khanat-opennel-code/code/ryzom/common/src/game_share/ring_access.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

103 lines
4.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_RING_ACCESS_H
#define R2_RING_ACCESS_H
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
#include "nel/misc/singleton.h"
#include "nel/misc/sheet_id.h"
//-----------------------------------------------------------------------------
// R2 namespace
//-----------------------------------------------------------------------------
namespace R2
{
class CObject;
//-----------------------------------------------------------------------------
// class CRingAccess
//-----------------------------------------------------------------------------
class CVerfiyRightRtScenarioError
{
public:
enum TType {None, InvalidData, InvalidIslandLevel, InvalidBotLevel};
TType Type;
std::string Name; //bot or island name
std::string Package; //package
int Level;
int CharLevel;
CVerfiyRightRtScenarioError(TType varType = None, std::string name = "", std::string package = "",
int level = 0, int charLevel = 0):
Type(varType), Name(name), Package(package), Level(level), CharLevel(charLevel) {}
public:
std::string toString() const;
};
class CRingAccess : public NLMISC::CSingleton<R2::CRingAccess>
{
public:
// load (load data from xml)
// If not call explicityl this function is automaticly called by lazy initialisation
void init();
// lookup the integer id for a given island
std::string getSheetIdAccessInfo(const NLMISC::CSheetId& sheetClientId, const NLMISC::CSheetId& sheetServerId) const;
std::string getSheetAccessInfo(const std::string& sheetClient, const std::string& sheetServer="") const;
std::string getIslandAccessInfo(const std::string& islandeName) const;
void getRingAccessAsMap(const std::string& ringAccess, std::map<std::string, int> & ringAccessAsMap) const;
// Upgrade a ring access by an other eg "d1:f3:l1" + "d3:f1:j1" => "d3:f2:l1:j1"
std::string upgradeRingAccess(const std::string& defaultValue, const std::string& bonusValue) const;
bool verifyRight(const std::string& askedAcces, const std::string& allowedAccess) const;
bool verifyRight(const std::map<std::string, int>& askedAccesMap, const std::map<std::string, int>& allowedAccessMap, std::string& package, int& neededLevel, int& charLevel) const;
//return null if ok otherwise return error
bool verifyRtScenario(CObject* rtScenario, const std::string& charRingAccess, CVerfiyRightRtScenarioError* &err) const;
static uint32 cypherCharId(uint32 id);
static uint32 uncypherCharId(uint32 id);
bool isPlotItemSheetId(const NLMISC::CSheetId& sheetId ) const;
bool isSheetClient(const NLMISC::CSheetId& sheet) const;
private: // private types
typedef std::map< std::pair<NLMISC::CSheetId, NLMISC::CSheetId>, std::string> TSheetIdToAccess; // Map sheetClientId, sheetServerId => RingAccess(as string)
public: // private functions
// this is a singleton so prevent instantiation
CRingAccess();
private: // private members
TSheetIdToAccess _SheetIdToAccess; //SheetId to access
std::set<NLMISC::CSheetId> _CustomNpcSheetId;
std::set<NLMISC::CSheetId> _R2PlotItemSheetId;
bool _Initialised;
};
} // namespace R2
//-----------------------------------------------------------------------------
#endif