khanat-ressources-NeL/data_shard/shop_category.cfg

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2013-07-24 19:45:31 +00:00
// shop category
ShopCategory = {
"no_bot_chat",
"missions",
"guild_creator",
"characteristics_seller",
"harvest_action",
"craft_action",
"magic_action",
"fight_action",
// Limited to 20 differents level
"LEVEL",
"L1",
"L10",
"L20",
"L50",
"L100",
"L150",
"L200",
"L250",
"L300",
"END_LEVEL",
// Quality of item, 5 quality from 'A' to 'E'
"QUALITY",
"Q20", // energy de 0 <20> 20
"Q35", // energy de 21 <20> 35
"Q50", // energy de 36 <20> 50
"Q65", // energy de 51 <20> 65
"Q80", // energy de 66 <20> 80 (et plus)
"END_QUALITY",
// LEVEL must be defined before items
"ITEM_CATEGORY",
"DAGGER",
"SWORD",
"MACE",
"AXE",
"SPEAR",
"STAFF",
"TWO_HAND_SWORD",
"TWO_HAND_AXE",
"PIKE",
"TWO_HAND_MACE",
"AUTOLAUCH",
"BOWRIFLE",
"LAUNCHER",
"PISTOL",
"BOWPISTOL",
"RIFLE",
"AUTOLAUNCH_AMMO",
"BOWRIFLE_AMMO",
"LAUNCHER_AMMO",
"PISTOL_AMMO",
"BOWPISTOL_AMMO",
"RIFLE_AMMO",
"SHIELD",
"BUCKLER",
"LIGHT_BOOTS",
"LIGHT_GLOVES",
"LIGHT_PANTS",
"LIGHT_SLEEVES",
"LIGHT_VEST",
"MEDIUM_BOOTS",
"MEDIUM_GLOVES",
"MEDIUM_PANTS",
"MEDIUM_SLEEVES",
"MEDIUM_VEST",
"HEAVY_BOOTS",
"HEAVY_GLOVES",
"HEAVY_PANTS",
"HEAVY_SLEEVES",
"HEAVY_VEST",
"HEAVY_HELMET",
"ANKLET",
"BRACELET",
"DIADEM",
"EARING",
"PENDANT",
"RING",
"SHEARS",
"ArmorTool",
"AmmoTool",
"MeleeWeaponTool",
"RangeWeaponTool",
"JewelryTool",
"ToolMaker",
"MEKTOUB_PACKER_TICKET",
"MEKTOUB_MOUNT_TICKET",
"MAGICIAN_STAFF",
"HAIR_MALE",
"HAIRCOLOR_MALE",
"TATOO_MALE",
"HAIR_FEMALE",
"HAIRCOLOR_FEMALE",
"TATOO_FEMALE",
"FOOD",
"SERVICE_STABLE",
"JOB_ELEMENT",
"END_ITEM_CATEGORY",
"RM_ITEM_PART",
"MPL", //A (Blade)
"MPH", //B MpH (Hammer)
"MPP", //C MpP (Point)
"MPM", //D MpM (Shaft)
"MPG", //E MpG (Grip)
"MPC", //F MpC (Counterweight)
"MPGA", //G MpGA (Trigger)
"MPPE", //H MpPE (Firing pin)
"MPCA", //I MpCA (Barrel)
"MPE", //J MpE (Explosive)
"MPEN", //K MpEN (Ammo jacket)
"MPPR", //L MpPR (Ammo bullet)
"MPCR", //M MpCR (Armor shell)
"MPRI", //N MpRI (Armor interior coating)
"MPRE", //O MpRE (Armor interieur stuffing)
"MPAT", //P MpAT (Armor clip)
"MPSU", //Q MpSU (Jewel stone support)
"MPED", //R MpED (Jewel stone)
"MPBT", //S MpBT (Blacksmith tool)
"MPPES", //T MpPES (Pestle tool)
"MPSH", //U MpSH (Sharpener tool)
"MPTK", //V MpTK (Tunneling Knife)
"MPJH", //W MpJH (Jewelry hammer)
"MPCF", //X MpCF (Campfire)
"MPVE", //Y MpVE (Clothes)
"MPMF", //Z MpMF (Magic Focus)
"END_RM_ITEM_PART",
"TELEPORT",
"KAMI_TP",
"KARAVAN_TP",
"END_TELEPORT",
"ECOSYSTEM",
"CommonEcosystem",
"Desert",
"Forest",
"Lacustre",
"Jungle",
"Goo",
"PrimaryRoot",
"END_ECOSYSTEM",
"ORIGIN",
"Common",
"Fyros",
"Matis",
"Tryker",
"Zorai",
"Karavan",
"Tribe",
"Refugee",
"END_ORIGIN",
"TOOLS_TYPE",
"CRAFTING_TOOL",
"HARVEST_TOOL",
"TAMING_TOOL",
"TRAINING_TOOL",
"END_TOOLS_TYPE",
"SHOP_TYPE",
"STATIC_SHOP", // Sell NPC Items
"DYNAMIC_SHOP", // Sell Player character Items
"STATIC_DYNAMIC_SHOP", // Sell NPC & Player character Items
"END_SHOP_TYPE",
};
// friendly versions of shop names
ShopNameAliases=
{
"MOUNT: unknown for this time",
//definition of item group aliases
//armor groups
"LARMOR: LIGHT_BOOTS: LIGHT_GLOVES: LIGHT_PANTS: LIGHT_SLEEVES: LIGHT_VEST",
"MARMOR: MEDIUM_BOOTS: MEDIUM_GLOVES: MEDIUM_PANTS: MEDIUM_SLEEVES: MEDIUM_VEST",
"HARMOR: HEAVY_BOOTS: HEAVY_GLOVES: HEAVY_PANTS: HEAVY_SLEEVES: HEAVY_VEST: HEAVY_HELMET",
"LARMORSHIELD: LIGHT_BOOTS: LIGHT_GLOVES: LIGHT_PANTS: LIGHT_SLEEVES: LIGHT_VEST: BUCKLER",
"MARMORSHIELD: MEDIUM_BOOTS: MEDIUM_GLOVES: MEDIUM_PANTS: MEDIUM_SLEEVES: MEDIUM_VEST: BUCKLER: SHIELD",
"HARMORSHIELD: HEAVY_BOOTS: HEAVY_GLOVES: HEAVY_PANTS: HEAVY_SLEEVES: HEAVY_VEST: HEAVY_HELMET: BUCKLER: SHIELD",
//weapon groups
"SHIELDS: SHIELD: BUCKLER",
"MELEE_WEAPON: DAGGER: SWORD: MACE: AXE: SPEAR: STAFF: TWO_HAND_SWORD: TWO_HAND_AXE: PIKE: TWO_HAND_MACE: MAGICIAN_STAFF:",
"MELEE: SHIELDS: MELEE_WEAPON",
"MELEE_WEAPON_1H: DAGGER: SWORD: MACE: AXE: SPEAR: STAFF",
"MELEE_WEAPON_2H: TWO_HAND_SWORD: TWO_HAND_AXE: PIKE: TWO_HAND_MACE: MAGICIAN_STAFF",
"NEWBIELAND_WEAPON_MATIS: DAGGER: SWORD: SPEAR : MAGICIAN_STAFF",
"NEWBIELAND_WEAPON_ZORAI: DAGGER: STAFF: MACE : MAGICIAN_STAFF",
"NEWBIELAND_WEAPON_FYROS: DAGGER: AXE: MACE : MAGICIAN_STAFF",
"NEWBIELAND_WEAPON_TRYKER: DAGGER: STAFF: SWORD : MAGICIAN_STAFF",
"MELEE_WEAPON_NEWBIELAND_ALL: DAGGER: SWORD: MACE: AXE", //NEW newbieland
"MELEE_WEAPON_2H_NEWBIELAND_ALL: TWO_HAND_SWORD: TWO_HAND_AXE: PIKE: TWO_HAND_MACE: MAGICIAN_STAFF", //NEW Newbieland
"AMMO: BOWRIFLE_AMMO: PISTOL_AMMO: BOWPISTOL_AMMO: RIFLE_AMMO: AUTOLAUNCH_AMMO: LAUNCHER_AMMO",
"RANGE_WEAPON: BOWRIFLE: PISTOL: BOWPISTOL: RIFLE: AUTOLAUCH: LAUNCHER",
"RANGE: RANGE_WEAPON: AMMO",
"RANGE_BOW: RANGE_WEAPON: AMMO",
"RANGE_PISTOLRIFLE: RANGE_WEAPON: AMMO",
//tool groups
"CRAFTING_TOOL: ArmorTool: AmmoTool: MeleeWeaponTool: RangeWeaponTool: JewelryTool: ToolMaker",
"HARVEST_TOOL: SHEARS",
"TOOL: CRAFTING_TOOL: HARVEST_TOOL",
"TOOLS_NOOB : ArmorTool: AmmoTool: MeleeWeaponTool: RangeWeaponTool: JewelryTool : HARVEST_TOOL", //NEW Newbieland
//cosmetic groups
"HAIRDRESSING_MALE: HAIR_MALE: HAIRCOLOR_MALE",
"HAIRDRESSING_FEMALE: HAIR_FEMALE: HAIRCOLOR_FEMALE",
//jewel group
"JEWEL: ANKLET: BRACELET: DIADEM: EARING: PENDANT: RING",
//end of definition of item group aliases
//definition of quality alias
"QUALITY_A: Q20",
"QUALITY_B: Q35",
"QUALITY_C: Q50",
"QUALITY_D: Q65",
"QUALITY_E: Q80",
//definition of level level aliases
//newbieland
"REFUGEE_LEVEL: L1: QUALITY_A",
"NEWBIELAND_LEVEL: L10: L20: L50: QUALITY_A",
"RM_NEWBIELAND_LEVEL: L10: L20: L50: QUALITY_A", //only for raw material
//villages
"VILLAGE_LOW_LEVEL: L10: L20: L50: L100: L150: QUALITY_A",
"VILLAGE_MED_LEVEL: L10: L20: L50: L100: L150: L200: QUALITY_A",
"VILLAGE_HIGH_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A",
"VILLAGE_LEVEL: L10: L20: L50: QUALITY_A",
"RM_VILLAGE_LEVEL: L10: L20: L50: QUALITY_A", //only for raw material
"RM_VILLAGE_HIGH_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A", //only for raw material
//town
"TOWN_LOW_LEVEL: L10: L20: L50: QUALITY_A",
"TOWN_HIGH_LEVEL: L10: L20: L50: L100: QUALITY_A",
"RM_TOWN_LEVEL: L10: L20: L50: L100: L150: QUALITY_A", //only for raw material
//tribe
"TRIBE_LEVEL: L10: L20: L50: L100: L150: L200: L250: L300: QUALITY_A",
//end of definition of level aliases
//definition of regional aliases
//armor
"MATIS_LARMOR: Matis: LARMORSHIELD: STATIC_DYNAMIC_SHOP",
"MATIS_MARMOR: Matis: MARMORSHIELD: STATIC_DYNAMIC_SHOP",
"MATIS_HARMOR: Matis: HARMORSHIELD: STATIC_DYNAMIC_SHOP",
"TRYKER_LARMOR: Tryker: LARMORSHIELD: STATIC_DYNAMIC_SHOP",
"TRYKER_MARMOR: Tryker: MARMORSHIELD: STATIC_DYNAMIC_SHOP",
"TRYKER_HARMOR: Tryker: HARMORSHIELD: STATIC_DYNAMIC_SHOP",
"ZORAI_LARMOR: Zorai: LARMORSHIELD: STATIC_DYNAMIC_SHOP",
"ZORAI_MARMOR: Zorai: MARMORSHIELD: STATIC_DYNAMIC_SHOP",
"ZORAI_HARMOR: Zorai: HARMORSHIELD: STATIC_DYNAMIC_SHOP",
"FYROS_LARMOR: Fyros: LARMORSHIELD: STATIC_DYNAMIC_SHOP",
"FYROS_MARMOR: Fyros: MARMORSHIELD: STATIC_DYNAMIC_SHOP",
"FYROS_HARMOR: Fyros: HARMORSHIELD: STATIC_DYNAMIC_SHOP",
"NEWBIELAND_LARMOR_MATIS: NEWBIELAND_LEVEL: Matis: LARMORSHIELD: STATIC_DYNAMIC_SHOP", //only for newbieland
"NEWBIELAND_LARMOR_ZORAI: NEWBIELAND_LEVEL: Zorai: LARMORSHIELD: STATIC_DYNAMIC_SHOP", //only for newbieland
"NEWBIELAND_LARMOR_FYROS: NEWBIELAND_LEVEL: Fyros: LARMORSHIELD: STATIC_DYNAMIC_SHOP", //only for newbieland
"NEWBIELAND_LARMOR_TRYKER: NEWBIELAND_LEVEL: Tryker: LARMORSHIELD: STATIC_DYNAMIC_SHOP", //only for newbieland
"NEWBIELAND_MARMOR: NEWBIELAND_LEVEL: MARMORSHIELD: DYNAMIC_SHOP", //only for newbieland
"NEWBIELAND_HARMOR: NEWBIELAND_LEVEL: HARMORSHIELD: DYNAMIC_SHOP", //only for newbieland
"NEWBIELAND_LARMOR_ALL : NEWBIELAND_LEVEL: LARMOR: DYNAMIC_SHOP", //NEW newbieland
"NEWBIELAND_MARMOR_ALL : NEWBIELAND_LEVEL: MARMOR: DYNAMIC_SHOP", //NEW newbieland
//weapon
"MATIS_MELEE: Common : Matis: MELEE: STATIC_DYNAMIC_SHOP",
"FYROS_MELEE: Common : Fyros: MELEE: STATIC_DYNAMIC_SHOP",
"ZORAI_MELEE: Common : Zorai: MELEE: STATIC_DYNAMIC_SHOP",
"TRYKER_MELEE: Common : Tryker: MELEE: STATIC_DYNAMIC_SHOP",
"MATIS_MELEE_WEAPON_1H: Common : Matis : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP",
"FYROS_MELEE_WEAPON_1H: Common : Fyros : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP",
"ZORAI_MELEE_WEAPON_1H: Common : Zorai : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP",
"TRYKER_MELEE_WEAPON_1H: Common : Tryker : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP",
"MATIS_MELEE_WEAPON_2H: Common : Matis : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP",
"FYROS_MELEE_WEAPON_2H: Common : Fyros : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP",
"ZORAI_MELEE_WEAPON_2H: Common : Zorai : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP",
"TRYKER_MELEE_WEAPON_2H: Common : Tryker : MELEE_WEAPON_2H: STATIC_DYNAMIC_SHOP",
"MATIS_NEWBIELAND_WEAPON_MATIS: NEWBIELAND_LEVEL: Common : Matis : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP", //only for newbieland
"FYROS_NEWBIELAND_WEAPON_FYROS: NEWBIELAND_LEVEL: Common : Fyros : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP", //only for newbieland
"ZORAI_NEWBIELAND_WEAPON_ZORAI: NEWBIELAND_LEVEL: Common : Zorai : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP", //only for newbieland
"TRYKER_NEWBIELAND_WEAPON_TRYKER: NEWBIELAND_LEVEL: Common : Tryker : MELEE_WEAPON_1H: STATIC_DYNAMIC_SHOP", //only for newbieland
"NEWBIELAND_MELEE_WEAPON_2H: NEWBIELAND_LEVEL: MELEE_WEAPON_2H: DYNAMIC_SHOP", //only for newbieland
"NEWBIELAND_RANGE_WEAPON: NEWBIELAND_LEVEL: RANGE: DYNAMIC_SHOP", //only for newbieland
"NEWBIELAND_WEAPON_ALL: NEWBIELAND_LEVEL: MELEE_WEAPON_NEWBIELAND_ALL: STATIC_DYNAMIC_SHOP", //NEW newbieland
"MELEE_WEAPON_2H_NEWBIELAND: NEWBIELAND_LEVEL: MELEE_WEAPON_2H_NEWBIELAND_ALL: DYNAMIC_SHOP", //NEW newbieland
"MATIS_RANGE: Common : Matis : RANGE: STATIC_DYNAMIC_SHOP",
"FYROS_RANGE: Common : Fyros : RANGE: STATIC_DYNAMIC_SHOP",
"ZORAI_RANGE: Common : Zorai : RANGE: STATIC_DYNAMIC_SHOP",
"TRYKER_RANGE: Common : Tryker : RANGE: STATIC_DYNAMIC_SHOP",
"MATIS_RANGE_BOW: Common : Matis : RANGE_BOW: STATIC_DYNAMIC_SHOP",
"FYROS_RANGE_BOW: Common : Fyros : RANGE_BOW: STATIC_DYNAMIC_SHOP",
"ZORAI_RANGE_BOW: Common : Zorai : RANGE_BOW: STATIC_DYNAMIC_SHOP",
"TRYKER_RANGE_BOW: Common : Tryker : RANGE_BOW: STATIC_DYNAMIC_SHOP",
"MATIS_RANGE_PISTOLRIFLE: Common : Matis : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP",
"FYROS_RANGE_PISTOLRIFLE: Common : Fyros : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP",
"ZORAI_RANGE_PISTOLRIFLE: Common : Zorai : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP",
"TRYKER_RANGE_PISTOLRIFLE: Common : Tryker : RANGE_PISTOLRIFLE: STATIC_DYNAMIC_SHOP",
//tool
"COMMON_TOOL: Common : TOOL: STATIC_DYNAMIC_SHOP",
"NEWBIELAND_TOOL : Common : TOOLS_NOOB: STATIC_DYNAMIC_SHOP", // NEW Newbieland
//job elements
"COMMON_JOB: Common : JOB_ELEMENT: STATIC_DYNAMIC_SHOP",
//jewel
"MATIS_JEWEL: Matis: JEWEL: DYNAMIC_SHOP",
"TRYKER_JEWEL: Tryker: JEWEL: DYNAMIC_SHOP",
"ZORAI_JEWEL: Zorai: JEWEL: DYNAMIC_SHOP",
"FYROS_JEWEL: Fyros: JEWEL: DYNAMIC_SHOP",
"MATIS_NEWBIELAND_JEWEL:MATIS_JEWEL:NEWBIELAND_LEVEL",
"TRYKER_NEWBIELAND_JEWEL:TRYKER_JEWEL:NEWBIELAND_LEVEL",
"ZORAI_NEWBIELAND_JEWEL:ZORAI_JEWEL:NEWBIELAND_LEVEL",
"FYROS_NEWBIELAND_JEWEL:FYROS_JEWEL:NEWBIELAND_LEVEL",
"NEWBIELAND_JEWEL_ALL: NEWBIELAND_LEVEL: JEWEL: DYNAMIC_SHOP", //NEW Newbieland
//cosmetic
"MATIS_HAIRDRESSING_MALE: Matis: HAIRDRESSING_MALE: STATIC_SHOP",
"MATIS_HAIRDRESSING_FEMALE: Matis: HAIRDRESSING_FEMALE: STATIC_SHOP",
"MATIS_TATOO_MALE: Matis: TATOO_MALE: STATIC_SHOP",
"MATIS_TATOO_FEMALE: Matis: TATOO_FEMALE: STATIC_SHOP",
"TRYKER_HAIRDRESSING_MALE: Tryker: HAIRDRESSING_MALE: STATIC_SHOP",
"TRYKER_HAIRDRESSING_FEMALE: Tryker: HAIRDRESSING_FEMALE: STATIC_SHOP",
"TRYKER_TATOO_MALE: Tryker: TATOO_MALE: STATIC_SHOP",
"TRYKER_TATOO_FEMALE: Tryker: TATOO_FEMALE: STATIC_SHOP",
"ZORAI_HAIRDRESSING_MALE: Zorai: HAIRDRESSING_MALE: STATIC_SHOP",
"ZORAI_HAIRDRESSING_FEMALE: Zorai: HAIRDRESSING_FEMALE: STATIC_SHOP",
"ZORAI_TATOO_MALE: Zorai: TATOO_MALE: STATIC_SHOP",
"ZORAI_TATOO_FEMALE: Zorai: TATOO_FEMALE: STATIC_SHOP",
"FYROS_HAIRDRESSING_MALE: Fyros: HAIRDRESSING_MALE: STATIC_SHOP",
"FYROS_HAIRDRESSING_FEMALE: Fyros: HAIRDRESSING_FEMALE: STATIC_SHOP",
"FYROS_TATOO_MALE: Fyros: TATOO_MALE: STATIC_SHOP",
"FYROS_TATOO_FEMALE: Fyros: TATOO_FEMALE: STATIC_SHOP",
// Item part per item family
"RM_ITEM_PART_MELEE: MPL: MPH: MPP: MPM: MPG: MPC: MPMF: STATIC_DYNAMIC_SHOP",
"RM_ITEM_PART_RANGE: MPGA: MPPE: MPCA: MPM: MPE: MPEN: MPPR: STATIC_DYNAMIC_SHOP",
"RM_ITEM_PART_ARMOR: MPCR: MPRI: MPRE: MPAT: MPVE: STATIC_DYNAMIC_SHOP",
"RM_ITEM_PART_JEWEL: MPSU: MPED: STATIC_DYNAMIC_SHOP",
"RM_ITEM_PART_MAGIC_FOCUS: MPMF: STATIC_DYNAMIC_SHOP",
"RM_ITEM_PART_CLOTH: MPVE: STATIC_DYNAMIC_SHOP",
"RM_ITEM_PART_TOOLS: MPBT: MPPES: MPSH: MPTK: MPJH: MPCF: STATIC_DYNAMIC_SHOP",
// Item part per craftgroup
"RM_CRAFTGROUP_AC: MPL: MPP",
"RM_CRAFTGROUP_BF: MPH: MPC",
"RM_CRAFTGROUP_RZ: MPED: MPMF",
"RM_CRAFTGROUP_IM: MPCA: MPCR",
"RM_CRAFTGROUP_HP: MPPE: MPAT",
"RM_CRAFTGROUP_DL: MPM: MPPR",
"RM_CRAFTGROUP_GQ: MPGA: MPSU",
"RM_CRAFTGROUP_EY: MPG: MPVE",
"RM_CRAFTGROUP_KN: MPEN: MPRI",
"RM_CRAFTGROUP_JO: MPE: MPRE",
// All Item parts sold by merchants
"RM_ITEM_PART_SOLD: MPL: MPP: MPH: MPC: MPED: MPMF: MPCA: MPCR: MPPE: MPAT: MPM: MPPR: MPGA: MPSU: MPG: MPVE: MPEN: MPRI: MPE: MPRE: STATIC_DYNAMIC_SHOP",
//forest ecosystem
"RM_FOREST_0: Forest: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP",
"RM_FOREST_1: Forest: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP",
"RM_FOREST_2: Forest: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP",
"RM_FOREST_3: Forest: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP",
"RM_FOREST_4: Forest: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP",
"RM_FOREST_5: Forest: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP",
"RM_FOREST_6: Forest: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP", //not used in craft at this time
//jungle ecosystem
"RM_JUNGLE_0: Jungle: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP",
"RM_JUNGLE_1: Jungle: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP",
"RM_JUNGLE_2: Jungle: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP",
"RM_JUNGLE_3: Jungle: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP",
"RM_JUNGLE_4: Jungle: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP",
"RM_JUNGLE_5: Jungle: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP",
"RM_JUNGLE_6: Jungle: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP", //not used in craft at this time
//desert ecosystem
"RM_DESERT_0: Desert: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP",
"RM_DESERT_1: Desert: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP",
"RM_DESERT_2: Desert: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP",
"RM_DESERT_3: Desert: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP",
"RM_DESERT_4: Desert: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP",
"RM_DESERT_5: Desert: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP",
"RM_DESERT_6: Desert: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP", //not used in craft at this time
//lake ecosystem
"RM_LAKE_0: Lacustre: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP",
"RM_LAKE_1: Lacustre: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP",
"RM_LAKE_2: Lacustre: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP",
"RM_LAKE_3: Lacustre: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP",
"RM_LAKE_4: Lacustre: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP",
"RM_LAKE_5: Lacustre: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP",
"RM_LAKE_6: Lacustre: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP", //not used in craft at this time
//goo ecosystem
"RM_GOO_0: Goo: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP",
"RM_GOO_1: Goo: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP",
"RM_GOO_2: Goo: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP",
"RM_GOO_3: Goo: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP",
"RM_GOO_4: Goo: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP",
"RM_GOO_5: Goo: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP",
"RM_GOO_6: Goo: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP", //not used in craft at this time
//primary root ecosystem
"RM_PRIMROOT_0: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_MELEE: STATIC_DYNAMIC_SHOP",
"RM_PRIMROOT_1: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_RANGE: STATIC_DYNAMIC_SHOP",
"RM_PRIMROOT_2: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_ARMOR: STATIC_DYNAMIC_SHOP",
"RM_PRIMROOT_3: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_JEWEL: STATIC_DYNAMIC_SHOP",
"RM_PRIMROOT_4: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_MAGIC_FOCUS: STATIC_DYNAMIC_SHOP",
"RM_PRIMROOT_5: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_CLOTH: STATIC_DYNAMIC_SHOP",
"RM_PRIMROOT_6: PrimaryRoot: CommonEcosystem: RM_ITEM_PART_TOOLS: STATIC_DYNAMIC_SHOP", //not used in craft at this time
//Stable boys items:
"STABLE_BOY_MATIS: Common: Matis: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP",
"STABLE_BOY_ZORAI: Common: Zorai: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP",
"STABLE_BOY_FYROS: Common: Fyros: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP",
"STABLE_BOY_TRYKER: Common: Tryker: SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP",
//end of definition of regional aliases
"KAMI_TP_FOREST: KAMI_TP: Forest",
"KAMI_TP_JUNGLE: KAMI_TP: Jungle",
"KARAVAN_TP_FOREST: KARAVAN_TP: Forest",
"KARAVAN_TP_JUNGLE: KARAVAN_TP: Jungle",
"FYROS_HARVEST_ACTION: Common : Fyros: harvest_action",
"FYROS_CRAFT_ACTION: Common : Fyros: craft_action",
"FYROS_MAGIC_ACTION: Common : Fyros: magic_action",
"FYROS_FIGHT_ACTION: Common : Fyros: fight_action",
"MATIS_HARVEST_ACTION: Common : Matis: harvest_action",
"MATIS_CRAFT_ACTION: Common : Matis: craft_action",
"MATIS_MAGIC_ACTION: Common : Matis: magic_action",
"MATIS_FIGHT_ACTION: Common : Matis: fight_action",
"TRYKER_HARVEST_ACTION: Common: Tryker: harvest_action",
"TRYKER_CRAFT_ACTION: Common :Tryker: craft_action",
"TRYKER_MAGIC_ACTION: Common :Tryker: magic_action",
"TRYKER_FIGHT_ACTION: Common :Tryker: fight_action",
"ZORAI_HARVEST_ACTION: Common : Zorai: harvest_action",
"ZORAI_CRAFT_ACTION: Common :Zorai: craft_action",
"ZORAI_MAGIC_ACTION: Common :Zorai: magic_action",
"ZORAI_FIGHT_ACTION: Common :Zorai: fight_action",
};