khanat-ressources-NeL/leveldesign/game_element/sbrick/fight/modifier/bfma01.sbrick

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2013-07-24 19:45:31 +00:00
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BFMA"/>
<ATOM Name="PowerValue" Value="10"/>
<ATOM Name="SabrinaCost" Value="5"/>
<ATOM Name="SPCost" Value="10"/>
<ATOM Name="Property 0" Value="INC_DMG:1.0:2.0"/>
<ATOM Name="Property 1" Value="SET_BEHAVIOUR:POWERFUL_ATTACK"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
<ATOM Name="Skill" Value="SFM"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Power.tga"/>
<ATOM Name="IconBack" Value="PA_Back.tga"/>
<ATOM Name="IconOver" Value="PA_Over_More.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Dec 04 15:18:01 2003 (fleury) .Basics.Property 0 = INC_DMG:1.0:2.0
Thu Dec 04 20:20:27 2003 (fleury) .Client.Icon = ICO_Power.tga
Thu Dec 18 10:56:54 2003 (fleury) .Basics.Property 1 = SET_BEHAVIOUR:POWERFUL_ATTACK</LOG>
</FORM>