473 lines
12 KiB
C++
473 lines
12 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#error DERPRECATED
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#include "stdpch.h"
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#include "shutdown_handler.h"
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#include "nel/net/service.h"
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#include "nel/net/message.h"
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#include "nel/net/unified_network.h"
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#include "player_manager/player_manager.h"
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#include "player_manager/player.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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// Shutdown State
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CShutdownHandler::TState CShutdownHandler::_State = CShutdownHandler::Running;
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// Shutdown Timeout
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NLMISC::TTime CShutdownHandler::_ShutdownTimeout = 0;
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// Shutdown Timeout
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NLMISC::TTime CShutdownHandler::_NextBroadcastMessage;
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// ShardOpen has been closed
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bool CShutdownHandler::_ShardClosed = false;
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// Broadcast Message Rate
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uint CShutdownHandler::_BroadcastMessageRate = 0;
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// Game cycle of last config file check
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NLMISC::TGameCycle CAutomaticShutdownHandler::_LastGCChecked = 0;
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static const TSecTime MaxTime = ~0; //std::numeric_limits<TSecTime>::max()
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// Time of next planned shutdown sequence start
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TSecTime CAutomaticShutdownHandler::_NextPlannedShutdownStartTime = MaxTime;
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// Time of next planned shutdown sequence end
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TSecTime CAutomaticShutdownHandler::_NextPlannedShutdownEndTime = MaxTime;
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/**
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* Shutdown Counter, in minutes
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*/
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CVariable<uint> ShutdownCounter("egs", "ShutdownCounter", "Time to shutdown in minutes", 5, 0, true);
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/**
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* Broadcast shutdown message rate in seconds
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*/
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CVariable<uint> BroadcastShutdownMessageRate("egs", "BroadcastShutdownMessageRate", "Number of seconds between 2 shutdown message in seconds", 30, 0, true);
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/**
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* Close shard Access at
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*/
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CVariable<uint> CloseShardAccessAt("egs", "CloseShardAccessAt", "Time to shutdown to close shard access, in seconds", 60, 0, true);
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// Callback for DailyShutdownSequenceTime
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void cbChangeDailyShutdownSequenceTime( IVariable& var )
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{
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CAutomaticShutdownHandler::computePlannedShutdownTimes();
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}
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/**
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* DailyShutdownSequenceTime
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*/
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CVariable<string> DailyShutdownSequenceTime("egs","DailyShutdownSequenceTime", "Time of day when the service will start a shutdown sequence (ex: \"20:55\"). Set \"\" or -1 to disable)", string(), 0, true, cbChangeDailyShutdownSequenceTime, true );
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/**
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* Daily Shutdown Counter, in minutes
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*/
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CVariable<uint> DailyShutdownCounterMinutes("egs", "DailyShutdownCounterMinutes", "Time to shutdown in minutes", 1, 0, true);
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/**
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* DailyShutdownBroadcastMessage
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*/
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CVariable<string> DailyShutdownBroadcastMessage("egs","DailyShutdownBroadcastMessage", "Message to broadcast before daily shutdown", string("The shard will be shut down in 1 minute"), 0, true );
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/**
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* CheckShutdownPeriodGC
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*/
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CVariable<uint> CheckShutdownPeriodGC("egs","CheckShutdownPeriodGC", "Automatic shutdown sequence is tested every CheckShutdownPeriodGC game cycles", 50, 0, true );
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/*
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* Inits Handler
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*/
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void CShutdownHandler::init()
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{
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_State = Running;
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_ShutdownTimeout = NLMISC::CTime::getLocalTime();
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_NextBroadcastMessage = NLMISC::CTime::getLocalTime();
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_ShardClosed = false;
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}
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/*
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* Update Handler
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*/
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void CShutdownHandler::update()
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{
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if (_State == ShuttingDown)
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{
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NLMISC::TTime now = NLMISC::CTime::getLocalTime();
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// time to shutdown?
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if (_ShutdownTimeout <= now)
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{
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nlinfo("CShutdownHandler::update(): disconnect all players from shard");
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disconnectPlayers();
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_State = Closed;
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return;
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}
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// time to close shard access?
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if (_ShutdownTimeout-(CloseShardAccessAt*60*1000) <= now && !_ShardClosed)
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{
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nlinfo("CShutdownHandler::update(): close access to shard, SET_SHARD_OPEN sent to WS");
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// send WS setShardOpen message
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CMessage msgShardOpen("SET_SHARD_OPEN");
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uint8 close = 0;
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msgShardOpen.serial(close);
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CUnifiedNetwork::getInstance()->send("WS", msgShardOpen);
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_ShardClosed = true;
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}
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// time to broadcast message?
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if (_NextBroadcastMessage <= now)
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{
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broadcastShutdownMessage();
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}
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}
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}
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/*
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* Release Handler
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*/
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void CShutdownHandler::release()
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{
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}
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/*
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* Start Shutdown Counter
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*/
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void CShutdownHandler::startShutdown(sint shutdownCounter, sint broadcastMessageRate)
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{
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nlinfo("CShutdownHandler::startShutdown(): starting count down to shutdown");
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if (_State != Running)
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{
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nlinfo("CShutdownHandler::startShutdown(): shutdown already started, left as is");
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return;
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}
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NLMISC::TTime now = NLMISC::CTime::getLocalTime();
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nlinfo("CShutdownHandler::startShutdown(): counter set to %u seconds", ShutdownCounter.get());
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// time in ms
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_State = ShuttingDown;
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_ShutdownTimeout = now + (shutdownCounter > 0 ? shutdownCounter : ShutdownCounter)*60*1000;
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_BroadcastMessageRate = (broadcastMessageRate > 0 ? broadcastMessageRate : BroadcastShutdownMessageRate);
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_NextBroadcastMessage = now;
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_ShardClosed = false;
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}
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/*
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* Cancel Shutdown
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*/
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void CShutdownHandler::cancelShutdown()
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{
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nlinfo("CShutdownHandler::cancelShutdown(): cancelling shard shutdown");
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if (_State != ShuttingDown)
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{
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nlinfo("CShutdownHandler::cancelShutdown(): shard is not currently shutting down, shard left as is");
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return;
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}
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_State = Running;
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broadcastMessage(std::string("Shutting down cancelled"));
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if (_ShardClosed)
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{
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nlinfo("CShutdownHandler::cancelShutdown(): WS ShardOpen state modified, sending restore request");
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CMessage msgShardOpen("RESTORE_SHARD_OPEN");
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CUnifiedNetwork::getInstance()->send("WS", msgShardOpen);
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}
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}
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/*
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* Restart shard
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* Actually reset WS ShardOpen variable to OpenForAll
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*/
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void CShutdownHandler::restartShard()
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{
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nlinfo("CShutdownHandler::restartShard(): restarting shard after shutdown");
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if (_State != Closed)
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{
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nlinfo("CShutdownHandler::restartShard(): shard is not closed");
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return;
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}
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_State = Running;
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broadcastMessage(std::string("Shard is now restarted and open to public."));
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// send SET_SHARD_OPEN to WS
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nlinfo("CShutdownHandler::restartShard(): WS ShardOpen state modified, sending restore request");
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CMessage msgShardOpen("RESTORE_SHARD_OPEN");
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CUnifiedNetwork::getInstance()->send("WS", msgShardOpen);
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}
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/*
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* Get current shard state
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*/
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std::string CShutdownHandler::getState()
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{
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if (_State == Running)
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{
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return "Running";
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}
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else if (_State == ShuttingDown)
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{
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sint shutdown = (sint)((_ShutdownTimeout-NLMISC::CTime::getLocalTime()) / 1000);
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if (_ShardClosed)
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{
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return NLMISC::toString("Shutdown in %d seconds, shard access closed", shutdown);
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}
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else
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{
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return NLMISC::toString("Shutdown in %d seconds", shutdown);
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}
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}
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else
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{
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return "Closed, ready to restart";
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}
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}
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/*
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* Broadcast message
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*/
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void CShutdownHandler::broadcastMessage(const ucstring& message)
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{
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_NextBroadcastMessage = NLMISC::CTime::getLocalTime() + _BroadcastMessageRate*1000;
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/// \todo handle ucstring somewhere here...
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PlayerManager.broadcastMessage(1, 0, 0, message.toString());
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}
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/*
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* Broadcast Shutdown message
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*/
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void CShutdownHandler::broadcastShutdownMessage()
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{
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nlinfo("CShutdownHandler::broadcastShutdownMessage(): broadcasting shutdown message");
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std::string shutdownMessage;
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const sint timeAccuracy = 10;
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sint shutdown = (sint)((_ShutdownTimeout-NLMISC::CTime::getLocalTime()) / 1000);
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shutdown += (timeAccuracy/2);
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// clamp to 0
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if (shutdown < 0)
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shutdown = 0;
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shutdown = shutdown - (shutdown%timeAccuracy);
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if (shutdown < timeAccuracy)
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{
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broadcastMessage(std::string("Shutting down..."));
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}
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else
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{
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if (shutdown < 60)
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{
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broadcastMessage(NLMISC::toString("Shard shuts down in %d seconds", shutdown));
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}
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else
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{
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uint min = shutdown/60;
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uint sec = shutdown%60;
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broadcastMessage(NLMISC::toString("Shard shuts down in %dmn %ds", min, sec));
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}
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}
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}
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/*
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* Disconnect all players
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*/
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void CShutdownHandler::disconnectPlayers()
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{
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nlinfo("CShutdownHandler::disconnectPlayers(): disconnecting all players");
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CMessage msgout("DISCONNECT_ALL_CLIENTS");
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CUnifiedNetwork::getInstance()->send("FS", msgout);
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/*
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const CPlayerManager::TMapPlayers& playerMap = PlayerManager.getPlayers();
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// browse through all players to disconnect them
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CPlayerManager::TMapPlayers::const_iterator it;
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for (it = playerMap.begin(); it != playerMap.end(); )
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{
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const CPlayerManager::SCPlayer& player = (*it).second;
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++it;
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if (player.Player != NULL)
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{
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uint32 userId = player.Player->getUserId();
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PlayerManager.savePlayer(userId);
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PlayerManager.disconnectPlayer(userId);
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}
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}
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*/
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}
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/*
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* Update.
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* If the shutdown sequence is started, it can be canceled by changing DailyShutdownSequenceTime.
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*/
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void CAutomaticShutdownHandler::update()
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{
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if ( CTickEventHandler::getGameCycle() - _LastGCChecked >= CheckShutdownPeriodGC )
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{
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_LastGCChecked = CTickEventHandler::getGameCycle();
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TSecTime nowSec = NLMISC::CTime::getSecondsSince1970();
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// Time to start an automatic shutdown sequence?
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if ( nowSec >= _NextPlannedShutdownStartTime )
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{
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string msg = DailyShutdownBroadcastMessage.get();
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PlayerManager.broadcastMessage( 1, 0, 0, msg );
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nlinfo( msg.c_str() );
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_NextPlannedShutdownEndTime = _NextPlannedShutdownStartTime + (DailyShutdownCounterMinutes.get()*60);
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_NextPlannedShutdownStartTime = MaxTime;
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}
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// Time to shutdown?
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else if ( nowSec >= _NextPlannedShutdownEndTime )
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{
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_NextPlannedShutdownEndTime = MaxTime;
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IService::getInstance()->exit();
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}
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}
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}
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/*
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* Use daily shutdown sequence time to compute next time
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*/
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void CAutomaticShutdownHandler::computePlannedShutdownTimes( NLMISC::CLog *log )
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{
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string dailyTimeStr = DailyShutdownSequenceTime.get();
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if ( dailyTimeStr.empty() || (dailyTimeStr == "-1") )
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{
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// No automatic shutdown sequence
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_NextPlannedShutdownStartTime = MaxTime;
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_NextPlannedShutdownEndTime = MaxTime;
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if ( log )
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log->displayNL( "Automatic shutdown sequence disabled" );
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}
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else
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{
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// Setup next automatic shutdown sequence
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time_t currentTime = time( NULL );
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struct tm *localTime = localtime( ¤tTime );
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struct tm shutdownTime = *localTime;
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string::size_type cp = dailyTimeStr.find( ':' );
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shutdownTime.tm_hour = atoi( dailyTimeStr.substr( 0, cp ).c_str() );
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shutdownTime.tm_min = 0;
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if ( cp != string::npos )
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shutdownTime.tm_min = atoi( dailyTimeStr.substr( cp+1 ).c_str() );
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shutdownTime.tm_sec = 0;
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shutdownTime.tm_isdst = -1;
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_NextPlannedShutdownStartTime = nl_mktime( &shutdownTime );
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char *dayWhenStr;
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if ( _NextPlannedShutdownStartTime > (TSecTime)currentTime )
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{
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dayWhenStr = "today";
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}
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else
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{
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dayWhenStr = "tomorrow";
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++shutdownTime.tm_mday;
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_NextPlannedShutdownStartTime = nl_mktime( &shutdownTime );
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}
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_NextPlannedShutdownEndTime = _NextPlannedShutdownStartTime + (DailyShutdownCounterMinutes.get()*60);
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if ( log )
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log->displayNL( "Next automatic shutdown sequence will begin %s at %02u:%02u with %u-minute delay", dayWhenStr, shutdownTime.tm_hour, shutdownTime.tm_min, DailyShutdownCounterMinutes.get() );
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}
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}
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NLMISC_DYNVARIABLE(std::string, ShutdownState, "Current shutdown state of the shard, as a string (Read only)")
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{
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// read or write the variable
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if (get)
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*pointer = CShutdownHandler::getState();
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}
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// Commands
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NLMISC_COMMAND(startShutdown, "Ask the EGS to shutdown the whole shard", "[time to shutdown, minutes] [time between 2 messages, seconds]")
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{
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if (args.size() > 2)
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return false;
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sint counter = -1;
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sint msgRate = -1;
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if (args.size() >= 1)
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counter = atoi(args[0].c_str());
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if (args.size() >= 2)
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msgRate = atoi(args[1].c_str());
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CShutdownHandler::startShutdown(counter, msgRate);
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return true;
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}
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NLMISC_COMMAND(cancelShutdown, "Cancel current shutdown in progress", "")
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{
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CShutdownHandler::cancelShutdown();
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return true;
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}
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NLMISC_COMMAND(restartShard, "Restart the shard after a shutdown", "")
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{
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CShutdownHandler::restartShard();
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return true;
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}
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