60 lines
1.6 KiB
Python
60 lines
1.6 KiB
Python
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#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2010-08-27 17:13GMT
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \author Nevrax
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** COMMON NAMES AND PATHS ***
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EcosystemName = "fonts"
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EcosystemPath = "common/" + EcosystemName
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ContinentName = EcosystemName
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ContinentPath = EcosystemPath
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CommonName = ContinentName
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CommonPath = ContinentPath
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Font directories
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FontSourceDirectories = [ ]
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FontSourceDirectories += [ "fonts" ]
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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# Font directories
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FontExportDirectory = CommonPath + "/font"
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Font directory
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FontInstallDirectory = CommonName
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# end of file
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