65 lines
2.3 KiB
INI
65 lines
2.3 KiB
INI
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// A character that is used to generate output names when a mask is not defined for a texture.
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default_col_char = "_";
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// default ascii character for unused masks
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default_separator = "_";
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// output format
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output_format = "tga";
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// the types of bitmaps that must be loaded from the source folder
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bitmap_extensions = { "TGA", "tga", "PNG", "png" };
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// tranform 512*512 to 64*64 by default
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// low_def_shift = 3;
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/////////////////////////////////////////////
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// Let's define colors for mask1
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// hues are in the [0, 360] range and are interpreted as an absolute value
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// 0 Red
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// 60 Yellow
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// 120 Green
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// 180 Cyan
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// 240 Blue
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// 300 Magenta
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// lightness are in the [-1, 1] range and are interpreted as a relative value
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// brightness are in the [-1, 1] range and are interpreted as a relative value
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// luminosities is interpreted as an added gray level. It usually ranges from -100 to 100 (like with photoshop)
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// A luminositie of 0 means it is unmodified
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// contrasts modulate the distance between colors components and the avg grey in the bitmap
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// If the contrasts is 0 we got unmodified color.
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// If the contrast is 100 the colors becomes pure
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// If the contrast is -100 the colors becomes grey
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/////////////////////////////////////////////
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//skin_hues = { 30, 40, 35, 220 };
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skin_hues = { 23, 28, 27, 220 };
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skin_lightness = { -0.1, 0.1, 0.0, -0.2 };
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skin_saturations = { 0.05, -0.15, 0.0, -0.3 };
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skin_luminosities = { 0.0, 0.0, 0.0, 0.0 };
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skin_constrasts = { 0.0, 0.0, 0.0, 0.0 };
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// the color ids define the letters that are used to build the file
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skin_color_id = { "FY", "MA", "TR", "ZO" };
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/////////////////////////////////////////////
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//user_hues = { 0, 35, 80, 150, 210, 250, 0, 0 };
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user_hues = { 10, 30, 78, 153, 212, 345, 35, 235 };
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user_lightness = { 0.0, 0.0, 0.0, -0.05, 0.0, 0.0, 0.1, -0.1 };
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user_saturations = { 0.3, 0.2, 0.1, 0.25, -0.02, 0.0, -0.2, -0.25 };
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user_luminosities = { -20, 0, -10, -20, -30, -35, 50, -30 };
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user_constrasts = { 0, 0, 5, 5, 7, 10, 40, -10 };
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// the color ids define the letters that are used to build the file
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//user_color_id = { "_A", "_B", "_C", "_D", "_E", "_F", "blanc", "noir" };
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user_color_id = { "U1", "U2", "U3", "U4", "U5", "U6", "U7", "U8" };
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/////////////////////////////////////////////
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