76 lines
2 KiB
C++
76 lines
2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_LISTEN_SOCK_H
|
|
#define NL_LISTEN_SOCK_H
|
|
|
|
|
|
#include "tcp_sock.h"
|
|
|
|
namespace NLNET
|
|
{
|
|
|
|
|
|
/**
|
|
* CListenSock: listening socket for servers.
|
|
* How to accept connections in a simple server:
|
|
* -# Create a CListenSock object
|
|
* -# Listen on the port you want the clients to connect
|
|
* -# In a loop, accept a connection and store the new socket
|
|
*
|
|
* \author Olivier Cado
|
|
* \author Nevrax France
|
|
* \date 2000-2001
|
|
*/
|
|
class CListenSock : public CTcpSock
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CListenSock();
|
|
|
|
///@name Socket setup
|
|
//@{
|
|
|
|
/// Prepares to receive connections on a specified port (bind+listen)
|
|
void init( uint16 port );
|
|
|
|
/// Prepares to receive connections on a specified address/port (useful when the host has several addresses)
|
|
void init( const CInetAddress& addr );
|
|
|
|
/// Sets the number of the pending connections queue, or -1 for the maximum possible value.
|
|
void setBacklog( sint backlog );
|
|
|
|
/// Returns the pending connections queue.
|
|
sint backlog() const { return _BackLog; }
|
|
|
|
//@}
|
|
|
|
/// Blocks until an incoming connection is requested, accepts it, and creates a new socket (you have to delete it after use)
|
|
CTcpSock *accept();
|
|
|
|
private:
|
|
|
|
bool _Bound;
|
|
|
|
sint _BackLog;
|
|
};
|
|
|
|
} // NLNET
|
|
|
|
#endif // NL_LISTEN_SOCK_H
|
|
|
|
/* End of listen_sock.h */
|