285 lines
8.8 KiB
C++
285 lines
8.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_NET_MANAGER_H
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#define CL_NET_MANAGER_H
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//#define CLIENT_MULTI
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/////////////
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// INCLUDE //
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/////////////
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// Misc.
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#include "nel/misc/types_nl.h"
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// Client.
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#include "network_connection.h"
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// Game Share
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#include "game_share/generic_xml_msg_mngr.h"
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#include "game_share/chat_group.h"
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//////////////
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// FUNCTION //
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//////////////
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void initializeNetwork();
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namespace NLMISC
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{
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class CBitMemStream;
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};
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///////////
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// CLASS //
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///////////
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/**
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* Class to manage the network.
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CNetManager : public CNetworkConnection
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{
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public:
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/// Constructor.
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CNetManager();
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/**
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* Updates the whole connection with the frontend.
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* Call this method evently.
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*
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* Behaviour in login state when a firewall does not grant the sending:
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* - When a sending is refused (error "Blocking operation interrupted")
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* the exception EBlockedByFirewall in thrown. The first time, a time-out is armed.
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* - In a later attempt, if the time-out expired, the function sets state to
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* Disconnect, then throws EBlockedByFirewall.
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*
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* \return bool 'true' if data were sent/received.
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*/
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bool update();
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bool getConnectionQuality();
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/**
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* Buffers a bitmemstream, that will be converted into a generic action, to be sent later to the server (at next update).
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*/
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void push (NLMISC::CBitMemStream &msg);
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/**
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* Buffers a target action
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*/
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void pushTarget(CLFECOMMON::TCLEntityId slot);
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/**
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* Buffers a pick-up action
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*/
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void pushPickup(CLFECOMMON::TCLEntityId slot, LHSTATE::TLHState lootOrHarvest);
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/**
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* Send
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*/
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void send(NLMISC::TGameCycle);
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/**
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* Send last information without changes (only acknowedges frontend)
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*/
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void send();
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/**
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* Disconnects the current connection
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*/
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void disconnect();
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/**
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* Reset data and reinit the socket
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*/
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void reinit();
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/**
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* Waits for server to answer
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*/
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void waitForServer();
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#ifdef ENABLE_INCOMING_MSG_RECORDER
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/// Start/stop replaying the incoming messages (in offline mode)
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void setReplayingMode( bool onOff, const std::string& filename = "");
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bool isReplayStarting() const {return _IsReplayStarting;}
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void startReplay();
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protected:
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bool _IsReplayStarting;
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#endif
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};
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//////////////
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// FUNCTION //
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//////////////
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// The impulse callback to receive all msg from the frontend.
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void impulseCallBack(NLMISC::CBitMemStream &, sint32 packet, void *arg);
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#define ALL_MANAGERS std::vector<CNetManager*>::iterator inm; for( inm=_NetManagers.begin(); inm!=_NetManagers.end(); ++inm ) (*inm)
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#define FIRST_MANAGER _NetManagers[0]
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/*
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*
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*/
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class CNetManagerMulti
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{
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public:
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/// Constructor.
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CNetManagerMulti() {}
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/// Create the net managers
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void init( const std::string& cookie, const std::string& addr );
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/// Destructor
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~CNetManagerMulti() { std::vector<CNetManager*>::iterator inm; for( inm=_NetManagers.begin(); inm!=_NetManagers.end(); ++inm ) delete (*inm); }
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/**
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* Updates the whole connection with the frontend.
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* Call this method evently.
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* \return bool : 'true' if data were sent/received.
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*/
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bool update() { ALL_MANAGERS->update(); return true; }
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/**
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* Buffers a bitmemstream, that will be converted into a generic action, to be sent later to the server (at next update).
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*/
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void push (NLMISC::CBitMemStream &msg) { ALL_MANAGERS->push( msg ); }
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/**
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* Buffers a target action
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*/
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void pushTarget(CLFECOMMON::TCLEntityId slot) { ALL_MANAGERS->pushTarget( slot ); }
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/**
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* Buffers a pick-up action
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*/
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void pushPickup(CLFECOMMON::TCLEntityId slot, LHSTATE::TLHState lootOrHarvest) { ALL_MANAGERS->pushPickup( slot, lootOrHarvest ); }
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/**
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* Send
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*/
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void send(NLMISC::TGameCycle gc) { ALL_MANAGERS->send( gc ); }
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/**
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* Send
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*/
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void send() { ALL_MANAGERS->send(); }
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/**
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* Disconnects the current connection
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*/
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void disconnect() { ALL_MANAGERS->disconnect(); }
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/**
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* Waits for server to answer
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*/
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void waitForServer() { ALL_MANAGERS->waitForServer(); }
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#ifdef ENABLE_INCOMING_MSG_RECORDER
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void setRecordingMode( bool onOff, const std::string& filename = "") {}
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void setReplayingMode( bool onOff, const std::string& filename = "") {}
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bool isReplayStarting() const {return false;}
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void startReplay() {}
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bool isRecording() const {return false;}
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bool isReplaying() const {return false;}
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#endif
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NLMISC::TTime getCurrentClientTime() { return FIRST_MANAGER->getCurrentClientTime(); } // the time currently played at this frame (in the past)
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NLMISC::TGameCycle getCurrentClientTick() { return FIRST_MANAGER->getCurrentClientTick(); } // the tick for the current frame (also in the past)
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NLMISC::TGameCycle getCurrentServerTick() { return FIRST_MANAGER->getCurrentServerTick(); } // the last tick sent by the server.
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NLMISC::TTime getMachineTimeAtTick() { return FIRST_MANAGER->getMachineTimeAtTick(); } // the machine time at the beginning of the current tick
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NLMISC::TTicks getMachineTicksAtTick() { return FIRST_MANAGER->getMachineTicksAtTick(); }
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sint32 getMsPerTick() { return FIRST_MANAGER->getMsPerTick(); }
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NLMISC::TGameCycle getSynchronize() { return FIRST_MANAGER->getSynchronize(); }
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uint32 getBestPing() { return FIRST_MANAGER->getBestPing(); }
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uint32 getPing() const { return FIRST_MANAGER->getPing(); }
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NLMISC::TTime getLCT() { return FIRST_MANAGER->getLCT(); } // Lag compensation time
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NLMISC::TTime getUpdateTime() { return FIRST_MANAGER->getUpdateTime(); }
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NLMISC::TTicks getUpdateTicks() { return FIRST_MANAGER->getUpdateTicks(); }
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uint32 getUserId() { return 0; }
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const char* getConnectionStateCStr() { return ""; }
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bool getConnectionQuality() { return true; }
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// Return an estimated smooth server tick. Increment only and accelerate/decelerate according to network
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sint64 getCurrentSmoothServerTick() const { return FIRST_MANAGER->getCurrentSmoothServerTick(); }
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// Convert a GameCycle to a SmoothServerTick
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sint32 convertToSmoothServerTick(NLMISC::TGameCycle t) const { return (sint32)(FIRST_MANAGER->convertToSmoothServerTick(t)); }
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// @}
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void flushSendBuffer() { ALL_MANAGERS->flushSendBuffer(); }
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void quit() { ALL_MANAGERS->quit(); }
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/// Set the Lag Compensation Time in ms (default: 1000)
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void setLCT( NLMISC::TTime lct ) { ALL_MANAGERS->setLCT( lct ); }
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const NLNET::CInetAddress& getAddress() { return FIRST_MANAGER->getAddress(); }
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/// Set player's reference position
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void setReferencePosition(const NLMISC::CVectorD &position) { ALL_MANAGERS->setReferencePosition( position ); }
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const std::vector<CNetworkConnection::CChange> &getChanges() { return FIRST_MANAGER->getChanges(); }
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//void clearChanges() { ALL_MANAGERS->clearChanges(); }
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void setImpulseCallback(CNetworkConnection::TImpulseCallback callback, void *argument = NULL) { FIRST_MANAGER->setImpulseCallback( callback, argument ); }
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void setDataBase(NLMISC::CCDBNodeBranch *database) { ALL_MANAGERS->setDataBase( database ); }
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bool connect(std::string &result) { bool res = false; std::vector<CNetManager*>::iterator inm; for( inm=_NetManagers.begin(); inm!=_NetManagers.end(); ++inm ) if ( (*inm)->connect( result ) ) res = true; return res; }
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CNetworkConnection::TConnectionState getConnectionState() const { return FIRST_MANAGER->getConnectionState(); }
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float getMeanPacketLoss() { return FIRST_MANAGER->getMeanPacketLoss(); }
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uint32 getTotalLostPackets() { return FIRST_MANAGER->getTotalLostPackets(); }
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float getMeanUpload() { return FIRST_MANAGER->getMeanUpload(); }
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float getMeanDownload() { return FIRST_MANAGER->getMeanDownload(); }
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const NLNET::CLoginCookie& getLoginCookie() const { return FIRST_MANAGER->getLoginCookie(); }
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private:
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std::vector<CNetManager*> _NetManagers;
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};
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/* ----------------------------
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* Access to web, for mail/forum
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*/
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extern uint32 ShardId;
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extern TSessionId CharacterHomeSessionId;
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extern std::string WebServer;
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////////////
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// GLOBAL //
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////////////
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#ifdef CLIENT_MULTI
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extern CNetManagerMulti NetMngr;
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#else
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extern CNetManager NetMngr;
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#endif
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extern CGenericXmlMsgHeaderManager GenericMsgHeaderMngr;
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extern bool UseFemaleTitles;
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#endif // CL_NET_MANAGER_H
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/* End of net_manager.h */
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