khanat-ressources-NeL/leveldesign/game_element/emotes/list.text_emotes

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<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Array">
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ABSENTMINDED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ABSENTMINDED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ABSENTMINDED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ABSENTMINDED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ABSENTMINDED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ABSENTMINDED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ABSENTMINDED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Absentminded"/>
<ATOM Name="EmoteId" Value="Absentminded"/>
<ATOM Name="Animation" Value="afk"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ADVENTUROUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ADVENTUROUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ADVENTUROUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ADVENTUROUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ADVENTUROUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ADVENTUROUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ADVENTUROUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Adventurous"/>
<ATOM Name="EmoteId" Value="Adventurous"/>
<ATOM Name="Animation" Value="impatient"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_AGGRESSIVE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_AGGRESSIVE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_AGGRESSIVE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_AGGRESSIVE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_AGGRESSIVE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_AGGRESSIVE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_AGGRESSIVE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Aggressive"/>
<ATOM Name="EmoteId" Value="Aggressive"/>
<ATOM Name="Animation" Value="roar"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_AGREE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_AGREE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_AGREE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_AGREE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_AGREE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_AGREE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_AGREE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Agree"/>
<ATOM Name="EmoteId" Value="Agree"/>
<ATOM Name="Animation" Value="agree"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ALERT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ALERT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ALERT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ALERT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ALERT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ALERT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ALERT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Alert"/>
<ATOM Name="EmoteId" Value="Alert"/>
<ATOM Name="Animation" Value="alert"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ALTRUIST_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ALTRUIST_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ALTRUIST_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ALTRUIST_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ALTRUIST_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ALTRUIST_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ALTRUIST_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Altruist"/>
<ATOM Name="EmoteId" Value="Altruist"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_AMAZED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_AMAZED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_AMAZED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_AMAZED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_AMAZED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_AMAZED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_AMAZED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Amazed"/>
<ATOM Name="EmoteId" Value="Amazed"/>
<ATOM Name="Animation" Value="cheer"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_AMBIVALENT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_AMBIVALENT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_AMBIVALENT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_AMBIVALENT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_AMBIVALENT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_AMBIVALENT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_AMBIVALENT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Ambivalent"/>
<ATOM Name="EmoteId" Value="Ambivalent"/>
<ATOM Name="Animation" Value="apologize"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_AMUSED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_AMUSED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_AMUSED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_AMUSED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_AMUSED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_AMUSED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_AMUSED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Amused"/>
<ATOM Name="EmoteId" Value="Amused"/>
<ATOM Name="Animation" Value="laugh"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ANGRY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ANGRY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ANGRY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ANGRY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ANGRY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ANGRY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ANGRY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Angry"/>
<ATOM Name="EmoteId" Value="Angry"/>
<ATOM Name="Animation" Value="angry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ANNOYED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ANNOYED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ANNOYED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ANNOYED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ANNOYED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ANNOYED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ANNOYED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Annoyed"/>
<ATOM Name="EmoteId" Value="Annoyed"/>
<ATOM Name="Animation" Value="angry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_APATHETIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_APATHETIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_APATHETIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_APATHETIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_APATHETIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_APATHETIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_APATHETIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Apathetic"/>
<ATOM Name="EmoteId" Value="Apathetic"/>
<ATOM Name="Animation" Value="afk"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_APPROVE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_APPROVE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_APPROVE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_APPROVE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_APPROVE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_APPROVE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_APPROVE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Approve"/>
<ATOM Name="EmoteId" Value="Approve"/>
<ATOM Name="Animation" Value="agree"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ARROGANT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ARROGANT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ARROGANT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ARROGANT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ARROGANT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ARROGANT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ARROGANT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Arrogant"/>
<ATOM Name="EmoteId" Value="Arrogant"/>
<ATOM Name="Animation" Value="giggle"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ASHAMED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ASHAMED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ASHAMED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ASHAMED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ASHAMED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ASHAMED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ASHAMED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Ashamed"/>
<ATOM Name="EmoteId" Value="Ashamed"/>
<ATOM Name="Animation" Value="ashamed_disgusted_desillusioned_loathing_pitying"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_BELLIGERENT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_BELLIGERENT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_BELLIGERENT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_BELLIGERENT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_BELLIGERENT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_BELLIGERENT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_BELLIGERENT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Belligerent"/>
<ATOM Name="EmoteId" Value="Belligerent"/>
<ATOM Name="Animation" Value="gesture"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_BITTER_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_BITTER_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_BITTER_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_BITTER_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_BITTER_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_BITTER_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_BITTER_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Bitter"/>
<ATOM Name="EmoteId" Value="Bitter"/>
<ATOM Name="Animation" Value="unhappy"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_BLOODTHIRSTY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_BLOODTHIRSTY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_BLOODTHIRSTY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_BLOODTHIRSTY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_BLOODTHIRSTY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_BLOODTHIRSTY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_BLOODTHIRSTY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Bloodthirsty"/>
<ATOM Name="EmoteId" Value="Bloodthirsty"/>
<ATOM Name="Animation" Value="gesture"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_BORED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_BORED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_BORED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_BORED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_BORED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_BORED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_BORED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Bored"/>
<ATOM Name="EmoteId" Value="Bored"/>
<ATOM Name="Animation" Value="afk"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_BOW_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_BOW_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_BOW_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_BOW_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_BOW_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_BOW_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_BOW_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Bow"/>
<ATOM Name="EmoteId" Value="Bow"/>
<ATOM Name="Animation" Value="bow"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_BRAVE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_BRAVE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_BRAVE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_BRAVE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_BRAVE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_BRAVE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_BRAVE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Brave"/>
<ATOM Name="EmoteId" Value="Brave"/>
<ATOM Name="Animation" Value="brave_great"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_BUBBLY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_BUBBLY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_BUBBLY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_BUBBLY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_BUBBLY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_BUBBLY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_BUBBLY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Bubbly"/>
<ATOM Name="EmoteId" Value="Bubbly"/>
<ATOM Name="Animation" Value="laugh"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_BURP_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_BURP_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_BURP_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_BURP_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_BURP_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_BURP_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_BURP_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Burp"/>
<ATOM Name="EmoteId" Value="Burp"/>
<ATOM Name="Animation" Value="burp"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CALM_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CALM_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CALM_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CALM_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CALM_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CALM_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CALM_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Calm"/>
<ATOM Name="EmoteId" Value="Calm"/>
<ATOM Name="Animation" Value="calm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CALMDOWN_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CALMDOWN_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CALMDOWN_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CALMDOWN_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CALMDOWN_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CALMDOWN_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CALMDOWN_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Calmdown"/>
<ATOM Name="EmoteId" Value="Calmdown"/>
<ATOM Name="Animation" Value="calm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CAREFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CAREFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CAREFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CAREFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CAREFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CAREFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CAREFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Careful"/>
<ATOM Name="EmoteId" Value="Careful"/>
<ATOM Name="Animation" Value="calm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CARELESS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CARELESS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CARELESS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CARELESS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CARELESS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CARELESS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CARELESS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Careless"/>
<ATOM Name="EmoteId" Value="Careless"/>
<ATOM Name="Animation" Value="relieved_sigh"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CASUAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CASUAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CASUAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CASUAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CASUAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CASUAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CASUAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Casual"/>
<ATOM Name="EmoteId" Value="Casual"/>
<ATOM Name="Animation" Value="relaxed"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CHAOTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CHAOTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CHAOTIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CHAOTIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CHAOTIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CHAOTIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CHAOTIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Chaotic"/>
<ATOM Name="EmoteId" Value="Chaotic"/>
<ATOM Name="Animation" Value="unhappy"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CHEER_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CHEER_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CHEER_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CHEER_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CHEER_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CHEER_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CHEER_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Cheer"/>
<ATOM Name="EmoteId" Value="Cheer"/>
<ATOM Name="Animation" Value="cheer"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CLINICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CLINICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CLINICAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CLINICAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CLINICAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CLINICAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CLINICAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Clinical"/>
<ATOM Name="EmoteId" Value="Clinical"/>
<ATOM Name="Animation" Value="follow"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_COLD_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_COLD_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_COLD_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_COLD_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_COLD_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_COLD_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_COLD_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Cold"/>
<ATOM Name="EmoteId" Value="Cold"/>
<ATOM Name="Animation" Value="cold_contemptuous_disdainful_haughty_megalomaniac_obnoxious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_COMPASSIONATE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_COMPASSIONATE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_COMPASSIONATE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_COMPASSIONATE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_COMPASSIONATE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_COMPASSIONATE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_COMPASSIONATE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Compassionate"/>
<ATOM Name="EmoteId" Value="Compassionate"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CONDESCENDING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CONDESCENDING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CONDESCENDING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CONDESCENDING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CONDESCENDING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CONDESCENDING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CONDESCENDING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Condescending"/>
<ATOM Name="EmoteId" Value="Condescending"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CONFIDENT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CONFIDENT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CONFIDENT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CONFIDENT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CONFIDENT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CONFIDENT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CONFIDENT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Confident"/>
<ATOM Name="EmoteId" Value="Confident"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CONFUSED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CONFUSED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CONFUSED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CONFUSED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CONFUSED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CONFUSED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CONFUSED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Confused"/>
<ATOM Name="EmoteId" Value="Confused"/>
<ATOM Name="Animation" Value="unhappy"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CONTEMPTUOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CONTEMPTUOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CONTEMPTUOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CONTEMPTUOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CONTEMPTUOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CONTEMPTUOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CONTEMPTUOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Contemptuous"/>
<ATOM Name="EmoteId" Value="Contemptuous"/>
<ATOM Name="Animation" Value="cold_contemptuous_disdainful_haughty_megalomaniac_obnoxious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CONTENT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CONTENT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CONTENT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CONTENT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CONTENT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CONTENT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CONTENT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Content"/>
<ATOM Name="EmoteId" Value="Content"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_COURAGEOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_COURAGEOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_COURAGEOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_COURAGEOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_COURAGEOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_COURAGEOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_COURAGEOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Courageous"/>
<ATOM Name="EmoteId" Value="Courageous"/>
<ATOM Name="Animation" Value="roar"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_COURTLY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_COURTLY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_COURTLY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_COURTLY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_COURTLY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_COURTLY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_COURTLY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Courtly"/>
<ATOM Name="EmoteId" Value="Courtly"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_COWARD_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_COWARD_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_COWARD_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_COWARD_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_COWARD_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_COWARD_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_COWARD_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Coward"/>
<ATOM Name="EmoteId" Value="Coward"/>
<ATOM Name="Animation" Value="blush"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CRAZY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CRAZY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CRAZY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CRAZY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CRAZY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CRAZY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CRAZY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Crazy"/>
<ATOM Name="EmoteId" Value="Crazy"/>
<ATOM Name="Animation" Value="dance"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CRUDE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CRUDE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CRUDE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CRUDE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CRUDE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CRUDE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CRUDE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Crude"/>
<ATOM Name="EmoteId" Value="Crude"/>
<ATOM Name="Animation" Value="gesture"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CRUEL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CRUEL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CRUEL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CRUEL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CRUEL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CRUEL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CRUEL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Cruel"/>
<ATOM Name="EmoteId" Value="Cruel"/>
<ATOM Name="Animation" Value="giggle"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CURIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CURIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CURIOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CURIOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CURIOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CURIOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CURIOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Curious"/>
<ATOM Name="EmoteId" Value="Curious"/>
<ATOM Name="Animation" Value="curious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_CYNICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_CYNICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_CYNICAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_CYNICAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_CYNICAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_CYNICAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_CYNICAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Cynical"/>
<ATOM Name="EmoteId" Value="Cynical"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DAINTY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DAINTY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DAINTY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DAINTY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DAINTY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DAINTY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DAINTY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Dainty"/>
<ATOM Name="EmoteId" Value="Dainty"/>
<ATOM Name="Animation" Value="apologize"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DANCE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DANCE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DANCE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DANCE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DANCE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DANCE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DANCE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Dance"/>
<ATOM Name="EmoteId" Value="Dance"/>
<ATOM Name="Animation" Value="dance"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DEFENSIVE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DEFENSIVE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DEFENSIVE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DEFENSIVE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DEFENSIVE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DEFENSIVE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DEFENSIVE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Defensive"/>
<ATOM Name="EmoteId" Value="Defensive"/>
<ATOM Name="Animation" Value="calm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DEPRESSED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DEPRESSED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DEPRESSED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DEPRESSED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DEPRESSED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DEPRESSED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DEPRESSED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Depressed"/>
<ATOM Name="EmoteId" Value="Depressed"/>
<ATOM Name="Animation" Value="sad"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DESIRE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DESIRE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DESIRE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DESIRE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DESIRE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DESIRE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DESIRE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Desire"/>
<ATOM Name="EmoteId" Value="Desire"/>
<ATOM Name="Animation" Value="kiss"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DESPAIRED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DESPAIRED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DESPAIRED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DESPAIRED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DESPAIRED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DESPAIRED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DESPAIRED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Despaired"/>
<ATOM Name="EmoteId" Value="Despaired"/>
<ATOM Name="Animation" Value="cry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DESTRUCTIVE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DESTRUCTIVE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DESTRUCTIVE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DESTRUCTIVE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DESTRUCTIVE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DESTRUCTIVE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DESTRUCTIVE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Destructive"/>
<ATOM Name="EmoteId" Value="Destructive"/>
<ATOM Name="Animation" Value="angry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DIE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DIE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DIE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DIE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DIE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DIE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DIE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Die"/>
<ATOM Name="EmoteId" Value="Die"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DIGNIFIED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DIGNIFIED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DIGNIFIED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DIGNIFIED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DIGNIFIED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DIGNIFIED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DIGNIFIED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Dignified"/>
<ATOM Name="EmoteId" Value="Dignified"/>
<ATOM Name="Animation" Value="relaxed"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DIPLOMATIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DIPLOMATIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DIPLOMATIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DIPLOMATIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DIPLOMATIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DIPLOMATIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DIPLOMATIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Diplomatic"/>
<ATOM Name="EmoteId" Value="Diplomatic"/>
<ATOM Name="Animation" Value="bow"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DISAPPOINTED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DISAPPOINTED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DISAPPOINTED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DISAPPOINTED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DISAPPOINTED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DISAPPOINTED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DISAPPOINTED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Disappointed"/>
<ATOM Name="EmoteId" Value="Disappointed"/>
<ATOM Name="Animation" Value="unhappy"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DISCREET_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DISCREET_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DISCREET_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DISCREET_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DISCREET_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DISCREET_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DISCREET_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Discreet"/>
<ATOM Name="EmoteId" Value="Discreet"/>
<ATOM Name="Animation" Value="discreet_hardsilence"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DISDAINFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DISDAINFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DISDAINFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DISDAINFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DISDAINFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DISDAINFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DISDAINFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Disdainful"/>
<ATOM Name="EmoteId" Value="Disdainful"/>
<ATOM Name="Animation" Value="cold_contemptuous_disdainful_haughty_megalomaniac_obnoxious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DISGRUNTLED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DISGRUNTLED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DISGRUNTLED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DISGRUNTLED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DISGRUNTLED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DISGRUNTLED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DISGRUNTLED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Disgruntled"/>
<ATOM Name="EmoteId" Value="Disgruntled"/>
<ATOM Name="Animation" Value="roar"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DISGUSTED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DISGUSTED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DISGUSTED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DISGUSTED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DISGUSTED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DISGUSTED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DISGUSTED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Disgusted"/>
<ATOM Name="EmoteId" Value="Disgusted"/>
<ATOM Name="Animation" Value="ashamed_disgusted_desillusioned_loathing_pitying"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DISILLUSIONED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DISILLUSIONED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DISILLUSIONED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DISILLUSIONED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DISILLUSIONED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DISILLUSIONED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DISILLUSIONED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Disillusioned"/>
<ATOM Name="EmoteId" Value="Disillusioned"/>
<ATOM Name="Animation" Value="ashamed_disgusted_desillusioned_loathing_pitying"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DISMAYED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DISMAYED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DISMAYED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DISMAYED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DISMAYED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DISMAYED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DISMAYED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Dismayed"/>
<ATOM Name="EmoteId" Value="Dismayed"/>
<ATOM Name="Animation" Value="sad"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DISORIENTED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DISORIENTED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DISORIENTED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DISORIENTED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DISORIENTED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DISORIENTED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DISORIENTED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Disoriented"/>
<ATOM Name="EmoteId" Value="Disoriented"/>
<ATOM Name="Animation" Value="puzzled_thoughtful_troubled"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DISTRACTED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DISTRACTED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DISTRACTED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DISTRACTED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DISTRACTED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DISTRACTED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DISTRACTED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Distracted"/>
<ATOM Name="EmoteId" Value="Distracted"/>
<ATOM Name="Animation" Value="afk"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DOUBTFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DOUBTFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DOUBTFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DOUBTFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DOUBTFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DOUBTFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DOUBTFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Doubtful"/>
<ATOM Name="EmoteId" Value="Doubtful"/>
<ATOM Name="Animation" Value="doubtful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DRAMATIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DRAMATIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DRAMATIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DRAMATIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DRAMATIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DRAMATIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DRAMATIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Dramatic"/>
<ATOM Name="EmoteId" Value="Dramatic"/>
<ATOM Name="Animation" Value="dramatic"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DREAMY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DREAMY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DREAMY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DREAMY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DREAMY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DREAMY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DREAMY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Dreamy"/>
<ATOM Name="EmoteId" Value="Dreamy"/>
<ATOM Name="Animation" Value="afk"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DRUNK_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DRUNK_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DRUNK_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DRUNK_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DRUNK_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DRUNK_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DRUNK_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Drunk"/>
<ATOM Name="EmoteId" Value="Drunk"/>
<ATOM Name="Animation" Value="drunk"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DUTIFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DUTIFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DUTIFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DUTIFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DUTIFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DUTIFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DUTIFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Dutiful"/>
<ATOM Name="EmoteId" Value="Dutiful"/>
<ATOM Name="Animation" Value="kneel"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EAGER_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EAGER_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EAGER_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EAGER_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EAGER_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EAGER_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EAGER_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Eager"/>
<ATOM Name="EmoteId" Value="Eager"/>
<ATOM Name="Animation" Value="impatient"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EARNEST_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EARNEST_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EARNEST_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EARNEST_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EARNEST_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EARNEST_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EARNEST_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Earnest"/>
<ATOM Name="EmoteId" Value="Earnest"/>
<ATOM Name="Animation" Value="firm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ECSTATIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ECSTATIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ECSTATIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ECSTATIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ECSTATIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ECSTATIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ECSTATIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Ecstatic"/>
<ATOM Name="EmoteId" Value="Ecstatic"/>
<ATOM Name="Animation" Value="applaud"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EGOISTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EGOISTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EGOISTIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EGOISTIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EGOISTIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EGOISTIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EGOISTIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Egoistic"/>
<ATOM Name="EmoteId" Value="Egoistic"/>
<ATOM Name="Animation" Value="pompous"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EMBARRASSED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EMBARRASSED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EMBARRASSED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EMBARRASSED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EMBARRASSED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EMBARRASSED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EMBARRASSED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Embarrassed"/>
<ATOM Name="EmoteId" Value="Embarrassed"/>
<ATOM Name="Animation" Value="blush"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EMOTIONAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EMOTIONAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EMOTIONAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EMOTIONAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EMOTIONAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EMOTIONAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EMOTIONAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Emotional"/>
<ATOM Name="EmoteId" Value="Emotional"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EMOTIONLESS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EMOTIONLESS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EMOTIONLESS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EMOTIONLESS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EMOTIONLESS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EMOTIONLESS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EMOTIONLESS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Emotionless"/>
<ATOM Name="EmoteId" Value="Emotionless"/>
<ATOM Name="Animation" Value="discreet_hardsilence"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EMPHATIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EMPHATIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EMPHATIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EMPHATIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EMPHATIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EMPHATIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EMPHATIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Emphatic"/>
<ATOM Name="EmoteId" Value="Emphatic"/>
<ATOM Name="Animation" Value="cheer"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ENCOURAGING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ENCOURAGING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ENCOURAGING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ENCOURAGING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ENCOURAGING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ENCOURAGING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ENCOURAGING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Encouraging"/>
<ATOM Name="EmoteId" Value="Encouraging"/>
<ATOM Name="Animation" Value="cheer"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ENRAGED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ENRAGED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ENRAGED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ENRAGED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ENRAGED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ENRAGED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ENRAGED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Enraged"/>
<ATOM Name="EmoteId" Value="Enraged"/>
<ATOM Name="Animation" Value="roar"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ENTHUSIASTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ENTHUSIASTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ENTHUSIASTIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ENTHUSIASTIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ENTHUSIASTIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ENTHUSIASTIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ENTHUSIASTIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Enthusiastic"/>
<ATOM Name="EmoteId" Value="Enthusiastic"/>
<ATOM Name="Animation" Value="dance"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ENVIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ENVIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ENVIOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ENVIOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ENVIOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ENVIOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ENVIOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Envious"/>
<ATOM Name="EmoteId" Value="Envious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EVIL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EVIL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EVIL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EVIL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EVIL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EVIL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EVIL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Evil"/>
<ATOM Name="EmoteId" Value="Evil"/>
<ATOM Name="Animation" Value="gesture"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EXCITED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EXCITED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EXCITED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EXCITED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EXCITED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EXCITED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EXCITED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Excited"/>
<ATOM Name="EmoteId" Value="Excited"/>
<ATOM Name="Animation" Value="impatient"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EXERCISE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EXERCISE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EXERCISE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EXERCISE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EXERCISE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EXERCISE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EXERCISE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Exercise"/>
<ATOM Name="EmoteId" Value="Exercise"/>
<ATOM Name="Animation" Value="exercise"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EXHAUSTED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EXHAUSTED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EXHAUSTED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EXHAUSTED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EXHAUSTED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EXHAUSTED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EXHAUSTED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Exhausted"/>
<ATOM Name="EmoteId" Value="Exhausted"/>
<ATOM Name="Animation" Value="calm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_EXUBERANT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_EXUBERANT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_EXUBERANT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_EXUBERANT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_EXUBERANT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_EXUBERANT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_EXUBERANT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Exuberant"/>
<ATOM Name="EmoteId" Value="Exuberant"/>
<ATOM Name="Animation" Value="lol"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FAITHFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FAITHFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FAITHFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FAITHFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FAITHFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FAITHFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FAITHFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Faithful"/>
<ATOM Name="EmoteId" Value="Faithful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FANATICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FANATICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FANATICAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FANATICAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FANATICAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FANATICAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FANATICAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Fanatical"/>
<ATOM Name="EmoteId" Value="Fanatical"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FASTIDIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FASTIDIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FASTIDIOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FASTIDIOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FASTIDIOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FASTIDIOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FASTIDIOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Fastidious"/>
<ATOM Name="EmoteId" Value="Fastidious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FBT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FBT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FBT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FBT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FBT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FBT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FBT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_FBT"/>
<ATOM Name="EmoteId" Value="FBT"/>
<ATOM Name="Animation" Value="FBT"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FEARFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FEARFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FEARFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FEARFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FEARFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FEARFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FEARFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Fearful"/>
<ATOM Name="EmoteId" Value="Fearful"/>
<ATOM Name="Animation" Value="fearful_insecure_nervous_panic_scared"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FIRM_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FIRM_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FIRM_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FIRM_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FIRM_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FIRM_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FIRM_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Firm"/>
<ATOM Name="EmoteId" Value="Firm"/>
<ATOM Name="Animation" Value="firm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FORGIVE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FORGIVE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FORGIVE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FORGIVE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FORGIVE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FORGIVE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FORGIVE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Forgive"/>
<ATOM Name="EmoteId" Value="Forgive"/>
<ATOM Name="Animation" Value="forgive"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FRATERNAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FRATERNAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FRATERNAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FRATERNAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FRATERNAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FRATERNAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FRATERNAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Fraternal"/>
<ATOM Name="EmoteId" Value="Fraternal"/>
<ATOM Name="Animation" Value="cheer"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FRIENDLY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FRIENDLY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FRIENDLY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FRIENDLY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FRIENDLY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FRIENDLY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FRIENDLY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Friendly"/>
<ATOM Name="EmoteId" Value="Friendly"/>
<ATOM Name="Animation" Value="cheer"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FRUSTRATED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FRUSTRATED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FRUSTRATED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FRUSTRATED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FRUSTRATED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FRUSTRATED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FRUSTRATED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Frustrated"/>
<ATOM Name="EmoteId" Value="Frustrated"/>
<ATOM Name="Animation" Value="sad"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_FUNNY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_FUNNY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_FUNNY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_FUNNY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_FUNNY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_FUNNY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_FUNNY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Funny"/>
<ATOM Name="EmoteId" Value="Funny"/>
<ATOM Name="Animation" Value="laugh"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_GENEROUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_GENEROUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_GENEROUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_GENEROUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_GENEROUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_GENEROUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_GENEROUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Generous"/>
<ATOM Name="EmoteId" Value="Generous"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_GIMME5_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_GIMME5_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_GIMME5_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_GIMME5_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_GIMME5_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_GIMME5_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_GIMME5_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Gimme5"/>
<ATOM Name="EmoteId" Value="Gimme5"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_GLOOMY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_GLOOMY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_GLOOMY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_GLOOMY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_GLOOMY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_GLOOMY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_GLOOMY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Gloomy"/>
<ATOM Name="EmoteId" Value="Gloomy"/>
<ATOM Name="Animation" Value="sad"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_GOOFY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_GOOFY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_GOOFY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_GOOFY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_GOOFY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_GOOFY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_GOOFY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Goofy"/>
<ATOM Name="EmoteId" Value="Goofy"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_GREAT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_GREAT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_GREAT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_GREAT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_GREAT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_GREAT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_GREAT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Great"/>
<ATOM Name="EmoteId" Value="Great"/>
<ATOM Name="Animation" Value="brave_great"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_GRIN_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_GRIN_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_GRIN_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_GRIN_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_GRIN_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_GRIN_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_GRIN_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Grin"/>
<ATOM Name="EmoteId" Value="Grin"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_GRUMPY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_GRUMPY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_GRUMPY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_GRUMPY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_GRUMPY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_GRUMPY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_GRUMPY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Grumpy"/>
<ATOM Name="EmoteId" Value="Grumpy"/>
<ATOM Name="Animation" Value="unhappy"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_GUILTY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_GUILTY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_GUILTY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_GUILTY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_GUILTY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_GUILTY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_GUILTY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Guilty"/>
<ATOM Name="EmoteId" Value="Guilty"/>
<ATOM Name="Animation" Value="guilty"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HAPPY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HAPPY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HAPPY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HAPPY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HAPPY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HAPPY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HAPPY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Happy"/>
<ATOM Name="EmoteId" Value="Happy"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HARDSILENCE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HARDSILENCE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HARDSILENCE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HARDSILENCE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HARDSILENCE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HARDSILENCE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HARDSILENCE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Hardsilence"/>
<ATOM Name="EmoteId" Value="Hardsilence"/>
<ATOM Name="Animation" Value="discreet_hardsilence"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HAUGHTY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HAUGHTY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HAUGHTY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HAUGHTY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HAUGHTY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HAUGHTY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HAUGHTY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Haughty"/>
<ATOM Name="EmoteId" Value="Haughty"/>
<ATOM Name="Animation" Value="cold_contemptuous_disdainful_haughty_megalomaniac_obnoxious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HELPFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HELPFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HELPFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HELPFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HELPFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HELPFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HELPFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Helpful"/>
<ATOM Name="EmoteId" Value="Helpful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HEROIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HEROIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HEROIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HEROIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HEROIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HEROIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HEROIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Heroic"/>
<ATOM Name="EmoteId" Value="Heroic"/>
<ATOM Name="Animation" Value="heroic"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HIHA_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HIHA_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HIHA_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HIHA_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HIHA_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HIHA_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HIHA_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Hiha"/>
<ATOM Name="EmoteId" Value="Hiha"/>
<ATOM Name="Animation" Value="wave"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HONEST_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HONEST_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HONEST_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HONEST_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HONEST_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HONEST_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HONEST_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Honest"/>
<ATOM Name="EmoteId" Value="Honest"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HOPEFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HOPEFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HOPEFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HOPEFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HOPEFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HOPEFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HOPEFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Hopeful"/>
<ATOM Name="EmoteId" Value="Hopeful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HOPELESS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HOPELESS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HOPELESS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HOPELESS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HOPELESS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HOPELESS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HOPELESS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Hopeless"/>
<ATOM Name="EmoteId" Value="Hopeless"/>
<ATOM Name="Animation" Value="cry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HUMBLE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HUMBLE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HUMBLE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HUMBLE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HUMBLE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HUMBLE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HUMBLE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Humble"/>
<ATOM Name="EmoteId" Value="Humble"/>
<ATOM Name="Animation" Value="bow"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HUNGRY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HUNGRY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HUNGRY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HUNGRY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HUNGRY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HUNGRY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HUNGRY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Hungry"/>
<ATOM Name="EmoteId" Value="Hungry"/>
<ATOM Name="Animation" Value="hungry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HURRIED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HURRIED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HURRIED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HURRIED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HURRIED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HURRIED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HURRIED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Hurried"/>
<ATOM Name="EmoteId" Value="Hurried"/>
<ATOM Name="Animation" Value="impatient"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HURRY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HURRY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HURRY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HURRY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HURRY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HURRY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HURRY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Hurry"/>
<ATOM Name="EmoteId" Value="Hurry"/>
<ATOM Name="Animation" Value="impatient"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_HYSTERICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_HYSTERICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_HYSTERICAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_HYSTERICAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_HYSTERICAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_HYSTERICAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_HYSTERICAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Hysterical"/>
<ATOM Name="EmoteId" Value="Hysterical"/>
<ATOM Name="Animation" Value="roar"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_IMPLORING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_IMPLORING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_IMPLORING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_IMPLORING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_IMPLORING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_IMPLORING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_IMPLORING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Imploring"/>
<ATOM Name="EmoteId" Value="Imploring"/>
<ATOM Name="Animation" Value="kneel"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_INDIFFERENT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_INDIFFERENT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_INDIFFERENT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_INDIFFERENT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_INDIFFERENT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_INDIFFERENT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_INDIFFERENT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Indifferent"/>
<ATOM Name="EmoteId" Value="Indifferent"/>
<ATOM Name="Animation" Value="indifferent_neutral_noclue_resigned"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_INDIGNANT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_INDIGNANT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_INDIGNANT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_INDIGNANT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_INDIGNANT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_INDIGNANT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_INDIGNANT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Indignant"/>
<ATOM Name="EmoteId" Value="Indignant"/>
<ATOM Name="Animation" Value="shocked"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_INDULGENT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_INDULGENT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_INDULGENT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_INDULGENT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_INDULGENT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_INDULGENT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_INDULGENT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Indulgent"/>
<ATOM Name="EmoteId" Value="Indulgent"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_INNOCENT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_INNOCENT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_INNOCENT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_INNOCENT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_INNOCENT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_INNOCENT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_INNOCENT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Innocent"/>
<ATOM Name="EmoteId" Value="Innocent"/>
<ATOM Name="Animation" Value="sincerely"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_INSECURE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_INSECURE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_INSECURE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_INSECURE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_INSECURE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_INSECURE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_INSECURE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Insecure"/>
<ATOM Name="EmoteId" Value="Insecure"/>
<ATOM Name="Animation" Value="fearful_insecure_nervous_panic_scared"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_INTERESTED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_INTERESTED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_INTERESTED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_INTERESTED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_INTERESTED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_INTERESTED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_INTERESTED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Interested"/>
<ATOM Name="EmoteId" Value="Interested"/>
<ATOM Name="Animation" Value="interested"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_JEALOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_JEALOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_JEALOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_JEALOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_JEALOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_JEALOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_JEALOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Jealous"/>
<ATOM Name="EmoteId" Value="Jealous"/>
<ATOM Name="Animation" Value="angry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_JOYFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_JOYFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_JOYFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_JOYFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_JOYFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_JOYFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_JOYFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Joyful"/>
<ATOM Name="EmoteId" Value="Joyful"/>
<ATOM Name="Animation" Value="laugh"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_KIND_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_KIND_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_KIND_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_KIND_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_KIND_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_KIND_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_KIND_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Kind"/>
<ATOM Name="EmoteId" Value="Kind"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_LAZY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_LAZY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_LAZY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_LAZY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_LAZY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_LAZY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_LAZY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Lazy"/>
<ATOM Name="EmoteId" Value="Lazy"/>
<ATOM Name="Animation" Value="none"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_LOATHING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_LOATHING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_LOATHING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_LOATHING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_LOATHING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_LOATHING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_LOATHING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Loathing"/>
<ATOM Name="EmoteId" Value="Loathing"/>
<ATOM Name="Animation" Value="loathing"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_LOGICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_LOGICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_LOGICAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_LOGICAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_LOGICAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_LOGICAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_LOGICAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Logical"/>
<ATOM Name="EmoteId" Value="Logical"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_LONELY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_LONELY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_LONELY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_LONELY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_LONELY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_LONELY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_LONELY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Lonely"/>
<ATOM Name="EmoteId" Value="Lonely"/>
<ATOM Name="Animation" Value="sad"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_LOUD_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_LOUD_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_LOUD_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_LOUD_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_LOUD_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_LOUD_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_LOUD_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Loud"/>
<ATOM Name="EmoteId" Value="Loud"/>
<ATOM Name="Animation" Value="pompous"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_LOVE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_LOVE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_LOVE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_LOVE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_LOVE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_LOVE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_LOVE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Love"/>
<ATOM Name="EmoteId" Value="Love"/>
<ATOM Name="Animation" Value="kiss"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_LOYAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_LOYAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_LOYAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_LOYAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_LOYAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_LOYAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_LOYAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Loyal"/>
<ATOM Name="EmoteId" Value="Loyal"/>
<ATOM Name="Animation" Value="agree"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_LUSTFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_LUSTFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_LUSTFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_LUSTFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_LUSTFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_LUSTFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_LUSTFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Lustful"/>
<ATOM Name="EmoteId" Value="Lustful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_MALEVOLENT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_MALEVOLENT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_MALEVOLENT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_MALEVOLENT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_MALEVOLENT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_MALEVOLENT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_MALEVOLENT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Malevolent"/>
<ATOM Name="EmoteId" Value="Malevolent"/>
<ATOM Name="Animation" Value="cold_contemptuous_disdainful_haughty_megalomaniac_obnoxious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_MALICIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_MALICIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_MALICIOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_MALICIOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_MALICIOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_MALICIOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_MALICIOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Malicious"/>
<ATOM Name="EmoteId" Value="Malicious"/>
<ATOM Name="Animation" Value="giggle"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_MEAN_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_MEAN_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_MEAN_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_MEAN_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_MEAN_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_MEAN_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_MEAN_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Mean"/>
<ATOM Name="EmoteId" Value="Mean"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_MEGALOMANIAC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_MEGALOMANIAC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_MEGALOMANIAC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_MEGALOMANIAC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_MEGALOMANIAC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_MEGALOMANIAC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_MEGALOMANIAC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Megalomaniac"/>
<ATOM Name="EmoteId" Value="Megalomaniac"/>
<ATOM Name="Animation" Value="cold_contemptuous_disdainful_haughty_megalomaniac_obnoxious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_MERCIFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_MERCIFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_MERCIFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_MERCIFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_MERCIFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_MERCIFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_MERCIFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Merciful"/>
<ATOM Name="EmoteId" Value="Merciful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_MISCHIEVOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_MISCHIEVOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_MISCHIEVOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_MISCHIEVOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_MISCHIEVOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_MISCHIEVOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_MISCHIEVOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Mischievous"/>
<ATOM Name="EmoteId" Value="Mischievous"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_MOCKING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_MOCKING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_MOCKING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_MOCKING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_MOCKING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_MOCKING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_MOCKING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Mocking"/>
<ATOM Name="EmoteId" Value="Mocking"/>
<ATOM Name="Animation" Value="giggle"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_NERVOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_NERVOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_NERVOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_NERVOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_NERVOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_NERVOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_NERVOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Nervous"/>
<ATOM Name="EmoteId" Value="Nervous"/>
<ATOM Name="Animation" Value="fearful_insecure_nervous_panic_scared"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_NEUTRAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_NEUTRAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_NEUTRAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_NEUTRAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_NEUTRAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_NEUTRAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_NEUTRAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Neutral"/>
<ATOM Name="EmoteId" Value="Neutral"/>
<ATOM Name="Animation" Value="indifferent_neutral_noclue_resigned"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_NICE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_NICE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_NICE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_NICE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_NICE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_NICE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_NICE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Nice"/>
<ATOM Name="EmoteId" Value="Nice"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_NOCLUE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_NOCLUE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_NOCLUE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_NOCLUE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_NOCLUE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_NOCLUE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_NOCLUE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Noclue"/>
<ATOM Name="EmoteId" Value="Noclue"/>
<ATOM Name="Animation" Value="indifferent_neutral_noclue_resigned"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_NONE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_NONE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_NONE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_NONE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_NONE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_NONE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_NONE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_None"/>
<ATOM Name="EmoteId" Value="None"/>
<ATOM Name="Animation" Value="none"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_NOSTALGIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_NOSTALGIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_NOSTALGIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_NOSTALGIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_NOSTALGIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_NOSTALGIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_NOSTALGIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Nostalgic"/>
<ATOM Name="EmoteId" Value="Nostalgic"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_OBNOXIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_OBNOXIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_OBNOXIOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_OBNOXIOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_OBNOXIOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_OBNOXIOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_OBNOXIOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Obnoxious"/>
<ATOM Name="EmoteId" Value="Obnoxious"/>
<ATOM Name="Animation" Value="obnoxious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_OBSCURE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_OBSCURE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_OBSCURE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_OBSCURE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_OBSCURE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_OBSCURE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_OBSCURE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Obscure"/>
<ATOM Name="EmoteId" Value="Obscure"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_OBSESSED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_OBSESSED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_OBSESSED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_OBSESSED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_OBSESSED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_OBSESSED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_OBSESSED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Obsessed"/>
<ATOM Name="EmoteId" Value="Obsessed"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_OFFENDED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_OFFENDED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_OFFENDED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_OFFENDED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_OFFENDED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_OFFENDED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_OFFENDED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Offended"/>
<ATOM Name="EmoteId" Value="Offended"/>
<ATOM Name="Animation" Value="angry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_OPTIMISTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_OPTIMISTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_OPTIMISTIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_OPTIMISTIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_OPTIMISTIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_OPTIMISTIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_OPTIMISTIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Optimistic"/>
<ATOM Name="EmoteId" Value="Optimistic"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_OVER_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_OVER_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_OVER_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_OVER_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_OVER_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_OVER_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_OVER_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Over"/>
<ATOM Name="EmoteId" Value="Over"/>
<ATOM Name="Animation" Value="over"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PACIFIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PACIFIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PACIFIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PACIFIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PACIFIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PACIFIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PACIFIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Pacific"/>
<ATOM Name="EmoteId" Value="Pacific"/>
<ATOM Name="Animation" Value="cheer"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PAINFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PAINFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PAINFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PAINFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PAINFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PAINFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PAINFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Painful"/>
<ATOM Name="EmoteId" Value="Painful"/>
<ATOM Name="Animation" Value="cry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PANICK_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PANICK_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PANICK_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PANICK_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PANICK_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PANICK_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PANICK_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Panick"/>
<ATOM Name="EmoteId" Value="Panick"/>
<ATOM Name="Animation" Value="fearful_insecure_nervous_panic_scared"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PATIENT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PATIENT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PATIENT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PATIENT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PATIENT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PATIENT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PATIENT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Patient"/>
<ATOM Name="EmoteId" Value="Patient"/>
<ATOM Name="Animation" Value="calm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PATRIOTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PATRIOTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PATRIOTIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PATRIOTIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PATRIOTIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PATRIOTIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PATRIOTIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Patriotic"/>
<ATOM Name="EmoteId" Value="Patriotic"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PEDANTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PEDANTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PEDANTIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PEDANTIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PEDANTIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PEDANTIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PEDANTIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Pedantic"/>
<ATOM Name="EmoteId" Value="Pedantic"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PERTURBED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PERTURBED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PERTURBED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PERTURBED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PERTURBED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PERTURBED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PERTURBED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Perturbed"/>
<ATOM Name="EmoteId" Value="Perturbed"/>
<ATOM Name="Animation" Value="puzzled_thoughtful_troubled"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PESSIMISTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PESSIMISTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PESSIMISTIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PESSIMISTIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PESSIMISTIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PESSIMISTIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PESSIMISTIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Pessimistic"/>
<ATOM Name="EmoteId" Value="Pessimistic"/>
<ATOM Name="Animation" Value="unhappy"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PETULANT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PETULANT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PETULANT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PETULANT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PETULANT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PETULANT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PETULANT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Petulant"/>
<ATOM Name="EmoteId" Value="Petulant"/>
<ATOM Name="Animation" Value="petulant"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PHILOSOPHICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PHILOSOPHICAL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PHILOSOPHICAL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PHILOSOPHICAL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PHILOSOPHICAL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PHILOSOPHICAL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PHILOSOPHICAL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Philosophical"/>
<ATOM Name="EmoteId" Value="Philosophical"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PITYING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PITYING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PITYING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PITYING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PITYING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PITYING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PITYING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Pitying"/>
<ATOM Name="EmoteId" Value="Pitying"/>
<ATOM Name="Animation" Value="pitying"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PLAYFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PLAYFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PLAYFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PLAYFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PLAYFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PLAYFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PLAYFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Playful"/>
<ATOM Name="EmoteId" Value="Playful"/>
<ATOM Name="Animation" Value="playful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PLEASED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PLEASED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PLEASED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PLEASED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PLEASED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PLEASED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PLEASED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Pleased"/>
<ATOM Name="EmoteId" Value="Pleased"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_POINT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_POINT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_POINT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_POINT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_POINT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_POINT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_POINT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Point"/>
<ATOM Name="EmoteId" Value="Point"/>
<ATOM Name="Animation" Value="point"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_POINTBACK_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_POINTBACK_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_POINTBACK_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_POINTBACK_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_POINTBACK_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_POINTBACK_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_POINTBACK_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Pointback"/>
<ATOM Name="EmoteId" Value="Pointback"/>
<ATOM Name="Animation" Value="pointback"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_POINTFRONT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_POINTFRONT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_POINTFRONT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_POINTFRONT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_POINTFRONT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_POINTFRONT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_POINTFRONT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Pointfront"/>
<ATOM Name="EmoteId" Value="Pointfront"/>
<ATOM Name="Animation" Value="point"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_POINTLEFT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_POINTLEFT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_POINTLEFT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_POINTLEFT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_POINTLEFT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_POINTLEFT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_POINTLEFT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Pointleft"/>
<ATOM Name="EmoteId" Value="Pointleft"/>
<ATOM Name="Animation" Value="pointleft"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_POINTRIGHT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_POINTRIGHT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_POINTRIGHT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_POINTRIGHT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_POINTRIGHT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_POINTRIGHT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_POINTRIGHT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Pointright"/>
<ATOM Name="EmoteId" Value="Pointright"/>
<ATOM Name="Animation" Value="pointright"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_POLITE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_POLITE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_POLITE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_POLITE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_POLITE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_POLITE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_POLITE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Polite"/>
<ATOM Name="EmoteId" Value="Polite"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_POMPOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_POMPOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_POMPOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_POMPOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_POMPOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_POMPOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_POMPOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Pompous"/>
<ATOM Name="EmoteId" Value="Pompous"/>
<ATOM Name="Animation" Value="pompous"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_POWERFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_POWERFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_POWERFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_POWERFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_POWERFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_POWERFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_POWERFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Powerful"/>
<ATOM Name="EmoteId" Value="Powerful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PRAYING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PRAYING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PRAYING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PRAYING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PRAYING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PRAYING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PRAYING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Praying"/>
<ATOM Name="EmoteId" Value="Praying"/>
<ATOM Name="Animation" Value="praying"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PROUD_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PROUD_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PROUD_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PROUD_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PROUD_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PROUD_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PROUD_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Proud"/>
<ATOM Name="EmoteId" Value="Proud"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PROVOCATIVE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PROVOCATIVE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PROVOCATIVE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PROVOCATIVE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PROVOCATIVE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PROVOCATIVE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PROVOCATIVE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Provocative"/>
<ATOM Name="EmoteId" Value="Provocative"/>
<ATOM Name="Animation" Value="point"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_PUZZLED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_PUZZLED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_PUZZLED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_PUZZLED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_PUZZLED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_PUZZLED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_PUZZLED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Puzzled"/>
<ATOM Name="EmoteId" Value="Puzzled"/>
<ATOM Name="Animation" Value="puzzled_thoughtful_troubled"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_QUIET_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_QUIET_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_QUIET_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_QUIET_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_QUIET_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_QUIET_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_QUIET_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Quiet"/>
<ATOM Name="EmoteId" Value="Quiet"/>
<ATOM Name="Animation" Value="calm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_READY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_READY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_READY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_READY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_READY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_READY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_READY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Ready"/>
<ATOM Name="EmoteId" Value="Ready"/>
<ATOM Name="Animation" Value="impatient"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_REASSURED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_REASSURED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_REASSURED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_REASSURED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_REASSURED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_REASSURED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_REASSURED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Reassured"/>
<ATOM Name="EmoteId" Value="Reassured"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_REBELLIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_REBELLIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_REBELLIOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_REBELLIOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_REBELLIOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_REBELLIOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_REBELLIOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Rebellious"/>
<ATOM Name="EmoteId" Value="Rebellious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_RECKLESS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_RECKLESS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_RECKLESS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_RECKLESS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_RECKLESS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_RECKLESS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_RECKLESS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Reckless"/>
<ATOM Name="EmoteId" Value="Reckless"/>
<ATOM Name="Animation" Value="impatient"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_REGRETFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_REGRETFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_REGRETFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_REGRETFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_REGRETFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_REGRETFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_REGRETFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Regretful"/>
<ATOM Name="EmoteId" Value="Regretful"/>
<ATOM Name="Animation" Value="apologize"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_RELAXED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_RELAXED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_RELAXED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_RELAXED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_RELAXED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_RELAXED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_RELAXED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Relaxed"/>
<ATOM Name="EmoteId" Value="Relaxed"/>
<ATOM Name="Animation" Value="relaxed"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_RELIEVED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_RELIEVED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_RELIEVED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_RELIEVED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_RELIEVED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_RELIEVED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_RELIEVED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Relieved"/>
<ATOM Name="EmoteId" Value="Relieved"/>
<ATOM Name="Animation" Value="relieved"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_RELUCTANT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_RELUCTANT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_RELUCTANT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_RELUCTANT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_RELUCTANT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_RELUCTANT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_RELUCTANT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Reluctant"/>
<ATOM Name="EmoteId" Value="Reluctant"/>
<ATOM Name="Animation" Value="sad"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_REMORSEFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_REMORSEFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_REMORSEFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_REMORSEFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_REMORSEFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_REMORSEFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_REMORSEFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Remorseful"/>
<ATOM Name="EmoteId" Value="Remorseful"/>
<ATOM Name="Animation" Value="sad"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_RESIGNED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_RESIGNED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_RESIGNED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_RESIGNED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_RESIGNED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_RESIGNED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_RESIGNED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Resigned"/>
<ATOM Name="EmoteId" Value="Resigned"/>
<ATOM Name="Animation" Value="indifferent_neutral_noclue_resigned"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_RESPECTFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_RESPECTFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_RESPECTFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_RESPECTFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_RESPECTFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_RESPECTFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_RESPECTFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Respectful"/>
<ATOM Name="EmoteId" Value="Respectful"/>
<ATOM Name="Animation" Value="bow"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_REVENGEFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_REVENGEFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_REVENGEFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_REVENGEFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_REVENGEFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_REVENGEFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_REVENGEFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Revengeful"/>
<ATOM Name="EmoteId" Value="Revengeful"/>
<ATOM Name="Animation" Value="revengeful_spitful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_RICE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_RICE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_RICE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_RICE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_RICE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_RICE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_RICE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Rice"/>
<ATOM Name="EmoteId" Value="Rice"/>
<ATOM Name="Animation" Value="rice"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_RIDICULE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_RIDICULE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_RIDICULE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_RIDICULE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_RIDICULE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_RIDICULE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_RIDICULE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Ridicule"/>
<ATOM Name="EmoteId" Value="Ridicule"/>
<ATOM Name="Animation" Value="giggle"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_RIGHTEOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_RIGHTEOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_RIGHTEOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_RIGHTEOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_RIGHTEOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_RIGHTEOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_RIGHTEOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Righteous"/>
<ATOM Name="EmoteId" Value="Righteous"/>
<ATOM Name="Animation" Value="righteous"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_ROMANTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_ROMANTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_ROMANTIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_ROMANTIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_ROMANTIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_ROMANTIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_ROMANTIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Romantic"/>
<ATOM Name="EmoteId" Value="Romantic"/>
<ATOM Name="Animation" Value="kiss"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_RUDE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_RUDE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_RUDE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_RUDE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_RUDE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_RUDE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_RUDE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Rude"/>
<ATOM Name="EmoteId" Value="Rude"/>
<ATOM Name="Animation" Value="gesture"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SAD_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SAD_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SAD_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SAD_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SAD_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SAD_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SAD_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Sad"/>
<ATOM Name="EmoteId" Value="Sad"/>
<ATOM Name="Animation" Value="sad"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SARCASTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SARCASTIC_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SARCASTIC_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SARCASTIC_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SARCASTIC_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SARCASTIC_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SARCASTIC_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Sarcastic"/>
<ATOM Name="EmoteId" Value="Sarcastic"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SCARED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SCARED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SCARED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SCARED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SCARED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SCARED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SCARED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Scared"/>
<ATOM Name="EmoteId" Value="Scared"/>
<ATOM Name="Animation" Value="fearful_insecure_nervous_panic_scared"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SCOLDING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SCOLDING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SCOLDING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SCOLDING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SCOLDING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SCOLDING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SCOLDING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Scolding"/>
<ATOM Name="EmoteId" Value="Scolding"/>
<ATOM Name="Animation" Value="angry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SEDATE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SEDATE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SEDATE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SEDATE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SEDATE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SEDATE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SEDATE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Sedate"/>
<ATOM Name="EmoteId" Value="Sedate"/>
<ATOM Name="Animation" Value="calm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SELFISH_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SELFISH_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SELFISH_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SELFISH_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SELFISH_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SELFISH_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SELFISH_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Selfish"/>
<ATOM Name="EmoteId" Value="Selfish"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SERIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SERIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SERIOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SERIOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SERIOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SERIOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SERIOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Serious"/>
<ATOM Name="EmoteId" Value="Serious"/>
<ATOM Name="Animation" Value="serious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SHAMELESS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SHAMELESS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SHAMELESS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SHAMELESS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SHAMELESS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SHAMELESS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SHAMELESS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Shameless"/>
<ATOM Name="EmoteId" Value="Shameless"/>
<ATOM Name="Animation" Value="giggle"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SHEEPISH_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SHEEPISH_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SHEEPISH_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SHEEPISH_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SHEEPISH_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SHEEPISH_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SHEEPISH_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Sheepish"/>
<ATOM Name="EmoteId" Value="Sheepish"/>
<ATOM Name="Animation" Value="blush"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SHIFTY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SHIFTY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SHIFTY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SHIFTY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SHIFTY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SHIFTY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SHIFTY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Shifty"/>
<ATOM Name="EmoteId" Value="Shifty"/>
<ATOM Name="Animation" Value="shifty"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SHOCKED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SHOCKED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SHOCKED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SHOCKED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SHOCKED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SHOCKED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SHOCKED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Shocked"/>
<ATOM Name="EmoteId" Value="Shocked"/>
<ATOM Name="Animation" Value="shocked"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SHUTUP_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SHUTUP_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SHUTUP_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SHUTUP_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SHUTUP_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SHUTUP_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SHUTUP_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Shutup"/>
<ATOM Name="EmoteId" Value="Shutup"/>
<ATOM Name="Animation" Value="angry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SHY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SHY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SHY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SHY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SHY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SHY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SHY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Shy"/>
<ATOM Name="EmoteId" Value="Shy"/>
<ATOM Name="Animation" Value="blush"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SIGH_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SIGH_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SIGH_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SIGH_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SIGH_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SIGH_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SIGH_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Sigh"/>
<ATOM Name="EmoteId" Value="Sigh"/>
<ATOM Name="Animation" Value="sigh"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SILENCE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SILENCE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SILENCE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SILENCE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SILENCE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SILENCE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SILENCE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Silence"/>
<ATOM Name="EmoteId" Value="Silence"/>
<ATOM Name="Animation" Value="calm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SILLY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SILLY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SILLY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SILLY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SILLY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SILLY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SILLY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Silly"/>
<ATOM Name="EmoteId" Value="Silly"/>
<ATOM Name="Animation" Value="silly"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SINCERELY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SINCERELY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SINCERELY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SINCERELY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SINCERELY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SINCERELY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SINCERELY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Sincerely"/>
<ATOM Name="EmoteId" Value="Sincerely"/>
<ATOM Name="Animation" Value="sincerely"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SLEEPY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SLEEPY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SLEEPY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SLEEPY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SLEEPY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SLEEPY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SLEEPY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Sleepy"/>
<ATOM Name="EmoteId" Value="Sleepy"/>
<ATOM Name="Animation" Value="sleepy_yawn_tired"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SLY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SLY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SLY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SLY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SLY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SLY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SLY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Sly"/>
<ATOM Name="EmoteId" Value="Sly"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SMACK_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SMACK_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SMACK_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SMACK_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SMACK_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SMACK_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SMACK_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Smack"/>
<ATOM Name="EmoteId" Value="Smack"/>
<ATOM Name="Animation" Value="smack"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SMUG_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SMUG_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SMUG_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SMUG_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SMUG_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SMUG_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SMUG_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Smug"/>
<ATOM Name="EmoteId" Value="Smug"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SORRY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SORRY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SORRY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SORRY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SORRY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SORRY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SORRY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Sorry"/>
<ATOM Name="EmoteId" Value="Sorry"/>
<ATOM Name="Animation" Value="apologize"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SPITEFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SPITEFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SPITEFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SPITEFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SPITEFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SPITEFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SPITEFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Spiteful"/>
<ATOM Name="EmoteId" Value="Spiteful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SQUEAMISH_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SQUEAMISH_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SQUEAMISH_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SQUEAMISH_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SQUEAMISH_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SQUEAMISH_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SQUEAMISH_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Squeamish"/>
<ATOM Name="EmoteId" Value="Squeamish"/>
<ATOM Name="Animation" Value="squeamish"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_STOP_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_STOP_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_STOP_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_STOP_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_STOP_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_STOP_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_STOP_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Stop"/>
<ATOM Name="EmoteId" Value="Stop"/>
<ATOM Name="Animation" Value="disagree"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_STRONG_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_STRONG_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_STRONG_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_STRONG_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_STRONG_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_STRONG_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_STRONG_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Strong"/>
<ATOM Name="EmoteId" Value="Strong"/>
<ATOM Name="Animation" Value="roar"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_STUBBORN_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_STUBBORN_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_STUBBORN_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_STUBBORN_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_STUBBORN_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_STUBBORN_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_STUBBORN_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Stubborn"/>
<ATOM Name="EmoteId" Value="Stubborn"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SUFFERING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SUFFERING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SUFFERING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SUFFERING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SUFFERING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SUFFERING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SUFFERING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Suffering"/>
<ATOM Name="EmoteId" Value="Suffering"/>
<ATOM Name="Animation" Value="cry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SURPRISED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SURPRISED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SURPRISED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SURPRISED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SURPRISED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SURPRISED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SURPRISED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Surprised"/>
<ATOM Name="EmoteId" Value="Surprised"/>
<ATOM Name="Animation" Value="surprised"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_SUSPICIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_SUSPICIOUS_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_SUSPICIOUS_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_SUSPICIOUS_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_SUSPICIOUS_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_SUSPICIOUS_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_SUSPICIOUS_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Suspicious"/>
<ATOM Name="EmoteId" Value="Suspicious"/>
<ATOM Name="Animation" Value="suspicious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_TAUNTING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_TAUNTING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_TAUNTING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_TAUNTING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_TAUNTING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_TAUNTING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_TAUNTING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Taunting"/>
<ATOM Name="EmoteId" Value="Taunting"/>
<ATOM Name="Animation" Value="gesture"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_TERRIFIED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_TERRIFIED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_TERRIFIED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_TERRIFIED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_TERRIFIED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_TERRIFIED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_TERRIFIED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Terrified"/>
<ATOM Name="EmoteId" Value="Terrified"/>
<ATOM Name="Animation" Value="unhappy"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_THANKFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_THANKFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_THANKFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_THANKFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_THANKFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_THANKFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_THANKFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Thankful"/>
<ATOM Name="EmoteId" Value="Thankful"/>
<ATOM Name="Animation" Value="thank"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_THIRSTY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_THIRSTY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_THIRSTY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_THIRSTY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_THIRSTY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_THIRSTY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_THIRSTY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Thirsty"/>
<ATOM Name="EmoteId" Value="Thirsty"/>
<ATOM Name="Animation" Value="thirsty"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_THOUGHTFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_THOUGHTFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_THOUGHTFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_THOUGHTFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_THOUGHTFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_THOUGHTFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_THOUGHTFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Thoughtful"/>
<ATOM Name="EmoteId" Value="Thoughtful"/>
<ATOM Name="Animation" Value="puzzled_thoughtful_troubled"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_TIRED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_TIRED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_TIRED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_TIRED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_TIRED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_TIRED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_TIRED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Tired"/>
<ATOM Name="EmoteId" Value="Tired"/>
<ATOM Name="Animation" Value="sleepy_yawn_tired"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_TOLERANT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_TOLERANT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_TOLERANT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_TOLERANT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_TOLERANT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_TOLERANT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_TOLERANT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Tolerant"/>
<ATOM Name="EmoteId" Value="Tolerant"/>
<ATOM Name="Animation" Value="agree"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_TROUBLED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_TROUBLED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_TROUBLED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_TROUBLED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_TROUBLED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_TROUBLED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_TROUBLED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Troubled"/>
<ATOM Name="EmoteId" Value="Troubled"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_UNCERTAIN_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_UNCERTAIN_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_UNCERTAIN_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_UNCERTAIN_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_UNCERTAIN_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_UNCERTAIN_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_UNCERTAIN_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Uncertain"/>
<ATOM Name="EmoteId" Value="Uncertain"/>
<ATOM Name="Animation" Value="apologize"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_UNHAPPY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_UNHAPPY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_UNHAPPY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_UNHAPPY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_UNHAPPY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_UNHAPPY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_UNHAPPY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Unhappy"/>
<ATOM Name="EmoteId" Value="Unhappy"/>
<ATOM Name="Animation" Value="unhappy"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_UNWILLING_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_UNWILLING_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_UNWILLING_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_UNWILLING_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_UNWILLING_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_UNWILLING_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_UNWILLING_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Unwilling"/>
<ATOM Name="EmoteId" Value="Unwilling"/>
<ATOM Name="Animation" Value="unwilling"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_VENGEFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_VENGEFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_VENGEFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_VENGEFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_VENGEFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_VENGEFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_VENGEFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Vengeful"/>
<ATOM Name="EmoteId" Value="Vengeful"/>
<ATOM Name="Animation" Value="gesture"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_WAIT_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_WAIT_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_WAIT_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_WAIT_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_WAIT_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_WAIT_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_WAIT_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Wait"/>
<ATOM Name="EmoteId" Value="Wait"/>
<ATOM Name="Animation" Value="wait"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_WARM_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_WARM_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_WARM_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_WARM_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_WARM_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_WARM_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_WARM_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Warm"/>
<ATOM Name="EmoteId" Value="Warm"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_WARY_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_WARY_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_WARY_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_WARY_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_WARY_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_WARY_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_WARY_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Wary"/>
<ATOM Name="EmoteId" Value="Wary"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_WAVE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_WAVE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_WAVE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_WAVE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_WAVE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_WAVE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_WAVE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Wave"/>
<ATOM Name="EmoteId" Value="Wave"/>
<ATOM Name="Animation" Value="wave"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_WHINE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_WHINE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_WHINE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_WHINE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_WHINE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_WHINE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_WHINE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Whine"/>
<ATOM Name="EmoteId" Value="Whine"/>
<ATOM Name="Animation" Value="cry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_WICKED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_WICKED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_WICKED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_WICKED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_WICKED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_WICKED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_WICKED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Wicked"/>
<ATOM Name="EmoteId" Value="Wicked"/>
<ATOM Name="Animation" Value="wicked"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_WISE_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_WISE_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_WISE_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_WISE_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_WISE_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_WISE_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_WISE_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Wise"/>
<ATOM Name="EmoteId" Value="Wise"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_WISTFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_WISTFUL_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_WISTFUL_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_WISTFUL_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_WISTFUL_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_WISTFUL_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_WISTFUL_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Wistful"/>
<ATOM Name="EmoteId" Value="Wistful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_WORRIED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_WORRIED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_WORRIED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_WORRIED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_WORRIED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_WORRIED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_WORRIED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Worried"/>
<ATOM Name="EmoteId" Value="Worried"/>
<ATOM Name="Animation" Value="puzzled_thoughtful_troubled"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_WOUNDED_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_WOUNDED_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_WOUNDED_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_WOUNDED_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_WOUNDED_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_WOUNDED_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_WOUNDED_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Wounded"/>
<ATOM Name="EmoteId" Value="Wounded"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_YAWN_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_YAWN_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_YAWN_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_YAWN_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_YAWN_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_YAWN_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_YAWN_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Yawn"/>
<ATOM Name="EmoteId" Value="Yawn"/>
<ATOM Name="Animation" Value="sleepy_yawn_tired"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_YOUANDME_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_YOUANDME_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_YOUANDME_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_YOUANDME_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_YOUANDME_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_YOUANDME_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_YOUANDME_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Youandme"/>
<ATOM Name="EmoteId" Value="Youandme"/>
<ATOM Name="Animation" Value="youandme"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_01"/>
<ATOM Name="Animation" Value="firework_01"/>
<ATOM Name="FxToSpawn" Value="fireworkA.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_02"/>
<ATOM Name="Animation" Value="firework_02"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_03"/>
<ATOM Name="Animation" Value="firework_03"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_04"/>
<ATOM Name="Animation" Value="firework_04"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_05"/>
<ATOM Name="Animation" Value="firework_05"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_06"/>
<ATOM Name="Animation" Value="firework_06"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_07"/>
<ATOM Name="Animation" Value="firework_07"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_08"/>
<ATOM Name="Animation" Value="firework_08"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_09"/>
<ATOM Name="Animation" Value="firework_09"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_10"/>
<ATOM Name="Animation" Value="firework_10"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_11"/>
<ATOM Name="Animation" Value="firework_11"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_12"/>
<ATOM Name="Animation" Value="firework_12"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_13"/>
<ATOM Name="Animation" Value="firework_13"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_14"/>
<ATOM Name="Animation" Value="firework_14"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_15"/>
<ATOM Name="Animation" Value="firework_15"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_16"/>
<ATOM Name="Animation" Value="firework_16"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_17"/>
<ATOM Name="Animation" Value="firework_17"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_18"/>
<ATOM Name="Animation" Value="firework_18"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_19"/>
<ATOM Name="Animation" Value="firework_19"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_20"/>
<ATOM Name="Animation" Value="firework_20"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_21"/>
<ATOM Name="Animation" Value="firework_21"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_22"/>
<ATOM Name="Animation" Value="firework_22"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_23"/>
<ATOM Name="Animation" Value="firework_23"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_24"/>
<ATOM Name="Animation" Value="firework_24"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_25"/>
<ATOM Name="Animation" Value="firework_25"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_26"/>
<ATOM Name="Animation" Value="firework_26"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_27"/>
<ATOM Name="Animation" Value="firework_27"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_28"/>
<ATOM Name="Animation" Value="firework_28"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_29"/>
<ATOM Name="Animation" Value="firework_29"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_30"/>
<ATOM Name="Animation" Value="firework_30"/>
</STRUCT>
<STRUCT>
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="breakdance"/>
<ATOM Name="Animation" Value="FBT"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>&#xD;
The previous version was able to unlock the server side of the animations but the client still needed &#xD;
to use the retail packed sheets for the anims to work.It did not include fireworks or "Access Path" &#xD;
information, which is required for the client sheet packer to build the packed sheet properly. This &#xD;
version also includes FxToSpawn for the few emotes that use it.&#xD;
</COMMENTS>
<LOG>
Fri Sep 02 11:35:26 2011 (Brianna) Header Comments = &#xD;
The previous version was able to unlock the server side of the animations but the client still needed &#xD;
to use the retail packed sheets for the anims to work.It did not include fireworks or "Access Path" &#xD;
information, which is required for the client sheet packer to build the packed sheet properly. This &#xD;
version also includes FxToSpawn for the few emotes that use it.&#xD;
</LOG>
</FORM>