fad179731a
--HG-- branch : develop
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef TILE_ROTATIONDLG_H
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#define TILE_ROTATIONDLG_H
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#include "ui_tile_rotation_qt.h"
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class CTile_rotation_dlg : public QDialog
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{
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Q_OBJECT
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public:
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static int getRotation(QWidget *parent, bool *ok = 0,Qt::WindowFlags f = 0);
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enum TileRotation
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{
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_0Rotation = 0,
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_90Rotation = 3,
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_180Rotation = 2,
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_270Rotation = 1
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};
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int getCheckedRotation() const { return rotationButtonGroup->checkedId(); }
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private:
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CTile_rotation_dlg(QWidget *parent = 0, Qt::WindowFlags f = 0);
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Ui::TileRotationDialog ui;
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QButtonGroup* rotationButtonGroup;
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};
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#endif
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