khanat-opennel-code/code/ryzom/common/src/game_share/characs_build.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

37 lines
1.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "characs_build.h"
#include "nel/georges/u_form_elm.h"
void loadCharacteristicsFromSheet(const NLGEORGES::UFormElm &rootNode, std::string prefix, sint8 dest[CHARACTERISTICS::NUM_CHARACTERISTICS])
{
for(uint k = 0; k < CHARACTERISTICS::NUM_CHARACTERISTICS; ++k)
{
const std::string &characName = CHARACTERISTICS::toString((CHARACTERISTICS::TCharacteristics) k);
std::string characPath = prefix + characName;
if(!rootNode.getValueByName(dest[k], characPath.c_str()))
{
nlwarning(("Key " + characName + "not found.").c_str());
}
}
}