khanat-opennel-code/code/ryzom/common/src/game_share/scenario_entry_points.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

195 lines
6.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_SCENARIO_ENTRY_POINTS_H
#define R2_SCENARIO_ENTRY_POINTS_H
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
#include "nel/misc/sstring.h"
#include "nel/misc/vector_2f.h"
//-----------------------------------------------------------------------------
// R2 namespace
//-----------------------------------------------------------------------------
namespace R2
{
//-----------------------------------------------------------------------------
// class CScenarioEntryPoints
//-----------------------------------------------------------------------------
class CScenarioEntryPoints
{
friend class CScreenshotIslands;
public:
//-------------------------------------------------------------------------
// public data types
struct CEntryPoint
{
NLMISC::CSString Package;
NLMISC::CSString Island;
NLMISC::CSString Location;
sint32 X;
sint32 Y;
CEntryPoint()
{
X= Y =0;
}
CEntryPoint(NLMISC::CSString package, NLMISC::CSString island, NLMISC::CSString location,
sint32 x, sint32 y)
{
Package= package;
Island= island;
Location= location;
X= x;
Y= y;
}
};
typedef std::vector<CEntryPoint> TEntryPoints;
struct CShortEntryPoint
{
NLMISC::CSString Location;
sint32 X;
sint32 Y;
};
typedef std::vector<CShortEntryPoint> TShortEntryPoints;
class CCompleteIsland
{
public:
NLMISC::CSString Package;
NLMISC::CSString Island;
NLMISC::CSString Continent;
sint32 XMin;
sint32 YMin;
sint32 XMax;
sint32 YMax;
TShortEntryPoints EntryPoints;
std::list<std::string> Zones;
std::vector<uint16> ZoneIDs; // IDs of the zones of this island
public:
CCompleteIsland()
{
XMin =YMin =XMax =YMax =0;
}
bool isIn(const NLMISC::CVector2f &pos) const
{
return (sint32) pos.x >= XMin &&
(sint32) pos.x < XMax &&
(sint32) pos.y >= YMin &&
(sint32) pos.y < YMax;
}
};
typedef std::vector<CCompleteIsland> TCompleteIslands;
public:
//-------------------------------------------------------------------------
// public interface
// get hold of the singleton instance
static CScenarioEntryPoints& getInstance();
// release memory
static void releaseInstance();
void loadCompleteIslands();
// lookup the integer id for a given island
uint32 getIslandId(const NLMISC::CSString& island); //TEMP
CCompleteIsland * getIslandFromId(const NLMISC::CSString& islandId);
CShortEntryPoint * getEntryPointFromIds(const NLMISC::CSString& islandId, const NLMISC::CSString& entryPointId);
// get entry point from coords in world
CCompleteIsland *getCompleteIslandFromCoords(const NLMISC::CVector2f &pos);
// get the vector of complete islands
const TCompleteIslands& getCompleteIslands();
private:
//-------------------------------------------------------------------------
// this is a singleton so prevent instantiation
CScenarioEntryPoints();
void init();
// the unique instance of the singleton
static CScenarioEntryPoints *_Instance;
void saveXMLFile(const TCompleteIslands & entryPoints, const std::string & fileName);
void loadFromXMLFile();
// load the scenario entry points from disk file
// Note that the file format for this routine is as follows:
// - empty lines are ignored
// - any text following a // on a line is ignored
// - meaningful lines have the following syntax: <package name> <island name> <entry point name> <x> <y> <orientation>
// eg: j1 R2UI_Goo_et_bambous R2UI_Main_entry_point 33100 -11200 NW
void loadFromFile();
// get the entry points - calls loadFRomFile() if need be
const TEntryPoints& getEntryPoints();
// get the vector of island names that correspond to the given package definition string
//void getIslands(const NLMISC::CSString& packageDefinition, NLMISC::CVectorSString& islands);
// get the vector of valid entry points for a given island that correspond to the given package definition string
//void getEntryPoints(const NLMISC::CSString& packageDefinition, const NLMISC::CSString& island, NLMISC::CVectorSString& entryPoints);
// lookup the integer id for an entry point for a given island and package definition
//uint32 getEntryPointId(const NLMISC::CSString& packageDefinition, const NLMISC::CSString& island, const NLMISC::CSString& entryPoint);
// lookup the coordinates of an entry point from its id and package definition
// sets x,y to 0,0 if the id is invalid
//void getEntryPointCoordsFromId(const NLMISC::CSString& packageDefinition, uint32 id, sint32& x, sint32& y);
private:
//-------------------------------------------------------------------------
// private data
bool _IsLoaded;
bool _CompleteIslandsLoaded;
TEntryPoints _EntryPoints;
TCompleteIslands _CompleteIslands;
NLMISC::CVector2f _LastTestedCoords;
CCompleteIsland *_LastFoundIsland;
std::string _CompleteIslandsFilename;
std::string _EntryPointsFilename;
};
} // namespace R2
//-----------------------------------------------------------------------------
#endif