khanat-opennel-code/code/nel/tools/3d/plugin_max/nel_patch_edit
2012-04-09 17:50:54 +02:00
..
addvertc.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
attach.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bevel.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bin00001.tga Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bmp00001.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bmp00002.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bmp00003.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
booleant.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
boolinte.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
boolsubt.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
boolunio.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bulbmask.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bulbs.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
chamfer.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
CMakeLists.txt Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
crosshr.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
crossins.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cur00001.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cur00002.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cursor1.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
echamfer.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
editpat.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
extrudec.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
faceselt.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fillet.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
icon1.ico Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
icon2.ico Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
icon3.ico Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
large.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
large.tga Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
light.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
light.tga Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
magnify.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mask_boo.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mask_fac.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mask_unw.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
medium.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
medium.tga Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mods.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mods.rc Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
modsres.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
move_x.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
move_y.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
nel_patch_edit.def Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_edit_patch_data.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_edit_patch_mod.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_editpops.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_ep_vert_mapper.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_add_patches.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_attach.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_bevel.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_del.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_detach.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_extrude.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_file.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_gui.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_hide.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_hook.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_material.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_remember.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_selection.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_subdivide.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_surface.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_epm_tess.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_gui_bind.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_main.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_mods.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_patch_point_tab.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_patch_restore.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_patch_sel_restore.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_patch_vertex_delta.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_pick_patch_attach.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_record.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
np_rollup.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
outline.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
panhand.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
patselm.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
patselt.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
pick_color.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
region.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
scale_x.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
scale_y.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
segbreak.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
segrefin.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
selmask.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
splinese.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
splselm.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
stdafx.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
stdafx.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
thselcur.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
trim.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
unwrap_option.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
unwrap_option_mask.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
unwrap_transform.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
unwrap_transform_mask.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
unwrap_verts.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
unwrap_verts_mask.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
unwrap_view.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
unwrap_view_mask.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
unwrapto.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
vchamfer.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
vertconn.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
vinsert.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
weld.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00