khanat-ressources-NeL/leveldesign/game_element/anim/automaton/_death.automaton

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2013-07-24 19:45:31 +00:00
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_parent.automaton"/>
<STRUCT>
<ATOM Name="mode" Value="death"/>
<STRUCT Name="idle">
<ATOM Name="on move forward" Value=""/>
<ATOM Name="on move backward" Value=""/>
<ATOM Name="on move left" Value=""/>
<ATOM Name="on move right" Value=""/>
<ATOM Name="on rotation left" Value=""/>
<ATOM Name="on rotation right" Value=""/>
<ATOM Name="breakable on impact" Value="false"/>
</STRUCT>
<STRUCT Name="mode states">
<STRUCT Name="alert_mode">
<ATOM Name="default next" Value="alert_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="combat_mode">
<ATOM Name="default next" Value="combat_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="combat_float_mode">
<ATOM Name="default next" Value="combat_float_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="eat_mode">
<ATOM Name="default next" Value="eat_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="hungry_mode">
<ATOM Name="default next" Value="hungry_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="sit_mode">
<ATOM Name="default next" Value="sit_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
<STRUCT Name="mount_default_mode">
<ATOM Name="default next" Value="mount_default_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Aug 21 11:23:16 2003 (puzin)</LOG>
</FORM>