Khanat is based upon OpenNeL engine, initiated by Nevrax and core systemp of Ryzom Core and Ryzom game.
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Nimetu ddcdc8b8fb Added: Border duplication option to texture atlas builder.
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branch : experimental-ui-scaling
2016-12-16 00:03:30 +02:00
code Added: Border duplication option to texture atlas builder. 2016-12-16 00:03:30 +02:00
dist Fixed: Debian packages creation under Xenial and more recent Ubuntu versions 2017-04-20 13:01:02 +02:00
.editorconfig Editor config script 2015-09-19 17:15:06 +02:00
.gitignore Merged github:zerotacg/ryzomcore/feature/travis-ci 2015-12-08 22:39:33 +01:00
.hgeol EOL 2015-03-06 23:22:23 +01:00
.hgignore Merged github:zerotacg/ryzomcore/feature/travis-ci 2015-12-08 22:39:33 +01:00
.hgtags Added tag ryzom-patch-3.1.0-april_patch for changeset 043aaeb3d8a2 2017-06-30 09:41:06 +02:00
.travis.yml Changed: Disable NeL samples for Travis 2017-12-02 16:49:48 +01:00
README.md Merged github:zerotacg/ryzomcore/feature/travis-ci 2015-12-08 22:39:33 +01:00

Ryzom Core Build Status

Ryzom Core is the open-source project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively multiplayer online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.

Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code and the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) for the art assets. Which means you can create your own game using Ryzom Core, for more information on doing so check out Creating Your Own Game Using Ryzom Core.