khanat-ressources-NeL/workspace/common/characters_maps_hr/panoply_common.cfg

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2013-07-24 19:45:31 +00:00
// A character that is used to generate output names when a mask is not defined for a texture.
default_col_char = "_";
// default ascii character for unused masks
default_separator = "_";
// output format
output_format = "tga";
// the types of bitmaps that must be loaded from the source folder
bitmap_extensions = { "TGA", "tga", "PNG", "png" };
// tranform 512*512 to 64*64 by default
// low_def_shift = 3;
/////////////////////////////////////////////
// Let's define colors for mask1
// hues are in the [0, 360] range and are interpreted as an absolute value
// 0 Red
// 60 Yellow
// 120 Green
// 180 Cyan
// 240 Blue
// 300 Magenta
// lightness are in the [-1, 1] range and are interpreted as a relative value
// brightness are in the [-1, 1] range and are interpreted as a relative value
// luminosities is interpreted as an added gray level. It usually ranges from -100 to 100 (like with photoshop)
// A luminositie of 0 means it is unmodified
// contrasts modulate the distance between colors components and the avg grey in the bitmap
// If the contrasts is 0 we got unmodified color.
// If the contrast is 100 the colors becomes pure
// If the contrast is -100 the colors becomes grey
/////////////////////////////////////////////
//skin_hues = { 30, 40, 35, 220 };
skin_hues = { 23, 28, 27, 220 };
skin_lightness = { -0.1, 0.1, 0.0, -0.2 };
skin_saturations = { 0.05, -0.15, 0.0, -0.3 };
skin_luminosities = { 0.0, 0.0, 0.0, 0.0 };
skin_constrasts = { 0.0, 0.0, 0.0, 0.0 };
// the color ids define the letters that are used to build the file
skin_color_id = { "FY", "MA", "TR", "ZO" };
/////////////////////////////////////////////
//user_hues = { 0, 35, 80, 150, 210, 250, 0, 0 };
user_hues = { 10, 30, 78, 153, 212, 345, 35, 235 };
user_lightness = { 0.0, 0.0, 0.0, -0.05, 0.0, 0.0, 0.1, -0.1 };
user_saturations = { 0.3, 0.2, 0.1, 0.25, -0.02, 0.0, -0.2, -0.25 };
user_luminosities = { -20, 0, -10, -20, -30, -35, 50, -30 };
user_constrasts = { 0, 0, 5, 5, 7, 10, 40, -10 };
// the color ids define the letters that are used to build the file
//user_color_id = { "_A", "_B", "_C", "_D", "_E", "_F", "blanc", "noir" };
user_color_id = { "U1", "U2", "U3", "U4", "U5", "U6", "U7", "U8" };
/////////////////////////////////////////////