khanat-ressources-NeL/leveldesign/game_element/anim/anim_set/_death.animation_set

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2013-07-24 19:45:31 +00:00
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="run">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="idle_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_left">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_right">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="strafe_left">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="strafe_right">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="impact">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="stun_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="1st_person atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack1">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="attack2">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="walk atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="run atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="backward atk">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="death">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="death_idle">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_good_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_bad_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="cast_neutral_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="offensive_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="curative_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_fail">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_fumble">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_success">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mixed_cast_link">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_begin">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_loop">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="use_end">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="alert_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="combat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="death_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="eat_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="hungry_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="mount_default_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="rest_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sit_mode">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="agree">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="disagree">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="wave">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="bye">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="bow">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="thank">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="kneel">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="angry">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="unhappy">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="sad">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="laugh">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
<STRUCT Name="applaud">
<ATOM Name="Essential" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 03 10:52:32 2003 (puzin)</LOG>
</FORM>