khanat-ressources-NeL/leveldesign/DFN/predefs/creature_hitpoint_formuli.typ

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2013-07-24 19:45:31 +00:00
<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Default="default" Version="0.2" State="modified">
((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65
<DEFINITION Label="very low" Value="((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65"/>
<DEFINITION Label="low" Value="((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65"/>
<DEFINITION Label="default" Value="((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65"/>
<DEFINITION Label="high" Value="((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65"/>
<DEFINITION Label="very high" Value="((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65"/>
<LOG>Fri Jul 19 18:17:35 2002 (nevrax) Type Default = default
Fri Jul 19 18:17:35 2002 (nevrax) Type Predef =
Fri Jul 19 18:17:35 2002 (nevrax) Type Type = UnsignedInt
Fri Jul 19 18:17:35 2002 (nevrax) Type UI = NonEditableCombo
Wed Jul 24 16:55:05 2002 (miller) Type UI = Edit</LOG>
</TYPE>