khanat-opennel-code/code/ryzom/client/src/interfaces_manager/bitmap.cpp

123 lines
3.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
//////////////
// Includes //
//////////////
// Net.
// 3D Interface.
#include "nel/3d/u_driver.h"
// Client.
#include "bitmap.h"
#include "interfaces_manager.h"
#include "graphic.h"
///////////
// Using //
///////////
using namespace NL3D;
using namespace std;
/////////////
// Externs //
/////////////
extern UDriver *Driver;
/////////////
// Globals //
/////////////
///////////////
// Functions //
///////////////
//-----------------------------------------------
// CBitm :
// Constructor.
//-----------------------------------------------
CBitm::CBitm(uint id)
: CControl(id)
{
init();
}// CBitm //
//-----------------------------------------------
// CBitm :
// Constructor.
//-----------------------------------------------
CBitm::CBitm(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, const CBitmapBase &bitmapBase)
: CControl(id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel), CBitmapBase(bitmapBase)
{
init();
}// CBitm //
//-----------------------------------------------
// CBitm :
// Constructor.
//-----------------------------------------------
CBitm::CBitm(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint texture, const CRGBA &rgba)
: CControl(id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel), CBitmapBase(texture, rgba)
{
init();
}// CBitm //
//-----------------------------------------------
// init :
// Initialize the button (1 function called for all constructors -> easier).
//-----------------------------------------------
void CBitm::init()
{
}// init //
//-----------------------------------------------
// display :
// Display the Button.
//-----------------------------------------------
void CBitm::display()
{
// If the control is hide -> return
if(!_Show)
return;
// Draw the Bitmap.
if ( _Tiled && !_TexturePath.empty() )
{
uint32 w, h;
CInterfMngr::getWindowSize(w, h);
drawBitmapTiled( Driver,_X_Display, _Y_Display, _W_Display, _H_Display, w, h, *_Texture, _TextureWidth, _TextureHeight, true, _RGBA);
}
else if (_Texture != NULL)
{
Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *_Texture, true, _RGBA);
}
else
{
Driver->drawQuad(_X_Display, _Y_Display, _W_Display, _H_Display, _RGBA);
}
// Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *texture, true, _RGBA);
}// display //