C843CF6191986D +// INDEX 1365 +inventory_equip_item_1 [&SYS&You equip with your $item$.] + +// HASH_VALUE 56C8FBF3F231986D +// INDEX 1366 +inventory_equip_item_p [&SYS&You equip with your $item.p$.] + +// HASH_VALUE 93479CDA29035237 +// INDEX 1367 +inventory_unequip_item_1 [&SYS&You unequip your $item$.] + +// HASH_VALUE 15479CDA5CB04A79 +// INDEX 1368 +inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +// HASH_VALUE 1E2C74DB0F710A03 +// INDEX 1369 +item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + +// HASH_VALUE 797319FF17E41270 +// INDEX 1370 +item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +// HASH_VALUE D20BF3808CA52C02 +// INDEX 1371 +item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +// HASH_VALUE C03AB88615A7143A +// INDEX 1372 +item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +// HASH_VALUE 7DD99C7B64FB4C50 +// INDEX 1373 +item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +// HASH_VALUE 1C58B74DA72F7E9E +// INDEX 1374 +item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +// HASH_VALUE 12C7DCC5B2267C8D +// INDEX 1375 +item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +// HASH_VALUE 486F0F3BFF7CE491 +// INDEX 1376 +item_not_available [&CHK&Item you want buy is no more available.] + +// HASH_VALUE E9094FF732D233C0 +// INDEX 1377 +item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + +// HASH_VALUE 6F0E958DCB2A712F +// INDEX 1378 +item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + +// HASH_VALUE EDA2E6F4C6776FA6 +// INDEX 1379 +item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + +// HASH_VALUE C578E26A2226380A +// INDEX 1380 +item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + +// HASH_VALUE DE49C354C4732181 +// INDEX 1381 +kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +// HASH_VALUE C33118F65B7ED633 +// INDEX 1382 +kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +// HASH_VALUE 08F533149AD85315 +// INDEX 1383 +lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +// HASH_VALUE C62533149AD85B1B +// INDEX 1384 +lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +// HASH_VALUE C49533149AC75F1B +// INDEX 1385 +lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +// HASH_VALUE 61C423176284D2F6 +// INDEX 1386 +lift_exit [Exit$$exit$$] + +// HASH_VALUE 4AC3358896457098 +// INDEX 1387 +loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE CA1F61F802BE94FE +// INDEX 1388 +loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +// HASH_VALUE 4F6E45723DF8C867 +// INDEX 1389 +loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE 02740CEA7F5ED01D +// INDEX 1390 +loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +/* OLD VALUE : [&CHK&Target missing or invalid.] */ +// HASH_VALUE 6376484824C4BA7F +// INDEX 1391 +magic_bad_target [&CHKCB&Target missing or invalid.] + +// HASH_VALUE B37340170B2CA72A +// INDEX 1392 +magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +// HASH_VALUE DC5E3060B27CDA32 +// INDEX 1393 +magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +// HASH_VALUE 051952AD6AC3A0A9 +// INDEX 1394 +magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +// HASH_VALUE FE8F00124B1CC727 +// INDEX 1395 +magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +// HASH_VALUE 1C31F750718CD63A +// INDEX 1396 +magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +// HASH_VALUE 45EC199D29D39CB1 +// INDEX 1397 +magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +// HASH_VALUE 3687509D451CE421 +// INDEX 1398 +magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +// HASH_VALUE 0881573CBD29DB7D +// INDEX 1399 +magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +// HASH_VALUE C9CD4434FB9E11FE +// INDEX 1400 +magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +// HASH_VALUE 188DCAFB342291F5 +// INDEX 1401 +magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +// HASH_VALUE FF8AECDA01C4598B +// INDEX 1402 +magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +// HASH_VALUE 811A24D43EB411C3 +// INDEX 1403 +magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + +// HASH_VALUE 811A24D93DB411C3 +// INDEX 1404 +magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +// HASH_VALUE 489322B87B75EDA2 +// INDEX 1405 +magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + +// HASH_VALUE 489322B87B75019E +// INDEX 1406 +magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +// HASH_VALUE 586091EBF3328DFD +// INDEX 1407 +magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +// HASH_VALUE 3F5DB3CAC0D45593 +// INDEX 1408 +magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +// HASH_VALUE C1EDEBC4FDC40DCB +// INDEX 1409 +magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + +// HASH_VALUE C1EDEBC9FCC40DCB +// INDEX 1410 +magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +// HASH_VALUE 888342B5C691AD9D +// INDEX 1411 +magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + +// HASH_VALUE 888342B5C691C199 +// INDEX 1412 +magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +// HASH_VALUE 0E705CE7A16069DE +// INDEX 1413 +magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +// HASH_VALUE 2678B9C96B14C2B7 +// INDEX 1414 +magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +// HASH_VALUE E65A9ACFA9F5AAAC +// INDEX 1415 +magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + +// HASH_VALUE E65A9ACFA9F5BEA8 +// INDEX 1416 +magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +// HASH_VALUE 4CF5C6467F4CD94C +// INDEX 1417 +magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + +// HASH_VALUE 4C46B6467F4CD94C +// INDEX 1418 +magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +/* OLD VALUE : [&CHK&This spell cannot be cast on an enemy.] */ +// HASH_VALUE A0030DA8C3E7C116 +// INDEX 1419 +magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +/* OLD VALUE : [&CHK&You cannot cast yet.] */ +// HASH_VALUE 8B9E336E5FFEB45A +// INDEX 1420 +magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +/* OLD VALUE : [&CHK&You cannot cast this spell on yourself.] */ +// HASH_VALUE C03F544FC696F110 +// INDEX 1421 +magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +/* OLD VALUE : [&CHK&This spell can only be cast on an enemy.] */ +// HASH_VALUE FEDB7DF9BEDC2F64 +// INDEX 1422 +magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +/* OLD VALUE : [&CHK&You can only use this spell on other players.] */ +// HASH_VALUE FC1343B00DCD8D17 +// INDEX 1423 +magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +/* OLD VALUE : [&DGM&Your spell hits $e.da$ $e$ for $n$ magic hit points of damage.] */ +// HASH_VALUE 51E83D34157CD636 +// INDEX 1424 +magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +// HASH_VALUE 0F67A6AB57E98A36 +// INDEX 1425 +magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +/* OLD VALUE : [&DMG&$e.da$ $e$'s spell hits you for $n$ hit points of damage.] */ +// HASH_VALUE D62ADB73F1E4EC3D +// INDEX 1426 +magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +/* OLD VALUE : [&SPLM&Your spell hits $e.da$ $e$ for $n$ sap points of damage.] */ +// HASH_VALUE 2091CB3DA35D54F0 +// INDEX 1427 +magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +// HASH_VALUE 0F67A6AB57A96A41 +// INDEX 1428 +magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +/* OLD VALUE : [&SPL&$e.da$ $e$'s spell hits you for $n$ sap points of damage.] */ +// HASH_VALUE FC852A06D884DCD6 +// INDEX 1429 +magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +/* OLD VALUE : [&SPLM&Your spell hits $e.da$ $e$ for $n$ stamina points of damage.] */ +// HASH_VALUE B9808C0B9E85388F +// INDEX 1430 +magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +// HASH_VALUE 581974F1691CA164 +// INDEX 1431 +magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +/* OLD VALUE : [&SPL&$e.da$ $e$'s spell hits you for $n$ stamina points of damage.] */ +// HASH_VALUE ACA7F372838718D3 +// INDEX 1432 +magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +// HASH_VALUE 5D7BA6B218DDD1BA +// INDEX 1433 +magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +// HASH_VALUE BB286A476887D84E +// INDEX 1434 +magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +// HASH_VALUE A6D6D78C6A179A89 +// INDEX 1435 +magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +// HASH_VALUE 6B59D4C7C9E42A49 +// INDEX 1436 +magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +// HASH_VALUE 6B58BCC7C9E42A49 +// INDEX 1437 +magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +// HASH_VALUE DB04D6E9254FF372 +// INDEX 1438 +magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +// HASH_VALUE ABC9ACCBCEE4E27F +// INDEX 1439 +magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +// HASH_VALUE ABC894CBCEE4E27F +// INDEX 1440 +magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +// HASH_VALUE 045A34E717483204 +// INDEX 1441 +magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +// HASH_VALUE BD866B5548708E4C +// INDEX 1442 +magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +// HASH_VALUE 9E20587685811DA5 +// INDEX 1443 +magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +// HASH_VALUE EA1609AD04B2D5A5 +// INDEX 1444 +magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +// HASH_VALUE A9523A846749D1DF +// INDEX 1445 +magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + +// HASH_VALUE A9524E806749D1DF +// INDEX 1446 +magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +// HASH_VALUE DA92FDB139671CF1 +// INDEX 1447 +magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + +// HASH_VALUE DA92FDB1396730ED +// INDEX 1448 +magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +// HASH_VALUE C3A01BAFA5390FF6 +// INDEX 1449 +magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +// HASH_VALUE FF9C76E0BC801F43 +// INDEX 1450 +magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +// HASH_VALUE 8A508AAB948603C1 +// INDEX 1451 +magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +// HASH_VALUE 04D80EADEC42FC3D +// INDEX 1452 +magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +// HASH_VALUE 08F998292BE6865D +// INDEX 1453 +magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + +// HASH_VALUE 3E3AE786ABE78BDA +// INDEX 1454 +magic_heal_full_score_target [&SYS&You are now at full $s$.] + +// HASH_VALUE F91A85C673A6025F +// INDEX 1455 +magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +// HASH_VALUE 76138B5A8FC25AF3 +// INDEX 1456 +magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +// HASH_VALUE 6BA66709A4FCDE4A +// INDEX 1457 +magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +// HASH_VALUE 75117BAEE32D4B2E +// INDEX 1458 +magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +// HASH_VALUE BF2BB3AF8BECFB5B +// INDEX 1459 +magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +// HASH_VALUE 3CC1EAAAD27A3FF9 +// INDEX 1460 +magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +// HASH_VALUE 80016B606C5400E9 +// INDEX 1461 +magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +// HASH_VALUE 2C8D7C1C79AF3757 +// INDEX 1462 +magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +// HASH_VALUE 47B1DA5C5BA1F4B4 +// INDEX 1463 +magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +/* OLD VALUE : [&CHK&You do not have enough hit points to cast this spell.] */ +// HASH_VALUE E4ACF290F9855CCF +// INDEX 1464 +magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +/* OLD VALUE : [&CHK&You do not have enough sap points to cast this spell.] */ +// HASH_VALUE E4ACF28CF7365CCF +// INDEX 1465 +magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +// HASH_VALUE A83097BB9230CAF1 +// INDEX 1466 +magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +/* OLD VALUE : [&CHK&This spell needs a target.] */ +// HASH_VALUE 8BE8B2895545F88D +// INDEX 1467 +magic_need_target [&CHKCB&This spell needs a target.] + +// HASH_VALUE A282D27102FD51F5 +// INDEX 1468 +magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +// HASH_VALUE 381791B169A0A80A +// INDEX 1469 +magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +// HASH_VALUE 8A065BDE38B21436 +// INDEX 1470 +magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +// HASH_VALUE 55CBFF9D89020EEB +// INDEX 1471 +magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +// HASH_VALUE 4AF8C3262885CBCB +// INDEX 1472 +magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +/* OLD VALUE : [&DMG&Your spell hits you for $n$ hit points of damage.] */ +// HASH_VALUE E2A3C6E57A265A0D +// INDEX 1473 +magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +// HASH_VALUE D7D99EF27C6B277E +// INDEX 1474 +magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +// HASH_VALUE E9F92EEC519D2BDE +// INDEX 1475 +magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + +// HASH_VALUE E9F92EEC925D2BDE +// INDEX 1476 +magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +// HASH_VALUE 6614DA47E75CE360 +// INDEX 1477 +magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + +// HASH_VALUE 6614DA4CE65CE360 +// INDEX 1478 +magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +/* OLD VALUE : [&SPL&Your spell hits you for $n$ sap points of damage.] */ +// HASH_VALUE 23542EE57A265A0D +// INDEX 1479 +magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +// HASH_VALUE D7D99EF27C2B0789 +// INDEX 1480 +magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +// HASH_VALUE E9F92EEC501D57DE +// INDEX 1481 +magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + +// HASH_VALUE E9F92EEC91DD57DE +// INDEX 1482 +magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +// HASH_VALUE 6614DA43E50DE360 +// INDEX 1483 +magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + +// HASH_VALUE 6614DA48E40DE360 +// INDEX 1484 +magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +/* OLD VALUE : [&SPL&Your spell hits you for $n$ stamina points of damage.] */ +// HASH_VALUE 09380E9428591FCB +// INDEX 1485 +magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +// HASH_VALUE 208B6C388E9E3EAC +// INDEX 1486 +magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +// HASH_VALUE AF3447341EF9E303 +// INDEX 1487 +magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + +// HASH_VALUE AF3447345FB9E303 +// INDEX 1488 +magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +// HASH_VALUE 5278FB7A593F777B +// INDEX 1489 +magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + +// HASH_VALUE 5278FB7F583F777B +// INDEX 1490 +magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +// HASH_VALUE B7534449C3BA83BE +// INDEX 1491 +magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +// HASH_VALUE B89E31E1B0B10DED +// INDEX 1492 +magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +// HASH_VALUE 793C1D24FD60B5BB +// INDEX 1493 +magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + +// HASH_VALUE BAFC1D24FD60B5BB +// INDEX 1494 +magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +// HASH_VALUE 6CCCB8F6F380579B +// INDEX 1495 +magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + +// HASH_VALUE 6BCCB8F6F38057A0 +// INDEX 1496 +magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +// HASH_VALUE EB8A049E49266CEF +// INDEX 1497 +magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +// HASH_VALUE 38806EF3139AEEFD +// INDEX 1498 +magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +// HASH_VALUE 48106DEC223799C5 +// INDEX 1499 +magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + +// HASH_VALUE 48106DF1213799C5 +// INDEX 1500 +magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +// HASH_VALUE BC0AD887480D7FDA +// INDEX 1501 +magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + +// HASH_VALUE BC0AEC83480D7FDA +// INDEX 1502 +magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +// HASH_VALUE 6CC75F40C9AA670D +// INDEX 1503 +magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +// HASH_VALUE 782D6EB07F1DE905 +// INDEX 1504 +magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +// HASH_VALUE B730595CAFD115BA +// INDEX 1505 +magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + +// HASH_VALUE F8F0595CAFD115BA +// INDEX 1506 +magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +// HASH_VALUE 3FBA96BDB1025394 +// INDEX 1507 +magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + +// HASH_VALUE 3EBA96BDB1025399 +// INDEX 1508 +magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +// HASH_VALUE C781104FC8C6FF7F +// INDEX 1509 +magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +// HASH_VALUE E58F371D6DE02501 +// INDEX 1510 +magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +// HASH_VALUE 40570E17BAC1056C +// INDEX 1511 +magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + +// HASH_VALUE 81170E17BAC1056C +// INDEX 1512 +magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +// HASH_VALUE DB9084E975C21ABA +// INDEX 1513 +magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + +// HASH_VALUE DA9084E975C21ABF +// INDEX 1514 +magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +// HASH_VALUE 97155BCFF3721DF7 +// INDEX 1515 +magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +// HASH_VALUE 79389B1E073ADC95 +// INDEX 1516 +magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +// HASH_VALUE 328CA12BBDC38BE8 +// INDEX 1517 +magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +// HASH_VALUE 332B6EE3AB397DA3 +// INDEX 1518 +magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + +// HASH_VALUE 337C5EE3AB397DA3 +// INDEX 1519 +magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +// HASH_VALUE 2C0DB4A6539FF786 +// INDEX 1520 +magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + +// HASH_VALUE 6DCDB4A6539FF786 +// INDEX 1521 +magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +// HASH_VALUE 0F6792AB57E476F2 +// INDEX 1522 +magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +// HASH_VALUE 9BBE9A18C81E401D +// INDEX 1523 +magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +/* OLD VALUE : [&CHK&You cannot cast on a corpse.] */ +// HASH_VALUE 0AB477EA2871507A +// INDEX 1524 +magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is immune to this kind of magic.] */ +// HASH_VALUE 1E53180F4DD815D3 +// INDEX 1525 +magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is unaffected by magic.] */ +// HASH_VALUE 39B8C3A59A66905C +// INDEX 1526 +magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is invulnerable to offensive spells.] */ +// HASH_VALUE AF8AC45E8F18BD02 +// INDEX 1527 +magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is out of range for your spell.] */ +// HASH_VALUE C52E4BD74E3EE0DB +// INDEX 1528 +magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +// HASH_VALUE E799C888E7F9F092 +// INDEX 1529 +menu_who_am_i [Who are you?] + +/* OLD VALUE : [What is the karavan?] */ +// HASH_VALUE FC896C6185CA6C36 +// INDEX 1530 +menu_who_is_karavan [What is the Karavan?] + +// HASH_VALUE 1F434822151747E0 +// INDEX 1531 +mission_failed [&TSK&You failed in a mission.] + +// HASH_VALUE 7C4E5B8C50D7C668 +// INDEX 1532 +mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + +// HASH_VALUE 735A8FFEB84812CA +// INDEX 1533 +mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + +// HASH_VALUE 525E126D413EAA73 +// INDEX 1534 +mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +// HASH_VALUE 15CDEA6F9BF74F81 +// INDEX 1535 +mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +// HASH_VALUE 85E62F1A7C6673E2 +// INDEX 1536 +mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE 920C72AF1C0BF2C7 +// INDEX 1537 +mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE 0B8E394001315C66 +// INDEX 1538 +mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE 32EC17B1E4B963C1 +// INDEX 1539 +mis_buy_5 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +// HASH_VALUE 88F4ACE87F00C642 +// INDEX 1540 +mis_buy_6 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +// HASH_VALUE 28D92BCD8C2619DB +// INDEX 1541 +mis_buy_7 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +// HASH_VALUE 70C3B3D5AC1DDFA1 +// INDEX 1542 +mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +// HASH_VALUE 9F28AF87578D0C26 +// INDEX 1543 +mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +// HASH_VALUE A3D202CF7701BB2D +// INDEX 1544 +mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +// HASH_VALUE A4D2EA64090719D8 +// INDEX 1545 +mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +// HASH_VALUE 21C3E601B721AE68 +// INDEX 1546 +mis_cast_1 [Cast $i1$] + +// HASH_VALUE 5FBD56107046888D +// INDEX 1547 +mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +// HASH_VALUE 2BFD05CA701498B6 +// INDEX 1548 +mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +// HASH_VALUE 853F85F7208028EA +// INDEX 1549 +mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +// HASH_VALUE 9C618E4D4EC1545C +// INDEX 1550 +mis_cast_loc_1 [Go to $p$ and cast $i1$] + +// HASH_VALUE 58505826841C00E7 +// INDEX 1551 +mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +// HASH_VALUE 6183FD4A8CEE80F1 +// INDEX 1552 +mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +// HASH_VALUE 6AC6A26E94C000FB +// INDEX 1553 +mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +// HASH_VALUE 44082DFB79A34E99 +// INDEX 1554 +mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +// HASH_VALUE 24328F04E9A2F7E3 +// INDEX 1555 +mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +// HASH_VALUE 05865BDD3AA13A10 +// INDEX 1556 +mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE 9BBE242A57B89DDE +// INDEX 1557 +mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE 72F6ED7774DF04AC +// INDEX 1558 +mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE 892EB6C413166F7A +// INDEX 1559 +mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +// HASH_VALUE E0667F11AE5DDE48 +// INDEX 1560 +mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +// HASH_VALUE 8FC05113C1F0720C +// INDEX 1561 +mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + +// HASH_VALUE 3E25711A438472CB +// INDEX 1562 +mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +// HASH_VALUE 6938C9E572288218 +// INDEX 1563 +mis_escort [!!! TO DO!!!] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1564 +mis_fail [!!! TO DO !!!] + +// HASH_VALUE C849C5F08EE65494 +// INDEX 1565 +mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +// HASH_VALUE 2083293C92020D1E +// INDEX 1566 +mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE 04B15FB7F49A497B +// INDEX 1567 +mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE E8DF9532974285D9 +// INDEX 1568 +mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE CC0DCBAD7AFAC138 +// INDEX 1569 +mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +// HASH_VALUE 2EF9C43E91759715 +// INDEX 1570 +mis_gain_control [Gain control of $outpost_name$.] + +// HASH_VALUE 9F42D1280EBDC032 +// INDEX 1571 +mis_give_control [Your guild has gained control of $outpost_name$.] + +// HASH_VALUE A72D253F0FB1CDA6 +// INDEX 1572 +mis_give_item_1 [Give $q1$ $i1$ to $b$] + +// HASH_VALUE E0917F4A09BF2B77 +// INDEX 1573 +mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +// HASH_VALUE 05D5DB61405413C3 +// INDEX 1574 +mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +// HASH_VALUE 171EEB79067277FD +// INDEX 1575 +mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +// HASH_VALUE 1A7431582CED61B5 +// INDEX 1576 +mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +// HASH_VALUE ABD741E749FCBE01 +// INDEX 1577 +mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +// HASH_VALUE 284C712EDA40FB75 +// INDEX 1578 +mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +// HASH_VALUE 39444221AF041BBB +// INDEX 1579 +mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +// HASH_VALUE 4CD95A65924BEA12 +// INDEX 1580 +mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +// HASH_VALUE 6928B7B124AEFAA1 +// INDEX 1581 +mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +// HASH_VALUE FA6CF425A2232AEC +// INDEX 1582 +mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +// HASH_VALUE CF30246BB31BFBE3 +// INDEX 1583 +mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +// HASH_VALUE 57F46F46EF46EB5D +// INDEX 1584 +mis_give_item_menu [Give $item_count$ item] + +// HASH_VALUE 3DB92CD8E28A907B +// INDEX 1585 +mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +// HASH_VALUE 2EA52A5D97C6835D +// INDEX 1586 +mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +// HASH_VALUE 1A63FB12110AB550 +// INDEX 1587 +mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +// HASH_VALUE 56CDC3666468802B +// INDEX 1588 +mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +// HASH_VALUE A80B9A5E7B270D29 +// INDEX 1589 +mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +// HASH_VALUE BC3EEAE33DDEF376 +// INDEX 1590 +mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +// HASH_VALUE 4FC238B7DE9F5EAF +// INDEX 1591 +mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +// HASH_VALUE DDA6970B92058F49 +// INDEX 1592 +mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +// HASH_VALUE C249CD622681A656 +// INDEX 1593 +mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +// HASH_VALUE 8500B3AF3AF406DB +// INDEX 1594 +mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +// HASH_VALUE 26011EE8CD7864B3 +// INDEX 1595 +mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +// HASH_VALUE DB675F825B5CC30B +// INDEX 1596 +mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +// HASH_VALUE 72B50C443C8E4ECA +// INDEX 1597 +mis_give_mission_item [Give $i$ to $b$] + +// HASH_VALUE 1BA5F89A15626DCE +// INDEX 1598 +mis_give_money [Give $amount$ dapper(s) to $b$] + +// HASH_VALUE AC27783BA1D35442 +// INDEX 1599 +mis_give_money_menu [Give Money] + +// HASH_VALUE 729AF0B9AB75C856 +// INDEX 1600 +mis_inside [You must go back quickly to $p$] + +// HASH_VALUE 19713A3D9C0502F0 +// INDEX 1601 +mis_kill_faction [Kill $qt$ $f.member$.] + +// HASH_VALUE 48717BF59B198FB9 +// INDEX 1602 +mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +/* OLD VALUE : [Kill $q1$ $c1$] */ +// HASH_VALUE CB03BAFB1970B267 +// INDEX 1603 +mis_kill_fauna_1 [Eliminez $q1$ $c1$] + +// HASH_VALUE 4E0AB2FF1D457AF2 +// INDEX 1604 +mis_kill_fauna_1_p [Eliminez $q1$ $c1.p$] + +// HASH_VALUE 018CB14C23C7B995 +// INDEX 1605 +mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +// HASH_VALUE D594C1762CFA7EDD +// INDEX 1606 +mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE E2ABE1CA4F3E2601 +// INDEX 1607 +mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE CA2D7BFB9B3C818B +// INDEX 1608 +mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +// HASH_VALUE 72715B435617304F +// INDEX 1609 +mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +// HASH_VALUE CEF5A7D367B9C082 +// INDEX 1610 +mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE 5837774479FE01C6 +// INDEX 1611 +mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE AD3F876E8251C60E +// INDEX 1612 +mis_kill_fauna_loc_5 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +// HASH_VALUE 3A56A7C4A5956E32 +// INDEX 1613 +mis_kill_fauna_loc_6 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +// HASH_VALUE 4BF837FB0119CAC2 +// INDEX 1614 +mis_kill_fauna_loc_7 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +// HASH_VALUE 5D7D783F8B5BAA33 +// INDEX 1615 +mis_kill_fauna_loc_8 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +// HASH_VALUE A9C86B40A8652376 +// INDEX 1616 +mis_kill_group [Eliminez $group_name$] + +// HASH_VALUE 62522602F5307261 +// INDEX 1617 +mis_kill_npc_1 [Kill $b1$] + +// HASH_VALUE D94C561172C6888D +// INDEX 1618 +mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +// HASH_VALUE E38C25D2729498B6 +// INDEX 1619 +mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 7BCEA5FF208028EA +// INDEX 1620 +mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 9C616E4650415455 +// INDEX 1621 +mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +// HASH_VALUE 5850001F869C00E7 +// INDEX 1622 +mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 618389438E6E80F1 +// INDEX 1623 +mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 6AC61267964000FB +// INDEX 1624 +mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +/* OLD VALUE : [Kill $q1$ of any type of $c1$] */ +// HASH_VALUE CB03BAFB1970B267 +// INDEX 1625 +mis_kill_race_1 [Eliminez $q1$ $c1$] + +// HASH_VALUE 4E0AB2FF1D457AF2 +// INDEX 1626 +mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +// HASH_VALUE 064B5A90EB859D65 +// INDEX 1627 +mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +// HASH_VALUE D8A57FC604B02D77 +// INDEX 1628 +mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +// HASH_VALUE F1D00FD9D60A52AE +// INDEX 1629 +mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +// HASH_VALUE 21B40C22A43E4221 +// INDEX 1630 +mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +// HASH_VALUE D18CD83E016AEA3A +// INDEX 1631 +mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +// HASH_VALUE EABC13E373DC99FC +// INDEX 1632 +mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +// HASH_VALUE 5C3EC2A58C1CD4A1 +// INDEX 1633 +mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +// HASH_VALUE C92A38688A552AD4 +// INDEX 1634 +mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +// HASH_VALUE 3547F6EF3DB8A678 +// INDEX 1635 +mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +// HASH_VALUE E9CBF6409DEEEEDE +// INDEX 1636 +mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +// HASH_VALUE 9D4FF691FD243646 +// INDEX 1637 +mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +// HASH_VALUE 8A3B5EB35653BC43 +// INDEX 1638 +mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +// HASH_VALUE F7AA2175E3C978D2 +// INDEX 1639 +mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +// HASH_VALUE EA8F6C67768FBB6A +// INDEX 1640 +mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +// HASH_VALUE DD84B75909550203 +// INDEX 1641 +mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +// HASH_VALUE 1CBB67163086976A +// INDEX 1642 +mis_outside [You must quit $p$ quickly] + +// HASH_VALUE C272426087E8AB57 +// INDEX 1643 +mis_recv_action_1 [You learn $a1$] + +// HASH_VALUE 627EC989C91CD21B +// INDEX 1644 +mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +// HASH_VALUE 8EC095EAB71CB1CC +// INDEX 1645 +mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +// HASH_VALUE 1002654BC01E65EC +// INDEX 1646 +mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +// HASH_VALUE F1A23824F0E67079 +// INDEX 1647 +mis_recv_action_npc_1 [$b$ teaches you $a1$] + +// HASH_VALUE A67D6E0EB899722D +// INDEX 1648 +mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +// HASH_VALUE F17F963284AF024D +// INDEX 1649 +mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +// HASH_VALUE 3C81BE5691C5926D +// INDEX 1650 +mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +// HASH_VALUE 07C1A25668B46226 +// INDEX 1651 +mis_recv_brick_1 [You learn $b1$.] + +// HASH_VALUE 627EC98BC91CD21B +// INDEX 1652 +mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 8EC095EDB71CB1CC +// INDEX 1653 +mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 1002654FC01E65EC +// INDEX 1654 +mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 71E278D0C5E9837E +// INDEX 1655 +mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +// HASH_VALUE A67D6E0EB8B9722D +// INDEX 1656 +mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +// HASH_VALUE F17F963284DF024D +// INDEX 1657 +mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 3C81BE569105926D +// INDEX 1658 +mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 18BDFB30B95C966A +// INDEX 1659 +mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1660 +mis_recv_fame [!!! TO DO !!!] + +// HASH_VALUE 8EF3990E4616009C +// INDEX 1661 +mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + +// HASH_VALUE E0F394C9D8971CA6 +// INDEX 1662 +mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +// HASH_VALUE FCEC3C4EE01B4F91 +// INDEX 1663 +mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + +// HASH_VALUE FCD82794E28C77DA +// INDEX 1664 +mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +// HASH_VALUE 74927EA955DAC08E +// INDEX 1665 +mis_recv_money [You gained $money$ dapper(s)] + +// HASH_VALUE D175B38B57C09B77 +// INDEX 1666 +mis_recv_named_item_1 [You received '$id$'] + +// HASH_VALUE 3276D33F98C54B6D +// INDEX 1667 +mis_recv_named_item_some [You received $qt$ '$id$'] + +// HASH_VALUE 0836B49A863683A4 +// INDEX 1668 +mis_recv_xp [You gained $xp$ skill points] + +// HASH_VALUE F7224BC4E2480757 +// INDEX 1669 +mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +// HASH_VALUE 6144FA4AA0E08D1F +// INDEX 1670 +mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE FC5B51CB35E82256 +// INDEX 1671 +mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE 09819861D59DA13B +// INDEX 1672 +mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE FF181CE4E28A907B +// INDEX 1673 +mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +// HASH_VALUE 6A6A8A6A7B270D29 +// INDEX 1674 +mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +// HASH_VALUE 7E9DDAEF3DDEF376 +// INDEX 1675 +mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +// HASH_VALUE 112128C3DE9F5EAF +// INDEX 1676 +mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +// HASH_VALUE 34BF1071D8676E29 +// INDEX 1677 +mis_skill_1 [Reach $s1$ skill level $l1$] + +// HASH_VALUE 7EC396A606989954 +// INDEX 1678 +mis_skill_2 [Reach :\n + - $s1$ skill level $l1$\n + - $s2$ skill level $l2$] + +// HASH_VALUE 39FCA6040D0DB86F +// INDEX 1679 +mis_skill_3 [Reach :\n + - $s1$ skill level $l1$\n + - $s2$ skill level $l2$\n + - $s3$ skill level $l3$] + +// HASH_VALUE 5E452123E5A4265D +// INDEX 1680 +mis_skill_4 [Reach :\n + - $s1$ skill level $l1$\n + - $s2$ skill level $l2$\n + - $s3$ skill level $l3$\n + - $s4$ skill level $l4$] + +// HASH_VALUE 150C785800339252 +// INDEX 1681 +mis_talk_to [Talk to $b$] + +// HASH_VALUE 47C464EC75F4B0B8 +// INDEX 1682 +mis_talk_to_menu [Talk to $b$.] + +// HASH_VALUE 492290AE42554436 +// INDEX 1683 +mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +// HASH_VALUE 5D2C1044D1055A07 +// INDEX 1684 +mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +// HASH_VALUE B144DD9669717A47 +// INDEX 1685 +mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +// HASH_VALUE 055CAAE883DD9A87 +// INDEX 1686 +mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +// HASH_VALUE 496451D231554410 +// INDEX 1687 +mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +// HASH_VALUE F8C23844DA0CEA27 +// INDEX 1688 +mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +// HASH_VALUE 4CDA059672780A67 +// INDEX 1689 +mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +// HASH_VALUE A0F2D2E88CE42AA7 +// INDEX 1690 +mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +// HASH_VALUE D7F584AAD62990ED +// INDEX 1691 +mis_target_npc_1 [Find and target $b1$] + +// HASH_VALUE 4B00C6E8F9793AC7 +// INDEX 1692 +mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 9602EE0CC59FCAE7 +// INDEX 1693 +mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE E1041630D2C55A07 +// INDEX 1694 +mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 4F51C0AE31597810 +// INDEX 1695 +mis_target_npc_place_1 [Find and target $b1$ in $p$] + +// HASH_VALUE E696EEE80280CAE7 +// INDEX 1696 +mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +// HASH_VALUE 3198160CCEA65A07 +// INDEX 1697 +mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +// HASH_VALUE 7C9A3E30DBCCEA27 +// INDEX 1698 +mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +// HASH_VALUE 492208AE42554436 +// INDEX 1699 +mis_target_species_1 [Find and target $r1.ia$ $r1$] + +// HASH_VALUE 5D2C1044D1C95A07 +// INDEX 1700 +mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +// HASH_VALUE B144DD9669177A47 +// INDEX 1701 +mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +// HASH_VALUE 055CAAE883659A87 +// INDEX 1702 +mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +// HASH_VALUE 4964C9D231554410 +// INDEX 1703 +mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +// HASH_VALUE F8C23844DAD0EA27 +// INDEX 1704 +mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +// HASH_VALUE 4CDA0596721E0A67 +// INDEX 1705 +mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +// HASH_VALUE A0F2D2E88C6C2AA7 +// INDEX 1706 +mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +// HASH_VALUE 54F0878927E1EE5B +// INDEX 1707 +mis_teach_action [Teach $action$ to $b$] + +// HASH_VALUE 23384F8423383A98 +// INDEX 1708 +mis_teach_action_menu [Teach action] + +// HASH_VALUE 8614D44D93F5D773 +// INDEX 1709 +mis_teleport [Teleport to $p$] + +// HASH_VALUE 2030A47C284C9490 +// INDEX 1710 +mis_use_1 [Use $i1.ia$ $i1$] + +// HASH_VALUE B8AE0DD5A8309ADE +// INDEX 1711 +mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 50DA2D15FC486730 +// INDEX 1712 +mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE 6A064D5550603482 +// INDEX 1713 +mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE 6C9C3DF42BA34835 +// INDEX 1714 +mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +// HASH_VALUE 7003D5741CA188D5 +// INDEX 1715 +mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 4C276D462EA5CC56 +// INDEX 1716 +mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE 284B0D1840A910D7 +// INDEX 1717 +mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE D1AE2BFF08818E72 +// INDEX 1718 +mis_visit [Go to $p$] + +// HASH_VALUE E5368D16968D2122 +// INDEX 1719 +mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +// HASH_VALUE A0478FDB42E1C5A4 +// INDEX 1720 +mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +// HASH_VALUE B24BD35C1E055D76 +// INDEX 1721 +mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +// HASH_VALUE C44F17DDFA29FD48 +// INDEX 1722 +mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1723 +mis_wait_season [!!! TO DO !!!] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1724 +mis_wait_time [!!! TO DO !!!] + +// HASH_VALUE 93D8E2DB2E915578 +// INDEX 1725 +mis_wear_1 [You must be equipped with $i1.ia$ $i1$] + +// HASH_VALUE 84B5227BD5226D83 +// INDEX 1726 +mis_wear_2 [You must be equipped with :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 96B966FCB1460555 +// INDEX 1727 +mis_wear_3 [You must be equipped with :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE A8BDAA7D8D6AA527 +// INDEX 1728 +mis_wear_4 [You must be equipped with :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE CA2F961E9D0FF1E0 +// INDEX 1729 +newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +// HASH_VALUE E8A4AF556E29A0F9 +// INDEX 1730 +newbieland_start_mis_title [Premiers pas dans le lirri'a] + +// HASH_VALUE 2E853C4B003096FC +// INDEX 1731 +newbie_intro [Parlez à Uil'i] + +// HASH_VALUE FEAE05371BDADB3F +// INDEX 1732 +new_compass [&SYS&New target added to the compass.] + +// HASH_VALUE 77B37E6A33C0AD4E +// INDEX 1733 +no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +// HASH_VALUE F8C84F56373666B1 +// INDEX 1734 +no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +// HASH_VALUE 3394D858CF778956 +// INDEX 1735 +no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +/* OLD VALUE : [&CHK&You cannot use an action while you are swimming.] */ +// HASH_VALUE 4DFAF15553329970 +// INDEX 1736 +no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +// HASH_VALUE 9D7A0FCD4B696196 +// INDEX 1737 +no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +// HASH_VALUE 2E853C4B003096FC +// INDEX 1738 +obj_intro [Parlez à Uil'i] + +// HASH_VALUE 9D0FD295A3FBF38E +// INDEX 1739 +one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +// HASH_VALUE 87C3B92979EC197D +// INDEX 1740 +only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +// HASH_VALUE 529E2527DFD8FD60 +// INDEX 1741 +phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + +// HASH_VALUE C2833A6F4042333E +// INDEX 1742 +phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +// HASH_VALUE 66A98B32C86264CD +// INDEX 1743 +phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + +// HASH_VALUE DE84C477D97B7F1B +// INDEX 1744 +phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +// HASH_VALUE 159D80375C5BCA1C +// INDEX 1745 +phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + +// HASH_VALUE 7607B615CC40DF64 +// INDEX 1746 +phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +// HASH_VALUE 0A733ED1C01BD768 +// INDEX 1747 +phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + +// HASH_VALUE 824E7716D134F2B6 +// INDEX 1748 +phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +// HASH_VALUE 06F97D70DFFFF9F3 +// INDEX 1749 +phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +/* OLD VALUE : [&CHK&Not enough credit to validate the action.] */ +// HASH_VALUE 452F39A1C7816A15 +// INDEX 1750 +phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +/* OLD VALUE : [&CHK&Not enough focus to validate the action.] */ +// HASH_VALUE 058B793395BEA658 +// INDEX 1751 +phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +// HASH_VALUE CB15421848011677 +// INDEX 1752 +phrase_use_predef [&SPLM&You use $s$.] + +// HASH_VALUE F4C7BD949F548DE5 +// INDEX 1753 +plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE DD4B87A8162A9252 +// INDEX 1754 +power_aura_activate [&SPLM&You activate your "$p$" power.] + +// HASH_VALUE 98B79CCEF401F2A2 +// INDEX 1755 +power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +// HASH_VALUE 9E8EB43489945F80 +// INDEX 1756 +power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +// HASH_VALUE 06EE1C914EC7FF4D +// INDEX 1757 +power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +// HASH_VALUE 3CFC5D39C69D467D +// INDEX 1758 +power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +/* OLD VALUE : [&CHK&Your "$p$" power will be disabled for another $m$ minutes and $s$ seconds.] */ +// HASH_VALUE 96D378D284CDEE58 +// INDEX 1759 +power_still_disabled_ms [&CHKCB&Your "$p$" power is still disabled for $m$ minutes and $s$ seconds.] + +/* OLD VALUE : [&CHK&Your "$p$" power will be disabled for another $m$ minutes.] */ +// HASH_VALUE A286783B8FA5B191 +// INDEX 1760 +power_still_disabled_m [&CHKCB&Your "$p$" power is still disabled for $m$ minutes.] + +/* OLD VALUE : [&CHK&Your "$p$" power will be disabled for another $s$ seconds.] */ +// HASH_VALUE A1E7783BD0449986 +// INDEX 1761 +power_still_disabled_s [&CHKCB&Your "$p$" power is still disabled for $s$ seconds.] + +// HASH_VALUE 4FD3DD7B5331A287 +// INDEX 1762 +power_effect_ends [&SPLM&"$p$" power effects end.] + +// HASH_VALUE 0D10F2243FA22276 +// INDEX 1763 +power_taunt [&SPLM&You taunt $e.da$ $e$.] + +// HASH_VALUE 9688964F98585F86 +// INDEX 1764 +power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is too strong to be impressed by your action.] */ +// HASH_VALUE CE480A76B0F5B6AC +// INDEX 1765 +power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +/* OLD VALUE : [&CHK&You can only taunt attackable creatures or npcs.] */ +// HASH_VALUE E036EDABDAFCF374 +// INDEX 1766 +power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is too far away to be taunted by you.] */ +// HASH_VALUE 7616C81EA58FD2AA +// INDEX 1767 +power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +// HASH_VALUE CBE0157DC6020672 +// INDEX 1768 +power_use [&SPLM&You use "$p$" power.] + +// HASH_VALUE B6EC67BE22863397 +// INDEX 1769 +power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +// HASH_VALUE 0A880A0B2717EFC6 +// INDEX 1770 +power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +// HASH_VALUE BCC372C89A8E032D +// INDEX 1771 +power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +// HASH_VALUE C95CF1F324F4E2A9 +// INDEX 1772 +power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +// HASH_VALUE D42F27514B308AD9 +// INDEX 1773 +power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +// HASH_VALUE 4952F07C077DC689 +// INDEX 1774 +progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +// HASH_VALUE 53A986DBCD005121 +// INDEX 1775 +progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty.] + +// HASH_VALUE C4E4582CD7820151 +// INDEX 1776 +progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +// HASH_VALUE 8328241D2955AE9A +// INDEX 1777 +progress_hp [&XP&Your life force increases.] + +// HASH_VALUE F6946C73AF4FA0DA +// INDEX 1778 +progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +// HASH_VALUE 2DEC65020E8B53BC +// INDEX 1779 +progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + +// HASH_VALUE 64FAE0010AC89C6F +// INDEX 1780 +progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + +// HASH_VALUE 6216ECC8B4159B59 +// INDEX 1781 +progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +// HASH_VALUE 169A9BBD32F7E680 +// INDEX 1782 +progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +// HASH_VALUE D79304100546044D +// INDEX 1783 +progress_sap [&XP&Your sap increases.] + +// HASH_VALUE 6D41C0B1C96C3F30 +// INDEX 1784 +progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +// HASH_VALUE D843580AA419AB6A +// INDEX 1785 +progress_sta [&XP&Your endurance increases.] + +// HASH_VALUE 7CE322803D03E3D0 +// INDEX 1786 +progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +// HASH_VALUE D6E175F23FBE2ED5 +// INDEX 1787 +right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +// HASH_VALUE CFA32381A4232420 +// INDEX 1788 +root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE CD107817B31F80A1 +// INDEX 1789 +rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +// HASH_VALUE 708BA58F18294BDF +// INDEX 1790 +rrp_bad_skill_novice [&XP&Action below Novice level ignored] + +// HASH_VALUE 1EFA2CEE06B125F2 +// INDEX 1791 +rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + +// HASH_VALUE 72755D3AC61085E0 +// INDEX 1792 +rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + +// HASH_VALUE F2F93C82987F21EF +// INDEX 1793 +rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + +// HASH_VALUE EF1C818F181A87DB +// INDEX 1794 +rrp_bad_skill_expert [&XP&Action below Expert level ignored] + +// HASH_VALUE AFABA18F18FA53EA +// INDEX 1795 +rrp_bad_skill_master [&XP&Action below Master level ignored] + +// HASH_VALUE 71276AFE7320D12E +// INDEX 1796 +rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + +// HASH_VALUE F768C652C9653E48 +// INDEX 1797 +rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + +// HASH_VALUE 6598B64BB6850E78 +// INDEX 1798 +rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + +// HASH_VALUE 2F34B243F2D0F280 +// INDEX 1799 +rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + +// HASH_VALUE B4976AFE3711C128 +// INDEX 1800 +rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + +// HASH_VALUE EE176AFEB640FD2B +// INDEX 1801 +rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +// HASH_VALUE 5A58C474146716BD +// INDEX 1802 +rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + +// HASH_VALUE B09D318E9AA87211 +// INDEX 1803 +rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + +// HASH_VALUE 9DBD01BE08D8620A +// INDEX 1804 +rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + +// HASH_VALUE D908E5C6D2745E02 +// INDEX 1805 +rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + +// HASH_VALUE 1E49B46E57D716BD +// INDEX 1806 +rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + +// HASH_VALUE 9D78F071915716BD +// INDEX 1807 +rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +// HASH_VALUE 1AEED9525BBBE9A2 +// INDEX 1808 +rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE F7F104735A3E87EF +// INDEX 1809 +rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE D10E92B1FF85438E +// INDEX 1810 +rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE 781375294EEF8579 +// INDEX 1811 +rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE DEDFC94C9E2BE9A2 +// INDEX 1812 +rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE 5D0E054FD8ABE9A2 +// INDEX 1813 +rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE 715F4403F6CDC54E +// INDEX 1814 +rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +// HASH_VALUE 811B3EA262E3D789 +// INDEX 1815 +rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +// HASH_VALUE E05230E847401BE8 +// INDEX 1816 +rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE 5F67A79464126194 +// INDEX 1817 +rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE 5A34AA5333B58F32 +// INDEX 1818 +rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE BE34BA14E367177F +// INDEX 1819 +rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE DFF254DF474057F7 +// INDEX 1820 +rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE A322F8E747404FEA +// INDEX 1821 +rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE 07146BBD56938630 +// INDEX 1822 +rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + +// HASH_VALUE 1D472D4737020CFB +// INDEX 1823 +rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +// HASH_VALUE 7CDC12A011F19FB3 +// INDEX 1824 +rrp_no_progress [&XP& Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +// HASH_VALUE 3CB5042399862FD1 +// INDEX 1825 +rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +// HASH_VALUE 62F8079698467B62 +// INDEX 1826 +rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +// HASH_VALUE 5E47C6F3FF596B95 +// INDEX 1827 +rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +/* OLD VALUE : [Initiation au fonctionnement des cubes d'ambres] */ +// HASH_VALUE 14BE5EEB6C0FDE70 +// INDEX 1828 +r_00_01_p_desc [This is the first rite mission that you will be given] + +/* OLD VALUE : [Les cubes d'ambre] */ +// HASH_VALUE E9F75F8098F787A0 +// INDEX 1829 +r_00_01_p_title [First Rite] + +// HASH_VALUE C2E8EAAC5D40E531 +// INDEX 1830 +shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +// HASH_VALUE 37CDA2DC4ACD7128 +// INDEX 1831 +place_lonely_param [$p$] + +// HASH_VALUE E9B8B8FA8B9B84D5 +// INDEX 1832 +source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +// HASH_VALUE 53C9382582F0445F +// INDEX 1833 +source_explosion [&SPL&The forage source blew up!] + +// HASH_VALUE CC8237229027E007 +// INDEX 1834 +source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + +// HASH_VALUE 0D6082598A659A4A +// INDEX 1835 +source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +// HASH_VALUE 2F1A2D43BA18F8B3 +// INDEX 1836 +source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +// HASH_VALUE DBE585E20D5A4139 +// INDEX 1837 +source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +// HASH_VALUE 68E887FD36F9A5B9 +// INDEX 1838 +start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +// HASH_VALUE 536F43CFF774EF41 +// INDEX 1839 +target_new [&SYS&You target $e.ia$ $e$.] + +// HASH_VALUE 94B81B12EC576F94 +// INDEX 1840 +target_none [&SYS&You now have no target .] + +// HASH_VALUE 623773EDD9982753 +// INDEX 1841 +target_self [&SYS&You target yourself.] + +/* OLD VALUE : [&SYS&$p$ joins your team.] */ +// HASH_VALUE 41D4CB221401C45A +// INDEX 1842 +team_accept [&AROUND&$p$ joins your team.] + +// HASH_VALUE A5B46E95F7914BB8 +// INDEX 1843 +team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +// HASH_VALUE 9178A1E79C0A4E5B +// INDEX 1844 +team_already_has_team [&CHK&$p$ already belongs to a team.] + +// HASH_VALUE 9DA46F6BF9CFD407 +// INDEX 1845 +team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +// HASH_VALUE D26908475C58FA63 +// INDEX 1846 +team_create [&SYS&You have created a new team.] + +/* OLD VALUE : [&SYS&$p$ declines your offer to join your team.] */ +// HASH_VALUE 860C317F69D3BECE +// INDEX 1847 +team_decline [&AROUND&$p$ declines your offer to join your team.] + +// HASH_VALUE EF631383146DA429 +// INDEX 1848 +team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +/* OLD VALUE : [&SYS&You offer $p$ to join your team.] */ +// HASH_VALUE 6EB6B486235E57BB +// INDEX 1849 +team_invite [&AROUND&You offer $p$ to join your team.] + +/* OLD VALUE : [&SYS&$p$ has been kicked out of your team.] */ +// HASH_VALUE 371B1EFA797F15E9 +// INDEX 1850 +team_kicked [&AROUND&$p$ has been kicked out of your team.] + +/* OLD VALUE : [&SYS&You have been kicked out of the team of $p$.] */ +// HASH_VALUE 3BE60BBA697459DF +// INDEX 1851 +team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +/* OLD VALUE : [&SYS&$p$ left your team.] */ +// HASH_VALUE C13F60CB54E59774 +// INDEX 1852 +team_leave [&AROUND&$p$ left your team.] + +// HASH_VALUE 50ACE879A918172B +// INDEX 1853 +team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +// HASH_VALUE 237BB3000C0BFF47 +// INDEX 1854 +team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +// HASH_VALUE 9C4C6CB8F182094A +// INDEX 1855 +team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +// HASH_VALUE 5EECDB6E1B40ACAC +// INDEX 1856 +team_proposal_m [$p$ offers you to join his team.] + +// HASH_VALUE 5EECD76A1B40ACAC +// INDEX 1857 +team_proposal_f [$p$ offers you to join her team.] + +// HASH_VALUE 17A9314E538A2DA2 +// INDEX 1858 +team_you_decline [&SYS&You refuse to join the team of $p$.] + +/* OLD VALUE : [&SYS&You join the team of $p$.] */ +// HASH_VALUE CDF8133A853757FF +// INDEX 1859 +team_you_join [&AROUND&You join the team of $p$.] + +/* OLD VALUE : [&SYS&You left the team of $p$.] */ +// HASH_VALUE CDF8133A07072F01 +// INDEX 1860 +team_you_leave [&AROUND&You left the team of $p$.] + +/* OLD VALUE : [&SYS&You left your team and it has been disolved.] */ +// HASH_VALUE 8C422A4FCD0F2C7D +// INDEX 1861 +team_you_leave_disolve [&AROUND&You left your team and it has been disolved.] + +/* OLD VALUE : [&SYS&You left your team, $p$ is the new leader.] */ +// HASH_VALUE 7838BE40FB7B2924 +// INDEX 1862 +team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +// HASH_VALUE 4FEA373578BDFA37 +// INDEX 1863 +team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +//default text +// HASH_VALUE E228926C6A1A2AB8 +// INDEX 1864 +template_task_craft_0_title_1 [Créer des objets] + +// HASH_VALUE 2A0A5F8BE6B94A94 +// INDEX 1865 +template_task_craft_0_title_2 [Fabriquer des objets] + +// HASH_VALUE 2BA43E18C955C4B0 +// INDEX 1866 +template_task_craft_0_title_3 [$giver$ a besoin d'objets] + +// HASH_VALUE 26B0A45E888404AE +// INDEX 1867 +template_task_craft_0_title_4 [$giver$ demande un artisan] + +// HASH_VALUE 4C0A172DE5D8701A +// INDEX 1868 +template_task_craft_0_title_5 [Commande spéciale] + +// HASH_VALUE AF19731327855C5A +// INDEX 1869 +template_task_craft_0_title_6 [Fabriquer du matériel] + +// HASH_VALUE 19685317BAB5A869 +// INDEX 1870 +template_task_craft_0_title_7 [$giver$ a besoin de matériel] + +// HASH_VALUE AB655319996496B4 +// INDEX 1871 +template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + +// HASH_VALUE 93C4474CAF18E40C +// INDEX 1872 +template_task_craft_0_title_9 [Une commande pour $giver$] + +// HASH_VALUE 5C3A599F4906C057 +// INDEX 1873 +template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +//tribe welcomer / jewels +// HASH_VALUE C3567432B248D2D4 +// INDEX 1874 +template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + +// HASH_VALUE 4E6E571AC30F7058 +// INDEX 1875 +template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + +// HASH_VALUE 8552183F52376014 +// INDEX 1876 +template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + +// HASH_VALUE 46C214FA5DFA75BA +// INDEX 1877 +template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + +// HASH_VALUE 4CB8C8DC4B35CA2E +// INDEX 1878 +template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + +// HASH_VALUE DAFD38734435B49A +// INDEX 1879 +template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + +// HASH_VALUE 211415062D167080 +// INDEX 1880 +template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + +// HASH_VALUE 2114ED00DD461014 +// INDEX 1881 +template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + +// HASH_VALUE A5D1265035F2F1B2 +// INDEX 1882 +template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + +// HASH_VALUE 2294BC03088E317E +// INDEX 1883 +template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +//double fame journeyman / matis +// HASH_VALUE 933F42E945D5759D +// INDEX 1884 +template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + +// HASH_VALUE E1FBFAE393F83E0F +// INDEX 1885 +template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + +// HASH_VALUE B090B188E7A296D9 +// INDEX 1886 +template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + +// HASH_VALUE 679404F673C4D656 +// INDEX 1887 +template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + +// HASH_VALUE 6C74E5CF012C1EFC +// INDEX 1888 +template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + +// HASH_VALUE 758ED62E275E4B38 +// INDEX 1889 +template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + +// HASH_VALUE 3E5B527127527195 +// INDEX 1890 +template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + +// HASH_VALUE 078E84EA78A32114 +// INDEX 1891 +template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + +// HASH_VALUE 7D8EF0568ECA53B6 +// INDEX 1892 +template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + +// HASH_VALUE 880B1F5AB5362355 +// INDEX 1893 +template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +//double fame journeyman / zorai +// HASH_VALUE 121F76E945D54D95 +// INDEX 1894 +template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + +// HASH_VALUE E1FBD2DB12D8720F +// INDEX 1895 +template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + +// HASH_VALUE F390B18865228EE7 +// INDEX 1896 +template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + +// HASH_VALUE E514FC04B6C4D656 +// INDEX 1897 +template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + +// HASH_VALUE AF74E5CF7FAC160A +// INDEX 1898 +template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + +// HASH_VALUE 75EDB62CAA2F4B38 +// INDEX 1899 +template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + +// HASH_VALUE 3EBA326FAA237195 +// INDEX 1900 +template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + +// HASH_VALUE 8A5F84EA78020112 +// INDEX 1901 +template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + +// HASH_VALUE FC6E24568ECA2BAE +// INDEX 1902 +template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + +// HASH_VALUE 0BDC1F5AB5950353 +// INDEX 1903 +template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +//double fame journeyman / fyros +// HASH_VALUE 12C026E945D575A3 +// INDEX 1904 +template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + +// HASH_VALUE E1FBFAE91279220F +// INDEX 1905 +template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + +// HASH_VALUE EE90B188E7028EF1 +// INDEX 1906 +template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + +// HASH_VALUE 67F4FC0EB1C4D656 +// INDEX 1907 +template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + +// HASH_VALUE AA74E5CF018C1614 +// INDEX 1908 +template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + +// HASH_VALUE 758EEE2C2DEE4B38 +// INDEX 1909 +template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + +// HASH_VALUE 3E5B6A6F2DE27195 +// INDEX 1910 +template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + +// HASH_VALUE 0D1E84EA78A33912 +// INDEX 1911 +template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + +// HASH_VALUE FC0FD4568ECA53BC +// INDEX 1912 +template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + +// HASH_VALUE 8E9B1F5AB5363B53 +// INDEX 1913 +template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +//double fame journeyman / tryker +// HASH_VALUE A8D66B1958090D60 +// INDEX 1914 +template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + +// HASH_VALUE F42F92A6A88F673F +// INDEX 1915 +template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + +// HASH_VALUE 7290B1FA64C2AAEA +// INDEX 1916 +template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + +// HASH_VALUE E4B4180735C4D6C8 +// INDEX 1917 +template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + +// HASH_VALUE FE6826127B596F75 +// INDEX 1918 +template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + +// HASH_VALUE 46ECE18285030888 +// INDEX 1919 +template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + +// HASH_VALUE DA7A5A766BC37195 +// INDEX 1920 +template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + +// HASH_VALUE 4BFF84EA14C22919 +// INDEX 1921 +template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + +// HASH_VALUE 92251986A1FEEB79 +// INDEX 1922 +template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + +// HASH_VALUE 60024B0AC8744B0D +// INDEX 1923 +template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +//double fame foreman / armor +// HASH_VALUE 38F7988D070EF8AF +// INDEX 1924 +template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + +// HASH_VALUE A3347DF538B094B3 +// INDEX 1925 +template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + +// HASH_VALUE 55C579860F3C056A +// INDEX 1926 +template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + +// HASH_VALUE 8F2E738718F99E54 +// INDEX 1927 +template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + +// HASH_VALUE C1AF02532A4D7868 +// INDEX 1928 +template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + +// HASH_VALUE 2BC38DCFB6F11AA4 +// INDEX 1929 +template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + +// HASH_VALUE 306012E0AB9EE2E8 +// INDEX 1930 +template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + +// HASH_VALUE 2EB8CF4474FD8824 +// INDEX 1931 +template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + +// HASH_VALUE 82886B3BC390AE40 +// INDEX 1932 +template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + +// HASH_VALUE 1D67CFCC2ACBBE5E +// INDEX 1933 +template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +//double fame foreman / weapons +// HASH_VALUE 4ECF9AF97CD278F8 +// INDEX 1934 +template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 18F8FD3E4E88961F +// INDEX 1935 +template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 558EE4870B3C056A +// INDEX 1936 +template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + +// HASH_VALUE 8B2E738718C20955 +// INDEX 1937 +template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + +// HASH_VALUE E166599F22D3CAF5 +// INDEX 1938 +template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 4B7AE41BAE776C31 +// INDEX 1939 +template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 30297DE1A79EE2E8 +// INDEX 1940 +template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + +// HASH_VALUE 2EB8CFD11B0D4824 +// INDEX 1941 +template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + +// HASH_VALUE 95868D9026975C16 +// INDEX 1942 +template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 41BBCB97EB1EAAA4 +// INDEX 1943 +template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +//double fame foreman / jewel +// HASH_VALUE 26135749CF31A344 +// INDEX 1944 +template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + +// HASH_VALUE 6B57288A26CC536F +// INDEX 1945 +template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + +// HASH_VALUE E515B9834CFCC529 +// INDEX 1946 +template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + +// HASH_VALUE F0D8CE290D6CC1E4 +// INDEX 1947 +template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + +// HASH_VALUE 51FF4250670D3827 +// INDEX 1948 +template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + +// HASH_VALUE 187F0911603BE975 +// INDEX 1949 +template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + +// HASH_VALUE C0F4C9EFE8BEC2F0 +// INDEX 1950 +template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + +// HASH_VALUE 70246983E8BE9AEA +// INDEX 1951 +template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + +// HASH_VALUE C1D75B2B7374C250 +// INDEX 1952 +template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + +// HASH_VALUE 9B6C8AEDE93E69ED +// INDEX 1953 +template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +//journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land +// HASH_VALUE 16D193BFD9F877A9 +// INDEX 1954 +template_task_craft_1_title_1 [Créer des objets matis] + +// HASH_VALUE 2917678B6AF9C35E +// INDEX 1955 +template_task_craft_1_title_2 [Fabriquer des objets matis] + +// HASH_VALUE 29042E18C965D4AE +// INDEX 1956 +template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + +// HASH_VALUE C8E1BE369D07F4C7 +// INDEX 1957 +template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + +// HASH_VALUE F925D73CA998B894 +// INDEX 1958 +template_task_craft_1_title_5 [Commande spéciale d'objets matis] + +// HASH_VALUE E3397315286A8356 +// INDEX 1959 +template_task_craft_1_title_6 [Fabriquer du matériel matis] + +// HASH_VALUE 196820803A35C065 +// INDEX 1960 +template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + +// HASH_VALUE 771A2B8C97C91210 +// INDEX 1961 +template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + +// HASH_VALUE F8F9AC4319D7C05E +// INDEX 1962 +template_task_craft_1_title_9 [Une commande de matériel matis] + +// HASH_VALUE 0730F499A22D80D0 +// INDEX 1963 +template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +//journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land +// HASH_VALUE 95B1C7BFD9F84FA1 +// INDEX 1964 +template_task_craft_2_title_1 [Créer des objets zorai] + +// HASH_VALUE 29173F83E9D9F75E +// INDEX 1965 +template_task_craft_2_title_2 [Fabriquer des objets zorai] + +// HASH_VALUE ACD52E18C9C4B4AC +// INDEX 1966 +template_task_craft_2_title_3 [$giver$ a besoin d'objets zorai] + +// HASH_VALUE C8409E3420D8F4C7 +// INDEX 1967 +template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zorai] + +// HASH_VALUE 3C25D73C2718B0A2 +// INDEX 1968 +template_task_craft_2_title_5 [Commande spéciale d'objets zorai] + +// HASH_VALUE E3985313AB3B8356 +// INDEX 1969 +template_task_craft_2_title_6 [Fabriquer du matériel zorai] + +// HASH_VALUE 1968F878B915F465 +// INDEX 1970 +template_task_craft_2_title_7 [$giver$ a besoin de matériel zorai] + +// HASH_VALUE F6FA5F8C97C9EA08 +// INDEX 1971 +template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zorai] + +// HASH_VALUE 77D9E04319D79856 +// INDEX 1972 +template_task_craft_2_title_9 [Une commande de matériel zorai] + +// HASH_VALUE 05102CA6A22D80C6 +// INDEX 1973 +template_task_craft_2_title_10 [$giver$ veut des objets zorai sur mesure] + +//journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land +// HASH_VALUE 955277BFD9F877AF +// INDEX 1974 +template_task_craft_3_title_1 [Créer des objets fyros] + +// HASH_VALUE 29176791E97AA75E +// INDEX 1975 +template_task_craft_3_title_2 [Fabriquer des objets fyros] + +// HASH_VALUE 2F942E18C965ECAC +// INDEX 1976 +template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + +// HASH_VALUE C8E1D634A397F4C7 +// INDEX 1977 +template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + +// HASH_VALUE 3725D73CA9F8B0AC +// INDEX 1978 +template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + +// HASH_VALUE E3398B132EFA8356 +// INDEX 1979 +template_task_craft_3_title_6 [Fabriquer du matériel fyros] + +// HASH_VALUE 19682086B9B6A465 +// INDEX 1980 +template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + +// HASH_VALUE F69B0F8C97C91216 +// INDEX 1981 +template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + +// HASH_VALUE 777A904319D7C064 +// INDEX 1982 +template_task_craft_3_title_9 [Une commande de matériel fyros] + +// HASH_VALUE 88105492A22D80D0 +// INDEX 1983 +template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +//journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land +// HASH_VALUE EB11C148E10A3B67 +// INDEX 1984 +template_task_craft_4_title_1 [Créer des objets tryker] + +// HASH_VALUE 62DA2F8DA99B9F5D +// INDEX 1985 +template_task_craft_4_title_2 [Fabriquer des objets tryker] + +// HASH_VALUE 6D752E185C84DCB3 +// INDEX 1986 +template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + +// HASH_VALUE 6400C63BE178F4C7 +// INDEX 1987 +template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + +// HASH_VALUE BB25D7AE26B8CCA5 +// INDEX 1988 +template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + +// HASH_VALUE EE587B1AAEDA7F3B +// INDEX 1989 +template_task_craft_4_title_6 [Fabriquer du matériel tryker] + +// HASH_VALUE 198FE8827B46DC65 +// INDEX 1990 +template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + +// HASH_VALUE B82B478C97F0DA12 +// INDEX 1991 +template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + +// HASH_VALUE 390AC843D3A98860 +// INDEX 1992 +template_task_craft_4_title_9 [Une commande de matériel tryker] + +// HASH_VALUE 89AC81086428C1B4 +// INDEX 1993 +template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +//foreman / armor +// HASH_VALUE C7DD238E67C6D3B6 +// INDEX 1994 +template_task_craft_5_title_1 [Créer des armures] + +// HASH_VALUE ABAA7F97A68527B4 +// INDEX 1995 +template_task_craft_5_title_2 [Fabriquer des armures] + +// HASH_VALUE 27707B0ADB8514B3 +// INDEX 1996 +template_task_craft_5_title_3 [$giver$ a besoin d'armures] + +// HASH_VALUE 47AB25D2C23141B9 +// INDEX 1997 +template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + +// HASH_VALUE 6E5A9F3A2908DC94 +// INDEX 1998 +template_task_craft_5_title_5 [Commande spéciale d'armures] + +// HASH_VALUE 721B4F1A5F2AE4A8 +// INDEX 1999 +template_task_craft_5_title_6 [Des armures pour $giver$] + +// HASH_VALUE F35A6FEEC285E057 +// INDEX 2000 +template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + +// HASH_VALUE 3BE4761F2CC869AA +// INDEX 2001 +template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + +// HASH_VALUE D829A78DE9B3D055 +// INDEX 2002 +template_task_craft_5_title_9 [Une commande d'armures] + +// HASH_VALUE B1C14D4F9C44D81A +// INDEX 2003 +template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +//foreman / weapons +// HASH_VALUE EC317548A1077364 +// INDEX 2004 +template_task_craft_6_title_1 [Créer des armes] + +// HASH_VALUE 22F96F962BEA5F5D +// INDEX 2005 +template_task_craft_6_title_2 [Fabriquer des armes] + +// HASH_VALUE EBC44BC9877004AF +// INDEX 2006 +template_task_craft_6_title_3 [$giver$ a besoin d'armes] + +// HASH_VALUE 87AA25D2C2317454 +// INDEX 2007 +template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + +// HASH_VALUE F919173BE618AC92 +// INDEX 2008 +template_task_craft_6_title_5 [Commande spéciale d'armes] + +// HASH_VALUE D8BB3A91C353B7B5 +// INDEX 2009 +template_task_craft_6_title_6 [Des armes pour $giver$] + +// HASH_VALUE F35A6F7B7295A057 +// INDEX 2010 +template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + +// HASH_VALUE 3BE4761F50726D9A +// INDEX 2011 +template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + +// HASH_VALUE 98C8E48B14E4C039 +// INDEX 2012 +template_task_craft_6_title_9 [Une commande d'armes] + +// HASH_VALUE 701680945CF1F44F +// INDEX 2013 +template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +//foreman / jewel +// HASH_VALUE 6688926CEE3A7AB8 +// INDEX 2014 +template_task_craft_7_title_1 [Créer des bijoux] + +// HASH_VALUE 6C1A878BA8E94A94 +// INDEX 2015 +template_task_craft_7_title_2 [Fabriquer des bijoux] + +// HASH_VALUE D7548F1A1AD404A3 +// INDEX 2016 +template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + +// HASH_VALUE 2BC49069C8C47C66 +// INDEX 2017 +template_task_craft_7_title_4 [$giver$ demande un joaillier] + +// HASH_VALUE FEAADF3766C89C53 +// INDEX 2018 +template_task_craft_7_title_5 [Commande spéciale de bijoux] + +// HASH_VALUE 59D1E0425105EC9F +// INDEX 2019 +template_task_craft_7_title_6 [Des bijoux pour $giver$] + +// HASH_VALUE F1DA78283776B459 +// INDEX 2020 +template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + +// HASH_VALUE 6EF4530687A59BAF +// INDEX 2021 +template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + +// HASH_VALUE 1778977D9997E465 +// INDEX 2022 +template_task_craft_7_title_9 [Une commande de bijoux] + +// HASH_VALUE 5CAA259F4956C461 +// INDEX 2023 +template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +//tribe welcomer / weapons +// HASH_VALUE 32F72C00778BFE84 +// INDEX 2024 +template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + +// HASH_VALUE 13B183CA32B02826 +// INDEX 2025 +template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + +// HASH_VALUE 44925880C2B08B18 +// INDEX 2026 +template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + +// HASH_VALUE 51185C6BF8501A18 +// INDEX 2027 +template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + +// HASH_VALUE EBD6FA2B7B8C0968 +// INDEX 2028 +template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + +// HASH_VALUE 55EA85A70730ABA4 +// INDEX 2029 +template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + +// HASH_VALUE E0F435FE9D4B2472 +// INDEX 2030 +template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + +// HASH_VALUE 54639B3A9BDA7662 +// INDEX 2031 +template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + +// HASH_VALUE 789DBC20C3DA79FF +// INDEX 2032 +template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + +// HASH_VALUE 2474FDBAAEDD7228 +// INDEX 2033 +template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +//tribe welcomer / armors +// HASH_VALUE 4267391960C73722 +// INDEX 2034 +template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + +// HASH_VALUE FCEDBC684220353F +// INDEX 2035 +template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + +// HASH_VALUE 48925880C2E72017 +// INDEX 2036 +template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + +// HASH_VALUE 514FF16AFC501A18 +// INDEX 2037 +template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + +// HASH_VALUE BC6888DF0E750A6F +// INDEX 2038 +template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + +// HASH_VALUE 267C135B9A19ACAB +// INDEX 2039 +template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + +// HASH_VALUE E4F435FE9D82B971 +// INDEX 2040 +template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + +// HASH_VALUE AD53DB3A9BDA76D5 +// INDEX 2041 +template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + +// HASH_VALUE 66823660850EDDA2 +// INDEX 2042 +template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + +// HASH_VALUE 632111748A89765D +// INDEX 2043 +template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$.] */ +// HASH_VALUE 0D2F0C4022199F3C +// INDEX 2044 +template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE FDA98BFB4EECD5D7 +// INDEX 2045 +template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 16018E0AC0FC2310 +// INDEX 2046 +template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will be grateful to you.] */ +// HASH_VALUE 85297244AA4F43D4 +// INDEX 2047 +template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$.] */ +// HASH_VALUE 90503273385D2CB8 +// INDEX 2048 +template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 21284E394E280CF4 +// INDEX 2049 +template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 14ABFEBD9D173304 +// INDEX 2050 +template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you.] */ +// HASH_VALUE E8D8C822AD9DB41B +// INDEX 2051 +template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$.] */ +// HASH_VALUE 42FB6B12A63B9C3F +// INDEX 2052 +template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 967EF3FD96667BE3 +// INDEX 2053 +template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE A7B5725E2A966889 +// INDEX 2054 +template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you.] */ +// HASH_VALUE B73BF375FEC332EE +// INDEX 2055 +template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +//default text +// HASH_VALUE 9A79FF452D6A0877 +// INDEX 2056 +template_task_forage_0_title_1 [Nettoyer la terre] + +// HASH_VALUE 94FB9C54D75AD860 +// INDEX 2057 +template_task_forage_0_title_2 [Nettoyer les champs] + +// HASH_VALUE 565A47472D69A463 +// INDEX 2058 +template_task_forage_0_title_3 [Purifier la terre] + +// HASH_VALUE CBB3454ECE091E3E +// INDEX 2059 +template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + +// HASH_VALUE 4CF8F8D7B2896248 +// INDEX 2060 +template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + +// HASH_VALUE 26340C94243A2AA6 +// INDEX 2061 +template_task_forage_0_title_6 [Travailler la terre] + +// HASH_VALUE 1452D04F541A925F +// INDEX 2062 +template_task_forage_0_title_7 [Préparer les champs] + +// HASH_VALUE DAC38260F973E405 +// INDEX 2063 +template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + +// HASH_VALUE 6285E094A58AA2A6 +// INDEX 2064 +template_task_forage_0_title_9 [Entretenir la terre] + +// HASH_VALUE 28A261722729E1F8 +// INDEX 2065 +template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +//Kami / nocive +// HASH_VALUE D26693382F15F8B9 +// INDEX 2066 +template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + +// HASH_VALUE DD2A8564EB495C1F +// INDEX 2067 +template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + +// HASH_VALUE 0F46D33A2F15B8B0 +// INDEX 2068 +template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + +// HASH_VALUE 69F46A9888F32D88 +// INDEX 2069 +template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + +// HASH_VALUE A645AE95CDF32D88 +// INDEX 2070 +template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + +// HASH_VALUE 9CC4D9B46B7A0F52 +// INDEX 2071 +template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + +// HASH_VALUE DC81B966EB494011 +// INDEX 2072 +template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + +// HASH_VALUE 945E305F97036A9A +// INDEX 2073 +template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + +// HASH_VALUE 9BF5C9A9EB0A3B56 +// INDEX 2074 +template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + +// HASH_VALUE C2142D52E5E249AC +// INDEX 2075 +template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +//Kami / kitin +// HASH_VALUE 93022A107B8898CB +// INDEX 2076 +template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + +// HASH_VALUE 357BA509D30DB394 +// INDEX 2077 +template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + +// HASH_VALUE 531D925B0053ADBA +// INDEX 2078 +template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + +// HASH_VALUE F75629460AFDD87E +// INDEX 2079 +template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + +// HASH_VALUE D15146077B886CC5 +// INDEX 2080 +template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + +// HASH_VALUE 153861E46A884770 +// INDEX 2081 +template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + +// HASH_VALUE E39B60E2A8466499 +// INDEX 2082 +template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + +// HASH_VALUE ABABDCC874E238DB +// INDEX 2083 +template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + +// HASH_VALUE B45A5A876DFAF07A +// INDEX 2084 +template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + +// HASH_VALUE 061DA20C4C8FCC6C +// INDEX 2085 +template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +//Kami / goo +// HASH_VALUE B94012C777B7293F +// INDEX 2086 +template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + +// HASH_VALUE 440A8D763B0206BD +// INDEX 2087 +template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + +// HASH_VALUE EBE399F51DBFE575 +// INDEX 2088 +template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + +// HASH_VALUE 78028454953D47D1 +// INDEX 2089 +template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + +// HASH_VALUE F78F2EBE77B7FD39 +// INDEX 2090 +template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + +// HASH_VALUE 978B6A81986D1871 +// INDEX 2091 +template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + +// HASH_VALUE D33C7824A528D2E1 +// INDEX 2092 +template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + +// HASH_VALUE 1757DC1A1A14CD41 +// INDEX 2093 +template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + +// HASH_VALUE 8879455E30DDC116 +// INDEX 2094 +template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + +// HASH_VALUE 8840721B2214BB76 +// INDEX 2095 +template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +//Karavan / nocive +// HASH_VALUE A7CA6E9B3E02C5B0 +// INDEX 2096 +template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + +// HASH_VALUE 8340C48496F7BB80 +// INDEX 2097 +template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + +// HASH_VALUE E4AAAE9D3E0285A7 +// INDEX 2098 +template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + +// HASH_VALUE 69B61E1527C9FCC6 +// INDEX 2099 +template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + +// HASH_VALUE D5C23B223EC4C945 +// INDEX 2100 +template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + +// HASH_VALUE 6909D89258F86AA7 +// INDEX 2101 +template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + +// HASH_VALUE A9C6B844D8C79B66 +// INDEX 2102 +template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + +// HASH_VALUE 0A84BAAF556EA4EF +// INDEX 2103 +template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + +// HASH_VALUE 683AC887D88896AB +// INDEX 2104 +template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + +// HASH_VALUE 426BA35E53AB21BC +// INDEX 2105 +template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +//Karavan / kitin +// HASH_VALUE BFE7A0DB87F405FC +// INDEX 2106 +template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + +// HASH_VALUE CC6468581AF79DEB +// INDEX 2107 +template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + +// HASH_VALUE 095870B194C63CF9 +// INDEX 2108 +template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + +// HASH_VALUE C32B9FA517D704FF +// INDEX 2109 +template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + +// HASH_VALUE FD36BCD287F4D9F6 +// INDEX 2110 +template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + +// HASH_VALUE BB4EA0041536A6D1 +// INDEX 2111 +template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + +// HASH_VALUE 8A26F0733E3F57E2 +// INDEX 2112 +template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + +// HASH_VALUE 99894C1AEE659AE2 +// INDEX 2113 +template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + +// HASH_VALUE 2C21484939EF7DBB +// INDEX 2114 +template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + +// HASH_VALUE 6B5455817DA4A0C9 +// INDEX 2115 +template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +//Karavan / goo +// HASH_VALUE BD71E224FD82F614 +// INDEX 2116 +template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + +// HASH_VALUE 8BF477CDD2EBC90C +// INDEX 2117 +template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + +// HASH_VALUE FAD066ECF223C0D8 +// INDEX 2118 +template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + +// HASH_VALUE FAB8E01B954C8DCC +// INDEX 2119 +template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + +// HASH_VALUE FBC0FE1BFD82CA0E +// INDEX 2120 +template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + +// HASH_VALUE 5510F11EF3729B1F +// INDEX 2121 +template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + +// HASH_VALUE FE506E188910486E +// INDEX 2122 +template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + +// HASH_VALUE 7433DF924B9C0B3C +// INDEX 2123 +template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + +// HASH_VALUE 5E6E2C5A988C1BDE +// INDEX 2124 +template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + +// HASH_VALUE 43A00AAE8E6D077C +// INDEX 2125 +template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +//double fame prospector / nocive +// HASH_VALUE 7E424A842CF249DF +// INDEX 2126 +template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + +// HASH_VALUE 7E42767FE82205DF +// INDEX 2127 +template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + +// HASH_VALUE BB228A862CF209D6 +// INDEX 2128 +template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + +// HASH_VALUE DB1B74B439EFB677 +// INDEX 2129 +template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + +// HASH_VALUE DB6A88C57800B677 +// INDEX 2130 +template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + +// HASH_VALUE DBC3BE44CD287605 +// INDEX 2131 +template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + +// HASH_VALUE 7D99AA81E822E9D1 +// INDEX 2132 +template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + +// HASH_VALUE 2A641435BC89B996 +// INDEX 2133 +template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + +// HASH_VALUE 26C99886106C0433 +// INDEX 2134 +template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + +// HASH_VALUE 2DC0E526368EC98C +// INDEX 2135 +template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +//double fame prospector / kitin +// HASH_VALUE F10B4F0A11C29ACA +// INDEX 2136 +template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + +// HASH_VALUE 90481040FB805018 +// INDEX 2137 +template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + +// HASH_VALUE E3CF724E8D5FE32B +// INDEX 2138 +template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + +// HASH_VALUE 14B85202F4D2A6E2 +// INDEX 2139 +template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + +// HASH_VALUE 2F5A6B0111C26EC4 +// INDEX 2140 +template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + +// HASH_VALUE 54374674CC36AE23 +// INDEX 2141 +template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + +// HASH_VALUE B5D3EA347AA4B8FB +// INDEX 2142 +template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + +// HASH_VALUE 3CA9F72520656DD4 +// INDEX 2143 +template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + +// HASH_VALUE 2AA51AEB930ED6BB +// INDEX 2144 +template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + +// HASH_VALUE 65BD13A88A056B21 +// INDEX 2145 +template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +//double fame prospector / goo +// HASH_VALUE F83FF757D96590F2 +// INDEX 2146 +template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + +// HASH_VALUE 91BCC3C960EA7F1E +// INDEX 2147 +template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + +// HASH_VALUE F990E21AA45420CB +// INDEX 2148 +template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + +// HASH_VALUE 048B9BF3745FABAE +// INDEX 2149 +template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + +// HASH_VALUE 368E134ED96564EC +// INDEX 2150 +template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + +// HASH_VALUE B94CF27D8354ABE8 +// INDEX 2151 +template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + +// HASH_VALUE A9DEB31C1E560049 +// INDEX 2152 +template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + +// HASH_VALUE 52D5F1209A1F5D24 +// INDEX 2153 +template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + +// HASH_VALUE 1CA28E3DD0EEF9BC +// INDEX 2154 +template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + +// HASH_VALUE F12C5EC30EE99AE1 +// INDEX 2155 +template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +//prospector / nocive +// HASH_VALUE 5A3B80479A92DB65 +// INDEX 2156 +template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + +// HASH_VALUE 5A3BAC4256C29765 +// INDEX 2157 +template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + +// HASH_VALUE 971BC0499EB39B5C +// INDEX 2158 +template_task_forage_1_title_3 [Purifier les terres de $giver$] + +// HASH_VALUE CBB3454E8F091E3E +// INDEX 2159 +template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + +// HASH_VALUE 10B3454ECC5A623B +// INDEX 2160 +template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + +// HASH_VALUE 19D5009219544A98 +// INDEX 2161 +template_task_forage_1_title_6 [Travailler la terre de $giver$] + +// HASH_VALUE 5992E04499E37B57 +// INDEX 2162 +template_task_forage_1_title_7 [Préparer les champs de $giver$] + +// HASH_VALUE DAC38260F973E40C +// INDEX 2163 +template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + +// HASH_VALUE 6AE6DB331AC5B3B3 +// INDEX 2164 +template_task_forage_1_title_9 [Entretenir les terres de $giver$] + +// HASH_VALUE 28A26172279AE1F8 +// INDEX 2165 +template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +//prospector / kitin +// HASH_VALUE 2DB88E306034ADB4 +// INDEX 2166 +template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + +// HASH_VALUE 6D99F77B0FE43126 +// INDEX 2167 +template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + +// HASH_VALUE 0D9AC68AD07CCDEE +// INDEX 2168 +template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + +// HASH_VALUE 4DBD0C445C6BDDEC +// INDEX 2169 +template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + +// HASH_VALUE FC87A229A062F1E5 +// INDEX 2170 +template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + +// HASH_VALUE 23880F6F3D42E2B8 +// INDEX 2171 +template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + +// HASH_VALUE C4C53B652568BC3C +// INDEX 2172 +template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + +// HASH_VALUE B7A250A1D1C0906E +// INDEX 2173 +template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + +// HASH_VALUE EFAA18515B2EE636 +// INDEX 2174 +template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + +// HASH_VALUE CC9FEF470A2D96A9 +// INDEX 2175 +template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +//prospector / goo +// HASH_VALUE 1ADEAB32BDB87609 +// INDEX 2176 +template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + +// HASH_VALUE D20326811058E4AF +// INDEX 2177 +template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + +// HASH_VALUE 0F7DD73E7F1CF3F0 +// INDEX 2178 +template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + +// HASH_VALUE D8FD5F979E1738FA +// INDEX 2179 +template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + +// HASH_VALUE 582DC729BDB84A03 +// INDEX 2180 +template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + +// HASH_VALUE A2DCB02B67D90DF7 +// INDEX 2181 +template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + +// HASH_VALUE 4524529536B127D5 +// INDEX 2182 +template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + +// HASH_VALUE 5DD4E5077C6CACC0 +// INDEX 2183 +template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + +// HASH_VALUE 83CB56BE4B095BF9 +// INDEX 2184 +template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + +// HASH_VALUE 2BA3C33CDFC5D38D +// INDEX 2185 +template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +//scout / nocive, welcomer / nocive +// HASH_VALUE 9A79FF452D6A0877 +// INDEX 2186 +template_task_forage_4_title_1 [Nettoyer la terre] + +// HASH_VALUE 94FB9C54D75AD860 +// INDEX 2187 +template_task_forage_4_title_2 [Nettoyer les champs] + +// HASH_VALUE 565A47472D69A463 +// INDEX 2188 +template_task_forage_4_title_3 [Purifier la terre] + +// HASH_VALUE CBB3454ECE091E3E +// INDEX 2189 +template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + +// HASH_VALUE 4CF8F8D7B2896248 +// INDEX 2190 +template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + +// HASH_VALUE 26340C94243A2AA6 +// INDEX 2191 +template_task_forage_4_title_6 [Travailler la terre] + +// HASH_VALUE 1452D04F541A925F +// INDEX 2192 +template_task_forage_4_title_7 [Préparer les champs] + +// HASH_VALUE DAC38260F973E405 +// INDEX 2193 +template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + +// HASH_VALUE 6285E094A58AA2A6 +// INDEX 2194 +template_task_forage_4_title_9 [Entretenir la terre] + +// HASH_VALUE 28A261722729E1F8 +// INDEX 2195 +template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +//scout / kitin, welcomer / kitin +// HASH_VALUE D342FE10FEC7983E +// INDEX 2196 +template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + +// HASH_VALUE 1142102A711059DA +// INDEX 2197 +template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + +// HASH_VALUE F12038A1DC1A18DB +// INDEX 2198 +template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + +// HASH_VALUE 4DBDF0445C6BDDEC +// INDEX 2199 +template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + +// HASH_VALUE 11911A07FEC76C38 +// INDEX 2200 +template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + +// HASH_VALUE 31E2E35B731B5DE0 +// INDEX 2201 +template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + +// HASH_VALUE EB067C5F48B01488 +// INDEX 2202 +template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + +// HASH_VALUE B7A250A110C0906E +// INDEX 2203 +template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + +// HASH_VALUE EFAA184A5B2EE636 +// INDEX 2204 +template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + +// HASH_VALUE CE3FF43CADF12EBB +// INDEX 2205 +template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +//scout / goo, welcomer / goo +// HASH_VALUE B97706CBB4B65133 +// INDEX 2206 +template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + +// HASH_VALUE E20D33BC17C971DE +// INDEX 2207 +template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + +// HASH_VALUE F44B1B1F70B69810 +// INDEX 2208 +template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + +// HASH_VALUE D8FD5F97DD1738FA +// INDEX 2209 +template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + +// HASH_VALUE 6439B035DA20B815 +// INDEX 2210 +template_task_forage_6_title_5 [Eliminer les résidus de goo] + +// HASH_VALUE E2E129EE3F70F392 +// INDEX 2211 +template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + +// HASH_VALUE E8E8EAA738512CCA +// INDEX 2212 +template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + +// HASH_VALUE 5DD4E5077C6C90C0 +// INDEX 2213 +template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + +// HASH_VALUE B28DE9E62F4DD10D +// INDEX 2214 +template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + +// HASH_VALUE A4C4E3462F14FECA +// INDEX 2215 +template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +//tribe welcomer / nocive +// HASH_VALUE 5CB6047699090058 +// INDEX 2216 +template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + +// HASH_VALUE 5CB630715539BC58 +// INDEX 2217 +template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + +// HASH_VALUE 999644789909C04F +// INDEX 2218 +template_task_forage_7_title_3 [Purifier les terres des $f.member$] + +// HASH_VALUE 7245098D483D1B45 +// INDEX 2219 +template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + +// HASH_VALUE B156098D488C2F56 +// INDEX 2220 +template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + +// HASH_VALUE D67C44D0B150080C +// INDEX 2221 +template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + +// HASH_VALUE 5B0D64735539A04A +// INDEX 2222 +template_task_forage_7_title_7 [Préparer les champs des $f.member$] + +// HASH_VALUE F5DF0CAC9786BBC6 +// INDEX 2223 +template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + +// HASH_VALUE B2D960E86CF4D36B +// INDEX 2224 +template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + +// HASH_VALUE 6FE41CA29AE28CB7 +// INDEX 2225 +template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +//tribe welcomer / kitin +// HASH_VALUE 4AC48E7D1B323B56 +// INDEX 2226 +template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + +// HASH_VALUE 6EBCCA3268970791 +// INDEX 2227 +template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + +// HASH_VALUE 2864760A0F88C690 +// INDEX 2228 +template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + +// HASH_VALUE 2D28F9F881DAF993 +// INDEX 2229 +template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + +// HASH_VALUE 8813AA741B320F50 +// INDEX 2230 +template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + +// HASH_VALUE 045811EDE50895A4 +// INDEX 2231 +template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + +// HASH_VALUE B3FA0B1122F591C5 +// INDEX 2232 +template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + +// HASH_VALUE 59BBC0EAA9CB9EB6 +// INDEX 2233 +template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + +// HASH_VALUE CC6429D197C7C17C +// INDEX 2234 +template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + +// HASH_VALUE C35BBE37D2DFBA39 +// INDEX 2235 +template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +//tribe welcomer / goo +// HASH_VALUE F3F87DE3BD8D22F9 +// INDEX 2236 +template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + +// HASH_VALUE 6F307DBBCD013697 +// INDEX 2237 +template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + +// HASH_VALUE D7049C0C116BD744 +// INDEX 2238 +template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + +// HASH_VALUE ADB5FEC471AD4284 +// INDEX 2239 +template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + +// HASH_VALUE 314799DABD8DF6F3 +// INDEX 2240 +template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + +// HASH_VALUE 8730B72FDC2B8E5C +// INDEX 2241 +template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + +// HASH_VALUE 57AC535F16005AAD +// INDEX 2242 +template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + +// HASH_VALUE D375B03ABFF798B1 +// INDEX 2243 +template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + +// HASH_VALUE 09444CD289C435CE +// INDEX 2244 +template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + +// HASH_VALUE 473FEDF75E4E0554 +// INDEX 2245 +template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +//default text +// HASH_VALUE 4A499040E9AA9B71 +// INDEX 2246 +template_task_forage_give_0_title_1 [Récolter des matières premières] + +// HASH_VALUE 57B7AC920B8CACAD +// INDEX 2247 +template_task_forage_give_0_title_2 [Réunir des matières premières] + +// HASH_VALUE 5F8F1AF65875D428 +// INDEX 2248 +template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + +// HASH_VALUE 76E8501FFCBE4DD6 +// INDEX 2249 +template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + +// HASH_VALUE C1E062962DB028C9 +// INDEX 2250 +template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + +// HASH_VALUE 140A85A8DB10BCD8 +// INDEX 2251 +template_task_forage_give_0_title_6 [Une commande de matières premières] + +// HASH_VALUE 2CE8BEBE4C933066 +// INDEX 2252 +template_task_forage_give_0_title_7 [Récolter des matériaux] + +// HASH_VALUE 2DB2C289ABF90E81 +// INDEX 2253 +template_task_forage_give_0_title_8 [Réunir des matériaux] + +// HASH_VALUE 5B28531777959BBD +// INDEX 2254 +template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + +// HASH_VALUE 9E3A94401BBE73B8 +// INDEX 2255 +template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +//tribe welcomer / kitin +// HASH_VALUE B43A01FA49D9722A +// INDEX 2256 +template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + +// HASH_VALUE F45260BFE4A8C0BF +// INDEX 2257 +template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + +// HASH_VALUE FE603F38121B71F4 +// INDEX 2258 +template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + +// HASH_VALUE 55B1BE02A3C74DE1 +// INDEX 2259 +template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + +// HASH_VALUE 94C55451767CCA87 +// INDEX 2260 +template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE 42DAF7CF8B043314 +// INDEX 2261 +template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE 004367C6E0079C74 +// INDEX 2262 +template_task_forage_give_10_title_7 [Collecter des restes de kitin à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE 28727C3007F4858A +// INDEX 2263 +template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + +// HASH_VALUE 4102A9EBBA4A65AB +// INDEX 2264 +template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + +// HASH_VALUE 14B48097EFDEA0F5 +// INDEX 2265 +template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +//tribe welcomer / goo +// HASH_VALUE 61AF3C9AEE673F3A +// INDEX 2266 +template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + +// HASH_VALUE BF532B0797A20AA8 +// INDEX 2267 +template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + +// HASH_VALUE 6B073B3393448095 +// INDEX 2268 +template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + +// HASH_VALUE 91EAF17B5ABA149B +// INDEX 2269 +template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + +// HASH_VALUE 455D96F6125E96E4 +// INDEX 2270 +template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE 6AC26FC2A2711965 +// INDEX 2271 +template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE 5F48FA3567350E3A +// INDEX 2272 +template_task_forage_give_11_title_7 [Collecter des traces de goo à étudier pour $f.mda$ $f.member$] + +// HASH_VALUE E3C052912E9E7342 +// INDEX 2273 +template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + +// HASH_VALUE 207E65D01860C846 +// INDEX 2274 +template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + +// HASH_VALUE F3303C7C4DF40390 +// INDEX 2275 +template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +//tribe welcomer / conservateur +// HASH_VALUE 26795C11FD313E25 +// INDEX 2276 +template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + +// HASH_VALUE A00178A5890BEC35 +// INDEX 2277 +template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + +// HASH_VALUE 4E6B09F3B3976100 +// INDEX 2278 +template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + +// HASH_VALUE B46150B022CD0C1F +// INDEX 2279 +template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + +// HASH_VALUE 9D102E67D537CB7D +// INDEX 2280 +template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + +// HASH_VALUE 8733A6D00846074B +// INDEX 2281 +template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + +// HASH_VALUE 2EA7BC3DCA077598 +// INDEX 2282 +template_task_forage_give_12_title_7 [Collecter des conservateurs pour $f.mda$ $f.member$] + +// HASH_VALUE 70AEE06CB0F2B7CE +// INDEX 2283 +template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des conservateurs] + +// HASH_VALUE E116D07F823C1923 +// INDEX 2284 +template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + +// HASH_VALUE B4C8A72BB7D0546D +// INDEX 2285 +template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +//Kami / construction +// HASH_VALUE 36EEE4A65E1D8FD2 +// INDEX 2286 +template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + +// HASH_VALUE C4DB88EB116401F3 +// INDEX 2287 +template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + +// HASH_VALUE A9CD7163925B60B3 +// INDEX 2288 +template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + +// HASH_VALUE 23F1AE4EA476F39E +// INDEX 2289 +template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + +// HASH_VALUE AD85B6FC36231C2A +// INDEX 2290 +template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + +// HASH_VALUE ED8CA064728A236C +// INDEX 2291 +template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + +// HASH_VALUE A69C68EF92EE82BD +// INDEX 2292 +template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + +// HASH_VALUE E48980D64AF735F1 +// INDEX 2293 +template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + +// HASH_VALUE 6E77A8F88EF499D4 +// INDEX 2294 +template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + +// HASH_VALUE CFE4D5179528A0A1 +// INDEX 2295 +template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +//Kami / insects +// HASH_VALUE 076B43AD2545C364 +// INDEX 2296 +template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + +// HASH_VALUE D9E687B4E8C58067 +// INDEX 2297 +template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + +// HASH_VALUE AE92B76E46CF0CC5 +// INDEX 2298 +template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + +// HASH_VALUE DBFA502D5A19B060 +// INDEX 2299 +template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + +// HASH_VALUE D376000A823D58C0 +// INDEX 2300 +template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + +// HASH_VALUE 305F29B499D56180 +// INDEX 2301 +template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + +// HASH_VALUE F33F2CE218166F1C +// INDEX 2302 +template_task_forage_give_14_title_7 [Collecter des insectes pour les Kamis] + +// HASH_VALUE C283F6056802AABB +// INDEX 2303 +template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des insectes] + +// HASH_VALUE ED2BB1922C65109E +// INDEX 2304 +template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + +// HASH_VALUE 33A31AC1152482A2 +// INDEX 2305 +template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +//Kami / food +// HASH_VALUE 2CBC5AABCA47A517 +// INDEX 2306 +template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + +// HASH_VALUE 0720DAB95AA4C987 +// INDEX 2307 +template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + +// HASH_VALUE DA1A241218993B51 +// INDEX 2308 +template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + +// HASH_VALUE 2FD76DA8974A2763 +// INDEX 2309 +template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + +// HASH_VALUE 4226BDCAB5FE5EE2 +// INDEX 2310 +template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + +// HASH_VALUE 212C597522704DAF +// INDEX 2311 +template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + +// HASH_VALUE 349C247420A13DB1 +// INDEX 2312 +template_task_forage_give_15_title_7 [Collecter de la nourriture pour les Kamis] + +// HASH_VALUE 31633E74C3755BFD +// INDEX 2313 +template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour collecter de la nourriture] + +// HASH_VALUE 36DB4ED587EFE8CC +// INDEX 2314 +template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + +// HASH_VALUE C43F12D3F0FA1E0E +// INDEX 2315 +template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +//Kami / kitin +// HASH_VALUE B356C31D83297883 +// INDEX 2316 +template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + +// HASH_VALUE 35D84272F1CB55B5 +// INDEX 2317 +template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + +// HASH_VALUE B5B0E709D43A08B8 +// INDEX 2318 +template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + +// HASH_VALUE 1F4C49CE427AC31B +// INDEX 2319 +template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + +// HASH_VALUE 2AED9584DF5EFDDB +// INDEX 2320 +template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + +// HASH_VALUE CFF6711D606A3EE5 +// INDEX 2321 +template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + +// HASH_VALUE A141316967CDEBCB +// INDEX 2322 +template_task_forage_give_16_title_7 [Collecter des restes de kitin pour les Kamis] + +// HASH_VALUE 1C3AEAC26E09CE33 +// INDEX 2323 +template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + +// HASH_VALUE 2ABD52084A1B6C0C +// INDEX 2324 +template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + +// HASH_VALUE 7035BB3733DADE10 +// INDEX 2325 +template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +//Kami / goo +// HASH_VALUE 5A1D871C40DA125F +// INDEX 2326 +template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + +// HASH_VALUE DDA5BBEE3CBA20BF +// INDEX 2327 +template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + +// HASH_VALUE 7923E3DCF8E2F99B +// INDEX 2328 +template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + +// HASH_VALUE 4704E6714C0F30B6 +// INDEX 2329 +template_task_forage_give_17_title_4 [Fournir des résidus de goo à les Kamis pour étude] + +// HASH_VALUE 63AF26DDB776ACFB +// INDEX 2330 +template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + +// HASH_VALUE 24EC760868B9AE49 +// INDEX 2331 +template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + +// HASH_VALUE A88696C8C78B6BAF +// INDEX 2332 +template_task_forage_give_17_title_7 [Collecter des traces de goo à étudier pour les Kamis] + +// HASH_VALUE 237F4F21CEC74E17 +// INDEX 2333 +template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + +// HASH_VALUE 320CC26C9F1171F7 +// INDEX 2334 +template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + +// HASH_VALUE 78842B9B88D0E3FB +// INDEX 2335 +template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +//Kami / conservateur +// HASH_VALUE 78EC2F36F69F89A7 +// INDEX 2336 +template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + +// HASH_VALUE 45198EBCA75D7C1C +// INDEX 2337 +template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + +// HASH_VALUE 159C7C10E7AA4F94 +// INDEX 2338 +template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + +// HASH_VALUE 594240EFD81877BD +// INDEX 2339 +template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + +// HASH_VALUE EF83018CCEA516FF +// INDEX 2340 +template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + +// HASH_VALUE D0714263689C64C0 +// INDEX 2341 +template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + +// HASH_VALUE F4EF512184317CDE +// INDEX 2342 +template_task_forage_give_18_title_7 [Collecter des conservateurs pour les Kamis] + +// HASH_VALUE 0663CB85846863A9 +// INDEX 2343 +template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des conservateurs] + +// HASH_VALUE 693CA9074B6BA90C +// INDEX 2344 +template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + +// HASH_VALUE AFB41236342A1B10 +// INDEX 2345 +template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +//Karavan / construction +// HASH_VALUE 33FF3CD18AC347DF +// INDEX 2346 +template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + +// HASH_VALUE 40AC58FC9716B45D +// INDEX 2347 +template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + +// HASH_VALUE A603A38343A2A716 +// INDEX 2348 +template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + +// HASH_VALUE 59EB036F0007C388 +// INDEX 2349 +template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + +// HASH_VALUE AA960E2762C9D437 +// INDEX 2350 +template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + +// HASH_VALUE B7574952B5CA6782 +// INDEX 2351 +template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + +// HASH_VALUE E9DCAC055CB92BAB +// INDEX 2352 +template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + +// HASH_VALUE 7E68B4CA8E59E29E +// INDEX 2353 +template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + +// HASH_VALUE AE350E1169A1CE25 +// INDEX 2354 +template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + +// HASH_VALUE 4932936CDDFFC495 +// INDEX 2355 +template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +//prospector / construction, welcomer / construction, scout / construction +// HASH_VALUE 3F81FA167AC71149 +// INDEX 2356 +template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + +// HASH_VALUE CD430A15645BB48E +// INDEX 2357 +template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + +// HASH_VALUE D51B78790EE22509 +// INDEX 2358 +template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + +// HASH_VALUE AB655DF9B107D3B3 +// INDEX 2359 +template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + +// HASH_VALUE B618CC6C52CD9EA1 +// INDEX 2360 +template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + +// HASH_VALUE C9530B85108DC9B2 +// INDEX 2361 +template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + +// HASH_VALUE 449F0E356EB5EDDE +// INDEX 2362 +template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + +// HASH_VALUE 8B8C5BF7954DF45E +// INDEX 2363 +template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + +// HASH_VALUE D1B4B19AD38C5C9E +// INDEX 2364 +template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + +// HASH_VALUE 14C6F2C3402BC499 +// INDEX 2365 +template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +//Karavan / insects +// HASH_VALUE 833C13BEABF776CE +// INDEX 2366 +template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + +// HASH_VALUE 058C3FC1E5D6D892 +// INDEX 2367 +template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + +// HASH_VALUE EC6421FBE620C1FF +// INDEX 2368 +template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + +// HASH_VALUE D898A3DCD4C76669 +// INDEX 2369 +template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + +// HASH_VALUE 6D5534FEC69F056D +// INDEX 2370 +template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + +// HASH_VALUE 2D7081DFC57B198D +// INDEX 2371 +template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + +// HASH_VALUE 367F70F8E2E1180A +// INDEX 2372 +template_task_forage_give_20_title_7 [Collecter des insectes pour la Karavan] + +// HASH_VALUE A78950E4AC5951A9 +// INDEX 2373 +template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour collecter des insectes] + +// HASH_VALUE 833E0BDE2BE5CCD9 +// INDEX 2374 +template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + +// HASH_VALUE 62A558EDDB44999F +// INDEX 2375 +template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +//Karavan / food +// HASH_VALUE B26E0D1546187528 +// INDEX 2376 +template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + +// HASH_VALUE 043132E4864A8194 +// INDEX 2377 +template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + +// HASH_VALUE A3E087846A790457 +// INDEX 2378 +template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + +// HASH_VALUE 84E923B194E87A12 +// INDEX 2379 +template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + +// HASH_VALUE 3F3715F5E1A416EF +// INDEX 2380 +template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + +// HASH_VALUE EBF7026365B091C5 +// INDEX 2381 +template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + +// HASH_VALUE FE67CD6263E181C7 +// INDEX 2382 +template_task_forage_give_21_title_7 [Collecter de la nourriture pour la Karavan] + +// HASH_VALUE 382548F6872FED15 +// INDEX 2383 +template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour collecter de la nourriture] + +// HASH_VALUE 478D47EBAC4BA9DB +// INDEX 2384 +template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + +// HASH_VALUE 7DC83FEB603A4EC6 +// INDEX 2385 +template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +//Karavan / kitin +// HASH_VALUE 59DC11823685C142 +// INDEX 2386 +template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + +// HASH_VALUE D8D3ABCAE521905B +// INDEX 2387 +template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + +// HASH_VALUE B0EE3275A30DF1AA +// INDEX 2388 +template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + +// HASH_VALUE BED843384A6DC7FA +// INDEX 2389 +template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + +// HASH_VALUE D073E3E992BA469A +// INDEX 2390 +template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + +// HASH_VALUE 28E207AE50139FB8 +// INDEX 2391 +template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + +// HASH_VALUE B77EC637D2F5E965 +// INDEX 2392 +template_task_forage_give_22_title_7 [Collecter des restes de kitin à étudier pour la Karavan] + +// HASH_VALUE 1F65D295949C5E37 +// INDEX 2393 +template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + +// HASH_VALUE 270AB9CA7F59D14F +// INDEX 2394 +template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + +// HASH_VALUE D10CA1B9D612EDD6 +// INDEX 2395 +template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +//Karavan / goo +// HASH_VALUE 67D8659ED0A3ABCD +// INDEX 2396 +template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + +// HASH_VALUE 688C8C9A1AE3295B +// INDEX 2397 +template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + +// HASH_VALUE A0F8F9DF62BD093D +// INDEX 2398 +template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + +// HASH_VALUE D845BB9CA8A3BEFA +// INDEX 2399 +template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + +// HASH_VALUE FD8E5AD1FBD859A8 +// INDEX 2400 +template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + +// HASH_VALUE 21FDCE33945F6656 +// INDEX 2401 +template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + +// HASH_VALUE 245766D94D3D1E19 +// INDEX 2402 +template_task_forage_give_23_title_7 [Collecter des traces de goo à étudier pour la Karavan] + +// HASH_VALUE FEE18E7AF2B2C1D2 +// INDEX 2403 +template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + +// HASH_VALUE 068675AFDD6F34EA +// INDEX 2404 +template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + +// HASH_VALUE F8B68F719160C337 +// INDEX 2405 +template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +//Karavan / conservateur +// HASH_VALUE 42B7D82439DFCDBD +// INDEX 2406 +template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + +// HASH_VALUE 897B3B69413CB010 +// INDEX 2407 +template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + +// HASH_VALUE 237120F7F279E043 +// INDEX 2408 +template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + +// HASH_VALUE A11964E352663512 +// INDEX 2409 +template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + +// HASH_VALUE B94EAA7A11E55A15 +// INDEX 2410 +template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + +// HASH_VALUE 4C421274EE4E172A +// INDEX 2411 +template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + +// HASH_VALUE 2095092E8142D409 +// INDEX 2412 +template_task_forage_give_24_title_7 [Collecter des conservateurs pour la Karavan] + +// HASH_VALUE 239A4859CB5FEA17 +// INDEX 2413 +template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour collecter des conservateurs] + +// HASH_VALUE C71EE05E474B85C7 +// INDEX 2414 +template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + +// HASH_VALUE FD849CEB384C5A05 +// INDEX 2415 +template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +//double fame prospector / construction +// HASH_VALUE 989C4B599D1C7462 +// INDEX 2416 +template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE 22E4ADE5A79E03F2 +// INDEX 2417 +template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE 0FC039C4DDEC058B +// INDEX 2418 +template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + +// HASH_VALUE B92BB04D027F1898 +// INDEX 2419 +template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + +// HASH_VALUE 0F331DAF752201BA +// INDEX 2420 +template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE D99B9EDD95220DC5 +// INDEX 2421 +template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE C93452487EFD8036 +// INDEX 2422 +template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE E320C15F089C02F1 +// INDEX 2423 +template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + +// HASH_VALUE 72A1BAD784C5587B +// INDEX 2424 +template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + +// HASH_VALUE 8D89A21794BFE12A +// INDEX 2425 +template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +//double fame prospector / insects +// HASH_VALUE 657468A7BB7FC563 +// INDEX 2426 +template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 18E56C444A73E71A +// INDEX 2427 +template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + +// HASH_VALUE DA6B7ED5EC022F5A +// INDEX 2428 +template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + +// HASH_VALUE 3DA8B7E0BEB495F0 +// INDEX 2429 +template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + +// HASH_VALUE D20D419340E225C0 +// INDEX 2430 +template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 920D9067D8D44610 +// INDEX 2431 +template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + +// HASH_VALUE 16D7163B04256D95 +// INDEX 2432 +template_task_forage_give_26_title_7 [Collecter des insectes pour les amis $f.member$ de $giver$] + +// HASH_VALUE AAE9582CB8018CE6 +// INDEX 2433 +template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des insectes] + +// HASH_VALUE 7B0FF2A125D48994 +// INDEX 2434 +template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + +// HASH_VALUE 2E48F4EE37927F95 +// INDEX 2435 +template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +//double fame prospector / food +// HASH_VALUE C2F65CAA2850CA11 +// INDEX 2436 +template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + +// HASH_VALUE 69CE416C99A3AE17 +// INDEX 2437 +template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + +// HASH_VALUE 88B6B2667CDEFDDD +// INDEX 2438 +template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + +// HASH_VALUE 6ED65238F9F88E16 +// INDEX 2439 +template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + +// HASH_VALUE A4D4247DF4FD4372 +// INDEX 2440 +template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + +// HASH_VALUE 0D3B57EE45083708 +// INDEX 2441 +template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + +// HASH_VALUE 20AB22ED4339270A +// INDEX 2442 +template_task_forage_give_27_title_7 [Collecter de la nourriture pour les amis $f.member$ de $giver$] + +// HASH_VALUE 74B061E637224953 +// INDEX 2443 +template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + +// HASH_VALUE FC75CFA3E923C5A1 +// INDEX 2444 +template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + +// HASH_VALUE 89BBA530A672C704 +// INDEX 2445 +template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +//double fame prospector / kitin +// HASH_VALUE D0126FF34E20EC9E +// INDEX 2446 +template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + +// HASH_VALUE 9B99214CDA381F33 +// INDEX 2447 +template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + +// HASH_VALUE A5F9CA63C50AEC22 +// INDEX 2448 +template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + +// HASH_VALUE 773D041036B09668 +// INDEX 2449 +template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + +// HASH_VALUE B0CB892CB4FE9B25 +// INDEX 2450 +template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE 386A5643324BF4A1 +// INDEX 2451 +template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE 1C1BD5BFE54E16E8 +// INDEX 2452 +template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE 9AD2DEF9EF1C291A +// INDEX 2453 +template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + +// HASH_VALUE CF83F717C9A03780 +// INDEX 2454 +template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + +// HASH_VALUE 82BCF964DB5E2D81 +// INDEX 2455 +template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +//double fame prospector / goo +// HASH_VALUE 7DB571752CE910D8 +// INDEX 2456 +template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + +// HASH_VALUE DC3CFC77FA5FEDBF +// INDEX 2457 +template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + +// HASH_VALUE 2622D90432B1E81D +// INDEX 2458 +template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + +// HASH_VALUE 72B3134C1D9E8D2D +// INDEX 2459 +template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + +// HASH_VALUE 62466766751B79FB +// INDEX 2460 +template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE 869ADDBBA7B893D9 +// INDEX 2461 +template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE 068FBBC25DC56DAE +// INDEX 2462 +template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + +// HASH_VALUE C17CCCB1AA6AFF7B +// INDEX 2463 +template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + +// HASH_VALUE 2D995AB2A81CF365 +// INDEX 2464 +template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + +// HASH_VALUE E0D25CFFBADAE966 +// INDEX 2465 +template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +//prospector / insects, welcomer / insects, scout / insects +// HASH_VALUE 691A7646A9203F71 +// INDEX 2466 +template_task_forage_give_2_title_1 [Récolter des insectes] + +// HASH_VALUE E2D6899DE6D4EB33 +// INDEX 2467 +template_task_forage_give_2_title_2 [Réunir des insectes] + +// HASH_VALUE C780198F88D4048D +// INDEX 2468 +template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + +// HASH_VALUE D94BC87445C47169 +// INDEX 2469 +template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + +// HASH_VALUE 7A79DB2B2869D470 +// INDEX 2470 +template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + +// HASH_VALUE 11F4D49262559866 +// INDEX 2471 +template_task_forage_give_2_title_6 [Une commande d'insectes] + +// HASH_VALUE 69988394D7386FB1 +// INDEX 2472 +template_task_forage_give_2_title_7 [Collecter des insectes] + +// HASH_VALUE ABC2C2812798AAAB +// INDEX 2473 +template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour collecter des insectes] + +// HASH_VALUE 2BEA70E45BD0C7B9 +// INDEX 2474 +template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + +// HASH_VALUE 58E49A6898B8CE67 +// INDEX 2475 +template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +//double fame prospector / conservateur +// HASH_VALUE 64FB2DAF19377300 +// INDEX 2476 +template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + +// HASH_VALUE 03BE5BBCA6F4BDA5 +// INDEX 2477 +template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + +// HASH_VALUE 4675BA6F1515B6DD +// INDEX 2478 +template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + +// HASH_VALUE 58D9817896BD44BD +// INDEX 2479 +template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + +// HASH_VALUE DB92FF05F13D0058 +// INDEX 2480 +template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + +// HASH_VALUE 2E7A675DFED666BF +// INDEX 2481 +template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + +// HASH_VALUE 33EE36B1E6DFE391 +// INDEX 2482 +template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + +// HASH_VALUE 43D0103D37588D56 +// INDEX 2483 +template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + +// HASH_VALUE 9775AB8F69B45E14 +// INDEX 2484 +template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + +// HASH_VALUE 4AAEADDC7B725415 +// INDEX 2485 +template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +//prospector / food, welcomer / food, scout / food +// HASH_VALUE 575156462CF6D8B0 +// INDEX 2486 +template_task_forage_give_3_title_1 [Récolter de la nourriture] + +// HASH_VALUE 6A99C5126394CB70 +// INDEX 2487 +template_task_forage_give_3_title_2 [Réunir de la nourriture] + +// HASH_VALUE 2D89776A1801C473 +// INDEX 2488 +template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + +// HASH_VALUE 1A822EB1959B9FAA +// INDEX 2489 +template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + +// HASH_VALUE 4BB9D33AA1A8E059 +// INDEX 2490 +template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + +// HASH_VALUE 9848C4969BA9735A +// INDEX 2491 +template_task_forage_give_3_title_6 [Une commande de nourriture] + +// HASH_VALUE EB978F9596FA9463 +// INDEX 2492 +template_task_forage_give_3_title_7 [Collecter de la nourriture] + +// HASH_VALUE 063573C39678F21A +// INDEX 2493 +template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + +// HASH_VALUE C46178F398C1FBBB +// INDEX 2494 +template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + +// HASH_VALUE 33BA36D42954C679 +// INDEX 2495 +template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +//prospector / kitin, welcomer / kitin, scout / kitin +// HASH_VALUE B49F73B248818375 +// INDEX 2496 +template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + +// HASH_VALUE 46F87E7C97F5D0CF +// INDEX 2497 +template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + +// HASH_VALUE 7C41C79EB61CED83 +// INDEX 2498 +template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + +// HASH_VALUE DBCE66614782C3BF +// INDEX 2499 +template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + +// HASH_VALUE 2B364519A4B608CD +// INDEX 2500 +template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + +// HASH_VALUE F52707DFDDAA51D1 +// INDEX 2501 +template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + +// HASH_VALUE C300847CC2F9B3CF +// INDEX 2502 +template_task_forage_give_4_title_7 [Collecter des restes de kitin à étudier] + +// HASH_VALUE B9FEFB629AA66F51 +// INDEX 2503 +template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + +// HASH_VALUE F90649768D8E790D +// INDEX 2504 +template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + +// HASH_VALUE 9338762836E00052 +// INDEX 2505 +template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +//prospector / goo, welcomer / goo, scout / goo +// HASH_VALUE F46F17B79DE8ABFE +// INDEX 2506 +template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + +// HASH_VALUE 589056042665E7A0 +// INDEX 2507 +template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + +// HASH_VALUE 3BA21161DE389782 +// INDEX 2508 +template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + +// HASH_VALUE 0A8CF965F222C3F9 +// INDEX 2509 +template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + +// HASH_VALUE 0AB201FE02CC6B68 +// INDEX 2510 +template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + +// HASH_VALUE 2D7F8C78846330C0 +// INDEX 2511 +template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + +// HASH_VALUE B1EE18F21A821E4A +// INDEX 2512 +template_task_forage_give_5_title_7 [Collecter des traces de goo à étudier] + +// HASH_VALUE 118766DD889403C7 +// INDEX 2513 +template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + +// HASH_VALUE 518FB4F17B7C0D83 +// INDEX 2514 +template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + +// HASH_VALUE CB90FBC1DD99DF41 +// INDEX 2515 +template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +//prospector / conservateur, welcomer / conservateur, scout / conservateur +// HASH_VALUE CED89A57B168EC50 +// INDEX 2516 +template_task_forage_give_6_title_1 [Récolter des conservateurs] + +// HASH_VALUE 2BC6F47B676220A6 +// INDEX 2517 +template_task_forage_give_6_title_2 [Réunir des conservateurs] + +// HASH_VALUE 2DF9276CC6D1F4BD +// INDEX 2518 +template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + +// HASH_VALUE 044564E71DFA9469 +// INDEX 2519 +template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + +// HASH_VALUE CB4A6CAD6CA8BC45 +// INDEX 2520 +template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + +// HASH_VALUE D9D9C48D14796C5B +// INDEX 2521 +template_task_forage_give_6_title_6 [Une commande de conservateurs] + +// HASH_VALUE E099D398E68A43BD +// INDEX 2522 +template_task_forage_give_6_title_7 [Collecter des conservateurs] + +// HASH_VALUE C7287B6F6B787F2B +// INDEX 2523 +template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour collecter des conservateurs] + +// HASH_VALUE C4D128F5DA27C829 +// INDEX 2524 +template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + +// HASH_VALUE 77EA33D614C9C6DC +// INDEX 2525 +template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +//tribe welcomer / construction +// HASH_VALUE 7CC4DD6098D5FAEE +// INDEX 2526 +template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + +// HASH_VALUE 7B9DEC58B10EA47E +// INDEX 2527 +template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + +// HASH_VALUE 164258A17CE2E055 +// INDEX 2528 +template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + +// HASH_VALUE F64737BB21B6F6C7 +// INDEX 2529 +template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + +// HASH_VALUE F35BAFB670DB8746 +// INDEX 2530 +template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + +// HASH_VALUE 9B19CD3F791CD8EA +// INDEX 2531 +template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + +// HASH_VALUE AD2E1D6D407BAF98 +// INDEX 2532 +template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + +// HASH_VALUE C637F0EFA5DF1FDA +// INDEX 2533 +template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + +// HASH_VALUE BD1BAB91DFC36168 +// INDEX 2534 +template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + +// HASH_VALUE 19996A79F047B062 +// INDEX 2535 +template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +//tribe welcomer / insects +// HASH_VALUE BE2DA71AC5EF66EF +// INDEX 2536 +template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + +// HASH_VALUE 139EF2D02E9B7921 +// INDEX 2537 +template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + +// HASH_VALUE 25588270478D2566 +// INDEX 2538 +template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + +// HASH_VALUE 0B8C7C92178B7864 +// INDEX 2539 +template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + +// HASH_VALUE B5247023DD2542A9 +// INDEX 2540 +template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + +// HASH_VALUE 7635226ED38DCC9C +// INDEX 2541 +template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + +// HASH_VALUE FAD1E160C6A39CF7 +// INDEX 2542 +template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + +// HASH_VALUE F157DFFC170BFFBD +// INDEX 2543 +template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + +// HASH_VALUE 9D36FBFF66D66035 +// INDEX 2544 +template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + +// HASH_VALUE 70E8D2AB9B6A9B7F +// INDEX 2545 +template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +//tribe welcomer / food +// HASH_VALUE CC66FD3681090984 +// INDEX 2546 +template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + +// HASH_VALUE 4DF6D373945C34A3 +// INDEX 2547 +template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + +// HASH_VALUE B53450F3F5D859F7 +// INDEX 2548 +template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + +// HASH_VALUE C7AD35ACC7DC53C8 +// INDEX 2549 +template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + +// HASH_VALUE 88FCB684EFB6C9FE +// INDEX 2550 +template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + +// HASH_VALUE CFB986502902022D +// INDEX 2551 +template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + +// HASH_VALUE E229514F2733F22F +// INDEX 2552 +template_task_forage_give_9_title_7 [Collecter de la nourriture pour $f.mda$ $f.member$] + +// HASH_VALUE 70789C69E1D20877 +// INDEX 2553 +template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter de la nourriture] + +// HASH_VALUE 6185370CE73C3D37 +// INDEX 2554 +template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + +// HASH_VALUE DFC81A1AF6DD4CC1 +// INDEX 2555 +template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$.] */ +// HASH_VALUE 4E1164723C07BD22 +// INDEX 2556 +template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE B38C80D16A91AF6F +// INDEX 2557 +template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE C15195112D2CF241 +// INDEX 2558 +template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you.] */ +// HASH_VALUE 736D224B3C284A8A +// INDEX 2559 +template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +/* OLD VALUE : [Harvest $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$.] */ +// HASH_VALUE 6DB1EA7B47CB4C04 +// INDEX 2560 +template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Harvest $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE BB955D4138CF3CBB +// INDEX 2561 +template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Harvest some $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE FFD03DAD97E27785 +// INDEX 2562 +template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Harvest some $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you.] */ +// HASH_VALUE 46464B6032675B26 +// INDEX 2563 +template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +/* OLD VALUE : [Gather $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$.] */ +// HASH_VALUE 8C9C13493027C19F +// INDEX 2564 +template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Gather $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 7DA003007E0B3465 +// INDEX 2565 +template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Gather $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE DCB33ECAC24614D1 +// INDEX 2566 +template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Gather $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you.] */ +// HASH_VALUE 7738226B09BC2284 +// INDEX 2567 +template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$.] */ +// HASH_VALUE 872B338142CE397A +// INDEX 2568 +template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 9DF613BDD3A65540 +// INDEX 2569 +template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE ECE53ACDC62905C4 +// INDEX 2570 +template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you.] */ +// HASH_VALUE FC6BBB129A56CF29 +// INDEX 2571 +template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$.] */ +// HASH_VALUE 096EA2E439965F9B +// INDEX 2572 +template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE F9E8219F65699536 +// INDEX 2573 +template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 124024AED779E36F +// INDEX 2574 +template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you.] */ +// HASH_VALUE 816808E8C1AE0333 +// INDEX 2575 +template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$.] */ +// HASH_VALUE BC6877C15F1C9865 +// INDEX 2576 +template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE E83BAD5C4F961720 +// INDEX 2577 +template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 5A4BFB9568EE1A2F +// INDEX 2578 +template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you.] */ +// HASH_VALUE 44801B59D716FE69 +// INDEX 2579 +template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +//default_text +// HASH_VALUE 20018958E705F475 +// INDEX 2580 +template_task_give_item_0_title_1 [Apporter quelque-chose dans $region$] + +// HASH_VALUE EDA6070AAA808C5F +// INDEX 2581 +template_task_give_item_0_title_2 [Livrer quelque-chose dans $region$] + +// HASH_VALUE 6E661F0EAA808C5F +// INDEX 2582 +template_task_give_item_0_title_3 [Porter quelque-chose dans $region$] + +// HASH_VALUE A04F48109C86BD24 +// INDEX 2583 +template_task_give_item_0_title_4 [Transporter quelque-chose dans $region$] + +// HASH_VALUE 4E4774B3F3A10C32 +// INDEX 2584 +template_task_give_item_0_title_5 [Une livraison dans $region$ pour $giver$] + +// HASH_VALUE E0E74CE9407F3A64 +// INDEX 2585 +template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison dans $region$] + +// HASH_VALUE 7738142EEEB05E70 +// INDEX 2586 +template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison dans $region$] + +// HASH_VALUE DCF8DB97E6FD5E31 +// INDEX 2587 +template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant dans $region$] + +// HASH_VALUE DAEEC71F476E8EFA +// INDEX 2588 +template_task_give_item_0_title_9 [$giver$ veut transporter quelque-chose dans $region$] + +// HASH_VALUE C31825AE79134906 +// INDEX 2589 +template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque-chose dans $region$] + +//double fame supplier / heavy package +// HASH_VALUE 6794FFB3DDF33EF9 +// INDEX 2590 +template_task_give_item_10_title_1 [Apporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE C0FD79623045086C +// INDEX 2591 +template_task_give_item_10_title_2 [Livrer un gros colis dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 41BD91663045086C +// INDEX 2592 +template_task_give_item_10_title_3 [Porter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE B64B8162FB572041 +// INDEX 2593 +template_task_give_item_10_title_4 [Transporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 38E0F75675ECDD01 +// INDEX 2594 +template_task_give_item_10_title_5 [Un gros colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 61BC4248D774A0C8 +// INDEX 2595 +template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis dans $region$] + +// HASH_VALUE 123DEBC04A00D627 +// INDEX 2596 +template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis dans $region$] + +// HASH_VALUE 90F1CC67BB3A35E4 +// INDEX 2597 +template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un gros colis] + +// HASH_VALUE D4A2B16868E73E40 +// INDEX 2598 +template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis dans $region$] + +// HASH_VALUE 684D74C78C14EDE7 +// INDEX 2599 +template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis dans $region$] + +//double fame supplier / medicine +// HASH_VALUE 0DB451623DC5E230 +// INDEX 2600 +template_task_give_item_11_title_1 [Apporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE FB700344563FFE79 +// INDEX 2601 +template_task_give_item_11_title_2 [Livrer des médicaments dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 7C301B48563FFE79 +// INDEX 2602 +template_task_give_item_11_title_3 [Porter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE A124B54BC980A8D5 +// INDEX 2603 +template_task_give_item_11_title_4 [Transporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE B6140C1FAA5DE48A +// INDEX 2604 +template_task_give_item_11_title_5 [Des médicaments à livrer dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 99FC6ED5CA9B579A +// INDEX 2605 +template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments dans $region$] + +// HASH_VALUE AE1A339D4BB10CEF +// INDEX 2606 +template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments dans $region$] + +// HASH_VALUE 4C855D55398686CD +// INDEX 2607 +template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer des médicaments] + +// HASH_VALUE 0CE2DDF55B0EF512 +// INDEX 2608 +template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments dans $region$] + +// HASH_VALUE 69FEAA8F28F135C4 +// INDEX 2609 +template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments dans $region$] + +//double fame messenger / report, patrolman / report +// HASH_VALUE 879E3E7884DA237F +// INDEX 2610 +template_task_give_item_12_title_1 [Apporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE FF658BE3259173CB +// INDEX 2611 +template_task_give_item_12_title_2 [Livrer un rapport dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 8025A3E7259173CB +// INDEX 2612 +template_task_give_item_12_title_3 [Porter un rapport dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE E7F5FB5B9D9F2211 +// INDEX 2613 +template_task_give_item_12_title_4 [Transporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 7895FEE3437A4F1C +// INDEX 2614 +template_task_give_item_12_title_5 [Un rapport à porter dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE A1B41A01D40594C2 +// INDEX 2615 +template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport dans $region$] + +// HASH_VALUE EE95B8A231011FB7 +// INDEX 2616 +template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport dans $region$] + +// HASH_VALUE 623BBC1632299BAE +// INDEX 2617 +template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant dans $region$ pour envoyer un rapport] + +// HASH_VALUE B5E5D65F75AE50C4 +// INDEX 2618 +template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport dans $region$] + +// HASH_VALUE 9A7ED99DDDC2543D +// INDEX 2619 +template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport dans $region$] + +//double fame messenger / order, patrolman / order +// HASH_VALUE FF6E7822C50CF272 +// INDEX 2620 +template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ dans $region$] + +// HASH_VALUE EB8503F0BA3B87EE +// INDEX 2621 +template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ dans $region$] + +// HASH_VALUE 6C451BF4BA3B87EE +// INDEX 2622 +template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ dans $region$] + +// HASH_VALUE 9044880F1B7D5760 +// INDEX 2623 +template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ dans $region$] + +// HASH_VALUE 5EF8E7DCC7DEAEE1 +// INDEX 2624 +template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter dans $region$] + +// HASH_VALUE B4C6DD824C5C065E +// INDEX 2625 +template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ dans $region$] + +// HASH_VALUE 37BF335BBA6B7116 +// INDEX 2626 +template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ dans $region$] + +// HASH_VALUE EC1EF151A004E9E4 +// INDEX 2627 +template_task_give_item_13_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande de ses amis $f.member$] + +// HASH_VALUE 35578C6131F5AAE8 +// INDEX 2628 +template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ dans $region$] + +// HASH_VALUE 132F5803157F8D2C +// INDEX 2629 +template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ dans $region$] + +//double fame messenger / message, patrolman / message +/* OLD VALUE : [Take a message to $region$ for $giver$'s friends.] */ +// HASH_VALUE 066CF86D440A2B7E +// INDEX 2630 +template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +//supplier / light package +// HASH_VALUE 35FF40A057FB9B92 +// INDEX 2631 +template_task_give_item_1_title_1 [Apporter un petit colis dans $region$] + +// HASH_VALUE 587868FA170583BE +// INDEX 2632 +template_task_give_item_1_title_2 [Livrer un petit colis dans $region$] + +// HASH_VALUE D93880FE170583BE +// INDEX 2633 +template_task_give_item_1_title_3 [Porter un petit colis dans $region$] + +// HASH_VALUE B22BC5BAE40B7DD2 +// INDEX 2634 +template_task_give_item_1_title_4 [Transporter un petit colis dans $region$] + +// HASH_VALUE 546C7A47EA54E8EB +// INDEX 2635 +template_task_give_item_1_title_5 [Un petit colis à livrer dans $region$ pour $giver$] + +// HASH_VALUE 5F8BCBEB878A3690 +// INDEX 2636 +template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis dans $region$] + +// HASH_VALUE E3DF9895B79227E2 +// INDEX 2637 +template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis dans $region$] + +// HASH_VALUE EAA7ACE495764E56 +// INDEX 2638 +template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un petit colis] + +// HASH_VALUE EFEC7E67B7643517 +// INDEX 2639 +template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis dans $region$] + +// HASH_VALUE BEF4466C50ADBD5E +// INDEX 2640 +template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis dans $region$] + +//supplier / medium package +// HASH_VALUE A50610F220A5462D +// INDEX 2641 +template_task_give_item_2_title_1 [Apporter un colis de taille moyenne dans $region$] + +// HASH_VALUE 21314F5A24292E88 +// INDEX 2642 +template_task_give_item_2_title_2 [Livrer un colis de taille moyenne dans $region$] + +// HASH_VALUE A2F1675E24292E88 +// INDEX 2643 +template_task_give_item_2_title_3 [Porter un colis de taille moyenne dans $region$] + +// HASH_VALUE 46DCEFE4C9A8FE06 +// INDEX 2644 +template_task_give_item_2_title_4 [Transporter un colis de taille moyenne dans $region$] + +// HASH_VALUE 0818BE6CAFF64F24 +// INDEX 2645 +template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer dans $region$ pour $giver$] + +// HASH_VALUE 78CD1315393BA44A +// INDEX 2646 +template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + +// HASH_VALUE AC987FF5C4B6D2AC +// INDEX 2647 +template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + +// HASH_VALUE DD5312B26DBD9E6C +// INDEX 2648 +template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + +// HASH_VALUE 5FF34EB9800EE0B2 +// INDEX 2649 +template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne dans $region$] + +// HASH_VALUE D7368E96025E2B18 +// INDEX 2650 +template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne dans $region$] + +//supplier / heavy package +// HASH_VALUE 0F00994B6AA43066 +// INDEX 2651 +template_task_give_item_3_title_1 [Apporter un gros colis dans $region$] + +// HASH_VALUE B0B5E60AABB0C459 +// INDEX 2652 +template_task_give_item_3_title_2 [Livrer un gros colis dans $region$] + +// HASH_VALUE 3175FE0EABB0C459 +// INDEX 2653 +template_task_give_item_3_title_3 [Porter un gros colis dans $region$] + +// HASH_VALUE 5D30301FD802BD28 +// INDEX 2654 +template_task_give_item_3_title_4 [Transporter un gros colis dans $region$] + +// HASH_VALUE B98E1184FBE969F7 +// INDEX 2655 +template_task_give_item_3_title_5 [Un gros colis à livrer dans $region$ pour $giver$] + +// HASH_VALUE 63EF763B2EE186F0 +// INDEX 2656 +template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis dans $region$] + +// HASH_VALUE 3B1C16A54B3D687D +// INDEX 2657 +template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis dans $region$] + +// HASH_VALUE EDDB5BEE77E81E53 +// INDEX 2658 +template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un gros colis] + +// HASH_VALUE C9EDD712CA0DCAEB +// INDEX 2659 +template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis dans $region$] + +// HASH_VALUE C258F1BCF7040DBE +// INDEX 2660 +template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis dans $region$] + +//supplier / medicine +// HASH_VALUE 881F0D4F2D7D4FD8 +// INDEX 2661 +template_task_give_item_4_title_1 [Apporter des médicaments dans $region$] + +// HASH_VALUE A3DC9DDCE3F0F0E6 +// INDEX 2662 +template_task_give_item_4_title_2 [Livrer des médicaments dans $region$] + +// HASH_VALUE 249CB5E0E3F0F0E6 +// INDEX 2663 +template_task_give_item_4_title_3 [Porter des médicaments dans $region$] + +// HASH_VALUE 5EE166E774DF0505 +// INDEX 2664 +template_task_give_item_4_title_4 [Transporter des médicaments dans $region$] + +// HASH_VALUE 39E866E053ADEE56 +// INDEX 2665 +template_task_give_item_4_title_5 [Des médicaments à livrer dans $region$ pour $giver$] + +// HASH_VALUE D9BE8646925C4FDD +// INDEX 2666 +template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments dans $region$] + +// HASH_VALUE 2E43CD77837D940A +// INDEX 2667 +template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments dans $region$] + +// HASH_VALUE 28CA80523346F1A7 +// INDEX 2668 +template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer des médicaments] + +// HASH_VALUE 420C4B168DE6E95D +// INDEX 2669 +template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments dans $region$] + +// HASH_VALUE 382701C75B7FD6AB +// INDEX 2670 +template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments dans $region$] + +//messenger / report, patrolman / report +// HASH_VALUE 55285601B3B744DE +// INDEX 2671 +template_task_give_item_5_title_1 [Apporter le rapport de $giver$ dans $region$] + +// HASH_VALUE F23D4A7C871A487A +// INDEX 2672 +template_task_give_item_5_title_2 [Livrer le rapport de $giver$ dans $region$] + +// HASH_VALUE 73FD6280871A487A +// INDEX 2673 +template_task_give_item_5_title_3 [Porter le rapport de $giver$ dans $region$] + +// HASH_VALUE 0942B424F6948697 +// INDEX 2674 +template_task_give_item_5_title_4 [Transporter le rapport de $giver$ dans $region$] + +// HASH_VALUE 7F9E966AAEAF5373 +// INDEX 2675 +template_task_give_item_5_title_5 [Un rapport de $giver$ à porter dans $region$] + +// HASH_VALUE E19EFC9948EA168B +// INDEX 2676 +template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport dans $region$] + +// HASH_VALUE 97348A48F1A723CB +// INDEX 2677 +template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport dans $region$] + +// HASH_VALUE 9C21246DE3351FAC +// INDEX 2678 +template_task_give_item_5_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer son rapport] + +// HASH_VALUE E8050EAEF987F8F6 +// INDEX 2679 +template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport dans $region$] + +// HASH_VALUE 56608ECBC582C048 +// INDEX 2680 +template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport dans $region$] + +//messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order +// HASH_VALUE 1DF5D973F5FB834E +// INDEX 2681 +template_task_give_item_6_title_1 [Apporter une commande de $giver$ dans $region$] + +// HASH_VALUE E643E659B0326CCE +// INDEX 2682 +template_task_give_item_6_title_2 [Livrer une commande de $giver$ dans $region$] + +// HASH_VALUE 6703FE5DB0326CCE +// INDEX 2683 +template_task_give_item_6_title_3 [Porter une commande de $giver$ dans $region$] + +// HASH_VALUE 67D205F41104FA38 +// INDEX 2684 +template_task_give_item_6_title_4 [Transporter une commande de $giver$ dans $region$] + +// HASH_VALUE 4FE5BD3FA306F83B +// INDEX 2685 +template_task_give_item_6_title_5 [Une commande de $giver$ à porter dans $region$] + +// HASH_VALUE BE10F734BF0A8213 +// INDEX 2686 +template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande dans $region$] + +// HASH_VALUE 601FF8266E56423B +// INDEX 2687 +template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande dans $region$] + +// HASH_VALUE 1F30B954A27513A9 +// INDEX 2688 +template_task_give_item_6_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande] + +// HASH_VALUE 63F5B90020383EEF +// INDEX 2689 +template_task_give_item_6_title_9 [$giver$ veut envoyer une commande dans $region$] + +// HASH_VALUE 1D7972B5882D09E1 +// INDEX 2690 +template_task_give_item_6_title_10 [$giver$ veut faire porter une commande dans $region$] + +//messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message +// HASH_VALUE 55C74EF373E754D9 +// INDEX 2691 +template_task_give_item_7_title_1 [Apporter un message de $giver$ dans $region$] + +// HASH_VALUE F3EC4A76063A547D +// INDEX 2692 +template_task_give_item_7_title_2 [Livrer un message de $giver$ dans $region$] + +// HASH_VALUE 74AC627A063A547D +// INDEX 2693 +template_task_give_item_7_title_3 [Porter un message de $giver$ dans $region$] + +// HASH_VALUE 8672C028B5946E95 +// INDEX 2694 +template_task_give_item_7_title_4 [Transporter un message de $giver$ dans $region$] + +// HASH_VALUE 3E9E5A5F2BDF5F77 +// INDEX 2695 +template_task_give_item_7_title_5 [Un message de $giver$ à porter dans $region$] + +// HASH_VALUE A2EFC42C5DEE7EDF +// INDEX 2696 +template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message dans $region$] + +// HASH_VALUE 5CC3A3DE01F6BDD3 +// INDEX 2697 +template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre dans $region$] + +// HASH_VALUE 9DC024F060862FB0 +// INDEX 2698 +template_task_give_item_7_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une lettre] + +// HASH_VALUE EA75F2F45F8B8C5D +// INDEX 2699 +template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre dans $region$] + +// HASH_VALUE 66FEDCD20DA10E99 +// INDEX 2700 +template_task_give_item_7_title_10 [$giver$ veut faire porter un message dans $region$] + +//double fame supplier / light package +// HASH_VALUE 8AA0E3709A3EEAF6 +// INDEX 2701 +template_task_give_item_8_title_1 [Apporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 7BCDCB137020D401 +// INDEX 2702 +template_task_give_item_8_title_2 [Livrer un petit colis dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE FC8DE3177020D401 +// INDEX 2703 +template_task_give_item_8_title_3 [Porter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 257AD34D3C9FE33A +// INDEX 2704 +template_task_give_item_8_title_4 [Transporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE A00BC430F92912E8 +// INDEX 2705 +template_task_give_item_8_title_5 [Un petit colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE CD1101AD7F3722B8 +// INDEX 2706 +template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis dans $region$] + +// HASH_VALUE 1E46AB6A9FFB6BC2 +// INDEX 2707 +template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis dans $region$] + +// HASH_VALUE C036A4DFF6FB41D8 +// INDEX 2708 +template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un petit colis] + +// HASH_VALUE 40F770CD10AAC030 +// INDEX 2709 +template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis dans $region$] + +// HASH_VALUE BD480962981DAD91 +// INDEX 2710 +template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis dans $region$] + +//double fame supplier / medium package +// HASH_VALUE E8495F567546E9FD +// INDEX 2711 +template_task_give_item_9_title_1 [Apporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 7A4CA09D477E91A1 +// INDEX 2712 +template_task_give_item_9_title_2 [Livrer un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE FB0CB8A1477E91A1 +// INDEX 2713 +template_task_give_item_9_title_3 [Porter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 9E70554C3CF70C99 +// INDEX 2714 +template_task_give_item_9_title_4 [Transporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE 17EDE869FB95990D +// INDEX 2715 +template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer dans $region$ pour les amis $f.member$ de $giver$] + +// HASH_VALUE DA35AC7748F00918 +// INDEX 2716 +template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + +// HASH_VALUE 03E32C9E33AC95EC +// INDEX 2717 +template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + +// HASH_VALUE 76D2DE3E163C99A3 +// INDEX 2718 +template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + +// HASH_VALUE 4D1B1B97D963A790 +// INDEX 2719 +template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne dans $region$] + +// HASH_VALUE 51F9338C7DBA2EC5 +// INDEX 2720 +template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne dans $region$] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will pay you $reward$.] */ +// HASH_VALUE 66004AED488B680D +// INDEX 2721 +template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 57043AA4966FDBD3 +// INDEX 2722 +template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE B617756EDAAABB3F +// INDEX 2723 +template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will be grateful to you.] */ +// HASH_VALUE 519C590FAC20C9F2 +// INDEX 2724 +template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +//default text with bandits +// HASH_VALUE 392800C9F406509D +// INDEX 2725 +template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + +// HASH_VALUE 4F9C01E23928E4DE +// INDEX 2726 +template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + +// HASH_VALUE B3A23421E9FDA837 +// INDEX 2727 +template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + +// HASH_VALUE CCA431E23928FCEA +// INDEX 2728 +template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + +// HASH_VALUE 5205E98DC8CD7DFE +// INDEX 2729 +template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + +// HASH_VALUE AD5E2AB2131FC16C +// INDEX 2730 +template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + +// HASH_VALUE 71371E857129E812 +// INDEX 2731 +template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + +// HASH_VALUE 52661983E88E6BFE +// INDEX 2732 +template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + +// HASH_VALUE 25468637B31E6FD5 +// INDEX 2733 +template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + +// HASH_VALUE 96B0C2B5F34B6495 +// INDEX 2734 +template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +//default text with tribe +// HASH_VALUE 51833A088DD158FC +// INDEX 2735 +template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + +// HASH_VALUE E867094151831E1D +// INDEX 2736 +template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + +// HASH_VALUE E1C2B18157EAA49D +// INDEX 2737 +template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + +// HASH_VALUE 656F394151833629 +// INDEX 2738 +template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + +// HASH_VALUE 6B3F5DFF5C4A167E +// INDEX 2739 +template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + +// HASH_VALUE 41DBC3322C5935DE +// INDEX 2740 +template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + +// HASH_VALUE 5D08E7D76490E976 +// INDEX 2741 +template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + +// HASH_VALUE 6BA08DF57C0B047E +// INDEX 2742 +template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + +// HASH_VALUE 6C6DCFFF4C240088 +// INDEX 2743 +template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + +// HASH_VALUE B5F690D28F7083FB +// INDEX 2744 +template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +//Karavan +// HASH_VALUE D9147AD975590256 +// INDEX 2745 +template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + +// HASH_VALUE D0EFB39BD9145EEE +// INDEX 2746 +template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + +// HASH_VALUE 006C1AA399E5E839 +// INDEX 2747 +template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + +// HASH_VALUE 4DF7E39BD91476FA +// INDEX 2748 +template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + +// HASH_VALUE AB72DDD881022173 +// INDEX 2749 +template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + +// HASH_VALUE F445F2AADD9977C3 +// INDEX 2750 +template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + +// HASH_VALUE A91BF473868A6DC0 +// INDEX 2751 +template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + +// HASH_VALUE 287A0D548102397F +// INDEX 2752 +template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + +// HASH_VALUE 54ABB155377731DA +// INDEX 2753 +template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + +// HASH_VALUE B57CFCD26513CBE9 +// INDEX 2754 +template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +//Karavan +// HASH_VALUE BEAB366791F12CA8 +// INDEX 2755 +template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + +// HASH_VALUE EC87DDEDBEAB1A7C +// INDEX 2756 +template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + +// HASH_VALUE 6215633AF7D61EAD +// INDEX 2757 +template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + +// HASH_VALUE 698F0DEDBEAB3288 +// INDEX 2758 +template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + +// HASH_VALUE 4797FC3EA048EF90 +// INDEX 2759 +template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + +// HASH_VALUE 138BC0C779BE9629 +// INDEX 2760 +template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + +// HASH_VALUE 3D988DF39FC4E132 +// INDEX 2761 +template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + +// HASH_VALUE C49F2CBAA048079C +// INDEX 2762 +template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + +// HASH_VALUE 4712B2B92348FA2C +// INDEX 2763 +template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + +// HASH_VALUE FCA3459AFE195C9C +// INDEX 2764 +template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +//Kami +// HASH_VALUE 1752E0828C86BC49 +// INDEX 2765 +template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + +// HASH_VALUE E71C6D8E1752C497 +// INDEX 2766 +template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + +// HASH_VALUE B553E6A08F7E8B99 +// INDEX 2767 +template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + +// HASH_VALUE 64249D8E1752DCA3 +// INDEX 2768 +template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + +// HASH_VALUE 63B8C9580F45D1C7 +// INDEX 2769 +template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + +// HASH_VALUE AE0A0DC66A9E12EC +// INDEX 2770 +template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + +// HASH_VALUE 0C14346C2E7706BF +// INDEX 2771 +template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + +// HASH_VALUE 8379B7580FA601BD +// INDEX 2772 +template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + +// HASH_VALUE 4E09BB2FE2866E71 +// INDEX 2773 +template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + +// HASH_VALUE 8E36B0EF53F0AAEF +// INDEX 2774 +template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +//Kami +// HASH_VALUE 7B798500BCF77817 +// INDEX 2775 +template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + +// HASH_VALUE 178D295C7B796915 +// INDEX 2776 +template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + +// HASH_VALUE 79421D2D35148456 +// INDEX 2777 +template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + +// HASH_VALUE 9495595C7B798121 +// INDEX 2778 +template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + +// HASH_VALUE F73562D8287F4539 +// INDEX 2779 +template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + +// HASH_VALUE C7448138FE1BAB6C +// INDEX 2780 +template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + +// HASH_VALUE FF7B35D01A48CF11 +// INDEX 2781 +template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + +// HASH_VALUE 17F650D828E0752F +// INDEX 2782 +template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + +// HASH_VALUE E70F4CE229ADB739 +// INDEX 2783 +template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + +// HASH_VALUE 2A5BCF557236780C +// INDEX 2784 +template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +//double fame +// HASH_VALUE 996C6652173F8A6E +// INDEX 2785 +template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE 72D53BB3996C4A67 +// INDEX 2786 +template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE 978E7AA2FA9ACDC3 +// INDEX 2787 +template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE EFDD6BB3996C6273 +// INDEX 2788 +template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE B11993E574E686FB +// INDEX 2789 +template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + +// HASH_VALUE C46C48EBAABD2C90 +// INDEX 2790 +template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + +// HASH_VALUE 04993DAB1B27680E +// INDEX 2791 +template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + +// HASH_VALUE B47995F153E68601 +// INDEX 2792 +template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + +// HASH_VALUE 8BC361DA9453A3FF +// INDEX 2793 +template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + +// HASH_VALUE 4F9C55ADF25DCAA5 +// INDEX 2794 +template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +//double fame +// HASH_VALUE C59B4AE1EF99A5CA +// INDEX 2795 +template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE 4A2F560FC59B2EF6 +// INDEX 2796 +template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE 04FBEB52B72E0A26 +// INDEX 2797 +template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE C737860FC59B4602 +// INDEX 2798 +template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + +// HASH_VALUE F840DCAD0DEC17AE +// INDEX 2799 +template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + +// HASH_VALUE 5D72D99EF1E47558 +// INDEX 2800 +template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + +// HASH_VALUE A0BE5C113A6D362B +// INDEX 2801 +template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + +// HASH_VALUE FBA0DEB9ECEC17B4 +// INDEX 2802 +template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + +// HASH_VALUE 1F40FA5AAD8D1771 +// INDEX 2803 +template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + +// HASH_VALUE 3B6D1EFFE5C4CB09 +// INDEX 2804 +template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +//tribe +// HASH_VALUE F30C6AFAB04A96B2 +// INDEX 2805 +template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE 0BE047F7F30C4E0F +// INDEX 2806 +template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE C4BE8B0B7DA76C26 +// INDEX 2807 +template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE 88E877F7F30C661B +// INDEX 2808 +template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE C8A52C9624A72F3C +// INDEX 2809 +template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + +// HASH_VALUE 0BB4E20088ABC469 +// INDEX 2810 +template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + +// HASH_VALUE 39507C0FE97C0FE6 +// INDEX 2811 +template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + +// HASH_VALUE CB5D2C96A66807BC +// INDEX 2812 +template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + +// HASH_VALUE 066E87DE251ED9EF +// INDEX 2813 +template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + +// HASH_VALUE BB4489A7CE0FCFEC +// INDEX 2814 +template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +//tribe +// HASH_VALUE D53173A3D9C068CD +// INDEX 2815 +template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE 34561912D53157B8 +// INDEX 2816 +template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE 9D06F79611CE0ECE +// INDEX 2817 +template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE B15E4912D5316FC4 +// INDEX 2818 +template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + +// HASH_VALUE BB0C2DFA1078F88E +// INDEX 2819 +template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + +// HASH_VALUE F785AB527B12C5CD +// INDEX 2820 +template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + +// HASH_VALUE D2560DC230A358AE +// INDEX 2821 +template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + +// HASH_VALUE BEC42DFA9239D00E +// INDEX 2822 +template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + +// HASH_VALUE 25B455FBC143F855 +// INDEX 2823 +template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + +// HASH_VALUE 4FC12227E749435E +// INDEX 2824 +template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +/* OLD VALUE : [Kill $qt$ members of $target$, a notorious gang of bandits, I will pay you $reward$.] */ +// HASH_VALUE B1EC466AFA97900F +// INDEX 2825 +template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + +/* OLD VALUE : [Kill $qt$ members of $target$, a notorious gang of bandits, I'll pay you $reward$ dappers but make it quick cause it's really urgent!] */ +// HASH_VALUE BA28056B7AEA658E +// INDEX 2826 +template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + +// HASH_VALUE 70FC77C97210A826 +// INDEX 2827 +template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + +// HASH_VALUE 94E520FABB490F58 +// INDEX 2828 +template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE 22E20A9316306F48 +// INDEX 2829 +template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + +// HASH_VALUE 5CF58A76A9A1C73B +// INDEX 2830 +template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + +// HASH_VALUE 2E62010E219B2D6D +// INDEX 2831 +template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + +// HASH_VALUE 5DA1113749606D7D +// INDEX 2832 +template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE 13317A07D69A9A0A +// INDEX 2833 +template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +//default text +// HASH_VALUE 6CE888F9F334266E +// INDEX 2834 +template_task_kill_species_0_title_1 [Tuer des animaux dans $region$] + +// HASH_VALUE 45FB9B4CDA99789F +// INDEX 2835 +template_task_kill_species_0_title_2 [Chasser des animaux dans $region$] + +// HASH_VALUE 86FB834ADAC8ACA0 +// INDEX 2836 +template_task_kill_species_0_title_3 [Abattre des animaux dans $region$] + +// HASH_VALUE C60B6165B90A8C9C +// INDEX 2837 +template_task_kill_species_0_title_4 [Réguler les espèces dans $region$] + +// HASH_VALUE E16B469473CE5358 +// INDEX 2838 +template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux dans $region$] + +// HASH_VALUE B57B3028BFC6D71D +// INDEX 2839 +template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux dans $region$] + +// HASH_VALUE 357BFC3500D6D717 +// INDEX 2840 +template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux dans $region$] + +// HASH_VALUE FB334C2DFFE6DB8E +// INDEX 2841 +template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces dans $region$] + +// HASH_VALUE E3A6B6B3F65774F3 +// INDEX 2842 +template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux dans $region$] + +// HASH_VALUE E826A6B435CEE06E +// INDEX 2843 +template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces dans $region$] + +//captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore +// HASH_VALUE DFA286A9A9B83B25 +// INDEX 2844 +template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux dans $region$] + +// HASH_VALUE B03E4B50C87724DD +// INDEX 2845 +template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux dans $region$] + +// HASH_VALUE F13E334EC8A658DE +// INDEX 2846 +template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux dans $region$] + +// HASH_VALUE 044EEC6ADFA26ABE +// INDEX 2847 +template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux dans $region$] + +// HASH_VALUE 4CAEF69861ACFF96 +// INDEX 2848 +template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux dans $region$] + +// HASH_VALUE 35F665D2CDE026C8 +// INDEX 2849 +template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux dans $region$] + +// HASH_VALUE B5F631DF0EF026C2 +// INDEX 2850 +template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux dans $region$] + +// HASH_VALUE BB2B6972A185812D +// INDEX 2851 +template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux dans $region$] + +// HASH_VALUE 5660B463092089AA +// INDEX 2852 +template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux dans $region$] + +// HASH_VALUE DA8AFDDBC0D609FC +// INDEX 2853 +template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux dans $region$] + +//captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore +// HASH_VALUE E1D53D8EF6623014 +// INDEX 2854 +template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes dans $region$] + +// HASH_VALUE EA91358DC3F7F08B +// INDEX 2855 +template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes dans $region$] + +// HASH_VALUE 2B911D8BC326248C +// INDEX 2856 +template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes dans $region$] + +// HASH_VALUE 51F8E159E1D521A3 +// INDEX 2857 +template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes dans $region$] + +// HASH_VALUE 8601E0D55C2CCB44 +// INDEX 2858 +template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes dans $region$] + +// HASH_VALUE 84F685053A2EFA82 +// INDEX 2859 +template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes dans $region$] + +// HASH_VALUE 04F651127B3EFA7C +// INDEX 2860 +template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes dans $region$] + +// HASH_VALUE 68FE287A6D611462 +// INDEX 2861 +template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + +// HASH_VALUE 58936B4856CA7E99 +// INDEX 2862 +template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes dans $region$] + +// HASH_VALUE D50AC989FA29F339 +// INDEX 2863 +template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + +//captain / plant, welcomer / plant, patrolman / plant, tribe / plant, hunter / plant, Kami / plant, Karavan / plant +// HASH_VALUE B42E8EA0BA92575C +// INDEX 2864 +template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region$] + +// HASH_VALUE 6D83C257956C87DF +// INDEX 2865 +template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region$] + +// HASH_VALUE 8CD53EBD027EE685 +// INDEX 2866 +template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + +// HASH_VALUE 5F7AA95A43DB0430 +// INDEX 2867 +template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + +// HASH_VALUE E74501079B848D3D +// INDEX 2868 +template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + +// HASH_VALUE 10039B767706CB8B +// INDEX 2869 +template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + +// HASH_VALUE 76696EB88F5F3760 +// INDEX 2870 +template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region$] + +// HASH_VALUE 249B46C1D8A55D71 +// INDEX 2871 +template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region$] + +// HASH_VALUE 2BECBC5A1AFAA5E1 +// INDEX 2872 +template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region$] + +// HASH_VALUE 14628B825B6D146B +// INDEX 2873 +template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +//captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin +// HASH_VALUE 86DCA7FFD5AF687C +// INDEX 2874 +template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge dans $region$] + +// HASH_VALUE 450AC85C9E9FF326 +// INDEX 2875 +template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge dans $region$] + +// HASH_VALUE 860AB05A9ECE2727 +// INDEX 2876 +template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge dans $region$] + +// HASH_VALUE 304519C186DC8B14 +// INDEX 2877 +template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge dans $region$] + +// HASH_VALUE E17A73A437D4CEDF +// INDEX 2878 +template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge dans $region$] + +// HASH_VALUE F86CEF86E045D927 +// INDEX 2879 +template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge dans $region$] + +// HASH_VALUE 786CBB932155D921 +// INDEX 2880 +template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge dans $region$] + +// HASH_VALUE 93DCC6148F0BDADA +// INDEX 2881 +template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + +// HASH_VALUE FD9AD5B93517B601 +// INDEX 2882 +template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge dans $region$] + +// HASH_VALUE B0B2CC2455A28608 +// INDEX 2883 +template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + +//captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo +// HASH_VALUE 4C7D55B1B1ED2D1F +// INDEX 2884 +template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE B100D60CC5105AD1 +// INDEX 2885 +template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE F200BE0AC53F8ED2 +// INDEX 2886 +template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE 0C83DE644C7D39C6 +// INDEX 2887 +template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE 4D7081545E45358A +// INDEX 2888 +template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE 62B44A9FCA60952A +// INDEX 2889 +template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE E2B416AC0B709524 +// INDEX 2890 +template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE 94F6572A15C6A048 +// INDEX 2891 +template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE C33B836B11557BA4 +// INDEX 2892 +template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +// HASH_VALUE D72333CFC19894B8 +// INDEX 2893 +template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +//captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen +// HASH_VALUE F85EF899FBD3FF2D +// INDEX 2894 +template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs dans $region$] + +// HASH_VALUE AC931241CABD137A +// INDEX 2895 +template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs dans $region$] + +// HASH_VALUE ED93FA3FCAEC477B +// INDEX 2896 +template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs dans $region$] + +// HASH_VALUE 5669B072F85EDCAE +// INDEX 2897 +template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs dans $region$] + +// HASH_VALUE 4803BD8963F2EE33 +// INDEX 2898 +template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs dans $region$] + +// HASH_VALUE 7077F68EF4DF3B7A +// INDEX 2899 +template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs dans $region$] + +// HASH_VALUE F077C29B35EF3B74 +// INDEX 2900 +template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs dans $region$] + +// HASH_VALUE 283A89D6914F4172 +// INDEX 2901 +template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + +// HASH_VALUE 6F1C26535B3B4DB2 +// INDEX 2902 +template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs dans $region$] + +// HASH_VALUE DCD0EC78BC2BD0ED +// INDEX 2903 +template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will pay you $reward$.] */ +// HASH_VALUE 45C3AC3113432054 +// INDEX 2904 +template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 734D9E7E78BE3CB3 +// INDEX 2905 +template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 36E8E150868351F3 +// INDEX 2906 +template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will be grateful to you.] */ +// HASH_VALUE 45E43999389FDE2D +// INDEX 2907 +template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will pay you $reward$.] */ +// HASH_VALUE 27BCBDCFD146A1D4 +// INDEX 2908 +template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 18C0AD861F2A149A +// INDEX 2909 +template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 77D3E8506365F406 +// INDEX 2910 +template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will be grateful to you.] */ +// HASH_VALUE 1258CCF1AADB02B9 +// INDEX 2911 +template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will pay you $reward$.] */ +// HASH_VALUE 78AE0A59F1BF3C0E +// INDEX 2912 +template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE C6927D1FE2C32CC5 +// INDEX 2913 +template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 0ACD5D8B41D6678F +// INDEX 2914 +template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will be grateful to you.] */ +// HASH_VALUE 51436B3EDC5B4B30 +// INDEX 2915 +template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +//default text +// HASH_VALUE C456FC2E023B2892 +// INDEX 2916 +template_task_loot_give_0_title_1 [Collecter des matières premières animales] + +// HASH_VALUE ABAF429EC5B4E260 +// INDEX 2917 +template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + +// HASH_VALUE 4D8AE571B7242635 +// INDEX 2918 +template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + +// HASH_VALUE 1C761BF71106D92A +// INDEX 2919 +template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + +// HASH_VALUE 6C431A1433E66146 +// INDEX 2920 +template_task_loot_give_0_title_5 [Une commande de matières premières animales] + +// HASH_VALUE A5DF49A139004CD2 +// INDEX 2921 +template_task_loot_give_0_title_6 [Récolter des matières premières animales] + +// HASH_VALUE CECCC168AE7F2E36 +// INDEX 2922 +template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + +// HASH_VALUE D4195F84140BC725 +// INDEX 2923 +template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + +// HASH_VALUE 4D2CB456255FF9D9 +// INDEX 2924 +template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + +// HASH_VALUE 974F3F3AA5DACB81 +// INDEX 2925 +template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +//Karavan / kitin +// HASH_VALUE 2C43C28B97799A5B +// INDEX 2926 +template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + +// HASH_VALUE 5BD5574A79400892 +// INDEX 2927 +template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + +// HASH_VALUE 0FBC11370800C0F2 +// INDEX 2928 +template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + +// HASH_VALUE 4D0CEA1B579C8A92 +// INDEX 2929 +template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + +// HASH_VALUE E71873E86982E614 +// INDEX 2930 +template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + +// HASH_VALUE D859AAB6E76895AF +// INDEX 2931 +template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + +// HASH_VALUE 652241EF778B8DAF +// INDEX 2932 +template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + +// HASH_VALUE A73619356E4D751D +// INDEX 2933 +template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + +// HASH_VALUE 1B83FD72A3D024AE +// INDEX 2934 +template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + +// HASH_VALUE 159A0D3646FD0215 +// INDEX 2935 +template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +//ambassador / bone, welcomer / bone, scout / bone +// HASH_VALUE E8187A6A6A7A1AB0 +// INDEX 2936 +template_task_loot_give_11_title_1 [Collecter des os] + +// HASH_VALUE B54B08B8517C4C13 +// INDEX 2937 +template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + +// HASH_VALUE 9A5B9F105177ACC1 +// INDEX 2938 +template_task_loot_give_11_title_3 [Fournir des os à $giver$] + +// HASH_VALUE 3939BF352B92C097 +// INDEX 2939 +template_task_loot_give_11_title_4 [Commande spéciale d'os] + +// HASH_VALUE D3684C965A845B08 +// INDEX 2940 +template_task_loot_give_11_title_5 [Une commande d'os] + +// HASH_VALUE D9762C969635ACA1 +// INDEX 2941 +template_task_loot_give_11_title_6 [Rassembler des os] + +// HASH_VALUE DA55431B95509B6B +// INDEX 2942 +template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + +// HASH_VALUE 2B5C818CC4C108AC +// INDEX 2943 +template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + +// HASH_VALUE 94D8B7C002A2A10B +// INDEX 2944 +template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + +// HASH_VALUE EE92614255900C08 +// INDEX 2945 +template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +//hunter / bone +// HASH_VALUE 69A8BB7F168D0D6E +// INDEX 2946 +template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + +// HASH_VALUE AAE7868232CC4CA9 +// INDEX 2947 +template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + +// HASH_VALUE BC0A6CEAABE1C6AD +// INDEX 2948 +template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + +// HASH_VALUE 4C341FBA879A9FF0 +// INDEX 2949 +template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + +// HASH_VALUE 64D467A804C2FF9E +// INDEX 2950 +template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + +// HASH_VALUE AC28B63CCDDD8E22 +// INDEX 2951 +template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + +// HASH_VALUE E2BDCDE6DF266D39 +// INDEX 2952 +template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + +// HASH_VALUE FC3E6558134868F2 +// INDEX 2953 +template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + +// HASH_VALUE 209189E09DBD36F2 +// INDEX 2954 +template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + +// HASH_VALUE 1E2A9ABDF87C5AE4 +// INDEX 2955 +template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +//tribe / bone +// HASH_VALUE 849E683170E8A2D0 +// INDEX 2956 +template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + +// HASH_VALUE C5DD33348C27E10B +// INDEX 2957 +template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + +// HASH_VALUE 49E6BC8C16F54367 +// INDEX 2958 +template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + +// HASH_VALUE 07B219004622EDED +// INDEX 2959 +template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + +// HASH_VALUE AE4F6219E4A230C6 +// INDEX 2960 +template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + +// HASH_VALUE 42EC3E1AA482640D +// INDEX 2961 +template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + +// HASH_VALUE EBBC5C8EC2B08BA5 +// INDEX 2962 +template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + +// HASH_VALUE 4F2AE9EDF9A2E523 +// INDEX 2963 +template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + +// HASH_VALUE C94724A88C928EB4 +// INDEX 2964 +template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + +// HASH_VALUE E2C0C67CE5B1FD63 +// INDEX 2965 +template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +//tribe / blood +// HASH_VALUE C5BF2D0CA2B73CC8 +// INDEX 2966 +template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + +// HASH_VALUE 06FEF80FBEF67B03 +// INDEX 2967 +template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + +// HASH_VALUE D9061C7046E38765 +// INDEX 2968 +template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + +// HASH_VALUE 7BD6FA1FBDCC0D27 +// INDEX 2969 +template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + +// HASH_VALUE 752D8C2173BE79FF +// INDEX 2970 +template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + +// HASH_VALUE C7FFADDFDCEC4412 +// INDEX 2971 +template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + +// HASH_VALUE 86D25C3F52B08B0C +// INDEX 2972 +template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + +// HASH_VALUE 4FA0A24EF9AEDE23 +// INDEX 2973 +template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + +// HASH_VALUE C9BDDD098C9E87B4 +// INDEX 2974 +template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + +// HASH_VALUE 7DD6C62D75B1FDCA +// INDEX 2975 +template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +//ambassador / meat, welcomer / meat, scout / meat +// HASH_VALUE E778939744B8685D +// INDEX 2976 +template_task_loot_give_1_title_1 [Collecter de la viande] + +// HASH_VALUE 5061AD2E7D9C1224 +// INDEX 2977 +template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + +// HASH_VALUE 6906B07246F43861 +// INDEX 2978 +template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + +// HASH_VALUE FE799B3624C8EC53 +// INDEX 2979 +template_task_loot_give_1_title_4 [Commande spéciale de viande] + +// HASH_VALUE D7E8979199979854 +// INDEX 2980 +template_task_loot_give_1_title_5 [Une commande de viande] + +// HASH_VALUE A606F43860084FA5 +// INDEX 2981 +template_task_loot_give_1_title_6 [Rassembler de la viande] + +// HASH_VALUE D7544309DA4404B7 +// INDEX 2982 +template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + +// HASH_VALUE 858C44CA1D07C10D +// INDEX 2983 +template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + +// HASH_VALUE EC6EC37192F83279 +// INDEX 2984 +template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + +// HASH_VALUE 48C22480AED6C569 +// INDEX 2985 +template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +//Karavan / blood +// HASH_VALUE ABC73DEB67C6A86C +// INDEX 2986 +template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + +// HASH_VALUE EC0608EE8305E7A7 +// INDEX 2987 +template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + +// HASH_VALUE 6B35EBEB480A4835 +// INDEX 2988 +template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + +// HASH_VALUE 61DE0AFE82DB79CB +// INDEX 2989 +template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + +// HASH_VALUE 2D5E50FC5C383CC3 +// INDEX 2990 +template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + +// HASH_VALUE E33D29F2189AD3AA +// INDEX 2991 +template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + +// HASH_VALUE 45609C7DAD226746 +// INDEX 2992 +template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + +// HASH_VALUE BA321C63480F78CA +// INDEX 2993 +template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + +// HASH_VALUE A3E5D3A29C395B26 +// INDEX 2994 +template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + +// HASH_VALUE 2896106420BF05C2 +// INDEX 2995 +template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +//ambassador / fur, welcomer / fur, scout / fur +// HASH_VALUE 2B29B75E13CBA05C +// INDEX 2996 +template_task_loot_give_21_title_1 [Collecter de la fourrure] + +// HASH_VALUE 51A2C51ED6C35232 +// INDEX 2997 +template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + +// HASH_VALUE 6EF6AB3F24B64FB7 +// INDEX 2998 +template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + +// HASH_VALUE CA7AD33A2C480449 +// INDEX 2999 +template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + +// HASH_VALUE 0549E8711729E058 +// INDEX 3000 +template_task_loot_give_21_title_5 [Une commande de fourrure] + +// HASH_VALUE 2E45303CA71993AF +// INDEX 3001 +template_task_loot_give_21_title_6 [Rassembler de la fourrure] + +// HASH_VALUE 57398317DCC5E062 +// INDEX 3002 +template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + +// HASH_VALUE 068BD93C21E8D121 +// INDEX 3003 +template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + +// HASH_VALUE F1CE83D62EF96A7D +// INDEX 3004 +template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + +// HASH_VALUE C9C1B9F2B2B7D57D +// INDEX 3005 +template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +//hunter / fur +// HASH_VALUE 05FF78E59BD4138D +// INDEX 3006 +template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + +// HASH_VALUE 463E43E8B71352C8 +// INDEX 3007 +template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + +// HASH_VALUE 843141594402576E +// INDEX 3008 +template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + +// HASH_VALUE A92AEBD0B3F16862 +// INDEX 3009 +template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + +// HASH_VALUE D4C6301DDF284702 +// INDEX 3010 +template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + +// HASH_VALUE 744F8BAB16FE1FE3 +// INDEX 3011 +template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + +// HASH_VALUE FBD849583C1C064B +// INDEX 3012 +template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + +// HASH_VALUE 989522BE988F6E11 +// INDEX 3013 +template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + +// HASH_VALUE E8B85E4F36DEC7B3 +// INDEX 3014 +template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + +// HASH_VALUE F959F26D55A32359 +// INDEX 3015 +template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +//tribe / fur +// HASH_VALUE 20F52597F52FA8EF +// INDEX 3016 +template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + +// HASH_VALUE 6134F09A116EE72A +// INDEX 3017 +template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + +// HASH_VALUE B9D88501946572CB +// INDEX 3018 +template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + +// HASH_VALUE 78D4B57D1E05E739 +// INDEX 3019 +template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + +// HASH_VALUE 0D855A98F7FEB8ED +// INDEX 3020 +template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + +// HASH_VALUE 9FE2D72CBD9DE07F +// INDEX 3021 +template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + +// HASH_VALUE 48B228A4EE075417 +// INDEX 3022 +template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + +// HASH_VALUE EB51BE5CB604A798 +// INDEX 3023 +template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + +// HASH_VALUE 656EF91749F45029 +// INDEX 3024 +template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + +// HASH_VALUE 3FB692921108C6D5 +// INDEX 3025 +template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +//hunter / plant +// HASH_VALUE 12F1E532A2B3D12C +// INDEX 3026 +template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + +// HASH_VALUE 5330B035BEF21067 +// INDEX 3027 +template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + +// HASH_VALUE ABB2FCF4D6028D5D +// INDEX 3028 +template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + +// HASH_VALUE 778CD61B06422FFA +// INDEX 3029 +template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + +// HASH_VALUE CFCF0F4BC50CC60F +// INDEX 3030 +template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + +// HASH_VALUE 9BD04646A8FE55D2 +// INDEX 3031 +template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + +// HASH_VALUE 7ED6C98F07D63D6A +// INDEX 3032 +template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + +// HASH_VALUE A5878F0B9F6E2CB0 +// INDEX 3033 +template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + +// HASH_VALUE 0F3919EAC8DEFDA2 +// INDEX 3034 +template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + +// HASH_VALUE 860F21B9A1C58497 +// INDEX 3035 +template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +//tribe / plant +// HASH_VALUE 5A984AB2DF71BA3B +// INDEX 3036 +template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + +// HASH_VALUE 9BD715B5FBB0F976 +// INDEX 3037 +template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + +// HASH_VALUE B1F20F2781DD6E7C +// INDEX 3038 +template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + +// HASH_VALUE 865AA90A717AA44E +// INDEX 3039 +template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + +// HASH_VALUE 6F99F6867C81D869 +// INDEX 3040 +template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + +// HASH_VALUE 2D7B49D7CDEC136B +// INDEX 3041 +template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + +// HASH_VALUE 161413EF41581BAF +// INDEX 3042 +template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + +// HASH_VALUE 77DAB99194C7DACC +// INDEX 3043 +template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + +// HASH_VALUE F1F7F44C27B7835D +// INDEX 3044 +template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + +// HASH_VALUE 0D187DDD64598D6D +// INDEX 3045 +template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +//hunter / meat +// HASH_VALUE 04BE60F542ADD37F +// INDEX 3046 +template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + +// HASH_VALUE 45FD2BF85EEC12BA +// INDEX 3047 +template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + +// HASH_VALUE 01F0F15348AC8E5E +// INDEX 3048 +template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + +// HASH_VALUE A4CA2B6B17F0305E +// INDEX 3049 +template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + +// HASH_VALUE D0E520095E29B290 +// INDEX 3050 +template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + +// HASH_VALUE F10E3BA51AA856D3 +// INDEX 3051 +template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + +// HASH_VALUE 5FD7115437BC46E6 +// INDEX 3052 +template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + +// HASH_VALUE 97540ACE3F682E03 +// INDEX 3053 +template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + +// HASH_VALUE 65770E493A88FEA3 +// INDEX 3054 +template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + +// HASH_VALUE 785A5DFB51C21345 +// INDEX 3055 +template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +//double fame hunter / meat +// HASH_VALUE E87BEAC56F4CF812 +// INDEX 3056 +template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + +// HASH_VALUE 29BAB5C88B8B374D +// INDEX 3057 +template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + +// HASH_VALUE E5295F357BF774E7 +// INDEX 3058 +template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + +// HASH_VALUE 9AF76D1F94887DF1 +// INDEX 3059 +template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + +// HASH_VALUE 321E6DE416358389 +// INDEX 3060 +template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + +// HASH_VALUE D547A9874DF33C5C +// INDEX 3061 +template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + +// HASH_VALUE DC6F5EE72DE9889A +// INDEX 3062 +template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + +// HASH_VALUE 7B11949E6C075396 +// INDEX 3063 +template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + +// HASH_VALUE 49B07C2B6DD3E42C +// INDEX 3064 +template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + +// HASH_VALUE 655C3370C78B31E9 +// INDEX 3065 +template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +//double fame hunter / kitin +// HASH_VALUE 11E10A0AABEDE0EA +// INDEX 3066 +template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + +// HASH_VALUE 5220D50DC72C1F25 +// INDEX 3067 +template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + +// HASH_VALUE 1A73383DCD851C21 +// INDEX 3068 +template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + +// HASH_VALUE 40D30247E8D70A0B +// INDEX 3069 +template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + +// HASH_VALUE D987F341493E161A +// INDEX 3070 +template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + +// HASH_VALUE 7D652157714581FE +// INDEX 3071 +template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + +// HASH_VALUE 4099F7C8C4F5C9BE +// INDEX 3072 +template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + +// HASH_VALUE A477B4E3A8A83B6E +// INDEX 3073 +template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + +// HASH_VALUE F1CEF4FB912529CE +// INDEX 3074 +template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + +// HASH_VALUE DFB2E485643146CA +// INDEX 3075 +template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +//double fame hunter / bone +// HASH_VALUE 21B48C7878C65A49 +// INDEX 3076 +template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + +// HASH_VALUE 62F3577B94059984 +// INDEX 3077 +template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + +// HASH_VALUE B237AE9E28791340 +// INDEX 3078 +template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + +// HASH_VALUE 79D3444D6B5729C0 +// INDEX 3079 +template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + +// HASH_VALUE 4891F17831612431 +// INDEX 3080 +template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + +// HASH_VALUE A255F8F0FA75DBB5 +// INDEX 3081 +template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + +// HASH_VALUE C6F63BC8127153C2 +// INDEX 3082 +template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + +// HASH_VALUE B44A36517581B5CD +// INDEX 3083 +template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + +// HASH_VALUE 16BECB941A558385 +// INDEX 3084 +template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + +// HASH_VALUE D506A2226FF52538 +// INDEX 3085 +template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +//double fame hunter / blood +// HASH_VALUE A0F3A16FB9E6C8FD +// INDEX 3086 +template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + +// HASH_VALUE E1326C72D5250738 +// INDEX 3087 +template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + +// HASH_VALUE A0173DE3E6C9DBDB +// INDEX 3088 +template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + +// HASH_VALUE CB838D4D4AE585E0 +// INDEX 3089 +template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + +// HASH_VALUE 2ECCE95C81D03823 +// INDEX 3090 +template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + +// HASH_VALUE 90358735B8C5A350 +// INDEX 3091 +template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + +// HASH_VALUE 43AF0AC60CC52FC7 +// INDEX 3092 +template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + +// HASH_VALUE 33894B48B6A12381 +// INDEX 3093 +template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + +// HASH_VALUE 049E5AD9D8A54B20 +// INDEX 3094 +template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + +// HASH_VALUE 6506A2890A0B25E9 +// INDEX 3095 +template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +//double fame hunter / fur +// HASH_VALUE BD0B49DEFD0D6068 +// INDEX 3096 +template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + +// HASH_VALUE FE4A14E1194C9FA3 +// INDEX 3097 +template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + +// HASH_VALUE 7A5E830DC19AA401 +// INDEX 3098 +template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + +// HASH_VALUE DC75D159972AD644 +// INDEX 3099 +template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + +// HASH_VALUE B883BAED0CC76C95 +// INDEX 3100 +template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + +// HASH_VALUE 6A7CCD5F93966C76 +// INDEX 3101 +template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + +// HASH_VALUE DF11B73A6F67ECD4 +// INDEX 3102 +template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + +// HASH_VALUE 50A1F3B7FAC8BBEC +// INDEX 3103 +template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + +// HASH_VALUE DEE5A003B3761446 +// INDEX 3104 +template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + +// HASH_VALUE 015D6B74CCEBF14E +// INDEX 3105 +template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +//tribe / meat +// HASH_VALUE 78B1F163332395A3 +// INDEX 3106 +template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + +// HASH_VALUE B9F0BC664F62D4DE +// INDEX 3107 +template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + +// HASH_VALUE 9B47649018BB3F5C +// INDEX 3108 +template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + +// HASH_VALUE 4C8784DB09351A2E +// INDEX 3109 +template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + +// HASH_VALUE 6541266435F2A5A1 +// INDEX 3110 +template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + +// HASH_VALUE 8A120A219150AFDD +// INDEX 3111 +template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + +// HASH_VALUE 4352683F52061C13 +// INDEX 3112 +template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + +// HASH_VALUE 68106E56BAAEDE88 +// INDEX 3113 +template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + +// HASH_VALUE E22DA9114D9E8719 +// INDEX 3114 +template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + +// HASH_VALUE 3A56D22D75078ED1 +// INDEX 3115 +template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +//ambassador / kitin, welcomer / kitin, scout / kitin +// HASH_VALUE 870624BBA9755C8E +// INDEX 3116 +template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + +// HASH_VALUE 6757158F6944D2FC +// INDEX 3117 +template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + +// HASH_VALUE 106F36CF9E99CBF2 +// INDEX 3118 +template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + +// HASH_VALUE A8CF4C4B69984CC5 +// INDEX 3119 +template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + +// HASH_VALUE EE0C85A876A68D41 +// INDEX 3120 +template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + +// HASH_VALUE E4DB68FBD76C5F19 +// INDEX 3121 +template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + +// HASH_VALUE 76B0D8758355D4D3 +// INDEX 3122 +template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + +// HASH_VALUE 7B539380D7BBEFB2 +// INDEX 3123 +template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + +// HASH_VALUE 8914D8520C4EE38E +// INDEX 3124 +template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + +// HASH_VALUE 3E897336688AF30E +// INDEX 3125 +template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +//tribe / kitin +// HASH_VALUE F09533F37B3B1E48 +// INDEX 3126 +template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + +// HASH_VALUE A49AF8D98752BBA1 +// INDEX 3127 +template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + +// HASH_VALUE 42B0EAED4BC4D2ED +// INDEX 3128 +template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + +// HASH_VALUE 115E5B833B5E0E7F +// INDEX 3129 +template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + +// HASH_VALUE FE9EB024B1512239 +// INDEX 3130 +template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + +// HASH_VALUE 211E4B45F57A48BE +// INDEX 3131 +template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + +// HASH_VALUE E0F87D20CC5CCD28 +// INDEX 3132 +template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + +// HASH_VALUE 3ECC0331D9F2BB72 +// INDEX 3133 +template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + +// HASH_VALUE FC7F827BAEBB2D7E +// INDEX 3134 +template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + +// HASH_VALUE A314C38062B5FA9C +// INDEX 3135 +template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +//Kami / kitin +// HASH_VALUE E9037E75CDAEF16D +// INDEX 3136 +template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + +// HASH_VALUE 5EC4FF1F4D9A5085 +// INDEX 3137 +template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + +// HASH_VALUE 121EBE88B3EE0AE9 +// INDEX 3138 +template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + +// HASH_VALUE 0ACCA6058DD1E1A4 +// INDEX 3139 +template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + +// HASH_VALUE A3B6C63BCFA3B220 +// INDEX 3140 +template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + +// HASH_VALUE DB48528BBBC2DDA2 +// INDEX 3141 +template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + +// HASH_VALUE 1E40202D33F0C0AF +// INDEX 3142 +template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + +// HASH_VALUE F1D7530EB673A3A9 +// INDEX 3143 +template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + +// HASH_VALUE A12457F424C4A472 +// INDEX 3144 +template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + +// HASH_VALUE F634E1168E6DDEDA +// INDEX 3145 +template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll pay you $reward$ dappers.] */ +// HASH_VALUE 678BD99A5D31453D +// INDEX 3146 +template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE 5705585589047BD8 +// INDEX 3147 +template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE CC27842B0F8C1187 +// INDEX 3148 +template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll be grateful to you.] */ +// HASH_VALUE DCAD0570E3B9DBEC +// INDEX 3149 +template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll pay you $reward$ dappers.] */ +// HASH_VALUE 561843E642C8B6C6 +// INDEX 3150 +template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE BB935F457052A813 +// INDEX 3151 +template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE A62F2690253209F8 +// INDEX 3152 +template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll be grateful to you.] */ +// HASH_VALUE 41B40A31F7A817AB +// INDEX 3153 +template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll pay you $reward$ dappers.] */ +// HASH_VALUE F214FA1BDBECAE4A +// INDEX 3154 +template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE 1EE730B6CB662D05 +// INDEX 3155 +template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE A46FC665408859DB +// INDEX 3156 +template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll be grateful to you.] */ +// HASH_VALUE 789C90CA500EDA20 +// INDEX 3157 +template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +// HASH_VALUE A2DF83AFAA1B21D9 +// INDEX 3158 +template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +// HASH_VALUE DA7F14F0046BA6C9 +// INDEX 3159 +template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +// HASH_VALUE 0CDEABA377AAB58C +// INDEX 3160 +template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +// HASH_VALUE 14B0ABAD80DD5AB0 +// INDEX 3161 +template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +// HASH_VALUE 1DB25FAD021F2A19 +// INDEX 3162 +template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +// HASH_VALUE 77F4DFDA02BFBA4E +// INDEX 3163 +template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +// HASH_VALUE 048A6FFA4DBFE272 +// INDEX 3164 +template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +// HASH_VALUE 0DFD141E5591E27C +// INDEX 3165 +template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +// HASH_VALUE 8F3FF4875E93967C +// INDEX 3166 +template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +// HASH_VALUE 8FDF84C0B8D516A9 +// INDEX 3167 +template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +//any +// HASH_VALUE 4A79D047FC697C19 +// INDEX 3168 +template_task_supply_buy_item_title [What do you want to buy?] + +// HASH_VALUE CCD676FA73F2A374 +// INDEX 3169 +template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +// HASH_VALUE 9B8474146CB27705 +// INDEX 3170 +template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +// HASH_VALUE 0EC383D79E110EB8 +// INDEX 3171 +template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +// HASH_VALUE 17F628FBA6E30EC2 +// INDEX 3172 +template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +// HASH_VALUE 9938F864AFE5C2C2 +// INDEX 3173 +template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +// HASH_VALUE 99D88899092742EF +// INDEX 3174 +template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +// HASH_VALUE E4D8B0BD96BDD20F +// INDEX 3175 +template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +// HASH_VALUE ECAAB0C79F307733 +// INDEX 3176 +template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +// HASH_VALUE F5AC64C72172579C +// INDEX 3177 +template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +// HASH_VALUE 4FEEE4F42112E7D5 +// INDEX 3178 +template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +//any +// HASH_VALUE 1A79DA5F95F57769 +// INDEX 3179 +template_task_supply_sell_item_title [What do you sell ?] + +//default text +// HASH_VALUE E5DC30CCB2D0FB1B +// INDEX 3180 +template_task_target_species_0_title_1 [Repérer la population animale de $region$] + +// HASH_VALUE AFAB801F45F7751E +// INDEX 3181 +template_task_target_species_0_title_2 [Recenser la population animale de $region$] + +// HASH_VALUE 842C6CBFB2D0FB12 +// INDEX 3182 +template_task_target_species_0_title_3 [Etudier la population animale de $region$] + +// HASH_VALUE C64AC89381019CA9 +// INDEX 3183 +template_task_target_species_0_title_4 [Traquer les animaux de $region$] + +// HASH_VALUE 69D1F08F691F7EA6 +// INDEX 3184 +template_task_target_species_0_title_5 [Pister les animaux de $region$] + +// HASH_VALUE D570BD09DDEC0F82 +// INDEX 3185 +template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + +// HASH_VALUE A95647A79F600396 +// INDEX 3186 +template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + +// HASH_VALUE B370BD099B942391 +// INDEX 3187 +template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + +// HASH_VALUE 87A0CA3142E6AB68 +// INDEX 3188 +template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + +// HASH_VALUE 868911AA81CE4D72 +// INDEX 3189 +template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +//captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore +// HASH_VALUE 7BD60BF2155DC8B9 +// INDEX 3190 +template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + +// HASH_VALUE 971719A9782AEC75 +// INDEX 3191 +template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + +// HASH_VALUE 1A2647E5155DC8B0 +// INDEX 3192 +template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + +// HASH_VALUE 5DE53FF4155DC8BC +// INDEX 3193 +template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + +// HASH_VALUE 2EB7976D678495B1 +// INDEX 3194 +template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + +// HASH_VALUE 5E0AE13C46538E39 +// INDEX 3195 +template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + +// HASH_VALUE 0CE31445355ADEBC +// INDEX 3196 +template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + +// HASH_VALUE 3C0AE13C04FBA248 +// INDEX 3197 +template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + +// HASH_VALUE DF0AE13C07CC5246 +// INDEX 3198 +template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + +// HASH_VALUE FE9EAB6F4300C61C +// INDEX 3199 +template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +//captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore +// HASH_VALUE 775B936B948A4FA6 +// INDEX 3200 +template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + +// HASH_VALUE AC35FBA72C44A065 +// INDEX 3201 +template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + +// HASH_VALUE 16ABCF5E948A4F9D +// INDEX 3202 +template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + +// HASH_VALUE 596AC76D948A4FA9 +// INDEX 3203 +template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + +// HASH_VALUE 69B6F84F8664E053 +// INDEX 3204 +template_task_target_species_2_title_5 [Pister les herbivore de $region$] + +// HASH_VALUE 7DEA2CDE8152EF1B +// INDEX 3205 +template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + +// HASH_VALUE 8B109B3231DF6635 +// INDEX 3206 +template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + +// HASH_VALUE 5BEA2CDE3FFA032A +// INDEX 3207 +template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + +// HASH_VALUE FEEA2CDE42CBB328 +// INDEX 3208 +template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + +// HASH_VALUE 7626A342ADCE8674 +// INDEX 3209 +template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +//captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin +// HASH_VALUE 76D6949157D54AB0 +// INDEX 3210 +template_task_target_species_3_title_1 [Repérer les kitins de $region$] + +// HASH_VALUE 9739944D5630C861 +// INDEX 3211 +template_task_target_species_3_title_2 [Recenser les kitins de $region$] + +// HASH_VALUE 1526D0841B044AA7 +// INDEX 3212 +template_task_target_species_3_title_3 [Etudier les kitins de $region$] + +// HASH_VALUE 58E5C8939AF54AB3 +// INDEX 3213 +template_task_target_species_3_title_4 [Traquer les kitins de $region$] + +// HASH_VALUE EB75978FEB556B12 +// INDEX 3214 +template_task_target_species_3_title_5 [Pister les kitins de $region$] + +// HASH_VALUE 0645769D03118E5B +// INDEX 3215 +template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + +// HASH_VALUE F536963C305A675B +// INDEX 3216 +template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + +// HASH_VALUE E445769DC1B9A26A +// INDEX 3217 +template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + +// HASH_VALUE 8745769DC48A5268 +// INDEX 3218 +template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + +// HASH_VALUE 85883A955D6E761C +// INDEX 3219 +template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +//captain / goo, patrolman / goo, hunter / goo, scout / goo +// HASH_VALUE E555AB6DB9561507 +// INDEX 3220 +template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo dans $region$] + +// HASH_VALUE 9B9C063B5E612422 +// INDEX 3221 +template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo dans $region$] + +// HASH_VALUE 84A5E760B95615FE +// INDEX 3222 +template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo dans $region$] + +// HASH_VALUE C764DF6FB956150A +// INDEX 3223 +template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo dans $region$] + +// HASH_VALUE C191F5D445AD1244 +// INDEX 3224 +template_task_target_species_4_title_5 [Pister les animaux infectés par la goo dans $region$] + +// HASH_VALUE 3C335ECFD92DECA0 +// INDEX 3225 +template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo dans $region$] + +// HASH_VALUE B0DC61939FD97E37 +// INDEX 3226 +template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo dans $region$] + +// HASH_VALUE 1A335ECF97D500AF +// INDEX 3227 +template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo dans $region$] + +// HASH_VALUE BD335ECF9AA6B0AD +// INDEX 3228 +template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo dans $region$] + +// HASH_VALUE 1756F40E28E47B32 +// INDEX 3229 +template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo dans $region$] + +//captain / degen, patrolman / degen, hunter / degen, scout / degen +// HASH_VALUE 24188104157973C7 +// INDEX 3230 +template_task_target_species_5_title_1 [Repérer les primitifs dans $region$] + +// HASH_VALUE A0F061A9E8D52418 +// INDEX 3231 +template_task_target_species_5_title_2 [Recenser les primitifs dans $region$] + +// HASH_VALUE C368BDF7157973BE +// INDEX 3232 +template_task_target_species_5_title_3 [Etudier les primitifs dans $region$] + +// HASH_VALUE 0627B506157973CA +// INDEX 3233 +template_task_target_species_5_title_4 [Traquer les primitifs dans $region$] + +// HASH_VALUE B1E1270AEB849C5C +// INDEX 3234 +template_task_target_species_5_title_5 [Pister les primitifs dans $region$] + +// HASH_VALUE E20AE8E7C97D1ED6 +// INDEX 3235 +template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs dans $region$] + +// HASH_VALUE 0CFFBF53DE9C54CE +// INDEX 3236 +template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs dans $region$] + +// HASH_VALUE C00AE8E7872532E5 +// INDEX 3237 +template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs dans $region$] + +// HASH_VALUE 630AE8E78AF6E2E3 +// INDEX 3238 +template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs dans $region$] + +// HASH_VALUE 64BEAB31EFE15140 +// INDEX 3239 +template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs dans $region$] + +//captain / plant, patrolman / plant, hunter / plant, scout / plant +// HASH_VALUE 15C785835E0F3E8D +// INDEX 3240 +template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + +// HASH_VALUE 5D005ECE3F053EDF +// INDEX 3241 +template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + +// HASH_VALUE B417C1765E0F3E84 +// INDEX 3242 +template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + +// HASH_VALUE F7D6B9855E0F3E90 +// INDEX 3243 +template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + +// HASH_VALUE 625D120BCBD6008E +// INDEX 3244 +template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + +// HASH_VALUE C25C4C197AF909D7 +// INDEX 3245 +template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + +// HASH_VALUE 55958A19CF4B584D +// INDEX 3246 +template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + +// HASH_VALUE A05C4C1938A11DE6 +// INDEX 3247 +template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + +// HASH_VALUE 435C4C193B72CDE4 +// INDEX 3248 +template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + +// HASH_VALUE A5B73F8ABA4B6F3A +// INDEX 3249 +template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE 33D99241266FB45D +// INDEX 3250 +template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 2934D30ABC57F3F3 +// INDEX 3251 +template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE 993944BD3D8163F9 +// INDEX 3252 +template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE F432E9DFCE713B9C +// INDEX 3253 +template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE 2656917F11650529 +// INDEX 3254 +template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, if you see any, I will pay you $reward$. But be quick, it's very urgent!] */ +// HASH_VALUE 48CE0D4353107CC6 +// INDEX 3255 +template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE 5E2D32C18949B257 +// INDEX 3256 +template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE AD49BB33A54C9E48 +// INDEX 3257 +template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE 314EFB91A1898910 +// INDEX 3258 +template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$. But be quick, it's very urgent!] */ +// HASH_VALUE 73F9722EC30105D4 +// INDEX 3259 +template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE A932A8BFD9602A52 +// INDEX 3260 +template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE C53594B0287CB3C4 +// INDEX 3261 +template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE C1727F77AC91F323 +// INDEX 3262 +template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$. But be quick, it's very urgent!] */ +// HASH_VALUE E3EAFB3BEE3C6AC0 +// INDEX 3263 +template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE F94920B92475A051 +// INDEX 3264 +template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE 4865A92B40788C42 +// INDEX 3265 +template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +//default text +// HASH_VALUE A2D3B049EA0C58D6 +// INDEX 3266 +template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + +// HASH_VALUE 85BC01A2F1159079 +// INDEX 3267 +template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + +// HASH_VALUE 431CC5FF91B0A467 +// INDEX 3268 +template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + +// HASH_VALUE 02B7A06592A077C8 +// INDEX 3269 +template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + +// HASH_VALUE 4BD144A82660BFC3 +// INDEX 3270 +template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + +// HASH_VALUE 6A1812DA23093AA1 +// INDEX 3271 +template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + +// HASH_VALUE 2F79838AEC6F9A7E +// INDEX 3272 +template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + +// HASH_VALUE 6DBB51CCA943C600 +// INDEX 3273 +template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + +// HASH_VALUE 0A2A5B952760C27A +// INDEX 3274 +template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + +// HASH_VALUE EFB1A0DFD00C3E8B +// INDEX 3275 +template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +//patrolman, scout, welcomer +// HASH_VALUE A2D3B049EA0C58D6 +// INDEX 3276 +template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + +// HASH_VALUE 85BC01A2F1159079 +// INDEX 3277 +template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + +// HASH_VALUE 431CC5FF91B0A467 +// INDEX 3278 +template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + +// HASH_VALUE 02B7A06592A077C8 +// INDEX 3279 +template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + +// HASH_VALUE 4BD144A82660BFC3 +// INDEX 3280 +template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + +// HASH_VALUE 6A1812DA23093AA1 +// INDEX 3281 +template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + +// HASH_VALUE 2F79838AEC6F9A7E +// INDEX 3282 +template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + +// HASH_VALUE 6DBB51CCA943C600 +// INDEX 3283 +template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + +// HASH_VALUE 0A2A5B952760C27A +// INDEX 3284 +template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + +// HASH_VALUE EFB1A0DFD00C3E8B +// INDEX 3285 +template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +//Kami +// HASH_VALUE FC676C2F55AD5091 +// INDEX 3286 +template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + +// HASH_VALUE DF50BD885CB68834 +// INDEX 3287 +template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + +// HASH_VALUE 9DB081E5FC519C22 +// INDEX 3288 +template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + +// HASH_VALUE 54A6380F14806531 +// INDEX 3289 +template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + +// HASH_VALUE 072FEBB2A61B640C +// INDEX 3290 +template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + +// HASH_VALUE BEF486FB2758FA14 +// INDEX 3291 +template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + +// HASH_VALUE 875AE6D8ECB96BC4 +// INDEX 3292 +template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + +// HASH_VALUE 442E125A2AFB3906 +// INDEX 3293 +template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + +// HASH_VALUE C24B0ED4C76A43CF +// INDEX 3294 +template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + +// HASH_VALUE 6BF78AE5ACF18819 +// INDEX 3295 +template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +//Karavan +// HASH_VALUE 3FA7B0451F78F97F +// INDEX 3296 +template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + +// HASH_VALUE 2290019E26813122 +// INDEX 3297 +template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + +// HASH_VALUE E0F0C5FBC61C4510 +// INDEX 3298 +template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + +// HASH_VALUE 51B7903A40261D3E +// INDEX 3299 +template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + +// HASH_VALUE 4B91985F40FA9800 +// INDEX 3300 +template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + +// HASH_VALUE FD886C082AC8E6BD +// INDEX 3301 +template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + +// HASH_VALUE E97AC6E0A1393E19 +// INDEX 3302 +template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + +// HASH_VALUE 7AE8FBEB01898F4D +// INDEX 3303 +template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + +// HASH_VALUE AC4902EAA0EF6A0F +// INDEX 3304 +template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + +// HASH_VALUE 00B36EC9A429CDE1 +// INDEX 3305 +template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +//tribe +// HASH_VALUE 03F921AD033A7D6C +// INDEX 3306 +template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + +// HASH_VALUE E6E272060A43B50F +// INDEX 3307 +template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + +// HASH_VALUE A4423663AADEC9FD +// INDEX 3308 +template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + +// HASH_VALUE 9A7C31C94E38D04D +// INDEX 3309 +template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + +// HASH_VALUE 6217D59B88C9D425 +// INDEX 3310 +template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + +// HASH_VALUE B29AB7F3704C64AD +// INDEX 3311 +template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + +// HASH_VALUE 48172E0AF51123CC +// INDEX 3312 +template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + +// HASH_VALUE 9BC834FFFB462CC3 +// INDEX 3313 +template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + +// HASH_VALUE 0CB71E75B8714FB9 +// INDEX 3314 +template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + +// HASH_VALUE C2A55F09CF7F7660 +// INDEX 3315 +template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll pay you $reward$ dappers.] */ +// HASH_VALUE 92CD3A53838C5DF2 +// INDEX 3316 +template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE 88287B1C61949C88 +// INDEX 3317 +template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 0CCD4CC63A77E012 +// INDEX 3318 +template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll be grateful to you.] */ +// HASH_VALUE EA55D002F8CCE583 +// INDEX 3319 +template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll pay you $reward$ dappers.] */ +// HASH_VALUE 58CD5A9610F23C70 +// INDEX 3320 +template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE C7DD821432F9974E +// INDEX 3321 +template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 61262C7EC109C066 +// INDEX 3322 +template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll be grateful to you.] */ +// HASH_VALUE 7D29186F101381D8 +// INDEX 3323 +template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +/* OLD VALUE : [I need to find out what's going on in $op1$, in $op2$ and in $op3$ if you go for me I'll pay you $reward$ dappers.] */ +// HASH_VALUE A3167F9758B6DB85 +// INDEX 3324 +template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + +/* OLD VALUE : [I need to find out what's going on in $op1$, in $op2$ and in $op3$ if you go for me I'll pay you $reward$ dappers. But be quick, it's very urgent!] */ +// HASH_VALUE 9971C06036BE1A1B +// INDEX 3325 +template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + +/* OLD VALUE : [I need to find out what's going on in $op1$, in $op2$ and in $op3$ if you go for me I'll be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE 1D16910A0FA15EA5 +// INDEX 3326 +template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + +/* OLD VALUE : [I need to find out what's going on in the $op1$, in $op2$ and in $op3$ if you go for me I'll be grateful to you.] */ +// HASH_VALUE FB9E1546CDF66316 +// INDEX 3327 +template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +/* OLD VALUE : [&bbl&coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] */ +// HASH_VALUE C7FFA5E56DD040D2 +// INDEX 3328 +text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + +/* OLD VALUE : [&bbl&coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] */ +// HASH_VALUE 2F43BB1CC8DDE441 +// INDEX 3329 +text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +/* OLD VALUE : [&bbl&*Remarque l'air perplexe et reprend* +Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] */ +// HASH_VALUE 9304456E270536D0 +// INDEX 3330 +text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + +/* OLD VALUE : [&bbl&*Remarque l'air perplexe et reprend* +Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] */ +// HASH_VALUE EC2363CB4384679E +// INDEX 3331 +text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +/* OLD VALUE : [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre. +Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] */ +// HASH_VALUE 7B9F2BD320B9E2BC +// INDEX 3332 +text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +/* OLD VALUE : [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] */ +// HASH_VALUE 1E4F25CA001939E5 +// INDEX 3333 +text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +/* OLD VALUE : [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière. +Elle doit être quelque part par là? ] */ +// HASH_VALUE 4B029437A2E96C09 +// INDEX 3334 +text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +// HASH_VALUE 2246D66F60E66D1C +// INDEX 3335 +too_encumbered [&CHK& You are too encumbered.] + +// HASH_VALUE 99D1E39BF2C94345 +// INDEX 3336 +toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +// HASH_VALUE A831EA686A6B0F51 +// INDEX 3337 +toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +// HASH_VALUE 8A0F07F107423242 +// INDEX 3338 +unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE 5BF933972CE8035D +// INDEX 3339 +weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +// HASH_VALUE 5B696797E829035D +// INDEX 3340 +weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +/* OLD VALUE : [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] */ +// HASH_VALUE DB0BF4C8D87F45E1 +// INDEX 3341 +welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +/* OLD VALUE : [&bbl&Attention au fouet de Zat !] */ +// HASH_VALUE 1F71A2882B87BB67 +// INDEX 3342 +welcome_ra_2 [Attention au fouet de Zat !] + +/* OLD VALUE : [&bbl&Avez-vous goûté le thé de Lyne ?] */ +// HASH_VALUE F4926E854D98E6FE +// INDEX 3343 +welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +/* OLD VALUE : [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] */ +// HASH_VALUE 3E496D84E659A2C0 +// INDEX 3344 +welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +// HASH_VALUE 2B24DA2E95D0BFCB +// INDEX 3345 +welcome_ra_5 [C'est le lirri'a…] + +/* OLD VALUE : [&bbl&J'ai cru voir passer un scoui?] */ +// HASH_VALUE AD58CF5086B87B1B +// INDEX 3346 +welcome_ra_6 [J'ai cru voir passer un scoui…] + +/* OLD VALUE : [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] */ +// HASH_VALUE F72ED7801C72744B +// INDEX 3347 +welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +/* OLD VALUE : [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] */ +// HASH_VALUE 2156A766BB809B3B +// INDEX 3348 +welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +// HASH_VALUE C40F64454F41803D +// INDEX 3349 +welcome_ra_welcome [WELCOME_RA_WELCOME !] + +// HASH_VALUE 496EBDD1F11D8F50 +// INDEX 3350 +whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + +// HASH_VALUE CE8BE46335B21A8A +// INDEX 3351 +whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +// HASH_VALUE 3B4820734E6A4BC5 +// INDEX 3352 +you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +/* OLD VALUE : [&CHK&You haven't the right to quarter this carcass for the moment.] */ +// HASH_VALUE AB47B5634C4D0BC5 +// INDEX 3353 +you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer ce corps pour le moment. ] + diff --git a/translation/history/clause_wk_diff_56AE6D66.txt b/translation/history/clause_wk_diff_56AE6D66.txt new file mode 100644 index 0000000..70cdc47 --- /dev/null +++ b/translation/history/clause_wk_diff_56AE6D66.txt @@ -0,0 +1,8 @@ +// DIFF CHANGED 3349 +/* OLD VALUE : [WELCOME_RA_WELCOME !] */ +// HASH_VALUE 86161F265072A417 +// INDEX 0 +welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] + + +// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE diff --git a/translation/history/phrase_en_56AE6DBC.txt b/translation/history/phrase_en_56AE6DBC.txt new file mode 100644 index 0000000..2a0a312 --- /dev/null +++ b/translation/history/phrase_en_56AE6DBC.txt @@ -0,0 +1,23368 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& The leader of your team has abandoned a team mission.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&You have abandonned a mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Your allegiance or your level of fame do not enable you to access the pacts of this altar.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&This type of ammo can only be purchased in packs of $magazineSize$ rounds.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&This type of ammo can only be sold in packs of $magazineSize$ rounds.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Your number #$number$ animal has just died. Any items that are still in his inventory in three days time will be lost as the corpse will decompose.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Your number #$number$ animal died over three days ago. His corpse has decomposed and vanished. Any items in his inventory have been lost.] + +} + +// HASH_VALUE 39F66466A4E64E98 +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + +} + +// HASH_VALUE 12D1997374047D93 +ANIMAL_HAS_EATEN () +{ + [&ITM&Your mektoub has eaten some food from his inventory and can now run.] + +} + +// HASH_VALUE 5E15D565252DCAD8 +ANIMAL_HUNGRY () +{ + [&CHK&Your mektoub is hungry and can't run any longer.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&This homin has too many animals, you cannot give them any more.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Your animal #$number$ is too far away for you to be able to access its inventory.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&You cannot exchange an animal you are mounting.] + +} + +// HASH_VALUE 3B34A8E429F9828F +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK& Your mektoub is too encumbered.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&You have got too many animals, you cannot accept any more.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Bye!] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + answer_group_no [We're not interested.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE 2AB7E894C9060C9E +ANSWER_NEXT () +{ + answer_next [Tell me more.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + answer_no [I'm not interested.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Don't bother me...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Beg your pardon ?] + +} + +// HASH_VALUE BB33F0D6DF6EA3FF +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +} + +// HASH_VALUE AA907DF135B0C6C5 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&$p$ effects have ended.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +} + +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&This weapon needs ammo.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&You cannot use offensive action against your current target.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Your target is too far away.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Your target is too far away or you are not facing it.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&You must be in the building or near one of your guild's outposts to have access to its inventory.] + +} + +// HASH_VALUE 26C2B7C39325480C +CANT_BE_ENCHANTED () +{ + [&CHK&This item can't be enchanted.] + +} + +// HASH_VALUE 74E1A23314ED2C3F +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +} + +// HASH_VALUE 959B0703F4BD2B7C +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK& Can't craft this item now because you don't have enough focus energy!] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to forage +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee combat! Forage action aborted!] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&item in slot $i$ was not found.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Not all of the selected raw materials could be found in your inventory! Your craft action has failed!] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage. Crafting action aborted!] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&You must be team leader to abandon the challenge.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&$p$ and you are now in a PVP challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A321 +CHALLENGE_LOST () +{ + [&CHK&You lost the challenge.] + +} + +// HASH_VALUE A1600138F0392462 +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] + +} + +// HASH_VALUE BBF41E7ED5643673 +CHALLENGE_SAME_TEAM ( player p ) +{ + [&CHK&$p$ is your teammate, you can't challenge him.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] + +} + +// HASH_VALUE 7CDBA9DA9C394D6B +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] + +} + +// HASH_VALUE 011004544A752B4E +CHALLENGE_TEAM_AGGRO (player p) +{ + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + [&CHK& $p$, your teammate, is already engaged in combat against other players.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&You won the challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 532374535D325BDD +CHALLENGE_YOU_AGGRO () +{ + [&CHK&You can't propose a challenge if you are being attacked by a creature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [You have struck the fatal blow to playing character $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + [&SYS&"$p$" has been saved.] + +} + +// HASH_VALUE F879AFAC81326EC1 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Your guild applied for the charge of "$str$".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&You don't have a sufficient guild grade to perform this operation.] + +} + +// HASH_VALUE C16B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Your guild lost control of charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Your guild was selected for the following charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&You fumble.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +} + +// HASH_VALUE 390D61C280B446D6 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&You hit yourself for $damage$ damage points.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&You hit yourself for 1 damage point.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&You hit yourself but do no damage.] + + (damage>1) + combat_actor_hit_self_pm [&DG&You hit yourself for $damage$ ($maxDamage$) damage points.] + + (damage=1) + combat_actor_hit_self_1m [&DG&You hit yourself for 1 ($maxDamage$) damage point.] + + (damage=0) + combat_actor_hit_self_0m [&DG&You hit yourself but do no damage ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&You miss $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&You attack $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e$ attacks you.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e$ fumbles.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e$ misses you.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.da$ $e$ disarmed you.] + +} + +//Disarm +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equipped, so you cannot disarm him.] + + combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equipped, so you cannot disarm her.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences used as error codes in combat system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Invalid target.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&You stop attacking $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e$ leaves combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& You made a mess of $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& You made a mess of $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ misses you.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ misses you.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attackers_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defenders_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of the hit points of $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor$ fumbles.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&You cannot attack a corpse.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&The action was cancelled and the object was not consumed.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [You're using your $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&You cannot use this object while standing.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&You cannot use your $item$ for $m$ minutes and $s$ seconds.] + + [&CHK&You cannot use your$item$ for $s$ seconds.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&You need appropriate tool to craft this item.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ is already rooted by a GM command.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Invalid guild.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&The chosen mission is invalid.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] + +} + +// HASH_VALUE B8F932E45A5A5836 +CSR_BAD_RIGHTS () +{ + [&CHK&You don't have the right to affect this player.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Invalid command target.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ now is not a member of an event faction.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ is a member of event faction '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ has already this grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ is already member of a guild.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Maximum count for this grade ($i$) has been reached.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$: $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ now has grade $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ now is a member of guild '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ is not a member of the guild '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Unknown grade.] + +} + +// HASH_VALUE 2FEE7CA9312C0B75 +CSR_HAS_MISSION () +{ + [&CHK&Cannot monitor another player mission if you have a mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ mute you.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ has rooted you through a gamemaster power.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ has muted you on the universe channel.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ has unmuted you on the universe channel.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ unmute you.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ has successfully unrooted you.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&You are no longer muted.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&You mute player $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& new name already attributed. Please try another one.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Cant kill non attackable bot.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Player $p$ is not muted, so you can't unmute him.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + [&CHK&$p$ is not rooted.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& command target was not previously summoned.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&The player $p$ is not muted on the universe channel, so you cannot unmute him.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ is offline.] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE 1EB2CF2A88BC5067 +CSR_ROOT_ENDS () +{ + [&SPL&The root effect placed on you by a GM has ceased.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + [&SYS&$p$ is now rooted.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& event '$e$' has been started.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& event '$e$' has been stopped.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&You are no longer muted on the universe channel.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&You have muted player $p$ on the universe channel.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&You have unmuted player $p$ on the universe channel.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Unknown player: $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Unknown respawn point.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&You unmute player $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + [&SYS&$p$ was successfully unrooted.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&You have killed $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + death_self_kill [&SYS&You killed yourself.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + + death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) + death_victim_0 [&SYS&You have been killed.] + + death_victim [&SYS&You have been killed by $e.da$ $e$.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 068671B52B935835 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] + +} + +// HASH_VALUE 35D3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [I crafted the items.] + +} + +// HASH_VALUE 266CA321DAE7CE21 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [I did it...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [I found the raw materials.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Give $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [We killed the creatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [I killed the creatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F830007AE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [I progressed in $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [$previous$ sent us...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Talk to $bn$] + +} + +// HASH_VALUE CEB2186418C7782F +DISCONNECT_CANCELED () +{ + [&CHK&Disconnection canceled] + +} + +// HASH_VALUE A80CDE149349D32F +DUEL_ABANDON () +{ + [&SYS&Your have won the duel because your opponent has abandonned.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&you are now in duel with $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + [&CHK&you are already invited to duel.] + +} + +// HASH_VALUE 20F47DAB361CF8EB +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ cancels his duel proposition.] + +} + +// HASH_VALUE 2DEECC0D31CC45B7 +DUEL_DISCONNECT () +{ + [&SYS&Your duel opponent has disconnected.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK& You are not allowed fight here.] + +} + +// HASH_VALUE AFA9FC9CCFB5E539 +DUEL_INVITATION (player p) +{ + [$p$ invites you to a duel. Do you accept?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&The invitation to a duel expired.] + +} + +// HASH_VALUE 1973542E2553C719 +DUEL_LOST () +{ + [&SYS&You have lost the duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuses your duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ is already invited to duel by someone else.] + +} + +// HASH_VALUE D4C5B343118BD8E5 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as this player is already engaged against other players.] + +} + +// HASH_VALUE 923EE180E4978FDB +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + +} + +// HASH_VALUE 782E8920AB97B8D2 +DUEL_TELEPORT () +{ + [&SYS&You have won a duel because your opponent has teleported.] + +} + +// HASH_VALUE CFF606E22E585242 +DUEL_WON () +{ + [&SYS&You have won a duel.] + +} + +// HASH_VALUE 5F2A83C36B243370 +DUEL_YOU_ABANDON () +{ + [&SYS&Your have abandonned the duel.] + +} + +// HASH_VALUE 873A59BBB8162B79 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as you are already engaged against other players.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Your have lost your duel because you have entered a PVP zone.] + +} + +// HASH_VALUE DDEC99C8BE5515CB +DUEL_YOU_TELEPORT () +{ + [&SYS&Your have lost your duel because you have teleported.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&You are no longer bleeding.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + effect_blind_end_target [&SPL&You are no longer blinded.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +/** + * Debuff combat skills + */ +// HASH_VALUE A79EC26AD166F9E1 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ gets a penalty on his combat skills.] + +} + +// HASH_VALUE A413A778696CDCBA +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his combat skills.] + +} + +// HASH_VALUE 31008796F507B1AD +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&You get a penalty on your combat skills.] + +} + +// HASH_VALUE A77CFC982CB566D5 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A69F60DC37602400 +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE 56AD533698A276D1 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE B5AF0A70702B64DA +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&You are now getting a penalty on your combat sills.] + +} + +// HASH_VALUE 41777F280B66EDFF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its combat skills.] + +} + +// HASH_VALUE 2775C40D0B8E328A +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his combat skills.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her combat skills.] + +} + +// HASH_VALUE BE1E069A373D311B +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his combat skills.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her combat skills.] + +} + +/** + * Debuff combat defense skills + */ +// HASH_VALUE 49FC67A913F5356C +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his defence.] + +} + +// HASH_VALUE 66416AF7912F278B +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his defence.] + +} + +// HASH_VALUE D837AD14A50DD616 +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&is now getting a penalty on his defence.] + +} + +// HASH_VALUE 39A22E42A84C868F +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +} + +// HASH_VALUE 6A863C735AE18D32 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence is no longer subject to penalty.] + +} + +// HASH_VALUE F95EFF5A7D833A82 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +} + +// HASH_VALUE 021CE2B4E51F8417 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&You are now getting a penalty on your defence.] + +} + +// HASH_VALUE 1CE40F48A922DB94 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its defence.] + +} + +// HASH_VALUE 9C87365382BA7A25 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his defence.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her defence.] + +} + +// HASH_VALUE EF943FCBB78C9A9B +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his defence.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her defence.] + +} + +/** + * Debuff dodge skill + */ +// HASH_VALUE 39C4B6F2895BBFD8 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] + +} + +// HASH_VALUE 84F2FD5E56D6B04D +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his dodging.] + +} + +// HASH_VALUE FA2B32812797A600 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&You are now getting a penalty on your dodging.] + +} + +// HASH_VALUE D10CF5676EAF465A +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] + +} + +// HASH_VALUE 3DAF0285E6288FA8 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 7D56C607B52A5586 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +} + +// HASH_VALUE A1ED5ADF2510D925 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&You are now getting a penalty on your dodging.] + +} + +// HASH_VALUE A102B55029D9810E +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its dodging.] + +} + +// HASH_VALUE 21A114A068901FE3 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his dodging.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her dodging.] + +} + +// HASH_VALUE 3DCDE7265A2BF9EA +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his dodging.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her dodging.] + +} + +/** + * DoT effects + */ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS& TODO.] + + effect_dot_begin_creator_f [&SYS& TODO.] + +} + +// HASH_VALUE FDD400EC78C87F0D +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS& TODO.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE 692A0856D18BD153 +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 4C6C0CC0797E8824 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 4049DE6D27D0961A +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 77AC0CA4EAF857F2 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +/** + * FEAR + */ +// HASH_VALUE 7A239E7EA46D7890 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +} + +// HASH_VALUE B46FF6A692A034E7 +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +} + +// HASH_VALUE 0C4D3FB3F1F32D27 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +} + +// HASH_VALUE DD60979E15070B1A +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ regains its composure and is ready for action again .] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&You regain your composure and are ready for action again.] + +} + +// HASH_VALUE 07C739924B61A438 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +} + +// HASH_VALUE 561E6E78AF8920C1 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +} + +// HASH_VALUE EA956C5B3AC8A7CC +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +} + +// HASH_VALUE B2182552885AB756 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +} + +/** + * INVULNERABILITY + */ +// HASH_VALUE EA03FCAA3C96289C +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +} + +// HASH_VALUE C8E29457DE9859A1 +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable, this one can no longer perform any actions.] + +} + +// HASH_VALUE 1052C1C8D4899A06 +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +} + +// HASH_VALUE 668CCB00AD79A7CB +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +} + +// HASH_VALUE 60DCC3DCAA81EFED +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +} + +// HASH_VALUE 1BCDBF5F4839D17B +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +} + +// HASH_VALUE C60F20A91C0205A7 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable but you can no longer perform actions.] + +} + +// HASH_VALUE E6A59EA7D0976E3D +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable but can no longer perform actions.] + +} + +// HASH_VALUE 16CD7ED4EBC730FC +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] + +} + +// HASH_VALUE B8B65FBC2CD59BDF +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable but can no longer perform actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable but can no longer perform actions.] + +} + +/** + * MADNESS + */ +// HASH_VALUE B175D164F83C4C67 +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may aim at himself instead of his opponent.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may aim at herself instead of her opponent.] + +} + +// HASH_VALUE 52B025631782511B +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +} + +// HASH_VALUE 5E667E624A080159 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now aim at yourself with offensive spells.] + +} + +// HASH_VALUE B619B0BFAAFB7C97 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE B11D00D25F96F9C9 +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE CF7F8D9C3F5A7A16 +EFFECT_MADNESS_END_TARGET () +{ + effect_madness_end_target [&SPL&You are no longer struck by madness.] + +} + +// HASH_VALUE ED0A80D536C02F43 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +} + +// HASH_VALUE 6EEBC90D512CE8C4 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +} + +// HASH_VALUE 93E398AE003CA8CD +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +// HASH_VALUE 91B12068A21E03C1 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +/** + * MEZZ + */ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +} + +/** + * DOT POISON + */ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + effect_poison_begin [&SPL&You are poisoned.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + effect_poison_ends [&SPL&You are no longer poisoned.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering from the poison effects and loses $i$ hit points.] + +} + +/** + * ROOT + */ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + effect_root_end_target [&SPL&You are no longer rooted.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +} + +/** + * SLOW attacks (combat) + */ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks down.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks down.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed down your attacks.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed down.] + +} + +// HASH_VALUE 29951479D246E42B +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +} + +// HASH_VALUE E8D8E7A9675F5D45 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +} + +// HASH_VALUE 1349D8730B300841 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +} + +// HASH_VALUE DC7B641571C2BBAB +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +} + +/** + * SLOW MOVE + */ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$ down.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$ down.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you down.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed down.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed down.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + effect_slow_move_end_target [&SPL&You are no longer slowed down.] + +} + +// HASH_VALUE FCCF0314F87F88F0 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +} + +// HASH_VALUE D179EF09D0CA314F +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +} + +// HASH_VALUE B5579932BC5937F8 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +} + +// HASH_VALUE FA982A3ABAB43DF9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +} + +/** + * STINK/STENCH + */ +// HASH_VALUE 27D86CF2B393DF45 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +} + +// HASH_VALUE E489304FAA1014BA +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE B79E6334E8331D11 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE CFF50DD614F63B30 +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 3B2EE3E6832FE20E +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE FDC836AB715ED25C +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 2B4CD9D1D9350697 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +} + +/** + * STUN + */ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + effect_stun_end_target [&SPL&You are no longer stunned.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&The incantation of your spell is broken.] + +} + +// HASH_VALUE DBC0073B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&You vampirise $vampirise$ from $target$.] + +} + +// HASH_VALUE 7B2438D04B0B3990 +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&You can only have one mektoub mount.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&You cannot attack while you are near water.] + +} + +// HASH_VALUE 3CA08907433C2D81 +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&You can't buy another mektoub packer.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&You cannot construct anything here anymore.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&You cannot buy this haircut because it is the one you have now.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&You cannot buy this hair color because it is the one you have now.] + +} + +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&You cannot buy this tattoo: this is your current one.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&You have entered $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&You are in $region_name.da$ $region_name$. This region is dominated by the $f$ faction.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&You are in $region_name.da$ $region_name$. This region is neutral.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&You have entered $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Your foraging action has been interrupted.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&The corpse you are trying to skin is too far away, get closer.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&This bag is already being looted by $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&You have left $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&You are leaving $region_name.da$ $region_name$. You are leaving a region dominated by the $f$ faction.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&You are leaving $region_name.da$ $region_name$. You are leaving a neutral region.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&You have left $p$.] + +} + +// HASH_VALUE 1BC65C70762A6262 +EGS_LOOT_MONEY (money m) +{ + [&ITM&You loot $m$ dappers.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Target missing or invalid.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// Magic related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/dappers to cast this spell.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Your target is out of range for your spell.] + +} + +// HASH_VALUE BE5F19F4AA54D3D3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&You have finished a mission step.] + +} + +// Mission message +// HASH_VALUE 22E7EB821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&You have completed a mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&You do not have enough skill points to buy this.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&This strategy needs more ammunition.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&You successfully take the opening.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&You cannot use offensive action against this player character.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Your quartering action has been interrupted.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Task successful. Check your encyclopedia.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&You do not have enough focus to pay this action cost.] + +} + +// HASH_VALUE 08D54EA2E8D46583 +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&You do not have enough hp to pay this action cost.] + +} + +// HASH_VALUE ACD625ADDAE9A3C8 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 672B204B2F73EB01 +EGS_TRADE_BAD_FAME ( bot b ) +{ + // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) + [I don't want to trade with you because you have too bad a reputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Theme unlocked. Check your encyclopedia.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&You have used your last ammo.] + +} + +// HASH_VALUE E421F81C59A4F7B8 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ looks like he is about to do something, but doesn't know what.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ looks like she is about to do something, but doesn't know what.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ looks for someone with whom to go off in search of adventure!] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ wants to go off in search of adventure with $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ stares at $t$ with an aggressive look.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ seems to agree.] + +} + +// HASH_VALUE D9EFF72C79113E44 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ knows he is right, so why argue.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ knows she is right, so why argue.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ agrees with $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ warns everybody.] + +} + +// HASH_VALUE 91FCEFAF2B1BDFA9 +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ remembers something important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ remembers something important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ alerts $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ has plenty for everyone.] + +} + +// HASH_VALUE C09B3EC57A2A53DF +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ shares freely without keeping anything for himself.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ shares freely without keeping anything for herself.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + emote_altruist_target [&EMT&$a$ is impressed by $t$'s generous nature.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +} + +// HASH_VALUE 9C1E3EAA7928BA3E +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ amazes himself.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ amazes herself.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ can go either way.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ tells $t$ that it doesn't really matter.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + emote_amused_nobody [&EMT&$a$ is amused.] + +} + +// HASH_VALUE F72D9DB3E9C47D36 +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ amuses himself.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ amuses herself.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +} + +// HASH_VALUE 57F3525CA6C6DE36 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +} + +// HASH_VALUE 30EB649E357BD460 +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + emote_annoyed_target [&EMT&$a$ is annoyed by $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +} + +// HASH_VALUE 14B4FB12667C3EE5 +EMOTE_APATHETIC_SELF (entity a) +{ + emote_apathetic_self [&EMT&$a$ tries really hard to care, and fails.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +} + +// HASH_VALUE 98E7DA8C37B6228A +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ looks around for something to approve of but there is only himself, that will do!.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ looks around for something to approve of but there is only herself, that will do!.] + +} + +// HASH_VALUE 19A6783C043F1466 +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&$a$'s scorn cannot be channelled.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ detects a bit of arrogance on $t$'s part, perhaps?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +} + +// HASH_VALUE 28741E1693397A7B +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +} + +// HASH_VALUE 88E30DB79400F13E +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +} + +// HASH_VALUE 7FBDE9B893782F4F +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ thinks $t$ has a belligerent temperament.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + emote_bitter_nobody [&EMT&$a$ is bitter.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ smiles bitterly.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + emote_bloodthirsty_self [&EMT&$a$ isn't frightened by the sight of blood, in fact, likes it.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ wonders since when $t$ is so bloodthirsty.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ is bored] + +} + +// HASH_VALUE FEF4189563D9C738 +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ thinks $t$ is boring.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ bows respectfully.] + +} + +// HASH_VALUE C0FCC13121F4F634 +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ bows to no one in particular, but ends up touching his toes.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ bows to no one in particular, but ends up touching her toes.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ bows to $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +} + +// HASH_VALUE 91EDB126658339DE +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems infectious.] + +} + +// HASH_VALUE 97A7C4928CA41342 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ is bubbly.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ is bubbly.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ burps loudly.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ burps.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ apologizes to $t$ for burping. That was a loud one!] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ calms down. There's nothing to be annoyed by.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ worries about $t$ and tells them to calm down.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ radiates serenity.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ is perfectly calm and peaceful.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ tries to calm $t$ down.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ carries on, but is more careful this time.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ asks $t$ to be careful.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ thinks someone is careless, but doesn't name anybody.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ shrugs carelessly.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ looks around nonchalantly.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ is just hanging about.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ asks $t$ if there's anything new.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +} + +// HASH_VALUE C7CAEA7D48472D20 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has created.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has created.] + +} + +// HASH_VALUE ED6932DF53021781 +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things as chaotic as he does.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things as chaotic as she does.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ cheers. Yay!] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ considers the scene with a clinical look.] + +} + +// HASH_VALUE 9F280E1D83CB1D28 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ examines himself.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ examines herself.] + +} + +// HASH_VALUE 7AD84B2348F1694B +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observes $t$ while taking notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ stares coldly.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ is as cold as ice.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ looks at $t$ coldly.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +} + +// HASH_VALUE DBC62350AC4A6CD3 +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ shows great compassion towards $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + emote_condescending_nobody [&EMT&$a$ casts a superior glance around.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ doesn't like patronizing people.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ speaks disdainfully to $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + emote_confident_nobody [&EMT&$a$ struts about confidently.] + +} + +// HASH_VALUE CDDB0F200D159049 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ fully trusts $t$.] + +} + +// HASH_VALUE 426EEC7E2BB03883 +EMOTE_CONFUSED_NOBODY (entity a) +{ + emote_confused_nobody [&EMT&$a$ thinks for a moment, but ends up confused anyway.] + +} + +// HASH_VALUE 5BB07CFC205B1CB7 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +} + +// HASH_VALUE 5CD88CDEBEE15B5F +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admits that $t$ confused him.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admits that $t$ confused her.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ scowls scornfully.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ despises everything.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ despises $t$ profoundly.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + emote_content_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing for all the water in Tryker.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ smiles contentedly at $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ goes first, to display courage.] + +} + +// HASH_VALUE 1E7A7C59797B1DFF +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + emote_courageous_target [&EMT&$a$ is inspired by $t$'s courage.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ bows in a courtly manner.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ proceeds in a courtly manner.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ bows to $t$ in a most courtly manner.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + emote_coward_nobody [&EMT&$a$ isn't a coward.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + emote_crazy_nobody [&EMT&$a$ goes crazy.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +} + +// HASH_VALUE F9629CCDA8334D74 +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ makes a few crude comments about himself.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ makes a few crude comments about herself.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ makes a crude gesture to $t$.] + +} + +// HASH_VALUE 89257883E648E7AC +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ screws up his eyes, revealing an unusual expression of cruelty.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ screws up her eyes, revealing an unusual expression of cruelty.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ teases, torments, and provokes. How cruel!] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ provokes $t$ with cruelty.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + emote_curious_nobody [&EMT&$a$ is curious.] + +} + +// HASH_VALUE 764E549F424C1ACB +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + emote_curious_target [&EMT&$a$ is intrigued by $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ is cynical.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ is proud to reach new levels of cynicsm.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ doesn't really trust $t$.] + +} + +// HASH_VALUE 203D0CEAA6B58295 +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ looks dainty and trustworthy.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ looks dainty and trustworthy.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ bustles in a delicate manner.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ wonders how such a dainty creature as $t$ can kill something so big.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ gets the party started!] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ is poetry in motion.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ bashfully asks $t$ dance?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ is on the defensive.] + +} + +// HASH_VALUE 0F8D279A1AA1A4FA +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ defends himself.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ defends herself.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ gets defensive towards $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + emote_depressed_nobody [&EMT&$a$ is depressed.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ could use a good listener.] + +} + +// HASH_VALUE 78C3A1C8F878B00F +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +} + +// HASH_VALUE 7F6BF10B584D2E2A +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +} + +// HASH_VALUE A03E6BFD199AB379 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +} + +// HASH_VALUE B9030B1773458B3C +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ gives up hope, could things get any worse.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + emote_destructive_nobody [&EMT&$a$ looks ready to destroy everything.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ throws things around, becomes agitated, and is in a destructive mood.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ warns $t$ with a destructive attitude.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ faces certain death. Forward!] + +} + +// HASH_VALUE 1D530C28AA078B4B +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ informs $t$ of his coming death.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ stays calm.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ acts with dignity, regardless of the situation.] + +} + +// HASH_VALUE CB4032504C27A43C +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ notices the dignified attitude of $t$.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ notices the dignified attitude of $t$.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ wouldn't say no to a little diplomacy.] + +} + +// HASH_VALUE 8EAA204EC1C938B9 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ embarks on a diplomatic discussion with himself. Surprisingly, all parties come to an agreement.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ embarks on a diplomatic discussion with herself. Surprisingly, all parties come to an agreement.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ starts diplomatic relations with $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + emote_disappointed_nobody [&EMT&$a$ is really disappointed.] + +} + +// HASH_VALUE 9FC7651EA5E7CDE1 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +} + +// HASH_VALUE E4FA625CEC63DCBE +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ bows his head, disappointed in $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ bows her head, disappointed in $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +} + +// HASH_VALUE 5208C73EDABB05BA +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ is disappointed with the audience.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ is disappointed with the audience.] + +} + +// HASH_VALUE 18D9FAFA13265D4E +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ believes you are all unworthy of him.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ believes you are all unworthy of her.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ stares at $t$ disdainfully.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ is in a stinker of a bad mood.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ grouches while shuffling along.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + emote_disgruntled_target [&EMT&$a$ is mad at $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +} + +// HASH_VALUE 74FB05298B6B4DE0 +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +} + +// HASH_VALUE 9B18AFF914DEB7D5 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ lost all his illusions.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ lost all her illusions.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +} + +// HASH_VALUE F9E7D7F07B2082E3 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ disillusioned $t$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ disillusioned $t$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't supposed to go like this.] + +} + +// HASH_VALUE AB6CE21944AAC00D +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed by his own behaviour. This was not what he was expecting.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed by her own behaviour. This was not what she was expecting.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + emote_dismayed_target [&EMT&$a$ seems dismayed by $t$'s behaviour.] + +} + +// HASH_VALUE 5E33BDE47FD54BC2 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ spins round in circles.] + +} + +// HASH_VALUE 02CD6AC0EC3CCB5B +EMOTE_DISORIENTED_SELF (entity a) +{ + emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ gazes vacantly into the blue.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ isn't thinking clearly right now, can you come back later?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ doubts it.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ questions $t$'s words.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ starts posing.] + +} + +// HASH_VALUE 2D1E4679050F6789 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ gazes vacantly into the blue.] + +} + +// HASH_VALUE 7153DC7C78E3304F +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ looks at him dreamily.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ looks at her dreamily.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ knows they have reached their limit, so gets another drink.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + emote_drunk_self [&EMT&$a$ staggers along, possibly drunk.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ offers another drink to $t$.] + +} + +// HASH_VALUE DCC159A06411AD67 +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ will fulfill his obligations.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ will fulfill her obligations.] + +} + +// HASH_VALUE EECE5F02DF4D4FFF +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ will carry out his duty to the best of his ability.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ will carry out her duty to the best of her ability.] + +} + +// HASH_VALUE 08B2E09CBB5AFC33 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ follows $t$, as if it were his duty.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ follows $t$, as if it were her duty.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + emote_eager_nobody [&EMT&$a$ is enthusiastic and ready!] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + emote_eager_self [&EMT&$a$ is very motivated.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ shows enthusiasm to $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ seems attentive.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ stresses the importance of being attentive.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ stares earnestly at $t$.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + emote_ecstatic_nobody [&EMT&$a$ is having a wicked time.] + +} + +// HASH_VALUE 052194B23286D5FF +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ doubles up with laughter!] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ doubles up with laughter!] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + emote_ecstatic_target [&EMT&$a$ and $t$ kill themselves laughing!] + +} + +// HASH_VALUE 91D3B99EF392A5B1 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] + +} + +// HASH_VALUE 1201928046EB4120 +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and in his ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and in her ego.] + +} + +// HASH_VALUE D7167D18C2E9238B +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ indulges $t$'s ego, not that he needs it.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ indulges $t$'s ego, not that she needs it.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +} + +// HASH_VALUE 83ED099858DDA3D6 +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ is embarassed.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ is embarassed.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + emote_emotional_nobody [&EMT&$a$ is seized with emotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ could use some comfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done anymore.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ stares at $t$ absent-mindedly.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + emote_emphatic_nobody [&EMT&$a$ is ready to listen.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ is willing to listen to you sympathetically, knowing how you feel.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ sympathizes with $t$. "I know just how you feel."] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ thinks the situation is encouraging.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + emote_encouraging_self [&EMT&$a$ is encouraged.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourages $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ steams with rage.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ steams with rage against $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ seems enthusiastic.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ is very enthusiastic listening to $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + emote_envious_nobody [&EMT&$a$ is eaten away with envy.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + emote_envious_self [&EMT&$a$ is certainly envied by everyone right now.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ would like to be just like $t$.] + +} + +// HASH_VALUE E1B18054C93AE3B3 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +} + +// HASH_VALUE 03AA431D51055059 +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ thinks he is evil.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ thinks she is evil.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&$a$ smiles evilly at $t$.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + emote_excited_nobody [&EMT&$a$ smiles, excited.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + emote_excited_self [&EMT&$a$ is too excited!] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + emote_excited_target [&EMT&$a$ is excited by $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ starts a complete training session.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + emote_exhausted_self [&EMT&$a$ is exhausted and needs to rest.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ is bubbling over with happiness.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ dances, unrestrained and enthusiastic.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + emote_exuberant_target [&EMT&$a$ dances with $t$, very satisfied.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +} + +// HASH_VALUE 73484F44C200A98C +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +} + +// HASH_VALUE CF296E0BC3605C54 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + emote_fanatical_self [&EMT&$a$ is a homin with a cause. Till death!] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ shows an unswerving devotion to $t$, and $t$ alone.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ meticulously makes sure everything is in its place.] + +} + +// HASH_VALUE 9E77A74A6D5D1BBF +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ meticulously brushes a bit of dirt off $t$.] + +} + +// HASH_VALUE A39E155490001646 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +} + +// HASH_VALUE CD5280E83983D88E +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ practises the art of the Elders of Atys.] + +} + +// HASH_VALUE 5D46447C22E5AD6B +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + emote_fearful_nobody [&EMT&$a$ looks around, the eyes filled with fear.] + +} + +// HASH_VALUE C2BCB5CE96CFEF95 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ fears no one but himself.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ fears no one but herself.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ fears $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ stays firm.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ is inflexible.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ is firm as concerns this point, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ decides to act first, and to ask for forgiveness later.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ forgives $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + emote_fraternal_self [&EMT&$a$ is glad to be treated like a member of the family.] + +} + +// HASH_VALUE DFF83D131B5FBE0E +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + emote_fraternal_target [&EMT&$a$ considers $t$ like family.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + emote_friendly_nobody [&EMT&$a$ is everybody's friend.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ is friendly.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + emote_friendly_target [&EMT&$a$ is $t$'s friend.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +} + +// HASH_VALUE 1E18CDF13A5A0526 +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ frustrated himself.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ frustrated herself.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + emote_frustrated_target [&EMT&$a$ is frustrated by $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ tells a joke.] + +} + +// HASH_VALUE C7A6EED6FAD8BBEF +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ laughs at himself.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ laughs at herself.] + +} + +// HASH_VALUE 0558BD95AFC783F3 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ says $t$ is really funny.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ says $t$ is really funny.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ shares with everyone!] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ shares generously with $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +} + +// HASH_VALUE AA21014F3741278A +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ gives himself a high five as no one else will.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ gives herself a high five as no one else will.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ mutters something about ruin, darkness, and destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ is in the doldrums when thinking of $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes, like right now.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ grins. This is great!] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ is great. You?] + +} + +// HASH_VALUE 07A88585ADF71FF4 +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ says $t$ is a great person.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ says $t$ is a great person.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ broadly smiles.] + +} + +// HASH_VALUE 274D22FFCA8FE87E +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&The slightest thing makes $a$ laugh, which worries everybody.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ grins at $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ grouches, grumpily.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ is grumpy to $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ owns up to being guilty.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ looks at $t$ with a guilty look on the face.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + emote_happy_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE 28327F68321B2307 +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ seems very pleased with himself.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ seems very pleased with herself.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + emote_happy_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + emote_hardsilence_nobody [&EMT&$a$ looks around in stony silence.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + emote_hardsilence_self [&EMT&$a$ is finding it hard to keep quiet.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ stares at $t$ without answering, the tension is palpable.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ puts on an haughty air.] + +} + +// HASH_VALUE 41D4B332471333F9 +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ would never stoop so low as you.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ would never stoop so low as you.] + +} + +// HASH_VALUE 741560DF5A1E464D +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ looks $t$ up and down haughtily.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ looks $t$ up and down haughtily.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +} + +// HASH_VALUE 773A26C9207DA0BB +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ lends himself a hand as no one else will.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ lends herself a hand as no one else will.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ tries to help $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +} + +// HASH_VALUE 332DC678E2226026 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ thinks he is a genuine hero.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ thinks she is a genuine heroine.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ says hi.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ waves. Hi!] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +} + +// HASH_VALUE 3B0B447A802E2C63 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ is always honest with himself.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ was simply honest with $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ is full of hope.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ holds on to hope.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ feels pathetic.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ screams. We are doomed, it's hopeless!] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + emote_hopeless_target [&EMT&$a$ thinks $t$ is useless.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + emote_humble_nobody [&EMT&$a$ looks about modestly.] + +} + +// HASH_VALUE 5762F7AF7816FEBA +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ was taught a lesson in humility by $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ could use some food.] + +} + +// HASH_VALUE AE5A996A109CE549 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ looks at $t$ with a starving look.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ runs all over the place.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ is already bustling about.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + emote_hurried_target [&EMT&$a$ is in as much of a hurry as is $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ hurries up, for people are waiting.] + +} + +// HASH_VALUE CB1FE5B40C3AD7AC +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ goes hysterical.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ adopts an imploring attitude.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ begs $t$ to stop.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + emote_indifferent_self [&EMT&$a$ is impartial.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ tells $t$ that things are as they are.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + emote_indignant_nobody [&EMT&$a$ is indignant.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ is indignant about the subject.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + emote_indulgent_self [&EMT&$a$ is self indulgent.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ gives in to $t$, because it's funny.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + emote_innocent_nobody [&EMT&$a$ is innocent.] + +} + +// HASH_VALUE 2185366B31E8990C +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ could use a hug for reassurance.] + +} + +// HASH_VALUE 88331229A8D2EC23 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ is not really self-confident.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ is not really self-confident.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ feels insecure by $t$'s side.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + emote_interested_nobody [&EMT&$a$ is very attentive.] + +} + +// HASH_VALUE 1CC54B7F81234340 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ is only interested in himself.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ is only interested in herself.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + emote_jealous_nobody [&EMT&$a$ is green with envy.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ is burning with jealousy.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ jumps for joy.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + emote_joyful_self [&EMT&$a$ is overjoyed.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + emote_joyful_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to oneself.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ loafs about.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ is loafing about right now, try later.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ hates everybody.] + +} + +// HASH_VALUE 6F71D5EE45670EBC +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ can't stand himself.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ looks at $t$ with scorn and disgust.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +} + +// HASH_VALUE 78B69F2C7D460FEE +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ seems logical to himself.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ seems logical to herself.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ thinks $t$ is very logical.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ is looking for some company.] + +} + +// HASH_VALUE D78F0394E1CFFE1B +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + emote_lonely_target [&EMT&$a$ keeps $t$ company.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ pumps up the volume.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + emote_loud_target [&EMT&$a$ complains that $t$ is too loud.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + emote_love_nobody [&EMT&$a$ is in love.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ checks the mirror, yup, still perfectly adorable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ loves $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +} + +// HASH_VALUE 957B06AF6A927484 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +} + +// HASH_VALUE 66B54595E35ED8DF +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ thinks he is attractive.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ thinks she is attractive.] + +} + +// HASH_VALUE DEDFCAB6D55C2B6C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ thinks he is attractive, which reinforces his ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ thinks she is attractive, which reinforces her ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ mentally undresses $t$.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$'s face displays an expression of profound hatred.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ is capable of doing very bad things.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ observes $t$ malevolently.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ tries to sow the seeds of discord.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + emote_malicious_self [&EMT&$a$ really meant to be malicious.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ provokes $t$ maliciously.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + emote_mean_nobody [&EMT&$a$ is really mean.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + emote_mean_self [&EMT&$a$ is the meanest homin around.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + emote_mean_target [&EMT&$a$ is mean to $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + emote_megalomaniac_nobody [&EMT&$a$ is the best, no doubt about that.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + emote_megalomaniac_self [&EMT&$a$ says, "I'm the best. No doubt about it."] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + emote_merciful_nobody [&EMT&$a$ is merciful.] + +} + +// HASH_VALUE 39B55A5707FF5106 +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ takes pity on himself.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ takes pity on herself.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ is up to something.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ has a dirty trick in mind, and a plan at hand.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +} + +// HASH_VALUE 338395659327ADA2 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ imitates the people around him.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ imitates the people around her.] + +} + +// HASH_VALUE 3C8504AEF107D182 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ plays the fool with a perfect impression of himself.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ plays the fool with a perfect impression of herself.] + +} + +// HASH_VALUE 42B4C61E1FED87F4 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ ridicules $t$, imitating all his gestures.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ ridicules $t$, imitating all her gestures.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ progresses nervously.] + +} + +// HASH_VALUE 1ED8A0AF1ABB0A52 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ is naturally nervous.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ is naturally nervous.] + +} + +// HASH_VALUE D90479576A965979 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ is neutral.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuses to take a stand.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ is neutral on this matter, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ is nice.] + +} + +// HASH_VALUE 03166582F15D36A6 +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +} + +// HASH_VALUE D8975DEF7912AFD8 +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ is clueless.] + +} + +// HASH_VALUE 130A92B1EC15A15A +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ looks at $t$ and shrug his shoulders, because he has no clue.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ looks at $t$ and shrugs her shoulders, because she has no clue.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ is in an idling mood.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + emote_none_self [&EMT&$a$ doesn't know what to do yet.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ won't do anything for $t$, let this be known.] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ feels nostalgic about the past.] + +} + +// HASH_VALUE AEE1EA0257AF53D2 +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ recollects memories.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ recollects memories.] + +} + +// HASH_VALUE 4619474B035E975E +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ evokes memories with $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + emote_obnoxious_nobody [&EMT&$a$ is obnoxious] + +} + +// HASH_VALUE 955202266CF008B2 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ is so obnoxious he can barely stand himself.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ is so obnoxious she can barely stand herself.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + emote_obnoxious_target [&EMT&$a$ thinks $t$ is obnoxious.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ knows a lot of obscure things.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ knows some mysterious things.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ tell $t$ lots of tediously obscure facts.] + +} + +// HASH_VALUE F3730A61EAC9EFF9 +EMOTE_OBSESSED_NOBODY (entity a) +{ + emote_obsessed_nobody [&EMT&$a$ gets obsessed by something... or someone.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + emote_obsessed_self [&EMT&$a$ seems preoccupied, probably obsessed by something.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + emote_obsessed_target [&EMT&$a$ is obsessed by $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + emote_offended_nobody [&EMT&$a$ is definitely shocked by what happens around here.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + emote_offended_self [&EMT&$a$ will probably be shocked.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + emote_offended_target [&EMT&$a$ is really shocked by $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ thinks everything will be ok.] + +} + +// HASH_VALUE 0DD6285C788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ tells $t$ "Don't worry, everything will be ok."] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ says, Get over it.] + +} + +// HASH_VALUE FE68E3ACC9462549 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ tells himself he is going to get over it.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ tells herself she is going to get over it.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + emote_over_target [&EMT&$a$ got over $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ catches a wave. Ready to surf, dudes!] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ looks for a beach.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ tells $t$ "Relax, dude. Watch the beach."] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ cries ouch.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + emote_painful_self [&EMT&$a$ is injured, and yes, it hurts.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ sees $t$ suffering.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panics.] + +} + +// HASH_VALUE 0FCFC2711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + emote_panic_self [&EMT&$a$ is panic-stricken.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ waits patiently.] + +} + +// HASH_VALUE 03A5B0CFF6625477 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ shows patience worthy of a noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + emote_patient_target [&EMT&$a$ is patient with $t$.] + +} + +// HASH_VALUE 52D0ED13FFBE7C22 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his host city.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her host city.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ waves a flag.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ wonders if $t$ displays any patriotism these days.] + +} + +// HASH_VALUE 46E737AF2DB8D4A2 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + emote_pedantic_self [&EMT&$a$ stays narrow-minded, and likes it that way.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ lectures $t$ nitpickingly.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ is in a sulky and perturbed mood.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + emote_perturbed_self [&EMT&$a$ is feeling a bit out of sorts.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + emote_perturbed_target [&EMT&$a$ is perturbed by $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + emote_petulant_nobody [&EMT&$a$ gets quarrelsome.] + +} + +// HASH_VALUE 8AA637C937F30128 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ is known for his mood swings.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ is known for her mood swings.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ carries on the discussion with $t$ peevishly.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ meditates on the world.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ has a few theories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ becomes philosophical when with $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ pities everybody.] + +} + +// HASH_VALUE 6BADA86513A1FCA6 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ feels sorry for himself, don't mind him.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ feels sorry for herself, don't mind her.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ is so happy he jumps all over the place.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ looks at $t$ playfully.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +} + +// HASH_VALUE 7292EDA7C0197454 +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ points back.] + +} + +// HASH_VALUE 36A3BBD6AE2033D5 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ points back.] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ points back.] + +} + +// HASH_VALUE 1C417488AAA976CF +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points back. "Back there, $t$."] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points back. "Back there, $t$."] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +} + +// HASH_VALUE 86BF964B06392611 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points straight ahead of himdelf. "Straight ahead, $t$."] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points straight ahead of herself. "Straight ahead, $t$."] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ points right. This way.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ seems to be pointing at something.] + +} + +// HASH_VALUE 7D6070012B653B77 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ points at himself. "Me."] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ points at $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ waits politely.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + emote_polite_self [&EMT&$a$ is too polite to do any harm to anyone.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +} + +// HASH_VALUE 5DB033EE8952F687 +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ is full of pride. He thinks he is the best .] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ is full of pride. She thinks she is the best.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ radiates power.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +} + +// HASH_VALUE CDC002584F7C36D7 +EMOTE_PRAYING_NOBODY (entity a) +{ + emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&It seems $a$ needs a divine intervention.] + +} + +// HASH_VALUE 22B23C920E378C7A +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + emote_proud_nobody [&EMT&$a$ is proud and strong.] + +} + +// HASH_VALUE 4F595D70181695AB +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ seems proud of himself.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ seems proud of herself.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + emote_proud_target [&EMT&$a$ is so proud of $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ is trying to understand something.] + +} + +// HASH_VALUE 64CFBE66318A6453 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to puzzle himself.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to puzzle herself.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ looks at $t$ with a puzzled look.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ is calm.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ stays calm.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ recovers peace when with $t$.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + emote_ready_nobody [&EMT&$a$ is ready to do something.] + +} + +// HASH_VALUE D7F4D7805F3AF54B +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ finds the situation to be reassuring.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ seems to prompt a rebellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ charges without thinking.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +} + +// HASH_VALUE B5931024A7E3CE43 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +} + +// HASH_VALUE 805710674A7BBC26 +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ is already sorry about what he did.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ is already sorry about what she did.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + emote_relieved_nobody [&EMT&$a$ is relieved.] + +} + +// HASH_VALUE B6CC99EB6E550205 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + emote_relieved_target [&EMT&$a$ sighs, relieved thanks to $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ accepts, reluctantly.] + +} + +// HASH_VALUE 2591B6CF40E5D53C +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ feels bad in front of $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ resigns.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ gives in to $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + emote_respectful_nobody [&EMT&$a$ stays calm and respectful.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + emote_respectful_self [&EMT&$a$ stays calm and respectful.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respects $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +} + +// HASH_VALUE 2E306596A6C62513 +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +} + +// HASH_VALUE 428EF41ECC1195CC +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ is preparing his revenge on $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ is preparing her revenge on $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ tosses rice to party.] + +} + +// HASH_VALUE CE31CA2389113065 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ sprinkles rice on himself to party.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ sprinkles rice on herself to party.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +} + +// HASH_VALUE CD1D7B8B8CF311BC +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ is free from any guilt or sin.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ releases a moralizing anger on $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ takes out the candles, flowers and liquor.] + +} + +// HASH_VALUE B94C11DB9929C3D5 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ is in for something special.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ is in for something special.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ composes an epic and romantic ode to $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ chokes rudely with laughter.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ aims a rude gesture at $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ looks around sadly.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + emote_sad_self [&EMT&$a$ could use a hug.] + +} + +// HASH_VALUE 0A663D588B5F044A +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ wonders if $t$ is being sarcastic.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +} + +// HASH_VALUE E8BAA31FAD8AF7ED +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ is scared of $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + emote_scolding_nobody [&EMT&$a$ looks ready to scold someone.] + +} + +// HASH_VALUE 84C4A262BDA50856 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ scolds himself. "I'm not a nice person."] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ scolds herself. "I'm not a nice person."] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ scolds $t$ harshly] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + emote_sedate_self [&EMT&$a$ needs to be sedated.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ sedates $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ has selfish thoughts.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ is being selfish right now.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considers $t$ to be selfish.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + emote_serious_nobody [&EMT&$a$ gets serious.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ is not ashamed.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ struts shamelessly.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ wonders if $t$ ever felt ashamed.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ suddenly looks sheepish.] + +} + +// HASH_VALUE F70EB4C397E127E8 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ moves his feet sheepishly.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ moves her feet sheepishly.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ shifts herself, either out of suspicion or perhaps out of calculated self-interest.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ looks around shiftily.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ looks shiftily at $t$.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + emote_shocked_nobody [&EMT&$a$ is shocked.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + emote_shocked_self [&EMT&$a$ is too shocked to answer.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + emote_shocked_target [&EMT&$a$ seems shocked by $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ has trouble concentrating. Could everyone please shut up?] + +} + +// HASH_VALUE 529EA4503F4493D0 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ is not saying much.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ glances shyly at $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ sighs.] + +} + +// HASH_VALUE 80C090918BC6A8F4 +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ softly sighs.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ softly sighs.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ sighs loudly when facing $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ calls for silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ did not say anything.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ signals to $t$. Hush.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ thinks it's silly.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + emote_silly_self [&EMT&$a$ is silly, and knows it.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + emote_silly_target [&EMT&$a$ says $t$ is silly.] + +} + +// HASH_VALUE 0DEC8CE4A09000AC +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ is sincere.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ is falling asleep.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + emote_sleepy_target [&EMT&$a$ wonders if $t$ is asleep.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ discreetly eyes the area.] + +} + +// HASH_VALUE 18047094573E6219 +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ wears a mocking little smile. What is he up to?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ wears a mocking little smile. What is she up to?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ casts a sly glance at $t$.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +} + +// HASH_VALUE BDA0D2C28748152B +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that it hurts and stops.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that it hurts and stops.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ smacks $t$.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ looks smug.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ smirks.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ smirks at $t$.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ is sorry.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ is sincerely sorry.] + +} + +// HASH_VALUE 5B3632F393357746 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Can you forgive him?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Can you forgive her?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ needs to take it out on someone.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ is simply spiteful.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ will do everything to hurt $t$'s feelings.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ is feeling dizzy.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + emote_squeamish_self [&EMT&$a$ keels over.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + emote_squeamish_target [&EMT&$t$ makes $a$ sick.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +} + +// HASH_VALUE 15F0F736FB6C26A0 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ restrains himself from doing what he desires.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ restrains herself from doing what she desires.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ flexes and poses.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + emote_stubborn_nobody [&EMT&$a$ looks around stubbornly.] + +} + +// HASH_VALUE E1599DCFE9137B02 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ is stubborn, and there's nothing you can do about it.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ is stubborn, and there's nothing you can do about it.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ stubbornly looks at $t$.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ screams with pain.] + +} + +// HASH_VALUE A9C0073B8306A130 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ lets everyone know he is in pain.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ lets everyone know she is in pain.] + +} + +// HASH_VALUE 530EBB39E03950F8 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + emote_surprised_nobody [&EMT&$a$ looks surprised.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + emote_surprised_self [&EMT&$a$ is surprised.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ looks at $t$ suspiciously.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ provokes the crowd.] + +} + +// HASH_VALUE 2D34900AFD683207 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ provokes himself and as a result he is intimidated.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ provokes herself and as a result she is intimidated.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ provokes $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +} + +// HASH_VALUE 99B1C3516D01552E +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ tries to terrify himself, and fails.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ tries to terrify herself, and fails.] + +} + +// HASH_VALUE BCCF2C16F55ABCE5 +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ looks at $t$ with his eyes wide open, visibly terrified.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ looks at $t$ with her eyes wide open, visibly terrified.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + emote_thankful_nobody [&EMT&$a$ is thankful.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + emote_thankful_self [&EMT&$a$ is thankful for being here.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + emote_thankful_target [&EMT&$a$ is thankful to $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ is thirsty. Does anybody want a drink?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ swigs his drink down.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ turns it over in his mind.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ thinks about it a lot.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ looks at $t$ thoughtfully.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + emote_tired_nobody [&EMT&$a$ is tired of all this.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + emote_tired_self [&EMT&$a$ is tired.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + emote_tired_target [&EMT&$a$ is really tired of $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +} + +// HASH_VALUE 4E89B1BE3036BC48 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolerates $t$, as far as possible.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + emote_troubled_nobody [&EMT&$a$ looks worried.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + emote_troubled_self [&EMT&$a$ is deeply preoccupied.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + emote_troubled_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ does not really know.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + emote_uncertain_self [&EMT&$a$ was sure, but is not so sure now.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ aims an uncertain shrug at $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +} + +// HASH_VALUE 01FAF8E751AE8685 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ is displeased with himself.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ is displeased with herself.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + emote_unhappy_target [&EMT&$a$ is displeased with $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ does not move, and shows reluctance.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + emote_unwilling_self [&EMT&$a$ is unwilling. Try something else.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +} + +// HASH_VALUE A1EB61F18D59397F +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ tries to avenge himself.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ tries to avenge herself.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ is vengeful towards $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ is waiting.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ warmly smiles.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ becomes animated.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ warmly welcomes $t$.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ looks around warily.] + +} + +// HASH_VALUE 99F8A5F5420BB44F +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ looks at himself warily.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ looks at $t$ warily.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ attempts to start a Mexican wave. Come on everyboby!] + +} + +// HASH_VALUE B3C65F81CD39E962 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ casually puts his hands up in the air.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ casually puts her hands up in the air.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ waves to $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ is complaining.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ complains to no one in particular, but knows it won't help.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ complains to $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ has a wicked appearance.] + +} + +// HASH_VALUE 7C2C8676D23DD799 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + emote_wicked_target [&EMT&$a$ thinks $t$ is really wicked.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ considers things wisely.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ chooses wisely.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ thinks $t$ is wise.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + emote_worried_nobody [&EMT&$a$ is a natural-born worrier.] + +} + +// HASH_VALUE 3C0F9CB37F5A8EC5 +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ worries sometimes.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ worries sometimes.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + emote_wounded_nobody [&EMT&A wound is making $a$ reel.] + +} + +// HASH_VALUE 9CC93532A208B5F9 +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ hurt himself. Heal?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ hurt herself. Heal?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ has wounded $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ yawns his head off.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ yawns in front of $t$.] + +} + +// HASH_VALUE 9ED3DF2437DD8F44 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ knows this is just going to be the two of them out there.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ knows this is just going to be the two of them out there.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& You have finished a theme of the encyclopaedia.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&Exchange accepted on both sides.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ ended exchange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + (p.gender = male) + exchange_invitation_m [$p$ invites you to exchange with him.] + + (p.gender = female) + exchange_invitation_f [$p$ invites you to exchange with her.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348CE9040 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&Money was spent during this exchange. Please retry the operation.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +} + +// HASH_VALUE 2F5C0F4368A878AC +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +} + +// HASH_VALUE 8793324DFF4DD45C +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Gift to $b$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE DE5E971B0389C865 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Exchange with $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Your crafting action has been interrupted!] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +} + +// HASH_VALUE FA5DD68E479A38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Can't create crafted item. Your temporary inventory is full!] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [English Uni] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [French Uni] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute is needed before being able to earn fame points by fighting $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes are needed before being able to earn fame points by fighting $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 second is needed before being able to earn fame points by fighting $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ seconds are needed before being able to earn fame points by fighting $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&You gain $fp$ honor points with $faction.da$ $faction$.] + + (fp = 1) + faction_points_gain_1 [&XP&You gain 1 honor point with $faction.da$ $faction$.] + + faction_points_gain_0 [&XP&You don't gain any honor point.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&You defeated $victim$, an enemy from $faction.da$ $faction$ faction, your faction ! You gain $fp$ faction points.] + + (fp = 1) + [&XP&You defeated $victim$, an enemy from $faction.da$ $faction$ faction, your faction ! You gain one faction point.] + + [&XP&You do not gain any faction point for the death of $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&You lose $fp$ honor points with $faction.da$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&You lose 1 honor point with $faction.da$ $faction$.] + + faction_points_lose_0 [&XP&You don't lose any honor point.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Zoraï] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&You cannot join a civilisation opposed to your guild's allegiance.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&You cannot join a religion opposed to your guild's allegiances.] + +} + +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Your guild gains fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Your guild gains fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Your guild gains fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +// HASH_VALUE 56F53E3E945FF36C +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but they have all been used up and the deposit is now empty for a while.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + + forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +} + +// HASH_VALUE 46AD52CA9377EEE8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +} + +// HASH_VALUE 8916C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&End of prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&You failed to catch the material!] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +} + +// HASH_VALUE 33471B39DF935B64 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +} + +// HASH_VALUE 395227E298D6B66F +FORAGE_FAIL () +{ + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&You found nothing.] + + (n=1) + forage_found_source [&ITM&You found a raw material source.] + + forage_found_sources [&ITM&You found $n$ raw material sources.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +} + +// HASH_VALUE 1716237185EA7F40 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +} + +// HASH_VALUE 1AC6B752209F7C99 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +} + +// HASH_VALUE 4CD7A8412C8B0C97 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +} + +// HASH_VALUE 515DD509B099A659 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 97585DFAEC8A0638 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +} + +// HASH_VALUE AE6403726C470FCE +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FB7B54F4F7937453 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +} + +// HASH_VALUE 09A58D0962B25C53 +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +} + +// HASH_VALUE E559552DDB4612D8 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +} + +// HASH_VALUE EA25143F674CB6E6 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Guild message of the day: $s$] + +} + +// HASH_VALUE 7AF5DE1D3A433E5B +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + [&CHK&$p$ already has a proposal to join a guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&You are already in a guild.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ is already member of a guild.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Your guild already has a building.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, the $r$ people must believe your guild to have a fame of $i$.] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Your guild grade is not sufficient to perform this action.] + +} + +// HASH_VALUE D660F772C1F54D04 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&To buy a building here, you need $i$ dappers.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&You need a guild building to perform this action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&You cannot invite an outpost enemy in your guild] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&The outpost is already under attack.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&You successfully created a guild.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&The description you chose contains forbidden words] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] + +} + +// HASH_VALUE F867856A17D0D8D5 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&Guild descriptions length can't exceed two hundred characters] + +} + +// HASH_VALUE 94E3D252C3944E94 +GUILD_DESTROYED () +{ + [&SYS& You were the last member of your guild. So it has been destroyed.] + +} + +// HASH_VALUE 8B79AC14E5D8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Your guild gained $points$ charge points.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&The outpost is not under attack.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&The player $p$ has a $b$ allegiance incompatible with the allegiances of your guild.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&You dont have a sufficient grade in your guild.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Invalid guild description.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Invalid guild name.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&The player you wish to invite must be connected.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&You can't invite a someone in your guild when not on the mainlands.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&You can execute this action just on the game territory, you are in process.] + +} + +// HASH_VALUE 42BA6A190F2699DA +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Someone is handling this item. Please retry.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&This item cannot be put in the guild inventory.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + [&CHK&you are not allowed to perform that action] + +} + +// HASH_VALUE 4E6818F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&The guild warehouse is full.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ joins your guild.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ invites you to join the guild $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ kicked $b$ out of your guild.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Your guild already reached the maximum member count ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&This guild already reached the maximum member count ($i$).] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&This Name is already used. Please choose another One] + +} + +// HASH_VALUE A87F8445B6A18DBB +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&The name you chose contains forbidden words] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ is now the new leader of your guild.] + +} + +// HASH_VALUE BA1DA837132B9F9B +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&You need $m$ dappers to create a guild.] + +} + +// HASH_VALUE 7B0B74F831DAE937 +GUILD_NOT_MEMBER () +{ + [&SYS&You are not a member of any guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [You cannot take this item from your guild : your bag is full] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ left your guild.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuses to join your guild.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Your guild already bought this rolemaster.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [To Guild "$i$".] + +} + +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ high officer of your guild $str$.] + +} + +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + +} + +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ officer of your guild $str$.] + +} + +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ leader of your guild $str$.] + +} + +// HASH_VALUE 26808247326D4098 +GUILD_USER_DELETED ( player a ) +{ + [&SYS&$a$ was deleted.] + +} + +// HASH_VALUE F05FF937771C58FC +GUILD_XP_GAIN () +{ + [&XP&Your guild gained experience points.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&You join the guild $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&You quit the guild $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered to make this exchange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&EXCHANGE REFUSED: Some of these items cannot be traded with players from a different server.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Invalid Target.] + +} + +// HASH_VALUE 16C2EDAC8CE40FF2 +INVALID_TEAM_TARGET () +{ + [&CHK& Your target can't be invited to join a team.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers and $fp$ honor points.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers and $fp$ honor points.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ honor points.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ honor points.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&You equip your $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&You equip your $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&You unequip your $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Start of extend limit effect, the limits of the item you have crafted are extended by $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Start of bonus stat effect, the item you have crafted has a bonus of $s$ $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Trigger of the forage bonus effect, you have foraged $param$% of additional resources by this action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Start of no-risk fount effect, one of the founts that you have found cannot explode.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Start of divine intervention effect, your spell credits have not been used up.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Start of shoot again effect, your next spell will be cast in a minimum time.] + +} + +// HASH_VALUE 66CDFB40CAFE54A7 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +} + +// HASH_VALUE 6F076F1697A19B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +} + +// HASH_VALUE 7541F61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +} + +// HASH_VALUE C4844F2DA6A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&The item you want buy is no more available.] + +} + +// HASH_VALUE ABCE158EFFCECDD9 +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + +} + +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ has been consumed.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Purchase refused, $service.da$ $service$ is no longer available.] + +} + +// HASH_VALUE 1A6AD9B7EDC20493 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] + +} + +// HASH_VALUE A4228BA504341BDB +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&You sell $item.ia$ $item$ for $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&You sell $qty$ $item.p$ for $moneyNow$ dapper(s).] + +} + +// HASH_VALUE 95EDDEBE774AEC8A +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + +} + +// HASH_VALUE F1B43527D4F36ADA +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Your $item$ is unspoiled.] + +} + +// HASH_VALUE 035A7279A495FDB8 +ITEM_WORNED (item item) +{ + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] + +} + +// HASH_VALUE ED0AEDB27C730CA4 +ITEM_WORNED_DESTROYED (item item) +{ + [&ITMF&Your $item$ was so worn that it has been destroyed.] + +} + +// HASH_VALUE F77F348A8B709DDF +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Your $item$ is slightly worn out.] + +} + +// HASH_VALUE C630F8AA9E82F8E6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Your $item$ is moderately worn out.] + +} + +// HASH_VALUE D63D14AAFC5F6945 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] + +} + +// HASH_VALUE B8412A2781AB563C +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 192B79D91038E3DD +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +} + +// HASH_VALUE D7319B2D94A30283 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&You have been killed by the GOO!] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Exit$$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&You cannot cast this spell on an opponent.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +} + +// HASH_VALUE C6A4788B96B21796 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +} + +// HASH_VALUE 68143A03720AFCE9 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +} + +// HASH_VALUE DC551A1E5E6E1D20 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +} + +// HASH_VALUE 5F818A8BDFAA9B2C +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 5390DCD284F2E4A5 +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +} + +// HASH_VALUE A1FC1750D32694B2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +} + +// HASH_VALUE C922A88973AEDD49 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +} + +// HASH_VALUE FE28B48A9D1A092D +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +} + +// HASH_VALUE 0278D1B1C40BE971 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE 0F448B233230B762 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + + magic_heal_full_score_target [&SYS&You are now at full $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 3B984298B9F17EDE +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences used as error codes in magic system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&This spell needs a target.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE A91C5E554C9C7349 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +} + +// HASH_VALUE 7424D269D009B4E3 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE 7670BD3F5BCE54BA +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +} + +// HASH_VALUE 43D2A9A0ED992412 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +} + +// HASH_VALUE 84199DC0A4E266D9 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE F487975932750A44 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +} + +// HASH_VALUE D556866EB5EB54D8 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 92FE8D3F8CA9C02D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 6CCC9963B11C8608 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE 61AD072EFFB21738 +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 88762FC0CB79D5B9 +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4038E07172C4DE0D +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrupt $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&your guild has already applied for the maximum number of charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Look at the outpost's ensign] + +} + +// HASH_VALUE 81FB6F7A8833D4A0 +MENU_RING_ENTRY () +{ + [Enter the Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Who are you?] + +} + +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B05705F4910D106D +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [You have turned down the offer, so you are now in sleep mode for the $str$ mission.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Would you now like to take on the critical section of mission $str$?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [You have not replied quickly enough, so you are now in sleep mode for the $str$ mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&You failed in a mission.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Or $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&You have already picked the maximum number of group missions.] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&You have already picked the maximum number of solo missions.] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [This mission requires you to know stanza "$s$".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [This mission can only be taken once.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [You can no longer take this mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [All ritual tasks for thema "$thema$" in album "$album$" must have been completed.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [You must be in event faction '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Your fame with faction "$f$" must be at least level $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Your fame with the Kami must be greater than your fame with Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Your fame with the Karavan must be greater than your fame with the Kami.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [This mission requires the accomplishment of mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [This mission requires mission '$str$' not to be accomplished.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [This mission requires mission '$str$' not to be in progress.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [This mission requires taking mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [This mission cannot be taken for the moment, come back later.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [You must have $item.da$ $item$ in your bag.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [You must be equipped with $item.da$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [This mission is only available in autumn.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [This mission is only available in spring.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [This mission is only available in summer.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [This mission is only available in winter.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Your skill level in '$skill$' must be above $min$.] + + (min = 0) + [Your skill level in '$skill$' must be below $max$.] + + [Your skill level in '$skill$' must be above $min$ and below $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [You must be a member of a team.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [You must be the leader of your team.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Your team must have at least $n$ members.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [This mission will be available in $days$ days, $h$ hours and $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [This mission will be available in $h$ hours and $m$ minutes.] + + mission_prereq_timer_m [This mission will be available in $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [You must display the title "$title$".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [You are first in the queue for this mission. Estimated wait time : $days$ days $hours$ hours et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [You are first in the queue for this mission. Estimated wait time : $hours$ hours and $m$ minutes.] + + (nbWaiters = 0) + [You are first in the queue for this mission. Estimated wait time : $m$ minutes.] + + (days>0) + [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in the queue for this mission. Estimated wait time : $days$ days $hours$ hours and $m$ minutes.] + + (hours > 0) + [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in the queue for this mission. Estimated wait time : $hours$ hours and $m$ minutes.] + + [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in the queue for this mission. Estimated wait time : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Cast $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Go to $p$ and cast $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE FAAF9F5B68502758 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) +{ + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ you have taken $i.ia$ $i$ of quality $ql$ or better] + + mis_destroy_item_some [$b$ you have taken $qt$ $i.p$ of quality $ql$ or better] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! TO DO!!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! TO DO !!!] + +} + +// HASH_VALUE 789B0B2A60377F70 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&You gain fame with $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE 50C97B9F40FA2369 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gain control of $outpost_name$.] + +} + +// HASH_VALUE 31776A30E5DA490D +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Your guild has gained control of $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Give $q1$ $i1$ to $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Give $item_count$ item] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Give $i$ to $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 7A7B635BE7585E6B +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Give $amount$ dapper(s) to $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Give Money] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [You must go back quickly to $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +// HASH_VALUE A94F1DB5C568E9E3 +MIS_INSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Kill $qt$ $f.member$.] + +} + +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +} + +//kill fauna------------------------------------------------------------------------------------ +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Kill $q1$ $c1$] + + mis_kill_fauna_1_p [Kill $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Kill $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Kill $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A16E92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Kill $qt$ $b$.] + +} + +// HASH_VALUE 3BB0763C41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Go to $p$ and kill $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE C08A50DA1A8737A5 +MIS_KILL_RACE_1 (race c1,int q1) +{ + (q1 = 1) + mis_kill_race_1 [Kill $q1$ of any type of $c1$] + + mis_kill_race_1_p [Kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [You must quit $p$ quickly] + +} + +// HASH_VALUE A94F1DB5C568E9E3 +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [You learn $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ teaches you $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD2AA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [You learn $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946FB81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 98B5551961B02510 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! TO DO !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4BCF8D77DA653A7A +MIS_RECV_MONEY (int money) +{ + mis_recv_money [You gained $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] + + mis_recv_named_item_some [You received $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [You gained $xp$ skill points] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Talk to $b$] + +} + +// HASH_VALUE 99FAC3B9DB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Talk to $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Find and target $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Find and target $b1$ in $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Find and target $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Teach $action$ to $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Teach action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Teleport to $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Use $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Go to $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! TO DO !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! TO DO !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [You must wear $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&You cannot climb onto your mount while you are teleporting.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Your guild does not have enough money.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Talk to Uil'i to learn about this place.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [First steps in the lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Talk to Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&New target added to the compass.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [No.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&You cannot drop this item.] + +} + +// HASH_VALUE D4B59F9ECB407760 +NO_ACTION_WHEN_SITTING () +{ + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +} + +// HASH_VALUE D291E551EB952E3F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&You cannot perform an action while equipping.] + +} + +// HASH_VALUE FB360842EDB9CBE4 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +} + +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +} + +// HASH_VALUE 3CF9148F32C760C0 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Talk to Uil'i] + +} + +// HASH_VALUE 0C43F59AC5FB8503 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Only enchanted items can be recharged.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 7F3D0CF4CD6CE680 +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&The player does not exist or is currently offline.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&The Karavan works its craft and you exist once more.] + +} + +// death messages +// HASH_VALUE 5D0CE06CA096D0C2 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] + +} + +// HASH_VALUE 2696CC8F973FF60D +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&You can't invite someone to exchange if you are already trading.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&You are already harvesting raw material on $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&You are not rich enough to buy this.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&You have won a survival pact of level $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Welcome to Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&You lost the round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&You won the round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&You lost the round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&The round will be over in 1 minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&You won the round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Error : unknown outpost message.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [The attack of the outpost $o.name$ failed, you keep the control of the outpost.] + + (side = 1) + [The attack of the outpost $o.name$ failed, your attempt to storm the outpost has failed.] + + [The attack of the outpost has failed.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victory !] + + (side = 1) + [Defeat !] + + [End of attack] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [The attack time against your outpost $o.name$ has started !] + + [The attack time against the outpost $o.name$ has started !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Beginning of attack time] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [The attack of the outpost $o.name$ was a success, get ready for the defense stage.] + + (guild_owner = 0 and side = 1) + [The attack of the outpost $o.name$ was a success, you are going to control the outpost.] + + [The attack of the outpost was a success.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Defeat !] + + (side = 1) + [Victory !] + + [End of attack] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [The defense of the outpost $o.name$ was a failure, you are going to lose the control of the outpost.] + + (side = 1) + [The defense of the outpost $o.name$ was a failure, you are going to control the outpost.] + + [The defense of the outpost was a failure.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Defeat !] + + (side = 1) + [Victory !] + + [End of defense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [The defense time of your outpost $o.name$ has started !] + + [The defense time of the outpost $o.name$ has started !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Beginning of defense time] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [The defense of your outpost $o.name$ was a success, you keep the control of the outpost.] + + (side = 1) + [The defense of the outpost $o.name$ was a success, your attempt to storm the outpost failed.] + + [The defense of the outpost was a success.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victory !] + + (side = 1) + [Defeat !] + + [End of defense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [This message should not be visible. Thank you for reporting this bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Error : unknown outpost message] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [The war is declared on your outpost $o.name$.] + + [Your guild declared war on the outpost $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [The war is declared] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ squads couldn't be bought and were replaced with free ones.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&The squad couldn't be bought and was replaced with a free one.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&You cannot delete the last squad, or the outpost will be lost.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&You are banished from this outpost and can't participate in the conflict taking place.] + +} + +// HASH_VALUE CE96CC4B535C8AF2 +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&You are banned from the attacker's side for this outpost battle.] + +} + +// HASH_VALUE 4AEDD052543C7EF6 +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&You are banned from the defender's side for this outpost battle.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ does not have enough money to pay the squad, so they are now leaving the outpost!] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ is currently editing the outpost, try again in a moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [This outpost is already under attack.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [You already own this outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Your guild doesn't have the requisite grade to attack this outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [You must have an online player in the guilde of a level and a sufficient seniority to challenge this outpost. The level required as well as the seniority depends on the level of the outpost.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [This outpost is invalid (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Your player ID is invalid (bug).] + +} + +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [You and your guild don't have enough money to attack this outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [You must belong to a guild to attack an outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [The estimated attack period has changed since the window was opened.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Your guild cannot have more outposts.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Unknown outpost error (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 7EB900456DA8EDEF +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Your guild has just been banned from the attackers' side for this outpost battle.] + +} + +// HASH_VALUE DBC91C49EC77FDE1 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Your guild has just been banned from the defenders' side for this outpost battle.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&You are taking part in the conflict at this outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&You are leaving the outpost $o.name$.] + +} + +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&You are no longer involved in an outpost conflict.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE CB9A90BE9B34F756 +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&You have just been banned from the attackers' side for this outpost battle.] + +} + +// HASH_VALUE 90E1792144C89E3A +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&You have just been banned from the defenders' side for this outpost battle.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Your action on the outpost was rejected because another action was in progress.] + +} + +// HASH_VALUE F53C2BFC6F3960DC +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&You can't exchange an animal with something in its inventory.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + + phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + + phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + + phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + + phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&You use $s$.] + +} + +// HASH_VALUE 2C53A8209B21C7C0 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, the $r$ people must believe you to have a fame of $i$.] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [To player "$p$".] + +} + +// HASH_VALUE B16F525B279C3F67 +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&You activate your "$p$" power.] + +} + +// HASH_VALUE 3A5A64DA87F7854F +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +} + +// HASH_VALUE ADBA4C5DF1864187 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +} + +// HASH_VALUE 21CAD1F91DDA92CB +POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// Powers related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes and $s$ seconds.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power will be disabled for another $s$ seconds.] + +} + +// HASH_VALUE 69F92D20DE0718C1 +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&"$p$" power effects end.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&You taunt $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +} + +// HASH_VALUE 0BE3E756AF6BC35E +POWER_USE (powertype p) +{ + power_use [&SPLM&You use "$p$" power.] + +} + +// HASH_VALUE A8CCA79B6DF0A0D7 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +} + +// HASH_VALUE 3C37B8BD8CF84567 +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +} + +// HASH_VALUE BCA4B5A82FFD5107 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +} + +// HASH_VALUE DAB6262C0437D73D +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +} + +// HASH_VALUE 77739E828F3B0685 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +} + +// HASH_VALUE 2D8FC1C2C0C89F8C +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Your life force increases.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE DD283493C0E876AD +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + + (i = 1) + progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + + progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C430A38E09E2BEA +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +} + +// HASH_VALUE 692BC5AD5D68582A +PROGRESS_SAP () +{ + progress_sap [&XP&Your sap increases.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Your endurance increases.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 462B0C10CF8762B0 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&You can't attack your ally.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&You can't attack a neutral character.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&You can't help an ennemy.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&You can't help a playing character involved in a PVP conflict which doesn't concern you.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&You can't help this entity.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&PvP challenge has been disabled.] + +} + +// HASH_VALUE 7133344CD1189919 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ and his team challenge you and your team.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&PvP duel has been disabled.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&You have already deactivated your pvp tag.] + + (i != 0) + [&CHK&You have already activated your pvp tag.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&You cannot remove your PvP Tag as you performed a faction PvP action less than $totalTimer$ seconds ago. You will be able to remove your Tag in $timerLeft$ seconds.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&You cannot remove your PvP Tag as it was activated less than $totalTimer$ seconds ago. You will be able to remove your Tag in $timerLeft$ seconds.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&You have already asked to deactivate your pvp tag, you must wait for the timer to end for it to be effective.] + + (i != 0) + [&CHK&You have already asked to activate your pvp tag, you must wait for the timer to end for it to be effective.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&You are now in a Free PVP Zone : no rules here.. be careful!] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&You are now in a Guild PVP Zone : here guilds can confront each other.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&You are in a protected PvP zone, as long as you remain here or as long as you do not perform any PvP action after leaving it, you will be safe in this zone.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&The $faction$ spiral in $region_name.da$ $region_name$ is under attack!.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&A $f$ spiral has appeared in $region_name.da$ $region_name$. The $f$ faction now dominates $region_name.da$ $region_name$ and has recruited guardians to watch over its spiral.] + + (audience = 1) + [&SYS&A $f$ spiral has appeared in $region_name.da$ $region_name$. The $f$ faction now dominates $region_name.da$ $region_name$ and has recruited guardians to watch over its spiral.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&A $f$ spire has been destroyed in $region_name.da$ $region_name$. From now on the $f$ faction no longer dominates $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&A $f$ spire has been destroyed in $region_name.da$ $region_name$. From now on the $f$ faction no longer dominates $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&You have destroyed an enemy spiral! You earn $q$ faction points.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Your faction can't place a new spiral on the base for another $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Your faction can't place a new spiral on the base for another $s$ seconds.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Invoking a spiral costs $q$ faction points.] + +} + +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&A $f$ spire will appear in $region_name.da$ $region_name$ in $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&A $f$ spire will appear in $region_name.da$ $region_name$ in $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&You cannot be tagged PvP without having sworn any allegiance beforehand.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&You cannot teleport in a region controlled by an enemy faction.] + +} + +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&You cannot teleport if you have recently been involved in PvP actions.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&You are back in the PVP Zone.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Now you are attackable, be careful.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&You left the PVP Zone before timeout. Now you are safe.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Now you are safe.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE E449771A47801CA1 +REQUIRED_EQUIP () +{ + [&CHK&Your characteristics are not sufficiently high for you to use this item.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK& You must be the leader of your team to abandon or finish a team mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6CB6 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Ring Channel ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Ring Channel ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Ring Channel cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Ring Channel CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Ring Channel lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Ring Channel sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Ring Channel too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Ring Channel tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [$e.da$ $e$ made a $roll$ in a draw between $min$ and $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK& Your appartment is too encumbered.] + +} + +// HASH_VALUE 7945736000AE8D4F +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +} + +// HASH_VALUE 3F71DCA165BB7EC9 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&You cannot generate ring rewards at this time] + +} + +// HASH_VALUE B0306A71ED1F9F85 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Your inventory is too full to add any more ring rewards] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +} + +// HASH_VALUE 08D5855985CC62C3 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ as a Ring Reward] + + (nb = 1) + rrp_generate_reward_1 [&ITM&You obtain one $i$ of quality $level$ as a Ring Reward] + +} + +// HASH_VALUE 651EAFCF9A82642C +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP&Next ring reward point not yet available ($time$ seconds to go)] + +} + +// HASH_VALUE 93862216DD5A4E11 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Ring progress $xpSoFar$/$xpRequired$ of next reward points (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation to how amber cubes work] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Amber cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 07C11DF91C48206F +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&The forage source blew up!] + +} + +// HASH_VALUE 194D15708141E44D +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + + source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [SPAWN mission] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [SPAWN mission] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&You suffer GOO damage!] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&You target $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&You now have no target .] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&You target yourself.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ joins your team.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ already belongs to a team.] + +} + +// HASH_VALUE F8687A1D7AB981C4 +TEAM_ALREADY_INVITED () +{ + [&CHK& Your target is already being invited to join a team.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +} + +// HASH_VALUE FAB6F75A18276BF4 +TEAM_CANT_INVITE () +{ + [&CHK& You must be a team leader or not in a team to be able to invite someone.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK& You can't invite an enemy to team] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&You have created a new team.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ declines your offer to join your team.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&You or your target have unusual access right that forbid the formation of team.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&You ask $p$ to join your team.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + team_kicked [&AROUND&$p$ has been kicked out of your team.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ left your team.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 386C7DE8AB1A1905 +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ is the successor to the leader of your team.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] + + team_proposal_f [$p$ offers you to join her team.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS& $a$ attacked $v$, an enemy of his/her faction. $a$ cannot stay in the same team as $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS& You attacked $v$ from your team, an enemy of your faction. You cannot stay in this team.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS& $a$ helped $v$, an ally of his/her faction. $a$ cannot stay in a team.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS& You helped $v$, an ally from your faction who is not in your team, you cannot stay in a team.] + +} + +// HASH_VALUE 82A95BD5D8992828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK& Your target is already in a team.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&You refuse to join the team of $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&You join the team of $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&You left the team of $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&You left your team and it has been dissolved.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +} + +// HASH_VALUE A1043FA45CE0952F +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&Teleportation has been canceled.] + +} + +// HASH_VALUE 5DF46170E165018C +TELEPORT_NO_PET () +{ + [&CHK&You must put all your animals in a stable before using this teleporter.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS& You will be teleported in $i$ seconds.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ is "away from keyboard".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] + +} + +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Create objects] + + (random = 2) + template_task_craft_0_title_2 [Craft objects] + + (random = 3) + template_task_craft_0_title_3 [$giver$ needs items] + + (random = 4) + template_task_craft_0_title_4 [$giver$ has asked for a crafter] + + (random = 5) + template_task_craft_0_title_5 [Special order] + + (random = 6) + template_task_craft_0_title_6 [Craft equipment] + + (random = 7) + template_task_craft_0_title_7 [$giver$ needs equipment] + + (random = 8) + template_task_craft_0_title_8 [$giver$ needs a crafter] + + (random = 9) + template_task_craft_0_title_9 [An order for $giver$] + + template_task_craft_0_title_10 [$giver$ wants some made-to-order items] + +} + +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Create jewels for $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Craft jewels for $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ need jewels] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ have asked for a jeweler] + + (random = 5) + template_task_craft_10_title_5 [Special order for jewels for $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Jewels for $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ want new jewels] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ need a jeweler] + + (random = 9) + template_task_craft_10_title_9 [An order for jewels for $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ want made-to-order jewels] + +} + +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / Matis + (random = 1) + template_task_craft_11_title_1 [Create Matis items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_11_title_2 [Craft Matis items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_11_title_3 [$giver$'s $f.member$ friends need Matis items] + + (random = 4) + template_task_craft_11_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Matis items] + + (random = 5) + template_task_craft_11_title_5 [Special order for Matis items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_11_title_6 [Craft Matis equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_11_title_7 [$giver$'s $f.member$ friends need Matis equipment] + + (random = 8) + template_task_craft_11_title_8 [$giver$'s $f.member$ friends need a crafter to craft Matis equipment] + + (random = 9) + template_task_craft_11_title_9 [An order for Matis equipment for $giver$'s $f.member$ friends] + + template_task_craft_11_title_10 [$giver$'s $f.member$ friends want made-to-order Matis items] + +} + +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / Zoraï + (random = 1) + template_task_craft_12_title_1 [Create Zoraï items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_12_title_2 [Craft Zoraï items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_12_title_3 [$giver$'s $f.member$ friends need Zoraï items] + + (random = 4) + template_task_craft_12_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Zoraï items] + + (random = 5) + template_task_craft_12_title_5 [Special order for Zoraï items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_12_title_6 [Craft Zoraï equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_12_title_7 [$giver$'s $f.member$ friends need Zoraï equipment] + + (random = 8) + template_task_craft_12_title_8 [$giver$'s $f.member$ friends need a crafter to craft Zoraï equipment] + + (random = 9) + template_task_craft_12_title_9 [An order for Zoraï equipment for $giver$'s $f.member$ friends] + + template_task_craft_12_title_10 [$giver$'s $f.member$ friends want made-to-order Zoraï items] + +} + +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Create Fyros items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_13_title_2 [Craft Fyros items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_13_title_3 [$giver$'s $f.member$ friends need Fyros items] + + (random = 4) + template_task_craft_13_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Fyros items] + + (random = 5) + template_task_craft_13_title_5 [Special order for Fyros items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_13_title_6 [Craft Fyros equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_13_title_7 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] + + (random = 8) + template_task_craft_13_title_8 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] + + (random = 9) + template_task_craft_13_title_9 [An order for Fyros equipment for $giver$'s $f.member$ friends] + + template_task_craft_13_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] + +} + +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Create Tryker items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_14_title_2 [Craft Tryker items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_14_title_3 [$giver$'s $f.member$ friends need Tryker items] + + (random = 4) + template_task_craft_14_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Tryker items] + + (random = 5) + template_task_craft_14_title_5 [Special order for Tryker items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_14_title_6 [Craft Tryker equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_14_title_7 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] + + (random = 8) + template_task_craft_14_title_8 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] + + (random = 9) + template_task_craft_14_title_9 [An order for Tryker equipment for $giver$'s $f.member$ friends] + + template_task_craft_14_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] + +} + +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Create armor for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_15_title_2 [Craft armor for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_15_title_3 [$giver$'s $f.member$ friends need armor] + + (random = 4) + template_task_craft_15_title_4 [$giver$'s $f.member$ friends have asked for a crafter of armor] + + (random = 5) + template_task_craft_15_title_5 [Special order of armor for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_15_title_6 [Armor for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_15_title_7 [$giver$'s $f.member$ friends want new armor] + + (random = 8) + template_task_craft_15_title_8 [$giver$'s $f.member$ friends need a crafter to craft armor] + + (random = 9) + template_task_craft_15_title_9 [An order for armor for $giver$'s $f.member$ friends] + + template_task_craft_15_title_10 [$giver$'s $f.member$ friends want made-to-order armor] + +} + +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Create weapons for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_16_title_2 [Craft weapons for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_16_title_3 [$giver$'s $f.member$ friends need weapons] + + (random = 4) + template_task_craft_16_title_4 [$giver$'s $f.member$ friends have asked for a crafter of weapons] + + (random = 5) + template_task_craft_16_title_5 [Special order of weapons for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_16_title_6 [Weapons for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_16_title_7 [$giver$'s $f.member$ friends want new weapons] + + (random = 8) + template_task_craft_16_title_8 [$giver$'s $f.member$ friends need a crafter to craft weapons] + + (random = 9) + template_task_craft_16_title_9 [An order for weapons for $giver$'s $f.member$ friends] + + template_task_craft_16_title_10 [$giver$'s $f.member$ friends want made-to-order weapons] + +} + +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Create jewels for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_17_title_2 [Craft jewels for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_17_title_3 [$giver$'s $f.member$ friends need jewels] + + (random = 4) + template_task_craft_17_title_4 [$giver$'s $f.member$ friends have asked for a jeweler] + + (random = 5) + template_task_craft_17_title_5 [Special order of jewels for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_17_title_6 [Jewels for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_17_title_7 [$giver$'s $f.member$ friends want new jewels] + + (random = 8) + template_task_craft_17_title_8 [$giver$'s $f.member$ friends need a jeweler] + + (random = 9) + template_task_craft_17_title_9 [An order for jewels for $giver$'s $f.member$ friends] + + template_task_craft_17_title_10 [$giver$'s $f.member$ friends want made-to-order jewels] + +} + +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / Matis, foreman / Matis, ambassador / on Matis land, welcomer / Matis, Kami / on Matis land, Karavan / on Matis land + (random = 1) + template_task_craft_1_title_1 [Create Matis objects] + + (random = 2) + template_task_craft_1_title_2 [Craft Matis objects] + + (random = 3) + template_task_craft_1_title_3 [$giver$ needs Matis items] + + (random = 4) + template_task_craft_1_title_4 [$giver$ has asked for a crafter of Matis items] + + (random = 5) + template_task_craft_1_title_5 [Special order for Matis items] + + (random = 6) + template_task_craft_1_title_6 [Craft Matis equipment] + + (random = 7) + template_task_craft_1_title_7 [$giver$ needs Matis equipment] + + (random = 8) + template_task_craft_1_title_8 [$giver$ needs a crafter to craft Matis equipment] + + (random = 9) + template_task_craft_1_title_9 [An order for Matis equipment] + + template_task_craft_1_title_10 [$giver$ wants made-to-order Matis items] + +} + +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / Zoraï, foreman / Zoraï, ambassador / on Zoraï land, welcomer / Zoraï, Kami / on Zoraï land, Karavan / on Zoraï land + (random = 1) + template_task_craft_2_title_1 [Create Zoraï objects] + + (random = 2) + template_task_craft_2_title_2 [Craft Zoraï objects] + + (random = 3) + template_task_craft_2_title_3 [$giver$ needs Zoraï items] + + (random = 4) + template_task_craft_2_title_4 [$giver$ has asked for a crafter of Zoraï items] + + (random = 5) + template_task_craft_2_title_5 [Special order for Zoraï items] + + (random = 6) + template_task_craft_2_title_6 [Craft Zoraï equipment] + + (random = 7) + template_task_craft_2_title_7 [$giver$ needs Zoraï equipment] + + (random = 8) + template_task_craft_2_title_8 [$giver$ needs a crafter to craft Zoraï equipment] + + (random = 9) + template_task_craft_2_title_9 [An order for Zoraï equipment] + + template_task_craft_2_title_10 [$giver$ wants made-to-order Zoraï items] + +} + +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Create Fyros objects] + + (random = 2) + template_task_craft_3_title_2 [Craft Fyros objects] + + (random = 3) + template_task_craft_3_title_3 [$giver$ needs Fyros items] + + (random = 4) + template_task_craft_3_title_4 [$giver$ has asked for a crafter of Fyros items] + + (random = 5) + template_task_craft_3_title_5 [Special order for Fyros items] + + (random = 6) + template_task_craft_3_title_6 [Craft Fyros equipment] + + (random = 7) + template_task_craft_3_title_7 [$giver$ needs Fyros equipment] + + (random = 8) + template_task_craft_3_title_8 [$giver$ needs a crafter to craft Fyros equipment] + + (random = 9) + template_task_craft_3_title_9 [An order for Fyros equipment] + + template_task_craft_3_title_10 [$giver$ wants made-to-order Fyros items] + +} + +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Create Tryker objects] + + (random = 2) + template_task_craft_4_title_2 [Craft Tryker objects] + + (random = 3) + template_task_craft_4_title_3 [$giver$ needs Tryker items] + + (random = 4) + template_task_craft_4_title_4 [$giver$ has asked for a crafter of Tryker items] + + (random = 5) + template_task_craft_4_title_5 [Special order for Tryker items] + + (random = 6) + template_task_craft_4_title_6 [Craft Tryker equipment] + + (random = 7) + template_task_craft_4_title_7 [$giver$ needs Tryker equipment] + + (random = 8) + template_task_craft_4_title_8 [$giver$ needs a crafter to craft Tryker equipment] + + (random = 9) + template_task_craft_4_title_9 [An order for Tryker equipment] + + template_task_craft_4_title_10 [$giver$ wants made-to-order Tryker items] + +} + +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Create armor] + + (random = 2) + template_task_craft_5_title_2 [Craft armor] + + (random = 3) + template_task_craft_5_title_3 [$giver$ needs armor] + + (random = 4) + template_task_craft_5_title_4 [$giver$ has asked for a crafter of armor] + + (random = 5) + template_task_craft_5_title_5 [Special order for armor] + + (random = 6) + template_task_craft_5_title_6 [Armor for $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ wants new armor] + + (random = 8) + template_task_craft_5_title_8 [$giver$ needs a crafter to craft armor] + + (random = 9) + template_task_craft_5_title_9 [An order for armor] + + template_task_craft_5_title_10 [$giver$ wants made-to-order armor] + +} + +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Create weapons] + + (random = 2) + template_task_craft_6_title_2 [Craft weapons] + + (random = 3) + template_task_craft_6_title_3 [$giver$ needs weapons] + + (random = 4) + template_task_craft_6_title_4 [$giver$ has asked for a crafter of weapons] + + (random = 5) + template_task_craft_6_title_5 [Special order for weapons] + + (random = 6) + template_task_craft_6_title_6 [Weapons for $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ wants new weapons] + + (random = 8) + template_task_craft_6_title_8 [$giver$ needs a crafter to craft weapons] + + (random = 9) + template_task_craft_6_title_9 [An order for weapons] + + template_task_craft_6_title_10 [$giver$ wants made-to-order weapons] + +} + +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Create jewels] + + (random = 2) + template_task_craft_7_title_2 [Craft jewels] + + (random = 3) + template_task_craft_7_title_3 [$giver$ needs jewels] + + (random = 4) + template_task_craft_7_title_4 [$giver$ has asked for a crafter of jewels] + + (random = 5) + template_task_craft_7_title_5 [Special order for jewels] + + (random = 6) + template_task_craft_7_title_6 [Jewels for $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ wants new jewels] + + (random = 8) + template_task_craft_7_title_8 [$giver$ needs a crafter to craft jewels] + + (random = 9) + template_task_craft_7_title_9 [An order for jewels] + + template_task_craft_7_title_10 [$giver$ wants made-to-order jewels] + +} + +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Create weapons for $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Craft weapons for $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ need weapons] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ have asked for a crafter of weapons] + + (random = 5) + template_task_craft_8_title_5 [Special order for weapons for $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Weapons for $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ want new weapons] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ need a crafter to craft weapons] + + (random = 9) + template_task_craft_8_title_9 [An order for weapons for $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ want made-to-order weapons] + +} + +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Create armor for $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Craft armor for $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ need armor] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ have asked for a crafter of armor] + + (random = 5) + template_task_craft_9_title_5 [Special order for armor for $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Armor for $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ want new armor] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ need a crafter to craft armor] + + (random = 9) + template_task_craft_9_title_9 [An order for armor for $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ want made-to-order armor] + +} + +// HASH_VALUE E5457D73BA2C7288 +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_craft_intro_1_fame [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you] + +} + +// HASH_VALUE 13E9FC1EB9A7B065 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_craft_intro_2_fame [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE A33B82ED02449E0F +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_craft_intro_3_fame [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Clean the ground] + + (random = 2) + template_task_forage_0_title_2 [Clean the fields] + + (random = 3) + template_task_forage_0_title_3 [Purify the ground] + + (random = 4) + template_task_forage_0_title_4 [$giver$ needs someone to clean the fields] + + (random = 5) + template_task_forage_0_title_5 [$giver$ needs someone to clean the ground] + + (random = 6) + template_task_forage_0_title_6 [Work the land] + + (random = 7) + template_task_forage_0_title_7 [Prepare the fields] + + (random = 8) + template_task_forage_0_title_8 [$giver$ needs someone to prepare the fields] + + (random = 9) + template_task_forage_0_title_9 [Maintain the land] + + template_task_forage_0_title_10 [$giver$ needs someone to maintain the fields] + +} + +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Clean the ground for the Kami] + + (random = 2) + template_task_forage_10_title_2 [Clean the fields for the Kami] + + (random = 3) + template_task_forage_10_title_3 [Purify the ground for the Kami] + + (random = 4) + template_task_forage_10_title_4 [The Kami need someone to clean their fields] + + (random = 5) + template_task_forage_10_title_5 [The Kami need someone to clean their lands] + + (random = 6) + template_task_forage_10_title_6 [Work the land for the Kami] + + (random = 7) + template_task_forage_10_title_7 [Prepare the fields for the Kami] + + (random = 8) + template_task_forage_10_title_8 [The Kami need someone to prepare their fields] + + (random = 9) + template_task_forage_10_title_9 [Maintain the land for the Kami] + + template_task_forage_10_title_10 [The Kami need someone to maintain the fields] + +} + +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Clean away the kitin traces for the Kami] + + (random = 2) + template_task_forage_11_title_2 [Clean the fields that have been polluted by the kitins for the Kami] + + (random = 3) + template_task_forage_11_title_3 [Purify the ground of the kitin traces for the Kami] + + (random = 4) + template_task_forage_11_title_4 [The Kami need someone to clean the kitin traces from the fields] + + (random = 5) + template_task_forage_11_title_5 [Eliminate the kitin traces for the Kami] + + (random = 6) + template_task_forage_11_title_6 [Clean away the kitin traces from the fields for the Kami] + + (random = 7) + template_task_forage_11_title_7 [The Kami need someone to eliminate the kitin traces from the fields] + + (random = 8) + template_task_forage_11_title_8 [The Kami need someone to clear away the kitin traces from the fields] + + (random = 9) + template_task_forage_11_title_9 [The Kami are asking for the kitin traces to be cleaned from the fields] + + template_task_forage_11_title_10 [The Kami are asking for someone to eliminate the kitin traces from the fields] + +} + +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_12_title_1 [Clean the goo traces for the Kami] + + (random = 2) + template_task_forage_12_title_2 [Clean up the fields polluted by the goo for the Kami] + + (random = 3) + template_task_forage_12_title_3 [Purify the ground infested by the goo for the Kami] + + (random = 4) + template_task_forage_12_title_4 [The Kami need someone to clean the goo traces from the fields] + + (random = 5) + template_task_forage_12_title_5 [Eliminate the goo traces for the Kami] + + (random = 6) + template_task_forage_12_title_6 [Clean up the fields that have been infested by the goo for the Kami] + + (random = 7) + template_task_forage_12_title_7 [The Kami need someone to eliminate the goo traces from the fields] + + (random = 8) + template_task_forage_12_title_8 [The Kami need someone to clean up the fields that have been infested by the goo] + + (random = 9) + template_task_forage_12_title_9 [The Kami are asking for the goo traces to be cleaned from the fields] + + template_task_forage_12_title_10 [The Kami are asking for someone to eliminate the goo traces from the fields] + +} + +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Clean the ground so the Karavan can exploit it] + + (random = 2) + template_task_forage_13_title_2 [Clean the fields so the Karavan can exploit them] + + (random = 3) + template_task_forage_13_title_3 [Purify the ground so the Karavan can exploit it] + + (random = 4) + template_task_forage_13_title_4 [The Karavan need someone to clean the fields so they can exploit them] + + (random = 5) + template_task_forage_13_title_5 [The Karavan need the ground to be cleaned so they can exploit it] + + (random = 6) + template_task_forage_13_title_6 [Work the land so the Karavan can exploit it] + + (random = 7) + template_task_forage_13_title_7 [Prepare the fields so that the Karavan can exploit it] + + (random = 8) + template_task_forage_13_title_8 [The Karavan need someone to prepare the fields to they can be exploited] + + (random = 9) + template_task_forage_13_title_9 [Maintain the land so the Karavan can exploit it] + + template_task_forage_13_title_10 [The Karavan need someone to maintain the fields so they can be exploited] + +} + +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Clean away the kitin traces so the Karavan can exploit the resources] + + (random = 2) + template_task_forage_14_title_2 [Clean the fields that have been polluted by the kitins so the Karavan can exploit them] + + (random = 3) + template_task_forage_14_title_3 [Purify the ground of kitin traces so the Karavan can exploit it] + + (random = 4) + template_task_forage_14_title_4 [The Karavan need someone to clean the kitin traces from the fields so they can exploit them] + + (random = 5) + template_task_forage_14_title_5 [Eliminate the kitin traces so the Karavan can exploit the resources] + + (random = 6) + template_task_forage_14_title_6 [Clear away the kitin traces from the fields so the Karavan can exploit them] + + (random = 7) + template_task_forage_14_title_7 [The Karavan need someone to eliminate the kitin traces from the fields so they can exploit them] + + (random = 8) + template_task_forage_14_title_8 [The Karavan need someone to clear away the kitin traces from the fields so they can exploit them] + + (random = 9) + template_task_forage_14_title_9 [The Karavan are asking for someone to clean the kitin traces from the fields so they can exploit them] + + template_task_forage_14_title_10 [The Karavan are asking for someone to eliminate the kitin traces from the fields so they can exploit them] + +} + +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Clean away the goo traces so the Karavan can exploit the resources] + + (random = 2) + template_task_forage_15_title_2 [Clean up the fields polluted by the goo so the Karavan can exploit them] + + (random = 3) + template_task_forage_15_title_3 [Purify the ground that has been infested by the goo so the Karavan can exploit it] + + (random = 4) + template_task_forage_15_title_4 [The Karavan need someone to clean the goo traces from the fields so they can exploit them] + + (random = 5) + template_task_forage_15_title_5 [Eliminate the goo traces so the Karavan can exploit the resources] + + (random = 6) + template_task_forage_15_title_6 [Clean up the fields that have been infested by the goo so the Karavan can exploit them] + + (random = 7) + template_task_forage_15_title_7 [The Karavan need someone to eliminate the goo traces from the fields so they can exploit them] + + (random = 8) + template_task_forage_15_title_8 [The Karavan need someone to clean up the fields infested by goo so they can exploit them] + + (random = 9) + template_task_forage_15_title_9 [The Karavan are asking for the goo traces to be cleaned from the fields so they can exploit them] + + template_task_forage_15_title_10 [The Karavan are asking for someone to eliminate the goo traces from the fields so they can exploit them] + +} + +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Clean up the ground of $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_16_title_2 [Clean up the fields of $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_16_title_3 [Purify the ground belonging to $giver$'s $f.member$ friends] + + (random = 4) + template_task_forage_16_title_4 [$giver$'s $f.member$ friends need someone to clean their fields] + + (random = 5) + template_task_forage_16_title_5 [$giver$'s $f.member$ friends need someone to clean up their land] + + (random = 6) + template_task_forage_16_title_6 [Work the land for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_16_title_7 [Prepare the ground for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_16_title_8 [$giver$'s $f.member$ friends need someone to prepare their fields] + + (random = 9) + template_task_forage_16_title_9 [Maintain the land for $giver$'s $f.member$ friends] + + template_task_forage_16_title_10 [$giver$'s $f.member$ friends need someone to maintain their fields] + +} + +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Clean up the kitin traces for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_17_title_2 [Clean up the fields of $giver$'s $f.member$ friends that have been polluted by the kitins] + + (random = 3) + template_task_forage_17_title_3 [Purify the ground of kitin traces for $giver$'s $f.member$ friends] + + (random = 4) + template_task_forage_17_title_4 [$giver$'s $f.member$ friends need someone to clean the kitin traces from their fields] + + (random = 5) + template_task_forage_17_title_5 [Eliminate the kitin traces for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_17_title_6 [Clear away the kitin traces from the fields belonging to $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_17_title_7 [$giver$'s $f.member$ friends need someone to eliminate the kitin traces from their fields] + + (random = 8) + template_task_forage_17_title_8 [$giver$'s $f.member$ friends need someone to clear away the kiting traces from their fields] + + (random = 9) + template_task_forage_17_title_9 [$giver$'s $f.member$ friends are asking for the kitin traces to be cleaned from their fields] + + template_task_forage_17_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the kitin traces from their fields] + +} + +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Clean up the goo traces for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_18_title_2 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been polluted by the goo] + + (random = 3) + template_task_forage_18_title_3 [Purify the land belonging to $giver$'s $f.member$ friends that has been infested by the goo] + + (random = 4) + template_task_forage_18_title_4 [$giver$'s $f.member$ friends need someone to clean up the goo traces from their fields] + + (random = 5) + template_task_forage_18_title_5 [Eliminate the goo traces for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_18_title_6 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been infested by the goo] + + (random = 7) + template_task_forage_18_title_7 [$giver$'s $f.member$ friends need someone to eliminate the goo traces from their fields] + + (random = 8) + template_task_forage_18_title_8 [$giver$'s $f.member$ friends need someone to clean up their fields that have been infested by the goo] + + (random = 9) + template_task_forage_18_title_9 [$giver$'s $f.member$ friends are asking for their fields to be cleaned of the goo traces] + + template_task_forage_18_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the goo traces from their fields] + +} + +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Clean $giver$'s ground] + + (random = 2) + template_task_forage_1_title_2 [Clean $giver$'s fields] + + (random = 3) + template_task_forage_1_title_3 [Purify $giver$'s ground] + + (random = 4) + template_task_forage_1_title_4 [$giver$ needs someone to clean his fields] + + (random = 5) + template_task_forage_1_title_5 [$giver$ needs someone to clean his ground] + + (random = 6) + template_task_forage_1_title_6 [Work $giver$'s land] + + (random = 7) + template_task_forage_1_title_7 [Prepare $giver$'s fields] + + (random = 8) + template_task_forage_1_title_8 [$giver$ needs someone to prepare his fields] + + (random = 9) + template_task_forage_1_title_9 [Maintain $giver$'s fields] + + template_task_forage_1_title_10 [$giver$ needs someone to maintain the fields] + +} + +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Clean away the kitin traces in $giver$'s fields] + + (random = 2) + template_task_forage_2_title_2 [Clean $giver$'s fields that have been polluted by the kitins] + + (random = 3) + template_task_forage_2_title_3 [Purify $giver$'s fields of the kitin traces] + + (random = 4) + template_task_forage_2_title_4 [$giver$ needs someone to clean away the kitin traces in his fields] + + (random = 5) + template_task_forage_2_title_5 [Eliminate the kitin traces from $giver$'s fields] + + (random = 6) + template_task_forage_2_title_6 [Clear away the kitin traces from $giver$'s fields] + + (random = 7) + template_task_forage_2_title_7 [$giver$ needs someone to eliminate the kitin traces from his fields] + + (random = 8) + template_task_forage_2_title_8 [$giver$ needs someone to clear away the kitin traces from his fields] + + (random = 9) + template_task_forage_2_title_9 [$giver$ is asking for his fields to be cleaned of kitin traces] + + template_task_forage_2_title_10 [$giver$ is asking for someone to eliminate the kitin traces from his fields] + +} + +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Clean away the goo traces from $giver$'s fields] + + (random = 2) + template_task_forage_3_title_2 [Clean $giver$'s fields that have been polluted by the goo] + + (random = 3) + template_task_forage_3_title_3 [Purify the $giver$'s ground that has been infested by the goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ needs someone to clean away the goo traces from his fields] + + (random = 5) + template_task_forage_3_title_5 [Eliminate the goo trace from $giver$'s fields] + + (random = 6) + template_task_forage_3_title_6 [Clean up $giver$'s fields that have been infested by the goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ needs someone to eliminate the traces of goo from his fields] + + (random = 8) + template_task_forage_3_title_8 [$giver$ needs someone to clean up his fields that have been infested by the goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ is asking for the traces of goo to be cleared from his fields] + + template_task_forage_3_title_10 [$giver$ is asking for someone to eliminate the goo traces from his fields] + +} + +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Clean the ground] + + (random = 2) + template_task_forage_4_title_2 [Clean the fields] + + (random = 3) + template_task_forage_4_title_3 [Purify the ground] + + (random = 4) + template_task_forage_4_title_4 [$giver$ needs someone to clean his fields] + + (random = 5) + template_task_forage_4_title_5 [$giver$ needs someone to clean the ground] + + (random = 6) + template_task_forage_4_title_6 [Work the land] + + (random = 7) + template_task_forage_4_title_7 [Prepare the fields] + + (random = 8) + template_task_forage_4_title_8 [$giver$ needs someone to prepare the fields] + + (random = 9) + template_task_forage_4_title_9 [Maintain the land] + + template_task_forage_4_title_10 [$giver$ needs someone to maintain his fields] + +} + +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Clean away the kitin traces from the fields] + + (random = 2) + template_task_forage_5_title_2 [Clean the fields that have been polluted by the kitins] + + (random = 3) + template_task_forage_5_title_3 [Purify the ground of kiting traces] + + (random = 4) + template_task_forage_5_title_4 [$giver$ needs someone to clean his fields of kitin traces] + + (random = 5) + template_task_forage_5_title_5 [Eliminate kitin traces from the fields] + + (random = 6) + template_task_forage_5_title_6 [Clear away the kitin traces from the fields] + + (random = 7) + template_task_forage_5_title_7 [$giver$ needs someone to eliminate the kitin traces from the fields] + + (random = 8) + template_task_forage_5_title_8 [$giver$ needs someone to clear away the kitin traces from the fields] + + (random = 9) + template_task_forage_5_title_9 [$giver$ is asking for the kitin traces to be cleared from the fields] + + template_task_forage_5_title_10 [$giver$ is asking for someone to eliminate the kitin traces from the fields] + +} + +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Clean the traces of goo from the fields] + + (random = 2) + template_task_forage_6_title_2 [Clean the fields that have been polluted by the goo] + + (random = 3) + template_task_forage_6_title_3 [Purify the land that has been infested by the goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ needs someone to clear away the traces of goo from the fields] + + (random = 5) + template_task_forage_6_title_5 [Eliminate the traces of goo] + + (random = 6) + template_task_forage_6_title_6 [Clean up the fields that have been infested by the goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ needs someone to eliminate the goo traces from the fields] + + (random = 8) + template_task_forage_6_title_8 [$giver$ needs someone to clean up the fields that have been infested by the goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ is asking for his fields to be cleaned of the traces of goo] + + template_task_forage_6_title_10 [$giver$ is asking for someone to eliminate the traces of goo from the fields] + +} + +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Clean up the $f.member$'s ground] + + (random = 2) + template_task_forage_7_title_2 [Clean up the $f.member$'s fields] + + (random = 3) + template_task_forage_7_title_3 [Purify the $f.member$'s ground] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ need someone to clean their fields] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ need someone to clean their lands] + + (random = 6) + template_task_forage_7_title_6 [Work the land for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Prepare the fields for $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ need someone to prepare their fields] + + (random = 9) + template_task_forage_7_title_9 [Maintain $f.member$'s lands] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ need someone to maintain their fields] + +} + +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Clean the kitin traces for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Clean the $f.member$'s fields that have been polluted by the kitins] + + (random = 3) + template_task_forage_8_title_3 [Purify $f.member$'s ground of kitin traces] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ need someone to clean away the kitin traces from their fields] + + (random = 5) + template_task_forage_8_title_5 [Eliminate the kitin traces for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Clear away the kitin traces from $f.member$'s fields] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ need someone to eliminate the kitin traces from their fields] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ need someone to clear away the kitin traces from their fields] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ are asking for the kitin traces to be cleaned from their fields] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the kitin traces from their fields] + +} + +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Clean the goo traces for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Clean the $f.member$'s fields that have been polluted by the goo] + + (random = 3) + template_task_forage_9_title_3 [Purify the $f.member$'s lands infested by the goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ need someone to clean the goo traces from their fields] + + (random = 5) + template_task_forage_9_title_5 [Eliminate the goo traces for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Clean up $f.member$'s fields that have been infested by the goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ need someone to eliminate the goo traces from their fields] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ need someone to clean up their fields that have been infested by the goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ are asking for someone to clean the goo traces from their fields] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the goo traces from their fields] + +} + +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Forage some raw materials] + + (random = 2) + template_task_forage_give_0_title_2 [Gather some raw materials] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ needs some raw materials] + + (random = 4) + template_task_forage_give_0_title_4 [Supply $giver$ with some raw materials] + + (random = 5) + template_task_forage_give_0_title_5 [Special order for raw materials] + + (random = 6) + template_task_forage_give_0_title_6 [An order for raw materials] + + (random = 7) + template_task_forage_give_0_title_7 [Forage materials] + + (random = 8) + template_task_forage_give_0_title_8 [Gather materials] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ needs materials] + + template_task_forage_give_0_title_10 [Supply $giver$ with materials] + +} + +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Forage kitin remains for study for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Gather kitin remains for study for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ need kitin remains for study] + + (random = 4) + template_task_forage_give_10_title_4 [Provide $f.member$ with kitin remains for study] + + (random = 5) + template_task_forage_give_10_title_5 [Special order for kitin remains for study for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [An order for kitin remains for study for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Collect some kitin remains for study for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ need someone to assemble some kitin remains for study] + + (random = 9) + template_task_forage_give_10_title_9 [Provide $f.mda$ $f.member$ with some kitin remains for study] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ need someone to gather some kitin remains for study] + +} + +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Forage goo remains for study for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Gather goo remains for study for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ need some goo remains for study] + + (random = 4) + template_task_forage_give_11_title_4 [Supply $f.member$ with some goo remains for study] + + (random = 5) + template_task_forage_give_11_title_5 [Special order for goo remains for study for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [An order for goo remains for study for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Collect some goo remains for study for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ need someone to assemble some goo remains for study] + + (random = 9) + template_task_forage_give_11_title_9 [Provide $f.mda$ $f.member$ with goo remains for study] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ need someone to gather some goo remains for study] + +} + +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Forage some preservatives for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Gather some preservatives for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ are short of preservatives] + + (random = 4) + template_task_forage_give_12_title_4 [Supply $f.member$ with some preservatives] + + (random = 5) + template_task_forage_give_12_title_5 [Special order for preservatives for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [An order for preservatives for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Collect some preservatives for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ need someone to collect some preservatives] + + (random = 9) + template_task_forage_give_12_title_9 [Provide $f.mda$ $f.member$ with some preservatives] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ need someone to gather some preservatives] + +} + +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Forage some building raw materials for the Kami] + + (random = 2) + template_task_forage_give_13_title_2 [Gather some building raw materials for the Kami] + + (random = 3) + template_task_forage_give_13_title_3 [The Kami need some building raw materials] + + (random = 4) + template_task_forage_give_13_title_4 [Supply the Kami with some building raw materials] + + (random = 5) + template_task_forage_give_13_title_5 [Special order for building raw materials for the Kami] + + (random = 6) + template_task_forage_give_13_title_6 [An order for building raw materials for the Kami] + + (random = 7) + template_task_forage_give_13_title_7 [Forage building materials for the Kami] + + (random = 8) + template_task_forage_give_13_title_8 [Gather building materials for the Kami] + + (random = 9) + template_task_forage_give_13_title_9 [The Kami need some building materials] + + template_task_forage_give_13_title_10 [Provide the Kami with some building materials] + +} + +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Forage some insects for the Kami] + + (random = 2) + template_task_forage_give_14_title_2 [Gather some insects for the Kami] + + (random = 3) + template_task_forage_give_14_title_3 [The Kami want to get hold of some insects] + + (random = 4) + template_task_forage_give_14_title_4 [Supply the Kami with some insects] + + (random = 5) + template_task_forage_give_14_title_5 [Special order for insects for the Kami] + + (random = 6) + template_task_forage_give_14_title_6 [An order for insects for the Kami] + + (random = 7) + template_task_forage_give_14_title_7 [Collect some insects for the Kami] + + (random = 8) + template_task_forage_give_14_title_8 [The Kami need someone to collect some insects] + + (random = 9) + template_task_forage_give_14_title_9 [Provide the Kami with some insects] + + template_task_forage_give_14_title_10 [The Kami need someone to gather some insects] + +} + +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Forage some food for the Kami] + + (random = 2) + template_task_forage_give_15_title_2 [Gather some food for the Kami] + + (random = 3) + template_task_forage_give_15_title_3 [The Kami need some food] + + (random = 4) + template_task_forage_give_15_title_4 [Supply the Kami with some food] + + (random = 5) + template_task_forage_give_15_title_5 [Special order for food for the Kami] + + (random = 6) + template_task_forage_give_15_title_6 [An order for food for the Kami] + + (random = 7) + template_task_forage_give_15_title_7 [Collect some food for the Kami] + + (random = 8) + template_task_forage_give_15_title_8 [The Kami need someone to collect some food] + + (random = 9) + template_task_forage_give_15_title_9 [Fetch some food for the Kami] + + template_task_forage_give_15_title_10 [The Kami need someone to gather some food] + +} + +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Forage some kitin remains for the Kami] + + (random = 2) + template_task_forage_give_16_title_2 [Gather some kitin remains for the Kami] + + (random = 3) + template_task_forage_give_16_title_3 [The Kami need some kitin remains] + + (random = 4) + template_task_forage_give_16_title_4 [Supply the Kami with some kitin remains] + + (random = 5) + template_task_forage_give_16_title_5 [Special order for kitin remains for the Kami] + + (random = 6) + template_task_forage_give_16_title_6 [An order for kitin remains for the Kami] + + (random = 7) + template_task_forage_give_16_title_7 [Collect some kitin remains for the Kami] + + (random = 8) + template_task_forage_give_16_title_8 [The Kami need someone to gather some kitin remains] + + (random = 9) + template_task_forage_give_16_title_9 [Provide the Kami with kitin remains] + + template_task_forage_give_16_title_10 [The Kami need someone to gather some kitin remains] + +} + +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Forage goo remains for study for the Kami] + + (random = 2) + template_task_forage_give_17_title_2 [Gather goo remains for study for the Kami] + + (random = 3) + template_task_forage_give_17_title_3 [The Kami need some goo remains for study] + + (random = 4) + template_task_forage_give_17_title_4 [Supply the Kami with some goo remains] + + (random = 5) + template_task_forage_give_17_title_5 [Special order for goo remains for study for the Kami] + + (random = 6) + template_task_forage_give_17_title_6 [An order for goo remains for study for the Kami] + + (random = 7) + template_task_forage_give_17_title_7 [Collect some goo remains for study for the Kami] + + (random = 8) + template_task_forage_give_17_title_8 [The Kami need someone to gather goo remains for study] + + (random = 9) + template_task_forage_give_17_title_9 [Provide the Kami with goo remains for study] + + template_task_forage_give_17_title_10 [The Kami need someone to gather some goo remains for study] + +} + +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Forage some preservatives for the Kami] + + (random = 2) + template_task_forage_give_18_title_2 [Gather some preservatives for the Kami] + + (random = 3) + template_task_forage_give_18_title_3 [The Kami are short of preservatives] + + (random = 4) + template_task_forage_give_18_title_4 [Supply the Kami with some preservatives] + + (random = 5) + template_task_forage_give_18_title_5 [Special order for preservatives for the Kami] + + (random = 6) + template_task_forage_give_18_title_6 [An order for preservatives for the Kami] + + (random = 7) + template_task_forage_give_18_title_7 [Collect some preservatives for the Kami] + + (random = 8) + template_task_forage_give_18_title_8 [The Kami need someone to collect some preservatives] + + (random = 9) + template_task_forage_give_18_title_9 [Provide the Kami with preservatives] + + template_task_forage_give_18_title_10 [The Kami need someone to gather some preservatives] + +} + +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Forage some building raw materials for the Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Gather some building raw materials for the Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [The Karavan need some building raw materials] + + (random = 4) + template_task_forage_give_19_title_4 [Supply the Karavan with some building raw materials] + + (random = 5) + template_task_forage_give_19_title_5 [Special order for building raw materials for the Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [An order for building raw materials for the Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Forage building materials for the Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Gather building materials for the Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [The Karavan need some building materials] + + template_task_forage_give_19_title_10 [Supply the Karavan with some building materials] + +} + +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Forage some building raw materials] + + (random = 2) + template_task_forage_give_1_title_2 [Gather some building raw materials] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ needs some building raw materials] + + (random = 4) + template_task_forage_give_1_title_4 [Supply $giver$ with some building raw materials] + + (random = 5) + template_task_forage_give_1_title_5 [Special order for building raw materials] + + (random = 6) + template_task_forage_give_1_title_6 [An order for building raw materials] + + (random = 7) + template_task_forage_give_1_title_7 [Forage building materials] + + (random = 8) + template_task_forage_give_1_title_8 [Gather building materials] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ needs some building materials] + + template_task_forage_give_1_title_10 [Supply $giver$ with some building materials] + +} + +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Forage some insects for the Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Gather some insects for the Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [The Karavan want to get hold of some insects] + + (random = 4) + template_task_forage_give_20_title_4 [Supply the Karavan with some insects] + + (random = 5) + template_task_forage_give_20_title_5 [Special order for insects for the Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [An order for insects for the Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Collect insects for the Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [The Karavan need someone to collect insects] + + (random = 9) + template_task_forage_give_20_title_9 [Provide the Karavan with insects] + + template_task_forage_give_20_title_10 [The Karavan need someone to forage for insects] + +} + +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Forage food for the Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Gather food for the Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [The Karavan are short of food] + + (random = 4) + template_task_forage_give_21_title_4 [Supply the Karavan with food] + + (random = 5) + template_task_forage_give_21_title_5 [Special order for food for the Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [An order for food for the Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Collect food for the Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [The Karavan need someone to collect food] + + (random = 9) + template_task_forage_give_21_title_9 [Provide the Karavan with food] + + template_task_forage_give_21_title_10 [The Karavan need someone to forage for food] + +} + +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Forage kitin remains for the Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Gather kitin remains for study for the Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [The Karavan need kitin remains for study] + + (random = 4) + template_task_forage_give_22_title_4 [Supply the Karavan with kitin remains for study] + + (random = 5) + template_task_forage_give_22_title_5 [Special order for kitin remains for study for the Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [An order for kitin remains for study for the Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Collect kitin remains for study for the Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [The Karavan need someone to assemble kitin remains for study] + + (random = 9) + template_task_forage_give_22_title_9 [Provide the Karavan with kitin remains for study] + + template_task_forage_give_22_title_10 [The Karavan need someone to forage for kitin remains for study] + +} + +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Forage for goo remains for study for the Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Gather goo remains for study for the Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [The Karavan need goo remains for study] + + (random = 4) + template_task_forage_give_23_title_4 [Supply the Karavan with goo remains for study] + + (random = 5) + template_task_forage_give_23_title_5 [Special order for goo remains for study for the Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [An order for goo remains for study for the Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Collect goo remains for study for the Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [The Karavan need someone to assemble goo remains for study] + + (random = 9) + template_task_forage_give_23_title_9 [Provide the Karavan with goo remains for study] + + template_task_forage_give_23_title_10 [The Karavan need someone to forage for goo remains for study] + +} + +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Forage some preservatives for the Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Gather some preservatives for the Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [The Karavan are short of preservatives] + + (random = 4) + template_task_forage_give_24_title_4 [Supply the Karavan with preservatives] + + (random = 5) + template_task_forage_give_24_title_5 [Special order for preservatives for the Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [An order for preservatives for the Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Collect some preservatives for the Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [The Karavan need someone to collect some preservatives] + + (random = 9) + template_task_forage_give_24_title_9 [Provide the Karavan with preservatives] + + template_task_forage_give_24_title_10 [The Karavan need someone to forage for preservatives] + +} + +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Forage building raw materials for $giver$'s $f.member$ friends ] + + (random = 2) + template_task_forage_give_25_title_2 [Gather building raw materials for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_25_title_3 [$giver$'s $f.member$ friends need building raw materials] + + (random = 4) + template_task_forage_give_25_title_4 [Supply $giver$'s $f.member$ friends with building raw materials] + + (random = 5) + template_task_forage_give_25_title_5 [Special order for building raw materials for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_25_title_6 [An order for building raw materials for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_25_title_7 [Forage building materials for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_25_title_8 [Gather building materials for $giver$'s $f.member$ friends] + + (random = 9) + template_task_forage_give_25_title_9 [$giver$'s $f.member$ friends need building materials] + + template_task_forage_give_25_title_10 [Provide $giver$'s $f.member$ friends with building materials] + +} + +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Forage insects for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_26_title_2 [Gather insects for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_26_title_3 [$giver$'s $f.member$ friends want to get hold of some insects] + + (random = 4) + template_task_forage_give_26_title_4 [Supply $giver$'s $f.member$ friends with insects] + + (random = 5) + template_task_forage_give_26_title_5 [Special order for insects for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_26_title_6 [An order for insects for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_26_title_7 [Collect insects for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_26_title_8 [$giver$'s $f.member$ friends need someone to collect insects] + + (random = 9) + template_task_forage_give_26_title_9 [Provide $giver$'s $f.member$ friends with insects] + + template_task_forage_give_26_title_10 [$giver$'s $f.member$ friends need someone to forage for insects] + +} + +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Forage for food for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_27_title_2 [Gather food for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_27_title_3 [$giver$'s $f.member$ friends are short of food] + + (random = 4) + template_task_forage_give_27_title_4 [Supply $giver$'s $f.member$ friends with food] + + (random = 5) + template_task_forage_give_27_title_5 [Special order for food for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_27_title_6 [An order for food for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_27_title_7 [Collect some food for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_27_title_8 [$giver$'s $f.member$ friends need someone to collect food] + + (random = 9) + template_task_forage_give_27_title_9 [Provide $giver$'s $f.member$ friends with food] + + template_task_forage_give_27_title_10 [$giver$'s $f.member$ friends need someone to forage for food] + +} + +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Forage for kitin remains for study for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_28_title_2 [Gather kitin remains for study for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_28_title_3 [$giver$'s $f.member$ friends need kitin remains for study] + + (random = 4) + template_task_forage_give_28_title_4 [Supply $giver$'s $f.member$ friends with kitin remains for study] + + (random = 5) + template_task_forage_give_28_title_5 [Special order for kitin remains for study for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_28_title_6 [An order for kitin remains for study for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_28_title_7 [Collect kitin remains for study for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_28_title_8 [$giver$'s $f.member$ friends need someone to assemble some kitin remains for study] + + (random = 9) + template_task_forage_give_28_title_9 [Provide $giver$'s $f.member$ friends with kitin remains for study] + + template_task_forage_give_28_title_10 [$giver$'s $f.member$ friends need someone to forage for kitin remains for study] + +} + +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Forage for goo remains for study for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_29_title_2 [Gather goo remains for study for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_29_title_3 [$giver$'s $f.member$ friends need goo remains for study] + + (random = 4) + template_task_forage_give_29_title_4 [Supply $giver$'s $f.member$ friends with goo remains for study] + + (random = 5) + template_task_forage_give_29_title_5 [Special order for goo remains for study for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_29_title_6 [An order for goo remains for study for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_29_title_7 [Collect goo remains for study for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_29_title_8 [$giver$'s $f.member$ friends need someone to assemble goo remains for study] + + (random = 9) + template_task_forage_give_29_title_9 [Provide $giver$'s $f.member$ friends with goo remains for study] + + template_task_forage_give_29_title_10 [$giver$'s $f.member$ friends need someone to forage for goo remains for study] + +} + +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Forage some insects] + + (random = 2) + template_task_forage_give_2_title_2 [Gather some insects] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ wants to get hold of some insects] + + (random = 4) + template_task_forage_give_2_title_4 [Supply $giver$ with some insects] + + (random = 5) + template_task_forage_give_2_title_5 [Special order for insects] + + (random = 6) + template_task_forage_give_2_title_6 [An order for insects] + + (random = 7) + template_task_forage_give_2_title_7 [Collect some insects] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ needs someone to collect some insects] + + (random = 9) + template_task_forage_give_2_title_9 [Provide $giver$ with insects] + + template_task_forage_give_2_title_10 [$giver$ needs someone to forage for insects] + +} + +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Forage preservatives for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_30_title_2 [Gather preservatives for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_30_title_3 [$giver$'s $f.member$ friends are short of preservatives] + + (random = 4) + template_task_forage_give_30_title_4 [Supply $giver$'s $f.member$ friends with preservatives] + + (random = 5) + template_task_forage_give_30_title_5 [Special order for preservatives for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_30_title_6 [An order for preservatives for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_30_title_7 [Collect preservatives for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_30_title_8 [$giver$'s $f.member$ friends need someone to collect preservatives] + + (random = 9) + template_task_forage_give_30_title_9 [Provide $giver$'s $f.member$ friends with preservatives] + + template_task_forage_give_30_title_10 [$giver$'s $f.member$ friends need someone to forage for preservatives] + +} + +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Forage some food] + + (random = 2) + template_task_forage_give_3_title_2 [Gather some food] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ is short of food] + + (random = 4) + template_task_forage_give_3_title_4 [Supply $giver$ with some food] + + (random = 5) + template_task_forage_give_3_title_5 [Special order for food] + + (random = 6) + template_task_forage_give_3_title_6 [An order for food] + + (random = 7) + template_task_forage_give_3_title_7 [Collect some food] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ needs someone to collect some food] + + (random = 9) + template_task_forage_give_3_title_9 [Provide $giver$ with food] + + template_task_forage_give_3_title_10 [$giver$ needs someone to forage for food] + +} + +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Collect some kitin remains for study] + + (random = 2) + template_task_forage_give_4_title_2 [Gather some kitin remains for study] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ needs some kitin remains for study] + + (random = 4) + template_task_forage_give_4_title_4 [Supply $giver$ with some kitin remains for study] + + (random = 5) + template_task_forage_give_4_title_5 [Special order for kitin remains for study] + + (random = 6) + template_task_forage_give_4_title_6 [An order for kitin remains for study] + + (random = 7) + template_task_forage_give_4_title_7 [Collect kitin remains for study] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ needs someone to assemble some kitin remains for study] + + (random = 9) + template_task_forage_give_4_title_9 [Provide $giver$ with some kitin remains for study] + + template_task_forage_give_4_title_10 [$giver$ needs someone to forage for kitin remains for study] + +} + +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Forage some goo remains for study] + + (random = 2) + template_task_forage_give_5_title_2 [Gather some goo remains for study] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ needs some goo remains for study] + + (random = 4) + template_task_forage_give_5_title_4 [Supply $giver$ with some goo remains for study] + + (random = 5) + template_task_forage_give_5_title_5 [Special order for goo remains for study] + + (random = 6) + template_task_forage_give_5_title_6 [An order for goo remains for study] + + (random = 7) + template_task_forage_give_5_title_7 [Collect some goo remains for study] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ needs someone to assemble some goo remains for study] + + (random = 9) + template_task_forage_give_5_title_9 [Provide $giver$ with some goo remains for study] + + template_task_forage_give_5_title_10 [$giver$ needs someone to forage for goo remains for study] + +} + +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Forage some preservatives] + + (random = 2) + template_task_forage_give_6_title_2 [Gather some preservatives] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ is short of preservatives] + + (random = 4) + template_task_forage_give_6_title_4 [Supply $giver$ with some preservatives] + + (random = 5) + template_task_forage_give_6_title_5 [Special order for preservatives] + + (random = 6) + template_task_forage_give_6_title_6 [An order for preservatives] + + (random = 7) + template_task_forage_give_6_title_7 [Collect some preservatives] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ needs someone to collect some preservatives] + + (random = 9) + template_task_forage_give_6_title_9 [Provide $giver$ with some preservatives] + + template_task_forage_give_6_title_10 [$giver$ needs someone to forage for preservatives] + +} + +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Forage some building raw materials for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Gather some building raw materials for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ need some building raw materials] + + (random = 4) + template_task_forage_give_7_title_4 [Supply $f.member$ with some building raw materials] + + (random = 5) + template_task_forage_give_7_title_5 [Special order for building raw materials for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [An order for building raw materials for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Forage building materials for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Gather building materials for $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ need building materials] + + template_task_forage_give_7_title_10 [Provide $f.member$ with building materials] + +} + +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Forage some insects for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Gather some insects for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ want to get hold of some insects] + + (random = 4) + template_task_forage_give_8_title_4 [Provide $f.member$ with some insects] + + (random = 5) + template_task_forage_give_8_title_5 [Special order for insects for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [An order for insects for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collect some insects for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ need someone to gather some insects] + + (random = 9) + template_task_forage_give_8_title_9 [Provide $f.mda$ $f.member$ with some insects] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ need someone to gather some insects] + +} + +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Forage some food for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Gather some food for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ are short of food] + + (random = 4) + template_task_forage_give_9_title_4 [Supply $f.member$ with some food] + + (random = 5) + template_task_forage_give_9_title_5 [Special order for food for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [An order for food for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Collect some food for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ need someone to collect some food] + + (random = 9) + template_task_forage_give_9_title_9 [Provide $f.mda$ $f.member$ with food] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ need someone to gather some food] + +} + +// HASH_VALUE 70ECBCAC181FDC49 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_give_intro_1_fame [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE BAB6F9D687FEE00B +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_give_intro_2_fame [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE BEB93B8C988EEF43 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_give_intro_3_fame [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE BA9D902DB85D66AB +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_intro_1_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE 648F9ECFAFD01459 +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_intro_2_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE AB04C2DBBCFD84DE +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_intro_3_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Take something to $region$] + + (random = 2) + template_task_give_item_0_title_2 [Deliver something to $region$] + + (random = 3) + template_task_give_item_0_title_3 [Bring something to $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transport something to $region$] + + (random = 5) + template_task_give_item_0_title_5 [A delivery for $giver$ to $region$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ needs someone to make a delivery to $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ needs a carrier for a delivery to $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ is looking for a carrier who is going to $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ wants something taken to $region$] + + template_task_give_item_0_title_10 [$giver$ wants something delivered to $region$] + +} + +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Take a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_10_title_2 [Deliver a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_10_title_3 [Bring a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_10_title_4 [Transport a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_10_title_5 [A heavy parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_10_title_6 [$giver$'s $f.member$ friends need someone to deliver a heavy parcel to $region$] + + (random = 7) + template_task_give_item_10_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a heavy parcel to $region$] + + (random = 8) + template_task_give_item_10_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a heavy parcel] + + (random = 9) + template_task_give_item_10_title_9 [$giver$'s $f.member$ friends want a heavy parcel taken to $region$] + + template_task_give_item_10_title_10 [$giver$'s $f.member$ friends want a heavy parcel brought to $region$] + +} + +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Take some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_11_title_2 [Deliver some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_11_title_3 [Bring some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_11_title_4 [Transport some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_11_title_5 [Some medicine to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_11_title_6 [$giver$'s $f.member$ friends need someone to deliver some medicine to $region$] + + (random = 7) + template_task_give_item_11_title_7 [$giver$'s $f.member$ friends need a carrier to deliver some medicine to $region$] + + (random = 8) + template_task_give_item_11_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take some medicine] + + (random = 9) + template_task_give_item_11_title_9 [$giver$'s $f.member$ friends want some medicine brought to $region$] + + template_task_give_item_11_title_10 [$giver$'s $f.member$ friends want some medicine delivered to $region$] + +} + +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Take a report to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_12_title_2 [Deliver a report to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_12_title_3 [Bring a report to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_12_title_4 [Transport a report to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_12_title_5 [A report to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_12_title_6 [$giver$'s $f.member$ friends need someone to dispatch a report to $region$] + + (random = 7) + template_task_give_item_12_title_7 [$giver$'s $f.member$ friends need a messenger to dispatch a report to $region$] + + (random = 8) + template_task_give_item_12_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to take a report] + + (random = 9) + template_task_give_item_12_title_9 [$giver$'s $f.member$ friends want a report sent to $region$] + + template_task_give_item_12_title_10 [$giver$'s $f.member$ friends want a report delivered to $region$] + +} + +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Take an order to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_13_title_2 [Deliver an order to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_13_title_3 [Bring an order to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_13_title_4 [Transport an order to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_13_title_5 [An order to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_13_title_6 [$giver$'s $f.member$ friends need someone to take an order to $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$'s $f.member$ friends need a messenger to deliver an order to $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to deliver an order for them] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ wants an order of his $f.member$ friends to be taken to $region$] + + template_task_give_item_13_title_10 [$giver$ wants an order of his $f.member$ friends to be delivered to $region$] + +} + +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Deliver a message to $region$ for $giver$'s $f.member$ friends] + +} + +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Take a light parcel to $region$] + + (random = 2) + template_task_give_item_1_title_2 [Deliver a light parcel to $region$] + + (random = 3) + template_task_give_item_1_title_3 [Bring a light parcel to $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transport a light parcel to $region$] + + (random = 5) + template_task_give_item_1_title_5 [A light parcel to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ needs someone to deliver a light parcel to $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ needs a carrier to deliver a light parcel to $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a light parcel] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ wants a light parcel taken to $region$] + + template_task_give_item_1_title_10 [$giver$ wants a light parcel delivered to $region$] + +} + +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Take a medium-sized parcel to $region$] + + (random = 2) + template_task_give_item_2_title_2 [Deliver a medium-sized parcel to $region$] + + (random = 3) + template_task_give_item_2_title_3 [Bring a medium-sized parcel to $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transport a medium-sized parcel to $region$] + + (random = 5) + template_task_give_item_2_title_5 [A medium-sized parcel to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ needs someone to deliver a medium-sized parcel to $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ needs a carrier to deliver a medium-sized parcel to $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a medium-sized parcel] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ wants a medium-sized parcel taken to $region$] + + template_task_give_item_2_title_10 [$giver$ wants a medium-sized parcel delivered to $region$] + +} + +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Take a heavy parcel to $region$] + + (random = 2) + template_task_give_item_3_title_2 [Deliver a heavy parcel to $region$] + + (random = 3) + template_task_give_item_3_title_3 [Bring a heavy parcel to $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transport a heavy parcel to $region$] + + (random = 5) + template_task_give_item_3_title_5 [A heavy parcel to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ needs someone to deliver a heavy parcel to $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ needs a carrier to deliver a heavy parcel to $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ is looking for carrier who is going to $region$ to carry a heavy parcel] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ wants a heavy parcel taken to $region$] + + template_task_give_item_3_title_10 [$giver$ wants a heavy parcel delivered to $region$] + +} + +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Take some medicine to $region$] + + (random = 2) + template_task_give_item_4_title_2 [Deliver some medicine to $region$] + + (random = 3) + template_task_give_item_4_title_3 [Bring some medicine to $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transport some medicine to $region$] + + (random = 5) + template_task_give_item_4_title_5 [Some medicine to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ needs someone to deliver some medicine to $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ needs a carrier to deliver some medicine to $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry some medicine] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ wants some medicine taken to $region$] + + template_task_give_item_4_title_10 [$giver$ wants some medicine delivered to $region$] + +} + +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Take $giver$'s report to $region$] + + (random = 2) + template_task_give_item_5_title_2 [Deliver $giver$'s report to $region$] + + (random = 3) + template_task_give_item_5_title_3 [Bring $giver$'s report to $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transport $giver$'s report to $region$] + + (random = 5) + template_task_give_item_5_title_5 [$giver$'s report to deliver to $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ needs someone to dispatch a report to $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ needs a messenger to dispatch a report to $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ is looking for a messenger who is going to $region$ to carry a report] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ wants a report taken to $region$] + + template_task_give_item_5_title_10 [$giver$ wants a report delivered to $region$] + +} + +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Take an order to $region$ for $giver$] + + (random = 2) + template_task_give_item_6_title_2 [Deliver an order to $region$ for $giver$] + + (random = 3) + template_task_give_item_6_title_3 [Bring an order to $region$ for $giver$] + + (random = 4) + template_task_give_item_6_title_4 [Transport an order to $region$ for $giver$] + + (random = 5) + template_task_give_item_6_title_5 [An order to be delivered to $region$ for $giver$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ needs someone to take an order to $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ needs a messenger to take an order to $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver an order] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ wants an order sent to $region$] + + template_task_give_item_6_title_10 [$giver$ wants an order delivered to $region$] + +} + +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Take a message to $region$ for $giver$] + + (random = 2) + template_task_give_item_7_title_2 [Deliver a message to $region$ for $giver$] + + (random = 3) + template_task_give_item_7_title_3 [Bring a message to $region$ for $giver$] + + (random = 4) + template_task_give_item_7_title_4 [Transport a message to $region$ for $giver$] + + (random = 5) + template_task_give_item_7_title_5 [A message to be delivered to $region$ for $giver$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ needs someone to dispatch a message to $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ needs a messenger to dispatch a message to $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver a message] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ wants a message sent to $region$] + + template_task_give_item_7_title_10 [$giver$ wants a message taken to $region$] + +} + +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Take a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_8_title_2 [Deliver a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_8_title_3 [Bring a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_8_title_4 [Transport a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_8_title_5 [A light parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_8_title_6 [$giver$'s $f.member$ friends need someone to deliver a light parcel to $region$] + + (random = 7) + template_task_give_item_8_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a light parcel to $region$] + + (random = 8) + template_task_give_item_8_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to deliver a light parcel] + + (random = 9) + template_task_give_item_8_title_9 [$giver$'s $f.member$ friends want a light parcel taken to $region$] + + template_task_give_item_8_title_10 [$giver$'s $f.member$ friends want a light parcel delivered to $region$] + +} + +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Take a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_9_title_2 [Deliver a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_9_title_3 [Bring a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_9_title_4 [Transport a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_9_title_5 [A medium-sized parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_9_title_6 [$giver$'s $f.member$ friends need someone to deliver a medium-sized parcel to $region$] + + (random = 7) + template_task_give_item_9_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a medium-sized parcel to $region$] + + (random = 8) + template_task_give_item_9_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a medium-sized parcel] + + (random = 9) + template_task_give_item_9_title_9 [$giver$'s $f.member$ friends want a medium-sized parcel taken to $region$] + + template_task_give_item_9_title_10 [$giver$'s $f.member$ friends want a medium-sized parcel delivered to $region$] + +} + +// HASH_VALUE A3ACEE8FB8BA06F4 +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_give_item_intro_1_fame [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Kill some $target$ in $region$ for $giver$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminate some $target$ in $region$ for $giver$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Fight the $target$ in $region$ for $giver$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Wipe out some $target$ in $region$ for $giver$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ needs some help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ needs some help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ needs some help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ needs some help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ needs someone to kill some $target$ in $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ needs someone to fight the $target$ in $region$] + +} + +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Kill some $target.member$ in $region$ for $giver$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminate some $target.member$ in $region$ for $giver$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Fight the $target.member$ in $region$ for $giver$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Wipe out some $target.member$ in $region$ for $giver$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ needs some help to wipe out some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ needs some help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ needs some help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ needs some help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ needs someone to kill some $target.member$ in $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ needs someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Kill some $target$ for the Karavan in $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminate some $target$ for the Karavan in $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Fight the $target$ for the Karavan in $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Wipe out some $target$ for the Karavan in $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [The Karavan need some help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [The Karavan need some help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [The Karavan need some help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [The Karavan need some help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [The Karavan need someone to kill some $target$ in $region$] + + template_task_kill_npc_1_title_bandit_10 [The Karavan need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Kill some $target.member$ for the Karavan in $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminate some $target.member$ for the Karavan in $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Fight the $target.member$ for the Karavan in $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Wipe out some $target.member$ for the Karavan in $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [The Karavan need some help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [The Karavan need some help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [The Karavan need some help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [The Karavan need some help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [The Karavan need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_1_title_tribe_10 [The Karavan need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Kill some $target$ for the Kami in $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminate some $target$ for the Kami in $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Fight the $target$ for the Kami in $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Wipe out some $target$ for the Kami in $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [The Kami need help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [The Kami need help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [The Kami need help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [The Kami need help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [The Kami need someone to kill some $target$ in $region$] + + template_task_kill_npc_2_title_bandit_10 [The Kami need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Kill some $target.member$ for the Kami in $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminate some $target.member$ for the Kami in $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Fight the $target.member$ for the Kami in $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Wipe out some $target.member$ for the Kami in $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [The Kami need help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [The Kami need help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [The Kami need help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [The Kami need help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [The Kami need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_2_title_tribe_10 [The Kami need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Kill some $target$ for $giver$'s $f$ friends in $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminate some $target$ for $giver$'s $f$ friends in $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Fight the $target$ for $giver$'s $f$ friends in $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Wipe out some $target$ for $giver$'s $f$ friends in $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [$giver$'s $f$ friends need help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [$giver$'s $f$ friends need help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [$giver$'s $f$ friends need help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [$giver$'s $f$ friends need help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [$giver$'s $f$ friends need someone to kill some $target$ in $region$] + + template_task_kill_npc_3_title_bandit_10 [$giver$'s $f$ friends need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Kill some $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminate some $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Fight the $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Wipe out some $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [$giver$'s $f$ friends need help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [$giver$'s $f$ friends need help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [$giver$'s $f$ friends need help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [$giver$'s $f$ friends need help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [$giver$'s $f$ friends need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_3_title_tribe_10 [$giver$'s $f$ friends need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Kill some $target$ for $f.mda$ $f.member$ in $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminate some $target$ for $f.mda$ $f.member$ in $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Fight the $target$ for $f.mda$ $f.member$ in $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Wipe out some $target$ for $f.mda$ $f.member$ in $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ need help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ need help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ need help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ need help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ need someone to kill some $target$ in $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Kill some $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminate some $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Fight the $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Wipe out some $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ need help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ need help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ need help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ need help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 058A6102BD3FB6D2 +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$ dappers.\n + But do it quickly, cause it's really urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE F730B7D9F4F97ED5 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Kill $qt$ $target.member$, an enemy tribe and I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Kill $qt$ $target.member$, an enemy tribe, I will pay you $reward$ dappers.\n + But don't waste any time, because it's very urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.\n + But don't waste any time, because it's very urgent!] + + template_task_kill_npc_intro_tribe_fame [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Kill some animals in $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Hunt down some animals in $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Slaughter some animals in $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Regulate the species in $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ needs someone to kill some animals in $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ needs someone to hunt down some animals in $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ needs someone to wipe out some animals in $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ needs someone to regulate the species in $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ wants to wipe out some animals in $region$] + + template_task_kill_species_0_title_10 [$giver$ wants to regulate the species in $region$] + +} + +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Kill the carnivores that are decimating herds in $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Hunt down the carnivores that are decimating herds in $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Slaughter the carnivores that are decimating herds in $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminate the carnivores that are decimating herds in $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ needs someone to kill carnivores that are decimating herds in $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ needs someone to hunt down the carnivores that are decimating herds in $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ needs someone to wipe out the carnivores that are decimating herds in $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ needs someone to get rid of the carnivores that are decimating herds in $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ wants to wipe out the carnivores that are decimating herds in $region$] + + template_task_kill_species_1_title_10 [$giver$ wants to get rid of the carnivores that are decimating herds in $region$] + +} + +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Kill the species of herbivores that are devouring all the plants in $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Hunt down the species of herbivores that are devouring all the plants in $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Wipe out the species of herbivores that are devouring all the plants in $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminate the species of herbivores that are devouring all the plants in $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ needs someone to kill the species of herbivores that are devouring all the plants in $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ needs someone to hunt down the species of herbivores that are devouring all the plants in $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ needs someone to wipe out the species of herbivores that are devouring all the plants in $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ needs someone to get rid of the species of herbivores that are devouring all the plants in $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ wants to wipe out the species of herbivores that are devouring all the plants in $region$] + + template_task_kill_species_2_title_10 [$giver$ wants to get rid of the species of herbivores that are devouring all the plants in $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Kill the intelligent plants that are flourishing in $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Destroy the intelligent plants that are flourishing in $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Cut down the intelligent plants that are invading $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminate the intelligent plants that are invading $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ needs someone to kill the intelligent plants that are invading $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ needs someone to destroy the intelligent plants that are invading $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ needs someone to destroy the intelligent plants that are flourishing in $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ needs someone to get rid of the intelligent plants that are flourishing in $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ wants to cut down the intelligent plants that are flourishing in $region$] + + template_task_kill_species_3_title_10 [$giver$ wants to get rid of the intelligent plants that are invading $region.da$ $region$] + +} + +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Kill the kitins that are attacking anything that moves in $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Hunt down the kitins that are attacking anything that moves in $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Wipe out the kitins that are attacking anything that moves in $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminate the kitins that are attacking anything that moves in $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ needs someone to kill the kitins that are attacking anything that moves in $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ needs someone to hunt down the kitins that are attacking anything that moves in $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ needs someone to wipe out the kitins that are attacking anything that moves in $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ needs someone to get rid of the kitins that are attacking anything that moves in $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ wants to wipe out the kitins that are attacking anything that moves in $region$] + + template_task_kill_species_4_title_10 [$giver$ wants to get rid of the kitins that are attacking anything that moves in $region$] + +} + +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Kill the animals infected by the goo before the plague spreads all over $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Hunt down the animals infected by the goo before the plague spreads all over $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Wipe out the animals infected by the goo before the plague spreads all over $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminate the animals infected by the goo before the plague spreads all over $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ needs someone to kill the animals infected by the goo before the plague spreads all over $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ needs someone to hunt down the animals infected by the goo before the plague spreads all over $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ needs someone to wipe out the animals infected by the goo before the plague spreads all over $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ needs someone to get rid of some animals infected by the goo before the plague spreads all over $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ wants to wipe out the animals infected by the goo before the plague spreads all over $region$] + + template_task_kill_species_5_title_10 [$giver$ wants to get rid of some animals infected by the goo before the plague spreads all over $region$] + +} + +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Kill the primitive beings in $region$ who keep attacking travelers] + + (random = 2) + template_task_kill_species_6_title_2 [Hunt down the primitive beings in $region$ who keep attacking travelers] + + (random = 3) + template_task_kill_species_6_title_3 [Wipe out the primitive beings in $region$ who keep attacking travelers] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminate the primitive beings in $region$ who keep attacking travelers] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ needs someone to kill the primitive beings in $region$ who keep attacking travelers] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ needs someone to hunt down the primitive beings in $region$ who keep attacking travelers] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ needs someone to wipe out the primitive beings in $region$ who keep attacking travelers] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ needs someone to get rid of the primitive beings in $region$ who keep attacking travelers] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ wants to wipe out the primitive beings in $region$ who keep attacking travelers] + + template_task_kill_species_6_title_10 [$giver$ wants to get rid of the primitive beings in $region$ who keep attacking travelers] + +} + +// HASH_VALUE 4F07662CEA44D6CF +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_kill_species_intro_1_fame [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE 6DC75657B68DAC58 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_kill_species_intro_2_fame [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE A0073D0017BD59B6 +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_kill_species_intro_3_fame [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collect some animal raw materials] + + (random = 2) + template_task_loot_give_0_title_2 [Head off on the hunt to gather some raw materials] + + (random = 3) + template_task_loot_give_0_title_3 [Provide $giver$ with some animal raw materials] + + (random = 4) + template_task_loot_give_0_title_4 [Special order for animal raw materials] + + (random = 5) + template_task_loot_give_0_title_5 [An order for animal raw materials] + + (random = 6) + template_task_loot_give_0_title_6 [Forage some animal raw materials] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ needs some animal raw materials] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ is looking for someone to supply animal raw materials] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ needs a hunter to replenish the stock of raw materials] + + template_task_loot_give_0_title_10 [$giver$ wants to build up the stock of animal raw materials] + +} + +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collect some kitin raw materials for the Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Head off on the hunt and collect some kitin morsels for the Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Supply the Karavan with some kitin raw materials] + + (random = 4) + template_task_loot_give_10_title_4 [Special order for kitin morsels for the Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [An order for kitin raw materials for the Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Collect up some kitin raw materials for the Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [The Karavan need some kitin morsels] + + (random = 8) + template_task_loot_give_10_title_8 [The Karavan are looking for someone to supply kitin raw materials] + + (random = 9) + template_task_loot_give_10_title_9 [The Karavan need a hunter to replenish the stock of kitin morsels] + + template_task_loot_give_10_title_10 [The Karavan want to build up the stock of kitin raw materials] + +} + +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collect some bones] + + (random = 2) + template_task_loot_give_11_title_2 [Head off on the hunt and collect some bones] + + (random = 3) + template_task_loot_give_11_title_3 [Supply $giver$ with some bones] + + (random = 4) + template_task_loot_give_11_title_4 [Special order for bones] + + (random = 5) + template_task_loot_give_11_title_5 [An order for bones] + + (random = 6) + template_task_loot_give_11_title_6 [Collect up some bones] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ needs bones] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ is looking for a supplier of bones] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ needs a hunter to replenish the stock of bones] + + template_task_loot_give_11_title_10 [$giver$ wants to build up the stock of bones] + +} + +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Help $giver$ to collect some bones] + + (random = 2) + template_task_loot_give_12_title_2 [Head off on the hunt to help $giver$ gather some bones] + + (random = 3) + template_task_loot_give_12_title_3 [Lend a hand to $giver$ in collecting up some bones] + + (random = 4) + template_task_loot_give_12_title_4 [Help $giver$ complete a special order for bones] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ is asking for a hand in gathering some bones] + + (random = 6) + template_task_loot_give_12_title_6 [Help $giver$ forage for some bones] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ needs some help to collect some bones] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ needs a hand in gathering up some bones] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ is asking for help in collecting up some bones] + + template_task_loot_give_12_title_10 [$giver$ needs some help to build up the stock of bones] + +} + +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collect some bones for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Head off on the hunt and collect some bones for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Supply $f.member$ with some bones] + + (random = 4) + template_task_loot_give_13_title_4 [Special order for bones for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [An order for bones for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Collect up some bones for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ need bones] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ are looking for a supplier of bones] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of bones] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ want to build up their stock of bones] + +} + +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collect some blood for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Head off on the hunt and collect some blood for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Supply $f.member$ with some blood] + + (random = 4) + template_task_loot_give_18_title_4 [Special order for blood for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [An order for blood for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Collect up some blood for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ need some blood] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ are looking for a supplier of blood] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of blood] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ want to build up their stock of blood] + +} + +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collect some meat] + + (random = 2) + template_task_loot_give_1_title_2 [Head off on the hunt to gather some meat] + + (random = 3) + template_task_loot_give_1_title_3 [Supply $giver$ with some meat] + + (random = 4) + template_task_loot_give_1_title_4 [Special order for meat] + + (random = 5) + template_task_loot_give_1_title_5 [An order for meat] + + (random = 6) + template_task_loot_give_1_title_6 [Fetch some meat] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ needs some meat] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ is looking for someone to supply meat] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ needs a hunter to replenish the meat stocks] + + template_task_loot_give_1_title_10 [$giver$ wants to build up the meat stocks] + +} + +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collect some blood for the Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Head off on the hunt and collect some blood for the Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Supply the Karavan with some blood] + + (random = 4) + template_task_loot_give_20_title_4 [Special order for blood for the Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [An order for blood for the Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Collect up some blood for the Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [The Karavan need blood] + + (random = 8) + template_task_loot_give_20_title_8 [The Karavan are looking for someone to supply blood] + + (random = 9) + template_task_loot_give_20_title_9 [The Karavan need a hunter to replenish their stock of blood] + + template_task_loot_give_20_title_10 [The Karavan want to build up their stock of blood] + +} + +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collect some fur] + + (random = 2) + template_task_loot_give_21_title_2 [Head off on the hunt and collect some fur] + + (random = 3) + template_task_loot_give_21_title_3 [Supply $giver$ with some fur] + + (random = 4) + template_task_loot_give_21_title_4 [Special order for fur] + + (random = 5) + template_task_loot_give_21_title_5 [An order for fur] + + (random = 6) + template_task_loot_give_21_title_6 [Collect up some fur] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ needs fur] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ is looking for someone to supply fur] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ needs a hunter to replenish the stock of fur] + + template_task_loot_give_21_title_10 [$giver$ wants to build up the stock of fur] + +} + +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Help $giver$ to collect some fur] + + (random = 2) + template_task_loot_give_22_title_2 [Head off on the hunt to help $giver$ collect some fur] + + (random = 3) + template_task_loot_give_22_title_3 [Lend a hand to $giver$ in collecting up some fur] + + (random = 4) + template_task_loot_give_22_title_4 [Help $giver$ to complete a special order for fur] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ is asking for a hand in gathering some fur] + + (random = 6) + template_task_loot_give_22_title_6 [Help $giver$ to gather some fur] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ needs some help in gathering some fur] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ needs a hand to gather some fur] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ is asking for help to gather some fur] + + template_task_loot_give_22_title_10 [$giver$ needs some help to build up the stock of fur] + +} + +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collect some fur for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Head off on the hunt and collect some fur for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Supply $f.member$ with some fur] + + (random = 4) + template_task_loot_give_23_title_4 [Special order for fur for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [An order for fur for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Collect up some fur for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ need fur] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ are looking for a supplier of fur] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of fur] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ want to build up the stock of fur] + +} + +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Help $giver$ to collect some pieces of intelligent plants] + + (random = 2) + template_task_loot_give_27_title_2 [Head off on the hunt to help $giver$ to collect some pieces of intelligent plants] + + (random = 3) + template_task_loot_give_27_title_3 [Lend a hand to $giver$ in collecting up some pieces of intelligent plants] + + (random = 4) + template_task_loot_give_27_title_4 [Help $giver$ to complete a special order for pieces of intelligent plants] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ is asking for a hand in gathering some pieces of intelligent plants] + + (random = 6) + template_task_loot_give_27_title_6 [Help $giver$ collect some pieces of intelligent plants] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ needs some help to gather some pieces of intelligent plants] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ needs a hand to gather some pieces of intelligent plants] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ is asking for help to gather some pieces of intelligent plants] + + template_task_loot_give_27_title_10 [$giver$ needs some help to rebuild the stock of pieces of intelligent plants] + +} + +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collect some pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Head off on the hunt and collect some pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Supply $f.member$ with some pieces of intelligent plants] + + (random = 4) + template_task_loot_give_28_title_4 [Special order for pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [An order for pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Collect up some pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ need some pieces of intelligent plants] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ are looking for a supplier of pieces of intelligent plants] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of pieces of intelligent plants] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ want to rebuild their stock of pieces of intelligent plants] + +} + +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Help $giver$ to collect some meat] + + (random = 2) + template_task_loot_give_2_title_2 [Head off on the hunt to help $giver$ gather some meat] + + (random = 3) + template_task_loot_give_2_title_3 [Lend a hand to $giver$ in fetching some meat] + + (random = 4) + template_task_loot_give_2_title_4 [Help $giver$ to complete a special order for meat] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ is asking for a hand in gathering some meat] + + (random = 6) + template_task_loot_give_2_title_6 [Help $giver$ gather up some meat] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ needs some help in collecting some meat] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ needs a hand to gather some meat] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ is asking for help to gather some meat] + + template_task_loot_give_2_title_10 [$giver$ needs some help to rebuild the meat stocks] + +} + +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Help collect some meat for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_31_title_2 [Head off on the hunt to help collect some meat for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_31_title_3 [Lend a hand to collect up some meat for $giver$'s $f$ friends] + + (random = 4) + template_task_loot_give_31_title_4 [Help to complete a special order for meat for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ is asking for a hand in gathering some meat for some $f$ friends] + + (random = 6) + template_task_loot_give_31_title_6 [Help gather some meat for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ needs some help to gather some meat for some $f$ friends] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ needs a hand to collect up some meat for some $f$ friends] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ is asking for help to gather some meat for some $f$ friends] + + template_task_loot_give_31_title_10 [$giver$'s $f$ friends need help to rebuild their stock of meat] + +} + +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Help $giver$'s $f$ friends to collect some kitin morsels] + + (random = 2) + template_task_loot_give_32_title_2 [Head off on the hunt to help $giver$'s $f$ friends to collect some kitin morsels] + + (random = 3) + template_task_loot_give_32_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some kitin morsels] + + (random = 4) + template_task_loot_give_32_title_4 [Help complete a special order for kitin raw materials for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$'s $f$ friends are looking for a hand in gathering some kitin raw materials] + + (random = 6) + template_task_loot_give_32_title_6 [Help collect some kitin raw materials for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ needs some help to gather some kitin raw materials for some $f$ friends] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ needs a hand to gather some kitin morsels for some $f$ friends] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ is asking for some help to gather some kitin raw materials for some $f$ friends] + + template_task_loot_give_32_title_10 [$giver$'s $f$ friends need some help to rebuild their stock of kitin morsels] + +} + +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Help to collect some bones for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_33_title_2 [Head off on the hunt to help collect some bones for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_33_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some bones] + + (random = 4) + template_task_loot_give_33_title_4 [Help complete a special order for bones for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ is asking for a hand in gathering some bones for some $f$ friends] + + (random = 6) + template_task_loot_give_33_title_6 [Help gather up some bones for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ needs some help to gather some bones for some $f$ friends] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ needs a hand to gather some bones for some $f$ friends] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ is asking for help in collecting up some bones for some $f$ friends] + + template_task_loot_give_33_title_10 [$giver$'s $f$ friends need help to rebuild their stock of bones] + +} + +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Help collect some blood for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_34_title_2 [Head off on the hunt to help collect some blood for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_34_title_3 [Lend a hand to collect up some blood for $giver$'s $f$ friends] + + (random = 4) + template_task_loot_give_34_title_4 [Help complete a special order for blood for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ is asking for a hand in gathering some blood for some $f$ friends] + + (random = 6) + template_task_loot_give_34_title_6 [Help collect up some blood for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ needs some help to gather some blood for some $f$ friends] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ needs a hand to gather some blood for some $f$ friends] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ is asking for help to gather some blood for some $f$ friends] + + template_task_loot_give_34_title_10 [$giver$'s $f$ friends need help to rebuild their stock of blood] + +} + +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Help collect some fur for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_35_title_2 [Head off on the hunt to help to collect some fur for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_35_title_3 [Lend a hand in collecting up some fur for $giver$'s $f$ friends] + + (random = 4) + template_task_loot_give_35_title_4 [Help complete a special order for fur for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ is asking for a hand in gathering some fur for some $f$ friends] + + (random = 6) + template_task_loot_give_35_title_6 [Help $giver$ to collect up some fur for some $f$ friends] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ needs some help to gather some fur for some $f$ friends] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ needs a hand to gather some fur for some $f$ friends] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ is asking for help in collecting up some fur for some $f$ friends] + + template_task_loot_give_35_title_10 [$giver$'s $f$ friends need help to rebuild their stock of fur] + +} + +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collect some meat for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Head off on the hunt and gather some meat for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Supply $f.member$ with some meat] + + (random = 4) + template_task_loot_give_3_title_4 [Special order for meat for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [An order for meat for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Collect up some meat for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ need some meat] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ are looking for someone to provide meat] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ need a hunter to replenish the meat stocks] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ want someone to build up the meat stocks] + +} + +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collect some kitin raw materials] + + (random = 2) + template_task_loot_give_6_title_2 [Head off on the hunt and collect some kitin morsels] + + (random = 3) + template_task_loot_give_6_title_3 [Supply $giver$ with some kitin raw materials] + + (random = 4) + template_task_loot_give_6_title_4 [Special order for kitin morsels] + + (random = 5) + template_task_loot_give_6_title_5 [An order for kitin raw materials] + + (random = 6) + template_task_loot_give_6_title_6 [Collect up some kitin raw materials] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ needs some kitin morsels] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ is looking for someone to supply kitin raw materials] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ needs a hunter to replenish the stock of kitin morsels] + + template_task_loot_give_6_title_10 [$giver$ wants to build up the stock of kitin raw materials] + +} + +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collect some kitin raw materials for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Head off on the hunt and collect some kitin morsels for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Supply $f.member$ with some kitin raw materials] + + (random = 4) + template_task_loot_give_8_title_4 [Special order for kitin morsels for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [An order for kitin raw materials for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Collect up some kitin raw materials for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ need some kitin morsels] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ are looking for a supplier of kitin raw materials] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of kitin morsels] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ want to build up their stock of kitin raw materials] + +} + +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collect some kitin raw materials for the Kami] + + (random = 2) + template_task_loot_give_9_title_2 [Head off on the hunt and collect some kitin morsels for the Kami] + + (random = 3) + template_task_loot_give_9_title_3 [Supply the Kami with some kitin raw materials] + + (random = 4) + template_task_loot_give_9_title_4 [Special order for kitin morsels for the Kami] + + (random = 5) + template_task_loot_give_9_title_5 [An order for kitin raw materials for the Kami] + + (random = 6) + template_task_loot_give_9_title_6 [Collect up some kitin raw materials for the Kami] + + (random = 7) + template_task_loot_give_9_title_7 [The Kami need some kitin morsels] + + (random = 8) + template_task_loot_give_9_title_8 [The Kami are looking for a supplier of kitin raw materials] + + (random = 9) + template_task_loot_give_9_title_9 [The Kami need a hunter to provide them with some kitin morsels] + + template_task_loot_give_9_title_10 [The Kami are asking for some kitin raw materials] + +} + +// HASH_VALUE 7EDFDCBEE449EE95 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_loot_give_intro_1_fame [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE ECA1B750D9C1F6EB +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_loot_give_intro_2_fame [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE A12BF480DB7DD45A +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_loot_give_intro_3_fame [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE E043557B5B561DC0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE F32C7C7F766BA3DB +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 1D5DC409AD239291 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE EA53FE572BA395C4 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE BF3A3955EFC664F3 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 633E376B831A2052 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE B64E8CADCF1B9CE0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 358E93E1DC21D632 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE F8B16611F1182134 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 8C052671D66C2F46 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 40BA0589F9F06418 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_buy_item_title [What do you want to buy?] + +} + +// HASH_VALUE 356AE1A2C499689C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 96A088D2697CF105 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 4FDE6E7E2A788841 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE ADC263608A4CDA8C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 7F96F1E8D798090D +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 1DF60E150B5D0E4C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 575BC2E91E740ACA +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE F62F14347C6803B5 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 847B43B54E4CB53A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE F84048F4EC3CC668 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 41C36F2237EED728 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [What do you sell ?] + +} + +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Locate the animal population of $region$] + + (random = 2) + template_task_target_species_0_title_2 [Make an inventory of the animal population of $region$] + + (random = 3) + template_task_target_species_0_title_3 [Study the animal population of $region$] + + (random = 4) + template_task_target_species_0_title_4 [Track down the animals of $region$] + + (random = 5) + template_task_target_species_0_title_5 [Trail the animals of $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ needs someone to locate the animal population of $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ needs someone to make an inventory of the animal population of $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ needs someone to study the animal population of $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ needs someone to track down the animals of $region$] + + template_task_target_species_0_title_10 [$giver$ needs someone to trail the animals of $region$] + +} + +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Locate the predators of $region$] + + (random = 2) + template_task_target_species_1_title_2 [Make an inventory of the predators of $region$] + + (random = 3) + template_task_target_species_1_title_3 [Study the predators of $region$] + + (random = 4) + template_task_target_species_1_title_4 [Track down the predators of $region$] + + (random = 5) + template_task_target_species_1_title_5 [Trail the predators of $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ needs someone to locate the predators of $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ needs someone to make an inventory of the predators of $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ needs someone to study the predators of $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ needs someone to track down the predators of $region$] + + template_task_target_species_1_title_10 [$giver$ needs someone to trail the predators of $region$] + +} + +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Locate the herbivores of $region$] + + (random = 2) + template_task_target_species_2_title_2 [Make an inventory of the herbivores of $region$] + + (random = 3) + template_task_target_species_2_title_3 [Study the herbivores of $region$] + + (random = 4) + template_task_target_species_2_title_4 [Track down the herbivores of $region$] + + (random = 5) + template_task_target_species_2_title_5 [Trail the herbivores of $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ needs someone to locate the herbivores of $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ needs someone to make an inventory of the herbivores of $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ needs someone to study the herbivores of $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ needs someone to track down the herbivores of $region$] + + template_task_target_species_2_title_10 [$giver$ needs someone to trail the herbivores of $region$] + +} + +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Locate the kitins of $region$] + + (random = 2) + template_task_target_species_3_title_2 [Make an inventory of the kitins of $region$] + + (random = 3) + template_task_target_species_3_title_3 [Study the kitins of $region$] + + (random = 4) + template_task_target_species_3_title_4 [Track down the kitins of $region$] + + (random = 5) + template_task_target_species_3_title_5 [Trail the kitins of $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ needs someone to locate the kitins of $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ needs someone to make an inventory of the kitins of $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ needs someone to study the kitins of $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ needs someone to track down the kitins of $region$] + + template_task_target_species_3_title_10 [$giver$ needs someone to trail the kitins of $region$] + +} + +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Locate the animal population infected by the goo in $region$] + + (random = 2) + template_task_target_species_4_title_2 [Make an inventory of the animal population infected by the goo in $region$] + + (random = 3) + template_task_target_species_4_title_3 [Study the animal population infected by the goo in $region$] + + (random = 4) + template_task_target_species_4_title_4 [Track down the animal population infected by the goo in $region$] + + (random = 5) + template_task_target_species_4_title_5 [Trail the animal population infected by the goo in $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ needs someone to locate the animal population infected by the goo in $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ needs someone to make an inventory of the animal population infected by the goo in $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ needs someone to study the animal population infected by the goo in $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ needs someone to track down the animal population infected by the goo in $region$] + + template_task_target_species_4_title_10 [$giver$ needs someone to trail the animal population infected by the goo in $region$] + +} + +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Locate the primitive beings in $region$] + + (random = 2) + template_task_target_species_5_title_2 [Make an inventory of the primitive beings in $region$] + + (random = 3) + template_task_target_species_5_title_3 [Study the primitive beings in $region$] + + (random = 4) + template_task_target_species_5_title_4 [Track down the primitive beings in $region$] + + (random = 5) + template_task_target_species_5_title_5 [Trail the primitive beings in $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ needs someone to locate the primitive beings in $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ needs someone to make an inventory of the primitive beings in $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ needs someone to study the primitive beings in $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ needs someone to track down the primitive beings in $region$] + + template_task_target_species_5_title_10 [$giver$ needs someone to trail the primitive beings in $region$] + +} + +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Locate the intelligent plants in $region$] + + (random = 2) + template_task_target_species_6_title_2 [Make an inventory of the intelligent plants in $region$] + + (random = 3) + template_task_target_species_6_title_3 [Study the intelligent plants in $region$] + + (random = 4) + template_task_target_species_6_title_4 [Track the intelligent plants in $region$] + + (random = 5) + template_task_target_species_6_title_5 [Trail intelligent plants in $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ needs someone to locate the intelligent plants in $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ needs someone to make an inventory of the intelligent plants in $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ needs someone to study the intelligent plants in $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ needs someone to track the intelligent plants in $region$] + + template_task_target_species_6_title_10 [$giver$ needs someone to trail the intelligent plants in $region$] + +} + +// HASH_VALUE 9273F07E6406DC71 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_1_fame [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE AA9853CC245BF164 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_2_fame [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE F3ED540A664C9D9E +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_3_fame [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE 793E6B6C8374B0B5 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_4_fame [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Go on a tour of inspection for $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explore the territory for $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Carry out some reconnaissance of the area for $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Carry out explorations for $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Head off on reconnaissance for $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ needs someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ needs someone for a tour of inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ needs someone to carry out explorations] + + template_task_visit_place_0_title_10 [$giver$ needs more information about the area] + +} + +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Go on a tour of inspection for $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explore the territory for $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Carry out some reconnaissance of the area for $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Carry out explorations for $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Head off on reconnaissance for $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ needs someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ needs someone for a tour of inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ needs someone to carry out explorations] + + template_task_visit_place_1_title_10 [$giver$ needs more information about the area] + +} + +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Go on a tour of inspection for the Kami] + + (random = 2) + template_task_visit_place_2_title_2 [Explore the territory for the Kami] + + (random = 3) + template_task_visit_place_2_title_3 [Carry out some reconnaissance of the area for the Kami] + + (random = 4) + template_task_visit_place_2_title_4 [Carry out explorations for the Kami] + + (random = 5) + template_task_visit_place_2_title_5 [Head off on reconnaissance for the Kami] + + (random = 6) + template_task_visit_place_2_title_6 [The Kami need someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [The Kami need someone for a tour of inspection] + + (random = 8) + template_task_visit_place_2_title_8 [The Kami need someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_2_title_9 [The Kami need someone to carry out some explorations] + + template_task_visit_place_2_title_10 [The Kami need more information about the area] + +} + +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Go on a tour of inspection for the Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explore the territory for the Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Carry out some reconnaissance of the area for the Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Carry out explorations for the Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Head off on reconnaissance for the Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [The Karavan need someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [The Karavan need someone to go on a tour of inspection] + + (random = 8) + template_task_visit_place_3_title_8 [The Karavan need someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_3_title_9 [The Karavan need someone to carry out some explorations] + + template_task_visit_place_3_title_10 [The Karavan need more information about the area] + +} + +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Go on a tour of inspection for $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explore the territory for $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Carry out some reconnaissance of the area for $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Carry out explorations for $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Head off on reconnaissance for $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ need someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ need someone to go on a tour of inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ need someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ need someone to carry out some explorations] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ need more information about the area] + +} + +// HASH_VALUE 3BA50E298B9995FE +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_visit_place_intro_1_fame [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE BDA1A814C08ADDFD +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_visit_place_intro_2_fame [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE C9A1D6AF3866B944 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).\n + But do it quickly, cause it's really urgent!] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.\n + But do it quickly, cause it's really urgent!] + + template_task_visit_place_intro_3_fame [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +// HASH_VALUE C8DEDBFCE526E6FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE AE452C9A065A2F33 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo;{break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo.{break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto.{break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 5E20DD240A67FDDF +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + text_intro_newbie_1_m [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_2 (player p) + { + text_intro_newbie_2 [*Notice the surprise and starts again*\n + Hello, Forgotting. My name is Uil'i, welcome.] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + text_intro_newbie_2 [*Notice the surprise and starts again*\n + Hello, Forgotting. My name is Uil'i, welcome.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day.\n + With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day.\n + With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&If you have any questions... You should go and find Caet, the nurse.\n + She should be around? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [If you have any questions... You should go and find Caet, the nurse.\n + She should be around…] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + too_encumbered [&CHK& You are too encumbered.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&You are too encumbered to make this exchange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 4A7E9BC32E9EC3D6 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +} + +// HASH_VALUE 04875A8F88CF9E04 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&You cannot use a TP ticket during a Ring Adventure or a Ring session.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuses to trade with you because of your bad reputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [What are you doing here ?! Thief ! Leave that pearl where it is !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&You can not hit your target from this distance] + +} + +// Clause 0 : text changed. +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [The universe chat channel is reserved for Ring animators and editors only.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Beware of Osquallo and Deed tests, some of them are deadly...] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Beware of Osquallo and Deed tests, some of them are deadly...] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Beware Zatalyz's whip!] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Beware Zatalyz's whip!] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Have you tasted Lyne's tea?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Have you tasted Lyne's tea?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Give me a klum pie or I'll break everything!] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Give me a klum pie or I'll break everything!] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + + + WELCOME_RA_5 () + { + welcome_ra_5 [This is lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [This is lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [Seems to me I have seen a scoui running over there?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&Seems to me I have seen a scoui running over there?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [Seems to me I have seen a scoui running over there…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Don't forget to clean with the broom for the evening.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Don't forget to clean with the broom for the evening.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl& Glory to the K ! Glory to the K ! Ahem, to the Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Glory to the K ! Glory to the K ! Ahem, to the Khan !] + +} + +// HASH_VALUE A72969DE18D4549F +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [WELCOME_RA_WELCOME !] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D60CE8C1CE9084 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Display online CSRs : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Display invisible online CSRs : ] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&No character found.] + +} + +// HASH_VALUE 5F0CB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Displaying online characters in region "$pl$".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&You failed to take the ressources you were trying to harvest.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&You found resources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&You found $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&You found nothing.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&Looking for resources ...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&You activate an experience catalyst of level $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&You consume $i$ experience catalysts of level $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&You don't have any active experience catalyst.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&You gain $i$($j$) experience points in '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Yes.] + +} + +// HASH_VALUE 79724D9B0C96A545 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&You haven't the right to quarter this carcass for the moment.] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ranger_vest_noob () + { + [Ranger Vest] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} + diff --git a/translation/history/phrase_en_diff_56AE6D7A.txt b/translation/history/phrase_en_diff_56AE6D7A.txt new file mode 100644 index 0000000..8055cca --- /dev/null +++ b/translation/history/phrase_en_diff_56AE6D7A.txt @@ -0,0 +1,31 @@ +// DIFF_VERSION 2 +// DIFF CHANGED 2294 +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [I am Uil'i, Fellow of the Dispensary, I take care of the Manret and the Reviv here.] + +} + + +// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE diff --git a/translation/history/phrase_fr_56AE6DBC.txt b/translation/history/phrase_fr_56AE6DBC.txt new file mode 100644 index 0000000..ac8b67f --- /dev/null +++ b/translation/history/phrase_fr_56AE6DBC.txt @@ -0,0 +1,25754 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& Le chef de votre équipe a abandonné une mission d'équipe.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&Vous avez abandonné une mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK&Seuls les chefs peuvent abandonner une mission d'équipe.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&Vous utilisez déjà un pacte de téléportation.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être acheté que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être vendu que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Votre animal #$number$ vient de mourir, vous avez trois jours pour récupérer les objets dans son inventaire avant qu'il ne pourrisse puis disparaisse.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Votre animal #$number$ a disparu car cela fait trois jour qu'il est mort, tout ce qu'il contenait dans son inventaire a disparu avec lui.] + +} + +// HASH_VALUE 39F66466A4E64E98 +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Votre familier est trop loin et n'arrive plus à vous suivre.] + +} + +// HASH_VALUE 12D1997374047D93 +ANIMAL_HAS_EATEN () +{ + [&ITM&Votre familier a mangé certains des aliments de son inventaire et peut courir à nouveau.] + +} + +// HASH_VALUE 5E15D565252DCAD8 +ANIMAL_HUNGRY () +{ + [&CHK&Votre familier est affamé et ne peut plus courir.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&Votre interlocuteur a trop d'animaux pour que vous puissiez lui en donner d'autres.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Votre animal #$number$ est trop loin pour que vous puissiez accéder à son inventaire.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&Vous ne pouvez pas échanger un animal sur lequel vous êtes monté.] + +} + +// HASH_VALUE 3B34A8E429F9828F +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK&Votre mektoub est trop chargé.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&Vous avez trop d'animaux pour que vous puissiez en accepter d'autres.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Au revoir !] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + (self.gender = male) + answer_group_no_m [Nous ne sommes pas intéressés.] + + answer_group_no_f [Nous ne sommes pas intéressées.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE 2AB7E894C9060C9E +ANSWER_NEXT () +{ + answer_next [Dites-m'en plus.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + (self.gender = female) + answer_no_f [Je ne suis pas intéressée.] + + answer_no_m [Je ne suis pas intéressé.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Ne venez pas m'ennuyer...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Pardon ?] + +} + +// HASH_VALUE BB33F0D6DF6EA3FF +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&Vous commencez à sentir les effets du pouvoir $p$.] + +} + +// HASH_VALUE AA907DF135B0C6C5 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&Les effets du pouvoir $p$ ont pris fin.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&Pour votre mission, vous avez besoin d'une matière de qualité supérieure.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ pour votre mission.] + + (nb = 1) + auto_loot_success_1 [&ITM&Vous obtenez $i.ia$ $i$ de qualité $level$ pour votre mission.] + +} + +//INVENTORY_MOVE_TO(item item, int qty) +//{ +// (qty=1) +// inventory_equip_item_1 [&SYS&Vous prenez votre $item$.] +// (qty>1) +// inventory_equip_item_p [&SYS&Vous prenez vos $item.p$.] +//} +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Votre inventaire est plein, il y a $qty$ objets dedans.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&Cette formule ou action est incompatible avec l'objet en main.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&Cette arme n'a plus de munitions.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&Vous ne pouvez pas utiliser une action offensive contre cette cible.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Votre cible est trop loin.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Votre cible est trop loin ou vous n'êtes pas face à elle.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&Vous devez être dans le bâtiment ou prêt d'un avant-poste de votre guilde pour pouvoir accéder à son inventaire.] + +} + +// HASH_VALUE 26C2B7C39325480C +CANT_BE_ENCHANTED () +{ + [&CHK&Cet objet ne peut pas être enchanté.] + +} + +// HASH_VALUE 74E1A23314ED2C3F +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&Vous ne pouvez rien créer pendant un combat de mêlée ! Création avortée !] + +} + +// HASH_VALUE 959B0703F4BD2B7C +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK&Il est impossible de créer cet objet maintenant car vous n'avez pas assez d'énergie de concentration !] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + (self.gender = female) + cant_craft_when_dead_f [&CHKCB&Vous êtes morte en créant un objet ! Création avortée !] + + cant_craft_when_dead_m [&CHKCB&Vous êtes mort en créant un objet ! Création avortée !] + +} + +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&Vous ne pouvez pas extraire de M.P. pendant un combat de mêlée ! Extraction avortée !] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&l'objet du port $i$ n'a pas été trouvé.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Toutes les matières premières sélectionnées n'ont pu être trouvées dans l'inventaire ! L'action d'artisanat est annulée !] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Impossible de stocker toutes les matières premières que vous avez choisies pour la création ! Certaines doivent déjà être stockées pour une autre utilisation. Création avortée !] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [Mission ENCHAINEE] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [Mission ENCHAINEE] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&Vous devez être un chef d'équipe pour abandonner le défi.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&Vous êtes en plein défi PVP avec $p$.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ a abandonné le défi.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A321 +CHALLENGE_LOST () +{ + [&CHK&Vous avez perdu le défi.] + +} + +// HASH_VALUE A1600138F0392462 +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&Vous ne pouvez pas lancer de défi car un membre de l'équipe adverse est attaqué par une créature.] + +} + +// HASH_VALUE BBF41E7ED5643673 +CHALLENGE_SAME_TEAM ( player p ) +{ + (p.gender = male) + [&CHK&$p$ est votre coéquipier, vous ne pouvez pas le défier.] + + [&CHK&$p$ est votre coéquipière, vous ne pouvez pas la défier.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + (self.gender = male) + [&CHK&Vous êtes en plein défi contre d'autres joueurs. Vous serez téléporté à nouveau quand le défi sera terminé.] + + (self.gender = female) + [&CHK&Vous êtes en plein défi contre d'autres joueurs. Vous serez téléportée à nouveau quand le défi sera terminé.] + +} + +// HASH_VALUE 7CDBA9DA9C394D6B +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&Vous ne pouvez pas défier $p$, car ce joueur est attaqué par une créature.] + +} + +// HASH_VALUE 011004544A752B4E +CHALLENGE_TEAM_AGGRO (player p) +{ + (p.gender = male) + [&CHK&Vous ne pouvez pas lancer de défi car $p$, votre coéquipier, est attaqué par une créature.] + + [&CHK&Vous ne pouvez pas lancer de défi car $p$, votre coéquipière, est attaquée par une créature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + (p.gender = male) + [&CHK&$p$, votre coéquipier, est déjà engagé dans un combat contre d'autres joueurs.] + + (p.gender = female) + [&CHK&$p$, votre coéquipière, est déjà engagée dans un combat contre d'autres joueurs.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&Vous avez gagné le défi.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ a abandonné le défi.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 532374535D325BDD +CHALLENGE_YOU_AGGRO () +{ + [&CHK&Vous ne pouvez pas lancer de défi si vous êtes attaqué(e) par une créature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [Vous avez porté le coup fatal au personnage joueur $p$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + (p.gender = male) + [&SYS&""$p$"" a été sauvegardé.] + + [&SYS&""$p$"" a été sauvegardée.] + +} + +// HASH_VALUE F879AFAC81326EC1 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Votre guilde postule pour la charge de ""$str$"".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&Votre grade dans la guilde n'est pas suffisant pour réaliser cette opération.] + +} + +// HASH_VALUE C16B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Votre guilde a perdu le contrôle de la charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Votre guilde a été choisie pour la charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&Vous portez un coup critique $e.pr$ $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&Vous faites une bourde.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&Vous infligez $damage$ points de dégâts $e.pr$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&Vous infligez 1 point de dégâts $e.pr$ $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&Vous atteignez $e.cc$ $e$ mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_pm [&DGM&Vous infligez $damage$ ($maxDamage$) points de dégâts $e.pr$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&Vous infligez 1 point de dégâts ($maxDamage$) $e.pr$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&Vous atteignez $e.da$ $e$ mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 390D61C280B446D6 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$ mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$ mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&Vous vous blessez et subissez $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&Vous vous blessez et subissez 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&Vous vous blessez mais ne subissez aucun dégât.] + + (damage>1) + combat_actor_hit_self_pm [&DG&Vous vous blessez et subissez $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_self_1m [&DG&Vous vous blessez et subissez 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_self_0m [&DG&Vous vous blessez mais ne subissez aucun dégât ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&Vous ratez $e.da$ $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&Vous attaquez $e.da$ $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e.da$ $e$ vous attaque.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor.da$ $actor$ attaque $defender.da$ $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&Vous ne pouvez pas encore utiliser une action de combats.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e.da$ $e$ vous porte un coup critique.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e.da$ $e$ fait une bourde.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ vous atteint, infligeant $damage$ dégâts.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ vous atteint mais n'inflige pas de dégâts.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ vous atteint, infligeant $damage$ ($maxDamage$) dégâts.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ vous atteint mais n'inflige pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ atteint $b.da$ $b$, infligeant $damage$ dégâts.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ atteint $b.da$ $b$ mais n'inflige pas de dégâts.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ atteint $b.da$ $b$, infligeant $damage$ ($maxDamage$) dégâts.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ atteint $b.da$ $b$ mais n'inflige pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e.da$ $e$ vous rate.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&Vous avez désarmé $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.da$ $e$ vous a désarmé.] + +} + +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ n'a pas d'arme, vous ne pouvez donc pas le désarmer.] + + combat_disarm_no_item_f [&CHKCB&$p$ n'a pas d'arme, vous ne pouvez donc pas la désarmer.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&Le bouclier de dégâts $defender.cc$ $defender$ vous inflige $damage$ points de dégâts et $defender.da$ $defender$ gagne $drain$ points de vie.] + + combat_dmg_shield_attacker_0 [&DMG&Le bouclier de dégâts $defender.cc$ $defender$ vous inflige $damage$ points de dégâts.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Votre bouclier de dégâts inflige $damage$ points de dégâts $attacker.pr$ $attacker$ et vous gagnez $drain$ points de vie.] + + combat_dmg_shield_defender_0 [&DGM&Votre bouclier de dégâts inflige $damage$ points de dégâts $attacker.pr$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&Le bouclier de dégâts $defender.cc$ $defender$ inflige $damage$ points de dégâts $attacker.pr$ $attacker$ et $defender.da$ $defender$ gagne $drain$ points de vie.] + + combat_dmg_shield_spectators_0 [&SYS&Le bouclier de dégâts $defender.cc$ $defender$ inflige $damage$ points de dégâts $attacker.pr$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ a esquivé votre attaque.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&Vous avez esquivé l'attaque $e.cc$ $e$.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ a esquivé l'attaque $actor.cc$ $actor$.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&Vous avez réussi à feinter $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ ne vous attaque pas en combat de mêlée, vous ne pouvez pas feinter.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ a réussi à vous feinter.] + +} + +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Cible erronée.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&Vous n'attaquez plus $e.da$ $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e.da$ $e$ quitte le combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor.da$ $actor$ n'attaque plus $defender.da$ $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&Vous faites perdre $i$ points de sève $e.pr$ $e$.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&Vous vous faites perdre $i$ points de sève.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ se fait perdre $i$ points de sève.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ se fait perdre tout seul $i$ points de sève.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ se fait perdre toute seule $i$ points de sève.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ se fait perdre tout seul $i$ points de sève.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ se fait perdre toute seule $i$ points de sève.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ fait perdre $i$ points de sève $target.pr$ $target$.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ vous fait perdre $i$ points de sève.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&Vous faites perdre $i$ points d'endurance $e.pr$ $e$.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&Vous vous faites perdre $i$ points d'endurance.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ se fait perdre $i$ points d'endurance.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ se fait perdre tout seul $i$ points d'endurance.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ se fait perdre toute seule $i$ points d'endurance.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ se fait perdre tout seul $i$ points d'endurance.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ se fait perdre toute seule $i$ points d'endurance.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ a fait perdre $i$ points d'endurance $target.pr$ $target$.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ vous fait perdre $i$ points d'endurance.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&Vous ne pouvez vous battre qu'avec vos ennemis.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&Vous ne pouvez pas vous battre avec cet objet en main.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&Vous n'avez pas assez d'endurance pour cette action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ a paré votre attaque.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&Vous parez l'attaque $e.cc$ $e$.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ a paré l'attaque $actor.cc$ $actor$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attacker [&ISE&Déclenchement de l'effet Vol de Vie, votre arme vous donne $drain$ points de vie qu'elle a volé à votre adversaire $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defender [&ISE&L'arme de votre adversaire $attacker.da$ $attacker$ vous vole $drain$ points de vie.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&$attacker.da$ $attacker$ utilise son arme pour voler $drain$ points de vie à son adversaire $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor.da$ $actor$ porte un coup critique $defender.pr$ $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor.da$ $actor$ fait une bourde.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$ mais n'inflige pas de dégâts.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$, infligeant $damage$ ($maxDamage$) dégâts.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$ mais n'inflige pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e.da$ $e$ se blesse, infligeant $damage$ dégâts.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e.da$ $e$ se blesse mais n'inflige pas de dégâts.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ se blesse tout seul, infligeant $damage$ dégâts.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ se blesse toute seule, infligeant $damage$ dégâts.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ se blesse tout seul mais n'inflige pas de dégâts.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ se blesse toute seule mais n'inflige pas de dégâts.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ se blesse tout seul, infligeant $damage$ dégâts.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ se blesse toute seule, infligeant $damage$ dégâts.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ se blesse tout seul mais n'inflige pas de dégâts.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ se blesse toute seule mais n'inflige pas de dégâts.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor.da$ $actor$ rate $defender.da$ $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&Vous ne pouvez pas attaquer un cadavre.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&L'action est annulée et l'objet n'est pas consommé.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [Vous utilisez votre $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&Vous ne pouvez pas utiliser cet objet en étant debout.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $m$ minutes et $s$ secondes.] + + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $s$ secondes.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&Vous avez besoin d'un outil approprié pour créer cet objet.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Le plan de création est incorrecte ! Création avortée !] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ est déjà enraciné par une commande GM.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Guilde erronée.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&La mission choisie n'est pas valide.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&Le nom que vous essayer d'attribuer au joueur est erroné ou déjà pris.] + +} + +// HASH_VALUE B8F932E45A5A5836 +CSR_BAD_RIGHTS () +{ + [&CHK&Vous n'avez pas le droit d'atteindre ce joueur.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Commande cible erronée.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ n'a pas choisi de clan pour l'instant.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ est dans le clan '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ a déjà ce grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ est déjà membre d'une guilde.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Le niveau maximum pour ce grade ($i$) a été atteint.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$ : $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ est désormais gradé(e) $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ est désormais membre de la guilde '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ n'est pas membre de la guilde '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Grade inconnu.] + +} + +// HASH_VALUE 2FEE7CA9312C0B75 +CSR_HAS_MISSION () +{ + [&CHK&Impossible de contrôler une mission de joueur si vous avez déjà une mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ vous a enraciné grâce à un pouvoir de maître de jeu.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet sur le canal univers.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole sur le canal univers.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ a réussi à vous désenraciner.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& Nouveau nom déjà attribué. Veuillez en essayer un autre.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Impossible de tuer un bot non attaquable.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + (p.gender = male) + [&CHK&$p$ n'est plus enraciné.] + + [&CHK&$p$ n'est plus enracinée.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& la commande cible n'a pas été attribuée avant.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet sur le canal univers, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ est déconnecté(e).] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE 1EB2CF2A88BC5067 +CSR_ROOT_ENDS () +{ + [&SPL&L'effet d'enracinement jeté sur vous par un GM a pris fin.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + (p.gender = male) + [&SYS&$p$ est maintenant enraciné.] + + [&SYS&$p$ est maintenant enracinée.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& L'événement '$e$' a commencé.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& L'évènement '$e$' a été interrompu.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet sur le canal univers.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$ sur le canal univers.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$ sur le canal univers.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Joueur inconnu : $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Point de résurrection inconnu.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + (p.gender = male) + [&SYS&$p$ a été désenraciné avec succès.] + + [&SYS&$p$ a été désenracinée avec succès.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&Vous avez tué $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + (self.gender = female) + death_self_kill_f [&SYS&Vous vous êtes tuée.] + + death_self_kill_m [&SYS&Vous vous êtes tué.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ s'est tué.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ s'est tué tout seul.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ s'est tuée toute seule.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ s'est tué tout seul.] + + death_self_kill_spectators_pf [&SYS&$p$ s'est tuée toute seule.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ a été tué par $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) (self.gender = male) + death_victim_0_m [&SYS&Vous avez été tué.] + + (self.gender = female) + death_victim_0_f [&SYS&Vous avez été tuée.] + + (self.gender = male) + death_victim_m [&SYS&Vous avez été tué par $e.da$ $e$.] + + (self.gender = female) + death_victim_f [&SYS&Vous avez été tuée par $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 068671B52B935835 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Votre pénalité de décès avait atteint $j$ points. Vous en récupérez $i$.] + +} + +// HASH_VALUE 35D3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [J'ai créé les objets.] + +} + +// HASH_VALUE 266CA321DAE7CE21 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [J'ai créé $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [C'est fait...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [J'ai trouvé les matières premières.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [J'ai trouvé $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Donnez $i.ia$ $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [Nous avons tué les créatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [J'ai tué les créatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [Nous avons tué $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +/********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [J'ai éliminé $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [J'ai tué $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F830007AE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [J'ai fait des progrès en $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [C'est $previous$ qui m'envoie...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [C'est $previous$ qui m'envoie...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [C'est $previous$ qui nous envoie...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Parlez à $bn$.] + +} + +// HASH_VALUE CEB2186418C7782F +DISCONNECT_CANCELED () +{ + [&CHK&Déconnexion annulée] + +} + +// HASH_VALUE A80CDE149349D32F +DUEL_ABANDON () +{ + [&SYS&Vous avez gagné le duel car votre adversaire a abandonné.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&vous êtes maintenant en duel contre $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + (self.gender = male) + [&CHK&vous êtes déjà invité à un duel.] + + [&CHK&vous êtes déjà invitée à un duel.] + +} + +// HASH_VALUE 20F47DAB361CF8EB +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ annule sa proposition de duel.] + +} + +// HASH_VALUE 2DEECC0D31CC45B7 +DUEL_DISCONNECT () +{ + [&SYS&Votre adversaire de duel s'est déconnecté.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Vous gagnez le duel car votre adversaire est entré dans une zone PVP.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK&Vous ne pouvez pas vous battre ici.] + +} + +// HASH_VALUE AFA9FC9CCFB5E539 +DUEL_INVITATION (player p) +{ + [$p$ vous invite à un duel. Acceptez-vous ?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&L'invitation au duel a expiré.] + +} + +// HASH_VALUE 1973542E2553C719 +DUEL_LOST () +{ + [&SYS&Vous avez perdu le duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuse votre duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ est déjà invité à un duel par quelqu'un d'autre.] + +} + +// HASH_VALUE D4C5B343118BD8E5 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK&Vous ne pouvez pas vous battre contre $p$ car ce joueur se bat déjà contre d'autres joueurs.] + +} + +// HASH_VALUE 923EE180E4978FDB +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK&Vous ne pouvez pas lancer un défi car $p$, un membre de l'équipe adverse, se bat déjà contre d'autres joueurs.] + +} + +// HASH_VALUE 782E8920AB97B8D2 +DUEL_TELEPORT () +{ + [&SYS&Vous avez gagné le duel car votre adversaire s'est téléporté.] + +} + +// HASH_VALUE CFF606E22E585242 +DUEL_WON () +{ + [&SYS&Vous avez gagné le duel.] + +} + +// HASH_VALUE 5F2A83C36B243370 +DUEL_YOU_ABANDON () +{ + [&SYS&Vous avez abandonné le duel.] + +} + +// HASH_VALUE 873A59BBB8162B79 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK&Vous ne pouvez pas vous battre contre $p$ car vous combattez déjà contre d'autres joueurs.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&En proposant un duel, vous avez annulé celui proposé à $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Vous perdez le duel car vous entrez dans une zone PVP.] + +} + +// HASH_VALUE DDEC99C8BE5515CB +DUEL_YOU_TELEPORT () +{ + [&SYS&Vous avez perdu le duel car vous vous êtes téléporté.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Vos blessures saignent massivement.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&Les blessures $e.cc$ $e$ saignent massivement.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&Vous ne saignez plus.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ ne saigne plus.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&Vous saignez et perdez $i$ points de vie.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ saigne et perd $i$ points de vie.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ est aveuglé et risque de rater ses actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ est aveuglée et risque de rater ses actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ a aveuglé $target.da$ $target$ qui risque de rater ses actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ a aveuglé $target.da$ $target$ qui risque de rater ses actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ vous a aveuglé, vous risquez de rater vos actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ n'est plus aveuglé.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ n'est plus aveuglé.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + (self.gender = female) + effect_blind_end_target_f [&SPL&Vous n'êtes plus aveuglée.] + + effect_blind_end_target_m [&SPL&Vous n'êtes plus aveuglé.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_blind_self_begin_actor_f [&SPLM&Vous vous êtes aveuglée et risquez davantage de rater vos actions.] + + effect_blind_self_begin_actor_m [&SPLM&Vous vous êtes aveuglé et risquez davantage de rater vos actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est aveuglé et risque davantage de rater ses actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est aveuglé tout seul et risque davantage de rater ses actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est aveuglée toute seule et risque davantage de rater ses actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ s'est aveuglé tout seul et risque davantage de rater ses actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ s'est aveuglée toute seule et risque davantage de rater ses actions.] + +} + +/** +* Debuff combat skills +*/ +// HASH_VALUE A79EC26AD166F9E1 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE A413A778696CDCBA +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ subit maintenant une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE 31008796F507B1AD +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&Vous subissez une pénalité sur vos compétences de combats.] + +} + +// HASH_VALUE A77CFC982CB566D5 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&Les compétences de combats $e.cc$ $e$ ne sont plus soumises à une pénalité.] + +} + +// HASH_VALUE A69F60DC37602400 +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&Les compétences de combats $e.cc$ $e$ ne sont plus soumises à une pénalité.] + +} + +// HASH_VALUE 56AD533698A276D1 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Vos compétences de combats ne sont plus soumises à une pénalité.] + +} + +// HASH_VALUE B5AF0A70702B64DA +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&Vous subissez maintenant une pénalité sur vos compétences de combats.] + +} + +// HASH_VALUE 41777F280B66EDFF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE 2775C40D0B8E328A +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur ses compétences de combats.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE BE1E069A373D311B +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur ses compétences de combats.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur ses compétences de combats.] + +} + +/** +* Debuff combat defense skills +*/ +// HASH_VALUE 49FC67A913F5356C +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE 66416AF7912F278B +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE D837AD14A50DD616 +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&subit une pénalité sur sa défense.] + +} + +// HASH_VALUE 39A22E42A84C868F +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&La défense $e.cc$ $e$ ne subit plus de pénalité.] + +} + +// HASH_VALUE 6A863C735AE18D32 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&La défense $e.cc$ $e$ ne subit plus de pénalité.] + +} + +// HASH_VALUE F95EFF5A7D833A82 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Votre défense ne subit plus de pénalité.] + +} + +// HASH_VALUE 021CE2B4E51F8417 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&Vous subissez une pénalité sur votre défense.] + +} + +// HASH_VALUE 1CE40F48A922DB94 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE 9C87365382BA7A25 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur sa défense.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE EF943FCBB78C9A9B +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur sa défense.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur sa défense.] + +} + +/** +* Debuff dodge skill +*/ +// HASH_VALUE 39C4B6F2895BBFD8 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 84F2FD5E56D6B04D +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE FA2B32812797A600 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&Vous subissez une pénalité sur vos esquives.] + +} + +// HASH_VALUE D10CF5676EAF465A +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 3DAF0285E6288FA8 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&Les esquives $e.cc$ $e$ ne subissent plus de pénalité.] + +} + +// HASH_VALUE 7D56C607B52A5586 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Vos esquives ne subissent plus de pénalité.] + +} + +// HASH_VALUE A1ED5ADF2510D925 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&Vous subissez maintenant une pénalité sur vos esquives.] + +} + +// HASH_VALUE A102B55029D9810E +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 21A114A068901FE3 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur ses esquives.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 3DCDE7265A2BF9EA +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur ses esquives.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur ses esquives.] + +} + +/** +* DoT effects +*/ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS&AFAIRE.] + + effect_dot_begin_creator_f [&SYS&AFAIRE.] + +} + +// HASH_VALUE FDD400EC78C87F0D +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS&AFAIRE.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&Vous ne sentez plus mauvais.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ sent tellement mauvais que vous êtes malade et perdez $i$ points de vie.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&Vous sentez tellement mauvais que $e.da$ $e$ se sent malade et perd $i$ points de vie.] + +} + +// HASH_VALUE 692A0856D18BD153 +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&Vous vous faites sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 4C6C0CC0797E8824 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est fait sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 4049DE6D27D0961A +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 77AC0CA4EAF857F2 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +/** +* FEAR +*/ +// HASH_VALUE 7A239E7EA46D7890 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_begin_creator_m [&SYS&$e.da$ $e$ est paralysé de peur et ne peut plus agir.] + + (e.gender = female) + effect_fear_begin_creator_f [&SYS&$e.da$ $e$ est paralysée de peur et ne peut plus agir.] + +} + +// HASH_VALUE B46FF6A692A034E7 +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ a paralysé de peur $target.da$ $target$ qui ne peut plus attaquer.] + +} + +// HASH_VALUE 0C4D3FB3F1F32D27 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ vous a paralysé de peur, vous ne pouvez plus agir.] + +} + +// HASH_VALUE DD60979E15070B1A +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ retrouve son sang-froid et peut agir à nouveau.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ retrouve son sang-froid et peut agir à nouveau.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang-froid et peut à nouveau agir.] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&Vous retrouvez votre sang-froid et pouvez à nouveau agir.] + +} + +// HASH_VALUE 07C739924B61A438 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_fear_self_begin_actor_f [&SPL&Vous êtes paralysée de peur et ne pouvez plus agir.] + + effect_fear_self_begin_actor_m [&SPL&Vous êtes paralysé de peur et ne pouvez plus agir.] + +} + +// HASH_VALUE 561E6E78AF8920C1 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_fear_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ est paralysé de peur et ne peut plus agir.] + + (c.gender = female) + effect_fear_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ est paralysée de peur et ne peut plus agir.] + +} + +// HASH_VALUE EA956C5B3AC8A7CC +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ est paralysé de peur et ne peut plus agir.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ est paralysée de peur et ne peut plus agir.] + +} + +// HASH_VALUE B2182552885AB756 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ est paralysé de peur et ne peut plus agir.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ est paralysée de peur et ne peut plus agir.] + +} + +/** +* INVULNERABILITY +*/ +// HASH_VALUE EA03FCAA3C96289C +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE C8E29457DE9859A1 +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ a rendu $target.da$ $target$ invulnérable qui ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE 1052C1C8D4899A06 +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ vous a rendu invulnérable mais vous ne pouvez plus réaliser d'actions.] + +} + +// HASH_VALUE 668CCB00AD79A7CB +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ n'est plus invulnérable et peut agir à nouveau.] + +} + +// HASH_VALUE 60DCC3DCAA81EFED +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ n'est plus invulnérable et peut agir à nouveau.] + +} + +// HASH_VALUE 1BCDBF5F4839D17B +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&Vous n'êtes plus invulnérable et pouvez agir à nouveau.] + +} + +// HASH_VALUE C60F20A91C0205A7 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&Vous êtes invulnérable mais ne pouvez plus réaliser d'actions.] + +} + +// HASH_VALUE E6A59EA7D0976E3D +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE 16CD7ED4EBC730FC +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ est invulnérable mais ne peut plus réaliser d'actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE B8B65FBC2CD59BDF +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ est invulnérable mais ne peut plus réaliser d'actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +/** +* MADNESS +*/ +// HASH_VALUE B175D164F83C4C67 +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ est devenu fou et peut se prendre lui-même pour cible au lieu de cibler son adversaire.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ est devenu folle et peut se prendre elle-même pour cible au lieu de cibler son adversaire.] + +} + +// HASH_VALUE 52B025631782511B +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ a été rendu fou par $actor.da$ $actor$.] + +} + +// HASH_VALUE 5E667E624A080159 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + (self.gender = female) + effect_madness_begin_target_f [&SPL&$e.da$ $e$ vous a rendu folle. Vous risquez de cibler vos sorts offensifs sur vous-même.] + + effect_madness_begin_target_m [&SPL&$e.da$ $e$ vous a rendu fou. Vous risquez de cibler vos sorts offensifs sur vous-même.] + +} + +// HASH_VALUE B619B0BFAAFB7C97 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ n'est plus frappé de folie.] + +} + +// HASH_VALUE B11D00D25F96F9C9 +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ n'est plus frappé de folie.] + +} + +// HASH_VALUE CF7F8D9C3F5A7A16 +EFFECT_MADNESS_END_TARGET () +{ + (self.gender = female) + effect_madness_end_target_f [&SPL&Vous n'êtes plus frappée de folie.] + + effect_madness_end_target_m [&SPL&Vous n'êtes plus frappé de folie.] + +} + +// HASH_VALUE ED0A80D536C02F43 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_madness_self_begin_actor_f [&SPL&Vous vous êtes rendue folle.] + + effect_madness_self_begin_actor_m [&SPL&Vous vous êtes rendu fou.] + +} + +// HASH_VALUE 6EEBC90D512CE8C4 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est rendu fou et risque de s'attaquer et de se jeter des sorts.] + +} + +// HASH_VALUE 93E398AE003CA8CD +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est rendu fou tout seul et risque de s'attaquer et de se jeter des sorts.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est rendue folle toute seule et risque de s'attaquer et de se jeter des sorts.] + +} + +// HASH_VALUE 91B12068A21E03C1 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ s'est rendu fou tout seul et risque de s'attaquer et de se jeter des sorts.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ s'est rendue folle toute seule et risque de s'attaquer et de se jeter des sorts.] + +} + +/** +* MEZZ +*/ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_mezz_begin_creator_m [&SYS&$e.da$ $e$ est hypnotisé et ne peut plus agir ni bouger.] + + (e.gender = female) + effect_mezz_begin_creator_f [&SYS&$e.da$ $e$ est hypnotisée et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + (target.gender = male) + effect_mezz_begin_spectators_m [&SYS&$target.da$ $target$ a été hypnotisé par $actor.da$ $actor$ et ne peut plus agir ni bouger.] + + (target.gender = female) + effect_mezz_begin_spectators_f [&SYS&$target.da$ $target$ a été hypnotisée par $actor.da$ $actor$ et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ vous a hypnotisé et vous ne pouvez plus agir ni bouger.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + (e.gender = male) + effect_mezz_end_creator_m [&SYS&$e.da$ $e$ n'est plus hypnotisé.] + + (e.gender = female) + effect_mezz_end_creator_f [&SYS&$e.da$ $e$ n'est plus hypnotisée.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_mezz_end_spectators_m [&SYS&$e.da$ $e$ n'est plus hypnotisé.] + + (e.gender = female) + effect_mezz_end_spectators_f [&SYS&$e.da$ $e$ n'est plus hypnotisée.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + (self.gender = female) + effect_mezz_end_target_f [&SPL&Vous n'êtes plus hypnotisée.] + + effect_mezz_end_target_m [&SPL&Vous n'êtes plus hypnotisé.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_mezz_self_begin_actor_f [&SPLM&Vous vous êtes hypnotisée et ne pouvez plus agir ni bouger.] + + effect_mezz_self_begin_actor_m [&SPLM&Vous vous êtes hypnotisé et ne pouvez plus agir ni bouger.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_mezz_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ s'est hypnotisé et ne peut plus agir ni bouger.] + + (c.gender = female) + effect_mezz_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ s'est hypnotisée et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est hypnotisé tout seul et ne peut plus agir ni bouger.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est hypnotisée toute seule et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ s'est hypnotisé tout seul et ne peut plus agir ni bouger.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ s'est hypnotisée toute seule et ne peut plus agir ni bouger.] + +} + +/** +* DOT POISON +*/ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + (self.gender = female) + effect_poison_begin_f [&SPL&Vous êtes empoisonnée.] + + effect_poison_begin_m [&SPL&Vous êtes empoisonné.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + (e.gender = male) + effect_poison_begin_caster_m [&SYS&$e.da$ $e$ est empoisonné.] + + (e.gender = female) + effect_poison_begin_caster_f [&SYS&$e.da$ $e$ est empoisonnée.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + (self.gender = female) + effect_poison_ends_f [&SPL&Vous n'êtes plus empoisonnée.] + + effect_poison_ends_m [&SPL&Vous n'êtes plus empoisonné.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + (e.gender = male) + effect_poison_ends_caster_m [&SYS&$e.da$ $e$ n'est plus empoisonné.] + + (e.gender = female) + effect_poison_ends_caster_f [&SYS&$e.da$ $e$ n'est plus empoisonnée.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&Vous perdez $i$ points de vie car le poison circule dans vos veines.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ souffre des effets du poison et perd $i$ points de vie.] + +} + +/** +* ROOT +*/ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_root_begin_creator_m [&SYS&$e.da$ $e$ est maintenant enraciné et ne peut plus bouger.] + + (e.gender = female) + effect_root_begin_creator_f [&SYS&$e.da$ $e$ est maintenant enracinée et ne peut plus bouger.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (target.gender = male) + effect_root_begin_spectators_m [&SYS&$target.da$ $target$ a été enraciné par $actor.da$ $actor$ et ne peut plus bouger.] + + (target.gender = female) + effect_root_begin_spectators_f [&SYS&$target.da$ $target$ a été enracinée par $actor.da$ $actor$ et ne peut plus bouger.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ vous a enraciné et vous ne pouvez plus bouger.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + (e.gender = male) + effect_root_end_creator_m [&SYS&$e.da$ $e$ n'est plus enraciné.] + + (e.gender = female) + effect_root_end_creator_f [&SYS&$e.da$ $e$ n'est plus enracinée.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_root_end_spectators_m [&SYS&$e.da$ $e$ n'est plus enraciné.] + + (e.gender = female) + effect_root_end_spectators_f [&SYS&$e.da$ $e$ n'est plus enracinée.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + (self.gender = female) + effect_root_end_target_f [&SPL&Vous n'êtes plus enracinée.] + + effect_root_end_target_m [&SPL&Vous n'êtes plus enraciné.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_root_self_begin_actor_f [&SPLM&Vous vous êtes enracinée et ne pouvez plus bouger.] + + effect_root_self_begin_actor_m [&SPLM&Vous vous êtes enraciné et ne pouvez plus bouger.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est enraciné et ne peut plus bouger.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est enraciné tout seul et ne peut plus bouger.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est enracinée toute seule et ne peut plus bouger.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ s'est enraciné tout seul et ne peut plus bouger.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ s'est enracinée toute seule et ne peut plus bouger.] + +} + +/** +* SLOW attacks (combat) +*/ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&Vous ralentissez les attaques $e.cc$ $e$.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ ralentit les attaques $target.cc$ $target$.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ a ralenti vos attaques.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&Les attaques $e.cc$ $e$ ne sont plus ralenties.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&Les attaques $e.cc$ $e$ ne sont plus ralenties.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Vos attaques ne sont plus ralenties.] + +} + +// HASH_VALUE 29951479D246E42B +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&Vous avez ralenti vos propres attaques.] + +} + +// HASH_VALUE E8D8E7A9675F5D45 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ a ralenti ses propres attaques.] + +} + +// HASH_VALUE 1349D8730B300841 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ a ralenti ses propres attaques.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ a ralenti ses propres attaques.] + +} + +// HASH_VALUE DC7B641571C2BBAB +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ a ralenti ses propres attaques.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ a ralenti ses propres attaques.] + +} + +/** +* SLOW MOVE +*/ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&Vous avez ralenti $e.da$ $e$.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ a ralenti $target.da$ $target$.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ vous a ralenti.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + (e.gender = male) + effect_slow_move_end_actor_m [&SYS&$e.da$ $e$ n'est plus ralenti.] + + (e.gender = female) + effect_slow_move_end_actor_f [&SYS&$e.da$ $e$ n'est plus ralentie.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_slow_move_end_spectator_m [&SYS&$e.da$ $e$ n'est plus ralenti.] + + (e.gender = female) + effect_slow_move_end_spectator_f [&SYS&$e.da$ $e$ n'est plus ralentie.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + (self.gender = female) + effect_slow_move_end_target_f [&SPL&Vous n'êtes plus ralentie.] + + effect_slow_move_end_target_m [&SPL&Vous n'êtes plus ralenti.] + +} + +// HASH_VALUE FCCF0314F87F88F0 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_slow_move_self_begin_creator_f [&SPLM&Vous vous êtes ralentie.] + + effect_slow_move_self_begin_creator_m [&SPLM&Vous vous êtes ralenti.] + +} + +// HASH_VALUE D179EF09D0CA314F +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_slow_move_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ s'est ralenti.] + + (c.gender = female) + effect_slow_move_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ s'est ralentie.] + +} + +// HASH_VALUE B5579932BC5937F8 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est ralenti tout seul.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est ralentie toute seule.] + +} + +// HASH_VALUE FA982A3ABAB43DF9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ s'est ralenti tout seul.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ s'est ralentie toute seule.] + +} + +/** +* STINK/STENCH +*/ +// HASH_VALUE 27D86CF2B393DF45 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ sent tellement mauvais qu'il rend la plupart des êtres vivants malades.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ sent tellement mauvais qu'elle rend la plupart des êtres vivants malades.] + +} + +// HASH_VALUE E489304FAA1014BA +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE B79E6334E8331D11 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ vous fait sentir terriblement mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&Vous ne sentez plus mauvais.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ sent tellement mauvais que vous êtes malade et perdez $i$ points de vie.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&Vous sentez tellement mauvais que $e.da$ $e$ est malade et perd $i$ points de vie.] + +} + +// HASH_VALUE CFF50DD614F63B30 +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&Vous vous faites sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 3B2EE3E6832FE20E +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE FDC836AB715ED25C +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 2B4CD9D1D9350697 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +/** +* STUN +*/ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&Vous étourdissez $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ a étourdi $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ vous a étourdi.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + (e.gender = male) + effect_stun_end_actor_m [&SYS&$e.da$ $e$ n'est plus étourdi.] + + (e.gender = female) + effect_stun_end_actor_f [&SYS&$e.da$ $e$ n'est plus étourdie.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_stun_end_spectator_m [&SYS&$e.da$ $e$ n'est plus étourdi.] + + (e.gender = female) + effect_stun_end_spectator_f [&SYS&$e.da$ $e$ n'est plus étourdie.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + (self.gender = female) + effect_stun_end_target_f [&SPL&Vous n'êtes plus étourdie.] + + effect_stun_end_target_m [&SPL&Vous n'êtes plus étourdi.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_stun_self_begin_actor_f [&SPLM&Vous vous êtes étourdie.] + + effect_stun_self_begin_actor_m [&SPLM&Vous vous êtes étourdi.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_stun_self_begin_spectator_creature_m [&SYS&$c.da$ $c$ s'est étourdi.] + + (c.gender = female) + effect_stun_self_begin_spectator_creature_f [&SYS&$c.da$ $c$ s'est étourdie.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ s'est étourdi tout seul.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ s'est étourdie toute seule.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ s'est étourdi tout seul.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ s'est étourdie toute seule.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&Votre incantation est rompue.] + +} + +// HASH_VALUE DBC0073B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&Vous vampirisez $vampirise$ de $target$.] + +} + +// HASH_VALUE 7B2438D04B0B3990 +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&Vous ne pouvez avoir qu'une seule monture.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&Vous vous trouvez sur le continent $c$ dans la région $r$ à l'endroit $p$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&Vous vous trouvez sur le continent $c$ dans la région $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&Vous ne pouvez pas attaquer près de l'eau.] + +} + +// HASH_VALUE 3CA08907433C2D81 +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&Vous ne pouvez pas acheter un autre mektoub de bât.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&Vous ne pouvez plus rien construire.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&Je n'ai rien d'intéressant à vous vendre, revenez plus tard.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&Vous ne pouvez pas acheter cette coupe de cheveux : c'est votre coupe actuelle.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&Vous ne pouvez pas acheter cette couleur de cheveux : c'est votre couleur actuelle.] + +} + +/* OLD VALUE : [ + EGS_COSMETIC_SAME_TATOO () + { + [&CHK&You cannot already have this tatoo.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&Vous ne pouvez pas acheter ce tatouage : vous le portez déjà.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&Vous êtes $p.pr$ $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est dominée par la faction $f$.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est neutre.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&Vous êtes $p.pr$ $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Votre extraction a été interrompue.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&La cadavre que vous essayez de dépouiller est trop loin, rapprochez-vous.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&Ce sac est déjà pillé par $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&Vous quittez $p.da$ $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d'une région dominée par la faction $f$.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d'une région neutre.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&Vous quittez $p.da$ $p$.] + +} + +// HASH_VALUE 1BC65C70762A6262 +EGS_LOOT_MONEY (money m) +{ + [&ITM&Vous pillez $m$ dappers.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Cible manquante ou erronée.] + +} + +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&Vous n'avez pas assez de points de vie pour jeter ce sort.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&Vous n'avez pas assez de charge/argent/dappers pour jeter ce sort.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&Vous n'avez pas assez de points de sève pour jeter ce sort.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Votre cible est hors de portée du sort.] + +} + +// HASH_VALUE BE5F19F4AA54D3D3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&Vous avez franchi une étape de la mission.] + +} + +// Mission message +// HASH_VALUE 22E7EB821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&Vous avez terminé une mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&Vous n'avez pas assez de points de compétences pour acheter cela.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&Cette stratégie nécessite plus de munitions.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&Vous avez pris l'ouverture avec succès.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&Vous ne pouvez pas utiliser des actions offensives contre ce joueur.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Votre dépeçage a été interrompu.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Tâche réussie. Vérifiez votre encyclopédie.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&Vous n'avez pas assez de concentration pour payer le coût de cette action.] + +} + +// HASH_VALUE 08D54EA2E8D46583 +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&Vous n'avez pas assez de points de vie pour payer cette action.] + +} + +// HASH_VALUE ACD625ADDAE9A3C8 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&Vous n'avez pas assez d'endurance pour cette action.] + +} + +// HASH_VALUE 672B204B2F73EB01 +EGS_TRADE_BAD_FAME ( bot b ) +{ + [Je ne veux pas faire d'échanges avec vous car vous avez une trop mauvaise réputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Thème débloqué. Vérifiez votre encyclopédie.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&Vous avez utilisé vos dernières munitions.] + +} + +// HASH_VALUE E421F81C59A4F7B8 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ semble sur le point de faire quelque chose mais ne sait pas encore quoi.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ semble sur le point de faire quelque chose mais ne sait pas encore quoi.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ a oublié quelque chose mais ne sait pas quoi.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ a oublié, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ cherche quelqu'un pour partir à l'aventure !] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + (a.gender = male) + emote_adventurous_self_m [&EMT&$a$ s'est lancé dans une autre aventure !] + + (a.gender = female) + emote_adventurous_self_f [&EMT&$a$ s'est lancée dans une autre aventure !] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ veut partir à l'aventure avec $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + (a.gender = male) + emote_aggressive_nobody_m [&EMT&$a$ semble prêt à se lancer dans quelque chose.] + + (a.gender = female) + emote_aggressive_nobody_f [&EMT&$a$ semble prête à se lancer dans quelque chose.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ n'est pas d'humeur à se dégonfler.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ fixe $t$ d'un air agressif.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ semble être d'accord.] + +} + +// HASH_VALUE D9EFF72C79113E44 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ s'accroche à ses idées, il n'y a pas d'argumentation possible.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ s'accroche à ses idées, il n'y a pas d'argumentation possible.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ est d'accord avec $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ prévient tout le monde.] + +} + +// HASH_VALUE 91FCEFAF2B1BDFA9 +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ se rappelle quelque chose d'important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ se rappelle quelque chose d'important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ prévient $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ subvient aux besoins de tout le monde.] + +} + +// HASH_VALUE C09B3EC57A2A53DF +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ partage librement sans rien garder pour lui.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ partage librement sans rien garder pour elle.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_altruist_target_m [&EMT&$a$ est impressionné par la nature généreuse de $t$.] + + (a.gender = female) + emote_altruist_target_f [&EMT&$a$ est impressionnée par la nature généreuse de $t$.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + (a.gender = male) + emote_amazed_nobody_m [&EMT&$a$ regarde autour de lui d'un air étonné.] + + (a.gender = female) + emote_amazed_nobody_f [&EMT&$a$ regarde autour d'elle d'un air étonné.] + +} + +// HASH_VALUE 9C1E3EAA7928BA3E +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ s'étonne lui-même.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ s'étonne elle-même.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_amazed_target_m [&EMT&$a$ trouve $t$ très amusant.] + + (a.gender = female) + emote_amazed_target_f [&EMT&$a$ trouve $t$ très amusante.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ n'a pas de préférence.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ peut aller dans une direction ou dans l'autre.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ indique à $t$ que cela n'a pas vraiment d'importance.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + (a.gender = male) + emote_amused_nobody_m [&EMT&$a$ est diverti.] + + (a.gender = female) + emote_amused_nobody_f [&EMT&$a$ est divertie.] + +} + +// HASH_VALUE F72D9DB3E9C47D36 +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ s'amuse tout seul.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ s'amuse toute seule.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_amused_target_m [&EMT&$a$ trouve $t$ amusant.] + + (t.gender = female) + emote_amused_target_f [&EMT&$a$ trouve $t$ amusante.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + (a.gender = male) + emote_angry_nobody_m [&EMT&$a$ fronce les sourcils, il est vraiment en colère.] + + (a.gender = female) + emote_angry_nobody_f [&EMT&$a$ fronce les sourcils, elle est vraiment en colère.] + +} + +// HASH_VALUE 57F3525CA6C6DE36 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ n'arrive pas à croire qu'il ait pu faire ça. Il est vraiment en colère contre lui-même.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ n'arrive pas à croire qu'elle ait pu faire ça. Elle est vraiment en colère contre elle-même.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ est plutôt en colère contre $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + (a.gender = male) + emote_annoyed_nobody_m [&EMT&$a$ est énervé.] + + (a.gender = female) + emote_annoyed_nobody_f [&EMT&$a$ est énervée.] + +} + +// HASH_VALUE 30EB649E357BD460 +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ énerve tout le monde, même lui.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ énerve tout le monde, même elle.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_annoyed_target_m [&EMT&$a$ est énervé contre $t$.] + + (a.gender = female) + emote_annoyed_target_f [&EMT&$a$ est énervée contre $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ s'en moque.] + +} + +// HASH_VALUE 14B4FB12667C3EE5 +EMOTE_APATHETIC_SELF (entity a) +{ + (a.gender = female) + emote_apathetic_self_m [&EMT&$a$ essaie de trouver en lui un soupçon d'humanité mais n'y parvient pas.] + + (a.gender = female) + emote_apathetic_self_f [&EMT&$a$ essaie de trouver en elle un soupçon d'humanité mais n'y parvient pas.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ sait ce que ressent $t$, mais ne semble pas y prêter beaucoup d'importance.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + (a.gender = male) + emote_approve_nobody_m [&EMT&$a$ approuve. Il lève le pouce !] + + (a.gender = female) + emote_approve_nobody_f [&EMT&$a$ approuve. Elle lève le pouce !] + +} + +// HASH_VALUE 98E7DA8C37B6228A +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ rend sa vision officielle en apposant son sceau.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ rend sa vision officielle en apposant son sceau.] + +} + +// HASH_VALUE 19A6783C043F1466 +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ donne son approbation à $t$.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ donne son approbation à $t$.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ n'arrive pas à croire que les gens soient si arrogants.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&On ne peut pas canaliser le mépris de $a$.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ relève une pointe d'arrogance chez $t$, non ?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ a honte de vous tous !] + +} + +// HASH_VALUE 28741E1693397A7B +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ a honte de lui.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ a honte d'elle.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ a honte de $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + (a.gender = male) + emote_belligerent_nobody_m [&EMT&$a$ semble prêt à se battre.] + + (a.gender = female) + emote_belligerent_nobody_f [&EMT&$a$ semble prête à se battre.] + +} + +// HASH_VALUE 88E30DB79400F13E +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ est en désaccord complet avec lui-même.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ est en désaccord complet avec elle-même.] + +} + +// HASH_VALUE 7FBDE9B893782F4F +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ trouve que $t$ a un tempérament belliqueux.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + (a.gender = male) + emote_bitter_nobody_m [&EMT&$a$ est amer.] + + (a.gender = female) + emote_bitter_nobody_f [&EMT&$a$ est amère.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ sourit amèrement.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_bitter_target_m [&EMT&$a$ n'est pas amer, $t$, pourquoi demander ?] + + (a.gender = female) + emote_bitter_target_f [&EMT&$a$ n'est pas amère, $t$, pourquoi demander ?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charge.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + (a.gender = male) + emote_bloodthirsty_self_m [&EMT&$a$ n'est pas effrayé par la vue du sang, au contraire il aime bien ça.] + + (a.gender = female) + emote_bloodthirsty_self_f [&EMT&$a$ n'est pas effrayée par la vue du sang, au contraire elle aime bien ça.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ se demande depuis quand $t$ est si sanguinaire.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ s'ennuie.] + +} + +// HASH_VALUE FEF4189563D9C738 +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ trouve ce qu'il fait ennuyant.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ trouve ce qu'elle fait ennuyant.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ trouve $t$ ennuyant.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ s'incline respectueusement.] + +} + +// HASH_VALUE C0FCC13121F4F634 +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ ne s'incline devant personne en particulier, mais finit par toucher ses pieds.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ ne s'incline devant personne en particulier, mais finit par toucher ses pieds.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ s'incline devant $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ fait un discours à tout le monde afin de les encourager.] + +} + +// HASH_VALUE 91EDB126658339DE +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ prend son courage à deux mains.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ prend son courage à deux mains.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ trouve $t$ très courageux.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ déborde de joie, ce qui semble communicatif.] + +} + +// HASH_VALUE 97A7C4928CA41342 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ pétille de vie.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ pétille de vie.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ s'amuse du caractère pétillant de $t$.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ rote bruyamment.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ rote.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ s'excuse d'avoir roté auprès de $t$. Il était puissant celui-là !] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ essaie de calmer tout le monde.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ se calme. Il n'y a pas de quoi s'énerver.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ se fait du souci pour $t$ et lui dit de se calmer.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ respire la sérénité.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ est parfaitement calme et serein.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ essaie de calmer $t$.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ pense que la prudence est de rigueur ici.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ avance avec prudence.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ demande à $t$ de faire preuve de prudence.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ trouve que quelqu'un est négligent mais sans nommer personne.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ hausse les épaules avec insouciance.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ veut comprendre comment $t$ peut faire preuve d'autant de négligence.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ regarde autour de lui de manière désinvolte.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ traîne.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ demande à $t$ s'il y a du nouveau.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ trouve tout cela plutôt chaotique.] + +} + +// HASH_VALUE C7CAEA7D48472D20 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ s'amuse du chaos dont il est responsable.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ s'amuse du chaos dont elle est responsable.] + +} + +// HASH_VALUE ED6932DF53021781 +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ se demande si $t$ trouve les choses aussi chaotiques que lui.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ se demande si $t$ trouve les choses aussi chaotiques qu'elle.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ encourage tout le monde.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ crie des encouragements. Hourrah !] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ encourage $t$. Fonce $t$ !] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ étudie la scène d'un air clinique.] + +} + +// HASH_VALUE 9F280E1D83CB1D28 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ s'examine.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ s'examine.] + +} + +// HASH_VALUE 7AD84B2348F1694B +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observe $t$ en prenant des notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ lance un regard froid.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ est aussi froid qu'un iceberg.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ regarde $t$ froidement.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ sourit d'un air compatissant.] + +} + +// HASH_VALUE DBC62350AC4A6CD3 +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ prend soin de lui.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ prend soin d'elle.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ fait preuve d'une grande compassion envers $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + (a.gender = male) + emote_condescending_nobody_m [&EMT&$a$ jette un regard supérieur autour de lui.] + + (a.gender = female) + emote_condescending_nobody_f [&EMT&$a$ jette un regard supérieur autour d'elle.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ n'aime pas les gens condescendants.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ parle dédaigneusement à $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + (a.gender = male) + emote_confident_nobody_m [&EMT&$a$ se pavane, plein d'assurance.] + + (a.gender = female) + emote_confident_nobody_f [&EMT&$a$ se pavane, pleine d'assurance.] + +} + +// HASH_VALUE CDDB0F200D159049 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ a toute la confiance dont il a besoin.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ a toute la confiance dont elle a besoin.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ a totalement confiance en $t$.] + +} + +// HASH_VALUE 426EEC7E2BB03883 +EMOTE_CONFUSED_NOBODY (entity a) +{ + (a.gender = male) + emote_confused_nobody_m [&EMT&$a$ réfléchit un instant mais reste embrouillé en fin de compte.] + + (a.gender = male) + emote_confused_nobody_f [&EMT&$a$ réfléchit un instant mais reste embrouillée en fin de compte.] + +} + +// HASH_VALUE 5BB07CFC205B1CB7 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ a réussi à s'embrouiller tout seul.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ a réussi à s'embrouiller toute seule.] + +} + +// HASH_VALUE 5CD88CDEBEE15B5F +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admet que $t$ l'a embrouillé.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admet que $t$ l'a embrouillée.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ se renfrogne avec mépris.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ méprise tout.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ nourrit un profond mépris pour $t$.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + (a.gender = male) + emote_content_nobody_m [&EMT&$a$ est content.] + + (a.gender = female) + emote_content_nobody_f [&EMT&$a$ est contente.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ se détend et ne changerait rien pour tout l'or du monde.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ sourit avec contentement à $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ passe en premier pour faire preuve de son courage.] + +} + +// HASH_VALUE 1E7A7C59797B1DFF +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ fait appel à tout son courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ fait appel à tout son courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_courageous_target_m [&EMT&$a$ est inspiré par le courage de $t$.] + + (a.gender = female) + emote_courageous_target_f [&EMT&$a$ est inspirée par le courage de $t$.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ s'incline profondément.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ avance d'un pas royal.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ fait une révérence des plus courtoises à $t$.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + (a.gender = male) + emote_coward_nobody_m [&EMT&$a$ n'est pas un lâche.] + + (a.gender = female) + emote_coward_nobody_f [&EMT&$a$ n'est pas une lâche.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ tremble et cherche quelque chose pour se cacher.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ traite $t$ de lâche.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + (a.gender = male) + emote_crazy_nobody_m [&EMT&$a$ devient fou.] + + (a.gender = female) + emote_crazy_nobody_f [&EMT&$a$ devient folle.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + (a.gender = male) + emote_crazy_self_m [&EMT&$a$ est fou, mais tout le monde le sait.] + + (a.gender = female) + emote_crazy_self_f [&EMT&$a$ est folle, mais tout le monde le sait.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_crazy_target_m [&EMT&$a$ pense que $t$ est fou.] + + (t.gender = female) + emote_crazy_target_f [&EMT&$a$ pense que $t$ est folle.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ fait un geste grossier à tout le monde.] + +} + +// HASH_VALUE F9629CCDA8334D74 +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ fait quelques commentaires grossiers sur lui-même.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ fait quelques commentaires grossiers sur elle-même.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ fait un geste grossier à $t$.] + +} + +// HASH_VALUE 89257883E648E7AC +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ plisse des yeux, révélant une expression inhabituelle de cruauté.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ plisse des yeux, révélant une expression inhabituelle de cruauté.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ taquine, tourmente et provoque. Quelle cruauté !] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ provoque cruellement $t$.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_curious_nobody_m [&EMT&$a$ est curieux.] + + (a.gender = female) + emote_curious_nobody_f [&EMT&$a$ est curieuse.] + +} + +// HASH_VALUE 764E549F424C1ACB +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ se pose parfois des questions sur lui-même.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ se pose parfois des questions sur elle-même.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_curious_target_m [&EMT&$a$ est intrigué par $t$.] + + (a.gender = female) + emote_curious_target_f [&EMT&$a$ est intriguée par $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ est cynique.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ atteint des sommets en matière de cynisme.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ n'a pas vraiment confiance en $t$.] + +} + +// HASH_VALUE 203D0CEAA6B58295 +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ n'a que l'air fragile, faites-lui confiance.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ n'a que l'air fragile, faites-lui confiance.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ s'affaire de manière délicate.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ se demande comment une créature si fragile que $t$ peut tuer quelque chose de si gros.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ annonce le début de la fête !] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ est une poésie en mouvement.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ tend une main. Est-ce que $t$ veut danser ?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ est sur la défensive.] + +} + +// HASH_VALUE 0F8D279A1AA1A4FA +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ se défend.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ se défend.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ est sur la défensive avec $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + (a.gender = male) + emote_depressed_nobody_m [&EMT&$a$ est déprimé.] + + (a.gender = female) + emote_depressed_nobody_f [&EMT&$a$ est déprimée.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ aurait besoin d'une oreille attentive.] + +} + +// HASH_VALUE 78C3A1C8F878B00F +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ demande à $t$ s'il est déprimé.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ demande à $t$ si elle est déprimée.] + +} + +// HASH_VALUE 7F6BF10B584D2E2A +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ trouve ce qu'il veut.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ trouve ce qu'elle veut.] + +} + +// HASH_VALUE A03E6BFD199AB379 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ sait ce qu'il veut et n'a pas peur d'aller le chercher.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ sait ce qu'elle veut et n'a pas peur d'aller le chercher.] + +} + +// HASH_VALUE B9030B1773458B3C +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ sait ce qu'il veut, c'est $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ sait ce qu'elle veut, c'est $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ est en proie au désespoir.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ désespère, les choses pourraient empirer.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ laisse croire $t$ que c'est sans espoir.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + (a.gender = male) + emote_destructive_nobody_m [&EMT&$a$ semble prêt à tout détruire.] + + (a.gender = female) + emote_destructive_nobody_f [&EMT&$a$ semble prête à tout détruire.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ balance des choses dans tous les coins, s'agite et est d'une humeur destructrice.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ met en garde $t$ avec une attitude destructrice.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ fait face à une mort certaine. En avant !] + +} + +// HASH_VALUE 1D530C28AA078B4B +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ veut s'amuser un peu avant de mourir.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ veut s'amuser un peu avant de mourir.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ annonce à $t$ sa mort prochaine.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ garde son sang froid.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ agit dignement sans tenir compte de la situation.] + +} + +// HASH_VALUE CB4032504C27A43C +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ relève l'attitude digne de $t$.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ relève l'attitude digne de $t$.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ pense qu'un peu de diplomatie ne serait pas de refus.] + +} + +// HASH_VALUE 8EAA204EC1C938B9 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ se lance dans une discussion diplomatique avec lui-même. Étonnamment, toutes les parties parviennent à un accord.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ se lance dans une discussion diplomatique avec elle-même. Étonnamment, toutes les parties parviennent à un accord.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ engage des relations diplomatiques avec $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + (a.gender = male) + emote_disappointed_nobody_m [&EMT&$a$ est vraiment déçu.] + + (a.gender = female) + emote_disappointed_nobody_f [&EMT&$a$ est vraiment déçue.] + +} + +// HASH_VALUE 9FC7651EA5E7CDE1 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ se déçoit et soupire.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ se déçoit et soupire.] + +} + +// HASH_VALUE E4FA625CEC63DCBE +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ baisse la tête, apparemment déçu par $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ baisse la tête, apparemment déçue par $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ jette un œil discrètement.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ est l'exemple même de la discrétion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_discreet_target_m [&EMT&$a$ demande à $t$ d'être discret.] + + (t.gender = female) + emote_discreet_target_f [&EMT&$a$ demande à $t$ d'être discrète.] + +} + +// HASH_VALUE 5208C73EDABB05BA +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ méprise l'assistance.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ méprise l'assistance.] + +} + +// HASH_VALUE 18D9FAFA13265D4E +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ pense que vous êtes tous indignes de lui.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ pense que vous êtes tous indignes d'elle.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ fixe $t$ d'un air dédaigneux.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ est l'incarnation même de la mauvaise humeur.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ ronchonne en traînant des pieds.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_disgruntled_target_m [&EMT&$a$ est fâché contre $t$.] + + (a.gender = female) + emote_disgruntled_target_f [&EMT&$a$ est fâchée contre $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + (a.gender = male) + emote_disgusted_nobody_m [&EMT&$a$ est dégoûté.] + + (a.gender = female) + emote_disgusted_nobody_f [&EMT&$a$ est dégoûtée.] + +} + +// HASH_VALUE 74FB05298B6B4DE0 +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ se dégoûte.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ se dégoûte.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_disgusted_target_m [&EMT&$a$ est dégoûté de $t$.] + + (a.gender = female) + emote_disgusted_target_f [&EMT&$a$ est dégoûtée de $t$.] + +} + +// HASH_VALUE 9B18AFF914DEB7D5 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ a perdu toutes ses illusions.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ a perdu toutes ses illusions.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + (a.gender = male) + emote_disillusioned_self_m [&EMT&$a$ est complètement désabusé.] + + (a.gender = female) + emote_disillusioned_self_f [&EMT&$a$ est complètement désabusée.] + +} + +// HASH_VALUE F9E7D7F07B2082E3 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$t$ a brisé les illusions de $a$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$t$ a brisé les illusions de $a$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + (a.gender = male) + emote_dismayed_nobody_m [&EMT&$a$ est désabusé. Les choses n'auraient pas dû se passer comme ça.] + + (a.gender = female) + emote_dismayed_nobody_f [&EMT&$a$ est désabusée. Les choses n'auraient pas dû se passer comme ça.] + +} + +// HASH_VALUE AB6CE21944AAC00D +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ est désabusé de sa propre attitude. Il ne s'attendait pas à ça.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ est désabusée de sa propre attitude. Elle ne s'attendait pas à ça.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_dismayed_target_m [&EMT&$a$ semble désabusé de l'attitude de $t$.] + + (a.gender = female) + emote_dismayed_target_f [&EMT&$a$ semble désabusée de l'attitude de $t$.] + +} + +// HASH_VALUE 5E33BDE47FD54BC2 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ tourne en rond.] + +} + +// HASH_VALUE 02CD6AC0EC3CCB5B +EMOTE_DISORIENTED_SELF (entity a) +{ + (a.gender = male) + emote_disoriented_self_m [&EMT&$a$ regarde de tous les côtés, il est perdu.] + + (a.gender = female) + emote_disoriented_self_f [&EMT&$a$ regarde de tous les côtés, elle est perdue.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ trouve les explications de $t$ un peu déroutante.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ a les yeux dans le vide.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ n'a pas l'esprit clair pour le moment, pouvez-vous revenir plus tard ?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_distracted_target_m [&EMT&$a$ est distrait par $t$.] + + (a.gender = female) + emote_distracted_target_f [&EMT&$a$ est distraite par $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ en doute.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + (a.gender = male) + emote_doubtful_self_m [&EMT&$a$ n'est pas très sûr des choses.] + + (a.gender = female) + emote_doubtful_self_f [&EMT&$a$ n'est pas très sûre des choses.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ met en doute les paroles de $t$.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ prend la pose.] + +} + +// HASH_VALUE 2D1E4679050F6789 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ pourrait être un grand acteur, non ?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ pourrait être une grande actrice, non ?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ présente un spectacle à $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ a les yeux dans le vague.] + +} + +// HASH_VALUE 7153DC7C78E3304F +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ le regarde d'un air rêveur.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ la regarde d'un air rêveur.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ fixe $t$ d'un air rêveur.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ a le hoquet et prend donc un autre verre.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + (a.gender = male) + emote_drunk_self_m [&EMT&$a$ marche en titubant, il est certainement ivre.] + + (a.gender = female) + emote_drunk_self_f [&EMT&$a$ marche en titubant, elle est certainement ivre.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ tend un autre verre à $t$.] + +} + +// HASH_VALUE DCC159A06411AD67 +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ remplira ses obligations.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ remplira ses obligations.] + +} + +// HASH_VALUE EECE5F02DF4D4FFF +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ est inflexible quant à ses obligations.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ est inflexible quant à ses obligations.] + +} + +// HASH_VALUE 08B2E09CBB5AFC33 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ suit $t$ comme si tel était son devoir.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ suit $t$ comme si tel était son devoir.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + (a.gender = male) + emote_eager_nobody_m [&EMT&$a$ est enthousiaste et prêt !] + + (a.gender = female) + emote_eager_nobody_f [&EMT&$a$ est enthousiaste et prête !] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + (a.gender = male) + emote_eager_self_m [&EMT&$a$ est très motivé.] + + (a.gender = female) + emote_eager_self_f [&EMT&$a$ est très motivée.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ manifeste son enthousiasme à $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ semble attentif.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ souligne l'importance d'être attentif.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ fixe sérieusement $t$.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + (a.gender = male) + emote_ecstatic_nobody_m [&EMT&$a$ se tape un délire.] + + (a.gender = female) + emote_ecstatic_nobody_f [&EMT&$a$ se tape un délire.] + +} + +// HASH_VALUE 052194B23286D5FF +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ est mort de rire.] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ est morte de rire.] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_ecstatic_target_m [&EMT&$a$ se bidonne avec $t$!] + + (a.gender = female) + emote_ecstatic_target_f [&EMT&$a$ se bidonne avec $t$!] + +} + +// HASH_VALUE 91D3B99EF392A5B1 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ voit son ego grandir démesurément.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ voit son ego grandir démesurément.] + +} + +// HASH_VALUE 1201928046EB4120 +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ croit en lui et en son ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ croit en elle et en son ego.] + +} + +// HASH_VALUE D7167D18C2E9238B +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ flatte l'ego de $t$, pas qu'il en ait besoin.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ flatte l'ego de $t$, pas qu'elle en ait besoin.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + (a.gender = male) + emote_embarrassed_nobody_m [&EMT&$a$ rougit, gêné.] + + (a.gender = female) + emote_embarrassed_nobody_f [&EMT&$a$ rougit, gênée.] + +} + +// HASH_VALUE 83ED099858DDA3D6 +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ est gêné.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ est gênée.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_embarrassed_target_m [&EMT&$a$ est gêné par $t$.] + + (a.gender = female) + emote_embarrassed_target_f [&EMT&$a$ est gênée par $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + (a.gender = male) + emote_emotional_nobody_m [&EMT&$a$ est envahi par l'émotion.] + + (a.gender = female) + emote_emotional_nobody_f [&EMT&$a$ est envahie par l'émotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ aurait besoin de réconfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tente de consoler $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ cache ses émotions.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ reste impassible. Il n'y a plus rien à dire ou à faire.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ fixe $t$ d'un air absent.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + (a.gender = male) + emote_emphatic_nobody_m [&EMT&$a$ est prêt à écouter.] + + (a.gender = female) + emote_emphatic_nobody_f [&EMT&$a$ est prête à écouter.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ souhaite prêter une oreille compatissante, sachant ce que vous ressentez.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ compatit avec $t$. ""Je comprends parfaitement ce que vous ressentez.""] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ trouve la situation encourageante.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + (a.gender = male) + emote_encouraging_self_m [&EMT&$a$ est encouragé.] + + (a.gender = female) + emote_encouraging_self_f [&EMT&$a$ est encouragée.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourage $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + (a.gender = male) + emote_enraged_nobody_m [&EMT&$a$ est furieux, attention.] + + (a.gender = female) + emote_enraged_nobody_f [&EMT&$a$ est furieuse, attention.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ fulmine de rage.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ bout de rage contre $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ semble enthousiaste.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ est enthousiaste.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ est très enthousiaste à l'écoute de $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_envious_nobody_m [&EMT&$a$ est rongé par la jalousie.] + + (a.gender = female) + emote_envious_nobody_f [&EMT&$a$ est rongée par la jalousie.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + (a.gender = male) + emote_envious_self_m [&EMT&$a$ est certainement envié de tous en ce moment.] + + (a.gender = female) + emote_envious_self_f [&EMT&$a$ est certainement enviée de tous en ce moment.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ voudrait ressembler à $t$.] + +} + +// HASH_VALUE E1B18054C93AE3B3 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ se frotte les mains d'un air malveillant.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ se frotte les mains d'un air malveillant.] + +} + +// HASH_VALUE 03AA431D51055059 +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ se trouve malveillant.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ se trouve malveillante.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&Le sourire de $a$ à $t$ semble malveillant.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + (a.gender = male) + emote_excited_nobody_m [&EMT&$a$ sourit, tout excité.] + + (a.gender = female) + emote_excited_nobody_f [&EMT&$a$ sourit, tout excitée.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + (a.gender = male) + emote_excited_self_m [&EMT&$a$ est trop excité !] + + (a.gender = female) + emote_excited_self_f [&EMT&$a$ est trop excitée !] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_excited_target_m [&EMT&$a$ est excité par $t$.] + + (a.gender = female) + emote_excited_target_f [&EMT&$a$ est excitée par $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ s'entraîne. Un, deux..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ se lance dans une séance d'entraînement.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourage $t$ à s'entraîner.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ devrait certainement faire une pause.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + (a.gender = male) + emote_exhausted_self_m [&EMT&$a$ est très fatigué et doit se reposer.] + + (a.gender = female) + emote_exhausted_self_f [&EMT&$a$ est très fatiguée et doit se reposer.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_exhausted_target_m [&EMT&$a$ pense que $t$ est fatigué et devrait faire une pause.] + + (t.gender = female) + emote_exhausted_target_f [&EMT&$a$ pense que $t$ est fatiguée et devrait faire une pause.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ a du bonheur à revendre.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ danse sans retenue et avec enthousiasme.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_exuberant_target_m [&EMT&$a$ danse avec $t$, très satisfait.] + + (a.gender = female) + emote_exuberant_target_f [&EMT&$a$ danse avec $t$, très satisfaite.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ n'est fidèle à personne.] + +} + +// HASH_VALUE 73484F44C200A98C +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ n'est fidèle qu'à lui.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ n'est fidèle qu'à elle.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ est fidèle à $t$, et à $t$ seulement.] + +} + +// HASH_VALUE CF296E0BC3605C54 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ croit fermement en ce qu'il fait.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ croit fermement en ce qu'elle fait.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + (a.gender = male) + emote_fanatical_self_m [&EMT&$a$ est un homin de parole. Jusqu'à la mort !] + + (a.gender = female) + emote_fanatical_self_f [&EMT&$a$ est une homine de parole. Jusqu'à la mort !] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ fait preuve d'un dévouement à toute épreuve envers $t$, et envers $t$ seulement.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ vérifie méticuleusement que tout est à sa place.] + +} + +// HASH_VALUE 9E77A74A6D5D1BBF +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ se donne un coup de brosse.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ se donne un coup de brosse.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ enlève méticuleusement le peu de poussière se trouvant sur $t$.] + +} + +// HASH_VALUE A39E155490001646 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ fait une démonstration de l'art des Anciens d'Atys.] + +} + +// HASH_VALUE CD5280E83983D88E +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ pratique l'art des Anciens d'Atys.] + +} + +// HASH_VALUE 5D46447C22E5AD6B +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ montre à $t$ l'art des Anciens d'Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_fearful_nobody_m [&EMT&$a$ regarde autour de lui, les yeux remplis de peur.] + + (a.gender = female) + emote_fearful_nobody_f [&EMT&$a$ regarde autour d'elle, les yeux remplis de peur.] + +} + +// HASH_VALUE C2BCB5CE96CFEF95 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ ne craint personne à part lui.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ ne craint personne à part elle.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ craint $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ reste ferme.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ est inflexible.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ est ferme sur ce point, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ est d'une humeur clémente.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ décide d'agir d'abord et de demander pardon plus tard.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ pardonne à $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considère tout le monde ici comme sa famille.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + (a.gender = male) + emote_fraternal_self_m [&EMT&$a$ est ravi d'être traité comme un membre de la famille.] + + (a.gender = female) + emote_fraternal_self_f [&EMT&$a$ est ravie d'être traitée comme un membre de la famille.] + +} + +// HASH_VALUE DFF83D131B5FBE0E +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_fraternal_target_m [&EMT&$a$ considère $t$ comme un frère.] + + (t.gender = female) + emote_fraternal_target_f [&EMT&$a$ considère $t$ comme une sœur.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + (a.gender = male) + emote_friendly_nobody_m [&EMT&$a$ est l'ami de tout le monde.] + + (a.gender = female) + emote_friendly_nobody_f [&EMT&$a$ est l'amie de tout le monde.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ est quelqu'un d'amical.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_friendly_target_m [&EMT&$a$ est ami avec $t$.] + + (a.gender = female) + emote_friendly_target_f [&EMT&$a$ est amie avec $t$.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + (a.gender = male) + emote_frustrated_nobody_m [&EMT&$a$ est visiblement contrarié.] + + (a.gender = female) + emote_frustrated_nobody_f [&EMT&$a$ est visiblement contrariée.] + +} + +// HASH_VALUE 1E18CDF13A5A0526 +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ s'est contrarié tout seul.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ s'est contrariée toute seule.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_frustrated_target_m [&EMT&$a$ est contrarié par $t$. Grrr.] + + (a.gender = female) + emote_frustrated_target_f [&EMT&$a$ est contrariée par $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ raconte une blague.] + +} + +// HASH_VALUE C7A6EED6FAD8BBEF +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ rit de lui-même.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ rit d'elle-même.] + +} + +// HASH_VALUE 0558BD95AFC783F3 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ dit que $t$ est vraiment très drôle.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ dit que $t$ est vraiment très drôle.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ partage avec tout le monde !] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ ne distribue pas les choses de manière vraiment égale. Un pour vous, un pour moi, deux pour vous, un, deux pour moi...] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ partage généreusement avec $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ dit, ""Tope-là !""] + +} + +// HASH_VALUE AA21014F3741278A +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ se demande si cela fait un bruit sec lorsqu'il se tape dans les mains.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ se demande si cela fait un bruit sec lorsqu'elle se tape dans les mains.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ et $t$ se tapent dans les mains.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ a l'air morose.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ marmonne quelque chose à propos de ruines, d'obscurité et de destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ broie du noir en pensant à $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lâche un rire niais.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ agit plutôt bêtement parfois, comme maintenant par exemple.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ sourit bêtement à $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ sourit. C'est génial !] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ est formidable. Toi ?] + +} + +// HASH_VALUE 07A88585ADF71FF4 +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ dit que $t$ est une personne formidable.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ dit que $t$ est une personne formidable.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ sourit jusqu'aux oreilles.] + +} + +// HASH_VALUE 274D22FFCA8FE87E +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&$a$ rit pour un rien, ce qui inquiète tout le monde.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ sourit à $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ ronchonne d'un air bougon.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + (self.gender = male) + emote_grumpy_self_m [&EMT&$a$ n'est pas de très bonne humeur. Etes-vous sûr de vouloir continuer ?] + + (self.gender = female) + emote_grumpy_self_f [&EMT&$a$ n'est pas de très bonne humeur. Etes-vous sûre de vouloir continuer ?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ est grognon avec $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ avoue sa culpabilité.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ avoue. ""C'est moi qui l'ai fait.""] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ regarde $t$ d'un air coupable.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + (a.gender = male) + emote_happy_nobody_m [&EMT&$a$ est content.] + + (a.gender = female) + emote_happy_nobody_f [&EMT&$a$ est contente.] + +} + +// HASH_VALUE 28327F68321B2307 +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ semble très content de lui.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ semble très contente d'elle.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_happy_target_m [&EMT&$a$ est content pour $t$.] + + (a.gender = female) + emote_happy_target_f [&EMT&$a$ est contente pour $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + (a.gender = male) + emote_hardsilence_nobody_m [&EMT&$a$ regarde autour de lui dans un silence de glace.] + + (a.gender = female) + emote_hardsilence_nobody_f [&EMT&$a$ regarde autour d'elle dans un silence de glace.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + (self.gender = male) + emote_hardsilence_self_m [&EMT&$a$ trouve difficile de rester silencieux.] + + (self.gender = female) + emote_hardsilence_self_f [&EMT&$a$ trouve difficile de rester silencieuse.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ fixe $t$ sans lui répondre, la tension est palpable.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ prend un air hautain.] + +} + +// HASH_VALUE 41D4B332471333F9 +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ ne va pas s'abaisser à votre niveau.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ ne va pas s'abaisser à votre niveau.] + +} + +// HASH_VALUE 741560DF5A1E464D +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ toise de haut $t$.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ toise de haut $t$.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ est ici pour aider.] + +} + +// HASH_VALUE 773A26C9207DA0BB +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ sert ses intérêts.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ sert ses intérêts.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ essaie d'aider $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ prend une pose héroïque.] + +} + +// HASH_VALUE 332DC678E2226026 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ sauve sa propre vie, un vrai héros.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ sauve sa propre vie, une vraie héroïne.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_heroic_target_m [&EMT&$a$ crie haut et fort que $t$ est un héros.] + + (t.gender = female) + emote_heroic_target_f [&EMT&$a$ crie haut et fort que $t$ est une héroïne.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ dit salut.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ fait un signe de la main. Salut !] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ dit à $t$, ""Salut ! Comment ça va ?""] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + (a.gender = male) + emote_honest_nobody_m [&EMT&$a$ est honnête, digne de confiance et vrai.] + + (a.gender = female) + emote_honest_nobody_f [&EMT&$a$ est honnête, digne de confiance et vraie.] + +} + +// HASH_VALUE 3B0B447A802E2C63 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ est toujours honnête avec lui-même.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ est toujours honnête avec elle-même.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ a seulement été honnête avec $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ a bon espoir.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ s'accroche à l'espoir.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ regarde $t$ les yeux pleins d'espoir.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ se sent pitoyable.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ hurle. Nous sommes condamnés, c'est sans espoir !] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_hopeless_target_m [&EMT&$a$ trouve $t$ lamentable.] + + (a.gender = female) + emote_hopeless_target_f [&EMT&$a$ trouve $t$ lamentable.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + (a.gender = male) + emote_humble_nobody_m [&EMT&$a$ regarde autour de lui d'un air modeste.] + + (a.gender = female) + emote_humble_nobody_f [&EMT&$a$ regarde autour d'elle d'un air modeste.] + +} + +// HASH_VALUE 5762F7AF7816FEBA +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ est trop humble, pour dire à quel point il est modeste.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ est trop humble, pour dire à quel point elle est modeste.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ a reçu une leçon d'humilité de $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ mangerait bien un morceau.] + +} + +// HASH_VALUE AE5A996A109CE549 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ a tellement faim qu'il pourrait manger son équipement.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ a tellement faim qu'elle pourrait manger son équipement.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ regarde $t$ d'un air affamé.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ court dans tous les sens.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ s'active déjà.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_hurried_target_m [&EMT&$a$ est plutôt pressé, tout comme $t$.] + + (a.gender = female) + emote_hurried_target_f [&EMT&$a$ est plutôt pressée, tout comme $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ n'a pas de temps à perdre.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ se dépêche car des gens l'attendent.] + +} + +// HASH_VALUE CB1FE5B40C3AD7AC +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ demande à $t$ de s'activer.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ a un rire hystérique.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ devient hystérique.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_hysterical_target_m [&EMT&$a$ gifle $t$, qui est devenu hystérique.] + + (t.gender = female) + emote_hysterical_target_f [&EMT&$a$ gifle $t$, qui est devenue hystérique.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ a une attitude implorante.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + (a.gender = male) + emote_imploring_self_m [&EMT&$a$ n'est pas trop fier pour supplier.] + + (a.gender = female) + emote_imploring_self_f [&EMT&$a$ n'est pas trop fière pour supplier.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ implore $t$ d'arrêter.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ hausse des épaules d'un air indifférent.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + (a.gender = male) + emote_indifferent_self_m [&EMT&$a$ est impartial.] + + (a.gender = female) + emote_indifferent_self_f [&EMT&$a$ est impartiale.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ dit à $t$ que les choses sont telles qu'elles sont.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + (a.gender = male) + emote_indignant_nobody_m [&EMT&$a$ fulmine, indigné.] + + (a.gender = female) + emote_indignant_nobody_f [&EMT&$a$ fulmine, indignée.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ s'indigne du sujet.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ n'arrive pas à croire que vous ayez dit ça, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ sourit d'un air indulgent.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + (a.gender = male) + emote_indulgent_self_m [&EMT&$a$ est trop indulgent.] + + (a.gender = female) + emote_indulgent_self_f [&EMT&$a$ est trop indulgente.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ cède à $t$, car c'est drôle.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + (a.gender = male) + emote_innocent_nobody_m [&EMT&$a$ est innocent.] + + (a.gender = female) + emote_innocent_nobody_f [&EMT&$a$ est innocente.] + +} + +// HASH_VALUE 2185366B31E8990C +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ ajuste son auréole.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ ajuste son auréole.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ regarde $t$ d'un air innocent.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ aurait besoin d'assurance.] + +} + +// HASH_VALUE 88331229A8D2EC23 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ n'est pas trop sûr de lui.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ n'est pas trop sûre d'elle.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ ne se sent pas en sécurité auprès de $t$.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + (a.gender = male) + emote_interested_nobody_m [&EMT&$a$ est très attentif.] + + (a.gender = female) + emote_interested_nobody_f [&EMT&$a$ est très attentive.] + +} + +// HASH_VALUE 1CC54B7F81234340 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ ne s'intéresse qu'à lui.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ ne s'intéresse qu'à elle.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_interested_target_m [&EMT&$a$ est intéressé par les propos de $t$.] + + (a.gender = female) + emote_interested_target_f [&EMT&$a$ est intéressée par les propos de $t$.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_jealous_nobody_m [&EMT&$a$ est vert de jalousie.] + + (a.gender = female) + emote_jealous_nobody_f [&EMT&$a$ est verte de jalousie.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ brûle de jalousie.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_jealous_target_m [&EMT&$a$ est jaloux de $t$.] + + (a.gender = female) + emote_jealous_target_f [&EMT&$a$ est jalouse de $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ saute de joie.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + (a.gender = male) + emote_joyful_self_m [&EMT&$a$ est rempli de joie.] + + (a.gender = female) + emote_joyful_self_f [&EMT&$a$ est remplie de joie.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_joyful_target_m [&EMT&$a$ est ravi pour $t$.] + + (a.gender = female) + emote_joyful_target_f [&EMT&$a$ est ravie pour $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + (a.gender = male) + emote_kind_nobody_m [&EMT&$a$ est gentil avec tout le monde. Pourquoi pas ?] + + (a.gender = female) + emote_kind_nobody_f [&EMT&$a$ est gentille avec tout le monde. Pourquoi pas ?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ rappelle que la bonté commence d'abord chez soi.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ sourit gentiment à $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ flemmarde.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ flemmarde pour le moment, essayez plus tard.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_lazy_target_m [&EMT&$a$ traite $t$ de paresseux.] + + (t.gender = female) + emote_lazy_target_f [&EMT&$a$ traite $t$ de paresseuse.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ déteste tout le monde.] + +} + +// HASH_VALUE 6F71D5EE45670EBC +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ ne se supporte pas.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ ne se supporte pas.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ regarde $t$ avec mépris et dégoût.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ cherche la logique.] + +} + +// HASH_VALUE 78B69F2C7D460FEE +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ est parfaitement logique pour lui.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ est parfaitement logique pour elle.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ trouve que $t$ est très logique.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ recherche de la compagnie.] + +} + +// HASH_VALUE D78F0394E1CFFE1B +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ est tellement isolé qu'il parle tout seul.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ est tellement isolée qu'elle parle toute seule.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_lonely_target_m [&EMT&$a$ empêche $t$ d'être seul.] + + (t.gender = female) + emote_lonely_target_f [&EMT&$a$ empêche $t$ d'être seule.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ parle haut et fort d'un air fier.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ parle encore plus fort.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_loud_target_m [&EMT&$a$ dit à $t$ qu'il est trop bruyant.] + + (t.gender = female) + emote_loud_target_f [&EMT&$a$ dit à $t$ qu'elle est trop bruyante.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + (a.gender = male) + emote_love_nobody_m [&EMT&$a$ est amoureux.] + + (a.gender = female) + emote_love_nobody_f [&EMT&$a$ est amoureuse.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ vérifie devant le miroir. Parfaitement adorable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ aime $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + (a.gender = male) + emote_loyal_nobody_m [&EMT&$a$ est dévoué, courageux et vrai.] + + (a.gender = female) + emote_loyal_nobody_f [&EMT&$a$ est dévouée, courageuse et vraie.] + +} + +// HASH_VALUE 957B06AF6A927484 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ n'est dévoué qu'à lui.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ n'est dévouée qu'à elle.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_loyal_target_m [&EMT&$a$ est complètement dévoué à $t$.] + + (a.gender = female) + emote_loyal_target_f [&EMT&$a$ est complètement dévouée à $t$.] + +} + +// HASH_VALUE 66B54595E35ED8DF +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ se trouve attirant.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ se trouve attirante.] + +} + +// HASH_VALUE DEDFCAB6D55C2B6C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ se trouve séduisant, ce qui renforce son ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ se trouve séduisante, ce qui renforce son ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ déshabille $t$ du regard.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$ porte sur son visage une expression de haine profonde.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ est capable de faire des mauvaises choses.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ étudie $t$ avec malveillance.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ cherche à semer la discorde.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + (a.gender = male) + emote_malicious_self_m [&EMT&$a$ cherchait vraiment à être mauvais.] + + (a.gender = female) + emote_malicious_self_f [&EMT&$a$ cherchait vraiment à être mauvaise.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ provoque $t$ d'un air méchant.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + (a.gender = male) + emote_mean_nobody_m [&EMT&$a$ est vraiment mauvais.] + + (a.gender = female) + emote_mean_nobody_f [&EMT&$a$ est vraiment mauvaise.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + (a.gender = male) + emote_mean_self_m [&EMT&$a$ est le plus mauvais homin du coin.] + + (a.gender = female) + emote_mean_self_f [&EMT&$a$ est la plus mauvaise homine du coin.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_mean_target_m [&EMT&$a$ est mauvais avec $t$.] + + (a.gender = female) + emote_mean_target_f [&EMT&$a$ est mauvaise avec $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + (a.gender = male) + emote_megalomaniac_nobody_m [&EMT&$a$ est le meilleur, il n'y a aucun doute.] + + (a.gender = female) + emote_megalomaniac_nobody_f [&EMT&$a$ est la meilleure, il n'y a aucun doute.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + (a.gender = male) + emote_megalomaniac_self_m [&EMT&$a$ dit ""Je suis le meilleur. Il n'y a aucun doute là-dessus.""] + + (a.gender = female) + emote_megalomaniac_self_f [&EMT&$a$ dit ""Je suis la meilleure. Il n'y a aucun doute là-dessus.""] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ affirme que $t$ est mégalomane.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_merciful_nobody_m [&EMT&$a$ est miséricordieux.] + + (a.gender = female) + emote_merciful_nobody_f [&EMT&$a$ est miséricordieuse.] + +} + +// HASH_VALUE 39B55A5707FF5106 +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ se prend en pitié.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ se prend en pitié.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ fait preuve de pitié envers $t$.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ prépare quelque chose.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ réfléchit à un mauvais coup et a une stratégie en tête.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ sourit à $t$ d'un air malicieux.] + +} + +// HASH_VALUE 338395659327ADA2 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ imite toutes les personnes autour de lui.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ imite toutes les personnes autour d'elle.] + +} + +// HASH_VALUE 3C8504AEF107D182 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ se tourne en ridicule dans une parfaite imitation de lui-même.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ se tourne en ridicule dans une parfaite imitation d'elle-même.] + +} + +// HASH_VALUE 42B4C61E1FED87F4 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ ridiculise $t$ en imitant tous ses gestes.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ ridiculise $t$ en imitant tous ses gestes.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ avance d'un pas nerveux.] + +} + +// HASH_VALUE 1ED8A0AF1ABB0A52 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ est de nature anxieuse.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ est de nature anxieuse.] + +} + +// HASH_VALUE D90479576A965979 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ dit à $t$ qu'il le rend nerveux.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ dit à $t$ qu'elle le rend nerveux.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ dit à $t$ qu'il la rend nerveuse.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ dit à $t$ qu'elle la rend nerveuse.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ est neutre.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuse de prendre parti.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ est neutre sur ce point, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ est sympa.] + +} + +// HASH_VALUE 03166582F15D36A6 +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ est l'un des homins les plus sympas à sa connaissance.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ est l'une des homines les plus sympas à sa connaissance.] + +} + +// HASH_VALUE D8975DEF7912AFD8 +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ dit à $t$ qu'il est sympa.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ dit à $t$ qu'elle est sympa.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ n'a aucune idée.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ ne sait rien de rien.] + +} + +// HASH_VALUE 130A92B1EC15A15A +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ regarde $t$ en haussant les épaules car il n'en a aucune idée.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ regarde $t$ en haussant les épaules car elle n'en a aucune idée.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ est d'humeur à ne rien faire.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + (a.gender = male) + emote_none_self_m [&EMT&$a$ n'a pas décidé de ce qu'il allait faire.] + + (a.gender = female) + emote_none_self_f [&EMT&$a$ n'a pas décidé de ce qu'elle allait faire.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ ne fera rien pour $t$, que cela soit dit !] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ regrette le temps passé.] + +} + +// HASH_VALUE AEE1EA0257AF53D2 +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ se remémore des souvenirs.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ se remémore des souvenirs.] + +} + +// HASH_VALUE 4619474B035E975E +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ évoque des souvenirs avec $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_obnoxious_nobody_m [&EMT&$a$ est odieux.] + + (a.gender = female) + emote_obnoxious_nobody_f [&EMT&$a$ est odieuse.] + +} + +// HASH_VALUE 955202266CF008B2 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ est tellement odieux qu'il a du mal à se supporter.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ est tellement odieuse qu'elle a du mal à se supporter.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_obnoxious_target_m [&EMT&$a$ trouve $t$ odieux.] + + (a.gender = female) + emote_obnoxious_target_f [&EMT&$a$ trouve $t$ odieuse.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ a un côté obscur.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ connaît certaines choses mystérieuses.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ dévoile à $t$ son côté mystérieux.] + +} + +// HASH_VALUE F3730A61EAC9EFF9 +EMOTE_OBSESSED_NOBODY (entity a) +{ + (a.gender = male) + emote_obsessed_nobody_m [&EMT&$a$ devient obsédé par quelque chose... ou quelqu'un.] + + (a.gender = female) + emote_obsessed_nobody_f [&EMT&$a$ devient obsédée par quelque chose... ou quelqu'un.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + (a.gender = male) + emote_obsessed_self_m [&EMT&$a$ semble préoccupé, probablement obsédé par quelque chose.] + + (a.gender = female) + emote_obsessed_self_f [&EMT&$a$ semble préoccupée, probablement obsédée par quelque chose.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_obsessed_target_m [&EMT&$a$ est obsédé par $t$.] + + (a.gender = female) + emote_obsessed_target_f [&EMT&$a$ est obsédée par $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + (a.gender = male) + emote_offended_nobody_m [&EMT&$a$ est définitivement choqué par les événements du coin.] + + (a.gender = female) + emote_offended_nobody_f [&EMT&$a$ est définitivement choquée par les événements du coin.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + (a.gender = male) + emote_offended_self_m [&EMT&$a$ sera très certainement choqué.] + + (a.gender = female) + emote_offended_self_f [&EMT&$a$ sera très certainement choquée.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_offended_target_m [&EMT&$a$ est très choqué par $t$.] + + (a.gender = female) + emote_offended_target_f [&EMT&$a$ est très choquée par $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ reste optimiste.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ pense que tout va très bien se passer.] + +} + +// HASH_VALUE 0DD6285C788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ dit à $t$ ""Ne t'inquiète pas tout va bien se passer.""] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ dit, ""Remettez-vous en.""] + +} + +// HASH_VALUE FE68E3ACC9462549 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ se dit qu'il va s'en remettre.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ se dit qu'elle va s'en remettre.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_over_target_m [&EMT&$a$ s'est remis de $t$.] + + (a.gender = female) + emote_over_target_f [&EMT&$a$ s'est remise de $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ attrape une vague. Prêts pour le surf, les amis !] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ cherche une plage.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ dit à $t$ ""Décontracte-toi, mec. Regarde la plage.""] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ crie aïe.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + (a.gender = male) + emote_painful_self_m [&EMT&$a$ est blessé, et oui, ça fait mal.] + + (a.gender = female) + emote_painful_self_f [&EMT&$a$ est blessée, et oui, ça fait mal.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ regarde $t$ souffrir.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panique.] + +} + +// HASH_VALUE 0FCFC2711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + (a.gender = male) + emote_panic_self_m [&EMT&$a$ est pris de panique.] + + (a.gender = female) + emote_panic_self_f [&EMT&$a$ est prise de panique.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panique devant $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ attend patiemment.] + +} + +// HASH_VALUE 03A5B0CFF6625477 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ fait preuve d'une patience digne d'un noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_patient_target_m [&EMT&$a$ est patient avec $t$.] + + (a.gender = female) + emote_patient_target_f [&EMT&$a$ est patiente avec $t$.] + +} + +// HASH_VALUE 52D0ED13FFBE7C22 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ fait preuve de dévouement envers sa cité d'accueil.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ fait preuve de dévouement envers sa cité d'accueil.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ agite un drapeau.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ se demande si $t$ fait preuve de patriotisme ces derniers jours.] + +} + +// HASH_VALUE 46E737AF2DB8D4A2 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuse d'utiliser son imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuse d'utiliser son imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + (a.gender = male) + emote_pedantic_self_m [&EMT&$a$ reste borné et ça lui convient parfaitement.] + + (a.gender = female) + emote_pedantic_self_f [&EMT&$a$ reste bornée et ça lui convient parfaitement.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ sermonne $t$ d'un air pointilleux.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ est d'humeur renfrognée et perturbée.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + (a.gender = male) + emote_perturbed_self_m [&EMT&$a$ n'est pas dans son assiette.] + + (a.gender = female) + emote_perturbed_self_f [&EMT&$a$ n'est pas dans son assiette.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_perturbed_target_m [&EMT&$a$ est perturbé par $t$.] + + (a.gender = female) + emote_perturbed_target_f [&EMT&$a$ est perturbée par $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ est tout sauf optimiste.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ sait que cela ne va pas marcher.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ pense que cela ne marchera pas, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + (a.gender = male) + emote_petulant_nobody_m [&EMT&$a$ devient hargneux.] + + (a.gender = female) + emote_petulant_nobody_f [&EMT&$a$ devient hargneuse.] + +} + +// HASH_VALUE 8AA637C937F30128 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ est connu pour ses sautes d'humeur.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ est connue pour ses sautes d'humeur.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ continue la discussion avec $t$ sur un ton irrité.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ médite sur le monde.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ possède quelques théories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ devient philosophe avec $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ s'apitoie sur tout le monde.] + +} + +// HASH_VALUE 6BADA86513A1FCA6 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ s'apitoie sur son sort, ne faites pas attention à lui.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ s'apitoie sur son sort, ne faites pas attention à elle.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ regarde $t$ avec pitié.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ est d'humeur joueuse.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ saute dans tous les sens tant il est heureux.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ regarde $t$ d'un air enjoué.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + (a.gender = male) + emote_pleased_nobody_m [&EMT&$a$ sourit, content.] + + (a.gender = female) + emote_pleased_nobody_f [&EMT&$a$ sourit, contente.] + +} + +// HASH_VALUE 7292EDA7C0197454 +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ est visiblement content de lui.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ est visiblement contente d'elle.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_pleased_target_m [&EMT&$a$ est content de $t$.] + + (a.gender = female) + emote_pleased_target_f [&EMT&$a$ est contente de $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ pointe du doigt derrière lui.] + +} + +// HASH_VALUE 36A3BBD6AE2033D5 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ pointe du doigt derrière lui.] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ pointe du doigt derrière elle.] + +} + +// HASH_VALUE 1C417488AAA976CF +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ pointe derrière lui. ""Là-bas derrière, $t$.""] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ pointe derrière elle. ""Là-bas derrière, $t$.""] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + (a.gender = male) + emote_pointfront_nobody_m [&EMT&$a$ pointe du doigt droit devant lui.] + + emote_pointfront_nobody_f [&EMT&$a$ pointe du doigt droit devant elle.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ pointe droit devant. ""J'y vais.""] + +} + +// HASH_VALUE 86BF964B06392611 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ pointe du doigt droit devant lui. ""Droit devant, $t$.""] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ pointe du doigt droit devant elle. ""Droit devant, $t$.""] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ pointe du doigt à sa gauche. Par là.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ pointe à gauche. ""Je vais par là.""] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ pointe du doigt à sa gauche. ""Par là, $t$.""] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ pointe du doigt à sa droite. Par ici.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ pointe à droite. ""Je vais par ici.""] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ pointe du doigt à sa droite. ""Par ici, $t$.""] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ semble indiquer quelque chose du doigt.] + +} + +// HASH_VALUE 7D6070012B653B77 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ s'indique du doigt. ""Moi.""] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ s'indique du doigt. ""Moi.""] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ pointe $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ attend poliment.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + (a.gender = male) + emote_polite_self_m [&EMT&$a$ est trop poli pour faire du mal à quelqu'un.] + + (a.gender = female) + emote_polite_self_f [&EMT&$a$ est trop polie pour faire du mal à quelqu'un.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ sourit poliment à $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ se pavane d'un air pompeux.] + +} + +// HASH_VALUE 5DB033EE8952F687 +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ est bourré d'orgueil. Il pense être mieux que tout le monde.] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ est bourrée d'orgueil. Elle pense être mieux que tout le monde.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_pompous_target_m [&EMT&$a$ traite $t$ de crâneur pompeux.] + + (t.gender = female) + emote_pompous_target_f [&EMT&$a$ traite $t$ de crâneuse pompeuse.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ respire le pouvoir.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + (a.gender = male) + emote_powerful_self_m [&EMT&$a$ est le plus puissant de la zone !] + + (a.gender = female) + emote_powerful_self_f [&EMT&$a$ est la plus puissante de la zone !] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_powerful_target_m [&EMT&$a$ sait que $t$ est puissant.] + + (t.gender = female) + emote_powerful_target_f [&EMT&$a$ sait que $t$ est puissante.] + +} + +// HASH_VALUE CDC002584F7C36D7 +EMOTE_PRAYING_NOBODY (entity a) +{ + (a.gender = male) + emote_praying_nobody_m [&EMT&$a$ espère que le ciel le guidera.] + + (a.gender = female) + emote_praying_nobody_f [&EMT&$a$ espère que le ciel la guidera.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&$a$ semble avoir besoin d'une intervention divine.] + +} + +// HASH_VALUE 22B23C920E378C7A +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ recherche l'illumination pour $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + (a.gender = male) + emote_proud_nobody_m [&EMT&$a$ est fier et fort.] + + (a.gender = female) + emote_proud_nobody_f [&EMT&$a$ est fière et forte.] + +} + +// HASH_VALUE 4F595D70181695AB +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ semble fier de lui.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ semble fière d'elle.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_proud_target_m [&EMT&$a$ est tellement fier de $t$.] + + (a.gender = female) + emote_proud_target_f [&EMT&$a$ est tellement fière de $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ prend une pose provocante.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&Il est facile de provoquer $a$ en ce moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ essaie de provoquer $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ essaie de comprendre quelque chose.] + +} + +// HASH_VALUE 64CFBE66318A6453 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ arrive parfois à semer le doute en lui.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ arrive parfois à semer le doute en elle.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ regarde $t$ d'un air perplexe.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ est calme.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ reste calme.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ retrouve sa tranquillité quand il est avec $t$.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + (a.gender = male) + emote_ready_nobody_m [&EMT&$a$ est prêt à faire quelque chose.] + + (a.gender = female) + emote_ready_nobody_f [&EMT&$a$ est prête à faire quelque chose.] + +} + +// HASH_VALUE D7F4D7805F3AF54B +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ fait savoir à tout le monde qu'il est prêt.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ fait savoir à tout le monde qu'elle est prête.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_ready_target_m [&EMT&$a$ se tourne vers $t$. ""Prêt ?""] + + (t.gender = female) + emote_ready_target_f [&EMT&$a$ se tourne vers $t$. ""Prête ?""] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ trouve la situation rassurante.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + (a.gender = male) + emote_reassured_self_m [&EMT&$a$ n'a aucun souci et est rassuré.] + + (a.gender = female) + emote_reassured_self_f [&EMT&$a$ n'a aucun souci et est rassurée.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_reassured_target_m [&EMT&$a$ fait un signe de la tête à $t$, rassuré.] + + (a.gender = female) + emote_reassured_target_f [&EMT&$a$ fait un signe de la tête à $t$, rassurée.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ semble inciter à la rébellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ décide de devenir un rebelle, peut-être pas sans raison.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ essaie d'inciter $t$ à se rebeller.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charge en avant d'un pas imprudent.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ fonce en avant sans réfléchir.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ continue, sans tenir compte de $t$.] + +} + +// HASH_VALUE B5931024A7E3CE43 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ sait qu'il va le regretter.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ sait qu'elle va le regretter.] + +} + +// HASH_VALUE 805710674A7BBC26 +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ regrette déjà ce qu'il a fait.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ regrette déjà ce qu'elle a fait.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ sait que $t$ va le regretter.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + (a.gender = male) + emote_relaxed_nobody_m [&EMT&$a$ est parfaitement détendu.] + + (a.gender = female) + emote_relaxed_nobody_f [&EMT&$a$ est parfaitement détendue.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ trouve toujours un moyen de se détendre.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_relaxed_target_m [&EMT&$a$ est détendu et pense que $t$ doit se détendre également.] + + (a.gender = female) + emote_relaxed_target_f [&EMT&$a$ est détendue et pense que $t$ doit se détendre également.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + (a.gender = male) + emote_relieved_nobody_m [&EMT&$a$ est soulagé.] + + (a.gender = female) + emote_relieved_nobody_f [&EMT&$a$ est soulagée.] + +} + +// HASH_VALUE B6CC99EB6E550205 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ sent un profond soulagement l'envahir.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ sent un profond soulagement l'envahir.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_relieved_target_m [&EMT&$a$ soupire, soulagé par $t$.] + + (a.gender = female) + emote_relieved_target_f [&EMT&$a$ soupire, soulagée par $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ accepte à contrecœur.] + +} + +// HASH_VALUE 2591B6CF40E5D53C +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ ne veut pas vraiment le faire mais le fait tout de même.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ suit $t$ à contrecœur.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ baisse la tête, plein de remords.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ montre des signes de remords.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ se sent mal devant $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ se résigne.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + (a.gender = male) + emote_resigned_self_m [&EMT&$a$ est résigné face à l'inévitable.] + + (a.gender = female) + emote_resigned_self_f [&EMT&$a$ est résignée face à l'inévitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ cède à $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_respectful_nobody_m [&EMT&$a$ reste calme et respectueux.] + + (a.gender = female) + emote_respectful_nobody_f [&EMT&$a$ reste calme et respectueuse.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + (a.gender = male) + emote_respectful_self_m [&EMT&$a$ reste calme et respectueux.] + + (a.gender = female) + emote_respectful_self_f [&EMT&$a$ reste calme et respectueuse.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respecte $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ prend sa revanche.] + +} + +// HASH_VALUE 2E306596A6C62513 +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ aura sa vengeance ! Attendez pour voir !] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ aura sa vengeance ! Attendez pour voir !] + +} + +// HASH_VALUE 428EF41ECC1195CC +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ prépare sa vengeance contre $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ prépare sa vengeance contre $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ lance du riz pour faire la fête.] + +} + +// HASH_VALUE CE31CA2389113065 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ se jette du riz pour faire la fête.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ se jette du riz pour faire la fête.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ lance du riz sur $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ trouve que les choses deviennent ridicules.] + +} + +// HASH_VALUE CD1D7B8B8CF311BC +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ se moque de lui avant que quelqu'un d'autre ne le fasse.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ se moque d'elle avant que quelqu'un d'autre ne le fasse.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ se moque de $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ suit une ligne de vertu.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ est libre de toute culpabilité et de tout péché.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ libère sa colère moralisatrice sur $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ sort les bougies, les fleurs et l'alcool.] + +} + +// HASH_VALUE B94C11DB9929C3D5 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ se prépare quelque chose de spécial.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ se prépare quelque chose de spécial.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ rédige une ode épique et romantique pour $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ s'étrangle de rire grossièrement.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ ne fait pas attention à vous. Quelle grossièreté.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ fait un geste grossier à $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ regarde tristement autour de lui.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + (a.gender = male) + emote_sad_self_m [&EMT&$a$ aurait besoin d'être réconforté.] + + (a.gender = female) + emote_sad_self_f [&EMT&$a$ aurait besoin d'être réconfortée.] + +} + +// HASH_VALUE 0A663D588B5F044A +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ regarde $t$ en secouant tristement la tête.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ regarde $t$ en secouant tristement la tête.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ sourit d'un air sarcastique.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ était sarcastique.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ se demande si $t$ n'est pas sarcastique.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + (a.gender = male) + emote_scared_nobody_m [&EMT&$a$ tremble, un peu effrayé.] + + (a.gender = female) + emote_scared_nobody_f [&EMT&$a$ tremble, un peu effrayée.] + +} + +// HASH_VALUE E8BAA31FAD8AF7ED +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ se fait peur. Bouh !] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ se fait peur. Bouh !] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ a peur de $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + (a.gender = male) + emote_scolding_nobody_m [&EMT&$a$ semble prêt à disputer quelqu'un.] + + (a.gender = female) + emote_scolding_nobody_f [&EMT&$a$ semble prête à disputer quelqu'un.] + +} + +// HASH_VALUE 84C4A262BDA50856 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ se réprimande. ""Je ne suis pas quelqu'un de bien.""] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ se réprimande. ""Je ne suis pas quelqu'un de bien.""] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ réprimande $t$ sévèrement.] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ est assez calme.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + (a.gender = male) + emote_sedate_self_m [&EMT&$a$ a besoin d'être calmé.] + + (a.gender = female) + emote_sedate_self_f [&EMT&$a$ a besoin d'être calmée.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ calme $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ a des pensées égoïstes.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ est égoïste en ce moment même.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considère que $t$ est égoïste.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_serious_nobody_m [&EMT&$a$ devient sérieux.] + + (a.gender = female) + emote_serious_nobody_f [&EMT&$a$ devient sérieuse.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + (a.gender = male) + emote_serious_self_m [&EMT&$a$ se redresse et devient sérieux.] + + (a.gender = female) + emote_serious_self_f [&EMT&$a$ se redresse et devient sérieuse.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_serious_target_m [&EMT&$a$ dit à $t$ d'être sérieux.] + + (a.gender = female) + emote_serious_target_f [&EMT&$a$ dit à $t$ d'être sérieuse.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ n'a pas honte.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ se pavane sans pudeur.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ se demande si $t$ a déjà eu honte.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ semble soudain penaud.] + +} + +// HASH_VALUE F70EB4C397E127E8 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ agite ses pieds, l'air penaud.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ agite ses pieds, l'air penaude.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ regarde $t$ d'un air penaud.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ se déplace, soit par suspicion soit par calcul.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ regarde autour de lui d'un air sournois.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ regarde $t$ d'un air sournois.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + (a.gender = male) + emote_shocked_nobody_m [&EMT&$a$ est choqué.] + + (a.gender = female) + emote_shocked_nobody_f [&EMT&$a$ est choquée.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + (a.gender = male) + emote_shocked_self_m [&EMT&$a$ est trop choqué pour répondre.] + + (a.gender = male) + emote_shocked_self_f [&EMT&$a$ est trop choquée pour répondre.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_shocked_target_m [&EMT&$a$ semble choqué par $t$.] + + (a.gender = female) + emote_shocked_target_f [&EMT&$a$ semble choquée par $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ a du mal à se concentrer. Est-ce que tout le monde pourrait se taire ?] + +} + +// HASH_VALUE 529EA4503F4493D0 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ marmonne qu'il devrait probablement se taire maintenant.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ marmonne qu'elle devrait probablement se taire maintenant.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ veut que $t$ se taise.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ ne parle pas beaucoup.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ parle tout doucement de sa grande timidité.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ regarde timidement $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ soupire.] + +} + +// HASH_VALUE 80C090918BC6A8F4 +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ soupire doucement.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ soupire doucement.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ soupire fortement face à $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ demande le silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ n'a rien dit.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ fait signe à $t$. Chut.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ trouve ça débile.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + (a.gender = male) + emote_silly_self_m [&EMT&$a$ est idiot et le sait.] + + (a.gender = female) + emote_silly_self_f [&EMT&$a$ est idiote et le sait.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_silly_target_m [&EMT&$a$ dit que $t$ est idiot.] + + (t.gender = female) + emote_silly_target_f [&EMT&$a$ dit que $t$ est idiote.] + +} + +// HASH_VALUE 0DEC8CE4A09000AC +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ pense ce qu'il dit.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ pense ce qu'elle dit.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ est sincère.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ fait un signe sincère de la tête à $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ s'endort.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ baille et s'étire. Il est peut-être l'heure d'aller se coucher.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_sleepy_target_m [&EMT&$a$ se demande si $t$ est endormi.] + + (t.gender = female) + emote_sleepy_target_f [&EMT&$a$ se demande si $t$ est endormie.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ regarde discrètement la zone.] + +} + +// HASH_VALUE 18047094573E6219 +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ affiche un petit sourire narquois. Que prépare-t-il ?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ affiche un petit sourire narquois. Que prépare-t-elle ?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ jette un regard rusé à $t$.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ se prépare à gifler quelqu'un.] + +} + +// HASH_VALUE BDA0D2C28748152B +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ se gifle, comprend que ça fait mal et arrête.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ se gifle, comprend que ça fait mal et arrête.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ gifle $t$.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ a une attitude suffisante.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ sourit avec suffisance.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ sourit à $t$ d'un air suffisant.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ s'excuse.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ s'excuse vraiment.] + +} + +// HASH_VALUE 5B3632F393357746 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ est désolé, $t$. Pouvez-vous lui pardonner ?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ est désolée, $t$. Pouvez-vous lui pardonner ?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ doit se venger sur quelqu'un.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ est tout simplement venimeux.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ fera tout pour vexer $t$.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ est pris d'un vertige.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + (a.gender = male) + emote_squeamish_self_m [&EMT&$a$ tourne de l'œil.] + + (a.gender = female) + emote_squeamish_self_f [&EMT&$a$ tourne de l'œil.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_squeamish_target_m [&EMT&$a$ a un haut le cœur quand il voit $t$.] + + (a.gender = female) + emote_squeamish_target_f [&EMT&$a$ a un haut le cœur quand elle voit $t$.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ lui crie ""Arrêtez !""] + +} + +// HASH_VALUE 15F0F736FB6C26A0 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ se freine dans ses envies.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ se freine dans ses envies.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ veut que $t$ arrête.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + (a.gender = male) + emote_strong_nobody_m [&EMT&$a$ est le plus fort de la zone !] + + (a.gender = female) + emote_strong_nobody_f [&EMT&$a$ est la plus forte de la zone !] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ fléchit.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_strong_target_m [&EMT&$a$ parie que $t$ est très fort.] + + (a.gender = male) + emote_strong_target_f [&EMT&$a$ parie que $t$ est très forte.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + (a.gender = male) + emote_stubborn_nobody_m [&EMT&$a$ regarde autour de lui avec obstination.] + + (a.gender = female) + emote_stubborn_nobody_f [&EMT&$a$ regarde autour d'elle avec obstination.] + +} + +// HASH_VALUE E1599DCFE9137B02 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ est obstiné et vous n'y changerez rien.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ est obstinée et vous n'y changerez rien.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ regarde $t$ avec obstination.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ crie de douleur.] + +} + +// HASH_VALUE A9C0073B8306A130 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ fait savoir à tout le monde qu'il souffre.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ fait savoir à tout le monde qu'elle souffre.] + +} + +// HASH_VALUE 530EBB39E03950F8 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ veut que $t$ sache qu'il le fait souffrir.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ veut que $t$ sache qu'elle le fait souffrir.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ veut que $t$ sache qu'il la fait souffrir.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ veut que $t$ sache qu'elle la fait souffrir.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + (a.gender = male) + emote_surprised_nobody_m [&EMT&$a$ semble surpris.] + + (a.gender = female) + emote_surprised_nobody_f [&EMT&$a$ semble surprise.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + (a.gender = male) + emote_surprised_self_m [&EMT&$a$ est surpris.] + + (a.gender = female) + emote_surprised_self_f [&EMT&$a$ est surprise.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_surprised_target_m [&EMT&$a$ est surpris par $t$.] + + (a.gender = female) + emote_surprised_target_f [&EMT&$a$ est surprise par $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ regarde tout le monde avec méfiance.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ regarde tout le monde avec méfiance.] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ regarde $t$ avec méfiance.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ provoque la foule.] + +} + +// HASH_VALUE 2D34900AFD683207 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ s'agace et s'intimide par conséquent.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ s'agace et s'intimide par conséquent.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ provoque $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + (a.gender = male) + emote_terrified_nobody_m [&EMT&$a$ recule de peur, terrifié.] + + (a.gender = female) + emote_terrified_nobody_f [&EMT&$a$ recule de peur, terrifiée.] + +} + +// HASH_VALUE 99B1C3516D01552E +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ essaie de se faire peur mais n'y arrive pas.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ essaie de se faire peur mais n'y arrive pas.] + +} + +// HASH_VALUE BCCF2C16F55ABCE5 +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ regarde $t$ les yeux grands ouverts, visiblement terrifié.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ regarde $t$ les yeux grands ouverts, visiblement terrifiée.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_thankful_nobody_m [&EMT&$a$ est reconnaissant.] + + (a.gender = female) + emote_thankful_nobody_f [&EMT&$a$ est reconnaissante.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + (a.gender = male) + emote_thankful_self_m [&EMT&$a$ s'estime heureux d'être là.] + + (a.gender = female) + emote_thankful_self_f [&EMT&$a$ s'estime heureuse d'être là.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_thankful_target_m [&EMT&$a$ est reconnaissant envers $t$.] + + (a.gender = female) + emote_thankful_target_f [&EMT&$a$ est reconnaissante envers $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ a soif. Quelqu'un veut un verre ?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ boit d'un trait son verre.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ demande quelque chose à boire à $t$.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ retourne ça dans sa tête.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ y pense beaucoup.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ regarde pensivement $t$.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + (a.gender = male) + emote_tired_nobody_m [&EMT&$a$ est fatigué de tout ça.] + + (a.gender = female) + emote_tired_nobody_f [&EMT&$a$ est fatiguée de tout ça.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + (a.gender = male) + emote_tired_self_m [&EMT&$a$ est fatigué.] + + (a.gender = female) + emote_tired_self_f [&EMT&$a$ est fatiguée.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_tired_target_m [&EMT&$a$ est fatigué de $t$.] + + (a.gender = female) + emote_tired_target_f [&EMT&$a$ est fatiguée de $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + (a.gender = male) + emote_tolerant_nobody_m [&EMT&$a$ est très tolérant.] + + (a.gender = female) + emote_tolerant_nobody_f [&EMT&$a$ est très tolérante.] + +} + +// HASH_VALUE 4E89B1BE3036BC48 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ se tolère.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ se tolère.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolère $t$ jusqu'à un certain point.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + (a.gender = male) + emote_troubled_nobody_m [&EMT&$a$ semble préoccupé.] + + (a.gender = female) + emote_troubled_nobody_f [&EMT&$a$ semble préoccupée.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + (a.gender = male) + emote_troubled_self_m [&EMT&$a$ est terriblement préoccupé.] + + (a.gender = female) + emote_troubled_self_f [&EMT&$a$ est terriblement préoccupée.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_troubled_target_m [&EMT&$a$ est préoccupé par $t$.] + + (a.gender = female) + emote_troubled_target_f [&EMT&$a$ est préoccupée par $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ ne sait pas vraiment.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + (a.gender = male) + emote_uncertain_self_m [&EMT&$a$ était sûr mais n'est plus trop sûr maintenant.] + + (a.gender = female) + emote_uncertain_self_f [&EMT&$a$ était sûre mais n'est plus trop sûre maintenant.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ hausse des épaules d'un air incertain face à $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + (a.gender = male) + emote_unhappy_nobody_m [&EMT&$a$ semble mécontent.] + + (a.gender = female) + emote_unhappy_nobody_f [&EMT&$a$ semble mécontente.] + +} + +// HASH_VALUE 01FAF8E751AE8685 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ est mécontent de lui.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ est mécontente d'elle.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_unhappy_target_m [&EMT&$a$ est mécontent de $t$.] + + (a.gender = female) + emote_unhappy_target_f [&EMT&$a$ est mécontente de $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ ne bouge pas et fait preuve de réticence.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + (a.gender = male) + emote_unwilling_self_m [&EMT&$a$ est réticent. Essayez autre chose.] + + (a.gender = female) + emote_unwilling_self_f [&EMT&$a$ est réticente. Essayez autre chose.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ refuse d'obtempérer avec $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ désire se venger.] + +} + +// HASH_VALUE A1EB61F18D59397F +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ cherche à se venger de lui-même.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ cherche à se venger d'elle-même.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ cherche à se venger de $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ attend.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ crie, ""Attendez-moi !""] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ veut attendre $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ sourit chaleureusement.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ s'anime.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ accueille chaleureusement $t$.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ regarde prudemment autour de lui.] + +} + +// HASH_VALUE 99F8A5F5420BB44F +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ se regarde d'un œil prudent.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ se regarde d'un œil prudent.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ regarde $t$ avec prudence.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ essaie de lancer une ola. Tout le monde maintenant !] + +} + +// HASH_VALUE B3C65F81CD39E962 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ lève les mains au ciel avec insouciance.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ lève les mains au ciel avec insouciance.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ fait un signe à $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ se plaint.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ ne se plaint auprès de personne en particulier, mais sait que cela ne l'aidera pas.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ se plaint auprès de $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ a une sale dégaine.] + +} + +// HASH_VALUE 7C2C8676D23DD799 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ ne pourrait pas être plus vilain même s'il essayait.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ ne pourrait pas être plus vilaine même si elle essayait.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_wicked_target_m [&EMT&$a$ pense que $t$ est vraiment vilain.] + + (t.gender = female) + emote_wicked_target_f [&EMT&$a$ pense que $t$ est vraiment vilaine.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ envisage les choses avec sagesse.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ prend des décisions sages.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ considère que $t$ est sage.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ regarde dans le vide d'un air nostalgique.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + (a.gender = male) + emote_wistful_self_m [&EMT&$a$ soupire, perdu dans ses pensées.] + + (a.gender = female) + emote_wistful_self_f [&EMT&$a$ soupire, perdue dans ses pensées.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ regarde $t$ avec nostalgie.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + (a.gender = male) + emote_worried_nobody_m [&EMT&$a$ est par tempérament inquiet.] + + (a.gender = female) + emote_worried_nobody_f [&EMT&$a$ est par tempérament inquiète.] + +} + +// HASH_VALUE 3C0F9CB37F5A8EC5 +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ se fait parfois du souci.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ se fait parfois du souci.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ s'inquiète pour $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + (a.gender = male) + emote_wounded_nobody_m [&EMT&$a$ chancelle car il est blessé.] + + (a.gender = female) + emote_wounded_nobody_f [&EMT&$a$ chancelle car elle est blessée.] + +} + +// HASH_VALUE 9CC93532A208B5F9 +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ s'est blessé. Un soin ?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ s'est blessée. Un soin ?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ a blessé $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ baille à se déboîter la mâchoire.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ baille, soit d'ennui, soit de fatigue.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ baille devant $t$.] + +} + +// HASH_VALUE 9ED3DF2437DD8F44 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ sait qu'il n'y aura qu'eux deux là-dehors.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ sait qu'il n'y aura qu'elles deux là-dehors.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ se demande si ""c'est juste toi et moi"", là où tout le monde est allé.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ dit : ""C'est juste toi et moi, $t$.""] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [Premier tome de l'Encyclopédie] + +} + +/* OLD VALUE : [ + ENCY_ALB_PREREQ_NO () + { + [Vous devez découvrir tous les volumes de cet album pour le compléter.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [Vous devez découvrir tous les thèmes de cet album avant de le terminer.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM&Vous avez fini un thème de l'encyclopédie.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [Première mission d'Encyclopédie] + +} + +/** this file contains encyclopedia texts for all albums */ +/* OLD VALUE : [ + + ENCY_THM_PREREQ_NO () + { + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [Vous devez réaliser certaines tâches avant d'accomplir la mission liée à ce thème.] + +} + +/* OLD VALUE : [ + ENCY_THM_PREREQ_YES () + { + [You are ready to accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + (self.gender = male) + [Vous êtes prêt à accomplir la mission liée à ce thème.] + + (self.gender = female) + [Vous êtes prête à accomplir la mission liée à ce thème.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [Texte d'exemple de l'Encyclopédie.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&L'échange est accepté des deux côtés.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ a accepté l'échange mais se trouve trop loin de vous.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&Vous ne pouvez pas faire d'échange avec quelqu'un si vous êtes déjà en train de négocier.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + (p.gender = male) + exhange_busy_m [&CHK&$p$ est déjà occupé et ne peut pas faire d'échange avec vous.] + + (p.gender = female) + exhange_busy_f [&CHK&$p$ est déjà occupée et ne peut pas faire d'échange avec vous.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ ne veut pas faire d'échange avec vous.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ a mis fin à l'échange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + (p.gender = male) + exchange_invitation_m [$p$ vous propose de faire des affaires avec lui.] + + (p.gender = female) + exchange_invitation_f [$p$ vous propose de faire des affaires avec elle.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348CE9040 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&De l'argent a été dépensé au cours de cette échange. Veuillez renouveler l'opération.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&Vous invitez $p$ à faire un échange avec vous.] + +} + +// HASH_VALUE 2F5C0F4368A878AC +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&Vous ne pouvez pas valider l'échange si votre inventaire temporaire n'est pas vide !] + +} + +// HASH_VALUE 8793324DFF4DD45C +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Don à $b$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE DE5E971B0389C865 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Échange avec $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + (p.gender = male) + exchange_too_far_m [&CHK&Vous êtes trop loin de $p$ pour échanger quelque chose avec lui.] + + (p.gender = female) + exchange_too_far_f [&CHK&Vous êtes trop loin de $p$ pour échanger quelque chose avec elle.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Votre plan de création a été interrompue !] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Echec du système de création : impossible de créer un objet artisanal ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Echec du système de création : impossible de créer un objet empilé ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Votre action de création est un franc succès ! L'objet créé est exceptionnel pour cette action et les matières premières sélectionnées !] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&CHK&Votre action de création est un échec total, vous avez probablement perdu une partie des matières premières utilisées !] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Votre action de création est un échec, vous avez probablement perdu une partie des matières premières utilisées !] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Votre action de création n'a que partiellement réussi ! L'objet créé est abîmé !] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Votre action de création est un succès ! L'objet créé correspond à l'action et aux matières premières sélectionnées !] + +} + +// HASH_VALUE FA5DD68E479A38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Vous ne pouvez pas créer un objet. Votre inventaire est temporairement plein !] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [Uni. anglais] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [Uni. Français] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points pvp en combattant $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points pvp en combattant $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points pvp en combattant $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points pvp en combattant $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&Vous gagnez $fp$ points pvp.] + + (fp = 1) + faction_points_gain_1 [&XP&Vous gagnez 1 point pvp.] + + faction_points_gain_0 [&XP&Vous ne gagnez pas de points pvp.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&Vous avez vaincu $victim$, un ennemi ! Vous gagnez $fp$ points pvp.] + + (fp = 1) + [&XP&Vous avez vaincu $victim$, un ennemi ! Vous gagnez un point pvp.] + + [&XP&Vous ne gagnez pas de point pvp pour la mort de $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.mda$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.mda$ $faction$.] + + faction_points_lose_0 [&XP&Vous ne perdez pas de points de faction.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Zoraï] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'une civilisation en contradiction avec l'allegeance de votre guilde.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous déclarer d'un cult en contradiction avec l'allégeance de votre guilde.] + +} + +/* OLD VALUE : [ + FAME_GAIN_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_char_propagation [You gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [Vous gagnez en renommée auprès de la faction $faction$] + + (propagation_type = 1) + fame_gain_char_ally [Vous gagnez en renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [Vous gagnez en renommée auprès de leurs ennemis $faction$] + +} + +/* OLD VALUE : [ + FAME_GAIN_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_guild_propagation [Your guild gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Votre guilde gagne en renommée auprès de la faction $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Votre guilde gagne en renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Votre guilde gagne en renommée auprès de leurs ennemis $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_char_propagation [You lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [Vous perdez de votre renommée auprès de la faction $faction$] + + (propagation_type = 1) + fame_lost_char_ally [Vous perdez en renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [Vous perdez en renommée auprès de leurs ennemis $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_guild_propagation [Your guild lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Votre guilde perd de sa renommée auprès de la faction $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Votre guilde perd de sa renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Votre guilde perd de sa renommée auprès de leurs ennemis $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +/* OLD VALUE : [ + FORAGE_ABSORB_DMG (int damage) + { + forage_absorb_dmg [&DMG&You absorb $damage$ forage source points of damage.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 56F53E3E945FF36C +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&Vous absorbez $damage$ points de dégâts de la source de M.P.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&Aucune autre source de M.P. ne peut être vue pour le moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&Vous devez former une équipe avec l'extracteur pour obtenir des points d'expérience des actions de soin.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Certaines matières premières se trouvaient ici autrefois, mais elles ont toutes été extraites et le gisement va être vide pendant un moment.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Gisement à moins d'1 m] + + forage_deposit_distance [&FORLD&Gisement à $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&Il n'y a plus de matières premières dans ce gisement.] + +} + +// HASH_VALUE 46AD52CA9377EEE8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&Un gisement se trouve tout près, ce qui signifie que la matière première que vous recherchez se trouve à proximité.] + +} + +// HASH_VALUE 8916C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&Fin de la prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&Vous avez dégradé la qualité de la matière première !] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&Vous n'avez pas réussi à extraire la matière !] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&La spécialisation dans les terrains ne peut pas être utilisée ici.] + +} + +// HASH_VALUE 33471B39DF935B64 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&Vous devez cibler une source à forer pour commencer l'extraction.] + +} + +// HASH_VALUE 395227E298D6B66F +FORAGE_FAIL () +{ + forage_fail [&ITMF&Vous n'avez pas réussi à extraire de matières premières.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&Vous n'avez rien trouvé.] + + (n=1) + forage_found_source [&ITM&Vous avez trouvé une source de matières premières.] + + forage_found_sources [&ITM&Vous avez trouvé $n$ sources de matières premières.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&Vous ne pouvez pas extraire de matières premières ici.] + +} + +// HASH_VALUE 1716237185EA7F40 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&Kami vous dit : Moi, très en colère ! Prenez cela !] + +} + +// HASH_VALUE 1AC6B752209F7C99 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&Un Kami vous avertit : vous volez les ressources de cette terre. Sa colère monte ! Prenez garde !] + +} + +// HASH_VALUE 4CD7A8412C8B0C97 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&Vous offrez $i$ pour calmer la colère du Kami.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&Vous n'avez pas assez d'objets à offrir.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&La spécialisation de la matière ne correspond pas à la source de la matière.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Pas de chance, votre extraction a partiellement échoué !] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&Vous ne pouvez pas commencer une extraction avec une action de soin.] + +} + +// HASH_VALUE 515DD509B099A659 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&Vous avez détecté la présence de matières premières, mais elles appartiennent à une catégorie différente des matières recherchées par votre action de prospection en cours.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&Aucune matière première n'a été détectée dans cette zone.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&Les matières premières spécifiées ne se trouvent pas dans cette région en ce moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&La matière première spécifiée ne se trouve pas dans cette région en cette saison.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&Les matières premières spécifiées ne se trouvent pas dans cette région étant données les conditions climatiques.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&Les matières premières spécifiées n'ont pas été détectées dans la région.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 97585DFAEC8A0638 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&Vous avez détecté la présence de matières premières, mais elles appartiennent à une catégorie supérieure à ce que vous permet d'extraire votre action de prospection en cours.] + +} + +// HASH_VALUE AE6403726C470FCE +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Certaines matières premières ont été détectées dans le coin, mais elles appartiennent à une catégorie différente des matières recherchées par votre action de prospection en cours. Cependant, certains matières correspondant à votre prospection ont été détectées à proximité.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Certaines des matières premières spécifiées ont pourtant été détectées dans la zone.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FB7B54F4F7937453 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Certaines matières premières ont été détectées dans la zone, mais elles appartiennent à une catégorie supérieure à ce que vous permet d'extraire l'action de prospection en cours. Certaines matières de catégorie inférieure ont cependant été détectées à proximité.] + +} + +// HASH_VALUE 09A58D0962B25C53 +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Quelqu'un est déjà en train de forer cette source, vous pouvez uniquement utiliser des actions de soin.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&La qualité de votre brique est trop faible pour être utilisée sur cette source de M.P.] + +} + +// HASH_VALUE E559552DDB4612D8 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Certaines matières premières se trouvaient là auparavant, mais la zone semble avoir été épuisée.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&La source de M.P. a été détruite prématurément.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&La source est en mode $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&La source dispose d'une qualité optimale de $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&Des obstacles vous empêchent de trouver des sources de M.P.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&La source de M.P. a été détruite prématurément et la zone est épuisée !] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&Vous êtes trop loin de la source à forer.] + +} + +// HASH_VALUE EA25143F674CB6E6 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&Ce résultat comprend les points gagnés pour la prospection.] + + forage_xp_prospection_1 [&XP&Ce résultat découle des gains d'une source que vous avez découverte mais que quelqu'un d'autre a exploitée.] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Message du jour de la Guilde : $s$] + +} + +// HASH_VALUE 7AF5DE1D3A433E5B +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + (p.gender = male) + [&CHK&$p$ a déjà été invité à rejoindre une guilde.] + + (p.gender = female) + [&CHK&$p$ a déjà été invitée à rejoindre une guilde.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&Vous êtes déjà dans une guilde.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ est déjà membre d'une guilde.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Merci de renouveler cette opération : les paramètres de la guilde viennent d'être modifiées par quelqu'un.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Votre guilde possède déjà un bâtiment.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&Pour acheter un bâtiment ici, votre guilde doit avoir une renommée de $i$ auprès du peuple $r$.] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Votre grade dans la guilde n'est pas suffisant pour réaliser cette action.] + +} + +// HASH_VALUE D660F772C1F54D04 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&Pour acheter un bâtiment ici, il vous faut $i$ dappers.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&Vous devez avoir un bâtiment de guildes pour réaliser cette action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&Vous ne pouvez pas inviter un ennemi impliqué dans une guerre d'avant-poste dans votre guilde.] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&Une attaque sur l'avant-poste est déjà en cours.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&Vous avez réussi à créer une guilde.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&La description choisie contient des mots interdits] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&La description d'une guilde ne peut contenir que des caractères alphabétiques et des espaces. La description ne peut pas commencer ou terminer par un Espace. Un Espace ne peut pas en suivre un autre.] + +} + +// HASH_VALUE F867856A17D0D8D5 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&La description d'une guilde ne doit pas excéder les deux cents caractères.] + +} + +// HASH_VALUE 94E3D252C3944E94 +GUILD_DESTROYED () +{ + [&SYS&Vous étiez le dernier membre de votre guilde. Elle a donc été détruite.] + +} + +// HASH_VALUE 8B79AC14E5D8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Votre guilde a gagné $points$ points de charge.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&L'avant-poste n'est pas attaqué.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&Il n'y a pas assez de membres dans votre guilde pour promouvoir $p$ à un autre rang.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&Le joueur $p$ a une allégeance $b$ incompatible avec les allégeances de votre guilde.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&Vous n'avez pas un grade suffisant dans votre guilde.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Description de la guilde erronée.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Nom de guilde erronée.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Le joueur que vous souhaitez inviter doit être en ligne.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un dans votre guilde si vous n'êtes pas sur le continent.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&Vous ne pouvez executer cette action qu'à partir du teritoire du jeu, hors vous êtes dans une instance.] + +} + +// HASH_VALUE 42BA6A190F2699DA +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Quelqu'un tient cet objet. Veuillez réessayer.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&Cet objet ne peut pas être stocké dans l'inventaire de la guilde.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + (self.gender = male) + [&CHK&vous n'êtes pas autorisé à réaliser cette action] + + [&CHK&vous n'êtes pas autorisée à réaliser cette action] + +} + +// HASH_VALUE 4E6818F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&L'entrepôt de la guilde est plein.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ rejoint votre guilde.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ vous invite à rejoindre la guilde $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ a chassé $b$ de votre guilde.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Votre guilde a atteint le nombre maximum de membres ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&Votre guilde a déjà atteint le nombre maximum de membres ($i$).] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&Ce nom est déjà utilisé. Veuillez en choisir un autre.] + +} + +// HASH_VALUE A87F8445B6A18DBB +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Le nom d'une guilde ne peut contenir que des caractères alphabétiques et des espaces. Le nom ne peut pas commencer ou terminer avec un Espace.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Le nom d'une guilde doit avoir au moins trois caractères et ne pas dépasser cinquante caractères.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&Le nom choisi contient des mots interdits.] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ est le nouveau chef de votre guilde.] + +} + +// HASH_VALUE BA1DA837132B9F9B +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&Vous avez besoin de $m$ dappers pour créer une guilde.] + +} + +// HASH_VALUE 7B0B74F831DAE937 +GUILD_NOT_MEMBER () +{ + [&SYS&Vous n'êtes pas membre d'une guilde.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [Vous ne pouvez pas prendre cet objet à votre guilde : votre sac est plein.] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ a quitté votre guilde.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuse de rejoindre votre guilde.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Votre guilde a déjà acheté ce maître de rôles.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [A la Guilde ""$i$"".] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_HIGHOFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ high officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a nommé $b$ officier supérieur de votre guilde $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_MEMBER (player a, player b, string_id str) + { + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a dégradé $b$ en tant que membre de votre guilde $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_OFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a nommé $b$ officier de votre guilde $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_LEADER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ leader of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a nommé $b$ chef de votre guilde $str$.] + +} + +// HASH_VALUE 26808247326D4098 +GUILD_USER_DELETED ( player a ) +{ + (a.gender = male) + [&SYS&$a$ a été effacé.] + + [&SYS&$a$ a été effacée.] + +} + +// HASH_VALUE F05FF937771C58FC +GUILD_XP_GAIN () +{ + [&XP&Votre guilde a gagné des points d'expérience.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&Vous rejoignez la guilde $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&Vous quittez la guilde $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ est déjà en train d'être pillé par $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&Il n'y a rien à prélever sur $e.da$ $e$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&Il n'y a rien à dépecer sur $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ est déjà en train d'être dépecé par $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&Vous êtes déjà en train de dépecer $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&Vous obtenez $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&Vous obtenez 1 $item$ de qualité $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtient $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtient 1 $item$ de qualité $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&$p$ est trop encombré(e) pour faire cet échange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&ECHANGE REFUSE : Certains de ces items ne peuvent être échangé entre serveurs.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&Vous n'avez pas d'outil d'extraction dans la main.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Cible Erronée.] + +} + +// HASH_VALUE 16C2EDAC8CE40FF2 +INVALID_TEAM_TARGET () +{ + [&CHK&Votre cible ne peut pas être invitée à rejoindre une équipe.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&Vous avez acheté $item.ia$ $item$ pour $cost$ dappers.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&Vous avez acheté $qty$ $item.p$ pour $cost$ dappers.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&Vous avez acheté $item.ia$ $item$ pour $cost$ dappers et $fp$ points de faction.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&Vous avez acheté $qty$ $item.p$ pour $cost$ dappers et $fp$ points de faction.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&Vous avez acheté $item.ia$ $item$ pour $fp$ points de faction.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&Vous avez acheté $qty$ $item.p$ pour $fp$ points de faction.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&Vous venez d'acheter $item.ia$ $item$ pour $cost$ dappers.] + + (qty>1) + [&ITM&Vous venez d'acheter $qty$ $item.p$ pour $cost$ dappers.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&Vous venez d'acheter $item.ia$ $item$ pour $fp$ points de faction.] + + (qty>1) + [&ITM&Vous venez d'acheter $qty$ $item.p$ pour $fp$ points de faction.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&Vous venez d'acheter $item.ia$ $item$ pour $rrps$ points de récompense Ring de niveau $rrpLevel$.] + + (qty>1) + [&ITM&Vous venez d'acheter $qty$ $item.p$ pour $rrps$ points de récompense Ring de niveau $rrpLevel$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&Vous avez détruit $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&Vous avez détruit $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&Vous avez jeté au sol $item.ia$ $item$.] + + (qty>1) + inventory_drop_item_p [&ITM&Vous avez jeté au sol $qty$ $item.p$.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&Vous prenez votre $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&Vous prenez vos $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&Vous rangez votre $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&Vous rangez vos $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Déclenchement de l'effet limites étendues, les limites de l'item que vous avez créé sont étendues de $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Déclenchement de l'effet bonus de stat, l'item que vous avez créé a un bonus de $s$ de $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Déclenchement de l'effet bonus de récolte, vous avez récolté $param$% de ressources supplémentaires sur cette action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Déclenchement de l'effet source sans risque, une des sources que vous avez trouvées ne peux pas exploser.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Déclenchement de l'effet intervention divine, les crédits de votre sort ne sont pas consommés.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Déclenchement de l'effet Incantation Rapide, votre prochain sort sera incanté en un temps minimum.] + +} + +// HASH_VALUE 66CDFB40CAFE54A7 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Votre $item$ de qualité $qual$ ne peut pas être vendu(e).] + + (qty>1) + item_can_be_solded_2 [&SYS&Vos $qty$ $item.p$ de qualité $qual$ ne peuvent pas être vendu(e)s.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&L'objet dans votre main droite n'a pas assez de sève.] + +} + +// HASH_VALUE 6F076F1697A19B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&l'objet $i$ n'est pas un cristal d'action.] + +} + +// HASH_VALUE 7541F61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&L'objet $i$ n'est pas un cristal de recharge.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&Vous avez enchanté l'objet $i$.] + +} + +// HASH_VALUE C4844F2DA6A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&L'objet $it$ est maintenant rechargé. La charge en sève est de $current$ sur $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&L'objet que vous souhaitez acheter n'est plus disponible.] + +} + +// HASH_VALUE ABCE158EFFCECDD9 +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&Vous avez déposé $item.ia$ $item$ au marchand, il vous remet $basePrice$ dappers maintenant, et vous recevrez $sellPrice$ dapper(s) si un joueur achète l'objet.] + + (qty>1) + [&ITM&Vous avez déposé $qty$ $item.p$ au marchand, il vous remet $basePrice$ dappers maintenant, et vous recevrez $sellPrice$ dapper(s) si un joueur achète l'objet.] + +} + +// attention à l'article defini $service.da$ = le supprimer si nécessaire - Si la grammaire n'utilise pas cet article +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ a été consommé.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.] + +} + +// HASH_VALUE 1A6AD9B7EDC20493 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&Vous ne pouvez pas déposer d'autres objets au marchand, vous avez atteint le nombre maximum de $qty$ objets à vendre en une fois.] + +} + +// HASH_VALUE A4228BA504341BDB +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + +} + +// HASH_VALUE 95EDDEBE774AEC8A +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&Vous vendez $item.ia$ $item$ au PNJ pour $price$ dappers.] + + (qty>1) + [&ITM&Vous vendez $qty$ $item.p$ au PNJ pour $price$ dappers.] + +} + +// HASH_VALUE F1B43527D4F36ADA +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Votre $item$ a été vendu(e), le marchand vous a déjà remis les dappers correspondants.] + + (qty>1) + item_sold_market_2 [&ITM&Vos $qty$ $item.p$ ont été vendu(e)s, le marchand vous a déjà remis les dappers correspondants.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Votre $item$ est intact.] + +} + +// HASH_VALUE 035A7279A495FDB8 +ITEM_WORNED (item item) +{ + [&ITMF&Votre $item$ est complètement usé et vous ne pouvez plus progresser en l'utilisant. Vous devriez en trouver un nouveau au plus vite.] + +} + +// HASH_VALUE ED0AEDB27C730CA4 +ITEM_WORNED_DESTROYED (item item) +{ + (item.gender = male) + [&ITMF&Votre $item$ était tellement usé qu'il a été détruit.] + + [&ITMF&Votre $item$ était tellement usée qu'elle a été détruite.] + +} + +// HASH_VALUE F77F348A8B709DDF +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Votre $item$ est un peu usé.] + +} + +// HASH_VALUE C630F8AA9E82F8E6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Votre $item$ est modérément usé.] + +} + +// HASH_VALUE D63D14AAFC5F6945 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Votre $item$ est très usé. Vous devriez penser à le remplacer.] + +} + +// HASH_VALUE B8412A2781AB563C +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Votre $item$ est presque complètement usé. Vous devriez le remplacer au plus vite.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 192B79D91038E3DD +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&La punition d'un Kami vous inflige $damage$ points de dégâts.] + +} + +// HASH_VALUE D7319B2D94A30283 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&La punition d'un Kami inflige $damage$ points de dégâts $defender.pr$ $defender$.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&Vous avez été tué par la GOO !] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Sortie $$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&Vous obtenez $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + loot_success_1 [&ITM&Vous obtenez $item.ia$ $item$ de qualité $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtient $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtient $item$ de qualité $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Cible manquante ou erronée.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&Vous jetez un sort offensif sur $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ jette un sort offensif sur $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ vous jette un sort offensif.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&Vous jetez un sort bénéfique sur $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ jette un sort bénéfique sur $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ vous jette un sort bénéfique.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&Vous jetez un sort neutre sur $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ jette un sort neutre sur $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ vous jette un sort neutre.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&Vous vous jetez un sort offensif.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ se jette un sort offensif.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ se jette un sort offensif.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&Vous vous jetez un sort bénéfique.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ se jette un sort bénéfique.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ se jette un sort bénéfique.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&Vous vous jetez un sort neutre.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ se jette un sort neutre.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ se jette un sort neutre.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&Ce sort ne peut pas être jeté sur un ennemi.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&Vous ne pouvez pas jeter ce sort sur un adversaire.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&Vous ne pouvez pas encore jeter de sort.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&Vous ne pouvez pas jeter ce sort sur vous.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&Ce sort ne peut être jeté que sur un ennemi.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&Ce sort n'est utilisable que sur les autres joueurs.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&Votre sort inflige $n$($m$) points de dommages magiques à $e.da$ $e$.] + +} + +// HASH_VALUE C6A4788B96B21796 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ a lancé un sort qui vous inflige $n$($m$) points de dommages magiques.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&Votre sort fait perdre $n$($m$) points de sève à $e.da$ $e$.] + +} + +// HASH_VALUE 68143A03720AFCE9 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ a lancé un sort qui vous fait perdre $n$($m$) points de sève.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&Votre sort fait perdre $n$($m$) points d'Endurance à $e.da$ $e$.] + +} + +// HASH_VALUE DC551A1E5E6E1D20 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ a lancé un sort qui vous fait perdre $n$($m$) points d'Endurance.] + +} + +// HASH_VALUE 5F818A8BDFAA9B2C +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&Le lien créé avec $e.da$ $e$ a été rompu.] + +} + +// HASH_VALUE 5390DCD284F2E4A5 +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&le lien créé entre $e.da$ $e$ et vous a été rompu.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&Votre incantation a échoué.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&L'incantation $e.cc$ $e$ a échoué.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&L'incantation $e.cc$ $e$ a échoué.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&Vous avez fait une bourde.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$ a fait preuve de maladresse lors de son incantation.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$ a fait preuve de maladresse lors de son incantation.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&Votre sort est un succès.] + +} + +// HASH_VALUE A1FC1750D32694B2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ a réussi à jeter un sort sur $target.da$ $target$.] + +} + +// HASH_VALUE C922A88973AEDD49 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ a réussi à vous jeter un sort.] + +} + +// HASH_VALUE FE28B48A9D1A092D +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ a réussi à se jeter un sort.] + +} + +// HASH_VALUE 0278D1B1C40BE971 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ a réussi à se jeter un sort.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ a réussi à se jeter un sort.] + +} + +// HASH_VALUE 0F448B233230B762 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ a réussi à se jeter un sort.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ a réussi à se jeter un sort.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&Vous régénérez $i$ points de concentration à $e.da$ $e$.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ régénère $i$ points de concentration à $target.da$ $target$.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ vous régénère $i$ points de concentration.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ est maintenant au maximum $s$ et n'a plus besoin de sorts de guérison $s$.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&Vous êtes maintenant en pleine forme et n'avez plus besoin de soin.] + + magic_heal_full_score_target [&SYS&Vous êtes au maximum $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&Vous soignez $e.da$ $e$ avec $i$ points de vie.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ soigne $target.da$ $target$ avec $i$ points de vie.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ vous soigne avec $i$ points de vie.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&Vous régénérez $e.da$ $e$ de $i$ points de sève.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ régénère $target.da$ $target$ $i$ points de sève.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ vous régénère $i$ points de sève.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&Vous régénérez $e.da$ $e$ de $i$ points d'Endurance.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ régénère $target.da$ $target$ de $i$ points d'Endurance.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ vous régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&Vous n'avez pas assez de points de vie pour jeter ce sort.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&Vous n'avez pas assez de points de sève pour jeter ce sort.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 3B984298B9F17EDE +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Votre amplificateur magique est doté d'un niveau de qualité trop faible pour canaliser la puissance de votre sort, vous ne pourrez pas bénéficier des bonus de votre amplificateur.] + +} + +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&Ce sort implique une cible.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&Vous avez créé un nouveau lien de magie avec $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ a créé un nouveau lien de magie avec vous.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ résiste aux effets de votre sort.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ résiste aux effets du sort jeté par $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&Vous résistez aux effets du sort jeté par $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&Votre propre sort vous atteint et vous inflige $n$($m$) points de dommages magiques.] + +} + +// HASH_VALUE A91C5E554C9C7349 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE 7424D269D009B4E3 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE 7670BD3F5BCE54BA +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&Le sort de $p$ lui inflige des dégâts à hauteur de $n$ points de vie.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&Le sort de $p$ lui inflige des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&Votre propre sort vous atteint et vous fait perdre $n$($m$) points de sève.] + +} + +// HASH_VALUE 43D2A9A0ED992412 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE 84199DC0A4E266D9 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE F487975932750A44 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&Votre propre sort vous atteint et vous fait perdre $n$($m$) points d'Endurance.] + +} + +// HASH_VALUE D556866EB5EB54D8 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 92FE8D3F8CA9C02D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 6CCC9963B11C8608 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&Le sort de $p$ l'atteint, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&Le sort de $p$ l'atteint, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&Vous vous régénérez $i$ points de concentration.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points de concentration.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points de concentration.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points de concentration.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ se régénère $i$ points de concentration.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ se régénère $i$ points de concentration.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&Vous vous soignez $i$ points de vie.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ se soigne $i$ points de vie.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ se soigne $i$ points de vie.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ se soigne $i$ points de vie.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ se soigne $i$ points de vie.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ se soigne $i$ points de vie.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&Vous vous régénérez $i$ points de sève.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points de sève.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points de sève.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points de sève.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ se régénère $i$ points de sève.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ se régénère $i$ points de sève.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&Vous vous régénérez $i$ points d'Endurance.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points d'Endurance.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ se régénère $i$ points d'Endurance.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ se régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE 61AD072EFFB21738 +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Votre sort atteint $e.da$ $e$, lui infligeant des dégâts à hauteur de $i$ point de $d$.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&Vous vous infligez $i$ $d$ dégâts.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ s'inflige $n$ $d$ dégâts.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ s'inflige $n$ $d$ dégâts.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ s'inflige $n$ $d$ dégâts.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ s'inflige $n$ $d$ dégâts.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ s'inflige $n$ $d$ dégâts.] + +} + +// HASH_VALUE 88762FC0CB79D5B9 +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $i$ point de $d$.] + +} + +// HASH_VALUE 4038E07172C4DE0D +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$ vous lance un sort, vous infligeant des dégâts à hauteur de $i$ point de $d$.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&Vous ne pouvez pas jeter un sort sur un cadavre.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + (e.gender = male) + magic_target_immune_m [&CHKCB&$e.da$ $e$ est immunisé contre ce type de magie.] + + (e.gender = female) + magic_target_immune_f [&CHKCB&$e.da$ $e$ est immunisée contre ce type de magie.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ est insensible à la magie.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ est insensible aux sorts offensifs.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ se trouve hors de portée de votre sort.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrompez $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&votre guilde a déjà postulé au nombre maximum de charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Consulter l'enseigne d'avant-poste] + +} + +// HASH_VALUE 81FB6F7A8833D4A0 +MENU_RING_ENTRY () +{ + [Accédez au Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +/**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Qui êtes-vous ?] + +} + +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B05705F4910D106D +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [Qu'est-ce que la Karavan ?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [Vous avez décliné la proposition, vous êtes maintenant en mode sommeil pour la mission $str$.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Voulez-vous entrer dans la partie critique de la mission $str$ ?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [Vous n'avez pas répondu assez vite, vous êtes maintenant en mode sommeil pour la mission $str$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&Une de vos missions a échoué.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Soit $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&Vous avez atteint le nombre maximum de missions de groupes.] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&Vous avez atteint le nombre maximum de missions en solo.] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [Cette mission nécessite que vous connaissiez la brique ""$s$"".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [Cette mission ne peut être prise qu'une seule fois.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [Vous ne pouvez plus prendre cette mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [Toutes les tâches rituelles relatives au thème ""$thema$"" dans l'album ""$album$"" doivent avoir été réussies.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [Vous devez être dans la faction d'événement '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Votre réputation auprès de la faction ""$f$"" doit être au moins égale à $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Votre réputation auprès des Kamis doit être supérieure à votre réputation auprès de la Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Votre réputation auprès de la Karavan doit être supérieure à votre réputation auprès des Kamis.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [Cette mission nécessite la réussite de la mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas accomplie.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas en cours.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [Cette mission nécessite la prise de la mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [Cette mission ne peut être prise pour le moment, revenez plus tard.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [Vous devez posséder $item.ia$ $item$ dans votre sac.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [Vous devez être équipé avec $item.ia$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [Cette mission n'est disponible qu'en automne.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [Cette mission n'est disponible qu'au printemps.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [Cette mission n'est disponible qu'en été.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [Cette mission n'est disponible qu'en hiver.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$.] + + (min = 0) + [Votre niveau dans la compétence '$skill$' doit être inférieur à $max$.] + + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$ et inférieur à $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [Vous devez être membre d'une équipe.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [Vous devez être le chef de votre équipe.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Votre équipe doit comporter au moins $n$ membres.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + + mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [Vous devez afficher le titre ""$title$"".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [Vous êtes en tête de la file d'attente pour cette mission. Temps d'attente estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [Vous êtes en tête de la file d'attente pour cette mission. Temps d'attente estimé : $hours$ heures et $m$ minutes.] + + (nbWaiters = 0) + [Vous êtes en tête de la file d'attente pour cette mission. Temps d'attente estimé : $m$ minutes.] + + (days>0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attente estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (hours > 0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attente estimé : $hours$ heures et $m$ minutes.] + + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attente estimé : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Achetez $q1$ $i1$ d'une qualité au moins égale à $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Achetez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Jetez le sort $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Jetez le Sort :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Jetez le Sort :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Jetez le Sort :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Allez $p$ et jetez le sort $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE FAAF9F5B68502758 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [Vous avez besoin de $point_needed$ points de charge.\n + Vous avez $percent_realized$ % du total requis.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + (qt = 1) + mis_craft_1 [Créez $qt$ $i$ d'une qualité au moins égale à $ql$] + + mis_craft_1_p [Créez $qt$ $i.p$ d'une qualité au moins égale à $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + (qt1 = 1 & qt2 = 1) + mis_craft_2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + (qt1 > 1 & qt2 = 1) + mis_craft_2_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + (qt1 = 1 & qt2 > 1) + mis_craft_2_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + + mis_craft_2_p3 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1) + mis_craft_3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1) + mis_craft_3_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1) + mis_craft_3_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1) + mis_craft_3_p3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1) + mis_craft_3_p4 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1) + mis_craft_3_p5 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1) + mis_craft_3_p6 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + mis_craft_3_p7 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_craft_4 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_craft_4_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_craft_4_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p4 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_craft_4_p5 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p6 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p7 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p8 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p9 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_craft_4_p10 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p11 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p12 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_craft_4_p13 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 > 1) + mis_craft_4_p14 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + mis_craft_4_p15 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4, item i5, int qt5, int ql5, item i6, int qt6, int ql6) +{ + mis_craft_6 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $qt6$ $i6$ d'une qualité au moins égale à $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + + mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! À faire !!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! À faire !!!] + +} + +// HASH_VALUE 789B0B2A60377F70 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&Vous gagnez en renommée auprès de $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +/********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + (qt = 1) + mis_forage_1 [Récoltez $qt$ $i$ d'une qualité au moins égale à $ql$] + + mis_forage_1_p [Récoltez $qt$ $i.p$ d'une qualité au moins égale à $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + (qt1 = 1 & qt2 = 1) + mis_forage_2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + (qt1 > 1 & qt2 > 1) + mis_forage_2_p [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + + (qt1 > 1 & qt2 = 1) + mis_forage_2_s [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + mis_forage_2_p_s [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1) + mis_forage_3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1) + mis_forage_3_p [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1) + mis_forage_3_p2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1) + mis_forage_3_p3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1) + mis_forage_3_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1) + mis_forage_3_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + mis_forage_3_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_forage_4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_forage_4_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_forage_4_p2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_forage_4_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p_p5 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_forage_4_p_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 > 1) + mis_forage_4_p_p_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + mis_forage_4_p_p_p5 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE 50C97B9F40FA2369 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gagnez le contrôle de l'avant-poste $outpost_name$.] + +} + +// HASH_VALUE 31776A30E5DA490D +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Votre guilde a gagné le contrôle de l'avant-poste $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Donnez $q1$ $i1$ à $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + à $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + à $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + à $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + à $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + à $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + à $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + à $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + à $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + à $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + à $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + à $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Donnez l'objet $item_count$] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Donnez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + à $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + - $q11$ $i11$ d'une qualité au moins égale à $ql11$\n + à $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + - $q11$ $i11$ d'une qualité au moins égale à $ql11$\n + - $q12$ $i12$ d'une qualité au moins égale à $ql12$\n + à $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + à $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + à $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + à $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + à $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + à $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Donnez $i$ à $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 7A7B635BE7585E6B +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Donnez $amount$ dapper(s) à $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Donnez de l'argent] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [Retournez rapidement $p.pr$ $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +/********************************************************************************************/ +// HASH_VALUE A94F1DB5C568E9E3 +MIS_INSIDE_WARN ( place p, int i) +{ + [Attention ! Vous quittez $p$, vous devez être de retour d'ici $i$ secondes sinon vous aurez échoué dans votre mission.] + +} + +//kill faction------------------------------------------------------------------------------------- +// Clause 0 : text changed. +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Eliminez $qt$ $f.member$.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Eliminez $qt$ $f.member$ in $p$.] + +} + +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Éliminez $q1$ $c1$] + + mis_kill_fauna_1_p [Éliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + (q1 = 1 & q2 = 1) + mis_kill_fauna_2 [Éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_fauna_2_p1 [Éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_fauna_2_p2 [Éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_fauna_2_p3 [Éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + (q1 = 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_3_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 = 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_3_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 = 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_3_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 > 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_3_p4 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_3_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 = 1 & q2 > 1 & q3 > 1) + mis_kill_fauna_3_p6 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + + mis_kill_fauna_3_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + (q1 = 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p6 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p8 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p9 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_4_p10 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p11 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_4_p12 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p13 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_14 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + mis_kill_fauna_4_p15 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + (q1 = 1) + mis_kill_fauna_loc_1 [Allez $p.pr$ $p$ et éliminez $q1$ $c1$] + + mis_kill_fauna_loc_1_p [Allez $p.pr$ $p$ et éliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + (q1 = 1 & q2 = 1) + mis_kill_fauna_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_fauna_loc_2_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_fauna_loc_2_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_fauna_loc_2_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + (q1 = 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_loc_3_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 = 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_loc_3_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 = 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_loc_3_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 > 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_loc_3_p4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_loc_3_p5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 = 1 & q2 > 1 & q3 > 1) + mis_kill_fauna_loc_3_p6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + + mis_kill_fauna_loc_3_p7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + (q1 = 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4_p5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p8 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p9 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_loc_4_p10 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p11 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p12 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_loc_4_p13 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_loc_4_p14 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + mis_kill_fauna_loc_4_p15 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Eliminez $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Eliminez $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Eliminez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Eliminez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Eliminez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A16E92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Eliminez $qt$ $b$.] + +} + +// HASH_VALUE 3BB0763C41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Allez $p.pr$ $p$ et éliminez $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Allez $p.pr$ $p$ et éliminez $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill species------------------------------------------------------------------------------------ +// HASH_VALUE C08A50DA1A8737A5 +MIS_KILL_RACE_1 (race c1, int q1) +{ + (q1 = 1) + mis_kill_race_1 [Eliminez $q1$ $c1$] + + mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + (q1 = 1 & q2 = 1) + mis_kill_race_2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_race_2_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_race_2_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_race_2_p3 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + (q1 = 1 & q2 = 1 & q3 = 1) + mis_kill_race_3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 = 1) + mis_kill_race_3_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 = 1 & q2 > 1 & q3 = 1) + mis_kill_race_3_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 = 1 & q2 = 1 & q3 > 1) + mis_kill_race_3_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 > 1 & q2 > 1 & q3 = 1) + mis_kill_race_3_p4 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 > 1) + mis_kill_race_3_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 = 1 & q2 > 1 & q3 > 1) + mis_kill_race_3_p6 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + + mis_kill_race_3_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + (q1 = 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_race_4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_race_4_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_race_4_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_race_4_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p6 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p8 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p9 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_race_4_p10 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p11 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p12 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_race_4_p13 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 > 1) + mis_kill_race_4_p14 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + mis_kill_race_4_p15 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + (q1 = 1) + mis_kill_race_loc_1 [Allez $p.pr$ $p$ et éliminez $q1$ $c1$] + + mis_kill_race_loc_1_p [Allez $p.pr$ $p$ et éliminez $q1$ $c1.p$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + (q1 = 1 & q2 = 1) + mis_kill_race_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_race_loc_2_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_race_loc_2_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_race_loc_2_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Prélevez $i1.ia$ $i1$ sur une cible morte.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + sur une cible morte.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + sur une cible morte.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + sur une cible morte.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Prélevez $qt1$ $i1$ d'une qualité au moins égale à $ql1$ sur une créature morte.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + (qt1 = 1 & qt2 = 1) + mis_loot_mp_2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1) + mis_loot_mp_2_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1) + mis_loot_mp_2_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + + mis_loot_mp_2_p3 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1) + mis_loot_mp_3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 = 1) + mis_loot_mp_3_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 = 1) + mis_loot_mp_3_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 > 1) + mis_loot_mp_3_p3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 = 1) + mis_loot_mp_3_p4 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 > 1) + mis_loot_mp_3_p5 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 > 1) + mis_loot_mp_3_p6 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + mis_loot_mp_3_p7 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p4 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4_p5 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p6 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p7 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p8 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p9 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_loot_mp_4_p10 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p11 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p12 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_loot_mp_4_p13 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 > 1) + mis_loot_mp_4_p14 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + mis_loot_mp_4_p15 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [Quittez rapidement $p$] + +} + +// HASH_VALUE A94F1DB5C568E9E3 +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Attention ! Vous quittez $p$, vous devez être de retour d'ici $i$ secondes sinon vous aurez échoué dans votre mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [Vous apprenez $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [Vous apprenez :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [Vous apprenez :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [Vous apprenez :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ vous enseigne $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ vous enseigne :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ vous enseigne :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ vous enseigne :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD2AA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [Vous apprenez $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [Vous apprenez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [Vous apprenez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [Vous apprenez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946FB81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ vous enseigne $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ vous enseigne :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ vous enseigne :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ vous enseigne :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 98B5551961B02510 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [Vous avez gagné $nb_point$ points de charge pour votre guilde.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! A FAIRE !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [Vous avez reçu $i.ia$ $i$ de qualité $ql$] + + mis_recv_item_some [Vous avez reçu $qt$ $i.p$ de qualité $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ vous donne $i.ia$ $i$ de qualité $ql$] + + mis_recv_item_npc_some [$b$ vous donne $qt$ $i.p$ de qualité $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4BCF8D77DA653A7A +MIS_RECV_MONEY (int money) +{ + mis_recv_money [Vous avez gagné $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [Vous avez recu '$id$'] + + mis_recv_named_item_some [Vous avez recu $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [Vous avez acquis $xp$ points de compétences] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Vendez $q1$ $i1$ d'une qualité au moins égale à $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Vendez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Atteignez le niveau $l1$ de votre compétence $s1$] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$\n + - le niveau $l3$ de votre compétence $s3$] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$\n + - le niveau $l3$ de votre compétence $s3$\n + - le niveau $l4$ de votre compétence $s4$] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Parlez à $b$] + +} + +// HASH_VALUE 99FAC3B9DB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Parlez à $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Trouvez et ciblez $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Trouvez et ciblez $c1.ia$ $c1$ $p.pr$ $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + $p.pr$ $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Trouvez et ciblez $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Trouvez et ciblez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Trouvez et ciblez $b1$ $p.pr$ $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + $p.pr$ $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Trouvez et ciblez $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Trouvez et ciblez $r1.ia$ $r1$ $p.pr$ $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + $p.pr$ $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + $p.pr$ $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Apprenez $action$ $p.pr$ $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Enseignez action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Téléportez-vous $p.pr$ $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Utilisez $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Allez $p.pr$ $p$ et utilisez $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Allez $p.pr$ $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equipez $i1.ia$ $i1$ et allez $p.pr$ $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + et allez $p.pr$ $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + et allez $p.pr$ $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + et allez $p.pr$ $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! A FAIRE !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! A FAIRE !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [Portez $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&Vous ne pouvez pas monter sur votre monture pendant une téléportation.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Votre guilde n'a pas assez d'argent.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [Premiers pas dans le lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Parlez à Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&Nouvelle cible ajoutée au compas.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [Non.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&Vous ne pouvez pas jeter cet objet.] + +} + +// HASH_VALUE D4B59F9ECB407760 +NO_ACTION_WHEN_SITTING () +{ + (self.gender = male) + no_action_when_sitting_m [&CHK&Vous ne pouvez pas utiliser ces actions lorsque vous êtes assis.] + + (self.gender = female) + no_action_when_sitting_f [&CHK&Vous ne pouvez pas utiliser ces actions lorsque vous êtes assise.] + +} + +// HASH_VALUE D291E551EB952E3F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&Vous ne pouvez pas réaliser d'actions lorsque vous vous équipez.] + +} + +// HASH_VALUE FB360842EDB9CBE4 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&Vous ne pouvez pas utiliser d'action si vous êtes impalpable.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&Vous ne pouvez pas utiliser d'actions lorsque vous êtes sur une monture.] + +} + +/* OLD VALUE : [ + NO_ACTION_WHILE_SWIMMING () + { + no_action_while_swimming [&CHK&You cannot use an action while you are swimming.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&Vous ne pouvez pas utiliser des actions près de l'eau.] + +} + +// HASH_VALUE 3CF9148F32C760C0 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&Vous ne pouvez pas utiliser d'action si vous êtes en chat ou si vous avez une transaction en cours.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Parlez à Uil'i] + +} + +// HASH_VALUE 0C43F59AC5FB8503 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Un seul plan de création (briques obligatoires) est autorisé dans l'action de création ! Création avortée !] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Seuls les objets enchantés peuvent être rechargés.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 7F3D0CF4CD6CE680 +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Une seule brique de base est autorisée dans l'action de création, création avortée !] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&Le joueur n'existe pas ou n'est pas actuellement connecté.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&La Karavan a recours à son art et vous existez à nouveau.] + +} + +// death messages +// HASH_VALUE 5D0CE06CA096D0C2 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&Les Kamis honorent le pacte : la sève s'écoule en vous alors que vous revenez à la vie.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&Vous n'avez plus de pacte de résurrection valable. Vous retournez à l'état d'humus d'où vous êtes né.] + +} + +// HASH_VALUE 2696CC8F973FF60D +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un au troc si vous êtes déjà en plein échange.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&Vous récoltez déjà une matière première sur $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&Vous n'êtes pas assez riche pour acheter cela.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&Vous avez gagné un pacte de survie de niveau $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&L'équipe a atteint sa taille limite et ne peut plus accepter de joueurs.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Bienvenue dans Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Bienvenue sur Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ lance une attaque sur l'avant-poste.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&Le round va se terminer dans une minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Erreur : message d'outpost inconnu.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [L'attaque de l'avant-poste $o.name$ a échoué, vous conservez le contrôle de l'avant-poste.] + + (side = 1) + [L'attaque de l'avant-poste $o.name$ a échoué, votre tentive de prise de l'avant-poste a échoué.] + + [L'attaque de l'avant-poste a échoué.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de l'attaque] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période d'attaque contre votre avant-poste $o.name$ a commencé !] + + [La période d'attaque contre l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période d'attaque] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, préparez vous pour la phase de défense.] + + (guild_owner = 0 and side = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, vous allez gagner le contrôle de l'avant-poste.] + + [L'attaque de l'avant-poste a réussi.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de l'attaque] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a échoué, vous allez perdre le contrôle de l'avant-poste.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a échoué, vous allez gagner le contrôle de l'avant-poste.] + + [La défense de l'avant-poste a échoué.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de la défense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période de défense de votre avant-poste $o.name$ a commencé !] + + [La période de défense de l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période de défense] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a réussi, vous conservez le contrôle de l'avant-poste.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a réussi, votre tentive de prise de l'avant-poste a échoué.] + + [La défense de l'avant-poste a réussi.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de la défense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [Ce message ne devrait pas être visible. Merci de signaler ce bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Erreur : message d'outpost inconnu] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [La guerre est déclarée sur votre avant-poste $o.name$.] + + [Votre guilde a déclaré la guerre à l'avant-poste $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [La guerre est déclarée] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ escouades n'ont pas pu être achetées et ont été remplacées par des escouades gratuites.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&L'escouade n'a pas pu être achetée et a été remplacée par une escouade gratuite.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&Vous ne pouvez pas supprimer la dernière escouade sinon l'avant-poste sera perdu.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&Vous êtes banni de cet avant-poste, vous ne pouvez pas participer au conflit en cours.] + +} + +// HASH_VALUE CE96CC4B535C8AF2 +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&Vous êtes banni du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 4AEDD052543C7EF6 +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&Vous êtes banni du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ n'a pas assez d'argent pour payer le salaire de l'escouade. Celle-ci quitte l'avant-poste !] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ est en train de modifier des paramètres de l'avant-poste, réessayez dans un moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [Cet avant-poste fait déjà l'objet d'une attaque.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [Vous possédez déjà cet avant-poste.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Vous n'avez pas le grade nécessaire au sein de votre guilde pour attaquer cet avant-poste.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [Vous devez avoir un joueur en ligne dans la guilde d'un niveau et d'une ancienneté suffisante pour défier cet avant-poste. Le niveau requis ainsi que l'ancienneté dépendent du niveau de l'avant-poste.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [Cet avant-poste n'est pas valide (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Votre identifiant de joueur n'est pas valide (bug).] + +} + +// Si pas d'erreur inutile de le préciser (à priori). +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [Vous et votre guilde n'avez pas assez d'argent pour attaquer cet avant-poste.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [Vous devez faire partie d'une guilde pour attaquer un avant-poste.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [La période d'attaque estimée a changé depuis l'ouverture de la fenêtre.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Votre guilde ne peut pas acquérir davantage d'avant-postes.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Erreur d'avant-poste inconnue (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&Toutes les escouades de l'avant-poste ont été vaincues.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&Les attaquants de l'avant-poste ont abandonné.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&Les attaquants de l'avant-poste se sont dispersés.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&Un défi est lancé sur l'avant-poste.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&Les propriétaires de l'avant-poste ont abandonné.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&Les propriétaires de l'avant-poste se sont dispersés.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&Le temps est écoulé.] + +} + +// HASH_VALUE 7EB900456DA8EDEF +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Votre guilde vient d'être bannie du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE DBC91C49EC77FDE1 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Votre guilde vient d'être bannie du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&Vous participez au conflit sur cet avant-poste.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&Vous quittez l'avant-poste $o.name$.] + +} + +/* OLD VALUE : [ + OUTPOST_NO_MORE_IN_CONFLICT () + { + [&CHK&Vous n'êtes plus engagé dans un conflit d'outpost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&Vous n'êtes plus engagé dans un conflit d'avant-poste.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ contrôle maintenant l'avant-poste.] + +} + +// HASH_VALUE CB9A90BE9B34F756 +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&Vous venez d'être banni de l'attaque de cet avant-poste.] + +} + +// HASH_VALUE 90E1792144C89E3A +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&Vous venez d'être banni de la défense de cet avant-poste.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&Une nouvelle escouade a été recrutée.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&L'avant-poste subit une attaque !] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&L'avant-poste subit une contre-attaque !] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&Les hostilités ont cessé sur l'avant-poste.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&Un conflit a éclaté sur l'avant-poste.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&Une contre-attaque frappera bientôt l'avant-poste.] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Votre action sur l'avant-poste a été rejetée car une autre action était en cours.] + +} + +// HASH_VALUE F53C2BFC6F3960DC +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&Vous ne pouvez pas échanger un animal s'il a quelque chose dans son inventaire.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&Vous venez d'acheter '$s$' pour $cost$ points de compétence.] + + phrase_buy_1 [&ITM&Vous venez d'acheter '$s$' pour un point de compétence.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&Vous achetez l'action de combat '$s$' pour $cost$ points de compétences.] + + phrase_buy_combat_1 [&ITM&Vous achetez l'action de combat '$s$' pour un point de compétences.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&Vous achetez le plan de création '$s$' pour $cost$ points de compétences.] + + phrase_buy_faber_1 [&ITM&Vous achetez le plan de création '$s$' pour un point de compétences.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&Vous achetez le sort '$s$' pour $cost$ points de compétence.] + + phrase_buy_magic_1 [&ITM&Vous achetez le sort '$s$' pour un point de compétence.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&Votre $c$ passe au niveau $value$ pour $cost$ points de compétences.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Crédit insuffisant pour valider l'action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Concentration insuffisante pour valider l'action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&Vous utilisez $s$.] + +} + +// HASH_VALUE 2C53A8209B21C7C0 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Les briques de plan de création doivent être en deuxième position dans l'action ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&Pour acheter un bâtiment, vous devez avoir une renommée de $i$ auprès du peuple $r$.] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [Chez ""$p$"".] + +} + +// HASH_VALUE B16F525B279C3F67 +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&Vous activez votre pouvoir ""$p$"".] + +} + +// HASH_VALUE 3A5A64DA87F7854F +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ active le pouvoir ""$p$"".] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&Vous utilisez le pouvoir ""$p$"" et il reste maintenant aux membres atteints de votre équipe $newVal$% de leurs $s.points$ max.] + +} + +// HASH_VALUE ADBA4C5DF1864187 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&Vous devez être dans une équipe pour utiliser un Pouvoir Equilibre.] + +} + +// HASH_VALUE 21CAD1F91DDA92CB +POWER_BALANCE_OTHERS ( entity e, powertype p, score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ utilise le pouvoir ""$p$"" et il vous reste maintenant $newVal$ % de vos $s.points$.] + +} + +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $m$ minutes et $s$ secondes.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $s$ secondes.] + +} + +// HASH_VALUE 69F92D20DE0718C1 +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&Les effets du pouvoir ""$p$"" prennent fin.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&Vous provoquez $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&Vous n'avez pas réussi à provoquer $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ est trop puissant pour être impressionné par votre action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&Vous ne pouvez provoquer que les créatures ou les pnj attaquables.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ est trop loin pour que vous puissiez le provoquer.] + +} + +// HASH_VALUE 0BE3E756AF6BC35E +POWER_USE (powertype p) +{ + power_use [&SPLM&Vous utilisez le pouvoir ""$p$"".] + +} + +// HASH_VALUE A8CCA79B6DF0A0D7 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&Vous utilisez votre pouvoir ""$p$"" sur $e.da$ $e$.] + +} + +// HASH_VALUE 3C37B8BD8CF84567 +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Votre pouvoir ""$p$"" n'a pas d'effet sur $e.da$ $e$.] + +} + +// HASH_VALUE BCA4B5A82FFD5107 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ utilise le pouvoir ""$p$"" sur $target.da$ $target$.] + +} + +// HASH_VALUE DAB6262C0437D73D +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ utilise sur vous le pouvoir ""$p$"".] + +} + +// HASH_VALUE 77739E828F3B0685 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ utilise le pouvoir ""$p$"".] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&Vous n'avez plus de pénalité de décès !] + +} + +// HASH_VALUE 2D8FC1C2C0C89F8C +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Votre pénalité de décès s'élève à $k$ points après retrait de $j$ points. Votre expérience dans la compétence $s$ aurait progressé de $i$ points sans pénalité de décès.] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Votre vie augmente.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&Vous avez choisi une méthode trop facile pour tuer $e.da$ $e$. Ce n'est pas avec ce comportement que vous gagnerez en expérience.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE DD283493C0E876AD +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&La réussite de cette mission vous permet d'obtenir de l'expérience dans la compétence "$s$".] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&Votre expérience dans la compétence '$s$' progresse de $i$ points.] + + (i = 1) + progress_normal_gain_1 [&XP&Votre expérience dans la compétence '$s$' progresse d'1 points.] + + progress_normal_gain_0 [&XP&Votre expérience dans la compétence '$s$' ne progresse pas.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C430A38E09E2BEA +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&Vous n'obtenez pas d'expérience dans la compétence "$s$", cette action est trop simple.] + +} + +// HASH_VALUE 692BC5AD5D68582A +PROGRESS_SAP () +{ + progress_sap [&XP&Votre sève augmente.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Votre compétence "$s$" atteint le niveau $i$.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Votre Endurance augmente.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 462B0C10CF8762B0 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Bravo ! Vous obtenez la nouvelle compétence avancée '$s$' de niveau $i$.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&Vous ne pouvez pas attaquer votre allié.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&Vous ne pouvez pas aider un ennemi.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PvP qui ne vous concerne pas.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&Vous ne pouvez pas aider cette entité.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + PVP_CHALLENGE_DISABLED () + { + [&CHK&Le défi PvP a été désactivé.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&Le défi PvP a été désactivé.] + +} + +// HASH_VALUE 7133344CD1189919 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ et son équipe vous lancent un défi ainsi qu'à votre équipe.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&Le duel PvP a été désactivé.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà désactivé votre tag PvP.] + + (i != 0) + [&CHK&Vous avez déjà activé votre tag PvP.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre Tag PvP car vous avez fait une action PvP de faction il y a moins de $totalTimer$. Il vous reste $timerLeft$ avant de pouvoir enlever votre Tag.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre Tag PvP car il a été activé il y a moins de $totalTimer$. Il vous reste $timerLeft$ avant de pouvoir enlever votre Tag.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà demandé à désactiver votre tag PvP, vous devez attendre un moment pour que ce soit effectif.] + + (i != 0) + [&CHK&Vous avez déjà demandé à activer votre tag PvP, vous devez attendre un moment pour que ce soit effectif.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&Vous êtes dans une Zone PVP Libre : il n'y a plus de règles.. soyez prudent(e) !] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&Vous êtes dans une Zone PVP de Guilde : les guildes peuvent s'affronter ici.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&Vous êtes dans une zone protégée du PvP, tant que vous y restez ou que vous ne faites pas d'action PvP après l'avoir quittée, vous y serez protégé.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + + (audience = 1) + [&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce foyer par votre faction avant $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce foyer par votre faction avant $s$ secondes.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.] + +} + +/* OLD VALUE : [ + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + } + + +] */ +// Clause list changed. +/* OLD VALUE : [ + + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous téléporter dans une région contrôlée par une faction ennemie.] + +} + +/* OLD VALUE : [ + PVP_TP_FORBIDEN () + { + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions PVP recement.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&Vous êtes maintenant dans une zone PVP de faction : votre camp est déterminé par votre allégeance.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&Vous ne pouvez pas vous battre dans cette Zone PVP : vous êtes dans un autre mode PVP.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&Vous êtes à nouveau dans la Zone PVP.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&Vous pourrez être attaqué(e) dans $time$ secondes.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Vous pouvez être attaqué(e), faites attention.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&Vous pourrez être attaqué(e) dans $time$ secondes.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&Vous avez quitté la Zone PVP avant la fin du temps. Vous êtes en sécurité maintenant.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&Vous quittez la Zone PVP. Vous pouvez encore être attaqué(e) pendant $time$ secondes.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Vous êtes en sécurité maintenant.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&Vous pouvez encore être attaqué(e) pendant $time$ secondes.] + +} + +// HASH_VALUE E449771A47801CA1 +REQUIRED_EQUIP () +{ + [&CHK&Vos caractéristiques ne sont pas assez élevées pour utiliser cet objet.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK&Vous devez être le chef de votre équipe pour abandonner ou mettre fin à une mission d'équipe.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6CB6 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&Vous devez tenir un objet dans votre main droite pour l'enchanter.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Canal Ring ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Canal Ring ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Canal Ring cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Canal Ring CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Canal Ring lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Canal Ring sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Canal Ring too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Canal Ring tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [&AROUND&$e.da$ $e$ a fait $roll$ sur un tirage entre $min$ et $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK&Votre appartement est trop encombré.] + +} + +// HASH_VALUE 7945736000AE8D4F +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Les briques de base de création doivent être en première position dans l'action ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignorée car trop facile (équivaut à $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action en dessous du niveau de Débutant ignorée] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action en dessous du niveau d'Apprenti ignorée] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action en dessous du niveau de Confirmé ignorée] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action en dessous du niveau d'Initié lignorée] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action en dessous du niveau d'Expert ignorée] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action en dessous du niveau de Maître ignorée] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Débutant] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Apprenti] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Confirmé] + + (sessionType = 3) + rrp_bonus_advanced [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Initié] + + (sessionType = 4) + rrp_bonus_expert [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Expert] + + (sessionType = 5) + rrp_bonus_master [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Maître] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&Vous gagnez $ptsNow$ PRR de Débutant] + + (sessionType = 1) + rrp_gain_apprentice [&XP&Vous gagnez $ptsNow$ PRR d'Apprenti] + + (sessionType = 2) + rrp_gain_confirmed [&XP&Vous gagnez $ptsNow$ PRR de Confirmé] + + (sessionType = 3) + rrp_gain_advanced [&XP&Vous gagnez $ptsNow$ PRR d'Initié] + + (sessionType = 4) + rrp_gain_expert [&XP&Vous gagnez $ptsNow$ PRR d'Expert] + + (sessionType = 5) + rrp_gain_master [&XP&Vous gagnez $ptsNow$ PRR de Maître] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&Vous gagnez $ptsNow$ PRR de Débutant (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&Vous gagnez $ptsNow$ PRR d'Apprenti (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&Vous gagnez $ptsNow$ PRR de Confirmé (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&Vous gagnez $ptsNow$ PRR d'Initié (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 4) + rrp_gain2_expert [&XP&Vous gagnez $ptsNow$ PRR d'Expert (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 5) + rrp_gain2_master [&XP&Vous gagnez $ptsNow$ PRR de Maître (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + +} + +// HASH_VALUE 3F71DCA165BB7EC9 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +} + +// HASH_VALUE B0306A71ED1F9F85 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType, int ptsRequired, int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&Il vous faut au moins $ptsRequired$ PRR de Débutant pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Apprenti pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&Il vous faut au moins $ptsRequired$ PRR de Confirmé pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Initié pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Expert pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&Il vous faut au moins $ptsRequired$ PRR de Maître pour avoir une récompense, vous n'en avez que $ptsHeld$] + +} + +// HASH_VALUE 08D5855985CC62C3 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + + (nb = 1) + rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +} + +// HASH_VALUE 651EAFCF9A82642C +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP&Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +} + +// HASH_VALUE 93862216DD5A4E11 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&Vous ne pouvez plus gagner de PRR car vous avez atteint la limite] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&Il n'y a pas assez de joueurs actifs pour que vous gagniez des points de récompense Ring] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [Les cubes d'ambre] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 07C11DF91C48206F +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [Je n'ai rien à vendre pour le moment, revenez plus tard.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&Le serveur va être fermé dans $delay$ secondes ! Déconnectez vous rapidement s'il vous plaît.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&La diminution des dégâts a eu lieu trop tôt.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&La source de M.P. a explosé !] + +} + +// HASH_VALUE 194D15708141E44D +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&Une explosion vous atteint, vous infligeant $damage$ ($maxDamage$) dégâts.] + + source_explosion_defender_reducted_hit [&DMG&Une explosion vous atteint, vous infligeant $damage$ ($maxDamage$) dégâts (réduit de $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&Une explosion atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&La source de M.P. a libéré un nuage toxique !] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [Mission APPARITION] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [Mission APPARITION] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&Vous êtes dans la région $region$ sur le continent $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&Vous subissez des dégâts car la GOO vous a infecté !] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&Vous ciblez $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&Vous n'avez pas de cible.] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&Vous vous prenez pour cible.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ rejoint votre équipe.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ répond déjà à une invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ appartient déjà à une équipe.] + +} + +// HASH_VALUE F8687A1D7AB981C4 +TEAM_ALREADY_INVITED () +{ + [&CHK&Votre cible est déjà invitée à rejoindre une équipe.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&Vous appartenez déjà à une équipe, quittez votre équipe actuelle avant d'en rejoindre une autre.] + +} + +// HASH_VALUE FAB6F75A18276BF4 +TEAM_CANT_INVITE () +{ + [&CHK&Vous devez être chef d'équipe ou ne pas appartenir à une équipe pour pouvoir inviter quelqu'un.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK&Vous ne pouvez inviter un ennemi dans le groupe] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&Vous avez créé une nouvelle équipe.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ décline votre offre de rejoindre votre équipe.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + (self.gender = female) + team_disolved_f [&SYS&Vous étiez la dernière membre de votre équipe, elle a donc été dissoute et vous n'appartenez plus à une équipe.] + + team_disolved_m [&SYS&Vous étiez le dernier membre de votre équipe, elle a donc été dissoute et vous n'appartenez plus à une équipe.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&Vous ou votre cible avez des droits d'accès spéciaux vous empêchant de former une équipe.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&Vous proposez à $p$ de rejoindre votre équipe.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Le personnage invité doit être connecté.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + (p.gender = male) + team_kicked_m [&AROUND&$p$ a été chassé de votre équipe.] + + (p.gender = female) + team_kicked_f [&AROUND&$p$ a été chassée de votre équipe.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + (self.gender = female) + team_kicked_you_f [&AROUND&Vous avez été chassée de l'équipe de $p$.] + + team_kicked_you_m [&AROUND&Vous avez été chassé de l'équipe de $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ a quitté votre équipe.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&L'équipe a atteint sa taille limite et ne peut plus accepter d'autres joueurs.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Votre chef d'équipe, $former$, a quitté l'équipe, $new$ est le nouveau chef d'équipe.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 386C7DE8AB1A1905 +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ succède au chef de votre équipe.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ n'est pas un joueur. Seuls les joueurs peuvent faire partie d'une équipe.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ vous propose de rejoindre son équipe.] + + team_proposal_f [$p$ vous propose de rejoindre son équipe.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS&$a$ a attaqué $v$, un ennemi de sa faction. $a$ ne peut pas rester dans le même groupe que $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS&Vous avez attaqué $v$, un ennemi de votre faction qui se trouve dans votre groupe. Vous ne pouvez pas rester dans ce groupe.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS&$a$ a aidé $v$, un allié de sa faction. $a$ ne peut pas rester dans son groupe.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS&Vous avez aidé $v$, un allié de votre faction qui n'est pas dans votre groupe, vous ne pouvez pas rester dans ce groupe.] + +} + +// HASH_VALUE 82A95BD5D8992828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK&Votre cible appartient déjà à une équipe.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&Vous refusez de vous joindre à l'équipe de $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&Vous rejoignez l'équipe de $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&Vous quittez l'équipe de $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&Vous avez quitté votre équipe et elle a été dissoute.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&Vous avez quitté votre équipe, $p$ est le nouveau chef.] + +} + +// HASH_VALUE A1043FA45CE0952F +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Votre chef d'équipe, $p$, a quitté l'équipe, vous êtes le nouveau chef d'équipe.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&Les destinations de ce téléporteur ont été mises à jour. Veuillez rentrer à nouveau dans le téléporteur.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&La téléportation a été annulée.] + +} + +// HASH_VALUE 5DF46170E165018C +TELEPORT_NO_PET () +{ + [&CHK&Vous devez conduire à l'étable tous vos animaux avant d'utiliser ce téléporteur.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS&La téléportation commencera dans $i$ secondes.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ est ""absent"".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ est inconnu(e) ou déconnecté(e). Votre message ne peut pas être envoyé.] + +} + +///////////////////tasks missions////////////////////// +/************************************************************************************************************************** +TEMPLATE_TASK_CRAFT +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Créer des objets] + + (random = 2) + template_task_craft_0_title_2 [Fabriquer des objets] + + (random = 3) + template_task_craft_0_title_3 [$giver$ a besoin d'objets] + + (random = 4) + template_task_craft_0_title_4 [$giver$ demande un artisan] + + (random = 5) + template_task_craft_0_title_5 [Commande spéciale] + + (random = 6) + template_task_craft_0_title_6 [Fabriquer du matériel] + + (random = 7) + template_task_craft_0_title_7 [$giver$ a besoin de matériel] + + (random = 8) + template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + + (random = 9) + template_task_craft_0_title_9 [Une commande pour $giver$] + + template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + + (random = 5) + template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / matis + (random = 1) + template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + + (random = 4) + template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + + (random = 5) + template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + + (random = 8) + template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + + template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / zorai + (random = 1) + template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + + (random = 4) + template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + + (random = 5) + template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + + (random = 8) + template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + + template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + + (random = 4) + template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + + (random = 5) + template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + + (random = 8) + template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + + template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + + (random = 4) + template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + + (random = 5) + template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + + (random = 8) + template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + + template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + + (random = 4) + template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + + template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + + (random = 4) + template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + + template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + + (random = 4) + template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + + (random = 5) + template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + + template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land + (random = 1) + template_task_craft_1_title_1 [Créer des objets matis] + + (random = 2) + template_task_craft_1_title_2 [Fabriquer des objets matis] + + (random = 3) + template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + + (random = 4) + template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + + (random = 5) + template_task_craft_1_title_5 [Commande spéciale d'objets matis] + + (random = 6) + template_task_craft_1_title_6 [Fabriquer du matériel matis] + + (random = 7) + template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + + (random = 8) + template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_1_title_9 [Une commande de matériel matis] + + template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land + (random = 1) + template_task_craft_2_title_1 [Créer des objets zoraïs] + + (random = 2) + template_task_craft_2_title_2 [Fabriquer des objets zoraïs] + + (random = 3) + template_task_craft_2_title_3 [$giver$ a besoin d'objets zoraïs] + + (random = 4) + template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zoraïs] + + (random = 5) + template_task_craft_2_title_5 [Commande spéciale d'objets zoraïs] + + (random = 6) + template_task_craft_2_title_6 [Fabriquer du matériel zoraï] + + (random = 7) + template_task_craft_2_title_7 [$giver$ a besoin de matériel zoraï] + + (random = 8) + template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zoraï] + + (random = 9) + template_task_craft_2_title_9 [Une commande de matériel zoraï] + + template_task_craft_2_title_10 [$giver$ veut des objets zoraïs sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Créer des objets fyros] + + (random = 2) + template_task_craft_3_title_2 [Fabriquer des objets fyros] + + (random = 3) + template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + + (random = 4) + template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + + (random = 5) + template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + + (random = 6) + template_task_craft_3_title_6 [Fabriquer du matériel fyros] + + (random = 7) + template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + + (random = 8) + template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_3_title_9 [Une commande de matériel fyros] + + template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Créer des objets tryker] + + (random = 2) + template_task_craft_4_title_2 [Fabriquer des objets tryker] + + (random = 3) + template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + + (random = 4) + template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + + (random = 5) + template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + + (random = 6) + template_task_craft_4_title_6 [Fabriquer du matériel tryker] + + (random = 7) + template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + + (random = 8) + template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_4_title_9 [Une commande de matériel tryker] + + template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Créer des armures] + + (random = 2) + template_task_craft_5_title_2 [Fabriquer des armures] + + (random = 3) + template_task_craft_5_title_3 [$giver$ a besoin d'armures] + + (random = 4) + template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + + (random = 5) + template_task_craft_5_title_5 [Commande spéciale d'armures] + + (random = 6) + template_task_craft_5_title_6 [Des armures pour $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + + (random = 8) + template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_5_title_9 [Une commande d'armures] + + template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Créer des armes] + + (random = 2) + template_task_craft_6_title_2 [Fabriquer des armes] + + (random = 3) + template_task_craft_6_title_3 [$giver$ a besoin d'armes] + + (random = 4) + template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + + (random = 5) + template_task_craft_6_title_5 [Commande spéciale d'armes] + + (random = 6) + template_task_craft_6_title_6 [Des armes pour $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + + (random = 8) + template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_6_title_9 [Une commande d'armes] + + template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Créer des bijoux] + + (random = 2) + template_task_craft_7_title_2 [Fabriquer des bijoux] + + (random = 3) + template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + + (random = 4) + template_task_craft_7_title_4 [$giver$ demande un joaillier] + + (random = 5) + template_task_craft_7_title_5 [Commande spéciale de bijoux] + + (random = 6) + template_task_craft_7_title_6 [Des bijoux pour $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + + (random = 8) + template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + + (random = 9) + template_task_craft_7_title_9 [Une commande de bijoux] + + template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E5457D73BA2C7288 +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 13E9FC1EB9A7B065 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A33B82ED02449E0F +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE +/**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_0_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_0_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_0_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_0_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_0_title_9 [Entretenir la terre] + + template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + + (random = 2) + template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + + (random = 3) + template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + + (random = 4) + template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + + (random = 6) + template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + + (random = 7) + template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + + (random = 8) + template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + + template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + + (random = 2) + template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + + (random = 3) + template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + + (random = 4) + template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + + (random = 6) + template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + + (random = 7) + template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + (random = 1) + template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + + (random = 2) + template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + + (random = 3) + template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + + (random = 4) + template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + + (random = 6) + template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + + (random = 7) + template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + + (random = 2) + template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + + (random = 6) + template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + + (random = 7) + template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + + (random = 8) + template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + + (random = 9) + template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + + template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + + (random = 9) + template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + + (random = 9) + template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + + template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + + (random = 2) + template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + + (random = 3) + template_task_forage_1_title_3 [Purifier les terres de $giver$] + + (random = 4) + template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + + (random = 5) + template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + + (random = 6) + template_task_forage_1_title_6 [Travailler la terre de $giver$] + + (random = 7) + template_task_forage_1_title_7 [Préparer les champs de $giver$] + + (random = 8) + template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + + (random = 9) + template_task_forage_1_title_9 [Entretenir les terres de $giver$] + + template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + + (random = 2) + template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + + (random = 4) + template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + + (random = 5) + template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + + (random = 6) + template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + + (random = 7) + template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + + (random = 8) + template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + + (random = 9) + template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + + template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + + (random = 2) + template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + + (random = 5) + template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + + (random = 6) + template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + + (random = 8) + template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + + template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_4_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_4_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_4_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_4_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_4_title_9 [Entretenir la terre] + + template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + + (random = 2) + template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + + (random = 3) + template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + + (random = 4) + template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + + (random = 6) + template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + + (random = 7) + template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + + (random = 2) + template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + + (random = 3) + template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_6_title_5 [Eliminer les résidus de goo] + + (random = 6) + template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + + (random = 2) + template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + + (random = 3) + template_task_forage_7_title_3 [Purifier les terres des $f.member$] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Préparer les champs des $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + + (random = 3) + template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + + (random = 3) + template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE_GIVE +/**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Récolter des matières premières] + + (random = 2) + template_task_forage_give_0_title_2 [Réunir des matières premières] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + + (random = 4) + template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + + (random = 5) + template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + + (random = 6) + template_task_forage_give_0_title_6 [Une commande de matières premières] + + (random = 7) + template_task_forage_give_0_title_7 [Récolter des matériaux] + + (random = 8) + template_task_forage_give_0_title_8 [Réunir des matériaux] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + + template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Récolter des restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Récolter des traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + + (random = 5) + template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + + (random = 2) + template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + + (random = 3) + template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + + (random = 5) + template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + + (random = 6) + template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + + (random = 7) + template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + + (random = 8) + template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + + (random = 9) + template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + + template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + + (random = 2) + template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + + (random = 3) + template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + + (random = 5) + template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + + (random = 6) + template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + + (random = 7) + template_task_forage_give_14_title_7 [Récolter des insectes pour les Kamis] + + (random = 8) + template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + + template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + + (random = 2) + template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + + (random = 3) + template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + + (random = 4) + template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + + (random = 5) + template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + + (random = 6) + template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + + (random = 7) + template_task_forage_give_15_title_7 [Récolter de la nourriture pour les Kamis] + + (random = 8) + template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + + (random = 9) + template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + + template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + + (random = 2) + template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + + (random = 3) + template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + + (random = 4) + template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + + (random = 5) + template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + + (random = 6) + template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + + (random = 7) + template_task_forage_give_16_title_7 [Récolter des restes de kitin pour les Kamis] + + (random = 8) + template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + + (random = 9) + template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + + template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + + (random = 2) + template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + + (random = 3) + template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_17_title_4 [Fournir des résidus de goo aux Kamis pour étude] + + (random = 5) + template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + + (random = 6) + template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + + (random = 7) + template_task_forage_give_17_title_7 [Récolter des traces de goo à étudier pour les Kamis] + + (random = 8) + template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + + template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + + (random = 2) + template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + + (random = 3) + template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + + (random = 4) + template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + + (random = 5) + template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + + (random = 6) + template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + + (random = 7) + template_task_forage_give_18_title_7 [Récolter des conservateurs pour les Kamis] + + (random = 8) + template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + + template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + + (random = 5) + template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + + template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + + (random = 2) + template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + + (random = 5) + template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + + (random = 6) + template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + + (random = 7) + template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + + (random = 8) + template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + + template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + + (random = 4) + template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + + (random = 5) + template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Récolter des insectes pour la Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + + template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + + (random = 4) + template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + + (random = 5) + template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Récolter de la nourriture pour la Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + + (random = 9) + template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + + template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + + (random = 5) + template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Récolter des restes de kitin à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + + template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + + (random = 5) + template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Récolter des traces de goo à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + + template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + + (random = 4) + template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + + (random = 5) + template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Récolter des conservateurs pour la Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + + template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 9) + template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + + template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_26_title_7 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + + template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + + (random = 4) + template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_27_title_7 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + + template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + + template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + + template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Récolter des insectes] + + (random = 2) + template_task_forage_give_2_title_2 [Réunir des insectes] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + + (random = 4) + template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + + (random = 5) + template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + + (random = 6) + template_task_forage_give_2_title_6 [Une commande d'insectes] + + (random = 7) + template_task_forage_give_2_title_7 [Récolter des insectes] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + + template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + + template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Récolter de la nourriture] + + (random = 2) + template_task_forage_give_3_title_2 [Réunir de la nourriture] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + + (random = 4) + template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + + (random = 5) + template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + + (random = 6) + template_task_forage_give_3_title_6 [Une commande de nourriture] + + (random = 7) + template_task_forage_give_3_title_7 [Collecter de la nourriture] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + + template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + + (random = 2) + template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + + (random = 5) + template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + + (random = 6) + template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + + (random = 7) + template_task_forage_give_4_title_7 [Récolter des restes de kitin à étudier] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + + template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + + (random = 2) + template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + + (random = 5) + template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + + (random = 6) + template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + + (random = 7) + template_task_forage_give_5_title_7 [Récolter des traces de goo à étudier] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + + template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Récolter des conservateurs] + + (random = 2) + template_task_forage_give_6_title_2 [Réunir des conservateurs] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + + (random = 4) + template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + + (random = 5) + template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + + (random = 6) + template_task_forage_give_6_title_6 [Une commande de conservateurs] + + (random = 7) + template_task_forage_give_6_title_7 [Récolter des conservateurs] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + + template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + + (random = 5) + template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + + template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + + (random = 5) + template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + + (random = 4) + template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + + (random = 5) + template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + + (random = 9) + template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 70ECBCAC181FDC49 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BAB6F9D687FEE00B +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BEB93B8C988EEF43 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BA9D902DB85D66AB +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 648F9ECFAFD01459 +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB04C2DBBCFD84DE +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_GIVE_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Apporter quelque chose $region.pr$ $region$] + + (random = 2) + template_task_give_item_0_title_2 [Livrer quelque chose $region.pr$ $region$] + + (random = 3) + template_task_give_item_0_title_3 [Porter quelque chose $region.pr$ $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transporter quelque chose $region.pr$ $region$] + + (random = 5) + template_task_give_item_0_title_5 [Une livraison $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison $region.pr$ $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison $region.pr$ $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ veut transporter quelque chose $region.pr$ $region$] + + template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque chose $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Apporter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_10_title_2 [Livrer un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_10_title_3 [Porter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_10_title_4 [Transporter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_10_title_5 [Un gros colis à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis $region.pr$ $region$] + + template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Apporter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_11_title_2 [Livrer des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_11_title_3 [Porter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_11_title_4 [Transporter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_11_title_5 [Des médicaments à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments $region.pr$ $region$] + + (random = 7) + template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments $region.pr$ $region$] + + (random = 8) + template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments $region.pr$ $region$] + + template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Apporter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_12_title_2 [Livrer un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_12_title_3 [Porter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_12_title_4 [Transporter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_12_title_5 [Un rapport à porter $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport $region.pr$ $region$] + + (random = 7) + template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport $region.pr$ $region$] + + (random = 8) + template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant $region.pr$ $region$ pour envoyer un rapport] + + (random = 9) + template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport $region.pr$ $region$] + + template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ $region.pr$ $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ $region.pr$ $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une commande de ses amis $f.member$] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ $region.pr$ $region$] + + template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause 0 : text changed. +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Apporter un petit colis $region.pr$ $region$] + + (random = 2) + template_task_give_item_1_title_2 [Livrer un petit colis $region.pr$ $region$] + + (random = 3) + template_task_give_item_1_title_3 [Porter un petit colis $region.pr$ $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transporter un petit colis $region.pr$ $region$] + + (random = 5) + template_task_give_item_1_title_5 [Un petit colis à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis $region.pr$ $region$] + + template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Apporter un colis de taille moyenne $region.pr$ $region$] + + (random = 2) + template_task_give_item_2_title_2 [Livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 3) + template_task_give_item_2_title_3 [Porter un colis de taille moyenne $region.pr$ $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transporter un colis de taille moyenne $region.pr$ $region$] + + (random = 5) + template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne $region.pr$ $region$] + + template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Apporter un gros colis $region.pr$ $region$] + + (random = 2) + template_task_give_item_3_title_2 [Livrer un gros colis $region.pr$ $region$] + + (random = 3) + template_task_give_item_3_title_3 [Porter un gros colis $region.pr$ $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transporter un gros colis $region.pr$ $region$] + + (random = 5) + template_task_give_item_3_title_5 [Un gros colis à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis $region.pr$ $region$] + + template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Apporter des médicaments $region.pr$ $region$] + + (random = 2) + template_task_give_item_4_title_2 [Livrer des médicaments $region.pr$ $region$] + + (random = 3) + template_task_give_item_4_title_3 [Porter des médicaments $region.pr$ $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transporter des médicaments $region.pr$ $region$] + + (random = 5) + template_task_give_item_4_title_5 [Des médicaments à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments $region.pr$ $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments $region.pr$ $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments $region.pr$ $region$] + + template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Apporter le rapport de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_5_title_2 [Livrer le rapport de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_5_title_3 [Porter le rapport de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transporter le rapport de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_5_title_5 [Un rapport de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport $region.pr$ $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport $region.pr$ $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer son rapport] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport $region.pr$ $region$] + + template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Apporter une commande de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_6_title_2 [Livrer une commande de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_6_title_3 [Porter une commande de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_6_title_4 [Transporter une commande de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_6_title_5 [Une commande de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande $region.pr$ $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande $region.pr$ $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une commande] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ veut envoyer une commande $region.pr$ $region$] + + template_task_give_item_6_title_10 [$giver$ veut faire porter une commande $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Apporter un message de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_7_title_2 [Livrer un message de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_7_title_3 [Porter un message de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_7_title_4 [Transporter un message de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_7_title_5 [Un message de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message $region.pr$ $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre $region.pr$ $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une lettre] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre $region.pr$ $region$] + + template_task_give_item_7_title_10 [$giver$ veut faire porter un message $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Apporter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_8_title_2 [Livrer un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_8_title_3 [Porter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_8_title_4 [Transporter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_8_title_5 [Un petit colis à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis $region.pr$ $region$] + + template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Apporter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_9_title_2 [Livrer un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_9_title_3 [Porter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_9_title_4 [Transporter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 7) + template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 8) + template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne $region.pr$ $region$] + + template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne $region.pr$ $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A3ACEE8FB8BA06F4 +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_NPC +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 058A6102BD3FB6D2 +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE F730B7D9F4F97ED5 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Tuer des animaux $region.pr$ $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Chasser des animaux $region.pr$ $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Abattre des animaux $region.pr$ $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Réguler les espèces $region.pr$ $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux $region.pr$ $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux $region.pr$ $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux $region.pr$ $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces $region.pr$ $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux $region.pr$ $region$] + + template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + + template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 2) + template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 3) + template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs $region.pr$ $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4F07662CEA44D6CF +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6DC75657B68DAC58 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A0073D0017BD59B6 +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_LOOT_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collecter des matières premières animales] + + (random = 2) + template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + + (random = 3) + template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + + (random = 4) + template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + + (random = 5) + template_task_loot_give_0_title_5 [Une commande de matières premières animales] + + (random = 6) + template_task_loot_give_0_title_6 [Récolter des matières premières animales] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + + template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + + (random = 4) + template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collecter des os] + + (random = 2) + template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + + (random = 3) + template_task_loot_give_11_title_3 [Fournir des os à $giver$] + + (random = 4) + template_task_loot_give_11_title_4 [Commande spéciale d'os] + + (random = 5) + template_task_loot_give_11_title_5 [Une commande d'os] + + (random = 6) + template_task_loot_give_11_title_6 [Rassembler des os] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + + template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + + (random = 2) + template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + + (random = 3) + template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + + (random = 4) + template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + + (random = 6) + template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + + template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + + (random = 4) + template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + + (random = 4) + template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collecter de la viande] + + (random = 2) + template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + + (random = 3) + template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + + (random = 4) + template_task_loot_give_1_title_4 [Commande spéciale de viande] + + (random = 5) + template_task_loot_give_1_title_5 [Une commande de viande] + + (random = 6) + template_task_loot_give_1_title_6 [Rassembler de la viande] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + + template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + + (random = 4) + template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + + (random = 8) + template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + + (random = 9) + template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + + template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collecter de la fourrure] + + (random = 2) + template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + + (random = 3) + template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + + (random = 4) + template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_21_title_5 [Une commande de fourrure] + + (random = 6) + template_task_loot_give_21_title_6 [Rassembler de la fourrure] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + + template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + + (random = 2) + template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + + (random = 3) + template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + + (random = 4) + template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + + (random = 6) + template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + + template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + + (random = 4) + template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 2) + template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 3) + template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + + (random = 4) + template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + + (random = 6) + template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + + template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + + (random = 4) + template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + + (random = 2) + template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + + (random = 3) + template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + + (random = 4) + template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + + (random = 6) + template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + + template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 2) + template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 3) + template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + + (random = 4) + template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + + (random = 6) + template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + + template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 2) + template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 3) + template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + + (random = 4) + template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + + (random = 6) + template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + + template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + + (random = 2) + template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + + (random = 3) + template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + + (random = 4) + template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + + (random = 6) + template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + + template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 2) + template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 3) + template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + + (random = 4) + template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + + (random = 6) + template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + + template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 2) + template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 3) + template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + + (random = 4) + template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + + (random = 6) + template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + + template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + + (random = 4) + template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + + (random = 2) + template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + + (random = 3) + template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + + (random = 4) + template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + + (random = 5) + template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + + (random = 6) + template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + + (random = 4) + template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + + (random = 2) + template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + + (random = 3) + template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + + (random = 4) + template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + + (random = 5) + template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + + (random = 6) + template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + + (random = 7) + template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + + template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EDFDCBEE449EE95 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE ECA1B750D9C1F6EB +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A12BF480DB7DD45A +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE E043557B5B561DC0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [Pour un bon prix, j'achèterai $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE F32C7C7F766BA3DB +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 1D5DC409AD239291 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE EA53FE572BA395C4 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE BF3A3955EFC664F3 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 633E376B831A2052 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE B64E8CADCF1B9CE0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 358E93E1DC21D632 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE F8B16611F1182134 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 8C052671D66C2F46 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 40BA0589F9F06418 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + template_task_supply_buy_item_title [Que souhaitez-vous acheter ?] + +} + +// HASH_VALUE 356AE1A2C499689C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [Je vends $i1.pia$ $i1$ importés.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 96A088D2697CF105 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 4FDE6E7E2A788841 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE ADC263608A4CDA8C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 7F96F1E8D798090D +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 1DF60E150B5D0E4C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 575BC2E91E740ACA +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE F62F14347C6803B5 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 847B43B54E4CB53A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE F84048F4EC3CC668 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 41C36F2237EED728 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [Que vendez-vous ?] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_TARGET_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Repérer la population animale de $region$] + + (random = 2) + template_task_target_species_0_title_2 [Recenser la population animale de $region$] + + (random = 3) + template_task_target_species_0_title_3 [Etudier la population animale de $region$] + + (random = 4) + template_task_target_species_0_title_4 [Traquer les animaux de $region$] + + (random = 5) + template_task_target_species_0_title_5 [Pister les animaux de $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + + template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + + (random = 2) + template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + + (random = 3) + template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + + (random = 4) + template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + + (random = 5) + template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + + template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + + (random = 2) + template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + + (random = 3) + template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + + (random = 4) + template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + + (random = 5) + template_task_target_species_2_title_5 [Pister les herbivore de $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + + template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Repérer les kitins de $region$] + + (random = 2) + template_task_target_species_3_title_2 [Recenser les kitins de $region$] + + (random = 3) + template_task_target_species_3_title_3 [Etudier les kitins de $region$] + + (random = 4) + template_task_target_species_3_title_4 [Traquer les kitins de $region$] + + (random = 5) + template_task_target_species_3_title_5 [Pister les kitins de $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + + template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo $region.pr$ $region$] + + (random = 2) + template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo $region.pr$ $region$] + + (random = 3) + template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo $region.pr$ $region$] + + (random = 4) + template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo $region.pr$ $region$] + + (random = 5) + template_task_target_species_4_title_5 [Pister les animaux infectés par la goo $region.pr$ $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo $region.pr$ $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo $region.pr$ $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo $region.pr$ $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo $region.pr$ $region$] + + template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Repérer les primitifs $region.pr$ $region$] + + (random = 2) + template_task_target_species_5_title_2 [Recenser les primitifs $region.pr$ $region$] + + (random = 3) + template_task_target_species_5_title_3 [Etudier les primitifs $region.pr$ $region$] + + (random = 4) + template_task_target_species_5_title_4 [Traquer les primitifs $region.pr$ $region$] + + (random = 5) + template_task_target_species_5_title_5 [Pister les primitifs $region.pr$ $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs $region.pr$ $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs $region.pr$ $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs $region.pr$ $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs $region.pr$ $region$] + + template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + + (random = 2) + template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + + (random = 3) + template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + + (random = 4) + template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + + (random = 5) + template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + + template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9273F07E6406DC71 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AA9853CC245BF164 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F3ED540A664C9D9E +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 793E6B6C8374B0B5 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_VISIT_PLACE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + + (random = 2) + template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + + (random = 3) + template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + + (random = 4) + template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + + (random = 5) + template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + + (random = 6) + template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3BA50E298B9995FE +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BDA1A814C08ADDFD +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2.pr$ $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2.pr$ $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// HASH_VALUE C9A1D6AF3866B944 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On reçoit un item avec les propriétés suivantes Attention : l'item a un nom custom:\n + fiche : icmm2sa.sitem\n + qualité : 16\n + Durability : 1\n + Speed 10;\n + Range 0.9\n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +// HASH_VALUE C8DEDBFCE526E6FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE AE452C9A065A2F33 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Accomplir la mission auto ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo; {break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo. {break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto. {break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [Partie du corps : $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [Nom du bot : '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [Caractéristiques : $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Nom de la créature : '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [Chaîne dynamique : ""$m$""] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Nom de l'écosystème : $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Nom de l'item : $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [Rang Littéral : '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Nom du joueur : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [Type de puissance : '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Nom de la race : $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Nom du rôle : $r$] + +} + +// HASH_VALUE 5E20DD240A67FDDF +TEST_SBRICK (sbrick b) +{ + [Nom de la brique : $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [Score : $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Mon nom : $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Nom de la compétence : $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [Nom sphrase : $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [Chaîne dynamique : $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [Titre : '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [Type de dégâts : $d$] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + (self.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (self.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + (self.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (self.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ra, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + (self.gender = female) + too_encumbered_f [&CHK&Vous êtes trop encombrée.] + + too_encumbered_m [&CHK&Vous êtes trop encombré.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&Vous êtes trop encombré(e) pour faire cet échange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 4A7E9BC32E9EC3D6 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&Un nuage toxique vous atteint, infligeant $damage$ points de dégâts.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&Un nuage toxique atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + +} + +// HASH_VALUE 04875A8F88CF9E04 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&Vous ne pouvez pas utiliser un ticket de TP pendant une aventure Ring ou une session d'édition Ring.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuse de faire des affaires avec vous car vous avez mauvaise réputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [Que faites-vous ici ?! Voleur ! Laissez cette perle là où elle est !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] + +} + +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [Le canal univers est réservé aux éditeurs et animateurs Ring.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&L'objet créé par l'action est inconnu du serveur ! Création avortée ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Seules les armes peuvent être enchantées.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Seules les armes peuvent être rechargées.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Attention au fouet de Zat !] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + + + WELCOME_RA_5 () + { + welcome_ra_5 [C'est le lirri'a?] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [C'est le lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [J'ai cru voir passer un scoui…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +} + +// HASH_VALUE A72969DE18D4549F +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [WELCOME_RA_WELCOME !] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 01D60CE8C1CE9084 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Salutations, jeune homin. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBMERCHANT_WEAPON () + { + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Salutations jeune novice ! Je propose un choix impressionnant d'armes. Vous en aurez besoin pour combattre les dangereux animaux qui rôdent dans les environs !] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Afficher les CSRs en ligne : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Afficher les CSRs invisibles en ligne : ] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&Aucun personnage trouvé.] + +} + +// HASH_VALUE 5F0CB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Affichage des personnages en ligne dans la région ""$pl$"".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&Vous n'avez pas réussi à prendre les ressources que vous essayiez de récolter.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&Vous avez trouvé des ressources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&Vous avez trouvé $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&Vous n'avez rien trouvé.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&A la recherche de ressources...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&Vous activez un catalyseur d'expérience de niveau $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&Vous consommez $i$ catalyseurs d'expérience de niveau $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&Vous n'avez plus de catalyseur d'expérience actif.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&Vous gagnez $i$($j$) points d'expérience dans '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Oui.] + +} + +// HASH_VALUE 79724D9B0C96A545 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&Vous n'avez pas le droit de piller cette carcasse pour le moment.] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer cette carcasse pour le moment.] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Plastron Ranger] + +} + diff --git a/translation/history/phrase_fr_diff_56AE6D7A.txt b/translation/history/phrase_fr_diff_56AE6D7A.txt new file mode 100644 index 0000000..a08a6ac --- /dev/null +++ b/translation/history/phrase_fr_diff_56AE6D7A.txt @@ -0,0 +1,31 @@ +// DIFF_VERSION 2 +// DIFF CHANGED 2294 +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] + +} + + +// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE diff --git a/translation/history/phrase_wk_56AE6D5D.txt b/translation/history/phrase_wk_56AE6D5D.txt new file mode 100644 index 0000000..7f43d85 --- /dev/null +++ b/translation/history/phrase_wk_56AE6D5D.txt @@ -0,0 +1,23614 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& The leader of your team has abandoned a team mission.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&You have abandonned a mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être acheté que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être vendu que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Votre animal #$number$ vient de mourir, vous avez trois jours pour recupérer les items qui sont dans son inventaire avant qu'il ne disparaisse par pourrissement.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Votre animal #$number$ à disparu car cela fait trois jour qu'il est mort, tout ce qu'il contenait encore dans son inventaire à disparu avec lui.] + +} + +// HASH_VALUE 39F66466A4E64E98 +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + +} + +// HASH_VALUE 12D1997374047D93 +ANIMAL_HAS_EATEN () +{ + [&ITM&Your mektoub has eaten some food from his inventory, and can now run.] + +} + +// HASH_VALUE 5E15D565252DCAD8 +ANIMAL_HUNGRY () +{ + [&CHK&Your mektoub is hungry, and can't run any longer.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&Votre interlocuteur a trop d'animaux pour que vous puissiez lui en donner d'autres.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Votre animal #$number$ est trop loin pour que vous puissiez acceder à son inventaire.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&Vous ne pouvez pas échanger un animal sur lequel vous êtes monté.] + +} + +// HASH_VALUE 3B34A8E429F9828F +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK& Your mektoub is too encumbered.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&Vous avez trop d'animaux pour que vous puissiez en accepter d'autres.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Bye!] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + answer_group_no [We're not interested.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE A6F7FCA154F7C0AB +ANSWER_NEXT () +{ + answer_next [Tell me more.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + answer_no [I'm not interested.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Don't bother me...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Pardon ?] + +} + +// HASH_VALUE 2E11138320A9A340 +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +} + +// HASH_VALUE E04A0F4A2EEE7E22 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&$p$ effects have ended.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +} + +//INVENTORY_MOVE_TO(item item, int qty) +//{ +// (qty=1) +// inventory_equip_item_1 [&SYS&You equip your $item$.] +// (qty>1) +// inventory_equip_item_p [&SYS&You equip your $item.p$.] +//} +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&This weapon needs ammo.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&You cannot use offensive action against your current target.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Your target is too far away.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Your target is too far away or you are not facing it.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&Vous devez être dans le bâtiment ou prêt d'un avant poste de votre guilde pour pouvoir accéder à son inventaire.] + +} + +// HASH_VALUE 4FE7D396A4E06C5B +CANT_BE_ENCHANTED () +{ + [&CHK&This item can't be enchanted.] + +} + +// HASH_VALUE 91A13CE3D39D7837 +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +} + +// HASH_VALUE B140771A6FE95837 +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK& Can't craft this item now because you don't have enough focus energy!] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +} + +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee fight! Forage action aborted!] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&item in slot $i$ was not found.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Toutes les matiéres premiéres selectionnées n'ont pu être trouvées dans le bag! l'action de craft est annulée!] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage or are inaccessible. Crafting action aborted!] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&You must be team leader to abandon the challenge.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&$p$and you are now in a PVP challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A312 +CHALLENGE_LOST () +{ + [&CHK&You lost the challenge.] + +} + +// HASH_VALUE E3D8620F2DFC6EFB +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] + +} + +// HASH_VALUE 29344EBFC678C99B +CHALLENGE_SAME_TEAM ( player p ) +{ + [&CHK&$p$ is your teammate, you can't challenge him.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] + +} + +// HASH_VALUE 2D214526384ADDCA +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] + +} + +// HASH_VALUE F722984ECA23E972 +CHALLENGE_TEAM_AGGRO (player p) +{ + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + [&CHK& $p$, your teammate, is already engaged in combat against other players.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&You won the challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 8F8DD442044A1E2B +CHALLENGE_YOU_AGGRO () +{ + [&CHK&You can't propose a challenge if you are being attacked by a creature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [Vous avez porté le coup fatal au personnage joueur $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + [&SYS&"$p$" has been saved.] + +} + +// HASH_VALUE F58FC67D32CD6604 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Your guild applied for the charge of "$str$".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&You don't have a sufficient guild grade to perform this operation.] + +} + +// HASH_VALUE FD6B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Your guild lost control of charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Your guild was selected for the following charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&You fumble.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +} + +// HASH_VALUE 3A3A516FF482F254 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&Vous vous blessez, infligeant $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&Vous vous blessez, infligeant 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&Vous vous blessez mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_self_pm [&DG&Vous vous blessez, infligeant $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_self_1m [&DG&Vous vous blessez, infligeant 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_self_0m [&DG&Vous vous blessez mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&You miss $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&You attack $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e$ attacks you.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e$ fumbles.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e$ misses you.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.pa$ $e$ disarmed you.] + +} + +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equiped, so you cannot disarm him.] + + combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equiped, so you cannot disarm her.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +} + +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Invalid target.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&You stop attacking $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e$ leaves combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor$ fumbles.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&You cannot attack a corpse.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&L'action est annulée et l'objet n'est pas consommé.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [Vous utilisez votre $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&Vous ne pouvez pas utiliser cet objet en étant debout.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $m$ minutes et $s$ secondes.] + + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $s$ secondes.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&You need appropriate tool to craft this item.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ is already rooted by a GM command.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Invalid guild.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&The chosen mission is invalid.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] + +} + +// HASH_VALUE 0380ADEE29395E36 +CSR_BAD_RIGHTS () +{ + [&CHK&You don't have the right to affect this player.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Invalid command target.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ now has no event faction.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ is in event faction '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ already has this grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ already is member of a guild.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Maximum count for this grade ($i$) has been reached.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$: $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ now has grade $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ now is a member of guild '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ is not a member of the guild '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Unknown grade.] + +} + +// HASH_VALUE 122363FCE13441CF +CSR_HAS_MISSION () +{ + [&CHK&Cannot monitor another player mission if you have a mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ has rooted you through a gamemaster power.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet sur le channel universe.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole sur le channel universe.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ has successfully unrooted you.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& new name already attributed. Please try another one.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Cant kill non attackable bot.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + [&CHK&$p$ is not rooted.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& command target was not previously summoned.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet sur le channel universe, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ is offline.] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE A1110326D8022D6B +CSR_ROOT_ENDS () +{ + [&SPL&The root effect placed on you by a GM has ceased.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + [&SYS&$p$ is now rooted.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& event '$e$' has been started.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& event '$e$' has been stoped.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet sur le channel universe.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Unknown player: $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Unknown respawn point.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + [&SYS&$p$ was successfully unrooted.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&You have killed $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + death_self_kill [&SYS&You killed yourself.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + + death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) + death_victim_0 [&SYS&You have been killed.] + + death_victim [&SYS&You have been killed by $e.da$ $e$.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE A9794A6B39969517 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] + +} + +// HASH_VALUE AAD3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [I crafted the items.] + +} + +// HASH_VALUE 266CA321DAE71621 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [I did it...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [I found the raw materials.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Give $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [We killed the creatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [I killed the creatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F83007CAE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [I progressed in $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [$previous$ sent us...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Talk to $bn$] + +} + +// HASH_VALUE D0B2186461976412 +DISCONNECT_CANCELED () +{ + [&CHK&Disconnection canceled] + +} + +// HASH_VALUE A80CDE149309D32F +DUEL_ABANDON () +{ + [&SYS&Your have won the duel because your opponent has abandonned.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&you are now in duel with $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + [&CHK&you are already invited to duel.] + +} + +// HASH_VALUE 4B1596B2A25C80F0 +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ cancels his duel proposition.] + +} + +// HASH_VALUE 2DEECC0D31CC45B3 +DUEL_DISCONNECT () +{ + [&SYS&Your duel opponent has disconnected.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK& Vous ne pouvez pas vous battre ici.] + +} + +// HASH_VALUE E8BD62FD11D062A5 +DUEL_INVITATION (player p) +{ + [$p$ invites you to a duel. Do you accept?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&L'invitation au duel a expiré.] + +} + +// HASH_VALUE 4FB86F6BD683333E +DUEL_LOST () +{ + [&SYS&You have lost the duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuses your duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ is already invited to duel by someone else.] + +} + +// HASH_VALUE 4121F6A7C1DC0134 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as this player is already engaged against other players.] + +} + +// HASH_VALUE B2D3C855818D51BD +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + +} + +// HASH_VALUE D1653E89C599513A +DUEL_TELEPORT () +{ + [&SYS&Your have won a duel because your opponent has teleported.] + +} + +// HASH_VALUE 587F3E73E9B1D815 +DUEL_WON () +{ + [&SYS&You have won a duel.] + +} + +// HASH_VALUE AB5E67D327E07C80 +DUEL_YOU_ABANDON () +{ + [&SYS&Your have abandonned the duel.] + +} + +// HASH_VALUE E80E5410A1862489 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as you are already engaged against other players.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Your have lost your duel because you have entered a PVP zone.] + +} + +// HASH_VALUE B865FA34178CDE40 +DUEL_YOU_TELEPORT () +{ + [&SYS&Your have lost your duel because you have teleported.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&You are no longer bleeding.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + effect_blind_end_target [&SPL&You are no longer blinded.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +/** + * Debuff combat skills + */ +// HASH_VALUE 99DA7FE67A228929 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ incurs a penalty on combat skills.] + +} + +// HASH_VALUE 1C5A6067FC271D1A +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE CA52C766E0B413B4 +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&You incur a penalty on combat skills.] + +} + +// HASH_VALUE 5C9726DA4F6AEF94 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE 376A0D7DE7CEEA8A +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A1CEF29A6E45A1E6 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A4FB43B52AAA6AEE +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&You now incur a penalty on combat sills.] + +} + +// HASH_VALUE 635F3D79F97170E0 +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE 058355687CA831BF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE F662ACDB9CD3DDFD +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on combat skills.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on combat skills.] + +} + +/** + * Debuff combat defense skills + */ +// HASH_VALUE 613160D3C23FC0C2 +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on defence.] + +} + +// HASH_VALUE 05E474AB4A95B7CE +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on defence.] + +} + +// HASH_VALUE E45453E322FC7E4D +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&now incurs a penalty on defence.] + +} + +// HASH_VALUE 2FFA62170E84E118 +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +} + +// HASH_VALUE 893AD15780F33063 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence us no longer subject to penalty.] + +} + +// HASH_VALUE F4F7AF40B3617C75 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +} + +// HASH_VALUE A8401E324B8C9E84 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&You now incur a penalty on defence.] + +} + +// HASH_VALUE 26B03EB8A3300B11 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on its defence.] + +} + +// HASH_VALUE 019402EEFD8CA481 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on his defence.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on her defence.] + +} + +// HASH_VALUE 25430E1769D0864C +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ now incur a penalty on his defence.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ now incur a penalty on her defence.] + +} + +/** + * Debuff dodge skill + */ +// HASH_VALUE D49A463569FE1D95 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 9C27FA784AB1699A +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 4D338B62DCFFFA47 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&You now incur a penalty on dodging.] + +} + +// HASH_VALUE B4DF04B47884CE68 +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 2843F9C01296B9C6 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 15576492B15A9954 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 5655AE2678183206 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&You now incur a penalty on dodging.] + +} + +// HASH_VALUE 72F91D2798BFB672 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 21D81C9A8EB134C9 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE E620C718F91B1896 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on dodging.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on dodging.] + +} + +/** + * DoT effects + */ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS& TODO.] + + effect_dot_begin_creator_f [&SYS& TODO.] + +} + +// HASH_VALUE 4A05B702E839FE67 +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS& TODO.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F6287EE7EB697F3F +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE A78DDA339ACC87A6 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 62560445B0A4B7DE +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6F052B91AA6CA7A4 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +/** + * FEAR + */ +// HASH_VALUE E9ACD8853FBD3DE3 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +} + +// HASH_VALUE 6418C2788F9B487E +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +} + +// HASH_VALUE C7F6361CA5025DE4 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +} + +// HASH_VALUE 42087AF2F69E5EE7 +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang froid et peut a nouveau agir.] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&Vous retrouvez votre sang froid et pouvez a nouveau agir.] + +} + +// HASH_VALUE 5B38FDD84EE2EC41 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +} + +// HASH_VALUE ACBE3A1A0448C97E +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 80A8218EECBD78D8 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 37BAB905F65F09EB +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +} + +/** + * INVULNERABILITY + */ +// HASH_VALUE 4EE4E6613381920F +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +} + +// HASH_VALUE BC76A54842FE22BE +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable who can no longer perform any actions.] + +} + +// HASH_VALUE 3934F9B906451FBE +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +} + +// HASH_VALUE 784D49513963A48E +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +} + +// HASH_VALUE D5617C5FD8262463 +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +} + +// HASH_VALUE 2DD61F6577733EA5 +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +} + +// HASH_VALUE A7264C2678DD1F29 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE D0DD99B3B2CAEBA2 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 93841EAAA1F9EEF4 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 7A34E83CBECA2677 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable though can no longer perform actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable though can no longer perform actions.] + +} + +/** + * MADNESS + */ +// HASH_VALUE 41606F700A60BCFE +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may target himself instead of his opponent.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may target herself instead of her opponent.] + +} + +// HASH_VALUE 7B8214EF11F741A6 +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +} + +// HASH_VALUE D6CEDCF26136EBB6 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now target your offensive spells on yourself.] + +} + +// HASH_VALUE 2C1988CCB98A8043 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE F461A4D34BF339BF +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE CE3BF1693D66D7F9 +EFFECT_MADNESS_END_TARGET () +{ + effect_madness_end_target [&SPL&You are no longer struck by madness.] + +} + +// HASH_VALUE E5D803A8ACFBC695 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +} + +// HASH_VALUE 081C28B1781D5BFE +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +} + +// HASH_VALUE AE7C2F651B554794 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +// HASH_VALUE 10C87058648CB9CC +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +/** + * MEZZ + */ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +} + +/** + * DOT POISON + */ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + effect_poison_begin [&SPL&You are poisoned.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + effect_poison_ends [&SPL&You are no longer poisoned.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering poison effects and loses $i$ hit points.] + +} + +/** + * ROOT + */ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + effect_root_end_target [&SPL&You are no longer rooted.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +} + +/** + * SLOW attacks (combat) + */ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed your attacks.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed.] + +} + +// HASH_VALUE 873A1DEFAF70DEF8 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +} + +// HASH_VALUE 6F7E986F424C4DDC +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +} + +// HASH_VALUE 72FF4723352BC6F2 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +} + +// HASH_VALUE 545DE1025A7DF9C9 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +} + +/** + * SLOW MOVE + */ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + effect_slow_move_end_target [&SPL&You are no longer slowed.] + +} + +// HASH_VALUE 88A625B7A531DA92 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +} + +// HASH_VALUE 51F4E32C9AE5ECC0 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +} + +// HASH_VALUE BA2B7F31ADB40EB2 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +} + +// HASH_VALUE F2D60C2412D2A9B9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +} + +/** + * STINK/STENCH + */ +// HASH_VALUE FEC05E8DD0BF0AC2 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +} + +// HASH_VALUE 4202CF5FA8F3FB60 +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE C4A28FFF89DDB421 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F27C4502D09ABB4E +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE D9773766E3862B42 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE FDC17C899A15035B +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 8D0FA4784BCCDD2F +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +} + +/** + * STUN + */ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + effect_stun_end_target [&SPL&You are no longer stunned.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&The incantation of your spell is broken.] + +} + +// HASH_VALUE DBC04F3B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&You vampirise $vampirise$ from $target$.] + +} + +// HASH_VALUE 7B2438D04B0B3990 +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&You can only have one mektoub mount.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&You cannot attack while you are near water.] + +} + +// HASH_VALUE 3CA08907433C2D81 +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&You can't buy another mektoub packer.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&Vous ne pouvez plus rien construire.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&You cannot buy this hair cut : this is your current one.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&You cannot buy this hair color : this is your current one.] + +} + +/* OLD VALUE : [ + EGS_COSMETIC_SAME_TATOO () + { + [&CHK&You cannot already have this tatoo.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&You cannot buy this tatoo : this is your current one.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&You have entered $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est dominée par la faction $f$.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est neutre.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&You have entered $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Your foraging action has been interrupted.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&The corpse you are trying to skin is too far away, get closer.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&This bag is already being looted by $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&You have left $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région dominée par la faction $f$.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région neutre.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&You have left $p$.] + +} + +// HASH_VALUE 1BC65C70762A6262 +EGS_LOOT_MONEY (money m) +{ + [&ITM&You loot $m$ dappers.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/seeds to cast this spell.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Your target is out of range for your spell.] + +} + +// HASH_VALUE BE5F19F4AA541BD3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&You have finished a mission step.] + +} + +// Mission message +// HASH_VALUE 22E733821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&You have completed a mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&You do not have enough skill points to buy this.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&This strategy needs more ammunition.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&You successfully take the opening.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&You connat use offensive action against this player character.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Your quartering action has been interrupted.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Task successfull.Check your encyclopedia.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&You do not have enough focus to pay this action cost.] + +} + +// HASH_VALUE 08D54EA2E8D46583 +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&You do not have enough hp to pay this action cost.] + +} + +// HASH_VALUE ACD625ADDAE9A3C8 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE B08418EA80179BAC +EGS_TRADE_BAD_FAME ( bot b ) +{ + // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) + [I don't want to trade with you because you have too bad a reputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Thema unlocked.Check your encyclopedia.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&You have used your last ammo.] + +} + +// HASH_VALUE 36916EEE9C165AC0 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ seems like he is about to do something, but isn't sure what.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ seems like she is about to do something, but isn't sure what.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ needs someone to adventure with!] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ wants to go adventuring with $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ gets in $t$'s face.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ appears to be agreeable.] + +} + +// HASH_VALUE C999C1554DE97117 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ agrees with himself, so there's no argument.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ agrees with herself, so there's no argument.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ agrees with $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ puts everyone on alert.] + +} + +// HASH_VALUE C708415C5682EEAE +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ notifies himself of something important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ notifies herself of something important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ alerts $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ provides for everyone.] + +} + +// HASH_VALUE E41FB32C653D4FDB +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ shares liberally without taking any for himself.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ shares liberally without taking any for herself.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + emote_altruist_target [&EMT&$a$ is impressed at $t$'s generous nature.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +} + +// HASH_VALUE 4E2F3CFE77CEF124 +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ ends up amazing himself.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ ends up amazing herself.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ could go either way.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ indicates to $t$ it doesn't really matter.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + emote_amused_nobody [&EMT&$a$ is amused.] + +} + +// HASH_VALUE 3259895C9E5C355E +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ amuses himself.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ amuses herself.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +} + +// HASH_VALUE E8283BD76DB60095 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +} + +// HASH_VALUE 126C6E2E1E50B89F +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + emote_annoyed_target [&EMT&$a$ is annoyed at $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +} + +// HASH_VALUE F1B27D732EFA4461 +EMOTE_APATHETIC_SELF (entity a) +{ + emote_apathetic_self [&EMT&$a$ attempts to muster up some caring feelings, and fails.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +} + +// HASH_VALUE 15E0DC6F0D274D28 +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ gives himself a seal of approval.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ gives herself a seal of approval.] + +} + +// HASH_VALUE A27658E88B5D834D +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&$a$ is unstoppable.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ detects a bit of arrogance in $t$, perhaps?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +} + +// HASH_VALUE C8A9D7FAA713D1BE +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +} + +// HASH_VALUE F6CB957D7E2DC189 +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +} + +// HASH_VALUE 1C5039058E4BB6BE +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ finds $t$ has a belligerent temperament.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + emote_bitter_nobody [&EMT&$a$ is bitter.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ smiles bitterly.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + emote_bloodthirsty_self [&EMT&$a$ isn't afraid of a little blood, in fact, prefers it.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ wonders when $t$ got bloodthirsty.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ is bored] + +} + +// HASH_VALUE D5831FD5FF495E1F +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ considers $t$ boring.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ bows respectfully.] + +} + +// HASH_VALUE CEE94511DC06B4AE +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ bows at no one in particular, but ends up touching his toes.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ bows at no one in particular, but ends up touching her toes.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ bows to $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +} + +// HASH_VALUE EF12305C0D6EFF04 +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems catching.] + +} + +// HASH_VALUE 9B97F2673781E940 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ pours bubbly on himself. Oops.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ pours bubbly on herself. Oops.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ burps loudly.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ burps.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ excuses $t$. That was a loud one!] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ calms down. No sense getting worked up.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ looks concerned at $t$ and tells them to calm down.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ radiates serenity.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ is perfectly tranquil and calm.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ tries to calm $t$.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ proceeds, carefully.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ warns $t$ to be careful.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ thinks someone was careless, but isn't naming names.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ shrugs carelessly.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ looks around casually.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ hangs out.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ asks $t$ what's up.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +} + +// HASH_VALUE 12A087272CE62C13 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has made.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has made.] + +} + +// HASH_VALUE 6E5907B15CE2B65A +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things just as chaotic as he does.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things just as chaotic as she does.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ cheers. Yay!] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ surveys the scene with a clinical air.] + +} + +// HASH_VALUE 5827B78227E45F77 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ examines himself.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ examines herself.] + +} + +// HASH_VALUE 4B2A4C178AD11409 +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observes $t$ taking notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ stares coldly.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ is cold as ice.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ eyes $t$ coldly.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +} + +// HASH_VALUE 3BBDFD14BB455B1E +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ shows great compassion to $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + emote_condescending_nobody [&EMT&$a$ glances around, feeling superior.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ doesn't like condescending people.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ speaks very slowly at $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + emote_confident_nobody [&EMT&$a$ struts about confidently.] + +} + +// HASH_VALUE 4917849F069DD0E1 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ has full confidence in $t$.] + +} + +// HASH_VALUE BD2F95028494E494 +EMOTE_CONFUSED_NOBODY (entity a) +{ + emote_confused_nobody [&EMT&$a$ ponders for a while, but ends up confused anyway.] + +} + +// HASH_VALUE 875DDD7A1F294996 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +} + +// HASH_VALUE F9645C65BDCA3A04 +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admits $t$ has him confused.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admits $t$ has her confused.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ scowls contemptuously.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ holds everything in contempt.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ holds $t$ in bitter contempt.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + emote_content_nobody [&EMT&$a$ is content.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ sighs contentedly at $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ goes first, as an example of courage.] + +} + +// HASH_VALUE 6E73FC2014FDE5A9 +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + emote_courageous_target [&EMT&$a$ is inspired by the courageousness of $t$.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ bows deeply.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ proceeds in a regal fashion.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ flourishes at $t$ in a most courtly bow.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + emote_coward_nobody [&EMT&$a$ isn't a coward.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + emote_crazy_nobody [&EMT&$a$ goes crazy.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +} + +// HASH_VALUE 14E0164C174C1C3F +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ makes a few crude comments to himself.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ makes a few crude comments to herself.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ makes a crude gesture at $t$.] + +} + +// HASH_VALUE 257CBB929E88BBD7 +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ narrows his eyes, unleashing an unusual amount of cruelty.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ narrows her eyes, unleashing an unusual amount of cruelty.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ teases, torments, and taunts. How cruel!] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ taunts $t$ cruelly.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + emote_curious_nobody [&EMT&$a$ is curious.] + +} + +// HASH_VALUE A98B1073849CE11E +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + emote_curious_target [&EMT&$a$ is curious of $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ generally has a low opinion of the nature of homins.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ reaches new levels of cynicism.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ doesn't quite trust $t$.] + +} + +// HASH_VALUE 17C609E8C0E3271E +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ only looks dainty, trust him.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ only looks dainty, trust her.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ fusses about in a dainty fashion.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ wonders how a dainty creature like $t$ can kill something so big.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ gets this party started!] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ is poetry in motion.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ extends a hand. Would $t$ like to dance?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ is put on the defensive.] + +} + +// HASH_VALUE 6D9B828B2A24171B +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ defends himself.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ defends herself.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ gets defensive at $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + emote_depressed_nobody [&EMT&$a$ is depressed.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ could use a good listener.] + +} + +// HASH_VALUE 84AF4BBA5FAEC46C +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +} + +// HASH_VALUE DE01DF1EDC6968E0 +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +} + +// HASH_VALUE 8771B7B54E651E98 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +} + +// HASH_VALUE B50259B1DA1AA85D +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ despairs; things couldn't get worse.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + emote_destructive_nobody [&EMT&$a$ looks ready to destroy something.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ throws things around, raises a fuss, and is in a destructive mood.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ warns $t$ to stay back.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ faces certain death. Onward!] + +} + +// HASH_VALUE 9CC565A113779E16 +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ checks $t$'s expiration date.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ maintains composure.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ acts dignified, regardless of the situation at hand.] + +} + +// HASH_VALUE 54E9FA294881162A +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ notes the dignified manner $t$ carries himself and acts accordingly.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ notes the dignified manner $t$ carries herself and acts accordingly.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ believes some diplomacy would help here.] + +} + +// HASH_VALUE E7A70530ADCAC4B4 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ engages in diplomacy with himself. Surprisingly, all parties come to an agreement.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ engages in diplomacy with herself. Surprisingly, all parties come to an agreement.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ engages in diplomatic relations with $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + emote_disappointed_nobody [&EMT&$a$ is clearly disappointed.] + +} + +// HASH_VALUE 27953662C05C92F6 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +} + +// HASH_VALUE C4310A8E82BC7298 +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ lowers his head, disappointed at $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ lowers her head, disappointed at $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +} + +// HASH_VALUE 66BC332B165411BF +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ rolls his eyes.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ rolls her eyes.] + +} + +// HASH_VALUE 78A42C8A5E03FF74 +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ knows you all are beneath him.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ knows you all are beneath her.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ glares at $t$ distainfully.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ is just plain disgruntled.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ grumbles a lot, but proceeds.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + emote_disgruntled_target [&EMT&$a$ is disgruntled at $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +} + +// HASH_VALUE 27C8B1BCD50FAA2A +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +} + +// HASH_VALUE 5A1DE2437A347E13 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ isn't quite as hopeful as he used to be.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ isn't quite as hopeful as she used to be.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +} + +// HASH_VALUE A072464D4EF1BB99 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ has his illusions shattered by $t$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ has her illusions shattered by $t$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't how things were supposed to go.] + +} + +// HASH_VALUE 27B50CB24392E888 +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed at himself. This was not what he was expecting.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed at herself. This was not what she was expecting.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + emote_dismayed_target [&EMT&$a$ looks dismayed at $t$.] + +} + +// HASH_VALUE AD2450DDEFE94235 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ turns round and round and..] + +} + +// HASH_VALUE 9F41782BE1CCD3E0 +EMOTE_DISORIENTED_SELF (entity a) +{ + emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ gazes off into the middle distance.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ isn't paying attention right now, can you come back later?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ doubts it.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ doesn't believe $t$.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ strikes a pose.] + +} + +// HASH_VALUE F10219EF24B00509 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ stares off into the distance.] + +} + +// HASH_VALUE 3A7FC9724074713A +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ has a dreamy look about him.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ has a dreamy look about her.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ hiccups and gets another drink.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + emote_drunk_self [&EMT&$a$ staggers around, possibly drunk.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ hands $t$ another drink.] + +} + +// HASH_VALUE B29B39DAB98503CB +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ will do his duty.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ will do her duty.] + +} + +// HASH_VALUE 07CDAC27139365D1 +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ is unswavering in dedication to his duty.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ is unswavering in dedication to her duty.] + +} + +// HASH_VALUE 2617F69E0A35CC42 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ follows $t$, as is his duty.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ follows $t$, as is her duty.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + emote_eager_nobody [&EMT&$a$ is eager and ready!] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + emote_eager_self [&EMT&$a$ is self motivated.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ nods eagerly at $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ looks intent.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ expresses the importance of being earnest.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ eyes $t$ seriously.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + emote_ecstatic_nobody [&EMT&$a$ couldn't be happier.] + +} + +// HASH_VALUE 331E3BFC6D87E8F3 +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ is so happy with himself!] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ is so happy with herself!] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + emote_ecstatic_target [&EMT&$a$ is so very happy for $t$!] + +} + +// HASH_VALUE 92EFFD52AAD6D025 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ watches his ego soar.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ watches her ego soar.] + +} + +// HASH_VALUE 8EBAAE3489A119EE +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and his ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and her ego.] + +} + +// HASH_VALUE 7201C1F39587AEE2 +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ pumps up $t$'s ego, not that he needs it.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ pumps up $t$'s ego, not that she needs it.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +} + +// HASH_VALUE 86EF972F68B0993B +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ embarasses himself.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ embarasses herself.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + emote_emotional_nobody [&EMT&$a$ is overcome with emotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ could use some comfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ looks vacantly at $t$.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + emote_emphatic_nobody [&EMT&$a$ looks ready to listen.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ is willing to lend an empahatic ear, knowing how you feel.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ empathizes with $t$. "I know just how you feel."] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ finds the situation encouraging.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + emote_encouraging_self [&EMT&$a$ is encouraged.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourages $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ fumes, enraged.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ seethes with rage at $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ looks enthusiastic.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ agrees enthusiastically with $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + emote_envious_nobody [&EMT&$a$ seethes with envy.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + emote_envious_self [&EMT&$a$ is probably the envy of everyone right now.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ wants to be just like you, $t$.] + +} + +// HASH_VALUE 6F313F6810E06A23 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +} + +// HASH_VALUE 2D1B0F291832659E +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ considers him evil.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ considers herself evil.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&$a$ grins evilly at $t$.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + emote_excited_nobody [&EMT&$a$ smiles, excited.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + emote_excited_self [&EMT&$a$ is so excited!] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + emote_excited_target [&EMT&$a$ gets excited at $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ engages in a complete workout.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + emote_exhausted_self [&EMT&$a$ is extremely exhausted and needs to rest.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ has happiness in abundance.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ dances about, joyously unrestrained and enthusiastic.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + emote_exuberant_target [&EMT&$a$ dances with $t$, extremely pleased.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +} + +// HASH_VALUE 6F1529599A8750EA +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +} + +// HASH_VALUE CC829E6E90DB07A9 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + emote_fanatical_self [&EMT&$a$ is a homin with a cause. To the death!] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ has unswerving devotion to $t$, and $t$ alone.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ fastidiously makes sure everything is in its place.] + +} + +// HASH_VALUE 4E6DAD38F0153C17 +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ fastidiously brushes a bit of dirt off $t$.] + +} + +// HASH_VALUE 6F09806C5645F0A4 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +} + +// HASH_VALUE ED0ABCACA2607BBE +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ practices the art of the Elders of Atys.] + +} + +// HASH_VALUE 271C647C66C6E0CB +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + emote_fearful_nobody [&EMT&$a$ looks around, eyes wide with fear.] + +} + +// HASH_VALUE C8601840C7116169 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ fears no one but possibly himself.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ fears no one but possibly herself.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ fears $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ stands firm.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ is unbending.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ is firm on this, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ decides to act first, and ask for forgiveness later.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ forgives $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + emote_fraternal_self [&EMT&$a$ is glad to be treated like family here.] + +} + +// HASH_VALUE 86B4A81A9924FF39 +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + emote_fraternal_target [&EMT&$a$ considers $t$ like a brother.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + emote_friendly_nobody [&EMT&$a$ is friendly to everyone.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ is considered friendly.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + emote_friendly_target [&EMT&$a$ is friendly to $t$.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +} + +// HASH_VALUE DFE504194A6C620B +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ is frustrated with himself.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ is frustrated with herself.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + emote_frustrated_target [&EMT&$a$ is frustrated with $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ tells a joke.] + +} + +// HASH_VALUE 33F78744794F76AE +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ laughs at himself.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ laughs at herself.] + +} + +// HASH_VALUE CD3B83D8698E8764 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ tells $t$ how funny he is.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ tells $t$ how funny she is.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ shares with everyone!] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ shares generously with $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +} + +// HASH_VALUE 0CA140C2A51FB40E +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ wonders if giving himself a high-five results in a clapping sound.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ wonders if giving herself a high-five results in a clapping sound.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ mutters something about doom, gloom, and certain destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ mopes at $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes. This is one of those times.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ grins. This is great!] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ is great. You?] + +} + +// HASH_VALUE CAAB77D928BE635C +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ tells $t$ how great he is.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ tells $t$ how great she is.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ grins widely.] + +} + +// HASH_VALUE 7B9B76BDCA404EE3 +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&$a$ grins for nothing, making everyone wonder.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ grins at $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ scowls, grumpy.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ grumps at $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ did it.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ looks guilty at $t$.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + emote_happy_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE BA808C337EA6431E +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ looks very happy with himself.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ looks very happy with herself.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + emote_happy_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + emote_hardsilence_nobody [&EMT&$a$ gazes around in stony silence.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + emote_hardsilence_self [&EMT&$a$ is finding it hard to be silent.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ is giving $t$ the silent treatment.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ puts on haughty airs.] + +} + +// HASH_VALUE 4FA73443E74C023F +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ isn't going to lower himself to your level.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ isn't going to lower herself to your level.] + +} + +// HASH_VALUE 231A304BFE0AC0BC +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ puts his nose up at $t$.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ puts her nose up at $t$.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +} + +// HASH_VALUE 33638E968B7E8254 +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ helps himself.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ helps herself.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ tries to be helpful to $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +} + +// HASH_VALUE D6C7323DCE08EAA6 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ rescues himself, true hero style.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ rescues herself, true hero style.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ says hi.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ waves. Hiya!] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +} + +// HASH_VALUE FED32763C0796FE5 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ is always honest with himself.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ has been nothing but honest with $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ is hopeful.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ holds on to hope.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ has no hope.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ wails. Things are doomed, it's hopeless!] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + emote_hopeless_target [&EMT&$a$ thinks $t$ is hopeless.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + emote_humble_nobody [&EMT&$a$ looks about modestly.] + +} + +// HASH_VALUE 5C7F82AB5BC65446 +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ has been unquestionably humbled by $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ could use some food.] + +} + +// HASH_VALUE 6A0A46DB2C500268 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ looks at $t$ like lunch.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ moves around in a hurried state.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ is already hurrying.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + emote_hurried_target [&EMT&$a$ is fairly hurried as is, $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ hurries up, since people are waiting.] + +} + +// HASH_VALUE 5315DDBD4CAEC7D0 +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ goes into hysterics.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ is begging.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ implores $t$ to stop.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + emote_indifferent_self [&EMT&$a$ is impartial.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ tells $t$ things are neither good nor bad.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + emote_indignant_nobody [&EMT&$a$ storms around indignantly.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ became indignant at the topic.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + emote_indulgent_self [&EMT&$a$ indulges grandly.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ indulges $t$, because its fun.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + emote_innocent_nobody [&EMT&$a$ is innocent.] + +} + +// HASH_VALUE 7179C7CA5B7523BD +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ could use assurance.] + +} + +// HASH_VALUE 8CC0843F379CD727 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ isn't too sure about himself.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ isn't too sure about herself.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ feels so insecure around $t$.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + emote_interested_nobody [&EMT&$a$ pays full attention.] + +} + +// HASH_VALUE 82FCF05A8A679609 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ is interested in himself.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ is interested in herself.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + emote_jealous_nobody [&EMT&$a$ is deep green with jealousy.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ burns with jealousy.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ makes a joyful noise.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + emote_joyful_self [&EMT&$a$ is overcome with joy.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + emote_joyful_target [&EMT&$a$ is overjoyed for $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to yourself.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ lounges about.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ is being lazy at the moment, try later.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ hates you all.] + +} + +// HASH_VALUE D5DE4BF5455507B8 +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ can't stand himself.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ regards $t$ with utter contempt and loathing.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +} + +// HASH_VALUE C1B118ED77153D7A +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ makes perfect and logical sense to himself.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ makes perfect and logical sense to herself.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ finds $t$ to be very logical.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ could use some company.] + +} + +// HASH_VALUE 33BB779A1EE257C7 +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + emote_lonely_target [&EMT&$a$ keeps $t$ from being lonely.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ pumps up the volume.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + emote_loud_target [&EMT&$a$ says $t$ is too loud.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + emote_love_nobody [&EMT&$a$ is in love.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ checks a mirror. Perfectly loveable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ loves $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +} + +// HASH_VALUE A4E73C31199F67C8 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +} + +// HASH_VALUE C4652CDC42CB87D3 +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ has a lusty look about him.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ has a lusty look about her.] + +} + +// HASH_VALUE 2ED4FD344ED5861C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ lusts after himself, which helps his ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ lusts after herself, which helps her ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ gives $t$ a look up and down of pure lust.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$ carries an expression of intense hatred.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ is quite capable of evil.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ studies $t$ malevolently.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ seeks to cause trouble.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + emote_malicious_self [&EMT&$a$ really means to be that malicious.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ taunts $t$ maliciously.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + emote_mean_nobody [&EMT&$a$ is so mean.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + emote_mean_self [&EMT&$a$ is the meanest homin around.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + emote_mean_target [&EMT&$a$ is mean to $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + emote_megalomaniac_nobody [&EMT&$a$ is the best, without doubt.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + emote_megalomaniac_self [&EMT&$a$ says, "I'm just the best. No doubt about it."] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + emote_merciful_nobody [&EMT&$a$ is merciful.] + +} + +// HASH_VALUE 6D8A330C9133A84E +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ takes mercy on himself.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ takes mercy on herself.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ is up to something.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ has trouble in mind, and a plan at hand.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +} + +// HASH_VALUE 667468230E365FA1 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ mocks the people around him.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ mocks the people around her.] + +} + +// HASH_VALUE AF759DD127469B95 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ mocks himself, doing a perfect imitation.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ mocks herself, doing a perfect imitation.] + +} + +// HASH_VALUE 97445E83D5447327 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ starts mocking $t$, doing everything he does.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ starts mocking $t$, doing everything she does.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ paces nervously.] + +} + +// HASH_VALUE 504A631227833777 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ makes himself nervous.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ makes herself nervous.] + +} + +// HASH_VALUE 076EE25B52EBC451 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ is neutral.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuses to take sides.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ is neutral in this matter, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ is nice.] + +} + +// HASH_VALUE D114802D2CD6D73F +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +} + +// HASH_VALUE B9306AC3842AD85F +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ is clueless.] + +} + +// HASH_VALUE 111CB050EC941B9C +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ shrugs at $t$, because he has no clue.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ shrugs at $t$, because she has no clue.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ isn't in the mood to do anything.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + emote_none_self [&EMT&$a$ hasn't decided what to do.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ is in no mood for $t$'s antics.] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ gets nostalgic and wants to tell a story.] + +} + +// HASH_VALUE 9EF70F954CD20B2A +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ reminisces quietly to himself.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ reminisces quietly to herself.] + +} + +// HASH_VALUE 9DDFC051ED9DC322 +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ reminisces with $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + emote_obnoxious_nobody [&EMT&$a$ gets obnoxious] + +} + +// HASH_VALUE 01BE763FD8DCB9C3 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ is so obnoxious, he can barely stand himself.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ is so obnoxious, she can barely stand herself.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + emote_obnoxious_target [&EMT&$a$ finds $t$ obnoxious.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ has a mind for the obscure.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ knows some really obscure stuff.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ impresses $t$ with obscure facts.] + +} + +// HASH_VALUE 3CDAF28FE949E7F5 +EMOTE_OBSESSED_NOBODY (entity a) +{ + emote_obsessed_nobody [&EMT&$a$ obsesses quietly over something... or someone.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + emote_obsessed_self [&EMT&$a$ looks preoccupied, probably obsessed with something or other.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + emote_obsessed_target [&EMT&$a$ is obsessed with $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + emote_offended_nobody [&EMT&$a$ is definitely offended at the goings on here.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + emote_offended_self [&EMT&$a$ will probably be offended.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + emote_offended_target [&EMT&$a$ is so offended because of $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ thinks things will work.] + +} + +// HASH_VALUE 0DD6282E788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ tells $t$ things could always be worse.] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ says, "Get over it."] + +} + +// HASH_VALUE 8471FA09356802D9 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ tells himself to get over it.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ tells herself to get over it.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + emote_over_target [&EMT&$a$ is over $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ catches a wave. Surf's up, dudes!] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ looks for a beach.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ tells $t$ to "Chill out, man. Watch the waves, fer sure."] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ ouches.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + emote_painful_self [&EMT&$a$ is very wounded, and yes, it hurts.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ realizes this is painful, $t$.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panics.] + +} + +// HASH_VALUE 0FD0E6711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + emote_panic_self [&EMT&$a$ gets him/herself into a panic.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ waits patiently.] + +} + +// HASH_VALUE 81C3C0D092642185 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ shows the patience worthy of a noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + emote_patient_target [&EMT&$a$ is patient with $t$.] + +} + +// HASH_VALUE 24D6FA8422CCAE34 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his home city.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her home city.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ waves a flag.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ wonders if $t$ has any patrotism these days.] + +} + +// HASH_VALUE AB05043BA2227206 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + emote_pedantic_self [&EMT&$a$ keeps a narrow view, and likes it that way.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ lectures $t$ pedantically.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ has a peturbed scowl.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + emote_perturbed_self [&EMT&$a$ is just not pleased.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + emote_perturbed_target [&EMT&$a$ is perturbed at $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + emote_petulant_nobody [&EMT&$a$ gets insolent.] + +} + +// HASH_VALUE 8B56C5581FDEDD84 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ is known for his ill sort of humor.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ is known for her ill sort of humor.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ goes on at $t$ petuantly over the topic.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ contemplates the meaning of many things.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ comes up with a few theories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ waxes philosophical with $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ pities you all.] + +} + +// HASH_VALUE 7353A0C49296E096 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ is in a self-pitying mood, don't mind him.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ is in a self-pitying mood, don't mind her.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ toys with random objects idly.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ eyes $t$ playfully.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +} + +// HASH_VALUE 626F909F7F2AFEAF +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ points back there.] + +} + +// HASH_VALUE 6A9F3AC4B31DE3F9 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ points behind himself. "I was just over there."] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ points behind herself. "I was just over there."] + +} + +// HASH_VALUE 51820D94E9FD9659 +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points behind himself. "Back there, $t$."] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points behind herself. "Back there, $t$."] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +} + +// HASH_VALUE DDB2B83F9E9E9889 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points right in front of himself. "Straight ahead, $t$."] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points right in front of herself. "Straight ahead, $t$."] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ points right. This way.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ points.] + +} + +// HASH_VALUE BBDDCC61FFF0A6D7 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ points at himself. "Me."] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ points at $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ waits politely.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + emote_polite_self [&EMT&$a$ is much too polite to do anything to anyone.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +} + +// HASH_VALUE 0C6F30328419DDFF +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ puffs up, thinking himself the greatest there is.] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ puffs up, thinking herself the greatest there is.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ radiates power.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +} + +// HASH_VALUE 877997017CB57BD2 +EMOTE_PRAYING_NOBODY (entity a) +{ + emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&$a$ appears to need divine intervention.] + +} + +// HASH_VALUE A82CB3A73E2D8CEB +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + emote_proud_nobody [&EMT&$a$ stands proud and beams.] + +} + +// HASH_VALUE ADE01CBE9674A665 +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ looks proud of himself.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ looks proud of herself.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + emote_proud_target [&EMT&$a$ is so proud of $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ is trying to figure something out.] + +} + +// HASH_VALUE BDB0A2A07EA5F607 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to even puzzle himself.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to even puzzle herself.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ eyes $t$ with a puzzled look.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ gets quiet.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ stays quiet.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ needs $t$ to be quiet.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + emote_ready_nobody [&EMT&$a$ is ready for anything.] + +} + +// HASH_VALUE 6B43A8DD3CF9ED38 +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ finds the situation reassuring.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ looks to incite a rebellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ goes full speed ahead, without any thought.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +} + +// HASH_VALUE 6A80A007DAE867D3 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +} + +// HASH_VALUE 02C5A77DCB0EEDDB +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ regrets what he did, immediately.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ regrets what she did, immediately.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + emote_relieved_nobody [&EMT&$a$ is relieved.] + +} + +// HASH_VALUE CA65995547024581 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + emote_relieved_target [&EMT&$a$ sighs, relieved at $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ goes along, reluctantly.] + +} + +// HASH_VALUE 769ED2B782660EFC +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ feels bad for $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ resigns.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ gives in to $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + emote_respectful_nobody [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + emote_respectful_self [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respects $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +} + +// HASH_VALUE 3529FCCEACC76FDC +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +} + +// HASH_VALUE 8D9150B0CCF89101 +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ enacts his plan of revenge on $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ enacts her plan of revenge on $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ tosses rice in celebration.] + +} + +// HASH_VALUE A55CE51CE22BE193 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ sprinkles rice over himself to celebrate.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ sprinkles rice over herself to celebrate.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +} + +// HASH_VALUE 1F7F12BBF0C881FF +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ is free from guilt or sin.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ unleashes a fury of righteousness on $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ breaks out the candles, flowers, and liquor.] + +} + +// HASH_VALUE 06777DDA194A91B0 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ treats himself to something special.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ treats herself to something special.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ composes an epic, romantic ode to $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ snorts rudely.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ makes a rude gesture at $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ looks around sadly.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + emote_sad_self [&EMT&$a$ could probably use some cheering up.] + +} + +// HASH_VALUE F0B1525405AD8874 +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ wonders if $t$ was being sarcastic.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +} + +// HASH_VALUE AF7A09B7F6A1B14A +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ is scared of $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + emote_scolding_nobody [&EMT&$a$ looks ready to chew someone out.] + +} + +// HASH_VALUE 24CC0376EEABA716 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ chastises himself. "Bad me."] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ chastises herself. "Bad me."] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ scolds $t$. Bad $t$!] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + emote_sedate_self [&EMT&$a$ needs to be sedated.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ sedates $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ thinks selfish thoughts.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ is being selfish right now.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considers $t$ selfish.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + emote_serious_nobody [&EMT&$a$ gets serious.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ has no shame.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ struts shamelessly.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ wonders if $t$ has any shame whatsoever.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ looks suddenly sheepish.] + +} + +// HASH_VALUE 971C5DA05B723449 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ shuffles his foot and looks sheepish.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ shuffles her foot and looks sheepish.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ shifts, perhaps suspiciously, or perhaps tectonically.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ looks around like a shifty sort.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ regards $t$ as shifty.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + emote_shocked_nobody [&EMT&$a$ is shocking.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + emote_shocked_self [&EMT&$a$ is too shocked to respond.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + emote_shocked_target [&EMT&$a$ looks shocked at $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ is having problems thinking clearly. Could everyone please shut up?] + +} + +// HASH_VALUE 91FB8F59BA132527 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ is not saying much.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ glances shyly at $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ sighs.] + +} + +// HASH_VALUE AAEF101C02357E5D +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ sighs softly to himself.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ sighs softly to herself.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ sighs loudly at $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ calls for silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ hasn't said anything.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ motions at $t$. Shh.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ finds this silly.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + emote_silly_self [&EMT&$a$ is silly, and knows it.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + emote_silly_target [&EMT&$a$ calls $t$ silly.] + +} + +// HASH_VALUE 296FF32D69BCFA8B +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ is sincere.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ is becoming sleepy.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + emote_sleepy_target [&EMT&$a$ wonders if $t$ is sleepy.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ eyes the area, subtly.] + +} + +// HASH_VALUE D2E1840C1AD914FD +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ lets out a slow, sly smile. What is he up to?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ lets out a slow, sly smile. What is she up to?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ gives $t$ a sly glance.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +} + +// HASH_VALUE 4160D5DD5E231108 +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that hurts and stops.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that hurts and stops.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ smacks $t$ around.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ looks smug.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ smirks.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ smirks smugly at $t$.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ apologizes.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ is in a sorry mess.] + +} + +// HASH_VALUE 698634F1D7B171B7 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Please forgive him?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Please forgive her?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ needs to get back at someone.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ is just being spiteful.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ does it to spite $t$.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ squirms at something.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + emote_squeamish_self [&EMT&$a$ is squeamish.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + emote_squeamish_target [&EMT&$a$ squirms at $t$.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +} + +// HASH_VALUE 7A8BA4078899A5B7 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ stops himself from doing something foolish.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ stops herself from doing something foolish.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ flexes.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + emote_stubborn_nobody [&EMT&$a$ glares around stubbornly.] + +} + +// HASH_VALUE AEAF47269BD486F0 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ is stubborn, and you're not changing his mind.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ is stubborn, and you're not changing her mind.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ glares stubbornly at $t$.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ suffers, loudly.] + +} + +// HASH_VALUE 1EB38AF744B4D5E0 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ lets everyone know he is suffering.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ lets everyone know she is suffering.] + +} + +// HASH_VALUE 7D824B279CE58555 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + emote_surprised_nobody [&EMT&$a$ looks surprised.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + emote_surprised_self [&EMT&$a$ is surprised.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ ] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ peers at $t$ suspiciously.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ taunts the crowd.] + +} + +// HASH_VALUE AB3AA35140877A97 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ taunts himself and is appropriately intimidated.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ taunts herself and is appropriately intimidated.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ taunts $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +} + +// HASH_VALUE B0C786FE2995F916 +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ tries to be terrifying to himself, and fails.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ tries to be terrifying to herself, and fails.] + +} + +// HASH_VALUE DCC6979B9C142FEA +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ widens his eyes at $t$, visibly terrified.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ widens her eyes at $t$, visibly terrified.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + emote_thankful_nobody [&EMT&$a$ is thankful.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + emote_thankful_self [&EMT&$a$ is thankful for being here.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + emote_thankful_target [&EMT&$a$ is thankful for $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ is thirsty. Drinks, anyone?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ swigs down a drink.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ mulls it over.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ gave it a lot of thought.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ looks thoughtfully at $t$.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + emote_tired_nobody [&EMT&$a$ is tired of this.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + emote_tired_self [&EMT&$a$ is tired.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + emote_tired_target [&EMT&$a$ is really tired of $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +} + +// HASH_VALUE 5C6F44722A6783D0 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolerates $t$, to a point.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + emote_troubled_nobody [&EMT&$a$ appears troubled.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + emote_troubled_self [&EMT&$a$ is deeply troubled.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + emote_troubled_target [&EMT&$a$ is troubled by $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ just doesn't know.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + emote_uncertain_self [&EMT&$a$ was sure, but is now not so certain.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ shrugs uncertainly at $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +} + +// HASH_VALUE CDE80B4064947E60 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ is unhappy with himself.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ is unhappy with herself.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + emote_unhappy_target [&EMT&$a$ is unhappy at $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ stays put, unwilling.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + emote_unwilling_self [&EMT&$a$ is unwilling. Try someone else.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +} + +// HASH_VALUE 60FFF30A9F9CB8F3 +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ seeks to avenge himself.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ seeks to avenge herself.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ seeks vengence for $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ waits around.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ lets out a warm smile.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ warms up.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ gives $t$ a warm welcome.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ peers about warily.] + +} + +// HASH_VALUE 35602CE996A39624 +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ looks at himself warily.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ gives $t$ a wary look.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ attempts to start a wave. Everybody now!] + +} + +// HASH_VALUE 9C1257A4B633D675 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ waves his hands in the air like he just doesn't care.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ waves her hands in the air like she just doesn't care.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ waves at $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ is whining.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ whines to no one in particular, but knows it probably won't help.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ whines at $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ has a wicked look.] + +} + +// HASH_VALUE 68FE9919991BE758 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + emote_wicked_target [&EMT&$a$ thinks $t$ is positively wicked.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ considers things, wisely.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ chooses wisely.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ considers $t$ wise.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + emote_worried_nobody [&EMT&$a$ worries, generically.] + +} + +// HASH_VALUE A52B346603BEF10F +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ worries about himself sometimes.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ worries about herself sometimes.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + emote_wounded_nobody [&EMT&$a$ staggers, wounded.] + +} + +// HASH_VALUE 4511DB1549D9FD4D +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ has managed to wound himself. Heal?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ has managed to wound herself. Heal?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ has wounded $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ yawns noticeably.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ yawns straight at $t$.] + +} + +// HASH_VALUE 775B8D4A99B2DB11 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ knows its just you and him out here.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ knows its just you and her out here.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +/* OLD VALUE : [ + ENCY_ALB_PREREQ_NO () + { + [You have to discover all of the themes of this album to complete it.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +/* OLD VALUE : [ + + ENCY_THM_PREREQ_NO () + { + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_PREREQ_YES () + { + [You are ready to accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&Exchange accepted on both sides.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ ended exchange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + exchange_invitation [$p$ invites you to exchange with him.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348B0A540 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&Money was spent during this exchange. Please retry the operation.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +} + +// HASH_VALUE 0ACC2F8C5B38A66B +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +} + +// HASH_VALUE 56D5CF0B4D4D9777 +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Gift to $b$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5B5E971B09D9B8B5 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Exchange with $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Your crafting action has been interrupted!] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +} + +// HASH_VALUE FA5DD68E47CA38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Can't create crafted item. Your temporary inventory is full!] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [English Uni] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [French Uni] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Faction Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Faction Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Faction Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Faction Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&Vous gagnez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_gain_1 [&XP&Vous gagnez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_gain_0 [&XP&Vous ne gagnez pas de point de faction.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez $fp$ points de faction.] + + (fp = 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez un point de faction.] + + [&XP&Vous ne gagnez pas de point de faction pour la mort de $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_lose_0 [&XP&Vous ne perdez pas de point de faction.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Faction Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Faction Zorai] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'une civilisation en contradiction avec l'allegeance de votre guilde.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'un cult en contradiction avec l'allegeance de votre guilde.] + +} + +/* OLD VALUE : [ + FAME_GAIN_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_char_propagation [You gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_GAIN_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_guild_propagation [Your guild gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Your guild gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Your guild gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_char_propagation [You lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_guild_propagation [Your guild lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +/* OLD VALUE : [ + FORAGE_ABSORB_DMG (int damage) + { + forage_absorb_dmg [&DMG&You absorb $damage$ forage source points of damage.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2FA9D9CFF579723E +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but all have been pulled out and the deposit is now empty for a while.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + + forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +} + +// HASH_VALUE 6869AA868D479DA8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +} + +// HASH_VALUE 8934C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&End of prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&You failed to catch the material!] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +} + +// HASH_VALUE 039EA420DE933B62 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +} + +// HASH_VALUE 8A23E3E59AF5D21F +FORAGE_FAIL () +{ + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&You found nothing.] + + (n=1) + forage_found_source [&ITM&You found a raw material source.] + + forage_found_sources [&ITM&You found $n$ raw material sources.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +} + +// HASH_VALUE 84548C3D859B6397 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +} + +// HASH_VALUE 055A70484F524308 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +} + +// HASH_VALUE 4E56A9E47BE82CD4 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +} + +// HASH_VALUE B77A5758600A0C11 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE D1D9E53E949FA2A0 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +} + +// HASH_VALUE 9B57553C9A9CC66C +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE AE5B3AA672AE8288 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +} + +// HASH_VALUE C6E695FBE1A157AC +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +} + +// HASH_VALUE 35CD593C9A47E6D0 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +} + +// HASH_VALUE E5DB8171715A5C56 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Guild message of the day: $s$] + +} + +// HASH_VALUE 5D25BA1A923DCD9F +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + [&CHK&$p$ already has a proposal to join a guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&You are already in a guild.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ is already member of a guild.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Your guild already has a building.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, your guild need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Your guild grade is not sufficient to perform this action.] + +} + +// HASH_VALUE 13A03344E5B085F8 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&To buy a building here, you need $i$ dappers.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&You need a guild building to perform this action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&Vous ne pouvez pas inviter un ennemi d'avant-poste dans votre guilde] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&The outpost is already under attack.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&Vous avez réussi à créer une guilde.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&The description you chose contains forbidden words] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] + +} + +// HASH_VALUE 37697C7DBD564412 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&Guild descriptions length can't exceed two hundred characters] + +} + +// HASH_VALUE 78CF8EFEC171A6D9 +GUILD_DESTROYED () +{ + [&SYS& You were the last member of your guild. So has been destroyed.] + +} + +// HASH_VALUE 8B79AC145AD8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Your guild gained $points$ charge points.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&The outpost is not under attack.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&Le joueur $p$ a une allegeance $b$ incompatible avec les allegeances de votre guilde.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&You dont have a sufficient grade in your guild.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Invalid guild description.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Invalid guild name.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un dans votre guilde si vous n'êtes pas sur le continent.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&Vous ne pouvez executer cette action qu'à partir du teritoire du jeu, hors vous êtes dans une instance.] + +} + +// HASH_VALUE 3149F694B95DE2DC +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Someone is handling this item. Please retry.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&This item cannot be put in the guild inventory.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + [&CHK&you are not allowed to perform that action] + +} + +// HASH_VALUE 4E7718F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&The guild warehouse is full.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ rejoint votre guilde.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ invites you to join the guild $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ a chassé $b$ de votre guilde.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Votre guilde a atteint le nombre maximum de membres ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&Votre guilde a déjà atteint le nombre maximum de membres ($i$).] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&This Name is already used. Please choose another One] + +} + +// HASH_VALUE EA8B4C0C97730D81 +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&The name you chose contains forbidden words] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ is now the new leader of your guild.] + +} + +// HASH_VALUE 7AD1DD01A7F69F4F +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&You need $m$ dappers to create a guild.] + +} + +// HASH_VALUE F9DAC54A5B159844 +GUILD_NOT_MEMBER () +{ + [&SYS&You are not a member of any guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [You cannot take this item from your guild : your bag is full] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ a quitté votre guilde.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuse de rejoindre votre guilde.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Your guild already bought this rolemaster.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [To Guild "$i$".] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_HIGHOFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ high officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ high officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_MEMBER (player a, player b, string_id str) + { + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_OFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_LEADER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ leader of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ leader of your guild $str$.] + +} + +// HASH_VALUE DF6CE721DD94C039 +GUILD_USER_DELETED ( player a ) +{ + [&SYS&$a$ was deleted.] + +} + +// HASH_VALUE F05FF937EC1C58FC +GUILD_XP_GAIN () +{ + [&XP&Your guild gained experience points.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&Vous rejoignez la guilde $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&Vous quittez la guilde $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered for made this exchange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&ECHANGE REFUSE : Certains de ces items ne peuvent être échangé entre serveurs.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Invalid Target.] + +} + +// HASH_VALUE 7DBEDB3D4256448B +INVALID_TEAM_TARGET () +{ + [&CHK& Your target can't be invited to join a team.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds and $fp$ faction points.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds and $fp$ faction points.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&You equip with your $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&You equip with your $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&You unequip your $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Déclenchement de l'effet limites étendues, les limites de l'item que vous avez créé sont étendues de $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Déclenchement de l'effet bonus de stat, l'item que vous avez créé a un bonus de $s$ de $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Déclenchement de l'effet bonus de récolte, vous avez récolté $param$% de ressources supplémentaires sur cette action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Déclenchement de l'effet source sans risque, une des sources que vous avez trouvées ne peux pas exploser.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Déclenchement de l'effet intervention divine, les crédits de votre sort ne sont pas consommés.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Déclenchement de l'effet feu gratuit, votre prochain sort sera incanté en un temps minimum.] + +} + +// HASH_VALUE 11FB2FF3A6A581B4 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +} + +// HASH_VALUE E4076F1697A09B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +} + +// HASH_VALUE 7541B61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +} + +// HASH_VALUE C4844F2DA8A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&Item you want buy is no more available.] + +} + +// HASH_VALUE 187964C01F444DA9 +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + +} + +// attention à l'article defini $service.da$ = le supprimer si nécessaire - Si la grammaire n'utilise pas cet article +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ a été consommé.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.] + +} + +// HASH_VALUE E61122E29E296CE5 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] + +} + +// HASH_VALUE A4228BA504341BDB +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + +} + +// HASH_VALUE 95EDDEBE774AEC8A +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + +} + +// HASH_VALUE 088D361121CFF980 +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Your $item$ is unspoiled.] + +} + +// HASH_VALUE 3FBE6BAC35B2860D +ITEM_WORNED (item item) +{ + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] + +} + +// HASH_VALUE 311D5117E1B79051 +ITEM_WORNED_DESTROYED (item item) +{ + [&ITMF&Your $item$ was so worn that it has been destroyed.] + +} + +// HASH_VALUE 487F348A002980D4 +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Your $item$ is slightly worn out.] + +} + +// HASH_VALUE C6304036CCD20DE6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Your $item$ is moderately worn out.] + +} + +// HASH_VALUE C7B238C3B69D7BD2 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] + +} + +// HASH_VALUE 9D9D2EC75453B91B +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 3E84C079852F9184 +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +} + +// HASH_VALUE 3C2BE38D600D4509 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&You have been killed by GOO !.] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Exit$$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&You cannot cast this spell on an opponent.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +} + +// HASH_VALUE B1C6C261649853D8 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +} + +// HASH_VALUE EB56F394CB43A360 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +} + +// HASH_VALUE FD82B6FC13FC7579 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +} + +// HASH_VALUE 541FAE7AFDB5444A +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 47B5996D2C1BBD9E +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +} + +// HASH_VALUE ADF9FE00ACF2ABF2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +} + +// HASH_VALUE 0DD0018EE3B6A702 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +} + +// HASH_VALUE 60D0527C1E1A2204 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +} + +// HASH_VALUE 1CC46E019D482DFD +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE 5B811491A6F514B2 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + + magic_heal_full_score_target [&SYS&You are now at full $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 4C8D72E57334D652 +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +} + +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&This spell needs a target.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE FFE86AE12CF5F30E +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +} + +// HASH_VALUE 2F0FF543062EC547 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE 87169FF6B98059CE +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +} + +// HASH_VALUE 76FFE8288D561772 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +} + +// HASH_VALUE D0ABEAFA8164BE53 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE F15D42429DEA047F +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +} + +// HASH_VALUE 236BB4993B0F147D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +} + +// HASH_VALUE E323D58D2867E1A6 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 3752813B0BA1DFAE +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE 8B33561C126FBF9B +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 0E5D8DE5A998057E +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 8A88A7ED7D3171E3 +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrompez $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&your guild has already applied for the maximum number of charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Consulter l'enseigne d'avant-poste] + +} + +// HASH_VALUE 9DB5648DD206E8AF +MENU_RING_ENTRY () +{ + [Accédez au Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Who are you?] + +} + +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B05705F4910D106D +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [Vous avez décliné la proposition, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Voulez vous entrer dans la partie critique de la mission $str$ ?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [Vous n'avez pas répondu assez vite, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&You failed in a mission.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Soit $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&You have already picked the maximum number of group missions] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&You have already picked the maximum number of solo missions] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [Cette mission nécessite que vous connaissiez la stanza "$s$".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [Cette mission ne peut être prise qu'une seule fois.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [Vous ne pouvez plus prendre cette mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [Toutes les tâches rituelles relatives au thème "$thema$" dans l'album "$album$" doivent avoir été réussies.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [Your must be in event faction '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Votre réputation auprès de la faction "$f$" doit être au moins égale à $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Votre réputation auprès des Kamis doit être supérieure à votre réputation auprès de la Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Votre réputation auprès de la Karavan doit être supérieure à votre réputation auprès des Kamis.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [Cette mission nécessite la réussite de la mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas accomplie.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas en cours.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [Cette mission nécessite la prise de la mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [Cette mission ne peut être prise pour le moment, revenez plus tard.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [Vous devez posséder $item.ia$ $item$ dans votre sac.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [Vous devez être équipé avec $item.ia$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [Cette mission n'est disponible qu'en automne.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [Cette mission n'est disponible qu'au printemps.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [Cette mission n'est disponible qu'en été.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [Cette mission n'est disponible qu'en hiver.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$.] + + (min = 0) + [Votre niveau dans la compétence '$skill$' doit être inférieur à $max$.] + + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$ et inférieur à $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [Vous devez être membre d'une équipe.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [Vous devez être le chef de votre équipe.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Votre équipe doit comporter au moins $n$ membres.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + + mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [Vous devez afficher le titre "$title$".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + (nbWaiters = 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + + (days>0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (hours > 0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Cast $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Go to $p$ and cast $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE 4E7FB1091CAE99D2 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) +{ + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + + mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! TO DO!!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! TO DO !!!] + +} + +// HASH_VALUE 789B0B2A6037C770 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&You gain fame with $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE ABCDC79615534F86 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gain control of $outpost_name$.] + +} + +// HASH_VALUE 8D7D47FA8FB8516E +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Your guild has gained control of $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Give $q1$ $i1$ to $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Give $item_count$ item] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Give $i$ to $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 78EB6359A6181150 +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Give $amount$ dapper(s) to $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Give Money] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [You must go back quickly to $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +// HASH_VALUE CEB52ADEE6506D3A +MIS_INSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//kill faction------------------------------------------------------------------------------------- +// Clause 0 : text changed. +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Kill $qt$ $f.member$.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +} + +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Eliminez $q1$ $c1$] + + mis_kill_fauna_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Eliminez $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Kill $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A5EE92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Kill $qt$ $b$.] + +} + +// HASH_VALUE 33B0760E41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Go to $p$ and kill $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill species------------------------------------------------------------------------------------ +// HASH_VALUE 64E36D222DFFBF3E +MIS_KILL_RACE_1 (race c1,int q1) +{ + (q1 = 1) + mis_kill_race_1 [Eliminez $q1$ $c1$] + + mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [You must quit $p$ quickly] + +} + +// HASH_VALUE CEB52ADEE6506D3A +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [You learn $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ teaches you $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD9FA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [You learn $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946CD81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE BAC3C9FC0BB5A7B3 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! TO DO !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4E9D216F9C653279 +MIS_RECV_MONEY (int money) +{ + mis_recv_money [You gained $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] + + mis_recv_named_item_some [You received $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [You gained $xp$ skill points] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Talk to $b$] + +} + +// HASH_VALUE 99FAC38BDB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Talk to $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Find and target $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Find and target $b1$ in $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Find and target $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Teach $action$ to $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Teach action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Teleport to $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Use $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Go to $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! TO DO !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! TO DO !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [You must wear $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&Vous ne pouvez pas monter sur votre monture pendant une téléportation.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Your guild does not have enough money.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [Premiers pas dans le lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Parlez à Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&New target added to the compass.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [Non.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&You cannot drop this item.] + +} + +// HASH_VALUE 49CFC22FB2207760 +NO_ACTION_WHEN_SITTING () +{ + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +} + +// HASH_VALUE F372AAF7310D582F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&You cannot perform an action while equipping.] + +} + +// HASH_VALUE 91A69940CDD71009 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +} + +/* OLD VALUE : [ + NO_ACTION_WHILE_SWIMMING () + { + no_action_while_swimming [&CHK&You cannot use an action while you are swimming.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +} + +// HASH_VALUE ABC4E124FCE6DF05 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Parlez à Uil'i] + +} + +// HASH_VALUE D0D4D7C8C6558A20 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Only enchanted items can be recharged.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE EF1CA0B5EA12A73C +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&Le joueur n'existe pas ou n'est pas actuellement connecté.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&The Karavan works its craft and you exist once more.] + +} + +// death messages +// HASH_VALUE E862F959E5D694C3 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] + +} + +// HASH_VALUE 2696CC8F973FF6DF +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&You can't invite someone to exchange if you are already trading.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&You are already harvesting raw material on $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&You are not rich enough to buy this.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&You have won a survival pact of level $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Welcome to Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&Le round va se terminer dans une minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Erreur : message d'outpost inconnu.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [L'attaque de l'avant-poste $o.name$ a échoué, vous conservez le contrôle de l'outpost.] + + (side = 1) + [L'attaque de l'avant-poste $o.name$ a échoué, votre tentive de prise de l'outpost a échoué.] + + [L'attaque de l'outpost a échoué.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de l'attaque] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période d'attaque contre votre avant-poste $o.name$ a commencé !] + + [La période d'attaque contre l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période d'attaque] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, préparez vous pour la phase de défense.] + + (guild_owner = 0 and side = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, vous allez gagner le contrôle de l'outpost.] + + [L'attaque de l'outpost a réussi.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de l'attaque] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a échoué, vous allez perdre le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a échoué, vous allez gagner le contrôle de l'outpost.] + + [La défense de l'outpost a échoué.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de la défense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période de défense de votre avant-poste $o.name$ a commencé !] + + [La période de défense de l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période de défense] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a réussi, vous conservez le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a réussi, votre tentive de prise de l'outpost a échoué.] + + [La défense de l'outpost a réussi.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de la défense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [Ce message ne devrait pas être visible. Merci de signaler ce bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Erreur : message d'outpost inconnu] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [La guerre est déclarée sur votre avant-poste $o.name$.] + + [Votre guilde a déclaré la guerre à l'avant-poste $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [La guerre est déclarée] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ escouades n'ont pas pu être achetées et ont été remplacées par des gratuites.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&L'escouade n'a pas pu être achetée et a été remplacée par une gratuite.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&Vous ne pouvez pas supprimer la dernière escouade sinon l'avant-poste sera perdu.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&Vous êtes banni de cet outpost, vous ne pouvez pas participer au conflit en cours.] + +} + +// HASH_VALUE 49A85C6C33F9473D +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&Vous êtes banni du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE EC98E57981ACDD6E +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&Vous êtes banni du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ n'a pas assez d'argent pour payer le salaire de l'escouade. Celle-ci quitte l'avant-poste !] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ est en train d'éditer l'avant-poste, réessayez dans un moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [Cet outpost fait déjà l'objet d'une attaque.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [Vous possédez déjà cet outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Vous n'avez pas le grade nécessaire au sein de votre guilde pour attaquer cet outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [Vous devez avoir un joueur en ligne dans la guilde d'un niveau et d'une ancienneté suffisante pour défier cet avant-poste. Le niveau requis ainsi que l'ancienneté dépendent du niveau de l'avant-poste.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [Cet outpost n'est pas valide (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Votre id de joueur n'est pas valide (bug).] + +} + +// Si pas d'erreur inutile de le préciser (à priori). +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [Vous et votre guilde n'avez pas assez d'argent pour attaquer cet outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [Vous devez faire partie d'une guilde pour attaquer un outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [La période d'attaque estimée a changé depuis l'ouverture de la fenêtre.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Votre guilde ne peut pas acquérir plus d'avant-postes.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Erreur d'outpost inconnue (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 114590E175FFAC96 +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Votre guilde vient d'être bannie du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 0D8C0989AEDDB7D0 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Votre guilde vient d'être bannie du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&Vous participez au conflit sur cet outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&Vous quittez l'avant poste $o.name$.] + +} + +/* OLD VALUE : [ + OUTPOST_NO_MORE_IN_CONFLICT () + { + [&CHK&Vous n'êtes plus engagé dans un conflit d'outpost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&Vous n'êtes plus engagé dans un conflit d'outpost.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE E543245972B9FB6C +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&Vous venez d'être banni de l'attaque de cet avant-poste.] + +} + +// HASH_VALUE 338A7425D577EE64 +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&Vous venez d'être banni de la défense de cet avant-poste.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Votre action sur l'outpost a été rejetée car une autre action était en cours.] + +} + +// HASH_VALUE 274B3F7CD343636D +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&You can't exchange an animal with something in its inventory.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + + phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + + phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + + phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + + phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&You use $s$.] + +} + +// HASH_VALUE 4792733153D83248 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, you need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [To player "$p$".] + +} + +// HASH_VALUE 8FE58CCB8216B47E +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&You activate your "$p$" power.] + +} + +// HASH_VALUE 3740D02648976900 +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +} + +// HASH_VALUE 2252E88699F03AC6 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +} + +// HASH_VALUE 7135F9404BF5921B +POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +} + +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power is still disabled for $m$ minutes and $s$ seconds.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power is still disabled for $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power is still disabled for $s$ seconds.] + +} + +// HASH_VALUE 4042B8F2A37DE5BD +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&"$p$" power effects end.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&You taunt $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +} + +// HASH_VALUE A7E4ADF89344F382 +POWER_USE (powertype p) +{ + power_use [&SPLM&You use "$p$" power.] + +} + +// HASH_VALUE 7B186E9B81047BE1 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +} + +// HASH_VALUE BEAC8B6F8CFD4A1E +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +} + +// HASH_VALUE 68C4931CBE270DA1 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +} + +// HASH_VALUE 3569C850893DF151 +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +} + +// HASH_VALUE 80DE64512C37BBA0 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +} + +// HASH_VALUE 461E6061FD90A273 +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Your life force increases.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE CA598F722DB862FA +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + + (i = 1) + progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + + progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AF370A6B9E73BBA5 +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +} + +// HASH_VALUE 692BC5AD5D68D82A +PROGRESS_SAP () +{ + progress_sap [&XP&Your sap increases.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Your endurance increases.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 9A188CFF9E52AF59 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&Vous ne pouvez pas attaquer votre allié.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&Vous ne pouvez pas aider un enemie.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PVP qui ne vous concerne pas.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&Vous ne pouvez pas aider cette entité.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&PvP challenge has been disabled.] + +} + +// HASH_VALUE B71E78A4584E9FB4 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ and his team challenge you and your team.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&PvP duel has been disabled.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà désactivé votre tag pvp.] + + (i != 0) + [&CHK&Vous avez déjà activé votre tag pvp.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car vous avez fait un action PvP de faction il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car il à été activé il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà demandé à desactiver votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + + (i != 0) + [&CHK&Vous avez déjà demandé à activer votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&You are now in a Free PVP Zone : no rules there.. be careful!] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&You are now in a Guild PVP Zone : there guilds can confront each other.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&Vous tes dans une zone protg du pvp, tant que vous y restez ou que vous n'initiez pas d'action pvp si vous la quitez, vous restez proteg.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + + (audience = 1) + [&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $s$ secondes.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.] + +} + +/* OLD VALUE : [ + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + } + + +] */ +// Clause list changed. +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter dans une region controlée par une faction enemie.] + +} + +/* OLD VALUE : [ + PVP_TP_FORBIDEN () + { + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions PVP recement.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&You are back in the PVP Zone.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Now you are attackable , be careful.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&You left the PVP Zone before timeout. Now you are safe.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Now you are safe.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 9206F35B298B3AD9 +REQUIRED_EQUIP () +{ + [&CHK&Your characteristics are not sufficiently high for you to use this item.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK& You must be the leader of your team to abandon or finish a team mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6C88 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Ring Channel ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Ring Channel ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Ring Channel cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Ring Channel CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Ring Channel lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Ring Channel sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Ring Channel too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Ring Channel tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [$e.da$ $e$ a fait $roll$ sur un tirage entre $min$ et $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK& Your appartment is too encumbered.] + +} + +// HASH_VALUE D38CE35F3C896EF9 +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +} + +// HASH_VALUE D7AC3EA649E03597 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +} + +// HASH_VALUE 92D109A3687CC445 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +} + +// HASH_VALUE 14F0D97B4AFAB7A6 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + + (nb = 1) + rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +} + +// HASH_VALUE 7F1D690C3D119D20 +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP& Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +} + +// HASH_VALUE 8B98E9A15AFF6DD8 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 0ED3110C13BAA1A3 +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&The forage source blew up!] + +} + +// HASH_VALUE 87AE70FDAAD35CBD +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + + source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [SPAWN mission] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [SPAWN mission] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&You suffer GOO damage!.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&You target $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&You now have no target .] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&You target yourself.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ joins your team.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ already belongs to a team.] + +} + +// HASH_VALUE 387C9EBB4FD3B0A3 +TEAM_ALREADY_INVITED () +{ + [&CHK& Your target is already being invited to join a team.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +} + +// HASH_VALUE 4DB0187501A442C8 +TEAM_CANT_INVITE () +{ + [&CHK& You must be a team leader or not in a team to be able to invite someone.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK& You can't invite an enemie in a team] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&You have created a new team.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ declines your offer to join your team.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&You or your target have unusual access right that forbid the formation of team.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&You offer $p$ to join your team.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + team_kicked [&AROUND&$p$ has been kicked out of your team.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ left your team.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F66C7DE8AB1A19FC +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ is the successor to the leader of your team.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] + + team_proposal_f [$p$ offers you to join her team.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS& $a$ a attaqué $v$, un enemie de sa faction. $a$ ne peut pas rester dans la même team que $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS& Vous avez attaqué $v$ de votre team, un enemie de votre faction. Vous ne pouvez pas rester dans cette team.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS& $a$ a aidé $v$, un allié de sa faction. $a$ ne peut pas rester dans une team.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS& Vous avez aidé $v$, un allié de votre faction qui n'est pas dans votre team, vous ne pouvez pas rester dans une team.] + +} + +// HASH_VALUE 82A95BD5D8B72828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK& Your target is already in a team.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&You refuse to join the team of $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&You join the team of $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&You left the team of $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&You left your team and it has been disolved.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +} + +// HASH_VALUE A167DDD48F31CF92 +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&Teleportation has been canceled.] + +} + +// HASH_VALUE D2CD8470E165018C +TELEPORT_NO_PET () +{ + [&CHK&You must put all your animals in a stable before using this teleporter.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS& You will be teleported in $i$ seconds.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ is "away from keybord".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] + +} + +///////////////////tasks missions////////////////////// +/************************************************************************************************************************** +TEMPLATE_TASK_CRAFT +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Créer des objets] + + (random = 2) + template_task_craft_0_title_2 [Fabriquer des objets] + + (random = 3) + template_task_craft_0_title_3 [$giver$ a besoin d'objets] + + (random = 4) + template_task_craft_0_title_4 [$giver$ demande un artisan] + + (random = 5) + template_task_craft_0_title_5 [Commande spéciale] + + (random = 6) + template_task_craft_0_title_6 [Fabriquer du matériel] + + (random = 7) + template_task_craft_0_title_7 [$giver$ a besoin de matériel] + + (random = 8) + template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + + (random = 9) + template_task_craft_0_title_9 [Une commande pour $giver$] + + template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + + (random = 5) + template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / matis + (random = 1) + template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + + (random = 4) + template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + + (random = 5) + template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + + (random = 8) + template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + + template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / zorai + (random = 1) + template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + + (random = 4) + template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + + (random = 5) + template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + + (random = 8) + template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + + template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + + (random = 4) + template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + + (random = 5) + template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + + (random = 8) + template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + + template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + + (random = 4) + template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + + (random = 5) + template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + + (random = 8) + template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + + template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + + (random = 4) + template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + + template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + + (random = 4) + template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + + template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + + (random = 4) + template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + + (random = 5) + template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + + template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land + (random = 1) + template_task_craft_1_title_1 [Créer des objets matis] + + (random = 2) + template_task_craft_1_title_2 [Fabriquer des objets matis] + + (random = 3) + template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + + (random = 4) + template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + + (random = 5) + template_task_craft_1_title_5 [Commande spéciale d'objets matis] + + (random = 6) + template_task_craft_1_title_6 [Fabriquer du matériel matis] + + (random = 7) + template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + + (random = 8) + template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_1_title_9 [Une commande de matériel matis] + + template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land + (random = 1) + template_task_craft_2_title_1 [Créer des objets zorai] + + (random = 2) + template_task_craft_2_title_2 [Fabriquer des objets zorai] + + (random = 3) + template_task_craft_2_title_3 [$giver$ a besoin d'objets zorai] + + (random = 4) + template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zorai] + + (random = 5) + template_task_craft_2_title_5 [Commande spéciale d'objets zorai] + + (random = 6) + template_task_craft_2_title_6 [Fabriquer du matériel zorai] + + (random = 7) + template_task_craft_2_title_7 [$giver$ a besoin de matériel zorai] + + (random = 8) + template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_2_title_9 [Une commande de matériel zorai] + + template_task_craft_2_title_10 [$giver$ veut des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Créer des objets fyros] + + (random = 2) + template_task_craft_3_title_2 [Fabriquer des objets fyros] + + (random = 3) + template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + + (random = 4) + template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + + (random = 5) + template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + + (random = 6) + template_task_craft_3_title_6 [Fabriquer du matériel fyros] + + (random = 7) + template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + + (random = 8) + template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_3_title_9 [Une commande de matériel fyros] + + template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Créer des objets tryker] + + (random = 2) + template_task_craft_4_title_2 [Fabriquer des objets tryker] + + (random = 3) + template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + + (random = 4) + template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + + (random = 5) + template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + + (random = 6) + template_task_craft_4_title_6 [Fabriquer du matériel tryker] + + (random = 7) + template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + + (random = 8) + template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_4_title_9 [Une commande de matériel tryker] + + template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Créer des armures] + + (random = 2) + template_task_craft_5_title_2 [Fabriquer des armures] + + (random = 3) + template_task_craft_5_title_3 [$giver$ a besoin d'armures] + + (random = 4) + template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + + (random = 5) + template_task_craft_5_title_5 [Commande spéciale d'armures] + + (random = 6) + template_task_craft_5_title_6 [Des armures pour $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + + (random = 8) + template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_5_title_9 [Une commande d'armures] + + template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Créer des armes] + + (random = 2) + template_task_craft_6_title_2 [Fabriquer des armes] + + (random = 3) + template_task_craft_6_title_3 [$giver$ a besoin d'armes] + + (random = 4) + template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + + (random = 5) + template_task_craft_6_title_5 [Commande spéciale d'armes] + + (random = 6) + template_task_craft_6_title_6 [Des armes pour $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + + (random = 8) + template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_6_title_9 [Une commande d'armes] + + template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Créer des bijoux] + + (random = 2) + template_task_craft_7_title_2 [Fabriquer des bijoux] + + (random = 3) + template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + + (random = 4) + template_task_craft_7_title_4 [$giver$ demande un joaillier] + + (random = 5) + template_task_craft_7_title_5 [Commande spéciale de bijoux] + + (random = 6) + template_task_craft_7_title_6 [Des bijoux pour $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + + (random = 8) + template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + + (random = 9) + template_task_craft_7_title_9 [Une commande de bijoux] + + template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E5457D73BA2C7288 +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 13E9FC1EB9A7B065 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A33B82ED02449E0F +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_0_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_0_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_0_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_0_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_0_title_9 [Entretenir la terre] + + template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + + (random = 2) + template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + + (random = 3) + template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + + (random = 4) + template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + + (random = 6) + template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + + (random = 7) + template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + + (random = 8) + template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + + template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + + (random = 2) + template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + + (random = 3) + template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + + (random = 4) + template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + + (random = 6) + template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + + (random = 7) + template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + + (random = 2) + template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + + (random = 3) + template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + + (random = 4) + template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + + (random = 6) + template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + + (random = 7) + template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + + (random = 2) + template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + + (random = 6) + template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + + (random = 7) + template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + + (random = 8) + template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + + (random = 9) + template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + + template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + + (random = 9) + template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + + (random = 9) + template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + + template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + + (random = 2) + template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + + (random = 3) + template_task_forage_1_title_3 [Purifier les terres de $giver$] + + (random = 4) + template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + + (random = 5) + template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + + (random = 6) + template_task_forage_1_title_6 [Travailler la terre de $giver$] + + (random = 7) + template_task_forage_1_title_7 [Préparer les champs de $giver$] + + (random = 8) + template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + + (random = 9) + template_task_forage_1_title_9 [Entretenir les terres de $giver$] + + template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + + (random = 2) + template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + + (random = 4) + template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + + (random = 5) + template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + + (random = 6) + template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + + (random = 7) + template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + + (random = 8) + template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + + (random = 9) + template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + + template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + + (random = 2) + template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + + (random = 5) + template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + + (random = 6) + template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + + (random = 8) + template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + + template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_4_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_4_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_4_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_4_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_4_title_9 [Entretenir la terre] + + template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + + (random = 2) + template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + + (random = 3) + template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + + (random = 4) + template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + + (random = 6) + template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + + (random = 7) + template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + + (random = 2) + template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + + (random = 3) + template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_6_title_5 [Eliminer les résidus de goo] + + (random = 6) + template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + + (random = 2) + template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + + (random = 3) + template_task_forage_7_title_3 [Purifier les terres des $f.member$] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Préparer les champs des $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + + (random = 3) + template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + + (random = 3) + template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Récolter des matières premières] + + (random = 2) + template_task_forage_give_0_title_2 [Réunir des matières premières] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + + (random = 4) + template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + + (random = 5) + template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + + (random = 6) + template_task_forage_give_0_title_6 [Une commande de matières premières] + + (random = 7) + template_task_forage_give_0_title_7 [Récolter des matériaux] + + (random = 8) + template_task_forage_give_0_title_8 [Réunir des matériaux] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + + template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Collecter des restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Collecter des traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + + (random = 5) + template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Collecter des conservateurs pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + + (random = 2) + template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + + (random = 3) + template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + + (random = 5) + template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + + (random = 6) + template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + + (random = 7) + template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + + (random = 8) + template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + + (random = 9) + template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + + template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + + (random = 2) + template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + + (random = 3) + template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + + (random = 5) + template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + + (random = 6) + template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + + (random = 7) + template_task_forage_give_14_title_7 [Collecter des insectes pour les Kamis] + + (random = 8) + template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + + template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + + (random = 2) + template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + + (random = 3) + template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + + (random = 4) + template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + + (random = 5) + template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + + (random = 6) + template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + + (random = 7) + template_task_forage_give_15_title_7 [Collecter de la nourriture pour les Kamis] + + (random = 8) + template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + + template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + + (random = 2) + template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + + (random = 3) + template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + + (random = 4) + template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + + (random = 5) + template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + + (random = 6) + template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + + (random = 7) + template_task_forage_give_16_title_7 [Collecter des restes de kitin pour les Kamis] + + (random = 8) + template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + + (random = 9) + template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + + template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + + (random = 2) + template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + + (random = 3) + template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_17_title_4 [Fournir des résidus de goo à les Kamis pour étude] + + (random = 5) + template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + + (random = 6) + template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + + (random = 7) + template_task_forage_give_17_title_7 [Collecter des traces de goo à étudier pour les Kamis] + + (random = 8) + template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + + template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + + (random = 2) + template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + + (random = 3) + template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + + (random = 4) + template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + + (random = 5) + template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + + (random = 6) + template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + + (random = 7) + template_task_forage_give_18_title_7 [Collecter des conservateurs pour les Kamis] + + (random = 8) + template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + + template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + + (random = 5) + template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + + template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + + (random = 2) + template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + + (random = 5) + template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + + (random = 6) + template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + + (random = 7) + template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + + (random = 8) + template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + + template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + + (random = 4) + template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + + (random = 5) + template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Collecter des insectes pour la Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + + template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + + (random = 4) + template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + + (random = 5) + template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Collecter de la nourriture pour la Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + + template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + + (random = 5) + template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Collecter des restes de kitin à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + + template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + + (random = 5) + template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Collecter des traces de goo à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + + template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + + (random = 4) + template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + + (random = 5) + template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Collecter des conservateurs pour la Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + + template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 9) + template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + + template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_26_title_7 [Collecter des insectes pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + + template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + + (random = 4) + template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_27_title_7 [Collecter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + + template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + + template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + + template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Récolter des insectes] + + (random = 2) + template_task_forage_give_2_title_2 [Réunir des insectes] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + + (random = 4) + template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + + (random = 5) + template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + + (random = 6) + template_task_forage_give_2_title_6 [Une commande d'insectes] + + (random = 7) + template_task_forage_give_2_title_7 [Collecter des insectes] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + + template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + + template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Récolter de la nourriture] + + (random = 2) + template_task_forage_give_3_title_2 [Réunir de la nourriture] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + + (random = 4) + template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + + (random = 5) + template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + + (random = 6) + template_task_forage_give_3_title_6 [Une commande de nourriture] + + (random = 7) + template_task_forage_give_3_title_7 [Collecter de la nourriture] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + + template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + + (random = 2) + template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + + (random = 5) + template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + + (random = 6) + template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + + (random = 7) + template_task_forage_give_4_title_7 [Collecter des restes de kitin à étudier] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + + template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + + (random = 2) + template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + + (random = 5) + template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + + (random = 6) + template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + + (random = 7) + template_task_forage_give_5_title_7 [Collecter des traces de goo à étudier] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + + template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Récolter des conservateurs] + + (random = 2) + template_task_forage_give_6_title_2 [Réunir des conservateurs] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + + (random = 4) + template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + + (random = 5) + template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + + (random = 6) + template_task_forage_give_6_title_6 [Une commande de conservateurs] + + (random = 7) + template_task_forage_give_6_title_7 [Collecter des conservateurs] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + + template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + + (random = 5) + template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + + template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + + (random = 5) + template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + + (random = 4) + template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + + (random = 5) + template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Collecter de la nourriture pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 70ECBCAC181FDC49 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BAB6F9D687FEE00B +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BEB93B8C988EEF43 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BA9D902DB85D66AB +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 648F9ECFAFD01459 +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB04C2DBBCFD84DE +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_GIVE_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Apporter quelque-chose dans $region$] + + (random = 2) + template_task_give_item_0_title_2 [Livrer quelque-chose dans $region$] + + (random = 3) + template_task_give_item_0_title_3 [Porter quelque-chose dans $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transporter quelque-chose dans $region$] + + (random = 5) + template_task_give_item_0_title_5 [Une livraison dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison dans $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison dans $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant dans $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ veut transporter quelque-chose dans $region$] + + template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque-chose dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Apporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_10_title_2 [Livrer un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_10_title_3 [Porter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_10_title_4 [Transporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_10_title_5 [Un gros colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis dans $region$] + + template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Apporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_11_title_2 [Livrer des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_11_title_3 [Porter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_11_title_4 [Transporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_11_title_5 [Des médicaments à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments dans $region$] + + template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Apporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_12_title_2 [Livrer un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_12_title_3 [Porter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_12_title_4 [Transporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_12_title_5 [Un rapport à porter dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport dans $region$] + + (random = 7) + template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport dans $region$] + + (random = 8) + template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant dans $region$ pour envoyer un rapport] + + (random = 9) + template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport dans $region$] + + template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 2) + template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 3) + template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 4) + template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 5) + template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande de ses amis $f.member$] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ dans $region$] + + template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ dans $region$] + +} + +// Parameter list changed. +// Clause 0 : text changed. +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Apporter un petit colis dans $region$] + + (random = 2) + template_task_give_item_1_title_2 [Livrer un petit colis dans $region$] + + (random = 3) + template_task_give_item_1_title_3 [Porter un petit colis dans $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transporter un petit colis dans $region$] + + (random = 5) + template_task_give_item_1_title_5 [Un petit colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis dans $region$] + + template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Apporter un colis de taille moyenne dans $region$] + + (random = 2) + template_task_give_item_2_title_2 [Livrer un colis de taille moyenne dans $region$] + + (random = 3) + template_task_give_item_2_title_3 [Porter un colis de taille moyenne dans $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transporter un colis de taille moyenne dans $region$] + + (random = 5) + template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne dans $region$] + + template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Apporter un gros colis dans $region$] + + (random = 2) + template_task_give_item_3_title_2 [Livrer un gros colis dans $region$] + + (random = 3) + template_task_give_item_3_title_3 [Porter un gros colis dans $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transporter un gros colis dans $region$] + + (random = 5) + template_task_give_item_3_title_5 [Un gros colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis dans $region$] + + template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Apporter des médicaments dans $region$] + + (random = 2) + template_task_give_item_4_title_2 [Livrer des médicaments dans $region$] + + (random = 3) + template_task_give_item_4_title_3 [Porter des médicaments dans $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transporter des médicaments dans $region$] + + (random = 5) + template_task_give_item_4_title_5 [Des médicaments à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments dans $region$] + + template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Apporter le rapport de $giver$ dans $region$] + + (random = 2) + template_task_give_item_5_title_2 [Livrer le rapport de $giver$ dans $region$] + + (random = 3) + template_task_give_item_5_title_3 [Porter le rapport de $giver$ dans $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transporter le rapport de $giver$ dans $region$] + + (random = 5) + template_task_give_item_5_title_5 [Un rapport de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport dans $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport dans $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer son rapport] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport dans $region$] + + template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Apporter une commande de $giver$ dans $region$] + + (random = 2) + template_task_give_item_6_title_2 [Livrer une commande de $giver$ dans $region$] + + (random = 3) + template_task_give_item_6_title_3 [Porter une commande de $giver$ dans $region$] + + (random = 4) + template_task_give_item_6_title_4 [Transporter une commande de $giver$ dans $region$] + + (random = 5) + template_task_give_item_6_title_5 [Une commande de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande dans $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande dans $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ veut envoyer une commande dans $region$] + + template_task_give_item_6_title_10 [$giver$ veut faire porter une commande dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Apporter un message de $giver$ dans $region$] + + (random = 2) + template_task_give_item_7_title_2 [Livrer un message de $giver$ dans $region$] + + (random = 3) + template_task_give_item_7_title_3 [Porter un message de $giver$ dans $region$] + + (random = 4) + template_task_give_item_7_title_4 [Transporter un message de $giver$ dans $region$] + + (random = 5) + template_task_give_item_7_title_5 [Un message de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message dans $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre dans $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une lettre] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre dans $region$] + + template_task_give_item_7_title_10 [$giver$ veut faire porter un message dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Apporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_8_title_2 [Livrer un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_8_title_3 [Porter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_8_title_4 [Transporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_8_title_5 [Un petit colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis dans $region$] + + template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Apporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_9_title_2 [Livrer un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_9_title_3 [Porter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_9_title_4 [Transporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne dans $region$] + + template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A3ACEE8FB8BA06F4 +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_NPC +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 058A6102BD3FB6D2 +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE F730B7D9F4F97ED5 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Tuer des animaux dans $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Chasser des animaux dans $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Abattre des animaux dans $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Réguler les espèces dans $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux dans $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux dans $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux dans $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces dans $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux dans $region$] + + template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux dans $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux dans $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux dans $region$] + + template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes dans $region$] + + template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region$] + + template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 2) + template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 3) + template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs dans $region$] + + template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4F07662CEA44D6CF +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6DC75657B68DAC58 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A0073D0017BD59B6 +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_LOOT_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collecter des matières premières animales] + + (random = 2) + template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + + (random = 3) + template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + + (random = 4) + template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + + (random = 5) + template_task_loot_give_0_title_5 [Une commande de matières premières animales] + + (random = 6) + template_task_loot_give_0_title_6 [Récolter des matières premières animales] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + + template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + + (random = 4) + template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collecter des os] + + (random = 2) + template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + + (random = 3) + template_task_loot_give_11_title_3 [Fournir des os à $giver$] + + (random = 4) + template_task_loot_give_11_title_4 [Commande spéciale d'os] + + (random = 5) + template_task_loot_give_11_title_5 [Une commande d'os] + + (random = 6) + template_task_loot_give_11_title_6 [Rassembler des os] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + + template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + + (random = 2) + template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + + (random = 3) + template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + + (random = 4) + template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + + (random = 6) + template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + + template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + + (random = 4) + template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + + (random = 4) + template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collecter de la viande] + + (random = 2) + template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + + (random = 3) + template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + + (random = 4) + template_task_loot_give_1_title_4 [Commande spéciale de viande] + + (random = 5) + template_task_loot_give_1_title_5 [Une commande de viande] + + (random = 6) + template_task_loot_give_1_title_6 [Rassembler de la viande] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + + template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + + (random = 4) + template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + + (random = 8) + template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + + (random = 9) + template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + + template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collecter de la fourrure] + + (random = 2) + template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + + (random = 3) + template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + + (random = 4) + template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_21_title_5 [Une commande de fourrure] + + (random = 6) + template_task_loot_give_21_title_6 [Rassembler de la fourrure] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + + template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + + (random = 2) + template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + + (random = 3) + template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + + (random = 4) + template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + + (random = 6) + template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + + template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + + (random = 4) + template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 2) + template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 3) + template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + + (random = 4) + template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + + (random = 6) + template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + + template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + + (random = 4) + template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + + (random = 2) + template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + + (random = 3) + template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + + (random = 4) + template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + + (random = 6) + template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + + template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 2) + template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 3) + template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + + (random = 4) + template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + + (random = 6) + template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + + template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 2) + template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 3) + template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + + (random = 4) + template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + + (random = 6) + template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + + template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + + (random = 2) + template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + + (random = 3) + template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + + (random = 4) + template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + + (random = 6) + template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + + template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 2) + template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 3) + template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + + (random = 4) + template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + + (random = 6) + template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + + template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 2) + template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 3) + template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + + (random = 4) + template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + + (random = 6) + template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + + template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + + (random = 4) + template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + + (random = 2) + template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + + (random = 3) + template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + + (random = 4) + template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + + (random = 5) + template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + + (random = 6) + template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + + (random = 4) + template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + + (random = 2) + template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + + (random = 3) + template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + + (random = 4) + template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + + (random = 5) + template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + + (random = 6) + template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + + (random = 7) + template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + + template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EDFDCBEE449EE95 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE ECA1B750D9C1F6EB +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A12BF480DB7DD45A +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 204CB0C4A9E3F61B +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 028D5B2D52AFEAF9 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 8EA0CD1D90AD18B7 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE F3D9F3F95557896C +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE D3846514C6215E00 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 8670D8DDEE7EB384 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 7D61F7795CD5C04E +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 83DB682EC10EEA2F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 33B53DC2A1B9704F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 9C22924654E5F715 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 97BA179DEB7301C0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_buy_item_title [What do you want to buy?] + +} + +// HASH_VALUE 252F609E04A2551F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 46744581995E2597 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE A10668AB0474AA5F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE 52AD17CF76D752D9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 2F6AAE97077A3D9F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 68EBCCDD9232580A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 3157E407709C04F7 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE E2BA8C812153B724 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE B45D7747FE2072E9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 7F1592B237318430 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE DC86489A967514DF +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [What do you sell ?] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_TARGET_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Repérer la population animale de $region$] + + (random = 2) + template_task_target_species_0_title_2 [Recenser la population animale de $region$] + + (random = 3) + template_task_target_species_0_title_3 [Etudier la population animale de $region$] + + (random = 4) + template_task_target_species_0_title_4 [Traquer les animaux de $region$] + + (random = 5) + template_task_target_species_0_title_5 [Pister les animaux de $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + + template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + + (random = 2) + template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + + (random = 3) + template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + + (random = 4) + template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + + (random = 5) + template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + + template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + + (random = 2) + template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + + (random = 3) + template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + + (random = 4) + template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + + (random = 5) + template_task_target_species_2_title_5 [Pister les herbivore de $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + + template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Repérer les kitins de $region$] + + (random = 2) + template_task_target_species_3_title_2 [Recenser les kitins de $region$] + + (random = 3) + template_task_target_species_3_title_3 [Etudier les kitins de $region$] + + (random = 4) + template_task_target_species_3_title_4 [Traquer les kitins de $region$] + + (random = 5) + template_task_target_species_3_title_5 [Pister les kitins de $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + + template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo dans $region$] + + (random = 2) + template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo dans $region$] + + (random = 3) + template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo dans $region$] + + (random = 4) + template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo dans $region$] + + (random = 5) + template_task_target_species_4_title_5 [Pister les animaux infectés par la goo dans $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo dans $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo dans $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo dans $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo dans $region$] + + template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Repérer les primitifs dans $region$] + + (random = 2) + template_task_target_species_5_title_2 [Recenser les primitifs dans $region$] + + (random = 3) + template_task_target_species_5_title_3 [Etudier les primitifs dans $region$] + + (random = 4) + template_task_target_species_5_title_4 [Traquer les primitifs dans $region$] + + (random = 5) + template_task_target_species_5_title_5 [Pister les primitifs dans $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs dans $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs dans $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs dans $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs dans $region$] + + template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + + (random = 2) + template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + + (random = 3) + template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + + (random = 4) + template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + + (random = 5) + template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + + template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9273F07E6406DC71 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AA9853CC245BF164 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F3ED540A664C9D9E +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 793E6B6C8374B0B5 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_VISIT_PLACE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + + (random = 2) + template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + + (random = 3) + template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + + (random = 4) + template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + + (random = 5) + template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + + (random = 6) + template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3BA50E298B9995FE +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BDA1A814C08ADDFD +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// HASH_VALUE C9A1D6AF3866B944 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +// HASH_VALUE C8DEDBFCE526E6FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE 7A8B2A0EC3C20AE7 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo; {break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo. {break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto. {break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 01F704C0D1B48772 +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + (self.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (self.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + (self.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (self.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + too_encumbered [&CHK& You are too encumbered.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&You are too encumbered for made this exchange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE BF75496A53F70A76 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +} + +// HASH_VALUE 04875A8F88CF9E80 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&Vous ne pouvez pas utiliser un ticket de TP pendant une aventure Ring ou une session d'édition Ring.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuses to trade with you because of your bad reputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [Que faites-vous ici ?! Voleur ! Laissez cette perle là où elle est !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] + +} + +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [Le canal univers est réservé aux éditeurs et animateurs Ring.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Attention au fouet de Zat !] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [C'est le lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [J'ai cru voir passer un scoui…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +} + +// HASH_VALUE A72969DE18D4549F +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [WELCOME_RA_WELCOME !] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 01D60CE8C1CE9084 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBMERCHANT_WEAPON () + { + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Afficher les CSRs en ligne : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Displaying invisible online gamemasters and guides :.] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&No character found.] + +} + +// HASH_VALUE 5F2AB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Displaying online characters in region "$pl$".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&You failed to take the ressources you were trying to harvest.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&You found resources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&You found $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&You found nothing.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&Looking for resources ...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&Vous activez un catalyseur d'expérience de niveau $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&Vous consommez $i$ catalyseurs d'expérience de niveau $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&Vous n'avez plus de catalyseur d'expérience actif.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&You gain $i$($j$) experience points in '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Oui.] + +} + +// HASH_VALUE 7D319248304B93F1 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer ce corps pour le moment. ] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} + diff --git a/translation/history/phrase_wk_56AE6DBC.txt b/translation/history/phrase_wk_56AE6DBC.txt new file mode 100644 index 0000000..4698afc --- /dev/null +++ b/translation/history/phrase_wk_56AE6DBC.txt @@ -0,0 +1,23624 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& The leader of your team has abandoned a team mission.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&You have abandonned a mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être acheté que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être vendu que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Votre animal #$number$ vient de mourir, vous avez trois jours pour recupérer les items qui sont dans son inventaire avant qu'il ne disparaisse par pourrissement.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Votre animal #$number$ à disparu car cela fait trois jour qu'il est mort, tout ce qu'il contenait encore dans son inventaire à disparu avec lui.] + +} + +// HASH_VALUE 39F66466A4E64E98 +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + +} + +// HASH_VALUE 12D1997374047D93 +ANIMAL_HAS_EATEN () +{ + [&ITM&Your mektoub has eaten some food from his inventory, and can now run.] + +} + +// HASH_VALUE 5E15D565252DCAD8 +ANIMAL_HUNGRY () +{ + [&CHK&Your mektoub is hungry, and can't run any longer.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&Votre interlocuteur a trop d'animaux pour que vous puissiez lui en donner d'autres.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Votre animal #$number$ est trop loin pour que vous puissiez acceder à son inventaire.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&Vous ne pouvez pas échanger un animal sur lequel vous êtes monté.] + +} + +// HASH_VALUE 3B34A8E429F9828F +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK& Your mektoub is too encumbered.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&Vous avez trop d'animaux pour que vous puissiez en accepter d'autres.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Bye!] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + answer_group_no [We're not interested.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE A6F7FCA154F7C0AB +ANSWER_NEXT () +{ + answer_next [Tell me more.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + answer_no [I'm not interested.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Don't bother me...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Pardon ?] + +} + +// HASH_VALUE 2E11138320A9A340 +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +} + +// HASH_VALUE E04A0F4A2EEE7E22 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&$p$ effects have ended.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +} + +//INVENTORY_MOVE_TO(item item, int qty) +//{ +// (qty=1) +// inventory_equip_item_1 [&SYS&You equip your $item$.] +// (qty>1) +// inventory_equip_item_p [&SYS&You equip your $item.p$.] +//} +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&This weapon needs ammo.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&You cannot use offensive action against your current target.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Your target is too far away.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Your target is too far away or you are not facing it.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&Vous devez être dans le bâtiment ou prêt d'un avant poste de votre guilde pour pouvoir accéder à son inventaire.] + +} + +// HASH_VALUE 4FE7D396A4E06C5B +CANT_BE_ENCHANTED () +{ + [&CHK&This item can't be enchanted.] + +} + +// HASH_VALUE 91A13CE3D39D7837 +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +} + +// HASH_VALUE B140771A6FE95837 +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK& Can't craft this item now because you don't have enough focus energy!] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +} + +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee fight! Forage action aborted!] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&item in slot $i$ was not found.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Toutes les matiéres premiéres selectionnées n'ont pu être trouvées dans le bag! l'action de craft est annulée!] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage or are inaccessible. Crafting action aborted!] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&You must be team leader to abandon the challenge.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&$p$and you are now in a PVP challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A312 +CHALLENGE_LOST () +{ + [&CHK&You lost the challenge.] + +} + +// HASH_VALUE E3D8620F2DFC6EFB +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] + +} + +// HASH_VALUE 29344EBFC678C99B +CHALLENGE_SAME_TEAM ( player p ) +{ + [&CHK&$p$ is your teammate, you can't challenge him.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] + +} + +// HASH_VALUE 2D214526384ADDCA +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] + +} + +// HASH_VALUE F722984ECA23E972 +CHALLENGE_TEAM_AGGRO (player p) +{ + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + [&CHK& $p$, your teammate, is already engaged in combat against other players.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&You won the challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 8F8DD442044A1E2B +CHALLENGE_YOU_AGGRO () +{ + [&CHK&You can't propose a challenge if you are being attacked by a creature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [Vous avez porté le coup fatal au personnage joueur $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + [&SYS&"$p$" has been saved.] + +} + +// HASH_VALUE F58FC67D32CD6604 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Your guild applied for the charge of "$str$".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&You don't have a sufficient guild grade to perform this operation.] + +} + +// HASH_VALUE FD6B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Your guild lost control of charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Your guild was selected for the following charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&You fumble.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +} + +// HASH_VALUE 3A3A516FF482F254 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&Vous vous blessez, infligeant $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&Vous vous blessez, infligeant 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&Vous vous blessez mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_self_pm [&DG&Vous vous blessez, infligeant $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_self_1m [&DG&Vous vous blessez, infligeant 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_self_0m [&DG&Vous vous blessez mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&You miss $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&You attack $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e$ attacks you.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e$ fumbles.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e$ misses you.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.pa$ $e$ disarmed you.] + +} + +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equiped, so you cannot disarm him.] + + combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equiped, so you cannot disarm her.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +} + +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Invalid target.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&You stop attacking $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e$ leaves combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor$ fumbles.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&You cannot attack a corpse.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&L'action est annulée et l'objet n'est pas consommé.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [Vous utilisez votre $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&Vous ne pouvez pas utiliser cet objet en étant debout.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $m$ minutes et $s$ secondes.] + + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $s$ secondes.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&You need appropriate tool to craft this item.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ is already rooted by a GM command.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Invalid guild.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&The chosen mission is invalid.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] + +} + +// HASH_VALUE 0380ADEE29395E36 +CSR_BAD_RIGHTS () +{ + [&CHK&You don't have the right to affect this player.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Invalid command target.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ now has no event faction.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ is in event faction '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ already has this grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ already is member of a guild.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Maximum count for this grade ($i$) has been reached.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$: $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ now has grade $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ now is a member of guild '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ is not a member of the guild '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Unknown grade.] + +} + +// HASH_VALUE 122363FCE13441CF +CSR_HAS_MISSION () +{ + [&CHK&Cannot monitor another player mission if you have a mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ has rooted you through a gamemaster power.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet sur le channel universe.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole sur le channel universe.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ has successfully unrooted you.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& new name already attributed. Please try another one.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Cant kill non attackable bot.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + [&CHK&$p$ is not rooted.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& command target was not previously summoned.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet sur le channel universe, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ is offline.] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE A1110326D8022D6B +CSR_ROOT_ENDS () +{ + [&SPL&The root effect placed on you by a GM has ceased.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + [&SYS&$p$ is now rooted.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& event '$e$' has been started.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& event '$e$' has been stoped.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet sur le channel universe.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Unknown player: $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Unknown respawn point.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + [&SYS&$p$ was successfully unrooted.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&You have killed $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + death_self_kill [&SYS&You killed yourself.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + + death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) + death_victim_0 [&SYS&You have been killed.] + + death_victim [&SYS&You have been killed by $e.da$ $e$.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE A9794A6B39969517 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] + +} + +// HASH_VALUE AAD3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [I crafted the items.] + +} + +// HASH_VALUE 266CA321DAE71621 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [I did it...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [I found the raw materials.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Give $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [We killed the creatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [I killed the creatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F83007CAE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [I progressed in $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [$previous$ sent us...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Talk to $bn$] + +} + +// HASH_VALUE D0B2186461976412 +DISCONNECT_CANCELED () +{ + [&CHK&Disconnection canceled] + +} + +// HASH_VALUE A80CDE149309D32F +DUEL_ABANDON () +{ + [&SYS&Your have won the duel because your opponent has abandonned.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&you are now in duel with $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + [&CHK&you are already invited to duel.] + +} + +// HASH_VALUE 4B1596B2A25C80F0 +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ cancels his duel proposition.] + +} + +// HASH_VALUE 2DEECC0D31CC45B3 +DUEL_DISCONNECT () +{ + [&SYS&Your duel opponent has disconnected.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK& Vous ne pouvez pas vous battre ici.] + +} + +// HASH_VALUE E8BD62FD11D062A5 +DUEL_INVITATION (player p) +{ + [$p$ invites you to a duel. Do you accept?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&L'invitation au duel a expiré.] + +} + +// HASH_VALUE 4FB86F6BD683333E +DUEL_LOST () +{ + [&SYS&You have lost the duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuses your duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ is already invited to duel by someone else.] + +} + +// HASH_VALUE 4121F6A7C1DC0134 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as this player is already engaged against other players.] + +} + +// HASH_VALUE B2D3C855818D51BD +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + +} + +// HASH_VALUE D1653E89C599513A +DUEL_TELEPORT () +{ + [&SYS&Your have won a duel because your opponent has teleported.] + +} + +// HASH_VALUE 587F3E73E9B1D815 +DUEL_WON () +{ + [&SYS&You have won a duel.] + +} + +// HASH_VALUE AB5E67D327E07C80 +DUEL_YOU_ABANDON () +{ + [&SYS&Your have abandonned the duel.] + +} + +// HASH_VALUE E80E5410A1862489 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as you are already engaged against other players.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Your have lost your duel because you have entered a PVP zone.] + +} + +// HASH_VALUE B865FA34178CDE40 +DUEL_YOU_TELEPORT () +{ + [&SYS&Your have lost your duel because you have teleported.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&You are no longer bleeding.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + effect_blind_end_target [&SPL&You are no longer blinded.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +/** + * Debuff combat skills + */ +// HASH_VALUE 99DA7FE67A228929 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ incurs a penalty on combat skills.] + +} + +// HASH_VALUE 1C5A6067FC271D1A +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE CA52C766E0B413B4 +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&You incur a penalty on combat skills.] + +} + +// HASH_VALUE 5C9726DA4F6AEF94 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE 376A0D7DE7CEEA8A +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A1CEF29A6E45A1E6 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A4FB43B52AAA6AEE +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&You now incur a penalty on combat sills.] + +} + +// HASH_VALUE 635F3D79F97170E0 +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE 058355687CA831BF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE F662ACDB9CD3DDFD +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on combat skills.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on combat skills.] + +} + +/** + * Debuff combat defense skills + */ +// HASH_VALUE 613160D3C23FC0C2 +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on defence.] + +} + +// HASH_VALUE 05E474AB4A95B7CE +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on defence.] + +} + +// HASH_VALUE E45453E322FC7E4D +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&now incurs a penalty on defence.] + +} + +// HASH_VALUE 2FFA62170E84E118 +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +} + +// HASH_VALUE 893AD15780F33063 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence us no longer subject to penalty.] + +} + +// HASH_VALUE F4F7AF40B3617C75 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +} + +// HASH_VALUE A8401E324B8C9E84 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&You now incur a penalty on defence.] + +} + +// HASH_VALUE 26B03EB8A3300B11 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on its defence.] + +} + +// HASH_VALUE 019402EEFD8CA481 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on his defence.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on her defence.] + +} + +// HASH_VALUE 25430E1769D0864C +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ now incur a penalty on his defence.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ now incur a penalty on her defence.] + +} + +/** + * Debuff dodge skill + */ +// HASH_VALUE D49A463569FE1D95 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 9C27FA784AB1699A +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 4D338B62DCFFFA47 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&You now incur a penalty on dodging.] + +} + +// HASH_VALUE B4DF04B47884CE68 +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 2843F9C01296B9C6 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 15576492B15A9954 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 5655AE2678183206 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&You now incur a penalty on dodging.] + +} + +// HASH_VALUE 72F91D2798BFB672 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 21D81C9A8EB134C9 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE E620C718F91B1896 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on dodging.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on dodging.] + +} + +/** + * DoT effects + */ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS& TODO.] + + effect_dot_begin_creator_f [&SYS& TODO.] + +} + +// HASH_VALUE 4A05B702E839FE67 +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS& TODO.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F6287EE7EB697F3F +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE A78DDA339ACC87A6 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 62560445B0A4B7DE +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6F052B91AA6CA7A4 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +/** + * FEAR + */ +// HASH_VALUE E9ACD8853FBD3DE3 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +} + +// HASH_VALUE 6418C2788F9B487E +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +} + +// HASH_VALUE C7F6361CA5025DE4 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +} + +// HASH_VALUE 42087AF2F69E5EE7 +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang froid et peut a nouveau agir.] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&Vous retrouvez votre sang froid et pouvez a nouveau agir.] + +} + +// HASH_VALUE 5B38FDD84EE2EC41 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +} + +// HASH_VALUE ACBE3A1A0448C97E +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 80A8218EECBD78D8 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 37BAB905F65F09EB +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +} + +/** + * INVULNERABILITY + */ +// HASH_VALUE 4EE4E6613381920F +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +} + +// HASH_VALUE BC76A54842FE22BE +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable who can no longer perform any actions.] + +} + +// HASH_VALUE 3934F9B906451FBE +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +} + +// HASH_VALUE 784D49513963A48E +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +} + +// HASH_VALUE D5617C5FD8262463 +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +} + +// HASH_VALUE 2DD61F6577733EA5 +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +} + +// HASH_VALUE A7264C2678DD1F29 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE D0DD99B3B2CAEBA2 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 93841EAAA1F9EEF4 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 7A34E83CBECA2677 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable though can no longer perform actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable though can no longer perform actions.] + +} + +/** + * MADNESS + */ +// HASH_VALUE 41606F700A60BCFE +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may target himself instead of his opponent.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may target herself instead of her opponent.] + +} + +// HASH_VALUE 7B8214EF11F741A6 +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +} + +// HASH_VALUE D6CEDCF26136EBB6 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now target your offensive spells on yourself.] + +} + +// HASH_VALUE 2C1988CCB98A8043 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE F461A4D34BF339BF +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE CE3BF1693D66D7F9 +EFFECT_MADNESS_END_TARGET () +{ + effect_madness_end_target [&SPL&You are no longer struck by madness.] + +} + +// HASH_VALUE E5D803A8ACFBC695 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +} + +// HASH_VALUE 081C28B1781D5BFE +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +} + +// HASH_VALUE AE7C2F651B554794 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +// HASH_VALUE 10C87058648CB9CC +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +/** + * MEZZ + */ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +} + +/** + * DOT POISON + */ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + effect_poison_begin [&SPL&You are poisoned.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + effect_poison_ends [&SPL&You are no longer poisoned.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering poison effects and loses $i$ hit points.] + +} + +/** + * ROOT + */ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + effect_root_end_target [&SPL&You are no longer rooted.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +} + +/** + * SLOW attacks (combat) + */ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed your attacks.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed.] + +} + +// HASH_VALUE 873A1DEFAF70DEF8 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +} + +// HASH_VALUE 6F7E986F424C4DDC +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +} + +// HASH_VALUE 72FF4723352BC6F2 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +} + +// HASH_VALUE 545DE1025A7DF9C9 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +} + +/** + * SLOW MOVE + */ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + effect_slow_move_end_target [&SPL&You are no longer slowed.] + +} + +// HASH_VALUE 88A625B7A531DA92 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +} + +// HASH_VALUE 51F4E32C9AE5ECC0 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +} + +// HASH_VALUE BA2B7F31ADB40EB2 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +} + +// HASH_VALUE F2D60C2412D2A9B9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +} + +/** + * STINK/STENCH + */ +// HASH_VALUE FEC05E8DD0BF0AC2 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +} + +// HASH_VALUE 4202CF5FA8F3FB60 +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE C4A28FFF89DDB421 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F27C4502D09ABB4E +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE D9773766E3862B42 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE FDC17C899A15035B +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 8D0FA4784BCCDD2F +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +} + +/** + * STUN + */ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + effect_stun_end_target [&SPL&You are no longer stunned.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&The incantation of your spell is broken.] + +} + +// HASH_VALUE DBC04F3B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&You vampirise $vampirise$ from $target$.] + +} + +// HASH_VALUE 7B2438D04B0B3990 +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&You can only have one mektoub mount.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&You cannot attack while you are near water.] + +} + +// HASH_VALUE 3CA08907433C2D81 +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&You can't buy another mektoub packer.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&Vous ne pouvez plus rien construire.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&You cannot buy this hair cut : this is your current one.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&You cannot buy this hair color : this is your current one.] + +} + +/* OLD VALUE : [ + EGS_COSMETIC_SAME_TATOO () + { + [&CHK&You cannot already have this tatoo.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&You cannot buy this tatoo : this is your current one.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&You have entered $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est dominée par la faction $f$.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est neutre.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&You have entered $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Your foraging action has been interrupted.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&The corpse you are trying to skin is too far away, get closer.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&This bag is already being looted by $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&You have left $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région dominée par la faction $f$.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région neutre.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&You have left $p$.] + +} + +// HASH_VALUE 1BC65C70762A6262 +EGS_LOOT_MONEY (money m) +{ + [&ITM&You loot $m$ dappers.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/seeds to cast this spell.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Your target is out of range for your spell.] + +} + +// HASH_VALUE BE5F19F4AA541BD3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&You have finished a mission step.] + +} + +// Mission message +// HASH_VALUE 22E733821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&You have completed a mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&You do not have enough skill points to buy this.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&This strategy needs more ammunition.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&You successfully take the opening.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&You connat use offensive action against this player character.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Your quartering action has been interrupted.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Task successfull.Check your encyclopedia.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&You do not have enough focus to pay this action cost.] + +} + +// HASH_VALUE 08D54EA2E8D46583 +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&You do not have enough hp to pay this action cost.] + +} + +// HASH_VALUE ACD625ADDAE9A3C8 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE B08418EA80179BAC +EGS_TRADE_BAD_FAME ( bot b ) +{ + // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) + [I don't want to trade with you because you have too bad a reputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Thema unlocked.Check your encyclopedia.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&You have used your last ammo.] + +} + +// HASH_VALUE 36916EEE9C165AC0 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ seems like he is about to do something, but isn't sure what.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ seems like she is about to do something, but isn't sure what.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ needs someone to adventure with!] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ wants to go adventuring with $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ gets in $t$'s face.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ appears to be agreeable.] + +} + +// HASH_VALUE C999C1554DE97117 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ agrees with himself, so there's no argument.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ agrees with herself, so there's no argument.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ agrees with $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ puts everyone on alert.] + +} + +// HASH_VALUE C708415C5682EEAE +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ notifies himself of something important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ notifies herself of something important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ alerts $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ provides for everyone.] + +} + +// HASH_VALUE E41FB32C653D4FDB +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ shares liberally without taking any for himself.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ shares liberally without taking any for herself.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + emote_altruist_target [&EMT&$a$ is impressed at $t$'s generous nature.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +} + +// HASH_VALUE 4E2F3CFE77CEF124 +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ ends up amazing himself.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ ends up amazing herself.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ could go either way.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ indicates to $t$ it doesn't really matter.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + emote_amused_nobody [&EMT&$a$ is amused.] + +} + +// HASH_VALUE 3259895C9E5C355E +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ amuses himself.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ amuses herself.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +} + +// HASH_VALUE E8283BD76DB60095 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +} + +// HASH_VALUE 126C6E2E1E50B89F +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + emote_annoyed_target [&EMT&$a$ is annoyed at $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +} + +// HASH_VALUE F1B27D732EFA4461 +EMOTE_APATHETIC_SELF (entity a) +{ + emote_apathetic_self [&EMT&$a$ attempts to muster up some caring feelings, and fails.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +} + +// HASH_VALUE 15E0DC6F0D274D28 +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ gives himself a seal of approval.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ gives herself a seal of approval.] + +} + +// HASH_VALUE A27658E88B5D834D +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&$a$ is unstoppable.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ detects a bit of arrogance in $t$, perhaps?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +} + +// HASH_VALUE C8A9D7FAA713D1BE +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +} + +// HASH_VALUE F6CB957D7E2DC189 +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +} + +// HASH_VALUE 1C5039058E4BB6BE +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ finds $t$ has a belligerent temperament.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + emote_bitter_nobody [&EMT&$a$ is bitter.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ smiles bitterly.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + emote_bloodthirsty_self [&EMT&$a$ isn't afraid of a little blood, in fact, prefers it.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ wonders when $t$ got bloodthirsty.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ is bored] + +} + +// HASH_VALUE D5831FD5FF495E1F +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ considers $t$ boring.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ bows respectfully.] + +} + +// HASH_VALUE CEE94511DC06B4AE +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ bows at no one in particular, but ends up touching his toes.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ bows at no one in particular, but ends up touching her toes.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ bows to $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +} + +// HASH_VALUE EF12305C0D6EFF04 +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems catching.] + +} + +// HASH_VALUE 9B97F2673781E940 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ pours bubbly on himself. Oops.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ pours bubbly on herself. Oops.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ burps loudly.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ burps.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ excuses $t$. That was a loud one!] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ calms down. No sense getting worked up.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ looks concerned at $t$ and tells them to calm down.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ radiates serenity.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ is perfectly tranquil and calm.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ tries to calm $t$.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ proceeds, carefully.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ warns $t$ to be careful.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ thinks someone was careless, but isn't naming names.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ shrugs carelessly.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ looks around casually.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ hangs out.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ asks $t$ what's up.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +} + +// HASH_VALUE 12A087272CE62C13 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has made.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has made.] + +} + +// HASH_VALUE 6E5907B15CE2B65A +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things just as chaotic as he does.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things just as chaotic as she does.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ cheers. Yay!] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ surveys the scene with a clinical air.] + +} + +// HASH_VALUE 5827B78227E45F77 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ examines himself.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ examines herself.] + +} + +// HASH_VALUE 4B2A4C178AD11409 +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observes $t$ taking notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ stares coldly.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ is cold as ice.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ eyes $t$ coldly.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +} + +// HASH_VALUE 3BBDFD14BB455B1E +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ shows great compassion to $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + emote_condescending_nobody [&EMT&$a$ glances around, feeling superior.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ doesn't like condescending people.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ speaks very slowly at $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + emote_confident_nobody [&EMT&$a$ struts about confidently.] + +} + +// HASH_VALUE 4917849F069DD0E1 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ has full confidence in $t$.] + +} + +// HASH_VALUE BD2F95028494E494 +EMOTE_CONFUSED_NOBODY (entity a) +{ + emote_confused_nobody [&EMT&$a$ ponders for a while, but ends up confused anyway.] + +} + +// HASH_VALUE 875DDD7A1F294996 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +} + +// HASH_VALUE F9645C65BDCA3A04 +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admits $t$ has him confused.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admits $t$ has her confused.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ scowls contemptuously.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ holds everything in contempt.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ holds $t$ in bitter contempt.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + emote_content_nobody [&EMT&$a$ is content.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ sighs contentedly at $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ goes first, as an example of courage.] + +} + +// HASH_VALUE 6E73FC2014FDE5A9 +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + emote_courageous_target [&EMT&$a$ is inspired by the courageousness of $t$.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ bows deeply.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ proceeds in a regal fashion.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ flourishes at $t$ in a most courtly bow.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + emote_coward_nobody [&EMT&$a$ isn't a coward.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + emote_crazy_nobody [&EMT&$a$ goes crazy.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +} + +// HASH_VALUE 14E0164C174C1C3F +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ makes a few crude comments to himself.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ makes a few crude comments to herself.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ makes a crude gesture at $t$.] + +} + +// HASH_VALUE 257CBB929E88BBD7 +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ narrows his eyes, unleashing an unusual amount of cruelty.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ narrows her eyes, unleashing an unusual amount of cruelty.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ teases, torments, and taunts. How cruel!] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ taunts $t$ cruelly.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + emote_curious_nobody [&EMT&$a$ is curious.] + +} + +// HASH_VALUE A98B1073849CE11E +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + emote_curious_target [&EMT&$a$ is curious of $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ generally has a low opinion of the nature of homins.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ reaches new levels of cynicism.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ doesn't quite trust $t$.] + +} + +// HASH_VALUE 17C609E8C0E3271E +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ only looks dainty, trust him.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ only looks dainty, trust her.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ fusses about in a dainty fashion.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ wonders how a dainty creature like $t$ can kill something so big.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ gets this party started!] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ is poetry in motion.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ extends a hand. Would $t$ like to dance?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ is put on the defensive.] + +} + +// HASH_VALUE 6D9B828B2A24171B +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ defends himself.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ defends herself.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ gets defensive at $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + emote_depressed_nobody [&EMT&$a$ is depressed.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ could use a good listener.] + +} + +// HASH_VALUE 84AF4BBA5FAEC46C +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +} + +// HASH_VALUE DE01DF1EDC6968E0 +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +} + +// HASH_VALUE 8771B7B54E651E98 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +} + +// HASH_VALUE B50259B1DA1AA85D +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ despairs; things couldn't get worse.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + emote_destructive_nobody [&EMT&$a$ looks ready to destroy something.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ throws things around, raises a fuss, and is in a destructive mood.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ warns $t$ to stay back.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ faces certain death. Onward!] + +} + +// HASH_VALUE 9CC565A113779E16 +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ checks $t$'s expiration date.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ maintains composure.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ acts dignified, regardless of the situation at hand.] + +} + +// HASH_VALUE 54E9FA294881162A +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ notes the dignified manner $t$ carries himself and acts accordingly.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ notes the dignified manner $t$ carries herself and acts accordingly.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ believes some diplomacy would help here.] + +} + +// HASH_VALUE E7A70530ADCAC4B4 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ engages in diplomacy with himself. Surprisingly, all parties come to an agreement.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ engages in diplomacy with herself. Surprisingly, all parties come to an agreement.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ engages in diplomatic relations with $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + emote_disappointed_nobody [&EMT&$a$ is clearly disappointed.] + +} + +// HASH_VALUE 27953662C05C92F6 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +} + +// HASH_VALUE C4310A8E82BC7298 +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ lowers his head, disappointed at $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ lowers her head, disappointed at $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +} + +// HASH_VALUE 66BC332B165411BF +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ rolls his eyes.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ rolls her eyes.] + +} + +// HASH_VALUE 78A42C8A5E03FF74 +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ knows you all are beneath him.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ knows you all are beneath her.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ glares at $t$ distainfully.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ is just plain disgruntled.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ grumbles a lot, but proceeds.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + emote_disgruntled_target [&EMT&$a$ is disgruntled at $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +} + +// HASH_VALUE 27C8B1BCD50FAA2A +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +} + +// HASH_VALUE 5A1DE2437A347E13 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ isn't quite as hopeful as he used to be.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ isn't quite as hopeful as she used to be.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +} + +// HASH_VALUE A072464D4EF1BB99 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ has his illusions shattered by $t$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ has her illusions shattered by $t$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't how things were supposed to go.] + +} + +// HASH_VALUE 27B50CB24392E888 +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed at himself. This was not what he was expecting.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed at herself. This was not what she was expecting.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + emote_dismayed_target [&EMT&$a$ looks dismayed at $t$.] + +} + +// HASH_VALUE AD2450DDEFE94235 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ turns round and round and..] + +} + +// HASH_VALUE 9F41782BE1CCD3E0 +EMOTE_DISORIENTED_SELF (entity a) +{ + emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ gazes off into the middle distance.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ isn't paying attention right now, can you come back later?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ doubts it.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ doesn't believe $t$.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ strikes a pose.] + +} + +// HASH_VALUE F10219EF24B00509 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ stares off into the distance.] + +} + +// HASH_VALUE 3A7FC9724074713A +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ has a dreamy look about him.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ has a dreamy look about her.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ hiccups and gets another drink.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + emote_drunk_self [&EMT&$a$ staggers around, possibly drunk.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ hands $t$ another drink.] + +} + +// HASH_VALUE B29B39DAB98503CB +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ will do his duty.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ will do her duty.] + +} + +// HASH_VALUE 07CDAC27139365D1 +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ is unswavering in dedication to his duty.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ is unswavering in dedication to her duty.] + +} + +// HASH_VALUE 2617F69E0A35CC42 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ follows $t$, as is his duty.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ follows $t$, as is her duty.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + emote_eager_nobody [&EMT&$a$ is eager and ready!] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + emote_eager_self [&EMT&$a$ is self motivated.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ nods eagerly at $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ looks intent.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ expresses the importance of being earnest.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ eyes $t$ seriously.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + emote_ecstatic_nobody [&EMT&$a$ couldn't be happier.] + +} + +// HASH_VALUE 331E3BFC6D87E8F3 +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ is so happy with himself!] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ is so happy with herself!] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + emote_ecstatic_target [&EMT&$a$ is so very happy for $t$!] + +} + +// HASH_VALUE 92EFFD52AAD6D025 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ watches his ego soar.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ watches her ego soar.] + +} + +// HASH_VALUE 8EBAAE3489A119EE +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and his ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and her ego.] + +} + +// HASH_VALUE 7201C1F39587AEE2 +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ pumps up $t$'s ego, not that he needs it.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ pumps up $t$'s ego, not that she needs it.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +} + +// HASH_VALUE 86EF972F68B0993B +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ embarasses himself.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ embarasses herself.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + emote_emotional_nobody [&EMT&$a$ is overcome with emotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ could use some comfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ looks vacantly at $t$.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + emote_emphatic_nobody [&EMT&$a$ looks ready to listen.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ is willing to lend an empahatic ear, knowing how you feel.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ empathizes with $t$. "I know just how you feel."] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ finds the situation encouraging.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + emote_encouraging_self [&EMT&$a$ is encouraged.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourages $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ fumes, enraged.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ seethes with rage at $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ looks enthusiastic.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ agrees enthusiastically with $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + emote_envious_nobody [&EMT&$a$ seethes with envy.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + emote_envious_self [&EMT&$a$ is probably the envy of everyone right now.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ wants to be just like you, $t$.] + +} + +// HASH_VALUE 6F313F6810E06A23 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +} + +// HASH_VALUE 2D1B0F291832659E +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ considers him evil.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ considers herself evil.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&$a$ grins evilly at $t$.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + emote_excited_nobody [&EMT&$a$ smiles, excited.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + emote_excited_self [&EMT&$a$ is so excited!] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + emote_excited_target [&EMT&$a$ gets excited at $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ engages in a complete workout.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + emote_exhausted_self [&EMT&$a$ is extremely exhausted and needs to rest.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ has happiness in abundance.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ dances about, joyously unrestrained and enthusiastic.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + emote_exuberant_target [&EMT&$a$ dances with $t$, extremely pleased.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +} + +// HASH_VALUE 6F1529599A8750EA +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +} + +// HASH_VALUE CC829E6E90DB07A9 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + emote_fanatical_self [&EMT&$a$ is a homin with a cause. To the death!] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ has unswerving devotion to $t$, and $t$ alone.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ fastidiously makes sure everything is in its place.] + +} + +// HASH_VALUE 4E6DAD38F0153C17 +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ fastidiously brushes a bit of dirt off $t$.] + +} + +// HASH_VALUE 6F09806C5645F0A4 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +} + +// HASH_VALUE ED0ABCACA2607BBE +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ practices the art of the Elders of Atys.] + +} + +// HASH_VALUE 271C647C66C6E0CB +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + emote_fearful_nobody [&EMT&$a$ looks around, eyes wide with fear.] + +} + +// HASH_VALUE C8601840C7116169 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ fears no one but possibly himself.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ fears no one but possibly herself.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ fears $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ stands firm.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ is unbending.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ is firm on this, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ decides to act first, and ask for forgiveness later.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ forgives $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + emote_fraternal_self [&EMT&$a$ is glad to be treated like family here.] + +} + +// HASH_VALUE 86B4A81A9924FF39 +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + emote_fraternal_target [&EMT&$a$ considers $t$ like a brother.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + emote_friendly_nobody [&EMT&$a$ is friendly to everyone.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ is considered friendly.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + emote_friendly_target [&EMT&$a$ is friendly to $t$.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +} + +// HASH_VALUE DFE504194A6C620B +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ is frustrated with himself.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ is frustrated with herself.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + emote_frustrated_target [&EMT&$a$ is frustrated with $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ tells a joke.] + +} + +// HASH_VALUE 33F78744794F76AE +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ laughs at himself.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ laughs at herself.] + +} + +// HASH_VALUE CD3B83D8698E8764 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ tells $t$ how funny he is.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ tells $t$ how funny she is.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ shares with everyone!] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ shares generously with $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +} + +// HASH_VALUE 0CA140C2A51FB40E +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ wonders if giving himself a high-five results in a clapping sound.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ wonders if giving herself a high-five results in a clapping sound.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ mutters something about doom, gloom, and certain destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ mopes at $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes. This is one of those times.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ grins. This is great!] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ is great. You?] + +} + +// HASH_VALUE CAAB77D928BE635C +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ tells $t$ how great he is.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ tells $t$ how great she is.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ grins widely.] + +} + +// HASH_VALUE 7B9B76BDCA404EE3 +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&$a$ grins for nothing, making everyone wonder.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ grins at $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ scowls, grumpy.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ grumps at $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ did it.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ looks guilty at $t$.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + emote_happy_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE BA808C337EA6431E +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ looks very happy with himself.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ looks very happy with herself.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + emote_happy_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + emote_hardsilence_nobody [&EMT&$a$ gazes around in stony silence.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + emote_hardsilence_self [&EMT&$a$ is finding it hard to be silent.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ is giving $t$ the silent treatment.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ puts on haughty airs.] + +} + +// HASH_VALUE 4FA73443E74C023F +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ isn't going to lower himself to your level.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ isn't going to lower herself to your level.] + +} + +// HASH_VALUE 231A304BFE0AC0BC +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ puts his nose up at $t$.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ puts her nose up at $t$.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +} + +// HASH_VALUE 33638E968B7E8254 +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ helps himself.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ helps herself.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ tries to be helpful to $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +} + +// HASH_VALUE D6C7323DCE08EAA6 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ rescues himself, true hero style.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ rescues herself, true hero style.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ says hi.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ waves. Hiya!] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +} + +// HASH_VALUE FED32763C0796FE5 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ is always honest with himself.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ has been nothing but honest with $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ is hopeful.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ holds on to hope.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ has no hope.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ wails. Things are doomed, it's hopeless!] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + emote_hopeless_target [&EMT&$a$ thinks $t$ is hopeless.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + emote_humble_nobody [&EMT&$a$ looks about modestly.] + +} + +// HASH_VALUE 5C7F82AB5BC65446 +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ has been unquestionably humbled by $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ could use some food.] + +} + +// HASH_VALUE 6A0A46DB2C500268 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ looks at $t$ like lunch.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ moves around in a hurried state.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ is already hurrying.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + emote_hurried_target [&EMT&$a$ is fairly hurried as is, $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ hurries up, since people are waiting.] + +} + +// HASH_VALUE 5315DDBD4CAEC7D0 +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ goes into hysterics.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ is begging.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ implores $t$ to stop.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + emote_indifferent_self [&EMT&$a$ is impartial.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ tells $t$ things are neither good nor bad.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + emote_indignant_nobody [&EMT&$a$ storms around indignantly.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ became indignant at the topic.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + emote_indulgent_self [&EMT&$a$ indulges grandly.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ indulges $t$, because its fun.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + emote_innocent_nobody [&EMT&$a$ is innocent.] + +} + +// HASH_VALUE 7179C7CA5B7523BD +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ could use assurance.] + +} + +// HASH_VALUE 8CC0843F379CD727 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ isn't too sure about himself.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ isn't too sure about herself.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ feels so insecure around $t$.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + emote_interested_nobody [&EMT&$a$ pays full attention.] + +} + +// HASH_VALUE 82FCF05A8A679609 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ is interested in himself.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ is interested in herself.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + emote_jealous_nobody [&EMT&$a$ is deep green with jealousy.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ burns with jealousy.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ makes a joyful noise.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + emote_joyful_self [&EMT&$a$ is overcome with joy.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + emote_joyful_target [&EMT&$a$ is overjoyed for $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to yourself.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ lounges about.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ is being lazy at the moment, try later.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ hates you all.] + +} + +// HASH_VALUE D5DE4BF5455507B8 +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ can't stand himself.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ regards $t$ with utter contempt and loathing.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +} + +// HASH_VALUE C1B118ED77153D7A +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ makes perfect and logical sense to himself.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ makes perfect and logical sense to herself.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ finds $t$ to be very logical.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ could use some company.] + +} + +// HASH_VALUE 33BB779A1EE257C7 +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + emote_lonely_target [&EMT&$a$ keeps $t$ from being lonely.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ pumps up the volume.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + emote_loud_target [&EMT&$a$ says $t$ is too loud.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + emote_love_nobody [&EMT&$a$ is in love.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ checks a mirror. Perfectly loveable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ loves $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +} + +// HASH_VALUE A4E73C31199F67C8 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +} + +// HASH_VALUE C4652CDC42CB87D3 +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ has a lusty look about him.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ has a lusty look about her.] + +} + +// HASH_VALUE 2ED4FD344ED5861C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ lusts after himself, which helps his ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ lusts after herself, which helps her ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ gives $t$ a look up and down of pure lust.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$ carries an expression of intense hatred.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ is quite capable of evil.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ studies $t$ malevolently.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ seeks to cause trouble.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + emote_malicious_self [&EMT&$a$ really means to be that malicious.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ taunts $t$ maliciously.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + emote_mean_nobody [&EMT&$a$ is so mean.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + emote_mean_self [&EMT&$a$ is the meanest homin around.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + emote_mean_target [&EMT&$a$ is mean to $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + emote_megalomaniac_nobody [&EMT&$a$ is the best, without doubt.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + emote_megalomaniac_self [&EMT&$a$ says, "I'm just the best. No doubt about it."] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + emote_merciful_nobody [&EMT&$a$ is merciful.] + +} + +// HASH_VALUE 6D8A330C9133A84E +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ takes mercy on himself.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ takes mercy on herself.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ is up to something.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ has trouble in mind, and a plan at hand.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +} + +// HASH_VALUE 667468230E365FA1 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ mocks the people around him.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ mocks the people around her.] + +} + +// HASH_VALUE AF759DD127469B95 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ mocks himself, doing a perfect imitation.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ mocks herself, doing a perfect imitation.] + +} + +// HASH_VALUE 97445E83D5447327 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ starts mocking $t$, doing everything he does.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ starts mocking $t$, doing everything she does.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ paces nervously.] + +} + +// HASH_VALUE 504A631227833777 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ makes himself nervous.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ makes herself nervous.] + +} + +// HASH_VALUE 076EE25B52EBC451 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ is neutral.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuses to take sides.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ is neutral in this matter, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ is nice.] + +} + +// HASH_VALUE D114802D2CD6D73F +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +} + +// HASH_VALUE B9306AC3842AD85F +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ is clueless.] + +} + +// HASH_VALUE 111CB050EC941B9C +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ shrugs at $t$, because he has no clue.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ shrugs at $t$, because she has no clue.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ isn't in the mood to do anything.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + emote_none_self [&EMT&$a$ hasn't decided what to do.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ is in no mood for $t$'s antics.] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ gets nostalgic and wants to tell a story.] + +} + +// HASH_VALUE 9EF70F954CD20B2A +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ reminisces quietly to himself.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ reminisces quietly to herself.] + +} + +// HASH_VALUE 9DDFC051ED9DC322 +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ reminisces with $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + emote_obnoxious_nobody [&EMT&$a$ gets obnoxious] + +} + +// HASH_VALUE 01BE763FD8DCB9C3 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ is so obnoxious, he can barely stand himself.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ is so obnoxious, she can barely stand herself.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + emote_obnoxious_target [&EMT&$a$ finds $t$ obnoxious.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ has a mind for the obscure.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ knows some really obscure stuff.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ impresses $t$ with obscure facts.] + +} + +// HASH_VALUE 3CDAF28FE949E7F5 +EMOTE_OBSESSED_NOBODY (entity a) +{ + emote_obsessed_nobody [&EMT&$a$ obsesses quietly over something... or someone.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + emote_obsessed_self [&EMT&$a$ looks preoccupied, probably obsessed with something or other.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + emote_obsessed_target [&EMT&$a$ is obsessed with $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + emote_offended_nobody [&EMT&$a$ is definitely offended at the goings on here.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + emote_offended_self [&EMT&$a$ will probably be offended.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + emote_offended_target [&EMT&$a$ is so offended because of $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ thinks things will work.] + +} + +// HASH_VALUE 0DD6282E788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ tells $t$ things could always be worse.] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ says, "Get over it."] + +} + +// HASH_VALUE 8471FA09356802D9 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ tells himself to get over it.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ tells herself to get over it.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + emote_over_target [&EMT&$a$ is over $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ catches a wave. Surf's up, dudes!] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ looks for a beach.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ tells $t$ to "Chill out, man. Watch the waves, fer sure."] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ ouches.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + emote_painful_self [&EMT&$a$ is very wounded, and yes, it hurts.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ realizes this is painful, $t$.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panics.] + +} + +// HASH_VALUE 0FD0E6711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + emote_panic_self [&EMT&$a$ gets him/herself into a panic.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ waits patiently.] + +} + +// HASH_VALUE 81C3C0D092642185 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ shows the patience worthy of a noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + emote_patient_target [&EMT&$a$ is patient with $t$.] + +} + +// HASH_VALUE 24D6FA8422CCAE34 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his home city.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her home city.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ waves a flag.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ wonders if $t$ has any patrotism these days.] + +} + +// HASH_VALUE AB05043BA2227206 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + emote_pedantic_self [&EMT&$a$ keeps a narrow view, and likes it that way.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ lectures $t$ pedantically.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ has a peturbed scowl.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + emote_perturbed_self [&EMT&$a$ is just not pleased.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + emote_perturbed_target [&EMT&$a$ is perturbed at $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + emote_petulant_nobody [&EMT&$a$ gets insolent.] + +} + +// HASH_VALUE 8B56C5581FDEDD84 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ is known for his ill sort of humor.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ is known for her ill sort of humor.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ goes on at $t$ petuantly over the topic.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ contemplates the meaning of many things.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ comes up with a few theories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ waxes philosophical with $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ pities you all.] + +} + +// HASH_VALUE 7353A0C49296E096 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ is in a self-pitying mood, don't mind him.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ is in a self-pitying mood, don't mind her.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ toys with random objects idly.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ eyes $t$ playfully.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +} + +// HASH_VALUE 626F909F7F2AFEAF +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ points back there.] + +} + +// HASH_VALUE 6A9F3AC4B31DE3F9 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ points behind himself. "I was just over there."] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ points behind herself. "I was just over there."] + +} + +// HASH_VALUE 51820D94E9FD9659 +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points behind himself. "Back there, $t$."] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points behind herself. "Back there, $t$."] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +} + +// HASH_VALUE DDB2B83F9E9E9889 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points right in front of himself. "Straight ahead, $t$."] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points right in front of herself. "Straight ahead, $t$."] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ points right. This way.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ points.] + +} + +// HASH_VALUE BBDDCC61FFF0A6D7 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ points at himself. "Me."] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ points at $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ waits politely.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + emote_polite_self [&EMT&$a$ is much too polite to do anything to anyone.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +} + +// HASH_VALUE 0C6F30328419DDFF +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ puffs up, thinking himself the greatest there is.] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ puffs up, thinking herself the greatest there is.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ radiates power.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +} + +// HASH_VALUE 877997017CB57BD2 +EMOTE_PRAYING_NOBODY (entity a) +{ + emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&$a$ appears to need divine intervention.] + +} + +// HASH_VALUE A82CB3A73E2D8CEB +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + emote_proud_nobody [&EMT&$a$ stands proud and beams.] + +} + +// HASH_VALUE ADE01CBE9674A665 +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ looks proud of himself.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ looks proud of herself.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + emote_proud_target [&EMT&$a$ is so proud of $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ is trying to figure something out.] + +} + +// HASH_VALUE BDB0A2A07EA5F607 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to even puzzle himself.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to even puzzle herself.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ eyes $t$ with a puzzled look.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ gets quiet.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ stays quiet.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ needs $t$ to be quiet.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + emote_ready_nobody [&EMT&$a$ is ready for anything.] + +} + +// HASH_VALUE 6B43A8DD3CF9ED38 +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ finds the situation reassuring.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ looks to incite a rebellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ goes full speed ahead, without any thought.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +} + +// HASH_VALUE 6A80A007DAE867D3 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +} + +// HASH_VALUE 02C5A77DCB0EEDDB +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ regrets what he did, immediately.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ regrets what she did, immediately.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + emote_relieved_nobody [&EMT&$a$ is relieved.] + +} + +// HASH_VALUE CA65995547024581 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + emote_relieved_target [&EMT&$a$ sighs, relieved at $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ goes along, reluctantly.] + +} + +// HASH_VALUE 769ED2B782660EFC +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ feels bad for $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ resigns.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ gives in to $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + emote_respectful_nobody [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + emote_respectful_self [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respects $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +} + +// HASH_VALUE 3529FCCEACC76FDC +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +} + +// HASH_VALUE 8D9150B0CCF89101 +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ enacts his plan of revenge on $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ enacts her plan of revenge on $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ tosses rice in celebration.] + +} + +// HASH_VALUE A55CE51CE22BE193 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ sprinkles rice over himself to celebrate.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ sprinkles rice over herself to celebrate.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +} + +// HASH_VALUE 1F7F12BBF0C881FF +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ is free from guilt or sin.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ unleashes a fury of righteousness on $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ breaks out the candles, flowers, and liquor.] + +} + +// HASH_VALUE 06777DDA194A91B0 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ treats himself to something special.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ treats herself to something special.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ composes an epic, romantic ode to $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ snorts rudely.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ makes a rude gesture at $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ looks around sadly.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + emote_sad_self [&EMT&$a$ could probably use some cheering up.] + +} + +// HASH_VALUE F0B1525405AD8874 +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ wonders if $t$ was being sarcastic.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +} + +// HASH_VALUE AF7A09B7F6A1B14A +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ is scared of $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + emote_scolding_nobody [&EMT&$a$ looks ready to chew someone out.] + +} + +// HASH_VALUE 24CC0376EEABA716 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ chastises himself. "Bad me."] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ chastises herself. "Bad me."] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ scolds $t$. Bad $t$!] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + emote_sedate_self [&EMT&$a$ needs to be sedated.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ sedates $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ thinks selfish thoughts.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ is being selfish right now.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considers $t$ selfish.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + emote_serious_nobody [&EMT&$a$ gets serious.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ has no shame.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ struts shamelessly.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ wonders if $t$ has any shame whatsoever.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ looks suddenly sheepish.] + +} + +// HASH_VALUE 971C5DA05B723449 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ shuffles his foot and looks sheepish.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ shuffles her foot and looks sheepish.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ shifts, perhaps suspiciously, or perhaps tectonically.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ looks around like a shifty sort.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ regards $t$ as shifty.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + emote_shocked_nobody [&EMT&$a$ is shocking.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + emote_shocked_self [&EMT&$a$ is too shocked to respond.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + emote_shocked_target [&EMT&$a$ looks shocked at $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ is having problems thinking clearly. Could everyone please shut up?] + +} + +// HASH_VALUE 91FB8F59BA132527 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ is not saying much.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ glances shyly at $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ sighs.] + +} + +// HASH_VALUE AAEF101C02357E5D +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ sighs softly to himself.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ sighs softly to herself.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ sighs loudly at $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ calls for silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ hasn't said anything.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ motions at $t$. Shh.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ finds this silly.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + emote_silly_self [&EMT&$a$ is silly, and knows it.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + emote_silly_target [&EMT&$a$ calls $t$ silly.] + +} + +// HASH_VALUE 296FF32D69BCFA8B +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ is sincere.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ is becoming sleepy.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + emote_sleepy_target [&EMT&$a$ wonders if $t$ is sleepy.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ eyes the area, subtly.] + +} + +// HASH_VALUE D2E1840C1AD914FD +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ lets out a slow, sly smile. What is he up to?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ lets out a slow, sly smile. What is she up to?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ gives $t$ a sly glance.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +} + +// HASH_VALUE 4160D5DD5E231108 +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that hurts and stops.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that hurts and stops.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ smacks $t$ around.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ looks smug.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ smirks.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ smirks smugly at $t$.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ apologizes.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ is in a sorry mess.] + +} + +// HASH_VALUE 698634F1D7B171B7 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Please forgive him?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Please forgive her?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ needs to get back at someone.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ is just being spiteful.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ does it to spite $t$.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ squirms at something.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + emote_squeamish_self [&EMT&$a$ is squeamish.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + emote_squeamish_target [&EMT&$a$ squirms at $t$.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +} + +// HASH_VALUE 7A8BA4078899A5B7 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ stops himself from doing something foolish.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ stops herself from doing something foolish.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ flexes.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + emote_stubborn_nobody [&EMT&$a$ glares around stubbornly.] + +} + +// HASH_VALUE AEAF47269BD486F0 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ is stubborn, and you're not changing his mind.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ is stubborn, and you're not changing her mind.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ glares stubbornly at $t$.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ suffers, loudly.] + +} + +// HASH_VALUE 1EB38AF744B4D5E0 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ lets everyone know he is suffering.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ lets everyone know she is suffering.] + +} + +// HASH_VALUE 7D824B279CE58555 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + emote_surprised_nobody [&EMT&$a$ looks surprised.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + emote_surprised_self [&EMT&$a$ is surprised.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ ] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ peers at $t$ suspiciously.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ taunts the crowd.] + +} + +// HASH_VALUE AB3AA35140877A97 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ taunts himself and is appropriately intimidated.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ taunts herself and is appropriately intimidated.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ taunts $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +} + +// HASH_VALUE B0C786FE2995F916 +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ tries to be terrifying to himself, and fails.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ tries to be terrifying to herself, and fails.] + +} + +// HASH_VALUE DCC6979B9C142FEA +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ widens his eyes at $t$, visibly terrified.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ widens her eyes at $t$, visibly terrified.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + emote_thankful_nobody [&EMT&$a$ is thankful.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + emote_thankful_self [&EMT&$a$ is thankful for being here.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + emote_thankful_target [&EMT&$a$ is thankful for $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ is thirsty. Drinks, anyone?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ swigs down a drink.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ mulls it over.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ gave it a lot of thought.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ looks thoughtfully at $t$.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + emote_tired_nobody [&EMT&$a$ is tired of this.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + emote_tired_self [&EMT&$a$ is tired.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + emote_tired_target [&EMT&$a$ is really tired of $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +} + +// HASH_VALUE 5C6F44722A6783D0 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolerates $t$, to a point.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + emote_troubled_nobody [&EMT&$a$ appears troubled.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + emote_troubled_self [&EMT&$a$ is deeply troubled.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + emote_troubled_target [&EMT&$a$ is troubled by $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ just doesn't know.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + emote_uncertain_self [&EMT&$a$ was sure, but is now not so certain.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ shrugs uncertainly at $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +} + +// HASH_VALUE CDE80B4064947E60 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ is unhappy with himself.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ is unhappy with herself.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + emote_unhappy_target [&EMT&$a$ is unhappy at $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ stays put, unwilling.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + emote_unwilling_self [&EMT&$a$ is unwilling. Try someone else.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +} + +// HASH_VALUE 60FFF30A9F9CB8F3 +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ seeks to avenge himself.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ seeks to avenge herself.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ seeks vengence for $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ waits around.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ lets out a warm smile.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ warms up.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ gives $t$ a warm welcome.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ peers about warily.] + +} + +// HASH_VALUE 35602CE996A39624 +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ looks at himself warily.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ gives $t$ a wary look.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ attempts to start a wave. Everybody now!] + +} + +// HASH_VALUE 9C1257A4B633D675 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ waves his hands in the air like he just doesn't care.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ waves her hands in the air like she just doesn't care.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ waves at $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ is whining.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ whines to no one in particular, but knows it probably won't help.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ whines at $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ has a wicked look.] + +} + +// HASH_VALUE 68FE9919991BE758 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + emote_wicked_target [&EMT&$a$ thinks $t$ is positively wicked.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ considers things, wisely.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ chooses wisely.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ considers $t$ wise.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + emote_worried_nobody [&EMT&$a$ worries, generically.] + +} + +// HASH_VALUE A52B346603BEF10F +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ worries about himself sometimes.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ worries about herself sometimes.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + emote_wounded_nobody [&EMT&$a$ staggers, wounded.] + +} + +// HASH_VALUE 4511DB1549D9FD4D +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ has managed to wound himself. Heal?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ has managed to wound herself. Heal?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ has wounded $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ yawns noticeably.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ yawns straight at $t$.] + +} + +// HASH_VALUE 775B8D4A99B2DB11 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ knows its just you and him out here.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ knows its just you and her out here.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +/* OLD VALUE : [ + ENCY_ALB_PREREQ_NO () + { + [You have to discover all of the themes of this album to complete it.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +/* OLD VALUE : [ + + ENCY_THM_PREREQ_NO () + { + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_PREREQ_YES () + { + [You are ready to accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&Exchange accepted on both sides.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ ended exchange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + exchange_invitation [$p$ invites you to exchange with him.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348B0A540 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&Money was spent during this exchange. Please retry the operation.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +} + +// HASH_VALUE 0ACC2F8C5B38A66B +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +} + +// HASH_VALUE 56D5CF0B4D4D9777 +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Gift to $b$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5B5E971B09D9B8B5 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Exchange with $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Your crafting action has been interrupted!] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +} + +// HASH_VALUE FA5DD68E47CA38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Can't create crafted item. Your temporary inventory is full!] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [English Uni] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [French Uni] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Faction Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Faction Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Faction Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Faction Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&Vous gagnez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_gain_1 [&XP&Vous gagnez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_gain_0 [&XP&Vous ne gagnez pas de point de faction.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez $fp$ points de faction.] + + (fp = 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez un point de faction.] + + [&XP&Vous ne gagnez pas de point de faction pour la mort de $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_lose_0 [&XP&Vous ne perdez pas de point de faction.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Faction Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Faction Zorai] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'une civilisation en contradiction avec l'allegeance de votre guilde.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'un cult en contradiction avec l'allegeance de votre guilde.] + +} + +/* OLD VALUE : [ + FAME_GAIN_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_char_propagation [You gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_GAIN_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_guild_propagation [Your guild gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Your guild gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Your guild gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_char_propagation [You lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_guild_propagation [Your guild lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +/* OLD VALUE : [ + FORAGE_ABSORB_DMG (int damage) + { + forage_absorb_dmg [&DMG&You absorb $damage$ forage source points of damage.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2FA9D9CFF579723E +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but all have been pulled out and the deposit is now empty for a while.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + + forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +} + +// HASH_VALUE 6869AA868D479DA8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +} + +// HASH_VALUE 8934C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&End of prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&You failed to catch the material!] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +} + +// HASH_VALUE 039EA420DE933B62 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +} + +// HASH_VALUE 8A23E3E59AF5D21F +FORAGE_FAIL () +{ + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&You found nothing.] + + (n=1) + forage_found_source [&ITM&You found a raw material source.] + + forage_found_sources [&ITM&You found $n$ raw material sources.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +} + +// HASH_VALUE 84548C3D859B6397 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +} + +// HASH_VALUE 055A70484F524308 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +} + +// HASH_VALUE 4E56A9E47BE82CD4 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +} + +// HASH_VALUE B77A5758600A0C11 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE D1D9E53E949FA2A0 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +} + +// HASH_VALUE 9B57553C9A9CC66C +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE AE5B3AA672AE8288 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +} + +// HASH_VALUE C6E695FBE1A157AC +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +} + +// HASH_VALUE 35CD593C9A47E6D0 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +} + +// HASH_VALUE E5DB8171715A5C56 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Guild message of the day: $s$] + +} + +// HASH_VALUE 5D25BA1A923DCD9F +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + [&CHK&$p$ already has a proposal to join a guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&You are already in a guild.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ is already member of a guild.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Your guild already has a building.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, your guild need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Your guild grade is not sufficient to perform this action.] + +} + +// HASH_VALUE 13A03344E5B085F8 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&To buy a building here, you need $i$ dappers.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&You need a guild building to perform this action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&Vous ne pouvez pas inviter un ennemi d'avant-poste dans votre guilde] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&The outpost is already under attack.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&Vous avez réussi à créer une guilde.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&The description you chose contains forbidden words] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] + +} + +// HASH_VALUE 37697C7DBD564412 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&Guild descriptions length can't exceed two hundred characters] + +} + +// HASH_VALUE 78CF8EFEC171A6D9 +GUILD_DESTROYED () +{ + [&SYS& You were the last member of your guild. So has been destroyed.] + +} + +// HASH_VALUE 8B79AC145AD8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Your guild gained $points$ charge points.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&The outpost is not under attack.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&Le joueur $p$ a une allegeance $b$ incompatible avec les allegeances de votre guilde.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&You dont have a sufficient grade in your guild.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Invalid guild description.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Invalid guild name.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un dans votre guilde si vous n'êtes pas sur le continent.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&Vous ne pouvez executer cette action qu'à partir du teritoire du jeu, hors vous êtes dans une instance.] + +} + +// HASH_VALUE 3149F694B95DE2DC +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Someone is handling this item. Please retry.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&This item cannot be put in the guild inventory.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + [&CHK&you are not allowed to perform that action] + +} + +// HASH_VALUE 4E7718F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&The guild warehouse is full.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ rejoint votre guilde.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ invites you to join the guild $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ a chassé $b$ de votre guilde.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Votre guilde a atteint le nombre maximum de membres ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&Votre guilde a déjà atteint le nombre maximum de membres ($i$).] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&This Name is already used. Please choose another One] + +} + +// HASH_VALUE EA8B4C0C97730D81 +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&The name you chose contains forbidden words] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ is now the new leader of your guild.] + +} + +// HASH_VALUE 7AD1DD01A7F69F4F +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&You need $m$ dappers to create a guild.] + +} + +// HASH_VALUE F9DAC54A5B159844 +GUILD_NOT_MEMBER () +{ + [&SYS&You are not a member of any guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [You cannot take this item from your guild : your bag is full] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ a quitté votre guilde.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuse de rejoindre votre guilde.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Your guild already bought this rolemaster.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [To Guild "$i$".] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_HIGHOFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ high officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ high officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_MEMBER (player a, player b, string_id str) + { + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_OFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_LEADER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ leader of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ leader of your guild $str$.] + +} + +// HASH_VALUE DF6CE721DD94C039 +GUILD_USER_DELETED ( player a ) +{ + [&SYS&$a$ was deleted.] + +} + +// HASH_VALUE F05FF937EC1C58FC +GUILD_XP_GAIN () +{ + [&XP&Your guild gained experience points.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&Vous rejoignez la guilde $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&Vous quittez la guilde $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered for made this exchange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&ECHANGE REFUSE : Certains de ces items ne peuvent être échangé entre serveurs.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Invalid Target.] + +} + +// HASH_VALUE 7DBEDB3D4256448B +INVALID_TEAM_TARGET () +{ + [&CHK& Your target can't be invited to join a team.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds and $fp$ faction points.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds and $fp$ faction points.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&You equip with your $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&You equip with your $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&You unequip your $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Déclenchement de l'effet limites étendues, les limites de l'item que vous avez créé sont étendues de $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Déclenchement de l'effet bonus de stat, l'item que vous avez créé a un bonus de $s$ de $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Déclenchement de l'effet bonus de récolte, vous avez récolté $param$% de ressources supplémentaires sur cette action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Déclenchement de l'effet source sans risque, une des sources que vous avez trouvées ne peux pas exploser.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Déclenchement de l'effet intervention divine, les crédits de votre sort ne sont pas consommés.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Déclenchement de l'effet feu gratuit, votre prochain sort sera incanté en un temps minimum.] + +} + +// HASH_VALUE 11FB2FF3A6A581B4 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +} + +// HASH_VALUE E4076F1697A09B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +} + +// HASH_VALUE 7541B61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +} + +// HASH_VALUE C4844F2DA8A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&Item you want buy is no more available.] + +} + +// HASH_VALUE 187964C01F444DA9 +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + +} + +// attention à l'article defini $service.da$ = le supprimer si nécessaire - Si la grammaire n'utilise pas cet article +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ a été consommé.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.] + +} + +// HASH_VALUE E61122E29E296CE5 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] + +} + +// HASH_VALUE A4228BA504341BDB +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + +} + +// HASH_VALUE 95EDDEBE774AEC8A +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + +} + +// HASH_VALUE 088D361121CFF980 +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Your $item$ is unspoiled.] + +} + +// HASH_VALUE 3FBE6BAC35B2860D +ITEM_WORNED (item item) +{ + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] + +} + +// HASH_VALUE 311D5117E1B79051 +ITEM_WORNED_DESTROYED (item item) +{ + [&ITMF&Your $item$ was so worn that it has been destroyed.] + +} + +// HASH_VALUE 487F348A002980D4 +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Your $item$ is slightly worn out.] + +} + +// HASH_VALUE C6304036CCD20DE6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Your $item$ is moderately worn out.] + +} + +// HASH_VALUE C7B238C3B69D7BD2 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] + +} + +// HASH_VALUE 9D9D2EC75453B91B +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 3E84C079852F9184 +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +} + +// HASH_VALUE 3C2BE38D600D4509 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&You have been killed by GOO !.] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Exit$$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&You cannot cast this spell on an opponent.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +} + +// HASH_VALUE B1C6C261649853D8 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +} + +// HASH_VALUE EB56F394CB43A360 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +} + +// HASH_VALUE FD82B6FC13FC7579 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +} + +// HASH_VALUE 541FAE7AFDB5444A +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 47B5996D2C1BBD9E +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +} + +// HASH_VALUE ADF9FE00ACF2ABF2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +} + +// HASH_VALUE 0DD0018EE3B6A702 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +} + +// HASH_VALUE 60D0527C1E1A2204 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +} + +// HASH_VALUE 1CC46E019D482DFD +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE 5B811491A6F514B2 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + + magic_heal_full_score_target [&SYS&You are now at full $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 4C8D72E57334D652 +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +} + +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&This spell needs a target.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE FFE86AE12CF5F30E +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +} + +// HASH_VALUE 2F0FF543062EC547 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE 87169FF6B98059CE +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +} + +// HASH_VALUE 76FFE8288D561772 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +} + +// HASH_VALUE D0ABEAFA8164BE53 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE F15D42429DEA047F +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +} + +// HASH_VALUE 236BB4993B0F147D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +} + +// HASH_VALUE E323D58D2867E1A6 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 3752813B0BA1DFAE +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE 8B33561C126FBF9B +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 0E5D8DE5A998057E +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 8A88A7ED7D3171E3 +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrompez $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&your guild has already applied for the maximum number of charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Consulter l'enseigne d'avant-poste] + +} + +// HASH_VALUE 9DB5648DD206E8AF +MENU_RING_ENTRY () +{ + [Accédez au Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Who are you?] + +} + +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B05705F4910D106D +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [Vous avez décliné la proposition, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Voulez vous entrer dans la partie critique de la mission $str$ ?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [Vous n'avez pas répondu assez vite, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&You failed in a mission.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Soit $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&You have already picked the maximum number of group missions] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&You have already picked the maximum number of solo missions] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [Cette mission nécessite que vous connaissiez la stanza "$s$".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [Cette mission ne peut être prise qu'une seule fois.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [Vous ne pouvez plus prendre cette mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [Toutes les tâches rituelles relatives au thème "$thema$" dans l'album "$album$" doivent avoir été réussies.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [Your must be in event faction '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Votre réputation auprès de la faction "$f$" doit être au moins égale à $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Votre réputation auprès des Kamis doit être supérieure à votre réputation auprès de la Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Votre réputation auprès de la Karavan doit être supérieure à votre réputation auprès des Kamis.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [Cette mission nécessite la réussite de la mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas accomplie.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas en cours.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [Cette mission nécessite la prise de la mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [Cette mission ne peut être prise pour le moment, revenez plus tard.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [Vous devez posséder $item.ia$ $item$ dans votre sac.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [Vous devez être équipé avec $item.ia$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [Cette mission n'est disponible qu'en automne.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [Cette mission n'est disponible qu'au printemps.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [Cette mission n'est disponible qu'en été.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [Cette mission n'est disponible qu'en hiver.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$.] + + (min = 0) + [Votre niveau dans la compétence '$skill$' doit être inférieur à $max$.] + + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$ et inférieur à $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [Vous devez être membre d'une équipe.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [Vous devez être le chef de votre équipe.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Votre équipe doit comporter au moins $n$ membres.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + + mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [Vous devez afficher le titre "$title$".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + (nbWaiters = 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + + (days>0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (hours > 0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Cast $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Go to $p$ and cast $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE 4E7FB1091CAE99D2 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) +{ + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + + mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! TO DO!!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! TO DO !!!] + +} + +// HASH_VALUE 789B0B2A6037C770 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&You gain fame with $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE ABCDC79615534F86 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gain control of $outpost_name$.] + +} + +// HASH_VALUE 8D7D47FA8FB8516E +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Your guild has gained control of $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Give $q1$ $i1$ to $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Give $item_count$ item] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Give $i$ to $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 78EB6359A6181150 +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Give $amount$ dapper(s) to $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Give Money] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [You must go back quickly to $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +// HASH_VALUE CEB52ADEE6506D3A +MIS_INSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//kill faction------------------------------------------------------------------------------------- +// Clause 0 : text changed. +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Kill $qt$ $f.member$.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +} + +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Eliminez $q1$ $c1$] + + mis_kill_fauna_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Eliminez $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Kill $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A5EE92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Kill $qt$ $b$.] + +} + +// HASH_VALUE 33B0760E41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Go to $p$ and kill $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill species------------------------------------------------------------------------------------ +// HASH_VALUE 64E36D222DFFBF3E +MIS_KILL_RACE_1 (race c1,int q1) +{ + (q1 = 1) + mis_kill_race_1 [Eliminez $q1$ $c1$] + + mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [You must quit $p$ quickly] + +} + +// HASH_VALUE CEB52ADEE6506D3A +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [You learn $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ teaches you $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD9FA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [You learn $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946CD81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE BAC3C9FC0BB5A7B3 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! TO DO !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4E9D216F9C653279 +MIS_RECV_MONEY (int money) +{ + mis_recv_money [You gained $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] + + mis_recv_named_item_some [You received $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [You gained $xp$ skill points] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Talk to $b$] + +} + +// HASH_VALUE 99FAC38BDB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Talk to $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Find and target $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Find and target $b1$ in $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Find and target $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Teach $action$ to $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Teach action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Teleport to $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Use $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Go to $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! TO DO !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! TO DO !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [You must wear $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&Vous ne pouvez pas monter sur votre monture pendant une téléportation.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Your guild does not have enough money.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [Premiers pas dans le lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Parlez à Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&New target added to the compass.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [Non.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&You cannot drop this item.] + +} + +// HASH_VALUE 49CFC22FB2207760 +NO_ACTION_WHEN_SITTING () +{ + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +} + +// HASH_VALUE F372AAF7310D582F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&You cannot perform an action while equipping.] + +} + +// HASH_VALUE 91A69940CDD71009 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +} + +/* OLD VALUE : [ + NO_ACTION_WHILE_SWIMMING () + { + no_action_while_swimming [&CHK&You cannot use an action while you are swimming.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +} + +// HASH_VALUE ABC4E124FCE6DF05 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Parlez à Uil'i] + +} + +// HASH_VALUE D0D4D7C8C6558A20 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Only enchanted items can be recharged.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE EF1CA0B5EA12A73C +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&Le joueur n'existe pas ou n'est pas actuellement connecté.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&The Karavan works its craft and you exist once more.] + +} + +// death messages +// HASH_VALUE E862F959E5D694C3 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] + +} + +// HASH_VALUE 2696CC8F973FF6DF +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&You can't invite someone to exchange if you are already trading.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&You are already harvesting raw material on $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&You are not rich enough to buy this.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&You have won a survival pact of level $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Welcome to Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&Le round va se terminer dans une minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Erreur : message d'outpost inconnu.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [L'attaque de l'avant-poste $o.name$ a échoué, vous conservez le contrôle de l'outpost.] + + (side = 1) + [L'attaque de l'avant-poste $o.name$ a échoué, votre tentive de prise de l'outpost a échoué.] + + [L'attaque de l'outpost a échoué.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de l'attaque] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période d'attaque contre votre avant-poste $o.name$ a commencé !] + + [La période d'attaque contre l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période d'attaque] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, préparez vous pour la phase de défense.] + + (guild_owner = 0 and side = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, vous allez gagner le contrôle de l'outpost.] + + [L'attaque de l'outpost a réussi.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de l'attaque] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a échoué, vous allez perdre le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a échoué, vous allez gagner le contrôle de l'outpost.] + + [La défense de l'outpost a échoué.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de la défense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période de défense de votre avant-poste $o.name$ a commencé !] + + [La période de défense de l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période de défense] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a réussi, vous conservez le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a réussi, votre tentive de prise de l'outpost a échoué.] + + [La défense de l'outpost a réussi.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de la défense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [Ce message ne devrait pas être visible. Merci de signaler ce bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Erreur : message d'outpost inconnu] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [La guerre est déclarée sur votre avant-poste $o.name$.] + + [Votre guilde a déclaré la guerre à l'avant-poste $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [La guerre est déclarée] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ escouades n'ont pas pu être achetées et ont été remplacées par des gratuites.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&L'escouade n'a pas pu être achetée et a été remplacée par une gratuite.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&Vous ne pouvez pas supprimer la dernière escouade sinon l'avant-poste sera perdu.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&Vous êtes banni de cet outpost, vous ne pouvez pas participer au conflit en cours.] + +} + +// HASH_VALUE 49A85C6C33F9473D +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&Vous êtes banni du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE EC98E57981ACDD6E +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&Vous êtes banni du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ n'a pas assez d'argent pour payer le salaire de l'escouade. Celle-ci quitte l'avant-poste !] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ est en train d'éditer l'avant-poste, réessayez dans un moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [Cet outpost fait déjà l'objet d'une attaque.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [Vous possédez déjà cet outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Vous n'avez pas le grade nécessaire au sein de votre guilde pour attaquer cet outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [Vous devez avoir un joueur en ligne dans la guilde d'un niveau et d'une ancienneté suffisante pour défier cet avant-poste. Le niveau requis ainsi que l'ancienneté dépendent du niveau de l'avant-poste.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [Cet outpost n'est pas valide (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Votre id de joueur n'est pas valide (bug).] + +} + +// Si pas d'erreur inutile de le préciser (à priori). +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [Vous et votre guilde n'avez pas assez d'argent pour attaquer cet outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [Vous devez faire partie d'une guilde pour attaquer un outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [La période d'attaque estimée a changé depuis l'ouverture de la fenêtre.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Votre guilde ne peut pas acquérir plus d'avant-postes.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Erreur d'outpost inconnue (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 114590E175FFAC96 +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Votre guilde vient d'être bannie du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 0D8C0989AEDDB7D0 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Votre guilde vient d'être bannie du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&Vous participez au conflit sur cet outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&Vous quittez l'avant poste $o.name$.] + +} + +/* OLD VALUE : [ + OUTPOST_NO_MORE_IN_CONFLICT () + { + [&CHK&Vous n'êtes plus engagé dans un conflit d'outpost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&Vous n'êtes plus engagé dans un conflit d'outpost.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE E543245972B9FB6C +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&Vous venez d'être banni de l'attaque de cet avant-poste.] + +} + +// HASH_VALUE 338A7425D577EE64 +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&Vous venez d'être banni de la défense de cet avant-poste.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Votre action sur l'outpost a été rejetée car une autre action était en cours.] + +} + +// HASH_VALUE 274B3F7CD343636D +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&You can't exchange an animal with something in its inventory.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + + phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + + phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + + phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + + phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&You use $s$.] + +} + +// HASH_VALUE 4792733153D83248 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, you need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [To player "$p$".] + +} + +// HASH_VALUE 8FE58CCB8216B47E +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&You activate your "$p$" power.] + +} + +// HASH_VALUE 3740D02648976900 +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +} + +// HASH_VALUE 2252E88699F03AC6 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +} + +// HASH_VALUE 7135F9404BF5921B +POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +} + +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power is still disabled for $m$ minutes and $s$ seconds.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power is still disabled for $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power is still disabled for $s$ seconds.] + +} + +// HASH_VALUE 4042B8F2A37DE5BD +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&"$p$" power effects end.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&You taunt $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +} + +// HASH_VALUE A7E4ADF89344F382 +POWER_USE (powertype p) +{ + power_use [&SPLM&You use "$p$" power.] + +} + +// HASH_VALUE 7B186E9B81047BE1 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +} + +// HASH_VALUE BEAC8B6F8CFD4A1E +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +} + +// HASH_VALUE 68C4931CBE270DA1 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +} + +// HASH_VALUE 3569C850893DF151 +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +} + +// HASH_VALUE 80DE64512C37BBA0 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +} + +// HASH_VALUE 461E6061FD90A273 +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Your life force increases.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE CA598F722DB862FA +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + + (i = 1) + progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + + progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AF370A6B9E73BBA5 +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +} + +// HASH_VALUE 692BC5AD5D68D82A +PROGRESS_SAP () +{ + progress_sap [&XP&Your sap increases.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Your endurance increases.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 9A188CFF9E52AF59 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&Vous ne pouvez pas attaquer votre allié.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&Vous ne pouvez pas aider un enemie.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PVP qui ne vous concerne pas.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&Vous ne pouvez pas aider cette entité.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&PvP challenge has been disabled.] + +} + +// HASH_VALUE B71E78A4584E9FB4 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ and his team challenge you and your team.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&PvP duel has been disabled.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà désactivé votre tag pvp.] + + (i != 0) + [&CHK&Vous avez déjà activé votre tag pvp.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car vous avez fait un action PvP de faction il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car il à été activé il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà demandé à desactiver votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + + (i != 0) + [&CHK&Vous avez déjà demandé à activer votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&You are now in a Free PVP Zone : no rules there.. be careful!] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&You are now in a Guild PVP Zone : there guilds can confront each other.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&Vous tes dans une zone protg du pvp, tant que vous y restez ou que vous n'initiez pas d'action pvp si vous la quitez, vous restez proteg.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + + (audience = 1) + [&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $s$ secondes.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.] + +} + +/* OLD VALUE : [ + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + } + + +] */ +// Clause list changed. +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter dans une region controlée par une faction enemie.] + +} + +/* OLD VALUE : [ + PVP_TP_FORBIDEN () + { + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions PVP recement.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&You are back in the PVP Zone.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Now you are attackable , be careful.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&You left the PVP Zone before timeout. Now you are safe.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Now you are safe.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 9206F35B298B3AD9 +REQUIRED_EQUIP () +{ + [&CHK&Your characteristics are not sufficiently high for you to use this item.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK& You must be the leader of your team to abandon or finish a team mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6C88 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Ring Channel ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Ring Channel ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Ring Channel cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Ring Channel CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Ring Channel lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Ring Channel sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Ring Channel too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Ring Channel tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [$e.da$ $e$ a fait $roll$ sur un tirage entre $min$ et $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK& Your appartment is too encumbered.] + +} + +// HASH_VALUE D38CE35F3C896EF9 +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +} + +// HASH_VALUE D7AC3EA649E03597 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +} + +// HASH_VALUE 92D109A3687CC445 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +} + +// HASH_VALUE 14F0D97B4AFAB7A6 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + + (nb = 1) + rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +} + +// HASH_VALUE 7F1D690C3D119D20 +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP& Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +} + +// HASH_VALUE 8B98E9A15AFF6DD8 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 0ED3110C13BAA1A3 +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&The forage source blew up!] + +} + +// HASH_VALUE 87AE70FDAAD35CBD +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + + source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [SPAWN mission] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [SPAWN mission] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&You suffer GOO damage!.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&You target $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&You now have no target .] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&You target yourself.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ joins your team.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ already belongs to a team.] + +} + +// HASH_VALUE 387C9EBB4FD3B0A3 +TEAM_ALREADY_INVITED () +{ + [&CHK& Your target is already being invited to join a team.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +} + +// HASH_VALUE 4DB0187501A442C8 +TEAM_CANT_INVITE () +{ + [&CHK& You must be a team leader or not in a team to be able to invite someone.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK& You can't invite an enemie in a team] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&You have created a new team.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ declines your offer to join your team.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&You or your target have unusual access right that forbid the formation of team.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&You offer $p$ to join your team.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + team_kicked [&AROUND&$p$ has been kicked out of your team.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ left your team.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F66C7DE8AB1A19FC +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ is the successor to the leader of your team.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] + + team_proposal_f [$p$ offers you to join her team.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS& $a$ a attaqué $v$, un enemie de sa faction. $a$ ne peut pas rester dans la même team que $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS& Vous avez attaqué $v$ de votre team, un enemie de votre faction. Vous ne pouvez pas rester dans cette team.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS& $a$ a aidé $v$, un allié de sa faction. $a$ ne peut pas rester dans une team.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS& Vous avez aidé $v$, un allié de votre faction qui n'est pas dans votre team, vous ne pouvez pas rester dans une team.] + +} + +// HASH_VALUE 82A95BD5D8B72828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK& Your target is already in a team.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&You refuse to join the team of $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&You join the team of $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&You left the team of $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&You left your team and it has been disolved.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +} + +// HASH_VALUE A167DDD48F31CF92 +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&Teleportation has been canceled.] + +} + +// HASH_VALUE D2CD8470E165018C +TELEPORT_NO_PET () +{ + [&CHK&You must put all your animals in a stable before using this teleporter.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS& You will be teleported in $i$ seconds.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ is "away from keybord".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] + +} + +///////////////////tasks missions////////////////////// +/************************************************************************************************************************** +TEMPLATE_TASK_CRAFT +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Créer des objets] + + (random = 2) + template_task_craft_0_title_2 [Fabriquer des objets] + + (random = 3) + template_task_craft_0_title_3 [$giver$ a besoin d'objets] + + (random = 4) + template_task_craft_0_title_4 [$giver$ demande un artisan] + + (random = 5) + template_task_craft_0_title_5 [Commande spéciale] + + (random = 6) + template_task_craft_0_title_6 [Fabriquer du matériel] + + (random = 7) + template_task_craft_0_title_7 [$giver$ a besoin de matériel] + + (random = 8) + template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + + (random = 9) + template_task_craft_0_title_9 [Une commande pour $giver$] + + template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + + (random = 5) + template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / matis + (random = 1) + template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + + (random = 4) + template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + + (random = 5) + template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + + (random = 8) + template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + + template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / zorai + (random = 1) + template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + + (random = 4) + template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + + (random = 5) + template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + + (random = 8) + template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + + template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + + (random = 4) + template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + + (random = 5) + template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + + (random = 8) + template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + + template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + + (random = 4) + template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + + (random = 5) + template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + + (random = 8) + template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + + template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + + (random = 4) + template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + + template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + + (random = 4) + template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + + template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + + (random = 4) + template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + + (random = 5) + template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + + template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land + (random = 1) + template_task_craft_1_title_1 [Créer des objets matis] + + (random = 2) + template_task_craft_1_title_2 [Fabriquer des objets matis] + + (random = 3) + template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + + (random = 4) + template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + + (random = 5) + template_task_craft_1_title_5 [Commande spéciale d'objets matis] + + (random = 6) + template_task_craft_1_title_6 [Fabriquer du matériel matis] + + (random = 7) + template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + + (random = 8) + template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_1_title_9 [Une commande de matériel matis] + + template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land + (random = 1) + template_task_craft_2_title_1 [Créer des objets zorai] + + (random = 2) + template_task_craft_2_title_2 [Fabriquer des objets zorai] + + (random = 3) + template_task_craft_2_title_3 [$giver$ a besoin d'objets zorai] + + (random = 4) + template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zorai] + + (random = 5) + template_task_craft_2_title_5 [Commande spéciale d'objets zorai] + + (random = 6) + template_task_craft_2_title_6 [Fabriquer du matériel zorai] + + (random = 7) + template_task_craft_2_title_7 [$giver$ a besoin de matériel zorai] + + (random = 8) + template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_2_title_9 [Une commande de matériel zorai] + + template_task_craft_2_title_10 [$giver$ veut des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Créer des objets fyros] + + (random = 2) + template_task_craft_3_title_2 [Fabriquer des objets fyros] + + (random = 3) + template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + + (random = 4) + template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + + (random = 5) + template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + + (random = 6) + template_task_craft_3_title_6 [Fabriquer du matériel fyros] + + (random = 7) + template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + + (random = 8) + template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_3_title_9 [Une commande de matériel fyros] + + template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Créer des objets tryker] + + (random = 2) + template_task_craft_4_title_2 [Fabriquer des objets tryker] + + (random = 3) + template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + + (random = 4) + template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + + (random = 5) + template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + + (random = 6) + template_task_craft_4_title_6 [Fabriquer du matériel tryker] + + (random = 7) + template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + + (random = 8) + template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_4_title_9 [Une commande de matériel tryker] + + template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Créer des armures] + + (random = 2) + template_task_craft_5_title_2 [Fabriquer des armures] + + (random = 3) + template_task_craft_5_title_3 [$giver$ a besoin d'armures] + + (random = 4) + template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + + (random = 5) + template_task_craft_5_title_5 [Commande spéciale d'armures] + + (random = 6) + template_task_craft_5_title_6 [Des armures pour $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + + (random = 8) + template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_5_title_9 [Une commande d'armures] + + template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Créer des armes] + + (random = 2) + template_task_craft_6_title_2 [Fabriquer des armes] + + (random = 3) + template_task_craft_6_title_3 [$giver$ a besoin d'armes] + + (random = 4) + template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + + (random = 5) + template_task_craft_6_title_5 [Commande spéciale d'armes] + + (random = 6) + template_task_craft_6_title_6 [Des armes pour $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + + (random = 8) + template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_6_title_9 [Une commande d'armes] + + template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Créer des bijoux] + + (random = 2) + template_task_craft_7_title_2 [Fabriquer des bijoux] + + (random = 3) + template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + + (random = 4) + template_task_craft_7_title_4 [$giver$ demande un joaillier] + + (random = 5) + template_task_craft_7_title_5 [Commande spéciale de bijoux] + + (random = 6) + template_task_craft_7_title_6 [Des bijoux pour $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + + (random = 8) + template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + + (random = 9) + template_task_craft_7_title_9 [Une commande de bijoux] + + template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E5457D73BA2C7288 +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 13E9FC1EB9A7B065 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A33B82ED02449E0F +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_0_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_0_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_0_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_0_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_0_title_9 [Entretenir la terre] + + template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + + (random = 2) + template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + + (random = 3) + template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + + (random = 4) + template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + + (random = 6) + template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + + (random = 7) + template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + + (random = 8) + template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + + template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + + (random = 2) + template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + + (random = 3) + template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + + (random = 4) + template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + + (random = 6) + template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + + (random = 7) + template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + + (random = 2) + template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + + (random = 3) + template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + + (random = 4) + template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + + (random = 6) + template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + + (random = 7) + template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + + (random = 2) + template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + + (random = 6) + template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + + (random = 7) + template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + + (random = 8) + template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + + (random = 9) + template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + + template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + + (random = 9) + template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + + (random = 9) + template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + + template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + + (random = 2) + template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + + (random = 3) + template_task_forage_1_title_3 [Purifier les terres de $giver$] + + (random = 4) + template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + + (random = 5) + template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + + (random = 6) + template_task_forage_1_title_6 [Travailler la terre de $giver$] + + (random = 7) + template_task_forage_1_title_7 [Préparer les champs de $giver$] + + (random = 8) + template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + + (random = 9) + template_task_forage_1_title_9 [Entretenir les terres de $giver$] + + template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + + (random = 2) + template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + + (random = 4) + template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + + (random = 5) + template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + + (random = 6) + template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + + (random = 7) + template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + + (random = 8) + template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + + (random = 9) + template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + + template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + + (random = 2) + template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + + (random = 5) + template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + + (random = 6) + template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + + (random = 8) + template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + + template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_4_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_4_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_4_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_4_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_4_title_9 [Entretenir la terre] + + template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + + (random = 2) + template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + + (random = 3) + template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + + (random = 4) + template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + + (random = 6) + template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + + (random = 7) + template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + + (random = 2) + template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + + (random = 3) + template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_6_title_5 [Eliminer les résidus de goo] + + (random = 6) + template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + + (random = 2) + template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + + (random = 3) + template_task_forage_7_title_3 [Purifier les terres des $f.member$] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Préparer les champs des $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + + (random = 3) + template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + + (random = 3) + template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Récolter des matières premières] + + (random = 2) + template_task_forage_give_0_title_2 [Réunir des matières premières] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + + (random = 4) + template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + + (random = 5) + template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + + (random = 6) + template_task_forage_give_0_title_6 [Une commande de matières premières] + + (random = 7) + template_task_forage_give_0_title_7 [Récolter des matériaux] + + (random = 8) + template_task_forage_give_0_title_8 [Réunir des matériaux] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + + template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Collecter des restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Collecter des traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + + (random = 5) + template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Collecter des conservateurs pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + + (random = 2) + template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + + (random = 3) + template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + + (random = 5) + template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + + (random = 6) + template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + + (random = 7) + template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + + (random = 8) + template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + + (random = 9) + template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + + template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + + (random = 2) + template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + + (random = 3) + template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + + (random = 5) + template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + + (random = 6) + template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + + (random = 7) + template_task_forage_give_14_title_7 [Collecter des insectes pour les Kamis] + + (random = 8) + template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + + template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + + (random = 2) + template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + + (random = 3) + template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + + (random = 4) + template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + + (random = 5) + template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + + (random = 6) + template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + + (random = 7) + template_task_forage_give_15_title_7 [Collecter de la nourriture pour les Kamis] + + (random = 8) + template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + + template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + + (random = 2) + template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + + (random = 3) + template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + + (random = 4) + template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + + (random = 5) + template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + + (random = 6) + template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + + (random = 7) + template_task_forage_give_16_title_7 [Collecter des restes de kitin pour les Kamis] + + (random = 8) + template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + + (random = 9) + template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + + template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + + (random = 2) + template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + + (random = 3) + template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_17_title_4 [Fournir des résidus de goo à les Kamis pour étude] + + (random = 5) + template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + + (random = 6) + template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + + (random = 7) + template_task_forage_give_17_title_7 [Collecter des traces de goo à étudier pour les Kamis] + + (random = 8) + template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + + template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + + (random = 2) + template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + + (random = 3) + template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + + (random = 4) + template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + + (random = 5) + template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + + (random = 6) + template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + + (random = 7) + template_task_forage_give_18_title_7 [Collecter des conservateurs pour les Kamis] + + (random = 8) + template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + + template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + + (random = 5) + template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + + template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + + (random = 2) + template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + + (random = 5) + template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + + (random = 6) + template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + + (random = 7) + template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + + (random = 8) + template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + + template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + + (random = 4) + template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + + (random = 5) + template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Collecter des insectes pour la Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + + template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + + (random = 4) + template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + + (random = 5) + template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Collecter de la nourriture pour la Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + + template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + + (random = 5) + template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Collecter des restes de kitin à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + + template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + + (random = 5) + template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Collecter des traces de goo à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + + template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + + (random = 4) + template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + + (random = 5) + template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Collecter des conservateurs pour la Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + + template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 9) + template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + + template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_26_title_7 [Collecter des insectes pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + + template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + + (random = 4) + template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_27_title_7 [Collecter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + + template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + + template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + + template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Récolter des insectes] + + (random = 2) + template_task_forage_give_2_title_2 [Réunir des insectes] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + + (random = 4) + template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + + (random = 5) + template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + + (random = 6) + template_task_forage_give_2_title_6 [Une commande d'insectes] + + (random = 7) + template_task_forage_give_2_title_7 [Collecter des insectes] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + + template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + + template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Récolter de la nourriture] + + (random = 2) + template_task_forage_give_3_title_2 [Réunir de la nourriture] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + + (random = 4) + template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + + (random = 5) + template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + + (random = 6) + template_task_forage_give_3_title_6 [Une commande de nourriture] + + (random = 7) + template_task_forage_give_3_title_7 [Collecter de la nourriture] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + + template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + + (random = 2) + template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + + (random = 5) + template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + + (random = 6) + template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + + (random = 7) + template_task_forage_give_4_title_7 [Collecter des restes de kitin à étudier] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + + template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + + (random = 2) + template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + + (random = 5) + template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + + (random = 6) + template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + + (random = 7) + template_task_forage_give_5_title_7 [Collecter des traces de goo à étudier] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + + template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Récolter des conservateurs] + + (random = 2) + template_task_forage_give_6_title_2 [Réunir des conservateurs] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + + (random = 4) + template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + + (random = 5) + template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + + (random = 6) + template_task_forage_give_6_title_6 [Une commande de conservateurs] + + (random = 7) + template_task_forage_give_6_title_7 [Collecter des conservateurs] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + + template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + + (random = 5) + template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + + template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + + (random = 5) + template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + + (random = 4) + template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + + (random = 5) + template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Collecter de la nourriture pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 70ECBCAC181FDC49 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BAB6F9D687FEE00B +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BEB93B8C988EEF43 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BA9D902DB85D66AB +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 648F9ECFAFD01459 +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB04C2DBBCFD84DE +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_GIVE_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Apporter quelque-chose dans $region$] + + (random = 2) + template_task_give_item_0_title_2 [Livrer quelque-chose dans $region$] + + (random = 3) + template_task_give_item_0_title_3 [Porter quelque-chose dans $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transporter quelque-chose dans $region$] + + (random = 5) + template_task_give_item_0_title_5 [Une livraison dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison dans $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison dans $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant dans $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ veut transporter quelque-chose dans $region$] + + template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque-chose dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Apporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_10_title_2 [Livrer un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_10_title_3 [Porter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_10_title_4 [Transporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_10_title_5 [Un gros colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis dans $region$] + + template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Apporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_11_title_2 [Livrer des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_11_title_3 [Porter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_11_title_4 [Transporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_11_title_5 [Des médicaments à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments dans $region$] + + template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Apporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_12_title_2 [Livrer un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_12_title_3 [Porter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_12_title_4 [Transporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_12_title_5 [Un rapport à porter dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport dans $region$] + + (random = 7) + template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport dans $region$] + + (random = 8) + template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant dans $region$ pour envoyer un rapport] + + (random = 9) + template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport dans $region$] + + template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 2) + template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 3) + template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 4) + template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 5) + template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande de ses amis $f.member$] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ dans $region$] + + template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ dans $region$] + +} + +// Parameter list changed. +// Clause 0 : text changed. +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Apporter un petit colis dans $region$] + + (random = 2) + template_task_give_item_1_title_2 [Livrer un petit colis dans $region$] + + (random = 3) + template_task_give_item_1_title_3 [Porter un petit colis dans $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transporter un petit colis dans $region$] + + (random = 5) + template_task_give_item_1_title_5 [Un petit colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis dans $region$] + + template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Apporter un colis de taille moyenne dans $region$] + + (random = 2) + template_task_give_item_2_title_2 [Livrer un colis de taille moyenne dans $region$] + + (random = 3) + template_task_give_item_2_title_3 [Porter un colis de taille moyenne dans $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transporter un colis de taille moyenne dans $region$] + + (random = 5) + template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne dans $region$] + + template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Apporter un gros colis dans $region$] + + (random = 2) + template_task_give_item_3_title_2 [Livrer un gros colis dans $region$] + + (random = 3) + template_task_give_item_3_title_3 [Porter un gros colis dans $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transporter un gros colis dans $region$] + + (random = 5) + template_task_give_item_3_title_5 [Un gros colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis dans $region$] + + template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Apporter des médicaments dans $region$] + + (random = 2) + template_task_give_item_4_title_2 [Livrer des médicaments dans $region$] + + (random = 3) + template_task_give_item_4_title_3 [Porter des médicaments dans $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transporter des médicaments dans $region$] + + (random = 5) + template_task_give_item_4_title_5 [Des médicaments à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments dans $region$] + + template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Apporter le rapport de $giver$ dans $region$] + + (random = 2) + template_task_give_item_5_title_2 [Livrer le rapport de $giver$ dans $region$] + + (random = 3) + template_task_give_item_5_title_3 [Porter le rapport de $giver$ dans $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transporter le rapport de $giver$ dans $region$] + + (random = 5) + template_task_give_item_5_title_5 [Un rapport de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport dans $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport dans $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer son rapport] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport dans $region$] + + template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Apporter une commande de $giver$ dans $region$] + + (random = 2) + template_task_give_item_6_title_2 [Livrer une commande de $giver$ dans $region$] + + (random = 3) + template_task_give_item_6_title_3 [Porter une commande de $giver$ dans $region$] + + (random = 4) + template_task_give_item_6_title_4 [Transporter une commande de $giver$ dans $region$] + + (random = 5) + template_task_give_item_6_title_5 [Une commande de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande dans $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande dans $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ veut envoyer une commande dans $region$] + + template_task_give_item_6_title_10 [$giver$ veut faire porter une commande dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Apporter un message de $giver$ dans $region$] + + (random = 2) + template_task_give_item_7_title_2 [Livrer un message de $giver$ dans $region$] + + (random = 3) + template_task_give_item_7_title_3 [Porter un message de $giver$ dans $region$] + + (random = 4) + template_task_give_item_7_title_4 [Transporter un message de $giver$ dans $region$] + + (random = 5) + template_task_give_item_7_title_5 [Un message de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message dans $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre dans $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une lettre] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre dans $region$] + + template_task_give_item_7_title_10 [$giver$ veut faire porter un message dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Apporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_8_title_2 [Livrer un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_8_title_3 [Porter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_8_title_4 [Transporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_8_title_5 [Un petit colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis dans $region$] + + template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Apporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_9_title_2 [Livrer un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_9_title_3 [Porter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_9_title_4 [Transporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne dans $region$] + + template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A3ACEE8FB8BA06F4 +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_NPC +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 058A6102BD3FB6D2 +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE F730B7D9F4F97ED5 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Tuer des animaux dans $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Chasser des animaux dans $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Abattre des animaux dans $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Réguler les espèces dans $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux dans $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux dans $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux dans $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces dans $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux dans $region$] + + template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux dans $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux dans $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux dans $region$] + + template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes dans $region$] + + template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region$] + + template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 2) + template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 3) + template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs dans $region$] + + template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4F07662CEA44D6CF +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6DC75657B68DAC58 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A0073D0017BD59B6 +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_LOOT_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collecter des matières premières animales] + + (random = 2) + template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + + (random = 3) + template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + + (random = 4) + template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + + (random = 5) + template_task_loot_give_0_title_5 [Une commande de matières premières animales] + + (random = 6) + template_task_loot_give_0_title_6 [Récolter des matières premières animales] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + + template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + + (random = 4) + template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collecter des os] + + (random = 2) + template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + + (random = 3) + template_task_loot_give_11_title_3 [Fournir des os à $giver$] + + (random = 4) + template_task_loot_give_11_title_4 [Commande spéciale d'os] + + (random = 5) + template_task_loot_give_11_title_5 [Une commande d'os] + + (random = 6) + template_task_loot_give_11_title_6 [Rassembler des os] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + + template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + + (random = 2) + template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + + (random = 3) + template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + + (random = 4) + template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + + (random = 6) + template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + + template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + + (random = 4) + template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + + (random = 4) + template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collecter de la viande] + + (random = 2) + template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + + (random = 3) + template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + + (random = 4) + template_task_loot_give_1_title_4 [Commande spéciale de viande] + + (random = 5) + template_task_loot_give_1_title_5 [Une commande de viande] + + (random = 6) + template_task_loot_give_1_title_6 [Rassembler de la viande] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + + template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + + (random = 4) + template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + + (random = 8) + template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + + (random = 9) + template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + + template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collecter de la fourrure] + + (random = 2) + template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + + (random = 3) + template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + + (random = 4) + template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_21_title_5 [Une commande de fourrure] + + (random = 6) + template_task_loot_give_21_title_6 [Rassembler de la fourrure] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + + template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + + (random = 2) + template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + + (random = 3) + template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + + (random = 4) + template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + + (random = 6) + template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + + template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + + (random = 4) + template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 2) + template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 3) + template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + + (random = 4) + template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + + (random = 6) + template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + + template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + + (random = 4) + template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + + (random = 2) + template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + + (random = 3) + template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + + (random = 4) + template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + + (random = 6) + template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + + template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 2) + template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 3) + template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + + (random = 4) + template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + + (random = 6) + template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + + template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 2) + template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 3) + template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + + (random = 4) + template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + + (random = 6) + template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + + template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + + (random = 2) + template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + + (random = 3) + template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + + (random = 4) + template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + + (random = 6) + template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + + template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 2) + template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 3) + template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + + (random = 4) + template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + + (random = 6) + template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + + template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 2) + template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 3) + template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + + (random = 4) + template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + + (random = 6) + template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + + template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + + (random = 4) + template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + + (random = 2) + template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + + (random = 3) + template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + + (random = 4) + template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + + (random = 5) + template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + + (random = 6) + template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + + (random = 4) + template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + + (random = 2) + template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + + (random = 3) + template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + + (random = 4) + template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + + (random = 5) + template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + + (random = 6) + template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + + (random = 7) + template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + + template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EDFDCBEE449EE95 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE ECA1B750D9C1F6EB +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A12BF480DB7DD45A +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 204CB0C4A9E3F61B +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 028D5B2D52AFEAF9 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 8EA0CD1D90AD18B7 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE F3D9F3F95557896C +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE D3846514C6215E00 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 8670D8DDEE7EB384 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 7D61F7795CD5C04E +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 83DB682EC10EEA2F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 33B53DC2A1B9704F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 9C22924654E5F715 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 97BA179DEB7301C0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_buy_item_title [What do you want to buy?] + +} + +// HASH_VALUE 252F609E04A2551F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 46744581995E2597 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE A10668AB0474AA5F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE 52AD17CF76D752D9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 2F6AAE97077A3D9F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 68EBCCDD9232580A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 3157E407709C04F7 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE E2BA8C812153B724 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE B45D7747FE2072E9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 7F1592B237318430 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE DC86489A967514DF +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [What do you sell ?] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_TARGET_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Repérer la population animale de $region$] + + (random = 2) + template_task_target_species_0_title_2 [Recenser la population animale de $region$] + + (random = 3) + template_task_target_species_0_title_3 [Etudier la population animale de $region$] + + (random = 4) + template_task_target_species_0_title_4 [Traquer les animaux de $region$] + + (random = 5) + template_task_target_species_0_title_5 [Pister les animaux de $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + + template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + + (random = 2) + template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + + (random = 3) + template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + + (random = 4) + template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + + (random = 5) + template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + + template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + + (random = 2) + template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + + (random = 3) + template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + + (random = 4) + template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + + (random = 5) + template_task_target_species_2_title_5 [Pister les herbivore de $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + + template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Repérer les kitins de $region$] + + (random = 2) + template_task_target_species_3_title_2 [Recenser les kitins de $region$] + + (random = 3) + template_task_target_species_3_title_3 [Etudier les kitins de $region$] + + (random = 4) + template_task_target_species_3_title_4 [Traquer les kitins de $region$] + + (random = 5) + template_task_target_species_3_title_5 [Pister les kitins de $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + + template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo dans $region$] + + (random = 2) + template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo dans $region$] + + (random = 3) + template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo dans $region$] + + (random = 4) + template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo dans $region$] + + (random = 5) + template_task_target_species_4_title_5 [Pister les animaux infectés par la goo dans $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo dans $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo dans $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo dans $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo dans $region$] + + template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Repérer les primitifs dans $region$] + + (random = 2) + template_task_target_species_5_title_2 [Recenser les primitifs dans $region$] + + (random = 3) + template_task_target_species_5_title_3 [Etudier les primitifs dans $region$] + + (random = 4) + template_task_target_species_5_title_4 [Traquer les primitifs dans $region$] + + (random = 5) + template_task_target_species_5_title_5 [Pister les primitifs dans $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs dans $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs dans $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs dans $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs dans $region$] + + template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + + (random = 2) + template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + + (random = 3) + template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + + (random = 4) + template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + + (random = 5) + template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + + template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9273F07E6406DC71 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AA9853CC245BF164 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F3ED540A664C9D9E +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 793E6B6C8374B0B5 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_VISIT_PLACE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + + (random = 2) + template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + + (random = 3) + template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + + (random = 4) + template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + + (random = 5) + template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + + (random = 6) + template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3BA50E298B9995FE +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BDA1A814C08ADDFD +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// HASH_VALUE C9A1D6AF3866B944 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +// HASH_VALUE C8DEDBFCE526E6FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE 7A8B2A0EC3C20AE7 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo; {break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo. {break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto. {break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 01F704C0D1B48772 +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + (self.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (self.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + (self.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (self.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + too_encumbered [&CHK& You are too encumbered.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&You are too encumbered for made this exchange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE BF75496A53F70A76 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +} + +// HASH_VALUE 04875A8F88CF9E80 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&Vous ne pouvez pas utiliser un ticket de TP pendant une aventure Ring ou une session d'édition Ring.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuses to trade with you because of your bad reputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [Que faites-vous ici ?! Voleur ! Laissez cette perle là où elle est !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] + +} + +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [Le canal univers est réservé aux éditeurs et animateurs Ring.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Attention au fouet de Zat !] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [C'est le lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [J'ai cru voir passer un scoui…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +} + +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 01D60CE8C1CE9084 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBMERCHANT_WEAPON () + { + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Afficher les CSRs en ligne : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Displaying invisible online gamemasters and guides :.] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&No character found.] + +} + +// HASH_VALUE 5F2AB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Displaying online characters in region "$pl$".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&You failed to take the ressources you were trying to harvest.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&You found resources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&You found $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&You found nothing.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&Looking for resources ...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&Vous activez un catalyseur d'expérience de niveau $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&Vous consommez $i$ catalyseurs d'expérience de niveau $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&Vous n'avez plus de catalyseur d'expérience actif.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&You gain $i$($j$) experience points in '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Oui.] + +} + +// HASH_VALUE 7D319248304B93F1 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer ce corps pour le moment. ] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} + diff --git a/translation/history/phrase_wk_diff_56AE6D48.txt b/translation/history/phrase_wk_diff_56AE6D48.txt new file mode 100644 index 0000000..0d9e27c --- /dev/null +++ b/translation/history/phrase_wk_diff_56AE6D48.txt @@ -0,0 +1,21 @@ +// DIFF_VERSION 2 +// DIFF CHANGED 1095 +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] + +} + + +// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE diff --git a/translation/translated/clause_en.txt b/translation/translated/clause_en.txt index 7c46bc7..40a4dc7 100644 --- a/translation/translated/clause_en.txt +++ b/translation/translated/clause_en.txt @@ -15006,9 +15006,10 @@ welcome_ra_7 [Don't forget to clean with the broom for the evening.] // INDEX 3347 welcome_ra_8 [Glory to the K ! Glory to the K ! Ahem, to the Khan !] -// HASH_VALUE C40F64454F41803D +/* OLD VALUE : [WELCOME_RA_WELCOME !] */ +// HASH_VALUE E59624D5514CBF07 // INDEX 3348 -welcome_ra_welcome [WELCOME_RA_WELCOME !] +welcome_ra_welcome [I am Uil'i, Fellow of the Dispensary, I take care of the Manret and the Reviv here.] // HASH_VALUE 496EBDD1F11D8F50 // INDEX 3349 diff --git a/translation/translated/clause_fr.txt b/translation/translated/clause_fr.txt index 3c2efe1..d91b60e 100644 --- a/translation/translated/clause_fr.txt +++ b/translation/translated/clause_fr.txt @@ -16357,9 +16357,10 @@ welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] // INDEX 3734 welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] -// HASH_VALUE C40F64454F41803D +/* OLD VALUE : [WELCOME_RA_WELCOME !] */ +// HASH_VALUE 86161F265072A417 // INDEX 3735 -welcome_ra_welcome [WELCOME_RA_WELCOME !] +welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] // HASH_VALUE 12BFDEE7037B1955 // INDEX 3736 diff --git a/translation/translated/clause_wk.txt b/translation/translated/clause_wk.txt index 6c9aa23..7594fed 100644 --- a/translation/translated/clause_wk.txt +++ b/translation/translated/clause_wk.txt @@ -14432,9 +14432,10 @@ welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] // INDEX 3348 welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] -// HASH_VALUE C40F64454F41803D +/* OLD VALUE : [WELCOME_RA_WELCOME !] */ +// HASH_VALUE 86161F265072A417 // INDEX 3349 -welcome_ra_welcome [WELCOME_RA_WELCOME !] +welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] // HASH_VALUE 496EBDD1F11D8F50 // INDEX 3350 diff --git a/translation/translated/phrase_en.txt b/translation/translated/phrase_en.txt index 2a0a312..833337f 100644 --- a/translation/translated/phrase_en.txt +++ b/translation/translated/phrase_en.txt @@ -23160,10 +23160,30 @@ WELCOME_RA_8 () } -// HASH_VALUE A72969DE18D4549F +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 WELCOME_RA_WELCOME () { - welcome_ra_welcome [WELCOME_RA_WELCOME !] + welcome_ra_welcome [I am Uil'i, Fellow of the Dispensary, I take care of the Manret and the Reviv here.] } diff --git a/translation/translated/phrase_fr.txt b/translation/translated/phrase_fr.txt index ac8b67f..7eadb6f 100644 --- a/translation/translated/phrase_fr.txt +++ b/translation/translated/phrase_fr.txt @@ -25536,10 +25536,30 @@ WELCOME_RA_8 () } -// HASH_VALUE A72969DE18D4549F +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 WELCOME_RA_WELCOME () { - welcome_ra_welcome [WELCOME_RA_WELCOME !] + welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] } diff --git a/translation/translated/phrase_wk.txt b/translation/translated/phrase_wk.txt index 7f43d85..4698afc 100644 --- a/translation/translated/phrase_wk.txt +++ b/translation/translated/phrase_wk.txt @@ -23396,10 +23396,20 @@ WELCOME_RA_8 () } -// HASH_VALUE A72969DE18D4549F +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 WELCOME_RA_WELCOME () { - welcome_ra_welcome [WELCOME_RA_WELCOME !] + welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] } diff --git a/translation/work/phrases/nbland_missions_wk.txt b/translation/work/phrases/nbland_missions_wk.txt index 0229744..6eafb34 100644 --- a/translation/work/phrases/nbland_missions_wk.txt +++ b/translation/work/phrases/nbland_missions_wk.txt @@ -49,7 +49,7 @@ WELCOME_RA_8 () WELCOME_RA_WELCOME () { - welcome_ra_welcome [WELCOME_RA_WELCOME !] + welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] }