khanat-opennel-code/code/ryzom/client/data/gamedev/ig.txt

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// This sample shows all functionnality of the script to create a scene
// a basic sample could be :
//
// city.ig
// + street1.ig
// ++ house0.ig
// + street2.ig
// ++ house1.ig
// ++ house2.ig
//
// This means that the city.ig is father of street1 and street2 and house0
// is child of street1. The + indicates the level of depth in hierarchy.
// We can put initial position and rotation. We can avoid initial rotation
// or both of them.
//Water01.ig
//TR_VILLAGEC.ig
//WaterFyrosOasis.ig
//fxoasis.ig
//fxtryker.ig
//OasisDemo_Auberges.ig
//WaterLineOasis01.ig
//street.ig
//+ apart.ig
// ++ appart_int_doors.ig
// ++ appart_feux.ig
//+ taverne.ig
//+ forge.ig
//+ fx_flammes.ig
//+ objects.ig
//+ lanternes_haut_et_bas.ig
//+ Animated_door.ig