khanat-ressources-NeL/workspace/common/characters_maps_hr/panoply_tryker.cfg

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2013-07-24 19:45:31 +00:00
// the extension for the masks of the texture
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
// Each mask has its own set of colors
mask_extensions = { "skin" , "user" , "hair" ,"eyes" };
/////////////////////////////////////////////
hair_hues = { 140, 40, 20, 330, 300, 175 };
hair_lightness = { 0.1, 0.1, -0.1, 0.0, -0.1, -0.2 };
hair_saturations = { -0.3, 0.2, 0.1, 0.3, 0.1, 0.3 };
hair_luminosities = { 30.0, 20.0, 0.0, 10.0, 10.0, 0.0 };
hair_constrasts = {40.0, 60.0, 30.0, 40.0, 40.0, 10.0 };
// the color ids define the letters that are used to build the file
hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" };
/////////////////////////////////////////////
eyes_hues = { 60, 40, 10, 250, 70, 320, 10, 200 };
eyes_lightness = { 0.2, 0.0, -0.1, 0.1, -0.1, -0.1, -0.2, -0.2 };
eyes_saturations = { -0.4, 0.1, 0.1, 0.0, -0.1, 0.0, -0.1, -0.3 };
eyes_luminosities = { 10.0, 5.0, 0.0, 20.0, 10.0, 10.0, 0.0, 0.0 };
eyes_constrasts = { 20.0, 20.0, 20.0, 40.0, 40.0, 40.0, 20.0, 40.0 };
// the color ids define the letters that are used to build the file
eyes_color_id = { "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8" };
/////////////////////////////////////////////