Added: Melee weapons parent sheets
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9 changed files with 783 additions and 0 deletions
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.9 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="name" Value="mace"/>
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<ATOM Name="family" Value="melee weapon"/>
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<ATOM Name="ItemType" Value="Mace"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="right hand" Value="Right Hand"/>
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</ARRAY>
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<ATOM Name="WearEquipmentMalus" Value="0.3"/>
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</STRUCT>
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<ATOM Name="Bulk" Value="10"/>
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<ATOM Name="Time to Equip In Ticks" Value="20"/>
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<ATOM Name="RequiredCharac" Value="Strength"/>
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<ATOM Name="RequiredCharacQualityFactor" Value="1"/>
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<ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
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</STRUCT>
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<STRUCT Name="melee weapon">
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<ATOM Name="category" Value="light"/>
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<ATOM Name="skill" Value="SFM1BMM"/>
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<ATOM Name="damage type" Value="Blunt"/>
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</STRUCT>
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<STRUCT Name="crafting tool">
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<ATOM Name="type" Value="Sharpener"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="icon" Value="MW_mace.tga"/>
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<ATOM Name="anim_set" Value="1H"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Aug 22 19:58:25 2002 (receveur) .basics.name = mace
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Thu Aug 22 19:58:42 2002 (receveur) .melee weapon.latency = 6
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Thu Aug 22 19:58:42 2002 (receveur) .melee weapon.rate of fire = 2
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Thu Aug 22 20:00:52 2002 (receveur) .melee weapon.category = light
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Thu Aug 22 20:00:52 2002 (receveur) .melee weapon.damage type = Blunt
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Thu Aug 22 20:00:52 2002 (receveur) .melee weapon.skill = Mass
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Thu Aug 22 20:09:56 2002 (receveur) .basics.quality level = $filename
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Tue Aug 27 14:55:15 2002 (wuibout) .3d.icon = MW_mace.tga
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Thu Oct 03 15:16:02 2002 (receveur) .basics.weight = middle
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Thu Oct 03 15:16:11 2002 (receveur) .basics.hit points = low
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Tue Dec 10 11:22:44 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand
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Tue Dec 10 11:22:44 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand
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Tue Dec 10 11:22:44 2002 (receveur) formName Resized = 1
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Fri Jan 03 15:54:25 2003 (receveur) .melee weapon.skill = mass
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Thu Feb 20 18:02:01 2003 (favre) .faber.Career = faber
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Thu Feb 20 18:02:01 2003 (favre) .faber.Skill = make melee weapons
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Thu Feb 20 18:02:01 2003 (favre) .faber.Specialization = make mace
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Wed Feb 26 17:37:37 2003 (favre) .faber.Tool type = Sharpener
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Wed Feb 26 17:37:45 2003 (favre) .crafting tool.type = Sharpener
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Thu Feb 27 17:16:13 2003 (receveur) .faber.Create.MP 1 = desert_log.item
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Thu Feb 27 17:16:13 2003 (receveur) .faber.Create.MP 2 = eggs.item
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Thu Feb 27 17:16:13 2003 (receveur) .faber.Create.Quantity 1 = 3
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Thu Feb 27 17:16:13 2003 (receveur) .faber.Create.Quantity 2 = 3
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Mon Mar 03 15:28:25 2003 (receveur) .melee weapon.latency =
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Mon Mar 03 15:28:25 2003 (receveur) .melee weapon.rate of fire =
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Tue Sep 16 19:30:30 2003 (coutelas) .basics.ItemType = Mace
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Tue Sep 16 19:30:30 2003 (coutelas) .basics.family = melee weapon
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Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Hammer
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Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft
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Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 2 Property = Stiff
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Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip
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Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 3 Property = Grip
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Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight
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Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 4 Property = Dense
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Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.Quantity 1 = 1
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Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.Quantity 2 = 1
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Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.Quantity 3 = 1
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Tue Sep 16 19:30:30 2003 (coutelas) .melee weapon.skill = mace
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Tue Sep 16 19:30:51 2003 (coutelas) .AsBrick.Client.Icon = MW_mace.tga
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Thu Sep 18 18:57:28 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
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Fri Sep 19 11:39:22 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
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Tue Sep 23 17:18:17 2003 (coutelas) .faber.Skill = craft
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Fri Jan 30 11:10:46 2004 (coutelas) .basics.Bulk = 20
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Fri Feb 06 17:29:32 2004 (coutelas) .basics.Time to Equip In Ticks = 20
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Thu Apr 21 14:33:44 2005 (peloille) .basics.RequiredCharac = Strength
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Thu Apr 21 14:33:44 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
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Thu Apr 21 14:33:44 2005 (peloille) .basics.RequiredCharacQualityOffset = -10</LOG>
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</FORM>
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@ -0,0 +1,78 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.9 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="name" Value="staff"/>
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<ATOM Name="family" Value="melee weapon"/>
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<ATOM Name="ItemType" Value="Staff"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="right hand" Value="Right Hand"/>
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</ARRAY>
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<ATOM Name="WearEquipmentMalus" Value="0.3"/>
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</STRUCT>
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<ATOM Name="Bulk" Value="10"/>
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<ATOM Name="Time to Equip In Ticks" Value="20"/>
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<ATOM Name="RequiredCharac" Value="Strength"/>
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<ATOM Name="RequiredCharacQualityFactor" Value="1"/>
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<ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
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</STRUCT>
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<STRUCT Name="melee weapon">
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<ATOM Name="category" Value="light"/>
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<ATOM Name="skill" Value="SFM1BSM"/>
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<ATOM Name="damage type" Value="Blunt"/>
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</STRUCT>
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<STRUCT Name="crafting tool">
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<ATOM Name="type" Value="Sharpener"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="icon" Value="MW_staff.tga"/>
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<ATOM Name="anim_set" Value="1H"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Aug 22 19:09:44 2002 (receveur) .basics.family = melee weapon
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Thu Aug 22 19:09:44 2002 (receveur) .basics.name = staff
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Thu Aug 22 19:09:44 2002 (receveur) .basics.quality level = $filename
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Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.damage type = Blunt
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Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.latency = 6
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Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.rate of fire = 2
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Thu Aug 22 19:57:03 2002 (receveur) .melee weapon.category = light
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Thu Aug 22 19:59:30 2002 (receveur) .melee weapon.skill = Stick
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Tue Aug 27 14:55:05 2002 (wuibout) .3d.icon = MW_staff.tga
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Thu Oct 03 15:15:09 2002 (receveur) .basics.weight = light
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Thu Oct 03 15:15:39 2002 (receveur) .basics.hit points = very low
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Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand
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Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand
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Tue Dec 10 11:22:28 2002 (receveur) formName Pasted =
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Tue Dec 10 11:22:28 2002 (receveur) formName Resized = 1
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Fri Jan 03 15:54:10 2003 (receveur) .melee weapon.skill = stick
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Thu Feb 20 18:02:56 2003 (favre) .faber.Career = faber
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Thu Feb 20 18:02:56 2003 (favre) .faber.Skill = make melee weapons
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Thu Feb 20 18:02:56 2003 (favre) .faber.Specialization = make lance
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Wed Feb 26 17:37:08 2003 (favre) .faber.Tool type = Sharpener
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Wed Feb 26 17:37:16 2003 (favre) .crafting tool.type = Sharpener
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Thu Feb 27 17:15:00 2003 (receveur) .faber.Create.MP 1 = bones.item
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Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.latency =
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Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.rate of fire =
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Thu Sep 18 11:41:19 2003 (coutelas) .AsBrick.Client.Icon = MW_staff.tga
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Thu Sep 18 11:41:19 2003 (coutelas) .basics.ItemType = Staff
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Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Shaft
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Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 Property = Stiff
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Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Grip
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Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 Property = Grip
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Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.Quantity 2 = 1
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Thu Sep 18 11:41:19 2003 (coutelas) .melee weapon.skill = staff
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Thu Sep 18 18:57:22 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
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Fri Sep 19 11:39:15 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
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Tue Sep 23 17:18:10 2003 (coutelas) .faber.Skill = craft
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Fri Jan 30 11:11:04 2004 (coutelas) .basics.Bulk = 20
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Fri Feb 06 17:29:55 2004 (coutelas) .basics.Time to Equip In Ticks = 20
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Thu Apr 21 14:33:27 2005 (peloille) .basics.RequiredCharac = Strength
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Thu Apr 21 14:33:27 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
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Thu Apr 21 14:33:27 2005 (peloille) .basics.RequiredCharacQualityOffset = -10</LOG>
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</FORM>
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@ -0,0 +1,83 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.10 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="name" Value="lance"/>
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<ATOM Name="family" Value="melee weapon"/>
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<ATOM Name="ItemType" Value="Spear"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="right hand" Value="Right Hand"/>
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</ARRAY>
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<ATOM Name="WearEquipmentMalus" Value="0.3"/>
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</STRUCT>
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<ATOM Name="Bulk" Value="10"/>
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<ATOM Name="Time to Equip In Ticks" Value="20"/>
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<ATOM Name="RequiredCharac" Value="Strength"/>
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<ATOM Name="RequiredCharacQualityFactor" Value="1"/>
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<ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
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</STRUCT>
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<STRUCT Name="melee weapon">
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<ATOM Name="category" Value="medium"/>
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<ATOM Name="skill" Value="SFM1PSM"/>
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<ATOM Name="damage type" Value="Piercing"/>
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<ATOM Name="melee range" Value="10"/>
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</STRUCT>
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<STRUCT Name="crafting tool">
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<ATOM Name="type" Value="Sharpener"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="icon" Value="MW_lance.tga"/>
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<ATOM Name="anim_set" Value="1H"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Aug 22 20:01:47 2002 (receveur) .basics.name = lance
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Thu Aug 22 20:02:54 2002 (receveur) .melee weapon.category = medium
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Thu Aug 22 20:02:54 2002 (receveur) .melee weapon.skill =
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Thu Aug 22 20:03:05 2002 (receveur) .melee weapon.latency = 6
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Thu Aug 22 20:03:05 2002 (receveur) .melee weapon.rate of fire = 2
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Thu Aug 22 20:04:05 2002 (receveur) .melee weapon.damage type = Piercing
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Thu Aug 22 20:09:49 2002 (receveur) .basics.quality level = $filename
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Mon Aug 26 11:34:37 2002 (receveur) .melee weapon.skill = Spear
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Tue Aug 27 14:55:23 2002 (wuibout) .3d.icon = MW_lance.tga
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Thu Oct 03 15:16:27 2002 (receveur) .basics.weight = middle
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Thu Oct 03 15:16:35 2002 (receveur) .basics.hit points = very low
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Tue Dec 10 11:23:01 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand
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Tue Dec 10 11:23:01 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand
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Tue Dec 10 11:23:01 2002 (receveur) formName Resized = 1
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Fri Jan 03 15:54:47 2003 (receveur) .melee weapon.skill = spear
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Thu Feb 20 18:01:31 2003 (favre) .faber.Career = faber
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Thu Feb 20 18:01:31 2003 (favre) .faber.Skill = make melee weapons
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Thu Feb 20 18:01:31 2003 (favre) .faber.Specialization = make lance
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Wed Feb 26 17:37:52 2003 (favre) .faber.Tool type = Sharpener
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Wed Feb 26 17:37:56 2003 (favre) .crafting tool.type = Sharpener
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Thu Feb 27 17:07:04 2003 (receveur) .faber.Create.MP 1 = desert_branch.item
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Thu Feb 27 17:07:04 2003 (receveur) .faber.Create.MP 2 = sea_clay.item
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Mon Mar 03 15:28:42 2003 (receveur) .melee weapon.latency =
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Mon Mar 03 15:28:42 2003 (receveur) .melee weapon.rate of fire =
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Thu Sep 18 11:55:27 2003 (coutelas) .AsBrick.Client.Icon = MW_lance.tga
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Thu Sep 18 11:55:27 2003 (coutelas) .basics.ItemType = Spear
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Thu Sep 18 11:55:27 2003 (coutelas) .basics.family = melee weapon
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Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Point
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Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft
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Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.MP 2 Property = Stiff
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Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip
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Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.MP 3 Property = Grip
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Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.Quantity 1 = 1
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Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.Quantity 2 = 1
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Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.Quantity 3 = 1
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Thu Sep 18 11:55:27 2003 (coutelas) .faber.Skill =
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Thu Sep 18 18:57:33 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
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Fri Sep 19 11:39:28 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
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Tue Sep 23 17:19:12 2003 (coutelas) .faber.Skill = craft
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Fri Jan 30 11:10:52 2004 (coutelas) .basics.Bulk = 20
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Fri Feb 06 17:29:37 2004 (coutelas) .basics.Time to Equip In Ticks = 20
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Mon May 10 17:24:06 2004 (coutelas) .melee weapon.melee range = 10
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Thu Apr 21 14:33:06 2005 (peloille) .basics.RequiredCharac = Strength
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Thu Apr 21 14:33:06 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
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Thu Apr 21 14:33:06 2005 (peloille) .basics.RequiredCharacQualityOffset = -10</LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.9 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="name" Value="axe"/>
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<ATOM Name="family" Value="melee weapon"/>
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<ATOM Name="ItemType" Value="Axe"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="right hand" Value="Right Hand"/>
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</ARRAY>
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<ATOM Name="WearEquipmentMalus" Value="0.3"/>
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</STRUCT>
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<ATOM Name="Bulk" Value="10"/>
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<ATOM Name="Time to Equip In Ticks" Value="20"/>
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<ATOM Name="RequiredCharac" Value="Strength"/>
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<ATOM Name="RequiredCharacQualityFactor" Value="1"/>
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<ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
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</STRUCT>
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<STRUCT Name="melee weapon">
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<ATOM Name="category" Value="medium"/>
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<ATOM Name="skill" Value="SFM1SAM"/>
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<ATOM Name="damage type" Value="Slashing"/>
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</STRUCT>
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<STRUCT Name="crafting tool">
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<ATOM Name="type" Value="Sharpener"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="icon" Value="MW_axe.tga"/>
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<ATOM Name="anim_set" Value="1H"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Aug 22 20:03:18 2002 (receveur) .basics.name = axe
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Thu Aug 22 20:03:49 2002 (receveur) .melee weapon.category = medium
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Thu Aug 22 20:03:49 2002 (receveur) .melee weapon.damage type = Slashing
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Thu Aug 22 20:03:49 2002 (receveur) .melee weapon.skill = Axe
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Thu Aug 22 20:04:25 2002 (receveur) .melee weapon.latency = 6
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Thu Aug 22 20:04:25 2002 (receveur) .melee weapon.rate of fire = 2
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Thu Aug 22 20:09:43 2002 (receveur) .basics.quality level = $filename
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Tue Aug 27 14:55:43 2002 (wuibout) .3d.icon = MW_axe.tga
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Thu Oct 03 15:18:57 2002 (receveur) .basics.weight = heavy
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Thu Dec 12 11:58:57 2002 (favre) formName Pasted =
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Fri Jan 03 15:55:08 2003 (receveur) .melee weapon.skill = axe
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Thu Feb 20 18:04:12 2003 (favre) .faber.Career = faber
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Thu Feb 20 18:04:12 2003 (favre) .faber.Skill = make melee weapons
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Thu Feb 20 18:04:12 2003 (favre) .faber.Specialization = make axe
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Wed Feb 26 17:38:17 2003 (favre) .faber.Tool type = Sharpener
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Wed Feb 26 17:38:23 2003 (favre) .crafting tool.type = Sharpener
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Thu Feb 27 17:21:21 2003 (receveur) .faber.Create.MP 2 = yellow_amber.item
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Thu Feb 27 17:22:17 2003 (receveur) .faber.Create.MP 1 = desert_pod.item
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Mon Mar 03 15:28:59 2003 (receveur) .melee weapon.latency =
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Mon Mar 03 15:28:59 2003 (receveur) .melee weapon.rate of fire =
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Thu Sep 18 18:57:46 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
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Fri Sep 19 10:35:25 2003 (coutelas) .basics.ItemType = Axe
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Fri Sep 19 10:35:25 2003 (coutelas) .basics.family = melee weapon
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 2 Property = Stiff
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 3 Property = Grip
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 4 Property = Dense
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.Quantity 1 = 1
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.Quantity 2 = 1
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.Quantity 3 = 1
|
||||
Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.Quantity 4 = 1
|
||||
Fri Sep 19 10:51:34 2003 (coutelas) .AsBrick.Client.Icon = MW_axe.tga
|
||||
Fri Sep 19 11:39:40 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
|
||||
Tue Sep 23 17:18:41 2003 (coutelas) .faber.Skill = craft
|
||||
Fri Jan 30 11:11:10 2004 (coutelas) .basics.Bulk = 20
|
||||
Fri Feb 06 17:30:01 2004 (coutelas) .basics.Time to Equip In Ticks = 20
|
||||
Thu Apr 21 14:32:53 2005 (peloille) .basics.RequiredCharac = Strength
|
||||
Thu Apr 21 14:32:53 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
|
||||
Thu Apr 21 14:32:53 2005 (peloille) .basics.RequiredCharacQualityOffset = -10</LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,94 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.10 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="basics">
|
||||
<ATOM Name="name" Value="sword"/>
|
||||
<ATOM Name="family" Value="melee weapon"/>
|
||||
<ATOM Name="ItemType" Value="Sword"/>
|
||||
<ATOM Name="sack_type" Value="1"/>
|
||||
<STRUCT Name="EquipmentInfo">
|
||||
<ARRAY Name="EquipmentSlots">
|
||||
<ATOM Name="right_hand" Value="Right Hand"/>
|
||||
</ARRAY>
|
||||
<ATOM Name="WearEquipmentMalus" Value="0.3"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="Bulk" Value="10"/>
|
||||
<ATOM Name="Time to Equip In Ticks" Value="20"/>
|
||||
<ATOM Name="RequiredCharac" Value="Strength"/>
|
||||
<ATOM Name="RequiredCharacQualityFactor" Value="1"/>
|
||||
<ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="melee weapon">
|
||||
<ATOM Name="category" Value="medium"/>
|
||||
<ATOM Name="skill" Value="SFM1SSM"/>
|
||||
<ATOM Name="damage type" Value="Slashing"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="crafting tool">
|
||||
<ATOM Name="type" Value="Sharpener"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="icon" Value="MW_sword.tga"/>
|
||||
<ATOM Name="anim_set" Value="1H Sword"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG>Tue Jul 30 12:41:31 2002 (receveur) .basics.family = melee weapon
|
||||
Tue Jul 30 12:41:31 2002 (receveur) .basics.name = daguer
|
||||
Tue Jul 30 12:41:31 2002 (receveur) formName Pasted =
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .basics.quality level = &amp;quot;Basics.Level&amp;quot;*10
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .basics.weight = 0
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.category = light
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.latency = 6
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.rate of fire = 2
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.skill = Dagger
|
||||
Tue Jul 30 12:43:43 2002 (receveur) .melee weapon.damage type = Piercing
|
||||
|
||||
|
||||
Tue Jul 30 14:26:21 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand
|
||||
Tue Jul 30 14:27:48 2002 (receveur) .basics.sack_type = 1
|
||||
Tue Jul 30 14:31:04 2002 (receveur) .basics.name = sword
|
||||
Tue Jul 30 14:31:04 2002 (receveur) .melee weapon.skill = Sword
|
||||
Tue Jul 30 14:33:21 2002 (receveur) .melee weapon.category = medium
|
||||
Tue Jul 30 14:33:21 2002 (receveur) .melee weapon.damage type = Slashing
|
||||
Tue Jul 30 14:39:14 2002 (receveur) formName Pasted =
|
||||
Tue Jul 30 15:16:52 2002 (receveur) .basics.quality level = $filename
|
||||
Tue Jul 30 15:17:12 2002 (receveur) .basics.name = sword
|
||||
Tue Aug 27 14:54:56 2002 (wuibout) .3d.icon = MW_sword.tga
|
||||
Thu Oct 03 14:27:52 2002 (receveur) .basics.Durability =
|
||||
Thu Oct 03 14:27:52 2002 (receveur) .basics.weight = heavy
|
||||
Fri Jan 03 15:53:45 2003 (receveur) .melee weapon.skill = sword
|
||||
Thu Feb 20 18:03:15 2003 (favre) .faber.Career = faber
|
||||
Thu Feb 20 18:03:15 2003 (favre) .faber.Skill = make melee weapons
|
||||
Thu Feb 20 18:03:15 2003 (favre) .faber.Specialization = make sword
|
||||
Wed Feb 26 17:36:58 2003 (favre) .faber.Tool type = Sharpener
|
||||
Wed Feb 26 17:37:02 2003 (favre) .crafting tool.type = Sharpener
|
||||
Thu Feb 27 17:13:31 2003 (receveur) .faber.Create.MP 1 = desert_fiber.item
|
||||
Thu Feb 27 17:13:31 2003 (receveur) .faber.Create.MP 2 = rotten_bones.item
|
||||
Mon Mar 03 15:28:03 2003 (receveur) .melee weapon.latency =
|
||||
Mon Mar 03 15:28:03 2003 (receveur) .melee weapon.rate of fire =
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .basics.ItemType = Sword
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 1 Family = Undefined
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 3 Property = Grip
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 4 Property = Dense
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.Quantity 1 = 1
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.Quantity 2 = 1
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.Quantity 3 = 1
|
||||
Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.Quantity 4 = 1
|
||||
Tue Sep 16 19:19:58 2003 (coutelas) .AsBrick.Client.Icon = MW_sword.tga
|
||||
Tue Sep 16 19:23:49 2003 (coutelas) .faber.Create.MP 2 Property = Stiff
|
||||
Thu Sep 18 18:57:16 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
|
||||
Fri Sep 19 11:39:08 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
|
||||
Tue Sep 23 17:18:03 2003 (coutelas) .faber.Skill = craft
|
||||
Fri Jan 30 11:10:40 2004 (coutelas) .basics.Bulk = 20
|
||||
Fri Feb 06 17:29:27 2004 (coutelas) .basics.Time to Equip In Ticks = 20
|
||||
Thu Apr 21 14:32:43 2005 (peloille) .basics.RequiredCharac = Strength
|
||||
Thu Apr 21 14:32:43 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
|
||||
Thu Apr 21 14:32:43 2005 (peloille) .basics.RequiredCharacQualityOffset = -10</LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,88 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.10 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="basics">
|
||||
<ATOM Name="name" Value="long mace"/>
|
||||
<ATOM Name="family" Value="melee weapon"/>
|
||||
<ATOM Name="ItemType" Value="Two Hand Mace"/>
|
||||
<STRUCT Name="EquipmentInfo">
|
||||
<ARRAY Name="EquipmentSlots">
|
||||
<ATOM Name="two_hands" Value="Two Hands"/>
|
||||
</ARRAY>
|
||||
<ATOM Name="WearEquipmentMalus" Value="0.5"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="Bulk" Value="15"/>
|
||||
<ATOM Name="Time to Equip In Ticks" Value="30"/>
|
||||
<ATOM Name="RequiredCharac" Value="Strength"/>
|
||||
<ATOM Name="RequiredCharacQualityFactor" Value="1"/>
|
||||
<ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="melee weapon">
|
||||
<ATOM Name="category" Value="medium"/>
|
||||
<ATOM Name="skill" Value="SFM2BMM"/>
|
||||
<ATOM Name="damage type" Value="Blunt"/>
|
||||
<ATOM Name="latency" Value="6"/>
|
||||
<ATOM Name="melee range" Value="10"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="crafting tool">
|
||||
<ATOM Name="type" Value="Sharpener"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="icon" Value="MW_2h_mace.tga"/>
|
||||
<ATOM Name="anim_set" Value="2H"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG>Thu Aug 22 20:04:54 2002 (receveur) .basics.name = 2_handed_mace
|
||||
Thu Aug 22 20:05:42 2002 (receveur) .basics.name = long_mace
|
||||
Thu Aug 22 20:05:42 2002 (receveur) .melee weapon.category = medium
|
||||
Thu Aug 22 20:05:42 2002 (receveur) .melee weapon.skill = GreatMass
|
||||
Thu Aug 22 20:06:50 2002 (receveur) .melee weapon.damage type = Blunt
|
||||
Thu Aug 22 20:06:57 2002 (receveur) .melee weapon.latency = 6
|
||||
Thu Aug 22 20:06:57 2002 (receveur) .melee weapon.rate of fire = 2
|
||||
Thu Aug 22 20:09:37 2002 (receveur) .basics.quality level = $filename
|
||||
Tue Aug 27 14:55:58 2002 (wuibout) .3d.icon = MW_2h_mace.tga
|
||||
Thu Oct 03 15:19:51 2002 (receveur) .basics.weight = heavy
|
||||
Thu Dec 12 11:51:12 2002 (favre) formName Pasted =
|
||||
Fri Jan 03 15:55:49 2003 (receveur) .melee weapon.skill = great mass
|
||||
Thu Feb 20 18:08:25 2003 (favre) .faber.Career = faber
|
||||
Thu Feb 20 18:08:25 2003 (favre) .faber.Skill = make two_hands melee weapons
|
||||
Thu Feb 20 18:08:25 2003 (favre) .faber.Specialization = make long mace
|
||||
Wed Feb 26 17:36:22 2003 (favre) .faber.Tool type = Sharpener
|
||||
Wed Feb 26 17:36:26 2003 (favre) .crafting tool.type = Sharpener
|
||||
Thu Feb 27 17:16:48 2003 (receveur) .faber.Create.MP 1 = desert_log.item
|
||||
Thu Feb 27 17:16:48 2003 (receveur) .faber.Create.Quantity 1 = 6
|
||||
Thu Feb 27 17:16:48 2003 (receveur) .faber.Create.Quantity 2 = 5
|
||||
Thu Feb 27 17:16:59 2003 (receveur) .faber.Create.MP 2 = eggs.item
|
||||
Mon Mar 03 15:29:47 2003 (receveur) .melee weapon.latency =
|
||||
Mon Mar 03 15:29:47 2003 (receveur) .melee weapon.rate of fire =
|
||||
Thu May 29 16:05:48 2003 (fleury) .melee weapon.latency = 6
|
||||
Thu Sep 18 13:55:52 2003 (coutelas) .faber.Skill =
|
||||
Thu Sep 18 13:55:52 2003 (coutelas) .melee weapon.skill = two handed mace
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Hammer
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 2 Property = Stiff
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 3 Property = Grip
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 4 Property = Dense
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.Quantity 1 = 1
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.Quantity 2 = 1
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.Quantity 3 = 1
|
||||
Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.Quantity 4 = 1
|
||||
Thu Sep 18 13:57:03 2003 (coutelas) .AsBrick.Client.Icon = MW_2h_mace.tga
|
||||
Thu Sep 18 13:58:34 2003 (coutelas) .basics.ItemType = Two Hand Mace
|
||||
Thu Sep 18 14:05:46 2003 (coutelas) .basics.family = melee weapon
|
||||
Thu Sep 18 18:57:58 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
|
||||
Fri Sep 19 11:40:05 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
|
||||
Tue Sep 23 17:18:58 2003 (coutelas) .faber.Skill = craft
|
||||
Fri Jan 30 11:10:34 2004 (coutelas) .basics.Bulk = 30
|
||||
Fri Feb 06 17:28:35 2004 (coutelas) .basics.Time to Equip In Ticks = 3
|
||||
Mon May 10 17:23:03 2004 (coutelas) .melee weapon.melee range = 10
|
||||
Thu Apr 21 14:32:31 2005 (peloille) .basics.RequiredCharac = Strength
|
||||
Thu Apr 21 14:32:31 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
|
||||
Thu Apr 21 14:32:31 2005 (peloille) .basics.RequiredCharacQualityOffset = -10</LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,84 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.11 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="basics">
|
||||
<ATOM Name="name" Value="pike"/>
|
||||
<ATOM Name="family" Value="melee weapon"/>
|
||||
<ATOM Name="ItemType" Value="Pike"/>
|
||||
<STRUCT Name="EquipmentInfo">
|
||||
<ARRAY Name="EquipmentSlots">
|
||||
<ATOM Name="two_hands" Value="Two Hands"/>
|
||||
</ARRAY>
|
||||
<ATOM Name="WearEquipmentMalus" Value="0.5"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="Bulk" Value="15"/>
|
||||
<ATOM Name="Time to Equip In Ticks" Value="30"/>
|
||||
<ATOM Name="RequiredCharac" Value="Strength"/>
|
||||
<ATOM Name="RequiredCharacQualityFactor" Value="1"/>
|
||||
<ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="melee weapon">
|
||||
<ATOM Name="category" Value="Heavy"/>
|
||||
<ATOM Name="skill" Value="SFM2PPM"/>
|
||||
<ATOM Name="damage type" Value="Piercing"/>
|
||||
<ATOM Name="latency" Value="6"/>
|
||||
<ATOM Name="melee range" Value="20"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="crafting tool">
|
||||
<ATOM Name="type" Value="Sharpener"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="icon" Value="MW_2h_lance.tga"/>
|
||||
<ATOM Name="anim_set" Value="2HLance"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG>Thu Aug 22 20:07:12 2002 (receveur) .basics.name = pike
|
||||
Thu Aug 22 20:07:30 2002 (receveur) .melee weapon.category = Heavy
|
||||
Thu Aug 22 20:07:30 2002 (receveur) .melee weapon.skill = Pike
|
||||
Thu Aug 22 20:07:40 2002 (receveur) .melee weapon.damage type = Piercing
|
||||
Thu Aug 22 20:07:40 2002 (receveur) .melee weapon.latency = 6
|
||||
Thu Aug 22 20:07:40 2002 (receveur) .melee weapon.rate of fire = 2
|
||||
Thu Aug 22 20:09:30 2002 (receveur) .basics.quality level = $filename
|
||||
Tue Aug 27 14:56:07 2002 (wuibout) .3d.icon = MW_2h_lance.tga
|
||||
Thu Oct 03 15:20:11 2002 (receveur) .basics.weight = middle
|
||||
Thu Oct 03 15:20:23 2002 (receveur) .basics.hit points = very low
|
||||
Fri Oct 25 10:57:56 2002 (mauduit) .3d.anim_set = 2HLance
|
||||
Thu Dec 12 11:51:17 2002 (favre) formName Pasted =
|
||||
Fri Jan 03 15:56:02 2003 (receveur) .melee weapon.skill = pike
|
||||
Thu Feb 20 18:08:54 2003 (favre) .faber.Career = faber
|
||||
Thu Feb 20 18:08:54 2003 (favre) .faber.Skill = make two_hands melee weapons
|
||||
Thu Feb 20 18:08:54 2003 (favre) .faber.Specialization = make pike
|
||||
Wed Feb 26 17:36:32 2003 (favre) .faber.Tool type = Sharpener
|
||||
Wed Feb 26 17:36:40 2003 (favre) .crafting tool.type = Sharpener
|
||||
Thu Feb 27 17:05:43 2003 (receveur) .faber.Create.MP 1 = desert_branch.item
|
||||
Thu Feb 27 17:06:14 2003 (receveur) .faber.Create.Quantity 1 = 6
|
||||
Thu Feb 27 17:06:14 2003 (receveur) .faber.Create.Quantity 2 = 5
|
||||
Thu Feb 27 17:06:38 2003 (receveur) .faber.Create.MP 2 = sea_clay.item
|
||||
Mon Mar 03 15:29:37 2003 (receveur) .melee weapon.latency = 4
|
||||
Mon Mar 03 15:29:37 2003 (receveur) .melee weapon.rate of fire =
|
||||
Thu May 29 16:05:53 2003 (fleury) .melee weapon.latency = 6
|
||||
Thu Sep 18 14:10:54 2003 (coutelas) .basics.ItemType = Pike
|
||||
Thu Sep 18 14:10:54 2003 (coutelas) .basics.family = melee weapon
|
||||
Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Point
|
||||
Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft
|
||||
Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.MP 2 Property = Stiff
|
||||
Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip
|
||||
Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.MP 3 Property = Grip
|
||||
Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.Quantity 1 = 1
|
||||
Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.Quantity 2 = 1
|
||||
Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.Quantity 3 = 1
|
||||
Thu Sep 18 14:12:22 2003 (coutelas) .AsBrick.Client.Icon = MW_2h_lance.tga
|
||||
Thu Sep 18 18:58:04 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
|
||||
Fri Sep 19 11:39:58 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
|
||||
Tue Sep 23 17:19:05 2003 (coutelas) .faber.Skill = craft
|
||||
Fri Jan 30 11:10:27 2004 (coutelas) .basics.Bulk = 30
|
||||
Fri Feb 06 17:28:54 2004 (coutelas) .basics.Time to Equip In Ticks = 3
|
||||
Mon May 10 17:22:50 2004 (coutelas) .melee weapon.melee range = 15
|
||||
Thu Apr 21 14:31:49 2005 (peloille) .basics.RequiredCharac = Strength
|
||||
Thu Apr 21 14:31:49 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
|
||||
Thu Apr 21 14:31:49 2005 (peloille) .basics.RequiredCharacQualityOffset = -10</LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,87 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.10 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="basics">
|
||||
<ATOM Name="name" Value="long axe"/>
|
||||
<ATOM Name="family" Value="melee weapon"/>
|
||||
<ATOM Name="ItemType" Value="Two Hand Axe"/>
|
||||
<STRUCT Name="EquipmentInfo">
|
||||
<ARRAY Name="EquipmentSlots">
|
||||
<ATOM Name="two_hands" Value="Two Hands"/>
|
||||
</ARRAY>
|
||||
<ATOM Name="WearEquipmentMalus" Value="0.5"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="Bulk" Value="15"/>
|
||||
<ATOM Name="Time to Equip In Ticks" Value="30"/>
|
||||
<ATOM Name="RequiredCharac" Value="Strength"/>
|
||||
<ATOM Name="RequiredCharacQualityFactor" Value="1"/>
|
||||
<ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="melee weapon">
|
||||
<ATOM Name="category" Value="Heavy"/>
|
||||
<ATOM Name="skill" Value="SFM2SAM"/>
|
||||
<ATOM Name="damage type" Value="Slashing"/>
|
||||
<ATOM Name="latency" Value="6"/>
|
||||
<ATOM Name="melee range" Value="10"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="crafting tool">
|
||||
<ATOM Name="type" Value="Sharpener"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="icon" Value="MW_2h_axe.tga"/>
|
||||
<ATOM Name="anim_set" Value="2H"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG>Thu Aug 22 20:07:54 2002 (receveur) .basics.name = long_axe
|
||||
Thu Aug 22 20:08:40 2002 (receveur) .melee weapon.category = Heavy
|
||||
Thu Aug 22 20:08:40 2002 (receveur) .melee weapon.latency = 6
|
||||
Thu Aug 22 20:08:40 2002 (receveur) .melee weapon.rate of fire = 2
|
||||
Thu Aug 22 20:08:40 2002 (receveur) .melee weapon.skill = GreatAxe
|
||||
Thu Aug 22 20:08:46 2002 (receveur) .melee weapon.damage type = Slashing
|
||||
Thu Aug 22 20:09:22 2002 (receveur) .basics.quality level = $filename
|
||||
Tue Aug 27 14:56:14 2002 (wuibout) .3d.icon = MW_2h_axe.tga
|
||||
Thu Oct 03 15:20:39 2002 (receveur) .basics.weight = very heavy
|
||||
Thu Oct 03 15:20:48 2002 (receveur) .basics.hit points = high
|
||||
Thu Dec 12 11:51:26 2002 (favre) formName Pasted =
|
||||
Fri Jan 03 15:56:12 2003 (receveur) .melee weapon.skill = great axe
|
||||
Thu Feb 20 18:09:11 2003 (favre) .faber.Career = faber
|
||||
Thu Feb 20 18:09:11 2003 (favre) .faber.Skill = make two_hands melee weapons
|
||||
Thu Feb 20 18:09:11 2003 (favre) .faber.Specialization = make long axe
|
||||
Wed Feb 26 17:36:47 2003 (favre) .faber.Tool type = Sharpener
|
||||
Wed Feb 26 17:36:52 2003 (favre) .crafting tool.type = Sharpener
|
||||
Thu Feb 27 17:21:36 2003 (receveur) .faber.Create.MP 1 = yellow_amber.item
|
||||
Thu Feb 27 17:21:36 2003 (receveur) .faber.Create.Quantity 1 = 6
|
||||
Thu Feb 27 17:21:39 2003 (receveur) .faber.Create.Quantity 2 = 5
|
||||
Thu Feb 27 17:22:12 2003 (receveur) .faber.Create.MP 2 = desert_pod.items
|
||||
Mon Mar 03 15:29:25 2003 (receveur) .melee weapon.latency = 4
|
||||
Mon Mar 03 15:29:25 2003 (receveur) .melee weapon.rate of fire =
|
||||
Thu May 29 16:05:58 2003 (fleury) .melee weapon.latency = 6
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .basics.ItemType = Two Hand Axe
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 2 Property = Stiff
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 3 Property = Grip
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 4 Property = Dense
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.Quantity 1 = 1
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.Quantity 2 = 1
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.Quantity 3 = 1
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.Quantity 4 = 1
|
||||
Tue Sep 16 19:24:56 2003 (coutelas) .melee weapon.skill = two handed axe
|
||||
Tue Sep 16 19:25:31 2003 (coutelas) .AsBrick.Client.Icon = MW_2h_axe.tga
|
||||
Thu Sep 18 12:25:52 2003 (coutelas) .basics.family = melee weapon
|
||||
Thu Sep 18 18:57:52 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
|
||||
Fri Sep 19 11:39:52 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
|
||||
Tue Sep 23 17:18:25 2003 (coutelas) .faber.Skill = craft
|
||||
Fri Jan 30 11:10:20 2004 (coutelas) .basics.Bulk = 30
|
||||
Fri Feb 06 17:28:48 2004 (coutelas) .basics.Time to Equip In Ticks = 3
|
||||
Mon May 10 17:22:38 2004 (coutelas) .melee weapon.melee range = 10
|
||||
Thu Apr 21 14:31:27 2005 (peloille) .basics.RequiredCharac = Strength
|
||||
Thu Apr 21 14:31:27 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
|
||||
Thu Apr 21 14:31:27 2005 (peloille) .basics.RequiredCharacQualityOffset = -10</LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,106 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.11 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="basics">
|
||||
<ATOM Name="name" Value="long sword"/>
|
||||
<ATOM Name="family" Value="melee weapon"/>
|
||||
<ATOM Name="ItemType" Value="Two Hand Sword"/>
|
||||
<ATOM Name="sack_type" Value="1"/>
|
||||
<STRUCT Name="EquipmentInfo">
|
||||
<ARRAY Name="EquipmentSlots">
|
||||
<ATOM Name="two_hands" Value="Two Hands"/>
|
||||
</ARRAY>
|
||||
<ATOM Name="WearEquipmentMalus" Value="0.5"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="Bulk" Value="15"/>
|
||||
<ATOM Name="Time to Equip In Ticks" Value="30"/>
|
||||
<ATOM Name="RequiredCharac" Value="Strength"/>
|
||||
<ATOM Name="RequiredCharacQualityFactor" Value="1"/>
|
||||
<ATOM Name="RequiredCharacQualityOffset" Value="-10"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="melee weapon">
|
||||
<ATOM Name="category" Value="Heavy"/>
|
||||
<ATOM Name="skill" Value="SFM2SSM"/>
|
||||
<ATOM Name="damage type" Value="Slashing"/>
|
||||
<ATOM Name="latency" Value="6"/>
|
||||
<ATOM Name="melee range" Value="10"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="crafting tool">
|
||||
<ATOM Name="type" Value="Sharpener"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="icon" Value="MW_2h_sword.tga"/>
|
||||
<ATOM Name="anim_set" Value="2H Sword"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG>Tue Jul 30 12:41:31 2002 (receveur) .basics.family = melee weapon
|
||||
Tue Jul 30 12:41:31 2002 (receveur) .basics.name = daguer
|
||||
Tue Jul 30 12:41:31 2002 (receveur) formName Pasted =
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .basics.quality level = &amp;quot;Basics.Level&amp;quot;*10
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .basics.weight = 0
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.category = light
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.latency = 6
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.rate of fire = 2
|
||||
Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.skill = Dagger
|
||||
Tue Jul 30 12:43:43 2002 (receveur) .melee weapon.damage type = Piercing
|
||||
Tue Jul 30 14:26:21 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand
|
||||
Tue Jul 30 14:27:48 2002 (receveur) .basics.sack_type = 1
|
||||
Tue Jul 30 14:31:04 2002 (receveur) .basics.name = sword
|
||||
Tue Jul 30 14:31:04 2002 (receveur) .melee weapon.skill = Sword
|
||||
Tue Jul 30 14:33:21 2002 (receveur) .melee weapon.category = medium
|
||||
Tue Jul 30 14:33:21 2002 (receveur) .melee weapon.damage type = Slashing
|
||||
Tue Jul 30 14:34:31 2002 (receveur) .melee weapon.category = Heavy
|
||||
Tue Jul 30 14:34:31 2002 (receveur) .melee weapon.skill = TwoHandsSword
|
||||
Tue Jul 30 14:36:56 2002 (receveur) .melee weapon.skill = TwoHandsSword
|
||||
Tue Jul 30 14:37:35 2002 (receveur) .basics.name = 2_hands_sword
|
||||
Tue Jul 30 15:17:29 2002 (receveur) .basics.quality level = $filename
|
||||
Thu Aug 22 20:10:32 2002 (receveur) .basics.name = long_sword
|
||||
Tue Aug 27 14:55:49 2002 (wuibout) .3d.icon = MW_2h_sword.tga
|
||||
Thu Oct 03 15:19:30 2002 (receveur) .basics.weight = very heavy
|
||||
Thu Oct 03 15:19:37 2002 (receveur) .basics.hit points = high
|
||||
Thu Dec 12 11:51:06 2002 (favre) .basics.EquipmentInfo.EquipmentSlots[0] = Two Hands
|
||||
Thu Dec 12 11:51:06 2002 (favre) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = two_hands
|
||||
Fri Jan 03 15:55:22 2003 (receveur) .melee weapon.skill = two hands sword
|
||||
Thu Feb 20 18:05:01 2003 (favre) .faber.Skill = make two_hands melee weapons
|
||||
Thu Feb 20 18:07:47 2003 (favre) .faber.Career = faber
|
||||
Thu Feb 20 18:07:47 2003 (favre) .faber.Specialization = make long sword
|
||||
Thu Feb 20 18:08:07 2003 (favre) .faber.Job =
|
||||
Wed Feb 26 17:36:10 2003 (favre) .faber.Tool type = Sharpener
|
||||
Wed Feb 26 17:36:15 2003 (favre) .crafting tool.type = Sharpener
|
||||
Thu Feb 27 17:14:09 2003 (receveur) .faber.Create.MP 1 = desert_fiber.item
|
||||
Thu Feb 27 17:14:09 2003 (receveur) .faber.Create.MP 2 = rotten_bones.item
|
||||
Thu Feb 27 17:14:09 2003 (receveur) .faber.Create.Quantity 1 = 5
|
||||
Thu Feb 27 17:14:09 2003 (receveur) .faber.Create.Quantity 2 = 6
|
||||
Mon Mar 03 15:29:15 2003 (receveur) .melee weapon.latency = 4
|
||||
Mon Mar 03 15:29:15 2003 (receveur) .melee weapon.rate of fire =
|
||||
Thu May 29 16:05:44 2003 (fleury) .melee weapon.latency = 6
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 2 Property = Stiff
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 3 Property = Grip
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 4 Property = Dense
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.Quantity 1 = 1
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.Quantity 2 = 1
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.Quantity 3 = 1
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.Quantity 4 = 1
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .faber.Skill =
|
||||
Thu Sep 18 11:23:35 2003 (coutelas) .melee weapon.skill = two handed sword
|
||||
Thu Sep 18 11:25:39 2003 (coutelas) .AsBrick.Client.Icon = MW_2h_sword.tga
|
||||
Thu Sep 18 18:58:10 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
|
||||
Fri Sep 19 11:39:46 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
|
||||
Tue Sep 23 17:15:17 2003 (coutelas) .basics.ItemType = Two Hand Sword
|
||||
Tue Sep 23 17:18:51 2003 (coutelas) .faber.Skill = craft
|
||||
Fri Jan 30 11:10:12 2004 (coutelas) .basics.Bulk = 30
|
||||
Fri Feb 06 17:28:42 2004 (coutelas) .basics.Time to Equip In Ticks = 3
|
||||
Mon May 10 17:22:20 2004 (coutelas) .melee weapon.melee range = 10
|
||||
Thu Apr 21 14:31:13 2005 (peloille) .basics.RequiredCharac = Strength
|
||||
Thu Apr 21 14:31:13 2005 (peloille) .basics.RequiredCharacQualityFactor = 1
|
||||
Thu Apr 21 14:31:13 2005 (peloille) .basics.RequiredCharacQualityOffset = -10
|
||||
Fri Oct 14 14:42:29 2005 (peloille) .3d.anim_set = 2H Sword</LOG>
|
||||
</FORM>
|
Loading…
Reference in a new issue