khanat-opennel-code/code/nel/src/sound/audio_mixer_user.cpp
2010-08-20 13:27:17 +02:00

2759 lines
82 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/progress_callback.h"
#include "nel/misc/big_file.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/command.h"
#include "nel/misc/file.h"
#include "nel/misc/path.h"
#include "nel/georges/u_form_loader.h"
#include "nel/georges/u_form_elm.h"
#include "nel/georges/load_form.h"
#include "nel/georges/u_form.h"
#include "nel/3d/scene_user.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/buffer.h"
#include "nel/sound/driver/effect.h"
#include "nel/sound/background_sound_manager.h"
#include "nel/sound/background_sound_manager.h"
#include "nel/sound/music_sound_manager.h"
#include "nel/sound/background_source.h"
#include "nel/sound/clustered_sound.h"
#include "nel/sound/complex_source.h"
#include "nel/sound/simple_source.h"
#include "nel/sound/complex_sound.h"
#include "nel/sound/context_sound.h"
#include "nel/sound/music_source.h"
#include "nel/sound/stream_source.h"
#include "nel/sound/simple_sound.h"
#include "nel/sound/music_sound.h"
#include "nel/sound/stream_sound.h"
#include "nel/sound/sample_bank_manager.h"
#include "nel/sound/sample_bank.h"
#include "nel/sound/sound_bank.h"
using namespace std;
using namespace NLMISC;
namespace NLSOUND {
#define NL_TRACE_MIXER 0
#if NL_TRACE_MIXER
#define _profile(_a) nldebug ## _a
#else
#define _profile(_a)
#endif
// Return the priority cstring (debug info)
const char *PriToCStr [NbSoundPriorities] = { "XH", "HI", "MD", "LO" };
// ******************************************************************
const char *getPriorityStr( TSoundPriority p )
{
nlassert( ((uint)p) < NbSoundPriorities );
return PriToCStr[p];
}
// ******************************************************************
UAudioMixer *UAudioMixer::createAudioMixer()
{
return new CAudioMixerUser();
}
// ******************************************************************
CAudioMixerUser::CAudioMixerUser() : _AutoLoadSample(false),
_UseADPCM(true),
_SoundDriver(NULL),
_SoundBank(NULL),
_SampleBankManager(NULL),
_BackgroundSoundManager(NULL),
_ClusteredSound(0),
_ReverbEffect(NULL),
_ListenPosition(CVector::Null),
_BackgroundMusicManager(NULL),
_PlayingSources(0),
_PlayingSourcesMuted(0),
_Leaving(false)
{
#if NL_PROFILE_MIXER
_UpdateTime = 0.0;
_CreateTime = 0.0;
_UpdateCount = 0;
_CreateCount = 0;
#endif
// init the filter names and short names
for (uint i=0; i<TBackgroundFlags::NB_BACKGROUND_FLAGS; ++i)
{
char tmp[1024];
sprintf(tmp, "Filter%2u", i);
_BackgroundFilterNames[i] = tmp;
sprintf(tmp, "%u", i);
_BackgroundFilterShortNames[i] = tmp;
}
}
// ******************************************************************
CAudioMixerUser::~CAudioMixerUser()
{
//nldebug( "AM: Releasing..." );
delete _ClusteredSound; _ClusteredSound = NULL;
delete _BackgroundSoundManager; _BackgroundSoundManager = NULL;
delete _BackgroundMusicManager; _BackgroundMusicManager = NULL;
reset();
_Leaving = true;
// Release all the SampleBanks
delete _SampleBankManager; _SampleBankManager = NULL;
// Release the sound bank
delete _SoundBank; _SoundBank = NULL;
// Release music channels
for (uint i = 0; i < _NbMusicChannelFaders; ++i)
_MusicChannelFaders[i].release();
// Detete tracks
for (uint i = 0; i < _Tracks.size(); ++i)
{
delete _Tracks[i];
_Tracks[i] = NULL;
}
// Reverb effect
delete _ReverbEffect; _ReverbEffect = NULL;
// Sound driver
delete _SoundDriver; _SoundDriver = NULL;
//nldebug( "AM: Released" );
}
void CAudioMixerUser::initClusteredSound(NL3D::UScene *uscene, float minGain, float maxDistance, float portalInterpolate)
{
NL3D::CScene *scene = 0;
if (uscene) scene = &(static_cast<NL3D::CSceneUser*>(uscene)->getScene());
initClusteredSound(scene, minGain, maxDistance, portalInterpolate);
}
void CAudioMixerUser::initClusteredSound(NL3D::CScene *scene, float minGain, float maxDistance, float portalInterpolate = 20.0f)
{
if (!_ClusteredSound) _ClusteredSound = new CClusteredSound();
_ClusteredSound->init(scene, portalInterpolate, maxDistance, minGain);
}
void CAudioMixerUser::setPriorityReserve(TSoundPriority priorityChannel, size_t reserve)
{
_PriorityReserve[priorityChannel] = (uint32)min(_Tracks.size(), reserve);
}
void CAudioMixerUser::setLowWaterMark(size_t value)
{
_LowWaterMark = (uint32)min(_Tracks.size(), value);
}
// ******************************************************************
void CAudioMixerUser::writeProfile(std::string& out)
{
// compute number of muted source
/* uint nb = 0;
TSourceContainer::iterator first(_Sources.begin()), last(_Sources.end());
for (; first != last; ++first)
{
CSimpleSource *psu = *first;
if (psu->getTrack() == NULL)
{
++nb;
}
}
hash_set<CSimpleSource*>::const_iterator ips;
for ( ips=_Sources.begin(); ips!=_Sources.end(); ++ips )
{
CSimpleSource *psu = *ips;
if (psu->getTrack() == NULL)
{
++nb;
}
}
*/
out += "Sound mixer: \n";
out += "\tPlaying sources: " + toString (getPlayingSourcesCount()) + " \n";
out += "\tAvailable tracks: " + toString (getAvailableTracksCount()) + " \n";
out += "\tUsed tracks: " + toString (getUsedTracksCount()) + " \n";
// out << "\tMuted sources: " << nb << " \n";
// out << "\tMuted sources: " << max(0, sint(_PlayingSources.size())-sint(_NbTracks)) << " \n";
// out << "\tMuted sources: " << max(0, sint(_PlayingSources)-sint(_NbTracks)) << " \n";
out += "\tMuted sources: " + toString ((int)_PlayingSourcesMuted) + "\n";
out += "\tSources waiting for play: " + toString (_SourceWaitingForPlay.size()) + " \n";
out += "\tHighestPri: " + toString ((int)_ReserveUsage[HighestPri]) + " / " + toString ((int)_PriorityReserve[HighestPri]) + " \n";
out += "\tHighPri: " + toString ((int)_ReserveUsage[HighPri]) + " / " + toString ((int)_PriorityReserve[HighPri]) + "\n";
out += "\tMidPri: " + toString ((int)_ReserveUsage[MidPri]) + " / " + toString ((int)_PriorityReserve[MidPri]) + " \n";
out += "\tLowPri: " + toString ((int)_ReserveUsage[LowPri]) + " / " + toString ((int)_PriorityReserve[LowPri]) + " \n";
out += "\tFreeTracks: " + toString (_FreeTracks.size()) + " / " + toString (_Tracks.size()) + " \n";
out += "\tAverage update time: " + toString (1000.0 * _UpdateTime / iavoid0(_UpdateCount)) + " msec\n";
out += "\tAverage create time: " + toString (1000.0 * _CreateTime / iavoid0(_CreateCount)) + " msec\n";
out += "\tEstimated CPU: " + toString ((100.0 * 1000.0 * (_UpdateTime + _CreateTime) / curTime())) + "%%\n";
if (_SoundDriver)
{
out += toString ("Sound driver: \n");
_SoundDriver->writeProfile(out);
}
}
// ******************************************************************
void CAudioMixerUser::addSourceWaitingForPlay(CSourceCommon *source)
{
_SourceWaitingForPlay.push_back(source);
}
// ******************************************************************
void CAudioMixerUser::reset()
{
_Leaving = true;
_SourceWaitingForPlay.clear();
/* TODO: Stop music channels */
// Stop tracks
uint i;
for (i = 0; i < _Tracks.size(); ++i)
{
if (_Tracks[i])
{
CSourceCommon* src = _Tracks[i]->getLogicalSource();
if (src && src->isPlaying())
{
src->stop();
}
}
}
// Do a first multipass travesal to stop all playing source
// We can't do the work in 1 pass because stoping a source can lead to
// destruction of sub source, invalidating the iterators !
bool again;
do
{
again = false;
TSourceContainer::iterator first(_Sources.begin()), last(_Sources.end());
for (; first != last; ++first)
{
if ((*first)->isPlaying())
{
(*first)->stop();
again = true;
break;
}
}
} while (again);
// Sources
while (!_Sources.empty())
{
//removeSource( _Sources.begin(), true ); // 3D sources, the envsounds were removed above
CSourceCommon *source = *(_Sources.begin());
if (source->isPlaying())
source->stop();
else
delete source;
}
_Leaving = false;
}
void CAudioMixerUser::setPackedSheetOption(const std::string &path, bool update)
{
_PackedSheetPath = CPath::standardizePath(path, true);
_UpdatePackedSheet = update;
}
void CAudioMixerUser::setSamplePath(const std::string& path)
{
_SampleWavPath = CPath::standardizePath(path, true);
_SampleBankPath = _SampleBankPath;
}
void CAudioMixerUser::setSamplePaths(const std::string &wavAssetPath, const std::string &bankBuildPath)
{
_SampleWavPath = wavAssetPath;
_SampleBankPath = bankBuildPath;
}
// ******************************************************************
void CAudioMixerUser::init(uint maxTrack, bool useEax, bool useADPCM, IProgressCallback *progressCallBack, bool autoLoadSample, TDriver driverType, bool forceSoftwareBuffer, bool manualRolloff)
{
nlctassert(NumDrivers == UAudioMixer::TDriver(ISoundDriver::NumDrivers));
initDriver(NLSOUND::ISoundDriver::getDriverName((ISoundDriver::TDriver)driverType));
CInitInfo initInfo;
initInfo.MaxTrack = maxTrack;
initInfo.EnableReverb = useEax; // :)
initInfo.EnableOccludeObstruct = useEax; // :)
initInfo.UseADPCM = useADPCM;
initInfo.ForceSoftware = forceSoftwareBuffer;
initInfo.ManualRolloff = manualRolloff;
initInfo.AutoLoadSample = autoLoadSample;
initDevice("", initInfo, progressCallBack);
}
/// Initialize the NeL Sound Driver with given driverName.
void CAudioMixerUser::initDriver(const std::string &driverName)
{
std::string dn = NLMISC::toLower(driverName);
nldebug("AM: Init Driver '%s' ('%s')...", driverName.c_str(), dn.c_str());
ISoundDriver::TDriver driverType;
if (dn == "auto") driverType = ISoundDriver::DriverAuto;
else if (dn == "fmod") driverType = ISoundDriver::DriverFMod;
else if (dn == "dsound") driverType = ISoundDriver::DriverDSound;
else if (dn == "openal") driverType = ISoundDriver::DriverOpenAl;
else if (dn == "xaudio2") driverType = ISoundDriver::DriverXAudio2;
else
{
driverType = ISoundDriver::DriverAuto;
nlwarning("AM: driverName value '%s' ('%s') is invalid.", driverName.c_str(), dn.c_str());
}
try
{
// create the wanted driver
nlctassert(NumDrivers == UAudioMixer::TDriver(ISoundDriver::NumDrivers));
_SoundDriver = ISoundDriver::createDriver(this, driverType);
nlassert(_SoundDriver);
}
catch (ESoundDriver &e)
{
nlwarning(e.what());
delete _SoundDriver; _SoundDriver = NULL;
throw;
}
catch (...)
{
delete _SoundDriver; _SoundDriver = NULL;
throw;
}
}
/// Get the available devices on the loaded driver.
void CAudioMixerUser::getDevices(std::vector<std::string> &devices)
{
if (!_SoundDriver)
{
nlwarning("AM: You must call 'initDriver' before calling 'getDevices'");
return;
}
_SoundDriver->getDevices(devices);
}
/// Initialize the selected device on the currently initialized driver. Leave deviceName empty to select the default device.
void CAudioMixerUser::initDevice(const std::string &deviceName, const CInitInfo &initInfo, NLMISC::IProgressCallback *progressCallback)
{
if (!_SoundDriver)
{
nlwarning("AM: You must call 'initDriver' before calling 'initDevice'");
return;
}
nldebug( "AM: Init Device..." );
_profile(( "AM: ---------------------------------------------------------------" ));
_UseEax = initInfo.EnableReverb || initInfo.EnableOccludeObstruct; // [TODO KAETEMI: Fixme.]
_UseADPCM = initInfo.UseADPCM;
_AutoLoadSample = initInfo.AutoLoadSample;
bool manualRolloff = initInfo.ManualRolloff;
bool forceSoftware = initInfo.ForceSoftware;
uint maxTrack = initInfo.MaxTrack;
// Init sound driver
try
{
_profile(( "AM: DRIVER: %s", _SoundDriver->getDllName().c_str() ));
// the options to init the driver
sint driverOptions = ISoundDriver::OptionHasBufferStreaming;
if (_UseEax) driverOptions |= ISoundDriver::OptionEnvironmentEffects;
if (_UseADPCM) driverOptions |= ISoundDriver::OptionAllowADPCM;
if (forceSoftware) driverOptions |= ISoundDriver::OptionSoftwareBuffer;
if (manualRolloff) driverOptions |= ISoundDriver::OptionManualRolloff;
if (_AutoLoadSample) driverOptions |= ISoundDriver::OptionLocalBufferCopy;
// init the driver with selected device and needed options
_SoundDriver->initDevice(deviceName, (ISoundDriver::TSoundOptions)driverOptions);
// verify the options, OptionHasBufferStreaming not checked
if (_UseEax && !_SoundDriver->getOption(ISoundDriver::OptionEnvironmentEffects))
{
nlwarning("AM: OptionEnvironmentEffects not available, _UseEax = false");
_UseEax = false;
}
if (_UseADPCM && !_SoundDriver->getOption(ISoundDriver::OptionAllowADPCM))
{
nlwarning("AM: OptionAllowADPCM not available, _UseADPCM = false");
_UseADPCM = false;
}
if (_AutoLoadSample && !_SoundDriver->getOption(ISoundDriver::OptionLocalBufferCopy))
{
nlwarning("AM: OptionLocalBufferCopy not available, _AutoLoadSample = false");
_AutoLoadSample = false;
}
if (forceSoftware && !_SoundDriver->getOption(ISoundDriver::OptionSoftwareBuffer))
{
nlwarning("AM: OptionSoftwareBuffer not available, forceSoftwareBuffer = false");
forceSoftware = false; // not really needed, but set anyway in case this is still used later in this function
}
if (manualRolloff && !_SoundDriver->getOption(ISoundDriver::OptionLocalBufferCopy))
{
nlwarning("AM: OptionManualRolloff not available, manualRolloff = false");
manualRolloff = false; // not really needed, but set anyway in case this is still used later in this function
}
}
catch (ESoundDriver &e)
{
nlwarning(e.what());
delete _SoundDriver; _SoundDriver = NULL;
throw;
}
catch (...)
{
delete _SoundDriver; _SoundDriver = NULL;
throw;
}
uint i;
// Init registrable classes
static bool initialized = false;
if (!initialized)
{
initialized = true;
}
// Init listener
_Listener.init(_SoundDriver);
// Init environment reverb effects
if (_UseEax)
{
_ReverbEffect = _SoundDriver->createReverbEffect();
if (!_ReverbEffect)
{ _UseEax = false; }
else // createEffect succeeded, add environments
{
nldebug("AM: Reverb OK");
// todo: loading this data from a file or something would be neat
// also: check if this should go into clustered_sound (background_sound_manager also uses this stuff at one point, though)
// effect presets (based on I3DL2 specification/guidelines, see 3dl2help.h)
addEnvironment("GENERIC", IReverbEffect::CEnvironment( -10.00f, -1.00f, 1.49f,0.83f, -26.02f,0.007f, 2.00f,0.011f,100.0f,100.0f));
addEnvironment("PADDEDCELL", IReverbEffect::CEnvironment( -10.00f,-60.00f, 0.17f,0.10f, -12.04f,0.001f, 2.07f,0.002f,100.0f,100.0f));
addEnvironment("ROOM", IReverbEffect::CEnvironment( -10.00f, -4.54f, 0.40f,0.83f, -16.46f,0.002f, 0.53f,0.003f,100.0f,100.0f));
addEnvironment("BATHROOM", IReverbEffect::CEnvironment( -10.00f,-12.00f, 1.49f,0.54f, -3.70f,0.007f, 10.30f,0.011f,100.0f, 60.0f));
addEnvironment("LIVINGROOM", IReverbEffect::CEnvironment( -10.00f,-60.00f, 0.50f,0.10f, -13.76f,0.003f, -11.04f,0.004f,100.0f,100.0f));
addEnvironment("STONEROOM", IReverbEffect::CEnvironment( -10.00f, -3.00f, 2.31f,0.64f, -7.11f,0.012f, 0.83f,0.017f,100.0f,100.0f));
addEnvironment("AUDITORIUM", IReverbEffect::CEnvironment( -10.00f, -4.76f, 4.32f,0.59f, -7.89f,0.020f, -2.89f,0.030f,100.0f,100.0f));
addEnvironment("CONCERTHALL", IReverbEffect::CEnvironment( -10.00f, -5.00f, 3.92f,0.70f, -12.30f,0.020f, -0.02f,0.029f,100.0f,100.0f));
addEnvironment("CAVE", IReverbEffect::CEnvironment( -10.00f, 0.00f, 2.91f,1.30f, -6.02f,0.015f, -3.02f,0.022f,100.0f,100.0f));
addEnvironment("ARENA", IReverbEffect::CEnvironment( -10.00f, -6.98f, 7.24f,0.33f, -11.66f,0.020f, 0.16f,0.030f,100.0f,100.0f));
addEnvironment("HANGAR", IReverbEffect::CEnvironment( -10.00f,-10.00f,10.05f,0.23f, -6.02f,0.020f, 1.98f,0.030f,100.0f,100.0f));
addEnvironment("CARPETEDHALLWAY", IReverbEffect::CEnvironment( -10.00f,-40.00f, 0.30f,0.10f, -18.31f,0.002f, -16.30f,0.030f,100.0f,100.0f));
addEnvironment("HALLWAY", IReverbEffect::CEnvironment( -10.00f, -3.00f, 1.49f,0.59f, -12.19f,0.007f, 4.41f,0.011f,100.0f,100.0f));
addEnvironment("STONECORRIDOR", IReverbEffect::CEnvironment( -10.00f, -2.37f, 2.70f,0.79f, -12.14f,0.013f, 3.95f,0.020f,100.0f,100.0f));
addEnvironment("ALLEY", IReverbEffect::CEnvironment( -10.00f, -2.70f, 1.49f,0.86f, -12.04f,0.007f, -0.04f,0.011f,100.0f,100.0f));
addEnvironment("FOREST", IReverbEffect::CEnvironment( -10.00f,-33.00f, 1.49f,0.54f, -25.60f,0.162f, -6.13f,0.088f, 79.0f,100.0f));
addEnvironment("CITY", IReverbEffect::CEnvironment( -10.00f, -8.00f, 1.49f,0.67f, -22.73f,0.007f, -22.17f,0.011f, 50.0f,100.0f));
addEnvironment("MOUNTAINS", IReverbEffect::CEnvironment( -10.00f,-25.00f, 1.49f,0.21f, -27.80f,0.300f, -20.14f,0.100f, 27.0f,100.0f));
addEnvironment("QUARRY", IReverbEffect::CEnvironment( -10.00f,-10.00f, 1.49f,0.83f,-100.00f,0.061f, 5.00f,0.025f,100.0f,100.0f));
addEnvironment("PLAIN", IReverbEffect::CEnvironment( -10.00f,-20.00f, 1.49f,0.50f, -24.66f,0.179f, -25.14f,0.100f, 21.0f,100.0f));
addEnvironment("PARKINGLOT", IReverbEffect::CEnvironment( -10.00f, 0.00f, 1.65f,1.50f, -13.63f,0.008f, -11.53f,0.012f,100.0f,100.0f));
addEnvironment("SEWERPIPE", IReverbEffect::CEnvironment( -10.00f,-10.00f, 2.81f,0.14f, 4.29f,0.014f, 6.48f,0.021f, 80.0f, 60.0f));
addEnvironment("UNDERWATER", IReverbEffect::CEnvironment( -10.00f,-40.00f, 1.49f,0.10f, -4.49f,0.007f, 17.00f,0.011f,100.0f,100.0f));
addEnvironment("SMALLROOM", IReverbEffect::CEnvironment( -10.00f, -6.00f, 1.10f,0.83f, -4.00f,0.005f, 5.00f,0.010f,100.0f,100.0f));
addEnvironment("MEDIUMROOM", IReverbEffect::CEnvironment( -10.00f, -6.00f, 1.30f,0.83f, -10.00f,0.010f, -2.00f,0.020f,100.0f,100.0f));
addEnvironment("LARGEROOM", IReverbEffect::CEnvironment( -10.00f, -6.00f, 1.50f,0.83f, -16.00f,0.020f, -10.00f,0.040f,100.0f,100.0f));
addEnvironment("MEDIUMHALL", IReverbEffect::CEnvironment( -10.00f, -6.00f, 1.80f,0.70f, -13.00f,0.015f, -8.00f,0.030f,100.0f,100.0f));
addEnvironment("LARGEHALL", IReverbEffect::CEnvironment( -10.00f, -6.00f, 1.80f,0.70f, -20.00f,0.030f, -14.00f,0.060f,100.0f,100.0f));
addEnvironment("PLATE", IReverbEffect::CEnvironment( -10.00f, -2.00f, 1.30f,0.90f, 0.00f,0.002f, 0.00f,0.010f,100.0f, 75.0f));
// these are the default environment settings in case no environment data is available (you'll hear this one)
_DefaultEnvironment = getEnvironment("PLAIN");
_DefaultRoomSize = 7.5f;
// note: 'no fx' generally does not use the default room size
_Environments[CStringMapper::map("no fx")] = _DefaultEnvironment;
// set the default environment now
_ReverbEffect->setEnvironment(_DefaultEnvironment, _DefaultRoomSize);
}
}
// Init tracks (physical sources)
changeMaxTrack(maxTrack);
// Init the reserve stuff.
_LowWaterMark = 0;
for (i=0; i<NbSoundPriorities; ++i)
{
_PriorityReserve[i] = (uint32)_Tracks.size();
_ReserveUsage[i] = 0;
}
_StartTime = CTime::getLocalTime();
// if needed (update == true), build the sample bank list
if (_UpdatePackedSheet)
{
buildSampleBankList();
}
// Init music channels
for (i = 0; i < _NbMusicChannelFaders; ++i)
_MusicChannelFaders[i].init(_SoundDriver);
// Create the background sound manager.
_BackgroundSoundManager = new CBackgroundSoundManager();
// Create the background music manager
_BackgroundMusicManager = new CMusicSoundManager();
// Load the sound bank
CSoundBank *soundBank = new CSoundBank();
_SoundBank = soundBank;
soundBank->load(getPackedSheetPath(), getPackedSheetUpdate());
nlinfo("AM: Initialized audio mixer with %u voices, %s and %s.",
(uint32)_Tracks.size(),
_UseEax ? "with EAX support" : "WITHOUT EAX",
_UseADPCM ? "with ADPCM sample source" : "with 16 bits PCM sample source");
// Init the sample bank manager
CSampleBankManager *sampleBankManager = new CSampleBankManager(this);
_SampleBankManager = sampleBankManager;
// try to load default configuration from george sheet
NLGEORGES::UFormLoader *formLoader = NULL;
try
{
std::string mixerConfigFile = NLMISC::CPath::lookup("default.mixer_config", false);
if (!mixerConfigFile.empty())
{
formLoader = NLGEORGES::UFormLoader::createLoader();
NLMISC::CSmartPtr<NLGEORGES::UForm> form;
form = formLoader->loadForm(mixerConfigFile.c_str());
NLGEORGES::UFormElm &root = form->getRootNode();
// read track reserve
uint32 highestRes, highRes, midRes, lowRes;
root.getValueByName(highestRes, ".HighestPriorityReserve");
root.getValueByName(highRes, ".HighPriorityReserve");
root.getValueByName(midRes, ".MidPriorityReserve");
root.getValueByName(lowRes, ".LowPriorityReserve");
setPriorityReserve(HighestPri, highestRes);
setPriorityReserve(HighPri, highRes);
setPriorityReserve(MidPri, midRes);
setPriorityReserve(LowPri, lowRes);
uint32 lowWater;
root.getValueByName(lowWater, ".LowWaterMark");
setLowWaterMark(lowWater);
// preload sample bank
NLGEORGES::UFormElm *sampleBanks;
root.getNodeByName(&sampleBanks, ".SampleBanks");
if (sampleBanks != NULL)
{
uint size;
sampleBanks->getArraySize(size);
for (uint i=0; i<size; ++i)
{
std::string name;
sampleBanks->getArrayValue(name, i);
if (!name.empty())
loadSampleBank(false, name);
if (progressCallback != 0)
progressCallback->progress(float(i) / size);
}
}
// configure background flags names, fades and state
NLGEORGES::UFormElm *bgFlags;
root.getNodeByName(&bgFlags, ".BackgroundFlags");
if (bgFlags != NULL)
{
TBackgroundFlags flags;
TBackgroundFilterFades fades;
uint size;
bgFlags->getArraySize(size);
uint i;
for (i=0; i<min(size, (uint)(TBackgroundFlags::NB_BACKGROUND_FLAGS)); ++i)
{
NLGEORGES::UFormElm *flag;
bgFlags->getArrayNode(&flag, i);
flag->getValueByName(flags.Flags[i], ".InitialState");
uint32 fadeIn, fadeOut;
flag->getValueByName(fadeIn, ".FadeIn");
flag->getValueByName(fadeOut, ".FadeOut");
fades.FadeIns[i] = fadeIn;
fades.FadeOuts[i] = fadeOut;
flag->getValueByName(_BackgroundFilterNames[i], ".Name");
flag->getValueByName(_BackgroundFilterShortNames[i], ".ShortName");
}
for (; i< TBackgroundFlags::NB_BACKGROUND_FLAGS; ++i)
{
uint32 fadeIn, fadeOut;
NLGEORGES::UFormElm::TWhereIsValue where = NLGEORGES::UFormElm::ValueDefaultDfn;
root.getValueByName(fadeIn, ".BackgroundFlags[0].FadeIn", NLGEORGES::UFormElm::Eval, &where);
root.getValueByName(fadeOut, ".BackgroundFlags[0].FadeOut", NLGEORGES::UFormElm::Eval, &where);
root.getValueByName(flags.Flags[i], ".BackgroundFlags[0].InitialState", NLGEORGES::UFormElm::Eval, &where);
fades.FadeIns[i] = fadeIn;
fades.FadeOuts[i] = fadeOut;
}
setBackgroundFilterFades(fades);
setBackgroundFlags(flags);
}
NLGEORGES::UFormLoader::releaseLoader(formLoader);
}
}
catch(...)
{
NLGEORGES::UFormLoader::releaseLoader(formLoader);
}
// init the user var bindings
initUserVar();
}
/// Build a sample bank from a directory containing .wav files, and return the path to the written file.
std::string UAudioMixer::buildSampleBank(const std::string &wavDir, const std::string &bankDir, const std::string &bankName)
{
vector<string> sampleList;
CPath::getPathContent(wavDir, false, false, true, sampleList);
// remove any non wav file
for (uint j = 0; j < sampleList.size(); ++j)
{
if (sampleList[j].find(".wav") != sampleList[j].size() - 4)
{
sampleList.erase(sampleList.begin() + j);
--j;
}
}
sort(sampleList.begin(), sampleList.end());
return buildSampleBank(sampleList, bankDir, bankName);
}
/// Build a sample bank from a list of .wav files, and return the path to the written file.
std::string UAudioMixer::buildSampleBank(const std::vector<std::string> &sampleList, const std::string &bankDir, const std::string &bankName)
{
// need to create a new bank file !
CAudioMixerUser::TSampleBankHeader hdr;
vector<vector<uint8> > adpcmBuffers(sampleList.size());
vector<vector<sint16> > mono16Buffers(sampleList.size());
for (uint j = 0; j < sampleList.size(); ++j)
{
nldebug(" Adding sample [%s] into bank", CFile::getFilename(sampleList[j]).c_str());
CIFile sample(sampleList[j]);
uint size = sample.getFileSize();
std::vector<uint8> buffer;
buffer.resize(size);
sample.serialBuffer(&buffer[0], sample.getFileSize());
std::vector<uint8> result;
IBuffer::TBufferFormat bufferFormat;
uint8 channels;
uint8 bitsPerSample;
uint32 frequency;
if (!IBuffer::readWav(&buffer[0], size, result, bufferFormat, channels, bitsPerSample, frequency))
{
nlwarning(" IBuffer::readWav returned false");
continue;
}
vector<sint16> mono16Data;
if (!IBuffer::convertToMono16PCM(&result[0], (uint)result.size(), mono16Data, bufferFormat, channels, bitsPerSample))
{
nlwarning(" IBuffer::convertToMono16PCM returned false");
continue;
}
vector<uint8> adpcmData;
if (!IBuffer::convertMono16PCMToMonoADPCM(&mono16Data[0], (uint)mono16Data.size(), adpcmData))
{
nlwarning(" IBuffer::convertMono16PCMToMonoADPCM returned false");
continue;
}
// Sample number MUST be even
nlassert(mono16Data.size() == (mono16Data.size() & 0xfffffffe));
nlassert(adpcmData.size() == mono16Data.size() / 2);
adpcmBuffers[j].swap(adpcmData);
mono16Buffers[j].swap(mono16Data);
hdr.addSample(CFile::getFilename(sampleList[j]), frequency, (uint32)mono16Data.size(), (uint32)mono16Buffers[j].size() * 2, (uint32)adpcmBuffers[j].size());
}
// write the sample bank (if any sample available)
if (!hdr.Name.empty())
{
string filename = CPath::standardizePath(bankDir, true) + bankName + ".sample_bank";
COFile sbf(filename);
sbf.serial(hdr);
// nldebug("Header seeking = %i", sbf.getPos());
nlassert(mono16Buffers.size() == adpcmBuffers.size());
for (uint j = 0; j < mono16Buffers.size(); ++j)
{
sbf.serialBuffer((uint8*)(&mono16Buffers[j][0]), (uint)mono16Buffers[j].size()*2);
sbf.serialBuffer((uint8*)(&adpcmBuffers[j][0]), (uint)adpcmBuffers[j].size());
}
return filename;
}
else
{
return "";
}
}
void CAudioMixerUser::buildSampleBankList()
{
uint i;
// regenerate the sample banks list
const std::string &sbp = _SampleBankPath;
const std::string &swp = _SampleWavPath;
// build the list of available sample bank directory
vector<string> bankDir;
CPath::getPathContent(swp, false, true, false, bankDir);
sort(bankDir.begin(), bankDir.end());
for (i = 0; i < bankDir.size(); ++i)
{
if (bankDir[i].empty())
{
bankDir.erase(bankDir.begin()+i);
--i;
}
}
for (i = 0; i < bankDir.size(); ++i)
{
nldebug("Found sample bank dir [%s]", bankDir[i].c_str());
}
// build the list of available sample bank file
vector<string> bankFile;
CPath::getPathContent(sbp, false, false, true, bankFile);
// filter out any non sample bank file
for (i = 0; i < bankFile.size(); ++i)
{
if (bankFile[i].find(".sample_bank") != bankFile[i].size() - 12)
{
bankFile.erase(bankFile.begin()+i);
--i;
}
}
sort(bankFile.begin(), bankFile.end());
for (i = 0; i < bankFile.size(); ++i)
{
nldebug("Found sample bank file [%s]", bankFile[i].c_str());
}
// now, do a one to one comparison on bank file and sample file date
for (i = 0; i < bankDir.size(); ++i)
{
string bankname = bankDir[i];
if (bankname[bankname.size()-1] == '/')
bankname = bankname.substr(0, bankname.size()-1);
bankname = bankname.substr(bankname.rfind('/')+1);
if (i >= bankFile.size() || CFile::getFilenameWithoutExtension(bankFile[i]) > bankname)
{
nlinfo("Compiling sample bank [%s]", bankname.c_str());
std::string filename = buildSampleBank(bankDir[i], sbp, bankname);
if (bankFile.size() < i + 1) bankFile.resize(i + 1);
else bankFile.insert(bankFile.begin() + i, NULL);
bankFile[i] = filename;
}
else if (bankname < CFile::getFilenameWithoutExtension(bankDir[i]))
{
nlinfo("Removing sample bank file [%s]", bankname.c_str());
// remove an out of date bank file
CFile::deleteFile(bankFile[i]);
bankFile.erase(bankFile.begin()+i);
// recheck on this index
--i;
}
else
{
bool upToDate = true;
// check file list and date
nlassert(bankname == CFile::getFilenameWithoutExtension(bankFile[i]));
// read the sample bank file header.
try
{
CIFile sbf(bankFile[i]);
TSampleBankHeader hdr;
sbf.serial(hdr);
vector<string> sampleList;
CPath::getPathContent(bankDir[i], false, false, true, sampleList);
sort(sampleList.begin(), sampleList.end());
if (sampleList.size() == hdr.Name.size())
{
for (uint j=0; j<sampleList.size(); ++j)
{
// check same filename
if (CFile::getFilename(sampleList[j]) != hdr.Name[j])
{
upToDate = false;
break;
}
// check modification date
if (CFile::getFileModificationDate(sampleList[j]) >= CFile::getFileModificationDate(bankFile[i]))
{
upToDate = false;
break;
}
}
}
}
catch(Exception e)
{
upToDate = false;
}
if (!upToDate)
{
nlinfo("Need to update bank file [%s]", bankname.c_str());
CFile::deleteFile(bankFile[i]);
bankFile.erase(bankFile.begin()+i);
// recheck on this index
--i;
}
}
}
// clear any out of date bank file
for (; i<bankFile.size(); ++i)
{
CFile::deleteFile(bankFile[i]);
}
/*
// clear the exisiting list file
{
vector<string> fileList;
CPath::getPathContent(sp, false, false, true, fileList);
for (uint i=0; i<fileList.size(); ++i)
{
if (fileList[i].find(".sample_bank_list") == fileList[i].size() - 17)
{
CFile::deleteFile(fileList[i]);
}
}
}
std::vector <std::string> dirList;
if(!sp.empty())
CPath::getPathContent(sp, false, true, false, dirList);
while (!dirList.empty())
{
nldebug("Generating sample bank list for %s", dirList.back().c_str());
std::vector<std::string> sampleList;
CPath::getPathContent(dirList.back(), true, false, true, sampleList);
for (uint i=0; i< sampleList.size(); ++i)
{
sampleList[i] = CFile::getFilename(sampleList[i]);
nldebug("+- Adding sample %s to bank", sampleList[i].c_str());
}
std::vector<std::string> temp;
NLMISC::explode(dirList.back(), "/", temp, true);
nlassert(!temp.empty());
std::string listName(temp.back());
COFile file(_SamplePath+listName+SampleBankListExt);
file.serialCont(sampleList);
dirList.pop_back();
}
*/
// update the searh path content
bool compressed = CPath::isMemoryCompressed();
if (!compressed)
CPath::addSearchPath(sbp);
}
/// Build the sound bank packed sheets file from georges sound sheet files with .sound extension in the search path, and return the path to the written file.
std::string UAudioMixer::buildSoundBank(const std::string &packedSheetDir)
{
std::string dir = CPath::standardizePath(packedSheetDir, true);
CSoundBank *soundBank = new CSoundBank();
soundBank->load(dir, true);
delete soundBank;
return dir + "sounds.packed_sheets";
}
void CAudioMixerUser::setBackgroundFlagName(uint flagIndex, const std::string &flagName)
{
if (flagIndex < TBackgroundFlags::NB_BACKGROUND_FLAGS)
_BackgroundFilterNames[flagIndex] = flagName;
}
void CAudioMixerUser::setBackgroundFlagShortName(uint flagIndex, const std::string &flagShortName)
{
if (flagIndex < TBackgroundFlags::NB_BACKGROUND_FLAGS)
_BackgroundFilterShortNames[flagIndex] = flagShortName;
}
const std::string &CAudioMixerUser::getBackgroundFlagName(uint flagIndex)
{
static std::string bad("");
if (flagIndex < TBackgroundFlags::NB_BACKGROUND_FLAGS)
return _BackgroundFilterNames[flagIndex];
else
return bad;
}
const std::string &CAudioMixerUser::getBackgroundFlagShortName(uint flagIndex)
{
static std::string bad("");
if (flagIndex < TBackgroundFlags::NB_BACKGROUND_FLAGS)
return _BackgroundFilterShortNames[flagIndex];
else
return bad;
}
const UAudioMixer::TBackgroundFlags &CAudioMixerUser::getBackgroundFlags()
{
return _BackgroundSoundManager->getBackgroundFlags();
}
const UAudioMixer::TBackgroundFilterFades &CAudioMixerUser::getBackgroundFilterFades()
{
return _BackgroundSoundManager->getBackgroundFilterFades();
}
class CUserVarSerializer
{
public:
std::vector<CAudioMixerUser::CControledSources> Controlers;
void readGeorges (const NLMISC::CSmartPtr<NLGEORGES::UForm> &form, const std::string &/* name */)
{
try
{
std::string varname, soundName, paramId;
NLGEORGES::UFormElm &root = form->getRootNode();
NLGEORGES::UFormElm *items;
uint size;
CAudioMixerUser::CControledSources cs;
// preset the default value
cs.Value = 0.0f;
root.getValueByName(varname, ".Name");
root.getValueByName(paramId, ".ParamId");
cs.Name = CStringMapper::map(varname);
if (paramId == "Gain")
cs.ParamId = CAudioMixerUser::gain_control;
else if (paramId == "Pitch")
cs.ParamId = CAudioMixerUser::pitch_control;
else
return;
root.getNodeByName(&items, ".Sounds");
items->getArraySize(size);
for (uint i=0; i<size; ++i)
{
items->getArrayValue(soundName, i);
soundName = soundName.substr(0, soundName.find(".sound"));
cs.SoundNames.push_back(CStringMapper::map(soundName));
}
if (!cs.SoundNames.empty())
Controlers.push_back(cs);
}
catch(...)
{}
}
void serial (NLMISC::IStream &s)
{
s.serialCont(Controlers);
}
void removed()
{}
static uint getVersion () { return 2; }
};
// ******************************************************************
void CAudioMixerUser::initUserVar()
{
_UserVarControls.clear();
/// Temporary container.
std::map<std::string, CUserVarSerializer> Container;
// read all *.user_var_binding sheet in data/sound/user_var folder
// load the sound_group sheets
::loadForm("user_var_binding", _PackedSheetPath+"user_var_binding.packed_sheets", Container, _UpdatePackedSheet, false);
// fill the real container.
std::map<std::string, CUserVarSerializer>::iterator first(Container.begin()), last(Container.end());
for (; first != last; ++first)
{
for (uint i=0; i<first->second.Controlers.size(); ++i)
{
_UserVarControls.insert(make_pair(first->second.Controlers[i].Name, first->second.Controlers[i]));
}
}
// update all the sounds to refer to the controler.
{
TUserVarControlsContainer::iterator first(_UserVarControls.begin()), last(_UserVarControls.end());
for(; first != last; ++first)
{
std::vector<NLMISC::TStringId>::iterator first2(first->second.SoundNames.begin()), last2(first->second.SoundNames.end());
for (; first2 != last2; ++first2)
{
CSound *sound = getSoundId(*first2);
if (sound != 0)
{
// ok, the sound exist !
sound->_UserVarControler = first->second.Name;
}
}
}
}
}
// ******************************************************************
void CAudioMixerUser::CControledSources::serial(NLMISC::IStream &s)
{
std::string name, soundName;
if (s.isReading())
{
s.serial(name);
Name = CStringMapper::map(name);
s.serialEnum(ParamId);
uint32 size;
s.serial(size);
for (uint i=0; i<size; ++i)
{
s.serial(soundName);
SoundNames.push_back(CStringMapper::map(soundName));
}
}
else
{
name = CStringMapper::unmap(Name);
s.serial(name);
s.serialEnum(ParamId);
uint32 size = (uint32)SoundNames.size();
s.serial(size);
for (uint i=0; i<size; ++i)
{
soundName = CStringMapper::unmap(SoundNames[i]);
s.serial(soundName);
}
}
// Default value to 0.
Value = 0.0f;
}
// ******************************************************************
void CAudioMixerUser::setUserVar(NLMISC::TStringId varName, float value)
{
TUserVarControlsContainer::iterator it(_UserVarControls.find(varName));
if (it != _UserVarControls.end())
{
// ok we found the var !
// do some work only if the value is different (we don't trust client for
// being smart ;) )
// if (it->second.Value != value)
{
it->second.Value = value;
// update all sources
std::set<CSourceCommon*>::iterator first(it->second.Sources.begin()), last(it->second.Sources.end());
for (; first != last; ++first)
{
if (it->second.ParamId == gain_control)
{
float relGain = (*first)->getRelativeGain();
float gain = (*first)->getSound()->getGain();
(*first)->setGain(gain * value);
(*first)->setRelativeGain(relGain);
}
else
{
(*first)->setPitch(value);
}
}
}
}
}
// ******************************************************************
float CAudioMixerUser::getUserVar(NLMISC::TStringId varName)
{
TUserVarControlsContainer::iterator it(_UserVarControls.find(varName));
if (it != _UserVarControls.end())
{
return it->second.Value;
}
// return a default value.
return 1.0f;
}
// ******************************************************************
void CAudioMixerUser::addUserControledSource(CSourceCommon *source, NLMISC::TStringId varName)
{
TUserVarControlsContainer::iterator it(_UserVarControls.find(varName));
if (it != _UserVarControls.end())
{
// ok, the var exist, insert this source
it->second.Sources.insert(source);
// update the controled parameter
if (it->second.ParamId == gain_control)
{
float relGain = source->getRelativeGain();
float gain = source->getSound()->getGain();
source->setGain(gain * it->second.Value);
source->setRelativeGain(relGain);
}
else
{
source->setPitch(it->second.Value);
}
}
}
// ******************************************************************
void CAudioMixerUser::removeUserControledSource(CSourceCommon *source, NLMISC::TStringId varName)
{
TUserVarControlsContainer::iterator it(_UserVarControls.find(varName));
if (it != _UserVarControls.end())
{
// ok, the var exist, remove this source
it->second.Sources.erase(source);
}
}
// ******************************************************************
void CAudioMixerUser::bufferUnloaded(IBuffer *buffer)
{
// check all track to find a track playing this buffer.
for (uint i = 0; i < _Tracks.size(); ++i)
{
CTrack *track = _Tracks[i];
if (track && track->getLogicalSource())
{
CSourceCommon *src = track->getLogicalSource();
if (src->getType() == CSourceCommon::SOURCE_SIMPLE)
{
CSimpleSource *simpleSrc = static_cast<CSimpleSource *>(src);
if (simpleSrc->getBuffer() == buffer)
{
simpleSrc->stop();
}
}
}
}
}
// ******************************************************************
void CAudioMixerUser::enable( bool /* b */ )
{
// TODO : rewrite this method
nlassert(false);
/* if ( b )
{
// Reenable
_NbTracks = _MaxNbTracks;
}
else
{
// Disable
uint i;
for ( i=0; i!=_NbTracks; i++ )
{
if ( _Tracks[i] && ! _Tracks[i]->isAvailable() )
{
_Tracks[i]->getSource()->leaveTrack();
// nlassert(_PlayingSources.find(_Tracks[i]->getSource()) != _PlayingSources.end());
// _PlayingSources.erase(_Tracks[i]->getSource());
}
}
_NbTracks = 0;
}
*/
}
// ******************************************************************
ISoundDriver* CAudioMixerUser::getSoundDriver()
{
return _SoundDriver;
}
// ******************************************************************
void CAudioMixerUser::getFreeTracks( uint nb, CTrack **tracks )
{
std::vector<CTrack*>::iterator first(_FreeTracks.begin()), last(_FreeTracks.end());
for (nb =0; first != last; ++first, ++nb)
{
tracks[nb] = *first;
}
}
// ******************************************************************
void CAudioMixerUser::applyListenerMove( const NLMISC::CVector& listenerpos )
{
// Store position
_ListenPosition = listenerpos;
_BackgroundSoundManager->updateBackgroundStatus();
// Environmental effect
// computeEnvEffect( listenerpos );
/* // Environment sounds
if ( _EnvSounds != NULL )
{
_EnvSounds->recompute();
}
*/
}
// ******************************************************************
void CAudioMixerUser::reloadSampleBanks(bool async)
{
CPath::addSearchPath(_SampleBankPath, true, false);
if (_UpdatePackedSheet)
buildSampleBankList();
_SampleBankManager->reload(async);
}
// ******************************************************************
//CTrack *CAudioMixerUser::getFreeTrackWithoutSource(bool steal)
//{
// if (!_FreeTracks.empty())
// {
// CTrack *free_track = _FreeTracks.back();
// _FreeTracks.pop_back();
// nlassert(!free_track->getLogicalSource());
// ++_ReserveUsage[HighestPri];
// if (_UseEax) free_track->getPhysicalSource()->setEffect(NULL); // no reverb!
// return free_track;
// }
// else if (steal) for (uint i = 0; i < _Tracks.size(); ++i)
// {
// CSourceCommon *src2 = _Tracks[i]->getLogicalSource();
// if (src2)
// {
// src2->stop();
// if (_FreeTracks.empty())
// {
// nlwarning("No free track after cutting a playing sound source !");
// }
// else
// {
// CTrack *free_track = _FreeTracks.back();
// _FreeTracks.pop_back();
// nlassert(!free_track->getLogicalSource());
// ++_ReserveUsage[HighestPri];
// if (_UseEax) free_track->getPhysicalSource()->setEffect(NULL); // no reverb!
// return free_track;
// }
// }
// }
// return NULL;
//}
CTrack *CAudioMixerUser::getFreeTrack(CSourceCommon *source)
{
// nldebug("There are %d free tracks", _FreeTracks.size() );
// at least some track free ?
if (!_FreeTracks.empty())
{
// under the low water mark or under the reserve
if (_FreeTracks.size() > _LowWaterMark
|| _ReserveUsage[source->getPriority()] < _PriorityReserve[source->getPriority()] )
{
// non discardable track or not too many waiting source
if (source->getPriority() == HighestPri
|| _FreeTracks.size() > _SourceWaitingForPlay.size())
{
CTrack *ret = _FreeTracks.back();
_FreeTracks.pop_back();
ret->setLogicalSource(source);
_ReserveUsage[source->getPriority()]++;
// nldebug("Track %p assign to source %p", ret, ret->getSource());
return ret;
}
}
}
// try to find a track with a source cuttable
{
float srcMinDist = source->getSound()->getMinDistance();
float srcMaxDist = source->getSound()->getMaxDistance();
float d1, d2, t1, t2;
d1 = source->getSourceRelativeMode() ? source->getPos().norm() : (source->getPos() - _ListenPosition).norm();
t1 = max(0.0f, 1.0f - ((d1 - srcMinDist) / (srcMaxDist - srcMinDist)));
for (uint i = 0; i < _Tracks.size(); ++i)
{
CSourceCommon *src2 = _Tracks[i]->getLogicalSource();
if (src2)
{
float src2MinDist = src2->getSound()->getMinDistance();
float src2MaxDist = src2->getSound()->getMaxDistance();
d2 = src2->getSourceRelativeMode() ? src2->getPos().norm() : (src2->getPos() - _ListenPosition).norm();
t2 = max(0.0f, 1.0f - ((d2 - src2MinDist) / (src2MaxDist - src2MinDist)));
const float tfactor = 1.3f;
if (t1 > t2 * tfactor)
// if (d1 < d2)
{
// nldebug("Cutting source %p with source %p (%f > %f*%f)", src2, source, t1, tfactor, t2);
// on peut cuter cette voie !
src2->stop();
if (_FreeTracks.empty())
{
nlwarning("No free track after cutting a playing sound source !");
}
else
{
CTrack *ret = _FreeTracks.back();
_FreeTracks.pop_back();
ret->setLogicalSource(source);
_ReserveUsage[source->getPriority()]++;
// nldebug("Track %p assign to source %p", ret, ret->getSource());
return ret;
}
}
}
}
}
return 0;
}
// ******************************************************************
//void CAudioMixerUser::freeTrackWithoutSource(CTrack *track)
//{
// nlassert(track);
//
// if (_UseEax) track->getPhysicalSource()->setEffect(_ReverbEffect); // return reverb!
// --_ReserveUsage[HighestPri];
// _FreeTracks.push_back(track);
//}
void CAudioMixerUser::freeTrack(CTrack *track)
{
nlassert(track != 0);
nlassert(track->getLogicalSource() != 0);
// nldebug("Track %p free by source %p", track, track->getSource());
_ReserveUsage[track->getLogicalSource()->getPriority()]--;
track->setLogicalSource(0);
_FreeTracks.push_back(track);
}
// ******************************************************************
void CAudioMixerUser::getPlayingSoundsPos(bool virtualPos, std::vector<std::pair<bool, NLMISC::CVector> > &pos)
{
int nbplay = 0;
int nbmute = 0;
int nbsrc = 0;
TSourceContainer::iterator first(_Sources.begin()), last(_Sources.end());
for (; first != last; ++first)
{
CSourceCommon *ps = *first;
if (ps->getType() == CSourceCommon::SOURCE_SIMPLE)
{
CSimpleSource *source = static_cast<CSimpleSource *>(*first);
nbsrc++;
if (source->isPlaying())
{
if (virtualPos)
pos.push_back(make_pair(source->getTrack() == 0, source->getVirtualPos()));
else
pos.push_back(make_pair(source->getTrack() == 0,
source->getSourceRelativeMode()
? source->getPos() + _ListenPosition
: source->getPos()));
if (source->getTrack() == 0)
nbmute++;
else
{
// nldebug ("Source %p playing on track %p", source, source->getTrack());
nbplay ++;
}
}
}
else if (ps->getType() == CSourceCommon::SOURCE_STREAM)
{
CStreamSource *source = static_cast<CStreamSource *>(*first);
nbsrc++;
if (source->isPlaying())
{
if (virtualPos)
pos.push_back(make_pair(source->getTrack() == 0, source->getVirtualPos()));
else
pos.push_back(make_pair(source->getTrack() == 0,
source->getSourceRelativeMode()
? source->getPos() + _ListenPosition
: source->getPos()));
if (source->getTrack() == 0)
nbmute++;
else
{
// nldebug ("Source %p playing on track %p", source, source->getTrack());
nbplay ++;
}
}
}
}
// nldebug("Total source : %d, playing : %d, muted : %d", nbsrc, nbplay, nbmute);
}
void CAudioMixerUser::update()
{
H_AUTO(NLSOUND_AudioMixerUpdate)
/* static NLMISC::TTime lastUpdate = NLMISC::CTime::getLocalTime();
NLMISC::TTime now = NLMISC::CTime::getLocalTime();
nldebug("Mixer update : %u ms", uint(now - lastUpdate));
lastUpdate = now;
*/
#if NL_PROFILE_MIXER
TTicks start = CTime::getPerformanceTime();
#endif
// update the object.
{
H_AUTO(NLSOUND_AudioMixerUpdateObjet)
// 1st, update the event list
{
std::vector<std::pair<IMixerUpdate*, bool> >::iterator first(_UpdateEventList.begin()), last(_UpdateEventList.end());
for (; first != last; ++first)
{
if (first->second)
{
// nldebug("Inserting update %p", first->first);
_UpdateList.insert(first->first);
}
else
{
// nldebug("Removing update %p", first->first);
_UpdateList.erase(first->first);
}
}
_UpdateEventList.clear();
}
// 2nd, do the update
{
TMixerUpdateContainer::iterator first(_UpdateList.begin()), last(_UpdateList.end());
for (; first != last; ++first)
{
if( *first == 0)
{
nlwarning("NULL pointeur in update list !");
}
else
{
// call the update method.
const IMixerUpdate *update = *first;
const_cast<IMixerUpdate*>(update)->onUpdate();
}
}
}
}
// send the event.
{
H_AUTO(NLSOUND_AudioMixerUpdateSendEvent)
// **** 1st, update the event list
{
std::list<std::pair<NLMISC::TTime, IMixerEvent*> >::iterator first(_EventListUpdate.begin()), last(_EventListUpdate.end());
for (; first != last; ++first)
{
// add an event
// nldebug ("Add event %p", first->second);
TTimedEventContainer::iterator it(_EventList.insert(make_pair(first->first, NLMISC::CDbgPtr<IMixerEvent>(first->second))));
_Events.insert(make_pair(first->second, it));
}
_EventListUpdate.clear();
}
// **** 2nd, call the events
TTime now = NLMISC::CTime::getLocalTime();
while (!_EventList.empty() && _EventList.begin()->first <= now)
{
// get the event
CAudioMixerUser::IMixerEvent *currentEvent = _EventList.begin()->second;
// remove the right entry in the _Events multimap.
TEventContainer::iterator it(_Events.lower_bound(_EventList.begin()->second));
while (it->first == _EventList.begin()->second.ptr())
{
if (it->second == _EventList.begin())
{
_Events.erase(it);
break;
}
it++;
}
// remove from the _EventList
_EventList.erase(_EventList.begin());
// now, run the event
// nldebug("Sending Event %p", _EventList.begin()->second);
nlassert(currentEvent);
currentEvent->onEvent();
#ifdef NL_DEBUG
currentEvent = 0;
#endif
}
}
// update the background sound
_BackgroundSoundManager->updateBackgroundStatus();
// update the background music
_BackgroundMusicManager->update();
uint i;
// update music channels
for (i = 0; i < _NbMusicChannelFaders; ++i)
_MusicChannelFaders[i].update();
// Check all playing track and stop any terminated buffer.
for (i=0; i<_Tracks.size(); ++i)
{
if (!_Tracks[i]->isPlaying())
{
if (_Tracks[i]->getLogicalSource() != 0)
{
CSourceCommon *source = _Tracks[i]->getLogicalSource();
source->stop();
}
// try to play any waiting source.
if (!_SourceWaitingForPlay.empty())
{
// check if the source still exist before trying to play it
if (_Sources.find(_SourceWaitingForPlay.front()) != _Sources.end())
_SourceWaitingForPlay.front()->play();
// nldebug("Before POP Sources waiting : %u", _SourceWaitingForPlay.size());
_SourceWaitingForPlay.pop_front();
// nldebug("After POP Sources waiting : %u", _SourceWaitingForPlay.size());
}
}
}
if (_ClusteredSound)
{
H_AUTO(NLSOUND_UpdateClusteredSound)
// update the clustered sound...
CVector view, up;
_Listener.getOrientation(view, up);
_ClusteredSound->update(_ListenPosition, view, up);
// update all playng track according to there cluster status
for (i=0; i<_Tracks.size(); ++i)
{
if (_Tracks[i]->isPlaying())
{
if (_Tracks[i]->getLogicalSource() != 0)
{
CSourceCommon *source = _Tracks[i]->getLogicalSource();
if (source->getCluster() != 0)
{
// need to check the cluster status
const CClusteredSound::CClusterSoundStatus *css = _ClusteredSound->getClusterSoundStatus(source->getCluster());
if (css != 0)
{
// there is some data here, update the virtual position of the sound.
float dist = (css->Position - source->getPos()).norm();
CVector vpos(_ListenPosition + css->Direction * (css->Dist + dist));
// _Tracks[i]->DrvSource->setPos(source->getPos() * (1-css->PosAlpha) + css->Position*(css->PosAlpha));
_Tracks[i]->getPhysicalSource()->setPos(source->getPos() * (1-css->PosAlpha) + vpos*(css->PosAlpha));
// update the relative gain
_Tracks[i]->getPhysicalSource()->setGain(source->getRelativeGain()*source->getGain()*css->Gain);
#if EAX_AVAILABLE == 1
if (_UseEax)
{
H_AUTO(NLSOUND_SetEaxProperties)
// update the occlusion parameters
_Tracks[i]->DrvSource->setEAXProperty(DSPROPERTY_EAXBUFFER_OCCLUSION, (void*)&css->Occlusion, sizeof(css->Occlusion));
_Tracks[i]->DrvSource->setEAXProperty(DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO, (void*)&css->OcclusionLFFactor, sizeof(css->OcclusionLFFactor));
// if (lastRatio[i] != css->OcclusionRoomRatio)
// {
_Tracks[i]->DrvSource->setEAXProperty(DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO, (void*)&css->OcclusionRoomRatio, sizeof(css->OcclusionRoomRatio));
// lastRatio[i] = css->OcclusionRoomRatio;
// nldebug("Setting room ration.");
// }
_Tracks[i]->DrvSource->setEAXProperty(DSPROPERTY_EAXBUFFER_OBSTRUCTION, (void*)&css->Obstruction, sizeof(css->Obstruction));
}
#endif
}
}
}
}
}
}
// Debug info
/*uint32 i;
nldebug( "List of the %u tracks", _NbTracks );
for ( i=0; i!=_NbTracks; i++ )
{
CSimpleSource *su;
if ( su = _Tracks[i]->getSource() )
{
nldebug( "%u: %p %s %s %s %s, vol %u",
i, &_Tracks[i]->DrvSource, _Tracks[i]->isAvailable()?"FREE":"USED",
_Tracks[i]->isAvailable()?"":(su->isPlaying()?"PLAYING":"STOPPED"),
_Tracks[i]->isAvailable()?"":PriToCStr[su->getPriority()],
_Tracks[i]->isAvailable()?"":(su->getSound()?su->getSound()->getFilename().c_str():""),
(uint)(su->getGain()*100.0f) );
}
}*/
_SoundDriver->commit3DChanges();
#if NL_PROFILE_MIXER
_UpdateTime = CTime::ticksToSecond(CTime::getPerformanceTime() - start);
_UpdateCount++;
#endif
/* // display the track using...
{
char tmp[2048] = "";
string str;
for (uint i=0; i<_NbTracks/2; ++i)
{
sprintf(tmp, "[%2u]%8p ", i, _Tracks[i]->getSource());
str += tmp;
}
nldebug((string("Status1: ")+str).c_str());
str = "";
for (i=_NbTracks/2; i<_NbTracks; ++i)
{
sprintf(tmp, "[%2u]%8p ", i, _Tracks[i]->getSource());
str += tmp;
}
// nldebug((string("Status2: ")+str).c_str());
}
*/
}
// ******************************************************************
TSoundId CAudioMixerUser::getSoundId( const NLMISC::TStringId &name )
{
return _SoundBank->getSound(name);
}
// ******************************************************************
void CAudioMixerUser::addSource( CSourceCommon *source )
{
nlassert(_Sources.find(source) == _Sources.end());
_Sources.insert( source );
// _profile(( "AM: ADDSOURCE, SOUND: %d, TRACK: %p, NAME=%s", source->getSound(), source->getTrack(),
// source->getSound() && (source->getSound()->getName()!="") ? source->getSound()->getName().c_str() : "" ));
}
static bool checkSound(CSound *sound, const vector<pair<string, CSound*> > &subsounds, vector<string> &missingFiles)
{
vector<pair<string, CSound*> >::const_iterator first(subsounds.begin()), last(subsounds.end());
for (; first != last; ++first)
{
if (first->second == sound)
return false;
if (first->second == 0 && !first->first.empty())
missingFiles.push_back(first->first);
else if (first->second != 0)
{
vector<pair<string, CSound*> > v2;
first->second->getSubSoundList(v2);
if (!checkSound(sound, v2, missingFiles))
return false;
}
}
return true;
}
bool CAudioMixerUser::tryToLoadSampleBank(const std::string &sampleName)
{
string path = CPath::lookup(sampleName, false, false, false);
if (!path.empty())
{
// extract samplebank name
path = NLMISC::CFile::getPath(path);
vector<string> rep;
explode(path, string("/"), rep, true);
loadSampleBank(false, rep.back());
return true;
}
else
{
nlwarning("tryToLoadSoundBank : can't find sample bank for '%s'", sampleName.c_str());
return false;
}
}
// ******************************************************************
USource *CAudioMixerUser::createSource( TSoundId id, bool spawn, TSpawnEndCallback cb, void *userParam, NL3D::CCluster *cluster, CSoundContext *context )
{
#if NL_PROFILE_MIXER
TTicks start = CTime::getPerformanceTime();
#endif
_profile(( "AM: [%u]---------------------------------------------------------------", curTime() ));
_profile(( "AM: CREATESOURCE: SOUND=%p, NAME=%s, TIME=%d", id, id->getName().c_str(), curTime() ));
_profile(( "AM: SOURCES: %d, PLAYING: %d, TRACKS: %d", getSourcesNumber(), getPlayingSourcesNumber(), getNumberAvailableTracks() ));
if ( id == NULL )
{
_profile(("AM: FAILED CREATESOURCE"));
// nldebug( "AM: Sound not created: invalid sound id" );
return NULL;
}
USource *ret = NULL;
if (_AutoLoadSample)
{
if (id->getSoundType() == CSound::SOUND_SIMPLE)
{
CSimpleSound *ss = (CSimpleSound*)id;
if (ss->getBuffer() == NULL)
{
const string sampleName = CStringMapper::unmap(ss->getBuffername()) + ".wav";
tryToLoadSampleBank(sampleName);
}
}
else
{
uint32 count = 0;
retrySound:
++count;
vector<pair<string, CSound*> > subsounds;
id->getSubSoundList(subsounds);
vector<string> missingFiles;
// check the sound before anythink else
bool invalid = !checkSound(id, subsounds, missingFiles);
if (invalid)
{
nlwarning("The sound %s contain an infinite recursion !", CStringMapper::unmap(id->getName()).c_str());
return NULL;
}
if (!missingFiles.empty()/* && count <= missingFiles.size()*/)
{
// try to load missing sample bank
for (uint i=0; i<missingFiles.size(); ++i)
{
if (missingFiles[i].find(" (sample)") != string::npos)
{
// try to find the sample bank
string sample = missingFiles[i].substr(0, missingFiles[i].find(" (sample)")) + ".wav";
if (tryToLoadSampleBank(sample))
goto retrySound;
}
}
}
}
}
switch (id->getSoundType())
{
case CSound::SOUND_SIMPLE:
{
CSimpleSound *simpleSound = static_cast<CSimpleSound *>(id);
// This is a simple sound
if (simpleSound->getBuffer() == NULL)
{
static std::set<std::string> warned;
const std::string &name = CStringMapper::unmap(simpleSound->getBuffername());
if (warned.find(name) == warned.end())
{
nlwarning ("Can't create the sound '%s'", name.c_str());
warned.insert(name);
}
return NULL;
}
// Create source
CSimpleSource *source = new CSimpleSource( simpleSound, spawn, cb, userParam, cluster);
// nldebug("Mixer : source %p created", source);
//if (source->getBuffer() != 0)
//{
// // Link the position to the listener position if it'a stereo source
// if ( source->getBuffer()->isStereo() )
// {
// source->set3DPositionVector( &_ListenPosition );
// }
// // no, we don't, there's setSourceRelativeMode for that -_-
//}
//else
//{
// nlassert(false); // FIXME
//} // FIXED [KAETEMI]
ret = source;
}
break;
case CSound::SOUND_STREAM:
{
CStreamSound *streamSound = static_cast<CStreamSound *>(id);
// This is a stream thingy.
ret = new CStreamSource(streamSound, spawn, cb, userParam, cluster);
}
break;
case CSound::SOUND_COMPLEX:
{
CComplexSound *complexSound = static_cast<CComplexSound *>(id);
// This is a pattern sound.
ret = new CComplexSource(complexSound, spawn, cb, userParam, cluster);
}
break;
case CSound::SOUND_BACKGROUND:
{
// This is a background sound.
CBackgroundSound *bgSound = static_cast<CBackgroundSound *>(id);
ret = new CBackgroundSource(bgSound, spawn, cb, userParam, cluster);
}
break;
case CSound::SOUND_MUSIC:
{
// This is a background music sound
CMusicSound *music_sound= static_cast<CMusicSound *>(id);
ret = new CMusicSource(music_sound, spawn, cb, userParam, cluster);
}
break;
case CSound::SOUND_CONTEXT:
{
static CSoundContext defaultContext;
// This is a context sound.
if (context == 0)
context = &defaultContext;
CContextSound *ctxSound = static_cast<CContextSound *>(id);
CSound *sound = ctxSound->getContextSound(*context);
if (sound != 0)
{
ret = createSource(sound, spawn, cb, userParam, cluster);
// Set the volume of the source according to the context volume
if (ret != 0)
{
ret->setGain(ret->getGain() * ctxSound->getGain());
float pitch = ret->getPitch() * ctxSound->getPitch();
ret->setPitch(pitch);
}
}
else
ret = 0;
}
break;
default:
{
// nlassertex(false, ("Unknown sound class !"));
nlwarning("Unknow sound class : %u", id->getSoundType());
}
break;
}
#if NL_PROFILE_MIXER
_CreateTime = CTime::ticksToSecond(CTime::getPerformanceTime() - start);
_CreateCount++;
#endif
//nldebug( "AM: Source created" );
return ret;
}
// ******************************************************************
USource *CAudioMixerUser::createSource( const NLMISC::TStringId &name, bool spawn, TSpawnEndCallback cb, void *userParam, NL3D::CCluster *cluster, CSoundContext *context)
{
return createSource( getSoundId( name ), spawn, cb, userParam, cluster, context);
}
// ******************************************************************
void CAudioMixerUser::removeSource( CSourceCommon *source )
{
nlassert( source != NULL );
size_t n = _Sources.erase(source);
nlassert(n == 1);
}
// ******************************************************************
void CAudioMixerUser::selectEnvEffects( const std::string & tag)
{
// for testing purposes only
_ReverbEffect->setEnvironment(_Environments[CStringMapper::map(tag)]);
//nlassertex(false, ("Not implemented yet"));
/* // Select Env
vector<CEnvEffect*>::iterator ipe;
for ( ipe=_EnvEffects.begin(); ipe!=_EnvEffects.end(); ++ipe )
{
(*ipe)->selectEnv( tag );
}
// Compute
CVector pos;
_Listener.getPos( pos );
computeEnvEffect( pos, true );
*/
}
// ******************************************************************
/*
void CAudioMixerUser::loadEnvEffects( const char *filename )
{
nlassert( filename != NULL );
nlinfo( "Loading environmental effects from %s...", filename );
// Unload previous env effects
vector<CEnvEffect*>::iterator ipe;
for ( ipe=_EnvEffects.begin(); ipe!=_EnvEffects.end(); ++ipe )
{
delete (*ipe);
}
_EnvEffects.clear();
string str = CPath::lookup( filename, false );
// Load env effects
CIFile file;
if ( !str.empty() && file.open(str) )
{
uint32 n = CEnvEffect::load( _EnvEffects, file );
nldebug( "AM: Loaded %u environmental effects", n );
}
else
{
nlwarning( "AM: Environmental effects file not found" );
}
}
*/
// ******************************************************************
uint32 CAudioMixerUser::loadSampleBank(bool async, const std::string &name, std::vector<std::string> *notfoundfiles )
{
// nlassert( filename != NULL );
// string path = _SamplePath;
// path.append("/").append(filename);
//nldebug( "Loading samples bank %s...", name.c_str() );
TStringId nameId = CStringMapper::map(name);
CSampleBank* bank = _SampleBankManager->findSampleBank(nameId);
if (bank == NULL)
{
// create a new sample bank
bank = new CSampleBank(nameId, _SampleBankManager);
}
try
{
bank->load(async);
}
catch (Exception& e)
{
if (notfoundfiles)
{
notfoundfiles->push_back(name);
}
string reason = e.what();
nlwarning( "AM: Failed to load the samples: %s", reason.c_str() );
}
return bank->countSamples();
}
bool CAudioMixerUser::unloadSampleBank(const std::string &name)
{
// string path = _SamplePath;
// path.append("/").append(filename);
//nldebug( "Unloading samples bank %s...", name.c_str() );
CSampleBank *pbank = _SampleBankManager->findSampleBank(CStringMapper::map(name));
if (pbank != NULL)
{
// ok, the bank exist.
return pbank->unload();
}
else
return false;
}
// ******************************************************************
void CAudioMixerUser::getSoundNames( std::vector<NLMISC::TStringId> &names ) const
{
_SoundBank->getNames(names);
}
// ******************************************************************
uint CAudioMixerUser::getPlayingSourcesCount() const
{
return _PlayingSources;
}
// ******************************************************************
uint CAudioMixerUser::getAvailableTracksCount() const
{
return (uint)_FreeTracks.size();
}
uint CAudioMixerUser::getUsedTracksCount() const
{
return (uint)_Tracks.size() - (uint)_FreeTracks.size();
}
// ******************************************************************
string CAudioMixerUser::getSourcesStats() const
{
// TODO : rewrite log output
string s;
TSourceContainer::const_iterator ips;
for ( ips=_Sources.begin(); ips!=_Sources.end(); ++ips )
{
if ( (*ips)->isPlaying() )
{
// char line [80];
/* nlassert( (*ips)->getSound() && (*ips)->getSimpleSound()->getBuffer() );
smprintf( line, 80, "%s: %u%% %s %s",
(*ips)->getSound()->getName().c_str(),
(uint32)((*ips)->getGain()*100.0f),
(*ips)->getBuffer()->isStereo()?"ST":"MO",
PriToCStr[(*ips)->getPriority()] );
s += string(line) + "\n";
*/ }
}
return s;
}
// ******************************************************************
/*
void CAudioMixerUser::loadEnvSounds( const char *filename, UEnvSound **treeRoot )
{
nlassert( filename != NULL );
nlinfo( "Loading environment sounds from %s...", filename );
string str = CPath::lookup( filename, false );
CIFile file;
if ( !str.empty() && file.open( str ) )
{
uint32 n = 0; //CEnvSoundUser::load( _EnvSounds, file );
nldebug( "AM: Loaded %u environment sounds", n );
}
else
{
nlwarning( "AM: Environment sounds file not found: %s", filename );
}
if ( treeRoot != NULL )
{
*treeRoot = _EnvSounds;
}
}
*/
// ******************************************************************
struct CompareSources : public binary_function<const CSimpleSource*, const CSimpleSource*, bool>
{
// Constructor
CompareSources( const CVector &pos ) : _Pos(pos) {}
// Operator()
bool operator()( const CSimpleSource *s1, const CSimpleSource *s2 )
{
if (s1->getPriority() < s2->getPriority())
{
return true;
}
else if (s1->getPriority() == s2->getPriority())
{
// Equal priority, test distances to the listener
const CVector &src1pos = s1->getPos();
const CVector &src2pos = s2->getPos();;
return ( (src1pos-_Pos).sqrnorm() < (src2pos-_Pos).sqrnorm() );
}
else
{
return false;
}
}
// Listener pos
const CVector &_Pos;
};
// ******************************************************************
uint32 CAudioMixerUser::getLoadedSampleSize()
{
return _SampleBankManager->getTotalByteSize();
}
void CAudioMixerUser::getLoadedSampleBankInfo(std::vector<std::pair<std::string, uint> > &result)
{
_SampleBankManager->getLoadedSampleBankInfo(result);
}
void CAudioMixerUser::setListenerPos (const NLMISC::CVector &pos)
{
_Listener.setPos(pos);
_BackgroundSoundManager->setListenerPosition(pos);
}
NLMISC_CATEGORISED_COMMAND(nel, displaySoundInfo, "Display information about the audio mixer", "")
{
nlunreferenced(rawCommandString);
nlunreferenced(quiet);
nlunreferenced(human);
if(args.size() != 0) return false;
if (CAudioMixerUser::instance() == NULL)
{
log.displayNL ("No audio mixer available");
return true;
}
log.displayNL ("%d tracks, MAX_TRACKS = %d, contains:", CAudioMixerUser::instance()->_Tracks.size(), CAudioMixerUser::instance()->getSoundDriver()->countMaxSources());
for (uint i = 0; i < CAudioMixerUser::instance()->_Tracks.size(); i++)
{
if (CAudioMixerUser::instance()->_Tracks[i] == NULL)
{
log.displayNL ("Track %d is NULL", i);
}
else
{
log.displayNL ("Track %d %s available and %s playing.", i, (CAudioMixerUser::instance()->_Tracks[i]->isAvailable()?"is":"is not"), (CAudioMixerUser::instance()->_Tracks[i]->isPlaying()?"is":"is not"));
if (CAudioMixerUser::instance()->_Tracks[i]->getLogicalSource() == NULL)
{
log.displayNL (" CSourceCommon is NULL");
}
else
{
const CVector &pos = CAudioMixerUser::instance()->_Tracks[i]->getLogicalSource()->getPos();
string bufname;
CSourceCommon *src = CAudioMixerUser::instance()->_Tracks[i]->getLogicalSource();
switch (src->getType())
{
case CSourceCommon::SOURCE_SIMPLE:
{
CSimpleSource *simpleSrc = static_cast<CSimpleSource *>(src);
if (simpleSrc->getBuffer())
bufname = CStringMapper::unmap(simpleSrc->getBuffer()->getName());
log.displayNL(" CSourceCommon is CSimpleSource is id %d buffer name '%s' pos %f %f %f", simpleSrc->getSound(), bufname.c_str(), pos.x, pos.y, pos.z);
}
break;
default:
log.displayNL(" CSourceCommon is id %d pos %f %f %f", src->getSound(), pos.x, pos.y, pos.z);
break;
}
}
}
}
return true;
}
void CAudioMixerUser::registerBufferAssoc(CSound *sound, IBuffer *buffer)
{
_BufferToSources[buffer].push_back(sound);
}
void CAudioMixerUser::unregisterBufferAssoc(CSound *sound, IBuffer *buffer)
{
TBufferToSourceContainer::iterator it(_BufferToSources.find(buffer));
if (it != _BufferToSources.end())
{
std::vector<CSound*>::iterator first(it->second.begin()), last(it->second.end());
for (; first != last; ++first)
{
if (*first == sound)
{
it->second.erase(first);
break;
}
}
}
}
/// Register an object in the update list.
void CAudioMixerUser::registerUpdate(CAudioMixerUser::IMixerUpdate *pmixerUpdate)
{
// nldebug("Registering update %p", pmixerUpdate);
nlassert(pmixerUpdate != 0);
_UpdateEventList.push_back(make_pair(pmixerUpdate, true));
}
/// Unregister an object from the update list.
void CAudioMixerUser::unregisterUpdate(CAudioMixerUser::IMixerUpdate *pmixerUpdate)
{
// nldebug("Unregistering update %p", pmixerUpdate);
nlassert(pmixerUpdate != 0);
_UpdateEventList.push_back(make_pair(pmixerUpdate, false));
}
/// Add an event in the future.
void CAudioMixerUser::addEvent( CAudioMixerUser::IMixerEvent *pmixerEvent, const NLMISC::TTime &date)
{
nlassert(pmixerEvent != 0);
// nldebug("Adding event %p", pmixerEvent);
_EventListUpdate.push_back(make_pair(date, pmixerEvent));
}
/// Remove any event programmed for this object.
void CAudioMixerUser::removeEvents( CAudioMixerUser::IMixerEvent *pmixerEvent)
{
nlassert(pmixerEvent != 0);
// nldebug("Removing event %p", pmixerEvent);
// we have to remove from the _EventListUpdate, in the case a IMixerEvent is
// added/removed during the same frame!!!
// Slow O(N) but _EventListUpdate should be small, cause cleared each frame and not so
// many events are added/removed.
std::list<std::pair<NLMISC::TTime, IMixerEvent*> >::iterator itUp;
for(itUp=_EventListUpdate.begin(); itUp!=_EventListUpdate.end();)
{
if(itUp->second == pmixerEvent)
itUp= _EventListUpdate.erase(itUp);
else
itUp++;
}
// remove from the both _EventList and _Events multimap
pair<TEventContainer::iterator, TEventContainer::iterator> range = _Events.equal_range(pmixerEvent);
TEventContainer::iterator first(range.first), last(range.second);
for (; first != last; ++first)
{
_EventList.erase(first->second);
}
_Events.erase(range.first, range.second);
}
void CAudioMixerUser::setBackgroundFlags(const TBackgroundFlags &backgroundFlags)
{
_BackgroundSoundManager->setBackgroundFlags(backgroundFlags);
}
void CAudioMixerUser::setBackgroundFilterFades(const TBackgroundFilterFades &backgroundFilterFades)
{
_BackgroundSoundManager->setBackgroundFilterFades(backgroundFilterFades);
}
//void CAudioMixerUser::loadBackgroundSoundFromRegion (const NLLIGO::CPrimRegion &region)
//{
// _BackgroundSoundManager->loadSoundsFromRegion(region);
//}
//void CAudioMixerUser::loadBackgroundEffectsFromRegion (const NLLIGO::CPrimRegion &region)
//{
// _BackgroundSoundManager->loadEffecsFromRegion(region);
//}
//void CAudioMixerUser::loadBackgroundSamplesFromRegion (const NLLIGO::CPrimRegion &region)
//{
// _BackgroundSoundManager->loadSamplesFromRegion(region);
//}
void CAudioMixerUser::loadBackgroundAudioFromPrimitives(const NLLIGO::IPrimitive &audioRoot)
{
_BackgroundSoundManager->loadAudioFromPrimitives(audioRoot);
}
void CAudioMixerUser::playBackgroundSound ()
{
_BackgroundSoundManager->play ();
}
void CAudioMixerUser::stopBackgroundSound ()
{
_BackgroundSoundManager->stop ();
}
void CAudioMixerUser::loadBackgroundSound (const std::string &continent, NLLIGO::CLigoConfig &config)
{
_BackgroundSoundManager->load (continent, config);
}
void CAudioMixerUser::startDriverBench()
{
if (_SoundDriver)
_SoundDriver->startBench();
}
void CAudioMixerUser::endDriverBench()
{
if (_SoundDriver)
_SoundDriver->endBench();
}
void CAudioMixerUser::displayDriverBench(CLog *log)
{
if (_SoundDriver)
_SoundDriver->displayBench(log);
}
// ***************************************************************************
void CAudioMixerUser::changeMaxTrack(uint maxTrack)
{
uint max_track_old = maxTrack;
maxTrack = min(maxTrack, _SoundDriver->countMaxSources());
if (maxTrack != max_track_old) nlwarning("AM: MaxTrack limited from %u to %u", (uint32)max_track_old, (uint32)maxTrack);
// if same, no op
if (maxTrack == _Tracks.size())
return;
uint prev_track_nb = (uint)_Tracks.size();
// **** if try to add new tracks, easy
if (maxTrack > prev_track_nb)
{
uint i = 0;
_Tracks.resize(maxTrack, NULL);
try
{
for (i = prev_track_nb; i < maxTrack; ++i)
{
nlassert(!_Tracks[i]);
_Tracks[i] = new CTrack();
_Tracks[i]->init(_SoundDriver);
if (_UseEax) _Tracks[i]->getPhysicalSource()->setEffect(_ReverbEffect);
// insert in front because the last inserted wan be sofware buffer...
_FreeTracks.insert(_FreeTracks.begin(), _Tracks[i]);
}
}
catch ( ESoundDriver & )
{
delete _Tracks[i];
// If the source generation failed, keep only the generated number of sources
maxTrack = i;
_Tracks.resize(maxTrack);
nlwarning("AM: Failed to create another track, MaxTrack is %u now", (uint32)maxTrack);
}
}
// **** else must delete some tracks
else
{
vector<CTrack *> non_erasable;
while (_Tracks.size() + non_erasable.size() > maxTrack && _Tracks.size() > 0)
{
CTrack *track = _Tracks.back();
_Tracks.pop_back();
nlassert(track);
if (track->isAvailable())
{
_FreeTracks.erase(find(_FreeTracks.begin(), _FreeTracks.end(), track));
delete track;
}
else if (track->getLogicalSource())
{
track->getLogicalSource()->stop();
if (track->getLogicalSource())
{
nlwarning("AM: cant stop a track");
non_erasable.push_back(track);
}
else
{
_FreeTracks.erase(find(_FreeTracks.begin(), _FreeTracks.end(), track));
delete track;
}
}
else /* music track or something */
{
non_erasable.push_back(track);
}
}
while (non_erasable.size() > 0)
{
// put non erasable back into track list
_Tracks.push_back(non_erasable.back());
non_erasable.pop_back();
}
if (maxTrack != _Tracks.size())
nlwarning("AM: Failed to reduce number of tracks; MaxTrack is now %u instead of the requested %u", (uint32)_Tracks.size(), (uint32)maxTrack);
}
}
// ***************************************************************************
// insert calls of this where you want to debug events
void CAudioMixerUser::debugLogEvent(const char *reason)
{
nlinfo("****** EVENTLOG: end of %s", reason);
nlinfo("****** _EventListUpdate: %d", _EventListUpdate.size());
std::list<std::pair<NLMISC::TTime, IMixerEvent*> >::const_iterator itUp;
for(itUp=_EventListUpdate.begin();itUp!=_EventListUpdate.end();itUp++)
{
nlinfo("\t: %d - %x", (uint32)itUp->first, itUp->second);
}
nlinfo("****** _EventList: %d", _EventList.size());
TTimedEventContainer::const_iterator it;
for(it=_EventList.begin();it!=_EventList.end();it++)
{
nlinfo("\t: %d - %x", (uint32)it->first, it->second.ptr());
}
nlinfo("****** _Events: %d", _Events.size());
TEventContainer::const_iterator itEv;
for(itEv=_Events.begin();itEv!=_Events.end();itEv++)
{
nlinfo("\t: %x - (%d,%x)", itEv->first, (uint32)itEv->second->first, itEv->second->second.ptr());
}
}
// ***************************************************************************
bool CAudioMixerUser::playMusicChannel(TMusicChannel chan, const std::string &fileName, uint xFadeTime, bool async, bool loop)
{
if (_MusicChannelFaders[chan].isInitOk())
return _MusicChannelFaders[chan].play(fileName, xFadeTime, async, loop);
return false;
}
// ***************************************************************************
bool CAudioMixerUser::playMusic(const std::string &fileName, uint xFadeTime, bool async, bool loop)
{
return playMusicChannel(GeneralMusicChannel, fileName, xFadeTime, async, loop);
}
// ***************************************************************************
void CAudioMixerUser::stopMusic(uint xFadeTime)
{
if (_MusicChannelFaders[GeneralMusicChannel].isInitOk())
_MusicChannelFaders[GeneralMusicChannel].stop(xFadeTime);
}
// ***************************************************************************
void CAudioMixerUser::pauseMusic()
{
if (_MusicChannelFaders[GeneralMusicChannel].isInitOk())
_MusicChannelFaders[GeneralMusicChannel].pause();
}
// ***************************************************************************
void CAudioMixerUser::resumeMusic()
{
if (_MusicChannelFaders[GeneralMusicChannel].isInitOk())
_MusicChannelFaders[GeneralMusicChannel].resume();
}
// ***************************************************************************
bool CAudioMixerUser::isMusicEnded()
{
if (_MusicChannelFaders[GeneralMusicChannel].isInitOk())
return _MusicChannelFaders[GeneralMusicChannel].isEnded();
return true;
}
// ***************************************************************************
void CAudioMixerUser::setMusicVolume(float gain)
{
if (_MusicChannelFaders[GeneralMusicChannel].isInitOk())
_MusicChannelFaders[GeneralMusicChannel].setVolume(gain);
}
// ***************************************************************************
float CAudioMixerUser::getMusicLength()
{
if (_MusicChannelFaders[GeneralMusicChannel].isInitOk())
return _MusicChannelFaders[GeneralMusicChannel].getLength();
return 0.0f;
}
// ***************************************************************************
bool CAudioMixerUser::getSongTitle(const std::string &filename, std::string &result)
{
if (_SoundDriver)
{
std::string artist;
std::string title;
if (_SoundDriver->getMusicInfo(filename, artist, title))
{
if (!title.empty())
{
if (!artist.empty()) result = artist + " - " + title;
else result = title;
}
else if (!artist.empty())
{
result = artist + " - " + CFile::getFilename(filename);
}
else result = CFile::getFilename(filename);
return true;
}
}
result = "???";
return false;
}
// ***************************************************************************
void CAudioMixerUser::enableBackgroundMusic(bool enable)
{
getBackgroundMusicManager()->enable(enable);
}
// ***************************************************************************
void CAudioMixerUser::enableBackgroundMusicTimeConstraint(bool enable)
{
getBackgroundMusicManager()->enableTimeConstraint(enable);
}
// ***************************************************************************
bool CAudioMixerUser::playEventMusic(const std::string &fileName, uint xFadeTime, bool async, bool loop)
{
return playMusicChannel(EventMusicChannel, fileName, xFadeTime, async, loop);
}
// ***************************************************************************
void CAudioMixerUser::stopEventMusic(uint /* xFadeTime */)
{
if (_MusicChannelFaders[EventMusicChannel].isInitOk())
_MusicChannelFaders[EventMusicChannel].stop();
}
// ***************************************************************************
void CAudioMixerUser::setEventMusicVolume(float gain)
{
if (_MusicChannelFaders[EventMusicChannel].isInitOk())
_MusicChannelFaders[EventMusicChannel].setVolume(gain);
}
// ***************************************************************************
bool CAudioMixerUser::isEventMusicEnded()
{
if (_MusicChannelFaders[EventMusicChannel].isInitOk())
_MusicChannelFaders[EventMusicChannel].isEnded();
return true;
}
/// Get audio/container extensions that are currently supported by nel or the used driver implementation.
void CAudioMixerUser::getMusicExtensions(std::vector<std::string> &extensions)
{
_SoundDriver->getMusicExtensions(extensions);
}
/// Add a reverb environment
void CAudioMixerUser::addEnvironment(const std::string &environmentName, const IReverbEffect::CEnvironment &environment)
{
if (_ReverbEffect)
{
TStringId environment_name = CStringMapper::map(environmentName);
if (_Environments.find(environment_name) != _Environments.end())
nlwarning("Reverb environment %s already exists, replacing with new one", CStringMapper::unmap(environment_name).c_str());
_Environments[environment_name] = environment;
}
}
/// Set the current reverb environment
void CAudioMixerUser::setEnvironment(NLMISC::TStringId environmentName, float roomSize)
{
if (_ReverbEffect)
{
_ReverbEffect->setEnvironment(getEnvironment(environmentName), roomSize);
}
}
/// Get a reverb environment
const IReverbEffect::CEnvironment &CAudioMixerUser::getEnvironment(NLMISC::TStringId environmentName)
{
TEnvironments::iterator it(_Environments.find(environmentName));
if (it == _Environments.end())
{
nlwarning("Reverb environment '%s' does not exist, returning default", CStringMapper::unmap(environmentName).c_str());
return _DefaultEnvironment;
}
return it->second;
}
#if !FINAL_VERSION
NLMISC_CATEGORISED_COMMAND(nel, displaySoundProfile, "Display information on sound driver", "")
{
nlunreferenced(rawCommandString);
nlunreferenced(args);
nlunreferenced(quiet);
nlunreferenced(human);
string performance;
CAudioMixerUser::getInstance()->writeProfile(performance);
vector<string> pv;
explode<string>(performance, "\n", pv, true);
vector<string>::iterator it(pv.begin()), end(pv.end());
for (; it != end; ++it) log.displayNL((*it).c_str());
return true;
}
#endif /* !FINAL_VERSION */
} // NLSOUND