211 lines
4.8 KiB
C++
211 lines
4.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_PS_SOUND_IMPL_H
|
|
#define NL_PS_SOUND_IMPL_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include <string>
|
|
#include "nel/misc/debug.h"
|
|
#include "nel/misc/rgba.h"
|
|
#include "nel/sound/u_audio_mixer.h"
|
|
#include "u_particle_system_sound.h"
|
|
|
|
|
|
// WARNING : this file is not intended to be directly included by the client.
|
|
// It is just used to avoid a dependencie between NL3D and NLSOUND
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
inline void SpawnedSourceEndedCallback(NLSOUND::USource *source, void *userParam);
|
|
|
|
|
|
class CPSSoundServImpl;
|
|
|
|
|
|
/// This class implement a sound instance (a sound source)
|
|
class CPSSoundInstanceImpl : public UPSSoundInstance
|
|
{
|
|
public:
|
|
/// construct this object from a nel sound source
|
|
/** The system will call this method to set the parameters of the sound
|
|
*/
|
|
CPSSoundInstanceImpl()
|
|
: _Source(NULL), _Spawned(false), _SoundServImpl(NULL)
|
|
{
|
|
}
|
|
|
|
/// init this sound instance parameters
|
|
void init(NLSOUND::USource *source, CPSSoundServImpl *soundServImp, bool spawned)
|
|
{
|
|
nlassert(source);
|
|
_Source = source;
|
|
_Spawned = spawned;
|
|
_SoundServImpl = soundServImp;
|
|
}
|
|
|
|
/// change this sound source parameters
|
|
virtual void setSoundParams(float gain,
|
|
const NLMISC::CVector &pos,
|
|
const NLMISC::CVector &velocity,
|
|
float pitch
|
|
)
|
|
{
|
|
if (!_Source) return;
|
|
if (gain < 0) gain = 0;
|
|
if (gain > 1) gain = 1;
|
|
if (pitch < 0.0001f) pitch = 0.0001f;
|
|
_Source->setPos(pos);
|
|
_Source->setVelocity(velocity);
|
|
_Source->setRelativeGain(gain);
|
|
_Source->setPitch(pitch);
|
|
}
|
|
|
|
/// start to play the sound
|
|
virtual void play(void)
|
|
{
|
|
if (!_Source) return;
|
|
_Source->play();
|
|
}
|
|
|
|
|
|
virtual bool isPlaying(void) const
|
|
{
|
|
if (!_Source) return false;
|
|
return _Source->isPlaying();
|
|
}
|
|
|
|
/// stop the sound
|
|
virtual void stop(void)
|
|
{
|
|
if (!_Source) return;
|
|
_Source->stop();
|
|
}
|
|
|
|
// get pitch
|
|
virtual float getPitch() const
|
|
{
|
|
if (!_Source) return 0.f;
|
|
return _Source->getPitch();
|
|
}
|
|
|
|
// set sound looping
|
|
virtual void setLooping(bool looping)
|
|
{
|
|
if (_Source) _Source->setLooping(looping);
|
|
}
|
|
|
|
virtual bool isLooping() const
|
|
{
|
|
return _Source ? _Source->getLooping() : false;
|
|
}
|
|
|
|
|
|
/// release the sound source
|
|
virtual void release(void);
|
|
|
|
protected:
|
|
friend inline void SpawnedSourceEndedCallback(NLSOUND::USource *source, void *userParam);
|
|
NLSOUND::USource *_Source;
|
|
bool _Spawned;
|
|
CPSSoundServImpl *_SoundServImpl;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
* This class implements PS sound server. It warps the calls to NEL sound. Everything is in a .h file to avoid dependency
|
|
* \author Nicolas Vizerie
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class CPSSoundServImpl : public UPSSoundServer
|
|
{
|
|
public:
|
|
/// construct this sound server; You must init it then
|
|
CPSSoundServImpl() : _AudioMixer(NULL)
|
|
{
|
|
}
|
|
|
|
virtual ~CPSSoundServImpl() {}
|
|
|
|
/// init this particle system sound server, using the given audio mixer
|
|
void init(NLSOUND::UAudioMixer *audioMixer)
|
|
{
|
|
_AudioMixer = audioMixer;
|
|
}
|
|
|
|
|
|
/// get the audio mixer associated with that server
|
|
NLSOUND::UAudioMixer *getAudioMixer(void) { return _AudioMixer;}
|
|
const NLSOUND::UAudioMixer *getAudioMixer(void) const { return _AudioMixer;}
|
|
|
|
|
|
/// inherited from IPSSoundServer
|
|
UPSSoundInstance *createSound(const NLMISC::CSheetId &soundName, bool spawned = true)
|
|
{
|
|
if (!_AudioMixer)
|
|
return NULL;
|
|
CPSSoundInstanceImpl *sound = new CPSSoundInstanceImpl;
|
|
NLSOUND::USource *source = _AudioMixer->createSource(soundName, spawned, SpawnedSourceEndedCallback, sound );
|
|
if (source)
|
|
{
|
|
/*
|
|
if (spawned)
|
|
{
|
|
source->setLooping(false);
|
|
}
|
|
*/
|
|
sound->init(source, this, spawned);
|
|
return sound;
|
|
}
|
|
else
|
|
{
|
|
// should usually not happen
|
|
delete sound;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
protected:
|
|
|
|
NLSOUND::UAudioMixer *_AudioMixer;
|
|
|
|
};
|
|
|
|
|
|
/// this callback is called when a spawned source has ended, so that we know that the pointer to it is invalid...
|
|
inline void SpawnedSourceEndedCallback(NLSOUND::USource *source, void *userParam)
|
|
{
|
|
nlassert(((CPSSoundInstanceImpl *) userParam)->_Source == source);
|
|
((CPSSoundInstanceImpl *) userParam)->_Source = NULL;
|
|
}
|
|
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_PS_SOUND_IMPL_H
|
|
|
|
/* End of ps_sound_impl.h */
|