127 lines
3 KiB
C++
127 lines
3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_RAW_SKIN_H
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#define NL_RAW_SKIN_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/uv.h"
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#include "nel/misc/object_vector.h"
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#include "nel/3d/mesh.h"
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#include "nel/3d/mrm_mesh.h"
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namespace NL3D
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{
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using NLMISC::CVector;
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using NLMISC::CUV;
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/// A simple Vertex Pos/Normal/Uv
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class CRawSkinVertex
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{
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public:
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CVector Pos;
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CVector Normal;
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CUV UV;
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};
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/// Vertices influenced by 1 matrix only.
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class CRawVertexNormalSkin1
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{
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public:
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// The id of the matrix to use.
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uint32 MatrixId[1];
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CRawSkinVertex Vertex;
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};
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/// Vertices influenced by 2 matrix only.
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class CRawVertexNormalSkin2
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{
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public:
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// The id of the matrix to use.
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uint32 MatrixId[2];
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float Weights[2];
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CRawSkinVertex Vertex;
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};
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/// Vertices influenced by 3 matrix only.
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class CRawVertexNormalSkin3
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{
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public:
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uint32 MatrixId[3];
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float Weights[3];
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CRawSkinVertex Vertex;
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};
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/// Vertices influenced by 4 matrix only.
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class CRawVertexNormalSkin4
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{
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public:
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uint32 MatrixId[4];
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float Weights[4];
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CRawSkinVertex Vertex;
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};
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/// The array per lod.
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class CRawSkinNormalCache
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{
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public:
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// The vertices influenced by 1 matrix.
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NLMISC::CObjectVector<CRawVertexNormalSkin1, false> Vertices1;
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// The vertices influenced by 2 matrix.
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NLMISC::CObjectVector<CRawVertexNormalSkin2, false> Vertices2;
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// The vertices influenced by 3 matrix.
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NLMISC::CObjectVector<CRawVertexNormalSkin3, false> Vertices3;
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// The vertices influenced by 4 matrix.
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NLMISC::CObjectVector<CRawVertexNormalSkin4, false> Vertices4;
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// For Each array, set the max number of vertices to copy in VBSoft (not VBHard directly)
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uint32 SoftVertices[4];
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uint32 HardVertices[4];
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// Total Of SoftVertices
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uint32 TotalSoftVertices;
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uint32 TotalHardVertices;
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// The RawSkin Geomorphs.
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std::vector<CMRMWedgeGeom> Geomorphs;
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// The Raw Primitives.
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std::vector<CIndexBuffer> RdrPass;
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/// What RawSkin lod this cache represent. -1 if NULL
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sint LodId;
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/// To see if same Data than in the CMeshMRMGeom
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uint MeshDataId;
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// Used only in case of Morphing. Same Size as the original VB. Remap the original VB to the RawSkin.
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NLMISC::CObjectVector<CRawSkinVertex*, false> VertexRemap;
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public:
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// free up the memory
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void clearArrays();
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};
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} // NL3D
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#endif // NL_RAW_SKIN_H
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/* End of raw_skin.h */
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