khanat-ressources-NeL/translation/bin/translation_tools.cfg

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// This cfg is used for bot names extraction
// This paths are recursives
Paths =
{
// word editor class config file are here
"/home/yann/Documents/khaganat/depots_data/khaganat-data/continents",
// all the primitives we want to parse are here
"/home/yann/Documents/khaganat/depots_data/khaganat-data/primitives"
};
// This paths are non recursives
PathsNoRecurse =
{
// allow the prog to load the sheet_id.bin file.
"/home/yann/executables_supplementaires/khanat/user",
// path for world_editor_class.xml
"/home/yann/Documents/khaganat/depots_data/khaganat-data/continents",
};
// This paths are recursive and parsed only if the creature data packed sheet is not found (this take time)
GeorgesPaths =
{
// the DFNs
"/home/yann/Documents/khaganat/depots_data/khaganat-data/leveldesign/DFN",
// All the creature and npc sheets
"/home/yann/Documents/khaganat/depots_data/khaganat-data/leveldesign/game_elem/creature"
};
// The filters, if the fullpath to a file contains a part of this filter, it is rejected
Filters =
{
// we don't want backuped primitives !
"backup_old",
// nor the test primitives !
"test_",
/* "botobject",
"deposit",
"dynfauna",
"dynnpc",
"invasion",
"staticfauna",
"task"
*/
};
// This is the name of the world_editor_classes.xml file.
LigoClassFile = "world_editor_classes.xml";
// Path to the working bot name file
WorkBotNamesFile = "work/bot_names.txt";
// Path to the translated bot names file
TransBotNamesFile = "translated/bot_names.txt";
// Path to the work title file
WorkTitleFile = "work/title_words_wk.txt";