fake objects to triangulate the character position

This commit is contained in:
depyraken 2016-03-11 20:14:34 +01:00
parent c119a6d39b
commit 243c4a2a20

View file

@ -0,0 +1,44 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="Water01.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="CharacterScalePos" Value="0"/>
<ATOM Name="Scale" Value="0.1"/>
<ARRAY Name="ProjectileCastRay">
<STRUCT>
<STRUCT Name="Origin">
<ATOM Name="Z" Value="8.5"/>
</STRUCT>
<STRUCT Name="Pos">
<ATOM Name="Z" Value="8.5"/>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="BoundingRadius" Value="0"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="NotTraversable" Value="false"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="false"/>
<ATOM Name="Talkable" Value="false"/>
<ATOM Name="Givable" Value="false"/>
<ATOM Name="SelectableBySpace" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>