49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __TILE_UTILITY__H
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#define __TILE_UTILITY__H
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#pragma conform(forScope, push)
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#pragma conform(forScope, off)
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#define _CRT_SECURE_NO_DEPRECATE
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#include <assert.h>
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#include <Max.h>
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#include <istdplug.h>
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#include <iparamb2.h>
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#include <iparamm2.h>
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#include <utilapi.h>
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#include <plugapi.h>
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#include <stdmat.h>
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#undef _CRT_SECURE_NO_DEPRECATE
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#pragma conform(forScope, pop)
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#undef min
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#undef max
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#include "resource.h"
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extern TCHAR *GetString(int id);
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extern HINSTANCE hInstance;
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#define RGBAddClassID (Class_ID(0x5621932, 0x565a6387))
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#endif // __TILE_UTILITY__H
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