2013-07-24 19:45:31 +00:00
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.4 $" State="modified">
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<STRUCT>
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<STRUCT Name="StartEquipment1">
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<STRUCT Name="Body">
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2016-01-05 20:48:06 +00:00
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<ATOM Name="Item" Value="ic_v_oub.sitem"/>
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2013-07-24 19:45:31 +00:00
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<ATOM Name="Quality" Value="1"/>
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</STRUCT>
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<STRUCT Name="Legs">
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2016-01-05 20:48:06 +00:00
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<ATOM Name="Item" Value="ic_r_oub.sitem"/>
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2013-07-24 19:45:31 +00:00
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<ATOM Name="Quality" Value="1"/>
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</STRUCT>
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<STRUCT Name="Arms">
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2016-01-05 19:34:08 +00:00
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<ATOM Name="Quality" Value="0"/>
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2013-07-24 19:45:31 +00:00
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</STRUCT>
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<STRUCT Name="Hands">
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2016-01-05 19:34:08 +00:00
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<ATOM Name="Quality" Value="0"/>
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2013-07-24 19:45:31 +00:00
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</STRUCT>
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<STRUCT Name="Feet">
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2016-01-05 19:34:08 +00:00
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<ATOM Name="Quality" Value="0"/>
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2013-07-24 19:45:31 +00:00
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Face">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Headdress">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="EarL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="EarR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Neck">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="WristL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="WristR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="FingerL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="FingerR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="AnkleL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="AnkleR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="HandL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="HandR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="StartEquipment2">
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<STRUCT Name="Body">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Face">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Headdress">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="EarL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="EarR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Neck">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="WristL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="WristR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="FingerL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="FingerR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="AnkleL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="AnkleR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="HandL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="HandR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="StartEquipment3">
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<STRUCT Name="Body">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Face">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Headdress">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="EarL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="EarR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="Neck">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="WristL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="WristR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="FingerL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="FingerR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="AnkleL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="AnkleR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="HandL">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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<STRUCT Name="HandR">
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<ATOM Name="Quality" Value="0"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Mon Feb 23 15:10:31 2004 (puzin)
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Mon Feb 23 16:06:01 2004 (puzin) .StartEquipment1.Feet.Item = icrabe.sitem
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Mon Feb 23 16:06:39 2004 (puzin) .StartEquipment1.Hands.Item = icrage.sitem
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Mon Feb 23 16:07:09 2004 (puzin) .StartEquipment1.Legs.Item = icrape.sitem
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Mon Feb 23 16:07:31 2004 (puzin) .StartEquipment1.Arms.Item = icrase.sitem
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Mon Feb 23 16:07:42 2004 (puzin) .StartEquipment1.Body.Item = icrave.sitem
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Mon Feb 23 16:10:01 2004 (puzin) formName Pasted =
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Mon Feb 23 20:08:52 2004 (puzin) .StartEquipment1.Body.Quality = 1
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Arms.Item =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Arms.Quality =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Body.Item =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Body.Quality =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Feet.Item =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Feet.Quality =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Hands.Item =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Hands.Quality =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Legs.Item =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Legs.Quality =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Arms.Item =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Arms.Quality =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Body.Item =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Body.Quality =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Feet.Item =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Feet.Quality =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Hands.Item =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Hands.Quality =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Legs.Item =
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Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Legs.Quality =
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.AnkleL.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.AnkleR.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.EarL.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.EarR.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Face.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.FingerL.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.FingerR.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.HandL.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.HandR.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Head.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Headdress.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Neck.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.WristL.Quality = 0
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Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.WristR.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.AnkleL.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.AnkleR.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Arms.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Body.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.EarL.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.EarR.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Face.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Feet.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.FingerL.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.FingerR.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.HandL.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.HandR.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Hands.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Head.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Headdress.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Legs.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Neck.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.WristL.Quality = 0
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Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.WristR.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.AnkleL.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.AnkleR.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Arms.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Body.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.EarL.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.EarR.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Face.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Feet.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.FingerL.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.FingerR.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.HandL.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.HandR.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Hands.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Head.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Headdress.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Legs.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Neck.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.WristL.Quality = 0
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Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.WristR.Quality = 0</LOG>
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</FORM>
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