khanat-opennel-code/code/ryzom/client/src/interface_v3/group_phrase_skill_filter.h
2013-02-14 09:53:06 -06:00

87 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_GROUP_PHRASE_SKILL_FILTER_H
#define NL_GROUP_PHRASE_SKILL_FILTER_H
#include "nel/misc/types_nl.h"
#include "game_share/brick_families.h"
#include "game_share/skills.h"
#include "nel/gui/interface_group.h"
#include "nel/gui/group_tree.h"
// ***************************************************************************
/** A Group that display all skills according to Brick usage
* \author Lionel Berenguier
* \author Nevrax France
* \date 2003
*/
class CGroupPhraseSkillFilter : public CInterfaceGroup
{
public:
CGroupPhraseSkillFilter(const TCtorParam &param);
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
virtual void checkCoords();
void touch()
{
_MustRebuild = true;
}
private:
void rebuild();
private:
// observer to know that brick family are modified
struct CBrickFamilyObs : public NLMISC::ICDBNode::IPropertyObserver
{
CGroupPhraseSkillFilter *Owner;
BRICK_FAMILIES::TBrickFamily BrickFamily;
virtual void update (NLMISC::ICDBNode *node);
};
friend struct CBrickFamilyObs;
CBrickFamilyObs _BrickFamilyObs[BRICK_FAMILIES::NbFamilies];
private:
/// Tell if we have to rebuild all the containers (only if new skill)
bool _MustRebuild;
/// AH for each ctrl node
std::string _AHCtrlNode;
CGroupTree *_Tree;
// true if a brick use this skill or one of his parent
bool _BrickSkillUsage[SKILLS::NUM_SKILLS];
// bkupSkillOpenedStateRecurs
void bkupSkillOpenedStateRecurs(bool *skillOpened, CGroupTree::SNode *node);
};
#endif // NL_GROUP_PHRASE_SKILL_FILTER_H
/* End of group_phrase_skill_filter.h */