ajout de la nage pour arma

This commit is contained in:
deed 2016-02-01 21:16:15 +01:00
parent 86b23554aa
commit 18941f5215
4 changed files with 108 additions and 1 deletions

View file

@ -12,6 +12,13 @@
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_idle2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_idle3.anim"/>
</STRUCT>
<STRUCT Name="idle_to_walk">
<ARRAY Name="animations">
<STRUCT>

View file

@ -6,6 +6,12 @@
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
</STRUCT>
@ -16,7 +22,7 @@
<ATOM Name="filename" Value="tr_mo_arma_grattefesse.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_idle.anim"/>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_idle3.anim"/>
</STRUCT>
<STRUCT Name="idle_to_walk">
<ARRAY Name="animations">

View file

@ -0,0 +1,67 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_nage.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_nage_mort.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_nage_mort_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_mort.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_mort_idle.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>