khanat-opennel-code/code/ryzom/server/src/entities_game_service/shutdown_handler.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

473 lines
13 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#error DERPRECATED
#include "stdpch.h"
#include "shutdown_handler.h"
#include "nel/net/service.h"
#include "nel/net/message.h"
#include "nel/net/unified_network.h"
#include "player_manager/player_manager.h"
#include "player_manager/player.h"
using namespace std;
using namespace NLMISC;
using namespace NLNET;
// Shutdown State
CShutdownHandler::TState CShutdownHandler::_State = CShutdownHandler::Running;
// Shutdown Timeout
NLMISC::TTime CShutdownHandler::_ShutdownTimeout = 0;
// Shutdown Timeout
NLMISC::TTime CShutdownHandler::_NextBroadcastMessage;
// ShardOpen has been closed
bool CShutdownHandler::_ShardClosed = false;
// Broadcast Message Rate
uint CShutdownHandler::_BroadcastMessageRate = 0;
// Game cycle of last config file check
NLMISC::TGameCycle CAutomaticShutdownHandler::_LastGCChecked = 0;
static const TSecTime MaxTime = ~0; //std::numeric_limits<TSecTime>::max()
// Time of next planned shutdown sequence start
TSecTime CAutomaticShutdownHandler::_NextPlannedShutdownStartTime = MaxTime;
// Time of next planned shutdown sequence end
TSecTime CAutomaticShutdownHandler::_NextPlannedShutdownEndTime = MaxTime;
/**
* Shutdown Counter, in minutes
*/
CVariable<uint> ShutdownCounter("egs", "ShutdownCounter", "Time to shutdown in minutes", 5, 0, true);
/**
* Broadcast shutdown message rate in seconds
*/
CVariable<uint> BroadcastShutdownMessageRate("egs", "BroadcastShutdownMessageRate", "Number of seconds between 2 shutdown message in seconds", 30, 0, true);
/**
* Close shard Access at
*/
CVariable<uint> CloseShardAccessAt("egs", "CloseShardAccessAt", "Time to shutdown to close shard access, in seconds", 60, 0, true);
// Callback for DailyShutdownSequenceTime
void cbChangeDailyShutdownSequenceTime( IVariable& var )
{
CAutomaticShutdownHandler::computePlannedShutdownTimes();
}
/**
* DailyShutdownSequenceTime
*/
CVariable<string> DailyShutdownSequenceTime("egs","DailyShutdownSequenceTime", "Time of day when the service will start a shutdown sequence (ex: \"20:55\"). Set \"\" or -1 to disable)", string(), 0, true, cbChangeDailyShutdownSequenceTime, true );
/**
* Daily Shutdown Counter, in minutes
*/
CVariable<uint> DailyShutdownCounterMinutes("egs", "DailyShutdownCounterMinutes", "Time to shutdown in minutes", 1, 0, true);
/**
* DailyShutdownBroadcastMessage
*/
CVariable<string> DailyShutdownBroadcastMessage("egs","DailyShutdownBroadcastMessage", "Message to broadcast before daily shutdown", string("The shard will be shut down in 1 minute"), 0, true );
/**
* CheckShutdownPeriodGC
*/
CVariable<uint> CheckShutdownPeriodGC("egs","CheckShutdownPeriodGC", "Automatic shutdown sequence is tested every CheckShutdownPeriodGC game cycles", 50, 0, true );
/*
* Inits Handler
*/
void CShutdownHandler::init()
{
_State = Running;
_ShutdownTimeout = NLMISC::CTime::getLocalTime();
_NextBroadcastMessage = NLMISC::CTime::getLocalTime();
_ShardClosed = false;
}
/*
* Update Handler
*/
void CShutdownHandler::update()
{
if (_State == ShuttingDown)
{
NLMISC::TTime now = NLMISC::CTime::getLocalTime();
// time to shutdown?
if (_ShutdownTimeout <= now)
{
nlinfo("CShutdownHandler::update(): disconnect all players from shard");
disconnectPlayers();
_State = Closed;
return;
}
// time to close shard access?
if (_ShutdownTimeout-(CloseShardAccessAt*60*1000) <= now && !_ShardClosed)
{
nlinfo("CShutdownHandler::update(): close access to shard, SET_SHARD_OPEN sent to WS");
// send WS setShardOpen message
CMessage msgShardOpen("SET_SHARD_OPEN");
uint8 close = 0;
msgShardOpen.serial(close);
CUnifiedNetwork::getInstance()->send("WS", msgShardOpen);
_ShardClosed = true;
}
// time to broadcast message?
if (_NextBroadcastMessage <= now)
{
broadcastShutdownMessage();
}
}
}
/*
* Release Handler
*/
void CShutdownHandler::release()
{
}
/*
* Start Shutdown Counter
*/
void CShutdownHandler::startShutdown(sint shutdownCounter, sint broadcastMessageRate)
{
nlinfo("CShutdownHandler::startShutdown(): starting count down to shutdown");
if (_State != Running)
{
nlinfo("CShutdownHandler::startShutdown(): shutdown already started, left as is");
return;
}
NLMISC::TTime now = NLMISC::CTime::getLocalTime();
nlinfo("CShutdownHandler::startShutdown(): counter set to %u seconds", ShutdownCounter.get());
// time in ms
_State = ShuttingDown;
_ShutdownTimeout = now + (shutdownCounter > 0 ? shutdownCounter : ShutdownCounter)*60*1000;
_BroadcastMessageRate = (broadcastMessageRate > 0 ? broadcastMessageRate : BroadcastShutdownMessageRate);
_NextBroadcastMessage = now;
_ShardClosed = false;
}
/*
* Cancel Shutdown
*/
void CShutdownHandler::cancelShutdown()
{
nlinfo("CShutdownHandler::cancelShutdown(): cancelling shard shutdown");
if (_State != ShuttingDown)
{
nlinfo("CShutdownHandler::cancelShutdown(): shard is not currently shutting down, shard left as is");
return;
}
_State = Running;
broadcastMessage(std::string("Shutting down cancelled"));
if (_ShardClosed)
{
nlinfo("CShutdownHandler::cancelShutdown(): WS ShardOpen state modified, sending restore request");
CMessage msgShardOpen("RESTORE_SHARD_OPEN");
CUnifiedNetwork::getInstance()->send("WS", msgShardOpen);
}
}
/*
* Restart shard
* Actually reset WS ShardOpen variable to OpenForAll
*/
void CShutdownHandler::restartShard()
{
nlinfo("CShutdownHandler::restartShard(): restarting shard after shutdown");
if (_State != Closed)
{
nlinfo("CShutdownHandler::restartShard(): shard is not closed");
return;
}
_State = Running;
broadcastMessage(std::string("Shard is now restarted and open to public."));
// send SET_SHARD_OPEN to WS
nlinfo("CShutdownHandler::restartShard(): WS ShardOpen state modified, sending restore request");
CMessage msgShardOpen("RESTORE_SHARD_OPEN");
CUnifiedNetwork::getInstance()->send("WS", msgShardOpen);
}
/*
* Get current shard state
*/
std::string CShutdownHandler::getState()
{
if (_State == Running)
{
return "Running";
}
else if (_State == ShuttingDown)
{
sint shutdown = (sint)((_ShutdownTimeout-NLMISC::CTime::getLocalTime()) / 1000);
if (_ShardClosed)
{
return NLMISC::toString("Shutdown in %d seconds, shard access closed", shutdown);
}
else
{
return NLMISC::toString("Shutdown in %d seconds", shutdown);
}
}
else
{
return "Closed, ready to restart";
}
}
/*
* Broadcast message
*/
void CShutdownHandler::broadcastMessage(const ucstring& message)
{
_NextBroadcastMessage = NLMISC::CTime::getLocalTime() + _BroadcastMessageRate*1000;
/// \todo handle ucstring somewhere here...
PlayerManager.broadcastMessage(1, 0, 0, message.toString());
}
/*
* Broadcast Shutdown message
*/
void CShutdownHandler::broadcastShutdownMessage()
{
nlinfo("CShutdownHandler::broadcastShutdownMessage(): broadcasting shutdown message");
std::string shutdownMessage;
const sint timeAccuracy = 10;
sint shutdown = (sint)((_ShutdownTimeout-NLMISC::CTime::getLocalTime()) / 1000);
shutdown += (timeAccuracy/2);
// clamp to 0
if (shutdown < 0)
shutdown = 0;
shutdown = shutdown - (shutdown%timeAccuracy);
if (shutdown < timeAccuracy)
{
broadcastMessage(std::string("Shutting down..."));
}
else
{
if (shutdown < 60)
{
broadcastMessage(NLMISC::toString("Shard shuts down in %d seconds", shutdown));
}
else
{
uint min = shutdown/60;
uint sec = shutdown%60;
broadcastMessage(NLMISC::toString("Shard shuts down in %dmn %ds", min, sec));
}
}
}
/*
* Disconnect all players
*/
void CShutdownHandler::disconnectPlayers()
{
nlinfo("CShutdownHandler::disconnectPlayers(): disconnecting all players");
CMessage msgout("DISCONNECT_ALL_CLIENTS");
CUnifiedNetwork::getInstance()->send("FS", msgout);
/*
const CPlayerManager::TMapPlayers& playerMap = PlayerManager.getPlayers();
// browse through all players to disconnect them
CPlayerManager::TMapPlayers::const_iterator it;
for (it = playerMap.begin(); it != playerMap.end(); )
{
const CPlayerManager::SCPlayer& player = (*it).second;
++it;
if (player.Player != NULL)
{
uint32 userId = player.Player->getUserId();
PlayerManager.savePlayer(userId);
PlayerManager.disconnectPlayer(userId);
}
}
*/
}
/*
* Update.
* If the shutdown sequence is started, it can be canceled by changing DailyShutdownSequenceTime.
*/
void CAutomaticShutdownHandler::update()
{
if ( CTickEventHandler::getGameCycle() - _LastGCChecked >= CheckShutdownPeriodGC )
{
_LastGCChecked = CTickEventHandler::getGameCycle();
TSecTime nowSec = NLMISC::CTime::getSecondsSince1970();
// Time to start an automatic shutdown sequence?
if ( nowSec >= _NextPlannedShutdownStartTime )
{
string msg = DailyShutdownBroadcastMessage.get();
PlayerManager.broadcastMessage( 1, 0, 0, msg );
nlinfo( msg.c_str() );
_NextPlannedShutdownEndTime = _NextPlannedShutdownStartTime + (DailyShutdownCounterMinutes.get()*60);
_NextPlannedShutdownStartTime = MaxTime;
}
// Time to shutdown?
else if ( nowSec >= _NextPlannedShutdownEndTime )
{
_NextPlannedShutdownEndTime = MaxTime;
IService::getInstance()->exit();
}
}
}
/*
* Use daily shutdown sequence time to compute next time
*/
void CAutomaticShutdownHandler::computePlannedShutdownTimes( NLMISC::CLog *log )
{
string dailyTimeStr = DailyShutdownSequenceTime.get();
if ( dailyTimeStr.empty() || (dailyTimeStr == "-1") )
{
// No automatic shutdown sequence
_NextPlannedShutdownStartTime = MaxTime;
_NextPlannedShutdownEndTime = MaxTime;
if ( log )
log->displayNL( "Automatic shutdown sequence disabled" );
}
else
{
// Setup next automatic shutdown sequence
time_t currentTime = time( NULL );
struct tm *localTime = localtime( &currentTime );
struct tm shutdownTime = *localTime;
string::size_type cp = dailyTimeStr.find( ':' );
shutdownTime.tm_hour = atoi( dailyTimeStr.substr( 0, cp ).c_str() );
shutdownTime.tm_min = 0;
if ( cp != string::npos )
shutdownTime.tm_min = atoi( dailyTimeStr.substr( cp+1 ).c_str() );
shutdownTime.tm_sec = 0;
shutdownTime.tm_isdst = -1;
_NextPlannedShutdownStartTime = nl_mktime( &shutdownTime );
char *dayWhenStr;
if ( _NextPlannedShutdownStartTime > (TSecTime)currentTime )
{
dayWhenStr = "today";
}
else
{
dayWhenStr = "tomorrow";
++shutdownTime.tm_mday;
_NextPlannedShutdownStartTime = nl_mktime( &shutdownTime );
}
_NextPlannedShutdownEndTime = _NextPlannedShutdownStartTime + (DailyShutdownCounterMinutes.get()*60);
if ( log )
log->displayNL( "Next automatic shutdown sequence will begin %s at %02u:%02u with %u-minute delay", dayWhenStr, shutdownTime.tm_hour, shutdownTime.tm_min, DailyShutdownCounterMinutes.get() );
}
}
NLMISC_DYNVARIABLE(std::string, ShutdownState, "Current shutdown state of the shard, as a string (Read only)")
{
// read or write the variable
if (get)
*pointer = CShutdownHandler::getState();
}
// Commands
NLMISC_COMMAND(startShutdown, "Ask the EGS to shutdown the whole shard", "[time to shutdown, minutes] [time between 2 messages, seconds]")
{
if (args.size() > 2)
return false;
sint counter = -1;
sint msgRate = -1;
if (args.size() >= 1)
counter = atoi(args[0].c_str());
if (args.size() >= 2)
msgRate = atoi(args[1].c_str());
CShutdownHandler::startShutdown(counter, msgRate);
return true;
}
NLMISC_COMMAND(cancelShutdown, "Cancel current shutdown in progress", "")
{
CShutdownHandler::cancelShutdown();
return true;
}
NLMISC_COMMAND(restartShard, "Restart the shard after a shutdown", "")
{
CShutdownHandler::restartShard();
return true;
}