Merge branch 'feature/ajout_ds_npc' into 'lirria'

Ajout des DS de chaque NPC du dispensaire et parentage

See merge request !21
This commit is contained in:
yannk 2017-02-16 00:15:44 +01:00
commit 2aea06e875
16 changed files with 567 additions and 7 deletions

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_ucikara_oublieux.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="2"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 2"/>
<ATOM Name="EyesColor" Value="Color 6"/>
<ARRAY Name="HairItem">
<STRUCT Name="long">
<ATOM Name="Item" Value="fy_hom_hair_style05.sitem"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_ucikara_oublieux.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="0"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 1"/>
<ATOM Name="EyesColor" Value="Color 2"/>
<ARRAY Name="HairItem">
<STRUCT>
<ATOM Name="Item" Value="fy_hom_hair_artistic04.sitem"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_ucikara_oublieux.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="3"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 3"/>
<ATOM Name="EyesColor" Value="Color 5"/>
<ARRAY Name="HairItem">
<STRUCT>
<ATOM Name="Item" Value="fy_hom_hair_artistic05.sitem"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,38 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_ucikara.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Color" Value="2"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Color" Value="2"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="icmalb.sitem"/>
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="0"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 1"/>
<ATOM Name="EyesColor" Value="Color 5"/>
<ARRAY Name="HairItem">
<STRUCT>
<ATOM Name="Item" Value="fy_hom_hair_basic02.sitem"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,28 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_ucikara_oublieux.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="5"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 5"/>
<ATOM Name="EyesColor" Value="Color 5"/>
<ARRAY Name="HairItem">
<STRUCT>
<ATOM Name="Item" Value="fy_hom_hair_artistic01.sitem"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,37 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_ucikara_f.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Color" Value="0"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Color" Value="7"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="icfalb.sitem"/>
<ATOM Name="Color" Value="5"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Color" Value="1"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 1"/>
<ATOM Name="EyesColor" Value="Color 5"/>
<ARRAY Name="HairItem">
<STRUCT>
<ATOM Name="Item" Value="fy_hof_hair_artistic01.sitem"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,28 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_tcara_oublieux_f.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="5"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 5"/>
<ATOM Name="EyesColor" Value="Color 2"/>
<ARRAY Name="HairItem">
<STRUCT>
<ATOM Name="Item" Value="ma_hof_hair_basic02.sitem"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -20,25 +20,25 @@
<ATOM Name="Skin" Value="fyros"/> <ATOM Name="Skin" Value="fyros"/>
<ARRAY Name="HairItem"> <ARRAY Name="HairItem">
<STRUCT Name="artistic"> <STRUCT Name="artistic">
<ATOM Name="Item" Value="artistic01.item"/> <ATOM Name="Item" Value="fy_cheveux_artistic01.item"/>
</STRUCT> </STRUCT>
<STRUCT Name="basic"> <STRUCT Name="basic">
<ATOM Name="Item" Value="basic01.item"/> <ATOM Name="Item" Value="fy_cheveux_basic01.item"/>
</STRUCT> </STRUCT>
<STRUCT Name="long"> <STRUCT Name="long">
<ATOM Name="Item" Value="long01.item"/> <ATOM Name="Item" Value="fy_cheveux_long01.item"/>
</STRUCT> </STRUCT>
<STRUCT Name="medium"> <STRUCT Name="medium">
<ATOM Name="Item" Value="medium01.item"/> <ATOM Name="Item" Value="fy_cheveux_medium01.item"/>
</STRUCT> </STRUCT>
<STRUCT Name="shave"> <STRUCT Name="shave">
<ATOM Name="Item" Value="shave01.item"/> <ATOM Name="Item" Value="fy_cheveux_shave01.item"/>
</STRUCT> </STRUCT>
<STRUCT Name="short"> <STRUCT Name="short">
<ATOM Name="Item" Value="short01.item"/> <ATOM Name="Item" Value="fy_cheveux_short01.item"/>
</STRUCT> </STRUCT>
<STRUCT Name="style"> <STRUCT Name="style">
<ATOM Name="Item" Value="style01.item"/> <ATOM Name="Item" Value="fy_cheveux_style01.item"/>
</STRUCT> </STRUCT>
</ARRAY> </ARRAY>
</STRUCT> </STRUCT>

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_matis_male.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="icravg.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="icrape.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="igmgu.sitem"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="igmau.sitem"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="igmbu.sitem"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="ma_visage.item"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,43 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_matis_female.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="icravg.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="icrape.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="igmgu.sitem"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="igmau.sitem"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="igmbu.sitem"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="ma_visage.item"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,43 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_matis_male.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="ic_v_oub.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="ic_r_oub.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="igmgu.sitem"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="igmau.sitem"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="igmbu.sitem"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="ma_visage.item"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,43 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_matis_female.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="ic_v_oub.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="ic_r_oub.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="igmgu.sitem"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="igmau.sitem"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="igmbu.sitem"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="ma_visage.item"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,43 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_fyros_male.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="icravg.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="icrape.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="igfgu.sitem"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="igfau.sitem"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="igfbu.sitem"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,43 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_fyros_female.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="icravg.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="icrape.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="igfgu.sitem"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="igfau.sitem"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="igfbu.sitem"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,39 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_fyros_male.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="ic_v_oub.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="ic_r_oub.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="igfgu.sitem"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="igfau.sitem"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="igfbu.sitem"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,43 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_fyros_female.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="ic_v_oub.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="ic_r_oub.sitem"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="igfgu.sitem"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="igfau.sitem"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="igfbu.sitem"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Default"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>