khanat-ressources-NeL/leveldesign/game_element/anim/automaton/_combat.automaton

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2013-07-24 19:45:31 +00:00
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_parent.automaton"/>
<STRUCT>
<ATOM Name="move dist" Value="0.05"/>
<ATOM Name="mode" Value="combat"/>
<STRUCT Name="idle">
<ATOM Name="on move backward" Value="idle_to_backward"/>
<ATOM Name="on move left" Value="strafe_left"/>
<ATOM Name="on move right" Value="strafe_right"/>
</STRUCT>
<STRUCT Name="motion states">
<STRUCT Name="idle_to_walk">
<ATOM Name="on atk" Value="walk atk"/>
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
<ATOM Name="bad heading min" Value="-1.1"/>
<ATOM Name="bad heading max" Value="1.1"/>
</STRUCT>
<STRUCT Name="walk">
<ATOM Name="on atk" Value="walk atk"/>
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
<ATOM Name="bad heading min" Value="-1.1"/>
<ATOM Name="bad heading max" Value="1.1"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ATOM Name="on atk" Value="run atk"/>
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
<ATOM Name="bad heading min" Value="-1.1"/>
<ATOM Name="bad heading max" Value="1.1"/>
</STRUCT>
<STRUCT Name="run_to_walk">
<ATOM Name="on atk" Value="walk atk"/>
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
<ATOM Name="bad heading min" Value="-1.1"/>
<ATOM Name="bad heading max" Value="1.1"/>
</STRUCT>
<STRUCT Name="run">
<ATOM Name="on atk" Value="walk atk"/>
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
<ATOM Name="bad heading min" Value="-1.1"/>
<ATOM Name="bad heading max" Value="1.1"/>
</STRUCT>
</STRUCT>
<STRUCT Name="mode states">
<STRUCT Name="rest_mode">
<ATOM Name="default next" Value="rest_mode"/>
<ATOM Name="next automaton" Value="normal"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Aug 21 11:23:16 2003 (puzin)</LOG>
</FORM>