khanat-opennel-code/code/ryzom/common/src/game_share/fog_map_build.h

39 lines
1.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_FOG_MAP_BUILD_H
#define RY_FOG_MAP_BUILD_H
/** Description of fog map parameters
*/
class CFogMapBuild
{
public:
// Various kind of fog maps
enum TMapType { Day = 0, Night, Dusk, Distance, Depth, NoPrecipitation, NumMap };
// Name of each map
std::string Map[NumMap];
// Corner zone giving extent of the maps
std::string ZoneMin;
std::string ZoneMax;
public:
void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
};
#endif