khanat-ressources-NeL/translation/work/phrases/phrase_magic_wk.txt

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2014-02-07 20:54:02 +00:00
/////////////////////////////////////////////////////////////////////////
// sentences related to magic
/////////////////////////////////////////////////////////////////////////
MAGIC_BEGIN_CAST_GOOD_ACTOR(entity e)
{
magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.]
}
MAGIC_BEGIN_CAST_NEUTRAL_ACTOR(entity e)
{
magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.]
}
MAGIC_BEGIN_CAST_BAD_ACTOR(entity e)
{
magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.]
}
MAGIC_BEGIN_SELFCAST_GOOD_ACTOR()
{
magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.]
}
MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR()
{
magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.]
}
MAGIC_BEGIN_SELFCAST_BAD_ACTOR()
{
magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.]
}
MAGIC_BEGIN_CAST_GOOD_TARGET(entity e)
{
magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.]
}
MAGIC_BEGIN_CAST_NEUTRAL_TARGET(entity e)
{
magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.]
}
MAGIC_BEGIN_CAST_BAD_TARGET(entity e)
{
magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.]
}
MAGIC_BEGIN_CAST_GOOD_SPECTATOR(entity actor, entity target)
{
magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.]
}
MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR(entity actor, entity target)
{
magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.]
}
MAGIC_BEGIN_CAST_BAD_SPECTATOR(entity actor, entity target)
{
magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.]
}
MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER(player actor)
{
(actor.gender = male)
magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.]
(actor.gender = female)
magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.]
}
MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER(player actor)
{
(actor.gender = male)
magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.]
(actor.gender = female)
magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.]
}
MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER(player actor)
{
(actor.gender = male)
magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.]
(actor.gender = female)
magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.]
}
MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC(bot actor)
{
(actor.gender = male)
magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.]
(actor.gender = female)
magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.]
}
MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC(bot actor)
{
(actor.gender = male)
magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.]
(actor.gender = female)
magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.]
}
MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC(bot actor)
{
(actor.gender = male)
magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.]
(actor.gender = female)
magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.]
}
MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE(creature actor)
{
magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.]
}
MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE(creature actor)
{
magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.]
}
MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE(creature actor)
{
magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.]
}
MAGIC_END_CAST_SUCCESS_ACTOR()
{
magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.]
}
MAGIC_END_CAST_FAILED_ACTOR()
{
magic_end_cast_failed_actor [&MISM&You failed your incantation.]
}
MAGIC_END_CAST_FUMBLE_ACTOR()
{
magic_end_cast_fumble_actor [&MISM&You made a blunder.]
}
MAGIC_END_CAST_SUCCESS_TARGET(entity e)
{
magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully cast a spell on you.]
}
MAGIC_END_CAST_FAILED_TARGET(entity e)
{
magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.]
}
MAGIC_END_CAST_FUMBLE_TARGET(entity e)
{
magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.]
}
MAGIC_END_CAST_SUCCESS_SPECTATORS(entity caster, entity target)
{
magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully cast a spell on $target.da$ $target$.]
}
MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER(player caster)
{
(caster.gender = male)
magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully cast a spell on himself.]
(caster.gender = female)
magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully cast a spell on herself.]
}
MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC(bot caster)
{
(caster.gender = male)
magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully cast a spell on himself.]
(caster.gender = female)
magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully cast a spell on herself.]
}
MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE(creature c)
{
magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully cast a spell on itself.]
}
MAGIC_END_CAST_FAILED_SPECTATORS(entity e)
{
magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.]
}
MAGIC_END_CAST_FUMBLE_SPECTATORS(entity e)
{
magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.]
}
MAGIC_RESIST_CASTER(entity e)
{
magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.]
}
MAGIC_RESIST_TARGET(entity e)
{
magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.]
}
MAGIC_RESIST_SPECTATORS(entity caster, entity target)
{
magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.]
}
MAGIC_TARGET_OUT_OF_RANGE(entity e)
{
magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.]
}
MAGIC_BAD_TARGET()
{
magic_bad_target [&CHKCB&Target missing or invalid.]
}
MAGIC_LACK_HP()
{
magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.]
}
MAGIC_LACK_SAP()
{
magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.]
}
MAGIC_NEW_LINK_CASTER(entity e)
{
magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.]
}
MAGIC_NEW_LINK_TARGET(entity e)
{
magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.]
}
MAGIC_DESTROY_LINK_CASTER(entity e)
{
magic_destroy_link_caster [&SPLM&A link you created with $e.da$ $e$ has been broken.]
}
MAGIC_DESTROY_LINK_TARGET(entity e)
{
magic_destroy_link_target [&SPL&A link created with you by $e.da$ $e$ has been broken.]
}
MAGIC_DAMAGE_SAP_TARGET(entity e, int n, int m)
{
magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.]
}
MAGIC_DAMAGE_SAP_CASTER(entity e, int n, int m)
{
magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.]
}
MAGIC_DAMAGE_SAP_SPECTATORS(entity caster, entity target, int n)
{
magic_damage_sap_spectators [&SYS&$caster.da$ $caster$ inflicts $n$ magic sap damage to $target.da$ $target$.]
}
MAGIC_DAMAGE_STA_TARGET(entity e, int n, int m)
{
magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.]
}
MAGIC_DAMAGE_STA_CASTER(entity e, int n, int m)
{
magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.]
}
MAGIC_DAMAGE_STA_SPECTATORS(entity caster, entity target, int n)
{
magic_damage_sta_spectators [&SYS&$caster.da$ $caster$ inflicts $n$ magic stamina damage to $target.da$ $target$.]
}
MAGIC_DAMAGE_HP_TARGET(entity e, int n, int m)
{
magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.]
}
MAGIC_DAMAGE_HP_CASTER(entity e, int n, int m)
{
magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.]
}
MAGIC_DAMAGE_HP_SPECTATORS(entity caster, entity target, int n)
{
magic_damage_hp_spectators [&SYS&$caster.da$ $caster$ inflicts $n$ magic hit points damage to $target.da$ $target$.]
}
MAGIC_SELF_DAMAGE_SAP(int n, int m)
{
magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.]
}
MAGIC_SELF_DAMAGE_STA(int n, int m)
{
magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.]
}
MAGIC_SELF_DAMAGE_HP(int n, int m)
{
magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.]
}
MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER(player p, int n)
{
(p.gender = male)
magic_self_damage_sap_spectators_pm [&SYS&$p$ inflict himself $n$ magic sap points damage.]
(p.gender = female)
magic_self_damage_sap_spectators_pf [&SYS&$p$ inflict herself $n$ magic sap points damage.]
}
MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC(bot b, int n)
{
(b.gender = male)
magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ magic sap points damage.]
(b.gender = female)
magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ magic sap points damage.]
}
MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE(creature c, int n)
{
magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ magic sap points damage.]
}
MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER(player p, int n)
{
(p.gender = male)
magic_self_damage_sta_spectators_pm [&SYS&$p$ inflict himself $n$ magic stamina points damage.]
(p.gender = female)
magic_self_damage_sta_spectators_pf [&SYS&$p$ inflict herself $n$ magic stamina points damage.]
}
MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC(bot b, int n)
{
(b.gender = male)
magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ magic stamina points damage.]
(b.gender = female)
magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ magic stamina points damage.]
}
MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE(creature c, int n)
{
magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ magic stamina points damage.]
}
MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER(player p, int n)
{
(p.gender = male)
magic_self_damage_hp_spectators_pm [&SYS&$p$ inflict himself $n$ magic hit points damage.]
(p.gender = female)
magic_self_damage_hp_spectators_pf [&SYS&$p$ inflict herself $n$ magic hit points damage.]
}
MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC(bot b, int n)
{
(b.gender = male)
magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ magic hit points damage.]
(b.gender = female)
magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ magic hit points damage.]
}
MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE(creature c, int n)
{
magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ magic hit points damage.]
}
MAGIC_SPECIAL_DAMAGE_ACTOR(entity e, int i, damagetype d)
{
magic_special_damage_actor [&DGM&You inflict $i$ $d$ damage on $e.da$ $e$.]
}
MAGIC_SPECIAL_DAMAGE_TARGET(entity e, int i, damagetype d)
{
magic_special_damage_target [&DMG&$e.da$ $e$ inflicts you $i$ $d$ damage.]
}
MAGIC_SPECIAL_DAMAGE_SPECTATORS(entity caster, entity target, int i, damagetype d)
{
magic_special_damage_spectators [&SYS&$caster.da$ $caster$ inflicts $i$ $d$ damage on $target.da$ $target$.]
}
MAGIC_SPECIAL_DAMAGE_SELF(int i, damagetype d)
{
magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.]
}
MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER(player p, int n, damagetype d)
{
(p.gender = male)
magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.]
(p.gender = female)
magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.]
}
MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC(bot b, int n, damagetype d)
{
(b.gender = male)
magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.]
(b.gender = female)
magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.]
}
MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE(creature c, int n, damagetype d)
{
magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.]
}
MAGIC_HEAL_SAP_CASTER(entity e, int i)
{
magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.]
}
MAGIC_HEAL_SAP_TARGET(entity e, int i)
{
magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.]
}
MAGIC_HEAL_SAP_SPECTATORS(entity caster, entity target, int i)
{
magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.]
}
MAGIC_SELF_HEAL_SAP(int i)
{
magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.]
}
MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER(player p, int i)
{
(p.gender = male)
magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.]
(p.gender = female)
magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.]
}
MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC(bot b, int i)
{
(b.gender = male)
magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.]
(b.gender = female)
magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.]
}
MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE(creature c, int i)
{
magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.]
}
MAGIC_HEAL_STA_CASTER(entity e, int i)
{
magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.]
}
MAGIC_HEAL_STA_TARGET(entity e, int i)
{
magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.]
}
MAGIC_HEAL_STA_SPECTATORS(entity caster, entity target, int i)
{
magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.]
}
MAGIC_SELF_HEAL_STA(int i)
{
magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.]
}
MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER(player p, int i)
{
(p.gender = male)
magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.]
(p.gender = female)
magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.]
}
MAGIC_SELF_HEAL_STA_SPECTATORS_NPC(bot b, int i)
{
(b.gender = male)
magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.]
(b.gender = female)
magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.]
}
MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE(creature c, int i)
{
magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.]
}
MAGIC_HEAL_FOCUS_CASTER(entity e, int i)
{
magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.]
}
MAGIC_HEAL_FOCUS_TARGET(entity e, int i)
{
magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.]
}
MAGIC_HEAL_FOCUS_SPECTATORS(entity caster, entity target, int i)
{
magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.]
}
MAGIC_SELF_HEAL_FOCUS(int i)
{
magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.]
}
MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER(player p, int i)
{
(p.gender = male)
magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.]
(p.gender = female)
magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.]
}
MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC(bot b, int i)
{
(b.gender = male)
magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.]
(b.gender = female)
magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.]
}
MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE(creature c, int i)
{
magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.]
}
MAGIC_HEAL_HP_CASTER(entity e, int i)
{
magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.]
}
MAGIC_HEAL_HP_TARGET(entity e, int i)
{
magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.]
}
MAGIC_HEAL_HP_SPECTATORS(entity caster, entity target, int i)
{
magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.]
}
MAGIC_SELF_HEAL_HP(int i)
{
magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.]
}
MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER(player p, int i)
{
(p.gender = male)
magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.]
(p.gender = female)
magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.]
}
MAGIC_SELF_HEAL_HP_SPECTATORS_NPC(bot b, int i)
{
(b.gender = male)
magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.]
(b.gender = female)
magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.]
}
MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE(creature c, int i)
{
magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.]
}
MAGIC_HEAL_FULL_SCORE_TARGET(score s)
{
(s.score_ID = hit_points)
magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.]
magic_heal_full_score_target [&SYS&You are now at full $s$.]
}
MAGIC_HEAL_FULL_SCORE_ACTOR(entity e, score s)
{
magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.]
}
////////////////////////////////////////////////////////////////////////////////////
/// sentences used as error codes in magic system
////////////////////////////////////////////////////////////////////////////////////
MAGIC_NEED_TARGET()
{
magic_need_target [&CHKCB&This spell needs a target.]
}
MAGIC_CANNOT_CAST_ON_ENEMY()
{
magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.]
}
MAGIC_CAN_ONLY_CAST_ON_ENEMY()
{
magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.]
}
MAGIC_TARGET_DEAD()
{
magic_target_dead [&CHKCB&You cannot cast on a corpse.]
}
MAGIC_CANNOT_CAST_YET()
{
magic_cannot_cast_yet [&CHKCB&You cannot cast yet.]
}
MAGIC_CANNOT_SELFCAST()
{
magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.]
}
MAGIC_TARGET_INVULNERABLE_OFFENSIVE(entity e)
{
magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.]
}
MAGIC_TARGET_INVULNERABLE_ALL_MAGIC(entity e)
{
magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.]
}
MAGIC_TARGET_IMMUNE(entity e)
{
magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.]
}
MAGIC_MAGICIAN_STAFF_LOW_REQ()
{
magic_magician_staff_low_req [&CHK&Your gloves quality is too low to canalyse the power of your spell, you won't benefits your gloves bonuses.]
}
////////////////////////////////////////////////////////////////////////////////////
// Magic related messages
////////////////////////////////////////////////////////////////////////////////////
EGS_MAGIC_LACK_HP ()
{
egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.]
}
EGS_MAGIC_LACK_SAP ()
{
egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.]
}
EGS_MAGIC_LACK_MONEY ()
{
egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/seeds to cast this spell.]
}
EGS_MAGIC_TARGET_OUT_OF_RANGE ()
{
[&CHKCB&Your target is out of range for your spell.]
}
EGS_MAGIC_BAD_TARGET ()
{
[&CHKCB&Target missing or invalid.]
}
UNEFFICENT_RANGE ()
{
[&SYS&Vous êtes trop loin pour toucher efficacement cette cible.]
}
EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise)
{
[&SPLM&You vampirise $vampirise$ from $target$]
}