57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_PALETTE_NODE_H
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#define R2_PALETTE_NODE_H
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#if 0
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//#include "interface_user_data.h"
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#include "nel/gui/group_tree.h"
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#include "nel/gui/lua_object.h"
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//
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#include "nel/misc/smart_ptr.h"
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namespace R2
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{
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/**
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* A palette node, to be attached to a CInterfaceElement. Makes a reference to a lua table describing the instance to be copied
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*/
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class CPaletteNode : public NLMISC::CRefCount
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{
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public:
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typedef NLMISC::CSmartPtr<CPaletteNode> TSmartPtr;
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//
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virtual ~CPaletteNode() {}
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// Set the instance for this palette node
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void setInstance(CLuaObject &instance) { _Instance = instance; }
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// Retrieve instance
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const CLuaObject &getInstance() const { return _Instance; }
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// Retrieve lua class definition for that object
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const CLuaObject getClass() const;
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private:
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CLuaObject _Instance;
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};
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} // R2
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#endif
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#endif
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